Check and see if MorphOS supports the hardware (it would run very fast on that)... if it doesn't, try Linux (like Ubuntu or Debian) with XFCE or LXDE desktop.:)
I just read that you'll still need UAE on those OSes if you want to run applications that were accessing the old Amiga hardware directly (like most games or demos). So, perhaps the best solution for you would be to run UAE or WinUAE. There's a nice (commercial) software package called AmigaForever from Cloanto that runs on Windows. But if you have the ROM images and OS disks, you can use the free versions of UAE on Linux or WinUAE as well.
Yup, both MorphOS and AmigaOS 4 (and perhaps AROS) have 68k emulation layers to run legacy AmigaOS 1.x-3.x software.:)
But for some old software, you can fire up an Amiga emulator like UAE as well... it's only when you want to run the software more or less natively that you need one of those OSes.
Speed-wise, these OSes still outperform other OSes running on the same hardware... but if it's really worth the investment, that's a good question.
The user interface is still more or less the same, promising you the same ages-old user experience!;)
Well, MorphOS is one of the few Amiga-compatible OSes that remain that can run natively... MorphOS has some interesting concepts by itself... it does have some applications. I used it on Efika for a while... the only thing about MorphOS I came to dislike was the lack of virtual memory and the fact that it was closed-source. But certainly, you're right... Linux and even the BSDs are so good nowadays that there's barely a reason to use MorphOS (let alone AmigaOS 4) except for people who want (or need) to run an Amiga-like OS natively. The speed is certainly impressive. You'd get a lot of bang for the buck if everything related to it wasn't so expensive (the hardware, the OS, some of the software). There was an Intel-based clone of AmigaOS once but Amiga Inc. forced it off the market. Another aspect speaking for it is the simplicity of writing device drivers. So it can have some applications in the embedded area where time-to-market and speed are more important than price.
Interesting!! Last time I checked (which was more than 2 years ago), the format spec didn't allow it to be used to write authoring tools, plus the license was limited to 1 year. If they changed that, then the outlook for new free graphical authoring tools wouldn't be quite as dim.
If they really want to boost Flash adoption, they should make it open-source!! Or at the very least make cheap authoring tools that everyone can use. Flash isn't really all that multiplatform, b/c the authoring tools exist only for Windows and Mac... where are the versions for Linux, BSD, Solaris?
This discussion is as old as the home computer itself... I still remember the problems in the 1980ies... if you were a kid, you pirated software, b/c you couldn't afford to purchase it... same thing across the entire software industry. Why not make software open source and finance yourself from donations... no guaranteed revenue, but at least there won't be any piracy!
... the German federal parliament will be elected later on this year. Both parties of the big coalition (SPD+CDU) have to use the Summer to prepare voters for the election. And passing a law that protects children in some way will gain them big plus points with most family fathers and mothers (and probably others, as well). During the EU parliament election earlier this month, CDU was leading the polls, and SPD had lost some influence. Many people are sick of this coalition, mainly due to the highest taxes in German history for tobacco and fuel, plus an unusual erosion of social benefits that had unexpectedly taken place during the Schroeder (SPD) government a few years back. Many people will vote for the Left Party (Die Linke) or at least The Greens (Die Gruenen) instead, but it remains to be seen if the power of CDU and SPD can be broken that had us in their grip for decades. Career-driven politicians do not necessarily act in the interest of the people... this problem has already existed since ancient Rome. BTW, ex-chancellor Schroeder is now board member of GazProm, a Russian gas giant.
Some years ago, I've developed a concept for the AI layer of my DELOS operating system that can generate UIs automatically. But it's mostly vaporware still.
There are custom solutions for disabled people on the market -- if you have health insurance, you can ask them if they are going to pay for it.
BTW, I always worry about things like accessibility, but employers for instance don't pay attention to that, and programming APIs for accessibility often dramatically increase the complexity of an application. That's why so few applications make use of accessibility functions. That must be changed someday. Thanks for the reminder. If I can, I will incorporate some of your ideas into an easy-to-use GUI framework, that frees the programmer from all extra work associated with it.
