Oculus Unveils the Rift S, a Higher-Resolution VR Headset With Built-In Tracking (theverge.com)
Oculus VR unveiled the Oculus Rift S, a higher-resolution pair of virtual reality goggles that remove the need for external cameras by incorporating built-in tracking. The company partnered with Lenovo "to help it speed up manufacturing and to improve upon the design of the original Rift," reports The Verge. From the report: The result is a new VR device that is more comfortable, sports 2560 x 1440 resolution (or 1280 x 1440 per eye), and features the same inside-out tracking system that will ship on Oculus' upcoming standalone Quest headset, which the company calls Oculus Insight. That way, you won't need cumbersome cameras to enable full-body movement. In another twist, both the Quest and Rift S device will cost exactly the same at launch: $399, with the same pair of slightly modified Touch motion controllers included and the same integrated audio system (plus a headphone jack for external audio). That decision makes it clear that Oculus wants its VR platform to offer a choice not between two vastly different pieces of hardware, but by the more simple determination of whether you have the hardware to power PC-grade VR. The Rift S will support every existing and future game on the Rift platform. "The company is also enabling cross-buy and cross-play features," the report adds. "That way, you can buy a Quest and, at a later date, upgrade to a Rift S and still have your entire library intact. Additionally, multiplayer games that support both platforms will let players play one another, regardless of whether you're playing on a Quest or Rift device."
The Rift S and Quest will be shipping this spring.
The Rift S and Quest will be shipping this spring.
I've used Oculus headsets for a few short things, including some experiences at the Void.
While they were pretty cool I could tell that even higher resolution would for sure help with fidelity, as sometimes you are looking at things you can tell should have more detail but the resolution is failing you...
Hope they are finally getting around to having these headsets work on the Mac though. Ignoring a customer base with a lot of money seems like a pretty stupid play for VR makers, or at least opens up a giant door for Apple to eventually drive in through.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
That's a no-go in my book.
Oculus lost half of the developers that day. Fuck you Facebook.
Still gonna flop, who the hell wants to pay $400 for this thing? Instead of working on lowering the cost of the full-featured headset they made a stupid video player. For all of Facebook's talk about how much VR will revolutionize their platform, they sure are in a hurry to kill it off.
The screen has higher resolution, and is not pentile so it's actually even higher than the ~40% pixel increase. Interestingly it actually has less resolution than the Quest.
The screen is LCD rather than OLED, so one might think it will have poor black levels compared to the CV1. However, CV1 is often driven with compressed blacks and so doesn't get that brilliant OLED "completely off" black in practice anyway. Will need to play with it to see.
It also runs at 80hz rather than 90hz, though I suspect that may not be detectable.
Okay, so Much for Oculus buying Carbon Design to make a "Premium Product Experience" They just handed their premier PCVR product to Lenovo to make .....even the Samsung Odyssey has better resolution.
$400 Rift S
Resolution: 1,280 × 1,440 per-eye (2,560 × 1,440 total)
Type: Single LCD (Fixed lenses with "software IPD Adjustment")
Refresh Rate: 80Hz
Bring your own Gaming PC
Compared to the $400 Oculus Quest
Resolution: 1,440 × 1,600 per-eye (2,880 × 1,600 total)
Type: Dual OLED (Physical IPD Adjustment)
Refresh Rate: 72Hz
Includes All in one Snapdragon 835 Chipset
Clearly the Quest has better resolution and the better colors of OLED. It also has built in high quality headphones integrated with the strap (something most people loved about the old Rift).
The Rift S would have been a better product if they just started with the Quest, and made the USB-C into a PCVR VirtualLink connector.
...and it's likely to stay that way. All that promotion by the gaming press amounted to nothing.
AR headsets might have some use in the future, though, if attached to a phone.
Nice! Can't wait for the iOS port, my friend. Keep up the spectacular work!
Sure, it has more inside-out cameras (I think), but it no longer has mechanically adjusted PD and no ear phones.
In some ways, it's a step backward. I'd rather have seen a hybrid approach to sensors - the inside out is great, but a couple sensor pods behind wouldn't be too bad. Oculus "partnered" with Lenovo on the "S" - and they basically swallowed up the Lenovo Mixed Reality headset (which can usually be had for a lot less than $399), and passed none of the cost savings onto consumers.
