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Loki to Distribute Quake III Arena

Everyone in the known universe has been submitting the news that Loki Software will be publishing and distributing Quake III Arena for Linux. The game will be published Dec. 27. The box will be a limited-edition collector's tin box and will include SuSE Linux 6.3. Asking price is 50$.

13 of 277 comments (clear)

  1. Please, please, please... by Wah · · Score: 3

    ...someone make a "gaming" distro for Linux. Please!!!!

    (1st p0s7)

    --
    +&x
  2. Shipping Info by MichaelKVance · · Score: 5

    The game will be in *stores* on the 27th, but we're shipping CDs as soon as we possibly can, by 2nd day Fed-Ex. You'll get your box later. See

    http://quake3.lokigames.com/ship.html

    m.
    Programmer, Loki Entertainment

    --
    "Sebastian you're in a mess. They called you King of all the Hipsters, is it true or are you still the Queen?" -- B
  3. Re:Bad Timing? by Eccles · · Score: 3

    Not at all. Think about it, you've got thousands of computer geeks who have been given Windows apps from their well-meaning but non-techno savvy relatives who have little or no idea about the differences between Linux and Windows. So they return "Pokemon Print Studio" and "Tomb Raider: The Implants Are Leaking*", or pull out gift certificate from other relative who realized they didn't know what to get, and what can they buy, but Quake III.

    Heck, a bunch of geeks will return stuff they *can* use, just to get Quake 3...

    ---
    * Other possible tag lines: "It's Just a Padded Bra", "The Lawsuit Against Dow Corning", and no doubt many more...

    --
    Ooh, a sarcasm detector. Oh, that's a real useful invention.
  4. What I'd like to see... by bjb · · Score: 5
    What I would like to see is the Linux version of Quake III released on a bootable CD which would detect your configuration and just 'run'. You know, that ancient concept which goes back to the Apple ][ days when you'd just stick a disk in the drive, turn on the machine and the program would just load and run automatically? I think it's certainly feasible, as long as there is at least 100MB available on the CD.

    Of course, you'd also have to be able to run it from your booted system, but it would be a very cool thing (and powerful message?) if the most popular game of 2000 was just boot-and-run, and was powered by Linux.

    --

    --
    Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    1. Re:What I'd like to see... by Black+Art · · Score: 3

      I think the problem with that is the limitations of bootable CDs. You are limited (incredibly) on the size of your boot image. (The size is about that of a standard floppy.) It can be done, but getting a tight enough kernel to recognise everything is a big pain. Video card and monitor support is still a big problem.

      It would make it simpler that the current installs, but it would also be very slow. Hard drives are faster than cd-roms and most games require alot of data from the drive. Running everything off the rom is going to slow things WAY down.

      Besides, if you have everything based off the cd-rom, where are you going to save your games?

      --
      "Trademarks are the heraldry of the new feudalism."
  5. Sorry Santa by ch-chuck · · Score: 3

    but I'm postponing Christmas 2 days :))

    Chuck

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  6. Not a Linux user, but I've ordered it by Shadowlion · · Score: 4

    I don't run Linux, personally. I have various distributions (Debian, older Red Hats, older Slackware, even a .86 of Stampede), including a recently arrived version of Slackware 7, but Linux isn't installed on my system.

    So why did I order Quake III: Arena for Linux? To support the gaming market for alternative operating systems. That binaries for the other platforms exist will make the game moderately useful (assuming I want to plug in my Windows disk), but in the end I simply want to be counted as having acknowledged that a market exists for all alternative PC operating systems.

    If I can't stand with my platform of choice - BeOS - then I will stand with the people who are most likely to understand, if not respect, that choice.
    And I would rather have been recorded as having stood for the party I most believed, rather than not having participated at all.


  7. CD Key Warning by Evangelion · · Score: 4


    From Here:


    On another note, I thought it important to address a security issue with your
    Quake 3 config files for the commercial release.

