Intel Discloses Its Forthcoming Discrete GPU Strategy and Design Efforts (hothardware.com) (hothardware.com)
MojoKid writes: Intel has been uncharacteristically vocal about its most recent plans to enter the discrete GPU market. Over the last year or so, the company has disclosed a few morsels of information and made some high-profile hires, in its bid to build-up and flesh-out its latest discrete GPU plans. This week, Intel decided to have a sit down with HotHardware, offering the opportunity to chat with Ari Rauch, Vice President of the Core And Visual Computing Group at Intel, to discuss what makes this most recent endeavor different from the company's previous and now discontinued attempts in the discrete GPU space. As a follow up, HotHardware also enlisted readership questions to engage with Intel about its upcoming GPU plans, compiling responses in a Q&A format.
In short, this isn't Larabee 2.0, not by a long shot. Intel is gearing up for a traditional GPU architecture design, coupled with some of the company's own strategic IP that it can bring to the table, to help differentiate its products. Further, Rauch noted Intel "will bring discrete GPUs to both client and data center segments aiming at delivering the best quality and experiences across the board including gaming, content creation, and enterprise. These products will see first availability over a period of time, beginning in 2020."
When questioned on their current silicon fabrication hiccups and delays and how it might affect Intel's ability to execute in this highly competitive space, Rauch noted, "we feel very confident about our product roadmap across software, architecture, and manufacturing." Based on some of the responses to product positioning questions, it also appears Intel is gearing up to address all performance envelopes as well, from entry-level to midrange and high-end graphics cards.
In short, this isn't Larabee 2.0, not by a long shot. Intel is gearing up for a traditional GPU architecture design, coupled with some of the company's own strategic IP that it can bring to the table, to help differentiate its products. Further, Rauch noted Intel "will bring discrete GPUs to both client and data center segments aiming at delivering the best quality and experiences across the board including gaming, content creation, and enterprise. These products will see first availability over a period of time, beginning in 2020."
When questioned on their current silicon fabrication hiccups and delays and how it might affect Intel's ability to execute in this highly competitive space, Rauch noted, "we feel very confident about our product roadmap across software, architecture, and manufacturing." Based on some of the responses to product positioning questions, it also appears Intel is gearing up to address all performance envelopes as well, from entry-level to midrange and high-end graphics cards.
Skimmed the article. The opening data is almost all stuff that's been previously revealed, or is obvious. The Q&A session is painful PR-speak noncommittal vagueness.
I want to know if it's going to support DXR (directx raytracing) or how many generations of architectures they're committing to. If they buy up another promising game and then shut it down like they did when they cancelled Larrabee, I'll be peeved.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
At least we know the drivers will be ok from day one. It's not humanly possible to suck more than current GPU makers.
nVidia not only doesn't provide documentation for its cards, but even actively interferes with nouveau on its new cards (encrypting and signing crap). On every card, it's random whether either their proprietary drivers or nouveau will work without crashing. The proprietary drivers are useless if you even dabble in kernel development -- they get ported to current kernels 0-6 months after a .0 release; some of us would want -rc or next. Oh, and support gets dropped within 5 years of a cards's launch. For this reason, Debian keeps forks of a number of discontinued drivers, but perhaps you'd want to run them with current kernels or X, ha ha? And, "drivers exist" doen't mean they actually work. Even basic crap like enabling xfce's compositor causes a crash, while there's that random crash from time to time. Oh, and even physically the cards suck. Out of 3 nVidia cards I went through recently, the middle one went out in flames. Literally. With thick smoke covering the entire room.
Compare Intel. At the family home I visit on weekends, I recently had to bring out an ancient machine (monitor problems -- none of 1864518746 SoCs I own want to talk to either my new monitor nor any (ancient) backups), with an Intel 910GL. Despite the card's age, it worked perfectly, including compositing and stuff. So does the integrated card in a spanking new machine at work. No need to think about drivers, everything is in the current kernel and X.
I haven't tried ATI/AMD in a decade. Their drivers used to suck -- I'm told AMD very recently (as in, a year ago) rewrote their driver stack so it's actually usable. I seriously hope so as I urgently need to rebuild my rig, and I'm not waiting till 2020. So it'll be AMD for me.
The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
From the interview:
Q: Will Intel’s new GPU architecture eventually migrate down onto the CPU or will the discrete and integrated solutions remain separate architectures?
A: Leveraging Intel’s broad portfolio of products is critical to building winning platforms: lots of performance, in compelling form factors, in compelling power envelopes. We’re excited by the opportunity to build technologies that will allow us to take experiences, features, and innovation to new and unique form factors, and to an install base of a billion screens around the world.
Are they going to improve the integrated graphics in their CPUs? (which currently is the weakest link in their offering, AMD Ryzen APUs have Vega GPU cores). According to the interview....... I don't know!
I think there is WAY more progress in the AMD and ARM front
Intel has been uncharacteristically vocal about its most recent plans to enter the discrete GPU market.
What? Like any prior time was secret? Each time has been accompanied by plenty of press releases, and each time so far has been an abject failure. But this time for sure!
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
These days I consider Wall Street Journal center left, New Yorker Times left, and New Yorker far left.
Muffingtonpost? Tis a bad joke.
