Blizzard Issues DMCA Notice to a Fan-Run 'WoW' Legacy Server (torrentfreak.com)
An anonymous reader calls it "the never-ending stupidity of copyright wars." TorrentFreak reports:
Blizzard Entertainment is taking a stand against a popular World of Warcraft legacy server. The fan-operated project allows gamers to experience how the game was played over a decade ago and to revive old battles... In recent years the project has captured the hearts of tens of thousands of die-hard WoW fans. At the time of writing, the most popular realm has more than 6,000 people playing from all over the world... Blizzard, however, sees this as copyright infringement and has asked GitHub to pull the site's code offline.
The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
Um... I really do think that something needs to be done about classic and abandoned games. We are, unfortunately, losing those parts of history to the obscurity of copyright.
With that said...
"The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
WoW is not even close to an abandoned game. They are working on a subscription right now and maintain and update servers that millions play on right now. In what way is it abandoned? The language in this post is more like the FUD spread by hardcore DRM supporters than someone who wants to preserve software. This is an awful sub EditorDavid...
?
These private servers are interacting with old clients that were released freely by Bliz. They claim the tables are nearly identical; the tables can easily be remapped.
If I was a judge that'd be my ruling: remap the table names and continue supporting ABANDONWARE; yes, private servers are running abandonware services; they designed the server stuff based on how the client expects to be communicated with.
DCMA has a very specific clause that blocks copyright on ABANDONWARE. Old warcraft patches aren't currently available and were unavailable for many years.
The servers are fine if there is an honest judge hearing the case.
The dangers of knowledge trigger emotional distress in human beings.
I see it as even more than that. Abandoned applications of every type: operating systems, drivers, vertical applications, etc.
Frankly, if software is unsupported, I see no reason it should continue to enjoy the protection of copyright, patent, or anything else, frankly.
I don't draw a distinction as to why. If the developer is gone or no longer willing, if the "upgrade" no longer supports the operating system or hardware you've been using (or vice-versa... operating systems should be treated the same), basically if the thing no longer is "live", then it's abandonware. As far as I'm concerned, anyone who steals it, reverses it, copies it or, as here, supports it from a third-party position should be blameless.
And yes, I am a developer, and yes, I still think this should be the case. If you aren't going to support your customers, then there's no particular reason to expect your now ex-customers to support you. From my POV, that most certainly includes no longer honoring the legal protections you are awarded in trade for producing something useful. As soon as you, as a developer or large entity (Adobe, Apple, etc.) decide to abandon, compromise or outright destroy that usefulness, you are the one that has broken the compact.
Let the chips fall where they may.
I've fallen off your lawn, and I can't get up.
Blizzard Issues DMCA Notice to a Fan-Run 'WoW' Leg
No. They issued the DMCA notice to GITHUB. Terrible summary.
Blizzard has asked GitHub to pull the site's code offline.
Blizzard asked Github to take down ONE file. Github complied because they are located in the United States. Light's Hope on the other hand is run outside of the United States so there is absolutely no jurisdiction for Blizzard to take it down and they can't really stop the code from being disseminated. Blizzard is just quite frankly wasting their time and money.
We'll make great pets
Blizzard is really reaching here. AFAIK, this is a pure reverse-engineering effort. No code was copied. There's basically almost no case for claiming any sort of copyright infringement. In desperation, Blizzard claims, for example:
"Blizzard’s notice targets several SQL databases stating that the layout and structure is nearly identical to the early WoW databases."
Given the data to be stored, and the rules of normalization, of course the structure of the databases is similar. All that shows is that whoever designed the database was competent.
They complain that the code includes direct references to - get this - another fan-run WoW server (Nostalrius). Whose copyrights Blizzard does not own, ahem.
Some files have names that reference fantasy elements in WoW - they don't specify, but I assume things like town names. Which would make sense for the server-side implementations of these elements. Whether they can legitimately claim copyright on those names?
Lastly, they point out that "some" database record IDs are the same. Not all, but some. How many, they don't indicate. Statistically speaking, of course some of them match, though it should be very many. Of course, Blizzard does not specify a number.
Enjoy life! This is not a dress rehearsal.
If you look in the URL linked in the summary (Yeah I know, /. and actual article reading) :
it might seem debatable.
The complains hinge around 2-3 sql file using names and having a few data that looks like the data used in wow (spells have the same characteristic as old versions of wow, same old trademarked names are used, etc.).
Fantasy Names – “Script” files and folders are named after and reference WoW fantasy names.
They're not complaining about game assets being lifted of blizzard's own software (e.g.: bitmaps, etc.)
They are complaining about the code using official Blizzard trademarked name to designate Blizzard's said trademarked characters.
(Note: e.g. it's not a trademark violation when you use microsoft's trademarked "Microsoft Windows" name to speak about Microsoft Windows itself).
They're complaining that the datamodel is very close to how it used to be in old servers :
The LightsHope spell table has identical layout and typically identical field names as the table from early WoW. We use database tables to represent game data, like spells, in WoW. In our code, we use .sql files to represent the data layout of each table (i.e. the fields of each specific table, like a spell name or the magnitude of its effect). MaNGOS, the platform off of which Light’s Hope appears to be built, uses a similar structure. The LightsHope spell_template table matches almost exactly the layout and field names of early WoW client database tables.
(Looks like the devs made their "Classic" recreation by using old dumps / backups as a referrence).
Matching Record IDs – There are “scripts” that reference database records directly by ID; there are cases where these IDs directly match the ID from WoW’s content.
"Hey, their serial numbers looks suspiciously close to our serial numbers !"
Oh, come one.
(Numbers aren't copyrightable in the US. That's basically Intel complaining that competitor's 386-compatible chip also use numbers like 386)
None of the complain is anything that looks like : "these huges chunks of code are actually a un-licensed copy of the network code of our server".
Overall : Some of the complain could almost fell under the "but these old numbers are necessary to get interoperation" exemption that exists to copyright in some jurisdiction (other /.ers have mentioned Canada as an example).
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