    When you enter your CD Key, we store it in q3config.cfg in the cl_cdkey cvar.
    Unencrypted. Please treat your retail config files as you would the alarm code
    to your house, or the PIN number on your bank card. If you must send your configs
    to someone, please make sure to edit out the "set cl_cdkey xxx..." line.

    It was brought to my attention that there was a scam with Half-Life CD Keys a
    while back where people were asked to e-mail their configs to HLSupport@hotmail.com
    or something to that effect, and I'd hate to see an innocent customer unknowingly
    succumb to a similar scam with Q3A.

    Cheers,

    -Xian

  8. OT: Yet another game going Linux by TheFitz · · Score: 5

    Slashdot doesn't seem to want to run this story, so I'm going to point it out here. Tribes2 (being developed by Dynamix) is going to be ported to Linux. If you go to the URL here you will see that they have plans to make a Linux and Mac port and are looking for help on the sound systems for those platforms and such. I am a HUGe fan of Tribes and am EXTREMELY happy that Tribes2 is going to be on the Linux platform.

    --
    "Out, OUT! You demons of STUPIDITY!" - Dogbert
  9. Fine with me, but... by roystgnr · · Score: 4

    There's a lot of Linux/Windows dual booters out there who aren't willing to wait three more weeks to get the right version of the game. The number of purchases of the Linux version thus won't reflect the number of people who would prefer a Linux game to a Windows game, but will more closely reflect the number of people who wouldn't have bought Quake 3 at all if it hadn't had a Linux version.

    Which is what companies need to know to make their porting decisions, I guess... but it's still annoying to know that there's going to be some skewed, easily misinterpreted marketing data out there because of this.

  10. Mesa on non-hardware-accelerated computers by Forkenhoppen · · Score: 5

    Now that we're getting more OpenGL games than ever coming out for Linux, I think it might be a good time to address the problem of video card hardware support.

    Many of us don't have 3D accelerators that work under Linux. While I'd like to have my hardware working under Linux, I realize that it's probably not going to happen any time this millenium.

    So instead, I have a suggestion. Mesa currently has only one mode for software rendering--high quality. Is there any way that a low-quality software rendering mode could be introduced into Mesa? How difficult would it be to add this to the libraries, maybe have it switched on/off by an environment variable? How much of a slow-down would it introduce into the libraries, by having forked logic like this?

    Because honestly, if I were to buy a copy of Quake III right now, I'd have to buy the Windows version because I haven't the "right" hardware 3D-accelerator. A sped-up, but much less visually correct, version of Mesa might make it easier for someone like me to bite the bullet and buy the Linux version, so that when I upgrade/if I upgrade to a 3D accelerated card, I'll have it under the OS I prefer.

    (I realize this is pretty selfish, but it's also one of the reasons why you're not going to see many Windows users switching over to Linux any time soon. If I can't install Linux on someone else's 600Mhz Athalon, and be able to show them a kick-ass 3D game with a frame rate higher than 1.5/s...)


    James

  11. Quake, Privacy & Piracy by EAVY · · Score: 4

    Now that Quake 3: Arena is done and available for Windows already, there's an
    important issue to think about as it affects all versions (Win, Mac, Linux) and
    possibly the future of software in general: Central authentication servers. The
    latest kind of copy-protection for software online. You can only play on the
    Internet when your code (usually CD key) is authorized by a special server
    that's maintained by the producers. Not a new way of fighting software piracy
    but the very fact that now even id Software's Quake is relying on this means it
    could become a standard in future times.

    Another great game, Half-Life, already used it. When I found out about that, I
    stopped playing online, and still regret that I bought it. I always buy the few
    games I can play in my limited time, modifyable games like most of the 3D
    shooters really offer so much that the cost is nothing compared to the fun, and
    I recommend that to others as well. But the latest copy-protection crazyness is
    so frustrating, warez-dudes simply download the cracked programs for free while
    I pay for an original to show my support for the producer, but then I'm the one
    who has to deal with the stupid protection stuff and can't even make a backup
    of it or use it over the LAN on several machines simulatenously. Yet central
    authentication is even worse than that for three reasons:

    1. If the authentication server goes down, so does the game, nobody would be
    authorized to play. Only cracked games could be played on cracked servers. We
    who pay are left out, even if it's temporarily, it is a problem. Especially if
    the central servers get flooded or cracked...