Yeah, the Direct3D drivers for GMA950 were absolutely terrible. Somehow the Windows OpenGL drivers actually support more features (e.g. Windows OpenGL driver supports non-power-of-two textures while Direct3D driver doesn't). They were pretty bad on Mac OS X as well. I had a white MacBook with one, and using an external monitor to extend the desktop would cause regular kernel panics. The way it stole RAM bandwidth from the CPU made performance suck, and that got worse with an external monitor connected, too.
Oh, man. Should be "Will push ahead of.." They have lost already. The feminized Intel is on a downward spiral. You have to lead your target, not aim directly at it. The new product sounds like it will be merely current GPU technology made proprietary with some Intel IP added to lock clients into Intel's also- ran GPU technology. And if they started doing that three years ago they are already behind in technology. Not a great job Intel.
E Proelio Veritas.
There is a raytracing extension to Vulkan and OpenGL which allows an optimized kd-tree to be stored in a buffer and interrogated using custom instructions.
Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
Because Intel isn't a perceived "market leader" in the graphics space the way nVidia is.
But yes, it is rather ironic.
What a lousy "interview" - I failed to see a single reply for the first six questions and stopped reading at that point.
I hope they're really successful with high performance video chipsets. Right now, I'd welcome additional competition in that space, no matter who is doing it.
The current situation is pretty ridiculous -- where every single person on the planet interested in 3D gaming or design/CAD/CAM or animation/rendering work is stuck with what one of only two vendors have to offer them.
Every time people come up with a new reason to buy fast video cards (like crypto-mining the latest e-coin), there's a massive shortage of available cards across the entire industry.
And it's not terribly difficult to pinpoint the downsides of going the nVidia route, or conversely, going with AMD. A third vendor could figure out how to address those negatives so their offering covers all of the bases.
Most people are fine with Intel graphics for day to day work. But as Intel looks to VR support at least in basic support I think that's more their goal.
Good luck to them, then. They don't have any reasonable plan for becoming competitive in that space. Between MELTDOWN and their inability to drive down failure rates in their new process, Intel has lost their competitive advantage completely. Now they think they're going to suddenly become a credible GPU vendor, in spite of ample historical evidence to the contrary? Tee hee hee.
At this stage Intel should be focusing on developing a credible Integrated GPU, and worry about discrete ones later. And on becoming a leader in process technology again, no matter how much money they have to burn to do it. It was what kept them relevant.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Oh, wait.
I must admit that I've never read the Huffington Post, but the rest of your comment tells me more about you than about them. WHY do you consider them whatever you think of as "left".
I think we've pushed this "anyone can grow up to be president" thing too far.
I've got to admit my first though was "How is a GPU going to allow spyware the massively infect systems?". (My real thought was "malware", but only the spyware provides them with any benefit.
I think we've pushed this "anyone can grow up to be president" thing too far.
AMD really seems committed to provide an open source driver, but while the amdgpu driver provides good performance and includes even the most exotic features and newest hardware, it is still full of bugs, and system crashes are all but infrequent.
... and so on. The list of open bug reports is ever increasing, with tragically, no end in sight.
When you read the commit messages of Intel drivers, you get the feeling that those who write those drivers know what they are doing, and just need to follow a proper, written down hardware specification.
In contrast, if you read the commit messages of the "amdgpu" driver, they read almost like random attempts into improving something based on trial and error. Not seldom, the descriptions of consecutive patches to the same file read like: "Implemented X" - "Replaced X with Y" - "Y turned out not to work for some users, replaced with Z" - "Reverted Z because Z broke A for some"
Some competent colleagues of mine left Intel right at the time when they were asked to work on software for Larrabee, because they knew right from the start that this project was bound to fail. The very concept of the Larrabee hardware was ridiculously flawed, as anyone with eyes could see. They of course told their supervisors so, but as usual, were not heard.
Bad for Intel, good for us, as we were back then just hiring.
In TFA Intel states they "plan to use telemetry and machine learning, on a per-system and per-user basis" - wow, that sounds like a solid threat to turn users into their product, like Facebook does.
"HuffPost (formerly The Huffington Post and sometimes abbreviated HuffPo)[2] is a politically left-leaning, American news and opinion website and blog"
https://en.wikipedia.org/wiki/...
The tensor ALUs are for "AI/machine-learning" inferencing. Not so great as designed-for-crypto stuff without instructions for all the bitwise manipulation found in those algorithms.
Intel is out of the CPU biz now in all sectors
Lol, intel and AMD are the only CPU vendors with any significant presence in the mid range.
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
If its sole purpose is added realism in gaming then I think ray tracing will be almost like VR -- cool and few people will really care about it. Current games have much larger gaps in realism elsewhere than in graphics, for example changing state of objects, sound generation, not to mention AI. That's assuming realism is the most important thing for a game to sell well.
If the purpose is something else, I'd be curious what that is.
FWIW, here is how your expectations line up with mediabiasfactcheck.com:
Wall Street Journal: Highly Factual, Center-Right
https://mediabiasfactcheck.com...
New York Times: Highly Factual, Center-Left
https://mediabiasfactcheck.com...
New Yorker: High Factual, Left
https://mediabiasfactcheck.com...
Whether or not it's their bias or your bias, you seem to view all of those sites one rank to the left relative to how they rate them.
There's probably a secret messages encoded in Slashdot's delightful crop of fresh misspellings.