While your memory or search-fu may be impressive, calling this a dupe of a story that's 7 years old is a bit of a stretch. There's a statute of limitations on these things...
I don't think this will apply to books. How many book-related 'special fan material' do you have? To how many book concerts did you go this year?
This is exactly the problem facing publsihing (and authors) today. While music can get by on concert revenues, what happens to the writers?
While there is some small market for ancilary material for books, is that enough to support an author? Printed works will still be made but they may either be similar to academic work (the funds made from the book are negligible, but they increase status and recognition within their community, increasing the likelihood of academic positions, conference attendance, speaking engagements, or consulting work).
The same may go for tech books as well, though I am not privy to the economics of it, having MS or IBM or Google subsidize the production of the tome to have [author of {blank}] at the company may be of some interest. (Well, maybe a smaller company than those, but the point remains).
I'm not currently seeing a way out for fiction authors at the moment though. Any ideas?
If you "just got started taking Computer Science classes", I'd say its relatively unlikely that you need to be worried about IP theft. Your implementation of 'Hello World' probably isn't going to revolutionize computing.
This doesn't mean that it isn't something to be aware of in the future, especially as you get closer to your senior project or grad school work. Right now however, you probably should be more concerned with other classmates, depending on how draconian your school is with regards to similar / identical code beding submitted for projects. Learn what your institution's policy is, and you'll likely find the answer to your original question as well.
Now why did anyone think this would be different when real money is involved, and thus the incentive to abuse the rules way higher?
Perhaps because those in the "roleplayer" and "policy wonk" sets have almost no-overlap?
While I'm all for using simulations in systems work, thinking the econ crisis is similar to the time your party killed an Ancient Red Dragon and then bought Greyhawk with the loot probably isn't too helpful.
Plot idea 1: Near future. Governments completely dependent on their IT infrastructure. Organised crime in control of huge botnet able to hold government to ransom. With hilarious consequences Vernor Vinge, "True Names", 1981
Plot idea 2: Now-ish. Script kiddie unleashes attack using enormous botnet. Runs out of control. Becomes so deeply imbedded into internet that it's impossible to shut down without "rebooting" the whole infrastructure. With hilarious consequences. Pat Cadigan, Synners, 1991 (for various versions of "script kiddie", I guess)
Plot idea 3: Medium future. Internet and control of botnets becomes so intrinsic to society that governments have less importance than internet societies. Whole "countries" exist as virtual connections of affiliated machines. With hilarious consequences. Cory Doctorow, Eastern Standard Tribe, 2004
Of course, the above are only approximations of the listed plots. Someone with a deeper knowledge might be able to provide a better match.
The "videogames-are-evil" crowd will still be around. Disbarring JT just leads to the likelihood that they'll hire someone competent the next time there's a litigious situation involving video games.
Seriously, why would you want to get rid of an opponent that is such a raving loon that he ends up making you look good every time out?
I think multiple cores are great. Now each of the spyware apps on my Windows box will have their own dedicated processor, and I can actually get something done on the ones that are freed up.
On a long enough timeline, we're all dead. But being able to recognize an emerging trend and capitalize on it in the near future of a 5-10 year plan can be critical to a business.
Characterizing it as an "endgame" may be a extreme, but consolidation of the big players is continuing for the forseeable future.
TV Execs understand SF just fine. When it comes down to it, the costs for costuming, extra set design, make-up, special effects (normal and CGI), added time for integration of all the same, etc, etc, etc, means that the margin on a SF show is that much smaller. While licensing may recoup a portion of that, if it doesn't, they will put in another police procedural or reality show right quick
That's why SciFi is more likely to succeed if it can fit easily with the real world or other established formats. (eg The X-Files, and Heroes this season.) Rest assured, if they had to do a CGI Flaming Torch blowing up stuff every week, Heroes would already have been cancelled due to cost over-runs.
We're at the point where pretty much everyone is familiar with e-mail and a web browser now. We're a long way from the end of productivity. When the regular office staff are able to run a query on the fly to get the data they need, rather than manually cutting and pasting from some predesigned job because the legacy systems don't interact, we might get closer.
There is still a ton of manual busy work that could be automated or sped up in most corporations. There's a lot more that could be done.
As it stands right now, SWG is in a tough spot. Those who want a space-based persistent world, with bounty-hunting, smuggling, and space combat have a great alternative in Eve.
