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Online Gaming Could Be Stalled by Net Neutrality Repeal, ESA Tells Court (arstechnica.com)

A video game industry lobby group is joining the lawsuit that seeks to reinstate net neutrality rules in the US, saying that the net neutrality repeal could harm multiplayer online games that require robust Internet connections. From a report: The Entertainment Software Association (ESA) yesterday filed a motion for leave to intervene so that it can support the case against the Federal Communications Commission. The lawsuit, filed by a mix of Democratic state attorneys general, tech companies such as Mozilla, and consumer advocacy groups, seeks to reverse the FCC's December 2017 vote to eliminate net neutrality rules. The ESA said its members will be harmed by the repeal "because the FCC's Order permits ISPs to take actions that could jeopardize the fast, reliable, and low-latency connections that are critical to the video game industry."

152 comments

  1. "Robust" connection by Anonymous Coward · · Score: 0

    Read: Always-on DRM like Denuvo.

    They don't care about the quality of your connection -- hell, most multiplayer netcode uses UDP.

    1. Re: "Robust" connection by Anonymous Coward · · Score: 3, Insightful

      If the Devil is the only one that will fight fot ny rights, I won't stop him. Choose your battles.

    2. Re: "Robust" connection by Anonymous Coward · · Score: 1

      The Courts are not the Legislature.

      You fucking morons who think that the Courts can do your bidding by overstepping their bounds will be the end of the nation.

    3. Re: "Robust" connection by Anonymous Coward · · Score: 0

      Yeah and the FCC is an executive agency not a legislative one.

    4. Re: "Robust" connection by Anonymous Coward · · Score: 0

      You keep fighting every philosophical slight and get back to me when you're done.

    5. Re: "Robust" connection by Anonymous Coward · · Score: 0

      The previous poster is on the ball, but not for the right reason.

      MMORPG's, 155GB content update anyone? Some players in these games don't even have that much bandwidth per month. They utilized CDNS or Torrent-like services to ensure everyone can get the update rather than just the first 50 people who connect to the download service.

      To make matters worse, there are games like FINAL FANTASY XV that are a minimum 50GB download without the 4K pack and about 100GB with it.

      If gamers start being forced to choose between their $10/mo netflix account and their $10/mo mmorpg account, because the ISP throttles one or the other, there will be hell to pay eventually. I'm sure the shitty ISP's are just chomping at the bit to charge MMO players an extra $10/mo for low-latency connections to WoW and FFXIV, and another $10/mo to be able to watch Netflix in 4K.

      Always-on DRM will only ever become effective if the latency for streaming is brought under 16ms (1 frame) and the speed of light pretty much makes that impossible. Because only when the entire game does not exist at the end-user level is it possible for the game to be entirely protected from hacking. But this is super-expensive from a bandwidth point of view, and not viable in the current "metered" bandwidth with possible throttling or overage-charges environment.

    6. Re: "Robust" connection by Anonymous Coward · · Score: 0

      If the Devil is the only one that will fight fot ny rights, I won't stop him. Choose your battles.

      And that's why evangelical "christians" voted for Trump.

    7. Re: "Robust" connection by Anonymous Coward · · Score: 0

      "16ms (1 frame)" that's not a metric. That's for 60 tick servers only.

    8. Re: "Robust" connection by Anonymous Coward · · Score: 0

      > If gamers start being forced to choose between their $10/mo netflix account and their $10/mo mmorpg account,

      We've all seen that stupid graphic, but that's not how it's going to work. Your ISP is going to charge Netflix that $10/month, and charge the developers of your favorite games that $10/month, and you're going to pay it when Netflix and game developers pass that cost on to you in the form of higher prices for their services.

      If the ISPs just billed their customers directly, their customers would just switch to whichever ISP has the lowest bullshit fees. What the ISPs want to do is extract money from every business that earns money over the internet. They might even give internet access away for free, just to ensure that they have a larger customer base when they're at the negotiating table with online services, so that they can force them to pay more money for access to "their" customers.

    9. Re:"Robust" connection by Calydor · · Score: 1

      Using UDP in a game like, say, Overwatch or Team Fortress doesn't really help much if you keep hitting latency spikes of a couple of seconds because your ISP doesn't like Blizzard or Valve.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    10. Re: "Robust" connection by Anonymous Coward · · Score: 1

      I remember when video games fit on a single floppy disk. And where still just as fun!

    11. Re: "Robust" connection by AutodidactLabrat · · Score: 1

      ... Courts can do your bidding by overstepping their bounds will be the end of the nation.

      There are no bounds where the rights of citizens are being sold to the corporate entity.
      Check your Constitution. No rights are granted the corporation whatever, and Santa Clara County v. Southern Pacific did not demonstrate any such right.
      It is a mere declaration absent supporting facts in the Constitution.

    12. Re: "Robust" connection by Anonymous Coward · · Score: 0

      Don't want to download all of that? Here you go. Includes all of the DLC shit too.

    13. Re: "Robust" connection by BlueStrat · · Score: 1

      That's for 60 tick servers only.

      Yes, but hosting 60 ticks is a health hazard.

      Not recommended.

      Strat

      --
      Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    14. Re: "Robust" connection by Anonymous Coward · · Score: 0

      You mean like every other business out there?

      ISPs are distributors. They take a piece of the pie because the game dev is in no way, shape or form able to host a world wide network THEY NEED to sell their game.

    15. Re:"Robust" connection by Bing+Tsher+E · · Score: 1

      They don't care about the quality of your connection -- hell, most multiplayer netcode uses UDP.

      They care so much about the quality of your connection that they refuse to trust the integrity of the protocol. They use UDP and wrap it in their own error checking.

      I suppose I shouldn't rant at A.C. about something like this.

  2. Everyone gets their cut. by xack · · Score: 3, Insightful

    ISP fast lane fee, console online subscription , App store fee, gaming tax, GPU cryptocurrency tax. Gaming is going to get more expensive, and a lot of fees for less game play.

    1. Re: Everyone gets their cut. by Anonymous Coward · · Score: 1

      A gaming tax would be illegal for the same reason the Supreme Court found the newspaper tax illegal. Taxes that apply to expresive media only are illegal, and the only way that expressive media can be taxed is a general sales tax.

    2. Re:Everyone gets their cut. by Anonymous Coward · · Score: 0

      Bah. There is still games that don't need 'online'. Play against the computer or against another console on the same wifi. (I.e. your friends).

  3. This seems entirely backwards..... by geschbacher79 · · Score: 3, Interesting

    I would prefer my ISP to prioritize gaming traffic ahead of other traffic: Youtube / Netflix / Facebook / bittorrent don't have the same latency requirements as online games. In fact, it makes sense to me that gamers should prefer a net neutrality repeal because it would now allow prioritization of that.

    With complete net neutrality, traffic isn't supposed to be discriminated against when in fact it is a situation like this where it makes sense.

    The counter-argument is "OH well, this will force ISPs to invest in improving network connections for all content", etc, etc. But that confuses ping latency with bandwidth.

    1. Re:This seems entirely backwards..... by mark-t · · Score: 4, Insightful

      That sucks for the indy game developer though, because their traffic would get relegated to the slow lane until they got big enough to be able to afford to pay for it. With high latency, their games might not ever become popular enough for them to get big because the latency would interfere with play enjoyment.

