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Another Study Attacks Violent Video Games, Claims To Be "Conclusive"

Killer Orca is one of many to tell us about a new study on the effects of violent video games on kids. The latest meta-study that analyzed research from 130 different reports claims to have "conclusively proven" that violent video games make more aggressive, less caring kids. "The team used meta-analytic procedures — the statistical methods used to analyze and combine results from previous, related literature -- to test the effects of violent video game play on the behaviors, thoughts, and feelings of the individuals, ranging from elementary school-aged children to college undergraduates. [...] Anderson says the new study may be his last meta-analysis on violent video games because of its definitive findings."

587 comments

  1. As always... by Pojut · · Score: 5, Insightful

    As always, whenever this topic comes up, here are my thoughts on it:

    http://livingwithanerd.com/violence-in-videogames/

    Excerpt:

    You have to allow the little monster to come out every now and then and release its frustrations. If you don't, you risk becoming a quivering mass of nervous and dangerous flesh. What better place to do this than in a simulated environment with simulated violence where the only things harmed are your eyes for staring at the screen?

    1. Re:As always... by Anonymous Coward · · Score: 0, Troll

      You know, psychology has shown that "letting it out" doesn't in fact result in your become calmer. It does rather the opposite.

      I don't really think that engaging in videogame violence is anywhere near the real thing, I'm just saying that if that's your reasoning, it's flawed. If that's your excuse for playing videogames, why don't you just admit that you enjoy them, and leave it at that?

    2. Re:As always... by Andy+Dodd · · Score: 2, Insightful

      The way I've always described the effect of violent video games:

      Digital punching bag. At least for me and some of my friends, the stress release of violent video games made us LESS violent in school.

      --
      retrorocket.o not found, launch anyway?
    3. Re:As always... by O('_')O_Bush · · Score: 1

      Yea, you know a lot of psychopathic serial killers released their frustrations now and then on cats and small animals.

      Because that was a better alternative at the time than on people. Sorta filled the same role that a digital city where you can kill people and cops (GTA anyone?) does.

      Now, someone that isn't already twisted isn't going to become so from video games, but it's hard to deny that constantly seeing violence and gore doesn't harden one to it.

      --
      while(1) attack(People.Sandy);
    4. Re:As always... by poetmatt · · Score: 1

      you know, understanding psychology would help you understand that letting it out physically can make you less calm.

      Letting it out emotionally/mentally (constructively) can result in you being more calm.

    5. Re:As always... by Pojut · · Score: 4, Interesting

      You know, psychology has shown that "letting it out" doesn't in fact result in your become calmer. It does rather the opposite.

      I don't really think that engaging in videogame violence is anywhere near the real thing, I'm just saying that if that's your reasoning, it's flawed. If that's your excuse for playing videogames, why don't you just admit that you enjoy them, and leave it at that?

      It's not my excuse...at least, not any more. There was a time (early teens) when I had an absolutely horrendous temper. I'm extremely laid back now, but back then my anger was sometimes nearly uncontrollable (seriously...there were times when I literally felt like I almost couldn't control myself. It was bad. Real bad.) Weightlifting and violent video games were the only two things I found that I could focus on rather than lashing out. In a way, violent video games were part of the reason I DIDN'T become dangerously violent in real life...they provided me with a safe way to live out the violence I wanted. To me, it wasn't venting...it was "good enough", as opposed to going through with the real thing.

      Interestingly, as I've gotten older (one month shy of 26 now) and chilled out, I find myself playing violent video games less. I still enjoy them, but they are no longer therapeutic...I would rather play a game with a good story instead of, for example, taking a chainsaw to the Locust. ::shrug:: Don't know if violent video games were part of the cure, or if it was age, or maturity...but whatever it was, just about any violent emotion and feeling is completely gone in me. I'm as harmful as jello at this point (although I'm still kinda built like a 5'7" linebacker, lol)

      Naturally, YMMV, this is just my own experience, etc applies.

    6. Re:As always... by Anonymous Coward · · Score: 0, Insightful

      Or you, like many others, can keep you mouth shut when you don't know about the topic you are speaking. Just think to yourself "If I post this, how much does it prove I am a moron/asshole/useless talking head?" and then go out and walk in traffic...slowly.

    7. Re:As always... by Anonymous Coward · · Score: 0

      Interestingly, as I've gotten older (one month shy of 26 now) and chilled out, I find myself playing violent video games less. I still enjoy them, but they are no longer therapeutic...I would rather play a game with a good story instead of, for example, taking a chainsaw to the Locust. ::shrug:: Don't know if violent video games were part of the cure, or if it was age, or maturity

      Probably the weightlifting.

    8. Re:As always... by Pojut · · Score: 1

      Not likely. Weightlifting can certainly be credited with dissipating my anger, but did nothing to satiate my lust for violence.

    9. Re:As always... by JoshuaZ · · Score: 1, Informative

      The punching bag claim is a classic one. However, the evidence suggests that one actually shouldn't use punching bags to try to release anger. One actually ends up as more angry than trying to keep it under control. Similar remarks apply to screaming or other aggressive acts. This is simply pop-psychology that is utterly wrong. See J. Bushman's 2002 paper in Personality and Social Psychology Bulletin which has been replicated since then. This is one of many pop pysch myths discussed (and mainly debunked) in Richard Wiseman's excellent book "59 Seconds" (from where I first learned of the Bushman study).

    10. Re:As always... by vell0cet · · Score: 3, Informative

      "You know, psychology has shown that "letting it out" doesn't in fact result in your become calmer. It does rather the opposite."

      Need citation. For instance, we happen to know that doing activities like boxing relieves stress and results in a calmer state.

      Also, having dark fantasies an engaging them in productive ways like writing or art have also been to known to help people become more well adjusted. Carl Jung called this dark nature "the shadow" and that it must be appeased. To avoid acknowledging it is incredibly dangerous.

      http://en.wikipedia.org/wiki/Shadow_(psychology)

    11. Re:As always... by Anonymous Coward · · Score: 1, Interesting

      This is the catharsis myth. It's not true.

      http://devoidarex.newsvine.com/_news/2006/02/28/112741-the-myth-of-catharsis-maybe-you-ought-to-leave-that-pillow-alone

    12. Re:As always... by dunng808 · · Score: 1

      Too bad this was posted AC because it deserves +5 Insightfull.

      --

      Gary Dunn
      Open Slate Project

    13. Re:As always... by Anonymous Coward · · Score: 5, Insightful

      I love how all of these studies overlook the fact that so many parents use video games, like television, as a baby-sitter. Kids who's parents neglect them and allow them to spend all their time alone are bound to end up mal-adjusted. The fact that the kids choose to play violent video games is just a product of the situation and not the root cause. But of course ... it's never popular to release a study saying "bad parents raise violent kids" ... so much easier to have a scapegoat.

    14. Re:As always... by quietwalker · · Score: 1

      This is a common-sense view that is unfortunately, pretty much wrong.

      Indulgence in a form of problem behavior in either a real or simulated fashion does not remove the compulsion to perform that behavior again. In fact, if there's a reward of some sort, it makes sense that it would strengthen it.

      A good example would be Mike Tyson. Here is a man who literally used a punching bag for hours a day, fought others constantly in a purely physical realm. According to the theory that you can 'get it out of your system,' he ought to have spent is entire free time performing volunteer work at old person's homes, holding their hands while listening to their stories and making them feel important.

      Instead, he beats up Robin Givens, rapes an 18 year old, beats up the paparazzi, and when he gets out of jail and goes back to his intense training schedule, he bites an opponent's ear.

      Violence is only a symptom. The cause doesn't change. The best you can hope for is physical exhaustion and a short term inability to carry out those desires.

      So, 'getting it out of your system' is a terrible reason to advocate video game violence.

      A better one would be, "Any reasonable person should be aware of the difference between real and simulated violence, and adults should take the time to explain this difference to children. The alternative would be to treat every man, woman, and child as being incapable of making this decision."

    15. Re:As always... by Moryath · · Score: 5, Insightful

      Sigh.

      Another day, another "lies, damn lies, and statistics" bullshit study.

      Psychology provides interesting insights. There are people who become "desensitized", but they're a pretty small minority. There are people who get more aggressive temporarily after a "violent" game (this includes contact sports, "violent" video games, watching a slasher flick, watching UFC, or anything of the sort), calm down for a half hour, and are much calmer than they were before watching. There are people who can watch the most violent stuff on the planet entirely dispassionately, discussing whether a boxer is holding his hands too high or low, telegraphing his moves or not... there are people who discuss the "ring psychology" of pro wrestling, the way that the actors play to the crowd to get a response.

      At the end of the day, violent games or violent media cause those who are predisposed to go nutso anyways to find something to fixate on. If they didn't have violent video games, they might go play football. Or full contact street basketball. Or get involved in the underground "street fighting" circuit. Or become UFC devotees. And a few of them will go nuts.

      The media's also going crazy popping stories about how that raving lunatic professor who shot up her campus was a "fan" of Dungeons & Dragons. Oddly enough, if you compare the statistics of the playerbase to the population at large, D&D fans are LESS likely to go raving nuts and shoot someplace up or get into bloody fistfights, but that little statistic never makes the news because it's not sensationalist.

    16. Re:As always... by NotBornYesterday · · Score: 2, Informative

      You know, psychology has shown that "letting it out" doesn't in fact result in your become calmer. It does rather the opposite.

      [citation please]

      Funny, karate was a great way for me to blow off steam when I was younger. Plus, it taught me how to deal out lethal levels of real-world violence. Amazing I didn't turn out to be a karate-chopping, nunchaku-wielding psycho, huh?

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    17. Re:As always... by Demonantis · · Score: 2, Interesting

      Meta analysis is misleading or at least that what has been claimed against of the VOC causing cancer in drinking water studies that I have read. I guess acceptable results justified an acceptable means.

    18. Re:As always... by hargrand · · Score: 1

      Curious conclusion. I wonder what people did before there were video games. Oh yeah, I remember now; their parents "encouraged" them to practiced self control.

    19. Re:As always... by Anonymous Coward · · Score: 0

      You sound angry. Perhaps you need a round of Left 4 Dead 2. Or perhaps you've already played too many?

    20. Re:As always... by Hoi+Polloi · · Score: 3, Funny

      It really depends on the game though. Everytime I see road kill now I have the urge to pull over and loot the body.
      "Damn raccoon, I need a new helm!"

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    21. Re:As always... by dieth · · Score: 5, Funny

      D&D freaks are easy to get, sneak up while they're rolling for initiative

    22. Re:As always... by Anonymous Coward · · Score: 0, Troll

      Please don't use research to try to refute anecdotal evidence. Slashtards only appeal to science when it agrees with their beliefs.

    23. Re:As always... by Pharmboy · · Score: 1

      I think there may be a difference in the two types of release. There seems to be evidence that acting out on anger, such as screaming or punching a bag to simulate fighting, *might* make it worse. I don't use games for that purpose, personally, and instead use it as a diversion that releases stress, just as someone might do something physical that isn't "violent" to relieve stress. I'm not convinced that playing violent games can actually be equated with punching a bag.

      That said, I am sure that some personality types may not benefit from "play killing", or anyone that takes it too serious. When I am playing, I'm not killing that person, I'm killing their avatar, their "chance to play" by putting them back into respawn. I'm also playing against myself as much as the other person. I don't really care about their score, only my kill/death ratio. In my eyes, the people I'm "killing" are friends, even if I don't know them. A death is no more personal in TFC/TF2 than in paintball, to ME. Those that personify the games more so might get more negative effects from the experience.

      So in short, it might not be what you play, but your mind set when you play it. I don't see how you can lump everyone playing the same game as having the same mind set or reasons, or tendency to become violent. Perhaps the ones who later become very violent and shoot people would have done something different growing up if video games didn't exist, like torture animals or smaller kids, like in the "good old days".

      --
      Tequila: It's not just for breakfast anymore!
    24. Re:As always... by Anonymous Coward · · Score: 0

      How would you reply to the question, if some people are predisposed to go nutso when exposed to violent video games, would they do so if they were not so exposed? How many people have to go nutso before you class it a problem?

    25. Re:As always... by WrongMonkey · · Score: 1

      mod parent up Catharsis is a belief that goes back to the Greeks, but doesn't have any standing in modern scientific views. Conditioning, on the other hand, is very well documented phenomenon.

    26. Re:As always... by Intron · · Score: 2, Interesting

      As someone who grew up before video games I have to disagree. My mom (dad was always at work) shooed us out the door in the morning and we came home by dinner. We got into the usual kind of trouble during the day, and played violent "real" games instead of video games. I don't remember ever being encouraged to practice self control, whatever that is. I do remember getting into a few fights and being arrested once. I don't think my experience was much different from my peers. If anything, I think kids today are under more supervision and control than they used to be. Stats show juvenile crime at the same level as it was in 1980 after peaking in the mid-90's.

      --
      Intron: the portion of DNA which expresses nothing useful.
    27. Re:As always... by Moryath · · Score: 4, Insightful

      If they are predisposed to go nutso when exposed to violent video games, they are predisposed to go nutso. Period. They would go nutso if they had moved out to the "wild west." They would go nutso if some idiot let them command the 7th Cavalry. They would go nutso if exposed to UFC, or pro wrestling, or underground boxing rings in New York, or joined a thug gang, or any of a thousand other things. Their personality is predisposed to find a reason to go nutso. Period.

      What are the statistics on "video game related" violence, anyways? The most that has ever been found is anecdotal crap, usually because someone dug up a copy of an incredibly popular video game that almost all kids had access to somewhere, and tried to blame that for the violence, rather than the fact that the kid had an alcoholic parent beating them up, or dickweed kids at school were torturing and harassing them while shithead administrators turned a blind eye, or local gang members were threatening enough that they decided they needed "self-defense" in some way...

      I note that it's an anonymous coward who puts forth the "how many..." strawman. It's the common refuge of someone who is looking for an all-or-nothing approach, a dishonest call for "action" against something they have decided to dislike, whether it's the real cause of a "problem" (and sometimes not even an overarching problem) or not. Sister to "think of the children", half-brother to "if you use oil then the terrorists win."

      To answer your question: how many postal workers have to "go postal" before we say fuck-it and shut down the post office?

    28. Re:As always... by Anonymous Coward · · Score: 0

      I'm personally always looking in the corners of my windshield for navigational help :(

    29. Re:As always... by Moryath · · Score: 1

      "War on science"?

      Sorry. The people taking science by the neck and slitting its throat these days are the ones who produce cherry-picked "metastudies" trying to reach a pre-picked "conclusion" and call it "science."

    30. Re:As always... by twotailakitsune · · Score: 1

      to show the Parents point look up "bobo doll experiment". But remainder: the power is still yours. If you kills someone I don't want to hear you blame it on games.

    31. Re:As always... by obarthelemy · · Score: 1

      Physical activity is calming. Gaming, probably not.

      Writing and Art are creative, and encourage insight and reflexion. Gaming, probably not.

      Hence there are really 2 issues:
      - does gaming have a positive impact or not (and no, you can't extrapolate studies on writing, boxing ...) ?
      - is that effect stronger than the alternatives' ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    32. Re:As always... by Anonymous Coward · · Score: 0

      This idea---that violent and other extreme anti-social behaviours can or must be released via simulation---is known as catharsis. It's hard to believe, but you didn't actually come up with it. Even more incredible to the imagination, psychologists have heard of this. In fact, the 50-year-old experiments studying whether or not watching violent sports/war movies/etc. have a cathartic effect are probably taught at your local college in their psych 101 course. And the conclusion of those experiments? And all the experiments following which have picked over the flaws in their predecessors, tried different scenarios, etc? Catharsis theory is bullshit.

      Not that the current study can't be bullshit as well, but let's confine ourselves to considering one stupid idea at a time.

    33. Re:As always... by Anonymous Coward · · Score: 0

      "At the end of the day, violent games or violent media cause those who are predisposed to go nutso anyways to find something to fixate on."

      I agree. We should be looking at the per capita percentage of people who are violent. Then look at gamers at different levels of obsession and see if they are higher or lower then that average.
      I personally think that the more obsessed or closer you are to a fulltime/pro gamer. The more likely you never leave the house and never become violent. So the exact opposite becomes true. Violent video games lead to less violent crimes.

      Moreover, the rarity of gamers becoming violent astounds me. Something I seem to be noticing also; is that the gamers become violent after their computer games have been removed. Such as the guy who killed his mom after she stopped paying the internet bills and he stopped being able to play CS. My belief is that the same per capita number of violent people go into video games; the violent video games actually inhibited violent tendencies.

    34. Re:As always... by mobby_6kl · · Score: 1

      >For instance, we happen to know that doing activities like boxing relieves stress and results in a calmer state.
      [Citation needed]

      Seriously dude, you ask for a source of the other poster's claim, and then in the very next sentence make a completely unsupported statement. Lets see those papers!

    35. Re:As always... by Creepy · · Score: 4, Insightful

      Say what you will about that, but I disagree - after a high school friend of mine blew his brains out with a 38 to the head, I spent two weeks depressed and the first thing I was able to get myself to do after that is help a church group tear down a house. Best release I ever had was deflecting that anger with a sledgehammer.

      Incidentally, I'm sure I can conclusively prove that aggressive, less caring kids are attracted to violent video games by their study, and therefore there is no conclusive evidence that violent video games cause kids to be aggressive and less caring.

    36. Re:As always... by Hatta · · Score: 4, Insightful

      The way I like to think of it is like cake. No one would argue that cake isn't a causal factor in obesity. Likewise no one would argue that a healthy child can't have any cake.

      Even if this study is 100% accurate, you can't extrapolate that into "no child should play violent video games", any more than you can say "no child should ever eat cake". But given the political reality of the world, that is exactly how it will be used.

      --
      Give me Classic Slashdot or give me death!
    37. Re:As always... by sonamchauhan · · Score: 1

      You can disagree but you really speak for yourself. I have the opposite experience.

    38. Re:As always... by martyros · · Score: 1

      At the end of the day, violent games or violent media cause those who are predisposed to go nutso anyways

      I don't necessarily disagree with this; however, the skeptic in me wonders: what evidence would convince you otherwise?

      If you can't think of a test or set of evidence that would falsify your belief, then it's an article of faith, not rational belief.

      --

      TCP: Why the Internet is full of SYN.

    39. Re:As always... by Anonymous Coward · · Score: 0

      At the end of the day, violent games or violent media cause those who are predisposed to go nutso anyways to find something to fixate on. If they didn't have violent video games, they might go play football. Or full contact street basketball. Or get involved in the underground "street fighting" circuit. Or become UFC devotees. And a few of them will go nuts.

      You forgot "may find religion" - that's been a default destination for total whackjobs for centuries. So by TFA's logic, we should *definitely* keep kids away from religion, because there's no doubt that it can cause people to become violent.

    40. Re:As always... by madpansy · · Score: 1

      One actually ends up as more angry than trying to keep it under control. Similar remarks apply to screaming or other aggressive acts.

      SERENITY NOW!

    41. Re:As always... by nine-times · · Score: 2, Insightful

      It's a good theory, but really it doesn't pan out too well. I think the problem is that people are so damned habitual. If you sit around thinking violent thoughts, that becomes the way you think, the way you see things, and the way your brain works.

      It's like complaints; contrary to what you might think, complaining and "getting it out" doesn't really tend to make you feel better. The more you talk about your complaints and criticisms, the more you dwell on them. If complaints and criticisms dominate your thoughts, you'll only feel worse. Sometimes it is better to just gloss over some of the bad things, just so long as you don't get caught up in denial of the factual reality.

      Still, I don't believe that playing violent games has a big effect on violent behavior. I think some of these studies may make the classic mistake of confusing causation and correlation. Sorry, I know it's a cliche to point that out, but it's appropriate here. If you want to say there's a high correlation between kids who play massive amounts of violent video games and kids who become violent, I'll believe you. Maybe kids disposed to violence are attracted to violent games. Maybe kids who have extremely lonely and unsatisfying lives are more disposed to play video games. Maybe kids who sit around playing video games all day have some overlap with kids who are emotionally neglected by their parents?

      It's not that I don't think video games can have a negative effect, but (not really based on any science) I don't think they particularly make you violent. I think they're far more likely to make you detached, even passive. The primary experience of video games, even in FPS, is that you are not really a part of the world.

    42. Re:As always... by timeOday · · Score: 1

      At the end of the day, violent games or violent media cause those who are predisposed to go nutso anyways to find something to fixate on. If they didn't have violent video games, they might go play football. Or full contact street basketball. Or get involved in the underground "street fighting" circuit. Or become UFC devotees. And a few of them will go nuts.

      No. The article states: "We can now say with utmost confidence that regardless of research method -- that is experimental, correlational, or longitudinal -- and regardless of the cultures tested in this study [East and West], you get the same effects,"

      If it is true that these findings are confirmed by experimental protocols, what that means is you can take a randomly selected group of people, have some of them play violent games, and they'll be more violent than those in the control group who did not play the games. If true, this is a much stronger form of evidence than personal anecdotes and ad hominem attacks, which rules out 99% of the slashdot comments to this thread.

