Linux Unreal Tournament Available
James wrote in to tell us that Unreal Tournament for Linux is now available. Of course you need a 3d card to make it all work, but still, I hear a great sucking sound that is the productivity of all workers. Download here.
It aint in opengl, its in glide.
This seems to be because Epic cant program their way out of a paper bag in GL.
-Yarn - Rio Karma: Excellent
considering that Glide and GL are not the same thing.
...
If you mean re-implementing the Glide functions so they call GL, this is slow and in violation of 3dfx's copyrights on Glide (Creative provided the same thing under Windows and got their butts sued). This is also not such a trivial thing to do
Care to provide more details?
Actually, that's just the readme. The actual release won't happen until (hopefully) later today....
If you have a 2.5v setting on your motherboard,
a K6-III/400 (2x MB multiplier setting is translated
to a 6x by the chip) and a V3-2000 PCI might prolong your PC's life for about $150 total.
The Web Page may not have been updated but the linux UT Demo Server is on the warzone ftp server. I am downloading it as we speek.
a r.gz
ftp://ftp.warz one.com/pub/ut/demo/UTDemo-338-Linux-x86-Server.t
The UT demo has been loads of fun on Windows for the past two weeks. I'd love to switch to Linux and give me one less reason to run c:\windows\win.com, but I imagine that like me, more than a few hardcore gamers/Slashdotters see performance as the bottom line when it comes to gaming. I'm serious; I've actually custom ordered thermal compound from a place in New York so I could get a little less heat resistance and a little more clock speed from my overclocked Celeron. I don't care what OS I use (for games, everything else is Linux when possible), so if UT demo is faster on Linux, then Linux it is. I would do some benchmarking myself, but I haven't the slightest clue how. Does anyone have any numbers on Linux vs. Windows?
I think there is a world market for maybe five personal web logs.
Linux actually can pull off being all things to all people. Let's take a look:
The kernel (the one, true linux) is open. What this means is that you can have things that are very important to servers (journaled file system, SMP, etc) or leave them out for workstations. Linux is even reasonable on embedded systems, as you can pick and choose what to put in.
Then there's the operating system, GNU/Linux. You can pick different distributions, and configure them to what you want to do. Want a workstation? How about Mandrake. A server? How about Red Hat configured for Network Server.
Linux is all about choices, and it can pull off if anything can. There should be a big difference between the linux machine you set up at home to type papers on and the linux machine that is serving your corporate web site.
--
Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
Perhaps you'd like Brandon instead to just say "If UT cores, please let me know". After all, isn't that what id Software says? And nobody complains about them.
/dev/dsp. It's happened to me with Q2 and a couple other apps. rmmod won't even work :(
:)
Any dead sound app has a tendency to lock
It looks like Brandon was trying to be positive and give helpful suggestions. Instead you slagged him over his wording. This is poor form, and this is NOT the way to attract developers to Linux.
Do you want your world domination guys? If so, then this is not the way to do it. Fill out bug reports. We do it for other dev software, this is no different. For those of you lucky enough to have 3DFX cards. For those who don't, keep pushing for XFree86 4.0
Oh, and id has pretty much said the same thing so don't take Epic to task on it.
Games will attract more users to Linux. Make no doubt about it. Apple pushed the Mac as a gaming solution again for a reason. I spend a great deal of my time booted into Win95 just for these games without ports. If we could only get a couple of these killer apps (games), then this could be the push we need to really get the ball rolling.
Oh, and what exactly are you doing thinking about running the CLIENT on a SERVER? It's the client that has problems (understandably, it's ^x times more complex than the server).
And finally, moderators, please... Moderate the post overrated at least.
In general, they don't. However, if the video subsystem has lost the page, you can't see what's going on, and if it's no longer accepting input from your keyboard, you won't be able to control the machine that way. That's why the article says you should telnet into the machine if you run into these problems. That way you can get to a prompt, and kill the processes that have gone wrong.
Of course, if things aren't set up to allow you to telnet into the box (or login via a serial connection), then the on/off switch is your only solution...
Great... we're slashdotting servers before they're even ready for us.
