Blizzard Issues DMCA Notice to a Fan-Run 'WoW' Legacy Server (torrentfreak.com)
An anonymous reader calls it "the never-ending stupidity of copyright wars." TorrentFreak reports:
Blizzard Entertainment is taking a stand against a popular World of Warcraft legacy server. The fan-operated project allows gamers to experience how the game was played over a decade ago and to revive old battles... In recent years the project has captured the hearts of tens of thousands of die-hard WoW fans. At the time of writing, the most popular realm has more than 6,000 people playing from all over the world... Blizzard, however, sees this as copyright infringement and has asked GitHub to pull the site's code offline.
The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
Um... I really do think that something needs to be done about classic and abandoned games. We are, unfortunately, losing those parts of history to the obscurity of copyright.
With that said...
"The article notes the DMCA notice came "just weeks after several organizations and gaming fans asked the US Copyright Office to make a DMCA circumvention exemption for 'abandoned' games."
WoW is not even close to an abandoned game. They are working on a subscription right now and maintain and update servers that millions play on right now. In what way is it abandoned? The language in this post is more like the FUD spread by hardcore DRM supporters than someone who wants to preserve software. This is an awful sub EditorDavid...
?
These private servers are interacting with old clients that were released freely by Bliz. They claim the tables are nearly identical; the tables can easily be remapped.
If I was a judge that'd be my ruling: remap the table names and continue supporting ABANDONWARE; yes, private servers are running abandonware services; they designed the server stuff based on how the client expects to be communicated with.
DCMA has a very specific clause that blocks copyright on ABANDONWARE. Old warcraft patches aren't currently available and were unavailable for many years.
The servers are fine if there is an honest judge hearing the case.
The dangers of knowledge trigger emotional distress in human beings.
I see it as even more than that. Abandoned applications of every type: operating systems, drivers, vertical applications, etc.
Frankly, if software is unsupported, I see no reason it should continue to enjoy the protection of copyright, patent, or anything else, frankly.
I don't draw a distinction as to why. If the developer is gone or no longer willing, if the "upgrade" no longer supports the operating system or hardware you've been using (or vice-versa... operating systems should be treated the same), basically if the thing no longer is "live", then it's abandonware. As far as I'm concerned, anyone who steals it, reverses it, copies it or, as here, supports it from a third-party position should be blameless.
And yes, I am a developer, and yes, I still think this should be the case. If you aren't going to support your customers, then there's no particular reason to expect your now ex-customers to support you. From my POV, that most certainly includes no longer honoring the legal protections you are awarded in trade for producing something useful. As soon as you, as a developer or large entity (Adobe, Apple, etc.) decide to abandon, compromise or outright destroy that usefulness, you are the one that has broken the compact.
Let the chips fall where they may.
I've fallen off your lawn, and I can't get up.
How much Blizzard code exactly, has been copied, to produce the non-Blizzard server?
Blizzard Issues DMCA Notice to a Fan-Run 'WoW' Leg
No. They issued the DMCA notice to GITHUB. Terrible summary.
Blizzard has asked GitHub to pull the site's code offline.
Blizzard asked Github to take down ONE file. Github complied because they are located in the United States. Light's Hope on the other hand is run outside of the United States so there is absolutely no jurisdiction for Blizzard to take it down and they can't really stop the code from being disseminated. Blizzard is just quite frankly wasting their time and money.
We'll make great pets
Blizzard recently announced they were bringing back the classic version so it only makes sense they would start clearing out any "competition". These servers have been around for years and Blizzard didn't care until now.
All these people, here and elsewhere that are claiming they should be able to play the game as released by Blizzard. Sure, go on then ! Having played since the early Betas, i remember what the game was like when it was first released and my account history shows how much free time there was when it was _released_. Oh and of course, next you'll have people claiming "oh no, we didn't mean when it was released, we mean when it was stable", or "oh no, we didn't mean when it was released we meant at the end of the expansion". Copyright is copyright. Like it or not, dislike the period or not , get over it.
So what version are we talking about when they say its been "abandoned", as someone else pointed out that means they should be keeping servers running for every patch "I want to play the second Burning Crusade patch please - you've abandoned that Blizzard, I'm not entitling myself to create my own server and copy all your material". Reductio ad absurdum - I want to have my own server running the patch the day before yesterday, 'cause you've abandoned that version Blizzard.
Someone in Blizzard needed to show he is working.
Avantgarde Hebrew science fiction
Lest you forget, Kim Dotcom's case should remind you that the US has jurisdiction wherever it wants.
Blizzard is really reaching here. AFAIK, this is a pure reverse-engineering effort. No code was copied. There's basically almost no case for claiming any sort of copyright infringement. In desperation, Blizzard claims, for example:
"Blizzard’s notice targets several SQL databases stating that the layout and structure is nearly identical to the early WoW databases."
