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User: ivucica

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  1. Re:Eee on Xandros Reportedly Buys Out Linspire · · Score: 0

    Yes, indeed, people will probably not avoid using GPLv3; but what about companies, which seem to be fostering a significant part of FOSS development? Will Ubuntu sign a deal with the devil some day, and try to remove all GPLv3 software in favor of GPLv2 or otherwise licensed software?

    Surely, a person would have to be mad to force himself/herself to use v2 over v3, but large companies are still more interested in profits than in freedoms.

  2. Re:GVMNT 4 SALE on Purported ACTA Wishlist Would Put DMCA To Shame · · Score: 1, Funny

    Welcome to AOL-Time-Warner-Starbucks-US Government long distance!
    Powered by OmniPal!
    Please say the name of the party you wish to call!

  3. Re:As a frequently-seen signature says: on Purported ACTA Wishlist Would Put DMCA To Shame · · Score: 3, Insightful

    "In Federal USA, the commerce controls the government"

  4. Re:Eee on Xandros Reportedly Buys Out Linspire · · Score: 0

    ...and the GPLv3 numbers seem to be stuck in a hard place too. I can't remember a prominent GPLv3 application that entered Debian that would be critical to me and without which I would not be able to use GNU/Linux. After all, any Windows switcher is used to reduced functionality... And if it would be necessary for some reason everyone could distribute and use older, GPLv2 versions of the software. It's sufficiently developed.

    Unless Linus for some reason changed his mind and tried to persuade other kernel developers to use GPLv3, I don't see how could companies get trapped in the GPLv3 world any time soon.

    That said, I'd like to point out that I like the idea of GPLv3 and that I'll probably license my software under it. And unless large development teams are somehow persuaded by rms to use GPLv3, well ... We might have a battle of epic proportions with M$ and its "partners" concerning patents etc.

  5. Re:Needed: Cheap Sheet Music Viewer on Provider of Free Public Domain Music Re-Opens · · Score: 0

    A bit off topic but ...

    I think that a sheet of paper (or even a book of them) is less pervasive on the environment than such a device. What does it take to manufacture it? What does it take to destroy it?

    Better print it out and give it to people who need it when you no longer require it. Or use a general purpose device to view it. One-purpose devices are ... well ... unneeded, if for the same price you can manufacture a general purpose device. We need a bit more generalized PDAs not adapted just for use in hands, but also for use as (e.g.) score viewers.

    End of rant.

  6. Re:How many open source advocates... on What Does It Mean To Be an Open Source Author? · · Score: 0

    From experience, Opera is faster. On the other hand, Gecko and XUL are a bit more powerful; can't imagine life without Firebug and a few other extensions. Opera tries to hardcode them, but really, the best thing Opera does is the rendering engine itself. As fast as they can get, imho.

  7. Re:Those bugs have clearly been there for years on What Does It Mean To Be an Open Source Author? · · Score: 0

    Beg someone to do it, code it yourself or pay someone else to do it. That's how OSS works. And don't whine; you get the application for free and you want more. Doh.

  8. Re:I'll tell you what it means on What Does It Mean To Be an Open Source Author? · · Score: 0

    Indeed; I'm very disappointed by my university courses. From the real life programming stuff, we've only met SQL and databases. I don't count the introduction course into C, and even less the introduction lesson for "OOP" as a part of algorithms course (and of the OOP, we learn classes only to the level of structures with functions; no polymorphism, no inheritance, nothing!)

    It's sad when the only useful course I've learned during the past two years and which I'll run into when I'm programming "for real" is databases.

    Course called "Project" is closest people get to producing actual product in the three years after which they get the bachelor's degree ("baccalaureus"). Without developing for the community (not necessarily under an open source license, but it's imho preferred) people get invaluable experience they don't get at Croatian universities and schools. I don't see why it would be significantly different elsewhere.

  9. Re:Some more precisions on Internet Pirates In France To Lose Broadband · · Score: 0

    > And if the media would accept to talk about it, maybe people could try and fight against this project, but you hardly hear a word about it out of computer oriented websites.

    And why is that?

    Oh right, the media have installed the law in the first place ;)

    Really, the kind of media crap we put up with... See, whenever there is a press guy beaten up, all media unite in demanding repercussions, no matter if the guy was actually harassing someone. Same with a press guy dying in hospital from some disease: "Help him! Help him! He wants to live!" If I were beaten up or dying, I'd be just another footnote. Or if I'm dying, not even a footnote.

  10. Re:what about my wife and children? on Internet Pirates In France To Lose Broadband · · Score: 0

    Correction, driving license means YOU cannot drive, it does not mean your vehicle is grounded. Your wife still can drive, she did not lose her driving license.

  11. Re:France ? The country with taxes on blank media on Internet Pirates In France To Lose Broadband · · Score: 0

    That argument didn't pass in Croatia. And during the last two years, everyone seems to have forgotten about the "tax" (which is not even state-managed, instead it's industry managed). Oh yes, another thing. TVs with internal storage memory are also taxed in Croatia. I'm not sure if they gave up on it, but that was their initial intention. Down with the capitalism :)

  12. Re:If the French people are on board... good on France's Citizens Expected to Help Build Internet Blacklist · · Score: 0

    Yemen is a sovereign state, and we have no choice with regards to their laws. If we like them, we can apply them in our sovereign states; if we don't like them, we can skip them. Criticism is acceptable, but people of Yemen have the final word. (Oh, does Yemen really have a death penalty for homosexuals?)

  13. Open source -- philosophically? on Obama Campaign Seeks LAMP Developers · · Score: 0

    Open source is not about philosophy, it's about methodology. Philosophy is rms's domain -- it's in the domain of free software. Otherwise, interesting; looks like a politician that does not feel locked up into one platform. Even though I'm not an US citizen, from beginning I sympathized with Obama. I hope he gets elected, we "backward little countries" do not like republicans a lot.

