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Crytek Thinks Free Game Demos Will Soon Be Extinct

An anonymous reader writes with this quote from Develop: "The CEO of indie studio Crytek has defended EA's divisive 'premium downloadable content' strategy, while also predicting the extinction of free game demos. ... Crytek's co-founder Cevat Yerli said he wasn't sure that a demo of Crysis 2 was going to be released. He said: 'A free demo is a luxury we have in the game industry that we don't have in other industries such as film. Because we've had this free luxury for so long, now there are plans to change this people are complaining about it. The reality is that we might not see any free game demos in the long term. ... Yes it is quite unpopular, but this is a messaging issue. The problem with any new strategy like this is it initially may appear as a blood-hungry, money-grabbing strategy. But I think there is a genuine interest here to give gamers something more than a small demo released for free. Really, what this is, is an attempt to salvage a problem. The industry is still losing a lot of money to piracy as the market becomes more online-based. So it’s encouraging to see strategies outlined to combat this.'"

379 comments

  1. really? by leachlife4 · · Score: 5, Insightful

    "A free demo is a luxury we have in the game industry that we don't have in other industries such as film" what are trailers? they provide about the same relative amount of the product before paying for it

    1. Re:really? by Anonymous Coward · · Score: 5, Insightful

      Exactly. With a trailer you get to watch a bit of the movie, with a demo you get to play a bit of the game. By comparison, game trailers are sort of like a movie trailer where you only get to hear the audio. Demoes aren't a luxury, they're a courtesy.

    2. Re:really? by blai · · Score: 1

      who mentioned "game trailers"?

      --
      In soviet Russia, God creates you!
    3. Re:really? by mrmeval · · Score: 2, Interesting

      I just paid 20 bux for World of Goo. They gave away the experimental version and have a demo version. It runs on about anything as it's Linux/Mac friendly. There is a native version for Linux, Mac and Windows. The Windows version even runs under wine fairly well.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    4. Re:really? by Monkeedude1212 · · Score: 4, Interesting

      No - there is a difference in it that I think most people would agree on. With a trailer, you are trying to build hype for the movie. Get its name out there and make it desirable to watch.

      A demo, on the other hand, tend to works the opposite way for gamers. I grab a demo which means I'm already interested in seeing what the game is like. I use the demo to determine whether or not I want to purchase it.

      I can't remember the last time I went out of my way to look up a movie trailer to see if I wanted to see the movie. It HAS happened, but not nearly on the same scale.

    5. Re:really? by w0mprat · · Score: 1

      In many cases all of the good bits are in the trailer. In fact trailers are considered a medium in themselves, there are a number of competitions around the world for short film makers to make a movie trailer for a hypothetical movie.

      I can't think how many times I've i've been excited by a game or film trailer only to be disappointed enough with the end result to not buy it. Which leaves me wondering do we even need the commercial release? Crytek should just release cool looking game trailers.

      Scratch that, how about just let me read interesting articles about games and game technology, don't even bother releasing anything but screenshots.

      --
      After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    6. Re:really? by 0x537461746943 · · Score: 3, Insightful

      I agree. I see trailers for movies just like demos. If free demos started becoming paid for demos it would just cause me to buy less games... which would be a good thing for my finances. I discover new games that I like on PSN because of the demos. Not everyone has the time to read every preview and be up on the latest games coming out. I depend on PSN demos to see what games I like. Without that I know for a fact I would buy less games. At this point I would question the quality of a game that required a paid for demo. Are they so sure they will loose a sale that they need money for the demo?

    7. Re:really? by Anonymous Coward · · Score: 0

      Translation: There are so many game failures we are not going to take the risk of giving people an opportunity to pan it before they've laid out their cash at Best Buy and cannot get a refund once its opened.

    8. Re:really? by Gerzel · · Score: 1

      Indeed it is a "luxury" that largely doesn't help big labels like EA because they can go off of brand-name and star-power to sell their games, actually showing off game-play before someone buys the game means that the consumer might be forewarned on crap-ware titles. Smaller game companies with less reputation and ability to hire big names of course will still need demos.

      Of course that doesn't say anything about there being smaller companies. EA and their ilk can make sure of that as a separate matter.

    9. Re:really? by Anonymous Coward · · Score: 0

      I think that was the model 3D Realms were trying with Duke Nukem Forever.

      Or at least, that's how they should be spinning it. ;)

    10. Re:really? by Anonymous Coward · · Score: 0

      The poster above you.

    11. Re:really? by Daengbo · · Score: 1

      He was talking about movie trailers, I think.

    12. Re:really? by Daengbo · · Score: 1

      Exactly. This strategy just screams "Our game isn't innovative or interesting enough to make you want to pay to play more than an hour of it.

      If they wanted to charge something silly, like $1-2 for a demo, I could see paying that.

    13. Re:really? by ArsonSmith · · Score: 1

      Didn't DNF do that?

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    14. Re:really? by alan_dershowitz · · Score: 4, Insightful

      A few years ago, I don't remember what movie it was, but about five minutes from the movie was released onto the Internet as a promotion. I thought about how innovative this was, and wished other movies would do this too. This functions as a "demo" of a movie more than a preview does. I think it's comparable and good.

      Crytek is acting like interactivity isn't a major factor in games. I can't truly evaluate a game without playing it for a little while. In particular this is a big deal because, unlike other things, I can't seem to return a game because it sucked.

    15. Re:really? by PopeRatzo · · Score: 5, Funny

      As long as RAZ0R1911 has anything to say about it, we'll still have game demos.

      --
      You are welcome on my lawn.
    16. Re:really? by mdf356 · · Score: 1

      The opening scene of Super Troopers was available on the internet. Is that what you were thinking of?

      Interestingly, I saw the first scene with my cousin and I didn't find it very funny. Several years later I saw the whole movie and I loved it. So this strategy can backfire, too.

      --
      Terrorist, bomb, al Qaeda, nuclear, yellowcake, kill, assassinate. Carnivore is dead... long live Echelon.
    17. Re:really? by spirit+of+reason · · Score: 1

      I can't remember the last time I went out of my way to look up a movie trailer to see if I wanted to see the movie. It HAS happened, but not nearly on the same scale.

      I do this all the time. The trailer often picks some of the most interesting sequences of the movie. If it isn't good enough, the movie is binned to rental or exclusion.

    18. Re:really? by Whyte+Panther · · Score: 2, Insightful

      The releasing the first X minutes of a movie has become a more and more common tactic in movie promotions recently. I know it's happened for more than a few movies, but the only one I remember specifically was Borat.

      Otherwise, I totally agree with you. It's hard to put down $50-60 for a game basically sight unseen. Especially when so many developers do release demos, and XBox Live requires them, etc. Not only does a demo tell you if you would like the game, a demo will also give you an idea how well a game will run on your PC, which seems to pretty important to Crytek games.

      On the other hand, even demos aren't always representative of the full game. Take the Brutal Legend demo for example. What seems from the demo like God of War-esque with driving sequences, is actually a semi-RTS with a large mostly empty "sandbox" overworld.

    19. Re:really? by Anonymous Coward · · Score: 3, Informative

      Serenity? It was 10 minutes IIRC.

      It was also a bit dishonest, because those first 10 minutes were the most engaging parts of the film. So it, too, was released to build hype. But I loved Serenity regardless.

    20. Re:really? by Kenoli · · Score: 2, Funny

      I grab a demo which means I'm already interested in seeing what the game is like. I use the demo to determine whether or not I want to purchase it.

      So by not producing a demo they hope to eliminate the profit gained by the demo-playing crowd. Brilliant!

    21. Re:really? by blahplusplus · · Score: 1

      "A free demo is a luxury we have in the game industry"

      And they wonder why people pirate, it's this kind of thinking that pisses me off as a gamer. The industry is now filled with some of the most greedy vitriolic fucks I've ever seen. Over the last 10 years the industry has radically changed in character.

    22. Re:really? by CorporateSuit · · Score: 1

      That may be true for movies... but I can never think of a single instance where I could listen to a song before I buy an entire album.

      --
      I am the richest astronaut ever to win the superbowl.
    23. Re:really? by Monkeedude1212 · · Score: 1

      Don't get me wrong, I judge movies all the same, especially by their trailers. But I don't go youtube trailers, I get enough of them at the theatres.

    24. Re:really? by binarylarry · · Score: 0, Troll

      Have you played a Crytek game? 99% of it is just about graphics. Interactivity (fun, immersiveness), story, etc are all just after thoughts.

      --
      Mod me down, my New Earth Global Warmingist friends!
    25. Re:really? by Xeno+man · · Score: 4, Insightful

      No, they are not a courtesy, they are advertising. A free demo is no more than a luxury or a freebie than a movie trailer is for a movie. You get a sample and hopefully it will help you to decide if you want to buy something new.

      Do you need a demo for every game? Of course not but that's a choice of what advertising to invest in. No different than deciding if you want a billboard with your game on it by the side of the highway or on the side of a bus or an ad on TV. The type of advertising also differs on the name your selling. If you have something completely new, I'll need more convincing to buy it than a name I'm familiar with like the God of War series. Frankly they could have had a 10 second commercial with a guy saying, "God of War III is ready, come buy it." and that would have been good enough for me.

    26. Re:really? by CottonThePirate · · Score: 2, Insightful

      I think this depends how informed the gamer is. Every month or so I troll thru the demo section on the PS3 and download a few that look interesting. More often than not the demo shows me the game sucks and I should save my money. But sometimes I find a gem. As a moderate gamer, I don't follow all the releases. Sure I know about the big ticket ones, but not the other 30 games that come out every month.

    27. Re:really? by Somebody+Is+Using+My · · Score: 2, Insightful

      I can. It's called the radio.

    28. Re:really? by msclrhd · · Score: 1

      One of the best examples of this is "How it Should Have Ended: Terminator" [http://www.youtube.com/watch?v=bBBw9E2Q_aY] -- it is a trailer for a Terminator meets Back to the Future.

      It is awesome!

      It does a very good job of building your excitement for the hypothetical film. It is well paced and conceived.

      A good film trailer makes you want to go and see the film. Likewise, game demos should be sufficient to make you want to buy the game (e.g. the 1 hour demos offered by a lot of the casual games -- giving you enough gameplay to see if you want to pay for it to continue).

    29. Re:really? by IHawkMike · · Score: 1

      Do you own a radio?

    30. Re:really? by alan_dershowitz · · Score: 1

      Yeah, actually that was it. It was Serenity. You need modded up.

    31. Re:really? by msclrhd · · Score: 1

      Radio? Top of the Pops? MTV? VH1? Viva.tv? ...

      Think of the songs that get released as singles.

    32. Re:really? by FlyMysticalDJ · · Score: 3, Insightful

      I agree with you here. In fact I see this as an admission that game companies rely on some people buying their games without knowing that they will not enjoy the game experience. If a game demo allows you to determine that, then in theory the perfect game that everyone would want to play would be stupid not to have a game demo, and a horrible game that no one would enjoy would be smarter to avoid it so that at least a few people buy it before they realize it is terrible. So what this really says to me is "Don't bother with a game that isn't confident enough about its gameplay to release some sort of demo".

    33. Re:really? by Grog6 · · Score: 4, Interesting

      If there's no demo, to me that means the game is so bad that no one would buy it if they played it first.

      I also use the demos to decide what I want to play.

        FarCry was great. I have 2 copies that I paid top dollar for based on playing it first; I got a 64bit demo. :)

      FarCry2 was good enough to make me keep playing it as different people.

      Ubisoft really made me happy the games I have of theirs don't include and of the BS that has kept people from playing a single player game. I can't believe anyone would buy a game like that.

      Thank you /. for saving me the money I would have spent preordering Crysis 2; two copies were in the group of things I was going to buy when I got home tonight. Our work network doesn't like online buying, lol.

      This article saved me almost $100, that's pretty good for slashdot. :)

      When someone "shines a light on it" by saying " it initially may appear as a blood-hungry, money-grabbing strategy", that's exactly what they're doing.

      Unfortunately, PC gamers aren't as stupid as "they" need us to be. I'll wait until a demo is out, or someone else I know that is stupid enough to buy it blind does, and I play theirs.

      I still play Q2:Ground Zero (1 give all per death!) on my lan when we get bored with Crysis Wars or UT3; if they release something I think is a shit product, I won't buy it. Plays great on my HD4780. :)

      I still have tons of games to play without their latest 'incremental update'.

      I'll wait a year and see if it's worth buying at $20.

      --
      Truth isn't Truth - Guliani
    34. Re:really? by Anonymous Coward · · Score: 0

      Dear EA
      You are correct, people keep demoing our games and coming to the conclusion that they're shit. This obviously leads to a decline in sales for our shit games. How about we collude to charge people for demos - to make some extra cash from our shit games? Of course, some people will refuse to pay to see demos of our shit games, but how about we claim any loss in sales is due to 'piracy'?
          Yours sincerely.
              Crytek.

    35. Re:really? by BuCKsWorld · · Score: 5, Insightful

      You're still utilizing the trailer to determine if the movie is worth your time. The main difference is that you're "forced" to experience them at a theater (unless you get there late). I (and many of my friends & colleagues) look up trailers for movies all the time, and we also download game demos from Xbox Live / PSN / Steam. The point of a game demo is (or was, or should be) to build the same type of hype for a game. It gives you a small taste, and hopefully entices you to pay for the entire thing. Some demos really do help a game and get the name out there. Other demos do more harm than good because the game itself isn't that great. This can happen with movies as well.

      I believe the big difference between game demos and movies is that games are both longer than movies and much more expensive for the consumer. If you lost $8 on a movie on a Friday night, it might not be as big of a deal as losing $60+ on a game. Even if the movie sucked, you could still have a decent time overall (making the movie a small part of a larger evening). It's a relatively quick experience. Many people buy games hoping they'll provide much more than 2 hours worth of entertainment. If the game is terrible, paying that larger price seems like even more of a loss.

      Sometimes I'll see a movie if the trailer is bad. I'll almost never buy a game if I didn't enjoy the demo. The more expensive the entertainment, the more critical people are about it and the more stingy they are with their money, at least in my experience.

      -Chris

    36. Re:really? by i.r.id10t · · Score: 2, Informative

      What sucks is when the 30 seconds or 2 minutes (or whatever the length of the long ones in theaters) of the movie shown is either from an awesome deleted scene or is made up of the only 30 second (to 2 minutes or whatever) of the movie worth watching.

      --
      Don't blame me, I voted for Kodos
    37. Re:really? by cpricejones · · Score: 1

      I completely agree with the assessment above. And for the Crysis demo, I realized that I did not want to purchase the game. So by releasing that demo, they saved me money but definitely lost one customer. As people say below, it's all about graphics, and when I saw lacking gameplay, I lost interest.

    38. Re:really? by Opportunist · · Score: 5, Interesting

      Well, given Steam it's pretty easy to get demos almost "pushed" onto you, with their ads and everything. And it has actually happened more than just once that I downloaded the demo for a game that fits into my prefered genre to give it a look, then buy it.

      Of course it can work in the other direction, too. If there hadn't been a demo for Supreme Commander 2, I might have bought it. But with the demo I could already easily determine that the game is as shallow as a puddle (and the reviews support that first impression), so I didn't buy.

      In a nutshell, though, if you (dear studio bosses) are afraid of launching demos of your game, the message that reaches me is that I would not want to buy your game after playing the demo. Either it's just completely unoriginal (SC2, e.g.) or not going to keep me interested for longer than whatever play time the demo offers.

      No demo, no sale. Easy as that. At the very least I will wait until Metacritic and similar pages fill with user reviews. The comparison with movies holds no ounce of water. First of all, I do get movie trailers that at least tell me what I could expect from the movie. And second, I don't spend 60+ bucks on a movie.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    39. Re:really? by Eric52902 · · Score: 1

      Oh come on, MTV and VH1 haven't been about music in at least a decade...

    40. Re:really? by Anonymous Coward · · Score: 0

      I just paid 20 bux for World of Goo.

      I get my gf to play that one whenever possible. She doesn't seem to find it as much fun as me.

    41. Re:really? by jackal40 · · Score: 3, Insightful

      For me it's an easy decision - no demo, no purchase. Since the game reviewers are all in the pocket of the game companies (personal opinion - but I've yet to see someone give a game I thought had serious flaws a bad review) a demo is the next reasonable method of determining if I like a game enough to purchase.

      A great example was R.U.S.E. - interesting game concept, decent single player AI, and ok multiplayer. But overall, it wasn't worth the money for me. Did the developer loose a sale because they released a demo - No, because I don't buy a game just on reviews or even word of mouth.

      Just my $0.02, YMMV

      --
      The patriot volunteer, fighting for country and his rights, makes the most reliable soldier on earth. (Stonewall Jackson
    42. Re:really? by thetoadwarrior · · Score: 4, Insightful

      Not to mention game reviews are generally shit mainly because most reviewers are concerned about getting freebies and special treatment from publishers than helping consumers.

    43. Re:really? by thetoadwarrior · · Score: 2, Insightful

      True but you can only see a movie. The trailer serves both purposes. Games aren't seen, they're played so a game trailer doesn't mean much. More so when game trailers often don't even use the same perspective as you use when you play and they're enhanced so they don't represent the game at all. They serve one purpose which is just to promotion the game's name.

    44. Re:really? by Anonymous Coward · · Score: 0

      I can't remember the last time I went out of my way to look up a movie trailer to see if I wanted to see the movie. It HAS happened, but not nearly on the same scale.

      When you go to a movie the other movie demos are forced upon you. You rarely look up movie demos because you rarely need to, game demos are an at-will experience.

    45. Re:really? by somersault · · Score: 1

      Take the Brutal Legend demo for example. What seems from the demo like God of War-esque with driving sequences, is actually a semi-RTS with a large mostly empty "sandbox" overworld.

      Yeah that was one of the worst demos I've played for a while.. it made me wait til the price came down to £15 (games here start at about £40) before I bought it.. and then the game turned out to be way more fun than the demo due to the sandbox style, which I love. I pretty much never read previews or reviews of games these days, but I do sometimes check the PS Store and occasionally try interesting looking demos. I would not be trying these if I had to pay for them. What a joke.. for example Just Cause 2 is way more fun than the blurb on the store made it sound and I pre-ordered it immediately at full price after trying the demo.

      --
      which is totally what she said
    46. Re:really? by Anonymous Coward · · Score: 0

      In further news, car dealers will now start charging taxi fees for test drives...

    47. Re:really? by Terranaut · · Score: 1

      I can't remember the last time I went out of my way to look up a movie trailer to see if I wanted to see the movie. It HAS happened, but not nearly on the same scale.

      When you go to a movie the other movie demos are forced upon you. You rarely look up movie demos because you rarely need to, game demos are an at-will experience.

      I don't go to the theaters that often, so If I want to see a trailer, it will be online more than during the wait for the main feature to appear.

    48. Re:really? by apoc.famine · · Score: 4, Interesting

      I'm glad to hear that. Those folks deserve all the cash that they can get rolling into them.

      2D Boyis a shining example of how to produce a solid game, and then distribute it like reasonable human beings. The demo was extensive, not time limited, and fully 1/4 of the game. The purchase price was reasonable, and was available for all platforms, with no DRM.

      I've rarely been as impressed as I was when I found the World of Goo. I bought 4 copies for myself, my family, and friends.

      --
      Velociraptor = Distiraptor / Timeraptor
    49. Re:really? by ZachPruckowski · · Score: 2, Insightful

      No - there is a difference in it that I think most people would agree on. With a trailer, you are trying to build hype for the movie. Get its name out there and make it desirable to watch.

      ...I grab a demo which means I'm already interested in seeing what the game is like. I use the demo to determine whether or not I want to purchase it.

      The difference is that it's harder to juice up a demo than a movie trailer. You can just throw all the good bits into the trailer (funny lines, robots fighting, whatever) and make a good trailer out of all but the crappiest of movies, but not so for game demos. The game demo highlights the mechanics of the game, which you don't usually change between the demo and the final version. I mean, if I play the Call of Duty 7 demo, that's basically how the game is going to play out. There might be one or two mechanics missing from the demo, but it's unlikely that the game company's going to be able to put "only the good stuff" in the demo.

    50. Re:really? by trajanus22 · · Score: 1

      If you lost $8 on a movie on a Friday night

      $8 dollars? Either I'm living in the wrong area or you haven't been to the movies in a long time.

    51. Re:really? by glittalogik · · Score: 1

      I'd never heard of this but I just grabbed the demo and it's awesome! Buying the full version next paycheque.

    52. Re:really? by PopeRatzo · · Score: 5, Funny

      I wasn't trying to be funny. I buy every game I play beyond the first level, but I download a "demo" before I buy.

