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WHO Gaming Disorder Listing a 'Moral Panic', Say Experts (bbc.com)

The decision to class gaming addiction as a mental health disorder was "premature" and based on a "moral panic," experts have said. From a report: The World Health Organization included "gaming disorder" in the latest version of its disease classification manual. But biological psychology lecturer Dr Peter Etchells said the move risked "pathologising" a behaviour that was harmless for most people. The WHO said it had reviewed available evidence before including it. It added that the views reflected a "consensus of experts from different disciplines and geographical regions" and defined addiction as a pattern of persistent gaming behaviour so severe it "takes precedence over other life interests." Speaking at the Science Media Centre in London, experts said that while the decision was well intentioned, there was a lack of good quality scientific evidence about how to properly diagnose video game addiction.

83 of 159 comments (clear)

  1. Moral panic: by Narcocide · · Score: 5, Funny

    My God! They've stopped watching television commercials. Something must be done! Think of the childrens' revenue!!

    1. Re:Moral panic: by viperidaenz · · Score: 1

      They've got that covered with in-game ads and product placements.
      Fear not.

    2. Re:Moral panic: by gweihir · · Score: 1

      Yeah, probably. Or maybe some religion did suffer by people doing something they actually enjoy instead of compulsively praying to some irrational fantasy.
      Follow the money. There are enough "experts" that are up for sale to justify anything if the price is right.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  2. The real issue: by Futurepower(R) · · Score: 4, Insightful

    When children play role-playing games, they aren't learning about real life.

    Most children don't have fully competent parents, apparently. So there is no one to teach them.

    1. Re: The real issue: by Anonymous Coward · · Score: 2, Insightful

      Real life is just a role playing game.

    2. Re: The real issue: by ozduo · · Score: 1

      True I learned my life skills playing Postal 2.

      --
      I got to the chocolate box before you, that's why the hard ones have teeth marks.
    3. Re:The real issue: by ShanghaiBill · · Score: 5, Insightful

      When children play role-playing games, they aren't learning about real life.

      Children also are not learning about real life when they listen to pop music, watch sitcoms on TV, or play with Legos. Nothing in real life is as simple and logical as Legos.

      Most children don't have fully competent parents, apparently.

      Competent parents don't join in moral panics. There is no evidence that video games are particularly harmful. I use "positive parenting", so my kids have a list of required things (homework, chores, enrichment activities) and not a list of prohibited things. Their free time is their own.

    4. Re:The real issue: by CaptainDork · · Score: 1

      If you have credentials, please present them.

      WHO is including all of the planet.

      Most children ...

      Where did you get data on more than 50% of the children on the planet?

      How do your findings include children without parents?

      What does your study say adult gaming addiction?

      Also, role playing is actually a way to teach.

      Role models do it all the time.

      --
      It little behooves the best of us to comment on the rest of us.
    5. Re:The real issue: by Kjella · · Score: 4, Interesting

      When children play role-playing games, they aren't learning about real life. Most children don't have fully competent parents, apparently. So there is no one to teach them.

      You could say the exact same thing about TV, most series and shows aren't exactly realistic and deadbeat parents certainly isn't new so I don't see how this generation is worse off than the last. If you're gaming you're at least thinking a bit for yourself rather than mindlessly watching a show, so I think you're slightly better off than before even though playing Overwatch isn't exactly important life skills. The problem is more that through modern gaming metrics it's a finely tuned addiction machine with levels, gear, achievements, daily challenges, special events, loot boxes, XP bonuses and various tricks to poke and prod you into playing more. And now I'm old enough to see through it that I'm being manipulated, but not at 15 and probably not in my 20s either. One more round, one more level, one more trinket. We are kinda simple beings though when they tickle the brain's reward centers.

      --
      Live today, because you never know what tomorrow brings
    6. Re: The real issue: by Anonymous Coward · · Score: 2, Funny

      How do I change my character's class mid-game?

    7. Re:The real issue: by CrimsonAvenger · · Score: 1

      hey queer their will be no weeding cake for you! democrats. the biggest hypocrites in the world. just and FYI: i hate all political parties and religions other than FSM!

      There.

      An.

      And I'm none too fond of adults who can't spell....;-p

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    8. Re:The real issue: by ShanghaiBill · · Score: 1

      I wouldn't allow my 25 year old kid to play out that game if I felt that they weren't fully capable of knowing the difference between a game and real life.

      A two year old knows that pixels on a screen are not real life.

