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ESRB Introducing 'In-Game Purchases' Label in Response To Loot Box Controversy (polygon.com)

The Entertainment Software Rating Board will begin labeling video games that contain in-game purchases, a response to lawmakers who have noticed the outcry over so-called loot crate systems and have signaled a willingness to legislate them. From a report: The labeling will "be applied to games with in-game offers to purchase digital goods or premiums with real world currency," the ESRB said in a news release this morning, "including but not limited to bonus levels, skins, surprise items (such as item packs, loot boxes, mystery awards), music, virtual coins and other forms of in-game currency, subscriptions, season passes and upgrades (e.g., to disable ads)." The label will appear separate from the familiar ESRB rating label (T-for-Teen, M-for-Mature, etc.) and not inside it. Additionally, the ESRB has begun an awareness campaign meant to highlight the controls available to parents whose households have a video game console.

97 comments

  1. The label will be clearly visible by rsilvergun · · Score: 2

    in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying 'Beware of the Leopard'.

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    1. Re:The label will be clearly visible by llamalad · · Score: 1

      In a cellar, where the lights and stairs had gone out

    2. Re:The label will be clearly visible by DontBeAMoran · · Score: 2

      Surely, this will make a Dent into the complaints.

      --
      #DeleteFacebook
    3. Re:The label will be clearly visible by Anonymous Coward · · Score: 0

      right next to the small print that says this title may require an internet connection to install and play.

      Also wtf calling it "In-Game Purchases"? too broad in my opinion as this also covers dlc, not just loot boxes. So ALL games will fit this category. ALL. this will just turn into white noise to parents and kids will get them anyway.

      No, loot boxed games need to be 18+ or 21+ or what ever your gambling laws permit.

    4. Re:The label will be clearly visible by R.D.Olivaw · · Score: 1

      What a prefect pun

  2. MA by Dahlgil · · Score: 2

    Should have just rated these titles as MA.

    1. Re:MA by olsmeister · · Score: 1

      Then I'm going to expect tits. And I'm not going to want to pay for them.

    2. Re:MA by Anonymous Coward · · Score: 0

      Only adults should be expected to have a credit card.

      In game transactions are increasingly integrated into games (like Darth Vader in Star Wars Battlefront 2).

      Therefore, the ability to purchase with a credit card can be considered part of the game, and as such, the game should be rated for Adults Only. Seems only logical to me.

    3. Re:MA by PopeRatzo · · Score: 5, Funny

      Then I'm going to expect tits. And I'm not going to want to pay for them.

      Tits are in the blue lootboxes, but they only drop about 1 in 100. I know a guy - a friend, if you will - who spent $90 before he got a blue lootbox with tits in them, and then they were just little ones with hair on the nipples.

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    4. Re:MA by nmb3000 · · Score: 1

      Agreed. The addition of a tiny message saying "Blah blah in-game purchases blah blah" is not only toothless, it will just be ignored by literally everyone - kids, parents, and publishers alike.

      In-game gambling for real-world money should not only affect the rating of the title, it should impact who can purchase the item. If people under 18 are not allowed to gamble in casinos, they should also not be allowed to buy a game with real-money random loot boxes.

      This is just another example of consumer protection in the US being a complete joke. I wonder why the ESRB is unwilling to take a stand on this issue?

      The Entertainment Software Rating Board (ESRB) is an American self-regulatory organization that assigns age and content ratings to consumer video games. [1]

      Oh, that's why.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    5. Re:MA by Notabadguy · · Score: 1

      Then I'm going to expect tits. And I'm not going to want to pay for them.

      Tits are in the blue lootboxes, but they only drop about 1 in 100. I know a guy - a friend, if you will - who spent $90 before he got a blue lootbox with tits in them, and then they were just little ones with hair on the nipples.

      Oh...my tits for a mod point.

    6. Re:MA by Notabadguy · · Score: 1

      Then I'm going to expect tits. And I'm not going to want to pay for them.

      Tits are in the blue lootboxes, but they only drop about 1 in 100. I know a guy - a friend, if you will - who spent $90 before he got a blue lootbox with tits in them, and then they were just little ones with hair on the nipples.

      Oh...my tits for a mod point.

      *disclaimer* They're the kind with hair on the nipples.

    7. Re:MA by Anonymous Coward · · Score: 0

      If you ask nicely, I'm sure your mom will shave them for you. That's shaving her nipples, not yours. Having her shave your nipples would be weird.