      --
      You are welcome on my lawn.
    53. Re:really? by Boltronics · · Score: 1

      Right on. A demo, particularly with something like Crysis, allows one to determine if the game will be playable to an acceptable level on their gaming rig. Without a demo, one can only buy and hope - which obviously means more sales.

      --
      It's GNU/Linux dammit!
    54. Re:really? by Anonymous Coward · · Score: 0

      I have done the opposite. Hear a bad review on a game go play the demo... find I like it...

      If all you do is listen to the opinions of others on they like you will only find out after you bought the game. With a movie I am out 5-20 bucks. With a game I can be out 60-70 bucks. So yeah, I want to try it first. With a movie I watch the commercials and then decide if it is worth seeing.

      There have also been games I was totally psyched about. Until I played the demo and realized it made me sea sick. Or found the game just sucked balls but was pretty. Reviewers are worthless. They either 'love the game' or 'hate the game'. You can not go by what they say or what the reviews say on websites or in mags.

      I *JUST* finished braid (like about 20 mins ago). This game is a rather short puzzle game. I went out on a limb because 'everyone was raving about it'. What I found was a interesting puzzle game with nice graphics. It however does not stack up to older games of the same genre. I will not be going back and replaying it. In fact I uninstalled it. I enjoyed it but replayability is short. This sort of game could have had a 1 level demo. MANY people would have bought it. Hell I probably would have bought it after a demo.

      Demos help me on the 'fence' games.

      Demos make sense for smaller studios. But of larger more established studios they will get all the hype they need. For example iD would never do a demo these days. They do not have to. But back in the mid 90s it was a core part of their business.

      I have also skipped many first tier titles because of no demo. That is because I am 'on the fence'. So instead of buying it the day it comes out. I wait until I see it in the bargain bin for 5 bucks. The thing is there is a shit ton of crap games. Demos help me decide. No demo I probably will not even give it a second glance. Because there are a lot more games out there than I will ever have time for.

      Demos also help the publishers but they do not realize it. Say someone buys a game and they loath it. They are going to be VERY vocal about it as they feel they have wasted money. Whereas someone who played a demo and decided they didnt like it just doesnt buy it. Do you really want customers who are upset by your product? Which would you rather be hearing 'on the street' from your customers 'dont waste your 60 bucks' or 'give the demo a try see if you like it first'?

    55. Re:really? by Blakey+Rat · · Score: 1

      I'd recommend watching Steam. It goes on sale pretty often, if you're lucky you can get it for $10 or less-- I think I actually got my copy in a package of other indie games, 10 games for $20 IIRC. It's not like the game is new or shiny anymore, so wait for a sale. :)

    56. Re:really? by poena.dare · · Score: 1

      "The industry is still losing a lot of money to piracy as the market becomes more online-based." WTF? Like people pirating World of Warcraft?

    57. Re:really? by NicknamesAreStupid · · Score: 1

      Breaking News -- MPAA announces "Premium Movie Trailers" for $1.99. Jack Valenti was quoted, "all the best parts of the movies are in the trailer anyway, so why give them away?" Theaters plan "Premium Popcorn" baggies filled with corn oil and salt for $1.99 (no popcorn included). Jack Valenti was quoted, "great value since most of the calories are in the oil anyway."

    58. Re:really? by MakinBacon · · Score: 1

      Not only that, but sometimes movie companies even stream scenes from the film online for free before it's released. If that's not the film industry equivalent of a demo, then I don't know what is.

    59. Re:really? by Anonymous Coward · · Score: 1, Informative

      * The industry is still losing a lot of money to piracy
      ** 3 year jail sentence introduced for even looking at a pirated video game

      * The industry is still losing a lot of money to piracy!
      ** Indentured servitude for family of video game pirates introduced

      * The industry is *still* losing a lot of money to piracy!!
      ** Death penalty introduced for video game piracy

      * The industry is **still** losing a lot of money to piracy!!!!
      ** All computer systems to be monitored 24 hours a day for pirated material

      * The industry is **STILL** losing a lot of money to piracy!!!!!!
      ** 24 brain monitoring introduced to combat the thought-IP-theft

      etc
      etc
      etc

      The "content" industry blames piracy when they lose money because they are... well... shitweasels. And that leads to ever greater and more bizarre demands on the law.

    60. Re:really? by Bodrius · · Score: 1

      I'm not sure that is accurate anymore - it may be for PC games from indie backgrounds where you go out of your way to download the demo, but most blockbuster games heavily promote their demos much like studios do with their movie trailers. You see them sponsored on console online services as 'hot demo of the day', included with CDs on gaming magazines, etc. I can't remember the last time I "went out of my way" to check out a demo from EA, for example.

      You do have to proactively *play* the demo, of course - but that's not different from trailers these days for heavily marketed movies. Most people watch trailers for summer blockbusters on the internet long before they get to the movie theater for another movie.

      Even if that were not the case, mainstream entertainment seems to be happily to the 'full demo' model anyway - isn't that exactly what webisodes and video blogs provide for their relevant storytelling IP? (Heroes, Galactica, etc. even Burn Notice has that stuff)

      They're not doing it just because, they do it because they see an ROI on giving a sample of the story and the experience for free.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
    61. Re:really? by bigstrat2003 · · Score: 1

      You're living in the wrong area. You could argue that it's more that the GP (and I) live in the right area, because it's not the norm, but I would also pay $8 or $9 for an evening showing at a movie. It's like $6 or so for a matinee.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    62. Re:really? by smart_ass · · Score: 1

      I bought it twice ... for PC and for my Wii.
      Totally worth it.

      Fun little game and my 3 and 4 year old girls enjoy it and don't even realize they are learning too ... hehehe

      --
      Ouch ... did I just say that.
    63. Re:really? by Fred_A · · Score: 1

      Apparently their reasoning is that there is a cost attached to creating the demo.

      And they believe that [profit of sales from demo players] - [cost of demo] < 0

      Which is *very* debatable IMO, unless the demo production is completely distinct from the game itself, which, given the difference in quality between many demos and their corresponding games might be true. And might be something to fix. Unless game engines are way less modular than one would think.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    64. Re:really? by TOGSolid · · Score: 1

      The interesting part here is that Crysis's 'demo' was just an opening chunk of the first level. That cuts out early. Someone more familiar with these sorts of things really needs to explain how a code cut and paste is "prohibitively expensive."

    65. Re:really? by Svartalf · · Score: 1

      If it has the opposite effect, then perhaps the game wasn't very good to begin with, hm?

      If they have to resort to blind hype just to be able to sell the title...perhaps that's where their problems lie instead of "piracy"...

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    66. Re:really? by Svartalf · · Score: 1

      Heh... It is that if the game demo leads you to believe the game actually stinks.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    67. Re:really? by Svartalf · · Score: 1

      10? Try a bit longer than that. It's just that they've gotten much worse over the last 10-ish years.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    68. Re:really? by zippthorne · · Score: 1

      Heh, it's the other way for me. If there's a III or higher in the title, I need a demo or great word-of-mouth before I'll buy it. A completely new game I'll buy on a short video, or if the price is low enough a few screen shots and a description of the game play.

      Of course, with the completely new game, you've gotta get my attention first, a hurdle the III+ guys don't have as much of any more, but other than that, I fail to see why we should set lower standards for sequels than the originals.

      --
      Can you be Even More Awesome?!
    69. Re:really? by TheLink · · Score: 1

      Nah, I see it as them lacking confidence in the quality of their product. Without demos more people would buy their product by mistake ;).

      They don't seem to think that if more people could try their product, more would buy it, or tell others to buy it.

      AFAIK, there are even online games which give out demo keys every now and then, or allow a trial period. It costs them $$$$ to do that.

      Crytek game demos may go extinct, but I doubt game demos will go extinct.

      Maybe Crytek will go extinct. When was the last time you played Crysis _again_? Using it as a video graphics benchmark or a demo of your rig doesn't count as playing it ;).

      --
    70. Re:really? by Anonymous Coward · · Score: 0

      It was also a bit dishonest, because those first 10 minutes were the most engaging parts of the film.

      Really? I like Serenity, but I actually wish the first 10 minutes weren't there. Mindless action scene, zero storyline.

      Anyway, The Dark Knight also released the first seven minutes of the movie as an IMAX trailer...I don't remember which IMAX movie it was attached to, though.

    71. Re:really? by Anonymous Coward · · Score: 0

      Considering that Crytek hasn't made a single game, only tech demos, I think this Yerli joker is admitting that demos ARE their entire business.

    72. Re:really? by KDR_11k · · Score: 1

      Demos are advertising. If he thinks he can sell his game without advertising with demos more power to him but I don't think the competition is going to ignore that opportunity.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    73. Re:really? by KDR_11k · · Score: 1

      Or because they simply think in different ways than an actual user. Look at the number of reviewers that crapped all over Wii Fit because it didn't fit their preconceived notions of what a game should be, yet many millions of people love the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    74. Re:really? by KDR_11k · · Score: 1

      Crytek is acting like interactivity isn't a major factor in games.

      Crytek is a poster boy of the old paradigm of game production. Their primary goal is to make more and more beautiful graphics engines for top end systems. This paradigm started falling apart in 2005 when the DS beat the crap out of the PSP with inferior graphics and games that didn't even remotely push the system's limits (Brain Age being a big system seller, for example). Then the Wii came, the iPhone came, flash and social gaming grew. The number of gamers increased by an insane amount by moving away from the bigger = better paradigm. Instead games are expanding in directions that the old paradigm has never even considered. They are becoming more social, more interactive, etc. While an old paradigm game can easily show its best side in a trailer the new games that use technology like motion controls need to be played to be understood. And motion controls are expanding, soon the PS3 and 360, the last refuges of the old paradigm will have them. The core gamer turned out to be a niche as new game makers joined the fray and old ones lost their myopia. The only major growth the core market can still show is the exponentially increasing costs to make their games.

      Crytek is not capable of adapting to the new ways, they are completely focused on the old ones and are marginalizing themselves.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    75. Re:really? by Anonymous Coward · · Score: 0

      When it comes to the shovelware that Crytek puts out, interactivity really isn't a major factor. If you've ever played a first person shooter, then you know exactly what you're going to get from a Crytek game. They don't innovate or make their games fun, they only focus on graphics, graphics, graphics.

      Save yourself $60 and just download one of the many open source first person shooters. I recommend Warsow, World of Padman, Tremulous and Cube 2.

    76. Re:really? by mcvos · · Score: 1

      Exactly. With a trailer you get to watch a bit of the movie, with a demo you get to play a bit of the game. By comparison, game trailers are sort of like a movie trailer where you only get to hear the audio.

      Then again, some games are mostly movies and cutscenes that you have to watch passively. Any game for which a trailer is deemed to give sufficient insight into what the game is like, is probably not a game for me.

      Demoes aren't a luxury, they're a courtesy.

      And a smart one too. Otherwise, people might download their own demo from TPB or something.

    77. Re:really? by KDR_11k · · Score: 1

      If you wanted something like Supreme Commander but the actual implementation turned out to be too weak I'd suggest the stuff Spring offers. Full strategic zoom and whatnot are basic engine features, it's the gameplay where the real competition between developers starts.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    78. Re:really? by KDR_11k · · Score: 1

      Braid did in fact have a demo that was the first world of the game. At least on the XBox 360 (where it was released much earlier than the other platforms), I don't know about the PC. But yeah, it's a decent puzzle platformer but neither the great work of art nor the super mind bending concept that some people called it.

      A game that the demo sold me on was HAWX, Tom Clancy is usually a name I avoid so that really took a demo to convince me, simple reviews are not enough. With game styles I usually don't like I need a demo to convince me that this one is different.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    79. Re:really? by KDR_11k · · Score: 1

      Or used sales for that matter. Console game companies love to complain about that but one complaint tends to be how big the markup on used sales is. So why did the previous owner decide to sell the game for that little money? Probably not because he loved it so much that he had to get rid of it to cure his addiction.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    80. Re:really? by Anonymous Coward · · Score: 0

      I'm really surprised so many people praise 2D Boy for that concept. Yes it's nice, but that's how most of the smaller indie gaming industry works. Yet everybody praises them like they invented it.

    81. Re:really? by Anonymous Coward · · Score: 0

      "...it initially may appear as a blood-hungry, money-grabbing strategy".

      Yeah, thanks for clueing me in there, I never would have considered such a thing if you hadn't mentioned it.

    82. Re:really? by Anonymous Coward · · Score: 0

      Indie games are often on sale on various sites. I recommend Gamersgate, Impulse or even Direct2Drive over Steam. The former come without the DRM-package and client-overhead Steam inevitably adds.

    83. Re:really? by joocemann · · Score: 1

      Exactly. With a trailer you get to watch a bit of the movie, with a demo you get to play a bit of the game. By comparison, game trailers are sort of like a movie trailer where you only get to hear the audio. Demoes aren't a luxury, they're a courtesy.

      For me, and MANY others, Demos are one of the only ways we will even get a chance to experience the game and then determine its value... From there, if the current price is at or below where we value it, we buy it. If it is above, we wait until the game is cheaper. And often by then we've moved on to other games.

      But contrary to what these guys are thinking, I feel this bad idea will cost them more than they project to benefit. Less *free* demos means less people will pay to try it. Which means less people will try it. And from there less people will gain the confidence to buy it.

      Plus, the last thing I want to end up doing is shelling out my money for an incomplete game. No matter how you look at it, if you decide you don't want the full game, you still paid for this 'chunk' of it. This will make you more regretful about the developer and even less likely to buy their demos in the first place. You now 'own' a fragment of a game you don't like --- and it cost you money.

      Tie my spending to dissatisfaction and you're going to have a much harder time getting me to loosen up my wallet next time.

    84. Re:really? by Anonymous Coward · · Score: 0

      Really? You avoid Tom Clancy games? I have found many of them to be fantastic games. The Rainbow Six and Splinter Cell series were some of the best games ever made. Of course HAWX was a great game too. I never played any of the Ghost Recon games, but I wouldn't be surprised if they are good too.

      So what Tom Clancy game is bad, specifically?

    85. Re:really? by NotBornYesterday · · Score: 1
      Exactly. If there's no way to evaluate a game, why would anyone drop money on it? FTFS:

      The industry is still losing a lot of money to piracy as the market becomes more online-based. So it’s encouraging to see strategies outlined to combat this.

      Clearly they're not thinking straight. One of the chief reasons often given (read more slashdot if you haven't already seen a million such comments) for pirating a game is to test drive it before buying it. Free demos give that opportunity without giving away the whole product. They are an alternative to piracy.

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    86. Re:really? by ImYourVirus · · Score: 1

      Well if they made a good game *at* a reasonable price, then maybe they would make some money.

      The idea of charging for demos is beyond me, I won't buy a game that I haven't gotten to play before, unless I already know it's going to be badass.

      --
      Why is common sense called that if it's not common?
    87. Re:really? by DavidTC · · Score: 1

      It's not even a copy and paste.

      I don't know exactly how game engines are designed, but if you can't just copy the entire project, dike out 90% of it, and recompile, you've probably designed your game engine stupidly.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    88. Re:really? by aronschatz · · Score: 1

      Because they fully support Linux.

      And I also bought the game for Linux. I'd rather support a company that provides software natively than having to run a Windows app through WINE.

    89. Re:really? by Anonymous Coward · · Score: 0

      I don't know, I remember thinking the plot twists at the beginning of Serenity were awesome. I laughed out loud when the operative stepped through the holographic projection of Simon and River escaping the facility. But I am also easily amused.

      Another movie that released an exceedingly long trailer/clip was Avatar 3D. It was shown on a regular TV channel during prime-time, some 5-10 minutes long, and taking the place of the commercials. I was surprised -- it must have cost a fortune to air.

    90. Re:really? by hack++slash · · Score: 1

      WTF has Crytek been smoking?

      Game demos sell games!

      Case in point: Recently got Just Cause 2 for the Xbox 360 because I loved playing the 30 min timed demo, after showing a friend they went out and bought it for their Xbox, a friend of theirs saw it being played and went out an bought an Xbox 360 and the game!

      --
      To do something right, you often have to roll up your sleeves and get busy.
    91. Re:really? by Anonymous Coward · · Score: 0

      Isn't that exactly what he just said? Seriously, learn how to fucking read.

    92. Re:really? by KDR_11k · · Score: 1

      It's not that they're bad but they're mostly game styles I don't like.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    93. Re:really? by Anonymous Coward · · Score: 0

      glad someone posted this. If they don't want to bother making demos I don't think too many people are going to cry about losing a "luxury" but they may see game sales decrease, or they may have to spend more on other types of advertising. But hey, they'll probably blame it on piracy anyway.

    94. Re:really? by Anonymous Coward · · Score: 0

      So you were going to pre-order 2 copies, but now won't because there isn't going to be a demo. Which you weren't going to wait for before placing your order. Hmm.

      For info, Far Cry is up there with my favourite PC games ever - have lost count of the number of playthroughs.

    95. Re:really? by Grog6 · · Score: 1

      Their last comments on the issue weren't even close to this kind of money-grubbing attitude.

      And if they pull their heads out of their asses, I'll still be playing Crysis 2 on release date.

      Crysis was awesome. The add ons were more of the same, and I expected that.

      Them coming out bitching about demos makes me think the product is exactly more of the same, which I wont buy new.
      I'll wait until the price drops to the 'add-on' price range.

      No, I wasn't going to wait, but the ubisoft thing and the crytek thing together will make me take a wait and see attitude.

      Ubisoft still has problems with their servers.

      --
      Truth isn't Truth - Guliani
    96. Re:really? by TheRealGrogan · · Score: 1

      FarCry and FarCry 2 (though very different from each other) are some of my favourite games in existence. I still play FarCry occasionally (though with the enhanced 64 bit patches from AMD). The original graphics were amazing in its day.

      I also like the Crysis games, but mostly for ogling the graphics. I agree with some posters here that that game play isn't the best (it's not total crap though). I mostly just goof off in those games. Get a bunch of saved games and then just use those to get back to my favourite parts to trip around and kill stuff.

      I would have to say that the best dollar value I've ever gotten from a game is Unreal Tournament 2004. I'm still playing that 6 years later.

      1) It's a game I don't have to reboot to Windows to play. I've even got it working on a modern, pure 64 bit system (no 32 bit compatibility libraries or kernel support) by using the 64 bit binary that came with one of the patches, and dropping some 64 bit compiled libraries into the game's System directory (e.g. OpenAL, libstdc++.so.5, libartc.so.0, though that one is just to satisfy a dependency, it doesn't actually have to work, I don't actually have KDE3)

      2) The server is a very well written, well behaved Linux program that I don't mind running on my Web server. I just start it up (manually, with a script) and it runs for months without crashing or needing a restart. It even goes to fucking sleep and stops map rotation when there are no human players on. (yet as soon as someone joins they can play with the bots until others come along to replace them)

      3) There are assloads of beautiful addon maps and mods being produced for it even to this day.

      4) Besides a product key, there is no DRM. It's of absolutely no hassle to me under Linux. I haven't run the Loki installer for it since that initial install 6 years ago, I just copy over the directory and fix it up to work on a new system.

      Sadly, those days are over.

    97. Re:really? by thechemic · · Score: 1

      Exactly! A movie trailer is a 30second to 2 1/2 minute DEMONSTRATION of the movie they want you to pay for. Without free game demos I would stop buying games. I've been ripped off too many times by pretty pictures on a box only to find out they werent representative of actual game play. Now they want to rip me off for a demo BEFORE they rip me off for a POS game? LOL.

      --
      Let's make like a bird... and get the flock outta here.
    98. Re:really? by Jedi+Alec · · Score: 1

      I can too. The record shops conveniently provide headphones to listen to albums before you purchase them. :-)

      I dunno, maybe there's enough people hanging out on XBlive and PSN that'll happily cough up the dough any time dangles a turd in their faces, and Crytek/EA have a solid business case for going down this route.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  2. Doesn't change my opinion by Wyatt+Earp · · Score: 0, Troll

    I played Farcry and was terribly unimpressed with Crytek, this does nothing to make me want to spend money on their products.

    1. Re:Doesn't change my opinion by rjolley · · Score: 1

      I think you missed the point of this article. I'll give you a hint: It's about game demos going the way of the dodo NOT about whether or not Crytek makes decent games.

    2. Re:Doesn't change my opinion by Wyatt+Earp · · Score: 1

      I think you missed the point of my comment. If I was on the fence or was rethinking my position on a publisher making me pay to try a game isn't going to get me to try a game.

      Just Cause 2, the free demo got me to buy it.

