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GOG Launches FCKDRM To Promote DRM-Free Art and Media (torrentfreak.com)

An anonymous reader shares a report: GOG, the digital distribution platform for DRM-free video games and video, has launched a new initiative designed to promote content without embedded DRM. The platform aims to promote GOG and other companies with a similar ethos, including those offering DRM-free music, books, and video. "DRM-free approach in games has been at the heart of GOG.COM from day one. We strongly believe that if you buy a game, it should be yours, and you can play it the way it's convenient for you, and not how others want you to use it," GOG said in a statement. While Digital Rights Management is seen by many companies as necessary to prevent piracy, GOG believes that its restrictions are anti-consumer and run counter to freedoms that should exist alongside content ownership.

17 of 150 comments (clear)

  1. DRM doesn't work by stooo · · Score: 4, Informative

    DRM is easily circumvented BS, harms legitimate users, and should be removed from the landscape.

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    aaaaaaa
    1. Re:DRM doesn't work by Z80a · · Score: 4, Interesting

      There is a piece of software that harms piracy.
      It's called steam/gog and it does work by making the original games as good or better than the pirate version by allowing you to get it as easily as the pirate version and having dedicated servers etc..
      But when you put DRM in a game, you make the pirate game better again, and you really don't want to make the pirate game better than the original game.

  2. Moving Against the Tide by mentil · · Score: 4, Interesting

    Given the broad move towards content streaming, and Kindle Unlimited, I'm not hopeful that people will increasingly move towards ownership of what media they consume. Noone cares about DRM of Netflix streams because they accept that they can't do whatever they want with the stream. Steam now allows refunds, so if the DRM prevents the game from working, you can refund it. Legally it's the EULA and not the DRM that prevents you from owning your media, and that practice is a larger problem that doesn't seem to be going anywhere either.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Moving Against the Tide by fazig · · Score: 2

      Do you really believe that there would be no copyright laws without EULAs?
      If you try copying Microsoft Office and distributing it they'll get your ass sued because of copyright infringement and not because of breaching their EULA.

  3. DRM devalues your product by Opportunist · · Score: 4, Insightful

    The value of a product is by definition what someone else is willing to pay for it. Not your asking price. Not even how valuable you consider it. I treasure the wedding ring of my grandmother and wouldn't sell it for millions, even though the average jeweler would probably only pay a few 100 bucks for it. And that is actually the price I could sell it for, not a dime more.

    The argument many companies field for DRM is that without, their product becomes easy to copy and hence worthless because it can be multiplied at the whim of the one holding it. What they fail to understand is what they're competing with. They are competing with the product being offered for free. Not legally, true, but for free. You cannot compete with 'free' on price. Unless you'd be willing to pay people to take your product, something that has rarely been done in history, at least without the added requirement to actually use it and pay that way in some other fashion.

    What you can compete on is convenience and value. DRM now devalues your product, in the eyes of the customer. With DRM, I cannot easily transport it from my laptop to my desktop, I have to enter keys or insert some physical medium somewhere or, in its worst incarnation, I have to be online all the time and maybe can't even play sensibly the first few weeks after launch because the servers the DRM wants to connect to are overtaxed. These are all problems a cracked version does not have.

    A cracked version of even the most fiendishly DRMified product can be used on any computer at any time by any person without jumping through any hoops. At worst it may even be that the buyer of a genuine copy cannot play because the DRM-Servers are not responding while someone who did not buy the game but instead got it from an illegal source can.

    This is the main danger of DRM to your product. Because here is what happens: People talk with each other. User A who bought your product, and now cannot play, talks with User B who copied it, and who will show User A how to get a copy himself. User A doesn't even feel guilty because not only did he pay good money for a product he cannot use, he feels cheated by you and has exactly zero problem with a potentially existing conscience copying the game. He paid for it, so according to his moral attitude (and, frankly, probably almost everyone else's too) he has the right to use that game. This is how he learns that copying a game isn't that difficult.

    Next time he omits the step that is of no value to him. I.e. buying the game that he then has to copy anyway to actually play it.

    DRM damages your product in the eyes of the one paying for it, i.e. the one whose opinion about the value of a product actually matters. Whether you consider it more valuable with DRM is irrelevant.

    Steam, GOG and various other online distribution channels have proven that people are willing to pay for games delivered with convenience and hassle-free. Knowing that you get the game you want quickly and easily, not having to store it locally while you don't play it, being able to transfer save games easily between computers and even to other players, a centralized modding repository and so on, these things are of value to people, and they convince them that they're better off paying a few bucks for a game rather than downloading what hopefully is the game, fiddling with it to make it work and then spend some more hours trying to figure out how to add mods or integrate someone else's save games.