  3. Am I the only person left willing to pay for games by jellomizer · · Score: 2

    I much rather pay $20-$80 for a game and get all of its features. Then have a game where I can buy myself to victory.
    I do like often the Free to play first chapter, or limited world just so I can determine if the game is worth my money or not. But after I pay for it, I kinda want access to everything, or at least access to a level where I can get it in game play. And if it is multi-player I want my chances to be just as good as the next guys.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  4. Pointless... by Luthair · · Score: 0

    Since this has basically been every AAA title for years now.

    1. Re:Pointless... by Anonymous Coward · · Score: 0

      Ok, but what fraction of games are AAA? 5%? 3%?

    2. Re:Pointless... by tepples · · Score: 1

      On the other hand, what fraction of player spending on game purchases (download price, expansion prices, and consumable prices) is on AAA games?

    3. Re:Pointless... by Luthair · · Score: 1

      Of sales? The vast majority.

  5. Verbiage by nwaack · · Score: 2

    The verbiage of the label should say, "WARNING: The company that made this game is run by a bunch of greedy d-bags so you're only getting a partial, broken version of the game."

    1. Re:Verbiage by sinij · · Score: 1

      Also stick dying-from-cancer pictures next to it, like they do with cigarette packs. Why? Because micro-transactions are cancer.

    2. Re:Verbiage by Anonymous Coward · · Score: 0

      TBH I think you're greedy for wanting a 2018 AAA game at 2004's price point.

    3. Re:Verbiage by ausekilis · · Score: 1

      I don't think it's greedy to want a full game when you paid full price for the game. I paid for Killer Instinct's "Ultra Pack" or whatever, $60 for all of seasons 1-3, including chars and maps. When I bought it, it said "ALL THE CHARACTERS" and such. Then a few months later they release more characters and maps for a not-insignificant $5 each. Even Mario Kart 8 had two DLC packs. Granted it felt pretty complete before them - but who can really resist an extra 16 courses and 4 characters? Of course, now all that and more is all included in the Switch port.

      The most egregious of the DLC and lootbox madness is Train Simulator 2016. To get everything for the game requires an over $3000 investment. At what point does it become less of a game and more of a senseless money grab?

    4. Re:Verbiage by nwaack · · Score: 1

      TBH I think you're greedy for wanting a 2018 AAA game at 2004's price point.

      TBH I think you're a douche for posting disparaging, stupid, remarks as an anonymous coward.

    5. Re:Verbiage by tlhIngan · · Score: 1

      The most egregious of the DLC and lootbox madness is Train Simulator 2016. To get everything for the game requires an over $3000 investment. At what point does it become less of a game and more of a senseless money grab?

      Things like Train Simulator and the like are special. Namely, they consist of a LOT of licensed content. (Heck, think of it this way - the Swiss sued Apple because the clock looked a lot like the one at the train station).

      So while a lot of what you buy is extra trains, remember that most of it is licensed - so there's contracts, payments, royalties, approvals, and lots of lawyers involved. Money goes to both the manufacturer or design holder, and often the railroad itself (since livery is often protected by copyright). And presumably, there's a fair bit of travel involved so the developers can capture train assets as well as performance characteristics. Locations are important too - doing mapping is expensive and what you want might not exist.

      And licensing is not fun - some companies, like CBS (yes, Columbia Broadcasting System), want a $40,000 deposit just to sit down to discuss licensing. This is to ensure you're serious, but if you're a small developer, that's a huge chunk of cash flow to plunk down before you can even get the lawyers talking. Before you know it, you've spent $100,000 negotiating a license, and probably a 20% per unit sales fee, and other things. And they get final approval - if they don't like what you've done, they have the right to kill it then and there

      And then it becomes a huge decision - do you include it in a pack or not? Because some customers will not want that company and thus will not pay to license it (but if it's included in the base pack, you still have to pay the royalties on it) so there's never any real choice in the matter. Either the developers make a million DLC and have people pay for it, but at least they pay for the license they want, or they make bundles and people end up paying for stuff they don't. (Sort of the bundle versus a la carte)

      Of course, for some people, $3000 isn't a lot of money - railfans with the $100,000 layout in their basement probably would buy the entire kit and kaboodle because they want it all, and it's a small drop in the bucket for their hobby.

    6. Re:Verbiage by sexconker · · Score: 1

      TBH I think you're greedy for wanting a 2018 AAA game at 2004's price point.

      Why, exactly?

      Because of inflation? Wages are stagnant, so nope.

      Because development costs have gone up? They haven't gone up to the degree that the market has expanded and production and distribution costs have gone down.

      Decades ago you had to make physical discs or cartridges or whatever, an instruction manual, package it all up, sell it to a distributor who took a cut and sold it to a retailer who took a cut and sold it to an end user.