    3. Re:Doesn't change my opinion by Anonymous Coward · · Score: 0

      Sounds to me like: we know our game sucks, so we're not going to let you try it before paying for it. Then there is a soup of words containing "piracy", so they can later blame the pirates when the game does not sell. (Never played one of Crytek's games, so I don't know how good or bad they are.)

    4. Re:Doesn't change my opinion by Anonymous Coward · · Score: 0

      I think you missed the point of this article. I'll give you a hint: It's about game demos going the way of the dodo NOT about whether or not Crytek makes decent games.

      The article consists of nothing but the squawking of a dodo, reminding us that the dodo was as stupid as it was tasty.

  3. This will insure.. by MatrixManiac · · Score: 5, Insightful

    So now you won't find out our game is crap till you buy it! :p

    1. Re:This will insure.. by Anonymous Coward · · Score: 0, Redundant

      You can always go on TPB and get a free demo that never expires and is superior to the product you buy in stores.

    2. Re:This will insure.. by Anonymous Coward · · Score: 0

      ensure.

    3. Re:This will insure.. by Anonymous Coward · · Score: 0

      Not to mention, you wont find out how well the game runs on your machine, and has to trust the completely untrustworthy published system requirements.

      Given that Crysis runs very poorly, even for what it does, it no surprise they are the ones doing this.

    4. Re:This will insure.. by Pinhedd · · Score: 2, Insightful

      and i will not buy it until I am sure it is not crap, not full of bugs and runs on my hardware. Game developers and publishers have been getting progressively worse at all of those over the past decade. Hence, piracy will continue to rise.

    5. Re:This will insure.. by Mursk · · Score: 1
      Can be argued either way:

      According to Associated Press style, to "ensure" that something happens is to make certain that it does, and to "insure" is to issue an insurance policy. Other authorities, however, consider "ensure" and "insure" interchangeable. To please conservatives, make the distinction. However, it is worth noting that in older usage these spellings were not clearly distinguished.

      http://www.wsu.edu/~brians/errors/assure.html

      --
      "This thing does science so hard, you say, 'I've never seen that much science.'" -Sam
    6. Re:This will insure.. by Anonymous Coward · · Score: 0

      you dont have to with crytek, yes they have pretty engines, but their games suck balls

    7. Re:This will insure.. by the_fat_kid · · Score: 2, Insightful

      So now you won't find out our game is crap till you download it from bit torrent

      There, fixed that for you.

      Hoist the jolly roger and start the rum songs, it's pirating time.

      --
      -- Sig under construction...
    8. Re:This will insure.. by Anonymous Coward · · Score: 1, Informative

      exactly. Until the S/W industry has a method to return games for a refund because you discover they are crap, then a demo is necessary. Otherwise, I will just pirate the game, try it out and if I like it, I buy it. That's what I do now when no demo is available. I still get burned. It's the attitude like this that really pisses me off. We've been getting for it free, so we should'nt bitch when it goes away. I think what we are about to see is a model that charges for the demo. Try the game for $10, if you like it, buy it for another $40 ($50). Wait and see what happens.

    9. Re:This will insure.. by Anonymous Coward · · Score: 0

      Like I'd listen to WSU. I'm a Husky!

    10. Re:This will insure.. by whoop · · Score: 1

      No, it just means you'll be able to pay for the demo. Imagine being able to take a simple thing like a credit card with X balance and turning it into a credit card with X-$5 balance .. AND being able to play a half-baked demo!!

    11. Re:This will insure.. by sa1lnr · · Score: 2, Insightful

      No no, now I will find out your game is crap after somebody else has bought it.

    12. Re:This will insure.. by Opportunist · · Score: 3, Interesting

      Basically exactly that.

      What changes for me? Well, first of all I will not hear about that game, probably. I'm a demo junkie. I download them all. If Steam offers a demo, I have it. If the game's good, I buy it. I can't actually remember when I bought the last game without a trial (that wasn't already in the bargain bin and a friend tipped me off).

      If I'm not 100% impressed by the demo (it happens), I wait for some user comments to show up on Metacritic. Of course it does happen that a demo shows me a game that I almost MUST have, then I'll even preorder. But I never preordered a game without a trial. And I certainly never will. No, not even a sequel to a game that I loved. Perimeter, Supreme Commander and countless others have shown me that sequels are by no means an insurance against crap.

      So what will happen when they refuse me the demo? First of all, I will not preorder anything anymore. Second, I will not buy at release. I will turn to Metacritic and wait for a sensible amount of reviews. No matter how good the game sounds, countless times it's been shown that even a studio whose other products were stellar produce a lemon now and then. By then the game will probably also have dropped a bit in price.

      So, I'd guess no demos means less money from me. Dunno how many will see that the same way, but I'd guess a lot of people here do pretty much the same.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:This will insure.. by Anonymous Coward · · Score: 0

      So now you won't find out our game is crap till you buy it! :p

      Exactly, I don't buy a game unless I've tried it out and like it, kind of like the gamefly commercial, "Never buy a bad game again". Crytek forsees the end of free demos, I forsee the end of Crytek.

    14. Re:This will insure.. by apmonte · · Score: 1

      I couldn't agree more. I've purchased to many stinkers over the years at $40+ each that I want an idea of what I'm buying first. I would not have recently purchased BF Bad Company 2 if not for the FREE demo. I almost didn't anyway, but I really liked the gameplay. Conversely, the demo for Dante's Inferno caused me not to buy that game. Fool me once, shame on you, fool me twice..

  4. What? Malaria isn't fun? by AmazingRuss · · Score: 3, Funny

    I personally loved having to scrounge around for pills like a junkie in withdrawl.

    1. Re:What? Malaria isn't fun? by Wyatt+Earp · · Score: 1

      I really, really hated the save system in Farcry. Then when the story switched to mutants from genetic engineering I was really ticked off.

    2. Re:What? Malaria isn't fun? by Reverend+Zanix · · Score: 1

      That was Farcry 2, which was not by Crytek.

  5. Let them get rid of free demos by Anonymous Coward · · Score: 5, Insightful

    I love it!

    As an indie game developer, I love the fact that I can be agile while the other guys are big & dumb. I can take risks on my titles. Kill off your free game demos. It just gives me one more tool to be profitable.

    While you are at it, why don't you do any of these creative things. You can have this list for free

    a. Require micropayments to save single player games
    b. Require micropayments to save high scores
    c. Never release free content for your games
    d. Never give your community modding tools
    e. Lock down your artwork and other IP, so 3rd parties cannot make fan sites.

    It will make my job that much easier if you do.

    1. Re:Let them get rid of free demos by blai · · Score: 5, Funny

      f. require payments to exit the game -- that's where the big buck is!

      --
      In soviet Russia, God creates you!
    2. Re:Let them get rid of free demos by Nasarius · · Score: 1

      Totally agree. I'm sure the big developers/publishers will continue to profit, but they'll also drive away a certain hardcore audience that has entirely different wants. Indie games are flourishing, and very likely will continue to do so. No DRM + a focus on gameplay over graphics = win.

      I'd keep an eye on EA/BioWare, though. They're managing to be somewhat evil (neutering resale by offering "free" one-time DLC) while maintaining light DRM, a strong mod community, and damn good games.

      --
      LOAD "SIG",8,1
    3. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      I love it!

      As an indie game developer, I love the fact that I can be agile while the other guys are big & dumb. I can take risks on my titles. Kill off your free game demos. It just gives me one more tool to be profitable.

      While you are at it, why don't you do any of these creative things. You can have this list for free

      a. Require micropayments to save single player games
      b. Require micropayments to save high scores
      c. Never release free content for your games
      d. Never give your community modding tools
      e. Lock down your artwork and other IP, so 3rd parties cannot make fan sites.

      It will make my job that much easier if you do.

      Please don't give them more ideas!!! :)

    4. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      The problem is, when you something you put out becomes a cult hit, the big guys will likely buy you out, likely fire you, and proceed to rape the name into the ground. And that's ignoring that because they are established, they likely have some measure of control over the distribution channels.

    5. Re:Let them get rid of free demos by Elshar · · Score: 1

      I wish I had mod points. I also wish you'd posted this as non-AC.

      Mod parent +insightful! Go indie games! :)

    6. Re:Let them get rid of free demos by tepples · · Score: 0

      c. Never release free content for your games d. Never give your community modding tools e. Lock down your artwork and other IP, so 3rd parties cannot make fan sites.

      I think most of them already do this. Can you name a split- or shared-screen video game that does have free content and community mods?

    7. Re:Let them get rid of free demos by gknoy · · Score: 2, Insightful

      This is why you plan for it, and work around that possibility.

      "Joe Developer's GAME OF AWESOME" sells well. EA buys out JD's company and rights to the game... he makes a new one, and markets "Joe Developer's SUPER SWEET SIDESCROLLER" (or something). People will realize it's not EA's game, and will recognize that it's from the same creator as something they liked -- witness Peter Molyneux's games, or Sid Meier's. We don't know them by their studio, but by the creator.

    8. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      While you are at it, why don't you do any of these creative things. You can have this list for free

      a. Require micropayments to save single player games

      Would have been done 10 years ago if it were technically possible. Now everyone has Internet access.

      Blizzard recently started charging monthly subscription service for battle.net access in Russia. If they release an SP game that uses battle.net verification, this will effectively happen.

      b. Require micropayments to save high scores

      Not micro-payments per se, but for the last 15 years games didn't let you submit high scores in the demo/trial versions.

      c. Never release free content for your games

      Been going on for over 10 years.

      d. Never give your community modding tools

      Been going on for over 10 years.

      e. Lock down your artwork and other IP, so 3rd parties cannot make fan sites.

      Been going on for over 20 years.

      So, really, what's new?

    9. Re:Let them get rid of free demos by BlackBloq · · Score: 1

      Don't forget to bribe the reviewers. With no demo and fixed results we have disaster waiting to happen.

    10. Re:Let them get rid of free demos by BigSlowTarget · · Score: 1

      f. Release mod tools with the premium/collector version but license it so you own all content developed. Charge for downloading any mod.
      g. Secret online cheats in multiplayer for micropayments (one use each pmt)
      h. Never allow any local hosting

    11. Re:Let them get rid of free demos by Opportunist · · Score: 1

      What I keep wondering: PCs (graphics adapters, actually) have been supporting multiple monitors for ages now. Windows has pretty good support now too. And with DirectX it's easy to render on both of them.

      Why split screen? Why not let people play on one computer with two monitors?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      d. Never give your community modding tools

      Or...

      1. Create a controlled environment where all mods must be approved by publisher
      2. Allow access to modding tools under a costly, highly restrictive licensing scheme
      3. Allow content to be sold through controlled environment
      4. ????
      5. Profit!!

      *ducks*

    13. Re:Let them get rid of free demos by tepples · · Score: 1

      Why split screen? Why not let people play on one computer with two monitors?

      Because most PCs don't already have two monitors. For example, a home theater PC in the living room has one monitor with 1366x768 or 1920x1080 pixels. It appears as two monitors to the PC, but only so that it can show the VGA in full screen and the HDMI as picture-in-picture or vice versa.

    14. Re:Let them get rid of free demos by Minwee · · Score: 1

      witness Peter Molyneux's games, or Sid Meier's. We don't know them by their studio, but by the creator.

      We also know Derick Smart. And Bobby Kotick. And even Uwe Boll. The horrifyingly large filth-encrusted axe swings both ways.

    15. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      Thanks for posting that. I am a game buyer, and I will definitely gravitate to whatever has the least restrictions, as you are offering.

      I think I am like many, many buyers - Restrictions like DRM and similar propels me to look for non-restricted content. I know a lot of people like this. Our whole family, for example, switched from iTunes to Amazon for music, because Amazon is less restricted, works with Linux, etc.

      If most game makers act like these stupid companies but your indie offers an alternative, I'll go with your indie.

      If all game companies act stupidly, I'll skip games and do something else with my time.

      Same with newspapers - if the Rupert Murdochs of the world make most of the news iPad-capable for a fee only, I guess I'll be reading nothing but Al-Jazeera and Tony-down-the-street's news blog. And if Al-Jazeera and Tony-down-the-street's news blog go in a more restricted direction, then I'll only watch TV news, or read the leftover newspapers in the cafeteria. And if all those sources dry up, I'll start acting like all the other sheeple and simply ignore the news.

      The fundamental misunderstanding content makers have is thinking their content is essential, when it is not.

      So game demos are a "luxury"? Yawn, big deal. So are your customers, we are a luxury, for you. You're lucky to have us.

    16. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      Indie game developers have wild hubris. It's hilarious when they try to do their own art, it's hilarious when they try to do their own interfaces, and now it's hilarious when they think they know more about marketing than departments of specialists who have made it their job.

    17. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      That won't work... just wait for Windows to BSOD... or hit the power button to do a hard shutdown/reset... of course, you need to somehow make sure the game publisher didn't inject some crap on startup.

    18. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      Heh... As a fellow indie dev, I'd have to concur with that line of thought.

      Go for it Crytek! It's not like I was going to be buying anything from you any time in the near to medium future anyhow.

    19. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      Damn good games? You been smoking their content or something like it?

      There've been only a few good titles from EA in recent times and it's less due to EA and more due to Sucker Punch, Criterion and BioWare than the parent. Most of EA's stuff is pretty derivative and decidedly un-fun over the long haul.

      MOST of the stuff out there of late is that, really.

    20. Re:Let them get rid of free demos by Anonymous Coward · · Score: 0

      Ah, so now game crashes are a 'feature' -- now it all makes sense.

    21. Re:Let them get rid of free demos by Hurricane78 · · Score: 1

      My task manager would still have something to say about that.
      I think it would say “killall -9 $lameGame” ^^

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  6. only if your game sucks by Anonymous Coward · · Score: 0

    games that suck are the problem,I have ended up with a bunch of games that stink if I have played a demo I wouldn't buy them, if you game suck make sure you don't give away any demos or trailers

    When the game is great I'll be happy to get 2 copies

  7. I agree by Monkeedude1212 · · Score: 1

    Free Demo's will probably be phased out over time. As big studios go on, they'll make the Beta open to select purchasers of other titles of theirs. See example; Halo:Reach Beta open to ODST buyers. Or Blizzard's Beta entries being determined by how much you play their other successful games.

    Its reached a point where consumers can help developers out in beta testing - and that studios can selectively choose who to test it so they know their target audience better. A good symbiotic relationship, if you ask me.

    1. Re:I agree by cheesewire · · Score: 1

      Free Demo's will probably be phased out over time. As big studios go on, they'll make the Beta open to select purchasers of other titles of theirs

      Okay, all well and good for rewarding their existing base of loyal customers, but what about new customers? You know, the ones who use demos as a preview to see if they like before they buy.

    2. Re:I agree by Anonymous Coward · · Score: 0

      I agree with you that it looks like a good symbiotic relationship, but it doesn't duplicate the free demo's ability to draw in new players which is an essential part. I personally don't play video games frequently, and the way it's looking with DRM and digital content you may have to buy more than once I don't know that I'd be willing to jump into a system like that without knowing it'll be worth it first.

    3. Re:I agree by Anonymous Coward · · Score: 0

      We'll just pirate the games. No biggie.

    4. Re:I agree by Monkeedude1212 · · Score: 1

      Did you Demo a console before you purchased it?

      In store or at a friends house?

      You will always have a way to demo a product before you play it. Either existing fans will draw you in, or you'll try it at your local retailer in the demo kiosk they set up.

      Demos may stick around as smaller studios see it as a way to draw in new customers. But for big companies like Crytek and EA, who have already released more than one multi-million dollar game seller, they don't need to draw in new customers, that will happen naturally. They need to retain old ones.

    5. Re:I agree by Monkeedude1212 · · Score: 1

      Have you ever played a game without playing a demo of it?

      I am going to bet you have.

    6. Re:I agree by yotto · · Score: 1

      Have you ever played a game without playing a demo of it?

      Ever? Of course. Recently? No. I can't think of a game in the past 20 years or so that I've purchased without one of the following:

      * Playing a demo
      * Playing a beta
      * Borrowing the game from a friend
      * Playing a previous version and having the game get rave enough reviews that I'm pretty sure I'll like it

    7. Re:I agree by thetoadwarrior · · Score: 2, Interesting

      Why should you have to? Do you have to go around begging for snippets of a movie to sample it? It really annoys me how gamers are so happy to take it up the ass by publishers.

      They seem to be happy that game reviews aren't much more than advertisements, that they can effectively sell you a used product as new rather than giving you a seal copy or that we're losing genres and innovation in place of numerous FPS sequels and sports titles.

      It's no wonder people are so happy to pirate games. They see no value in them and I don't blame them. Everyone across the board has devalued games. Gamers want to be taken seriously and have their medium considered art but the vast majority of games, by far, are no more art than an advertisement for tampons.

    8. Re:I agree by hedwards · · Score: 1

      But these days they charge for Betas. I mean with the standard huge number of required patches that so many games require, it's hard for me to imagine how much more betaish they could get and still expect to leave a good impression. For some games like Fallout 3 it's somewhat understandable, immense world, many complex eventualities, but most games aren't even a fraction that size or complexity and still have serious bugs when released.

    9. Re:I agree by Anonymous Coward · · Score: 0

      the vast majority of games, by far, are no more art than an advertisement for tampons

      It's always called pads, just call it pads. At least that will tick off all the iPad fans out there.

  8. A luxury? by Doctor_Jest · · Score: 1

    I suppose if they want to go all digital and insist on paid demos, I can find another hobby. Granted, the games I currently own are enough to tide me over until the Thursday after Armageddon, but pulling the "luxury" card (at the same time he pulls the "piracy" card) has me at about -100 sympathy for the idiots. "Ooh look! Our game has user-destructible ferns! No content, but ferns!"

    I'm sure there are a metric ton of people who will line up for this stupidity, but I won't be one of them. I mean, demos a luxury? What, like a decent game manual? (Oh that's right, I've not seen one of those in decades...)

    --
    It's the Stay-Puft Marshmallow Man.
    1. Re:A luxury? by arbiter1 · · Score: 4, Interesting

      yup no demo to see if the game is good = more people like to pirate the game. I pirate games i admit it, but if i find the game is worth it i will go buy it. If they eliminate demo's as is, PC games are pretty much non-returnable like console game is. so if you shell 50-60$ for a pc game you are stuck with it.

    2. Re:A luxury? by Anonymous Coward · · Score: 0

      Exactly, I can only think of one game that I've pirated and bought, and that was SupCom, why? Because none of the other games I played for more than 5 minutes before thinking 'Wow, this is a really boring game, there is nothing here I haven't seen before' and that's putting them at shorter than demo length.

      Other games I've bought? Trine after downloading the demo for it, awesome game.

      Sins of a Solar Empire, wasn't as good as I would have liked but I got it almost out of principle, no DRM, not even any CD checking, which means when a random friend comes over and wants to try it out multiplayer, there's no fiddling around for CD keys on the internet and what not for someone whose either going to get bored of it after an hour (and thus not buy it) or they loved it and consequently went out and got a copy themselves!

      I'd like game publishers to lay off the 'piracy' card as well and stop blaming their poor sales on that rather than the simple fact that it was a poor game.

    3. Re:A luxury? by Anonymous Coward · · Score: 0

      With todays games delivering less than 10 hours of gameplay it is really too much to ask for a demo....

    4. Re:A luxury? by Svartalf · · Score: 1

      Considering that they're only delivering that much gameplay, it would have to be over-the-top awesome gameplay for it to be worth what they're asking for it.

      It's almost that they're asking too much for the game at this point.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    5. Re:A luxury? by DavidTC · · Score: 1

      Oh, I'm sure it will attract a metric ton of people.

      That's like, what? 2,200 pounds? Fifteen people? Often gamers tend to be slightly overweight, so maybe even less?

      --
      If corporations are people, aren't stockholders guilty of slavery?
    6. Re:A luxury? by Doctor_Jest · · Score: 1

      So when someone says "this won't attract a ton of people" do you point out that it might? :) You're thinking too hard. :P heh.

      --
      It's the Stay-Puft Marshmallow Man.
  9. Free testing is so stupid. by LupidStupy · · Score: 1, Interesting

    I really do not understand this concept. Instead of letting users test the game and send in change requests, they are worried about money. I think the PS3 will be the last console I will ever own. I have owned them all. Wanna see my boxed Atari pong system?

    1. Re:Free testing is so stupid. by matrim99 · · Score: 1

      Wanna pay $20 to see my boxed Atari pong system?

      Fixed that for ya.

      --
      Right. No, your other right. No, the other other right.
  10. there are already free demos for all games by Anonymous Coward · · Score: 0

    its called downloading a full copy

  11. Thats fine by WarpCode · · Score: 0

    If they dont have a demo then we dont have to buy their game. I know I wont buy a game unless I can play/test it first. Since 99% of game stores frown upon you trying out a game and returning it for your money back, the demo is the only real option. If you look at PS3's store and even XBox market place, the demos are always among the top downloaded items. You remove those demos and I bet the sales on most games will go down.

