Have You Hit a Gaming Wall?
Stephen Totilo, at MTV Games, has hit a gaming wall. At the newly un-flashed Multiplayer site he talks about the bane of gamers everywhere, what developer Jamie Fristrom calls a 'shelf-level event': a gaming wall that makes it hard if not impossible to complete a game. While a lot of gamers can overcome difficulties to reach the end credits, there are some frustrations that can suck all the fun out of play. He cites the bosses from Final Fantasy X and Super Paper Mario as dealbreakers. I personally am playing through God of War again, and the incredibly frustrating spear trap in the 'Paths of Madness' section of the game never fails to provoke hysterics. Have you run into any such obstacles lately? What game obstacles have caused you toss away a controller in frustration and swear off a game entirely?
Find all secret areas in some levels to gain a tarot card.
"No matter where you go, there you are." -- Buckaroo Banzai
the cheats in games. They have made gamers weak.
You mad
Stuck?
Then it's time to either grind levels or get better, depending on the game.
Alternatively, hit gamefaqs or bust out the cheat codes, if you lack fortitude.
I cheat. When I can't win, I pull out my last advantage over a computer and start trying to pick it apart. If I can't have fun and win, I try to break the game instead and make my own fun out of it.
Of course, this doesn't apply to multiplayer games. In those cases I just call everyone H4X0RZ and log off before they get a victory.
Demented But Determined.
I ran into one in Final Fantasy VII - I made it most of the way through the game, and was on the way to fight Sephiroth... when I ran out of money and potions, and I'd used the Moogle just far enough that I couldn't make it back to the shop. So, I was kind of screwed.
One of these days, I'm going to play all the way through the game again, and at least make it to the Sephiroth fight... one of these days...
Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
Played the entire game, a little disappointed. Must have put 30+ hours in, then got to the final boss failed a few times and never played the game again. Same happened with Diddy Kong racing. An experience like that can sour an entire game for me and I have no regrets not finishing them, the idea that i must finish something because I've wasted X many hours of my life on it doesn't click. If the story is good I'll persevere but otherwise no.
"all through my house i set up traps, it seems like the rats have a map, so now i feed the rats crack" - Donald D
Because that is what cheat codes and gameshark is for. I break it out when the game is kicking my arse for days on end at that point or like in FF-X the save points are too damned far apart and you just died in a minor battle right after a damn SIN fight that takes 1 hour.
Quake 4 was quite fun after I started throwing in the "give all" and undying" cheats. (note last boss undying does not work, the boss get's an undying if you get it. It made the game way more fun when I could start lobbing rockets around like candy everywhere.
Do not look at laser with remaining good eye.
I played through some of this game, not sure how far I got.. but it got too scary and I couldn't play it anymore. I just couldn't handle the stress of chainsaws and stuff popping up behind me!
When you need to make Bender jump from girder to girder. I always end up falling :-(. Haven't picked up then game in months because of that spot.
There are two types of people in the world: those who divide people into two types and those who don't.
"What game obstacles have caused you toss away a controller in frustration and swear off a game entirely?"
The later levels in farcry. The runner-up is silent hill 2 and the last boss battle.
I don't know anyone who passed that hurdle by themselves, everyone I asked checked out a walkthrough on the net.
I blame the translation, the instruction for the puzzle can't be followed to solve it.
You can't take the sky from me...
I like Max Payne, but the frequent and long load times are just sucking the fun out of it. Start a level, get creamed in 10 seconds by some tough situation, then wait >45 sec to reload - repeat indefinitely - just isn't fun. I don't mind hammering on the same terminal challenge for prolonged periods, but when the majority of the gaming session is sitting there doing nothing while waiting for the load meter to progress (or, worse, watching the same uninterruptable cinematics eat up time doing nothing useful (at least load times are loading something)), well, I'll go do something else like wash dishes.
Can we get a "-1 Wrong" moderation option?
Bah. Everyone knows that a true game doesn't have an ending: it just gets harder. I don't see what everyone is complaining about.
Note to Nintendo: if you sell a game, make sure that there is some sort of code to use to unlock all the game has to offer, or a reduced difficulty level, I paid for the whole game and to be locked out of 1/5th of the tracks (likely among the best ones) and 4/5ths of the story mode does not feel right.
-- the cake is a lie
Gears Of War I loved, I don't usually play most games that far through, but I hit a bug with the second berserker where I was trapped by a fallen wall behind me (so I couldn't return) and I didn't have the Hammer of Dawn required to kill the berserker. Now this perhaps is more of a bug, but it frustrated me no end, as the save system doesn't allow for multiple saves. There was no way I was going back to the beginning because of that. Result - shelved. Resident Evil 4. Towards the end, the minecart section. If you haven't got enough ammo you are screwed. My other last save points were far too back to contemplate. Shelved. Also Lost Planet. Ridiculously difficult boss only a few levels in that just nails you as soon as you start, and with the character stumbling about and leaving you vulnerable.. Hugely frustrating. I'd spent a good few nights playing to that point and making steady progress.. Once I'd spent three nights just trying to beat that one boss and progress - Shelved again. Look I'm not saying games should not present a challenge (and I admit I am not the worlds greatest game player although I have been playing games for a good 25 years now so I must have some sort of a clue), and I suppose in the case of RE4 I perhaps should have saved more different save points. However, I pay my £40 (yes $80), and if I want to choose the easy level so I get to see all of the awesome graphics, hear the surround sound to as well as get some entertainment (not sheer bloody frustration) out of it I should be able to. These things are supposed to be playtested - doesn't anyone look at the difficulty curves/bugs that need fixing?
but the story is impossible to get back into the story and really know what is going on(it's hard enough if you don't stop). Tactics Ogre was the whole reason I bought a gba and it took me 3 years and 3 continents to finally beat it. I bought it in North America, took it with me and got to the boss while I was living in Japan, and then a year and a half later finally beat it when I was in Europe. Tried playing through again and well, I'm lost in the story again. I know you can replay all the events, but that is just annoying.
Monstar L
This exact thing happened to me in it. I got to one of the levels (I forget what one it was) that was almost impossible to beat. I don't know if I tired cheats, but I ended up passing it only with a slight hardware mod (gluing a stick onto the control stick).
I am hardly lame when it comes to gaming, and this type of thing happened to me in other situations as well. Some well designed games normally don't have walls, but they are in a lot of them (mainly console adventure games), normally unlikely places.
Just another example of lack of gameplay testing.
Great Intellect...
And actually I meant to add a fourth - Dead Rising. But I wouldn't know where to start with that one...
But I played that bitch for a solid month trying to win the title in 'Hard' mode, only to be defeated in the finals about 100 times. Had to toss the disk.
DOS-era game, one of the best sidescrolling games. At a certain fiery stage I think level 7 out of 10, it gets just too confusing and difficult.
I felt that way about prince of persia too. You just run out of time and need to play better all the way from the start. But I finished that one.
Neither I nor anyone else I've known who has attempted Zeliard has completed that game without cheating.
"Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
I remember hitting the gaming wall through Animal Crossing: Wild World after picking fruit over hours on end to pay off a mortgage loan to Mr. Nook.
Only recieved a "Thanks Much!"
I think my reaction was "What... NO giant golden statute this time?!"
If you havn't played the little racer levels, then you don't know what hitting a gaming wall is. All this talk about FF games and Gears of War and Doom 3 and stuff?
Please. Fire up your NES Emulator of choice and see how far you get with Battletoads (without cheating of course..)
Warning: You may want to go shopping for a hairpiece first, because you'll look funny once you pull all your hair out.
Its Deluxe, son. Deluxe!
Last time I checked, every video game these days has some cheat features, so it is not really an issue.
Good games will often take these brick wall scenario's in mind. For example, in halo, after wandering around aimlessly for half an hour a way point will lead you in the right direction. Other games will ask if you want to reduced the difficulty after you died 10 - twenty times. Brick walls in games is just laziness on the part of the developers. There was a great article earlier this week on slashdot http://games.slashdot.org/article.pl?sid=07/01/24/ 1821238 that asked whether mathematical tuning made games better, in my opinion, Yes.
A complicated error is indistinguishable from a feature.
- The battle against Sephiroth in the first Kingdom Hearts. Yah, I know it's an optional battle but when you're trying to complete the whole game that's just impossible.
- The large antlion in HL2: Episode 1. I tried about 5 times and just gave up. I'm glad that wasn't an expensive game.
- The first flying mission in GTA:SA. I don't know what it is, but I simply can't do that. You can't do anything in the game after that because of the stupid agent repeatedly calling you to tell you to learn to fly.
"In case of emergency, break glass. Scream. Bleed to death."
Because I suck at those slide/shuffle puzzles.
There are two types of people in the world: those who divide people into two types and those who don't.
Cause if they do, any fight with Dr. B in Tekken3 gave me a heart attack.
Blerg.
The PlayStation2 seems prone to corrupted save data.
When I've spent hours working my way thru Harry Potter, DDR *, or other games only to be forced to start over thanks to a corrupted save, there's just no desire to start over only to do hours of what was already achieved, and hesitation to start anything else thanks to perceived inevitability of the same stupid waste.
The player works hard to get to a saved point. That data better be there when he comes back.
Can we get a "-1 Wrong" moderation option?
I have been trying to overthrow the leader of an enemy corporation,
so I've been camped outside his house with a can of mace and a box
of Chips-Ahoy for 3 days now, but I think he went skiing.
God this game is frustrating.
------ The best brain training is now totally free : )
Will do. Thanks. You may have just save the hours I've already put into it, and was reluctant to follow up.
(...would have been nice if that was the default...)
Can we get a "-1 Wrong" moderation option?
This one is a literal wall that proved to be extremely difficult. Not only was the dungeon difficult but if you didn't beat the evil wall by the time it reached you it would start one shotting your party members.
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
Who can forget those maddening mini-levels where you had to literally walk a thin red line, along with making precise jumps, all while some diseased baby was wailing in the background. I barely managed the patience to see that through.
Expert level. I managed to get through 1 song and ended up with my wrist in a cast.
There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
The giant leap in the middle of World 8-2 in NES Super Mario Brothers. In probably 20 years I've only gotten over it once, then died to something silly before ending the level. I ended up using a Game Genie code in the emulator to beat it.
Agree with the other person about Battletoads. It's a fun game, for the very short period before it becomes INSANELY HARD.
Doom 3, because I just got tired of not being able to see anything.
NES Ikari Warriors. I can't see how anyone can beat it without cheating, because you move so slowly that you can't dodge bullets well and there are so so many ways to die.
Hail Eris, full of mischief...