      Today, the market is orders of magnitude larger. Major publishers own their own storefront and have near-zero per-unit costs for manufacturing bits and distributing them. Most game publishers have completely gutted their testing departments in favor of letting users test. They don't even have to make deadlines anymore - they just ship it and patch it later (maybe). On top of the standard $60 price point they can stick in a music sampler (not even the full soundtrack) or a little plastic figure to add to the price point. Or maybe they just add shitty cosmetic skins or golden guns. Pre-order the deluxe edition to get 2 pay-to-win DLC packs to boost your status in the game. Buy the season pass and get access to expansive DLC content that hasn't been created yet, should have been included in the main game to begin with, and may or may not end up being total fucking shit.

      Don't fucking try to pull this shit. Actual design and programming is much simpler with the tools available now. Most games don't even design their own engine anymore, and they buy most of their assets. If you're attached to a major publisher, you get access to their resources and end up with international teams specializing in art or sound or animation or jiggle physics or whatever else.

      The main cost that has gone up is marketing. Budgets only balloon Hollywood style for studios that are trying to ape Hollywood and their output. But who can blame them when people pay up, pay in advance, pay for subscriptions and extra content unseen, and double dip across consoles and PC and, buy the upgraded re-release 2 years later, and then trip over themselves as they run to buy loot boxes?

    7. Re:Verbiage by luther349 · · Score: 1

      on point cost have gone down not up with smarter tools and rendering software that litterly do half the job for you like auto rendering shaders and light something you used to do by hand. wages have been the same sense the flipping 60s counting inflation in fact a bit less. making a game is no harder today then it was in the early 2000s. in fact many games recycle the same code and assets over and over again for years with a updated roster and some new feature. even your military shooter games do this crap. its why they can pump them out every 6 months. point to all of this its nothing more then greedy money grabbing from the big name game company's. we didnt need a new fucking label no parent every looks at. we needed this shit banned because it is simply gambling without any regulation.

    8. Re:Verbiage by Anonymous Coward · · Score: 0

      Well we can't all be like you and log in to post disparaging, stupid remarks, can we?

    9. Re:Verbiage by Anonymous Coward · · Score: 0

      Inflation is not equal to wages.

      Compare a AAA title from 2004 to a AAA title today. Do you notice all of the features present in today's works that aren't in 2004's? Those cost money to implement. Online functionality, voice acting, tens of time over more models and artwork -- these things aren't free.

      Your assertions about near-zero distribution costs and no testing departments are objectively false, no matter how much your gamer friends opine about how bad new releases are.

      All of those new tools cost money. In a world saturated with new video games, advertising is a necessity. Attempting to frame the largest difference between releasing a game today vs 15 years ago as reduction in need for a physical release. If you don't like lootboxes in your games, don't buy games with lootboxes. Legislating what the rest of the country can buy through some disingenuous argument about greedy corporations preying on innocent gamers is a profound misuse of government.

    10. Re: Verbiage by Anonymous Coward · · Score: 0

      If you don't like being anorexic, just eat a lot. Disorder solved!

    11. Re:Verbiage by Cederic · · Score: 1

      I don't. Game prices keep rising.

      But lets say that a 2018 AAA game has a price point of £90. Fine, charge £90 for it.

      I wont buy it, and you'll get shit sales, and you'll lose money. You're competing with GTAV which continues to sell at £15-40, with PBUG at £27, with Football Manager 2018 at £38.

      So keep your budget low enough to compete on price, or provide a game worth £90. Just don't fucking sell me a game for £40 and try to charge me another £50 to play it. I'll buy something else instead.

    12. Re:Verbiage by nwaack · · Score: 1

      Oooh, big man.

  6. Standards requirement? by Gilgaron · · Score: 1

    Will it be required, like many of the mobile walled gardens, to be easily disabled with a parental password?

  7. Re: Am I the only person left willing to pay for g by Anonymous Coward · · Score: 0

    Am I the only person left willing to pay for games

    Yeap.

  8. Re:Am I the only person left willing to pay for ga by nitehawk214 · · Score: 0

    If people were willing to pay $20-$80 for a game, then EA and Ubisoft would simply treat that as license to charge $20-$80 AND add lootboxes and season passes.

    There is no end to their greed.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  9. Doubt this will help. by nitehawk214 · · Score: 1

    Parents and grandparents will see the label and say "Oh, well I won't be giving the kids my credit card to make the payments, so no problem."

