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Mobile Gaming Cements Its Dominance, Takes Majority of Worldwide Sales (arstechnica.com)

An anonymous reader quotes a report from Ars Technica: Newzoo's 2018 Global Games Market Forecast now predicts that mobile games will make up a slim majority (51 percent) of all worldwide gaming revenue this year (including smartphones and tablets, but not dedicated gaming handhelds). That's up from 34 percent in 2015 and just 18 percent in 2012. Console and PC games will split the remainder of the pie relatively evenly in 2018, at 25 percent and 24 percent of worldwide spending, respectively. The growth of the mobile market doesn't show any signs of stopping, either: by 2021, Newzoo estimates that 59 percent of all gaming spending will go to mobile platforms, with console and PC games dividing up the scraps. The report finds that China is responsible for 28 percent of all gaming spending in the world, up from 24 percent in 2015. "Mobile gaming is overrepresented in the world's biggest gaming market, responsible for 61 percent of all Chinese gaming revenue and poised to grow to 70 percent by 2021," reports Ars. Japan's overall spending on mobile games is nearly on par with the United States, despite the country having one-third as many gamers overall.

94 comments

  1. "Mobil" Gaming? by Anonymous Coward · · Score: 0

    You mean as in on itty bitty phones?

    I would take the original DOOM on a 486 before playing a game on a stupid phone.

    1. Re:"Mobil" Gaming? by K.+S.+Kyosuke · · Score: 2

      It's like most people buying cheap cars. Not all that surprising. Also, chances are that most people don't have enough time and you can toy with mobile thingies everywhere.

      --
      Ezekiel 23:20
    2. Re:"Mobil" Gaming? by Anonymous Coward · · Score: 1

      I would take the original DOOM on a 486 before playing a game on a stupid phone.

      You are being out-voted in the market by those who think the opposite.

    3. Re:"Mobil" Gaming? by Anonymous Coward · · Score: 0

      Dunno bout you, i am happy not to be sheeple ;)

  2. New headline by Narcocide · · Score: 1, Informative

    "Majority of non-gamers have short attention spans, spend money badly."

    1. Re:New headline by Tuidjy · · Score: 1

      "Majority of non-gearheads have poor driving skills, spend money badly"

      Would the above statement be well received as to explain why most Kia models sell more units than most Ferrari models? Hell, I drive a 28 old Supra, and I do all of my gaming on PC, and I still think that it's an elitist statement.

      We all seek different things from gaming, and I assume that those who game on mobile devices scratch their itch just as well as I scratch mine.

      --
      No good deed goes unpunished...
    2. Re:New headline by Narcocide · · Score: 0

      I don't care if it sounds elitist to you. I don't care if you miss out on the fact that your analogy is broken and it would be more accurate to compare all these mobile users to people duped into spending Ferrari prices for a used kit-car recreation of a 90's-era Honda Civic. The fact of the matter is that as a software developer, this shovelware garbage offends me, and it's both my personal as well as professional opinion that the vast majority of mobile games are not only harmful to the economy but also to individuals' cognitive capabilities as well as society as a whole.

    3. Re:New headline by Dog-Cow · · Score: 1

      I don't care if you are mauled by a rabid raccoon and left for dead in a ditch. In fact, there's not a single person in the world who would care, except for the poor guys who had to clean up your mess.

  3. Worst platform for gaming? I belive so. by Seven+Spirals · · Score: 3, Informative

    No buttons, no directional controller, no rumble packs, crappy framebuffers with low-rent API's. I love games and I love game devices. I collect consoles and micros from the 1990's mostly. So, I'm definitely biased. I just don't "get" the appeal of gaming on a phone. I guess that it's because a parent will buy a phone for their kid so they can use it as a leash to track them. The kid gets unlimited gaming access, albeit on a shit-platform.

    What I really wonder is what these kids will do when they get old. You won't be able to find that old phone with a sealed battery. It'll be way way way gone to the landfill. The games will also still be squirreled away into an "app store" etc... I have cartridges. They don't have DRM etc...

    1. Re:Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      You're going to get some weird looks the next time you're in the waiting room at the dentist and you wheel in that PS4 and television to kill time and start searching for a place to set it up and plug it in.

    2. Re: Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      He said he likes old stuff so a PSP will do.

      @ OP, cartridges do have DRM. Even back in NES days when there was no such thing. They just called it copy protection.

    3. Re:Worst platform for gaming? I belive so. by Luthair · · Score: 2

      I don't think they're actually kids - the 'games' making money are clickers trying to manipulate people into spending hundreds or thousands of dollars.

    4. Re:Worst platform for gaming? I belive so. by tlhIngan · · Score: 1

      No buttons, no directional controller, no rumble packs, crappy framebuffers with low-rent API's. I love games and I love game devices. I collect consoles and micros from the 1990's mostly. So, I'm definitely biased. I just don't "get" the appeal of gaming on a phone. I guess that it's because a parent will buy a phone for their kid so they can use it as a leash to track them. The kid gets unlimited gaming access, albeit on a shit-platform.

      What I really wonder is what these kids will do when they get old. You won't be able to find that old phone with a sealed battery. It'll be way way way gone to the landfill. The games will also still be squirreled away into an "app store" etc... I have cartridges. They don't have DRM etc...