E pluribus sanguinem
Here are my two biggest 'gaming walls':
1) Most PC games ship full of bugs that can even stop the game from being completed. There is a very sad state of testing and QA in the PC gaming scene.
2) Games are too easy. Maybe its because i've been playing games for way too long. Oblivion - skip through conversations, bring up the quest and run to the quest marker. Rinse, repeat. There were very few dialogs you actually had to pay attention to. Splinter Cell/Hitman series etc - $90 for 6 hours of gameplay? No thanks. And the puzzles in games are almost non-existant - the few puzzles in Oblivion for example basically told you the answer instead of actually have to sit there and figure shit out.
I hit this wall a year and a half ago and have been stuck ever since. I actually installed Linux and mainly use that now since my desire to play games is almost nill. I still have my XP partition though, if only something decent can get released. Now days I typically fire up my snes and play through games like Lufia, Terranigma, Breath of Fire, Secret of Mana - these games wipe the floor with most of what is released these days.
I managed to beat every single NES game i put my hands on. But not Teenage mutant ninja turtles on the Original NES. I would always get lost in the airport area, never to find my out. This game really got me insanely frustrated and I eventually gave up. Only recently did I found out on a Youtube video, that I had to jump into a ravine that looked exactly like any other death trap in the game to continue the level. That really was idiotic level design.
Yeah, ok it isn't a game but the things that it does to the rest of my system make me feel like I'm facing a Super Mega Pit Boss with super speed, quad damage, and invisibility as its normal abilities. Therefore I have sworn myself off of most Ubisoft titles. Which is a shame because I really liked skulking around in the shadows in Splinter Cell: Chaos Theory.
You know, Custer had a plan.
Since we're complaining about Painkiller. The sequal is a pita with all it's jumping/timing puzzles.
---
"Slashdot requires you to wait between each successful posting of a comment to allow everyone a fair chance at posting a comment."
TRM (Taco Rights Managment) strikes again.
Yeah, this one. I can't think of a single game that had as big of a wall as that one seemed to, after you got to the city level. Only nes game I've ever owned and never beat.
Super Paper Mario isn't out yet. He's talking about Paper Mario 2 for GameCube. And it is very sad that he couldn't beat one of the most linear RPG experiences of all time. Jeez, how can you screw that up?
1) LoZ: WindWaker - Sailing around to pick up all those triforce pieces, it all just slowed down there and I never beat the game.
2) WarCraft III - I bought the game when it first came out, back when Demon Hunters could burn you for 300 mana, and Huntresses were the key to winning. Things changed, patches fixed imbalances, but I kept playing and had lots of fun becoming more skilled and enjoying myself. Then the first DC hack hit. What was frustrating wasn't so much that I went from a winning record to abject mediocrity so much as the complete inability to finish and sometimes even start games before I was inceremoniously DC'd. The number of times this happened after a dramatic turnaround was more than suspicious. I couldn't play it for months after that, and when I returned I felt left behind. There was no motivation to play competitively again.
3) Beyond Good and Evil - Sailing again, sort of. Once I got the power boat and could explore, I ended up getting very bored and stopped playing.
4) Goblin Commander - After getting through the campaign and defeating the fourth goblin, I simply lost interest.
5) Time Splitters 2 - Awesome game, beat the ever-living snot out of it. Then a friend accidentally corrupted my profile, simultaneously wiping out everything I'd done. Given the huge number of hours it took to unlock everything, that was utterly heartbreaking and I've never played the game again. This is the single greatest reason for an "unlock everything" code.
6) Final Fantasy X - I got stuck at the first, whatever that sport thigy was, match. Or shortly thereafter.
7) Azure Dreams - Fun game as all else, but I keep dropping off once I actually get in range of winning it. Excellent game despite my inability to finish it.
8) Wii Sports - I can't play this alone, not after playing it with people.
9) Evil Genius - For some reason, I can never bring myself to beat this game, despite my evil machinations and plans. I devise traps, complete objectives, silence my enemies, and then stop everything and never return. Apparently the reason why out Evil Genius Overlords haven't conquered the world yet is because they get bored with our childish strategems.
10) Crystalis - There's something about RPGs which dictates I get 3/4ths of the way through and lose interest. However awesome they are.
11) GTA3 - I have too much fun running from the FBI to further the plot. In fact, my only motivation to do any missions is so that I can get people even madder at me.
12) Advance Wars: Dual Strike - It's a fun game, but a long one. I got a fair ways through, but for whatever reason interest died in doing anythign but firing up a random battle map rather than going through the story.
13) Contact - I'm an idiot, and that's all. Best RPG since earthbound and I can't even play 2 hours before I broke for WoW. Shoot me now.
That's the best I can do while at work and away from my gaming collection.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
I've gotten stuck in two Fire Emblem games where the main members of the party are maxed out on levels (and gain nothing further from experience) and the rest of the party is too weak to level up without getting killed. Since the games offer no random, non-story battles to strengthen your party with, I'm stuck unable to advance the plot without having to sacrifice low-level characters (who then die permanently, losing you their elements of the story).
If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
My wife dearly wants to play video games. Unfortunately, they all seem to expect the player already has hundreds of hours of experience. Run-jump-twist-shoot-land type movements expected at the start of games are certainly a wall to someone who can barely make the character go thru an open door.
There's a small but potent market of games for adults who have practically no video game skills, but want a grown-up gaming experience.
Can we get a "-1 Wrong" moderation option?
There was an old text adventure game for the Commodore VIC-20 where you come to this door in Dracula's castle. I typed in the command, SMASH DOOR WITH FIST (or something like that), and the response was, ARE YOU SURE YOU WANT TO DO THAT? Since the instruction booklet said that your commands must follow a certain pattern, I could never get past that part of the game and got died after the third day.
The command was YES, but the booklet didn't mention YES/NO situations. Plus being a dummy before the Dummies books came out didn't help and the VIC-20 gaming scene died when the Commodore 64 came out so there was no walk-through in a gaming magazine.
I'll mention my "gaming wall". The spider-ball battle in Metroid Prime 2 was one of the most frustrating gaming moments I've ever encountered. Any of the multiple-bomb-jump parts in those games are a little bit of a pain in the ass, but this part was so unforgiving it took hours to pass. I eventually beat it, but I haven't gone back through the game at all since, whereas I've played through the first MP several times.
Also, the "stealth" part of Metroid Zero Mission for GBA was annoying, but not a show-stopper.
This poo is cold.
I don't think I have ever been more frustrated by a game in my life than I was with Devil May Cry 3.
The best "hit-a-wall" game EVAR!
It always hangs, RIGHT as I'm about to knock the last two hit points off the Grim Reaper in Castlevania...
ARGH!
Anyone remember the original Homeworld? There was this one damn mission where you basically had to move your whole fleet down this effing "tube" of asteroids in order to avoid "solar radiation" which would basically pwn your ships if you weren't perfectly in the goddamn "tube". First time I got to that mission it was a deal breaker; I'd wasted too many resources early in the game. So I went back and started over; got to that point with (literally) every ship I could possibly have, and it was still a huge pain in the ass. Theoretically you could waypoint your ass down the "tube" but in practice it was nearly impossible, and forget trying to do it by eyeball.
How about Sacrifice? I can think of more than a few missions in that game which made me chew on things.
How about the last mission in the Warcraft III expansion? Pain in my ass...And there was one in the original Starcraft...One of the last Protoss missions...Wasn't hard to beat the enemy, but beat them without them managing to kill one of your goddamn heroes? Good luck. I'd literally put them in a shuttle (can't let them roam around on their own...goes without saying), and put the shuttle on "hold" over a pile of photon cannons, and they'd send one damn capital ship in to specifically kill that fucking shuttle.
I think "walls" are a good thing, in some ways, because they challenge your ass to go to a new level...On the other hand, a poorly designed "wall", where the designers are basically just fucking with you, that's no fun. Why bother to play the damn game when they're basically just cheating to annoy you?
It's especially annoying in a "strategy" game (real-time strategy is generally far more about tactics than strategy, and most turn based strategy isn't mission based), because you're left in a situation where only a fricking moron would have attacked, and you've got to deal with it.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
Because I hit that wall a while ago, where the games were static and similar and uninteresting. Another WWII shooter, yay. How many incredibly stupid AI opponents can keep you entertained? Just a handful, as that's all that will ever be on screen at the same time. Increase the difficulty, and you just get weaker, the computer doesn't get better. Halo 2 came out and was such a massive disappointment I stopped until these so-called next-gen games came out and AI is still stupid.
That leaves me with online play, and I can only run around the same little levels for so long playing tag with foul-mouthed, homo-phobic and racist 13 year-olds for so long. And don't get me started on the modders, which is fancy for little cheating ass bitches.
Yeah, I know, there are better games out there, and better ways to team up online, and I'm just being grumpy. I'm getting a little old, I guess, but why aren't any of these games drawing me in, keeping me awake all night and forgetting to eat anymore? I can't have changed that much over the past few console/pc generations.
And so I wait for the shooter where the goddamn bodies stay there, and might even stack up and block the doorway if I kill enough of them. Or the non-botched Sim City game. How about a sports game that doesn't require the same investment as a certification to be mediocre? I liked the first person view in Madden, nice gimmick. How about being able to be a lineman or tight-end, let another human, Live or local, or even computer do the passing? So few co-op games, even fewer good ones. I practically raised my boy doing co-op in Halo 1, waited in line for Halo 2, but now unless Bungie publicly apologizes, I might not even rent Halo 3.
(and more bitching, whining and moaning, c'mon, you old schoolers know what I'm talking about!)
That's it. The series' subtitle should be "Gaming Wall after Gaming Wall after Gaming Wall..."
I take that back. That's not it - anyone here ever play Stuntman?
with those stupid vanishing-reappearing platforms, the latest offender being the path to Omega in Megaman ZX.
That was bad design 20 years ago, enough already Capcom!
I'll bet you that many of these people have similar lists of accomplishments.
However, the point of this article isn't to talk about how some of us bothered to grab the Scarab gun in Halo 2, or discovered Trixie in Toe Jam and Earl without a guide, or have never looked at a FAQ for a Zelda game before already getting everything (and then some). The point is to discuss the games you couldn't finish because of boredom or poor design.
We appreciate your input, but I think you have the purpose mixed up.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
You're not an astronaut, are you?
S -astro06.article
http://www.suntimes.com/news/nation/244870,CST-NW
I don't know what level you have to be, to beat the final boss and her 2 totemas. But I've played through the game at a little about the 'standard level', with pretty decent jobs and weapons.
And I can't even come close to beating her, barely able to get 50% of her HP down. The match laws always preclude me from being able to do my best attacks, and she is still somehow able to do area damage with seemingly endless MP.