    Except that the publishers will make the games nigh-unplayable without jumping in to the microtransactions.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  10. Make it "in game gambling" by Carewolf · · Score: 1

    and we can talk. Otherwise you are still playing softball with psychopaths.

  11. Re:Am I the only person left willing to pay for ga by ThomasBHardy · · Score: 1

    I do find that free to play games provide a greater openness to trying games out and engaging in them without fear of either making a heavy purchase up front or being nickle and dimed to death, and generally speaking do not engage in in-game purchases outside of what my wife and I deem "paying for what we got out of it".

    In other words, we tend to play a lot of F2P games and while many are so=so or even poor games to us, if we really engage in the game, we hit a point where we way "these devs did a great job" and we decide how much we'd have paid for the game for the amount of time we've spent playing it. Then we set ourselves a commensurate budget and buy in game items, generally just cosmetic items, to support the devs. A few exceptions do occur. Warframe is a great example, where we chose to pick up a few frames from the store versus grinding for them as our way of supporting the game.

    Over the past 20 years we've spent an awful lot of money buying two copies of up-front AAA games to find out that it was an awful lot of money for an awful game(in our opinion). But that does not stop us from still doing it, just we're more cautious these days and wait for 30, 60 or 90 days of feedback before we do it anymore. We like the ease of being able to test out a lot of games to see if they suit us. And as long as the F2P games are not selling WIN buttons, we're ok with it.

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  12. Re:Am I the only person left willing to pay for ga by Anonymous Coward · · Score: 0

    This is not a hypothetical situation. I recommend Jim Sterling's (Jimquisition) YouTube channel. He covers all of this chicanery in depth.

  13. Pervasive by Anonymous Coward · · Score: 0

    It's such a commonplace "feature" these days that I really don't see the point. You can pretty much safely assume any new title is coming with in-game purchases.

  14. Doesn't address the problem by Comboman · · Score: 3, Interesting

    While the warning is a step in the right direction, the problem was not with loot boxes in general but loot boxes that contain items of random value such that you have to keep buying to get the item you want. This is essentially gambling, thus deserving of the dreaded AO (Adults Only) rating.

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    1. Re:Doesn't address the problem by Quirkz · · Score: 1

      Yes, this is key to the issue. I mean, I'd prefer to buy a game in one complete lump and don't *like* the idea of buying add-ons, but when you're rolling the dice for a chance at something and it could take tens, hundreds, or thousands of tries to get what you want--and worse, you may not even know what the odds are--that's really problematic.

    2. Re:Doesn't address the problem by MtHuurne · · Score: 1

      It seems more like a distraction than like part of a solution. Indeed the problem with loot boxes is the addictive nature of variable rewards (*), not the fact that it's an in-game purchase. Having a single label for all types of in-game purchases does very little to inform potential buyers. It would be useful if the label listed which types of purchases each game contains, but their announcement suggests that it won't.

      (*) They claim "we were unable to find any evidence that children were specifically impacted by loot boxes", but the weasel word here is "specifically": there are behavioral studies that show that in general variable rewards have a bigger impact than fixed rewards and it's not a stretch to assume that applies to loot boxes too.

      While "think of the children" is a strategy used to activate politicians, the controversy is larger than that. Many adult gamers also don't appreciate games applying psychological tricks to get them to keep spending money: even if they're not falling for it, they'll still be exposed to them. And there are justified fears that game balance is being tweaked to make a game less enjoyable if you don't buy anything. The question isn't whether you can complete a game without making any in-game purchases, but whether you'll have a good time doing so.

  15. How about the Content? by AK+Marc · · Score: 1

    The simple fact is, if you pay money for a random result, that is gambling. Gambling is highly regulated and usually illegal. Poker is allowed because it is considered a game of skill, which is why loot boxes paid for with in-game currency (which can be earned by play that could be considered skill-related) are legal, but paying cash for a random result is gambling (and all that implies). Replacing "random" with non-random content would make them 100% legal. But they don't want people to pay $0.10 to get the skin they want, they want people to spend $100 to try to get the one $0.10 item they want.

    1. Re:How about the Content? by Anonymous Coward · · Score: 0

      The simple fact is, if you pay money for a random result, that is gambling.

      Better ban happy meals, pokemon cards, and toy gumball machines while you're at it.

    2. Re:How about the Content? by Anonymous Coward · · Score: 0

      The point I saw, that refuted his comment best is:

      Gambling is where you pay money for something, and randomly will have a chance to get something good, which you can then turn back into money.

      If you cannot trade the random items for real money in any way, it isn't gambling, just sleazy business.