    Add value to your products and people will buy them. Remove value and people will find other ways to get them in a more valuable version.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:DRM devalues your product by Opportunist · · Score: 2

      How does pirating a product devalue it? If the pirated product is passed off as a genuine one (as is the case with articles like clothing or other fashion accessories) and of inferior quality, the brand value gets damaged, this is correct. But that's also not the case with illegal distribution of software, in which the people involved usually know that they do not use the genuine product.

      The product is not any less valuable. When a million people copy your game, its value to me does not change. Either it is worth the asking price or it is not. Whether a product is offered at a different price only matters if the conditions it is offered at are identical. Where I am from, you can get internet access for pretty much any price between about 5 bucks a month and about 200 bucks a month. The product is at the surface identical: Access to the internet. With closer inspection you will notice that not only the speed offered is different but also the SLA behind it, ranging from "if it doesn't work, sucks to be you" to "it works within 5 minutes of you telling us it doesn't or we pay anything you want".

      Just because someone else is offering a product cheaper does not make your product any less valuable. Someone getting internet access for 5 bucks would not have paid 70 for yours just 'cause yours is faster or has a higher availability rating. Still you'll notice that people pay 70 bucks for better, more reliable and more comfortable access.

      If you now go ahead and make this 70 bucks product less valuable, e.g. by injecting ads, crappy tech support or requiring people to allow other customers of yours to use their wifi access point (believe it or not...), people might consider moving away from your service. Not because of the 70 bucks, but because the value they associate with your product is now lower than what they gave it without your added limitations.

      If DRM is a fear reaction of not getting a ROI, it fails miserably at this. Because if anything, it makes sure that your ROI is lower.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:DRM devalues your product by Opportunist · · Score: 2

      Value of a good doesn't necessarily equate to the end cost of the good. It's a factor, but I have the right to set whatever price I want on an item. Your only right as a consumer is to buy or not buy it. That's it.

      Slight correction. Asking price is what you mean, not value. And yes, the asking price is only influenced by manufacturing cost insofar that the cost establishes the minimum asking price (barring any cross financing), since selling below would mean that not producing is more sensible. The customer assesses the value of a product and compares the value he attributes to the product with the asking price. If the value I give a good or service is higher than the asking price, I buy. If it isn't, I don't.

      This is a shit example. That diamond in that wedding ring (or any modern one) costs the De Beers company a handful of dollars. They sell it to you for vast sums more. They do this partially by artificially restricting the availability of natural diamonds, calling lab created diamonds less valuable, and telling women that your man doesn't love you if he doesn't give you a piece of a shiny rock - specifically the TYPE of rock that De Beers says is valuable.

      Again, value is what the potential buyer gives a good or service. You, as the seller, try to find an asking price that allows for the maximum profit without going over the value the buyer attributes to the item, because if you ask for more than he considered it worth, he will not buy. Whether I (or for the matter DeBeers) says it's valuable means jack shit if the buyer doesn't see it that way. DeBeers apparently managed to convince people that the value they pretend those rocks to have is correct, so people now attribute that value to those rocks. Actually, it's even likely that DeBeers, as the seller, considers the rocks less valuable, or they would not want to sell them at the price they offer them at.

      They understand it. They also understand anonymous VPNs, TOR, shared network connections, a lack of "internet identification", and the costs associated with finding and prosecuting pirates and the subsequent punishments that make the costs extremely high for low payout. What I see time and time again from anti-DRM people is how easy the competition makes it (although in today's streaming age, most of the biggest competitors use DRM). What I don't see is anti-DRM people coming up with solutions to prevent theft or make punishment worthwhile to pursue. It's a different class of product. You can only steal the ONE car I own, but you can take my music that I spent say $5000 making and give it to 1 billion people so that it's unlikely I can recoup my costs. But more importantly if I say I want to be paid for you to listen to my music then that's my inherent right. You don't have a right to listen to it.

      The solution is to compete in value to the customer. You can't compete in asking price with someone essentially offering the product for free. That is intrinsically impossible. What you can do is offer an added value. Convenience, for example. People are very willing to pay for convenience. Apple based its success in the early 2000 on the "just works" philosophy that they managed to pull off very convincingly. Apple products were quite a bit more expensive than comparable Windows PCs, and they also suffered from a smaller software library, but the added convenience and hassle-free usability meant that they sold very well. Then there's also the "bling" aspect, also something you could learn from Apple. People want to show off, and being able to show off, so all you have to do is make buying your product "cool" and associate copying it with being poor and generally a negative style image. Make your product fashionable, but of course only when people actually buy it. Maybe add a few cool cosmetic features now and then for paying customers that can prove they bought a genuine product, and make sure that the game community actually honors this. It usually he

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:DRM devalues your product by Immerman · · Score: 4, Insightful

      You make some decent points, but I feel compelled to call you out on this one:

      >But more importantly if I say I want to be paid for you to listen to my music then that's my inherent right. You don't have a right to listen to it.