VOTE!
This level never fucking ends! I love this game, it's great, I've learned how to beat nearly every part of this act, but there's just to damn much of it. It's like running a marathon while being pelted with rocks and having people fresh and pumped mugging you every couple of feet. From the F.A.Q. "Frankly, way too many enemies" The F.A.Q. in no way sums up what you have to do to defeat this act. I bite it once I make it to mission 6, unfortunately you have to beat that to save progress. I've had it shelved for months, I'll resume it eventually, but I just got tired of fighting through the first five missions over and over to bite it on the 6th, mission 4 is an especial pain. No one part of this act is to hard to beat, it just never ends.
The preceding post was not a Slashvertisement.
I think things are actually monumentally better now, on the whole, than twenty years ago. Ninja Gaiden, anyone? (Okay, maybe a bad example -- I haven't played the new installments in the series, but I'm given to understand they're as ruthless as the originals.)
Again, there are exceptions (and lots of them, I'm sure), but games in general are more balanced than they once were. I haven't played Super Paper Mario yet, but I'll be very surprised if it's as difficult as the original Super Mario Bros.
The last time I can remember really hitting a wall was Suikoden 5. Overall I liked it, and I played probably some 50 hours in and was right near the endgame, but finally the absurdly high encounter rate just sapped my will and I put it down. (And it bears noting that the high encounter rate is COMPLETELY UNNECESSARY -- the game is absurdly easy even without grinding; I only saw two "Game Over" screens in the course of playing it: one from a battle that required 3 6-man parties when I really only had 1 6-man party sufficiently leveled, and one army battle where I beat an opponent squad and it conveniently "retreated" right onto my base and automatically won. Great design, guys.) Frankly if I'd been able to get a Game Shark and a code to reduce the encounter rate, I probably would have finished the game.
It seems a common theme among most of the "gaming walls" that /.ers have experienced is an issue with save systems. Personally I've run into some issues with saving at inopportune moments, or the autosave feature doing so, forcing me to either load a save game from hours or even days ago or give up.
I've run into this problem in the Metal Gear series before, but since the game was still so great I went ahead and started over from my older save.
Now in another scenario, with a game that I found far less attractive I would have just shelved it. In fact, I've done this with a few less than noteworthy games.
I finally beat Rollgoal after much yelling and cursing, but then my gamesave got deleted. I doubt I'll ever use the frog lure again because of that unless I use a cheat code.
I guess what really makes that game so frustrating is that it's harder than the final boss fight!
I'm not ashamed to admit that I beat the game, but I know what point the original article writer is discussing, and I don't believe it's the end guy. There is a dungeon where you have to grind to the bottom level after level, and then you have to kill a (D&D) Dracolich. Which is impossible, but not a game-breaker. You don't have to kill him to win.
Here are the two points that stuck out as sucking with that game (beyond the chat with a stupid Koopa that makes you press the button 100 consecutive times):
1) Chase Grind: There's a quest where you have to chase around an antagonist to every corner of the game that you've already been to, and everyone will tell you "he just left". Great way to waste time.
2) Unskippable Cut-scenes: The end cut-scene, right before the main villain is very nice and touching; GO MARIO. Unfortuantely, it's 5 minutes long and you have to view it EVERY. SINGLE. TIME. And it's unskippable. So if you die, you have to watch it again. That is disconcerting.
In other news, hey gamer! Somehow help get Rocket Jockey produced for the Wii!
So, what's the news? I have lost faith in games lately. All I see are new releases of FPS and the newest MMORPG, I'm just tired of that. I guess I'm a kid, I love playing third person console games, but there aren't that many games worth it. Last one I played was the latest "Harry Potter" game. Nice graphics (when you press "black" and "white" together and everything lights up... very cool effect), and an interesting way of playing (the ability to switch players, etc). Problem? Too short. But better short than shitty. Read on:
Yesterday I picked up the "Narnia" game. The first few levels were easy, but fun nevertheless. Nice graphics, combo hits and team-up hits (remember the Simpsons arcade?) The completion counter quickly reached 44%. Then I got to the "The Great Battle" level. Cool, THOUSANDS of enemies walking in the background. Really cool. Then come waves of enemies. First 2 of them, then 3 of them, then 6 of them, etc. Each takes 6 to 8 blows to beat. And they all come to you at once. So what you have to do is press all of the buttons like crazy. It's just stupid, boring, and it hurts after a while.
Then.. 50% completion, wtf? Next level: the witch. Guess what: hit the witch, then a wave of enemies. Hit her again, then a greater wave of enemies. And so on. Oh, and you can't save. It only reaches checkpoints, but you can't resume later (and it's a long level).
But not everything is lost. I had the opportunity to play Okami a few weeks ago (I don't own a PS2). Sweet! Finally. A game that's innovative (the paint effect is really good, and it also brings memories of Mario World 2: Yoshi's Island). The character is easy to control. Oh, and that celestial brush... great!. But not only that. It's a LONG game. DAMN long. You have enemies here and there, beat 'em up, and carry on. No stupid "impossible" levels (Psychonauts!).
So, the answer is simple. A videogame needs a lot of development. Okami had a lot of development, innovation, etc. It's a jewel. Narnia needed to be ready NOW. Get typical prefabricated engine, a few textures and get the cast to donate their voices. That's it. But it's so short it would disappoint anyone. So they made it hard instead of longer, and that's what gaming industry has become. Promotion for commercial products (I'm pretty sure there must be a Paris Hilton videogame).
Well. I guess I'll have to get used to it. Just a couple of great games a year and nothing else.
It doesn't happen often that the difficulty becomes the problem, most often I found that the game starts to get uninteresting first. Those games that I didn't finish, I didn't finish for most part because I simply didn't care about them, when there is no interesting story to be told, no interesting characters to interact with and the gameplay the same for the last ten hours without anything interesting on the horizon there is little reason to continue playing, so once quit I never come back to those.
There are of course also those where the difficulty gets insane at some point for no good reason. Viewtiful Joe was one of those, while the game itself was not very difficult, the bosses where quite hard, at the end of the game then, one was then required to refight all the past bosses directly one after another, that was just insane, I didn't made it on the first try, not on the second and then it was clear that I would never make it without some serious boss-pattern analysis and training, I stopped playing, never came back.
Another case was Advance Wars, basically the same story, the game itself wasn't all that difficult, but the final battle was insane. After reading some FAQs I found out that my team probably wasn't the best, changing it would have required to replay the game. I tried the final battle a few times, but it was just way to annoying, while I managed to not lose for quite a while, I neither won. So it ended up as a half hour battle where I build new units, while the enemy destroys them, rinse and repeat till forever. I gave up, never came back.
Final Fantasy Tactics Advance just again the same story, game itself not so hard, last boss impossible. All my characters where powerful enough that no enemy in the game stood a chance against them, yet the final boss killed them without problem over and over again. Look in the FAQ revealed that it might be a good idea to have a healer with me, which I didn't, didn't needed it for the rest of the game. I gave up at this point, since there just wasn't any fun in killing dozens and dozens of enemies just for leveling up purpose, heck, the fast way to level up was by actually attacking your own teammates, then healing them, then attacking them again. That was just to stupid, I gave up, never came back.
It kind of sucks to quit a game at the last boss, but when the difficulty jumps from easy to impossible, its often the only reasonable thing to do. I have more interesting things to do than to fight impossible boss battles.
There was a spot in Hordes of the Underdark just prior to the finale where you run into some of the henchmen you could have adventured with as well as some of the notable bad guys you killed. They had all ended up on the plane of hell you were stuck on and wanted to exact a little revenge. I think it took us 20 hours to figure out how to get past them over the course of a month. Very frustrating, but ultimately a few Time Stops smashed through that wall.
See post this responds to.
I've been stuck on "Jumping Jack Flash" with the normal difficulty in Elite Beat Agents. That third verse is a killer, and I can barely limp along to the fourth...
--R.J.
Electric-Escape.net
The helicopter you have to shoot with arrows in the Xbox Ninja Gaiden has stopped me from moving on in that game for months. It's the fault of my poor aim with the arrows but man, it's tough. Someday...
Most frustrating wall in my gaming career was when I was 10 or 11 in the Hitchhiker's Guide to the Galaxy text adventure game on DOS. I couldn't get off Zaphod's ship. I just kept wandering from room to room taking wild stabs at the right actions to take. Maybe I could figure it out now if I tried, but as an 11 year old I spent probably 3 months stuck and finally vowed never to try the game again.
Change your name to Homer Junior! Your friends can call you Hoju
The only time I have ever stopped playing a game because it was hard was Ninja Gaiden for the XBOX. I don't have anywhere near the amount of time needed to get good enough at this game to beat it. If you haven't played this game, I recommend getting it (I got it for $4 at EB), but I doubt you will finish. Most other "walls" I've ever encountered have been because I'm not good enough at the game and I can play a few more times and figure it out. Last, speaking of God of War, in the challenge of Atlas, if you pull the lever 3 times (hey, I was trying to figure out what it did) before moving the big rock atlas is holding, it gets stuck. Little did I know this, so I saved. I went forward a bit, saved again. Got the crank thingy and saved again (over my last game save from before the lever got stuck). So, I go back and can't progress. I had to restart the game from the beginning... that sucked. That's not really a "wall" though, that's just the game being a buggy piece of crap.
See Subject. Battletoads - fun platformer + O-CRAP, HORRIBLE RACING!
It's the crazy game save locations and the ridiculous time constraints for each of the missions. Gears of War was a snap in comparison.
15 years ago, I could beat games like the original Ninja Gaiden, which I simply don't have the reflexes and patience for anymore. At that time, there were a few games I just couldn't figure out how to beat. I've played some of those old "thinking" games again (Koei's Liberty or Death comes to mind) and find them to be much, much easier.
I break for life for that game. It is like staring at a wall.
"Shy gypsy, slyly spryly tryst by my crypt." I figured out "shy gypsy" from the book clue but that's it. It wasn't until years later that I saw the solution online.
Then there's the microscope puzzle: it punishes you for having a fast computer. If you could get the game to run on modern hardware, you wouldn't be able to beat it.
"Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
r. o. f. l. m. a. o. !
Those training missions, getting all of the ribbons? Trying to get a Y-Wing through those courses in what, 120 seconds, was impossible.
The Metroid Prime itself. I pick the game up every 6 months or so just to try again. After two to three days of consistant failures, put it back on the shelf.
Pikmin for GameCube is my Achilles heel. The final mission is just so much more difficult than everything that leads up to it. The main issue is the controls. I've gotten so close to beating it so many times but I finally gave up. I really liked Pikmin, too. Oh well.