      I wish the people taking the majority here would at least post some links to well-designed studies that fail to find a link between the games and violence.

    43. Re:As always... by Moryath · · Score: 3, Interesting

      Try seeing the comment above yours. They comment:

      The way I like to think of it is like cake. No one would argue that cake isn't a causal factor in obesity. Likewise no one would argue that a healthy child can't have any cake.

      Same basis applies. Many case studies have been done on serial killers, who tend to have a "trigger" that causes them to pick their targets. The trigger is often something very random and something which would cause no normal, sane person to decide to rape/assault/murder anyone, but for these psychopaths, the combination of something triggers them and they compulsively go into killer mode.

      If someone is predisposed to be violent, they will find an outlet in society. It will feed off itself (anyone wonder about Mike Tyson, perhaps?) The same influences to which a normal, sane human could be exposed with no trouble, will cause problems for them. Alcohol addicts are warned to avoid not just alcohol, but situations in which they normally would drink. People trying to quite smoking are advised similarly. Violence, in the context of an addiction, is the same way. They get a thrill that a normally functioning brain wouldn't get, they crave more of it, and it's a loop. A normal, sane person would not fall into the loop, but they do because they're abnormal.

      There is nothing new to what I am saying, by the way. This one area has been extensively covered. I will not claim the science is conclusive since research is ongoing, but it is a very, strongly working model for many, many cases and seems quite relevant to the question at hand.

    44. Re:As always... by Anonymous Coward · · Score: 0

      We have one citation in this comment; Wiseman's 59 Seconds. The whole "letting it out" thing is bullshit. You act angry as a release, all it does is condition you to be more angry. Not helpful.

    45. Re:As always... by Moryath · · Score: 1

      If it is true that these findings are confirmed by experimental protocols, what that means is you can take a randomly selected group of people, have some of them play violent games, and they'll be more violent than those in the control group who did not play the games. If true, this is a much stronger form of evidence than personal anecdotes and ad hominem attacks, which rules out 99% of the slashdot comments to this thread.

      Unfortunately, it is entirely false. The only way to reach the "utmost confidence" conclusion he's talking about is to cherry-pick "studies" that agree with his position, throw out those that don't, and perform some very tortured and mathematically invalid data-"cleaning."

    46. Re:As always... by rtb61 · · Score: 2, Insightful

      Every one knows a violent environment produces violent children. An excessive gap between success and failure produces enormous stresses, a sense of no hope no future, so nothing to lose, no personal investment in the community, just a growing sense of rage from being excluded in a society that pursues and idolising exclusivity.

      All this study is trying to do is create the illusion that the drone worker bots can be sufficiently mind controlled that they won't resort to violence when their life pretty much sucks. When they are continuously bullied at school by the right wing cheer leader jock strap crowd, when they return home to be confronted by all the things they can't have in saturation marketing, all in a society where violence is celebrated in the news, movies and TV, in close association with reminders of what they have been excluded from, modern marketing specifically driving psychological stresses to induce greater and more damaging need for shiny junk, done by professional who use their medical skills to harm rather than heal, on purpose.

      The games are popular because of the violence in the rest of human society, people are drawn to them because of the violence they are already exposed too, the need to escape because of the constant fear and anger driven home by the likes of Fox News (the, "your all gonna die in there, all of you, your all gonna die", the Reverend 'let me in' Rupert 'Kane' Murdoch news network).

      There are far bigger problems to fix than computer games, in fact the popularity of violent computer games in a society is a valid measure of the violence in that society. As a society heals and creates a more humane and supportive environment so the popularity of violent games will drop.

      --
      Chaos - everything, everywhere, everywhen
    47. Re:As always... by B1oodAnge1 · · Score: 1

      There's a difference between your examples (which all act to increase arousal and focus on the anger,) and playing a violent video game (which normally does not increase arousal.)
      I don't think that the myth of "releasing anger" by expressing it forcefully really applies to the idea of relaxing and letting yourself calm down while playing a video game that distracts you from focusing on your anger.

      --
      RUGBYRUGBYRUGBY
    48. Re:As always... by HTH+NE1 · · Score: 2, Funny

      A good example would be Mike Tyson.

      That sentence contradicts itself. Why should I believe any conclusions that follow such a premise?

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    49. Re:As always... by karnal · · Score: 3, Funny

      That's just because no one has activated you yet with the secret code words. Just you wait....

      --
      Karnal
    50. Re:As always... by HTH+NE1 · · Score: 0, Troll

      Kids who's parents neglect them and allow them to spend all their time alone are bound to end up mal-adjusted.

      Then maybe the "kids who is parents" should not be having kids that young and should instead be giving them up for adoption by adults.

      (Possessive pronouns never have apostrophes.)

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    51. Re:As always... by ravenshrike · · Score: 2, Informative

      And,of course, was quite probably doing steroids for the vast majority of that time. Along with who knows what other strength enhancers. Unless you can prove that all the boxers who don't take drugs exhibit the same behaviors your argument isn't worth the electrons it's composed of.

    52. Re:As always... by Anonymous Coward · · Score: 1, Funny

      Another day, another "lies, damn lies, and statistics" bullshit study.

      Yeah, why do these guys keep trying to tell us this bullshit. We know that games can't make people violent, because of freedom of speech!

      It makes me so angry when these pussies publish shit like this. I wanna go out and fuckin KILL THAT ANDERSON JERKOFF!!!

    53. Re:As always... by Capsaicin · · Score: 1

      Sorry. The people taking science by the neck and slitting its throat these days are the ones who produce cherry-picked "metastudies" trying to reach a pre-picked "conclusion" and call it "science."

      Sorry. You can dismiss a statistical meta-study out of hand without an even cursory glance at it's methodology, because it doesn't agree with the conclusions you would wish for. And then opine at length about the "small minority" who "can become desensitized," or those who might "temporarily" become violent after playing games, and insist, against all the assembled evidence, that the harmful effects are restricted to "those who are predisposed to go nutso anyways." Why use stats when unsubstantiated conjecture confirms personal prejudice so much more effectively?

      Science is indeed is having its throat slit by those "trying to reach ... pre-picked conclusion[s]."

      --
      Better to be despised for too anxious apprehensions, than ruined by too confident a security. --Edmund Burke
    54. Re:As always... by bolthole · · Score: 1

      Say what you will about that, but I disagree - after a high school friend of mine blew his brains out with a 38 to the head, I spent two weeks depressed and the first thing I was able to get myself to do after that is help a church group tear down a house. Best release I ever had was deflecting that anger with a sledgehammer.

      You are confusing "violent" with "destructive". There is a significant difference between the two. It is possible for an act to be BOTH violent and destructive; however, demolition of an unoccupied house, is destructive, with no violence involved in it.

      The primary meaning of "violent", is "to cause harm to a person(whether real, or symbolic)".

      Thus: shooting symbolic people in a video game = violent. tearing down a house = non-violent.

    55. Re:As always... by Moryath · · Score: 1

      Or I can look at it, observe and analyze its methodology, check up on which "studies" it chooses to put into its "metastudy" cherry-picked study, and rightfully call it pure, refined nuclear weapons-grade bolognium.

      Why use stats when unsubstantiated conjecture confirms personal prejudice so much more effectively?

      Why merely use stats when you can lie with statistics?

    56. Re:As always... by Darkness404 · · Score: 1

      Look throughout history. Violent crimes are decreasing, while one could argue violent video games are increasing. There was a lot more violence 50 years ago than today.

      --
      Taxation is legalized theft, no more, no less.
    57. Re:As always... by Anonymous Coward · · Score: 0

      I will speak only for myself but games do not desensitize as much as they train. Which is what games were meant to do in the first place.
      Unrealistic violent games like say OpenArena(QuakeIII) do nothing to me, but long sessions of realistic war games or even strategy games such as Wesnoth leave me in a state of alertness and wondering how i would defend the position I am.
      I don't drive so I care little about cars, but GTA made me more sensitive to them for a while.

    58. Re:As always... by Darkness404 · · Score: 1

      You mean complete and utter trust in -anything- or are you forgetting that most atheist states were quite violent? Have we forgotten about secret Chinese execution and all the human rights violations in the Soviet Union?

      --
      Taxation is legalized theft, no more, no less.
    59. Re:As always... by Darkness404 · · Score: 2, Interesting

      Yeah, because we all know if you bottle up all of your feelings nothing is ever going to make you snap. Nope. Nothing. Because we all know that the people who go on shooting sprees are people who get out their anger via other means and then it makes them want to shoot others. Oh wait, most of the time they are quiet and don't let out their anger.

      --
      Taxation is legalized theft, no more, no less.
    60. Re:As always... by Darkness404 · · Score: 2, Insightful

      And Mike Tyson is one example. But look at all the other boxers who didn't do that, look at all the karate champions who could easily seriously harm people, yet they don't go on rampages, etc. One example doesn't prove anything, add into the fact that Mike Tyson was probably doing steroids which affect emotional stability and you probably have the worst example.

      --
      Taxation is legalized theft, no more, no less.
    61. Re:As always... by Capsaicin · · Score: 1

      Or I can look at it, observe and analyze its methodology, check up on which "studies" it chooses to put into its "metastudy" ...

      Getting much warmer! Making better choices now!

      ... cherry-picked study, and rightfully call it pure, refined nuclear weapons-grade bolognium.

      A shame. You still can quite free yourself from your the-how-I-wish-reality-was preconceptions, huh?

      What I find particularly interesting about you, given the teleological approach to research you seem to be harbouring, is that you, of all people, should accuse others of trying to reach pre-picked conclusions. A canonical example of projection?

      Why merely use stats when you can lie with statistics?

      You can use stats to deceive as well as illuminate? You don't say!

      --
      Better to be despised for too anxious apprehensions, than ruined by too confident a security. --Edmund Burke
    62. Re:As always... by Darkness404 · · Score: 1

      Because we all know that the world has had a period where no one saw violence ever. Right? We all know that the Roman empire was a perfectly peaceful place, we all know that the middle ages didn't have large outbreaks of disease where people's corpses were simply thrown in the street, and large battles? No way. And surely Europe in the 1900s didn't have any major wars, let alone two world-wide wars right? About the -only- nations that haven't had major wars or violence in the last 100 years would be the USA and Canada. The rest of the world has pretty much been at war, had internal strife and violent deaths from sickness, etc.

      --
      Taxation is legalized theft, no more, no less.
    63. Re:As always... by GiveBenADollar · · Score: 2, Interesting

      I'm always suspicious when I see a study like this. Did the studies cited compare kids that play violent video games with kids that don't play violent video games or did they actually force kids to play violent video games with a control group that is not allowed to play violent video games. It's like arguing that beach towels cause skin cancer. Sure people that are more likely to have skin cancer also have more exposure to beach towels, but that doesn't mean the towel is the cause. I don't believe violent video games promote violence, but if you have a kid that is obsessed with a violent video game who then goes on a shooting spree then the problem was there before the game was.

    64. Re:As always... by catd77 · · Score: 1

      Exactly. I never associate violence in a game to real life. Why not ban R Rated Movies or PG-13 movies. Most PG-13 movies are worse then M-rated games. in my opinion.

    65. Re:As always... by chunkyq · · Score: 1

      You've chastised the GP for taking an all-or-nothing approach, and chastised an unspecified entity for relying on anecdotal evidence. You've taken the all-or-nothing approach that anyone who would "go nutso" with exposure to violent video games would "go nutso with exposure to any violent activity. You've made this claim without even anecdotal evidence.

    66. Re:As always... by chunkyq · · Score: 1

      That was a lovely sentence. If I had mod points, I would use them to your benefit.

    67. Re:As always... by WrongMonkey · · Score: 2, Insightful

      There is also difference that you were doing PHYSICAL exercise instead of playing video games.

    68. Re:As always... by mhajicek · · Score: 1

      The cake is a lie.

    69. Re:As always... by Anonymous Coward · · Score: 0

      There was a lot more violence 50 years ago than today.

      Yup, I mean just look at school shootings for one. 50 years ago one in three kids was shot at school!

      Exposure to violent media, including games, clearly makes people very non-violent.

    70. Re:As always... by Anonymous Coward · · Score: 1, Funny

      Please don't confuse psychology with science. Scientists certainly don't.

    71. Re:As always... by Moryath · · Score: 2, Interesting

      "Metastudy" is another way of saying "we had 1000 studies to pick from, so we picked the ones we agreed with and then wrote that the data and conclusions match our carefully picked sampling bias."

      I looked through the study. He very carefully picked only studies that agreed with his conclusion, and it's a small and not at all representative sample of the body of work regarding "violent" play.

    72. Re:As always... by Moryath · · Score: 1

      What, pray tell, makes "violent video games" (however you're defining them - is Nerf FPS a "violent" game? Greg Hastings Tournament Paintball? Super Mario Bros, with evil Mario jumping on those poor innocent mushroom-men's heads?) any different from other "violent" media or "violent" play?

      Those who are predisposed to be violent, will be violent. You cannot deny that there are those in society who simply, through some mental or developmental defect, are incapable of empathy and/or derive a very sick thrill from watching the pain or death of other beings. There are people out there who will react to absolutely normal stimuli in very abnormal ways.

      Are those who have been involved in "video game related" (hate to even use the term, since it brings up shades of Jack Chick and Jack Thompson) instances of violence a large enough number to indicate anything other than that they were part of the percentage of humans who are, to use an indelicate term, mentally fucked up to start with? The incredibly low number of instances that can actually be pointed to would seem to indicate not.

      To claim that instances are "on the rise"... carefully examine murder rates and the rates of associated crimes, and you find that those crimes have a lot more causal relation with other societal problems - the breakdown of the family dynamic in lower-income groups, the phenomenon of organized criminal groups using "underage" members for many of their crimes, the general adulation given by certain population groups to criminal thugs as role models, the promotion of misogynist behavior in those same groups.

      Oh, but nevermind. Because we can cherry-pick a "metastudy", using a carefully picked small number of previous "studies", many of which have themselves already been debunked as critically flawed, and derive "conclusions" from a body of "data" that is in no way even close to representative of the major body of work regarding "violent" play and "violent" media.

      And then we can use it to attack a convenient scapegoat that we know certain groups (PTC, fundie christian nutjobs, Jack Thompson, Joe LIEberman, etc) just love to attack, because after all, what's a "metastudy" without a witch hunt to follow afterwards?

    73. Re:As always... by Moryath · · Score: 2, Insightful

      How many "school shootings" in the past 10 or 20 years? Go back to your 50 years and replace "knife" with "gun", and check again. I bet you'll find that in lower-income schools especially, school violence has remained relatively constant. Or else the difference may be that they simply waited until after school?

      How many turned out to be related to violent gangs?

      How many were actually "videogame related"? And no, Columbine doesn't count, despite the propaganda and misinformation you've been hearing.

    74. Re:As always... by Armadni+General · · Score: 1

      The difference is, what is the basis of the violence? Violence in atheist states generally has little to do with atheism vs. religion. Of course it happens (Christianity in China for example?) but not on any scale even approaching the amount of violence in the name of religion.

    75. Re:As always... by O('_')O_Bush · · Score: 1

      Seeing violence and being able to freely act on violent impulses are two very different things.

      I'm somewhat surprised at you didn't distinguish the two.

      --
      while(1) attack(People.Sandy);
    76. Re:As always... by Capsaicin · · Score: 1

      I looked through the study. He very carefully picked only studies that agreed with his conclusion, and it's a small and not at all representative sample of the body of work regarding "violent" play.

      Really. I was looking earlier and it hasn't apparently made it onto any of the online publishers we can access. Where did you find it?

      --
      Better to be despised for too anxious apprehensions, than ruined by too confident a security. --Edmund Burke
    77. Re:As always... by O('_')O_Bush · · Score: 1

      I should clarify that previous post. What I'm surprised about is that you made a snarky reply to only the lesser of the two points that I made:

      1. Seeing violence and gore hardens one to it.
      2. For some people, satisfying or relieving violent feelings or impulses in video games is analogous (especially the impulses for power and control) to what some psychopathic serial killers describe when torturing small animals in their childhood.

      And your evidence doesn't make a clear point to disprove that seeing violence hardens one to it. Listing off wars really doesn't say anything about how the soldiers adapted to the war scenario. In counter-argument, many veterans (in my family and outside) describe having to get used to seeing mutilated bodies frequently in Vietnam.

      I also don't see where you think you're getting away with ignoring the 11 wars or military operations that the U.S. has engaged in the past 100 years as not "major" or violent.

      Ultimately, I feel that my argument is still successful, despite the sarcasm and attitude you believe counts as a valid counter-argument.

      --
      while(1) attack(People.Sandy);
    78. Re:As always... by Anonymous Coward · · Score: 0

      Damn good point Hatta. Simple, which is what makes it damn good!

    79. Re:As always... by DustPuppySnr · · Score: 1

      Everybody knows bread is causing the violence. Most violent teens eat bread. http://www.gammacrew.com/2010/02/bread-silent-killer-in-school-shootings.html

    80. Re:As always... by Kpau · · Score: 1

      Agreed. Gee, and here I thought the problem was non-participatory and absent parents through a couple of generations now. Anecdote: the best and brightest kids I know who volunteer and assist in charity or also intensely avid gamers.

    81. Re:As always... by deek · · Score: 1

      Actually, the primary meaning of "violent" is to mark something that is intense, or resulting from great force.

      In any case, words do have multiple meanings. Just because it doesn't meet with the primary meaning, does not mean its use is confused. There is no confusion by the parent poster. He could have certainly used violence to tear down a house.

    82. Re:As always... by SCPRedMage · · Score: 1

      But you can't sneak up on me, I have Alertness and Improved Initiative!

      --
      My sig can beat up your sig.
    83. Re:As always... by JollyT · · Score: 2, Informative

      The word you both are looking for is "whose".

    84. Re:As always... by sarahbau · · Score: 1

      It's not hard to deny. Unless someone is just detached from reality, seeing something in a game or movie does not harden them to seeing it in real life. I played Unreal Tournament for years, with my favorite weapons being the flak cannon, which would blow people into "gibs," and the sniper rifle, which would shoot their heads clean off. I don't think I'm any more hardened to real-life gore than someone who hasn't played violent/gory games. I literally couldn't hurt a bug. I catch them and let them go outside.

      Also, if seeing gore is all it takes to be desensitized to it and more likely to inflict it on others, wouldn't surgeons be turning into killers left and right? They see the insides of people on a daily basis.

    85. Re:As always... by TheTurtlesMoves · · Score: 1

      I don't quite agree. Well adjusted kids choose violet video games too. Cus they are fun. The rest I totally agree with.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    86. Re:As always... by TheTurtlesMoves · · Score: 1

      The idea is the physical exercise is draining your bloodstream of the adrenalin that anger has released. So a jog or weightlifting should be just as good as boxing (with less head injuries). There is even some suggestions a while ago (don't have the link sorry) that *not* "burning" the adrenalin is pretty bad for you long term (aka long term stress "illnesses").

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    87. Re:As always... by One+Monkey · · Score: 2, Interesting

      There are vital differences between your anecdote and the punch bag.

      In your situation you were releasing anger in a positive act of helping to rebirth a social centre, that is turning a domestic residence into a spiritual centre. You were helping a group of people to do this positive thing. When you went home at the end of the day the house was a little bit more dead and that meant the spiritual centre was a little bit closer to being alive.

      What you did was a physical demonstration of how anger energy can be turned into a positive expression that speeds up the natural cycles of life. You were mentally participating in those cycles and the process itself commented upon the fact that death is a part of life and even when a house is derelict life must go on.

      The act of renewal, especially when placed in such a spiritual context, can be viewed from a deep and subtle perspective that easily explains why it released so much aggression and refreshed your psyche.

      Punching a bag full of sand repetitively by yourself achieves nothing and shows little. If you are mentally in a state where such exercise is about discipline and physical improvement then this is not a problem. Using it as a valve for pent up emotion is unsatisfying and more likely to lead to frustration.

      How does this inform the video game violence question? Simple a video game should not be used as a crutch for emotional release. They can clean the mental screen through simple, repetitive, action-reward cycles that may not be available in the wider world. If you sit down with a video game just to relieve the very particular frustration of feeling stuck in a rut, or not getting any where it could be quite therapeutic, but trying to cope with deeper anger issues this way is not appropriate.

      A subtlety I doubt is addressed within any report on violent video games as we tend to view all "anger" as the same "anger" irrespective of its source. Its been documented a couple of hundred times how social and psychological experimenters tend to find whatever it is they're looking for in any given study and yet no major collapse or resolution in their questionable methodology is implemented because it would require an academic perspective too radically different from any remembered in the majority of human culture. So I don't expect it to change any time soon.