Where's the wireless option? Go and Quest are standlones, and have their own issues... how about something like Vive's wireless option? Instead of pushing VR tech forward, they've just sidestepped into Microsoft's MR standard. It's not a terrible thing... the MR headsets are very good, and inside-out tracking is very slick, but it isn't a step forward.
I want no tethers and galvanic stimulation to ward off motion sickness (and feel motion). I want OLED displays. I don't like losing the earphones.
and will continue to be useless
sports 2560 x 1440 resolution (or 1280 x 1440 per eye in Canada)
FTFY
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
Macs don't have suitable drivers for the video card and the apps/software runs on Windows.
They have capable hardware so that is not an excuse. In what way do they not have "suitable drivers"?? Are you saying I couldn't easily drive a Rift from a Thunderbolt 3 connection and an eGPU or iMac Pro GPU? Come on.
Plus, you'd need a Mac Pro,
Nope. Newer iMacs, any laptop that can support eGPU, an iMac Pro. Multiple options for how it could happen and consumer who would pay if it worked well. Very likely as large a market as those who are willing to spring for VR gear in the first place. When Apple enters the market they will dwarf all existing marketshare near instantly and show just how wrong that opinion is.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
A $499 "Quest Pro" with a PCVR VirtualLink connector
It would be one device to do both High-End PCVR and stand-alone Mobile VR.
It also would have had higher resolution given than the Rift S is a single panel LCD with a Resolution of 1,280 × 1,440 per-eye (2,560 × 1,440 total)
while the Quest is a Dual OLED with a Resolution: 1,440 × 1,600 per-eye (2,880 × 1,600 total).
Figures. Yet another platform tracking user behavior. Is there a "Do Not Track" privacy setting, like in browsers? :-)
It must have been something you assimilated. . . .
Kendall will never matter, just a video-game incel from Colorado with no life and no job. Just a stupid fangirl without even the money to be a real consumer whore. Pathetic, kill it.
I really hope that pure inside out tracking doesn't become the new thing unless it improves significantly. I have a lenovo explorer WMR headset, and the tracking is horrible compared to my friends vive. It's especially annoying playing beatsaber when I lose tracking on a controller while swinging behind/to the side and it teleports into a mine. The controllers also jitter horribly, to the point that shooting games are near impossible to play with any kind of precision.
I still dont care.. ;)
-db
World's biggest incel faggot Kendall matterKendall will never matter, just a video-game incel from Colorado with no life and no job. Just a stupid fangirl without even the money to be a real consumer whore. Pathetic, kill it.
Didn't Oculus claim gaze tracking was the next big step here after the last headset was released over a year ago? (having trouble finding any article now)
And my reaction is "Lame"...I've seen a competing device with these resolution specs (1440p) and built in gaze tracking. Out for over a couple years now already. I'd been waiting on higher FPS and maybe from a bigger company.
https://www.getfove.com/
I'm fairly sure that any and all activities of the player will be tracked to the utmost detail.
It's Facebook, after all.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
MacOS model's not done: Stop IMPERSONATING me lying & proof portfilter err's can't happen https://news.slashdot.org/comm... in my work!
u ADMIT u have a /. acct & STALK me by UNIDENTIFIABLE ac https://hardware.slashdot.org/... - YOU got ISSUES.
That's "best ya got"?
u WISH u were ME (as ur POOR imitation = the sincerest form of flattery).
WASTING ur life STALKING me by UNIDENTIFIABLE anon OR IMPERSONATING me?
Make a Wheel https://isc.sans.edu/forums/di... as I did giving users more speed/security/reliability & anonymity NATIVELY doing more for less vs. ANY single 'solution' via the best hosts file multiplatform:
APK Hosts File Engine 2.0++ 64-bit for Linux h t t p : / / a p k . i t - m a t e . c o . u k / A P K H o s t s F i l e E n g i n e F o r L i n u x . z i p
APK Hosts File Engine 10++ SR-1 32/64-bit for Windows https://hosts-file.net/?s=Down...
APK
P.S.=> I BLOW U AWAY https://tech.slashdot.org/comm... + https://it.slashdot.org/commen... + https://yro.slashdot.org/comme...
You are right I wish I was you so I could become a professional cum dumpster for truckers.
Teach me how to write like a serial killer and how to buy derelict houses in the ghetto for a $1.
I desperately need to know how to keep from being institutionalized while suffering from several different mental illnesses.