Linux/GL port of Wolfenstein 3D
Bargearse writes "There's been plenty of GL ports of Doom, Heretic, etc., but this is the first one of Wolfenstein 3D (one of the best games of all time, IMO). Good thing is that there's a Linux version as well as a Windows one." Wolfenstein was the first time I really thought 386s were cool 'cuz it ran so much better on them then my 286/12. What a classic game. Someone get it in non-free please? ;)
You can get it here here. Watch out, it's a geocities page (I have Java and Javascript turned of, so I don't get hassled). He hasn't released the source yet, but appearently he intends to once he's cleaned it up a little, though I think he should just release it as is and get others to help.
Bill - aka taniwha
--
Leave others their otherness. -- Aratak
~=Keelor
Actually, the Apple ][ speaker was slightly more complicated than that: reading the port made it click once (ie its driver toggled from 0 to 1 or 1 to 0), but writing the port made the speaker click twice (ie a brief pulse from 0 to 1 back to 0 or 1 to 0 back to 1, depending on it's initial value). This allowed for a sligh ammount of volume control which obviously worked well enough for games such as Wolfenstein and Sea Dragon.
Bill - aka taniwha
--
Leave others their otherness. -- Aratak
It's a knife in Wolfenstein, fist and chainsaw in Doom, axe in Quake I, don't know in Quake II (never played it) and some sort of wierd gauntlet thing in q3. Hmm, Heretic used a staff plus those guantlets of necromancy (cool sound:), and Duke3d used his boot, but I don't know about the others.
Bill - aka taniwha
--
Leave others their otherness. -- Aratak
Funny you bring it up.. just wrote my own bot for robot wars, nice little guy.
If you want a 'inspired' version, for DOS (haven't tried it under dosemu, but doubt any problems) go here: http://www.iit.edu/~acm/robotwars/
"Open Source?" - Press any key to continue
The game links versus libGL.so.1, and for those of you who don't have the original GLs it will report an error.
/usr/lib (at least my RH6.0 rpm has put them there) to libMesa.so.3.
/usr/lib/libMesa.so.3 /usr/lib/libGL.so.1
;)
Well, if it does, you will need to softlink a libGL.so.1 file in
Here is the command I issued:
ln -s
I hope it helps those who still remember it
Rgrdz
I loved Wolfenstein 3d. When I was 8, and got my first 386 (a system that could run windows!) I ran this game first. That first night, with the computer just sitting on a ottoman (hadn't moved the 8088 yet), I sat there wondering about this cool game. I played until late into the night.
Eventually I beat it, and moved on. It did, however, make me look back onto a piece of my own heritage, as my grandmother had been forced to work in a concentration camp.
Now I'm playing Quake2. It took a long time to get it working because of stupid NT and a long lapse from all gaming. But it's not the same.
My question is simple. Why not recreate it with the Q2 engine? I'm no graphic artist, but someone with The Gimp should easily be able to revamp them.
Why wolf3d? I think the biggest difference between wolf3d and other 3d games of today is the storyline. While Quake and such have nice get-outta-my-way-I-would-rather-be-causing-pain simple plots, Wolfenstein had something more. It was a trip into our past. It put us into battle with the evil so many had hated, been hurt by, or fought to destroy. It put so many into a position of power where there had been none, and inspired many games to come. Anyway, there was no instant death BFG or rocket launcher. It was all so realistic.
That's all for now, but I might think of something and reply to my own post. Live with it.
That the modern PC became so successful was because of the open hardware concept taken from the Apple ][ (slots / expansion cards, machines available from 3rd) plus a bunch of very useful apps like Visicalc (the original spreadsheet), wordstar etc. For me the IBM PC was just a better Apple ][, while Apple tried to take our freedom away with those darned closed Macintosh systems.
I am still a passionate Mac hater because of this.
yeah, the axe with quad damage will kibble a zombie.