      I give any sociological report the respect it deserves. None. And less than that if it claims to be conclusive.

      --
      www.nodicerpg.com - Some RP stuff for free, some not so for free, but still cheap.
    88. Re:As always... by martyros · · Score: 2, Insightful

      Your arguments make a lot of sense -- I do especially like the cake one. :-)

      However, you haven't answered the question. You've merely brought out more logical frameworks which fit the data (some correlation between video game violence and real world violence) into your pre-existing beliefs (video game violence has no net negative effect on normal people). Your explanations and examples are good and logically sound. But the problem is that it's very easy, once you have a logical framework, to keep "tweaking" it to fit the data, or dismiss data that doesn't fit in with the framework.

      So let me ask again. Opponents of violence in video games claim that, in addition to being a factor in "triggering" a small number of people who may have triggered on any number of things anyway, violent video games have a net negative effect on average people, making them more tolerant of violence in their every day lives. What kind of study, with what kind of results, would convince you that this statement was true?

      --

      TCP: Why the Internet is full of SYN.

    89. Re:As always... by RadioElectric · · Score: 1

      Yea, you know a lot of psychopathic serial killers released their frustrations now and then on cats and small animals. Because that was a better alternative at the time than on people. Sorta filled the same role that a digital city where you can kill people and cops (GTA anyone?) does.

      This is not a rebuttal to your statement, as I think you're inclined to agree with me, however I thought I might clear up a common misconception.

      Psychopaths typically start small, like you said, and then escalate their behaviour up to the nasty stuff. It tends to be a cycle of doing something and fantasising about doing something. The mistake is to assume that the fantasising isn't "bad", or is somehow desirable compared to the physical acts. This isn't usually the case, as typically fantasising only makes them want to do it "for real" more.

      Source: Some forensic psychologist whose talk I attended years ago.

    90. Re:As always... by RadioElectric · · Score: 1

      I'm sorry but that just doesn't follow. You can't reconcile your comment with the one that you're quoting.

      Allow me to simplify your respective stances:
      Moryath: Normal sane people will not be inspired to violence by video games. The people who will be are predisposed to go nutso.
      Hatta: Video games may well predispose people to be violent, but this doesn't mean that we should ban them anymore than we'd ban cake for being fattening.

      Unfortunately, your position has two significant problems. One is a very basic logical fallacy, you can (in hindsight) call anybody who does have the violent reaction "nutso" and thus protect your "normal, sane" people from being treated as having the potential to be changed. The other problem I can see is seperating people into two classes, the "normal" and the "potentially violent". I don't think you'll find much to back up there being this seperation.

    91. Re:As always... by Phoghat · · Score: 1
      Conclusive report:

      An outlet for non destructive violence makes kids non violent in real life. News at 11

      Now there's a TV blurb you're never going to see because no one would tune in at 11

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    92. Re:As always... by Phoghat · · Score: 1
      "Incidentally, I'm sure I can conclusively prove that aggressive, less caring kids are attracted to violent video games by their study, and therefore there is no conclusive evidence that violent video games cause kids to be aggressive and less caring."

      You are as usual right sir

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    93. Re:As always... by Phoghat · · Score: 1
      "There are far bigger problems to fix than computer games, in fact the popularity of violent computer games in a society is a valid measure of the violence in that society. As a society heals and creates a more humane and supportive environment so the popularity of violent games will drop.

      Only problem is every one looks to the easy fix. I'm sure FOX trumpeted the findings on this and they are part of the problem. They and every one else aren't going to admit that of course, they need something to point a finger at

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    94. Re:As always... by Anonymous Coward · · Score: 0

      And worse, metaanalysis claims to be "definitive". Unfortunately, that's not always the case. Few researchers try to be really, truly open to all related studies. As a result, at least in my experience reviewing medical articles related to metaanalysis, they use the studies they want, they find compelling, and which already fit their value conceptions. It's then easy to have your metaanalysis show what you'd wanted to.

      Metaanalysis gets its credence from the apparent large number of "participants". Unfortunately, they aren't all in the same controlled study, they may or may not be blinded, and they all claim to have looked for similar endpoints. But, compared to each other there is no inter-study control.

      Metastudies are beginning to develop a reputation in medicine. They came in with "evidence-based" medicine, which is looking more and more like big pharma pushing new and expensive therapeutics on the public using questionable statistical methods.

      More bullshit statistical analysis.

    95. Re:As always... by Moryath · · Score: 2, Insightful

      What kind of study, with what kind of results, would convince you that this statement was true?

      To start with, you need to be sure you correctly define "violent" video games. Many studies have stretched the definition so far as to be useless.

      Then, you need to be very, precisely careful about your study. Given the number of competing influences which might cause people to be "tolerant" of violence, you need to be very careful and clearly explain your methodology and how you control for them. No child exists in a vacuum; short of taking kids and sticking them into a bio-dome with teachers for five years, monitored 24/7 by camera to ensure they get "precisely" the education you want, and then controlling as best you can for innate traits as well (genetic/hormonal development), differences will occur.

      Your study also needs to control for all so-called "violent" media and fantasy play. If a book or movie or TV show includes fight scenes? Sorry, that's out. One imagines most fairy tales or pseudo-fairy tales (Princess Bride? Stardust? Narnia?)would need to be cut off. Cops and Robbers? Cowboys and Indians? Something resembling this that we used to do all the time as kids?

      I invite you to read this article by MIT Professor Henry Jenkins on the matter.

    96. Re:As always... by Moryath · · Score: 2, Insightful

      All you have shown is that you are disrespectful, dishonest asshole who enjoys misrepresenting positions.

      Allow me to fix that which you have so clearly altered.

      Moryath: Normal sane people will enjoy a reasonable amount of cake with no ill effects. People who are predisposed to excess will overindulge on a regular basis and receive ill effects.
      Hatta: Overeating cake on a regular basis will cause someone to be fat, but this does not mean we should ban all cake.

      Unfortunately for you, since you are a dishonest asshole who misrepresented the positions above, your subsequent "argument" shall hereby be laughed away. Try again.

    97. Re:As always... by O('_')O_Bush · · Score: 1

      "Also, if seeing gore is all it takes to be desensitized to it and more likely to inflict it on others, wouldn't surgeons be turning into killers left and right?"

      "Now, someone that isn't already twisted isn't going to become so from video games..."

      Unless the surgeon is already psychopathic and using surgery as a relief vector for violent fantasies, you cannot make the claim that seeing gore will cause people to turn into killers.

      --
      while(1) attack(People.Sandy);
    98. Re:As always... by RadioElectric · · Score: 2, Funny

      Blimey, talk about a predisposition to being aggressive.

    99. Re:As always... by RadioElectric · · Score: 1

      They get a thrill that a normally functioning brain wouldn't get, they crave more of it, and it's a loop. A normal, sane person would not fall into the loop, but they do because they're abnormal.

      How does that not fit much better with my characterisation of your position than with yours?

      Keep wriggling...

    100. Re:As always... by Moryath · · Score: 1

      I'm still waiting for you to come up with a valid argument and stop misrepresenting my position.

      Keep wriggling...

      Keep trying.

    101. Re:As always... by RadioElectric · · Score: 1

      I'm still waiting for you to come up with a valid argument and stop misrepresenting my position.

      If you want to be taken seriously then you need to put effort into explaining your position. I don't see how my representation of your stance was inaccurate. The closest thing to an explanation you gave me moved the analogy to cake when I was working with violent games. A clearer explanation would stick within the same analogy.

      If you don't want to be taken seriously then we're both wasting our time.

    102. Re:As always... by HTH+NE1 · · Score: 1

      In a subtle way I was trying to show that a mistake of one kind can be mistaken for another kind, i.e. possessive/contraction confusion can be read as subject/verb disagreement. The light humor in reading it the less obvious way usually serves to soften the lesson.

      Do you think I could have avoided the Troll mod if I hadn't used bold tags? Because I was being very careful not to start an argument over abortion. Or was the statement of fact at the end too hard and confrontational? I tried to soften that by wrapping it in parentheses.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    103. Re:As always... by dosilegecko · · Score: 1

      You can't blame the parents! They can't be bothered with actually raising their own kids, its WAY too much work.

    104. Re:As always... by poetmatt · · Score: 1

      pretty much. That doesn't mean people won't scrounge up BS to try to make a statement as to how magically games are associatively as linked to violence as rain is to violence. Since you know, crimes can happy on rainy days. etc.

    105. Re:As always... by poetmatt · · Score: 1

      maybe it was my interpretation, but I took it as the anon is actually agreeing with what you're saying here.

    106. Re:As always... by Moryath · · Score: 1

      When you wer "working with violent video games", by which you mean you made a dishonest ass of yourself misrepresenting my position. Your so-called "simplification" was nothing of the sort.

      My analogy, and that of the person you also misrepresented before, here for you again:

      Moryath: Normal sane people will enjoy a reasonable amount of cake with no ill effects. People who are predisposed to excess will overindulge on a regular basis and receive ill effects.
      Hatta: Overeating cake on a regular basis will cause someone to be fat, but this does not mean we should ban all cake.

      In other words, normal, sane people will engage in what people may consider "violent" play behavior - be it full-contact sports, martial arts, American Gladiators, watching UFC, watching pro wrestling, playing first-person shooter video games or rail shooters or beat-em-ups or "fighting" games, with no major ill effect. There are social and nonsocial versions of these games, and they may be enjoyed in turn.

      People with a predisposition towards violence, meanwhile, will specifically seek violent play out for a different manner of enjoyment, and will probably grow in general towards more violent acts, but they will do so no matter what media or activity they get involved in.

      We get the same distorted logic around the beginning of hunting season every year. "Animal rights" groups come out screaming about how hunters are "killing Bambi." My usual response is "fuck Bambi, they're basically giant rats running around eating everyone's gardens, a bunch of 'em freeze every year when the food supply gets low, and the only predator around here other than people with rifles/bows culling the herd is the occasional car."

      I suppose you'd call me "violent" for that. Meh. I enjoy playing FPS titles for the same reason I enjoy puzzle titles, I like trying to break the system and do the occasional speedrun. I enjoy the Hitman and Thief titles not for the idea of killing everything in sight, but rather for the idea that you can puzzle out the levels, go through and complete your objective, and then walk out the building with nobody the wiser. It's a puzzle, and that's what makes it fun.

      Then again, my favorite board game is Arkham Horror. The reason why is simple: it's a cooperative game, with players working together, rather than an "every player for themselves" type game. And that's a welcome change from the absolute ton of boardgames out there that are all about players trying to out-compete each other. It's nice to get together with people, throw back a few beers, and have a boardgame where you can pat each other on the back and help each other out instead of wondering how you can get that slight advantage over everyone else at the table.

    107. Re:As always... by Moryath · · Score: 0, Offtopic

      May I also point out this and this. The first is a more responsibly done metastudy, the second focuses on what I've been speaking of: there are multiple possible reactions to "violent" games (in this case, Quake II) dependent on preexisting personality conditions.

    108. Re:As always... by Nefarious+Wheel · · Score: 2, Funny

      The media's also going crazy popping stories about how that raving lunatic professor who shot up her campus was a "fan" of Dungeons & Dragons.

      It's also a clear and unmistakable fact that over 90% of all heroin users started out drinking milk.

      Post hoc, ergo propter hoc.

      --
      Do not mock my vision of impractical footwear
    109. Re:As always... by Darkness404 · · Score: 1

      The problem is, our educational system is totally different than 50 years ago. Back then, you got a high school diploma and that was a really -good thing- today, having a high school diploma or GED is pretty much required as is some college or tech-school training. Back then, if you wanted to work with your hands, you didn't really -need- school. Today, it is different. The more we mix society up the more violence occurs. Its a fact of life.

      --
      Taxation is legalized theft, no more, no less.
  2. Just like porn "conclusively" creates rapists by SpuriousLogic · · Score: 5, Insightful

    It's just another study by people with an agenda.

    1. Re:Just like porn "conclusively" creates rapists by Anonymusing · · Score: 4, Interesting

      You can see the study author's bent in this quote:

      "It's now time to move on to a more constructive question like, 'How do we make it easier for parents -- within the limits of culture, society and law -- to provide a healthier childhood for their kids?'" But Anderson knows it will take time for the creation and implementation of effective new policies.

      Um... is it the government's job to make parenthood easier? I thought they put the kids in front of the glowing screen in order to give themselves (the parents) a break from parenting.

      --
      Liberal? Conservative? Compare perspectives at Left-Right
    2. Re:Just like porn "conclusively" creates rapists by MightyMartian · · Score: 4, Insightful

      Metastudies are a troubling area. What's more, particularly with this kind of work, there's a huge risk of GIGO... Even where the "researchers" don't have an agenda.

      It's just bunk. Pure bunk. It comes too late to save Jack Thomas (thankfully).

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    3. Re:Just like porn "conclusively" creates rapists by langelgjm · · Score: 4, Insightful

      What I think is more interesting is the stuff right after that:

      But Anderson knows it will take time for the creation and implementation of effective new policies. And until then, there is plenty parents can do to protect their kids at home. "Just like your child's diet and the foods you have available for them to eat in the house, you should be able to control the content of the video games they have available to play in your home," he said. "And you should be able to explain to them why certain kinds of games are not allowed in the house -- conveying your own values. You should convey the message that one should always be looking for more constructive solutions to disagreements and conflict."

      I really don't have a problem with that analogy (between parents controlling a kid's diet and controlling what games they play). However, he seems to be arguing that we need new policies that go beyond this. That breaks the analogy. People are already upset over the idea of the gummint telling them what they should and shouldn't eat through things like "fat taxes." Fat kids abound; instead of parents taking responsibility for their children's diets, maybe we should ban the sale of candy bars and soda pop to minors.

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    4. Re:Just like porn "conclusively" creates rapists by jimbolauski · · Score: 4, Insightful

      I like the logic, all rapists drink water it must be the water! Time to start watering our plnts with BRAWNDO The Thirst Mutilator.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    5. Re:Just like porn "conclusively" creates rapists by hardburn · · Score: 4, Insightful

      It's only an "agenda" in the sense that it has a viewpoint you disagree with.

      Here's an article done a while back by the same psychologist as the study done in the OP: http://www.apa.org/science/about/psa/2003/10/anderson.aspx. To summerize:

      Video Game Violence, and media violence in general, are more than proven to increase aggression. This is not an area of "mixed results" any more than any other group of studies--there are always outliers. It's as conclusive as wifi and cell phone signals not causing cancer or being responsible for "electrosensitivity". Probably more so, since media violence has had over 40 years of research, whereas EMF health studies are relatively recent.

      He also has some very pointed words about the massive overuse of the phrase "Correlation is not causation".

      If you still think he has an agenda, then read this:

      Media violence is only one of many factors that contribute to societal violence and is certainly not the most important one. Media violence researchers have repeatedly noted this. (Emphisis mine)

      In other words, if your goal is to reduce violence in society at large, media violence, including video games, are not where you should be focusing your efforts. These studies in no way justify going to huge lengths to censor such violence. They justify parents being more attentive. Inattentive parents in various forms are probably a bigger factor in overall societal violence than any specific media violence.

      --
      Not a typewriter
    6. Re:Just like porn "conclusively" creates rapists by Rei · · Score: 4, Funny

      I'm waiting for the meta study that shows that studies on video games leading to anger make video gamers angry.

      --
      The only way I would lionize Dick Cheney would be while he was still alive, and it would involve actual lions.
    7. Re:Just like porn "conclusively" creates rapists by ta+bu+shi+da+yu · · Score: 3, Funny

      There's only one thing for it - we need to do a metastudy on this serious issue!

      --
      XML is like violence. If it doesn't solve the problem, use more.
    8. Re:Just like porn "conclusively" creates rapists by icebike · · Score: 5, Insightful

      Metastudies are a troubling area. What's more, particularly with this kind of work, there's a huge risk of GIGO... Even where the "researchers" don't have an agenda.

      It's just bunk. Pure bunk. It comes too late to save Jack Thomas (thankfully).

      And its pretty clear the researchers DO have an agenda.

      No scientist/researcher would ever use the term "Conclusively Proven".

      When you see that phraseology, mindset, or pronouncement, run away like your hair is on fire. No assertions of this type are ever conclusively proven. All such conclusions are merely working theories. And this study offers nothing new than increasingly suspect meta-analysis from dissimilar studies.

      "Conclusively Proven", "Settled Science", = Hidden agenda.

      --
      Sig Battery depleted. Reverting to safe mode.
    9. Re:Just like porn "conclusively" creates rapists by ircmaxell · · Score: 2, Insightful

      Well, what I don't see is the direct relation to causality. They show there's a strong connection between violent video games and violence. But a connection doesn't imply causation. Is there an underlying factor in there (Say, oh I don't know, poor parenting perhaps?) that actually causes the connection? Statistics are funny in that given enough data, you can usually find what you're looking for, even if it's not really there. Good science starts with a clean slate (Ok, we know violence is an affect, let's study violent and non-violent groups and try to see the common factors and differences) and look for an outcome. Bad science starts with an outcome and looks to justify it based off of observation (That's not applicable to instances of verifying predicted outcomes based on an otherwise complete model)...

      --
      If a man isn't willing to take some risk for his opinions, either his opinions are no good or he's no good
    10. Re:Just like porn "conclusively" creates rapists by WCguru42 · · Score: 2, Informative

      You can see the study author's bent in this quote:

      "It's now time to move on to a more constructive question like, 'How do we make it easier for parents -- within the limits of culture, society and law -- to provide a healthier childhood for their kids?'" But Anderson knows it will take time for the creation and implementation of effective new policies.

      I think we have the ESRB for that. You could make the same claim about films, how are parents supposed to know what is okay for little jack and jill. Check the back of the box, it's damn simple.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    11. Re:Just like porn "conclusively" creates rapists by elrous0 · · Score: 5, Funny

      Well, it does have electrolytes.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    12. Re:Just like porn "conclusively" creates rapists by Logarhythmic · · Score: 1

      Mod parent up. This is EXACTLY the problem with studies like these. They seem to always make an astounding leap of logic from something sane (like the analogy above) to "therefore the government clearly needs to regulate our lives more."

      --
      "Before criticizing someone, first walk a mile in his shoes. Then, you'll be a mile away... and you'll have his shoes."
    13. Re:Just like porn "conclusively" creates rapists by Jakester2K · · Score: 1, Troll

      Heh! You reminded me of an incident that happened to me on a train a long time ago:

      I was sitting in the Smoking Car (remember those?), waiting for the doors to close and for the train to move out, when a rather disheveled gentleman walked onto the car, looked up the aisle, looked down the aisle, said "you get cancer from smoking," and walked out.

      I shared an amused grin with the person diagonally across the aisle from me, and said "You get cancer from people who say you get cancer from smoking."

      And we both cracked up.

    14. Re:Just like porn "conclusively" creates rapists by interkin3tic · · Score: 3, Insightful

      It's just another study by people with an agenda.

      Yes, but this time they have CONCLUSIONS! Which is more newsworthy than an unbiased study by honest researchers who caution people not to overreact to their results. It is always this way, which is why even after that study linking vaccines to autism has been completely demolished, a depressing amount of people still run around thinking that autism is caused by vaccines. That study was poorly done, and the results were announced to the world as final proof rather than something that would merit at most one or two repeats of the experiments before it was taken seriously.

      If you want to get a lot of attention and don't care that all of the serious professionals in your field will immediately see that you are a quack and will eventually prove you wrong, then make a quick study and shout your results as the word of God for all the public to hear.

      ""We can now say with utmost confidence that regardless of research method -- that is experimental, correlational, or longitudinal -- and regardless of the cultures tested in this study [East and West], you get the same effects,"

      Yes, you can say that, Mr. Anderson. You should also point out IN THAT SAME FUCKING BREATH that regardless of research method, YOU COULD STILL EASILY BE WRONG. As you're promoting this as infallible truth, based on research you didn't even do, I'd say that increases the chances that you're wrong, because you're a complete moron.

      I'm actually a bit surprised he actually says policy needs to be changed, rather than "Elect me to be supreme overlord and I'll have this whole violence thing sorted out in a month." I mean, if you're going to boldly overstate your results, then by God, overstate your results, don't pansy out at the end and suggest someone else be empowered to deal with it.

    15. Re:Just like porn "conclusively" creates rapists by ryantmer · · Score: 1

      In other words, if your goal is to reduce violence in society at large, media violence, including video games, are not where you should be focusing your efforts. These studies in no way justify going to huge lengths to censor such violence. They justify parents being more attentive. Inattentive parents in various forms are probably a bigger factor in overall societal violence than any specific media violence.

      Exactly - where do most of the kids that play violent video games get them? Why, their parents, of course!

      Happy Birthday Little Johnny - now become a violent psycho killer rapist and we'll blame it on Rockstar.