  12. So lets do a hypothetical. by Kenja · · Score: 4, Insightful

    There are two games. One I know nothing about other then the developer telling me its worth 60$ and one I can actually try a bit of before shelling out the cash. Guess which one I'm going to be buying?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:So lets do a hypothetical. by Anonymous Coward · · Score: 0

      Probably neither. Since you're posting on Slashdot, you're using either Linux or Mac OS X. Everyone knows that games don't run on Linux, and everyone knows that Mac users are too good for games.

      I suspect you'd spend that money on Cheetos, or on an imported, finely-brewed mochaespressochino from Starbucks.

    2. Re:So lets do a hypothetical. by Anonymous Coward · · Score: 0

      Neither, because you're leeching cracked versions of both from an FTP site?

    3. Re:So lets do a hypothetical. by Monkeedude1212 · · Score: 2, Informative

      Okay - lets pop another hypothetical.

      There are two games. One you know nothing about other then its being developed by the same studio that produced 2 other titles you loved. The other one, you played the demo, and weren't impressed.

      Which one are you going to buy?

      This is the kind of trend the market is following.

    4. Re:So lets do a hypothetical. by Kenja · · Score: 0, Troll

      Pffft. I gots a stack o' computers of just about every type. Even got a BeBox, SGI and Sun Sparc in the closet if I ever get really board.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    5. Re:So lets do a hypothetical. by _Sprocket_ · · Score: 2, Interesting

      There are two games. One I know nothing about other then the developer telling me its worth 60$ and one I can actually try a bit of before shelling out the cash. Guess which one I'm going to be buying?

      There's the third game - the cracked copy that comes from your favorite illicit data channel. You get a full demo of the entire game before shelling out $60. Of course, you usually trade off time to get that copy. And the copy you then consider for purchase is going to have all kinds of DRM on it.

      I can see how "piracy" is really limiting the ability for game publishing houses to put out free demos.

    6. Re:So lets do a hypothetical. by Nadaka · · Score: 1

      There are two games, both of them are worthless shit that you wouldn't play if you got paid to do so, and they both cost $60 + $15/month + $5 for each DLC, no less than 4 of which are required to make the game stop crashing in the first hour. They both have DRM that rootkits your computer, makes your cd drive stop working and wipes your hard drive if it ever detects a debugger or compiler on your system. One has a free demo, the other does not. Guess which one I'm going to be buying? That is the future of the gaming industry as the big producers envision it.

    7. Re:So lets do a hypothetical. by Anonymous Coward · · Score: 0

      I won't buy either one?

    8. Re:So lets do a hypothetical. by Anonymous Coward · · Score: 0

      There are two games. One I know nothing about other then the developer telling me its worth 60$ and one I can actually try a bit of before shelling out the cash. Guess which one I'm going to be buying?

      I suspect it'll be the game that the review sites/magazines say is the best.

    9. Re:So lets do a hypothetical. by Anonymous Coward · · Score: 0

      Lets make this even better.

      2 games. One from a studio that produced 2 titles you enjoyed, and about 6 that you didn't. The other, only the demo, and you weren't impressed. Which one do you buy?

      From the first studio, chances are 6 to 2 that you won't like it. From the other, unexciting but you know what you're getting in to.

    10. Re:So lets do a hypothetical. by Anonymous Coward · · Score: 0

      Okay - lets pop another hypothetical.

      There are two games. One you know nothing about other then its being developed by the same studio that produced 2 other titles you loved. The other one, you played the demo, and weren't impressed.

      Which one are you going to buy?

      This is the kind of trend the market is following.

      Yes heaven forbid if a demo forewarns you of the crappiness.
      Surely that's the faults of the developers/publishers/directors/whoever who made the game bad or made a bad game in the first place?

    11. Re:So lets do a hypothetical. by Minwee · · Score: 1

      There are two games. One you know nothing about other then its being developed by the same studio that produced 2 other titles you loved. The other one, you played the demo, and weren't impressed.

      Okay, let's rephrase the question. There are two games. For one, the publisher was confident enough in the quality of their game that they released a free demo but you didn't like it that much.

      For the other, the publishers didn't even want to risk you knowing even that much about it.

      Which one do you think is more likely to be a steaming pile of crap?

    12. Re:So lets do a hypothetical. by erichswanson · · Score: 1

      There are two games. One I know nothing about other then the developer telling me its worth 60$ and one I can actually try a bit of before shelling out the cash. Guess which one I'm going to be buying?

      Exactly, although knowing nothing about a game in the day of myriad review/preview/hands-on is kind of a ridiculous notion.

      I know, though, that I would not have actually purchased "Just Cause 2" if I hadn't played the demo. The previews piqued my interest; the demo locked it in as a must have.

      Now, back to saving/destroying Panau!

    13. Re:So lets do a hypothetical. by hedwards · · Score: 1

      That's an extremely risky method of business. It's similar to what's seen in hedge funds, you hear about the couple percent that do hugely well while ignoring the 90%+ that fail miserably and disappear without notice. And so conclude that hedge funds are a great investment. Even though they're significantly less likely to do well than a standard balance portfolio.

      Same here except that most of the studios will go out of business or sell out to the ones that are thriving and the value of the name for the successes ultimately goes down the toilet when people start to catch on. This sort of maneuvering worked a lot better prior to the internet. These days you can find out if a movie sucks within hours of it coming out, games aren't going to get any more mercy than movies or albums do.

    14. Re:So lets do a hypothetical. by PitaBred · · Score: 1

      If it costs $60? Neither. I've seen too many series crap out. I'll go get an indie game that I can either get a demo of or pay $10-$20 for.

    15. Re:So lets do a hypothetical. by NotBornYesterday · · Score: 1

      Let's pop a better hypothetical. There are dozens of games. Some don't have trailers. Most do. Some trailers catch your interest. A one is unexpectedly awesome. Which do you spend money on?

      What's that you say? The losers with no demo didn't get much consideration? What a shocker ...

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    16. Re:So lets do a hypothetical. by Psychochild · · Score: 1

      Which game are people going to buy?

      1. The one their friends are playing.*
      2. The one with better reviews.
      3. The one with better marketing (which is related to #2).

      (* I'd snark about Slashdotters not having friends, but let's pretend we do for this exercise.)

      There are a lot of reasons to buy (or not buy) a game. Given that Crytek is fairly well known and there are people who will buy their games and magazines that will give them high scores for eyecandy anyway, they can probably afford to not produce free demos. Not every game company will have that luxury, though.

      Some insight from a game developer who knows too much about the business side of things.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    17. Re:So lets do a hypothetical. by Anonymous Coward · · Score: 0

      You're not really trading time if you let the download run overnight...

  13. The Wii started offering Demos by Brobock · · Score: 1

    Surprisingly, the Nintendo Wii began offering demos of Wiiware titles, and to a limited extent short time demos of Virtual console titles (such as through Super Smash Bros Brawl). The only companies that have something to worry about are the ones releasing horrible games where the demo causes people to test and not purchase the full version.

    The movie industry offers demos in the form of Previews. Although comparing the two are like apple and oranges.

  14. Nice! by celibate+for+life · · Score: 3, Funny

    But I think there is a genuine interest here to give gamers something more than a small demo released for free.

    Nice! They'll start giving the entire games for free now!

    1. Re:Nice! by Anonymous Coward · · Score: 0

      I thought they had been doing that since the internet came around. If it's not them giving it away then who have I been getting all my games from? Should I be concerned about strangers giving me full games for free?

  15. One of the worst examples of foot in mouth.... by Tepshen · · Score: 4, Insightful

    With film its previews and trailers, with music its promotional tracks and samples, with books its the synopsis or just reading the first page or so before you buy it, with TV its promos and commercials, hell with newspapers its headlines. The point being that EVERY major entertainment medium for at least a hundred years uses this model of giving a little bit away for free to create interest and to promote themselves. The problem with EA and now Crytek is they are looking at peoples interest in game demos not as curiosity as to if they will purchase but rather a lead in to a definite purchase and hope to sell the same product twice much the same way that companies are toying with selling downloadable content already in game and then "unlocking" it. I think they will find very quickly that it just doesn't work that way. the sad thing is that they still scream bloody murder about piracy because they are losing sales and never consider for a moment that they're aggressive and offensive sales model and draconian protection schemes may be a factor.

    1. Re:One of the worst examples of foot in mouth.... by BlackBloq · · Score: 1

      Yes in an EA game Dragon age
      I HATED how there was a guy in camp from the 1st second you buy the game.You talk to him and he's like " do my quest bla bla sounds interesting bla bla then DING pay us for this quest if you want to play! Right from the start man! Content lockout from the get-go! What a bunch of asshats!

  16. so ? by artg · · Score: 2, Insightful

    It's a game. Who cares ? If the gaming industry gets as precious as the music industry, they'll go the same way. A product that will make money is one that's accessible, available and attractive. When an industry thinks IP is more important than keeping and attracting customers, it's dead in the water.

  17. Why do they need to be "demos" at all? by brunes69 · · Score: 2, Insightful

    If a game is a downloaded and bought online, how come I can't say, pay $5 for the first level, and if I like it, pay another $5 for the next level, etc?

    1. Re:Why do they need to be "demos" at all? by OnlyJedi · · Score: 1

      Better yet, why not get the first level for free, and then pay to unlock the following levels? Allow us to share this free first level with all of our friends legally with no fear of lawsuits, so we can get them interested in the game as well. If the first level is good enough, it can help sell a lot more of the game company's wares.
      I wonder what we can call this business model, and why nobody has thought of it before? Oh, that's right, no company could ever be successful giving away a product for free!

    2. Re:Why do they need to be "demos" at all? by Anonymous Coward · · Score: 0

      Because that road is a dark and desolate stretch of highway, lined with but a smattering of creaking abandoned houses you dare not investigate. Heavy clouds blot out the sun and cold winds suck the heat from any exposed skin. Crows watch on, waiting from their perch on the arms of scarecrows whom writhe and twist in the moving air like a tortured soul.

    3. Re:Why do they need to be "demos" at all? by Anonymous Coward · · Score: 0

      because then you'll end up paying $90 for a $20 title that's worth about $5 in a bargain bin. they'll make it so it's more 'value' to buy the whole thing up front. the whole point is to give a bit away for free to hook you into a good game. that's why games that have no demos usually suck. they don't want you to see the product until after they have your money.

    4. Re:Why do they need to be "demos" at all? by JAlexoi · · Score: 1

      As much as I hate demos to disappear, I really hate playing through the demos. They should release some gameplay video first and a long one, no less than 10 minutes and real time. Recently I bought more games based on gameplay videos than demos. That being said, I spent more on games that I downloaded using a torrent than I saw and played demos.

  18. No equivalent? by Anonymous Coward · · Score: 0

    Of course there are equivalents in other industries, including film. There isn't a movie without a trailer. There are even some movies where you get to watch the first five minutes free online. Ever bought a car without a test drive? I didn't think so. Free samples are everywhere.

    People are flocking to simpler games without high upfront costs. Not giving them a free chance to see what they're missing is only going to further marginalize big productions.

  19. Money down by lyinhart · · Score: 2, Insightful

    This wouldn't be so bad if your $10 or $15 was a credit towards the full version of the game. Plunk down $10 for 20% of the final product, pay the $50 or whatever amount is left from the MSRP if you want the whole thing. This works for the gamer in that they're getting a sizable portion of the game before it's released. And it works for the company in that people who wouldn't have bought the game otherwise will have coughed up $10 for an extended demo. This system would be a decent midway point between full retail releases and games released in episodes.

    --
    Freedom is drinking a beer in the park when you're supposed to be at work.
    1. Re:Money down by Zironic · · Score: 1

      Isn't that what a lot of online games do? You pay 10-15 to get closed beta access and that counts as credit for the full game.

  20. Screw this - I'll just pirate the demos! by Anonymous Coward · · Score: 0

    I can't wait until they DRM the crap out of them, too.

  21. If there's no free demo, there'll be "free" demos. by tlhIngan · · Score: 5, Insightful

    You can't kill the free demo.

    If you try, it turns out people will just obtain their demo any other way where they're not dishing out a single penny. Yes, I'm talking piracy. And they won't bother pirating the $5 demo, they'll pirate the full game, and use that to demo the game.

    And console-only won't save you. All it takes is one person to say "Game XXX sucks". Friends of that guy then say "I heard game XXX sucks". And it then spreads quickly - after all, who's going to pay $5 for a demo of a game that sucks, nevermind buy the full game.

    And all games suck - there is always someone unhappy with it.

  22. How To Kill Your Business by Anonymous Coward · · Score: 0

    I think I read this on page 34 of "How To Kill Your Business In 5 Easy Steps".

  23. Oh shut up by Sycraft-fu · · Score: 5, Insightful

    I really don't like Crytek, they are bitchy to the extreme. They are also the ones who whined that piracy was "killing" Crysis sales. They didn't seem to account for the fact that you needed, as Yhatzee put it, "A hypothetical future computer from space," to play it well. They didn't seem to consider that maybe sales reflect how many people can play the game well, if it doesn't work someone won't buy it. Oh, and it wasn't a very good game either.

    Never mind that it sold a million copies.

    So they can cram it. I think free demos will indeed continue in part because you can't know if a game will work and the publishers fight to keep retailers from taking returns. With movies, you've got a very high chance it works. All you have to do is make sure you buy the right kind of movie, not hard these days. If so, it'll work unless it is damaged, in which case just swap it for a new one.

    Not so with computer games, the media can be fine but there can be an incompatibility. In that case there is no reason someone should be stuck with a game that doesn't run.

    Also games are a much more substantial purchase. $40 is the minimum you tend to see a new title for and $50-60 is more common. As such it is reasonable to want to try out the product a bit more before committing to a purchase. The larger a purchase, the more most people want to examine it.

    But they can do whatever they like. I frankly don't care, they've shown themselves incapable of making games I give a shit about. They look very pretty, but only because they require insane amounts of hardware. In the two I've played (Far Cry and Crysis) the game starts off as a interesting semi-sneaky shooter with some very meh vehicles and then quickly turns in to a crappy monster game. As such I figure they'll keep doing that. If there's no demo, I'll simply give them a miss.

    1. Re:Oh shut up by Danish_guy · · Score: 1

      Just a reply on game prices.

      Must be nice living in teh states, in Denmark we pay 70$ as the very minimum for pc games.
      Console games go much higher, 110$ is about standard for PS3 games for instance

    2. Re:Oh shut up by Sycraft-fu · · Score: 1

      That is pretty normal. Part of the problem is that they don't fix prices to one currency and then float with the market. So they'll do things like declare that a game costs 50 Euro. Ok well when the Euro gains on the dollar, that means there's a pretty big difference. They set prices locally, and often do it by a numerical amount. Like the 50 thing. "Game should cost 50 units of currency!" Ok well 50 Euro is a good bit more than 50 USD, but they don't care.

      Then there's the whole tax thing. There are just more taxes in most of Europe and Scandanavia than in the US. That drives the cost of goods up. Many of those taxes are either rolled in to the price, or hidden in that they are charged earlier and thus naturally a part of the price. In the US the primary tax on goods is a sales tax, which varies per state, and is always stated separately. So a good will be priced at $50, and you will then pay the sales tax on top of that at time of purchase (8.1% where I live).

      Regardless, computer things here, games included, tend to be much cheaper.

  24. Wonderful idea, guys. by Lord+of+Hyphens · · Score: 1

    Right. So you're telling me I should purchase your game, sight unseen.
    That all I have to go on is whatever your marketing department has cooked up?
    I just love knowing that I'd need to pay you for the privilege of finding out that your game is garbage. Here's my counter-proposal then: You discount my purchase of your demo against the finished product and/or allow me to return your crippled product if it does not perform to my satisfaction.

    --
    "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    1. Re:Wonderful idea, guys. by Spatial · · Score: 1

      Right. So you're telling me I should purchase your game, sight unseen. That all I have to go on is whatever your marketing department has cooked up?

      Maybe that is what they expect. I imagine hype is substantially more effective when the product can't be evaluated.

  25. Pay for demos? I don't think so. by Uncle+Tractor · · Score: 4, Insightful

    As others have already noted, movies *do* have free demos; they're known as "trailers." However, I never buy games unless I've played the demo first, and only if the demo runs well on my HW and it leaves me wanting more. No demo for me, no buy game from you. Sturgeon's Law applies to game just like anything else, and I'm not going to *pay* to find out whether a specific game is for me or not. The gaming bigwigs want to charge for demos? Fine. I'm sure the smaller developers will stay with the free demos, and I'll play their games instead. That's where the original stuff is anyway (yes, Sturgeon's Law still applies).

    1. Re:Pay for demos? I don't think so. by Waccoon · · Score: 1

      The way trailers are made these days, I liken them to screenshots. Random scenes strung together out of context, and often out of chronological order as well. I rarely find trailers to be informative.

      Movie demos are more like actual, unedited, 30-second clips from the movie you see showing up on YouTube and video reviews.

  26. Wait what? by koan · · Score: 2, Insightful

    "He said: 'A free demo is a luxury we have in the game industry that we don't have in other industries such as film. " isn't a demo of a movie called a trailer?

    --
    "If any question why we died, Tell them because our fathers lied."
    1. Re:Wait what? by MobileTatsu-NJG · · Score: 1

      Not really. I mean, the Episode I trailer was entertaining....

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Wait what? by koan · · Score: 1

      The truth of it is, it's not a fair comparison, movies (films) aren't interactive, games are, but for what his comparison is worth a demo of a film is the trailer...what else could you have?

      --
      "If any question why we died, Tell them because our fathers lied."
    3. Re:Wait what? by MobileTatsu-NJG · · Score: 1

      An actual short edit of a film instead of a two minute segment edited to mislead you into being excited to see it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:Wait what? by koan · · Score: 1

      But part of what sells thee film is not knowing the outcome, so what would you put in a short edit that wouldn't give to much away?

      --
      "If any question why we died, Tell them because our fathers lied."
    5. Re:Wait what? by MobileTatsu-NJG · · Score: 1

      Game makers face the exact same problem. There is no one-size-fits-all answer, nor was I attempting to offer one. You asked for an alternative and I shared it. Some studios do put 5 to 10 minutes of a movie up to watch. Wall-E and Speed Racer come to mind. This isn't some idea I'm claiming to have invented.

      I'll pose a couple of questions for you to think about:

      1. How many DVDs have you purchased of movies you've seen before?
      2. How many "Directors Cuts" have you purchased or at least been interested in?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    6. Re:Wait what? by Anonymous Coward · · Score: 0

      It's also not uncommon to find the first couple of chapters from a new book as a preview in a newspaper or magazine, or on the author's website.

      Same goes for comic books.

      Concert previews/advertisement? Check.

      Theater play previews/adverts? Check.

      Musical previews/adverts? Check.

      Opera previews/adverts? Dunno, but probably.

      Porn site previews? You bet.

      Is there _any_ kind of commercial entertainment that does not offer previews for free?

  27. The hubris is amazing by HBI · · Score: 5, Funny

    The process toward another 1983 is astounding, and i'll be ready with the popcorn.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    1. Re:The hubris is amazing by Sponge+Bath · · Score: 1

      ...i'll be ready with the popcorn.

      ...and playing Pacman on your Atari 2600? (Oh gawd, the pain!)

      Actually, severely thinning the herd to make room for innovation is not such a bad thing. So go ahead Darwin candidates, charge for your demos.

  28. more stupidity by Touvan · · Score: 1

    Game "pirates" weren't going to buy your software anyway. You didn't lose millions of sales due to piracy.

    Crytek CEO: Get over yourself.

    1. Re:more stupidity by cosm · · Score: 1
      I'll sacrifice using the mod points for this, but your post is flawed. May I add:

      Some game "pirates" weren't going to buy your software anyway.

      If game companies started producing things other than shitty console ports with draconian DRM schemes, perhaps the pirates would not have chosen to pirate in the first place. As long as these publishing houses continue to try to churn out cookie cutter crap aimed at piggybacking on the latest E! tonight 'psuedo-fad' IP, and actually start producing, quality, original, relatively 'open' games, the sooner their numbers will rise again. Otherwise they can continue to count on rising pirate occurrences.

      It boils down to this. If they choose to sell shit, they will have to resort to extremes to either force people to buy it, or punish them through litigation armies to stay profitable.