Given the data to be stored, and the rules of normalization, of course the structure of the databases is similar. All that shows is that whoever designed the database was competent.
They complain that the code includes direct references to - get this - another fan-run WoW server (Nostalrius). Whose copyrights Blizzard does not own, ahem.
Some files have names that reference fantasy elements in WoW - they don't specify, but I assume things like town names. Which would make sense for the server-side implementations of these elements. Whether they can legitimately claim copyright on those names?
Lastly, they point out that "some" database record IDs are the same. Not all, but some. How many, they don't indicate. Statistically speaking, of course some of them match, though it should be very many. Of course, Blizzard does not specify a number.
Enjoy life! This is not a dress rehearsal.
If you look in the URL linked in the summary (Yeah I know, /. and actual article reading) :
it might seem debatable.
The complains hinge around 2-3 sql file using names and having a few data that looks like the data used in wow (spells have the same characteristic as old versions of wow, same old trademarked names are used, etc.).
Fantasy Names – “Script” files and folders are named after and reference WoW fantasy names.
They're not complaining about game assets being lifted of blizzard's own software (e.g.: bitmaps, etc.)
They are complaining about the code using official Blizzard trademarked name to designate Blizzard's said trademarked characters.
(Note: e.g. it's not a trademark violation when you use microsoft's trademarked "Microsoft Windows" name to speak about Microsoft Windows itself).
They're complaining that the datamodel is very close to how it used to be in old servers :
The LightsHope spell table has identical layout and typically identical field names as the table from early WoW. We use database tables to represent game data, like spells, in WoW. In our code, we use .sql files to represent the data layout of each table (i.e. the fields of each specific table, like a spell name or the magnitude of its effect). MaNGOS, the platform off of which Light’s Hope appears to be built, uses a similar structure. The LightsHope spell_template table matches almost exactly the layout and field names of early WoW client database tables.
(Looks like the devs made their "Classic" recreation by using old dumps / backups as a referrence).
Matching Record IDs – There are “scripts” that reference database records directly by ID; there are cases where these IDs directly match the ID from WoW’s content.
"Hey, their serial numbers looks suspiciously close to our serial numbers !"
Oh, come one.
(Numbers aren't copyrightable in the US. That's basically Intel complaining that competitor's 386-compatible chip also use numbers like 386)
None of the complain is anything that looks like : "these huges chunks of code are actually a un-licensed copy of the network code of our server".
Overall : Some of the complain could almost fell under the "but these old numbers are necessary to get interoperation" exemption that exists to copyright in some jurisdiction (other /.ers have mentioned Canada as an example).
"Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
I understand the legal issues just fine.
However, my mindset was best expressed by St. Thomas Aquinas:
There are obvious examples: Slavery was legal; and in no case was it reasonable to follow the law. Forbidding women's right to vote was legal, and in no case was it reasonable to follow the law. And so on.
The law, unfortunately, is not a golden chalice of right and reason, and there are definitely times when extremely bad law should be ignored until/unless it can be repaired. In my personal estimation, this is one of those areas.
I've fallen off your lawn, and I can't get up.
Hi,
:(
I didn't read the post as a 'shill' - just a statement on the current law and it's enforcement. I didn't detect any opinion from the OP on whether or not the law was fair or whether or not OP was in favor, just a factual statement.
If the law says, "Don't do this" and you do it anyway, can you really reasonably expect to not face prosecution? You may argue that whatever "this" is is fine to do, but that doesn't change the law.
At this point, I think the normal thing to say is something like, "If you don't like it, then vote or write to your " but I fear that might just be naive or overly-optimistic
Sorry, I don't have a positive suggestion here
Hmm. You're assuming though that the server has or provides the text and names.
I'd expect all of that to be client-side. Server will send "Quest 044 status 382" and the client will interpret that as "Chief Boyo congratulates you on your successful conquest. Would you like the ring of glowiness or the necklace of pantswetting?"
If the gamer has an original purchased copy of the game and is merely connecting to a different server then I'm not sure where the copyright violation lies.
It gets a little tricky there, because people still own a copy of vanilla WoW. I am pretty sure that companies like Blizzard could actually be sued for selling a retail software package that they remotely disable and prevent from operating. EULA that you agree to when you sign in to their servers have very little if any actual legal weight, and I know I didn't sign anything when I bought my copy at retail, which the courts have ruled is where that has to take place to be at any level enforceable.
Furthermore, if you develop software that interacts with your copy of vanilla WoW and lets it run without Blizzard servers, there is not a damn thing they can do about it, as long as you didn't copy their code on the server side. They are alleging that here, but their evidence seems thin to the point of losing all credibility (almost the same is not the same).
It is far and away time to counterbalance the DMCA with a software/users bill of rights, defeating once and for all all of the abusive EULAs and attempts to use the DMCA to enforce shit copyright claims.