      If GTA was really as harmful as you claim, there would be evidence to support your claim. There isn't.

      Since computer games became widespread, youth crime has DECLINED DRAMATICALLY. So there is no broad correlation. Specific studies have failed to find any causal effect.

      Proper parents know and practice evidence based reasoning. So should you.

    9. Re: The real issue: by bursch-X · · Score: 1

      The real issue is the assumption that every pastime must teach you about real life. Well, it doesnâ(TM)t. Sometimes you want that escapism, or you just want to chill and goof around.

      --
      There are two rules for success:
      1. Never tell everything you know.
    10. Re:The real issue: by Kohath · · Score: 1

      Children spend lots of time “learning” in school. Since when is school like real life?

    11. Re: The real issue: by Zontar+The+Mindless · · Score: 2

      I've done it 2 or 3 times. And I don't think I'm especially remarkable in that regard.

      --
      Il n'y a pas de Planet B.
    12. Re:The real issue: by Narcocide · · Score: 1

      The auction house in World of Warcraft taught me more about the real value of money than anything my parents or teachers could muster in the era before online gaming. I guess maybe that just supports your point about incompetent parenting, though.

    13. Re: The real issue: by Narcocide · · Score: 1

      Funny. World of Warcraft has an applicable lesson here too; Visit your class trainer. Be prepared to spend a lot of money to unlearn everything you thought you already knew.

    14. Re:The real issue: by Narcocide · · Score: 1

      You'd best step the fuck off of LEGO. They don't deserve to be lumped in with your shitty mind-control programming

    15. Re: The real issue: by bickerdyke · · Score: 1

      How do I change my character's class mid-game?

      You stand in front of a mirror and declare that your new class is now either:
      Douchebag,
      Shithead or
      Jerkoff

      Those are your current choices, given your stats.

      Yes. "Influencer" and "youtuber" are only available as prestige classes.

      --
      bickerdyke
    16. Re:The real issue: by mapkinase · · Score: 1

      > Nothing in real life is as simple and logical as Legos.

      Challenge accepted. Now, what do I do: simplify life in a Fascist autocracy or make Legos illogical?

      --
      I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
    17. Re:The real issue: by mapkinase · · Score: 3, Interesting

      The problem is that gaming takes much more of your "real" life as a kid: learning physics and mathematics and programming and biology: you know, stuff that matters.

      I am old and I do not have time for gaming and, oh, boy, isn't that a time sucking activity. When I binge Frasier in upteenth time I can do it in background. Have you ever tried playing game in the background?

      Books and gaming are 100% time sucking activity while music and TV/movies are more tolerant to that.

      We went from hard hitting heroin escapism of books to soon to become (with advent of Internet streaming on your side second screen) light ganja addiction to movies and TV to the heroin on steroids: gaming.

      Back to childhood. Childhood is not supposed to be "happy". It is supposed to be very difficult and demanding, stressful and painful and if you are under delusion of giving your kids happy childhood, good luck suing your 30-year old son out of your basement. In the past people brought kids because they really needed them as a base for a quiet dignified childhood, now people make kids as pets, to groom them and play with them.

      Kids are not pets. Stop spoiling them with bullshit activities, be tiger dads and helicopter moms.

      And there bloody is no such thing as "teenage rebellion", it's a Western invention of degenerate lousy parents.

      --
      I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
    18. Re:The real issue: by mapkinase · · Score: 1

      *quiet dignified old age

      --
      I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
    19. Re: The real issue: by houghi · · Score: 1

      Step 1. Start wearing different clothes, like a dress. You will notice that oeople start reacting different.

      --
      Don't fight for your country, if your country does not fight for you.
    20. Re:The real issue: by drinkypoo · · Score: 1

      ". Nothing in real life is as simple and logical as Legos."

      Except engineering. Legos seem deceptively simple but how many assembly combinations are possible with the average kit? Given the ways you can put them together, it must be in the billions at least.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    21. Re: The real issue: by houghi · · Score: 1

      The thing that was asked for was change of character and that is what you got in a small doses. Keep up that "fire hazard" and you will be without a job very soon. Then the real transformation of your character begins. With no income it is as if you start playing a whole different game.
      And all that because you decided to change one thing.

      --
      Don't fight for your country, if your country does not fight for you.
    22. Re: The real issue: by iggymanz · · Score: 1

      Bookworms are addicted to bookreading, I've been known to go on 20 hour binges

      Shame on you for suggesting those addicting pressed woodpulps.