      On another note, perhaps they are just being 'good capitalist', for they know their crummy practices are advantageoues in a society that is becoming more ignorant and numb to the continual lack of quality in the products and lack care for the once loyal customers. As people are conditioned over time to just deal with more garbage for more money and less quality, more producers in all segments of the economy will take this route.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
  29. Loosing a lot of money to piracy? by Nadaka · · Score: 1, Redundant

    Is someone forgetting that the video game industry is out grossing the movie theater industry? You are not loosing money, you are earning an English ass load of cash instead of a metric ass load of cash. You don't loose anything, you just gain slightly less.

    1. Re:Loosing a lot of money to piracy? by Anonymous Coward · · Score: 0

      Lose. I think you meant lose. Here, let me use it in a sentence for you.

      If you take large diameter things up the butt, you will lose your ability to shit properly because it will fall out your loose asshole.

      It's not hard.

    2. Re:Loosing a lot of money to piracy? by calmofthestorm · · Score: 1

      I'm not convinced that piracy is really hurting sales that much. Most people I know who pirate games wouldn't pay to play them. If they hypothetically couldn't pirate a game they'd pirate a different one or read a book.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  30. Piracy? Really? by VoiceInTheDesert · · Score: 5, Insightful

    That's why you think you're losing money, EA? Not the fact that you make shitty games or the fact that you screw over your customers, you think it's pirates that are taking your business away? Reality check: The reason you want to stop offering Free Demos is because too many people are realizing the game is shit and aren't buying it as a result. Nothing to do with "luxury" or "giving the customer more." You don't "give" people more by charging them where there was no charge before. I would have way more respect if EA came out and said it was about money for themselves rather than trying to paint it like they're looking out for the players. The players are last on their mind.

  31. +1 Agree demos suck. by w0mprat · · Score: 1

    Demos were just fine when you could pick up a magazine cover CD with 20 game demos on it. Now who downloads 2gb just to play 10 minutes of a game? Also Magazines have gone away from cover cds, being a hangover from the omg-CD-ROMs-are-teh-future bubble in the 90's, once they realized it's a quite a labor investment for a very mythical return. I'd go so far as to say it's actually hard to get big-title game demos out to gamers now.

    Public BETAs are much more relevant way to both promote your game and make assist with the development.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    1. Re:+1 Agree demos suck. by AntiNazi · · Score: 1

      Now who downloads 2gb just to play 10 minutes of a game?

      Anyone with broadband?

      I have done this numerous times as have many people I know. However, as other posters have noted, quite a few of these instances have reduced my chance of purchase rather than increase it.

    2. Re:+1 Agree demos suck. by Spatial · · Score: 2, Insightful

      Now who downloads 2gb just to play 10 minutes of a game?

      Not to play, but to evaluate. Does it run on my hardware? Is it really fun?

      Let's face it, game reviewers are little more than an outsourced marketing department. I've got to look for myself to see what's what, or I'm not buying.

    3. Re:+1 Agree demos suck. by heson · · Score: 1

      No way, public betas suck. You can not know if they will fix the horrible bugs or not. I buy lots of games, most however after trying a evaluation copy from tpb or a demo. Magazines are irrelevant from a consumer viewpoint but can be fun to read anyway.

  32. Demo is best way to see how it runs by Mistakill · · Score: 3, Interesting

    If they dont release a demo, then id just buy the game (if i think i wanted it, no promises i do), and if it doesnt run well, id return it within 7 days at my local games store, for a full refund)

    thats if i wanted it... Farcry 2 is a brilliant example... the first game was very fun... the second was so repetitive, i hated it...

    1. Re:Demo is best way to see how it runs by mysidia · · Score: 1

      I suppose if they didn't release a demo, I might just find some P2P server and grab a copy of the full game off it, and play it for a few hours, if I think the game might be remotely worthwhile.

      Of course danger there is I may like it so much I play all the way through, delete it, and forget about it, without ever buying the game....

      Back in the day, before e-commerce, you could try games at the store before buying them, and I always did

      I for one am never going to spend money on something I haven't played.

      A certain portion of their customers will be the same way, and they will miss out on a marketing opportunity and a lot of potential customers by not offering any demo.

    2. Re:Demo is best way to see how it runs by geekprime · · Score: 2, Interesting

      Mistakill,
      Where do you live that you can return opened software?

    3. Re:Demo is best way to see how it runs by mabinogi · · Score: 2, Informative

      EB Games have always had that policy. I would imagine some of their competitors do too.

      --
      Advanced users are users too!
    4. Re:Demo is best way to see how it runs by Mistakill · · Score: 1

      yeah EB Games in New Zealand (theyre in Australia too, so id assume they have the same policy) allows you to return games within 7 days, no questions asked (i did it with Dragon Age - the retail version crashed alot, the steam version didnt)

    5. Re:Demo is best way to see how it runs by Svartalf · · Score: 1

      Actually, they typically don't because of reasons of "piracy".

      Typically, most resellers won't take back for a refund things like music, movies, or games once they've been opened- and use that as a reason (Though I've heard managers at places like Best Buy and Wal-Mart run up the "it's illegal" flag up the pole when trying to refuse the return, never mind that it's nothing of the sort and more of a policy they've taken on- because the media industry won't take opened goods back...)

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
    6. Re:Demo is best way to see how it runs by KDR_11k · · Score: 1

      Game Stop has a 7 day return policy on used games but not new games AFAIK.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  33. Some will clearly stick around. by DdJ · · Score: 3, Insightful

    Look at the XBox 360's indie game market. That's the hobbyist/indy storefront for games people write with the XNA tools.

    Every single game there gets a free demo, in that you can download every one of them for free. Even if the developer didn't code in any "demo" logic, if you don't pay, you get to run the game in a mode where it can't save any state and it auto-terminates after a short while.

    A demo like that is cheap to implement. It's also something that, while the developers may not want to provide it, the people you buy your games from directly need for it to be there. Especially with digital delivery.

    With digital delivery, there's no return policy, no trade-ins, no used game sales. This means if you shell out for an awful game, you're stuck with it. If I'm a digital delivery storefront, I'm going to want to entice people to buy games through me. The first time they buy an awful game and can't do anything about it, that's going to dramatically lower the odds that they'll buy any games in the future. The developer of that one game may not care -- they may be delighted, they got their cash -- but the storefront owner is going to care a lot, because they have an ongoing relationship with the customer.

    And so you'll see things like the mandatory free demo we get with XBLA and "indie games" (perhaps coupled with the low-cost demo implementation you get for the "indie games").

    (Honestly, I expect this mandatory demo policy to even make it to the iPhone app store at some point.)

    1. Re:Some will clearly stick around. by Jaysyn · · Score: 1

      Especially with digital delivery. With digital delivery, there's no .... used game sales.

      Except for Stardock & GoG.

      --
      There is a war going on for your mind.
    2. Re:Some will clearly stick around. by laughingcoyote · · Score: 1

      With digital delivery, there's no return policy, no trade-ins, no used game sales.

      If you pay with a credit card, there's always a return policy. I don't hesitate to use it if someone delivers me crap and refuses to take it back for a refund, and it works.

      --
      To fight the war on terror, stop being afraid.
    3. Re:Some will clearly stick around. by Anonymous Coward · · Score: 0

      I don't think it will be forced into the iPhone app store because Apple isn't stupid. You're trying to compare two vastly different markets here and that's where Microsoft screwed up as well. I mean, lets face it, Indie Games is a failure, and I'll explain why:

      I think Microsoft screwed up by forcing free demos. Lets face it, many of the purchases on the iPhone app store are impulse buys. In other words, people paying because they wanted to try it. The cost is so low that people also argue that you can't really lose anything by trying it, I mean, what is a dollar these days? That won't even buy you a coffee. When you charge almost nothing for an app and on top of that even offer a free demo, it stops people from purchasing based on impulse.

      The end result: people would need to charge more for their apps to try and cover the losses from people not buying their apps after trying the demo. Since people don't have to release a demo and customers have to pay anyway to try the product, it lowers the price of the apps in the market place. While it seems counter-intuitive, in the end, consumers win by having cheaper apps. Problem is, Microsoft is also forcing lower prices by taking away the flexibility from developers to charge what they want for their products.

      I evaluated Indie Games at some point and concluded that it was a waste of time, I think anyone with half a brain would come to the same conclusion. That's why all the better, more intelligent people are developing for the iPhone instead :). Do not get me wrong, I think Indie Games is technically a great platform, but Microsoft screwed it up with poor execution.

      My point is, what you're talking about is a vastly different market place and can't really be compared to the issue of not having free demos of commercial games. When you are a studio charging this much for one game, you really need to provide a demo to help market your game. When you charge almost nothing for the full thing, having a demo just doesn't make sense.

    4. Re:Some will clearly stick around. by DdJ · · Score: 1

      Note that with digital delivery systems, you very often can't pay with a credit card. On the XBox, you may buy points with a credit card, but then you have a points balance, and the points are what you actually use for your purchases.

  34. Not a big loss for me by Gadget_Guy · · Score: 2, Interesting

    I don't remember the last time that I played a demo, but then I tend to wait until the games are on special at around $5. If I really want something then I will pay $10 (like I did this weekend for Dirt 2 at Direct2Drive's current sale). Sure I am behind everyone else, but then often the worst of the DRM has been removed, major bugs fixed and there's enough reviews written by people who aren't getting paid to be positive about a game.

    I feel if I can no longer resell games second hand due to activation or being tied to services like Steam then will only pay single digit amounts. It works for me because I got bored of multiplayer years ago.

  35. What you take away will be complained about by adosch · · Score: 1

    I think regardless of how useful or useless a game demo is, taking something away that's always been expected will always cause the general gaming community masses to complain and revolt about it. End users will see it as Big Corporation raping their middle-class-rut pocket books, piracy will spike for their games as the end user's way of "sticking it to the man".

    I think if the Crytek gaming companies of the world do take all the money spend on marketing, packaging, R&D, escalated development cycle, ect. of promoting and distributing the demo and put the rest of that effort and money back into enhance the game in some way, then I think it's going to be a win. If it's not, then, it's just another lost cause in the gaming industry that's going to trickle down through the ranks.

    Crytek can pad their story how they want; their motive of putting out a better, more thorough gaming product or a way to slash costs and blame the economy will eventually reveal itself in the end.

  36. Who needs demos? by Anonymous Coward · · Score: 0

    Who needs demos? For the most part I don't even bother buying games until they hit $40 anymore, better yet I wait till they hit $20.

      Gotta to love Steam for that.

    Fuck the companies that think I'm going to pre-order games or buy them opening day blind for $60.

  37. big disconnect by MoFoQ · · Score: 1

    strange....but not unexpected from Crytek, among a growing number of dev studios who are becoming disconnected with their customers (PC gamers) which in turn drives down their own sales.
    Look at Ubisoft or even "CRYSIS" (which has been categorized by many as being a "tech demo" rather than a game)

    I do have to admit, the original Far Cry was awesome even with the gameplay and plot but pretty much every game coming from Crytek since then have been alienating gamers (not to mention their controversial comments that seems to also further anger their potential customers).

    Perhaps they need to not follow the footsteps of the R*AA/M*AA and actually concentrate on games that gamers will actually like to play.
    Why else would their competitors such as Valve can make money even with such out-dated game engines or their infamous "Valve time" schedule?

  38. I'll go tell South Korea and China by WillAffleckUW · · Score: 1

    I'll go tell South Korea and China they don't exist then.

    Meanwhile the rest of us will just keep playing free Facebook games on our iPads and ignoring what EA or Crytek want.

    --
    -- Tigger warning: This post may contain tiggers! --
  39. Re:If there's no free demo, there'll be "free" dem by Anonymous Coward · · Score: 0

    You can't kill the free demo.

    If you try, it turns out people will just obtain their demo any other way where they're not dishing out a single penny. Yes, I'm talking piracy. And they won't bother pirating the $5 demo, they'll pirate the full game, and use that to demo the game.

    ^^^ Exactly that. I had my rant about this a few weeks back when there was an article about EA and "paid demos."

    In a nutshell:

    I pirated a lot of Apple and C-64 stuff as a teen. PC I've barely pirated any games at all. Take away demos? I'll pirate every game I might want so I can try it out as a demo. If I really, really like it I'll buy it. If I kind of like it I'll keep it and forgo buying it since you didn't think my trade was worth releasing a demo. If I hate it I'll delete it.

    I'll still end up with the game it I want it. You'll end up with less of my money and far less of my good will.

  40. The funny thing is by celibate+for+life · · Score: 1

    He complains about piracy when game demos actually render piracy useless for those people who pirate just to try the game before buying it.

  41. No demos? Won't that INCREASE piracy? by psyque · · Score: 1

    If they don't provide a demo, people are just going to pirate the games to see if they're any good. Then I'd say you have a 50-50 chance that someone is actually going to buy a legal copy if it's any good. Sounds like crazy talk to me. Pretty much every game I have for my Xbox 360 I tested as a demo first. Now sure you'll argue that I paid for a gold members for access but most can be played with a silver account.

  42. Haha by nataflux · · Score: 2, Funny

    So what they're saying is that most mainstream developers can only make short games, therefore providing a demo would be giving too much value away. Because we totally need insane graphics.

  43. No demo = me pirating a full copy to try it out... by VinylRecords · · Score: 1

    I download demos all of the time to evaluate games I am not familiar with. I downloaded the Virtual On demo for the X360 and then bought the game a week later. I download Super Puzzle Fighter HD for the PS3 based off of playing the demo. I hadn't even heard of Heavy Rain before I played the demo...and after playing the free demo from the PSN, I pre-ordered SIX fucking copies to give to my friends and coworkers when the game came out. Without demos I guarantee that I would own less than half as many games as I do now. Obviously for stuff like Metal Gear Solid 5 (upcoming PSP game), Monster Hunter Tri, and Virtua Fighter 4: Evolution, those games I didn't need demos for. I am familiar with past games in the series or trust those brands enough for a purchase sight unseen.

    But if I can't get a demo for a game that I don't know about? Then I'll just pirate a full version and 'demo' that for a while going forward I guess. If I like the game then I'll buy it. If I don't then I'll probably delete it. Not having free demos probably won't hurt a resourceful nerd like me. I can find full versions on Us*n*t or just borrow a copy from one of my basement dwelling friends or coworkers and use them as demos.

    This is only going to hurt more casual gamers who rely on free demos to sample products. Every week when the PSN or XBL update for new demos, or when Gamespot or whatever offers new PC demo downloads, that's just free marketing. A good demo spreads via word of mouth and becomes free promotion. No demo = no promotion, nothing to increase sales, no exposure.

    So far this month we've heard that free demos are going away and that consoles will be a thing of the past. What other ridiculous and insane predictions do we have to look forward to the remainder of the year?

  44. In a way, it's true. by Nyder · · Score: 1

    I don't download game demos anymore, I download the whole pirated game. If it's good and I like it, then I'll buy the game.

    So ya, whatever works

    --
    Be seeing you...
    1. Re:In a way, it's true. by Pteraspidomorphi · · Score: 1

      I do the same. If the game sucks, I quickly realize it and stop playing. If it doesn't, I play until the end, then buy a legal copy. Access to the game is easier and faster, there is no interruption at the end of the demo, no DRM trouble for myself, and the publishers get their money. Everyone wins!

  45. SEGA. Nintendo. Etc. by Orbijx · · Score: 1

    I think that the secret grumblings going on is that these developers are wishing for a time when the Sega Master System and the Nintendo Entertainment System roamed the earth.

    You didn't really get demos of games for these, free for downloading at the time they were popular.

    ( - This ignores, of course, the Nintendo Play Choice 10 machines, and any Sega equivalent of the time, in which I'm sure plenty of us of the respective age range would beg mom for quarters to feed whilst she did whatever she was out and about to do. It was great, because one would feed a machine quarters, play games, and when one gets home, beg dad to buy Track and Field or Contra, or whatever. PC10s were, effectively, paid demo machines that would give you access to the full game for the right amount of dosh and skill!
    It also ignores the people who had dumpers and carts to dump their old games onto, or necessary emulation software to play it on a PC.)

    --
    One of these days, I am going to flip out. When I flip out, I'll be back in five minutes.
    1. Re:SEGA. Nintendo. Etc. by DigiShaman · · Score: 2, Insightful

      Back in the 8-bit and 16-bit days, you got all your gaming info in several ways prior to purchase. Magazines, rental, and game swap with friends. Demos did not exists due to the cartridge format. Any retro-gamer will tell you just how many BAD games littered the shelves in that period. Things like Shaq Fu, and Jaws comes to mind. At the very least, if a game had the official Sega or Nintendo seal of approval, it hovered from moderate to awesome! Now that consoles have on-line connectivity to download demos and the ability to search Google, the gaming industry is now under a lot more scrutiny than in the past.

      --
      Life is not for the lazy.
  46. As someone already pointed out by Anonymous Coward · · Score: 0

    You can buy the full version of the game from pretty much any retail outlet and return it within 7 days for a full refund.

    Of course that takes a bit more effort than downloading a free demo, but you can experience more than the demo would show you as well.

  47. Best way for the Industry to defeat piracy by Attila+Dimedici · · Score: 4, Insightful

    I find it funny when gaming execs (or music, or movie) go on about how much money they are "losing" to piracy. I know a 100% sure fire way they could defeat the pirates. Make really cool games, advertise them massively, then just keep them in house and never release them. Think how much more money they would make if they never let the games out into the public so that the pirates couldn't copy them. Maybe if they worked really hard at their security, they could let people pay them to come into their facilities and play the games, but they would have to be careful, if they let just anybody in, someone might make a copy and sneak it out. /s
    These guys need to stop worrying about how many copies of their games are pirated and concentrate on getting more people to pay for their games. While it may be true that if they do absolutely nothing about people who pirate their games, more and more people will pirate the games rather than buy them, they are much more obsessed with stopping pirates than they are with getting paying customers.

    --
    The truth is that all men having power ought to be mistrusted. James Madison
    1. Re:Best way for the Industry to defeat piracy by Mr.+Flibble · · Score: 1

      I find it funny when gaming execs (or music, or movie) go on about how much money they are "losing" to piracy. I know a 100% sure fire way they could defeat the pirates. Make really cool games, advertise them massively, then just keep them in house and never release them..

      Shhh! I am playing a pirated copy of Duke Nukem Forever right now! Don't let the secret out!

      --
      Try to hack my 31337 firewall!
    2. Re:Best way for the Industry to defeat piracy by WRX+SKy · · Score: 1

      I wish I had mod points for this thread, I can't agree more.

      Stop crying about "piracy" / trying to lock down your product (which will actually drive more folks towards piracy)... and start reaching out to those "pirates" and having a legitimate discussion with them. Ask them why they did what they did so you can learn from it instead of attacking them.

      Example:
      Moderator: "Why did you pirate this instead of buying it?"
      Participant 1: "I didn't know if I would like it or not, and the demo was going to take 4 days to download anyways."
      Participant 2: "It's not really that good of a game... I might have paid $30 for it, max."
      etc. etc.

    3. Re:Best way for the Industry to defeat piracy by Anonymous Coward · · Score: 0

      Well, let's see. PS3 came out in 11/2006, or 3 years and 5 months ago. Number of pirated games (for non-SDK units): 0. It's not even theoretically crackable yet.

      How do you think publishers are going to react when they look at that? That PC users should be bargained with, or ignored totally? I'd go with the latter, given the choice.

    4. Re:Best way for the Industry to defeat piracy by calmofthestorm · · Score: 1

      I'm starting to wonder if they buy their own bullshit figures about every single pirated copy being a lost sale. It would explain their bizzaire stances.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    5. Re:Best way for the Industry to defeat piracy by Spatial · · Score: 1

      How do you think publishers are going to react when they look at that? That PC users should be bargained with, or ignored totally? I'd go with the latter, given the choice.

      The choice is between:
      - Some money (include PC)
      - No money (exclude PC)

      Gee whizz, wonder what choice they went with.

    6. Re:Best way for the Industry to defeat piracy by Anonymous Coward · · Score: 0

      The choice is between:

      - less money (include PC -- PC owners pirate, PS3 owners buy, PC+PS3 owners pirate on PC)

      - more money (exclude PC -- PC owners void (no loss), PS3 owners buy, PC+PS3 owners buy on PS3)

      FTFY.

  48. Recommended System requirements aren't enough... by Pirate_Pettit · · Score: 4, Informative

    In addition to providing a (hopefully representative) test of content that we as gamers pay quite a premium for, free demos are extremely useful for benchmarking how a new title will run on a custom-built machine. I cannot stress this enough - I don't buy a title unless I have some idea of how it will run on my rig, and an in-game demo is far more useful than a theoretical advert on the side of the box/website. Eliminate this source of info, and you have some gamers who won't take the risk that a new title will perform adequately on an older custom built, and some other, more vocal gamers who -will- take the risk and then be extremely annoyed and dissatisfied - especially if a title isn't well optimized compared to similar titles with similar theoretical requirements (See: Mass effect 1 vs Mass effect 2) The suggestion that free demos aren't of benefit is insulting.