If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
Whomever is running that server is pretty much boned. Reverse-engineering the WOW protocol is a violation of DMCA all by itself, so naturally running the software to provide a server is also a violation of DMCA. The question of some spell system or files being the sore point is moot.
Emulation has always been a gray area that people have operated in. It's not legally permitted, but for the most part, companies have turned a blind-eye toward this.
Sadly, Blizzard isn't one of those companies. At the end of the day, the legacy server doesn't have a leg to stand on here. If Blizzard wants them gone, they have little-to-none recourse.
My suggestion? Don't play MMO's that are closed up like WoW. Move to an MMO that's more open. Like ARK Survival, Minecraft or Space Engineers, or any of the other open-world type offerings out there that include a server for you to run as you see fit.
https://wccftech.com/wow-class...
"
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Blizzard VP Talks WoW Classic: Original Graphics the Starting Place; Mentions Nostalgia and Rose-Colored Glasses
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By Aernout
Feb 4
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world of warcraft classic
Blizzard’s Vice President and production director on World of Warcraft, J. Allen Brack, talks about re-recreating the original World of Warcraft experience in WoW Classic.
In an interview with Forbes, Brack and senior game designer Jeremy Feasel talked about the upcoming World of Warcraft vanilla server option, which was announced at BlizzCon 2017.
Brack was asked whether Classic would be using the original 2004 graphics or the high-definition character models used in the recent World of Warcraft expansions, after which he replied that re-creating the original 2004 experience is the starting place and that the Warcraft community might help them decide."
Copy right needs to be defended or it is lost. Blizzard does have to do something. But I always wonder why in the world companies don't simply negotiate carefully worded licenses with fan projects to both protect their rights AND promote fandom. Just draw up a license that allows them to continue specifically running the server but not to charge money, but not to use the IP in novel ways.
Copyright needs a total revamp after the tampering by the music and movie industry in the 1976 for their exclusive benefit that completely destroyed the original intent of copyright laws in the first palce. https://en.wikipedia.org/wiki/...
Copyright term for movies and TV shows should be limited to 14 years on the original work.
Copyright on software and games should be limited to 7 years with a 7 year purchasable extension requiring that the software/game still be in use and for sale to the general public at market price in good faith.
All software should be covered exclusively by copyright and all software patents summarily invalidated.
Notwithstanding the above, all commercial copyright material (TV, Movies, corporate developed software and games) automatically enters public domain if unavailable for good faith purchase or un-aired for a period of 1 year in the US after initially released anywhere in the world.
Books should be covered for 25 years with an automatic extension of 15 years if they are still in print.
Music should be covered for 14 years with a 7 year purchasable extension.
All books and music (and other small/single author content that requires a publisher) should be limited to a maximum of 3 year contract, after which the rights are reverted to the author(s) to be re-negotiated in a new contract of their choosing.
Once an item leaves "commercial" copyright, a second stage should engage (call it distribution copyright), where only the rights holder can sell the copyrighted material, but it is free for anyone to share/distribute in a nonprofit maner. This period lasts an additional 20 years, at which point the work enters the public domain.
If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
Copyright needs a total revamp after the tampering by the music and movie industry in 1976 for their exclusive benefit that completely destroyed the original intent of copyright laws in the first palce. https://en.wikipedia.org/wiki/...
Copyright term for movies and TV shows should be limited to 14 years on the original work.
Copyright on software and games should be limited to 7 years with a 7 year purchasable extension requiring that the software/game still be in use and for sale to the general public at market price in good faith.
All software should be covered exclusively by copyright and all software patents summarily invalidated.
Notwithstanding the above, all commercial copyright material (TV, Movies, corporate developed software and games) automatically enters copyright stage two (described below) if unavailable for good faith purchase or un-aired for a period of 1 year in the US after initially released anywhere in the world.
Books should be covered for 25 years with an automatic extension of 15 years if they are still in print.
Music should be covered for 14 years with a 7 year purchasable extension.
All books and music (and other small/single author content that requires a publisher) should be limited to a maximum of 3 year contract, after which the rights are reverted to the author(s) to be re-negotiated in a new contract of their choosing.
Once an item leaves "commercial" copyright, a second stage should engage (call it distribution copyright), where only the rights holder can sell the copyrighted material, but it is free for anyone to share/distribute in a nonprofit manner. This period lasts an additional 20 years, at which point the work enters the public domain.
Further, consumer purchases of copyrighted materials should have clearly described rights set in the law, rather than the current mess of EULA "heads we win, tails you loose" bullshit. Rights like right to resell for both physical copies and digital copies, right to switch format (disc, digital, streaming, whatever), right to un-adulterated use (updates cannot remove features, function or content from a purchase, nor can updates add undesirable features, like malware, adware, tracking or telemetry), etc. as well as penalties for any company violating these rights [something like $1000 per violation, in 2018 dollars (inflation corrected), per customer, paid to the customers injured, or 5x the purchase price, whichever is greater, and they still have to fix their underlying violation].
If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like