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Netflix Is the Latest Company To Try Bypassing Apple's App Store (marketwatch.com)

Netflix is testing a way for users to register and pay for the streaming service while bypassing Apple's app store and hefty commission fees. MarketWatch reports: Netflix is looking into a new sign-up approach where users in some countries are no longer able to register for streaming service. They are being redirected to the mobile web version of the app and asked to enter payment details with Netflix directly. The test is running in 33 countries, not including the U.S., through the month of September, according to TechCrunch. This comes just months after Netflix in May made billing through Google Pay unavailable to new customers, though current subscribers that pay via Google Play can continue to do so until they cancel their accounts.

71 comments

  1. HTML5? by Marxist+Hacker+42 · · Score: 1

    Isn't that what HTML5 is for, so that streaming companies can build streaming services that run in the browser instead of install on end-user machines?

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    SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    1. Re:HTML5? by fluffernutter · · Score: 1

      Streaming in a mobile browser is usually shit.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    2. Re:HTML5? by Anonymous Coward · · Score: 0

      Every single mobile browser sucks, without exception.

    3. Re: HTML5? by Anonymous Coward · · Score: 0

      My iPhone 5c streams Twitch.tv and youtube just fine in Safari and it is "ancient"...though I prefer the app for youtube. That ugly mobile interfaces actually are easier to use with just thumbs.

      Just a few weeks ago I clicked a twitch link in a youtube description and Safari opened up and just started playing the stream.

    4. Re:HTML5? by Aighearach · · Score: 2

      It was supposed to be, but the mobile processors are only powerful enough for that if you don't have advertising or other crapware running. You can't use the wifi radio to radar-track my cat's movements across the room to time blipverts for robotic cat boxes to play while the cat is pooping, and still have CPU cycles left over to render content. So the content needs to be pre-rendered, so the more important crapware can use the available resources.

    5. Re:HTML5? by squiggleslash · · Score: 5, Informative

      I think you're missing a few things.

      HTML5 supports forms of any kind, just like all versions of HTML prior to version 5. This includes credit cards. That's how you buy things from, say, Amazon.com. There is no gatekeeping authority for the web that will ban your site because you accept credit cards and charge them directly.

      Here's why that's important: Google and Apple both ban direct sales on their app stores. If you want either company to host an app in their app store, then any purchases made using the app have to go via Google or Apple, and in both cases they'll take 15% of the income.

      So:

      Android App: You are not allowed to process credit cards directly. Google takes 15%.
      iPhone App: You are not allowed to process credit cards directly. Apple takes 15%.
      HTML5 App: You can process credit cards directly. Visa/MC/etc takes 1-2.5%

      Is there any reason for Netflix not to use HTML5? Yes. HTML5 is not ideal for, say, letting users save offline copies of movies (there's probably a very ugly, unreliable, way to do it using the persistence API, but...) but otherwise - not really. All modern smartphones are capable of running HTML5 with all the DRM badness Netflix needs, for example.

      --
      You are not alone. This is not normal. None of this is normal.
    6. Re:HTML5? by wwalker · · Score: 2

      15%?! It's 30%. Both Apple and Android/Google. I'm sure larger companies like Netflix can negotiate a lower percentage, but for everyone else, it's 30%. Even Epic is releasing Fortnite for Android completely outside of the app store (on their own website), to avoid the 30% tax.

    7. Re: HTML5? by Anonymous Coward · · Score: 0

      That's actually not true entirely.

      Google has exceptions for real world items, doesn't prohibit alternate payment methods, and most importantly, can't unilaterally ban your app for trying to circumvent their restrictions - you can always host the apk on your item website

    8. Re:HTML5? by Anonymous Coward · · Score: 1

      Subscriptions that are 1 year old or older have a 15% rate:

      Google matches Apple by reducing Play Store fee for Android app subscriptions

    9. Re:HTML5? by AmiMoJo · · Score: 1

      Didn't Netflix just charge an extra 30% to cover the Apple tax once? I'm sure I remember being advised not to subscribe through the app for that reason.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    10. Re:HTML5? by Luthair · · Score: 2

      Google's terms do have this exclusion:

      Payment is for digital content that may be consumed outside of the app itself (e.g. songs that can be played on other music players).