  49. When will they get it? by Anonymous Coward · · Score: 0

    People have already made the point about movie trailers being the film industry equivalent of game demos, but that wasn't really the worst thing he said. He made that most heinous of claims, that the industry is losing money to piracy, which anyone with half a brain can see is nothing more than a scare tactic or sympathy plea, depending on how it's employed. The era of the video game publisher is coming to an end and they're scared, very scared. This is just another example of how they know they have everything to lose. I've been boycotting the industry for a few years now due to practices such as this, anyone else with a free mind would be wise to as well.

  50. Piracy by TheTick21 · · Score: 2, Interesting

    Are they TRYING to make excuses for failed games?

    When people stop buying a $50-70 game because they don't know how good it is are they going to blame piracy again? Wtf.

    I can see some part of his point. Most people who download the demo are already interested, so it's kind of redundant. I know of several games where I was uninterested until my friends told me to try the demo out.

    I know people who sit around downloading demos to find which game they're going to buy next.

    1. Re:Piracy by Moridin42 · · Score: 2, Interesting

      Piracy and free demos are... pretty well unrelated. But I can see why Crytek and EA would want free demos to go away. Because then gamers can find out that a game sucks before buying it.

      Is that what I hear you saying, EA? Crytek?

      EA: Fuck! We're out of good ideas!
      Crytek: Us too!
      EA: Kill the free demos before anybody finds out!
      Crytek: Right away! Releasing demo-minators! Fuck! Thats a great idea for a game! We can tag it "They won't be back!"

      Not to mention that games moving online is a penalty to piracy. Who pirates a multiplayer FPS for the single player campaign? It might be a material argument for single player only games. But I'll wait until game publishers aren't cranial-anal linked, pushing single player games that won't start without phoning home to ask permission, or must have an active connection at all times while playing. When they put out a functional game, I might listen to them calling their customers scumsucking thieves. Until then, I'll play some other company's games.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
    2. Re:Piracy by jecowa · · Score: 1

      They don't want to make demos because they don't want people to realize their games suck until after they've paid for them

      --
      my opportunity to freely express myself with the potential persecution and hangings and such
    3. Re:Piracy by Anonymous Coward · · Score: 0

      Piracy and free demos are... pretty well unrelated.

      Totally related:

      1) Drop demos
      2) Watch Sales Plummet
      3) Complain to Congress/Brussels/Any Government that Piracy is costing you sales and you need draconian laws to continue
      4) Said Government enact legislation to prop up your existing business model, or better yet just give you money
      5) Profit!! (If not, repeat 3 & 4)

  51. This can definitely work for some games by dirk · · Score: 1

    While I don't think this will ever work for all games, for some games I can definitely see them going without a demo (or even better, charging for it) and it going over well. Any new games will obviously still need trailers. If you have never heard of the game before (and especially if you don't know the studio), most people aren't going to shell out $60 without a demo. But for established franchises, no one really cares about the demo, they just play it to hold them over until the full game is out. Does anyone really care about the demo of Madden 2011? The people who buy Madden will buy it, even if they can't play the demo (if anyone even does play the demo). When the new Halo or Gears of War or Mario of Zelda game comes out, all the fanboys will be lined up for it, even without a demo. And many of those fanboys would happily pay $5 for the demo just so they can brag that they played the demo and the game is great (or the game sucks, but they will still buy it anyway). With established games, everyone already knows what the game is going to be like, so the demo really doesn't serve much purpose.

    --

    "Information wants to be expensive" - Stewart Brand, the same guy who said "Information wants to be free"
  52. Save complaints by tepples · · Score: 1

    Would you rather have an autosave that runs in the background every three seconds, with no ability to load anything but the latest saved state of a given campaign?

    1. Re:Save complaints by Wyatt+Earp · · Score: 1

      I'd rather have a system where I can save wherever I want (which Farcry didn't have when I played it at launch) or one that would let me go back to a chapter start (which Farcry didn't have when I played it at launch).

    2. Re:Save complaints by tepples · · Score: 2, Funny

      I'd rather have a system where I can save wherever I want (which Farcry didn't have when I played it at launch)

      Then you'd like continuous background autosave: wherever you are, there you are saved. But don't try quickloading, or the angry mole will come down and kill you.

    3. Re:Save complaints by Wyatt+Earp · · Score: 1

      No, I didn't say that. Farcry when I played it, I don't know about later patches, didn't let the user save whenever they wanted. You know like pause and save?

  53. Rubbish. by lattyware · · Score: 2, Funny

    I wouldn't take the full version of Crysis for free. These guys can shut the hell up until they can make a good game.

    --
    -- Lattyware (www.lattyware.co.uk)
  54. Great strategy by Anonymous Coward · · Score: 1, Insightful

    This guy is an imbecile.

    The fact of the matter is: Crytek games suck balls! They have sucked balls since the begining with poor stories, horrible gameplay, crappy derivative characters and boring overall experiences. What do they have? Graphics.

    So, if make a game trailer of a Crytek game it'll look awesome! But if you let people play a demo, they'll soon catch on that the game sucks. Hence: kill the demos.

    Meanwhile, peole who make good games won't be afraid to release demos to spike the interest of gamers and also to give us something to play for a few weeks while we save the horrid amounts of money they charge for games these days!

  55. It'll never work by Hatta · · Score: 1

    Piracy is here to stay.

    --
    Give me Classic Slashdot or give me death!
  56. author is a moron by Weezul · · Score: 1

    We've had one serious rash of video game soothsayers predicting the end of exactly the business practices that make some facebook games so incredibly profitable. Sounds like these dumb asses see the industry changing, but lack any real comprehension.

    If anything, the profitable future is giving away the game for free, but charging players for leveling, while encouraging payment through social factors.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  57. QQ by negRo_slim · · Score: 2, Insightful

    Yeah if the movie trailers aren't doing it for you what about free product samples in a big box, test driving a car, a walk through of a house... No he wants to make game demos akin to wine tasting which is a little grandiose considering the lowest common denominator game design so in vogue these days.

    --
    On the Oregon Cost born and raised, On the beach is where I spent most of my days
    1. Re:QQ by i.r.id10t · · Score: 2, Insightful

      Of course, the wine tasting example is the only one where there is a cost associated with letting someone have some.

      Cars can be test driven by many others or sold, houses can have multiple walk-throughs for essentially no extra cost (you can show 10 folks for the same price as showing 1 folk), making a downloadable copy of a game (ie putting it on a server) has no real extra cost (you'd be serving up website, updates, extra maps, etc anyway).

      Opening bottles of (good) wine, good scotch, etc. has a cost. Can't serve up a bottle and then sell that bottle to someone (well, maybe you could).

      Basically, I think it makes sense to pay for a tasting - esp. when it is top shelf stuff, for the fraction of the price of a bottle you can taste many of 'em.

      --
      Don't blame me, I voted for Kodos
    2. Re:QQ by Dripdry · · Score: 3, Insightful

      Maybe, but with good scotch or wine, one is fairly assured of a reasonably enjoyable experience.

      With the kind of crap some of these developers sneeze out it might just piss people off and generate a lot of bad PR. It might generate a little revenue, too, since you buy the demo *and* the full game.

      Now if they offered a discount on the full game if one purchases the demo, that might be easier to swallow.

      --
      -
    3. Re:QQ by sortius_nod · · Score: 1

      I've done a LOT of wine tasting and have never paid a cent apart from the fuel to get to the vinyards. So I'm not sure what you're getting at.

      Maybe we do it different here in Australia, but when you go a vinyard to throw a few hundred dollars down on wine, the least they can do is give you a taste.

      A lot of times I've been and not bought any wine at all.

      Crytek are so out of touch with gaming it's not funny. Sure, they make some shithot engines, but their games are terrible and, by the looks of it, their attitudes are the same.

    4. Re:QQ by hairyfeet · · Score: 3, Insightful

      I think everybody is missing the real point of making demos "for pay" which is this: The HUUUUGE amount of absolute turdfests the game companies are shitting out these days, especially on the PC market. Raise your hands if you have bought a game in the last year that turned out to be...shudder..."Multiplatform" which was just a codeword for a badly ported X360 app? Or have bought a game where the graphics were good, but the control scheme was written by Satan and/or had enemy AI that made Forest Gump seem like a fricking genius in comparison?

      So by charging for demos they can make some money on games that are real shitburgers by forcing the players to shell out just to find out their game is about as thrilling as your dog dropping a load on your carpet. It doesn't matter to them that game demos are the equivalent of movie trailers, because they know they have too many reviewers hooked on swag so they can get good reviews even on stinkbombs. This is all about "maximizing profit potential" and screwing the players as much as possible. As far as I'm concerned any company that doesn't trust the quality of their game enough to even let me play a single level to see whether it sucks balls or not without breaking out my CC will make their game just one more I won't touch until it hits the bargain bin, if at all.

      But I have to seriously wonder if all this horseshit isn't part of a wider agenda to kill PC gaming dead. Think about it: Since the days of codewheels game companies have been about control, but only now with the x360 being online 24x7 have they gotten a chance to have their fabled "black box" gaming. They can't just say "go fuck yourselves" to the PC gamers because the shareholders would have a fit at them throwing away millions of dollars in revenue, so instead they pile on the DRM, fuck them over with pay demos and nickel and dime them with DLC, all the while treating them like a criminal, and then when the numbers drop low enough they can say "See? Not enough people game on PCs anymore" and can kill their PC gaming division without the stock holders having a fit.

      With the x360 they can charge for even the crappiest mods...err DLC, kill multiplayer on game x when version y comes out, basically take total control of the players experience. Considering how bad the game companies like Ubisoft have been shitting all over their customers (which BTW AC2 is all over the P2P like Emule so the only ones they are screwing is their paying customers AGAIN) it is the only angle that makes sense to me. Name any other industry that goes so far out of their way to piss on the people buying their product?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    5. Re:QQ by KDR_11k · · Score: 1

      Don't generalize against bad enemy AI, some games just don't need smart enemies. The last thing I want when blasting hordes of giant ants is for them to develop actual tactics, they're already dangerous enough without doing any real thinking.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:QQ by rtb61 · · Score: 1

      Brings to mind exactly why demos exist in the first place. So many bullshit reviews, so much deceitful advertising, so many lies and exaggerations. So some companies in order to promote their games were forced to produce demos because according to the advertising all games were equally perfect, whilst in reality the majority were crap and only a minority were, well a long way from perfect but at least they were fun to learn and play.

      Basically it is typical executive B$ and spin, about how good they are and how they will make the coming billions of dollars, to squeeze out a million dollar pay rise. Demos only existed because of lies in the first place, if companies told the truth for a change, demos would no longer be required. Now of course corporate marketing executives telling the truth is as likely to happen, well, the mind boggles as to what kind of infinitely improbable event could match a corporate marketing executive telling the truth.

      --
      Chaos - everything, everywhere, everywhen
    7. Re:QQ by JAlexoi · · Score: 1

      Wine tastings are more of a social event. Attracting your interest in some particular wine is just a side-effect that wineries are happy to use.
      What they are pushing is trying to sell you something blindly, without you having a right to be reimbursed.
      When EA moves to that model, I am officially out of legal game market. Torrents all the way and without having a legal version of the game in the drawer.

    8. Re:QQ by DavidTC · · Score: 1

      Yeah, winetasting is akin to something like PAX. You pay money to get in, and hang out with similar minded people, and, oh yeah, get to preview stuff. The analogy isn't exact, but you get the idea.

      If you actually want to taste wine, at least specific types, if you go to a winery and take a tour, you can actually get a free sample or two. Aka, a game demo. Or, heck, you can in many bars, too. Which is, to continue the analogy, like playing games in stores.

      I don't know who the heck would buy a game without at least looking at it. There are very few games I'd be willing to do that with. I'd buy a Bioware RPG untested, for example, as I've never had a bad experience with them. And probably the newest Civ. But that's about it.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    9. Re:QQ by hairyfeet · · Score: 1

      You're not getting what I was talking about Hoss. When I'm talking shitty AI, I'm not talking about making the bad guys smarter than a group of Einsteins, I'm talking about not having AI that is dumb as a damned stump and about as entertaining. Let me give an example: MOH: Airborne. While I heard it wasn't the greatest Gamestop had the MOH: 10th Anniversary set on sale for $20, so I thought what the hell. The other MOH games were pretty fun, right?

      Oh Lord save us from EA Games and their latest "rubber band" AI for it truly is the ubersuck. Here is how it went-On normal levels the bad guys would literally line up for you to kill them. I had Nazi bodies stacked in a certain area like cordwood, yet the bad guys never seemed to notice the killing field I had going on and happily stood in the same spot, over and over and OVER, for me to just pick them off. Boring with a capital B. Oh, but you should just play on hard for a "challenge", right? WRONG, because on the harder difficulty suddenly it didn't matter what kind of cover you had because you might as well had a sign that said "he is this way!" in neon over your head, and suddenly the German infantry was replaced by hordes of T-800 series Terminators, which could pick you off over 500 yards with an iron sighted rifle while taking dozens of rounds straight to the face without even being slowed down. Yeah, that really helped with the "realism" there partner.

      So I ain't asking for much, hell the AI in the original Far Cry or FEAR was pretty damned good if not great, so why not rent the code for them if your game designers suck? Instead we have been taken a HUUUUGE step back, with more and more games simply acting like nobody even bothered to beta test to see if it was any fun or not before shipping. Used to they had the excuse they spent all their time on the graphics, but now thanks to that damned x360 a good 90% of the new AAA games are being made...shudder..."multiplatform" and so don't even look as good as games did 5 years ago.

      I truly believe the major game companies are trying to kill PC gaming dead, so they can have the lock in of the x360. Old Bill better get off his ass and go clean house, because we all know the big thing keeping folks on Windows is the apps and games. If there ain't anymore gaming on Windows many of the geeks and power users could switch to Linux. And where go the geeks and power users so to go their families whom they tech support. And sorry for the length but the the way we loyal PC gamers are being shat upon really pisses me off. Between the obnoxious DRM, the crazy prices, the alpha quality code, and the shitfest "multiplatform" garbage that don't even bother having normal PC controls, it has gotten to the point I won't even buy games unless they are in the bargain bin or at Good Old Games where they treat you like a valued customer and not a walking urinal with a wallet.

      I suppose I'm helping them kill PC gaming, but so be it. I'm personally tired of shelling out good money for garbage and then treated like a criminal for daring to support the game company. At least there are 1000s of games I have yet to play, and GOG seems to gain more and more titles every day. It is nice after being treated like shit to have a company sell me DRM free games, complete with all the extras like soundtracks and strategy guides, all while treating me like a valued customer.Maybe it is just me but I'm really sick of having game companies shit on me and pretend their shit don't stink.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:QQ by hairyfeet · · Score: 1

      I always thought demos rose from the old shareware system? You may not be old enough to remember this, but we old greybeards remember the game companies actually passing around the first few levels of their games for $0.00, and then if you liked the game you simply called a 1-800 number and for a few bucks they gave you a code that would unlock the rest of the game. Man those were the days, when game companies were filled with players and they really appreciated your business.

      Now it is like Hollywood, only worse. Can you imagine the royal shitfit folks would have if every CD or DVD they bought demanded to be hooked to the net before every play or it wouldn't work? I can think of no other industry that goes so far out of its way to shit on their paying customers like the game corps do. I still think the scumbags at the mega game corps want to kill PC gaming dead so they can nickel and dime everyone to death with DLC, and control every thing you are able to do thank to the x360 being "black box computing" at its finest. Lucky for me there are still tons of games I haven't played and Good Old Games actually treat those that give them money as valued customers and NOT their bitches.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:QQ by Bakkster · · Score: 1

      ...making a downloadable copy of a game (ie putting it on a server) has no real extra cost (you'd be serving up website, updates, extra maps, etc anyway).

      I don't think they're worried about server costs. Hell, usually somebody else is paying for those anyway (FilePlanet, Big Download, or Live/PSN for the console). The cost they do have is the additional development time to create a separate, miniature version of the game. This also requires testing, distribution setups, and overall extra man-hours.

      Compound this with the fact that a winery doesn't have to deal with piracy. If you like that wine you tasted and want a bottle, you need to buy it. If you like that game demo and want the full game, many players will not purchase it (or will buy used). The benefit for the company of the extra publicity doesn't necessarily translate to greater sales, so this is the companies trying to salvage it.

      It's a raw deal for everyone involved, but I can't say I blame them.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    12. Re:QQ by Chosen+Reject · · Score: 1

      I imagine if someone was planning on pirating the game, they wouldn't bother with downloading the demo. They'd just pirate a copy and use that as the demo. I also imagine that for a lot of people, if they had to pay for a demo, they'd rather just pirate it for free and demo it that way. I also imagine that if someone was planning on buying the game if the demo was good but had to pirate the game in order to demo it, they would be much less likely to buy the game now that they have the whole version pirated and already installed. So nothing good can come from this move.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
  58. episodic gaming by tepples · · Score: 1

    What you're looking for is episodic games. They already exist.

  59. Stipulation by Shaltenn · · Score: 1

    I would pay some money for a demo -IF- (and this is a BIG if) whatever I paid towards the demo was then applied toward buying the full game. I mean, a demo is basically a shorter version of the full game right? They didn't make new content SPECIFICALLY for the demo did they? So why should I pay for it twice? Say game price is $50, demo price is $10, I pay $40 when the full game comes out.

    --
    If you were offended by anything I said... No, I'm not sorry. Please lighten up.
  60. Play homemade levels instead by tepples · · Score: 1

    Allow us to share this free first level with all of our friends legally with no fear of lawsuits, so we can get them interested in the game as well.

    So in other words, you propose reducing the full game to the status of an expansion pack. This runs the risk of the free demo becoming a substitute for the game. People might use the modding tools to make more levels for the shareware version, and then people will play those homemade levels instead of the official expansion pack.

    1. Re:Play homemade levels instead by Bat+Country · · Score: 2, Insightful

      If your company can't offer value added over or at least equal value to "homemade" levels, you're likely in the wrong business.

      Furthermore, you can just release high-quality mod tools above and beyond the quality that the public tends to provide and sell those as part of the pack.

      Player mods didn't sink Quake or Doom (both of which could play mods in their free shareware version.)

      --
      The land shall stone them with the bread of his son.
    2. Re:Play homemade levels instead by i.r.id10t · · Score: 1

      I don't recall seeing any demo binary w/ extra maps hacks for the Quake series...

      --
      Don't blame me, I voted for Kodos
  61. LOOK! Trailer to Gears of War 3! by Anonymous Coward · · Score: 0

    $5 please. :)

    Paying for demos and trailers... trust me, we will see someone do it and fail. FAAAAAAAAAAAAAAAAAIIILLLLLLLLLLLLLLLL.

  62. This may be unpopular but... by dvs0826 · · Score: 2, Interesting

    Games are not overpriced.

    With movies, now, you shell out $12 a person, and of course you aren't by yourself but with a friend, S.O., etc, so it's really $24. But then you want popcorn and drinks, so actually it's $40. And if that's not enough, it's not interactive at all, and 2.5 hours later the experience is permanently over. Yet nobody bats an eye.

    Tell them to spend 50% more on something that lasts orders of magnitude longer, is permanent, and can even be resold to recoup some of the loss and people start freaking out. I seriously don't get it.

    Just as with a movie, there's a chance it's going to suck. You could always, you know, wait for the review?

    1. Re:This may be unpopular but... by celibate+for+life · · Score: 1

      Why don't your friends pay for their own tickets?

    2. Re:This may be unpopular but... by Anonymous Coward · · Score: 0

      First off, unless they've started frisking people as they enter the theater and/or watch the viewers during the movie illicit foodstuffs, you're only paying $6 on candy/drinks.

      Second, if a movie sucks, fine, whatever. If a game sucks, you have to go out of your way to get any money back. And, hell, even a shitty movie has moments of redemption even if it's just a neat CGI explosion scene. If a game sucks, it sucks through and through.

      Third, movies aren't long. If they are, they have to go out of their way to not suck or at least, suck as little as possible. Take a bad but watchable movie like Independence Day. Imagine that being scaled up to Lord of the Rings length. Are you telling me you wouldn't be freaking out when part 2 started?

    3. Re:This may be unpopular but... by Xtifr · · Score: 1

      With movies, now, you shell out $12 a person

      Not when you watch it at home--then it's like $20 flat--not per person. Going to a movie theater is more analogous to going to a video arcade than it is to playing a game at home.