      --
      Whatever it is, it's notablog.
    16. Re:Just like porn "conclusively" creates rapists by NotBornYesterday · · Score: 1

      ... and personal bias or agendas are one of the greatest weaknesses of meta-studies like this, along with publication bias. This is one step above junk science.

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    17. Re:Just like porn "conclusively" creates rapists by Jane+Q.+Public · · Score: 4, Insightful

      Mod parent up!

      Agreed. Anyone who does statistical analyses and claims to have thus "conclusively proven" anything can be dismissed as not knowing that the hell they are talking about.

      Not only that, but since when has the whole field of psychology claimed to have "conclusively proven" anything?

    18. Re:Just like porn "conclusively" creates rapists by thegrassyknowl · · Score: 1

      It's just another study by people with an agenda.

      I'm worried about the way people are so dismissive about this. They may or may not have an agenda. You don't really know what it is. You can imply from their results that they were sponsored by the anti-gaming league, but that may not be accurate.

      I have a personal theory (just from studying friends and family members who play violent games vs those who don't). My sample set is small, but those who I know personally and play violent games have less empathy for others, are more likely to be self-oriented and generally perform worse in academic pursuits. If I could justify the time and the money I'd love to do a much larger study but that's not my field so I won't.

      Perhaps, instead of poo-pooing the results of all these studies you should read them all - in detail. The real facts are there to see if you'd only bother to read them instead of dismissing everybody who doesn't agree with you.

      --
      I drink to make other people interesting!
    19. Re:Just like porn "conclusively" creates rapists by Sir_Lewk · · Score: 4, Funny

      When you see that phraseology, mindset, or pronouncement, run away like your hair is on fire.

      No no no, don't you know anything? You stop, drop, and roll!

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    20. Re:Just like porn "conclusively" creates rapists by Linux_ho · · Score: 1

      Yeah, if video games actually influenced real-life behavior, all of us from the Pac-Man generation would be sitting in dark rooms, listening to rhythmic music and popping pills.

      --
      include $sig;
      1;
    21. Re:Just like porn "conclusively" creates rapists by LordKazan · · Score: 5, Insightful

      I'm an ISU Alum

      this guy has an agenda. He was a common subject among the CS students, about how he talks out his ass with confirmation bias.

      As an alum i just sent him a polite email telling him that he's full of shit

      "conclusive" in science.. uumm
      "conclusive" in psychology? not even POSSIBLE
      "conclusive" in a meta-analysis? YOU'RE FREAKING BIASED!

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    22. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      Good thing opponents of the study have no agenda whatsoever.

    23. Re:Just like porn "conclusively" creates rapists by Gabrosin · · Score: 1

      In order to conclusively prove which one of you is correct, I'd like to conduct a simple experiment in which we set hair on fire. One of you gets to be in the control group... which will it be?

    24. Re:Just like porn "conclusively" creates rapists by ircmaxell · · Score: 1

      This is not an area of "mixed results" any more than any other group of studies--there are always outliers.

      Yes, and the true power of statistics are in determining why outliers exist. Are the outliers the result of random influence (as in those that didn't commit violent acts just weren't caught), or are they the result of a stronger underlying factor (such as proper parenting)? To say that "Our statistics are valid. We have outliers, but no more than any other study" is to mis-understand statistics and completely invalidate your point (at least IMHO)... Take a look at celestial mechanics. Based on Newtonian mechanics, we can predict the orbits of celestial bodies very well. But there are outliers that refuse to be predicted accurately. Initially, this was thought as "well, there must be some random error in our measurements, we can just ignore it"... But with the advent of Relativity and it's application to mechanics, we now understand that the original model was flawed precisely because of those outliers. Until you can step outside of the system (something most humans are not very good at), you can never tell if it's your model that's flawed or your data that's flawed. And to expect (and pronounce) otherwise is simply proving your foolishness...

      --
      If a man isn't willing to take some risk for his opinions, either his opinions are no good or he's no good
    25. Re:Just like porn "conclusively" creates rapists by brkello · · Score: 1

      I didn't RTFA, so not sure how outrageous their claims are. But isn't something like gravity conclusively proven? If we can't conclusively prove anything, does that mean that we know nothing?

      --
      Support a great indie game: http://www.abaddon360.com
    26. Re:Just like porn "conclusively" creates rapists by jdgeorge · · Score: 1

      Fat kids abound; instead of parents taking responsibility for their children's diets, maybe we should ban the sale of candy bars and soda pop to minors.

      Note that while kids are in school (getting food from school cafeterias), parents have no effective way to control their children's diets, other than regulation via school boards or government (which can be corrupted/influenced by $$ from snack vendors). Is this an intended part of your analogy?

    27. Re:Just like porn "conclusively" creates rapists by DeadCatX2 · · Score: 1

      People are already upset over the idea of the gummint telling them what they should and shouldn't eat through things like "fat taxes."

      What's so bad about a fat/sugar tax? No one says what you are and aren't allowed to eat. If you want to stuff your face with twinkies, you still can, it just costs a little bit more.

      If you don't want the tax, then how about we do away with all the corn subsidies?

      --
      :(){ :|:& };:
    28. Re:Just like porn "conclusively" creates rapists by icebike · · Score: 1

      But isn't something like gravity conclusively proven?

      Where?

      --
      Sig Battery depleted. Reverting to safe mode.
    29. Re:Just like porn "conclusively" creates rapists by Moryath · · Score: 1

      Fear leads to anger, anger leads to hate, hate leads to suffering, suffering leads to violence, violence leads to cheese danishes... wait that's not right...

    30. Re:Just like porn "conclusively" creates rapists by Moryath · · Score: 1

      My sample set is small, but those who I know personally and play violent games have less empathy for others, are more likely to be self-oriented and generally perform worse in academic pursuits.

      Funny. According to my sample set, people who have less empathy for others are generally self-oriented, and perform just fine in academic pursuits but would rather play solo games or directly "self-interested" competitive games than team games, but there are plenty of team and solo games that are violent. There's no correlation between being "self-oriented" or "team-oriented" and preferring violent or "nonviolent" games, whether virtual or physical.

      And of course, people who play team physical sports in high school tend to be in the bottom 1/4 of their class academically. Oddly enough, the intelligence factor remains; an ungodly smartest few play chess, the less smart are in music/theater, the less go into baseball or soccer, and then the "dumb as rocks" ones go into basketball or football or cheerleading.

    31. Re:Just like porn "conclusively" creates rapists by TheRaven64 · · Score: 1

      The best example of this that I've seen was a study that showed a strong link between reading age and shoe size. If you plot shoe size against reading age, you see that a larger shoe size almost always implies a higher reading age in children.

      If you add a third axis, showing age, you see how misleading correlations can be.

      --
      I am TheRaven on Soylent News
    32. Re:Just like porn "conclusively" creates rapists by mqduck · · Score: 1

      Find me a reputable study that claimed to conclusively find that porn creates rapists. It was a quite popular idea that pornography should be opposed or even outlawed, because it contributes to misogyny, among many feminists in the 80s, and misogyny is considered the root of the phenomenon of rape in our culture (contrary to what you might assume, rape doesn't exist in all cultures). I get the feeling, though, that that porn was claimed to have been found to "'conclusively' create rapists" is just something you gathered, rather than actually saw claimed.

      --
      Property is theft.
    33. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      I agree with your post, however I can destroy it in one word: "Evolution."

    34. Re:Just like porn "conclusively" creates rapists by MightyMartian · · Score: 1

      That a ball falls to the ground when you drop it out of your hand is an actual observation (ie. a data point). What causes that is the theory. Things fall is conclusively proven, or better phrased, an observable physical phenomenon. Gravity is a theory (or, nowadays, an extrapolation of Newtonian mechanics and General Relativity, still waiting for a nice quantum theory) that attempts to explain that observation.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    35. Re:Just like porn "conclusively" creates rapists by mdwh2 · · Score: 1

      but those who I know personally and play violent games have less empathy for others, are more likely to be self-oriented and generally perform worse in academic pursuits

      Leaving aside the issue of relying on anonymous anecdotes - what has this got to do with the claim that it makes the violent?

      If I could justify the time and the money I'd love to do a much larger study but that's not my field so I won't.

      If you think that anecdotes count as a study at all, you should probably save your money...

    36. Re:Just like porn "conclusively" creates rapists by Linux_ho · · Score: 1

      isn't something like gravity conclusively proven?

      No.

      --
      include $sig;
      1;
    37. Re:Just like porn "conclusively" creates rapists by mdwh2 · · Score: 1

      So you found a study by the same author to support the author.

      Video Game Violence, and media violence in general, are more than proven to increase aggression.

      And your evidence of repeatable independent experiments showing this, or that this is the scientific consensus?

      These studies in no way justify going to huge lengths to censor such violence.

      Indeed. Not to mention things like depictions of violence in religion, or coverage in news media, that is never the target of such censorship.

    38. Re:Just like porn "conclusively" creates rapists by langelgjm · · Score: 1

      What's so bad about a fat/sugar tax?

      I really don't have much of an opinion one way or another. Just saying that there's a lot of political opposition to "fat taxes" already. I think a lot of people would be complaining about government intrusion if fat taxes became bans on sales to minors of unhealthy foods.

      So, to continue with the article author's analogy, is his proposed policy to tax violent video games? Or to ban the sale to minors? Does the tax not apply to adults, since the study (or at least the article) seems not to mention them? What about the secondary market? How much will implementing any of these policies cost, and will the costs outweigh the benefits? Why is any tax or government regulation better than simply informing parents and letting them decide? Those are all questions that need to be answered before implementing any sort of policy, even if this meta-analysis is 100% rock solid.

      As for fat taxes generally, one issue is that often legislatures are confused about what they want. They want more revenue, so they want to tax something, but they also want to discourage vices, so they tax vices... but by discouraging the vice, they get less revenue from taxing it. Meanwhile, you get deadweight loss associated with Pareto suboptimality.

      There are also distributive questions about the individuals most likely to be affected by fat taxes (i.e., probably least likely to be well-informed about proper diet, and less likely to be able to afford healthy food). That in turn relates to your next point...

      If you don't want the tax, then how about we do away with all the corn subsidies?

      Completely in favor of ditching them. The US promotes agricultural liberalization all over the rest of the world, and we have yet to start practicing it here at home.

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    39. Re:Just like porn "conclusively" creates rapists by langelgjm · · Score: 1

      It's not really my analogy, but rather the author's analogy. And yes, it's true that kids are not 100% in their parents' control all the time. What happens when the kid goes to a friend's house and eats candy that the parents don't let the kid eat at home?

      Same thing goes with the video games. Little Johnny isn't allowed to play GTA at home, so he goes to Bobby's house after school and plays it.

      None of those situations sound like they are screaming out for government regulation, banning of sales, or taxes. It just sounds like life.

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
    40. Re:Just like porn "conclusively" creates rapists by jo_ham · · Score: 1

      He says "conclusively proven" = agenda.

      Move on here, nothing to see.

    41. Re:Just like porn "conclusively" creates rapists by Belial6 · · Score: 1

      As long as we actually tax sugar. So, get ready to pay a premium for your fruits, breads, potato, and pastas.

    42. Re:Just like porn "conclusively" creates rapists by HTH+NE1 · · Score: 1

      I was sitting in the Smoking Car (remember those?), waiting for the doors to close and for the train to move out, when a rather disheveled gentleman walked onto the car, looked up the aisle, looked down the aisle, said "you get cancer from smoking," and walked out.

      You don't walk into a police station and yell "GUN!"

      At least, not twice.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    43. Re:Just like porn "conclusively" creates rapists by Odinlake · · Score: 4, Interesting

      That's because the article you are reading is NOT written by a scientist-slash-researcher but by some idiot journalist who (I hope) interviewed a scientist-slash-researcher. I can't say I myself have bothered to read the whole paper

      http://www.psychology.iastate.edu/faculty/caa/abstracts/2010-2014/10ASISBSRS.pdf

      ... but from the abstract: "The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior". This is a strong but not unusual kind of statement, meaning they are sure of themselves. The word "conclusive" is not used once (if Adobes search function is accurate). It also annoys me that the journalist turned "causal risk factor" into "causes", but then again perhaps people in general are just too stupid to understand anything more complicated than "A causes B".

      What really bugs me though is how /. users eagerly discard scientists as having a "hidden agenda" based only on someone elses lay review, without having the decency to actually read the publication. Don't forget that there is often a distorting layer between what you read and the real stuff.

    44. Re:Just like porn "conclusively" creates rapists by godless+dave · · Score: 1

      We already provide those tools. Games have rating labels on them for years. What the government can't do is make parents do their damn job. Don't want your kid playing violent video games? Then take the time to read the label right on the front of the box and decide whether you're going to allow your child to play that game. It really is that simple. If you've mastered that and are ready to go on to advanced parenting, you could even spend some time with your child while he or she plays games just to see what they're like.

      --
      "If it's real, then it gets more interesting the closer you examine it. If it's not real, just the opposite is true." -
    45. Re:Just like porn "conclusively" creates rapists by tophermeyer · · Score: 1

      "conclusive" in a meta-analysis? YOU'RE FREAKING BIASED!

      Absolutely correct. No Psychologist worth their PhD would consider a meta analysis conclusive in any way. The whole point of a doing a meta is that for whatever reason the question you are trying to answer is not something you can explore experimentally, or as a precursor/proposal for an experimental protocol. You cannot by nature draw any definite conclusions from a meta, because you simply have not actually done anything.

      One of my undergraduate theses was one the deleterious effects of the consumption of violent and aggressive media. I won't claim this Anderson is an absolute quack, he is in fact a very sharp guy with a huge body of work during his career. But one thing that was obvious even to a ignorant Psych undergrad was that he is definitely pushing an agenda.

    46. Re:Just like porn "conclusively" creates rapists by bolthole · · Score: 1

      That's a lousy anti-argument. Not a good comparison at all. It fails, because "looking at porn" does not particularly simulate rape (unless the viewer is actually viewing "rape-porn" I suppose :-/ )

      Whereas most FPS shooters are explicitly designed, to simulate, as realistically as possible, violence and killing (and even further, to explicitly "reward" it)

    47. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      it has been conclusively proven that the standard model is accurate within the region of phenomenology it has been tested in. molecular physics is settled science.

      it has been conclusively proven that carbon dioxide acts as a greenhouse gas. the dumping gigatonnes of carbon into the atmosphere global warming connection is settled science.

      it has been conclusively proven that evolution happens. the path from dinosaurs to birds and mammals is settled science.

      it has been conclusively proven that dark matter exists.

      what was your point again?

    48. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      n' shit

    49. Re:Just like porn "conclusively" creates rapists by icebike · · Score: 1

      My point was that anyone using the term "settled science" knows very little about science, and has a political point of view to push.

      Thanks for proving my point.

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      Sig Battery depleted. Reverting to safe mode.
    50. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      It's what plants crave!

    51. Re:Just like porn "conclusively" creates rapists by Xyrus · · Score: 1

      What are you, crazy? This is slashdot! You stop, drop, and TROLL!

      ~X~

      --
      ~X~
    52. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      And for those of you who don't know what an electrolyte is. They're what plants crave.

    53. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      No, anger leads to hate.

    54. Re:Just like porn "conclusively" creates rapists by hardburn · · Score: 1

      Actually, I had found this particular article some time ago, and I've used it before. The fact that it came from the same author as the study in the OP was a coincidence. I'm going to continue using it until somebody can give me a through critique of it on scientific merits, rather than ad hominems or vague attacks on strawmen.

      And your evidence of repeatable independent experiments showing this, or that this is the scientific consensus?

      Go searching around the APA website for video games. I've looked myself, and it's why I've changed my opinion on the subject. It's hard to find any support there for the idea that video games violence doesn't cause increased aggression, even in adults.

      --
      Not a typewriter
    55. Re:Just like porn "conclusively" creates rapists by ToasterMonkey · · Score: 1

      I don't get it, were you trying to prove his point?

    56. Re:Just like porn "conclusively" creates rapists by geminidomino · · Score: 1

      No scientist/researcher would ever use the term "Conclusively Proven".

      When I read that, my first thought went to those stupid "extenz" commercials...

    57. Re:Just like porn "conclusively" creates rapists by Estanislao+Mart�nez · · Score: 1

      Well, what I don't see is the direct relation to causality. They show there's a strong connection between violent video games and violence. But a connection doesn't imply causation.

      The excellent link in hardburn's post above has a great answer to this whole "correlation is not causation" response that people like you always trot out when confronted with a study with conclusions you don't like:

      The overly simplistic mantra, "Correlation is not causation," is useful when teaching introductory students the risks in too-readily drawing causal conclusions from a simple empirical correlation between two measured variables. However, correlational studies are routinely used in modern science to test theories that are inherently causal. Whole scientific fields are based on correlational data (e.g., astronomy). Well conducted correlational studies provide opportunities for theory falsification. They allow examination of serious acts of aggression that would be unethical to study in experimental contexts. They allow for statistical controls of plausible alternative explanations. [my emphasis]

      Yes, as I highlighted, there are whole scientific fields whose data is based on nothing but correlations.

      Good science starts with a clean slate (Ok, we know violence is an affect, let's study violent and non-violent groups and try to see the common factors and differences) and look for an outcome. Bad science starts with an outcome and looks to justify it based off of observation (That's not applicable to instances of verifying predicted outcomes based on an otherwise complete model)...

      If that is true, then the theory that the Earth revolves around the Sun must be bad science, because this is exactly how modern heliocentrism got started. Galileo's heliocentric model had no predictive advantage over the geocentric models of his day. It took about 100 years for evidence that supported Galileo over his adversaries to appear.

      At any rate, the idea that "good science starts with a clean slate" just doesn't survive when confronted with the history of science. Take, for example, Thomas Kuhn's famous notion of normal science from The Structure of Scientific Revolutions . Normal science is a period in the history of a science where there exists a paradigm. It is fair to say that during normal science, what scientists do is to take the existing paradigm and try to show, over and over again, that the paradigm explains everything. In your terms, they start with the outcome (e.g., planets orbit around the Sun) and try justify it with observations.

      So basically, the most important book about the history of science in the second half of the 20th century contradicts your claims about "good" vs. "bad" science.

    58. Re:Just like porn "conclusively" creates rapists by hardburn · · Score: 1

      Newton knew his model wasn't perfect. This wasn't chalked to measurement error, but to evidence of God messing with the system. Leibniz took exception to that, saying that the model was simply incomplete. Even Einstein's model isn't perfect, and we're still expecting improvements. At no point did people suspect the data.

      Lacking a degree in the specialty, I can only fall back on the general consensus of research psychologists, whom are represented by the APA. Browsing their site, I could find little support for the idea that video game violence cause increased aggression and contribute to societal violence. This statement is tempered by the fact that they also don't support the Jack Thompson idea that media violence is the primary contribution to societal violence.

      My purpose here is not to provide a complete scientific overview of the research--I'm as unqualified to do that as everyone else in this thread who doesn't have a Psychology degree, which I suspect is pretty close to everyone. What I can do is provide a link to the information I've found that contradicts the attitude normally displayed whenever this subject comes up.

      That said, I still enjoy Half Life and Day of Defeat, and I was as happy as anyone to see Jack Thompson disbarred.

      --
      Not a typewriter
    59. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      Which plants crave.

    60. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      It's hard to find any support there for the idea that video games violence doesn't cause increased aggression, even in adults.

      Adrenaline.

      Q1. Is there a link between video games and adrenaline?

      Q2. So?

    61. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      ....its what plants crave.

    62. Re:Just like porn "conclusively" creates rapists by kklein · · Score: 1

      Thanks for the "behind the scenes" on this.

      I'm an academic, and whenever I read a paper that makes me go "erm?", I get ahold of someone who knows that person and ask "Does this guy know what he's talking about?" Or, sometimes it's actually an old buddy of mine and I get ahold of them and say, "soo... About that study..." and usually they'll be all, "you know what? I don't even want to talk about it. By the time I made all the changes they asked for, I wasn't even sure it was my study anymore."

      What really upsets me about science reporting, is that it forgets that the people doing these things are just people. Like the whole "climategate" thing that showed--shock of all shocks--that scientists quibble. That doesn't discredit them; that's the whole point of the scientific process. And yet, when all the researchers on a specific topic agree on some broad findings--regardless of the details they might not feel have been hashed out to their satisfaction--we really ought to listen.

      And that, right there, is why we don't need to listen to this guy. There isn't broad agreement, and, more importantly, as a guy also in the psych world, um... "Conclusively" is just plain not a word I accept in the literature. We deal in human data, which is messy as all hell. We do our best, and given enough time, find useful things about people, but it's never "conclusive." At absolute best, we get "suggestive."

    63. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      BRAWNDO. It's what rapists crave.

    64. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      They are what plants crave.

    65. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      Hate to break it to you, but ....

      that's exactly what's happening.