      Netflix probably falls under this exemption

    11. Re:HTML5? by johnsie · · Score: 1

      This article isn't about streaming. It's about how people pay for their netlix account.

    12. Re:HTML5? by Marxist+Hacker+42 · · Score: 1

      No, but that is a server side problem, not a client side problem. Who you allow to log in to your server is how you do your billing.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    13. Re:HTML5? by Anonymous Coward · · Score: 0

      >Streaming is usually shit

      ftfy

    14. Re:HTML5? by Anonymous Coward · · Score: 0

      I just finished a large project where it was fairly easy to make streaming work immediately on all phones and tablets made in the past 5 years.

      The days of streaming in a mobile browser being bad are long gone.

    15. Re:HTML5? by EllisDees · · Score: 1

      Except that Google doesn't actually do this.

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      -- Give me ambiguity or give me something else!
    16. Re:HTML5? by JackieBrown · · Score: 1

      That was spotify

    17. Re:HTML5? by Anonymous Coward · · Score: 0

      This article isn't about streaming. It's about how people pay for their netlix account.

      No, it's about Netflix not wanting their streaming to suck and have an easy way for people to pay, but to also not pay Apple for either.

  2. No Netflix in Federal Supermax by Anonymous Coward · · Score: 0

    Sorry Trump traitors.

  3. Apple's business practices are shady at best by chrisvdb · · Score: 4, Interesting

    I have a startup which builds a web-based enterprise product. A year ago we launched a companion app that provides a fraction of the functionality of the desktop application, just enough to help our customers extract the key information they need when they're on the road.

    All of a sudden a few days Apple decides we have to implement in-app payments. I explained them that this is an enterprise product for an arcane industry and that our customers require quotations/invoices raised to their procurement department and would not pay several hundred to several thousand dollars through the app. They insist we have to implement in-app payments despite not helping our customers nor our business. We don't have automated billing at all, not even on our desktop product. The requested change means months of development for no value (at this point).

    No way to appeal. We can currently not update our app and if we don't implement in-app payments in an unspecified time our current version will be pulled too.

    Thanks, Apple.

    1. Re:Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      Obviously you're doing it wrong then.

    2. Re: Apple's business practices are shady at best by c6gunner · · Score: 2

      Couldn't you just drop in a button that links to the payment API and hide it somewhere unobtrusive like the "about" menu? Nobody will ever use it but that's kinda the point, right?

      I'm not an app developer but I don't see why this would take months of development. Seems like it shouldn't take more than a couple hours tops.

      (also please note that I'm not defending apple; they're obviously being dicks)

    3. Re:Apple's business practices are shady at best by arbiter1 · · Score: 0

      Reason apple wants to force you to in-app purchases is then they get to take a cut of your business.

    4. Re: Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      apple is a shitty shady company

    5. Re:Apple's business practices are shady at best by Aighearach · · Score: 2, Insightful

      They're not for business tools, Apple is toys for rich kids who are too cool to use commoner toys.

    6. Re: Apple's business practices are shady at best by rtb61 · · Score: 2

      I would suggest taking it one step further, implement it broken, let your customers know it is broken, and list it "Apple demanded in app payment system that does not work" and I would suggest putting the whole issue through the legal system. This sounds as shonky as fuck and clearly they are just trying it on, until someone sets the legal hounds on them. Their first mistake, trying to discuss the issue with Apple, once they did that, Apple knew they had them over a barrel.

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      Chaos - everything, everywhere, everywhen
    7. Re:Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      Sorry to hear this man. Apple is one hell of a shady company. So much greed in every corner of their business, over and over again. If it's not unwarrented 3.5 mm replacements then its poor quality products that break after a while and they lobby to make repairing illegal, while trying to silence owners of exploding phones.

    8. Re:Apple's business practices are shady at best by ShanghaiBill · · Score: 3, Interesting

      No way to appeal.

      Appealing is futile. Instead, just make a small innocuous change, recompile, and resubmit the app. The chance of getting the same reviewer is small.

