This isn't a "revocation" of the current license. As people have said probably 100+ times in this thread, Novell has the right to continue releasing SUSE/SLED under GPL2. They just simply won't be able to use anything NEW under GPL3.
I suspect it also has to do with the more realistic nature of car driving games today than in the '80s as well. Even something as arcadey as Ridge Racer is more realistic than Pole Position was, and everyone that's blown their car up a billion times in Grand Theft Auto has it "ingrained" in them that they don't want to do that irl.
It's simple. Microsoft's "Zero-Day" product has been under attack by Offices. Probably for being so full of zeros. They need to fill in more of the 0's with 1's.
Nethack was a great game for its time, and everyone that's interested in serious gaming should play it at some point. Why?
Because Nethack has so many ridiculous game design flaws it isn't even funny.
Every single game designer out there should be forced to play Nethack nonstop until they ascend. That's the only way we'll get the shitty game design elements from roguelikes out of games forever.
All that stuff- even the old code being released under the GPL and the copyright officially belonging to you (it's likely that it was not specified originally, and there could be an issue over it in the future if it isn't specified now)- all of it should go in the contract.
IANAL, so what you should do is write down everything you want in the contract, put the thing aside for a day, make sure you didn't forget anything, think about it for another day, then call the lawyer and explain the situation to him and show him the paper.
Xbox360 has been out for over a year longer than the Wii and has sold less consoles in that span. PS3 is a failure. Xbox (the original) was a failure. 360 is... maybe not a failure, but definitely not a success.
Installing a font manually (on GNOME anyway) is about the same as it is on windows- drag the font into the Fonts folder. That said, most of the time fonts are in the packages- apt-get install msttcorefonts (alternatively, and the way a newbie would do it: Applications-> Add/Remove Programs -> search for "font" -> check boxen.
Tell them there's a free operating system that's better than Windows, that it's available for free, you can try it out on a cd before you install it "for real"- for free- and that it's extremely resistant to viruses and comes with a dizzying array of programs you can install- for free! Then GIVE THEM an Ubuntu livedisc or install Debian/Fedora/Mandriva/whatever for them. No, don't tell them "go download it", that's not going to work.
The problem is that people will tend to move too fast, which could be harmful. Among the Wii Sports games: Boxing is right out. Baseball is no good. Golf is doubtful. Bowling is a maybe. Tennis is no good.
Why is bowling a maybe? Because you overthrow it. The exercise you're referring to likely does not want the person's arm being pulled up that much.
I mean, it's certainly possible, but I suspect it would be nothing more than a glorified "accuracy meter" than an actual game.
The problem with the patent system is that software companies are patenting the end result. CUE BAD SLASHDOT ANALOGY TIME:
A lot of software patents are like Coca-Cola patenting caffeine. This shouldn't be allowed. A "good" patent system wouldn't allow that. What would it allow? It'd allow Coca-Cola to patent their method for manufacturing caffeine- the equivalent would be the source code or pseudocode/specs of a program.
Yeah, I phrased that poorly. What i really meant was that:
It certainly shouldn't be to the point where Gwhatever or iWhatever are automatically considered trademark infringement, like that controversy over the ivibrator (or whatever it was called) a while back.
Yes, I recognize GTA was what he was referring to. However, the "pick people up and drop them off" thing happened before that in Crazy Taxi, and probably before that in some 8-bit or 16-bit game.
I've played Okami, and I found it to be mediocre. I realize this isn't a popular opinion, but while the whole brush-to-use-special-powers mechanic was wonderfully innovative at first, it became old very quickly. The dungeons were poorly designed and much too straight-forward. The puzzles were incredibly simple, but practically every time you messed up, your sidekick launched into a stupid and even more obvious explanation.
I take it you forgot Ocarina of Time? Navi and Issun are the same. damn. character.
Finding hidden items was monontonous, and gave little reward. It often involved crawling the map to find that one little mound of dirt on the ground that you remembered seeing 3 hours ago, so you can get an item that is only useful for selling for money.