  14. Re:Mr. Orwell! on Total Phone and Email Database Proposed In UK · · Score: 1

    Oceania here

  15. Re:Correction on 66% Apple Market Share For Sales of High-End PCs · · Score: 2, Insightful

    Oh yes, and MacOS X can run superb on my Inspiron 1300, without any fiddling, thank you very much :) You're comparing apples with pears (pun intended). You can't do that. Does OLPC XO have such problems as you are describing? No, it uses Linux distribution suited for its needs. Same for the Asus eeePC. Apple builds their OS for their hardware. If you wanted to use RAID, you're use Apple's recommended hardware, and you wouldn't just plug in a random RAID card. I'm having trouble getting Linux to work on my iPAQ h3800, so what? I asked for it. Same as you.

  16. Re:masturbation in 3,2,1 on 66% Apple Market Share For Sales of High-End PCs · · Score: -1, Redundant

    all your workstation are belong to us

  17. Re:Don't allocate or free = no leaks = need no too on Memory Checker Tools For C++? · · Score: 1

    So you think you're not allocating parts of that pool internally? Are you not marking pieces of the pool to be in use? Personally, much greater problem is buffer overrun than memory leaks. Memory leaks can be tracked, and fixed eventually. But how do you know where did a program do a buffer overrun? It's easy to see "aff, that was caused by a buffer overrun", but where?

  18. Re:I've used... on Memory Checker Tools For C++? · · Score: 1

    Hmm, I think we need a "Qa'Pla qo'" sample ... :)

  19. Re:Raw OpenGL on Open Source vs Affordable Indie 3D Game Engines? · · Score: 1

    I can agree with your sentence: "If you want to write graphics code (or can't find an engine that does what you want), write your own engine." But please don't say that writing a game is completely unrelated to writing an engine. As I said ... I want to have control over code. What best way to do it than writing my own engine? I also found a perfect excuse: it reduces the feature bloat... :)

  20. Re:Raw OpenGL on Open Source vs Affordable Indie 3D Game Engines? · · Score: 1

    GUI system -- wrote it Lib3ds -- implemented it Image loading -- BMP and JPEG, good enough for me atm Texture management -- been there, done that Collisionstuff -- don't need it atm, but I guess it's not that hard Basically I implemented whatever I need. And now I can do whatever I want with my code. But trying to wrestle with a 3rd party engine? No, thanks, they're not suited for my needs; it's harder for me to adapt to an engine than to write my own. If someone can achieve with a third-party engine what I plan to achieve with "my stuff" on same level of simplicity and without "ugly hacks", then congratulations. RPGs are lately all the same; we need something more in that department. If I want to innovate, I need control. I can't have control with 3rd party engines, at least not without at least a year of detailed study. Which leaves me on the same place.

  21. Re:What kind of parallel programming? on Is Parallel Programming Just Too Hard? · · Score: 1

    When speaking of parallel programming, I think of multithreaded programming. (Close enough, eh?)

    Some problems are rather hard to be split up into pieces. For example, I'm pretty sure that a game client I'm coding would run much smoother if it could do networking and processing of data it receives in one thread, and OpenGL rendering in another. It grew so unstable that I ended up adding "critical sections" all around. Didn't help much. Added too much junk code. I ended up wrapping the entire contents of ParsePacket() and Render() in "critical section". Meaning I nullified all benefits of multithreading except for having blocking sockets which are surely giving better performance.

    Even if you write multithreaded code, you end up having problems with tons of code you didn't write doesn't like multithreading at all. And I use tons of libraries (LibTomMath for encryption, Lib3ds for loading 3d models, OpenGL, GLUT for managing window and GL context...) for which I can't guarantee they'll behave well in a threaded environment. That sucks, and it's hard to catch and squash thread-caused problems.

    It's better to do sequential coding of games after all, or split pretty much independent pieces into separate threads. Server programs can easily profit from threading, but clients aren't so easy. Intel and the crew are aware they can't do much progress, and are throwing the problem away and onto programmers' backs. Indie and free software developers are going to have one hell of a ride in the next few years.

    And while at it, Erlang seems interesting, but it's not following the old programming style, and won't get a large following in the mainstream for a long time. Nothing will happen until C/++ gets some good multithreading compilers. "I spit on my words", Borat would say, but there's only one company that can provide this, and that's Microsoft. Eww. But GCC does not move in that direction, and I have a feeling that MSVC is.

    Guess we have to wait and see.

  22. Raw OpenGL on Open Source vs Affordable Indie 3D Game Engines? · · Score: 1

    I recommend that you do it with raw OpenGL. I like it when I have full control over what's going on. Write your own engine if you want, in the process you definitely learn a lot. See, if I took an engine, it'd be limiting my creativity. It'd be limiting the way I think and lock me into cages of its API. That's why OpenGL is good: it allows tons of different approaches, and most will work just as good as any other. With an engine, you're locked into a way of arranging objects, launching physical processes, etc. Not my way of doing stuff. I wish you good luck in reading the OpenGL Red Book, coz I'm sure you'll eventually go "my way" ;)

  23. Re:Well, and I predict... on The End of .Mac and Google Apps? · · Score: 1

    Long live Intel 8088!

  24. Re:Not web based... on The End of .Mac and Google Apps? · · Score: 1

    Croatian language is so simpler here ... "dvotocka" -- "doubledot" :)

  25. Re:Been there, done that on The End of .Mac and Google Apps? · · Score: 1

    It doesn't need it, but it simplifies things and makes it generate less traffic. Is it easier to broadcast over the entire Internet? Or maybe you prefer "peer-to-peer" /ETC/HOSTS over "server-based" DNS? I rest my case.