Improbable, Epic Games Establish $25 Million Fund To Help Devs Move To 'More Open Engines' After Unity Debacle (techcrunch.com)
Lucas Matney writes via TechCrunch: Improbable is taking a daring step after announcing earlier today that Unity had revoked its license to operate on the popular game development engine. The U.K.-based cloud gaming startup has inked a late-night press release with Unity rival Epic Games, which operates the Unreal Engine and is the creator of Fortnite, establishing a $25 million fund designed to help game developers move to "more open engines." This is pretty bold on Improbable's part and seems to suggest that Unity didn't give them a call after Improbable published a blog post that signed off with, "You [Unity] are an incredibly important company and one bad day doesn't take away from all you've given us. Let's fix this for our community, you know our number."
Unity, for its part, claims that they gave Improbable ample notice that they were in violation of their Terms of Service and that the two had been deep in a "partnership" agreement that obviously fell short. The termination of Improbable's Unity license essentially cut them off from a huge portion of indie developers who build their stuff on Unity. Epic Games CEO Tim Sweeney was quick to jump on the news earlier today, rebuking Unity's actions. "Epic Games' partnership with Improbable, and the integration of Improbable's cloud-based development platform SpatialOS, is based on shared values, and a shared belief in how companies should work together to support mutual customers in a straightforward, no-surprises way," the blog post reads.
Unity, for its part, claims that they gave Improbable ample notice that they were in violation of their Terms of Service and that the two had been deep in a "partnership" agreement that obviously fell short. The termination of Improbable's Unity license essentially cut them off from a huge portion of indie developers who build their stuff on Unity. Epic Games CEO Tim Sweeney was quick to jump on the news earlier today, rebuking Unity's actions. "Epic Games' partnership with Improbable, and the integration of Improbable's cloud-based development platform SpatialOS, is based on shared values, and a shared belief in how companies should work together to support mutual customers in a straightforward, no-surprises way," the blog post reads.
It's harder for Nvidia to cripple/shoehorn games if the platforms are open, so a good move all around.
Any executive from Epic games trying to convince gamers or other developers that such an unrepentantly selfish corporation has "shared values" in common with them is a fool who doesn't recognize his own irony even as he creates it.
Okay I currently have a subscription to Unity.
I will be definitely canceling it now and letting Unity know that I no longer agree with it's terms of service.
Fuck that noise!
Unreal uses C++ like a real game engine should.
How does Improbable make money? Does anyone know? Their website offers no clue.
Unity really haven't said much, that's strange. For them, this is the PR equivalent of stepping on a dog turd, slipping/falling, and then ending up with skidmarks up their back.
There's got to be some kind of more reasonable explanation to this? It just doesn't make sense. I don't want to believe it's the way Epic/Improbable make it out - but Unity don't seem to have a good alternative explanation for pulling Improbable's license, so...what am I left to think, given that?
Statement of bias here: I work with UE4.
Proprietary software has no place in game development or anywhere else. Soon people will see see the light the way Torvalds did after the Bitkeeper fiasco. Sooner or later, those proprietary licenses will come to bite your in the rear, whether you are an individual or a corporation. Its better to just spend the money upfront for a free software replacement than have to deal with proprietary licenses. With free software, once you have the software written, you can do whatever you want with it. For those who don't already know. I am one of the developers of the the free software game Wograld. (a 2d multi-player rpg not based on unity(obviously))
Clearly Epic is taking advantage of Unity screwing over their customers, the game devs that licensed their engine.
It's business.
Unity changes their terms to screw their licensee's, Epic takes advantage of that to attack Unity. Unity are to blame here, they were the ones who changed the license terms after the fact and then cancelled the game license of existing products licensed under the old terms.
Todays its the cloud terms, tomorrow it will be something else, you cannot use Unity's products like this, devs need to move on.
I farted and it was really wet and nasty. Kind of like Unity.
after the fact, likely as a money grab for future cloud gaming profits? I'd thought Unity normally charges per developer fees. It looks like they want to start charging per user or per processor fees like Oracle & IBM do.
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It's 2019 and people are still using EULAs?! Come to the 21st century. Software is Free.
Every single game using Unity is plagued by performance problems.
Anybody choosing it as their game engine for their project should just move to a better one, and they won't miss it (actually, this might save their project from failure).
I'm surprised that slashdot didn't mention Godot -- https://godotengine.org/
Its compact and lightweight and as outlined here -- https://godotengine.org/features Godot can deploy to iOS/Android, Windows, macOS, Linux, UWP, BSD, Haiku and to the web.
This is what people should be supporting. You can grab the precompiled binaries on the site, or hit their repo at https://github.com/godotengine/godot and deep-dive to see how it works.
I've used Unity before, and Godot really impressed me with how fast you can get things going. Supports GDScript which is a python-esque language. If that isn't your cup of tea, it can also support C# 7.0 using Mono, Visual Scripting node-layouts similar to Unreal Engine, Python, Nim, D and other languages (via community supported plugins).
Try it out, its what Unity and Unreal Engine should be.
Unity's take can be read at blogs.unity3d.com/2019/01/10/our-response-to-improbables-blog-post-and-why-you-can-keep-working-on-your-spatialos-game/
Just meant 'Move to Unreal Engine 4' not move to something like OpenSceneGraph/Delta3D, Irrlicht, Ogre, Godot, Torque, etc?
Personally I went 'meh' as soon as I read that it was just one proprietary vendor trying to lock people in after another's misstep. If they really wanted people moving to a 'more open engine', they would open source their own engine under favorable licensing terms for Improbable's business model (and maybe others as well) and then explain how they would make money off the resulting open source release. But much like Microsoft was 'more open' than IBM, so too is Unreal Engine 'more open' than Unity.
Kek.