    9. Re:Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      uhm, this doesn't make sense. If you provide an enterprise app then you can use an enterprise license(s) and distribute the app as you/your customers see fit.

    10. Re:Apple's business practices are shady at best by GerryGilmore · · Score: 1

      As someone not in the current "mobile app" market, help me to understand....
      For Apple apps specifically, is there any way to have apps available outside of Apple's store? I know that on Android, one can bypass the Google store. Is there NO other way to install an iPhone app for Apple?

      If not, again being outside this world, I'd have to give VERY serious consideration to making my app "Android-only".
      Serious question here as any business model that relies on paying 30% of revenues for, essentially, nothing makes very little sense to me.

    11. Re:Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      Does it have to be an app? I's web-based enterprise product, it looks like mobile-optimized web page is an obvious choice for "extracting the key information on the road".

    12. Re:Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      It's an app for customers not employees

    13. Re:Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      What fraction are you talking about here 9/10? 1/1? A fraction, he cries.

      Just build a mobile web site. It's quicker, you push out the updates instantly when you want, and no gatekeepers.

    14. Re: Apple's business practices are shady at best by mridoni · · Score: 2

      Leaving aside the technicalities of what chrisvdb could do with his app, I can attest that the review process is hell: you are usually talking (o writing to) to some moron who doesn't understand the implications of what they're asking, especially when you're dealing with corner cases. I had the same problem one year ago: my app is basically used in a room setting together with other apps of its kind to perform some activities (there are notifications exchanged among the apps). The Apple representative kept asking for a demo account, and I tried to explain to him in every possible way that there was no problem in supplying the account, but it would have been perfectly useless if he was the only user, and that they all had to be online at the same time. Well, since the app had to be published, I had to write a "demo mode" for the guy (several days of work plus, as a hurry-induced bonus, several regressions in the code, that I had to fix later): whenever an account belonging to a special group was used, the app would start acting on its own, faking all its actions. Of course this was not a real-word test of anything, but Apple's QA process was accomplished.

    15. Re:Apple's business practices are shady at best by tlhIngan · · Score: 1

      As someone not in the current "mobile app" market, help me to understand....
      For Apple apps specifically, is there any way to have apps available outside of Apple's store? I know that on Android, one can bypass the Google store. Is there NO other way to install an iPhone app for Apple?

      If not, again being outside this world, I'd have to give VERY serious consideration to making my app "Android-only".
      Serious question here as any business model that relies on paying 30% of revenues for, essentially, nothing makes very little sense to me.

      Well, the official way is the App Store. But there are two ways otherwise. One is via the Enterprise App Store, where you can develop apps for Enterprise users who can deploy to attached iPhones. You can't do this "unofficially" - Apple cracked down on unofficial app stores using this method to sell apps outside the app store by selling "membership" into the store.

      The other way is to use the sideload mechanism. Apple allows you to distribute your app open-source for users to compile and deploy to their devices. This has resulted in a rather large set of "unapproved" apps being made available. Of course, this requires Xcode and is Mac only.

      The last method exploits this and is mainly used by pirates - for $20 a year you can get software that will resign and load any IPA file onto your device. This method works on both Windows and Mac, but requires users to have the software.

      As for whether it's worth it or not, it's really up to you. If you like managing user accounts, payments, support, locking down your website against hacks, etc., then you're right, it isn't worth it (though all those distractions probably cost you 30% anyways)

    16. Re: Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      Also, if you don't pay Apl for a license, you have to continually resign and updates your app every week

    17. Re:Apple's business practices are shady at best by nnull · · Score: 1

      The walled garden approach has become a huge hindrance, especially when the mafia controls it. Every time I see a new Android or Apple device, the more I don't want it when I see how more locked down the device is after every release. Developing apps for these devices is no longer fun.

    18. Re:Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      Seriously - use B2B distribution to your customers, charge $0 on the store and handle all payments out of band. No issue.

    19. Re:Apple's business practices are shady at best by Daralantan · · Score: 0

      Funny. I was going to comment that I'd half expect Apple to try to block people doing what Netflix is doing. And then I find this comment and they are doing worse.... hooray!