Really? There's absolutely NO material that could withstand the impact? How about something elastic then, that bounces the birds off?... Bah, I'm disappointed with compound material research.
... you don't worry either. Put a grille in front of every engine, hard enough to withstand the birds. Automated cleaning systems could then get rid of bird goo during flight, if necessary. How about non-stick teflon?
FileNET can be monitored using Tivoli TME 10 and the FileNET integration module and/or CALA (cenit Advanced Logfile Adapter). This way, you can automatically react to problems. BTW, there's another post up there from someone who had a better time with FileNET.;)
Re:Did they invent C too?
on
Unix Turns 40
·
· Score: 1
In fact, the BCPL block introducers and terminators are "$(" and "$)", respectively. However, in modern versions of BCPL published by Richards, they've been replaced by "{" and "}".
BTW, CPL was a nice language, but difficult to implement, as it tried to use ordinary math syntax, like "ab+c" would mean "a * b + c", for instance. It also depended on the Atlas character set, which used 1024 distinct characters (including overlined and struck-out characters). I once wrote a CPL terminal in Java for fun (and discovered that Java is capable of real-time screen emulations in 60Hz on any platform).
The only benefit is being able to aim the Wiimote to aim the bow etc, but that's actually a down side if you don't have a super-gigantic television. You're not allowed to use the Wiimote from close enough to make it easy.
That sucks. When I think back to the times of the old Donkey Kong arcade, Nintendo's start into the business, that's a huge step backwards. The feel of controlling Mario was unparalleled at that time. How little do they pay attention to the fun factor nowadays. Everytime a video game makes me angry, I wonder why I keep playing such things at all. The player should have fun playing, not gnash their teeth at having to play the same stupid scene for the umpteenth time, just because it is too hard for the casual player. (The scene in TP when you have to guard the wagon of the sick prince comes to mind; I completed it once only out of sheer luck after hundreds of failed attempts; to me, that's not the meaning of fun... )
In Okami they managed to foul up a wonderful game with a series of stupid minigames that have nothing to do with the game itself. But you cannot proceed if you don't complete these minigames. Regardless, I at least managed to complete Okami after 50+ hours of gaming. But the replay value is drastically reduced if you have to fear to play those minigames again...
lately I've had urges to go out and ride a bike (just got one for the first time in like a decade.)
Indeed, riding a bike can be lots of fun. I did that a lot when I was younger, and it added a lot to my life.
A couple of years ago, I broke a leg doing a harmless thing, because my lack of movement had eroded my leg muscles, and now I have sheet metal in my leg and can never ride a bike again, I cannot bend my leg as needed anymore!:(
More seriously, what games do you know of that don't piss on you?
I don't know... Unreal Tournament (2003/2004/3) is quite okay, just a straight out shoot 'em up.
Okami was quite good in retrospect (except the minigames).
Starfox Adventures... that's a nice one, but gets unnervingly difficult later on in the game, just as Zelda.
Serious Sam... a mindless shoot 'em up, that doesn't claim to make sense at all.:)
Halo I & II perhaps... but there's always the same opponents. Most fun are the alien weapons.
Most recently I've been playing Grand Theft Auto: San Andreas over again, because I had to reformat my Xbox and forgot to back up my saves, and I have to say it's a pretty great game, it's very rarely cheap and rarely do they give you a mission that can't be improved by a little forethought.
Yeah, it's quite okay -- the only thing for me to complain about in that game is the lack of realism. Like when cops appear out of nowhere right behind you, or when pedestrians walk only the same road you are on, disappearing around the next block. Only some houses can be walked into... it's sad how little attention they paid to those details. What I like about GTA is how you can drive various vehicles and stuff. But the damage system is a bit off, even the slightest touch can wreck your car, etc.