    3. Re: How about the Content? by Anonymous Coward · · Score: 0

      Do people keep buying happy meals, spending hundreds of dollars at once, so they get the toy they want? A specific gumball?

      No? Then shut up.

    4. Re:How about the Content? by tepples · · Score: 1

      When I was of the proper age to appreciate Happy Meal, the toys were released one per week over the course of the campaign to encourage return visits. Has McDonald's since changed that to random chance without a way to trade in duplicates?

    5. Re: How about the Content? by Anonymous Coward · · Score: 0

      I'm not in favor of banning things because some people lack self control. Also, yes.

  16. Vote with your wallet by Anonymous Coward · · Score: 0

    There's plenty of games out there that don't use lootboxes. Once again, capitalism's got your desired use case covered.

    1. Re:Vote with your wallet by Archangel+Michael · · Score: 1

      But you don't understand, they want to play THAT game. You know, the one with the P2W Loot Crates and the expansion pack that allows you to complete the game. Free games aren't worth paying for, and they shouldn't have to pay for the game they want to play either!

      Anything else is "Greedy bastards". Duh.

      --
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    2. Re:Vote with your wallet by Anonymous Coward · · Score: 0

      Honestly I'd be mad too if my time were so worthless that grinding a game for dozens of hours was more valuable than dropping a hundo on a big loot box.

    3. Re:Vote with your wallet by luther349 · · Score: 1

      you dont understand how this system works. they know 99% of the people wont buy the boxes. they want that 1% that will drop thousands and thousands to have everything,

  17. Re:Am I the only person left willing to pay for ga by XxtraLarGe · · Score: 1

    If people were willing to pay $20-$80 for a game, then EA and Ubisoft would simply treat that as license to charge $20-$80 AND add lootboxes and season passes.

    That's what they're already doing. That's why I usually wait for the GOTY edition to come out that already has all of the "seasons" (or expansion packs as they used to be known). I don't mind a free game that has pay-to-win options, but I hate games that charge you AND have pay-to-win options.

    --
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  18. Re: Am I the only person left willing to pay for g by Anonymous Coward · · Score: 1

    It's funny, because this is precisely the reason I don't play modern games anymore, which means less income for them.

    I like the consistent user experience of "retro" games, and knowing that as long as I have the disc/cartridge/whatever, I can play the same game. Or lend it out. It resell it. But clearly I'm a minority, as is the GP.

  19. Time to play old fashioned games by Anonymous Coward · · Score: 1

    Go outside, kick a ball around, use stones nuts or dried Lima beans for counters, that kind of thing. Much easier and cheaper, less mentally taxing, and it gives you a chance to talk with real people in person, instead of grinding baddies and typing abbreviations and other dumb stuff. That's becoming a very important rare skill.

    1. Re:Time to play old fashioned games by luther349 · · Score: 1

      yep everything ps2 era and back fucking huge awesome library of games.

  20. useless label by bobmajdakjr · · Score: 1

    just like the apple app store. in game purchases are ok for dlc but i want to know if its dlc quality or just stupid shit. i try to avoid games that the only purchase is for virtual currency - so basically all mobile games ever.

  21. That's easy by DontBeAMoran · · Score: 1

    Offer in-game item purchase via the DigiByte crypto-currency and bypass this new requirement.

    --
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  22. You can't vote with your wallet by rsilvergun · · Score: 2

    These purchases are mostly made by "whales". e.g. a small group of individuals who buy hundreds, sometimes thousands of dollars worth of in game items; usually because they seek social standing and/or a circle of friends online. You can boycott them all you want. The point of these systems is to take advantage of psychologically vulnerable people and drain their bank accounts (or their parents bank accounts).

    On a side note this is also why people describe these practices as predatory. The industry knows it too; which is why they didn't immediately self regulate. They're gonna get as much money in the door before the Feds come in and bust it all up.

    What's infuriating about this isn't just that they're taking advantage of vulnerable nerds but that they're about to bring down the hammer on the entire industry and that hammer usually comes with a lot of collateral damage.

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    1. Re:You can't vote with your wallet by Archangel+Michael · · Score: 1

      I find most video games at least partially addictive, and your basic point, minus the inflammatory remarks is admirable, but I doubt you'll extend your conclusion based on addictiveness of gaming to the whole genre.

      My point is people are willingly addicted to video games, anything after that is quibbling over how bad it actually is. Personally, I find the time sink equally bad as a monetary one. Especially when you factor in social problems that arises from vulnerable nerds inability to relate to actual real people adequately.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    2. Re:You can't vote with your wallet by MtHuurne · · Score: 1

      Playing a game that contains loot boxes and not buying them is indeed ineffective. And in multiplayer games you'll even be providing them a service by letting the whales feel superior to you.