    2. When a CD key is used to identify and authorize players, legit users will be
    locked out if their codes are stolen or generated with a key generator utility.
    If all software was protected with unique keys, breaking into a computer and
    stealing them would immediately render all your paid software unusable. You
    can't use it while the key is used by another user or when it's been blocked
    because of abuse or for any other reason.

    3. We're, once again, at the whim of the producer. It's very similar to DIVX.
    You don't have to pay to play online, at least not yet, but it could be
    implemented easily. Pay-per-Play, no thanks, either Pay-to-Own or nothing.
    Besides, what about privacy, if your unique ID number is transmitted (with
    hardware information, as harmless as it might seem, and who knows what else at
    a later time or by another entity) each time you want to connect to a server.

    I've been thinking about all of this since I got Half-Life. Now Quake 3: Arena
    is coming out and I'm waiting for the Linux Elite Edition. But I'm no longer so
    sure if I really want to buy it, of course I want to show my support for Linux,
    but I'm not going to support authentication copy protection. Just say no? It's
    hard if it's my favorite game! But if I make a mistake now, my next favorite
    game will have the same problem, so it's time to choose. We all have to make
    that decision. The point of this article is to raise awareness of the issue so
    you can make your own choice consciously.

    PS: I'm also interested in id Software's opinion on this issue (Johnc and Zoid
    are registered Slashdot readers). The latest happenings are so different from
    what they did before! Would John Carmack really prefer a world where all
    software that's used online requires central authentication servers? In many
    ways, id often sets a precedent, think about it...

    --
    -- Eavy (: Linux Is Not UniX :)
    1. Re:Quake, Privacy & Piracy by Zoid · · Score: 5

      We thought long and hard about CD Key issues before we decided to go with them. With a game like Quake3: Arena where multiplayer is an essential focus of the game--protecting against unlicensed use is a necessity.

      I'd like to address some of your points directly tho.

      1. The authentication code only denies when we are sure you aren't using a valid key. If the authentication server can't be reached, we allow the player on. We only deny when we're sure you're not legit. This may allow some unlicensed people to play, but overall the idea is to only annoy (and mostly deny) people who didn't buy the game.

      2. Stolen keys can be a problem. However, we have a pretty long key string and the chances of guessing (generating) one are several billions to one. The biggest concern I have is people ripping open boxes in stores and writing down keys (it happened with Half Life). I think there's a return policy for that. Activision would have more information about that.

      3. Yes, it can be viewed you are mostly at the whim of the producer. It is our game and you license it, not purchase it from us. You get unlimited play when you spend that one time purchase fee.

      In regards to LAN play, no keys are used when playing on a local LAN, so you can spawn LAN games with your friends.

      CD Key systems are a necessary evil. I'd wish we could go without one, but in the era of digital copying and licensing, it's one of the best solutions out there right now.

      Honestly, I think key based solutions for network specific software (The keys in Q3 are only used in multiplayer) is probably the way the future is heading.

      DIVX is an interesting comparison. The problem with DIVX is that it would track much more general information that we can with CDKeys. DIVX would tell them not only that you watch movies, but what movies, when and how many times. With CDKeys, all we know is that you bought our game and play it sometimes.

      As for privacy issues, sites like the CLQ, http://www.theclq.com, do much more tracking than CDKeys do. They poll all the servers everywhere and keep track of players and generate stats. We don't have any ability to attached a CDKey to player name (the name is not sent with the authorization request).

      I will agree that the privacy issues with unique identifier (key) based systems can be a little scary. We'll do our best to make sure that our system is used for what its intended for--to stop people from stealing our game.

      --
      /// Zoid.