Halo and Halo 2 both lack subtitles. Some of us need to play with the volume off
That's a problem affecting most of the games. They're useless without sound. In Halo and other FPS, you need to hear the enemy approaching... without sound, that's very difficult. Even if there's a radar, you can't look at the radar all the time. There should be text messages like "enemy 50 ft behind you to the left" or something.;)
What I want most at this point in my life is a game that's not horribly cheap, that's fun to play, that allows me to save any
Have you tried Unreal Tournament 2003, 2004 and 3? UT2004 is quite good and plays on moderate hardware. UT3 is even better, but unfortunately requires much better hardware. I hope they fixed all the bugs in UT3 in the meantime. Would be great if it ran stable all the time. The graphics alone in UT3 (if maxed out) is worth seeing. All the nanoblack technology in UT3 is awesome...
Was it really worse with the Wiimote? I had the Cube version, and I didn't like the controller setup, I was pissed that it was impossible to reconfigure the controls. Among the worst things in the game is controlling the horse during battle: The horse stops at the tiniest pebble lying on the ground, but walks around dead bodies from the enemies. If the horse stopped, and you press the A button, the hero climbs off the horse ("NOO!!"). I cannot tell you how much that enraged me. All those scenes in which I had to accomplish a task in a set time annoyed me to no end. The only scenes I liked were those with the wolf and Midna. I never got to get even the Master Sword or what's it called, because I got stuck at some scene. Twilight Princess to me completely sucked. I'm just a casual gamer, and a Zelda n00b, and I'm never going to buy a Zelda game ever again. I hated that the area gets closed down at various points and makes it impossible to scour earlier places for stuff. The selection of articles is very small for a fantasy game, also. Trading and stuff is also impossible. I liked Okami on the PS2 much better. But both have unnecessary time-restricted parts that only seem to serve to draw out the playing time. I'm too old for this kind of rubbish, I guess.
Your reply apparently went to the wrong place. ;)
Check and see if MorphOS supports the hardware (it would run very fast on that) ... if it doesn't, try Linux (like Ubuntu or Debian) with XFCE or LXDE desktop. :)
Thanks!! :)
I just read that you'll still need UAE on those OSes if you want to run applications that were accessing the old Amiga hardware directly (like most games or demos). So, perhaps the best solution for you would be to run UAE or WinUAE. There's a nice (commercial) software package called AmigaForever from Cloanto that runs on Windows. But if you have the ROM images and OS disks, you can use the free versions of UAE on Linux or WinUAE as well.
Yup, both MorphOS and AmigaOS 4 (and perhaps AROS) have 68k emulation layers to run legacy AmigaOS 1.x-3.x software. :)
But for some old software, you can fire up an Amiga emulator like UAE as well ... it's only when you want to run the software more or less natively that you need one of those OSes.
Speed-wise, these OSes still outperform other OSes running on the same hardware ... but if it's really worth the investment, that's a good question.
The user interface is still more or less the same, promising you the same ages-old user experience! ;)
That's right, I forgot about that one! :)
Well, MorphOS is one of the few Amiga-compatible OSes that remain that can run natively ... MorphOS has some interesting concepts by itself ... it does have some applications. I used it on Efika for a while ... the only thing about MorphOS I came to dislike was the lack of virtual memory and the fact that it was closed-source. But certainly, you're right ... Linux and even the BSDs are so good nowadays that there's barely a reason to use MorphOS (let alone AmigaOS 4) except for people who want (or need) to run an Amiga-like OS natively. The speed is certainly impressive. You'd get a lot of bang for the buck if everything related to it wasn't so expensive (the hardware, the OS, some of the software). There was an Intel-based clone of AmigaOS once but Amiga Inc. forced it off the market. Another aspect speaking for it is the simplicity of writing device drivers. So it can have some applications in the embedded area where time-to-market and speed are more important than price.
Noted. :)
lol, I'd glady shell out a few bucks for a picture perfect Flash player on Linux!!
or was it players? can't remember, sorry.