    2. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 1

      You miss the point entirely. By removing Net Neutrality, ISPs could now charge their subscribers a premium for gaming traffic or be subject to having that traffic throttled. "Don't want insane lag and getting p0wned all day while playing Call of Duty? Well, then you had better pony up another $20/month"

    3. Re:This seems entirely backwards..... by geschbacher79 · · Score: 1

      OR, they could compete by saying "Hey, elite gamers! Join our ISP because have special gaming-oriented optimizations in place!" The point is, they could do either thing but there is room for competition, feedback etc.

      What rational argument is there for someone watching cat videos on Youtube to have the same network prioritization as an elite gamer playing Fortnite or Counterstrike?

    4. Re:This seems entirely backwards..... by squiggleslash · · Score: 5, Informative

      I would prefer my ISP to prioritize gaming traffic ahead of other traffic: Youtube / Netflix / Facebook / bittorrent don't have the same latency requirements as online games.

      Yup.

      In fact, it makes sense to me that gamers should prefer a net neutrality repeal because it would now allow prioritization of that.

      Nope.

      NN is not about banning the prioritizing one protocol over another. That's normal and has been going on since the Internet was started. NN is about preventing, for example, EA from paying extra so that their packets get delivered faster than, say, Valve's. Or Google paying extra so their packets get delivered faster than EA's.

      Repealing NN will probably make things worse for gamers.

      --
      You are not alone. This is not normal. None of this is normal.
    5. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      No, you don't want that. The only reason for paying a "fast lane" fee is if you're not satisfied with the normal network quality. So they'll lower that. And they'll give you multiple tiers of "quality" (i.e. different amounts of degradation), because that's what a good capitalist does: It's called market segmentation.

      The ISPs have invested heavily in marketing and people are drinking the Kool-Aid. But bandwidth is cheap, much cheaper than the hardware that is required for these prioritization schemes. Global transit is less than $0.10 per megabit/s and month at scale. That's right, carrying 50Mbps (with no usage limits) from all over the world to your ISP costs less than $5 a month, if they peer at a major internet hub. Don't be fooled by the marketing. The only reason your internet is congested is that they want you to pay more and you wouldn't do that if they actually delivered what you pay for.

    6. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 2, Insightful

      They paid for the bandwidth. They're owed the bandwidth. Just like the gamer. Demand what you paid for. Don't ask to pay more so you may get more of what you're owed anyway.

    7. Re:This seems entirely backwards..... by Luthair · · Score: 1

      The problem is that none of the traffic shaping that ISPs have engaged in has ever been about latency. In every case the ISPs have been throttling traffic they didn't like, or as a way to blackmail companies like Netflix into paying their vigorish.

    8. Re:This seems entirely backwards..... by bluefoxlucid · · Score: 1, Insightful

      Actually, I already have a solution for that. I suggested that we should allow prioritization wherein no party pays (not consumer, not provider), wherein the prioritization is standard (not a "package" added to a service or an enhanced service level or whatnot), and wherein the prioritization does not impact any other service or user (when there's congestion--more demand than resource--prioritization starts falling back to baseline, becoming the first services to be degraded).

      I hadn't considered latency, though; only throughput and data metering. The ESA's argument has brought up an important concern.

    9. Re:This seems entirely backwards..... by JackieBrown · · Score: 1

      Are there a lot of high volume network indy games? It's been a while since I've been in the gaming scene. It's interesting that indy developers are going that route.

    10. Re:This seems entirely backwards..... by JackieBrown · · Score: 2

      Has it yet or are we still in the chicken little phase?

    11. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 1

      OR, they could compete by saying "Hey, elite gamers! Join our ISP because have special gaming-oriented optimizations in place!" The point is, they could do either thing but there is room for competition, feedback etc.

      Most Americans have only one or two "choices" of broadband ISP, and none cater to gamers. And why would they want cater to a small niche market that uses lots of data and requires very low latency?

      What rational argument is there for someone watching cat videos on Youtube to have the same network prioritization as an elite gamer playing Fortnite or Counterstrike?

      There isn't one... ISPs just don't care about gaming.

    12. Re: This seems entirely backwards..... by Anonymous Coward · · Score: 0

      Gaming is low bandwidth and low latency. Streaming is high bandwidth and donâ(TM)t-care latency. You can prioritize game packets all day and not disturb someone netflixxing or porhuberating.

    13. Re:This seems entirely backwards..... by Rick+Schumann · · Score: 1

      That's fine and dandy if you're only thinking 1 or 2 moves ahead, but what happens when Game Company 'A' pays Comcast/Xfinity a bunch of money to prioritize traffic from the game servers for their newly released MMORPG, but you're playing Game Company 'B's MMORPG and are finding it nearly unplayable due to latency and dropped packets? Excuse the blatant play on words, but that's not a level playing field at all now is it? Clearly gaming the system. That's why we need NN, and that's why these companies are teaming up to support it.

    14. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 1

      That would be a valid argument IF you could have competition for internet service, but the pole access and last mile problems have stopped even giants like google.

      Because there is no competition ISP's must be forced to play neutral because you cannot go to a competitor for a differently prioritized service.

    15. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      Dunno.
      1Gbps symmetric in Germany (fiberone.de): $36/month.
      10Gbps symmetric in Sweden (bahnhof.se): $36/month.
      1Gbps symmetric in Switzerland (init7.net): $66/month
      1Gbps symmetric in the USA (Google Fiber): $70/month
      Do you really think you should only get a congested network connection for what you're paying? What does it take for you to realize that you're being fleeced? That all this talk about "fast lanes" is bullshit with just one purpose: to prepare you for paying even more for even less.

    16. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      Comcast has done this. Chicken Little was wrong, so you're a bit confused about the topic and the reference.

    17. Re:This seems entirely backwards..... by JackieBrown · · Score: 1

      This has what to do with the Net Neutrality repeal?

      Next do the same comparison with unleaded gas prices from those same countries since apparently now we are just price checking different things

    18. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      It is here, the sky has already fallen numerous times:

      MADISON RIVER: In 2005, North Carolina ISP Madison River Communications blocked the voice-over-internet protocol (VOIP) service Vonage. Vonage filed a complaint with the FCC after receiving a slew of customer complaints. The FCC stepped in to sanction Madison River and prevent further blocking, but it lacks the authority to stop this kind of abuse today.

      COMCAST: In 2005, the nation’s largest ISP, Comcast, began secretly blocking peer-to-peer technologies that its customers were using over its network. Users of services like BitTorrent and Gnutella were unable to connect to these services. 2007 investigations from the Associated Press, the Electronic Frontier Foundation and others confirmed that Comcast was indeed blocking or slowing file-sharing applications without disclosing this fact to its customers.

      AT&T: From 2007–2009, AT&T forced Apple to block Skype and other competing VOIP phone services on the iPhone. The wireless provider wanted to prevent iPhone users from using any application that would allow them to make calls on such “over-the-top” voice services. The Google Voice app received similar treatment from carriers like AT&T when it came on the scene in 2009.

      WINDSTREAM: In 2010, Windstream Communications, a DSL provider with more than 1 million customers at the time, copped to hijacking user-search queries made using the Google toolbar within Firefox. Users who believed they had set the browser to the search engine of their choice were redirected to Windstream’s own search portal and results.