    23. Re: The real issue: by iggymanz · · Score: 2

      Ah, real life skills in the workplace, the most successful are expert at fucking over other people

    24. Re: The real issue: by Mashiki · · Score: 1

      Training. How else? In a RPG, skills aren't handed out to you. In life they aren't either. The difference between the two is that while you're playing the RPG for enjoyment, it usually glosses over the hard work required to get there. Though there are some games that have a near-realistic training period, Eve is a good example of this. People like to call it the spreadsheet simulator, but you get nowhere without investment into the character you've created.

      The problem? Some games let you pay your way to success, and that doesn't happen in real life unless you're whoring yourself out, or being such a scumbag that everyone hates you. Or in the rare case that society has created special rules for you, see affirmative action policies that discriminate against particular races of people(whites and asians mainly).

      --
      Om, nomnomnom...
    25. Re:The real issue: by Dragonslicer · · Score: 1

      When children play role-playing games, they aren't learning about real life.

      Yeah, all they're doing is assembling a team of people with a wide of variety of skills and working together to accomplish their goals. There definitely isn't any real-life use for skills like that.

    26. Re:The real issue: by Zephyn · · Score: 1

      You'd best step the fuck off of LEGO.

      Yeah. Those corners hurt!

    27. Re: The real issue: by Anonymous Coward · · Score: 1

      Childhood is not "supposed to be" anything other than formative years. It certainly doesn't have to be the unpleasant experience you seem to have had. The level of happiness in a childhood is rooted in the actions, attitudes and circumstances of the parent and child.

    28. Re: The real issue: by iggymanz · · Score: 1

      Nope, just went to library often to feed the addiction.

      The only thing close to "loot boxes" were from popular mail order electronics stores, for a few dollars got surprise mix of useful components worth ten times or more the price.

  3. Re:I disagree by johanw · · Score: 1

    I have a breathing addiction. I can't stop doing it for even 5 minutes.

  4. Experts by manu0601 · · Score: 3, Insightful

    The decision to class gaming addiction as a mental health disorder was "premature" and based on a "moral panic," experts have said.

    This is a misleading sentence suggesting WHO had no experts working on it./p

    1. Re:Experts by gweihir · · Score: 1

      There is no doubt some experts were involved. There is extreme doubt these experts were actually qualified experts for the question at hand. The whole thing sound like political decision-making by committee, not by anything even remotely resembling a valid scientific process.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    2. Re:Experts by mapkinase · · Score: 1

      That's because BBC turned into a stinking tabloid.

      --
      I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
    3. Re: Experts by iggymanz · · Score: 1

      Oh it is not a propaganda organ of the government any more? Wow

    4. Re: Experts by mapkinase · · Score: 1

      It's a merger. Tabloid - PTB - prols.

      --
      I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
  5. Isn't this just like any other addiction? by ISayWeOnlyToBePolite · · Score: 4, Insightful

    Why would this be so hard to diagnose compared to for example the diagnostic criteria from the DSM-IV for 312.31 (Pathological Gambling)?

    A. Persistent and recurrent maladaptive gambling behavior as indicated by at least five of the following
    1. is preoccupied with gambling (e.g., preoccupied with reliving past gambling experiences, handicapping or planning the next venture, or thinking of ways to
    get money with which to gamble)
    2. needs to gamble with increasing amounts of money in order to achieve the desired excitement
    3. has repeated unsuccessful efforts to control, cut back, or stop gambling
    4. is restless or irritable when attempting to cut down or stop gambling
    5. gambles as a way of escaping from problems or of relieving a dysphoric mood (e.g., feelings of helplessness, guilt, anxiety, depression.
    6. after losing money gambling, often returns another day in order to get even (“chasing” one’s losses)
    7. lies to family members, therapist, or others to conceal the extent of involvement with gambling
    8. has committed illegal acts, such as forgery, fraud, theft, or embezzlement, in order to finance gambling
    9. has jeopardized or lost a significant relationship, job, or educational or career opportunity because of gambling
    10.relies on others to provide money to relieve a desperate financial situation caused by gambling
    B. The gambling behavior is not better accounted for by a Manic Episode.

    1. Re:Isn't this just like any other addiction? by ISayWeOnlyToBePolite · · Score: 1

      They got pressure from religious groups to have disorders listed on a case-by-case basis. If you make the mistake of calling "mental health disorder" any behaviour so severe it takes precedence over other life interests, then the most fervent believers would be considered sick.

