Intel Is Working On A Vulkan Overlay Layer, Inspired By Gallium3D HUD (phoronix.com)
Aside from some out-of-tree experiments last year by one of Valve's developers on a RADV Vulkan HUD of similar nature to the popular Gallium HUD option, it turns out an Intel developer has recently been working on a Vulkan overlay layer to provide "Gallium HUD" inspired information. From a report: Lionel Landwerlin is the open-source Intel developer that has begun working on this Intel Vulkan driver "heads-up display" implemented as a Vulkan overlay layer. The code is intended to provide Vulkan swapchain information and various statistics of use to Vulkan driver developers and game developers. The code is under a merge request for Mesa but is considered experimental at this point. Particularly for multi-threaded Vulkan programs it may end up crashing in its current form.
What is Vulkan, what is Valve and what is Gallium3D and what is Mesa? Aside from those questions, I loved the summary.
They are describing an option to toggle onscreen display that shows information about the graphics card while it's running a game. Mesa is a graphics library and it's homogenized computing (Vulkan) driver is known as Gallium3D. This is an example of the HUD option that Intel is working on replicating.
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