      MetroPCS: In 2011, MetroPCS, at the time one of the top-five U.S. wireless carriers, announced plans to block streaming video over its 4G network from all sources except YouTube. MetroPCS then threw its weight behind Verizon’s court challenge against the FCC’s 2010 open internet ruling, hoping that rejection of the agency’s authority would allow the company to continue its anti-consumer practices.

      PAXFIRE: In 2011, the Electronic Frontier Foundation found that several small ISPs were redirecting search queries via the vendor Paxfire. The ISPs identified in the initial Electronic Frontier Foundation report included Cavalier, Cogent, Frontier, Fuse, DirecPC, RCN and Wide Open West. Paxfire would intercept a person’s search request at Bing and Yahoo and redirect it to another page. By skipping over the search service’s results, the participating ISPs would collect referral fees for delivering users to select websites.

      AT&T, SPRINT and VERIZON: From 2011–2013, AT&T, Sprint and Verizon blocked Google Wallet, a mobile-payment system that competed with a similar service called Isis, which all three companies had a stake in developing.
      VERIZON: In 2012, the FCC caught Verizon Wireless blocking people from using tethering applications on their phones. Verizon had asked Google to remove 11 free tethering applications from the Android marketplace. These applications allowed users to circumvent Verizon’s $20 tethering fee and turn their smartphones into Wi-Fi hot spots. By blocking those applications, Verizon violated a Net Neutrality pledge it made to the FCC as a condition of the 2008 airwaves auction.

      AT&T: In 2012, AT&T announced that it would disable the FaceTime video-calling app on its customers’ iPhones unless they subscribed to a more expensive text-and-voice plan.

      ALL NETWORKS: Throughout 2013 and early 2014, people across the country experienced slower speeds when trying to connect to certain kinds of websites and applications. Many complained about under-performing streaming video from sites like Netflix. Others had trouble connecting to video-conference sites and making voice calls over the internet.

      The common denominator for all of these problems, unbeknownst to users at the time, was their ISPs’ failure to provide enough capacity for this traffic to make it on to their networks in the fi

    19. Re: This seems entirely backwards..... by ljw1004 · · Score: 1

      The way the TCP rate control algorithm works, bandwidth is determined by latency.

    20. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      These offers show that net neutrality does not cause unbearable costs to the ISPs. They do not need to prioritize traffic or double-dip to get by. Net neutrality is no impediment to investments into faster and better networks, or these offers wouldn't exist. The other responses have examples showing what happens without network neutrality.

    21. Re:This seems entirely backwards..... by barc0001 · · Score: 1

      > I would prefer my ISP to prioritize gaming traffic ahead of other traffic: Youtube / Netflix / Facebook / bittorrent don't have the same latency requirements as online games. In fact, it makes sense to me that gamers should prefer a net neutrality repeal because it would now allow prioritization of that.

      You'd think, but then what happens when another use comes along that is arguably more time sensitive and the fast lane for games gets the boot in favor of the other thing?

      Or - FAR more likely - the ISPs say "hey, want good game performance? All you need to do is buy our GameNitro add on for your service, only $14.99 per month!" and then they target any game traffic from people who aren't buying the addon and drop its service level through the floor. No problem, you'll just switch to another ISP right? Well...

      https://arstechnica.com/information-technology/2017/06/50-million-us-homes-have-only-one-25mbps-internet-provider-or-none-at-all/

      and even if you could switch to another broadband provider, why would they pass up the chance to extort your need to game?

      NEVER assume the big US ISPs will do anything beneficial for free, and that they will pass up an opportunity to extort - ahem - offer services.

    22. Re:This seems entirely backwards..... by mark-t · · Score: 1

      I don't think so, but should that matter? The fact that there aren't many doesn't mean that they have an insignificant impact. Minecraft started as an indy game, for example.

    23. Re:This seems entirely backwards..... by barc0001 · · Score: 2

      OR, they could compete

      I mentioned this in another reply, but what is this "compete" you speak of?

      https://arstechnica.com/information-technology/2017/06/50-million-us-homes-have-only-one-25mbps-internet-provider-or-none-at-all/

      Many parts of the US it's a freakin' monopoly. THAT is one of the reasons Net Neutrality was so important. Now that the leash is off, everyone better get the lube and bend over.

    24. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      Boy are you not on the ball then.

      You -do-not-want- any kind of prioritization of anything but 911/Emergency-Broadcast calls. You do not even want prioritization of government broadcasts (be them propaganda or informative) because they can use those broadcasts to drown out everything.

      Everything else needs to be treated the same, otherwise the ISP will only prioritize the most profitable thing, their own TV and VoIP services. You want to download that 4K movie from iTunes? Hope you have 51 hours to spare. You want to play WoW, hope you have 8 days to download the entire game.

      That is what traffic prioritization looks like. Sure, WoW might work fine without out being latency optimized, but the only reason it suffers currently is the lack of intentional sabotauge of their own infrastructure by the ISP. Does your ISP have IPv6 yet? Do they support GigE? Do they support Jumbo Packets? Chances are the answer is No to all three.

      Because of the nature of VoIP and Video-over-IP, you want a lower latency turn around than say, downloading a file, but VoIP has a very small bandwidth foot-print, Video doesn't. When push comes to shove the Voice-over-IP point-to-point service operated by the ISP gets prioritized over Discord and Skype.

      And that is the entire problem here. We wouldn't need net neutrality rules if ISP's were only permitted to offer unbundled internet access. But since most are phone and cable companies, they will prefer their own services. In CANADA, all the ISP's already prioritize their own services and charge you bandwidth to use Netflix, but not if you use their own VoD service that you pay more for. Like as soon as Bell and Rogers rolled out Shomi and CraveTV, the VoD services they were previously offering for free scaled back from having weeks of content to just the last two programs of each channel. If we had better net neutrality laws here, they would not be able to charge you more for watching Netflix than their own content.

    25. Re:This seems entirely backwards..... by JackieBrown · · Score: 1

      It also shows that net neutrality doesn't effect the pricing in the US since the pricing is the same (or close enough) to what it was before.

    26. Re:This seems entirely backwards..... by rogoshen1 · · Score: 1

      Oh no no, Steam would just step in and handle that, for a nominal fee mind you.

      Regulation always favors the incumbents. Incumbents always use their size and status for lock-in. (if not their pocket-books to shut out competition)

      The eventual result being monopolies, who then hem and haw about how bad regulation is.

      Good times.

    27. Re:This seems entirely backwards..... by JackieBrown · · Score: 0

      Those problems were dwelt with and fixed before net neutrality. Also, net neutrality doesn't automically add capacity for ISps

      Nice copy and paste. I read through it the first time about a year ago

    28. Re:This seems entirely backwards..... by rogoshen1 · · Score: 1

      As long as Comcast/Cox/Verizon own the pipes, that won't happen.

      Unless you're talking about a dial-up ISP, in which case -- I'm jealous, I wish I could too could live in 1999

      (Sincerely. i miss Everquest; even with the occasional massive lag spike, and hearing my sister yell at me that she needs the phone.)

    29. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      The point is that theses kept happening, as shown, before Net Neutrality. After NN you see those kinds of issues stop. You are therefore going to need to provide some EVIDENCE that the reason for that change in trends is something OTHER than NN.

    30. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      Actually, many game companies have had issues with ISPs throttling 'bittorrent'.