    20. Re:Apple's business practices are shady at best by johnsie · · Score: 1

      You should have read the terms and conditions.

    21. Re:Apple's business practices are shady at best by gnasher719 · · Score: 1

      Look, it's simple. If you can purchase things that go on your device through the app, then you have to go through the App Store. If you can purchase outside of the app, and your app doesn't link to the outside payment, then you don't need it.

      You only need in-app payments for in-app sales. Remove the in-app sales.

    22. Re: Apple's business practices are shady at best by Anonymous Coward · · Score: 0

      That Apple staff is willing to spend so much time as to actually use your app before giving it a pass, is already light-years ahead of any kind of vetting one can expect from Google's store.

      If you think this is done for all apps you're deluded. This is called "sampling".

  4. Abusing stores by hcs_$reboot · · Score: 1

    Credit cards companies take between 3 to 5%. Apple and Google take 15%, and it used to be 30% until 2016!

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    1. Re:Abusing stores by Anonymous Coward · · Score: 0

      I'm a small business and I pay under 3% for card present, under 4% for online.

    2. Re:Abusing stores by Solandri · · Score: 1

      Credit card fees are only about 2%-2.5% for most small businesses. Larger corporations may be able to get below 2%. If you're paying above 3%, either you haven't bothered to get quotes from multiple processing companies, or your volume of credit card orders is extremely low.

      I still think 2% is high for the minimal amount of work that's involved handling online payments. (Credit card companies have successfully shifted the cost of fraud onto merchants. And their exorbitant interest rates pay for delinquent cardholder payments. So the only thing the processing fee has to cover is the actual payment processing, and returns/disputes.) But it's nowhere near as obscene as the 15%-30% that Apple and Google take. eBay is around 10%. Amazon is around 15%, but they do a helluva lot more than Apple or Google, including warehousing your inventory and boxing and shipping it for you.

      That said, if companies have a problem with the percentage, the proper response is to drop support for iOS. That's really the only thing that's going to make Apple change its policies. As long as companies continue to support iOS, there's no reason for Apple to lower its percentage take. It's like drug addicts complaining that to their dealer that his prices are too high.

    3. Re:Abusing stores by tlhIngan · · Score: 2

      Credit card fees are only about 2%-2.5% for most small businesses. Larger corporations may be able to get below 2%. If you're paying above 3%, either you haven't bothered to get quotes from multiple processing companies, or your volume of credit card orders is extremely low.

      I still think 2% is high for the minimal amount of work that's involved handling online payments. (Credit card companies have successfully shifted the cost of fraud onto merchants. And their exorbitant interest rates pay for delinquent cardholder payments. So the only thing the processing fee has to cover is the actual payment processing, and returns/disputes.) But it's nowhere near as obscene as the 15%-30% that Apple and Google take. eBay is around 10%. Amazon is around 15%, but they do a helluva lot more than Apple or Google, including warehousing your inventory and boxing and shipping it for you.

      That said, if companies have a problem with the percentage, the proper response is to drop support for iOS. That's really the only thing that's going to make Apple change its policies. As long as companies continue to support iOS, there's no reason for Apple to lower its percentage take. It's like drug addicts complaining that to their dealer that his prices are too high.

      Credit cards take anywhere from 2-3%, plus 30 cents per transaction. So a $1 item will cost $0.33 in transaction fees. Debit cards can be as low as 1%, but they generally take 50 cents per transaction (usually done 25 cents both ways - 25 cents sapped from the merchant, 25 cents from the user).

      So for free apps and $1 apps, 30% cut doesn't actually cover costs. And we're talking those are the majority. (Unlike say music at 99 cents, where a user will likely buy several tracks at once, most apps are purchased singly)

      And what do you get? Hosting, a payment API, software maintenance (maintaining a store with payment gateway and locking it down and protecting it against hacks takes continuous maintenance), a refund mechanism (did you know, refunds actually cost money? At the very least it's another 30 cents), customer support (want to spend an hour on the phone explaining how to click buy to a customer?). Whether it's worth it or not, a site like Shopify (which will do payment, hosting, and maintenance) already takes anywhere from 10-20% of the list price (plus anywhere from free to $500+ a year).