      But then you want popcorn and drinks, so actually it's $40.

      And if you count the pizza and beer I drink while playing games, really the game costs more like $100 or more.

      2.5 hours later the experience is permanently over

      Games may last a little longer, but its a rare game that I want to play again after I've finished. And taking longer just means I end up spending even more on pizza and beer--we're still counting the costs for that, yes? :)

    4. Re:This may be unpopular but... by Carnildo · · Score: 2, Interesting

      Games are not overpriced.

      With movies, now, you shell out $12 a person, and of course you aren't by yourself but with a friend, S.O., etc, so it's really $24. But then you want popcorn and drinks, so actually it's $40. And if that's not enough, it's not interactive at all, and 2.5 hours later the experience is permanently over. Yet nobody bats an eye.

      Tell them to spend 50% more on something that lasts orders of magnitude longer, is permanent, and can even be resold to recoup some of the loss and people start freaking out. I seriously don't get it.

      That's not how market economics work. You don't determine if something is overpriced by comparing it to the price of something else. You determine if something is overpriced by reducing the price and seeing if your profits go up. By that standard, videogames are grossly overpriced. Look at the results when one of the games on Steam was dropped from $60 to $15: income went up 14-fold, earning the company more money than it did on launch day.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    5. Re:This may be unpopular but... by blahplusplus · · Score: 1

      "Games are not overpriced."

      The plural of anecdote is not data.

      http://www.edge-online.com/features/valve-are-games-too-expensive

    6. Re:This may be unpopular but... by zippthorne · · Score: 1

      Yeah, and that's why I rent now and play movies on my Home Theater. I bet half of slashdotters haven't even visited the cineplex in over a year.

      By the end of the year, I'll be able to put together a reasonably priced home theater that does 3D, too, so I won't even need to visit the theaters for that, either, although i'll probably won't do that right away. I'm waiting for screen manufacturers to realize they already have half of a cross-polarized screen, so with a little design effort there shouldn't be a need for active glasses.

      --
      Can you be Even More Awesome?!
    7. Re:This may be unpopular but... by Anonymous Coward · · Score: 0

      A time limited advertisment sale isn't data either. If Valve would actually believe what they say, you'd guess Steam would actually be the cheapest shop in town, right? Well, its not, I can order stuff cheaper in a nice shiny box from Amazon then I can buy a DRM locked download from Steam.

      If you check game prices from 10 or 20 years ago you will quickly find out that game prices have stayed pretty much constant for all the time or if you take inflation into account, they have actually gone down. Considering that game development costs have skyrocketed, I find it hard to complain about that.

    8. Re:This may be unpopular but... by Chowderbags · · Score: 1

      Movies are vastly overpriced too, and if I eat something at the theater, I sneak it in. Those bastards aren't making me pay $8 for a quarters worth of popcorn and soda.

  63. MMOs too by Moraelin · · Score: 1

    Well, I don't see MMO trial accounts going extinct any time soon either. Most of the time it doesn't even boil down to more than a flag on the server, as implementation effort for a trial account. And after the first expansion pack or two, it's not even like they're giving out some huge value in letting one play the first 20 levels.

    So basically it seems to like EA might only manage to lose its single player division.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  64. Go away by Anonymous Coward · · Score: 0

    If you belive that refusing to allow people to sample your product leads to *less* piracy, you're obviously a moron. The only reason to stop providing demos is that your product is so bad that noone will buy it if he/she knows what crap it is.

  65. Here's the bottom line... by the1337g33k · · Score: 2, Insightful

    I use game demos to base my purchases off. I don't run the latest greatest hardware on my computer. Some games like Counter-Strike: Source, Call of Duty: MW and MW2 run really well on my computer while other games like Mass Effect do not. Without a demo I can't gauge whether or not the full game will run properly.

    I am not willing to take a $60 risk (not to mention money wasted on gas or shipping) only to find out that the game I just purchased runs at a poor FPS rate.

    I just won't buy games anymore, besides they waste quite a bit of my time anyways...

  66. Uh...what? by BaronHethorSamedi · · Score: 1
    Is there a single phrase in that weird, rambling paragraph that makes a lick of sense? This is a messaging issue? We want to salvage problems?

    This came through loud and clear:

    The problem with any new strategy like this is it initially may appear as a blood-hungry, money-grabbing strategy...

    Interestingly, Mr. Yerli says nothing at all to rebut this "appearance."

  67. Not in other industries such as film? by jgreco · · Score: 1

    Do they think we pay to watch trailers? Are they joking?

    1. Re:Not in other industries such as film? by DragonTHC · · Score: 1

      exactly what I was thinking while I read that rambling non-sensical quote.

      demos have nothing to do with piracy. They don't promote or prevent it either way.

      They provide a way of trying a product before you plunk down quite a lot of money for it.

      no demo will result in less sales.

      --
      They're using their grammar skills there.
    2. Re:Not in other industries such as film? by Anonymous Coward · · Score: 0

      Second. Do guys like this think we're dense because we like to play games?

    3. Re:Not in other industries such as film? by jgreco · · Score: 1

      I'll argue that last point: a demo that shows off a crummy game will result in less sales.

      It's worth remembering, however, that companies often hire very clever agencies whose primary role in life is to say shifty sorts of things that sound good but actually say nothing, or, worse, spin the topic in some crazy direction. It's like all that MPAA/RIAA propaganda that DRM is the greatest thing since sliced bread. Many companies won't talk candidly to the public, because what they would say if they were honest wouldn't be flattering to their image.

  68. In other news... by ozbird · · Score: 1

    ... Gamers think that Crytek will soon be extinct.

  69. Guilt by 1310nm · · Score: 1

    I feel oddly guilty now, having downloaded the Crysis demo just last night to punish my new video card.

  70. Was going to RTFA but.... by SIR_Taco · · Score: 1

    I was going to read the article quoting the CEO of Crytek (the creators of Crysis 2) but it seems that my computer and video card aren't fast enough to view it. ........

    I'm here all week!

    --
    I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
  71. Well, this is refreshing by Kineel · · Score: 1

    It's good to see any run of the mill village idiot can still start a game company. I was beginning to think it was only for smart people.

    I see why he is concerned, however. When your game is utter crap, who wants people finding out before they fork over large sums of cash? A free demo is just a way for people to discover the game is junk and let their friends know.

    I can't tell you how many games I sat on the fence for and only decided to purchase AFTER the free demo proved the game might be worth it.

    But maybe he's right, maybe Chik Fil'A will stop handing out free samples. Maybe movie theatres will stop showing trailers of upcoming movies. Maybe MMO companies will stop giving out 5-10 day free trials.

    Maybe the Sun will stop coming up in the East.

    Until then, I suspect Crytek is in trouble with their current management.

    --
    -- Should there be smoke coming out of my CPU?
  72. Yet another good excuse to get games @ Pirate Bay by JustNiz · · Score: 1

    EA will lose my business then, as I'm not about to fork out $45+ on (non-refundable) game to just find out if its any good or not after I've paid for it.

    Part of the problem is that you just can't trust many PC games review sites, as they often give 90+% marks to the most terrible DRM'd, buggy or just crappy games apparently just because the games company is overhyping it as the next blockbuster. It seems the reviewers are more concerned about protecting their backhanders and future advertising revenue than their journalistic integrity and readership.

    I really can't imagine that it takes much extra effort to produce a demo anyway... they're usually just the final product with most of the content/levels taken out.

  73. Re:Yet another good excuse to get games @ Pirate B by JustNiz · · Score: 1

    err... I meant Crytek

  74. Foolish business plan by Anonymous Coward · · Score: 0

    Clearly this guy has never spent some time selling crack - the first hit is always free.

  75. Why are premium demos better? by Anonymous Coward · · Score: 0

    Dear Cevat Yerli,

    You gave some reasons against free demos. But what I get from that is that demos are bad. Really, how are premium demos better? It will still cost you money to make them and since "people pirate to play the game for free", what make you think they are going to pay for an incomplete one?

    Regards,

    A currently legit, likely ex-, customer

  76. Gamers predict EA will soon be extinct by Anonymous Coward · · Score: 0

    Free demo's are good. They build buzz and interest in a game. Without them studios need to spend much more money attempting to get gamers to buy. Of course if your games are all crap, you want the suckers to buy before they find out...

  77. Fuck it, Cevat. by unity100 · · Score: 1

    So, you want us to buy your game, before we test it and know that we can enjoy it, by looking at 'reviews' in various publishings that collaborate with the industry ?

    just like how the movie industry works ?

    as a fellow turk, all i have to say to you is; fuck it. if you follow in the footsteps of movie industry, ie, preparing previews that pitt the film by getting its best parts meshed into a 10 second 'preview', and have numerous industry shills (hint :critics) praise it, and then charge us for playing it, and show us a subpar (or overhyped) game, you can get away with it once, twice, in the third you will get pirated out of your ass by everyone.

    that is the main reason why movies are pirated this much anyway. with few exceptions they are mass produced repeat shit. you can fool people into paying $15 for them once. twice. in the third, they will fuck you instead of letting you fuck them.

    so wise up. ea, already a corporation with a VERY bad reputation, may try to put gamers into pants of fools, but, gamer crowd is not like moviegoer crowd. we have much higher sense of justice, much higher technical aptidude, much higher consciousness rating in regard to products. you will be sorry if you play along with ea.

  78. Let me translate for you by Rogerborg · · Score: 1

    "95% of games sold[*] are rewarmed sequels or annual rehashes, and play times are getting shorter and shorter. Most demos will only serve to highlight how stale the gameplay actually is, while giving away proportionately more and more of the content. Our target market of sequel-monkeys is going to buy the next iteration of our franchise anyway - a demo can only serve to dissuade them from doing so."

    [*] For the hard of understanding, 95% of games sold does not mean 95% of games developed. There are original games out there, and demos serve them well. But the majority of purchases - i.e. the big money - is not in original, risky games. It's in selling the next hit of the crack pipe.

    --
    If you were blocking sigs, you wouldn't have to read this.
  79. not the same by DaveGod · · Score: 1

    A free demo is a luxury we have in the game industry that we don’t have in other industries such as film

    I watch movies, I watch movie trailers. I play games, I play demos. Films are also guaranteed to work on my player, games aren't. Films cost $15, games cost $60. Films are usually 90-120m, I expect a much bigger time commitment to a game (minimum 15x as much). I've seen very few films where I thought it was 90mins of my life lost, whereas I have played many utterly worthless games.

    it becomes prohibitively expensive. [...] Also, given the time pressures in making a demo – in fact given the time pressure of making a quality demo – I think it all becomes really difficult to work with

    A valid argument against making any demo. How is this in favour of making paid demos?

    people instantly think this is only some money-hungry ploy.

    Instead of being annoyed with your customers, consider that this is a result of publisher's past behaviour resulting in a loss of trust from their customers. This may or may not be due, it doesn't matter. The phrase "the customer is always right" is often misunderstood. It does not mean a person whom is a customer is thereby always accurate with facts. It means a person is always right in their capacity as a customer: he has the money you want, and no reason to give it to you unless you do what he wants. A lot of people seem to get this confused when they are distanced from the customer, they get to thinking that what matters is what they want to offer to sell them.

    I think the whole issue needs to be explained in a better way

    Well you had your chance to do so in this interview yet explained nothing.

    I dunno, they could probably so something sensible like sell the first chapter for 1/3 the price and then the rest for the other 2/3. But we all know that's not how it is going to happen, because that is not "making things more commercially viable". All the wording I've read, including Yuri's, is you pay for the first section then pay full price for the whole thing. Even if they packaged up as an extra chapter in the "demo" and a full game afterwards (i.e. "yes you pay more but you get more"), it's doomed because publishers do not have the trust of their customers, it will automatically be assumed that the "full game" has reduced content. Publishers only have their past behaviour to blame for this.

  80. For different reasons.... by Anonymous Coward · · Score: 0

    I think Crytek will become extinct.

  81. Demos aren't headlines. by RobinEggs · · Score: 1

    The point being that EVERY major entertainment medium for at least a hundred years uses this model of giving a little bit away for free to create interest and to promote themselves.

    You, among others, come up with this claim that every entertainment or information product involves a headline, a trailer, or some other brief facsimile served up for free, yet you ignore the other parts of the equation. I'm not sure what sort of investment or difficulty level demos involve, but I'm gonna go out on a really short limb here and say it's a lot more difficult and expensive than slapping six words at the top of the newspaper page or splicing together some shots of the completed film or television show with a voice-over.

    Furthermore, demos may have simply outlived their usefulness, for consumers and publishers alike. For the publishers, demos may have an unacceptable return on investment, and even as someone who hates the capitalist system I can't request that companies simply ignore it. Even for the consumer, video game reviews are generally of higher quality and more consistency than those for other products, and I'm not sure I value a demo over simple word of mouth and professional critique.

    1. Re:Demos aren't headlines. by rawler · · Score: 1

      I'm not sure what sort of investment or difficulty level demos involve, but I'm gonna go out on a really short limb here and say it's a lot more difficult and expensive than slapping six words at the top of the newspaper page or splicing together some shots of the completed film or television show with a voice-over.

      Doubtful. Disable a few entries in the menu, pick out a few levels, and strip any asset not referenced by those levels. (Could probably even be done by automatic garbage-collection.), and add the word "demo" to a splash-screen, and "please buy" instead of the usual end-screens. Just the professional voice-over for the trailer would probably cover all the costs of a demo.

      Even for the consumer, video game reviews are generally of higher quality and more consistency than those for other products, and I'm not sure I value a demo over simple word of mouth and professional critique.

      I do. Everything is relative, but my experience of the demo is only relative to me, and therefore absolute (to me).

      For the professional review, I first have quite a lot of digging to do to determine my similarity to the reviewer (hates sports-games, loves deep RPG:s...), before I can asses the relevance of his/her review. For a word-of-mouth, I'm not even certain to know much about the source, it's more or less smoke. (Interesting, but not comparable to playing through a level of my own).

      As a comparison, I would guess that I end up buying ~1/4 out of all demoed games I try. 14 out of my 19 (yes, I counted) PS3 BD-games are games I purchase either after trying the demo, or having played the prequel.

      For the publishers, demos may have an unacceptable return on investment...

      Of course, using one self as a reference is always risky, but if my case (and those around me) are ANY indication at all, I wouldn't bet on it.

    2. Re:Demos aren't headlines. by Spatial · · Score: 2, Insightful

      video game reviews are generally of higher quality and more consistency than those for other products

      You cannot be serious.

  82. Re:If there's no free demo, there'll be "free" dem by FlyMysticalDJ · · Score: 1

    See, I try to run on the same system. But usually it goes that I try a game off a demo or a friend's copy, and then buy it if I want to play it. Or I pirate the game to demo it.... And I just end up forgetting to buy it even if I like it. It's hard to make the jump back up from slightly dishonest to totally honest, but it's incredibly simple to make the jump from slightly dishonest to full out dishonest.

  83. Re:If there's no free demo, there'll be "free" dem by ZeBam.com · · Score: 1

    Much as I am against piracy, I agree. It is quixotic to believe that people will stop expecting demos just because game companies say so, or even because there are good reasons that demos can no longer be supported. If people want something bad enough they'll do whatever is necessary to get it. It remains to be seen whether this increases or decreases piracy of the games themselves.

  84. Far Cry 2 released with unplayable bugs by jollyreaper · · Score: 1

    Stuff that would kill your progress through the game. The patches never fully fixed it. And this is what they consider progress. I pirated heavily in my youth. With a few more bucks in my pocket, I'm willing to pay for games. But if I'm going to be disappointed like this I may as well get the game for free. Piracy is always an option you fucks.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  85. My last several games were bought due to demos by gmezero · · Score: 1

    For instance I had originally written off buying Little Big Planet, Dissidia: Final Fantasy and Half Minute Hero as all I normally use my PSP for is to play Patapon 1 and 2 (I call it my Play Some Patapon system much to the annoyance of my kids). But, on a lark I went ahead and pulled down the demos from PSN and decided that no... really I need to get these other games and they're now on my purchase list as soon as I can find them at the right price. I've bought a number of Xbox 360 games based on the demos as well (both Live Arcade games and retail sold games).

    But back to the subject of EA though... I wasn't going to get into this but the more I think about it the more irritated I get... and they've been doing a good job of irritating me over the last few years.

    The pinnacle of my irritation came when we tried to get a two player LAN match of Command & Conquer Red Alert 3 running at home between two Xbox 360s.
    Let's summarize: 1) two Xbox Live accounts required, 2) two unique secondary logins to EA's multi player servers, 3) active/stable Internet access for both Xbox's so that they can get to the Live and EA servers... and 4) since you can rarely get two Xboxs to connect to the Internet simultaneous from a single LAN (without setting up special routing rules) I had to setup a second Internet router with my PC broadband card to give the second Xbox it's own laggy Internet connection... We ended up getting about two gaming sessions out of this nightmare before everyone got fed from jumping through the hoops and now the game is rotting on the shelf. Good job EA... You win, you got the sale and no server load!!!

    Seriously? Just to play a two player LAN match? They can really just bite my ass. They truly have become the antithesis of everything Trip Hawkins set out to fight against when he created the company.

  86. Mooks in Suits by TiggertheMad · · Score: 1

    what are trailers? they provide about the same relative amount of the product before paying for it

    Well put. My take on the matter is these guys are real idiots. A demo is basically a marketing tool, designed to get your product into people's hands. If they like the sample you give them they buy more. While there will be some small market segment of rabid fanbois that will pay for a demo just to start on the game a month early, most people won't bite.

    Music artists are beginning to realize that albums (which yield them modest returns at best) are really just marketing tools to get people to go see their live shows (which yield them larger returns). These clowns are trying to go the other direction? wow.

    Its a time investment to install and try out a new game. I am not going to pay money to experience 'advertising'

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  87. Free demos always have been and always will be by Anonymous Coward · · Score: 0

    BitTorrent, IRC, USENET, or whatever else your favorite warez hangout might be, has 'em.

  88. Free Demos = Customers by Somegeek · · Score: 1

    Crytek had me as a paying customer because of the free Farcry demo. I also bought Crysis after playing the free demo level for that, and purchased the expansion pack as a followup.

    I did NOT purchase FarCry 2 as there was no demo to try it out and see if I liked the gameplay. Without a demo I will NOT purchase Crysis 2.

    --
    And as you tread the halls of sanity, You feel so glad to be, Unable to go beyond. I have a message, From another time..
    1. Re:Free Demos = Customers by init100 · · Score: 1

      Crytek had me as a paying customer because of the free Farcry demo.

      Crytek has me as a paying customer because I found Crysis in the bargain bin for $1 (no, I'm not joking). With prices like that, it doesn't matter if it sucks.

    2. Re:Free Demos = Customers by Svartalf · · Score: 1

      Heh... Crytek wasn't the person you were the customer for on that. For that matter, even if you bought the full-priced one, you weren't their customer.

      The Publisher was their customer as they're independent of Ubisoft.
      The Distributor was the Publisher's customer as they bought it from the Publisher.
      The Retailer was the Distributor's customer as they bought it from them.

      While there's some meshing of some of this at the Publisher/Distributor level of things, unless you're buying direct sales from the Publisher or Studio, you're NOT their customer. You're the RETAILER's. There's a reason why they've structured things the way they have- and it's to insulate themselves from the customer relationship with you. You have rights. Even in the US, even though they're working on removing them. But you only have rights with respect to the people you bought it from.

      Now, with the aforementioned line of thought, you paid the retailer that dollar- Crytek already GOT their money up front. If the game sold reasonably well, they'd get another chance to do it again the same way. When you paid the retailer that dollar, you helped them eat a loss on shelf space, etc. that they were incurring when the game wouldn't sell itself at original retail price.

      --
      I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  89. DRM incites piracy by alienzed · · Score: 0

    Why would I buy a game with DRM when the cracked version gives me so much less trouble?

    --
    Never say never. Ah!! I did it again!
  90. Demos make them money IMHO by Anonymous Coward · · Score: 0

    I know I'm late to the party, but I gotta say, I think they'll lose money in the long run. I am not an avid gamer and as such I try to buy games that I really like. And demos are a big part of that. Perfect example, just this weekend I downloaded the XBox 360 Blur car racing demo. I already have Forza 2 and usually don't like to buy another game that is similar to one I already have (i.e. another racing game). So without a demo, I would not have realized how incredibly fun Blur is turning out to be (it's still in Beta). I've pretty much already decided that I'm going to buy it when it comes out. Again, thanks to the demo.

  91. Big publishers problem by spikyface · · Score: 1

    Why is this a problem that only the biggest publishers in the game/movie/music industry seem to be concerned about?

