Not really. Back in my teens, I loved interacting with people. Pulling a number out of the air, I'd say that close to 1/4 of our customers during the dinner shift (which is what I worked) were regulars...people that showed up 2 or more times a week. It was cool once I started getting to know them.
My job required listening to two different people at the same time (window and ordering speaker), calculate change, AND entering an order all at the same time. It was a bit hectic...but still a lot of fun:-)
I could see those 2 guys, and a handful of guys in infinity ward leaving Activision for a fulfilling new career in a brand new startup, led by these 2 devs.
I really hope this is what happens...the fact that they stood up for what they believed and didn't want to continue diluting the franchise (despite the inevitable big paycheck it would likely include) means they aren't just talented, but actually care about what they produce.
Just because you are talented doesn't automatically make you passionate, and vice versa. These guys are apparently talented AND passionate, an awesome combination when it comes to game developers. Between their work experience and their drive, they could likely assemble one hell of a team.
With our Civilization 4 drinking game (drink every time you hear Leonard Nimoy's voice from ANYONE's Civ 4 game in the LAN), there is no such thing as consuming less, lol:-)
Oh, and also for the record, I LOVED working at McDonalds when I was younger. I was the only native English speaker in the store, so I got put on the "first" register for the drive through...that meant I got to sit in that little hole taking drive-through orders and taking money. It was AWESOME. Take money from the guy parked at the window while entering the next order. Didn't have to worry about putting food together, dealing with customers wanting extra stuff, dealing with a slippy floor or a hot kitchen...it really was a lot of fun. I only made $6 an hour, but all I needed the money for was putting gas in my truck and getting a little something building up for when I moved out.
I only worked there a little over a year, but it was a TON of fun. Having fun working there required nothing more than realizing that problem customers were bitching about cheese and french fries. CHEESE. AND. FRENCH. FRIES. How sad does your life have to be to complain about fast food? Obviously worse than working at McDonalds, ha!
You know what the funny thing about this stereotype is? Burger line workers at McDonald's make the most money, besides the shift managers. In fact, the money they make isn't bad considering what their job involves. When I worked at McDonalds when I was 16 (almost 10 years ago...geez) the sandwich line guys made something like $8.50 an hour. Keep in mind, that was between 1999 and 2000...
True, it isn't much...but it isn't bad, all things considered.
I will say that it's reassuring that the Infinity Ward team was ready to move past Modern Warfare 2...they are obviously a talented group of people, and it would be nice to see them put together another high budget title that has nothing to do with Call of Duty.
It's weird...as EA has slowly been redeeming itself (they still have a long way to go, but they are better than they were), Activision has been taking over the role as "biggest douche in the industry".
You know, psychology has shown that "letting it out" doesn't in fact result in your become calmer. It does rather the opposite.
I don't really think that engaging in videogame violence is anywhere near the real thing, I'm just saying that if that's your reasoning, it's flawed. If that's your excuse for playing videogames, why don't you just admit that you enjoy them, and leave it at that?
It's not my excuse...at least, not any more. There was a time (early teens) when I had an absolutely horrendous temper. I'm extremely laid back now, but back then my anger was sometimes nearly uncontrollable (seriously...there were times when I literally felt like I almost couldn't control myself. It was bad. Real bad.) Weightlifting and violent video games were the only two things I found that I could focus on rather than lashing out. In a way, violent video games were part of the reason I DIDN'T become dangerously violent in real life...they provided me with a safe way to live out the violence I wanted. To me, it wasn't venting...it was "good enough", as opposed to going through with the real thing.
Interestingly, as I've gotten older (one month shy of 26 now) and chilled out, I find myself playing violent video games less. I still enjoy them, but they are no longer therapeutic...I would rather play a game with a good story instead of, for example, taking a chainsaw to the Locust.::shrug:: Don't know if violent video games were part of the cure, or if it was age, or maturity...but whatever it was, just about any violent emotion and feeling is completely gone in me. I'm as harmful as jello at this point (although I'm still kinda built like a 5'7" linebacker, lol)
Naturally, YMMV, this is just my own experience, etc applies.
How did they rule out the possibility that children who are prone to violence might also be prone to playing more violent video games?
That is a common point my wife makes whenever we have this conversation with someone. None of these studies look at whether or not violent people are attracted to violent entertainment (which, logically, they most likely are). Also, violence has different effects on different people. In my case, playing violent video games and watching violent movies as a kid has desensitized me to violence in such a way that I don't flinch from it. I don't engage in it, I'm just able to view it objectively and react with a clear head.
This has come in handy in many instances...the best example being when I worked as a mechanic and a buddy had one of his fingers lopped off by a metal radiator fan (the clutch in the fan was seized, so the normal "deadning" of the fan didn't occur when his finger hit the blade.) I was able to keep my cool, get his finger in the freezer, AND clean/bandage his wound until the paramedics arrived.