      This sounds plausible. If you have any links to articles/diskussions on this I'd appreciate it.

    2. Re:Isn't this just like any other addiction? by gweihir · · Score: 1

      Simple: Not many people do actually suffer it and the low numbers are not enough to support a nice, self-aggrandizing panic. Hence the criteria had to be specially hand-crafted to identify more "sick" people.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    3. Re: Isn't this just like any other addiction? by houghi · · Score: 1

      Yes, just lie any other addiction. Yet before this people couuld claim that gaming can not be addictive. Now they can not anynore.
      Bit like drug use. If your country will do anything about it is a different matter.

      --
      Don't fight for your country, if your country does not fight for you.
    4. Re:Isn't this just like any other addiction? by Mashiki · · Score: 1

      Not really. Because I can apply 5 points of those to gear heads(people who work on cars obsessively) for example. Or people who repeatedly build new PC's for themselves, even if they don't game, or even people who are bookworms. Really though it seems more to me that the old entertainment world is worried more about video games replacing them then anything else. The gaming market it bigger then Hollywood for example, the stigma of being a gamer/geek/nerd that most of us lived through the 70's, 80's, 90's, and part of the 00's with no longer exists. People want to be gamers, geeks, nerds, it's been trendy as fuck.

      The entry barrier point for gaming is so low now that it's silly. And the return amount for a single game vastly outstrips any medium except books. A good book can easily cost $10-20, but give you 40-70hrs of enjoyment. A single video game that costs $50-70 can give you 200-300hrs of enjoyment on a single play through(I'm looking at you Skyrim, Fallout: New Vegas, Stellaris) and so on. Even more playtime with mods, F2P games or P2W(like Star Trek Online) can give thousands of hours, and you don't drop a single penny into it.

      --
      Om, nomnomnom...
    5. Re:Isn't this just like any other addiction? by swb · · Score: 1

      Just speaking as a parent of a 13 year old, I can say that controlling my kid's desire to play Fortnite scores about 7-8/10 on those questions. It probably hasn't devolved into a totally destructive addiction because he hasn't snuck out to other kids' houses to play or attempted to restore access to the PS4 when it has been taken away by mom and dad.

      1) When he can't play, he will watch videos about Fortnite and often engages mom and dad in conversations about new Fortnite weapons, skins, etc.

      2) Wants to spend money on skins, etc.

      3) "5 more minutes"

      4) "Why can't I play? There's nothing else to do." pouting, moping, etc.

      5) Iffy here, although when we find out about bad grades/missing assignments (days/week later) it seems to correlate with high levels of desire to play

      6) Definitely seems more motivated to keep playing if he gets killed early

      7) Caught lying more than once about how long he has been playing/when he was supposed to stop (mom said 8, he tells dad 9..)

      8) This hasn't happened.

      9) High levels of game play correlated with missing homework & poor school performance, albeit cause/effect confusion

      10) "If I can buy this in-game thing, I will pay you back, do extra chores, etc"

    6. Re:Isn't this just like any other addiction? by Anonymous Coward · · Score: 3, Informative

      So, I was involved with DSM-5 (you could look up my name but I'm not telling).

      You're right that this could probably lumped in with gambling, because in terms of learning schedules they're very much the same (e.g., both have variable reinforcement schedules). Many games are essentially gambling.

      The DSM (and ICD) to some extent tends to be horribly conservative though. Some of this is maybe well-founded, because of real concerns over overpathologizing, but some of it has to do with the scientific culture in formal institutions of psychiatry and clinical psychology, which tends to be focused on superficial aspects of behavioral patterns.

      There's lots of aspects of this that are messed up, though. "Addiction" probably isn't quite the right word for either gambling or gaming problems though, because the neurobiological pathways are different from those involved in drug use problems. They're probably their own thing. There's a history of people in the field of behavioral sciences and out of the field making well-meaning models or metaphors, and then taking them very literally. E.g., there are some things about gambling and pathological gaming that are like drug addictions, and other things that are different, and other things that are probably more like compulsions. It can both be a problem and sort of like and sort of not like any of those things. People need to start being comfortable with any given behavioral phenomenon being its own thing, while having elements in common with other things.

      It's pretty clear that some people do have gaming-related behavioral problems. Do you need a separate disorder for it in the DSM or ICD though? Maybe or maybe not, but I'm not sure that the answer to that question is entirely scientific. It's sort of scientific and sort of not. There are an quasi-infinite number of ways for someone to have mental illness, but we don't specifically label them all, for example.