Those who want sword fights, magic powers, alien landscapes, weird creatures and chainmail bikinis have pretty much every Fantasy RPG to play.
Those that want wear funky armor, control an army of robots, and use a blaster that allows you to shoot first can play City of Heroes.
Aside from Branding, exactly who is SWG trying to appeal to? Everything they might have is being done better by other games.
Even if the NGE produced the Metaverse, I would think that Sony has now destroyed the customer base of Star Wars Galaxies completely. And such is the depth of the incompetence displayed here that I would be surprised it if didn't wash over into their other online properties
I think you hit the nail on the head here. After the 'revamp' to EQ2 in Septemeber, which changed a colorful game with some sandbox qualities and a lot of potential to a bland, grey game with no obvious future, I realized how little foresight they actually had.
Of course, during the mandatory exit questionairre when closing my account, being forced to answer questions as to why I'm leaving, I get the final "but don't leave, we have x,y,z, which of course are based on the questions I gave. No attempt to actually find out what was wrong, just another attempt at marketing. The level of arrogance and hubris in this company is amazing, but that is going to be their downfall.
Until recently, I would have been inclined against this, but I've come to the opinion that this is a good start.
A couple of books by Dave Grossman contributed heavily to my opinion. I'd suggest reading Stop Teaching Our Kids to Kill and On Killing as excellent works on the cost of violence to society.
Disallowing R-rated content to those that can prove they are of an age where they can likely handle it is fine by me. Don't ban the stuff. But the effect these violence simulators can have on a developing mind can be enormous. So taking steps to keep it out of their hands is a step in the right direction. Change will not happen overnight, but we need to do what we can.
Sorry bud, but it is the immutable law of the playground, since time immemorial: You can't pick your own nickname.
Isn't that right, CmdrTaco?
While your memory or search-fu may be impressive, calling this a dupe of a story that's 7 years old is a bit of a stretch. There's a statute of limitations on these things...
> probably for books and movies too
I don't think this will apply to books. How many book-related 'special fan material' do you have? To how many book concerts did you go this year?
This is exactly the problem facing publsihing (and authors) today. While music can get by on concert revenues, what happens to the writers?
While there is some small market for ancilary material for books, is that enough to support an author? Printed works will still be made but they may either be similar to academic work (the funds made from the book are negligible, but they increase status and recognition within their community, increasing the likelihood of academic positions, conference attendance, speaking engagements, or consulting work).
The same may go for tech books as well, though I am not privy to the economics of it, having MS or IBM or Google subsidize the production of the tome to have [author of {blank}] at the company may be of some interest. (Well, maybe a smaller company than those, but the point remains).
I'm not currently seeing a way out for fiction authors at the moment though. Any ideas?
If you "just got started taking Computer Science classes", I'd say its relatively unlikely that you need to be worried about IP theft. Your implementation of 'Hello World' probably isn't going to revolutionize computing.
This doesn't mean that it isn't something to be aware of in the future, especially as you get closer to your senior project or grad school work. Right now however, you probably should be more concerned with other classmates, depending on how draconian your school is with regards to similar / identical code beding submitted for projects. Learn what your institution's policy is, and you'll likely find the answer to your original question as well.
We need a better name for Apple fanboys:
Mac-aroons?
Now why did anyone think this would be different when real money is involved, and thus the incentive to abuse the rules way higher?
Perhaps because those in the "roleplayer" and "policy wonk" sets have almost no-overlap?
While I'm all for using simulations in systems work, thinking the econ crisis is similar to the time your party killed an Ancient Red Dragon and then bought Greyhawk with the loot probably isn't too helpful.
15 fps in Crysis? What could you get for a comparably priced (ie $2000+) laptop or desktop PC?
I know the Very High Quality setting in the http://www.tomshardware.com/reviews/radeon-hd-4870-x2,2073-18.htmlrecent Video Card rundown at Toms Hardware was seeing in excess of 30. So how does the Mac really stack up for gaming?
The summary reads like someone made a side trip through the jargometer.
Surprise modeling?
Connectomics?
Reality mining?
Nanoradio?
You gotta be freakin' kidding me.
a server does an amazing impression of the second-place winner.