      But the OP suggested buying games that don't have loot boxes in them in the first place, of which there are plenty from indie developers, but even in the AAA space there are lots of games without loot boxes.

  23. Re:Am I the only person left willing to pay for ga by GuB-42 · · Score: 1

    The thing is: $80 may not be enough to cover the full costs and margins of some AAA titles. And only a small part of the benefits are here to make the top executives rich, most of it simply pay normal people who work there. Well there is the communication budget too, but the thing is, these games are ridiculously expensive to produce, and people are not ready to pay more than $80 up front. Loot boxes and paid DLC is how they get the money they need. Paying for cosmetics seems to be relatively well accepted, as opposed to pay-to-win.

    You may want to reject the AAA industry as a whole, but IMHO, there is only so much indies can do. While they can do really awesome games, they are limited to relatively simple things : 2D platformers, rhythm games, roguelikes, VNs ... Things like the huge open world games we have now are simply out of reach, and it would be a shame to lose these.

    It is a complex problem with no easy solution. If you have one, then you should start your business and become a billionaire.

  24. Gambling by Anonymous Coward · · Score: 0

    Wasn't the problem, or at least part of the problem, that loot boxes amounted to gambling? You paid money for a loot box containing who knows what, and sometimes it was valuable, and sometimes it was crap. I thought it was the gambling aspect that various government agencies were indicating they would regulate, and I don't think printing this warning on the outside of the box scratches that itch.

    On a related note, as a hardcore gamer, I've never been a fan of pay to win, but seem to have somehow survived in that world this long. But I found the pay to pay companies to maybe get once nice piece of gear to be particularly odious.

  25. Re:Am I the only person left willing to pay for ga by Anonymous Coward · · Score: 0

    Meanwhile, there's a lovely huge gap between indie (which is a very far cry from simple "2D platforms") and AAA.

    Warhorse just bent Bethesda over and fucked them so hard that Todd Howard's posterior looks like an Oblivion gate.

  26. Should all shareware likewise be AO? by tepples · · Score: 1

    If you claim that the requirement of an electronic payment method ought to be enough to make a game rated AO, then why shouldn't all games on an online store (PlayStation Store, Itch, Steam, Apple App Store, Google Play Store, etc.) be rated AO? Parents are buying games for their minor children to play.

    Consider "shareware" games, which are free to play the first few levels, then one payment for the rest, like Doom (1993) or Super Mario Run. Should these be AO because of the possibility to register them?

    1. Re:Should all shareware likewise be AO? by hairyfeet · · Score: 2

      Because this is gambling? With other games you know what you are gonna get for your money be it expansion packs, premium vehicles, etc but this is designed to keep you throwing money in the CHANCE you might get something valuable...no different than a slot machine. Hell this is basically a variation on the pachinko scam they've used in Japan to get around gambling laws for years where you gamble for "prizes" that you can then walk next door and change into cash...just like the online auction houses in games like CS:GO where you can turn that prize into cash.

      --
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    2. Re: Should all shareware likewise be AO? by Anonymous Coward · · Score: 0

      Also, with the RNG they're using a 20% chance may never happen.
      It doesn't enforce that if you buy 5 you will get the 1 you want. You may just get cheap crap 1,000 times in a row.

  27. Re:Am I the only person left willing to pay for ga by tepples · · Score: 1

    That's why I usually wait for the GOTY edition to come out that already has all of the "seasons" (or expansion packs as they used to be known).

    But how are you sure that such an edition will come out at all before the game's publisher shuts down the official multiplayer matchmaking server and asserts copyright against unofficial ones?

  28. Not counting the kid part by Impy+the+Impiuos+Imp · · Score: 1

    Lotto tickets are "In-Liquor-Store purchases".

    "There," he sniffed self-satisfiedly, and looked around. "That's good enough to make it not gambling."

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  29. Pay to skip the 24 hour cooldown by tepples · · Score: 1

    And as long as the F2P games are not selling WIN buttons, we're ok with it.

    Sometimes it's not a "win" button but a "play at all" button. In the mobile version of Dungeon Keeper, for instance, excavating past a certain distance from the starting point ends up taking 1 day per cell without consumable items purchased with real money, and a typical room is 25 cells. So much for Dungeon Keeper being "real-time" strategy.

  30. Re:Am I the only person left willing to pay for ga by nmb3000 · · Score: 1

    Am I the only person left willing to pay for games

    No, but fewer and fewer publishers are willing to accept your one-time payment when they could instead leech off "freemium" transactions for years, not to mention their hopes of catching a whale.