      Games don't need buttons or rumble packs to play. In fact, there's a whole slew of great mobile games that won't translate well to a controller - the likes of Jetpack Joyride, Collossotron, Threes, plenty of table games etc. Fast paced shooters they are not, but then again, mobile isn't really suited for that kind of game. And it's perfectly fine - the best games on any platform make use of the platform's best features and try not to imitate features that don't exist (i.e., games that require buttons and d-pads). Even Angry Birds took mobile gaming for a while because it was designed for mobile in mind.

      And I'm eliminating all the F2P games that are really just money suckers - there are really good games out there for free or low cost.

      As for longevity, well, plenty of PS4 and Xbox One owners are going to find out too - digital downloads are the most popular way of buying games - no more physical discs. Makes you kind of want the old Xbox One DRM system that allowed you to at least sell your digital games with limitations. Better than not being able to do it at all like we have now.

    5. Re:Worst platform for gaming? I belive so. by Rick+Schumann · · Score: 1

      What's so wrong with just chilling in a waiting room, relaxing, maybe reading a magazine, or if you know you're going to be waiting a while, bringing a book with you and reading that? Or will some of you throw a tantrum if you can't have all your senses stimulated every waking moment?

    6. Re: Worst platform for gaming? I belive so. by tepples · · Score: 1

      Game Boy, Game Boy Color, and Game Boy Advance cartridges have no cryptographic "digital restrictions management" as that term is understood today. The boot ROM just checks for a header ($0104-$014F on GB/GBC, $000000-$0000BF on GBA) that has a valid checksum and some typography in it. Nintendo handhelds didn't start using DRM until the DS, which encrypts the cart edge interface using Blowfish.

    7. Re:Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      What I really wonder is what these kids will do when they get old. You won't be able to find that old phone with a sealed battery. It'll be way way way gone to the landfill. The games will also still be squirreled away into an "app store" etc... I have cartridges. They don't have DRM etc...

      Irrelevant.

      You guys are looking at this the wrong way: "Real" gaming has always been a minority of actual gaming.

      Stack up your favorite dudebro AAA blockbuster... And the total number of players were fuck all to cat ladies fucking about on Yahoo Games.

      The casual market will always be larger than the "I R HAWDCOHR" gamer market. And it doesn't matter, because the casual market makes shit profit on a per-game basis compared to the AAA games everyone knows and loves.

      There's room enough for both.

    8. Re:Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 1

      Or will some of you throw a tantrum if you can't have all your senses stimulated every waking moment?

      Have you looked at the smart-phone addicts lately?

      They seem to have lost the ability to have a slow moment, and as soon as they're not fully stimulated they'll pull out the phone.

      It's actually kind of pathetic ... or it would be if they weren't all shambling around like walking roadblocks with their damned face buried in the phone.

      I've lost count of the number of times I've been out for dinner, and seen the parents and the kids all with their faces buried in the phone. Nice fucking family time, guys.

      The extent to which people can't put down their phone is just downright creepy.

    9. Re:Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      Awww Did the little PC faggot get triggered?

    10. Re:Worst platform for gaming? I belive so. by Rick+Schumann · · Score: 1

      AC or no, I agree with you. I think it's kind of sad how so many people are buried in a phone all day long. I've been building myself computers for almost 40 years and I just don't get it.

    11. Re:Worst platform for gaming? I belive so. by UnknownSoldier · · Score: 1

      > I just don't "get" the appeal of gaming on a phone.

      * Portability, and
      * Addiction, aka hurry-up-and-wait gaming, loot boxes, and exploitation

      To fully answer the question, you need to understand the:

      Psychology of gaming whales

    12. Re: Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      Why do you even bother comparing flash games to real games?

      Just stop. A bunch of people getting fleeced by fake farm games is not related to the gaming industry. Just Yahoo or Zynga or whatever site trying to game the game industry. That is all. Their numbers are worth less than 1% what they say. Most of their audience is not paying, and not playing much.

    13. Re:Worst platform for gaming? I belive so. by Falos · · Score: 1

      Had me until the end

      Those AAA studios are
      1) Redirecting their resources towards said lucrativity ("it's just good business")(konami/squeenix are especially transparent about the redirecting)
      2) Taking advantage of the culture shift to dilute AAA titles

      "GTA V has made more money than any book, film, record or video game ever released." That's great, right? Studios will be willing to front millions to refine quality titles, right?

      A lot of that was due to the $500M that has flowed out of the GTA:O freemium MMO. Studios don't want to front millions, they want to drop $10,000 on a few interns for a weekend and try to be the next Flappy Bird.

      That's (1). The (2) is all the game-compromising practices that are bleeding into the AAA games. $500M coming out of a thin crew and mediocre servers is a very loud data point and you better fucking believe RDR2 is going to show it. It won't be lootboxes, but only an idiot thinks they're the only way.

      Room enough for both? No, the quarters are cramped and the disease is contagious.

    14. Re:Worst platform for gaming? I belive so. by Darinbob · · Score: 1

      You can't play 99% of these games unless they're on the internet anyway. They require a phone-home to work.