    7. Re:Isn't this just like any other addiction? by ISayWeOnlyToBePolite · · Score: 1

      So, I was involved with DSM-5 (you could look up my name but I'm not telling).

      You're right that this could probably lumped in with gambling, because in terms of learning schedules they're very much the same (e.g., both have variable reinforcement schedules). Many games are essentially gambling.

      The DSM (and ICD) to some extent tends to be horribly conservative though. Some of this is maybe well-founded, because of real concerns over overpathologizing, but some of it has to do with the scientific culture in formal institutions of psychiatry and clinical psychology, which tends to be focused on superficial aspects of behavioral patterns.

      There's lots of aspects of this that are messed up, though. "Addiction" probably isn't quite the right word for either gambling or gaming problems though, because the neurobiological pathways are different from those involved in drug use problems. They're probably their own thing. There's a history of people in the field of behavioral sciences and out of the field making well-meaning models or metaphors, and then taking them very literally. E.g., there are some things about gambling and pathological gaming that are like drug addictions, and other things that are different, and other things that are probably more like compulsions. It can both be a problem and sort of like and sort of not like any of those things. People need to start being comfortable with any given behavioral phenomenon being its own thing, while having elements in common with other things.

      It's pretty clear that some people do have gaming-related behavioral problems. Do you need a separate disorder for it in the DSM or ICD though? Maybe or maybe not, but I'm not sure that the answer to that question is entirely scientific. It's sort of scientific and sort of not. There are an quasi-infinite number of ways for someone to have mental illness, but we don't specifically label them all, for example.

      Hope you're reading this. Thank you for the explanation, whoever you are.

    8. Re:Isn't this just like any other addiction? by Dragonslicer · · Score: 1

      They got pressure from religious groups to have disorders listed on a case-by-case basis. If you make the mistake of calling "mental health disorder" any behaviour so severe it takes precedence over other life interests, then the most fervent believers would be considered sick.

      This sounds plausible.

      No it doesn't. The only way someone could be enough of a "fervent believer" that it would be classified as a mental health disorder is if it interferes with their ordinary life, including keeping a job. Most religious institutions that would exert that kind of pressure would much rather have members that have full-time jobs and are therefore paying their membership dues, tithes, etc.

    9. Re:Isn't this just like any other addiction? by Dragonslicer · · Score: 1

      Not really. Because I can apply 5 points of those to gear heads(people who work on cars obsessively) for example. Or people who repeatedly build new PC's for themselves, even if they don't game, or even people who are bookworms.

      Which 5 criteria? Being restless or irritable when prevented from doing their hobby is the only one that I can see being at all possible that doesn't indicate a serious problem.

  6. Subcategories include... by tlambert · · Score: 4, Funny

    Subcategories include...

    Leeroy Jenkins syndrome

    Ganking

    Camping respawn points ...

    1. Re:Subcategories include... by tlambert · · Score: 1

      Only three subcategories?
      lol, psychology n00b.

      Missing the "..."?
      lol, punctuation n00b.

  7. Re:Who cares by Anonymous Coward · · Score: 1

    The definition allows authorities to jail a gamer in a mental institute.

  8. Re:What about... by Anonymous Coward · · Score: 1

    Exactly. The implications of the line "takes precedence over other life interests" are utterly stupid. What, you mean like any other hobby or activity some people have a high degree of passion for?

    This nonsense was written by sad individuals who don't possess the ability to have passion for anything. In fact they can't even imagine it. So when they see it in other people, they think it must be a disease.

    They are pathetic.

  9. difference between use and abuse by goombah99 · · Score: 5, Interesting

    What they are saying is not that gaming leads to addiction but rather some addicable people make gaming their addiction.

    This is unquestionably true.

    You can say the same thing about cleaning your ears with a Q-tip or sucking on a lollypop.

    People who use drugs are not neccessarily addicts. People who abuse drugs often are addicts.

    And so we need a category to describe, Q-tip fixation, drug addiction, and gaming addiction.

    Unwanted compulsive behaviour is also different than compulsive behaviour. If it's unwanted but not under control it is a problem and so they classify it as such.

    okay everybody can calm down now.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:difference between use and abuse by bluefoxlucid · · Score: 2

      Pretty much yeah. Compulsive disorder can manifest as hoarding cats, reading books, or playing video games. Yes, people do stay up until 5am reading novels and destroy their lives because they can no longer function; compulsive reading disorders were well-recognized a few decades ago, before people decided reading was some kind of holy art.

