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'We Expected VR To Be Two To Three Times as Big', Says CCP Games CEO (roadtovr.com)

CCP Games, the Icelandic studio known for their long-running MMO Eve: Online (2003), shuttered their VR production studios in a surprise move last year, selling off their Newcastle-based branch behind their multiplayer space dogfighter EVE: Valkyrie (2016), and completely shutting down their Atlanta studio behind sports game Sparc (2017). Now, CEO Hilmar Veigar Petursson speaks out in an interview with Destructoid about the studio's return to traditional desktop gaming, and his thoughts about the VR landscape. From a report: In short, he thought VR would be bigger by now, and more capable of supporting a healthy multiplayer userbase. EVE: Valkyrie, the company's flagship VR game, was the result of over three years of development before becoming a day-one launch title on Oculus Rift and PSVR, arriving shortly afterwards on HTC Vive via Steam in 2016 -- a seemingly best-case scenario for any multiplayer-only game.

Under CCP direction, EVE: Valkyrie saw a number of updates designed to entice players back, including new ships, maps, and weekly events; CCP even pushed a major update to the game last year that brought support for desktop and console players, a move to help boost sales and revive the ailing VR-only playerbase. Still, the multiplayer game just didn't perform as CCP ultimately expected, and the company officially stepped back from VR shortly thereafter. "We expected VR to be two to three times as big as it was, period," Petursson tells Destructoid. "You can't build a business on that."

3 of 234 comments (clear)

  1. RE:We Expected VR To Be Two To Three Times as Big' by mandark1967 · · Score: 5, Funny

    They should use the "zoom" feature

    --
    Sig Follows: "Suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself." -- Mark Twain
  2. Re:History repeats itself by Wescotte · · Score: 5, Funny

    This will be the sixth time we have destroyed it, and we have become exceedingly efficient at it.

  3. Re:History repeats itself by drinkypoo · · Score: 5, Insightful

    Unlike other techs, VR pretty much has to be more or less "perfect" or most people aren't interested.

    I don't agree. What it has to be is either perfect, or cheap. Since it is neither of these things, it's a non-starter suitable only for tech demos.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"