You have to allow the little monster to come out every now and then and release its frustrations. If you don't, you risk becoming a quivering mass of nervous and dangerous flesh. What better place to do this than in a simulated environment with simulated violence where the only things harmed are your eyes for staring at the screen?
Lol, good point. Reminds me of a conversation that took place at our dinner table last night:
Wife's Uncle: "I wonder how Michael Phelps can swim for a living. Doesn't that get boring?" Me: "Sure...if you consider it boring to be a millionaire."
I find it funny when Science Channel has one of those "Future" shows on, and you get some asshole talking into the camera with the little caption under his name pegging him as a professional "futurist".
I don't even understand why people do this in an official capacity. I mean, I know they have to for shareholders or business planning purposes or whatever, but these sorts of things are almost always wrong.
Mr. President, I'm not saying we wouldn't get our hair mussed. But I do say no more than ten to twenty million killed, tops. Uh, depending on the breaks.
MISSION: The Coffee Party Movement gives voice to Americans who want to see cooperation in government. We recognize that the federal government is not the enemy of the people, but the expression of our collective will, and that we must participate in the democratic process in order to address the challenges that we face as Americans. As voters and grassroots volunteers, we will support leaders who work toward positive solutions, and hold accountable those who obstruct them.
We are 100% grassroots. No lobbyists here. No pundits. And no hyper-partisan strategists calling the shots in this movement. We are a spontaneous and collective expression of our desire to forge a culture of civic engagement that is solution-oriented, not blame-oriented. We demand a government that responds to the needs of the majority of its citizens as expressed by our votes and by our voices; NOT corporate interests as expressed by misleading advertisements and campaign contributions.
Not really. Back in my teens, I loved interacting with people. Pulling a number out of the air, I'd say that close to 1/4 of our customers during the dinner shift (which is what I worked) were regulars...people that showed up 2 or more times a week. It was cool once I started getting to know them.
My job required listening to two different people at the same time (window and ordering speaker), calculate change, AND entering an order all at the same time. It was a bit hectic...but still a lot of fun :-)
I could see those 2 guys, and a handful of guys in infinity ward leaving Activision for a fulfilling new career in a brand new startup, led by these 2 devs.
I really hope this is what happens...the fact that they stood up for what they believed and didn't want to continue diluting the franchise (despite the inevitable big paycheck it would likely include) means they aren't just talented, but actually care about what they produce.
Just because you are talented doesn't automatically make you passionate, and vice versa. These guys are apparently talented AND passionate, an awesome combination when it comes to game developers. Between their work experience and their drive, they could likely assemble one hell of a team.
With our Civilization 4 drinking game (drink every time you hear Leonard Nimoy's voice from ANYONE's Civ 4 game in the LAN), there is no such thing as consuming less, lol :-)
I have followed this rule religiously once I started drinking socially. As a result, I have never gotten a hangover. Here it is:
For every three beers or three shots you drink, drink a glass of water. Also, try to make sure you drink a glass of water before falling asleep.
You will be hangover free...guaranteed. Simple, safe, and effective.
This post reminds me of those finallyfast.com commercials. "Is your computer fucked? Just go to finallyfast.com to fix these problems and more!"
yeah...because if your computer is fucked, you can really get to their site. ::coulda had a V8::
Oh, and also for the record, I LOVED working at McDonalds when I was younger. I was the only native English speaker in the store, so I got put on the "first" register for the drive through...that meant I got to sit in that little hole taking drive-through orders and taking money. It was AWESOME. Take money from the guy parked at the window while entering the next order. Didn't have to worry about putting food together, dealing with customers wanting extra stuff, dealing with a slippy floor or a hot kitchen...it really was a lot of fun. I only made $6 an hour, but all I needed the money for was putting gas in my truck and getting a little something building up for when I moved out.
I only worked there a little over a year, but it was a TON of fun. Having fun working there required nothing more than realizing that problem customers were bitching about cheese and french fries. CHEESE. AND. FRENCH. FRIES. How sad does your life have to be to complain about fast food? Obviously worse than working at McDonalds, ha!
Soon you'll be working the burger line.
You know what the funny thing about this stereotype is? Burger line workers at McDonald's make the most money, besides the shift managers. In fact, the money they make isn't bad considering what their job involves. When I worked at McDonalds when I was 16 (almost 10 years ago...geez) the sandwich line guys made something like $8.50 an hour. Keep in mind, that was between 1999 and 2000...
True, it isn't much...but it isn't bad, all things considered.
I will say that it's reassuring that the Infinity Ward team was ready to move past Modern Warfare 2...they are obviously a talented group of people, and it would be nice to see them put together another high budget title that has nothing to do with Call of Duty.
It's weird...as EA has slowly been redeeming itself (they still have a long way to go, but they are better than they were), Activision has been taking over the role as "biggest douche in the industry".