      The problem ISPs have/buy these traffic shaping equipment that do deep packet inspection to figure out what protocol is running trough the box and to prioritise. If a protocol is not recognised it is characterised as 'bittorrent' traffic and it will get dropped when bandwidth get limited, actually many of these boxes do not just drop the packet, but send TCP RST packets to both sides of the connection.

      But since there is no complete registry of all these protocols, the traffic-shaping vendor tries to reverse engineer the protocol and creates a detector script for it. But when a game company changes the protocol, even a minor change such as a version number in the application header, will cause it to not detect that specific game.

      This specifically happened with EVE Online, after an update of EVE Online, people all over the world got disconnected regularly. It took almost a week to find the vendor of the packet shaper, because most ISP will deny/don't-know they have one. Then more weeks to push the ISPs to update the firmware on those traffic shaper with the new signatures.

      EVE Online is a reasonably popular game, can you imagine trying to launch a new game, with their own protocol? Until your game is popular and until the vendors update the signatures, your customers will get random disconnects.

    31. Re:This seems entirely backwards..... by JackieBrown · · Score: 0

      I need to provide evidence that nothing will happen ever now that NN is gone. Provide evidence that nothing would have ever happened if NN had continued? Such as cell phone companies prioritizing certain services (oh wait - that happened during NN)

    32. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 1

      Net neutrality isn't about end user prices. It's about competition. ISPs will double dip, i.e. get paid by their customers, but also by hosting/content service providers. ISPs will reap more profits for the same service level. This will cost the users indirectly, through higher content prices and less competition. Games from a big publisher will work fine, because the publisher will pay for fast lane access to the ISP network and raise game or subscription prices. Independent game authors can't afford that, so their games will not work as well. Lack of net neutrality also favors big ISPs over small ISPs. The effect will be delayed, but it will come. My point is: None of this is necessary. Fast internet service can be offered at competitive prices without double dipping. It is not undue to hold ISPs to the net neutrality standard. To put it bluntly: The US broadband market is mightily fucked. Instead of unfucking it, the FCC fucked it up some more. It takes more than net neutrality to unfuck it, but abolishing net neutrality will make the US fall behind even faster.

    33. Re:This seems entirely backwards..... by Sumus+Semper+Una · · Score: 1

      I would prefer my ISP to prioritize gaming traffic ahead of other traffic: Youtube / Netflix / Facebook / bittorrent don't have the same latency requirements as online games.

      Wait... If there is enough traffic on the high priority gaming lane couldn't that lead to dropped packets on the low priority lane? Why is that better than slightly degrading the performance of all services until you can support all traffic? Won't you just end up encouraging game developers to stop caring as much about network concerns?

    34. Re:This seems entirely backwards..... by lgw · · Score: 1

      'Gaming" does not mean only "first person shooters". Most MMOPRGs play fine with a ping up near 100ms. MOBAs are little bit more sensitive, but not much. And the really popular games - free mobile games - don't care about latency at all, just the bandwidth for the ad traffic or altcoin mining.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    35. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      You need to provide evidence that the observed reduction in detrimental interference by ISP's after the implementation of net neutrality was the result of something other than NN if you want to argue that NN is not useful.

    36. Re:This seems entirely backwards..... by mark-t · · Score: 2

      That forces people to distribute their game through Steam who might otherwise have their own distribution channels.

      It's like requiring book creators who want to self-publish to use just one particular print-on-demand service.

    37. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      The FCC is currently in the Chicken Little phase, with its chairman claiming all sorts of disasters will happen without the repeal.

      The demand for net neutrality, however, was a direct response to the constant abuse under Title I.

    38. Re:This seems entirely backwards..... by rogoshen1 · · Score: 1

      Entirely my point good sir.

    39. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      You're missing the point.

      Their goal here isn't to take part in an expensive legal battle, or to get NN reinstated. They're lodging their application for a bribe.

      What they want is for Comcast to say "if you get your nose out of this, then we'll agree to give customers an option to prioritize your traffic for an extra $5 a month. Of course this low rate will only be available to those games provided by your members, if indies want the same treatment they'll have to cough for it. Now shut up and sit down."

      Of course all this will happen behind the scenes. What we'll see, and only if we're paying close attention, is that this application will be quietly dropped.

    40. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      I hope that this is because the rest of the industry is finally waking up to what net neutrality is really about.. "zero tier pricing". Essentially allowing the incumbents to cap / slow competing media (streaming, games, future unknown competition) in favor of their own products.

      Everyone keeps perverting the discussion to "blocked websites" or sensible QoS network management.. which no ISP would really do anyway.. They are all chomping at the bit for the first part though, because the bandwidth owners also happen to own content these days.

    41. Re:This seems entirely backwards..... by mark-t · · Score: 1
      Great for that particular service... not so great for other distribution channels.

      I'm not sure why you don't see that as a problem.

      Unless you figure that everything that ever needs to exist to support what might get created in the future already is here.

    42. Re:This seems entirely backwards..... by dryeo · · Score: 2

      https://www.freepress.net/our-...
      Everyone talks about fast lanes, but it is actual blocking that scares me, especially for political purposes. First it'll be for piracy and of course the blocks will be broad. But there is no reason that $POLITICAL_PARTY sites couldn't be blocked or slowed down to dial up speeds. With voter registration mostly over the internet, certain bad voting neighborhoods can be blocked from the registration site as well.

      --
      https://en.wikipedia.org/wiki/Inverted_totalitarianism
    43. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      Your talking about Quality of Service rather than Net Neutrality. Your correct about QoS as well which is why is isn't debated and has been in use for years and years. Even basic home routers support it so things like a gaming session or a phone call have higher priority than say an FTP download. QoS is about discrimination based on traffic TYPE.

      Your example of YouTube/NetFlix vs. Online Games isn't a fair comparison though. You compare specific services against a general type. If you are going to compare, then you should use something like video streaming should be a lower priority than online gaming - both are general and would be an argument for QoS.

      When you are talking about Net Neutrality, then you need to compare different services of the same type like YouTube vs. NetFlix. Would you argue that YouTube should have a higher priority than NetFlix? Would you argue that your ISP's video streaming service should have a higher priority than NetFlix? Would you argue that XBox Live should have a higher priority than Play Station Network or Blizzard or Steam? Is OK to discriminate based on traffic source and destination even when your ISP provides a watch-on-demand TV service that directly competes with NetFlix?

      As a real world 'car' example. Your example is like saying cars going to Walmart or to Jennifer Street Market don't have the same urgency as emergency services. While true, it missed an important point. Nobody is arguing that general every day drivers should have priority over emergency services. The argument against 'Road Neutrality' is that all traffic to and from Walmart should be treated like emergency services and all traffic to and from Jennifer Street Market should be treated like normal drivers. This means Police and Ambulance responding to a shooting at Jennifer Street Market have to wait for wait for drivers that are coming home from Walmart after picking up some laundry detergent.

    44. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      The thing is that your analysis is completely disconnected from the real world. You just suppose that good results *ought to* happen.

    45. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      I would prefer my ISP to prioritize gaming traffic ahead of other traffic: Youtube / Netflix / Facebook / bittorrent don't have the same latency requirements as online games. In fact, it makes sense to me that gamers should prefer a net neutrality repeal because it would now allow prioritization of that.

      Of course net neutrality allows for service prioritizing. That's why the thing you claim to want so bad, the thing ISPs have done for years, is completely legal and explicity allowed for in the law.