In Metroid Prime the final couple of battles were pretty difficult too, I thought I'd give up but I managed to finally get through them.
I gave up Skies of Arcadia pretty early because the boss battle in the Valua Colosseum. That battle is ridiculous. Beyond that I hate the tedious random encounters, and grinding away for hours to advance just a little in a game (the single worst trend in CRPGs) is bullshit. A shame, because there is a lot to like in Skies of Arcadia.
The old 8-bit and 16-bit games kick my ass regularly. They seem so much harder than today's games.
+0 Meh
And don't get me started on how hard MC is! It seems like one person could not possibly do it!
In Prince Of Persia: Warrior Within (PC) there was this bug at the end. You have to follow the Empress through the portal, and it gives you a video clip of her jumping through. It then switches to your view. When I tried to go through, nothing happened. I reloaded and tried again. When I still couldn't do it I went on the Ubisoft website and checked out the support forums. Turned out it's a random bug in the game and when it happens, it also corrupts all your saves so if you go back and reload, the bug is there too. The worst part is that this comes at the very end of the game, because after the portal is the final boss. In the end I had to download some dude's save game and play that, which sucked because he'd developed his character in different ways to mine so it wasn't really "my" Prince finishing the game.
I was so mad at Ubisoft for letting the game ship with such a bug present. I mean, the fact that it wasn't an isolated case or anything just makes it so much worse. Their official FAQ basically said "Try doing X, Y and Z [a ton of crap that did nothing], and if this doesn't work, restart your game from scratch". This is as extreme a "wall" in gaming as I can think of.
My worst - and most embarrassing - gamer "wall" was the chest puzzle early on in the game Sorcerer, an Infocom text adventure. About half an hour into the game, you find a chest in the basement of the first building with different-colored buttons on the side, each with a corresponding shape such as a crown on the purple button. Pushing the buttons only returns a message about it making a "click." Nowhere in the building was there any mention of a series of colors or shapes, or indeed any real mention of the chest at all.
After weeks, off and on, of frustration, my 14-year-old temper had had enough, and the box went on the shelf. Several times over the next few years, I came back to the game, and each time I was forced to rediscover why I'd put it down as I hit that goddamn chest.
So flash forward to my 18th year and, bored one afternoon, I'm going through my old games and I decide to finish that stupid puzzle once and for all. But again, I get stuck on that chest. Frustrated, I start to thumb through the manual accompanying the game, thinking maybe it's mentioned offhand there (a long shot, and one I'd tried before). It's not, but it's when I'm looking through another included little pamphlet in the box - the "Field Guide to the Creatures of Frobozz," a small color book of illustrations and descriptions of monsters in the gameworld - that the text at the end of one entry finally, FINALLY catches my eye. "Bloodworms are usually white and grey and black and red and black." "A common house rotgrub is gray and red and gray and purple and red." And it goes on, with this weird color description at the end of every entry.
Elsewhere in the small area of the game explorable before the chest, one part that had always bugged me was a note that discussed the current "password" and mentioned a monster type. It was different every playthrough, and was the only thing that was. So, firing up the game, I found the note, which mentioned "Bloodworms" this time, and proceeded quickly to the chest. Referring to my guide, I pushed "white, gray, black, red, black" on the buttons and BAM! It's opened. After four years of attempts, the bloody thing was OPEN. I actually started cheering and dancing around the room like a madman, exclaiming to my surprised parents down the hall that "the damn chest is OPEN!"
Those of you paying attention have probably already realized my ultimate shame. That's right, folks, I was defeated by the $%@#$%@#$% COPY PROTECTION for the game.
I've hated DRM ever since.
This is the hardest mission in the whole game. You have to fly in and destroy cargo containers near Harkov's Star Destroyer, tangle with some Tie Advanced (T/A) fighters, then move your ass to intercept a dozen waves of Z-95s spouting heavy rockets at your VERY VULNERABLE Interdictor. You have to keep the Interdictor intact, or you lose and the Star Destroyer escapes.
If you don't take out at least half the T/A force, they will overwhelm your pathetic wingmen and hunt you down and kill you later, right when you need to focus all your attention on those heavy rocket waves. Unfortunately, you only have about 5 minutes from mission start before the cruiser with the Z-95s appears, so you have to close and kill the T/As quickly. When you consider that you want to save a few missiles if you REALLY need to stop a heavy rocket beyond your range, it becomes even harder to tango with those T/As because you have to do most of the damage with lasers.
Man, that is incredibly tough**. I remember spending weeks flying it over and over.
** For those of you who bought the "Collector's CD" of Tie Fighter, you may think I'm crazy, because that mission is easy...and you would be right. For the CD release, the difficulty for that particular mission is toned down considerably (I think the number of Z-95 waves iscut to a quarter that of the original, so that you only haveto take out a couple and the Interdictor will survive). This challenge can only be found on the original floppy disk version of the game.
Man is the animal that laughs.
And occasionally whores for Karma.
The AR codes were the only reason I finished that race. It's also worth buying one because you can use it to unlock parts that are not accessible any other way. IIRC, you had to bring your memory card to some special event in Japan to get them legitimately, and they let you build some cool vehicles.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
RTFM. :-D
The cheats are nice so that games can actually be sold to people like the guy who wrote this article. Come on, Final Fantasy X? Personally, I think the end was worth any boss frustration, but that's just me. But still, he didn't specify when he hit the wall. Of the few ones I can think of, it took maybe a half hour or an hour running around a save point -- not backtracking at all, literally running in circles, triggering random encounters -- to build up the stats I needed. That may sound like a long time, but this is a GOOD game that I doubt can be reasonably beaten in less than 30 hours, and you could easily spend 60 or more -- so one hour of grind isn't bad at all.
Any others, chances are I just needed a different technique -- just remembering things like how attempting to heal a zombie damages them; you can actually kill a boss with just a couple of Pheonix Downs. Or going into a fight with every single Aeon in Overdrive -- some bosses (not spoiling it) can Banish your Aeons (one-hit them), but you always get one attack, so you can simply go through your Aeons, one by one, throwing their overdrives and watching them die the next turn. If it's a boss fight, chances are you'll have a save point shortly after that anyway (which fully heals your party, including Aeons).
By the end of the game, both times I've played it, and the time my roommate played, we ended up ridiculously overpowered for the final bosses. I never bothered with Omega, but my roommate one-hit him -- BY ACCIDENT, I was kind of annoyed at not actually seeing him attack...
I mean, I could offer an argument for why hard games are good -- certainly most games need a hard difficulty level -- but seriously, he's listed a Final Fantasy game which is entirely turn-based, and probably one of the easiest even if it was real time (FF7/8/X-2 style).
I get that a gentle slope is usually much better, but ultimately it comes out about the same -- a well-designed game will have you good enough to beat the final boss by the time you encounter him (or her, or it). A poorly-designed game simply means you'll hit a "wall" and spend an hour or two trying over and over again, getting practice each time, until eventually you beat it -- the only difference is, with a good game, you spend those hours actually progressing through the story, instead of playing the same level. But it's ultimately the same thing -- practice, and you get better. If it's possible, especially if it's a required part of the game, you should be able to do it.
If anything was hard about FFX, it was the Chocobo training, which is insanely difficult and also largely luck. It's not required, thankfully, because it took probably 3 or 4 hours of trying, pretty much nonstop, in the wee hours of the morning, before one of us -- my roommate, actually -- finally managed it. That's the kind of thing that would piss me off if it was required -- nothing else in the game took even close to that long to master.
Don't thank God, thank a doctor!
I feel ripped off when I can beat the whole game, and there is nothing left offered. Do I get mad that I can't beat Ninja Gaiden Black on master? No, because I can beat it on normal, and given enough time, probably even on hard.
Games these days are unequivocally too easy because they want to appeal to the largest audience possible. But a game that doesn't offer more to an advanced player above and beyond the standard game, THAT'S the game that's ripping you off, not the other way around. A game should offer enjoyment to people of all skill levels, savant included.
I've hit a wall on pretty much every Final Fantasy game. It's more psychological than anything. I reach a point in the game, usually near the final boss when I don't feel like I'm at the appropriate skill level to progress any further. I then spend the rest of my time leveling up my characters until I lose interest in the game.
Starflight for Genesis - http://en.wikipedia.org/wiki/Starflightd e_to_the_Galaxy_(computer_game)
HHGG (text based) - http://en.wikipedia.org/wiki/The_Hitchhiker's_Gui
Are the only two games I think I've given up on. I got damn far on the HHGG, but was missing a piece of lint or something, and just couldn't stomach starting over. Similar deal with Starflight. I usually give up on a game when I realize that I'm going to have to do a whole lot of stuff I thought I'd already finished over again. In Starflight it was mining. I don't even want to think about the amount of hours I spent virtually mining in that game.
As opposed to difficulty. For difficulty based stuff, I can accept some games are just plain hard. The ones that bother me is the ones that don't give you any way out of it, and kick you while you're down. For example, in the Megaman Zero series you used to miss the EX Skills if you suck (need an A rating to obtain them), so if you suck you don't get the moves that makes the game easier and you're basically stuck. Gradius V for PS2 is like that too. You unlock unlimited credits after 15 hours of gameplay, but that's only while playing the game, so if you die 15 minutes into the game at the third stage, it gets boring pretty quickly to try to fill your quota of 60 game overs before you can even have a shot at beating the game. It's one thing that you can suck at a game and have a hard time. It's another that things get progressively worse the more you suck. In Gradius V if you could half an hour before dying, at least you won't be as frustrated with repeatedly dying compared to lasting only 15 minutes so you'll hit your unlimited credits easier.
A counter example of a good difficulty wall would be Shining Force Neo. In the 3 Trials of Light the Demons bosses all do some insane amount of damage compared to anything you may have fought before (heck even some of the random stuff before them is insanely hard), but you can save basically anywhere. The game has a ton of customization so if one combo doesn't work you can always try another. And if you still can't beat it you can do the tried and true level up approach.
The part where Cain plays a tune and you have to play it back. I know nothing about music and the different tones and such. Took me close to an hour to match the first tune after about a dozen saves and reloads. To make things worse, the tune that Cain played sounds a bit different than what you can play, which didn't help things. I just gave up on the 2nd tune and looked up the answer the the next three tunes in a walkthrough.
"Is there anyone who managed to get past the final battle in the volcano without cheating?"
I found an interesting bug in that level. Before you open the outer door. Do something to draw the attention of those guys with a gun for an arm. Now when part of their arm shows through the door (collision bug), shoot at it. It will hurt them, but they can't hurt you. repeat until they're dead. The rest of it is the sniper rifle, and thermal sight. The last is using the gun with the grenade launcher. If you want to cheat? Use the unlimited weapons and ammo. BTW one walkthough suggested using the chairs to keep the outer and inner door from locking behind you, so you could run back for more ammo. I could never get that to work reliably.