    I do like often the Free to play first chapter, or limited world just so I can determine if the game is worth my money or not.

    The free-to-play idea is what started the trip down this road to microtransaction hell. And determining the value of a game before buying it was something we solved decades ago with the game demo -- but that's pretty much been killed off by early access games, another horrible money grab.

    --
    "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
    /)
  31. Re:Am I the only person left willing to pay for ga by Anonymous Coward · · Score: 0

    > The thing is: $80 may not be enough to cover the full costs and margins of some AAA titles.

    And these will be called "unprofitable." Others will manage with more reasonable $40 per unit.

  32. Address the problem by Anonymous Coward · · Score: 0

    ... season passes and upgrades ...

    The label "In-Game Purchases", does not address the problem. Season passes and upgrades provide a fixed outcome to a buyer: A loot-box doesn't. This is putting a label on something (literally in this case) so they can pretend the problem has been regulated out of existence.

    The ESRB members have noticed that Google labels both pay-to-upgrade and pay-to-play games with "in-app purchases", so they're thinking they can use the same 'you have been warned' disclaimer on their gambling products.

  33. Blame MMOs, Mobile gaming and Valve by Anonymous Coward · · Score: 0

    Valve proved it could make a truckload of cash by
    1. creating a functional infrastructure for virtual items and updates
    2. pricing additional content in such a way that users would fork cash over without a second thought

    MMOs paved the way for creating a secondary market and selling items and in-game currency

    Mobile gaming set the precedent for the pay-to-win model.

    You cram all this shit together and you get your Day 1 DLC on "Distro Platform / Company Store" of choice

    It's almost alien to get a fully complete game without a massive day 1 patch, no in-game transactions or season passes these days, hell Bethesda figured out a way to charge us for modding...

    I mean I'd love to see this "trend" die but I think it has fully evolved into the new normal

  34. expansion packs / mission packs / should not be li by Joe_Dragon · · Score: 1

    expansion packs / mission packs / should not be listed the same way as loot boxes or in game cash that you can buy.

  35. but you can't take rake in a Poker game without it by Joe_Dragon · · Score: 1

    but you can't take rake in a Poker game.

    Are the card rooms Really Legal in Texas? They don't take rake but they are members only (any one can be an member) and you have to rent your seat.

  36. What will the SJW want from your game? by AHuxley · · Score: 0

    Changes to art work?
    Every part of a plot has to be SJW pre approved before publication?
    Type of characters? Number of characters?
    More languages and faiths in every game?

    --
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    1. Re: What will the SJW want from your game? by Anonymous Coward · · Score: 0

      Found the repubtard hell bent on blaming everything on SJW.

      Stop making up issues, you look soft.

  37. You can't be willingly addicted by rsilvergun · · Score: 1
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    1. Re:You can't be willingly addicted by Archangel+Michael · · Score: 1

      I'm not addicted to slashdot. I can quit anytime I want.

      --
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  38. Re: Am I the only person left willing to pay for g by Anonymous Coward · · Score: 0

    Then they need to quit throwing so much money at the suits and let the devs dev.

  39. hah by Anonymous Coward · · Score: 0

    because they couldn't finish with the original sentence.. "in game purchases for simulated gambling using real money for a low chance at a highly desirable item or game enhancement... " but don't worry.. it's "simulated"

  40. Re:but you can't take rake in a Poker game without by AK+Marc · · Score: 1

    Poker in your own home with friends, playing with real money is 100% legal. Betting on a foot race (that you are participating in, and betting onlly on yourself) is legal. A business selling gambling services is different than whether the gambling itself is legal.

    Sales of gambling and gambling services are regulated, and differently than betting on a game of skill you are participating in.

  41. too late by Torvac · · Score: 1

    this wont save gamers from greedy publishers. more and more games become just a medium to sell ads and other things, just like many websites and even print magazines, consumers are fucked.

    1. Re:too late by Anonymous Coward · · Score: 0

      Gamers need to save themselves.
      1. Stop loaning these companies money in the form of pre-orders for nothing in return. And no, a special item is not something in return.
      Unless you get early access or 50% off, you are giving them an interest free loan.
      2. Stop buying games before the reviews are out.
      3. Watch reviews before you buy the game.
      And I'm not talking "not very good 9/10 - IGN" reviews.

  42. Re:Am I the only person left willing to pay for ga by Anonymous Coward · · Score: 0

    just fuck the fuck off

    it's just fucking greed full stop.