    "Piracy is hurting out sales, we need to monetise all our content in every way possible"

    Is this not a problem of mentality?

    A person can blame a nameless group for all their problems; the government, immigrants, pirates

    But ultimately if these factors are outside of your control, is it not more productive to focus on the things that you CAN control instead? There will always be pirates, regardless of how much you legislate, technology always adapts to a changing environment faster than the law Accept this and find inner peace Mr Yerli

  92. Game Demos are like crack by OrwellianLurker · · Score: 1

    Game demos are like crack. If the game is good, you get one hit and then they know they can get $60 for you while you're chasing the dragon and the DLC will come later.

    --
    'Political power grows out of the barrel of a gun.' - Mao Tse-tung
  93. That's OK by Anonymous Coward · · Score: 0

    I always just download the whole game to try it, anyway.

  94. Like the Demo? Pay twice! by Jackie_Chan_Fan · · Score: 1

    So you buy the demo... and then you buy the game?

    Shouldnt we get a credit towards the final game if we buy the demo?

    Or do they expect us to pay twice? Why do I think they will just make us pay twice.... Because they can.

    Sorry. I'll skip the demo's all together then... oh wait.. thats fucking me over too.

    No thanks. FREE DEMOS or go fuck yourself.

    I think pay per demo, will hurt the industry more than help.

    In theory they really want the old days back when you just had to buy the game and pray it was good. They want your money even if the game sucks. Thats the bottom line. They dont want to give you any advantage when it comes to purchasing a product that is of value.

    They want you to pay and pray.

    Fuck em.

  95. How about a REAL demo?!?! by MasaMuneCyrus · · Score: 1

    I remember during the DOS days, a game demo would consist of the ENTIRE first world, or an hour or so, or something. You'd play it, get hooked, and then it's ask you to pay for the full game You'd want to pay because you just spent probably a good part of an hour getting into the game, and now you want to play the rest of the awesome game.

    Enter today's age of out-of-touch-with-reality game corporations. If you play the demo of Mega Man 9 on the PSN network, it lets you play one stage, and then as soon as you enter the boss gates, it stops and asks you to pay for the full game. What the hell? I don't even get to fight the boss at the end of a Mega Man stage? Fuck that.

  96. A game isn't a movie. by mr_mischief · · Score: 1

    We see movie trailers, and we can hear the singles from an album before buying the album or just the single itself. Yet that's still not a decent comparison. Movies and songs are not interactive.

    Cars are interactive. You test drive a car. Power tools are interactive, and most manufacturers and home improvement stores have at least an occasional demo of their tools. Game consoles are interactive, and even discount stores like Walmart have demo units. Those console demos are often showing off demos of popular games. Golf stores let you swing a club before buying. Cell phone stores often show you a phone and let you handle it before buying, and some even have 30-day trial periods.

    Anyone who thinks players will regularly drop $60 on a title they haven't been able to try out should expect to sell to a lot fewer people initially, as the rest of us will wait to try a few minutes on our friends' copies.

  97. lol by Charliemopps · · Score: 1

    I'd love to ask this guy why he thinks the PC game market's in the sewer right now. It's not piracy... it's not people spending all their time playing demos instead of paying for games... It's people like him and his attitude.

  98. Meh, screw them! by phreakincool · · Score: 1

    I could never get their shit to work anyway.

    Demo or no demo.

  99. Trolling as PR by Anonymous Coward · · Score: 0

    This is Yerli's classic shtick. Every time he wants to get free advertising for his company and their upcoming game he comes out and says something retarded about copyright infringement, because it's a controversial issue. In a pinch it can even serve as an excuse for not maintaining their existing games for their paying customers.

    People illicitly download our games without paying us, therefore we will not provide free demos for our games.

    The logic is air-tight, Mr. Yerli, as usual.

  100. Demos as Catalysts in Interest and Reduced Risk. by Databass · · Score: 1

    You want to make it even less likely that I have ever herad of, or will ever play your game?

    Let's not mince words. You're trying to convince me that your game is worth $50+, or more than six movies. Your game probably has a learning curve. That learning curve intimidates me from plopping down money on it. If I play your demo, I am now over your game's learning curve, for free. You have removed an obstacle of risk and fear that was holding me back from buying your game. That is good for YOU.

    Believe me, if you won't help me over the learning curve before I risk $59.95 on your game, I'm happy to go find much lower-risk, lower learning curve alternatives. I can watch movies, buy CDs, iTunes up some MP3s, or download little $4.95 casual games, all of which have a much smaller learning curve, and all of which risk less than 1/6th the monetary investment in your game if I don't like it. In a world jam-packed with alternatives, taking your free demo removes one of the few hooks you had left for me caring about your game or even knowing it exists.

  101. Demos, piracy and my views on the matter by Anonymous Coward · · Score: 0

    Well, I never buy games I haven't played the demo for. If a studio is too scared to release a free demo of their game, it is usually a good sign that they have no confidence in their own products.

    It's like movie trailers: usually if a movie appears in a cinema and there were no trailers for it, it usually turns out to be crap. And I have to say there are many really crappy games coming out these days. You simply can't take the risk when you're paying this much for one game.

    Regarding the statement on piracy - sorry, I don't see the connection between demos and piracy, if anything it avoids piracy by persuading people your products are worth spending money on. And if it doesn't, you should be making better products.

    I also think that studios should consider that it could be the cost of games that is leading to the whole piracy problem... If new games cost a fifth of what they do today, people wouldn't pirate as much and the studio would probably end up making just as much money anyway. So in the end, it is a problem that they have created themselves by charging as much as they do. In the past I purchased about one game a month, but the prices have gotten so ridiculously expensive that I can only buy around 3 a year now - and that happens when I play a demo that impresses me.

    In conclusion: No free demo, no purchase. And if demos go extinct, I am simply going to start pirating games as well. And no, I am not going to pay for a demo...

  102. What angers me is... by notanother1 · · Score: 1

    Game demos are an afforded luxury, like movie trailers and oxygen.... Why is crytek called an indie studio, i mean once they've reached their particular status they should be called at least a 'tier 1 game company'. Indie should have left the prefix of their studios name once they put the provisional conditions on licensing their engine, check for yourself (http://mycryengine.com/index.php?conid=39). "A Game Development license is available to established games studios. We do not issue engine licenses to individuals, nor do we provide the engine for non-commerical purposes, such as Mod Teams, via this site." These people got bought out and we are all just listening to PR (attention) created from an original (indie) company, that was since bought out and made a 'machine'. Twiztid

  103. Every game I buy.... by Anonymous Coward · · Score: 0

    without pirating beforehand is a waste of money. I have a stack of games on my shelf that I never played before the first level. Total waste of money. If he wants to get rid of the demos, that says something about where his games is going to end up.

    If I like a game. I buy it. Then I buy the expansion. Then I buy another expansion. And then the sequel... And by expansion I mean more than 2 hours of game play for $5. Poor Bioware.... the only reason I end up with EA software is when it is given to me or I win it.

  104. Free demos - training for the real thing by Anonymous Coward · · Score: 0

    Personally, I enjoy demos because it gives me a chance to grok how the system is going to play.

    I'd like to see training-type demos released: canned environments where you can use all the widgets and get a feel for game play - and determine how the game is going to run on your system, with what settings, etc.

  105. Hrmm... by SinfulToast · · Score: 1

    I really don't think this will have the intended result.

    Say this becomes the norm. Say all gamers are 110% against doing anything piratical. We are given a choice between having a slice of the game for $10 (maybe getting that $10 off the full game, maybe not), or we can bop over to the local rental haus and rent the full game for the same amount, or less.

    Congrats, Crytek/EA/et al. I think you found a way to both increase piracy and help breathe some new life into the video game rental market in one fell swoop!

  106. Lets give him a chance to explain by frist · · Score: 1

    He said gamers would get a better deal with this approach. And then didn't expound. I'm still waiting... BTW I won't buy a game that costs more than $10 without a demo. All of the games I've bought in the last few years are due to playing a FREE demo and enjoying it enough to buy the game. There have been a few games I've decided not to buy based on the demo as well. So if the game industry wants all its sales to come out of the bargain bin, well then this sounds like a good plan.

  107. Good for me by TheVelvetFlamebait · · Score: 1

    This move works fine for me. Gaming from big studios was getting too expensive anyway.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  108. The publishers just want to punish the gamers by Golbez81 · · Score: 1

    Double charge instead of giving a "demo". That just means hardly anyone is gonna buy the demos

  109. Demo but not a demo by Anonymous Coward · · Score: 0

    Depends how they approach this. If they make the games more episodic then the first episode should be free (like Fable2 on the xbox 360), to continue you must purchase the next episode, or the entire game.

    The demos are something important in the game industry, and to remove them would seriously damage the sale of their games.

  110. What a self-serving moron by mestar · · Score: 1

    He doesn't want to have demos so he "predicts" that everybody else will do the same, since, if there is only 5 or 10 demos instead of 100, those that do have stand to gain more. More attention, more free advertising.

    So, what this guy is saying, has exactly zero chance of happening.

  111. Brilliant by Anonymous Coward · · Score: 0

    Well, if they cut off the demos, then I stop buying their games. My game buying routine goes like this: note a cool game, either from a review or a friend, look up the demo, check that it runs on my system, check if I like it. Buy.
    I can understand if they don't have free demos for consols, there you are practically garentied that the game runs as expected, but for PC's, even if the game runs it may have a bug that makes it crash every 20min due to your particular graphicscard/harddrive/t-shirt combo. And ofcause, sometimes it's just the DRM that almost deliberately fucks everything up.

    Take away free demos, and I'll just get the game from TPB, And if I like it I may buy it, but maybe I won't.

    EA is trying to turn the gaming industry into a money machine by fucking their costumers, when in fact they should be getting their own act together. It used to be that honest costumer had it easy, These days, the easiest way to get a game is to pirate it. Way to fight piracy.

  112. so ? by Tom · · Score: 1

    If there's no demo, I'll get hold of a pirate copy, simple as that. I just don't buy games before I've verified that they run on my system and that they're fun.

    The movie analogy is flawed. First, you don't need to check for the technical specifications - if you have two eyes, you can watch the movie, that's all you need to know. Two, they do have free demos, they just call them trailers. And no, due to reason #1, a video trailer for a game just doesn't cut it.

    --
    Assorted stuff I do sometimes: Lemuria.org
  113. Dear Game Industry: Good luck with that by wwphx · · Score: 1

    This guy really needs for someone to give him a clue, preferably the board of directors or stockholders. I can walk in to a bookstore and browse a book, I can also read sample chapters online at Amazon usually. I can read role-playing game rules usually. Music samples and movie samples are all over the place. I can't remember the last game that I bought without playing a demo, and I used to buy a lot of computer games. I mainly got my demos from PC Gamer, and without those demos I probably wouldn't buy the game because there is so much crap out there.

    The only way I would consider buying a game demo is if they were $2 and marketed like World of Warcraft's 10 day CD. If I can walk in to Best Buy and get a copy, I'll consider it. But I'm not going to spend my money and then have to download a monster file. You'd better give me free demos, readily available cheap demos, or amazingly compelling videos of game play or I'm not giving you my bucks.

    Game demos are a publicity cost. Movie posters are a cost. Ash can editions are a cost. EVERYTHING costs money to make, but can be an effective publicity tool. Even though I don't program games, it shouldn't take a huge number of hours to copy out the starting area, put in 2 or 3 weapons, and release it (at least for first person shooters, which is the main thing that I play.) Sports games and strategy games are obviously going to be different for producing a pared-down copy, but it should not be that traumatic an experience to produce it.

    --
    When you sympathize with stupidity, you start thinking like an idiot.
    1. Re:Dear Game Industry: Good luck with that by Xeno+man · · Score: 1

      Someone once said, "Advertising doesn't cost money, it makes money." and it's completely true. Just look at some of the move successful publicly known brand names. When Coca-Cola started out, they took over 90% of it's initial profits and poured it all into advertising and continued to do so until they were huge. They still spend millions on ads to keep the brand in everyone's mind.

      This guy is looking at demos and sees it as an expense with no return. He's figuring that instead of paying his staff for a week or a month to create a demo level and paying to distribute it publicly, he can either forgo the expense and achieve the same result or sell demos and be reimbursed for the effort. It's guys like this that think they need to be paid for every action they take and are entailed to profits for every product they make that hurt companies. They need to remember that the public will decide if your work is good enough to be profitable or not and that you need to give something for us to buy. If it's worth it, you'll get it back and more.

  114. Idiot by Anonymous Coward · · Score: 0

    This guy is an idiot. How can one say movie industry does not offer demos ? What's a trailer ?
    If they won't give you demos, they will have to give you the possibility to return the game if you don't like it. Just like when you buy some other goods (maybe in some countries this can be done already?).

    I just put him on the list of people that should be on the first flight to the Sun. If you tell him he can be more than a CEO there, he'll probably even pay for the trip.

    Really, people should stop listening to this kind of idiots.

  115. Double Billing? or somthing else? by Anonymous Coward · · Score: 0

    The only logical reason to charge for a demo as far as I can consider is either:

    a) You want to charge more for your game. Essentially double billing your hardcore fans. (A good idea?)

    b) You think you are 'losing' money because you make a demo, meaning that some people wont want to play it after playing the demo. Which means that your product is actually terrible.

  116. wrong game by Anonymous Coward · · Score: 0

    That was Far Cry 2, which was made by Ubisoft -- a totally different company in a totally different country from CryTek (which made Far Cry 1 and Crysis).

  117. OT: ENglish nerd question by thePowerOfGrayskull · · Score: 1

    Free Demo's

    So ordinarily, this would set off an alert. "demos" is correct, because we're talking about plural of "demo", and certainly not possessive.

    BUT... apostrophe also represents missing letters in a contraction. And "demo" is short for "demonstration". Looked at that way, it seems that "demo's" is right.

    I'm still inclined to think it's the usual rule (demos) that applies, if only because we don't typically use demo as a shortened word -- that is, we don't say "demo' " using the " ' " to represent what's missing.

    So is there someone out there who knows the answer to this one? Should we follow the usual rule, or is this really a contraction of "demo[nstration]s" thereby making "demo's" correct?

  118. Dreaming... by Anonymous Coward · · Score: 0

    They're dreaming... of more profits. Facts remain, they're in a competitive market. If they want to charge for their advertisements, er, I mean demos, then they are free to do so. I won't pay to play a demo. I download a free demo, test it and if I like it pay to buy the real thing, the full version. I see a movie preview, for free, and if I like it pay to buy or rent the movie on DVD. Pay for advertisements? No way. He's just being greedy and dreaming.

  119. Nonsensical by dcollins · · Score: 1

    "A free demo is a luxury we have in the game industry that we don't have in other industries such as film... Really, what this is, is an attempt to salvage a problem. The industry is still losing a lot of money to piracy as the market becomes more online-based. So it’s encouraging to see strategies outlined to combat this.'"

    None of this makes any goddamn sense. It's borderline not even grammatical. Salvage a problem? Demos related to piracy?

    And: game demo = movie trailer.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  120. Re:If there's no free demo, there'll be "free" dem by JAlexoi · · Score: 1

    And say bye-bye to the success that MW2 is.

  121. The game industry is crap these days. by Anonymous Coward · · Score: 0

    I remember back computer games were wrote by programmers who just loved gaming. Now it's an "industry" which translates into it's a douche bag fest out to cash in on the gamer's dollars. Not that the beginning wasn't without douche bags, I plopped down way too much money on crap games back in the day. I will NOT plop down money unless I try it first now. If they take away demos, no sale. I don't have to buy their damn games. Life surprisingly has lots more to offer than computer games. Frankly its all boring now these days anyway. I don't know how many ways you can recycle the same ideas over and over and still expect people to pay for them.

    Here is a clue to the industry, a lot of your sorry games aren't worth the effort to even download a demo of. Which means many of them sure aren't worth the effort to even pirate them. If they are that damn lame, what are you smoking that makes you feel entitled to put them on the shelfs and charge $50 plus for them? It's not Pirates that's taking a bite out of your douche bag expectations, it's just your own pathetic lameness. Go fuck off and die along with your bean counters. Let the gamers have their gaming back.

  122. Ah ... Piracy Again ... by flnca · · Score: 1

    This discussion is as old as the home computer itself ... I still remember the problems in the 1980ies ... if you were a kid, you pirated software, b/c you couldn't afford to purchase it ... same thing across the entire software industry. Why not make software open source and finance yourself from donations ... no guaranteed revenue, but at least there won't be any piracy!

  123. I hereby predict by shnull · · Score: 1

    piracy as they call it is far from extinct. I honestly admit i would never buy a game before i played it. Hell i bought battlefield bad company 2 this week. But that was AFTER downloading, installing and playing the iso from someone else somewhere. This convinced me the game was worth paying for cos i will be playing this for a long, long time...

    --
    beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
  124. Good plan by Legion303 · · Score: 1

    There are about 5 games I would have eventually bought if the demos hadn't convinced me that, contrary to reviews, they sucked donkey balls. And this is just in the last month. The game companies are better off bribing reviewers than risking the public finding out how shitty the games are via demos.

  125. pushing hyped bullshit by AlgorithMan · · Score: 1

    Movie-studios only seem to try to lure you into shitty movies nowadays. They use hype instead of quality and you are supposed to go to the theater on the first weekend - BEFORE the word has spread that the movie is total bullshit and it's out of theaters after 2 weeks...

    It looks like Crytek (and esp. EA!) are trying the same thing with games. a demo would harm that strategy... if your game is good, then a demo will increase your sales. No demo = you're trying to push hyped bullshit on us!

    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
  126. Oh wait.... by Anonymous Coward · · Score: 0

    ... let me see I want a demo so that I can MAYBE tell if a game is a POS or actually worth bothering to buy/play. Now they think that I'll even be SLIGHTLY interested in PAYING for a demo, in which if it IS a POS (highly likely) that not only will I find out what a POS it REALLY is, but I'll also be out of cash?! WTF?!

    Are good review scores getting to be so expensive to purchase that they need even MORE cash?!

    Anyways, if this happens, and they think piracy is bad now, wait until they see what happens when they try to push crap through like this. It'd be like walking into a bookstore only to find that ALL of the books are sealed in those annoying (and potentially dangerous to open) plastic covers with everything but the title and author covered up, i.e. no synopsis/review blurbs for you buddy unless you cough up some cash first, non-refundable of course.

    I've gone from being a poor student and having only a small gaming budget which I had to spend carefully(think bargain bin/sales) to pre-ordering title when I had cash to being burned too many time pre-ordering to not pre-ordering and waiting for user forum/usenet commentary plus reviews when they were still decent to user forum comments plus demos to what only user comments?! Many games that I'm interested don't generally, initially, generate alot of commentary unless the game in question has been mainstreamed(a bad sign right there, read dumbed down for the console kiddies with the attention spans of horny gnats), hyped to hell, and purchased glowing reviews in which case the user forums generate all sorts of laudatory praise for what really is a stinking POS that needs a demo.

    e.g.
    the very last time I did this, was with Oblivious which tuned out to be some sort of action-adventure first person melee instead of the CRPG I was expecting along the lines of Daggerfall and Morrowind...

    Another one in my case, would be Team Fotress 2 which I expected to be MUCH more like TFC than it turned out, but fortunately I got that one for a good deal along with Portal & Episode 2, which ALMOST made the package price worthwhile.

    OTOH I also picked up games like Gothic 2 (gold) and Drakensang based on few user comments AND demos w/o feeling ripped off(unlike Oblivious). (Both were MUCH cheaper to boot and MUCH better CRPGs.)

  127. No magazine demos? by KlausBreuer · · Score: 1

    Brilliant idea. A lot of people simply buy some magazines because they offer a nice fat demo on the included CD (or, these days, DVD).
    You don't want to offer any more demos, probably because you're worried that people will realize that your program is not actually what the PR claims it is.

    So, instead of having a magazine increase its sales (and put your name everywhere) by a big "SuperDuperGame Demo inside!", you will... um... well... simply advertise your gane, hoping people won't be surprised when you don't offer a demo? Hoping that you won't piss off the still relatively important magazines?

    Good luck.

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  128. Big companies are afraid of demos by J-1000 · · Score: 1

    Companies like Nintendo have always feared demos and tightly control them. I guess they fear that demos will undermine their business model, but the thing is, they *work*. For proof that demos work look no further than the iPhone App Store. Demos are everywhere, because having no demo is the kiss of death for anything short of a heavily promoted big-publisher game (which isn't really how things are going on the iPhone). If the console companies did not have such tight control of things, I'm sure we would have had 3rd party demo discs coming out of our ears back in the 90s, and I'm sure sales would have been a lot better, especially for 3rd parties.