Interesting!! Last time I checked (which was more than 2 years ago), the format spec didn't allow it to be used to write authoring tools, plus the license was limited to 1 year. If they changed that, then the outlook for new free graphical authoring tools wouldn't be quite as dim.
That's true, I haven't thought of that. Gnash might be very useful as an authoring tool (as a player, it's not been very useful last time I checked).
Thank you! I will have a look at it! :)
If they really want to boost Flash adoption, they should make it open-source!! Or at the very least make cheap authoring tools that everyone can use. Flash isn't really all that multiplatform, b/c the authoring tools exist only for Windows and Mac ... where are the versions for Linux, BSD, Solaris?
This discussion is as old as the home computer itself ... I still remember the problems in the 1980ies ... if you were a kid, you pirated software, b/c you couldn't afford to purchase it ... same thing across the entire software industry. Why not make software open source and finance yourself from donations ... no guaranteed revenue, but at least there won't be any piracy!
... the German federal parliament will be elected later on this year. Both parties of the big coalition (SPD+CDU) have to use the Summer to prepare voters for the election. And passing a law that protects children in some way will gain them big plus points with most family fathers and mothers (and probably others, as well). During the EU parliament election earlier this month, CDU was leading the polls, and SPD had lost some influence. Many people are sick of this coalition, mainly due to the highest taxes in German history for tobacco and fuel, plus an unusual erosion of social benefits that had unexpectedly taken place during the Schroeder (SPD) government a few years back. Many people will vote for the Left Party (Die Linke) or at least The Greens (Die Gruenen) instead, but it remains to be seen if the power of CDU and SPD can be broken that had us in their grip for decades. Career-driven politicians do not necessarily act in the interest of the people ... this problem has already existed since ancient Rome. BTW, ex-chancellor Schroeder is now board member of GazProm, a Russian gas giant.
Some years ago, I've developed a concept for the AI layer of my DELOS operating system that can generate UIs automatically. But it's mostly vaporware still.
There are custom solutions for disabled people on the market -- if you have health insurance, you can ask them if they are going to pay for it.
BTW, I always worry about things like accessibility, but employers for instance don't pay attention to that, and programming APIs for accessibility often dramatically increase the complexity of an application. That's why so few applications make use of accessibility functions. That must be changed someday. Thanks for the reminder. If I can, I will incorporate some of your ideas into an easy-to-use GUI framework, that frees the programmer from all extra work associated with it.
Really? There's absolutely NO material that could withstand the impact? How about something elastic then, that bounces the birds off? ... Bah, I'm disappointed with compound material research.
... you don't worry either. Put a grille in front of every engine, hard enough to withstand the birds. Automated cleaning systems could then get rid of bird goo during flight, if necessary. How about non-stick teflon?
FileNET can be monitored using Tivoli TME 10 and the FileNET integration module and/or CALA (cenit Advanced Logfile Adapter). This way, you can automatically react to problems. BTW, there's another post up there from someone who had a better time with FileNET. ;)
In fact, the BCPL block introducers and terminators are "$(" and "$)", respectively. However, in modern versions of BCPL published by Richards, they've been replaced by "{" and "}". BTW, CPL was a nice language, but difficult to implement, as it tried to use ordinary math syntax, like "ab+c" would mean "a * b + c", for instance. It also depended on the Atlas character set, which used 1024 distinct characters (including overlined and struck-out characters). I once wrote a CPL terminal in Java for fun (and discovered that Java is capable of real-time screen emulations in 60Hz on any platform).
The only benefit is being able to aim the Wiimote to aim the bow etc, but that's actually a down side if you don't have a super-gigantic television. You're not allowed to use the Wiimote from close enough to make it easy.