(for various versions of "script kiddie", I guess) Plot idea 3: Medium future. Internet and control of botnets becomes so intrinsic to society that governments have less importance than internet societies. Whole "countries" exist as virtual connections of affiliated machines. With hilarious consequences. Cory Doctorow, Eastern Standard Tribe, 2004
Of course, the above are only approximations of the listed plots. Someone with a deeper knowledge might be able to provide a better match.
Have you considered visiting your library? =)
Could be cool if they allow PC v. Windows matchmaking. Watching how the console owners fare compare to their PC brethern would be quite interesting.
but "lots of crates" made the top 3, right?
The "videogames-are-evil" crowd will still be around. Disbarring JT just leads to the likelihood that they'll hire someone competent the next time there's a litigious situation involving video games.
Seriously, why would you want to get rid of an opponent that is such a raving loon that he ends up making you look good every time out?
I think multiple cores are great. Now each of the spyware apps on my Windows box will have their own dedicated processor, and I can actually get something done on the ones that are freed up.
Bring it on!
30. The brain is soft and gelatinous - its consistency is something between jelly and cooked pasta.
You mean that we didn't know that years prior?
Well, they didn't know how well it was cooked. It was previously thought to be al dente. They've now confirmed that it is closer to Kraft Dinner.
Ok, let me explain my pov first. I've played MMORPG's since Ruins Of Kunark release (first expansion to Everquest 1).
n00b
=)
On a long enough timeline, we're all dead. But being able to recognize an emerging trend and capitalize on it in the near future of a 5-10 year plan can be critical to a business.
Characterizing it as an "endgame" may be a extreme, but consolidation of the big players is continuing for the forseeable future.
--sugarman--
TV Execs understand SF just fine. When it comes down to it, the costs for costuming, extra set design, make-up, special effects (normal and CGI), added time for integration of all the same, etc, etc, etc, means that the margin on a SF show is that much smaller. While licensing may recoup a portion of that, if it doesn't, they will put in another police procedural or reality show right quick
That's why SciFi is more likely to succeed if it can fit easily with the real world or other established formats. (eg The X-Files, and Heroes this season.) Rest assured, if they had to do a CGI Flaming Torch blowing up stuff every week, Heroes would already have been cancelled due to cost over-runs.
--sugarman--
The Nokia N-Gage will reduce Nintendo to a fraction of their handheld marketshare".
Hey, give them some credit. 999/1000 is still a fraction.
We're at the point where pretty much everyone is familiar with e-mail and a web browser now. We're a long way from the end of productivity. When the regular office staff are able to run a query on the fly to get the data they need, rather than manually cutting and pasting from some predesigned job because the legacy systems don't interact, we might get closer.
There is still a ton of manual busy work that could be automated or sped up in most corporations. There's a lot more that could be done.
As it stands right now, SWG is in a tough spot. Those who want a space-based persistent world, with bounty-hunting, smuggling, and space combat have a great alternative in Eve.
Those who want sword fights, magic powers, alien landscapes, weird creatures and chainmail bikinis have pretty much every Fantasy RPG to play.
Those that want wear funky armor, control an army of robots, and use a blaster that allows you to shoot first can play City of Heroes.
Aside from Branding, exactly who is SWG trying to appeal to? Everything they might have is being done better by other games.
Now we just need a way to get to the Spiral Path before Baron Karza...
I think you hit the nail on the head here. After the 'revamp' to EQ2 in Septemeber, which changed a colorful game with some sandbox qualities and a lot of potential to a bland, grey game with no obvious future, I realized how little foresight they actually had.
Of course, during the mandatory exit questionairre when closing my account, being forced to answer questions as to why I'm leaving, I get the final "but don't leave, we have x,y,z, which of course are based on the questions I gave. No attempt to actually find out what was wrong, just another attempt at marketing. The level of arrogance and hubris in this company is amazing, but that is going to be their downfall.
A couple of books by Dave Grossman contributed heavily to my opinion. I'd suggest reading Stop Teaching Our Kids to Kill and On Killing as excellent works on the cost of violence to society.
Disallowing R-rated content to those that can prove they are of an age where they can likely handle it is fine by me. Don't ban the stuff. But the effect these violence simulators can have on a developing mind can be enormous. So taking steps to keep it out of their hands is a step in the right direction. Change will not happen overnight, but we need to do what we can.
If you're interested, the Thinkpad in question is available here.