      What removing the net neutrality laws will make legal is for your ISP to block Steam, Nintendo, and Sony game networks completely because the ISP partnered only with Microsoft and now only allows Xbox Live traffic through their network.

      Do you really want that? From your lack of understanding of the law, I'm guessing you'd be the first one to bitch that nothing you want to use online works anymore and it isn't your fault for demanding exactly that situation because you were confused and tricked into believing the untrue crap you just said.

    46. Re:This seems entirely backwards..... by rogoshen1 · · Score: 1

      Erm, sarcasm is sometimes lost in translation? I do absolutely see it as a problem.

    47. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      So your contention is a 'what if' that isn't occurring now nor has ever been an issue for the majority of history for the internet since these rules were very recent?

    48. Re:This seems entirely backwards..... by pots · · Score: 1

      NN is not about banning the prioritizing one protocol over another.

      That is certainly one of the things that NN is about. Comcast was formally found in violation of net neutrality rules in 2008 for throttling a particular protocol (bit torrent).

      Also, I disagree with your and the parent's conclusion that prioritization would be good for gamers. When you start talking about giving one protocol a formal blessing over another, you're choking off future innovation. This is most of the point of net neutrality, after all: yes it allows for start-ups to compete with large companies on an equal playing field, but it also allows for new technologies to compete with (and replace) old ones. This is just as applicable to gaming innovations as it is to file sharing or music / video streaming or anything else. In fact, there are games which use bit torrent to distribute patches and such, and there are a lot that integrate video streaming now. (This specific gaming innovation is not a positive one, in my opinion, but you take the bad with the good.)

    49. Re:This seems entirely backwards..... by Bing+Tsher+E · · Score: 1

      Minecraft started as an indy game, and it was single player for quite awhile, then the networking was small-servers. It still has not at all migrated into being a MMO and never will. It isn't even a large download.

    50. Re:This seems entirely backwards..... by Bing+Tsher+E · · Score: 2

      You need to completely fuck the whole issue up with confusing arguement/counter-arguement, until eventually the mainstream population comes to understand that NN stands for 'ninny nerds.'

      End-of-issue.

    51. Re:This seems entirely backwards..... by Bing+Tsher+E · · Score: 1

      They really spent weeks pushing the ISPs to update the firmware on the traffic shapers? Why not identify the mechanism (which apparently they did) and once their understanding was good, since the firmware was frozen in place, route around it? Has the Internet ceased to be The Internet?

    52. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      FUCK EA

      I'm trolling, prioritise that!

    53. Re:This seems entirely backwards..... by mark-t · · Score: 1

      My point was that although there aren't many, that hasn't stopped some from becoming successful, while repealing net neutrality could be catastrophic for the little guy in the future who might have otherwise been quite successful.

    54. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      Chicken little, it's later this month.

    55. Re:This seems entirely backwards..... by Anonymous Coward · · Score: 0

      Has it yet or are we still in the chicken little phase?

      And in the movie, didn't chicken little tell the truth about what he saw? And it did happen, but it a different bad way. Still, don't assume that there wouldn't be anything wrong happen because if it does, everyone including you would need a big lube.

    56. Re:This seems entirely backwards..... by Luthair · · Score: 1

      Actually, many game companies have had issues with ISPs throttling 'bittorrent'.

      How is this in anyway different than what I said? The ISPs don't like BT which is why they throttle it, it has nothing to do with latency.

  4. And?.. by mi · · Score: 1

    Gaming is going to get more expensive

    If you wanted to present some horrible nightmare scenario, you failed...

    --
    In Soviet Washington the swamp drains you.
    1. Re:And?.. by JackieBrown · · Score: 1

      It's the end of the world!

    2. Re:And?.. by Anonymous Coward · · Score: 0

      Next thing you know humans might start to be productive again, the horror! Maybe we'll finally cure cancer and put a stop to starvation in the world. We better get lower latency games or else!

    3. Re:And?.. by nonBORG · · Score: 0

      I think the whole point is that not everything gets more expensive but somethings get cheaper.
      So for example if online games need low latencey then they can pay for it. How about some low latency ports?
      For streaming movies they can pay for being bulk users.
      For general browsing it is cheaper because more funds are collected from other methods.
      Also potentially the gaming performance actually gets better so you are getting something for your extra payment, which is priority
      I seem to remember that a German company patented a system for identifying VOIP packets and delaying them to screw up VOIP services and protect traditional voice lines (POTS I would guess) so now they can use their patented system in the US. This kind of invention is to my way of thinking more like an anti invention, sort of like antimatter vs matter. No doubt there will be a thousand more like it for every thing that anyone can think of that goes across the internet.

      --
      You can't handle the truth! - Because I don't post left all my comments get modded down, bye bye Karma.
    4. Re:And?.. by rtb61 · · Score: 1

      Yeah chill out I came across the ad for the FCC what ever that stands for, https://www.youtube.com/watch?..., have fun. Don't laugh too much, that resulted in this https://www.youtube.com/watch?... because some government got a little peeved and sought changes in another country and that was without much exposure. The Aussie viewpoint, always better to try to nip things in the bud even if it is beyond our shores.

      --
      Chaos - everything, everywhere, everywhen
  5. No restrictions for trucks either! by mi · · Score: 0

    What argument is there in support of "net neutrality", which would not apply to "road neutrality" and "parking neutrality": abolishing all laws and road-signs treating trucks, as well as business-owned vehicles, apart from cars and personal pleasure-vehicles?

    --
    In Soviet Washington the swamp drains you.
    1. Re:No restrictions for trucks either! by Anonymous Coward · · Score: 0

      Of course, I must preface my argument for feeding a libertarian troll, and a not very smart one at that.

      Net Neutrality has nothing to do with abolishing all laws. So in your analogy, having road neutrality, would mean that every vehicle would be treated the same. This is what happens with only a few exceptions for physical/safety reasons. No cars are limited in speed because of where they came from, or what model they are, or because they were cheaper than other cars.

      Trucks are sometimes required to stay in the right hand lane. This is a safety concern, and isn't analogous to anything dealing with net neutrality.
      Also, sometimes trucks are required to go slower. Again this is a safety concern dealing with the extra weight of trucks.
      Finally, trucks are sometimes taxed on their weight, but this has more to do with the increased wear on the road caused by heavier trucks.

      Cars and trucks usually pay for road usage based on gasoline taxes.

    2. Re:No restrictions for trucks either! by Green+Mountain+Bot · · Score: 2

      We *have* road neutrality.

    3. Re:No restrictions for trucks either! by Rick+Schumann · · Score: 1

      Because people don't die when Ethernet Packet 1 collides with Ethernet Packet 2, that's why. Traffic laws, road signs, etc, are for safety. You don't stop at a Stop Sign because The Man wants to slow you down, you stop so you don't go barreling through the intersection the same moment someone else is, and crash into them.

    4. Re:No restrictions for trucks either! by Dragonslicer · · Score: 1

      What argument is there in support of "net neutrality", which would not apply to "road neutrality" and "parking neutrality": abolishing all laws and road-signs treating trucks, as well as business-owned vehicles, apart from cars and personal pleasure-vehicles?

      Do you have any real examples of public roads not being "neutral", e.g. FedEx vehicles are allowed, but UPS vehicles aren't?