    15. Re:Worst platform for gaming? I belive so. by Darinbob · · Score: 1

      There are a couple of decent games, the rest are somewhat simpleminded. You can't spend a lot of time on them as they're intended to be used for 5 minutes at a time and then you put it away for a few hours. Except that then you're hooked maybe and keep checking in every hour instead, and then that's not enough and you start paying real money to speed things up. These are not going to keep you occupied much at the dentist's office.

      Though I did like the Stranger Things game (free) which was a throwback to an 80s style console I presume (someone said Zelda but I never saw that). That's the only one I've seen which resembled a traditional computer game.

    16. Re:Worst platform for gaming? I belive so. by Falos · · Score: 1

      https://www.cnet.com/news/nint...

      Article says posted yesterday

    17. Re: Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      DRM and copy protection are not the same thing.

    18. Re:Worst platform for gaming? I belive so. by rtb61 · · Score: 1

      What confuses the gamer about articles like this. The mobile gaming market is not taking customers from the PC or console market, these phone gaming market is an addition to the gaming market adding revenue. The big overall numbers for mobile gaming hide the underlying hugely competitive market place, where games sell for next to nothing, are born, gain token market share (protected by a massive market so even tiny market share still means some revenue) and die in short order, every mobile game a momentary fad.

      It didn't appear like that early in the mobile gaming market, it look like major market share was possible but it was just a shallow (not much depth for competition) young market and is now older and everyone is just trying to eat everyone else's lunch and they all go hungry.

      Much like the micro-transaction market, a very limited customer base in reality mainly narcissists, the core customer, whose ego thrives on cheating is winning, when paying micro transaction fees for legal game winning cheats. Again eat each others lunch and whoops drive away regular gamer folk who wont play those games for long.

      The original gaming market remains, with the same revenue potential, for quality games, the same dollars up for grabs. The mobile gaming market is entirely separate and they do not meet much at all, separate gamers and separate revenue piles. Same as microtransaction players, a seperate market, the PvP market, the purse vs purse market, which makes money by selling legal cheats. Different gaming markets for different gamers. Most of the shite developers will go to mobile because shite games, driving by marketing and hype to collapse in on themselves, after a moment with market share (they try it in real games but it just kills them as an accepted studio, so one shot hit thing).

      M$ is of course killing PC gaming with windows anal probe 10, power players will not pay with their privacy or give away control of their PC to an truly arse hole corporation. So there is a market shift occuring in that PC gaming market Apple or Steamboxes or maybe even Sony will finally wise up and allow FOSS back on their consoles and even distribute it (what hurts their competitor helps them).

      --
      Chaos - everything, everywhere, everywhen
    19. Re:Worst platform for gaming? I belive so. by Dog-Cow · · Score: 1

      What I really wonder is why your parents were allowed to raise a self-centered piece of shit. It's not too late to improve the world by ripping you apart, limb from limb.

    20. Re:Worst platform for gaming? I belive so. by Dog-Cow · · Score: 1

      I play Sudoku on my phone. Not every game is some stupid action shooter that demands a large screen and physical controllers. This article is filled with commenters who are elitist, self-centered and stupid fucks.

    21. Re: Worst platform for gaming? I belive so. by Dog-Cow · · Score: 1

      Why do you bother breathing, when you don't produce anything useful? Just go away and die.

    22. Re:Worst platform for gaming? I belive so. by sad_ · · Score: 1

      these are not the typical games, but short simple affairs. just check the article on google's new project arcade.
      the first game will be some trivia thingy, fine for a phone and will kill those 2 minutes you had while waiting in a queue somewhere or the 10 minute bus ride.
      why not catch up on the news or read a book instead, i don't know, because people are lazy and easily entertained?

      --
      On a long enough timeline, the survival rate for everyone drops to zero.
    23. Re:Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      Chilling? In the waiting room of a DENTIST? I mean, you're about to face Torquemada on crazy pills and you think you can relax? Are you on drugs?

    24. Re:Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      You say clickers, I directly say cute skinner boxes and not much else. The state of gaming is really sad.

    25. Re:Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      They set a very low threshold. That threshold was you.

    26. Re:Worst platform for gaming? I belive so. by Anonymous Coward · · Score: 0

      It's the FREE mobile games with the cash shops driving people to spend way more on a silly mobile app then they would on DLC for Console or PC games + the initial cost of the game.

      This is where the revenue is going and is a straight money siphon of wealth from US/EU into China. People aren't likely to look up the business, it's practices and what they stand for before they get hooked on their free mobile game and start pumping hundreds of dollars a month into the silly game.

  4. So? by Anonymous Coward · · Score: 0

    Listen, you know what's bigger than the movie industry or the gaming industry? The lottery industry.

    Size of the market doesn't dictate cultural dominance as much as you'd think. It just indicates what folks dink around with when they're not thinking.

    It's like comparing tabloid magazine sales in their heyday versus book sales, and saying that it's all a sign of the future. I mean, if that were true, we'd have something crazy like Donald Trump as president.

    Oh wait.

  5. 51% is "dominance"? by grub · · Score: 1

    51% is now considered dominance.

    --
    Trolling is a art,
    1. Re:51% is "dominance"? by Anonymous Coward · · Score: 0

      Yup. Hillary dominated Trump in the election.

    2. Re:51% is "dominance"? by bws111 · · Score: 1

      Sure, when the next highest category (consoles) is only 25%.