    2. Re:difference between use and abuse by rtb61 · · Score: 1

      What is the actual problem and what are the symptoms of the problem. The problem itself can also be interpreted differently based upon what is considered socially normative. This to the point that, 'is the individual sick or is society sick', the problem and the symptoms of course people behaving in an 'unhealthy' fashion, with regards to the own physical health and well as the perceptions of mental health of the society of which they are a part.

      So gaming addiction a problem or simply the symptom of a problem. The problem being the need for the person to mentally escape from their society due to the negative interactions they have with their society and seeking that escape via gaming. Inherently we do live in an insane society bound by capitalism, where one persons capital worth is worth more than an infinite number of other people's lives (the police can kill one, or ten or one hundred, one thousand etc. people to stop them robbing a building with other people's money even when no lives are under threat). We oppose the existence of our own species for greater capital worth, that is psychopathic and insane, it just is. Hence it creates negative social interactions which drive many to escape, whether via computer games, drugs, alchohol or even suicide.

      The cure for society is clear, the removal of psychopathy (psychopathic capitalism) from it's makeup, it is the problem, gaming addiction is just one of many symptoms.

      --
      Chaos - everything, everywhere, everywhen
    3. Re:difference between use and abuse by bluefoxlucid · · Score: 1

      People seeking to escape tend to have other issues not caused by their route of escape. For example: drug addicts tend to have social and financial issues which, while exacerbated by drug abuse, are nevertheless still there without the drugs. Addiction and compulsion on their own can be internally-manifested, and can consume a person with no other troubles in life; the diagnosis is different depending on whether it's internally or externally triggered.

      Inherently we do live in an insane society bound by capitalism, where one persons capital worth is worth more than an infinite number of other people's lives (the police can kill one, or ten or one hundred, one thousand etc. people to stop them robbing a building with other people's money even when no lives are under threat).

      That's not capitalism. Capitalism is just control of industry by private interests so as to allow operation for individual gain. This tends to produce good results when properly constrained, and bad results when unconstrained.

      Remember that people economize: they seek to obtain the most ends for the least means. That's capitalism: give less, get more. It's not a zero-sum game, either, as we can do more with less and so can have more while expending less. The main problem we see in developed societies is one of distribution: it's fine that some people have a lot and great that we have so much per person, but why do some people have so very little themselves?

      Great capitalist nations include Iceland, Denmark, Norway, Sweden, and Finland. Strong, egalitarian social structures; powerful social safety nets; and an economic foundation which protects against disruption. Private ownership of the means of production with strong factor market regulation and little product market regulation bring worker's rights, excellent wages, and wealth-generating economic growth which actually reaches people--and they still have super-rich folk anyway.

    4. Re:difference between use and abuse by Sumus+Semper+Una · · Score: 1

      What they are saying is not that gaming leads to addiction but rather some addicable people make gaming their addiction.

      This is unquestionably true.

      You can say the same thing about cleaning your ears with a Q-tip or sucking on a lollypop.

      True. But at least nobody would be crazy enough to make a business model that is solely profitable based on 1 in 5,000 sealed Q-tip boxes containing a gold-hued Q-tip...

  10. Ridiculous by William+Baric · · Score: 1

    A man who believes he's really a woman and ends up mutilating his body is perfectly normal, but playing some video games a bit too much is a mental disorder.

  11. "takes precedence over other life interests." by Shemmie · · Score: 4, Interesting

    That can be called a 'hobby', depending on how extreme we're talking.

    1. Re:"takes precedence over other life interests." by mapkinase · · Score: 1

      That's not a definition of a hobby.

      --
      I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
  12. Games not all bad. Problems with manipulation. by Futurepower(R) · · Score: 1

    " If you're gaming you're at least thinking a bit for yourself rather than mindlessly watching a show..."

    I don't play role-playing games, but I have young acquaintances who do. I agree that they do seem to feel a lot of freedom to think for themselves.

    "The problem is more that through modern gaming metrics it's a finely tuned addiction machine with levels, gear, achievements, daily challenges, special events, loot boxes, XP bonuses and various tricks to poke and prod you into playing more. And now I'm old enough to see through it that I'm being manipulated, but not at 15 and probably not in my 20s either."

    I agree with that.