    4. Re:Abusing stores by EllisDees · · Score: 1

      Apple and Google both take 30%, not 15%.

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      -- Give me ambiguity or give me something else!
    5. Re:Abusing stores by hcs_$reboot · · Score: 1

      That was until 2016.

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  5. They're not bypassing the app store by mveloso · · Score: 4, Insightful

    They're not bypassing the app store, they're bypassing the in-app payment infrastructure.

    Of course you can do it. Amazon's been doing that since the kindle app came out.

    1. Re: They're not bypassing the app store by Anonymous Coward · · Score: 0

      I actually never knew and have never seen the ability to pay for nextkux via the App Store. And I've been using iPhones for 10 years and Netflix for 8

  6. I still miss flash on iPhone by Anonymous Coward · · Score: 0

    Main reason why Apple didn't allow flash on their phone is that people would have bought less games if they can just play the millions of flash games in their browser for free. Don't be fooled by other less important reasons.

    Hope Netflix succeeds. Apple needs less money. 30% is an outrageous cut to take. It's not like they work their ass off to promote the app either, all they do is basically accept payment -> copy some bytes. Google and Steam are also guilty of this outrageous percentage. It's not reasonable on any level.

    1. Re: I still miss flash on iPhone by Anonymous Coward · · Score: 0

      Maybe in your limited and ignorant brain that was the reason.

      But in the real world Flash was banned because it was (and still is) a resource hog and a HUGE security problem.

    2. Re: I still miss flash on iPhone by Anonymous Coward · · Score: 0

      Mozilla said they would reimplement it but then they didn't.
      What Flash always lacked was other implementations. Java and .NET got ones.
      Also some games are made for a QWERTY keyboard which is always annoying when keys susceptible to permutations are used.
      Otherwise it was a great platform and HTML5 failed to replace it except for videos.

  7. Been doing it for years by dohzer · · Score: 1

    I've been avoiding expensive apps and music for years by avoiding Apple and iTunes completely.

  8. Canceled by Anonymous Coward · · Score: 0

    With that I just canceled my Netflix account and deleted the app.

    1. Re:Canceled by Anonymous Coward · · Score: 0

      Nice; you are the trendy kind of non-thinker apple wants and preys on.

    2. Re:Canceled by Scarletdown · · Score: 1

      Suuuuuuuure you did.

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      This space unintentionally left blank.
  9. App store surcharge? by Bradmont · · Score: 1

    Couldn't they just increase the cost of purchases through apple's payment system to cover the fees, and display the fee as a line-item in the checkout page with a link to the web payment form? I imagine it's probably against Apple's TOS to do this, but they could maybe sneak it in as a time delay after the app is reviewed. Netflix is big enough that I have a hard time seeing Apple kick them off the store...

    1. Re:App store surcharge? by gnasher719 · · Score: 1, Interesting

      I develop an app that is free, but requires companies to pay for an expensive license. It's easy. The app is free. The customer buys a license for 100 users which allows them to print 100 invitation codes. To use the app, the user downloads the free app and enters the invitation code. For reviews, we give Apple two invitation codes (because the app is not very useful for a single user).

      The important thing where the OP probably failed is that the app never asks for money, and never links you to any website where you could pay.

    2. Re:App store surcharge? by gnasher719 · · Score: 1

      Facebook just got their VPN app removed from the store. As you would have expected, spying on their users, which is _really_ what you expect from a VPN. Not.

  10. Here's an idea: by Drewdad · · Score: 1

    Offer incentives not to register through Apple.

  11. Netflix payment by Anonymous Coward · · Score: 0

    Why in the heck would someone try to pay for Netflix with Apple Pay, Google, Amazon or PayPal ?

    I use one of my credit cards for any internet purchases that I can drop/burn in a heartbeat that has credit card protection from issuer.

  12. Steam by Anonymous Coward · · Score: 0

    *cough*

  13. Good by duke_cheetah2003 · · Score: 1

    The more companies and individuals that give the middle finger to 'App Stores' and their kin, the sooner they will go away. Abominations.