Finding hidden items was monotonous, and gave little reward. It often involved crawling the map to find that one hookshot target/block you couldn't lift a few hours ago/whatever that you remember seeing 4 hours ago so you can get 100 rupees.
"Advancing your character was dull"? No moreso than in Zelda, where all "advancing your character" meant was crawling the map to find 1/4 heart containers.
I could continue, but I'm not going to bother. If you can't see that there are a lot more similarities, then take off the fanboy goggles and look at the real game.
No new innovation? Uh, I believe a game came out in the not too distant past where you get paid for dropping a hooker off at a party...and it sells like hotcakes. Not my thing, but someone is thinking out of the standard game box.
I haven't played Twilight Princess yet, but Okami's even topped Link to the Past and Ocarina of Time. But it's not called Zelda, so it doesn't get the recognition it deserves.
Gamers as a whole need to get off their moronic brand addiction and actually think for themselves worth a damn. I'm sure that right now there's upwards of 10000 PS3/Wii/360 console flamewars on various gaming websites, and still 100+ flamewars over whether the SNES was better than the Genesis. So people end up rejecting extremely good games because they're not called "Zelda" or "Mario", buying crap because it's called "Sonic" or "Final Fantasy", and so forth.
It's pathetic.
Have you even played Okami? It's an incredible game that didn't sell well because it's not called Zelda. Had Nintendo put it out, renamed 2 characters, and named the game Zelda it'd have sold over a million copies in one day. Gamers are, as a group, a bunch of fucking brand-obsessed idiots. Look at every console flamewar since the 16-bit era for proof.
I'm glad to see that some courts are coming to their senses and realizing that sticking a "G" or "i" in front of something doesn't necessarily make it a trademark.
Not always. Subdomain crap makes things get wonky- As a Georgia Tech student, there's a lot of foo.gatech.edu domains that pop up in day-to-day life. The infurating thing is that some of them require the www, some of them require that you not have the www, and some of them work either way.
Except that if it was a smaller city it wouldn't be nearly as relevant. Your point is valid, though.
+5, wtf are people smoking?
This isn't a "revocation" of the current license. As people have said probably 100+ times in this thread, Novell has the right to continue releasing SUSE/SLED under GPL2. They just simply won't be able to use anything NEW under GPL3.
Seriously.
Newsflash: it's possible to beat FFX without using the sphere grid (read: leveling up) once. Take your xenophobia and shove it.
I suspect it also has to do with the more realistic nature of car driving games today than in the '80s as well. Even something as arcadey as Ridge Racer is more realistic than Pole Position was, and everyone that's blown their car up a billion times in Grand Theft Auto has it "ingrained" in them that they don't want to do that irl.
Alternatively, the Sierpinski triangle. Zelda nuts recognize the first iteration as the Triforce.
Wait, so is it true or false?
It's simple. Microsoft's "Zero-Day" product has been under attack by Offices. Probably for being so full of zeros. They need to fill in more of the 0's with 1's.
I was scrolling through that to get to the next message when the phrase "child reaper" caught my eye.
I have no idea why it jumped out at me like that.
Nethack was a great game for its time, and everyone that's interested in serious gaming should play it at some point.
Why?
Because Nethack has so many ridiculous game design flaws it isn't even funny.
Every single game designer out there should be forced to play Nethack nonstop until they ascend. That's the only way we'll get the shitty game design elements from roguelikes out of games forever.
All that stuff- even the old code being released under the GPL and the copyright officially belonging to you (it's likely that it was not specified originally, and there could be an issue over it in the future if it isn't specified now)- all of it should go in the contract.
IANAL, so what you should do is write down everything you want in the contract, put the thing aside for a day, make sure you didn't forget anything, think about it for another day, then call the lawyer and explain the situation to him and show him the paper.
Xbox360 has been out for over a year longer than the Wii and has sold less consoles in that span. PS3 is a failure. Xbox (the original) was a failure. 360 is... maybe not a failure, but definitely not a success.
Installing a font manually (on GNOME anyway) is about the same as it is on windows- drag the font into the Fonts folder.