I know of at least one rather large and well-known company that doesn't use OSS because of "security", yet voluntarily continues to use IE6.
That sort of thing really pisses me off.
But in all seriousness, if you dropped a 600 million metric ton ice cub into the ocean, what would happen?
...you would water it down? ::rimshot::
It was mostly the violent movies...Faces of Death anyone?
Not likely. Weightlifting can certainly be credited with dissipating my anger, but did nothing to satiate my lust for violence.
You know, psychology has shown that "letting it out" doesn't in fact result in your become calmer. It does rather the opposite.
I don't really think that engaging in videogame violence is anywhere near the real thing, I'm just saying that if that's your reasoning, it's flawed. If that's your excuse for playing videogames, why don't you just admit that you enjoy them, and leave it at that?
It's not my excuse...at least, not any more. There was a time (early teens) when I had an absolutely horrendous temper. I'm extremely laid back now, but back then my anger was sometimes nearly uncontrollable (seriously...there were times when I literally felt like I almost couldn't control myself. It was bad. Real bad.) Weightlifting and violent video games were the only two things I found that I could focus on rather than lashing out. In a way, violent video games were part of the reason I DIDN'T become dangerously violent in real life...they provided me with a safe way to live out the violence I wanted. To me, it wasn't venting...it was "good enough", as opposed to going through with the real thing.
Interestingly, as I've gotten older (one month shy of 26 now) and chilled out, I find myself playing violent video games less. I still enjoy them, but they are no longer therapeutic...I would rather play a game with a good story instead of, for example, taking a chainsaw to the Locust. ::shrug:: Don't know if violent video games were part of the cure, or if it was age, or maturity...but whatever it was, just about any violent emotion and feeling is completely gone in me. I'm as harmful as jello at this point (although I'm still kinda built like a 5'7" linebacker, lol)
Naturally, YMMV, this is just my own experience, etc applies.
How did they rule out the possibility that children who are prone to violence might also be prone to playing more violent video games?
That is a common point my wife makes whenever we have this conversation with someone. None of these studies look at whether or not violent people are attracted to violent entertainment (which, logically, they most likely are). Also, violence has different effects on different people. In my case, playing violent video games and watching violent movies as a kid has desensitized me to violence in such a way that I don't flinch from it. I don't engage in it, I'm just able to view it objectively and react with a clear head.
This has come in handy in many instances...the best example being when I worked as a mechanic and a buddy had one of his fingers lopped off by a metal radiator fan (the clutch in the fan was seized, so the normal "deadning" of the fan didn't occur when his finger hit the blade.) I was able to keep my cool, get his finger in the freezer, AND clean/bandage his wound until the paramedics arrived.
As always, whenever this topic comes up, here are my thoughts on it:
http://livingwithanerd.com/violence-in-videogames/
Excerpt:
You have to allow the little monster to come out every now and then and release its frustrations. If you don't, you risk becoming a quivering mass of nervous and dangerous flesh. What better place to do this than in a simulated environment with simulated violence where the only things harmed are your eyes for staring at the screen?
How rude! That isn't a proper question to be asking. Isaygooddaysir!
Lol, good point. Reminds me of a conversation that took place at our dinner table last night:
Wife's Uncle: "I wonder how Michael Phelps can swim for a living. Doesn't that get boring?"
Me: "Sure...if you consider it boring to be a millionaire."
I find it funny when Science Channel has one of those "Future" shows on, and you get some asshole talking into the camera with the little caption under his name pegging him as a professional "futurist".
He gets paid to make wild guesses. ::golf clap::
I don't even understand why people do this in an official capacity. I mean, I know they have to for shareholders or business planning purposes or whatever, but these sorts of things are almost always wrong.
Are they just doing it for the lulz?
Mr. President, I'm not saying we wouldn't get our hair mussed. But I do say no more than ten to twenty million killed, tops. Uh, depending on the breaks.
I fucking love living in "the future".
And why we have the most imprisoned people per capita in the world! Everyone knows a privately owned prison system is the best way to-
*NO CARRIER*
MISSION: The Coffee Party Movement gives voice to Americans who want to see cooperation in government. We recognize that the federal government is not the enemy of the people, but the expression of our collective will, and that we must participate in the democratic process in order to address the challenges that we face as Americans. As voters and grassroots volunteers, we will support leaders who work toward positive solutions, and hold accountable those who obstruct them.
We are 100% grassroots. No lobbyists here. No pundits. And no hyper-partisan strategists calling the shots in this movement. We are a spontaneous and collective expression of our desire to forge a culture of civic engagement that is solution-oriented, not blame-oriented. We demand a government that responds to the needs of the majority of its citizens as expressed by our votes and by our voices; NOT corporate interests as expressed by misleading advertisements and campaign contributions.
http://coffeepartyusa.com/
Yes it was!
Ah yes, that would indeed be a perfect use for this thing. Thank you!