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New Commercial Amiga 500 Game Released

Mike Bouma writes: Pixelglass, known for their "Giana Sisters SE" game, has released a worthy new game for the Amiga 500, called "Worthy." Here's a description of this cute action puzzler: "Assume the role of a fearless boy and collect the required number of diamonds in each stage in order to win the girl's heart! Travel from maze to maze, kill the baddies, avoid the traps, collect beers (your necessary 'fuel' to keep you going), find the diamonds, prove to her you're WORTHY!" Time to dust off that classic Amiga or alternatively download a digital copy and use an UAE emulator for your platform of choice. Have a look at the release trailer.

21 of 123 comments (clear)

  1. I never acrually had A 500 by rossdee · · Score: 2

    But I did have a 1000, then a 2000 and a 1200

    But that was many years ago, I didn't bring the Amigas with me when I migrated (legally) to America 16 years ago.

    1. Re:I never acrually had A 500 by corezz · · Score: 2

      Lucky bastard in living outside N. America where the Amiga was viewed and treated as a TITAN in computing and gaming. As a kid i wished i lived in Europe at the time. It seemed like everyone overseas completely understood the power and potential of the Amiga. Not so much in USA though. Canada was a bit better -- many people had it here.

    2. Re:I never acrually had A 500 by Bert64 · · Score: 4, Interesting

      There were quite a few games back in the day where the game itself ran fine on A1200 (or A4000, accelerated amigas etc), but the copy protection scheme didn't and caused the game to crash. Cracked versions ran just fine, while legitimately purchased versions crashed.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:I never acrually had A 500 by fuzzywig · · Score: 2
      "But as I recall if you removed a disk without unmounting it first it was easily corrupted and unusable"

      Not sure who told you that, but no, unless it was trying to write as you ejected it, it was fine. Even if you did corrupt a disk, the rest of it was still readable, only the file that it had been trying to write would be damaged.

  2. Why is this news? by Zedrick · · Score: 4, Interesting

    There are still commercial games being released for the C64 every year (+ smaller free games). I don't follow the Amiga-scene as closely as the C64, but surely it's the same there?

    Not complaining about the Amiga getting some attention on slashdot, I just don't see why it's news.

    1. Re: Why is this news? by TJHook3r · · Score: 4, Interesting

      News to me! Had no idea these platforms were still supported and if supporting a system that was 'obsolete' more than 20 years ago is not nerdy, then I'm handing my card in!

    2. Re:Why is this news? by corezz · · Score: 5, Insightful

      From following many 8-bit retro computers i'd say C64 and Amiga are the two most active. About the same level in terms of new software releases. As for new hardware though Amiga has a lot more out and coming out than C64. For many hear on /. we have had Amigas (and C64's incidentally) growing up so news like this is fantastic. Gets me more excited to buy/donate/take part in such a project because it brings back great memories. I wouldn't have known about this release if it wasnt posted here. So at least for me, this post helped.

    3. Re: Why is this news? by tlhIngan · · Score: 2

      News to me! Had no idea these platforms were still supported and if supporting a system that was 'obsolete' more than 20 years ago is not nerdy, then I'm handing my card in!

      Well, they aren't supported - the companies behind these platforms are long dead (except maybe Apple), and the platforms dead.

      However, just because the machines are effectively dead, doesn't 'mean there isn't still a fan community. And better yet, a lot of these platforms are still readily available, because they were made in such quantities that there are plenty hidden in attics and basements and still plentiful at swap meets

      And of course, there are emulators. Almost all these new releases may come on floppy discs or cartridges and also digital download.

      Practically any common 8-bit platform has new releases for it - the Atari 2600, C-64 (and other Commodores - VIC-20, C-128), NES, game boy, etc.

    4. Re:Why is this news? by Mike+Bouma · · Score: 4, Interesting

      I think it's good to include some more light-hearted news items from time to time. Sam's Journey on the Commodore 64 is IMO newsworthy as well, it put a smile on my face just like Worthy. :-)

      Sam's Journey release trailer:
      https://www.youtube.com/watch?...

      Retrogaming is still big. I would really love to see a new Amiga home computer which covers such games, maybe using SDL/AmigaOS4/PPC like A-Eon is working on (A1222/Tabor).
      http://blog.a-eon.biz/blog/

    5. Re: Why is this news? by sproketboy · · Score: 2

      Check out the 8 bit guy on youtube. He just released a RTS game on C64.