I seem to recall there was a freezing effect on the bosses when you used the holy water. It is awesome for Frankenstein and if you use it on the reaper (jump and hit the reaper with the water as it appears) then the sickles don't have time to appear.
Other cool games that are just as hard are Blaster Master and Zelda II.
Before you can climb to the top of a mountain on one of the earlier islands you need to topple two statues into pools of lava so you can skip across. So I drop the first one easy and then .... nothing ... the second one is 'just' out of range ... its been a month and I've since put the disc away. I'm since playing Call of Duty 2 and Pikmin2 more on my GameCube.
... we laughed and went back to SuperMario Strikers. What's the deal there? Are only previous Prince of Persia masters supposed to have bought that game?
The other GameCube one that kills me is Prince of Persia: Warrior Within - after a 4 mninute tutorial you are butchered by a Bitch-Queen
Kevin
"3) Beyond Good and Evil - Sailing again, sort of. Once I got the power boat and could explore, I ended up getting very bored and stopped playing."
I'm actually stuck at a boss battle, not because of fighting ability, but the damn camera making it harder than it needs to be. The silent hills series has camera problems too.
I'm pretty sure I will never see the end of this game because Zeromus is a beeotch. He takes out 2/5 of my party with his first attack just about every time, and everyone's at least level 60. I don't know what to do short of messing around and levelling everyone up to 70 or 80.
Just last week I picked up Psychonauts in the bargain bin. I don't go for platformers as a rule, but I was enjoying the atmosphere and the humour of the game right up until the final level: The Meat Circus. It is hell. Getting through requires a long sequence of perfectly executed actions performed within a very tight time limit, all while you try to protect an NPC from taking too much damage. Fail, and you have to go back to the start of this sequence. After a few dozen tries I broke down and consulted a walkthrough. Nothing else in the game had been remotely this tough and I was sure I was doing something wrong. I wasn't. I was simply expected to put on a marathon display of perfection to get to the next checkpoint. Well, I'm not gonna play. Not fun. I went to YouTube instead and looked up a video of the closing cutscene.
Actually, in this case, it's not only the difficulty, it's the stupidity of some places, I loved jak 1 before the #@$%^&%^ bug that blocked the game.
I expected something great with jak2, some parts are, but some parts are just too stupid, My wife and myself are stuck in a damn STUPID place where you have to move cubes in due time to progress... I expected a platform game, I got a tetris.... without the fun. Added to which, if you die for some reasom you get back 20 minutes before....
It was the last game I bought from this company, as crash bandicoot seemd to go the same way lately...
I grew up on the like of the original Contra and Mega Man. Gaming wall? We knew no such thing back then. If anyone really wants to sharpen their skills up go back and play the original Mega Man or the like. Then go and play God of War. God of War will seem like a cake walk, even the supposedly hard spear traps in the Paths of Madness. That or you could go and play the first edition of DMC3. Games today are easy in comparison to yesteryears games.
I just timed going from one end of the map to the other in Beyond Good and Evil and it took less than three minutes.
This is probably a stupid question, but are you holding down the button that turns on your boat's motor? (I'm assuming you have the motor because they make it almost impossible not to get, you end up being dragged to the garage to buy it right after you get in the boat.) The button is spacebar by default on the PC version, (I wasn't able to find which button it is for the console version) it's the same button you use to run.
First, I think we need to elaborate on certain aspects of hitting the wall. You need separate hitting the wall on simply beating the game versus hitting the wall trying to "do it all." I think (from personal experience on seeing the ending credits on at least 1000 games, including many titles people are dicussing in this forum) that it is rare to find a game that _truly_ frustrates people simply to play the game. Deadly Towers for the NES (which is on my beaten list) was truly frustrating...falling into pits, small weapons, etc. Ghosts and Goblins too was a pain to beat...going through the game once is a pain, but to beat it you must do it twice...
Then there is the do it all: "bosses" in Final Fantasy X? please! none of the bosses necessary to beat the game are difficult, but the leveling up and other garbage to beat the optional bosses or dodging all the lighting bolts to get the weapons is sick mad at causing a crash. But...RPG's were not designed to be whiz-bang action all the time!
I think another thing IMHO is that games have gotten EASIER since the days of the earlier systems because we have more control over our on screen identities. First, almost all games now allow players to save partway through the game which allows the player to walk away, that was not an option on Battletoads. Games are also less linear now as well: if you are having a hard time with one thing in GTA you can go waste time venting on some poor soul in another part of the city and then come back to try again at what was hard...no so in Castlevania. Then there is "cheating devices" I hate them! never-owned-never-used! I am sure that many would be responders to this message will give examples of hard games today, and I am sure you are right, but in general games are easier today, plain and simple.
... he's just too fast.
Sorry...
YOU'VE BEEN EATEN BY A GRUE!
Thats my Commodore gaming memory.
A patriot must always be ready to defend his country against his government. -edward abbey
Well, not really. Since my stats were much better than the first time around, I found that I was playing the game much differently, and also much better. Before, I was only able to save a handful of survivors, between missions. Now? I could save twice as many, and found myself tackling them in different orders. It also helped knowing when certain events were going to take place, so I could put myself in the right place at the right time.
So yeah, the key to Dead Rising is not being afraid to start over. That said, I really do wish Capcom did a better job of handling the save system, or at least messaging the intent of it a bit better. Normally you associate any sort of "starting over" as a sort of failure, where in this game, it's almost expected that you do this at least once.
-- jchenx
I almost hit the wall with Gears of War. I won't spoil anything, but let's just say I had a helluva time with the last boss. The rest of the game, I didn't have too much of a problem with, but the last guy was just brutal. Fortunately, after some tips from friends and lots of retrying, I was finally able to get it done. But yeah, I was awfully close to just packing it up.
From talking with a lot of folks, either they think the last guy is too easy, or (like me), a real pain in the ass.
-- jchenx
I cannot beat Viewtiful Joe for the gamecube. I can play through the whole game no problem in one sitting and collect as much viewtiful points as possible and buy all the lives and take-2's as I want but it's always for naught. The final boss, Fire Leo, is too hard and has a wonky pattern that I can't figure out, even with online strategies. I once spent hours just dying over and over again. Fire Leo seriously needs to die of AIDS or something.
I'm just a doomed red shirt
It's not exactly a completely fatal wall, but a wall that caused me a half an hour of intense frustration. At the end of Act 3, there's a segment in which you have to attack a structure that's being defended by not only regular drones (with machine guns), but also with theron guards (tougher drones, better weapons). The theron guards carry a torque bow, which is basically an explosive crossbow. On the lowest difficulty, the explosions only seriously wound you, but they kill you on higher difficulties. Coupled with the fact that the guards are good shots, I had to go through the segment several times and take many different approaches.
The worst thing about it was that there's this unskippable cutscene around one and a half minutes long right before the tough segment. The game autosave (you can't make your own) is made before the cutscene, so every time I died (quite often!), I had to watch the cutscene again and again and again until I finally made it out. If it weren't for the shoddy placement of the autosave, the part would've been much easier to tolerate.
This would be more like if there was a test 20% into it that you had to pass before you could watch the last 80%. And all the questions were essay questions. And you had to come up with the essay answer that was word for word, letter for letter the same as the official answer. While being kicked in the nuts.
Jesus Christ... that must be one difficult race we're talking about.My experience is more with the Final Fantasy RPG's more than anything, and I don't really experience that much walls with FF. But without any form of challenge then what's the point of a game?
What I find funny though is that there are "mini-bosses" that are harder to beat than the final boss themselves. For example:
Emerald Weapon for FF7 (a LOT harder than Sephiroth)
Sephiroth for Kingdom Hearts I & II
Now those are only a couple from Squaresoft games, but it does kind of make you wonder. If mini-bosses are supposed to be tougher than the final bosses, why aren't they the final bosses?
The last level of this game was IMPOSSIBLE. After about an hour of dealing with dozens of giant mechanical spiders, hundreds of kleers, and a giant pyramid driven by Mental, I finally gave up and used a god mode cheat to finish the game. An extremely frustrating experience.
The spike room is a breeze. Zonk's just getting old and arthritic. Battling the clones on god mode or challenge of the gods #8, that's something that caught my attention in between writing an email and talking on the phone.
"Super Paper Mario" isn't out yet. It will be released for the Wii sometime later this year. Probably the comment should be about "Paper Mario: the Thousand Year Door" on the Gamecube which is the sequel to "Paper Mario" for the N64.
For the record, I beat "Thousand Year Door," and I don't recall their being any unbeatable bosses. There might have been a couple that I had to challenge more than once to actually beat, but none were that tough. And I'm not a RPG grinder at all. For example, I never beat "Mario and Luigi: Superstar Saga" because I found the final boss too hard.
Anyhow, if you haven't tried "Thousand Year Door," I can't recommend it enough: The dialogue is awesome, and the combat is fun.
You're not alone.
The name of the game is "The Count" and I had it too when I was a child. It is one of Scott Adams most challenging text adventures. One of the game objectives was inventing stratagems to quench the Vampire's lust for blood in order to survive the arrival of the night and live another day.
Hack your mind out of its sandbox.
FFX is a fun game - the thing that I found though was that if you raced through, and didn't get your charachters to a high enough level you would get pwnd by the later bosses. So... keep playing and you'll pwn.
In short: don't eat the pie.
The first time I played through Star Ocean: TSS, I was having trouble beating Indalecio so I decided to leave the dungeon and do some leveling. While on the world map I figured I would hit all the cities on last time in case I had missed a Private Action at some point. To my surprise, I did find a PA with Indalecio's daughter. Little did I know, this PA (only available if you have a save at the last save point in the game) turns off Indalecio limiter which means instead of needing to be level 70-80 to beat him, you pretty much need to go all the way up to 255.
I didn't realize that and when I went back to fight the boss again, I foolishly saved over the earlier save. About 5 seconds in to the fight Indalecio wiped out my whole team. It wasn't until years later that I played through the game again and actually beat it.
Something that used to bug me in some RPGs like Final Fantasy and Dragon Warrior is that you'd progress to a point in the game where you suddenly needed to increase your level by a significant amount. This would require you to literally play 5-6 hours straight fighting random enemies in the woods.
I always give up at the point where I need to spend an entire afternoon or evening doing boring tasks. Games are supposed to be FUN!