That sucks. When I think back to the times of the old Donkey Kong arcade, Nintendo's start into the business, that's a huge step backwards. The feel of controlling Mario was unparalleled at that time. How little do they pay attention to the fun factor nowadays. Everytime a video game makes me angry, I wonder why I keep playing such things at all. The player should have fun playing, not gnash their teeth at having to play the same stupid scene for the umpteenth time, just because it is too hard for the casual player. (The scene in TP when you have to guard the wagon of the sick prince comes to mind; I completed it once only out of sheer luck after hundreds of failed attempts; to me, that's not the meaning of fun ... )
In Okami they managed to foul up a wonderful game with a series of stupid minigames that have nothing to do with the game itself. But you cannot proceed if you don't complete these minigames. Regardless, I at least managed to complete Okami after 50+ hours of gaming. But the replay value is drastically reduced if you have to fear to play those minigames again...
lately I've had urges to go out and ride a bike (just got one for the first time in like a decade.)
Indeed, riding a bike can be lots of fun. I did that a lot when I was younger, and it added a lot to my life.
:(
A couple of years ago, I broke a leg doing a harmless thing, because my lack of movement had eroded my leg muscles, and now I have sheet metal in my leg and can never ride a bike again, I cannot bend my leg as needed anymore!
More seriously, what games do you know of that don't piss on you?
I don't know ... Unreal Tournament (2003/2004/3) is quite okay, just a straight out shoot 'em up.
... that's a nice one, but gets unnervingly difficult later on in the game, just as Zelda.
... a mindless shoot 'em up, that doesn't claim to make sense at all. :)
... but there's always the same opponents. Most fun are the alien weapons.
Okami was quite good in retrospect (except the minigames).
Starfox Adventures
Serious Sam
Halo I & II perhaps
Most recently I've been playing Grand Theft Auto: San Andreas over again, because I had to reformat my Xbox and forgot to back up my saves, and I have to say it's a pretty great game, it's very rarely cheap and rarely do they give you a mission that can't be improved by a little forethought.
Yeah, it's quite okay -- the only thing for me to complain about in that game is the lack of realism. Like when cops appear out of nowhere right behind you, or when pedestrians walk only the same road you are on, disappearing around the next block. Only some houses can be walked into ... it's sad how little attention they paid to those details. What I like about GTA is how you can drive various vehicles and stuff. But the damage system is a bit off, even the slightest touch can wreck your car, etc.
Halo and Halo 2 both lack subtitles. Some of us need to play with the volume off
That's a problem affecting most of the games. They're useless without sound. In Halo and other FPS, you need to hear the enemy approaching ... without sound, that's very difficult. Even if there's a radar, you can't look at the radar all the time. There should be text messages like "enemy 50 ft behind you to the left" or something. ;)
What I want most at this point in my life is a game that's not horribly cheap, that's fun to play, that allows me to save any
Have you tried Unreal Tournament 2003, 2004 and 3? UT2004 is quite good and plays on moderate hardware. UT3 is even better, but unfortunately requires much better hardware. I hope they fixed all the bugs in UT3 in the meantime. Would be great if it ran stable all the time. The graphics alone in UT3 (if maxed out) is worth seeing. All the nanoblack technology in UT3 is awesome ...
Was it really worse with the Wiimote? I had the Cube version, and I didn't like the controller setup, I was pissed that it was impossible to reconfigure the controls. Among the worst things in the game is controlling the horse during battle: The horse stops at the tiniest pebble lying on the ground, but walks around dead bodies from the enemies. If the horse stopped, and you press the A button, the hero climbs off the horse ("NOO!!"). I cannot tell you how much that enraged me. All those scenes in which I had to accomplish a task in a set time annoyed me to no end. The only scenes I liked were those with the wolf and Midna. I never got to get even the Master Sword or what's it called, because I got stuck at some scene. Twilight Princess to me completely sucked. I'm just a casual gamer, and a Zelda n00b, and I'm never going to buy a Zelda game ever again. I hated that the area gets closed down at various points and makes it impossible to scour earlier places for stuff. The selection of articles is very small for a fantasy game, also. Trading and stuff is also impossible. I liked Okami on the PS2 much better. But both have unnecessary time-restricted parts that only seem to serve to draw out the playing time. I'm too old for this kind of rubbish, I guess.