  43. Re:Am I the only person left willing to pay for ga by MrL0G1C · · Score: 1

    With respect you're talking complete rubbish, first off, you haven't been following AAA news because if you did you'd know that they spend as much as 2x as much on marketing as they do on actual game development. They're not introducing loot boxes because they need to, they're introducing them because of the massive profits they get from this gambling mechanism which is cheap to implement. And secondly Indie game companies have been releasing some great 3d games and also some AAA companies have still been releasing games without lootboxes, day-one dlcs, platinum editions and all of the rest of it.

    You sound like an industry shill.

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  44. Random Loot Boxes for Real Money is Gambling by Anonymous Coward · · Score: 0

    Random Loot Boxes for Real Money is Gambling. It is really that simple.

    Therefore these "games" should be rated as 18+ (or 21+ in your jurisdiction). Adults only!

  45. Re:Am I the only person left willing to pay for ga by Anonymous Coward · · Score: 0

    what is an AAA game?

    it sure as shit does not become AAA just because a shit spent lots of money designing it to be a money pit
    surly a game cannot become AAA until it proves itself to be excellent.

  46. Re:Am I the only person left willing to pay for ga by Anonymous Coward · · Score: 0

    Mobile/Facebook/F2P/lootbox gaming is no longer about games, gamers or even game creators.

    Game design has been coopted by sociopaths and twisted into a perversion of the craft; a way of understanding how to make something fun and rewarding not so you can give that experience to others but so that you can withhold it from them. Make them pay, over and over, in ever-greater amounts for the next imaginary advance. Trick their lower brain functions into desiring, missing, needing constant interaction, validation, and then make them wait or pay for it each time. Allow them the illusion of risk and reward through lootbox/lottery mechanics, safe in the knowledge that even the ideal outcome for them, that once-in-a-lifetime chance, costs you nothing and chasing it will cost them everything. All the control of being a crimelord without the legal woes; all the profits of being a casino without having to ever pay out.

  47. Re:expansion packs / mission packs / should not be by Talderas · · Score: 1

    Sure they should. Parents are only concerned about whether there is a risk that there are additional costs beyond the initial price tag. You're wrongfully assuming that parents understand or care to understand the difference between DLC and loot boxes when they don't.

    If, at some point, a legal gaming board determines that loot boxes are gambling then the ESRB will begin labeling games with loot boxes as containing gambling. If they contain loot boxes and DLC then they would be labeled with gambling and in game purchases.

    --
    "Lack of speed can be overcome. In the worst case by patience." --Znork
  48. Re:Am I the only person left willing to pay for ga by nitehawk214 · · Score: 1

    I am basically quoting him in my reply.

    His idea is that if Triple-Hey games want to act like a mobile freeminum game, they should be free. EA, Ubisoft, and others want to have their cake of $60 games and eat it too with required DLC and microtransactions.

    The lootboxes are just a shit icing on that cake.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  49. Re:Am I the only person left willing to pay for ga by nitehawk214 · · Score: 1

    That is easy, then I don't buy the game at all. And if the game is crippled beyond belief without microtransactions, people will talk about it online before I buy. People that buy on day one not only pay more, but get fucked over by stuff like this.

    At this point I never see a reason to buy a game on day one again. And I sure-as-shit will never pre-order a game again. I will do an occasional kickstarter for an indie dev that I like, and has proven to be able to deliver, though.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  50. Re: Am I the only person left willing to pay for g by nitehawk214 · · Score: 1

    Yep, there have been so many games released over the last few years that I haven't had the time to finish, that I don't feel the need to buy a game on release-day ever again.

    Though I am going to buy Into The Breach this weekend, the new game from the devs of FTL. An indie game that did not go the kickstarter route to try to milk money out of people, since they knew they would be making truckloads of cash for this game anyhow? Double respect there.

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  51. Re:but you can't take rake in a Poker game without by Anonymous Coward · · Score: 0

    What's a "take rake"? I don't know your gambling lingo.

  52. Re:Am I the only person left willing to pay for ga by XxtraLarGe · · Score: 1

    But how are you sure that such an edition will come out at all before the game's publisher shuts down the official multiplayer matchmaking server and asserts copyright against unofficial ones?

    I don't usually play multiplayer because I don't have time, so that's not a concern for me.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  53. Since RIAA, no longer does it need to be cash by Anonymous Coward · · Score: 0

    Because the "goods in kind" has been taken to turn non-criminal and non-illegal file sharing into a criminal attempt by turning the ability to get shares of stuff rather than cash has been treated the same by courts as having a cash payment.

    So, no, playing the game would be equivalent to cash, and therefore it's still gambling.