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Apple Prepares MacOS Users For Discontinuation of 32-Bit App Support (arstechnica.com)

Last year, Apple announced that macOS High Sierra "will be the last macOS release to support 32-bit apps without compromise." Now, in the macOS High Sierra 10.13.4 beta, Apple is notifying users of the impending change, too. "To prepare for a future release of macOS in which 32-bit software will no longer run without compromise, starting in macOS High Sierra 10.13.4, a user is notified on the launch of an app that depends on 32-bit software. The alert appears only once per app," Apple says in the beta release notes. Ars Technica reports: When users attempt to launch a 32-bit app in 10.13.4, it will still launch, but it will do so with a warning message notifying the user that the app will eventually not be compatible with the operating system unless it is updated. This follows the same approach that Apple took with iOS, which completed its sunset of 32-bit app support with iOS 11 last fall. Developers and users curious about how this will play out will be able to look at the similar process in iOS for context. On January 1 of this year, Apple stopped accepting 32-bit app submissions in the Mac App Store. This June, the company will also stop accepting updates for existing 32-bit applications. iOS followed a similar progression, with 32-bit app submissions ending in February of 2015 and acceptance of app updates for 32-bit apps ending in June of 2015.

6 of 180 comments (clear)

  1. Apple compatibility is a joke by Anonymous Coward · · Score: 4, Interesting

    I can still run Windows apps originally compiled in 1992 on Windows 10.

    Just sayin'.

    1. Re:Apple compatibility is a joke by Anonymous Coward · · Score: 4, Insightful

      Microsoft needs to maintain Windows compatibility because it's used extensively in the business world for mission-critical applications, sometimes requiring that old and unsupported software still work the way it always did. Apple can get away with this more easily because most Macs are in the home, being used for... well I'm not exactly sure what people use them for, Facebook or something I guess, but they wouldn't be caught dead using old software.

    2. Re:Apple compatibility is a joke by 0100010001010011 · · Score: 4, Informative

      Apple has handled 68k -> PPC -> PPC64 -> x86 -> x64 -> arm -> arm64 fairly well.

      How much 'cruft' and security holes exist in Windows because of that backwards compatibility? Let some things die. If you want to run an app on Windows 3.1, run a VM of Windows 3.1.

    3. Re: Apple compatibility is a joke by Midnight+Thunder · · Score: 4, Interesting

      While I do feel Apple can be too eager in breaking backwards compatibility, I also think Microsoftâ(TM)s model is equally absurd.

      In many ways I imagine the better model would be to to break backwards compatibility and then run legacy apps in a transparent VM. Maybe something like Wine for Legacy Windows?

      --
      Jumpstart the tartan drive.
  2. Re:Going to be some resistance to this one by sit1963nz · · Score: 4, Insightful

    What the hell are you talking about ????

    If you do not move to the new OS, all you existing Apps will work just fine, there is no "hit"

    You do NOT have to move, you do NOT have to upgrade, these choices are 100% the end users. Version 13.4 of OSX will simply be warning you in advance that OSX 14 will no longer support 32 bit Apps. You can then either choose to stay on 13 and get support for another couple of years or move to version 14 and upgrade your Apps.
    Apple is not going to kill anyones tools, they will continue to function tomorrow just as they did today.

    For example my old iPad still works today even though Apple no longer supplies updates for it. It is stuck at IOS 9.
    Bento on it however works fine and is still useful.

  3. Re:Going to be some resistance to this one by Immerman · · Score: 4, Interesting

    Having developed on both platforms (addmitedly only some on Apple), I have to say that Apple has a tendency to add a lot of little "programmer shinies" with every new update - handy new utilities, programming features, etc. that tempt developers to use them. Which then makes their software incompatible with older versions of the OS. So, if you want to keep running the latest versions of all your modern apps you pretty much need a fairly recent version of the OS.

    Contrast that with Microsoft, whose "go suck it" attitude to developers, and tendency to try to replace old, reliable components with newer, more annoying ways of doing things, combined with their commitment to maintaining backwards compatibility, means that developers tend to stick with the old tried-and-true standbys, unless there's some compelling reason to move forward (e.g. powerful new features added in DirectX 10 and 11).

    Apple's approach does a lot more to create a constantly improving programming environment (or at least the impression of one), but also keeps their users on a more vigorous upgrade treadmill.

    That said - at this point I suspect most 32 bit-only Apple software can probably run in an "emulated" compatibility layer with plenty of performance, much as older XP apps can do on modern windows. But such compatibility is always imperfect, hence "will be the last macOS release to support 32-bit apps without compromise."

    --
    --- Most topics have many sides worth arguing, allow me to take one opposite you.