    5. Re:No restrictions for trucks either! by dryeo · · Score: 1

      This is the best comparison. Roads do not discriminate based on who owns a vehicle with the exception of emergency services and I doubt anyone would argue that 911 calls should have priority.
      Though perhaps that'll be the next thing, Amazon partnering with the toll roads to only allow Amazon delivery services on toll roads and if you want to buy from anyone else, well the package will arrive eventually and only cost twice as much for delivery.

      --
      https://en.wikipedia.org/wiki/Inverted_totalitarianism
    6. Re:No restrictions for trucks either! by mi · · Score: 1

      We *have* road neutrality.

      No, we do not. There are entire roads off-limits to business-owned vehicles. There are parking spots for commercial cars only. On many highways trucks and buses aren't allowed in the left-most lanes.

      You were saying?..

      --
      In Soviet Washington the swamp drains you.
    7. Re:No restrictions for trucks either! by mi · · Score: 1

      You don't stop at a Stop Sign because

      Stop-signs are neutral. I was talking about laws, that ban certain cars from certain traffic lanes and parking spots.

      Try again...

      --
      In Soviet Washington the swamp drains you.
    8. Re:No restrictions for trucks either! by Bing+Tsher+E · · Score: 1

      You don't live in my area.

      Here, you don't stop at a stop sign (full stop). You just slow down some. Your wheels NEVER stop turning. I have adopted the practice of coming to a full stop, and it really pisses people off.

    9. Re:No restrictions for trucks either! by Anonymous Coward · · Score: 0

      bus exclusive lanes?

    10. Re:No restrictions for trucks either! by Rick+Schumann · · Score: 1

      You're a fucking idiot.

  6. re: Online Gaming Could Be Stalled by Net Neutrali by rickyslashdot · · Score: 2

    Geez Guys, it's kinda' a shame you couldn't pull your heads out'a your backside and TAKE A STAND about this issue when it could have counted.
    Instead, you whine and moan because your cash cow got slam-dunked, and you suddenly realize that this issue - net neutrality - had a serious impact on YOU, and YOUR CA$H FLOW, and NOW you want to take a stand!
    Sorry, but even if I get flame-bait / troll on this post, I just can't tolerate this type of 'Geez, this is BAD' after-the-fact type of response from an agent that gets it's lifeblood support from a full and open internet speed environment.

    --
    redneck geek
  7. Re:Warning: Politicall incorrect opinion by ArtemaOne · · Score: 4, Insightful

    Violent video games were disproven as a means of aggression, and in fact were repeatedly shown to reduce it when Trump's buddy, Hillary Clinton, went after them many years ago. I'm a firm 2A advocate, and voting member in the NRA, but video games are a poor scapegoat as the evidence was gathered already.

  8. Re: Online Gaming Could Be Stalled by Net Neutrali by mark-t · · Score: 1

    Perhaps you have failed to notice that the FCC are not game developers.

    It's not the people ever who wanted neutrality repealed that are complaining here..

  9. What about the Serious stuff. by jellomizer · · Score: 2

    In the debate very little people worry about the serious stuff that happens over the net that eding Net Neutrality could effect.
    Business to Business communications over Web Services.
    Business VPN's linking offices.
    VoiP phone services.
    Transferring Health Care information from your Primary care to the hospital securely.

    There is a lot of stuff, from small organizations who will probably get throttled or cut, without the resources to get all the ISPs to allow then to get a pass.

    The internet isn't just about your games and Netflix. But also a lot of communication with organizations of various sizes.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re: What about the Serious stuff. by PPH · · Score: 1

      If you want a connection you pay for it.

      Your radiologist will just have to wait with your brain tumor scans while we stream the sponsored Superbowl content to our paying viewers.

      --
      Have gnu, will travel.
    2. Re: What about the Serious stuff. by Anonymous Coward · · Score: 0

      I'd hope my radiologist has enough money to pay for an internet connection.

    3. Re: What about the Serious stuff. by CrimsonAvenger · · Score: 1

      While I've never had a brain tumor scan, I've had to deal with radiologists for other issues for a long time now. Can't think of a single occasion when a two hour wait would've made the slightest difference to me, my radiologist, or the doctors he sent me scan results to....

      Come to that, can't think of a single occasion when a 24 hour delay would've mattered either.

      IOW, come up with a real example, not a completely bogus one. You'll look smarter, and your side will too....

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    4. Re: What about the Serious stuff. by Anonymous Coward · · Score: 0

      While I've never had a brain tumor scan, I've had to deal with radiologists for other issues for a long time now. Can't think of a single occasion when a two hour wait would've made the slightest difference to me, my radiologist, or the doctors he sent me scan results to....

      Come to that, can't think of a single occasion when a 24 hour delay would've mattered either.

      IOW, come up with a real example, not a completely bogus one. You'll look smarter, and your side will too....

      Seriously?!?... here's 10 and all are potentially lethal in minutes to hours and diagnosed via radiology exams
      Intracranial hemorrhage
      Sub-arachnoid hemorrhage
      Pnemothorax
      Hemothorax
      Cardiac Tamponade
      Thoracic aortic dissection
      Abdominal aortic dissection
      Vertebral artery dissection
      Unstable C-spine fracture
      Bowel perforation
      and innumerable others.

    5. Re:What about the Serious stuff. by AHuxley · · Score: 1

      The paper insulated wireline is replaced as federal NN rules get removed and the USA gets some new networks.
      Common city broadband moves in to replace the telco monopolies.
      Within a wider selection of ISP a group of ISP will have a product for business, VPN use, health care in a competitive ISP market.
      The USA cant afford to stay on NN paper insulated wireline monopoly networks for decades.

      --
      Domestic spying is now "Benign Information Gathering"
    6. Re:What about the Serious stuff. by Bing+Tsher+E · · Score: 1

      The paper insulated wireline

      Paper? That's just weird. I have quite an old house, it actually existed before electric house wiring. Even the oldest tube-and-post wire in this place is silk-wound with rubber or fabric insulation. Paper just doesn't sound practical at all.

    7. Re:What about the Serious stuff. by Anonymous Coward · · Score: 0

      They should create their own net then! Nobody is entitled to net!

  10. Re:Warning: Politicall incorrect opinion by Anonymous Coward · · Score: 2, Informative

    I know you will moderate me away for saying this but "stalling" online gaming would be a good thing. As President Trump has rightly pointed out, violent online video gaming and mental illness are what is behind the rise in violence in our schools (and NOT guns).

    Every credible study ever done has shown that video games do not cause violent behavior.

    Mental illness is just another convenient scapepegoat. And more bullshit. A mentally ill person with any weapon, other than a gun, can't go into a building and kill 20 people. A mentally ill person with any weapon, other that a gun, can't kill 50 people from 500 feet away.

    Guns ARE the problem.

  11. Re: re: Online Gaming Could Be Stalled by Net Neut by Anonymous Coward · · Score: 0

    Since the FCC didn't give a shot at all about anyone's concerns and repealed it anyway, I don't see how you have an actual point to your argument.

  12. Not proven to cause, not proven to not cause by Geoffrey.landis · · Score: 1

    Violent video games were disproven as a means of aggression, and in fact were repeatedly shown to reduce it when ...

    No.

    The result of various studies were that violent video games were not proven to cause violence. This is not the same as "proven to not cause violence."

