Intel Is Working On A Vulkan Overlay Layer, Inspired By Gallium3D HUD (phoronix.com)
Aside from some out-of-tree experiments last year by one of Valve's developers on a RADV Vulkan HUD of similar nature to the popular Gallium HUD option, it turns out an Intel developer has recently been working on a Vulkan overlay layer to provide "Gallium HUD" inspired information. From a report: Lionel Landwerlin is the open-source Intel developer that has begun working on this Intel Vulkan driver "heads-up display" implemented as a Vulkan overlay layer. The code is intended to provide Vulkan swapchain information and various statistics of use to Vulkan driver developers and game developers. The code is under a merge request for Mesa but is considered experimental at this point. Particularly for multi-threaded Vulkan programs it may end up crashing in its current form.
No we shouldn't
A summary of a technology event, should give at least a cursory explanation of a product. In technology brand names and product code names are often used over and over again and dealing with different technologies.
Vulkan the god of volcanos, Gallium a medal with a low melting point, and Valve often to use to control the flow of liquids.
I am guessing this is a new 3D Printer that prints high resolution metal Jar-jar Binks (Mesa) which will melt if you touch it. And its heat source is super heated stone.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.