      No. Absolutely false. Once you release your music so that anyone else can hear it, sharing that music becomes their inherent right - the right to share information predates even the existence of language.

      The only thing that stops them is copyright law - a completely artificial legal monopoly granted to you, that artificially restricts their inherent rights to share information. That's granted as a social compromise designed to encourage the creation of more content, but you have absolutely no inherent right to expect it. The only inherent right you have is to either never create the music in the first place, or to never share it with anyone else.

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      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    4. Re:DRM devalues your product by Opportunist · · Score: 2

      Well, that small minority even got Amazon to stop selling it due to complaints...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. GOG is successful, despite instant piracy by BenJeremy · · Score: 4, Insightful

    They manage to thrive, even though every one of their releases immediately ends up on the torrents and other channels to download.

    That says more about the actual value of DRM than it does about piracy.

    1. Re:GOG is successful, despite instant piracy by rogoshen1 · · Score: 2

      GOG and CD Projekt succeeds because they make fantastic games (Such as the Witcher).
      They also don't abuse their customers either through nickel and dime DLC packs, or DRM and spyware.

      Other companies and platforms could take a lesson.

    2. Re:GOG is successful, despite instant piracy by greythax · · Score: 2

      That's because a pirated copy does not equal a lost sale. Most people turn to piracy because of a lack of funds, or "principle" which would prevent them from purchasing a copy anyway. Anecdotally I have seen people pirate a game of dubious quality rather than risk the funds, but I would argue that would often just be a sale and return, rather than a lost sale.

      It's like the case when an 11 yo with a 20 dollar a week allowance who downloads 1000 songs. Did the record companies loose 1000 dollars? No. At most they would have lost 20 dollars a week, but more than likely, those dollars would have went elsewhere.

      Ironically, I have seen people pirate a cracked version of a game because they didn't like the DRM scheme (out of spite), but that is anecdotal as well, and no basis for policy.

  5. DRM is not the problem by Mr.+Dollar+Ton · · Score: 5, Insightful

    There are two problems with copyrights and related rights, and both aren't DRM.

    The first problem is that the original meaning of the copyright contract - right to monopoly sales (and profits) for a LIMITED TIME in exchange for placing the work in the PUBLIC DOMAIN once the limited time is over - has been destroyed. The LIMITED MONOPOLY is today being called "intellectual property" and the effort to make it perpetual has only increased.

    The second problem is that what was essentially a CIVIL matter - the violations of the LIMITED MONOPOLY, has now been turned into a CRIMINAL MATTER.

    Thus, the society, which feeds the "IP lawyers" has been shafted twice. Once by giving up its rights on the "copyright" contract, and then by paying for its enforcement.

    DRM is just the icing on the cake of misery we suffer at the hands of the "IP lawyers".

  6. I'm a fan of gog. by Qbertino · · Score: 2

    No steam lock-down installer bullshit, no DRM, awesome games, great deals, an abundance of great old and new games, a website not built by complete morons ... All in all a very, very good e-commerce offering for digital goods.

    This is how it should be done. I'll probably support their initiative for that reason alone.

    My 2 eurocents.

    --
    We suffer more in our imagination than in reality. - Seneca
  7. Statutory rules of software copyright by tepples · · Score: 3, Informative

    The EULA is the only way you have any rights to the software *at all*.

    Without a EULA, the software would be subject to the statutory rules of software copyright. In the United States, these rules carve out exceptions for the owner of a lawfully made copy to do the following:

    - resell that copy (17 USC 109);
    - copy the software into RAM to execute it (17 USC 117(a)(1)); and
    - make private backup copies, but not distribute those copies to others (17 USC 117(a)(2)).

  8. I will never forget... by Anonymous Coward · · Score: 4, Interesting

    I purchased Carmageddon TD2000. It was an expensive game when it came out. I had a pretty beefy computer back then (for the day) but the game play was so laggy that it was basically unplayable. It was so unplayable that I read the entire manual. I noticed something that stuck a note in my mind. There were two lines (don't remember the exact words so I am paraphrasing it) that were at odds of each other. The first said that the game is copy protected. The second said that you are entitled to make one back up copy of the game. They had an email address so I emailed them about it. I asked since I am allowed to make 1 legal backup copy, but the game is copy protected, how do I do it. I was shocked when I got a reply from them. It only had two words in the email (other than my quoted text). It just simply said "You dont". Pretty much summed up what corporate thinks of the people who buy their games....

    1. Re:I will never forget... by Anonymous Coward · · Score: 3, Informative

      The 1 legal copy that you are allowed to make was not a backup copy but the copy on your computer to play the game.
      This odd phrasing was codified in laws specifically for software.