    6. Re: Why is this news? by tlhIngan · · Score: 2

      Serious question: how well can a developer get paid writing C64 games? Are these part time projects or can a developer afford to work on these full time?

      It's been a long time since I've done any C64 programming. Is it possible to find the C64 Programmer's Reference Guide or some of the Compute's books online? Those were very helpful for learning C64 programming.

      One scene I was involved in and I'm sorry to say is pretty much dead is TI calculator gaming. There are still a few releases, but most of the developers have moved on and new ones haven't entered the community at nearly the same rate. I have fond memories of the old Zshell games and, later on, some of the really good games released for the TI-89.

      No, just like the 80s, most software developed for these platforms were developed by hobbyists.

      You're going to need a regular day job. The 8-Bit Guy on YouTube released a game last year, and made about 1000 copies of his game for C64 (at least the materials - boxes and such. Manuals and disks he replicates himself). They sold quickly, but he's been hesitant to order a new print run in case they hang around far too long. (Of course, he has a "baggie" version of his game with the disk and manual in a plastic bag, again, like the 80s).

      The market is small, and it's really easy to get into. Usually that's a recipe for disaster as it leads to an influx of poor quality software, but it's a niche small enough that it doesn't generally attract much attention. The tools are easy to get and really easy to develop for these days (since most emulators have really good debuggers, and yes, you're developing in emulators because you can assemble/run/debug much quicker on your desktop PC (with nice high res screen, quality keyboard, etc) than to write it out on your C-64 and debug and assemble there.

      If you're lucky, you'll make a couple hundred bucks out of it. Like I said, hobby money.

  3. Quite a few commercial games actually by Anonymous Coward · · Score: 4, Insightful

    There have been quite a few commercial titles for the Amiga in the last few years actually, shipped on floppy disks in a fancy box with user manual just like back in the day.

    Not published by the giants like Psygnosis and DMA Design, but individuals and smaller publishers, but nonetheless there are still a few handfuls of newly made games published since 2010.

    Of all the old dead computers, the Amiga is remarkably alive. There's even new hardware being made for it even today.

  4. Awe was Synonymous with Amiga by corezz · · Score: 2

    Ahh yes the wonderful memories. (I had in chron order: Amiga 500, Amiga 2000, Amiga 1000, and finally the Amiga 1200 ... i also ended up buying a friend an Amiga 3000 so he could do pro video work with Video Toaster, which he later repaid me -- sometime when i had the Amiga 2000. Amazing times.

    If i'm not mistaken the PC was in CGA 4 color mode with beep-beep speaker sound. Mac's were in black and white. While the Amiga 500 was doing things in 4096 HAM graphics modes, full multi-tasking, and with stereo sound. Just to name of few of its brilliant architecture.

    Just to show my support and respect for that machine I will go buy the game now

  5. For all 1MB Amigas by 91degrees · · Score: 2

    You mean I need to buy a RAM upgrade just to play this game!? Damn!

  6. Re:Trapped in Amiga Hell by Anonymous Coward · · Score: 5, Informative

    Chip RAM and Fast RAM. (Chip RAM is more flexible and accessible by the custom chips for audio/video; Fast RAM is only accessible by the CPU. Fast RAM is faster (because the CPU is never held up by the custom chips.)

    While Chip RAM is a necessity, Fast RAM isn't. A normal Amiga 500 will have 512kB of Chip RAM.

    Trust me, compared to the wonderful world of EMM386.EXE with Conventional, Expanded, Extended and Himem, Amiga memory management is not tricky.

    And, yeah, BIOS is a PC term. ROM is the generic term, and on an Amiga, it's called Kickstart. Workbench 1.3 runs with Kickstart 1.3. Workbench 2 with Kickstart 2. In fact, in reality, the "OS" is mostly stored in Kickstart (ROM). (Classic example, the program that runs the entire user interface shell (explorer.exe in Windows terms) is a mere 6 KB. No, it's not some literally incredible compression and hand coded assembly feat -- it actually just kicks off code that's stored in ROM.)

    What that boils down to is the Kickstart and Workbench boot disks should match. And, as for 'virtual hard disks', On the Amiga 500, often home computers of this era didn't have hard disks (stupidly expensive things at the time, especially as they were SCSI based) so it was far more normal to boot from floppy disk. Later on, with Amiga 1200s, IDE disks became available and booting/running from HDD became far more normal.