    This distinction is important in evaluating scientific studies of all sorts: not proven to cause is not the same as proven to not cause.

    The subject is still heavily debated, and you can find studies that show a connection, or more that don't show a connection. Here's a good overview: https://www.cnn.com/2016/07/25...

    --
    http://www.geoffreylandis.com
    1. Re:Not proven to cause, not proven to not cause by ArtemaOne · · Score: 1

      You ignored the part where some studies that it reduces aggression. That was cut off there at the end!

    2. Re:Not proven to cause, not proven to not cause by gnick · · Score: 1

      The result of various studies were that violent video games were not proven to cause violence. This is not the same as "proven to not cause violence."

      Can you PROVE that one thing does not cause another when the actual cause is unknown? There's no evidence that vaccines cause autism, and I have no reason to think that they do. There are even studies showing no significant link. But can you PROVE that they don't?

      --
      He's getting rather old, but he's a good mouse.
    3. Re:Not proven to cause, not proven to not cause by Geoffrey.landis · · Score: 1

      What, I ignored the part where you made an assertion with no evidence and no citation? How silly of me.

      Oh, wait, I didn't ignore it. Studies so far are not conclusive. There, I addressed it again.

      --
      http://www.geoffreylandis.com
    4. Re:Not proven to cause, not proven to not cause by ArtemaOne · · Score: 1

      As Trump likes to say "WRONG!"
      But yeah, I did not cite anything because I'm not able to do a lot of research right now. I'm in the middle east, but nearing the end of this tour!

  13. Re:Warning: Politicall incorrect opinion by Anonymous Coward · · Score: 0

    > Trump's buddy, Hillary Clinton

    LOL. Way to undermine your own argument, libtard.

  14. Re: Online Gaming Could Be Stalled by Net Neutrali by DigiShaman · · Score: 1

    Who cares. Bring back LAN play, and finally we can have LAN parties again.

    --
    Life is not for the lazy.
  15. Re: Online Gaming Could Be Stalled by Net Neutrali by ElizabethGreene · · Score: 1

    What, specifically, has been impacted by the repeal of NN? ... excluding lawyer and journalist revenue?

  16. Lorries vs cars = network packet size by Roger+W+Moore · · Score: 1

    What argument is there in support of "net neutrality", which would not apply to "road neutrality" and "parking neutrality"

    There are some _really_ good arguments for height and weight restrictions on roads involving passing over or under a bridge. If you want to compare the network to vehicles the analogy with lorries vs. cars is in regard to the size of the vehicle and the equivalent for the network would be the network packet size. This is something which is strictly limited and controlled and networks will not treat all network packet sizes the same e.g. ethernet is usually limited to 1500bytes unless you have "jumbo frame" support.

    The analogy with network neutrality for roads would be if speed limits for a road were dependent on how much you paid and where you were going from an to on the same stretch of road. Current speed limits are based on maximum safe speeds for vehicles (or at least that's the claim). Would you be happy using a road system which imposed an artificial slower speed limit on you (which was rigorously enforced) unless you paid a lot more to be able to drive at the full, safe speed limit? That's the analogy.

  17. Re: Warning: Politicall incorrect opinion by Anonymous Coward · · Score: 0

    Timothy McVeigh

  18. GeForce Now by PopeRatzo · · Score: 2

    I don't know how many of you have tried it, but nvdia's GeForce Now service is exactly the kind of thing that could be severely hampered by a lack of Net Neutrality.

    [Before I continue, let's get one thing straight: Net Neutrality doesn't mean companies like Netflix don't pay for bandwidth. Of course they do. They just don't have to pay MORE for bandwidth than some other service that might have ties to the ISP. Ok, everybody clear on that?]

    Anyway, back to GeForce Now. I've been beta testing it and it's just fantastic. It's basically a way to stream your video games to machines that aren't powerful enough to play them. So, if you have some i3 laptop with weak graphics, you can still play GTA V on ultra quality. No lag, no bullshit. You just play the game and it's like you're sitting at some sick $5000 gaming PC. And it works. Works perfectly. I mean, you can tell they're still dialing it in over at nvidia, because some days there might be some audio stuttering, but then it gets fixed. This is a beta product after all.

    OK, so the only thing is, this GeForce Now service uses a shit-ton of bandwidth. You've got to have a pretty fast internet connection and a lot of data gets used, as you can imagine. I've been using it for a couple months and I still haven't gone over my Spectrum data limit (though to be fair, I don't know what my data limit is).

    Now let's say that a piece of shit ISP, say, Spectrum, decides that they're going to start their own game streaming service, but they're going to charge nvidia five times as much for getting their data to your house. Or worse, they charge YOU more for getting nvidia's data to your house. Remember, nvidia is already paying for bandwidth at their end, and naturally, you're already paying exorbitant amounts for bandwidth at your end. THE BANDWIDTH IS ALREADY BEING PAID FOR. Nobody's getting anything for free.

    In summary: 1) GeForce Now is going to be a really interesting service to watch and 2) the repeal of Net Neutrality could absolutely mess up gamers, and 3) Ajit Pai is a piece of shit. Here is a photo of Ajit Pai so you know who I'm talking about:

    https://www.google.com/search?...:

    --
    You are welcome on my lawn.
    1. Re: GeForce Now by Anonymous Coward · · Score: 0

      Sure. And I already paid for bandwidth to your moms house. Don't mean I'm going to have a rapid 10ms response time Should I call NN foul because my speed to some random customers in Norway sucks (40+ hops from where I am btw) and then demand they give my a direct connection to their network for free to get rid of all those hops? NN!

  19. For the love of God, let it go by Anonymous Coward · · Score: 0

    Seriously, it is time to let this go and instead require that all states allow for municipal broadband. In addition, require that any state that does not have net neutrality, then requires that all monopolies for broadband be nullified.

  20. Re: Online Gaming Could Be Stalled by Net Neutral by Anonymous Coward · · Score: 0

    Before net neutrality existed, there are a few things I was aware of that caused problems.

    For example, Comcast would block torrents. I can see why, since torrents are said to account for more than 50% of internet traffic, but the fact is the customers paid for their internet access, so they ought to be able to use torrents if they want.

  21. we need to update Godwin [Re:Not proven to...] by Geoffrey.landis · · Score: 1

    Why does every comment thread have to eventually be about Trump?

    I think we need to update Godwin's law.

    --
    http://www.geoffreylandis.com
    1. Re:we need to update Godwin [Re:Not proven to...] by ArtemaOne · · Score: 1

      I agree. Geoffrey's Law is now set.

    2. Re:we need to update Godwin [Re:Not proven to...] by Bing+Tsher+E · · Score: 1

      Dorothy: "I don't think we're in USENET anymore, Toto."

  22. My RIGHT to someone else's network is going away?! by Anonymous Coward · · Score: 0

    Doesn't the government understand that I DESERVE unlimited access to someone else's network?

    [back to reality] - make them change by not buying their product if you don't like it.

  23. online by AndyKron · · Score: 1

    Online gaming to me is UT2004 with bots. Easy bots. m-m-m-monster kill!

    1. Re:online by Anonymous Coward · · Score: 0

      Online gaming to me is UT2004 with bots. Easy bots. m-m-m-monster kill!

      Long live UT99!!

      With bots.

    2. Re:online by Bing+Tsher+E · · Score: 1

      I hang out in blue/yellow Albion Online.