No, I will not work for your startup
This is only a very recent issue. In the past the game was supposed to be hard. Hell, most games only have 10 levels or so total. The point was that the game was a challenge. You kept playing and playing and playing and trying to advance. Eventually you'd get better and slowly advance in the game. The people who beat games didn't do so because the makers intended everyone to get to the end, but because they had mastered the game.
Then again in those days (generally) you couldn't save your game. Also, this is not a blanket case and applies mainly to action games rather than adventure, RPG, or the like. This is also largely due to many earlier games having descended from arcade games where this was really the only way to handle a game.
Partially this represents a shift in the attitudes of game developers/audiences. Gaming has become more like a movie or book where you tell a story and mediate an experience. The older, challenge based area of action gaming has generally been given over to online multiplayer gaming where the challenge is constant and dynamic... but you'll never really be able to say that you're good enough to beat it.
Basically, what I'm saying is maybe we shouldn't harshly grade games based on the idea that everyone should be able to just play it straight through, but perhaps, we should accept that sometimes you just need to practice and get better... not cheat or demand easier games.
Then again, when there's some damn jumping puzzle that just makes a single part of a game unreasonably hard for no good reason that's just bad design and always has been.
Viewtiful Joe (1 & 2) and F-Zero for the GCN drove (no pun intended) me nuts for the longest time. They are VERY difficult games, atleast for me, and I have thrown my wavebird many a times. NFS:Hot Pursuit 2 caused me to throw the rented game disc against my wall (didn't break thankfully). I did this after having played one of the last races over a dozen times, to finally be in the lead in the last lap to only run into an invisible object in the middle of the road and lose the race. I went insane. Also, I have broken 2 ps2 controllers while playing EA sports games (mainly NCAA Basketball) becauses of how ridiculous it can be. The AI will just make miraculous come backs or I get called for invisible fouls. Better yet, my players won't do crap or run out of bounds when they have the ball before I control them, so frustrating.
Burnout 3: Takedown - The preview race with the Formula 1 race car(fastest car in the game). All you have to do is race a course in a specific time(or faster). Sadly, the course is littered wtih toll booths that divide up the lanes. I couldn't race it 5 seconds without crashing into something. I threw my controller in frustration and sold the game.
That was the hardest "gaming wall" I hit. I've hit smaller walls and was so ticked off I gave up on the game early.
1. Driver - couldn't do the initiation with the various stunts. gave up
2. Driv3r - I coudln't even pass the 1st mission(keep up with the police cars). I figured if just the 1st mission is this steep and unforgiving, the game cannot possibly be that fun.
3. The Getaway - Gave up on the 2nd mission. This game does its absolute best to leave you in the dark. Yep, sold that one too. Huge ripoff.
As for positives, in Simpsons Hit & Run, I could never beat Smithers in the race, BUT it let me skip the mission.
So what is an appropriate level of "completion" for the games Animal Crossing Population Growing (Nintendo GameCube) and Animal Crossing Wild World (Nintendo DS)? What about Tetris (almost every platform you've heard of) or SimCity (PC DOS, Mac, Super NES, Windows)?
The last set of boss fights at the end of Cave Story, with NO save points, is just way too hard. A real pity because the rest of the game was a fantastic challenge - never hard enough to make me quit in disgust, but not easy either. But the final fights are just insane. Perhaps I just need to learn a technique, but I don't have time to try twenty times from scratch.
There are a green pipe and two little platforms before this pit. Stand on the left side of the pipe so that both of Mario's feet are on the pipe, not hanging off. Then when you run to the right side and leap from the second little platform, you make it.
NES Ikari Warriors. I can't see how anyone can beat it without cheating, because you move so slowly that you can't dodge bulletsYou can't dodge bullets in a lot of games. A lot of 2D games use a scale such that the screen is roughly 16 meters wide, and real bullets have a muzzle velocity on the order of the speed of sound (330 m/s). If you want to dodge bullets, play a game in The Matrix universe.
My Gamecube has defeated me.
:)
Eternal Darkness - the three-legged boss that takes three spates of spell-casting (per the walkthrough) to kill. Never got past, despite 2 hours of trying. Gave up.
Metroid Prime - Boss where you have to shoot, roll around the circular track around it and up to the body three times. Never got past despite several hours of trying. Gave up.
Zelda - Wind Waker - got to the last castle and had to break for a few weeks due to school. Came back and I have no idea where I was or what I was supposed to do. And the timed side-quests (bring a bottle of special water halfway across the world in $RIDICULOUSLY_LITTLE time) were so annoying I didn't bother. Did anyone EVER figure out how to complete the 'flying platform' ? Your leaf won't stay 'whole' long enough, no matter how many mini-typhoons you catch.
Zelda - Twilight Princess - Got the damn goats into the stall, saved the game, came back the next day and I have another 10 goats to herd. Originals are already in the shed, and the 'new' goats won't enter. NPCs driving me nuts asking 'aren't you going to help out at the ranch?' Two hours in, the goats have beaten me. I quit - my personal record for giving up on a game - not making it out of the 'tutorial' portion.
Prince of Persia - Warrior Within - If I don't play it every day, I lose the ability to fight even remotely decently (at $AGE, my fast-twitch reflexes are shot unless playing guitar, and that's more muscle memory than anything else).
Original Doom on the PC - played the higher levels with NOCLIPPING and god-mode the first time to see where everything was. What a pansy when I was younger...
Super Mario - Any game that keeps letting me play no matter how many times I die gives me a sense of incredible game-inferiority, like its' saying 'It's okay, it happens to everybody... maybe next time.' Get to the second world with 5 restarts of however many lives and just have to stop, go outside and get some sunshine so I don't feel like a total idiot.
Yes, I suck at these games, but am obviously too stupid to know I should stop buying them. Good thing I'm married, or I'd have nothing constructive to spend my spare time on... and my wife doesn't care that I'm bad at video games - I can usually beat her at Mario Kart, so my (video game) life is not completely pathetic.
One of my most memorable and frustrating game breaker in recent years was the infamous Myst IV Monkey puzzle.
It was fairly simple in concept. That is, you used a device to generate different tones and lengths of notes to command different monkeys to move to different locations. The problem, at least for me, was that it was almost impossible for me to spin the cursor at the right speed to generate the right notes.
I love Myst Games, and still, the only game that I haven't finished is Myst IV.
I always attack my dog in nethack and he turns on me!
Grammar Nazi
I was enjoying DROD, but there is no way to bypass levels, and after a week seeing the same old puzzle, I lost interest.
Does anyone know how to open that stupid jewel-encrusted egg? Oh never mind...
Something that used to bug me in some RPGs like Final Fantasy and Dragon Warrior is that you'd progress to a point in the game where you suddenly needed to increase your level by a significant amount. This would require you to literally play 5-6 hours straight fighting random enemies in the woods.
I always give up at the point where I need to spend an entire afternoon or evening doing boring tasks. Games are supposed to be FUN!
Let me guess, you hated Animal Crossing.Nearly every game I've played, I hit a wall somewhere. It's one of the reasons I love the Castlevania series. You never hit a wall. Have trouble beating a boss? Go beat up on the weaker enemies for a while and level up.
My other Slashdot ID is much lower.
Maybe its just me, but as if beating ninja gaiden for my third time wasn't enough, the missions are just ridiculous... please someone else tell me they have problems with the missions.. i made it a few rows down, but things just start to go insane... ill never stop playing the game though... its definetly my favorite game and just for this reason, its so challenging....and your a freaking ninja...
First, let me say I'm a relatively hardcore gamer...
I custom build my own rigs, I made it to Elite in the game of the same name back in the 80s, I completed Doom countless times, I've owned every car in Gran Turismo 1 and 2, I've logged months in various versions of Civ. I even became a coder, wrote my own games as a kid and went on to work for a major game publisher and anyone that creates an account on the PS3 or buys from its store sees code I wrote.
But there's one game that I just can't beat. I swear, I've played it endlessly and still can't seem to complete it, find a completion screen, anything!
Bejewelled.
Casual game, my ass!
Let me start by saying that I played and LOVED the first ZOE, and have finished and LOVE MOST OF the 2nd. Gameplay-wise, the 2nd is a vast improvement, or perhaps refinement, over the first and just plain shines.
Until you reach a certain boss. Those of you who have played the game probably know where I'm going with this.
The boss battle basically consists of fighting against a possessed ally whom you must cure, but CANNOT KILL lest you lose the fight and have to start over. It's essentially a battle of timing, as you have to attack the boss at the same time the boss attacks you, repeat 2-3 times, and then grab hold of it to cure your ally of the virus infecting their ship ("frame" as they're called in the game).
This battle is next to impossible in all but the initial playthrough of the game, and even then it's no picnic. The reason it actually gets harder as you replay the game is that you start over from round 1 with a maxed-out character. This means all special abilities/weapons, max damage, near invulnerability to enemy attacks, etc.
Problem is, when you reach this boss, the boss will die in 2-3 direct hits due to your superpowered ship, yet you're still required to line up the same 9-10 "perfectly timed" hits as in the first time through so you can grab the boss and cure the possession. Add to that the fact that the timing required is ridiculously precise and that the game really, truly seems to cheat half the time (properly-timed attacks wind up hurting the boss instead of opening the window to grab) just to get an edge over you, and all semblance of fun and enjoyment go straight out the window.
Adding insult to injury is the fact that the most fun parts of the game (the 2nd half or a little less), including a couple of amazing battles, are AFTER this maddening boss fight.
I've gotten to the point where I consider the level immediately before the boss (a nifty train chase) to be the de-facto end of the game, and I just turn it off after that. The battle is so horrible it quite effectively ruins--completely and utterly ruins--what is otherwise a great action/adventure title.
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GTA:SA for the PC. A mission where you have to shoot down a plane with an executive or somebody on board. It's impossible with a mouse, and I haven't bothered to buy a PS2 style controller yet.
Simpsons Hit and Run for GC. Very late in the game there's a mission where you have to ferry toxic waste back and forth between the school and the nuclear plant within a time limit, and if you crash too hard the waste blows up and you have to drive all the way back for another one. Cheats that make your car go faster don't help, because the faster you go the harder the crashes will be and more likely the waste will explode. I know I'm only two levels away from beating the thing, and other than that it's a great game (earlier difficult levels let you skip them, but now at the end it doesn't do that anymore).
Resident Evil Zero for GC. I thought this game was pretty decent compared to my experience playing RS on the PS1. I made it into some mansion where there's some stairs to a closet with monsters that take a couple of shotgun hits to kill. Only I don't have that much ammo, and all other weapons are too slow. I've been thinking of starting over on the easy difficultly level, but the thought of having to go over all the same stuff again has prevented me from trying.
Spy Hunter for the GC. I didn't beat the first level on the first try, the game seemed so shitty I never tried it again.