    3. Re:51% is "dominance"? by Anonymous Coward · · Score: 0

      In a 2 person race it's not. But if it was an 8 person race and you got 50%...you probably dominated.

    4. Re:51% is "dominance"? by Anonymous Coward · · Score: 0

      35% of the US is considered part of the patriarchy, so that must be the threshold for "dominance" in tech reporting.

    5. Re:51% is "dominance"? by Anonymous Coward · · Score: 0

      But isnt it a three person race right? Mobile, handheld, and Console. still pretty good ratio though.

  6. I agree by Archfeld · · Score: 2

    I still don't like gaming on consoles, I could never get the hang of a console controller vs the mouse and KB, and can't understand watching videos or gaming on a tiny phone screen. Give me my PC and a mouse, hooked to my big screen TV. I still am waiting for a controller that takes a mouse into a true 3D mode. For those that remember the Descent engine, and Descent into UnderMountain. I was so looking forward to a truly 3D dungeon crawler with incremental sword control, but the lack of a good controller setup really killed that concept. I still think a cross between a joystick and a mouse with a gravometer (sp?) to detect altitude and motion changes would be AWESOME but the WII was the closest to that and their game selection was silly.
    https://en.wikipedia.org/wiki/...
    https://en.wikipedia.org/wiki/...

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:I agree by JThundley · · Score: 2

      You should check out the HTC Vive, my dude.

  7. LOL ... Skyrim ... by Anonymous Coward · · Score: 0

    Wow, and here I'm still playing Skyrim on an XBox 360 which has no network connections.

    I figure if I don't do any more of the quests I can keep playing that forever as a time waster.

    The last time I completed a quest I had to fight some pesky battle and buy back my own damned house ... who needs that? I can just gold farm that now and then until the XBox dies.

    And since all modern consoles demand an internet connection, that will be the last of video games for me ... my XBox 360 got unplugged the moment I got ads in a game that I'd paid full retail for. I want neither social media nor on-line aspects to my gaming. Ads and analytics even less.

    Me, I'm betting most of this revenue is in-game purchases and ads, which I consider to be the epitome of an evil and shitty video game. More pointless garbage brought to you by mobile phones.

    I'm heartbroken I'm missing those whole smartphone obsession I see around me as all of these idiots can't take their phone out of their face long enough to walk across a room without bumping into people.

    1. Re: LOL ... Skyrim ... by Anonymous Coward · · Score: 0

      "XBox 360 which has no network connections."

      LOL @ yourself for not knowing what ethernet is. 360's got it. How the hell was everyone playing Call of Doodoo on 360 if was not able to be online?

      And yeah Skyrim can be played like that.
      Congratulations, you only took 7 years to discover an announced day 1 feature.

    2. Re: LOL ... Skyrim ... by Anonymous Coward · · Score: 0

      I don't think you know what ethernet is. If there's no cable plugged in, it is not connected.

  8. Does this include revenue from ads by ArhcAngel · · Score: 2

    If they are including ad revenue in the figures it's easy to see these numbers go through the roof. How many free to play games on mobile float those ads all over the place?

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  9. Year of Linux for gaming by Tough+Love · · Score: 1

    With Linux now owning 80% of the mobile market and the 49% of the non-mobile gaming market split between PC and console, this means that Linux now dominates gaming by revenue, and even more so by units.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
    1. Re:Year of Linux for gaming by Anonymous Coward · · Score: 0

      Android!=Linux no matter how much you Linux fanbois repeat it

    2. Re:Year of Linux for gaming by Anonymous Coward · · Score: 0

      It runs the Linux kernel. I believe you mean Android != GNU/Linux.

    3. Re:Year of Linux for gaming by Anonymous Coward · · Score: 0

      Actually it would mean iOS dominates. iOS generates much higher revenue per user. would be very surprised if Android represented a majority of revenue int he mobile space even with being the dominant player.

    4. Re:Year of Linux for gaming by Tough+Love · · Score: 1

      To be precise, Android dominates IOS in total game installs, and is well on its way to dominating IOS in total revenue.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
  10. Yes its true and has been by neoRUR · · Score: 3, Insightful

    The market for games on phone and pads is huge.

    All you Na-Sayers and old timers that don't play games on your iPhone because your PC is better, well your not the target audience, and you probably never played a game on your phone or pad.
    Its not as bad as you would think and it's designed for those devices and the graphics are way better than you think.
    No one wants to lug around a PC computer to play a multiplayer game.

    There is a place for everything for everybody,

    BTW, I have been playing games since the 80's on all devices and still do, including PC.

    1. Re:Yes its true and has been by Anonymous Coward · · Score: 1

      All you Na-Sayers and old timers that don't play games on your iPhone because your PC is better, well your not the target audience, and you probably never played a game on your phone or pad.

      It's not a market, the internet has literally given companies super powers over the vast majority of tech illiterate people on this planet allowing them to effectively steal software and get paid doing it. The "Mobile revolution" isn't. It's the fact that the vast majority of the people who have phones haven no fucking idea what they are doing when they give money to gatcha games that 99% of mobile gaming is comprised of. Mobile revenue is making money off less than 1% of the customers. So while more then "half" of game company revenue is coming from mobile, it's coming from a fraction of a percent of the gaming community.