  13. Science is not a "consensus" game by gweihir · · Score: 1

    That would be politics. Using a "consensus of experts from different disciplines and geographical regions" is a fail in science, unless strictly limited to qualified experts in actually strongly relevant areas. This mainly shows that the WHO does either not understand science or that the practice has been annihilated by politics within it.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Science is not a "consensus" game by bluefoxlucid · · Score: 1

      Using a consensus of a single discipline of experts from a single geographical area will get you cultural bias. Relevant expertise in various disciplines overlapping with the study of addictive behavior pathology provides valid input and, along with geographical spread, breaks discipline- and geography-based cultural fixations.

      Bringing in a mechanical engineer for a psychology problem is irrelevant, however.

  14. Re:What about... by Narcocide · · Score: 1

    Television. Exactly. How is that shit not worse by many orders of magnitude? I'll tell you how; the status-quo and the establishment's revenue stream. This is a "new money" vs "old money" battle using morality as a proxy war.

  15. To many disorders by Anonymous Coward · · Score: 1

    The problem is that there is a hundred disorders to represent every possible manifestation of what seems just to be all something like an obsessive disorders, the actual symptoms aren't unreasonable, if a kid dies because he doesn't want to get up from his computer as was the case of a kid in South Korea, that clearly unhealthy, its just you can take out the reference to video games and substitute any of the things that people get an unhealthy obsession with, what would the difference between video game addition, gambling addition, sex addition, hording, and a hundred things, the only reason there seems to be for breaking them out into a hundred specific conditions is for issuance coverage.
    I also personally don't like addiction being used for anything that isn't an explicit biochemical addiction like opiates, caffeine etc, they should be labelled obsessive disorders or something like that, the general public certainly see its like this and when you use terms like sex addition, it invites cynicism. Though I guess the the argument against that is its ultimately all biochemical.

  16. Not a disorder? by quantaman · · Score: 1

    But biological psychology lecturer Dr Peter Etchells said the move risked "pathologising" a behaviour that was harmless for most people.

    Well if that's the criteria for not being a disorder I guess we can cross off alcohol and opioids (ie, medical painkillers) off the list of medical addictions.

    --
    I stole this Sig
    1. Re:Not a disorder? by drinkypoo · · Score: 1

      Only if you take as a given that those things don't harm most people who use them. For alcohol this is especially doubtful, since it's toxic.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Not a disorder? by bluefoxlucid · · Score: 1

      In psychiatry, a behavior isn't a disorder unless it causes harm. For example: you can have various forms of dementia and contain them with cognitive behavioral therapy. If you've responded to the minor hallucinations and odd thinking of a schizophrenia-spectrum disorder by no-selling it, it's not (negatively) affecting your life and your ability to thrive, so it's not a psychiatric disorder.

  17. compulsive behavior should be a broad category by OrangeTide · · Score: 1

    compulsive behavior that is legitimately harmful should be categorized by the severity and not by the topic of compulsion. Certainly a game addict would receive different treatment to a gambling addict. That does not mean that the media's pop psychology ought to construct an exhaustive list to scare people. And the difference in disorders does matter so that each individual should get individual treatment because the causes of the compulsion varies between individuals and what is effect in treatment also varies.

    --
    “Common sense is not so common.” — Voltaire
  18. Does anybody else see the irony... by mapkinase · · Score: 1

    ... of name calling a name calling? WHO labeled gaming whatever-it-is a "disorder" and "expert" labeled that labeling "moral panic"?

    --
    I do not believe in karma. "Funny"=-6. Do good and forbid evil. Yours, Oft-Offtopic Flamebaiting Troll.
  19. Perhaps reality is the problem? by rapjr · · Score: 1
    > When children play role-playing games, they aren't learning about real life.

    So classify real life as a source of mental illness and start prescribing cures for it! Reduce competition and encourage learning until you get it right rather than awarding effort with failing grades, allow more flexible deadlines, no working late to get it done, teach politeness and charm, and much more. People avoid reality for a reason. Saying it is what is and you can't change it is stupid because reality is obviously infinitely malleable. Make reality fun!

  20. Hobby? by sjbe · · Score: 4, Insightful

    defined addiction as a pattern of persistent gaming behaviour so severe it "takes precedence over other life interests.

    That's the definition of a hobby. I have several hobbies in my own life that I strongly prioritize over other things I could be doing but that doesn't make them harmful. Quite the opposite actually. For it to be an addiction, with the negative implications one thinks of when using the word addiction, there needs to be some sort of measurable harm beyond mere opportunity cost.