    66. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      There are three equally plausible hypotheses for such correlation. Let me enumerate them:

      -Video games cause violent behavior ("a causes b")
      -Violent people need to vent and thus play more video games ("b causes a")
      -There's some external factor (like parenting) that affects both ("c causes both a and b")

      Now it's your time to shine: explain how the second and third possibilities are ruled out in these studies. The page you linked doesn't answer that (there's just some generic handwaving about some phrase being overrated).

    67. Re:Just like porn "conclusively" creates rapists by Obfiscator · · Score: 1

      I see your point, but I think you may be overestimating its effect. Children generally only eat lunch at school, and breakfast and dinner at home (an exception would be children from low-income families who partake in school breakfast programs).

      I'd be surprised if good nutrition for two meals a day and lousy nutrition for one could lead to obesity, especially in growing kids who need relatively high amounts of energy. Overweight children, perhaps, but when I hear "fat" I think "obese".

      --
      "Nothing shocks me. I'm a scientist." -Indiana Jones
    68. Re:Just like porn "conclusively" creates rapists by mpe · · Score: 1

      No scientist/researcher would ever use the term "Conclusively Proven".

      Or at least no real one.

      When you see that phraseology, mindset, or pronouncement, run away like your hair is on fire.

      Or just stand there laughing, especially if you don't have much hair :)

      "Conclusively Proven", "Settled Science", = Hidden agenda.

      Or that those doing (and supporting) the "research" are deluded.

    69. Re:Just like porn "conclusively" creates rapists by mpe · · Score: 1

      Metastudies are a troubling area. What's more, particularly with this kind of work, there's a huge risk of GIGO...

      As well as circular reasoning.

    70. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      Anyone who does statistical analyses and claims to have thus "conclusively proven" anything can be dismissed as not knowing that the hell they are talking about.

      But who's brave enough to tell the AGW crowd that?

    71. Re:Just like porn "conclusively" creates rapists by Twylite · · Score: 1

      In other news, consumption of sugar and/or protein has been conclusively shown to increase the likelihood of hyperactive and/or aggressive behaviour. Researchers are also concerned about the effects of Dihydrogen Monoxide, claiming that 100% of death-row inmates have confessed to using this substances in the 24 hours prior to committing their crimes. Worldwide use of dihydrogen monoxide has increased steadily throughout the 1900's.

      --
      i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
    72. Re:Just like porn "conclusively" creates rapists by rdnetto · · Score: 1

      I just love how the parent is modded informative, not funny.

      --
      Most human behaviour can be explained in terms of identity.
    73. Re:Just like porn "conclusively" creates rapists by mqduck · · Score: 1

      What's a lousy anti-argument for what? I didn't think I made an argument. Or is that what makes it "anti-"?

      --
      Property is theft.
    74. Re:Just like porn "conclusively" creates rapists by jez9999 · · Score: 1

      It comes too late to save Jack Thomas (thankfully).

      Do you mean Jack Thompson?

    75. Re:Just like porn "conclusively" creates rapists by TheTurtlesMoves · · Score: 1

      They also have access to iPhone etc at school. And hence porn, therefor nothing a kid does is the parents fault. Its the government. We should regulate kid rasing. What could possibly go wrong. After all those foster kids that are looked after by the governemmnt are treated and cared for so well, and go on the become model citizens.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    76. Re:Just like porn "conclusively" creates rapists by TheTurtlesMoves · · Score: 1

      Only what plants need.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    77. Re:Just like porn "conclusively" creates rapists by TheTurtlesMoves · · Score: 1
      There are very real limitations to psychology/sociology studies. Example:

      I like to beat on things. I like to kill ponies and kittens when on the farm. Theres nothing i enjoy more that a bit of brother beating. Why i think i will play a game of a)Chess, b)The sims, c) modern warfare 2.

      Now real studies have *massive* problems with being totally statistically bogus. I should know as I sometimes use these studies to show how stats can be so bogus (also some medical studies). Small numbers aside there are 2 principal causes of bias. The first is not accounting for natural bias. Violent games are played by guys mainly. Violent crime is committed by guys mainly. Already i can get a correlation that is *not* casual. The next is miss application of tests. In particular trying lots of different tests with different parameters (aka chi2 with different binnings) until you have a result that is "significant". This is a hidden multiple tests problem. The "reviewer" or reader has no idea that 7 different tests where tried before getting a significant result.

      There are other massive problems with this sort of thing. Meta studies have the problem of non independence if not done very carefully (same dataset many publications). Then the small numbers problem makes false positives while having power hard to avoid. How is violence measured? if its from arrests with violent crime, then this a very rare thing (compared to average) and makes proper inference very difficult if not totally arbitrary. We haven't even got to publication bias.

      So his quote:

      Video Game Violence, and media violence in general, are more than proven to increase aggression.

      Is really misleading at best. Read the studies. They don't say this, because you can't. The data doesn't support it. And what does "aggression" mean? Or what defines a violent game or TV show? And in this meta study, what was done to "normalize" the different measures of violence and aggression. There is a reason why a lot of people say psychology/sociology is not a real science.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    78. Re:Just like porn "conclusively" creates rapists by RadioElectric · · Score: 1

      The problem is that people are desperate for this conclusion to not be true. For all of their praising science etc., geeks still see this as a war of rhetoric. I think eventually a concession will have to be made. Violent video games will not be banned purely because studies show they can increase violent behaviour. Hopefully it'll make parents think twice before buying GTA:V for a ten-year-old.

      Check this: I'm a neuroscientist who plays violent video games. I am fine with the idea that they would incline people to violence. It makes sense based on what we know about neuroplasticity. It also squares with what we know about criminal psychology. The important thing is to act in awareness of how the media we consume can influence our behaviour.

    79. Re:Just like porn "conclusively" creates rapists by RadioElectric · · Score: 1

      Some scientist you are if you didn't bother to read the actual research paper.

    80. Re:Just like porn "conclusively" creates rapists by hardburn · · Score: 1

      A pair of studies was done, one of which directly measured causation (the first was correlational and had a self-reporting factor--not a strong argument).

      Non-press release version: http://www.apa.org/pubs/journals/features/psp-784772.pdf

      Participants were divided into two groups, playing either Wolf3D or Myst. Those playing Wolf3D later punished an opponent (gave a noise blast) for a longer period of time than the Myst players.

      Another thing to note is the factors considered in how this happens:

      . . . violent video games may have even stronger effects on children's aggression because (1) the games are highly engaging and interactive, (2) the games reward violent behavior, and because (3) children repeat these behaviors over and over as they play (Gentile & Anderson, 2003). Psychologists know that each of these help learning - active involvement improves learning, rewards increase learning, and repeating something over and over increases learning.

      (Emphasis mine)

      In other words, the factors that teach agression are also exactly the same factors being explored to make them useful as general educational tools. By having an incentive system and making it easy to restart, video games naturally push you learn while also supporting "overlearning" (related to the concept of muscle memory in martial arts or playing musical instruments). But you can't have one without the other.

      --
      Not a typewriter
    81. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      "conclusive" in science.. uumm
      "conclusive" in psychology? not even POSSIBLE
      "conclusive" in a meta-analysis? YOU'RE FREAKING BIASED!

      I agree but if you look at the actual report a quick search doesn't find the work "conclusive"

    82. Re:Just like porn "conclusively" creates rapists by magus_melchior · · Score: 1

      Follow the money (if that's even possible). If the guy is a tenured professor, he won't waste his time on such a bullshit "study" unless:

      1. He's a genuine kook a la Jack Thompson, or
      2. He was paid to write the study.

      Plenty of groups (I call 'em Pains in The Asses of PTAs for short) out there want to strictly regulate video game violence as if it were effective because it gives them a convenient scapegoat and it reassures them that they are not the ones who are doing it wrong until the next bogeyman is selected.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    83. Re:Just like porn "conclusively" creates rapists by beatsme · · Score: 1

      What's wrong with having an agenda? Objectivity and having goals as a scientist are not mutually exclusive.

    84. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      Since the majority of Americans claim to have an affililiation with one type of religious orginization or another, why has there never been a study on how this promotes aggresive tendencies in children? It would seem to me that this would be a much more common factor in all of the violent children we see these days. At one point or another they would have been exposed to the doctrines present in these mind warping institutions? Whne they found themselves unable to be sympathetic and calm when dealing with a frustrating situation, could this not have made them feel like an outsider and contributed to their aggression? Just wondering... Pushin' for Jesus

    85. Re:Just like porn "conclusively" creates rapists by thegrassyknowl · · Score: 1

      Leaving aside the issue of relying on anonymous anecdotes - what has this got to do with the claim that it makes the violent?

      It has nothing to do with. It's a point I'm making. You can prove anything by studying the right subset of people and excluding those who don't conform from your research. My sample set is small because I haven't bothered to investigate. Frankly I don't care enough.

      There are enough studies out there on this matter. If anyone actually cares they can go and try to correlate all the biassed results and come up with a reasonable answer. Nobody cares. They'd all rather sit in their corner and 'bash' anyone who disagrees with them.

      If you think that anecdotes count as a study at all, you should probably save your money...

      Are you really that mind numbingly stupid? I am well aware that my personal experiences do not constitute a study; hence the suggestion that it would be something I could better research, given time, money and sufficient interest. But of course you're just attempting to belittle my comment on the basis that it disagrees with your position somehow. I should have expected that on Trashdot.

      --
      I drink to make other people interesting!
    86. Re:Just like porn "conclusively" creates rapists by TheTurtlesMoves · · Score: 1

      And all of what i said still applies. How many people where used? What was the age distribution, sex distribution etc. The "longer" was based on what statistic? Often no statistic was used... just a mean. (I have real work to do right now so i don't have time to read it). Selection bias may also be a problem. How where the participants picked? Was it a flyer and a university with free food etc?

      And then they do wonderfully BS statements like "may even..". We found A therefore Z is probably, maybe true. Of course this guy thinks correlation/causation phrases is overused. Its the only thing hes got to grind his axe.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    87. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      Actually, it's funny that you bring up Kuhn. What he actually was saying, is that the normal science tends to lead down increasingly "wrong" paths. What I mean by that, is that it tends to complicate the existing paradigm to try to make it fit towards the observed results. True progress (relative to truth, not predictive ability) is only made once someone comes along and wipes the slate clean and reinvents the paradigm. Normal science as he refers to it has either one of two outcomes. Either it attempts to verify predicted outcomes of the paradigm, or modify the paradigm to fit observed results.

      And actually, Galileo's helicentric model did have a major predictive advantage. It could predict the future locations of astronomical objects relative to each other to a far closer precision than any other model of the day.

      As far as the astronomy argument, it's fodder as well. The observations of astronomy are purely correlational, sure. But the observations are used to strengthen a related field --Astro Physics-- which in turn provide predictive insight back to astronomy. Let me say that again. Astronomy does not try to make assumptions based solely on correlational data. It takes the correlational data, and combines it with centuries of physics to make sense out of it. It doesn't attempt to draw conclusions straight off the correlational data itself. It feeds that data into a pre-established system for working with that data.

    88. Re:Just like porn "conclusively" creates rapists by ircmaxell · · Score: 1

      The excellent link in hardburn's post above has a great answer to this whole "correlation is not causation" response that people like you always trot out when confronted with a study with conclusions you don't like

      It's not that I don't like the answer. It's that they claimed the answer is conclusive. They didn't say that there appears to be a connection. They said that one conclusively causes the other. Which based off their reasoning may or may not be the case. THAT's what I was referring to. I don't deny that there probably is a strong connection between the two, but I think that there are stronger variables in play that are simply not accounted for in such a study (Namely parenting). That's why I jump on the correlation is not causation defense. Not because I don't agree with the outcome. I don't agree with the reasoning (I think it's incomplete)...

      --
      If a man isn't willing to take some risk for his opinions, either his opinions are no good or he's no good
    89. Re:Just like porn "conclusively" creates rapists by Jane+Q.+Public · · Score: 1

      But who's brave enough to tell the AGW crowd that?

      Haha. I was thinking the same thing, just didn't write it down.

    90. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      But who's brave enough to tell the AGW crowd that?

      The real question is, who's brave enough to tell that to the crowd with blind faith in the religion of evolution?

    91. Re:Just like porn "conclusively" creates rapists by Anonymous Coward · · Score: 0

      I'm a current ISU student, posting from a research lab at this very moment (on Saturday night, yes I am that awesome).

      Just wanted to point out that the student body shared one collective facepalm when this story hit the front page.

      Continue with your justified disgust, /.

  3. I'll shoot anyone in the face who says that I'm vi by Anonymous Coward · · Score: 5, Funny

    I'll shoot anyone in the face who says that I'm violent.

  4. Funny by Anonymous Coward · · Score: 3, Insightful

    I seem to remember there being plenty of violent criminals before video games were invented.

    Yawn. Another academic tries to prove his pet theory. Nothing is "conclusive" in science. You can merely fail to reject the hypothesis.

    It's like saying that children who participate in animal cruelty grow up to be serial killers because most serial killers have a history of animal cruelty. They fail to take into account that almost all CHILDREN have been cruel to an animal at one time or another. No, that doesn't support the point we want to make, so let's not mention it...

    1. Re:Funny by Dr.+Spork · · Score: 1

      Gee, how quick we suddenly are to discount careful scientific research, when it produces conclusions we don't like. I don't think we should let our politics or hopes ever determine what we think of a given research conclusion. Only more science should do that. Sure, we can express our skepticism when we chat, but the real question is whether there are holes in this research. And that's a question that none of us can answer (unless I missed a link to the data itself). Until you can, I hope you keep an open mind.

    2. Re:Funny by vell0cet · · Score: 5, Informative

      Actually... there were MORE violent criminals before video games were invented.

      Youth crime and violence have been steadily decreasing since the introduction of the playstation in 1995. And apparently, they haven't been this low since the sixties.

      "As violent videogames have become more popular in the United States and elsewhere, violent crime rates among youths and adults in the United States, Canada, United Kingdom, Japan, and most other industrialized nations have plummeted to lows not seen since the 1960s." - Texas A&M International University researchers Christopher Ferguson and John Kilburn

      There are some graphs out there from the US Department of Justice that show exactly this trend.

    3. Re:Funny by Anonymous Coward · · Score: 0
    4. Re:Funny by Vintermann · · Score: 1

      Not inconsistent with what he says, see quote above. Video game violence matters (according to this big meta-study), but he denies that it's an important factor in how violent we are.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    5. Re:Funny by Dr.+Spork · · Score: 1

      You don't know much about science.

    6. Re:Funny by Anonymous Coward · · Score: 0

      Gee, how quick we suddenly are to discount careful^Wlazy scientific research

      Fixed that for you.

    7. Re:Funny by jo_ham · · Score: 1

      He is claiming conclusive proof, which means I don't even have to read it to know it's total garbage - it's not science.

    8. Re:Funny by Anonymous Coward · · Score: 0

      Any time anyone talks about crime rates dropping in the US over the past 15-20 years, if they don't control for the prison population's explosion, they're talking out their arse. Since 1990, the US prison population has skyrocketed and of course crime has dropped a little (but not so much as to warrant the fiscal and social costs of having over five times the per capita prisoners of the nearest first world neighbour)

    9. Re:Funny by TheTurtlesMoves · · Score: 1

      Youth crime and violence have been steadily decreasing since the introduction of the playstation in 1995. And apparently, they haven't been this low since the sixties.

      You mean it coincides with Global Warming! Its not the play station you fool. Its a warmer, nicer climate for everyone.

      Or perhaps its correlated with less pirate ships.

      Its seems correlated with the rise of the internet too.

      And my age. I am getting older and the world is getting less violent? What am i suppose to say to my grandkids. "back in my day, we shot teachers that gave us bad marks, we didn't give em' apples deary"?

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    10. Re:Funny by L4t3r4lu5 · · Score: 1

      And apparently, they haven't been this low since the sixties.

      So you're saying that the prohibition of drugs has lead to more violent crime?

      THEORY APPROVED!

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  5. Maybe he's right. by captaindomon · · Score: 5, Funny

    Just taking the viewpoint that the majority of comments will probably not take.

    --
    Just because I can hook a shark from a boat, I do no offer to wrestle it in the water.
    1. Re:Maybe he's right. by plague3106 · · Score: 3, Insightful

      Doubtful. Violent video games have been around for a while now, and VIOLENT CRIME CONTINUES TO DECREASE.

      But don't believe me, just take a look at the DOJ website.

    2. Re:Maybe he's right. by SatanicPuppy · · Score: 5, Insightful

      Well, I mean his study is conclusive. I guess that means he must be right?

      Of course the article is completely fact free, with no actual methodology or conclusions other than "the effects are measurable."

      Ooooo, measurable. Look out everyone, the effects are measurable. Whatever the hell they are.

      Of course, they're not measurable in an upswing of violent crime, or anything like that. But gaming and puppy kicking behaviours? Strong correlation. Also, I'm told, gaming and pwning noobs is also strongly correlated.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:Maybe he's right. by psiclops · · Score: 5, Funny

      Death's been around for a while now, an POPULATION CONTINUES TO INCREASE.

      Ergo, Death doesn't decrease population.

      --
      i spent five minutes thinking and all i got was this crappy sig
    4. Re:Maybe he's right. by Shadow+of+Eternity · · Score: 1

      Came here to say pretty much this. If the argument that videogames induce/increase violence in kids had any merit then as videogames became more and more ubiqitous we would be seeing a RISE in violent crime, not a freefall starting right around the 90's.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    5. Re:Maybe he's right. by Anonymous Coward · · Score: 0

      Of coarse he's wrong. As a typical Slashdotter, I don't need to read this study to dismiss it out of hand.

    6. Re:Maybe he's right. by jimbolauski · · Score: 1

      What would you need to change your mind that a concensous has been reached.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    7. Re:Maybe he's right. by skine · · Score: 4, Insightful

      Let's assume he's right (which I will not pass judgment on). What does that imply?

      It implies that age-restricted material shouldn't be sold to minors and that parents should be more active in determining what is appropriate for their children.

      Do we really need a study to tell us that?

    8. Re:Maybe he's right. by ArsonSmith · · Score: 3, Funny

      Maybe if Al Gore said so we'd know the debate was over.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    9. Re:Maybe he's right. by ZeroSumHappiness · · Score: 5, Insightful

      Unless other causes had reduced violent crime, of course. For the same reason he can't assume violent video games cause violence you can't assume violent video games reduce violence.

    10. Re:Maybe he's right. by djheru · · Score: 1

      No, it's possible that video games increase violence in kids, but there are other factors which decrease violence in kids to a greater extent.

    11. Re:Maybe he's right. by Anonymous Coward · · Score: 0

      http://www.fbi.gov/ucr/cius2006/data/table_01.html and http://www.fbi.gov/ucr/cius2006/data/table_01a.html are good charts to look at with relevant data.

    12. Re:Maybe he's right. by pclminion · · Score: 1

      Doubtful. Violent video games have been around for a while now, and VIOLENT CRIME CONTINUES TO DECREASE.

      That doesn't really demonstrate anything. Violent crime has many influences. Some of these may be increasing, some decreasing. The overall trend is a decrease, but that single fact doesn't tell you anything about the distribution of influences.

      For instance, I could eat 15 Twinkies a day, yet be losing weight. At first this would seem to indicate that Twinkies have no effect on weight gain. But then I tell you that I've been taking amphetamines. Now the picture is not as clear.

    13. Re:Maybe he's right. by Kell+Bengal · · Score: 1

      Whatever the case, without clearly increasing violence statistics, it's hard to argue for the government moderation/legislation the guy is lobbying for.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    14. Re:Maybe he's right. by Anonymous Coward · · Score: 0

      Not really right, and not conclusive at all, it's based on 130 other studies, each one has a certain error margin, each one will probably look at one thing or another, and since there are 130 of them it's obvious they're all useless. 0 x 130 is still a big fat 0.

      I'm a gamer, I like extremely violent games with lots of blood and gore, and usually rank pretty high, but I never considered putting any of it in practice despite the large number of idiots in my life.

    15. Re:Maybe he's right. by e2d2 · · Score: 1

      They are probably right in the fact that if you ingest constant violence you will output violence. But so what? Watching too much violence on TV will disconnect you with the reality of violence also. Same with violence filled music. But again, so what. This is a "personal conduct" issue, not an issue society can govern. And violence in society is punished so that's already handled.

      That being said - I don't think we should knee jerk too much against this study. It's wise to know what effects you and how then take precautions as you feel necessary. Just like too much caffeine can be a bad thing, too much of anything can be detrimental. IMHO you probably won't be the most socially adjusted creature if you dwell in a dark-lit room playing 2pac loudly while slaughtering innocents in the No Russian level of Modern Warfare 2 over and over 24 hours a day with your eye lids taped open Clock Work Orange-style. Just my take.

      But Video games, music, tv, movies - those are all reflections of reality. If you want to "cure" violence well you have your work cut out for you. Good luck fixing humanity.