      The whole plan by big business was to trap games inside the internet and never give the software to customers ever again and they just had to wait for a new generation of kids and tech illiterate masses to come online and get fleeced. The fact that mmo's, f2p games and steam even exist is because the internet fundamentally undermines the market. As in before the internet game companies had to physically give you the entire game if they wanted to be paid, now they can "give you" part of the game and trap the code required for it to run at company HQ and force you to get permission with 99% of customers being 100's of miles away.

      That's not a market thats a radical revolution in tech undermining customers having market power to influence said companies to force the release of the software people are paying for. Many older gamers were rightfully annoyed at the rise of steam online drm but we can't influence these companies post internet because that requires physical proximity to punch said ceo and idiot game devs in the face for programming games bicycle chained to computers on the other side of the internet. It's fraud on an unreal scale that's why it's so profitable.

      The private ownership model breaks down when companies are given too much market power (aka just sit at HQ and NOT release the software send part of it through the internet to people 100's of miles away). The people who don't want these policies can't do anything about them and don't give me that "free too choose" free market bullshit. When Gabe newell of vavle corp forced drm into half life in 2004 he would have been chased out of town if gamers had physical proximity to these companies.

      The reality is big companies can just now exploit mass tech illiterate and program software in a user hostile way because angry customers cannot reach these companies, otherwise many of these practices would be dialed way back. Diablo 3 for instance would be a full game you controlled and
      Starcraft 2 would have LAN.

      All these companies are doing is that the universe has given them an easy way to commit fraud on the tech illiterate half of humanity while those of us who understand computers watch in horror as PC gaming literally is destroyed by mass idiocracy.

    2. Re:Yes its true and has been by Anonymous Coward · · Score: 0

      > BTW, I have been playing games since the 80's on all devices and still do, including PC.

      Yes, and Tiger Electronics were crap even back then and everyone knew it. Most games are crap, sure, but it must be an especially large percentage in mobile where the companies depend on ads or microtransactions to make money. Games like The Witcher, Chrono Trigger, and Deus Ex could never be created primarily for mobile. They're too high quality.

      I should probably point out that cell phones are prevalent in places where consoles or even computers may not be (such as China, which hasn't really had gaming consoles in significant numbers).

    3. Re:Yes its true and has been by Anonymous Coward · · Score: 0

      Tell yourself whatever it takes to make you feel like you've not wasted money, amirite?

    4. Re:Yes its true and has been by Anonymous Coward · · Score: 0

      Must be? Well one can see you're speaking from experience and not your a$$ .

    5. Re:Yes its true and has been by Anonymous Coward · · Score: 0

      Its not as bad as you would think and it's designed for those devices and the graphics are way better than you think.

      This wasn't always the case, as with console games, mobile gaming has evolved into something more mainstream with the increase in quality and a large amount of innovation.

    6. Re:Yes its true and has been by UnknownSoldier · · Score: 4, Insightful

      > Its not as bad as you would think and it's designed for those devices and the graphics are way better than you think.

      Yes it is. It's far worse. Whales are < 2% of the customers, but make > 95% of the money for game developers.

      https://venturebeat.com/2013/0...

      5th Planet chief executive Robert Winkler revealed at the Game Developers Conference Online in 2012 that with its game Clash of the Dragons, 40 percent of revenue came from 2 percent of players who spent $1,000 or more. Ninety percent came from those who spent $100 or more, and the top whale had spent $6,700.

      As an ex-professional game developer 95+% of mobile games are crap

      * Hurry-up-and-wait gaming that constantly nag you
      * Exploitative predatory tactics such as gambling (loot boxes), in-app-purchases, and ads.
      * Mobile games tend not to respect your time, money, or space.

      There ARE games that don't exploit the players:

      * Hidden Folks
      * Limbo
      * Minecraft
      * Terreria
      * The Room (and all its sequels)
      * The Witness
      *etc.

      You have to look, but they are there.

      > No one wants to lug around a PC computer to play a multiplayer game.

      Uh, that's what mobile gaming is -- by definition.

      This is ignoring the fact that some games just DON'T work (well) on a mobile. i.e. Let me know when I can play:

      * Starcraft 2
      * World of Warcraft

      on a phone.

      Mouse + Keyboard is vastly superior for some games.

      Mobile gaming is here to stay. That's NOT the problem. The problem is the exploitative behavior.

      It is bullshit like this is driving the mobile games straight into the ground.

    7. Re:Yes its true and has been by UnknownSoldier · · Score: 1

      > Its not as bad as you would think

      Yes it is.

    8. Re:Yes its true and has been by Anonymous Coward · · Score: 0

      > Its not as bad as you would think and it's designed for those devices and the graphics are way better than you think.

      Yes it is. It's far worse. Whales are < 2% of the customers, but make > 95% of the money for game developers.

      https://venturebeat.com/2013/0...

      5th Planet chief executive Robert Winkler revealed at the Game Developers Conference Online in 2012 that with its game Clash of the Dragons, 40 percent of revenue came from 2 percent of players who spent $1,000 or more. Ninety percent came from those who spent $100 or more, and the top whale had spent $6,700.

      As an ex-professional game developer 95+% of mobile games are crap

      * Hurry-up-and-wait gaming that constantly nag you
      * Exploitative predatory tactics such as gambling (loot boxes), in-app-purchases, and ads.
      * Mobile games tend not to respect your time, money, or space.