Bill - aka taniwha
--
Leave others their otherness. -- Aratak
As to 486 boards, I have one with 2 or 3 ISA slots, a VLB slot and 3 pci slots (Asus, I think; I got it second hand). Veddy cool (allowed me to get a more modern sound card before I got my new machine).
Bill - aka taniwha
--
Leave others their otherness. -- Aratak
The TNT2 Xserver that comes with potato AFAIK doesn't yet include the 3D stuff.
:)
Even if it does, you still need to get a copy of mesa installed. I see a debian packages listed for Mesa-Glide, but none for Mesa-TNT. So you'll probably need to do what I did: download the binary drivers from nVidia (you can get source if you feel like it). Put the libGL in the appropriate place, and you should probably also uninstall your Xserver package and just put the XF86_SVGA that comes with the nVidia drivers in place.
It has worked fine for me since day one
still waiting for X 4 and DRI...
There's a GNU Pascal project that's based on GCC (and, last I heard, work is being done to merge it with egcs/gcc). It has supports most, if not all, of the Borland language extensions and I think there was support for the graphics library at the API level (NOTE, it's been two years since I've been involved, I just grabed the URL, not read the page).
Bill - aka taniwha
--
Leave others their otherness. -- Aratak
This headline caught my eye because I remember playing wolf3d a while ago, and I'm always interested in classic games (which tend to be as much fun as modern ones). I wanted to visit the page, so I looked for a hyperlink to the page in the description text on the main page. The linked text wasn't the word "this" which would have made the most sense, or "Wolfenstein 3D", which would have made a little. Or even "classic game". None of these phrases that refer to the page were linked. Instead, the hyperlink was the text "Linux version". True, there is a Linux version located at the page, but there is also a Windows version, and that text was not linked to anything. I understand that this page has a prominent Linux bias. That is acceptable when, for example, a popular windows software program is released for Linux. In this case, however, the actual story has no Linux bias. There are already versions of wolf3d for Linux as well as Windows. The point of this story was that an GL version has been made, and it has been made for both platforms. Adding a Linux bias where none existed previously is misleading, unfair, and simply bad journalism.
FYI, I do not use Linux at home, but not for reasons of technological superiority. I do believe that Linux is a technologically superior OS to Widnows. However, that is no reason to make the link text only "Linux version" when the program and site is obviously OS-neutral.
You, the elite Allied moderator, are trapped in a forum full of Nazi first posters, Beowulfers, and
= -=-=-=-=-=-=-=-
El33t D00dz. Pull out that trusty sidearm and fire them into -1 oblivion.
- JoeShmoe
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
Emphasising the Linux version is fair, honest and simply good journalism. Because that is the OS the readers of this site are expected to be most interested in. Just like a MS oriented site would be expected to emphasize the availability of a MS Windows version (as opposed to the old DOS version). Good journalists knows their audience, and select and present the news that are of most interest to their audience.
However, its time has long passed. I still go back and play Doom every now and again, but I can't remember the last time I played Wolf3D or Quake. Doom is so much better in terms of gameplay than either of them. Still, it's certainly nice to have Wolf3D on Linux, and I'll be downloading it, for novelty value if nothing else.
Now if only I could get UAE to play Battle Squadron at a sensible speed....
"The invisible and the non-existent look very much alike." -- Delos B. McKown
*My* nostalgic memories are based on the original Castle Wolfenstein, which came out for the Apple II in... uh... the early 80's some time. It was 2D, of course, and the graphics... well... not all that great. But it managed to actually have sound beyond the usual bleeps and bloops. Guards actually shouted "Halt!" The dreaded SS officers shouted "Halt! SS." All in hi-fidelity 1-bit sound :)
It was a neat puzzle solving game. In many ways, the FPSs of today follow the same plot... find a key, open doors, find ammo and grenades. Kill wandering guards... I'm not sure that's a great comment on today's games...
Ah, well, maybe it's time to unpack the old Apple II for a trip down memory lane...
Does it do 3D, though? I know it does 2D; all of the current drivers for LinPPC do. But I don't know of any that accelerates 3D yet.