    16. Re:Maybe he's right. by SatanicPuppy · · Score: 1

      A better study, conducted from scratch, with a wide sample set taken from groups that weren't already engaged in gaming. Actual controls would need to be used, and more than one factor tested at the same time. e.g. video games, vs sports, vs violent movies.

      Or failing that, an actual real-world upswing in violence that could be credibly attached to a societal cause.

      The problem with these studies is that they're all very shallow, with very small sample sets (which are often self-selected), and that their data isn't backed up by any real world numbers. I have seen countless studies that argue that violent games and violent movies make people more violent, and yet there is no corresponding increase in violent crime. How is that possible, if the effects are as significant as all the studies show?

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    17. Re:Maybe he's right. by TheCarp · · Score: 1

      Whats interesting here is I was just, recently, reading about the concept in chemistry of "http://en.wikipedia.org/wiki/Le_Chatelier%27s_principle" and can't help but think... what if there is an equilibrium reaction (or well, an analogy of one) going on.

      You change the relative quantity of one variable, and the systemic equilibrium shifts to oppose that change. You take one reactant out, and more of it gets produced "to compensate". Not even because there is some force saying "this is how it must be" but simply because the presence of that reactant has implications for the rate of reactions in which it is involved, and thus, its removal is compensated by reducing the rate of reactions which it is involved in.

      This is not to imply any sort of natural law or chemistry involved, just tho say that complex systems are...complex, and changing a specific variable can have results which, can't always be predicted in a simple manner.

      --
      "I opened my eyes, and everything went dark again"
    18. Re:Maybe he's right. by ElectricTurtle · · Score: 2, Interesting

      ESRB ratings are not restrictions, they are simply ratings intended to 'inform' consumers and help them choose products. They do not have force of law (at least intrinsically) except where a few state/local governments have decided to pass laws using the private ESRB rating as a guideline for age-discriminatory distribution.

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    19. Re:Maybe he's right. by WrongMonkey · · Score: 1

      Maybe crime rates have more than one contributing factor and that if it weren't for video games, the crime rate would be even lower.

    20. Re:Maybe he's right. by thePowerOfGrayskull · · Score: 3, Interesting

      Just taking the viewpoint that the majority of comments will probably not take.

      I'll bite. I'll come out and say it - I think it *is* correct. Playing an action game, or watching an action movie, gets blood pumping and adrenaline flowing. (for the more imaginative, so does reading a good book.) During adolescence this is especially likely to have a measurable effect on behavior, as these chemicals are flooding bodies at rates that are never again quite equaled except in the most extreme of circumstances. (Both as a result in changing physiology and maturing psychology.)

      How many here did not go and half-pretend to beat the crap out of friends after watching a kung fu movie? Anyone else have memories of playing Contra and finding themselves jumping off of garages while pretending to shoot their neighb... erm, skip it, that last is probably just me.

      By constantly throwing up the "correlationisnotcausation" attitude whenever a study like this comes along, we do two things. First, we say that we're sticking our fingers in our ears and refusing to listen. Second, we're letting everyone slide on the assumption that if there *was* aggression, it would be a Bad Thing.

      By refusing to hear that there might be causation, we don't ask the next logical question. What does it matter? What are the harmful effects? Some rough-housing? Is that really a bad thing, or is it a fairly healthy reaction? In the absence of any real-life examples where such aggressiveness lead directly to real-life consequences, perhaps we should stop focusing on whether to games-aggression connection exists, and instead look at whether it's actually as harmful as everyone assumes it must be.

      The truth is that aggression is a perfectly natural response -- "fight or flight" is built into us, and it doesn't matter if we're talking about 8-bit nintendo games or the quadrillion-poly games of tomorrow. But there has been no time spent focusing on the significance of this - instead we all loudly proclaim that no, there's no possible way we'd have a physical response to a simulated stressful activity. Until we get past the latter, we won't be able to learn the answers to the former.

    21. Re:Maybe he's right. by godrik · · Score: 1

      thank you for making me laugh!

    22. Re:Maybe he's right. by Anonymous Coward · · Score: 0

      Assuming, of course, that there was no other change that influenced this, like e.g. Roe vs Wade just about the age of a major class of violent criminal before the decrease in violent crime...

    23. Re:Maybe he's right. by SatanicPuppy · · Score: 1

      That was one of the things I took issue to in some of the studies that this meta-analysis is built on. They measured for physical effects, found them, and then proceeded to say that therefore games made people violent.

      I know for a fact gaming changes my blood pressure and heart rate; I checked it, just for giggles. (Digital blood pressure cuffs cost ~15 bucks. Go try it yourself!)

      But I can't remember the last time I got some good violence on: I'm too old for that crap. The last time I did get in a fistfight, it was with a drunken soccer playing irishman, who, as far as I know, had never played a video game in his life, and that got started because we had a religious disagreement.

      I was much more violent as a youth, and as a youth, I mainly played adventure-style games on my big bad 16mhz desktop (I was the envy of all my peers. EGA baby, 16 badass colors.) Far more likely that my violent tendencies were to be attributed to my status as a teenage boy.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    24. Re:Maybe he's right. by vlm · · Score: 1

      What would you need to change your mind that a concensous has been reached.

      The study seems superficially to have proven a tautology, violent people like violent games. Brilliant.

      Government / corporate / social policy is being defined assuming that if you graph violent games and violent people over time, games lead, showing a correlation that violent games seem to be a leading indicator of violent people.

      Except I don't think that effect would show up in a graph. I very strongly suspect the correlation would simply be that people with a propensity to like violence, happen to like violent games. Makes sense to me. Dudes whom like blond women happen to like blond women pr0n. No surprise whatsoever. The biggest problem is the violence level in games is strongly increasing, yet violent crime levels are strongly decreasing, so its mighty hard to pull a leading indication out of a graph like that. Maybe violence will skyrocket in 50 years with senior citizens caning each other, but I think not.

      Even if there is a correlation, who cares, unless theres a causation. Without both, you just have astrology, technical analysis stock trading, or creation science, at best. With both you are doing scientific stuff.

      The folks who are doin it wrong are completely screwing up the (possibly meaningless) correlation and whipping out their "jump to conclusions mat" and making up an imaginary causation, or trying to claim causation is irrelevant to scientific thought, or similar stupidity. Then taking that ridiculous collection of ideas, and trying to do social engineering, usually based on some imaginary religious idea that I probably don't believe in anyway, or just as a pure power grab.

      So, gimme a several studies that show a very strong time-correlation where gaming is a leading indicator of violence, and then some scientific studies that show a very strong causation argument, complete with falsifiable hypothesis, etc. That'll do, at least for me.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    25. Re:Maybe he's right. by RichardJenkins · · Score: 1

      There isn't really any real a whole lot of information about the study to dismiss it and say a better study is needed. Unless you're going to dismiss meta-analyses out of hand for politically sensitive issues?

      In any case, a meta-analysis covering 130 separate studies and 130,000 subjects sounds pretty big. I'd expect it to get allot of attention and be torn apart if it has not been well conducted.

    26. Re:Maybe he's right. by TheRaven64 · · Score: 1

      I find it slightly alarming that you claimed to be eating Twinkies and taking amphetamines, and it was the eating Twinkies bit that concerned me...

      --
      I am TheRaven on Soylent News
    27. Re:Maybe he's right. by roman_mir · · Score: 2, Funny

      Wow, I think you have just conclusively proven that idea once and for all. ONCE AND FOR ALL!

    28. Re:Maybe he's right. by SpecBear · · Score: 1

      Confirmation from Netcraft.

    29. Re:Maybe he's right. by bolthole · · Score: 1

      Sadly, yes. parents seem to be getting dumber, less involved, and less responsible every year.

    30. Re:Maybe he's right. by tool462 · · Score: 3, Insightful

      Even if death were to decrease population, it would only do so for those predisposed to dying.

    31. Re:Maybe he's right. by Anonymous Coward · · Score: 0

      Ergo, Death doesn't decrease population... fast enough.

    32. Re:Maybe he's right. by TheTurtlesMoves · · Score: 1

      Maybe the parents are playing ... some kind of video game too much...

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    33. Re:Maybe he's right. by L4t3r4lu5 · · Score: 1

      You've made a serious error; You're considering "death" as opposed to "Death." While "death" is a state in which an entity is no longer "alive" Death is a dude with a bald head, eastern European accent, and with extremely uncomfortable underwear.

      He is also terrible at Battleships.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    34. Re:Maybe he's right. by plague3106 · · Score: 1

      Following your silly analogy, clearly the Twinkies are not something to worry about then, is it?

    35. Re:Maybe he's right. by plague3106 · · Score: 1

      Interesting assertion. Crime has more than one influence factor, yet if it weren't for a single influencing factor, crime might be lower.

      I think you just proved my point.

    36. Re:Maybe he's right. by Anonymous Coward · · Score: 0

      Are you dumb, or deliberately not understanding what he's saying?

    37. Re:Maybe he's right. by Labcoat+Samurai · · Score: 1

      Because the public is *fascinated* with stories where no causal link between violence and video games is shown. Or, if you prefer, absence of evidence is not evidence of absence. The fact that no one has yet linked to a detailed debunking of the contents of the study (which no one here even seems to have seen) is not evidence that no such debunking exists or that such a debunking is impossible.

    38. Re:Maybe he's right. by Labcoat+Samurai · · Score: 1

      As it should be. Or do you think parents should be criminals if they decide that the government is wrong about what is appropriate for their children?

    39. Re:Maybe he's right. by Halotron1 · · Score: 1

      As a parent I'm actually thankful for the ratings.
      Not so much for me, I'm a geek so I know better than to buy my 5 year old the latest GTA, but for grandparents, aunts, uncles, etc.

      If I inform them when birthday time comes around to check the labels, then I don't have to go through the pain of returning games my kids shouldn't be playing.
      Plus I can use that as a catch for the kids too if they go to a friends house, they are not allowed to play T or M games or whatever.

      I don't honestly think it's a perfect system though, even if the ESRB ratings were made law kids would still get their hands on them.
      I remember watching Nightmare on Elm Street when I was just a kid at my friends house who's parents didn't give a crap.

      In the end I still say it's not the game that makes kids violent, it's the lack of parental responsibility and accountability.

    40. Re:Maybe he's right. by ElectricTurtle · · Score: 1
      To preface, as a parent myself I of course believe it is the prerogative of each parent to decide what is best for their children. However this does not preclude asking 'why?'

      I remember watching Nightmare on Elm Street when I was just a kid at my friends house who's parents didn't give a crap.

      And did this experience scar you for life and turn you into a violent psychopath? I assume not. So, if not, why not? Are you special? Are you so unique that you and only you could have experienced this at that age and not have been impacted in a meaningful way? Assuming you are not special, why would you be capable of enduring this but not your own children? How were your parents justified (I do not question entitlement, they were entitled), in their restrictions if they prevented no meaningful harm? Was not the life of the unrestricted friend not improved where this lack of restriction is concerned? (And, no, other dimensions are applicable here, because I know that many parents who take that stance do so out of negligence rather than conscience, which as a mode leads to less value in other areas of a child's life, but this is not about those areas, nor is such a position predicated on that attitude.)

      In the end I still say it's not the game that makes kids violent, it's the lack of parental responsibility and accountability.

      I read this kind of ambiguously. I'm not sure if you're saying 'games make kids violent, but it's the parents' fault for letting them' or if you're saying 'games don't make kids violent, but rather the attitude of the parents makes them violent.'

      Either one wouldn't make sense. If games don't make kids violent, but parents can, why restrict games at all? Why not focus on yourself and your interaction with your kids? If games do make kids violent, why am I not a serial killer? Why do so many who are exposed show no violent tendencies at all? What of the argument, which I think is most valid, that people with violent natures to begin with gravitate toward violent entertainment, and therefore the correlation is not in general caused by the association, but the association is caused by the pre-existing condition?

      --
      I support the Slashcott and will not be reading or commenting from 2/10/14 to 2/17/14. Beta is steaming pile of dog shit
    41. Re:Maybe he's right. by Halotron1 · · Score: 1

      Actually watching that movie scared the crap out of me, and I had nightmares for years. The kid whose house I was at was a psycho and tortured animals, etc.

      I wouldn't blame the movies for him being a psycho, I would blame the parents for not taking into account the maturity of their child and filtering content appropriately, and for neglecting their child in general.

  6. So does living in New York by Kagato · · Score: 5, Funny

    You know what else makes people indifferent and uncaring... living in New York city. Nobody can ignore a bum on the street nearly as well. Should we ban living there too?

    1. Re:So does living in New York by RevWaldo · · Score: 5, Insightful

      I live in New York, you FUCKING ASSHO - ahem, I mean, you insensitive clod!

      Seriously, it's usually people who've never lived in NYC that say things like this. We're as good-natured as any Americans. And when was the last time you offered a homeless guy on the street a place to stay?

    2. Re:So does living in New York by Amouth · · Score: 1

      nahh they should just follow Miami's lead

      http://idle.slashdot.org/article.pl?sid=10/03/01/169217

      stop the few people left who do care and the bum's will starve to death - making room for more non bums in NYC to pay more taxes..

      am i off base? or was i wrong in thinking all laws have a money side to them?

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    3. Re:So does living in New York by Anonymous Coward · · Score: 0

      Lol assho

    4. Re:So does living in New York by Dr.+Spork · · Score: 1

      Hey, we're not talking about banning anything. We're talking about research, that's all. And if the lead researcher wants to eventually ban stuff, so what? Regarding the setting of policy, he has just as say as any voter. I'm scared by all the comments here, because I don't want to have anything to do with a group of people who are willing to dismiss scientific results because of their political allegiances. Slashdot should not be a cult. Of all people, we should take research seriously.

    5. Re:So does living in New York by spamuell · · Score: 1

      You know what else makes people indifferent and uncaring... living in New York city. Nobody can ignore a bum on the street nearly as well. Should we ban living there too?

      This has been modded funny but raises an important point. Perhaps playing violent video games does incline people towards aggressive behaviour (although that seems to have been far from proven). Even if it does, that's ok, or at least it might be. The article makes the same point:

      [violent video games are] a risk factor that's easy for an individual parent to deal with -- at least, easier than changing most other known risk factors for aggression and violence, such as poverty or one's genetic structure.

      We naturally shudder at the thought of legislating according to these other factors that might contribute to aggressive behaviour, such as preventing adults in poverty from having children, or terminating foetuses with a certain gene. It is not enough to say that violent video games increase the probability of violent outcomes. We also need to test this against the much more serious criterion of the effect being considerable enough to warrant legislation. When that is "conclusively proven", let me know.

    6. Re:So does living in New York by malkavian · · Score: 5, Insightful

      "And when was the last time you offered a homeless guy on the street a place to stay?"

      That'd be about 1991, in between degrees; still paying out the nose for the first, and prepping up for the second.. To make a little extra cash, I did early morning work cleaning a homeless hostel (trust me, jobs don't get much more crap than that; shaking the blankets on the beds and wondering if crap will fly out, literally, or needles).. Some of the guys there were really unpleasant. Most were pretty good blokes, in hard times.. One was an absolute blast, just had had a complete mental meltdown and hit rock bottom.. He was full of plans to get back into life proper again after getting his head straight.. Ended up hanging out with him for a while, then offered him my spare room for a few months until he got sorted (having a good address as correspondance works a lot better than a homeless hostel for job apps). Took him a few weeks to get a job from there, and after getting the first month's paycheck, he hunted a place for himself..
      Guys on the street, like anywhere else, are like anyone else. Some are arses, and some are good guys.. Sometimes, life just deals bad cards and you end up somewhere unpleasant.

    7. Re:So does living in New York by Anonymous Coward · · Score: 0

      I live in New York, you FUCKING ASSHO - ahem, I mean, you insensitive clod!

        We're as good-natured as any Americans.

      Ah. As good-natured as any Americans.
      Should we ban living there too? ;)

    8. Re:So does living in New York by nine-times · · Score: 2, Informative

      I know it's a joke, but in fairness, it's not that New Yorkers are uncaring.

      It's more like... you have to learn to ignore *everyone*. It's not that we learn to ignore the few homeless people we encounter; it's that we learn to ignore our millions of neighbors. The homeless are just lumped into the group of "the millions of people in this city that I don't have time to think about right now."

      New Yorkers are actually pretty nice and helpful and look out for each other. The funniest thing is, I said something like that to someone and they said, "No way. I went to New York and was hanging around in Times Square, and everyone there was horribly rude and nasty."

      I laughed pretty hard at that. New Yorkers don't spend time in Times Square. Those horrible, nasty, rude people you run into at all the New York tourist traps? Those are other tourists.

    9. Re:So does living in New York by Maltheus · · Score: 1

      Yeah, I grew up in NY and moved out to Colorado after college. At first, I was put off by all of the "politeness." I just didn't trust it. I just assumed that when the store workers came up and asked if they could help me, that they were really just making sure I wasn't shoplifting anything. Over the years, I got used to it and NY now seems a little strange to me by comparison.

      But recently, I've come to realize that people aren't really more polite out here, they're just going through the motions. At least in Colorado Springs, there is this strong passive-aggressive vibe that underlies everything. It's most noticeable while driving, but I see it everywhere now. People here will fuck you over with a smile (for no advantage) and no one wants anything to do with anyone else. NY is far more sociable and people don't let their rage get all pent up like they do in "laid back" Colorado. After spending 15 years out here and 21 in NY (plus the yearly visit), I'd say that NY definitely has the more likable people. Get rid of the crazy politics and cost of living (the former leading to the latter) and I'd move back in a heart beat.

    10. Re:So does living in New York by Anonymous Coward · · Score: 0

      I live in New York, you FUCKING ASSHO - ahem, I mean, you insensitive clod!

      Seriously, it's usually people who've never lived in NYC that say things like this. We're as good-natured as any Americans. And when was the last time you offered a homeless guy on the street a place to stay?

      aye! Laser trip mines work well on the homeless.

    11. Re:So does living in New York by Anonymous Coward · · Score: 0

      Perhaps he lives in a more egalitarian city/town/trailer park and therefore doesn't have the opportunity. Homelessness is a symptom of a society which doesn't give a hoot about people.. and you find that in the rat race of New York.

      New York - because you're either homeless living with the pidgeons or far too fucking rich for what you're worth. Ponzi would be proud!

    12. Re:So does living in New York by Anonymous Coward · · Score: 0, Interesting

      Well, only in America... in countries with, dare I say, more socialist values, it's more difficult for people to slip through the cracks and become homeless. Mental problems? Healthcare. Can't afford rent? Government housing and unemployment benefits. Sure, you have enough freedom that if you're really crazy enough to reject all this social assistance, you can go live in the street if you really want to.

      Some countries aren't afraid for resources to be allocated to those in need, without them paying for it.

    13. Re:So does living in New York by TheTurtlesMoves · · Score: 1

      We're as good-natured as any Americans.

      That may not be considered an improvement over the original statement.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    14. Re:So does living in New York by pnuema · · Score: 1
      I have a real love/hate relationship with New York. My sister lives there. I loved visiting. But after a day or two, I was starting to crawl out of my skin. My sister lives in Manhattan, and I was staying with her, and I realized that during the entire time I was in NYC, I was never further than ten feet from another human being at any time, even when alone in the bathroom. I was in an apartment building surrounded by people. For someone raised in the Midwest, this really started to get to me after a while. There are just too many people there. They distort the landscape, like a lead ball on a rubber sheet. The entire region is never more than 24 hours from total chaos.

      I'll sacrifice some culture for breathing room. Guess I learned something about myself on that trip.

    15. Re:So does living in New York by HeckRuler · · Score: 1

      There are next to zero emotions being conveyed while driving. For all your road rage, yelling, braking, revving, and bird-flipping, unless the other driver takes the time to actually look at your person and is incredibly close then they won't pick up an any of it. If someone cuts you off, there is a good chance they didn't see you. If they pull a real dick move, then they're probably confused. It is not directed at you. You are not the center of the universe. And all bad phenomena cannot be blamed on malicious intent.
      Now, there ARE assholes and they drive like it. Unless you are in the car with them they are nearly indistinguishable from simply bad drives.

      Going though the motions IS being polite. Actually caring about it makes you friendly.

    16. Re:So does living in New York by Maltheus · · Score: 1

      No, that's my point. Inadvertent dick moves are to be expected, and I never have a problem with them outside of Colorado Springs. I had no issues with drivers when I lived in NY or Seattle. But after 15 years here, I've learned they are deliberate. It's not confusion when they (almost ALWAYS pick up truck drivers) speed up to get in front of you, slam on their brakes and laugh in the mirror (a daily occurrence). It's mind-boggling. I've mentioned this to people living here and several have even fessed up that they do that on purpose all the time. I even once heard a couple of radio show callers admit to that being their "style."