      There ARE games that don't exploit the players:

      * Hidden Folks
      * Limbo
      * Minecraft
      * Terreria
      * The Room (and all its sequels)
      * The Witness
      *etc.

      You have to look, but they are there.

      > No one wants to lug around a PC computer to play a multiplayer game.

      Uh, that's what mobile gaming is -- by definition.

      This is ignoring the fact that some games just DON'T work (well) on a mobile. i.e. Let me know when I can play:

      * Starcraft 2
      * World of Warcraft

      on a phone.

      Mouse + Keyboard is vastly superior for some games.

      Mobile gaming is here to stay. That's NOT the problem. The problem is the exploitative behavior.

      It is bullshit like this is driving the mobile games straight into the ground.

      ... I guess I only play games in the 5% then, like any other platform (THANKS Steam Greenlight).
      Warhammer Quest, Neuroshima Hex, Settlers of Catan, Smash Up, Exploding Kittens, my favorites.

      Whales, we care because? Some people buy tons of Steam games on sale and never play them. On $3000 computers, bitching about frame rates until rounds of performance patches and driver updates come out.

      Who said phones need to run Starcraft or WoW, you just came out of nowhere with that.

      So keep your keyboard and mouse??

      This whole post is strangely combative.

      Oh and I'm a Linux administrator, so that makes me an expert on stuff.

    9. Re:Yes its true and has been by mentil · · Score: 1

      Fear not, AR virtual keyboards are on the way soon. Once phones ditch screens, and just have an AR interface, mobile game interaction will improve (make a throwing motion with your arm to aim that pokeball, etc.).

      --
      Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    10. Re:Yes its true and has been by cyn1c77 · · Score: 1

      No one wants to lug around a PC computer to play a multiplayer game.

      There is a place for everything for everybody,

      BTW, I have been playing games since the 80's on all devices and still do, including PC.

      If no one wants to lug around a PC, then there really isn't a place for everybody, eh?

      If you RTFA and look at last figure (I know, I know...), you will see that console and PC game units ($ of market) have actually kept their shares or possibly even grown slightly. However, mobile gaming use has exploded.

      So your assessment isn't really correct. Some people like to play on PCs. Some like to play consoles. An increasing number of people are playing games on their mobiles, which implies that mobile gaming is actually exploiting new customers or situations, not taking away from the existing gamer pool.

      Personally, I think mobile gaming is great, but only when I am sitting on the toilet. Basically, it's good for me to poop on!

    11. Re:Yes its true and has been by Anonymous Coward · · Score: 0

      The "you need to lug a PC" argument is bollocks since portable conosles have existed since a long time ago. The PSP, which is 10 years old, already had ad hoc multiplayer. Later ones, such as the 3DS, have full online capabilities.

      Any portable console beats the crap out of a mobile phone for gaming*.

      (*) Since I said "any", yes, even the Atari Lynx :-P

  11. Define 'mobile gaming' games for me, please? by Rick+Schumann · · Score: 1

    I do not have (or want) a smartphone or any gaming consoles -- and in fact I stopped bothering to PC game at least 15 years ago (last game I bothered with was Warcraft 2). So when they're referring to 'mobile gaming', do they mean these 'twitch games' people play on their phones? Or something else?

    1. Re:Define 'mobile gaming' games for me, please? by Anonymous Coward · · Score: 0

      I think 'mobile gaming' is more an umbrella term that essentially means any game that runs on a phone or tablet, but they may also be including handheld gaming platforms such as Game Boy and PSP which would further inflate the numbers.

      That 'gaming' itself is such a vague term does not help.

    2. Re:Define 'mobile gaming' games for me, please? by UnknownSoldier · · Score: 2

      > So when they're referring to 'mobile gaming', do they mean these 'twitch games' people play on their phones?

      Not just twitch games. Those and more.

      * Hurry-up-and-wait games
      * Social Games which are neither social, nor games
      * Games that exploit players with loot boxes, and dual currencies.
      * Games with IAP (In-App-Purchases) and RMT (Real-Money-Transactions) which the Desktop and Console industry sucked righted up.

      Mobile Games = anything not on a desktop, laptop, or console; that is, Mobile games are anything playable on (smart) phones, tablets.

      While 99% of the mobile space is crap that exploits the fuck out of people there are a few gem that respect the players' time, space, and money.

    3. Re:Define 'mobile gaming' games for me, please? by Rick+Schumann · · Score: 1

      So, in other words, most of it is utter garbage? That's what it's sounding like.

    4. Re:Define 'mobile gaming' games for me, please? by UnknownSoldier · · Score: 1

      Yup.

      The exact same problem in the Games Industry can also be seen in Movies and Music with how formulaic everything has become.

      Anytime a creative market gets popular its gets monetized up the wazoo and the suits drive it into the ground sucking the soul of it along the way. News at 11.

      The mobile space is just the latest fad.