:P
I've only had the chance to play the windows version of of UT, but I must say that it is a very beautiful and fun game to play... on my pIII-500 with a Diamond Viper TNT card, it runs very smooth in single player mode, perhaps even faster than quake3test. The load times aren't bad, but there's always room for improvement. The bot AI at the default setting is pretty mediocre after playing fragbait on many a quake3 server, however the auto-adjust feature seems to work fairly well and where the default level left me quickly bored, the adjusted bots gave me a run for my money. The physics are up to par with the latest gen of FPS games, and the visuals are absolutely gore-geous... and the in-game insults as you reduce an opponent to hamburger are a riot. ;)
Having said that, there are drawbacks to the game. The big weakness at the moment is network play... I went to play a few games of CTF, domination, and FFA, and found most of the servers (even those with good pings) to be almost unplayable. The only thing I can liken this to is playing quake][ over 28.8, which is pretty rough. 384k DSL should easily be able to handle most network games, but the speed that was so overpowering in quake3 was not to be found in UT. I realize that this is a very early build, but I think that the network code needs alot of optimizing, since this is supposed to be the primary focus of this game.
Overall, I'd give the game a 7/10, a potentially great game with alot of nice features, but with room for improvement.
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Dave
"I love chess! It is like ballet only with more explosions!"
- Dave
Sorry, but I fail to see your point. While it's true that more and more things (ranging from games to desktops to productivity apps) become available for linux on a daily basis, this shouldn't really affect how bloated you perceive the OS.
If you want a lean, mean server, don't install the goodies. Skip KDE, skip Gnome. Hell, even skip all of X unless you absolutely need the graphical config tools. If you want to play, however, put it all on your box.
You don't even need separate, specialized distributions to do this. Using RedHat (just as an example), and a bit of know-how as to which packages do what, it should be trivial to set your box up as a web/ftp server with not much else, or as a Gnome desktop workstation, or both. The only way bloat really comes into the picture here is that eventually we're going to need 2, 3, or more install CDs to hold all the different packages that are available.
Similarly, the Linux kernel can be "bloated" to your liking or made quite minimalistic, depending on how you compile it (or what modules you load).
Personally, I like this type of "Linux bloat" where you can pick and choose what you want (and don't) much better than the typical MS bloat where gui and thousands of other "options" are there, regardless of whether you want them.
Choice is good!
It's only software!
VIII. Bad Stuff That Happens When You Crash
...
...
...
...
r -server-dept.
... Usually Linux UT will safely catch nasty things like segmentation faults
| USUALLY?!?!?! |
... you'll experience something like a hang
| something like a hang?!?!?!? |
... When an unprotected crash like this happens chances are your audio device will be left open and busy
| so if it does crash I have to reboot to
kill off the UT audio processes?!?! |
... If you get a nice happy crash
| I've never been happy with anycrash.
Thats just funny |
These people have no idea what the standards are for Linux software. These warnings are unacceptable. This is the sort of stuff you would find in a Windows 9x disclaimer (if microsoft were forced to write one). There is no way I would load this on my Linux server. I must have guaranteed stability. That is why I run Linux.
This should come from the stuff-to-play-in-3-years-when-it-doesn't-kill-you
After that I can move on to located slow elements and speeding them up.
The Linux gaming community really needs to start approaching hardware vendors about better driver support. Specifically NVidia. Even with that said, I doubt Linux games will really hit their prime until XFree86 4.0.
The best thing you guys can do is email your thoughts and bug reports to utlinuxbugs@epicgames.com.
Brandon Reinhart
http://www.fileplanet.com/index.asp?file=29122
Here's the client file!
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
The thing I like best about Linux is that it's a top notch, reasonably stable server and development platform. That's what I use it for primarily. Sure, it'd be nice not to have to reboot or have a second computer to play games, but am I the only person here who believes in "the right tool for the right job"? I want my server and desktop OSes seperate, for fear of bloat.
I guess if it comes down to having to compile stuff out of kernels, I'm probably going to evaluate other OSes, (maybe BSD?) for my server OS and use Linux as my desktop OS. That wouldn't be such a bad thing. But, do we really want to trade the server space to fight the desktop war?
Just a thought...