      They claim they just want to get people to slow down. But nine times out of ten, when this happens to me, I'm usually going 5 to 10 under the speed limit to begin with. In fact, it's a good day when I can even hit the speed limit here, what with all the games people play (despite few cars and massive three lane roads everywhere). I had one guy tell me that he just doesn't like little Japanese cars and that's why he does it. But it is definitely deliberate. They go out of their way to screw over people they don't even know and shouldn't care about. And of course, no matter what they do to me, I never try to pay them back. Cause it's just a car ride and I only want to get from point A to point B, and I'm not a total dick like most of the people in this town. I'd say that about 4 out of 5 people I've met here have moved out (of the Springs) within five years over similar complaints over the people here just being "wrong," so it's not just me.

  7. Uh... no. by dgatwood · · Score: 4, Informative

    Nothing other than a double-blind study with random selection of test subjects can truly be considered "conclusive", IMHO. All studies that I've seen thus far are hopelessly thwarted by selection bias.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

    1. Re:Uh... no. by Anonymous Coward · · Score: 1, Funny

      How does one double-blind a video game violence study? The subject pretty much has to know whether or not he/she has been playing a violent video game. Unless you've got funding to include NOXIOUS AMNESIA GAS in the protocol.

    2. Re:Uh... no. by gazbo · · Score: 1

      How can you have a double-blind study measuring the effects of a particular type of game? I think you're setting impossible standards.

    3. Re:Uh... no. by SatanicPuppy · · Score: 1

      Blind to the researcher. You need to take two sets of people, test them, then put them into a secluded environment. One set has to do something besides gaming, and the other has to do nothing but gaming, and then see if you can measure any effects after, say, 6 months.

      Even this is going to be problematic, because the "something else" has a vast potential for screwing up results. If something else is watching snuff porn, you're going to get different results from a group where the "something else" is volunteering in a maternity ward, or something.

      In a nutshell, human behaviour is too multifaceted to pull out a single factor. Might as well correlate behavioural changes to Mountain Dew.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:Uh... no. by Mongoose+Disciple · · Score: 1

      Might as well correlate behavioural changes to Mountain Dew.

      But it is! No Mountain Dew and no TV make me something something.

    5. Re:Uh... no. by Rakishi · · Score: 1

      You don't tell the subjects what you're testing and why. They may play video games but they wouldn't know exactly why they're being told to do so. It's the standard way of doing psych studies although it can fail if the subjects are clever enough to figure things out.

    6. Re:Uh... no. by NotBornYesterday · · Score: 1

      Maybe you can't do a double blind video game study. That's not the parent's point. The author of the study is declaring something definitive based on non-definitive work.

      I wonder what the long-term effects of using NOXIOUS AMNESIA GAS on kids are?

      --
      I prefer rogues to imbeciles because they sometimes take a rest.
    7. Re:Uh... no. by algormortis · · Score: 5, Insightful

      I agree with this. The majority of people who conduct these studies and find that video games "make people more violent" are generally trying to prove that they do. Probably everyone can attest to at least one friend they know that acts more aggressive while playing games, but definitely not after. My own brother swears like a sailor when he plays flash games about amoebas and Tetris and the like; it's more of a competitive aggression than a response to violence.

      Also, in terms of desensitizing, it's more likely that the news desensitizes people than violent video games. Nobody even flinches nowadays when they hear about another car bomb or some other terrorist attack. Killings happen daily; it's a pretty well-known fact. When the news constantly report it, people stop caring. Playing Halo 3 or COD: Modern Warfare 2 aren't what make people yawn when they hear about the latest tragedy befalling people in Darfur, Rwanda, etc. It's the fact that when news stations constantly report such things, they simply become... expected.

    8. Re:Uh... no. by Anonymous Coward · · Score: 0

      I wonder what the long-term effects of using NOXIOUS AMNESIA GAS on kids are?

      Usually electing money-grubbing hypocrites repeatedly into office.

    9. Re:Uh... no. by dgatwood · · Score: 1

      Don't inform the kids that they're part of a study. The parents must be informed (legally), but not the kids.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    10. Re:Uh... no. by Anonymous Coward · · Score: 0

      And until you meet these, your study is not conclusive

    11. Re:Uh... no. by Anonymous Coward · · Score: 0

      And even then you've only proven correlation. The only "definitive" study you could get would be to raise two groups of kids in completely controlled settings where the only difference is that one group is told to play lots of violent video games and the other group gets playground time.

    12. Re:Uh... no. by daremonai · · Score: 1
      You need to take two sets of people, test them, then put them into a secluded environment. One set has to do something besides gaming, and the other has to do nothing but gaming, and then see if you can measure any effects after, say, 6 months.

      "Into a secluded environment ..."? "Has to do something besides gaming ..."? I suspect you would see some pretty spectacular effects, but even more after 9 months than 6 months.

    13. Re:Uh... no. by Gabrosin · · Score: 1

      If you put me in a secluded environment for six months with no video games, I'm pretty #&%$ing likely to become violent.

    14. Re:Uh... no. by SatanicPuppy · · Score: 1

      See? It's their dream study!

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    15. Re:Uh... no. by Anonymous Coward · · Score: 0

      You can't do a "double-blind study" about the effects of video game violence. The participants will always know whether or not they are playing a violent video game.

      I agree with you that it's the best model for experimental science in general, but it only works with certain things. It's been so successful with medicine, for example, because it's easy to create a pair of pills that appear to be very similar, but in reality have very different ingredients. Whether or not I like the conclusions of this particular meta-analysis, there's no use claiming that we can't ever make any conclusion whatsoever about the effects of anything unless we do a double-blind study.

    16. Re:Uh... no. by dgatwood · · Score: 1

      I would consider it to also be a double-blind study if the participants do not know that they are being studied, but merely are introduced to one or the other type of game deliberately (and at random) in a neutral setting (e.g. school). The purpose of making the test subject be blind to whether they are in the control group or the experimental group is so that they don't act in ways that they think the researcher wants them to act. Hiding the fact that they are involved in a study at all serves the same purpose, and more to the point, technically meets the criteria, as the subject cannot know he/she is part of a particular group in a study that he/she does not know is going on.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    17. Re:Uh... no. by ndykman · · Score: 1

      I don't think doing a one-sided hypothesis test in a paper is evidence of bias in itself. In fact, the one-sided hypothesis is harder to prove (but has a larger effect size if proven).

      These studies seems to measure effects on agressive behaviors or antisocial behaviors, both of which are reasonably operationalized. It seems that this meta-analysis holds that there is a weak, but significant effect in the positive. Sadly, no links to the corpus of papers in the meta-analysis, but I'd have a hard time imaging anybody would try to publish such an analysis if it wasn't at least possible to control for the major validity threats.

    18. Re:Uh... no. by geminidomino · · Score: 1

      What about telling them they're being observed for, say, the effects of video games on hand-eye coordination, instead?

    19. Re:Uh... no. by bolthole · · Score: 1

      swearing, and violence, are not interchangable.

      swearing may accompany violence. but swearing in and of itself, is not violent.
      (just "distasteful" :-p )

    20. Re:Uh... no. by meheler · · Score: 1

      That reminds me of one study I had read which measured the excitement levels of people while playing violent video games as compared to while watching a violent movie. My thought was, where was the control? I get violent just playing tetris. Hell, I leave a session playing Grand Theft Auto calm and relaxed. It's the games like Galaxy Wars that really get my blood boiling and leave me wanting to throw my entertainment system out the window at the end of the day.

    21. Re:Uh... no. by Daniel+Dvorkin · · Score: 1

      Informed consent is an absolutely necessary part of any human subjects research. Not telling the participants that they're being studied is something that just doesn't wash these days; Tuskegee and similar monstrosities led to a real change on that score.

      Even if you could do such a study, it still would not be double-blind, by definition. "Double-blind study" isn't just a buzzword, it's a specific set of protocols.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    22. Re:Uh... no. by dgatwood · · Score: 1

      As I said elsewhere, informed consent is absurd for minors, as they are not legally able to consent even if informed. Informed parental consent is required, not informed consent by the minors themselves.

      Even if you could do such a study, it still would not be double-blind, by definition. "Double-blind study" isn't just a buzzword, it's a specific set of protocols.

      No, it's not a specific set of protocols. Almost every study ever done has its own set of protocols tailored to the particular study. A double-blind protocol is any protocol in which A. the researcher is blinded as to which people are in which group (easily done), and B. the subjects are blinded as to which group they are in. The specific means for blinding is generally specific to the experiment unless you are talking about double-blind protocols within a specific field of study (e.g. pharmaceutical research). A double-blind protocol in pharmaceuticals is necessarily different than a double-blind protocol in other areas (e.g. surgical intervention) simply because the degree to which you can blind the study participant can vary significantly. They're still considered double-blind studies even if the blinding cannot be perfect due to the nature of the experiment. Part of designing a double-blind protocol is trying to come up with the best way to blind the test subjects.

      Ethical arguments aside, I fail to see why you feel that blinding the subjects to the fact that they're part of a study is not an efficacious means of blinding them to whether they are in a particular study group. In much the same way that the placebo effect cannot occur in animal studies, the placebo effect similarly cannot occur in human studies who are unaware of the nature or existence of the experiment, and the placebo effect is what the blinding of the subjects is supposed to guard against. Therefore, I would argue that hiding the existence of the experiment is a valid form of blinding the participants, ethical arguments aside.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    23. Re:Uh... no. by dgatwood · · Score: 1

      Further, I had no trouble finding plenty of citations that agree with me; a study is considered a blind study if either the participants are unaware of the study/hypothesis or are unaware of what group they are in. I maintain my original assertion that a study in which the children are unaware of the experiment and the researchers are unaware of which participants are in which group would be considered a double-blind study even by a strict definition of the term.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

  8. Definitive? by Anonymous Coward · · Score: 0

    If you're willing to call something definitive, especially something that can be considered subjective, its probably not definitive.

  9. Same sh*t, different decade. by jedidiah · · Score: 3, Interesting

    This reminds me of the TV version of this anti-violence crusade in the 80s and 90s.

    One thing that always stuck out in my mind about that last round was how the talking
    heads of that movement would take things out of context and then whine about them. I
    knew this because I watched the stuff they were whining about. They would show you a
    little 15 or 30 second bit and then criticize it and leave out ANY of the context.

    People can abuse information in any way that suits them.

    Disraeli probably didn't even say it first.

    --
    A Pirate and a Puritan look the same on a balance sheet.
    1. Re:Same sh*t, different decade. by SatanicPuppy · · Score: 1

      They did it for comic books back in the 50's and 60's. True story. The were accused of promoting communism, homosexuality, and violence. Before that I think it was jazz music?

      New == scary for a certain type of person.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Same sh*t, different decade. by Amouth · · Score: 4, Interesting

      I remember when Columbine happened - i was in the den with my mom and we where watching the news.. they showed this "Violent GAME" that the kids had played - and it was the original DOOM - now my mom had remembered me playing that and looked at me odd when i started laughing..

      i then explained. - this "Expert" on ABC was showing this "Violent GAME" which allowed kids to go around killing everything without any remorse or consequences..

      what was on the screen was the starting level - he was running around with the rocket launcher and gold eyes (aka god mode)

      so he had to cheat at the game to get the skewed point of view he wanted across

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    3. Re:Same sh*t, different decade. by Hatta · · Score: 2, Interesting

      Yep, the context here is important. Which is worse, a parent who plays CoD with his kid, explains to him the difference between reality and games, takes the opportunity to explain some things about politics and war and maybe even a little history, in the process actually developing a relationship with their kid, or a parent who just says "no violent video games!" and sits little johnny in front of the TV?

      --
      Give me Classic Slashdot or give me death!
    4. Re:Same sh*t, different decade. by OlRickDawson · · Score: 1

      How about the "Long Hair" music that was described as being of the devil. I'm talking about Beethoven, of course.

      --
      Ol' Rick Dawson had a farm EIEIO
    5. Re:Same sh*t, different decade. by TheTurtlesMoves · · Score: 1

      When my parents got concerned about doom, I linked the computers with null modem cable... and Dad played doom till his dying day.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    6. Re:Same sh*t, different decade. by magus_melchior · · Score: 1

      Anyone remember the Simpsons episode where Maggie copies Itchy & Scratchy? Homer gets (hilariously) hurt and Marge goes on a crusade against animated violence.

      The genius of the episode was that Groening and crew hit 3 birds with one stone:

      1. The absurdity of eliminating violence from media, given that life is prone to violence-- just watch a 2-year-old be denied what she really wants, and you'll see this point very quickly.
      2. The fact that kids do, in fact, spend way too much time in front of a glowing screen instead of enjoying the world as their predecessors did.
      3. The natural tendency of such crusades to try to moralize everything (as it becomes a power game), as Marge's group did in trying to prevent the showing of Michelangelo's David statue for nudity.
      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
  10. "not huge effects" by Anonymusing · · Score: 4, Insightful

    FTA:

    "These are not huge effects -- not on the order of joining a gang vs. not joining a gang," said Anderson. "But these effects are also not trivial in size. It is one risk factor for future aggression and other sort of negative outcomes. And it's a risk factor that's easy for an individual parent to deal with -- at least, easier than changing most other known risk factors for aggression and violence, such as poverty or one's genetic structure."

    The analysis found that violent video game effects are significant in both Eastern and Western cultures, in males and females, and in all age groups. Although there are good theoretical reasons to expect the long-term harmful effects to be higher in younger, pre-teen youths, there was only weak evidence of such age effects.

    How did they rule out the possibility that children who are prone to violence might also be prone to playing more violent video games?

    --
    Liberal? Conservative? Compare perspectives at Left-Right
    1. Re:"not huge effects" by Pojut · · Score: 2, Interesting

      How did they rule out the possibility that children who are prone to violence might also be prone to playing more violent video games?

      That is a common point my wife makes whenever we have this conversation with someone. None of these studies look at whether or not violent people are attracted to violent entertainment (which, logically, they most likely are). Also, violence has different effects on different people. In my case, playing violent video games and watching violent movies as a kid has desensitized me to violence in such a way that I don't flinch from it. I don't engage in it, I'm just able to view it objectively and react with a clear head.

      This has come in handy in many instances...the best example being when I worked as a mechanic and a buddy had one of his fingers lopped off by a metal radiator fan (the clutch in the fan was seized, so the normal "deadning" of the fan didn't occur when his finger hit the blade.) I was able to keep my cool, get his finger in the freezer, AND clean/bandage his wound until the paramedics arrived.

    2. Re:"not huge effects" by plague3106 · · Score: 3, Interesting

      How did they rule out that humans by nature are violent animals?

    3. Re:"not huge effects" by NevarMore · · Score: 1

      How did they rule out the possibility that children who are prone to violence might also be prone to playing more violent video games?

      More importantly, what sources does he cite to genetics and poverty being risk factors for violence?

      The things that everyone "just knows" are the ones that often must be validated with facts and evidence rather than anecdotes.

    4. Re:"not huge effects" by Psmylie · · Score: 1

      You're questioning him. Don't question him. He said it himself, it's definitive. We have to take his word on it!

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    5. Re:"not huge effects" by SatanicPuppy · · Score: 1

      You obviously didn't read the article. The guys a psychologist. They don't "rule things out"; they make a hypothesis, collect supporting data, and publish. Their findings are basically fad driven, and impossible to truly prove or disprove.

      This guy has been "studying" video game violence for more than a decade: that it's taken him this long to come up with "conclusive" results is near miraculous.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    6. Re:"not huge effects" by tool462 · · Score: 4, Funny

      I would assume by killing all the dissenters.

    7. Re:"not huge effects" by Hatta · · Score: 2, Informative

      You should be able to find his methods in the preprint of this paper on his university website. I haven't had a chance to read it so I have nothing more to add.

      --
      Give me Classic Slashdot or give me death!
    8. Re:"not huge effects" by AndersOSU · · Score: 1

      Would you ask me to cite my sources if I said that Stalin wasn't a nice guy? Some things are pretty well established, the fact that poor people with violent parents are more likely to be violent is one of those things.

    9. Re:"not huge effects" by Anonymous Coward · · Score: 0

      I agree with that - having some anecdotes of my own I sure can't tell whether "annoying little asinine snits play video games a lot" or "playing video games a lot makes kids into annoying little asinine snits". One or the other is true for the sample size I've personally seen, but prove which one it is? How?

    10. Re:"not huge effects" by Dr.+Spork · · Score: 1

      Duh, aren't you clever! Of course he's thought of that, and if you studied statistical research methods for even a single semester, you'd know how direction of causation is established.

    11. Re:"not huge effects" by SatanicPuppy · · Score: 1

      Skimmed it. The "significant" effects seem to me to be well within the error margin of any such sort of study, given a self-selected sample set of gamers. Additionally his 130,000 number is disingenuous at best, since he chooses to included data from various studies to support various different aspects of gamer aggression: that is to say, he didn't lump studies that only recorded physical response (blood pressure, heart rate) in with social duty studies (would you kill a kitten for 10 dollars?)

      Well and good, but you can't claim to have a 130,000 member sample set if you're not including data from all members in all parts of your study...Additionally it takes out the correlation between those factors in individuals: e.g. if a person recorded higher physical effects, but scored no differently on the social stuff, it wouldn't be reflected because that data point was only included in the physical.

      I don't see anything groundbreaking, and I'm frankly suspicious of anyone who isn't actually doing research but merely doing another analysis of research that is known to be flawed in one way or another.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    12. Re:"not huge effects" by Anonymusing · · Score: 1

      Duh, aren't you clever. Actually I did study statistical research methods for more than a single semester, and furthermore it is very possible to make assumptions and mistakes in the research so that you create the illusion of causation when you haven't really found it yet. (Or do you blindly believe all the research you read?)

      Someone else posted the preprint copy of the report, which is hopefully more enlightening than the news article, though I have not had time to read it.

      --
      Liberal? Conservative? Compare perspectives at Left-Right
    13. Re:"not huge effects" by NevarMore · · Score: 1

      I don't dispute the common sense but your phrasing is an example of the point I'm trying to make.

      In your example fact is the propensity to violence from being raised in a violent environment or poverty? Is the violence purely environmental or is there a genetic component? Is the root cause of that violence poverty?

      Its common sense that it could be the other way around too, no one employs violent folk for very long. Hard to not be in poverty without a job.

    14. Re:"not huge effects" by dunng808 · · Score: 1

      So ... did you give him the finger?

      tap-ta-boom crash (because ASCII does not include a drum kit.)

      Seriously, folks. Not to change the subject, we ARE talking about media violence, right? Well, my wife, see, she likes murder mysteries. Obsessed would be a better word. And when she is not reading one, or watchiong Law and Order, or CSI, or NCSI, she is doing crosswords. Entire books of them. Should I be worried?

      --

      Gary Dunn
      Open Slate Project

    15. Re:"not huge effects" by Dr.+Spork · · Score: 1

      What I was saying is that there are well-established methods for determining the direction of causation in statistical studies. In your post you expressed as skepticism that this sort of thing is in principle possible. It is, and if you learned statistical methods you would know it.

      I'm not saying that mistakes are impossible or even rare, but I am saying that doing this right is also quite possible and not hindered by anything fundamental.

    16. Re:"not huge effects" by Hatta · · Score: 1

      I'm frankly suspicious of anyone who isn't actually doing research but merely doing another analysis of research that is known to be flawed in one way or another.

      Yes, you should be. If you have two studies that contradict each other, you should find out why they contradict each other. Then you do a new study that takes that into account. What you don't do is average the two studies (at least one of which is flawed) and call that a new result.

      --
      Give me Classic Slashdot or give me death!
    17. Re:"not huge effects" by Anonymous Coward · · Score: 0

      Just for the record - putting severed body parts directly on ice is about the worst thing you could do. Always keep them dry, clean, sterile and keep them slighty cooled aka in a sealed bag inside cold water or ice water. Never directly on ice or dry ice, this would cause too much tissue damage.
      http://www.nlm.nih.gov/medlineplus/ency/article/000006.htm#First_Aid

    18. Re:"not huge effects" by Anonymous Coward · · Score: 0

      Also FTA:

      "'We can now say with utmost confidence that regardless of research method -- that is experimental, correlational, or longitudinal -- and regardless of the cultures tested in this study [East and West], you get the same effects,' said Anderson, who is also director of Iowa State's Center for the Study of Violence."

      So, according to his analysis, it's the same whether you look at studies of correlation or experiments, i.e., studies of causation.

    19. Re:"not huge effects" by Anonymusing · · Score: 1

      Thanks, but I was asking a serious question: "How did they rule out the possibility that children who are prone to violence might also be prone to playing more violent video games?"

      I did not intend to express skepticism that it was not possible. I was looking for an actual answer, such as "He accounted for it by isolating XYZ and treating ABC as such-and-such, thereby eliminating the effect."

      And, I am always skeptical about research. Always. Much of it is right. Some of it is not. Too often the latter is hyped way out of proportion in the media.

      --
      Liberal? Conservative? Compare perspectives at Left-Right
    20. Re:"not huge effects" by williamhb · · Score: 1

      How did they rule out the possibility that children who are prone to violence might also be prone to playing more violent video games?