Freelancer for the PC. This game seemed pretty good for a while, then I went a little too far out for the upgrade levels of my ship, and got into a mission where there's a save point halfway through in the middle of space. I reload that save and am killed pretty soon after, and I think I either copied over earlier save points or didn't even want to have to replay the first half of that mission even once.
Boost ball guardian. After dying on this guy 20+ times I finally just quit trying. I will never see the 2nd half of the game.
FFX ?? had a wall? where? the last boss are you joking? Perhaps what the op ran into was the wall of boredom in leveling up... that I can see how it could become a wall, but if you could handle a little bit of boredom, the last boss was cake.
GoW didn't give me much trouble, of course I play most of my games on a medium difficulty level as I've found that putting things on ultra-hard leads me to dumping games much faster. (GOW gave me another problem however, after playing through it once the disk failed to load thereafter at a point in the beginning... sigh)
The wall that I always run into, ignoring hardware/software failures, is boredom. At some point I just get bored with the whole thing... time to go play a different game.
Hmm.. the one game I did quit simply for difficulty was gta:SA... I was enjoying the game quite a bit and I got to the jet missions and that's the point I stopped playing. The controls were just horrible for planes. (I was playing the pc version) (I don't remember any other part of that game that I didn't enjoy)
1. Broodwar, the last Zerg campaign mission. Never defeated more than Mengsk.
2. Medal of Honor, the D-Day mission. Never reached the shore.
That said, Sub-Niggurat (Quake 1 final boss, excuse my spelling) was almost a dealbreaker for me, but someone told me I have to think in Doom terms, and I managed to complete it then...
Warcraft 1, human mission 7. There was a bug that sent out all the orcs when I freed the first peasant. There's a patch that fixes that though. Nice for dosbox-ing thease days...
Warcraft 2's last alliance mission was real hard, and so were (in Warcraft 3) the last missions of the first and second undead campaigns, and the night elves first last mission...
The old coin-op game
:-(
There was one jump near the end (I assume it was, because you had already bought everthing from the shop) that was impossible.
My guess was that you needed an 8-way joystick to do a diagonal jump, but it was only ever installed on 4-way boxes
also I never finished Doom 2 unless I activated the bug that made all of the monsters spawn in the wall in the final level
GranTurismo 4 - Man, 89% and I just can't keep going. One of the best racing games ever, but I think I may FINALLY be done. Bravo for making it compelling since release!
Onlink (Mod for the great game Uplink) - Blown cover and game over is a regular part of the learning curve, but there aren't any saves for the game, and when you have 36+ hours invested in a career and blow it from something stupid, it just hurts the soul. Still haven't gone back.
Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
I got sick of the "save the caravan" one, previous to that was the first time (early on) where you had to follow the Orc guy, and beat off his armor
Are you playing the hentai version? I played through the entire thing and never had to beat anyone off.
Push Button, Receive Bacon
In Devil may cry 3 (not the SE edition), I simply couldn't proceed anymore with the game. I already switched to 'easy' which I found pretty lame, but heck, it was said to be a great game. Though in mission 7 you need to put out flames on a statue by attacking it with every combo you know, and... every time you need to use a different combo, and for a loooooong time. I spend over an hour to get past it and then I gave up. It wasnt even the end-boss. So if I failed to hammer the end-boss' into the ground, I would be forced to do it all over again... no way.
I also quit on GTA 3 VC and GTA SA, simply due to the incredibly crappy controls during shooting missions. It was simply impossible to aim right in some missions, so you were forced to do them over and over again, while other missions were just so boringly easy.
Never underestimate the relief of true separation of Religion and State.
Ouch. I did manage to beat The Count, but I remember many hapless hours of infuriation trying to work out what things I could do in Savage Island that wouldn't get me killed very quickly. I never did finish Savage Island I; I never got anywhere in Savage Island II (hyperventilate, breathe out, run through the vacuum ... and, inevitably, die)
For me, Zelda is a big offender. In several Zelda games, I've made it to the final boss, but wasn't able to beat him. Minish Cap was especially disturbing, because in order to get to the boss, you had to kill several pretty tough knights... I thought about trying to level up before trying again, but I then, a few more hearts wouldn't have made that big a difference.
Rocket Slime on the DS is another game that is very easy until the final battle.
However, I'm playing it on "challenging" and spent most of an evening trying to take out a large group of mercenaries on a nearby island. (For anyone who has played the game, it's the bit in the "Research" level before you enter the mine.)
I had no bullets for my sniper rifle and anytime I started to approach them, via land or sea, I got cut to shreds.
In the end, I decided to swim some way around the back of the island and came across two guys in a gun boat - so I took them out, stole the boat and used it to totally strafe the mercenaries first, then picked off the remainder in the normal way.
I don't know if this was the recommended way of doing this but I would have been easy just picking them off with a sniper rifle had I had any ammunition. So it's nice to know that the game has been designed with at least two solutions in mind, if you are prepared to look a little for an alternative.
No game should rely on "pixel perfect jumping", which is my one and only criticism of the original Half-Life. I have literally given up some games because of having to try and retry unsuccessfully to get past a particular problem - there should always be the option of an alternative way through for players who "think outside of the box" a bit more.
Gentoo Linux - another day, another USE flag.
In Duke Nukem Forever running on the GGC II (Google Game Console), I usually get a splitting headache after the second boss level. They really need to work on the the firmware for those neural implants.
[Insert pithy quote here]
i was never able to go over the rope wall in th training courser, going up and over it no problem but as soon as i would go down no matter where i went they yelled that i had failed so after trying every way possible except jumping of knifing my instructor i quit.
I've never been able to win the gold medal in 150cc Special Cup, because I can barely ever even place in the starting Donut Plains course.
Holy frickin' crap...it made me give up the game completely.
I've played Thief 1, 2, and 3, and each game has a 'shelf' point for me about 3/4ths through. I love the concept of the game to death, but I've never been able to muster the effort to push through these sticking points... I hate to admit that I've never beat any of the three games. :P
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
"Rick Dangerous"
The entire game (and it sequel) were all about getting past that wall.
I got to the 'Test of Fear' section, and just can't get past it. Getting the joystick twitch at just the right millisecond seems beyond me. It's a shame 'cos up until then I was addicted.
IMO one of the greatest RPG game ever. But sadly I could never finish it. There are hours and hours of gameplay with tricky quests to do. The problem is if you stop playing for a some time, you don't realy know where you are and what do do. There's no quest log or such thing. So you have to start again. And when you lose your savegames........ lets start again. Time to grap my Atari ST from the pavement and start the game one last time. But this time i will succeed..
anyone who ran into the "wall" in final fantasy x obviously hasnt played a "challenging" rpg. FF:X was easy as cake. so easy, in fact that for a challenge i still pickup the game and play with the main character only. no support. yay! the only game ive ever put down due to the fact that it was so hard was the original legacy of kain: blood omen. the controls were sticky at best and the game required alot of movement with horrible camera angles.
My first time through the game, I wasn't very good. I relied on summons way too heavily, and didn't bother getting weapons for anyone. I also didn't utilize the draw system very well. I hit the final dungeon with little issue, but the moment I stepped in, I was screwed. I put the game away for a couple months then started over.
Also, the last fight in DOA4 is such a PITA. The Katsumi clone is one of the cheapest fights I've ever seen.
I can see how lots of people would quite after not being able to beat the end boss. Especially since there's not enough ammo in the final area to kill him if you're carrying the final weapons (you can only carry one cannon type, one rocket launcher type and one energy type at a time). I was only able to finish the game after reloading the previous saved game and swapping weapons for ones which have a better damage/ammo ration.
Probably the "wall" I remember most was this game for my old Nintendo 64 called "Rocket: Robot on Wheels." It was originally going to be called "Sprocket," but then they found out there was already a game called Sprocket, so they had to change it.
Rocket was this little red robot, basically a unicycle with a head and no arms, just a tractor beam. The game was very creative with this, though -- you could pick up objects with the tractor beam and carry them around, or even throw them by moving forward and then releasing them. You could also tractor onto moving objects to be carried along with them. The worlds were fully 3D; it had a very good physics engine.
Rocket had no built-in weapons, but sometimes there were bombs you could pick up and throw. It was very hard to get the hang of picking up a bomb, moving backward, moving forward in the right direction, and releasing the bomb at just the right time so it would go where you wanted without blowing yourself up.
Well, in the final world, after getting past a few complex obstacles that took about 10 minutes, there was a place where there was a giant fan coming at you in a room where you couldn't escape. There were bombs you could throw to knock out the blades, if they didn't bounce off and possibly kill you. If you didn't knock out all 4 blades before the fan got to you, you died. There were holes in the floor, so you had to avoid those or you'd fall into oblivion. There were some flying enemies that were trying to kill you too. And if you ran out of energy (each time you died you'd lose energy), you'd have to start the whole level over again.
I'm fairly patient, but after about 20 times this became too much. I never finished this game. Beautiful, innovative gameplay, and then it suddenly stopped at this do-or-die moment. I never saw the end boss.
It wasn't this fast, was it?
Lots of games have "shelves," but RE4 is the one that bothers me the most now since it's such an awesome game...
:/
I'm fighting the big guy in the flaming barn, but I don't have anything that can scratch him. Dump all my handguns into him, empty some boxes of ammo from the shotgun, toss three of each kind of grenade... then get mowed down.
It's not fun. It's not realistic - the guy goes well beyond any rules of physics unless he's made of diamond... The only real answer I guess is to go back a dozen or two hours and replay the whole game, hoping to have more supplies the next time I make it there... and that's just not going to happen.
Trying to run up the flight of stairs you start by.
I can remember playing Lode Runner on my Apple //e and getting to some odd level where, basically, you just died endlessly because you could never maneuver out of danger.
//e) where you never got to the last level and finally realized you're never going to get back those last eight months.
Or Wizardry (hacked of course, also on Apple
-BA
http://upload.wikimedia.org/wikipedia/en/f/f0/Spli t_Screen_in_Pac_Man.gif
This game has haunted me for 20 years. No save options at all, so after spending several hours playing through the game, this boss would slap me around like it was nothing. I didn't have the patience to spend several more hours powering up at once and Mom wouldn't let me leave the system on when it wasn't being used, so I never finished it. One of these days I'll knock this off my list.
I really wanted to get good at this game, and at least beat it. It was so well done.
I got to the level, maybe the 4th level, that had you approaching the spinning base. I took one look at it, realized there was one more level after this, and, very calmly, put the game away forever. No thank you. Thats probably one of the few times in 20+ years of gaming that i was intimidated by difficulty. Maybe I'm just getting old.