    5. Re:Define 'mobile gaming' games for me, please? by Rick+Schumann · · Score: 1

      Excuse me for rambling on a bit here (feel free to stop reading if you like), but: When smartphones first started coming out, I still gave a damn about computers in general, writing code, creating things for myself, and I thought, "Wow, that could be pretty cool, I'd like to write software that runs on something like that, it'd be cool to have something that portable that's like a miniature computer!" then I discovered how locked-down and limited they were because they're phones. Lost interest completely. Then tablets came out, and I was just basically "Meh.." about those, then the iPad, and I thought to myself "Touchscreen only? Oh god why? And it's Apple, so it's about as locked-down as smartphones, what's the point?". Nothing has improved. It's all just 'appliances' now. No fun allowed. I'd rather ride my bike. Seriously, computers stopped being fun when I couldn't break out a soldering iron and put together one from parts into a general purpose system. It's all too commericialized, monetized, and dumbed-down for the average consumer. I actually preferred it when it was 'user hostile' instead of 'user friendly'.

  12. Same game on mobile and desktop by Anonymous Coward · · Score: 0

    I have my game Blade Master of Mibu on both mobile and desktop. I find no one is willing to spend a cent on mobile but still make the occasional sale for desktop.

  13. PC And Console Games Have Become Booooring by dryriver · · Score: 1

    The people who finance AAA Console and PC games insist on having the same 6 types of game made over and over again. Same game mechanics. Same storylines. Same types of characters. Same game engines, 3D graphics styles and graphical effects. Same physics engines. Same online modes. Same Steam/Origin/Uplay DRM tether. Same in-game purchases, loot boxes and other crap. They have taken a Stallion that was very beautiful and muscular and could run really fast, and beaten it to death with metal pipes to make profit, pretty much. Its the same crap over and over with minor variations. Its frustrating and boring and expensive at the same time. Mobile gaming on the other hand allows people - some of whom have no experience of the gaming of the 1980s, 1990s and early 2000s at all - to relive the magic of the 8 Bit / 16 Bit / 32 Bit gaming of that era. The games are fun, colorful, experimental, diverse, challenging and satisfying. I am reminded of a time when one day you'd get something like Midwinter 2, then Mortville Manor, then R-Type or New Zealand story, then Speedball 2 or Ski Or Die, then Powermonger or Flood, then It Came From the Desert, then Alone In The Dark, then SimAnt, then Car and Driver or Indiana Jones And The Last Crusade or Lemmings or Cannon Fodder or or or or.... Both people who were not born yet when those games were made, and older people who were not into computer gaming back then, are getting to relive something very much like that Golden Age of Gaming where small teams made greatly satisftying games with little to no corporate interference. PC and Console is in pathetic shape right now by comparison. No innovation. No experimentation. No freedom to try new things. No "customer is King" attitude. No regard for what gamers actually want. Very high expense though - both the games and the hardware. PC and Console is going to drop to about 24% of the market in the next 5 years in my estimationg. Many older gamers I know have stopped upgrading their PCs and only touch their Consoles occasionally. They do game on smartphones and tablets increasingly though. The AAA game developers have pretty much committed Harakiri, while thousands of smaller mobile developers are thriving.

    --
    Why did the chicken cross the road? Because Elon Musk put an AI chip in its head.
    1. Re: PC And Console Games Have Become Booooring by Anonymous Coward · · Score: 1

      I agree with everything except the last part. As a mobile game developer you only make money if 1. You have a massive advertising budget because high user volumes is required to make money from IAP and ads 2. You won the app developer lottery and somehow it went viral organically. Like capitalism, the top 1% make 95% of the wealth
      Also there are an overwealming number of mindless tapping games that seem to be popular. I think mobile games are shit too

    2. Re:PC And Console Games Have Become Booooring by UnknownSoldier · · Score: 1

      > The people who finance AAA Console and PC games

      Why are you ignoring indies that don't exploit players???

      Best Indy Games:

      * Minecraft
      * Terraria

      Or more recent ones like:

      * AM2R
      * Braid
      * Castle Crashers
      * Cave Story
      * Cuphead
      * Fez
      * Inside
      * Limbo
      * Path of Exile
      * Super Meat Boy
      * Stardew Valley
      * The Witness

      > PC and Console is in pathetic shape right now by comparison. No innovation. No experimentation

      AAA games yes, but indies ARE trying new stuff.

    3. Re:PC And Console Games Have Become Booooring by sad_ · · Score: 1

      Yes, and since i have steambox for gaming, i mostly am gaming indies because they are the best represented on that platform (there are also AAA, but not like on windows where you get 10 of those each month).

      Anyway, my steambox is by far the best 'console' i've had for a long time. the games are fun and oiginal or at least try something different or new.

      --
      On a long enough timeline, the survival rate for everyone drops to zero.
  14. Point-and-click games is all by tepples · · Score: 1

    In fact, there's a whole slew of great mobile games that won't translate well to a controller - the likes of Jetpack Joyride, Collossotron, Threes, plenty of table games etc.

    Jetpack Joyride is a flappy game, and flappy games are ultimately clones of the "Balloon Trip" mode in Balloon Fight for the Nintendo Entertainment System. There's a Threes clone for NES by tsone, titled 2048 . I had to look up Colossatron, and everything I see in a gameplay video looks doable with a mouse, an analog stick, a Nintendo 3DS touch screen, or a Wii Remote.

    And it's perfectly fine - the best games on any platform make use of the platform's best features and try not to imitate features that don't exist

    In other words, one- or two-button or point-and-click games. Game designs under that restriction have on the whole tended to be more shallow than games using a keyboard or a gamepad.