    I'm sure there are people who have a pathological interest in playing video games to the point where they start neglecting health, hygiene, relationships, work, bills, etc. Once you get to that sort of point then we can talk about addictions and mental health disorders. Not really different than any other sort of addiction in that regard. I'm not sure video game addiction is really measurably different from someone who simply watches WAY too much TV so I wonder if it is a pointless distinction.

    1. Re:Hobby? by Dragonslicer · · Score: 1

      defined addiction as a pattern of persistent gaming behaviour so severe it "takes precedence over other life interests.

      That's the definition of a hobby. I have several hobbies in my own life that I strongly prioritize over other things I could be doing but that doesn't make them harmful.

      No, it isn't. "Other life interests" are not alternate recreational activities. Playing video games on a Sunday afternoon instead of going to the beach, playing golf, or making furniture in your basement is not an addiction. "Life interests" are things like going to your job or taking care of your children.

  21. Caffeine abuse also a listed disorder by eggstasy · · Score: 1

    Because if you drink 20 cups of coffee per day you're probably self-medicating for ADHD or depression, and suffering from massive side effect such as anxiety and insomnia.

  22. Best way to diagnose? by InvalidsYnc · · Score: 1

    Just ask the people that are around them. I would have been diagnosed as addicted at one point in time. All of my free time was spent in front of the PC playing some stupid MMO or another. I ate my meals there, I waved at the fam on my way through the house after work as I settled myself in front of the computer, I pretty much didn't do much else. I've since learned techniques to solve my MMO addiction, but unfortunately those techniques bleed over into everything else where I find it hard to be interested in much of anything for very long (that's good and bad). Anyway, family and friends know when a person is addicted (granted, like anything else, some will be diagnosed as such when really they aren't quite there yet).

  23. Re:IMMORAL by bluefoxlucid · · Score: 1

    This is basic conspiracy theory, but likely cultural. The world isn't run by a bunch of people initiated into a secret society to ensure more advertising is beamed into your eyeballs.

  24. Must Level Up.. by neoRUR · · Score: 2

    Just a sec I will post a comment, just after I level up...

  25. generational by DarthVain · · Score: 1

    Yes, and D&D was a problem, and before that rock and roll...

    Though I will say, that some parts of video games have some addiction issues. But that has nothing to do with "Video Games" but rather gambling, and gambling addiction is already a thing. A lot of smart people have built into games various things now like "loot boxes" which is really just gambling for kids. The same way that you might call a video slots a video game. They got tricky about it linking it indirectly to other insidious things like micro-transactions rather than a direct, here is my money, now roll those dice!

    So it isn't a video game issue, but there are certain video games that have gambling elements that might be addictive enough to cause concern.

  26. Violence and acceptance of violence? by Futurepower(R) · · Score: 1

    The role-playing games I've seen people play have involved violence and acceptance of violence.

  27. "Life interests" by sjbe · · Score: 1

    No, it isn't. "Other life interests" are not alternate recreational activities.

    Yes it is. It's not JUST recreational activities but the term is sufficiently broad as to cover nearly every human endeavor. I understand that they probably mean the more critical life tasks but that isn't what they said. If "life interests" is some sort of secret code among researchers in addiction then they need to come up with a new term.

    "Life interests" are things like going to your job or taking care of your children.

    Life interests means a lot of things. Even for critical tasks like a job or caring for children there is a LOT of room for variation in performance before it really can be classified as an addiction problem. Let's not pretend that parents always prioritize their children over their own entertainment or that they always take their jobs seriously. I've had plenty of employees call in sick because they were out too late at a bar the night before. Lots of people are shit parents who value their own amusement over family.

  28. Re:It is artificial disorder by sabbede · · Score: 1

    I wonder how many of the subjects were teens getting in trouble for playing games when they were supposed to be studying. Should we call everything fun that people might do instead of things that aren't fun addictions?

  29. Re:pot meet kettle by sabbede · · Score: 1
    Funny or probability? Nearly half of the world's population follows an Abrahamic religion. If a religious person commits an atrocity, the odds of them being Christian or Muslim vs. say.. Hindu are 3:1.

    If we're talking about Western history from the 5th century to the 19th, every atrocity except for the Hunnic and Mongol invasions were perpetrated by followers of an Abrahamic religion because everybody from Iberia to India, and from Sweden to the Sahara, was either Christian, Muslim or Jewish. Thus they define the bulk of our history.

    Oh, I left out the Vikings. They did some pretty atrocious things before they converted.

  30. Gaming is religion. by nmo.marques · · Score: 1

    Religion should also become a mental disorder. Either way gaming is turning into religion.