That said, most of the time fonts are in the packages- apt-get install msttcorefonts (alternatively, and the way a newbie would do it: Applications-> Add/Remove Programs -> search for "font" -> check boxen.
Tell them there's a free operating system that's better than Windows, that it's available for free, you can try it out on a cd before you install it "for real"- for free- and that it's extremely resistant to viruses and comes with a dizzying array of programs you can install- for free!
Then GIVE THEM an Ubuntu livedisc or install Debian/Fedora/Mandriva/whatever for them. No, don't tell them "go download it", that's not going to work.
Alternatively, you can send them to goodbye-microsoft.com by way of their "propaganda": http://goodbye-microsoft.com/propaganda.odt
The problem is that people will tend to move too fast, which could be harmful.
Among the Wii Sports games:
Boxing is right out.
Baseball is no good.
Golf is doubtful.
Bowling is a maybe.
Tennis is no good.
Why is bowling a maybe?
Because you overthrow it. The exercise you're referring to likely does not want the person's arm being pulled up that much.
I mean, it's certainly possible, but I suspect it would be nothing more than a glorified "accuracy meter" than an actual game.
The problem with the patent system is that software companies are patenting the end result.
CUE BAD SLASHDOT ANALOGY TIME:
A lot of software patents are like Coca-Cola patenting caffeine. This shouldn't be allowed.
A "good" patent system wouldn't allow that.
What would it allow?
It'd allow Coca-Cola to patent their method for manufacturing caffeine- the equivalent would be the source code or pseudocode/specs of a program.
Solution to DRM in the bittorrent age?
Get rid of it.
Everyone knows DRM doesn't stop the "pirates"- it blocks legitimate use. The "pirates" will crack it anyway.
Yeah, I phrased that poorly. What i really meant was that:
It certainly shouldn't be to the point where Gwhatever or iWhatever are automatically considered trademark infringement, like that controversy over the ivibrator (or whatever it was called) a while back.
Yes, I recognize GTA was what he was referring to. However, the "pick people up and drop them off" thing happened before that in Crazy Taxi, and probably before that in some 8-bit or 16-bit game.
I take it you forgot Ocarina of Time? Navi and Issun are the same. damn. character.
Finding hidden items was monotonous, and gave little reward. It often involved crawling the map to find that one hookshot target/block you couldn't lift a few hours ago/whatever that you remember seeing 4 hours ago so you can get 100 rupees.
"Advancing your character was dull"? No moreso than in Zelda, where all "advancing your character" meant was crawling the map to find 1/4 heart containers.
I could continue, but I'm not going to bother. If you can't see that there are a lot more similarities, then take off the fanboy goggles and look at the real game.
Yeah, Crazy Taxi was damn fun.
I haven't played Twilight Princess yet, but Okami's even topped Link to the Past and Ocarina of Time. But it's not called Zelda, so it doesn't get the recognition it deserves.
Gamers as a whole need to get off their moronic brand addiction and actually think for themselves worth a damn. I'm sure that right now there's upwards of 10000 PS3/Wii/360 console flamewars on various gaming websites, and still 100+ flamewars over whether the SNES was better than the Genesis. So people end up rejecting extremely good games because they're not called "Zelda" or "Mario", buying crap because it's called "Sonic" or "Final Fantasy", and so forth.
It's pathetic.
Have you even played Okami? It's an incredible game that didn't sell well because it's not called Zelda. Had Nintendo put it out, renamed 2 characters, and named the game Zelda it'd have sold over a million copies in one day. Gamers are, as a group, a bunch of fucking brand-obsessed idiots. Look at every console flamewar since the 16-bit era for proof.
I'm glad to see that some courts are coming to their senses and realizing that sticking a "G" or "i" in front of something doesn't necessarily make it a trademark.
Fascinating link. Thanks.
Not always. Subdomain crap makes things get wonky- As a Georgia Tech student, there's a lot of foo.gatech.edu domains that pop up in day-to-day life. The infurating thing is that some of them require the www, some of them require that you not have the www, and some of them work either way.