  15. Not Game Boy or PSP by tepples · · Score: 1

    Read the summary. The "mobile" figure is "including smartphones and tablets, but not dedicated gaming handhelds" such as the Nintendo 3DS and PlayStation Vita.

    1. Re:Not Game Boy or PSP by Rick+Schumann · · Score: 1

      I wasn't confused about the 'platform', I was unclear on the 'software'.

  16. Metroid II != indie by tepples · · Score: 1

    One slight correction: Your list included AM2R, a port of Metroid II. Metroid II is a first-party Game Boy game from Nintendo, which was released when Nintendo dominated handheld video gaming. That looks way more AAA than indie to me. Had it instead been an original IP, it would have been indie.

    1. Re:Metroid II != indie by UnknownSoldier · · Score: 1

      AM2R is NOT a port -- it is a fan remake, aka an indy.

      Milton "DoctorM64" Guasti is a sound technician who used Game Maker to create AM2R without Nintendo's permission.

    2. Re:Metroid II != indie by tepples · · Score: 1

      without Nintendo's permission.

      Which is why I cannot count it.

    3. Re:Metroid II != indie by UnknownSoldier · · Score: 1

      Doesn't change the fact that a bunch of indies made it.

  17. I can't afford it anymore by fponias · · Score: 1

    I was into mobile gaming before every game was infested with frustrating microtransactions, free-to-play mechanics, or built in ads. Now it seems like everything wants me to pay it money to continue playing or it punishes me with waiting for another turn in 20 minutes. Even Angry Birds retroactively added microtransactions. So few games have an option to buy a full version to disable the "constantly harass you for money feature" that I've given up on the platform. That and most games eat up my battery so I either have to play attached to the wall or I get 30 minutes of playtime before my device dies.

    Unfortunately, this monetization of everything has spread to the AAA segment of gaming and I can't even play my $60 game in peace without it also begging me for money. I thought I'd escaped this practice when arcades fell out of favor ... but I guess it was hibernating.

    On the plus side: I've been reading books and playing table-top games a lot more lately.

    1. Re:I can't afford it anymore by Anonymous Coward · · Score: 0

      > Now it seems like everything wants me to pay it money to continue playing

      Are you familiar with the novel concept of arcade machines? :-)

  18. A dollar here, a dollar there; all impulse buys by Anonymous Coward · · Score: 0

    A dollar here, a dollar there; all impulse buys. How many of these mobile gamers are actual gamers? I'd be interested to see the numbers of people who buy these games, play them a few times, then never touch them. I'm a dedicated console and PC gamer, but I'll be brutally honest with you and say that I have quite a number of games on my phone, but I can count on one hand the number of times I've launched each game. If I wasn't a pirate, I'd have wasted a crazy amount of money on all the games I've put on my phone that I don't actually play.

  19. HTC Vive... by Archfeld · · Score: 1

    WOW, that does look cool. Too bad my PC does not meet any of the specs :( I may have to work some overtime to get a new gaming rig and then look into this. Not sure I've seen any new titles I'd really want to play that badly though.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:HTC Vive... by JThundley · · Score: 1

      Elite: Dangerous might scratch your descent itch, it's a really well done VR game although the game feels unfinished and lacks content. There are lots of fun games, I'm into the counterstrike clone with realistic weapon reloading, there's also lots of wave shooters like the good Serious Sam game. A lot of fun and whacky experiences. A lot of the games are rushed to market since this is such a new area, which means they don't have great graphics, which means they'll run on your older system :)

  20. Giants Chasing the Money by mentil · · Score: 1

    This is why former Japanese heavyweights like Konami are exiting the console games business and focusing on mobile; if you can slap a new coat of paint on the same game design, you can save tons of money. Oh and then you can fire your designers like Kojima.
    If it weren't for sequels, Square-Enix and Capcom would've gotten out of the console games business as well. Look at how few new IPs they've created in the last 15 years, it's depressing.
    It seems like Platinum Games is the only AAA-ish Japanese developer taking risks with new IPs. Suda 51 and Team ICO keep being given money, somehow, despite bleeding cash (boutique exclusives?).

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Giants Chasing the Money by Daralantan · · Score: 1

      Originally Konami was exiting gaming because of a gambling law that was going to pass in Japan. They wanted to get into gambling and focus harder on pachinko machines. That law didn't pass, now they are slowly trying to get back into gaming somewhat.

  21. The Base template for ALL phone and tablet games. by Anonymous Coward · · Score: 0

    Tap Tap, Tap Tap Tap , Tap Tap Tappity Tap Tap Tap.

    Pay 1 dollar for more Taps
    Pay more than one dollar for Extra Special Taps

    Tap Tap, Tap Tap Tap , Tap Tap Tappity Tap Tap Tap.

    rinse repeat ad infinitum

  22. Re: The Base template for ALL phone and tablet gam by Anonymous Coward · · Score: 0

    You forgot swipe

  23. lolno by Anonymous Coward · · Score: 0

    No. I can assure you PC gaming will once again make up the majority of revenue this year, as with every year.

  24. Did China steal your lunch money? by Anonymous Coward · · Score: 0

    Is that you WindBourne?