Copyright Law Just Got Better for Video Game History (vice.com)
In a series of rulings, the Library of Congress has carved out a number of exemptions that will help the movement to archive and preserve video games. From a report: In an 85-page ruling [PDF] that covered everything from electronic aircraft controls to farm equipment diagnostic software, the Librarian of Congress carved out fair use exemptions to the Digital Millennium Copyright Act (DMCA) for video games and software in general. These exemptions will make it easier for archivists to save historic video games and for museums to share that cultural history with the public. "The Acting Register found that the record supported granting an expansion in the relatively discrete circumstances where a preservation institution legally possesses a copy of a video game's server code and the game's local code," the Librarian of Congress said. "In such circumstances, the preservation activities described by proponents are likely to be fair uses."
These rules are definitely good news for single-player games. "The big change for single-player games happened during the last DMCA review process in 2015, when the Copyright Office decided that museums and archives could break the online authentication for single-player titles that were just phoning home to a server for copy protection reasons," Phil Salvador -- a Washington, DC-area librarian and archivist who runs The Obscuritory, a site that focuses on discussing and preserving obscure, old game -- told Motherboard. That 2015 ruling was due to expire this year, but thanks to pressure from activists it was renewed today instead.
These rules are definitely good news for single-player games. "The big change for single-player games happened during the last DMCA review process in 2015, when the Copyright Office decided that museums and archives could break the online authentication for single-player titles that were just phoning home to a server for copy protection reasons," Phil Salvador -- a Washington, DC-area librarian and archivist who runs The Obscuritory, a site that focuses on discussing and preserving obscure, old game -- told Motherboard. That 2015 ruling was due to expire this year, but thanks to pressure from activists it was renewed today instead.
The United States has a Nazi in the White House.
Let that sink into your brain for a minute.
More to the point, why wasn't Emuparadise one?
If they legally possess the server code they probably already have permission from the publisher to ignore digital locks?
It's disgusting that we've become ok with having to beg every 3 years for our rights, and for only a few percent of them to be acknowledged, and to a crippled degree (i.e. it's still prohibited to manufacture or traffic in software to help you).
Repeal 1201! If you're running for Senate or House and you make this part of your platform, I will vote for you, even if you're wrong about a lot of other things. This ridiculous law needs to go!
... since it now doesn't matter since most developer and Microsoft and tech industry in general are pushing towards locked down computing. We're seeing the final push with windows 10+. They have already lawyered it and planted bombs in it to death anyway, there's no way publishers are going to go back to giving gamers full control of the software. We've seen the big final push from Ubisoft with the latest assasins creed and Microsoft has a huge streaming project they are working on, while releasing seriously hostile coded UWP games. This is a far cry from the 90's where we had the raw files because there was no internet they could use to steal pieces of files and game code to prevent gamers from owning nad controlling their software.
The last 20 years have been a real revolution for developers and publishers to get rid of game ownership by being able to not give the complete game to gamers because their customers can't reach them. The attack on game ownership began with ultima series back in the 90's as all PC rpg's in development were relabelled mmo's and moved over to server locked pieces of software, undermining control and the privacy of gamers as the gullible masses ate it up because they are clueless. The rise of steam, mmo's and f2p games are proof we live in an idiocracy.
Then today we have overwatch who's entire content is already on your machine but has a lootbox interface for you to gamble to 'set a flag to view the file contents' if you can't wait because they know the average gamer is a fucking computer illiterate moron.
It's almost like copyright needs a time limit. If only someone had thought of this before!
The captain of the inter-galactic house of pancakes did it! More Doritos for everyone!
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and fired a few warning shots with Steam OS and some more by bundling WINE with Steam. Nobody wants to see Microsoft take over because nobody trusts them. They've got a worse reputation with partners than Apple or even bloody Nintendo.
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It'll be pretty sweet to have a video game archive for those three years though.
Since technology changes so fast I would propose a common sense solution:
This would give commercial entities more then enough time to make money from their product.
This would give consumers the legal protection to archive ancient games.
It is BULLSHIT that 8-bit games & productive software from 1980's for the Apple, C64, Atari, etc. are STILL copyrighted. NO ONE is using them EXCEPT for collectors and us old farts.
i.e.
It SHOULD be legal to run Diablo 2 server emulators in (2000 +25 = 2025) without getting bullshit DMCA, C&D, and sued to kingdom come for wanting to play a game 25 years after the fact it first entered our culture. Blizzard has had more then enough time to make money off of it.
It SHOULD be legal to run WoW server emulators in (2004 + 25 = 2029).
Can we get a lawyer / politician who is looking out for preserving our culture???
Copyright, like patent law was expected to have a legitimate/functioning copy of the IP filed with the copyright office, since the entire purpose of it was to promote the common good and the public interest. Patents got coopted when they stopped demanding proof that the version documented and/or possessed by the copyright office was in fact a functioning example of the patent in question, and in the case of copyright was cooptd when the US joined the Berne convention, which made copyright automatic with no requirement to document or provide a copy of the copyrighted work to the copyright office, something the US government had formerly required. Furthermore the US should really increase the LOC's funding and have digital or physical warehouses to store at least two copies of all copywritten works in order to ensure no copyrighted works are lost. If someone is making money off of it the work should definitely be documented for future generations. Even if it isn't, for many non-commercial works it should be protected and backed up as well.
It's stuck in limbo...but, best FPS ever.
Wiil that work for say OS like windows XP? needed to run the game?
The os in a embedded arcade game?
Can you fake dialup or is that an FCC issue?
Say to get old golden tee online?
The TFS is wrong, and the publishers have already released a statement on the matter: "See you again in 3 years bitches!"
Copyright law won't get "better" for video game history until the exemptions themselves become just as permanent as the copyright on the games. At the very least, it won't get better until the first games developed start falling to public domain, which as of this posting will not happen in our lifetimes.
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