    Basically; you're used to modern PCs where the ROM is only the very basics and the OS is generally loaded off disk; whereas most other computers of that era (especially Macintosh, Amiga, Atari, Commodore 64) are more load from ROM based. (Although frequently they did need a disk to boot from, that disk didn't have anywhere near the entire operating system.) These preconceptions probably didn't help you!

    Yes, Macintoshes worked the same. It wasn't till much later that MacOS was mainly loaded off disk.

    (And, no, Wikipedia is wrong, kickstart is not just the boot firmware. It's more than that. After all, it contains Exec, which is the real kernel of the Amiga operating system. Of course, it was common for Amiga games to ignore the operating system and interact directly with hardware - frequently, a reset / reboot was the only way to exit a game!)

  7. Re:Slashvertisement by nogginthenog · · Score: 2

    I'd say it's news for geeks. It's a polished new release for a 32 year old platform.
    The guy ain't gonna make megabucks from this, it's only sold 140 copies so far.

  8. Re:Trapped in Amiga Hell by squiggleslash · · Score: 4, Informative

    I think blaming the Amiga for problems setting up an emulator is a little unfair. There are several versions of the Amiga, and each came with a ROM and the correct disks for that ROM. If you bought an operating system upgrade, you'd get the right ROM and right disks with it. Additionally, the disks for older operating systems generally worked with newer ROMs.. There was nothing difficult about it. The term "BIOS" is inappropriate, the ROM contained the core operating system, not merely the bootloader and I/O library a BIOS contains.

    One other thing to note is that people running games generally didn't run the disk part of the operating system. The game would run directly from the disk, the computer booting right into it.

    RAM... it wasn't hard for actual users in practice and there weren't "more classifications of RAM than DOS did". DOS had various types of memory which literally could not be interchanged - applications that used "extended" etc RAM had to use it. For the most part, with the exception of one type of usage, both (or all three, if you count low address space non-chip RAM) types of RAM were interchangeable. The "exception"? Chip RAM had to be used for anything that involved graphics or audio. And that was it.

    Ultimately though it sounds like either your emulator didn't have built-in profiles supporting the stock Amigas, or did but you choose to tweak them in the same way a novice might start tweaking hardware settings in a PC emulator. If the former:

    Amiga 500: Kickstart 1.3 + 512k chip RAM + OCS
    Amiga 500+: Kickstart 2.04 + 1Mb chip + ECS
    Amiga 1200: Kickstart 3 + 2Mb chip + AGA

    If you want to run games, that's enough. You don't need anything else. If you want to use it as a serious machine, you'll ideally need the same version of the disk part of AmigaOS as your ROM.

    --
    You are not alone. This is not normal. None of this is normal.
  9. Re:Trapped in Amiga Hell by narcc · · Score: 3, Insightful

    Good luck with that. You can get away with correcting typos, but changing anything more significant than that is damn near impossible and not worth the hassle. Too many users, with too much free time, have too much of their ego wrapped up in 'their' articles.

  10. Re:Trapped in Amiga Hell by BadDreamer · · Score: 4, Informative

    There will be no constant swapping. Multidisk games for the Amiga were pretty much uniformly very smart about that. And swapping disks in the emulator is a keypress away, it's really smooth and simple.

    Patching will not require a hard disk install; usually installing to hard disk on the Amiga means copying the files over. There is no registry, not even any ini files, just a directory with files. You can patch those files and put them on the disks again, or even patch on the disks.

    It's very far from a typical step. It's almost completely unheard of. And it is very amusing you complain about "emulate the AmigaOS API" since games do not use AmigaOS. They go directly on the hardware.

    The only reason you had to "faff with it" was because you decided to do you. Seriously, don't blame the Amiga for something the Amiga makes dead simple, and the amulator makes dead simple, but which you decided to make difficult.

    Running Amiga games on an Amiga emulator makes DOSbox seem complicated. What you did was the equivalent of installing Windows 3.1 on DOSbox to be able to run a pure DOS game.

  11. Re:Trapped in Amiga Hell by AmiMoJo · · Score: 2

    If you want an easy solution then Amiga Forever packages up the WinUAE emulator, the ROMs, a launcher, pre-installed OS images and a bunch of other goodies.

    For most games you just double click on their name in the launcher and play.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  12. Planet X2! by Layzej · · Score: 2

    Here's a new real-time strategy game developed last year by the "8-bit guy" for the Commodore 64: http://www.the8bitguy.com/plan...

    I'm not sure they're getting rich on this, but if you're nostalgic and love to code... why not?