Ninja gaiden, I put it down not due to difficulty, but frustration at repetition. I realize that playing a spot over and over forces you to get good, but sometimes I would rather just have a save game right at the boss, or whatever tough spot it is, and keep dieing over and over again until I get it.
Sometimes I'll do ridiculous challenges over and over again for hours if I can restart them fast. If I have to wait 1 to 5 minutes before I can get to the hard part again, the games going back on the shelf.
I mean I remember the NES days where getting to the boss was the thrill, a new part, you were shaking, new attack patterns, and what a great feeling. But I'm kinda over that. Its not new anymore, just let me save the game where I want. Hell, half the reason I liked COD 2 (single player) was cause it autosaved for me and I never had to touch a load or save button and was able to just play right through the game with minimal effort.
Oh, and one last HARD game.. Grand turismo, license tests, trying to get perfect score on them all. I never knew it was so hard to take one fucking corner in my life.
Reapy
I play Counter Strike Source and its the newbie player, campers and team killers that makes me hot under the collier.
Harry McLaren - Hazclan13 http://www.kumahosting.co.uk
... no point in complaining about it through pseudo-journalism!
Mark of the Snake I still vividly recall the trauma of walking through every dungeon trying to get the location and moons right.
What a bunch of pansy gamers.
Sheesh.
It's too hard, it's to repetitve.
Gah.
What do you want a Boss who is defensless and just waiting for you to kill it with a toothbrush?
yeah, you heard me.
Wimps.
The Kruger Dunning explains most post on
in that game, I was always hitting the wall!
The Kruger Dunning explains most post on
was a shelf game...it sat on the store shelves forever!
The Kruger Dunning explains most post on
I later learned you can "reload scene" in R6:Vegas (rather than "Start at last Checkpoint") and it worked like a champ.
Changing game subjects, I'm contemplating going though Gears of War. I found 27 of 30 COGS, but it's really a pain in the ass to go back through the same game a 2nd and 3rd game for points. Yes, I don't have to do it...but I'm only at ~470 out of 1000 even though I've beaten GoW and R6:Vegas. Some times you have to beat a game 3 times: Single Player (insane level, if not you beat it a 4th (normal) and 5th (realistic) time), Co-Op and Multiplayer (usually ranked).
Yeah, yeah, I'm whining...but I wish we got more for beating it. Some achievements almost seem silly in retrospect.
I played through this one with my son and we were having a great time with it until we got to the level where you had to ride a bird-like reptile and take out missile towers. I'm sure no-one has ever finished it, my wife, my older son and several of his friends had a go and no joy. I was quite annoyed as we had enjoyed the game (my son is eight), the story and invested a lot of time into the game just to hit a wall with what seems like a damn-near impossible twitch section that was totally out of sync with the rest of the game. I hated that level.
Funny, only now, after reading the article on wikipedia (that I linked above), I found out that the increased difficulty was due to a sloppy conversion of the refresh rate.
YOU'VE BEEN EATEN BY A GRUE!
Thats my Commodore gaming memory.
You fought your way through a million enemies to rescue your lady and she kicks you square in the nuts and you die.
That's my Commodore gaming memory
After having to deal with multi-minute "monther may I?" links to Steam weeks after everything was supposed to be stable, I gave up even trying to play. Oddly enough, it finally broke my "gotta get another game" meme and I haven't bought ANY games since.
Thanks, Valve. I needed the time.
1. Goldeneye 64 -- Protect whatsherface in the Evil Control Room while dozens of bad guys attack.
:)
I lost track of how many times I tried this level. I never, ever made it through.
2. Grand Theft Auto: Vice City -- The Tank mission.
In my defense, this was on a PS2, not a PC. Aiming with that controller SUCKED.
I tried this for a week. I put down the game to take a break. I never went back.
3. Federation of Free Traders -- Everything
This Amiga "classic" was supposed to be like Elite, except better. Instead, it was like being anally fisted by a thick-knuckled dwarf, except worse.
Nothing worked. Nothing. See the pirate? The one shooting at you? Oh, crud, you're dead. Next time I'll...oh, I'm dead again. What about...Crud.
4. Starfleet Command II: Empires At War -- Final Federation Mission
I played that mission a dozen times on one day of my Christmas vacation. Did it matter? Nope. The mission always, always failed.
In my defense, I've since learned that it was bugged.
"'My Country Right or Wrong'is like saying 'My mother, drunk or sober,'" -- Chesterton
Your wing of fighters is sent as an escort for a couple of bombers. Simple mission in theory: bombers turn a space station into dust, everyone goes home. Problem is, the bombers do pretty much nothing to the station and you're forced to blow it up yourself. Not so bad, as after the first fifteen or so attempts, you've finally given in and gotten yourself a bomber to pilot. And then a huge destroyer jumps in. Still not so bad, as you have most of your wings still flying around. Its weapons won't even hit a half-decent pilot. Except the destroyer is the spawn point for unlimited waves of fighters. One by one, your wingmates are hunted down, until you're left, feebly pummeling away at the destroyer with your stockpile of bombs in a spot where you hope no-one will notice you. Eventually you run out, and call in a support ship for more ammo. The fighters chew up your support ship. You're stuck there alone, trying to melt a hole in the destroyer's hull with your laser cannons. A stray fighter notices you. You die. I've never seen the ending.
No one mentioned Perfect Dark for the N64 yet. I can beat many of the levels, but for some reason I've never been able to beat the final boss (even on easy)!
I read the strategies on how to beat him, but as of today I have yet to beat it.
Hanging around waiting for Sow Joan on a Sunday.
She's never early,
she's always late,
the first thing you learn is you always have to wait...
Damn you turnips! Damn you all to
Posts, MyBio or Sig, may contain satire, sarcasm, bolded nouns be sardonic or even witty & be Church of SD
Ok, it's not the hardest game in the world, but who here (among us lowly GCN owners) has ever actually beat everything on that game? Without going to the arcade to get the bonus stuff? (I hear there are such things as those, but here in Kansas we don't get that newfangled gadgetry). I consider my self pretty danged good (I beat Twilight Princess in 29hrs with absolutely no help, guides, etc), but that is the only Gamecube game that I paid for that I haven't beat yet.
It's a major pain in the rear end...it took me close to a month.
Blizz either need to make it cheaper, or better educate people on earning gold in the game. Personally though, I think they should try and avoid having any single item cost more than 50g at the absolute most...cos that way people would have much less incentive to buy from gold farmers.
Guitaroo Man?
When I first played it, I could not get past the flying shark level at all. I ended up giving up in frustration.
A few months later, I came back to it and played the level again. After many, many tries I finally managed to get through it. Now I can get through it every time. However, I think I enjoyed the game more because of it. When I hit the next "wall" (the level in the Cathedral) I felt more confident that with work I could get past at, and my skill at the game increased.
These "walls" transformed what could of been a stupidly easy rythm game into a fun, challenging game that lasted a lot longer than it could of done. When you get good at the game, it is easy to play through the entire game in one sitting, but the process of improving at the game is very satisfying.
However, I still haven't got past the second level on master mode...
Anyone else played this game? Thoughts? Comments?
Damnit! Ctrl-C, Ctrl-C, Ctrl-C...
"Consider the lillies of the goddamn field."
When playing in legendary mode in Halo 2, my first wall is the second hanger battle at the beginning of the game. I always run out of ammo and grenades before the second or third wave of grunts and elites. My second wall is attempting to seize the gravity well with the marines when playing legendary. I always find it really hard to get past those two points in the game.
I hit a gaming wall called World of Warcraft. After months and months of almost-constant play, main-tanking all the way to AQ40, I realized how pointless and obnoxiously repetitive it all was. I haven't played another game for six months. The realization entirely drained my will to Play.
"In God we trust, all others we monitor." -- Unofficial NSA motto
So, Kasumi's Clone at the end... man... every review I read of that game talks about how the computer basically cheats. There's no reason that the end boss had to be that hard, and even less reason to force you to beat her to unlock most of the content. Ugh!
I'm surprised nobody has mentioned Tubular on Super Mario World
This is precisely why I hate the game console's infamous notion of "boss fights": most of the time you die fast and for no apparent reason. Some stupid game might require you to redo whole level if you die there, since the console' games has only rudimentary notion of "same game".
For the reason, I avoid sequel games coming from consoles: they often flush on your all their new and improved (as seen by old timers) coolness, and if you haven't played previous versions of the game it does only frustrate you with obscure quests and weird feats.
And I hate platformers - in particular New Super Mario DS. It boring and sucks. There are some places w/o any clues how to pass them. All in all, wasted money and -worst- wasted weeks in one place on map 2-2 I haven't managed to pass. "Mario Sucks" (c) me.
All hope abandon ye who enter here.
I hate cheating AI's. I was playing Heroes of Might and Magic. I don't rememeber which one but I had a great run in the game and then I was attacked by the enemy and they had a few genies that just massacred my party of dragons.
I had a save point just before the battle and I tried replaying it but I would always die. I then tried attacking the enemy before they go to me and I found that there were NO genies in this group. WTF? Where did they come from? So I tracked the groups path and found that they were going to some bush and getting the Genies there. But when I went I wouldn't get anything.
I wasted an afternoon figuring this out and I lost all respect for the game and stopped playing it. I actually stopped playing all games at that point too.
Still can't beat it!
Was killing the dragon in Adventure/Colossal Cave.
Man, I must have played that thing on and off for months until someone told me how to kill it.
What, with your bare hands?
Once I was a four stone apology. Now I am two separate gorillas.
The final boss is hard, but that's OK. The problem is, you NEED a whole bunch of homing missiles to finish him off. The problem is, I didn't give Juno the homing missile upgrades, so he just has 10, which is not enough to kill the boss. Trying to hit that #@&^%^&^&* small spot on his ass with something other than a homing missile is just not doable. I nevertheless apent three days trying to do it and than I never pleyed the game again. A pity, because the game rocked altogether.
The first Driver was a extremely frustrating experience. I'm not very good at racing games, and the first mission in Driver was some kind of extremely difficult driving test. The only game where I couldn't even finish the tutorial...
So there i was, a few years back trying to open the bank vault in zzt, but failed miserably. DAMN YOU TIM SWEENY!!!!
Fighting over religion is like seeing whose imaginary friend is best.
Recently I cracked out the NES and started playing some of those games. Some of them became instantly infuriating, such as the Mansion of Terror level in Double Dragon II. That place fucking sucks. You step onto a ledge, and a fireball greets your face, and encourages you to make quick friends with the below you or the loving spikes that just seem to beckon to you. Took about 4 game overs before I wiimoted the controller at the TV...
I climb up to the mountain. I shout out to the sky. You can have my body, but don't let my spirit die.