      Cuz I'm chicken.

  24. Introducing "Gaming Connection Upgrade" by Anonymous Coward · · Score: 0

    ISPs are going to have a ball with this one lol $$$$$

  25. Re:My RIGHT to someone else's network is going awa by Anonymous Coward · · Score: 0

    judging by your post, I suspect you've never actually been to reality, and only heard about it from your friends at Comcast

  26. Re:whats worse by Anonymous Coward · · Score: 0

    Waste? The internet is there for whatever each individual wants to do with it.

    Pray tell, what is your definition of using the internet in a "non-wasteful" way? Shitposting?

  27. Re: Online Gaming Could Be Stalled by Net Neutrali by dryeo · · Score: 1

    In Canada, the ISP's are pushing to be allowed to block bad sites, starting with the evil pirates. Generally when a site is blocked, so is everything else on the same server as it is simple and once blocking sites becomes common, then blocking sites for other reasons will become common.
    We already have examples of how blocking works with various porn filters that filter out much more then porn. Want to learn about breast cancer or how they check for prostate cancer, well breasts and anuses are sexual so we can't allow that.
    There's also political reasons to block sites.

    --
    https://en.wikipedia.org/wiki/Inverted_totalitarianism
  28. Re:Warning: Politicall incorrect opinion by Khyber · · Score: 1

    "A mentally ill person with any weapon, other than a gun, can't go into a building and kill 20 people. A mentally ill person with any weapon, other that a gun, can't kill 50 people from 500 feet away."

    Do you even high explosives, you fucking n00b?

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  29. what a load of BS by Anonymous Coward · · Score: 0

    the sky is falling, the sky is falling.

    and why should my mother, who infrequently uses the Internet for email and occasional web browsing and Facebook, pay the same as my kids who spend hours each month on Netflix and Instagram and Snap?

    without the bane of Title II restrictions, there will be lots of different offerings potentially for improving multiplayer game performance, and possibly yes at a higher price but someone has to pay for FREE.

  30. Boohoo by Anonymous Coward · · Score: 0

    I logged thousands of hours in online games like world of warcraft before net neutrality was a thing. It's not likely to change any time soon.

  31. Re: Online Gaming Could Be Stalled by Net Neutrali by Bing+Tsher+E · · Score: 1

    It's almost the same thing as what happened to BBSing. I was a sysop in the late 80's to early 90's. We had local communities, everybody knew each other. Hell, for awhile there was a group of social BBSes (including mine) that held Softball Games on Sundays almost every week in the summer.

    LAN parties sounds so fun in retrospect. With wifi, it would be much easier, too.

  32. Re:My RIGHT to someone else's network is going awa by Bing+Tsher+E · · Score: 1

    No, he's right. Somebody else's network.

    I've had my own network for a long time. A bunch of us have. The first time I did, it was 1994 and I had bought a bunch of cheap used (obsolete!) 3C501 network cards at a surplus store. I think I paid like $5 each for them. Anyhow, I strung the BNC Ts and all kinds of coax all over my apartment. (with the essential 50ohm stubs, of course. I think one end was a 50 ohm carbon comp on a Pomona BNC-bananna adapter) Then I hooked up a bunch of Linux boxes (cheap 386sx boxes were good for Linux in the early 90's) and had my little internet of my own.

    My connection to the outside world was still a 56K modem, but I had a network that was mine.

  33. Re:Warning: Politicall incorrect opinion by Bing+Tsher+E · · Score: 1

    Agreed. You could even hide a bunch of cans of beans (or corn!) in the ground where you know there will be a bonfire in a few hours. Completely innocent stuff to be carrying around.

  34. Re:Warning: Politicall incorrect opinion by Khyber · · Score: 1

    Ding! A few micro-BLEVEs and that bonfire is now covering everyone around it within 50 feet.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  35. And this worries those at the top how? by Gonoff · · Score: 1

    the net neutrality repeal could harm multiplayer online games that require robust Internet connections

    What possible worry is that to the bunch of corporate lackeys, fools and the hyper entitled?

    They really only care if something that will affect their corporate owners profits. If people have bandwidth, they will use it. It might be playing games on a robust connection. If that doesn't work, they will be assuming that the masses do something else. Perhaps they will set up internet based The Price is Right or Jeopardy? They don't really want people playing games that use any amount of intelligence. That tends to reinforce the fact that so many of them are considerably smarter than that bunch of art grads.

    --
    I'll see your Constitution and raise you a Queen.
  36. Re:This seems entirely unrealistic..... by bogeskov · · Score: 1

    > I suggested that ... no party pays (not consumer, not provider)..

    Why would any ISP go that route? Since it has only negative impact on the bottom line (time developing algorithm, more complex link monitoring, no added income).

    --

  37. Re: Online Gaming Could Be Stalled by Net Neutral by Anonymous Coward · · Score: 0

    Last time I checked, Canada gave 0 f*cks about US FCC policy.

  38. Sounds like the sort of thing that loses customers by sabbede · · Score: 1

    Are ISPs likely to want to do that?

  39. Re:This seems entirely unrealistic..... by bluefoxlucid · · Score: 1

    Comcast provides "Boost": your Cable Modem does 2Gbps but you pay for 200Mbit/s, and they de-throttle the pipe so you get a gigabit for that one TCP stream if you're downloading a large file.

    T-Mobile allows any streaming music service provider to send them an e-mail and have their streaming media data exempted from all data metering, no charge. The only requirement is that you actually have a streaming media data service. They identify that type of data flowing from you and exempt it. Hundreds of small and obscure services have signed up.

    T-Mobile scales down video to 1.5Mbit/s 1080p and exempts it from metering; customers can opt-out (this is critical: this particular enhancement modifies the data, so it must be quick and easy for the customer to turn that off).

    AT&T does the same thing with streaming music providers as T-Mobile, but only if the provider pays them. AT&T is violating Net Neutrality principles and must cease and desist this undemocratic behavior right this damned minute.

    Most IT services have enormously-fractional labor costs: you work for 2,000 hours to provide something consumed by 200,000,000 customers. For a $250,000 engineer, that's $1.25 of revenue required from each customer one time to pay for that thing.

    To put this into real-world perspective: Comcast has 22 million subscribers and an unusually-overpaid CEO with not just $3.6 million of salaries and cash bonuses (shrug), but $7.4 million of non-equity incentives (stocks don't come out of corporate revenue and don't count for anything important, such as service prices or the corporation's capacity to provide wages and benefits). Most CEOs of corporations that large have $2-$4 million of total CEO compensation excluding stocks. That's 50 cents paid per subscriber per year to pay the CEO (and $69 per employee).

    For 159,000 employees, Comcast has one employee per 138 customers. For every $1,000 it spends on each one employee, it has to collect $7.25 from each one customer. That allows it to average $144,000 employee cost if every customer buys Blast! Internet for $87/month and Comcast has no other costs. You'd have to multiply that by the proportion of employee costs (so if 40% goes to wages, $57,600 average Comcast salary-plus-benefits-plus-payrolls) for a real figure.

    Since that proportion is not 100%, the cost you describe is even smaller.

    But yes, with the 22 million employees, the above scenario would be more like $12 from each of your customers to cover those 2,000 engineering hours.

  40. Oh no! by Anonymous Coward · · Score: 0

    This could really threaten the games-as-a-service model.

    Oh no!