WHO Gaming Disorder Listing a 'Moral Panic', Say Experts (bbc.com)
The decision to class gaming addiction as a mental health disorder was "premature" and based on a "moral panic," experts have said. From a report: The World Health Organization included "gaming disorder" in the latest version of its disease classification manual. But biological psychology lecturer Dr Peter Etchells said the move risked "pathologising" a behaviour that was harmless for most people. The WHO said it had reviewed available evidence before including it. It added that the views reflected a "consensus of experts from different disciplines and geographical regions" and defined addiction as a pattern of persistent gaming behaviour so severe it "takes precedence over other life interests." Speaking at the Science Media Centre in London, experts said that while the decision was well intentioned, there was a lack of good quality scientific evidence about how to properly diagnose video game addiction.
My God! They've stopped watching television commercials. Something must be done! Think of the childrens' revenue!!
When children play role-playing games, they aren't learning about real life.
Most children don't have fully competent parents, apparently. So there is no one to teach them.
The decision to class gaming addiction as a mental health disorder was "premature" and based on a "moral panic," experts have said.
This is a misleading sentence suggesting WHO had no experts working on it./p
Why would this be so hard to diagnose compared to for example the diagnostic criteria from the DSM-IV for 312.31 (Pathological Gambling)?
A. Persistent and recurrent maladaptive gambling behavior as indicated by at least five of the following
1. is preoccupied with gambling (e.g., preoccupied with reliving past gambling experiences, handicapping or planning the next venture, or thinking of ways to
get money with which to gamble)
2. needs to gamble with increasing amounts of money in order to achieve the desired excitement
3. has repeated unsuccessful efforts to control, cut back, or stop gambling
4. is restless or irritable when attempting to cut down or stop gambling
5. gambles as a way of escaping from problems or of relieving a dysphoric mood (e.g., feelings of helplessness, guilt, anxiety, depression.
6. after losing money gambling, often returns another day in order to get even (“chasing” one’s losses)
7. lies to family members, therapist, or others to conceal the extent of involvement with gambling
8. has committed illegal acts, such as forgery, fraud, theft, or embezzlement, in order to finance gambling
9. has jeopardized or lost a significant relationship, job, or educational or career opportunity because of gambling
10.relies on others to provide money to relieve a desperate financial situation caused by gambling
B. The gambling behavior is not better accounted for by a Manic Episode.
Subcategories include...
Leeroy Jenkins syndrome
Ganking
Camping respawn points ...
What they are saying is not that gaming leads to addiction but rather some addicable people make gaming their addiction.
This is unquestionably true.
You can say the same thing about cleaning your ears with a Q-tip or sucking on a lollypop.
People who use drugs are not neccessarily addicts. People who abuse drugs often are addicts.
And so we need a category to describe, Q-tip fixation, drug addiction, and gaming addiction.
Unwanted compulsive behaviour is also different than compulsive behaviour. If it's unwanted but not under control it is a problem and so they classify it as such.
okay everybody can calm down now.
Some drink at the fountain of knowledge. Others just gargle.
That can be called a 'hobby', depending on how extreme we're talking.
defined addiction as a pattern of persistent gaming behaviour so severe it "takes precedence over other life interests.
That's the definition of a hobby. I have several hobbies in my own life that I strongly prioritize over other things I could be doing but that doesn't make them harmful. Quite the opposite actually. For it to be an addiction, with the negative implications one thinks of when using the word addiction, there needs to be some sort of measurable harm beyond mere opportunity cost.
I'm sure there are people who have a pathological interest in playing video games to the point where they start neglecting health, hygiene, relationships, work, bills, etc. Once you get to that sort of point then we can talk about addictions and mental health disorders. Not really different than any other sort of addiction in that regard. I'm not sure video game addiction is really measurably different from someone who simply watches WAY too much TV so I wonder if it is a pointless distinction.