      Because lots and lots of things in psychology work by reinforcement. It might be that you play golf because you are good at it; but you probably became good at it by playing golf. The simplest assumption in the psychology of habits and tendencies is not "A causes B" or "B causes A", but both.

    21. Re:"not huge effects" by geminidomino · · Score: 1

      or NCSI,

      That's "NCIS".

      *Slaps dunng808 upside the head*

    22. Re:"not huge effects" by Anonymous Coward · · Score: 0

      They probably didn't. But we can't have people like you clouding the issue with silly things like facts!

      I've been gaming since Quake and Doom, I collect guns and have a CCW permit, sometimes I get drunk and I used to use recreational drugs (lots of them) so I'm a pretty good candidate for being a "mass murderer" yet I've never shot anyone; not even accidentally.

      Clearly this anecdotal evidence proves they are wrong LOL! The dept. listing on this was right, this is a "subjective-research-is-now-conclusive" situation(and supposedly quantitative/qualitative as well).

      Sorry for posting anonymously, but I really didn't feel like setting up an account at midnight.

    23. Re:"not huge effects" by guyminuslife · · Score: 1

      In my case, playing violent video games and watching violent movies as a kid has desensitized me to violence in such a way that I don't flinch from it.

      I don't get that. Playing violent video games and watching violent movies as a kid desensitized me to fictional violence, but actual violence is a whole other story.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    24. Re:"not huge effects" by Jedi+Alec · · Score: 1

      That's "NCIS".

      *Slaps dunng808 upside the head*

      She told him it was NCSI so he wouldn't look it up and find out she secretly has a thing for Gibbs...

      --

      People replying to my sig annoy me. That's why I change it all the time.
    25. Re:"not huge effects" by Pojut · · Score: 1

      It was mostly the violent movies...Faces of Death anyone?

    26. Re:"not huge effects" by Anonymous Coward · · Score: 0

      What really bugs me is the hidden assumption, always present, that aggressive and violent tendencies are always negative.

      Aggressiveness and some measure of violent tendencies are important skills we should teach out children. They are going to grow up in a harsh world of crime, violence and social Darwinism. It is out jobs as parents to give them the tools and skills in order to function in THE REAL WORLD and not in the idealistic "make believe" world where passiveness and always being overly calm will put you at the top of the food chain.

  11. Pretty balanced view by monoi · · Score: 4, Insightful
    From TFA:

    "These are not huge effects -- not on the order of joining a gang vs. not joining a gang," said Anderson. "But these effects are also not trivial in size. It is one risk factor for future aggression and other sort of negative outcomes. And it's a risk factor that's easy for an individual parent to deal with -- at least, easier than changing most other known risk factors for aggression and violence, such as poverty or one's genetic structure."

    As a parent, that seems a pretty fair and balanced analysis to me. And yes, I have been known to play GTA myself. As an adult.

    1. Re:Pretty balanced view by Anonymous Coward · · Score: 0

      From TFA:

      "These are not huge effects -- not on the order of joining a gang vs. not joining a gang," said Anderson. "But these effects are also not trivial in size. It is one risk factor for future aggression and other sort of negative outcomes. And it's a risk factor that's easy for an individual parent to deal with -- at least, easier than changing most other known risk factors for aggression and violence, such as poverty or one's genetic structure."

      As a parent, that seems a pretty fair and balanced analysis to me.

      And yes, I have been known to play GTA myself. As an adult.

      Yes, take away the kid's video games so you can go back to blaming their violent ways on your shitty house or the genes your kid inherited...

      Unpopular opinion? Yep, that's me.

    2. Re:Pretty balanced view by Late+Adopter · · Score: 3, Insightful

      It's a reasonable statement on its face, yes, but you don't judge scientific works by their conclusions.

    3. Re:Pretty balanced view by EvanED · · Score: 2, Insightful

      You should tell that to 95% of the people posting in this story.

      (Not saying that he's right... just that the /. crowd is remarkably prejudicial against the conclusion.)

    4. Re:Pretty balanced view by monoi · · Score: 1

      To be honest, the article was so lacking in facts that I just read it as an op-ed piece and responded accordingly. If there was a scientific article in there somewhere, then the scientist in question needs either to go on a "communicating science" course. Or perhaps, to stop going on them.

      Really, what is the value in a meta-analysis anyway? To amplify all the biases in the original analyses?

    5. Re:Pretty balanced view by Ragica · · Score: 1
      I have been playing GTA San Andreas again, as I recently discovered it runs nearly perfectly under WINE. And it is still a truly awesome game.

      I must admit though that now when I'm out on the street, I can't help but want to jump into every car I see and do some crazy burn outs, smash into a few things, and then abandon it in flames.

      So far I have resisted. But it's only a matter of time...

      A few days ago I had the annoying cops after me in a smashed up car. Cycle cop was on my tail, nailing me with his submachine gun. So annoying! Engine smoking, I just needed to hit the ramp at the end of a parking lot and jump through the hovering star, clear a few lanes of traffic, and the heat would be reduced a little at least.

      Noooooo! As I'm launching off the ramp my engine bursts into flames. I hit the star, but I'm airborne and I'm going to "die"! Bail! Bail! Wacking the buttons madly. I'm sailing over a busy two-lane northbound road. My door opens, and my body flings itself out. In an amazing stroke of luck, I land on a passing car which carries me north, as I spin around in time to see my flaming vehicle, now rapidly descending, explode shortly before smashing into the pavement. This sets off a chain reaction in the nearby traffic of exploding cars. Meanwhile I'm rushing away on the roof of another car, like the insane surfer that I know deep down in my heart that I am, the cops no longer quite so interested in my whereabouts.

      It all went so gloriously smoothly. I have to admit that I'm not sure I could pull it off quite so nicely in real life... but on the other hand, it didn't seem that hard. I didn't even know I could bail from a car in mid-air like that until I tried. Maybe I think I can't do these things so well in real life just because I haven't tried?

      I have kids, alas too young yet to introduce me to the more modern world of video game carnage. But it is some days the only thing that seems worth waiting for in life...

      If only I can hold off my urges until then. Then me and the boy, we can probably without too much trouble, kick this entire planet's ass into the sun!

      Prepare yourself for solar pwnage, n00bs. I'll teach you about global warming ...

    6. Re:Pretty balanced view by jo_ham · · Score: 1

      I'm prejudiced about any study that claims conclusive proof, regardless of the outcome.

  12. I will not be satisfied until studiers are studied by jeffmeden · · Score: 1

    How can we prove that these studies are valid, without a good valid study demonstrating that it's not the categorical violence inherent in the research study that is causing these results to suggest that the kids themselves are more violent as a result of these violent video games.

    Nice use of the word "Attack" by the way. As a violent video game player, I totally had a mental flash of a stack of papers beating the s^%&% out of a game console cartridge.

  13. Definitive on what? by Anonymous Coward · · Score: 2, Insightful

    That he's a complete loon, idiot, incompetent?
    Sorry - but we grew up on ultra-violent-tv - bugs bunny / road-runner / daffy duck / elmer fudd - etc... drek-cetra - always getting shot, blown up, smashed, poisoned, etc...

    Before that, it was war, television broadcasts, movie shorts, etc...

    Before that it was real-life - wild-animals, bandits, thieves, scum, etc, drek-cetra

    The human race is violent... The entertainment we choose is violent. Always has, always will be.

    Sorry - same thing, different generation.

    1. Re:Definitive on what? by AndersOSU · · Score: 1

      Would you say that humans have become more violent or less violent since we stopped living in tribes? Would you say that's a good thing or a bad thing?

      Violent crime went up pretty dramatically from 1970-1990 and has been dropping since. I don't think the reason is video games, but as I prefer not to be mugged, I'd like to know why this happened so that we can install social programs to curb future violence.

      Throwing up your hands and saying "violence happens" isn't helpful, because we know there are things we can do about it (like education.)

    2. Re:Definitive on what? by Anonymous Coward · · Score: 0

      Would you say that humans have become more violent or less violent since we stopped living in tribes? Would you say that's a good thing or a bad thing?

      Bad thing.

      Violent crime went up pretty dramatically from 1970-1990 and has been dropping since. I don't think the reason is video games, but as I prefer not to be mugged, I'd like to know why this happened so that we can install social programs to curb future violence.

      People were doing a *LOT* of blow in that time frame. Other things to. Jacked up. Jittery. Paranoid. And that shit cost a pretty penny too. Yeah that could led to violence.

      Throwing up your hands and saying "violence happens" isn't helpful, because we know there are things we can do about it (like education.)

      Actually it does help. It lets you know that violence happens.

      Education? Here's some.

      Q) WTF were you thinking walking down that dark alley at 3 AM?
      A) You weren't thinking.

      Q) Did you really think that puffing out your chest and telling the big, angry dude who was looking for a fight to chill out was going to be effective?
      A) It wasn't ever going to be effective.

      Q) Who should you do when it appears that a situation might become violent?
      A) Get out of the situation or get ready to fight.

    3. Re:Definitive on what? by bolthole · · Score: 1

      But bugs bunny/road-runner/daffy duck is NOT REALISTIC.
      It makes a huge difference.

      I have my own, small, but quite conclusive "study group" on the subject:

      I have 3 children. all boys. I have a very direct insight into their behaviour.

      Watching cartoonised "violence" does not noticably change their behaviour, particularly when both sides are non-realistic.
      (both because it is cartoon, and animals instead of humans)

      However, watching strongly human-identified violence, has a very strong influence on them.
      eg: watching power rangers, fighting other humanoids. It makes them start "play" punching and kicking each other.
      The same effect comes from "humanized" violent video games.

      When I take away that stuff... they are much, much calmer and non-combative.
      So guess what? I keep that stuff away from them. and... SURPRISE SURPRISE.. they are drastically less aggressive and violent then their peers who watch that stuff.

      Now that's "conclusive".

  14. The science is settled! by mi · · Score: 1

    The latest meta-study that analyzed research from 130 different reports claims to have "conclusively proven"

    Pay no attention to the stolen e-mails. The behavior science is settled, and the scientific consensus is:

    that violent video games make more aggressive, less caring kids.

    --
    In Soviet Washington the swamp drains you.
    1. Re:The science is settled! by Sir_Lewk · · Score: 1

      Do you have any evidence that they stole emails, or are you just making shit up and believing what you want to believe just like them?

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    2. Re:The science is settled! by DeadDecoy · · Score: 1

      I wonder how biased these reports are... Usually, in peer-reviewed journal articles, there is more of a tendency to publish successful experiments and slide unsuccessful ones under the rug. So, if I report sets out to link violence and video games, and fails, it might not get published versus one that does. It seems to me like there would be plenty of confounding factors to make this meta study moot.
      Besides, a study that uses meta-analysis to 'prove' something 'conclusively' makes my bullshit-meter rise.

    3. Re:The science is settled! by Anonymous Coward · · Score: 0

      The poster was making the link to global warming which is also 'conclusively proven' and being trumpeted even louder now that hell has frozen over. Oh sorry, most people just call it Washington DC.

    4. Re:The science is settled! by Anonymous Coward · · Score: 0

      Evidence? What evidence does he need? This is a straw man argument, after all. Evidence be damned! We are mad about xyz, and we aren't going to take it anymore! That thing, look at that thing over there! It's bad! It's so bad that it makes this thing I don't like look bad too!!! STRAAAAAW!!!!!1111111

    5. Re:The science is settled! by mi · · Score: 0, Troll

      Do you have any evidence that they stole emails

      No, in my opinion, these e-mails were not "stolen", but, rather, outed by a hero whistle-blower. The illiberals (scratch a climate alarmist, and you will find a Che Guevara T-shirt underneath), use the terms "stolen" and "theft" referring to them, however, suddenly having found, that some information may be stolen, after all — as long as it is not movies nor music, and as long as victims aren't Corporationy Corporations, but "scientists".

      --
      In Soviet Washington the swamp drains you.
  15. The Only Thing Conclusive... by Black+Gold+Alchemist · · Score: 3, Insightful

    ... is that it is very challenging to study political hot topics without bias.

    --
    Responsibility is an addiction
    Virtue is a temptation
    Community is a cartel
    1. Re:The Only Thing Conclusive... by srussia · · Score: 1

      ... is that it is very challenging to study political hot topics without bias.

      Yet more conclusive is that political hot topics attract grant whores^W^W civic-minded scientists. From FTA:

      The researchers conclude that the study has important implications for public policy debates, including development and testing of potential intervention strategies designed to reduce the harmful effects of playing violent video games.

      --
      Set your phasers on "funky"!
  16. Don't touch my video games! by Anonymous Coward · · Score: 0

    If you take away my videogames, I will kill you all!

  17. I'm dubious by mcgrew · · Score: 3, Insightful

    he says a new study he led, analyzing 130 research reports on more than 130,000 subjects worldwide

    It (TFA is actually a link to the school that did the study) doesn't take into account that many if not most of the studies he was studying were horribly flawed and designed to give the answer the researcher wanted (in short, not real science). Few studies I've seen on the subject were the least bit reputable.

    However, at the end is a bit of hope -- he calls for parents, not governments, to police the children

    "From a public policy standpoint, it's time to get off the question of, 'Are there real and serious effects?' That's been answered and answered repeatedly," Anderson said. "It's now time to move on to a more constructive question like, 'How do we make it easier for parents -- within the limits of culture, society and law -- to provide a healthier childhood for their kids?'"

    1. Re:I'm dubious by ColdWetDog · · Score: 2, Interesting

      It (TFA is actually a link to the school that did the study) doesn't take into account that many if not most of the studies he was studying were horribly flawed and designed to give the answer the researcher wanted (in short, not real science).

      This is the real kicker. Metanalysis doesn't work by magic. All it does it attempt to lump together different studies to see if a statistically valid correlation can be found in the data. One hopes that by having larger numbers, you get better statistical power than was available from smaller studies.

      The validity of these studies is critically intwined with quality of the individual research. If all they did was lump everything together, you're going to get a lump of garbage. Interestingly, TFA doesn't mention any statisticians as authors. I would have serious doubts that psychiatrists or psychologists would have enough of a background in statistics to create a quality analysis.

      And the fact that he is enough of an egotistical jerk to suggest that he has "definitively" proven anything in psychiatry leads me to believe that this is just part of the 94.277% (P less than 0.001) of all research that is crap.

      --
      Faster! Faster! Faster would be better!
    2. Re:I'm dubious by Colonel+Korn · · Score: 2, Interesting

      It (TFA is actually a link to the school that did the study) doesn't take into account that many if not most of the studies he was studying were horribly flawed and designed to give the answer the researcher wanted (in short, not real science).

      This is the real kicker. Metanalysis doesn't work by magic. All it does it attempt to lump together different studies to see if a statistically valid correlation can be found in the data. One hopes that by having larger numbers, you get better statistical power than was available from smaller studies.

      The validity of these studies is critically intwined with quality of the individual research. If all they did was lump everything together, you're going to get a lump of garbage. Interestingly, TFA doesn't mention any statisticians as authors. I would have serious doubts that psychiatrists or psychologists would have enough of a background in statistics to create a quality analysis.

      And the fact that he is enough of an egotistical jerk to suggest that he has "definitively" proven anything in psychiatry leads me to believe that this is just part of the 94.277% (P less than 0.001) of all research that is crap.

      A distressingly large number of psychological/sociological studies (I agree with your 94.277%) have deeply flawed statistics and/or experimental design. This meta-analytical study starts by assuming the validity of the conclusions from these broken studies and then adds another layer of potential statistical and design mistakes on top of that.

      In such a fuzzy field, it would be much more useful to move in the other direction: rather than looking at tons of other studies from high overhead, very carefully examine one at a time to determine how valid it is.

      --
      "I zero-index my hamsters" - Willtor (147206)
    3. Re:I'm dubious by Anonymous Coward · · Score: 0

      Meta-analysis is abused so often that it is hard to accept much that comes from it. If you a bias it is fairly easy to include only the studies that match your conclusion in your sample set, either deliberately or by subconscious selection bias, thus guaranteeing a 'statistically relevant' result for your preconceived notions.

    4. Re:I'm dubious by Anonymous Coward · · Score: 0

      'How do we make it easier for parents -- within the limits of culture, society and law -- to provide a healthier childhood for their kids?'"

      Don't drink that kool-aid.

      This sounds exactly like the beginnings of a presentation on why any given government needs new laws and powers to ..."make it easier for parents". In Australia, we are "making it easier for parents" by implementing nation-wide censorship.

    5. Re:I'm dubious by KeithIrwin · · Score: 1

      Look, just because the underlying studies are terrible doesn't mean that you can't produce good research out of it. You just have to do a tranching process. You bundle together the best parts of all of the different studies into the top level tranch which is then rated AAA and sold to high end news sources like the New York Times, Washington Post, BBC, etc which have a low risk tolerance. The second level tranch contains the best parts which aren't in the AAA tranch. This will probably still be rated A and can be sold to news organizations which are willing to take on a little more risk to get a little more sensationalism. So local papers, NBC Nightly News, CNN, places like that. Now the third tranch has a few good parts from studies in it, but also has a lot of crap. It'll probably be rated C or D and can only be sold to the very bottom of the barrel news organizations who care far more for sensationalism than accuracy: New York Post, British Tabloids, MSNBC, Fox News, local TV news channels. The fourth and final tranch has all of the remaining flaws from a variety of studies. This one the authors keep for themselves.

      So there you go, the perfect research derivative. What could go wrong?

    6. Re:I'm dubious by martyros · · Score: 1

      What I hear you saying is, "All these studies are BS to begin with, and metastudies make it worse. Therefore, I can dismiss their findings out of hand and continue to believe what I already believe."

      I'm not saying video game violence causes real violence. But the vast majority of the posts I see here are not being scientific or truly skeptical, but finding excuses to continue holding their already-held beliefs.

      Tell me that you've either 1) looked at this paper and found deeply flawed statistics, 2) looked carefully at at least 2 previous papers and found the statistics "deeply flawed", or 3) read several papers with sound statistics showing no correlation, and maybe I'll think about believing that video game violence does not promote real violence. Until then, I will consider video game violence a potential risk.

      --

      TCP: Why the Internet is full of SYN.

    7. Re:I'm dubious by Anonymous Coward · · Score: 0

      A distressingly large number of psychological/sociological studies (I agree with your 94.277%) have deeply flawed statistics and/or experimental design. This meta-analytical study starts by assuming the validity of the conclusions from these broken studies and then adds another layer of potential statistical and design mistakes on top of that.

      In such a fuzzy field, it would be much more useful to move in the other direction: rather than looking at tons of other studies from high overhead, very carefully examine one at a time to determine how valid it is.

      Really? Did you just make your point by drawing several unsubstantiated assumptions?

    8. Re:I'm dubious by ColdWetDog · · Score: 1

      What I hear you saying is, "All these studies are BS to begin with, and metastudies make it worse.

      That's pretty much it. Doing statistical manipulations of bad data doesn't get you good data. Meta-analysis is in a technique that is increasingly in vogue these days in medicine. It's nice because the potential author doesn't have to get up off of the chair to do the studies and thus can be used to pad your CV without a whole lot of trouble. Done well, it's been quite useful. For example the Cochrane Collaboration has used meta-analysis to try to make sense out of large numbers of studies with often conflicting conclusions by incorporating it into a standard review structure: (from Cochrane Reviews).

      A structured format [that] helps the reader to find his/her way around the review easily.
      A detailed methods section allows the reader to assess whether the review was done in such a way as to justify its conclusions.
      The quality of clinical studies to be incorporated into a review is carefully considered, using predefined criteria.
      A thorough and systematic search strategy, which includes searches for unpublished and non-English records, aims to provide as complete a picture as possible to try to answer the question considered.
      If the data collected in a review are of sufficient quality and similar enough, they are summarised statistically in a meta-analysis, which generally provides a better overall estimate of a clinical effect than the results from individual studies. A meta-analysis also allows the author to explore the effect of specific characteristics of given studies (for example, study quality) on the reported results (for example, does exclusion of non-randomized studies change the overall result?). It also allows an exploration of the effects of an intervention on sub-groups of patients (for example, does the treatment have a different effect on smokers compared with non-smokers?).

      (Emphasis mine). My major point is summarized in the last bullet. Meta-analysis is only useful if the data is of sufficient quantity and quality. We have little evidence that either aspect of the video game studies is true, especially the quality part. I have also never seen an author of such a study put such a forceful edge on their conclusions. The people that do this for a living realize that meta-analysis is complex and has numerous caveats.

      It may well be that video games have some negative effects - most things do. Articles like this don't do much to convince me, however. At a very minimum, the reporting sucks because we are not even given a hint that the analysis was appropriately performed. Given the poor statistical quality of the psychiatric literature, I'm not willing to suspend my disbelief.

      --
      Faster! Faster! Faster would be better!
    9. Re:I'm dubious by Labcoat+Samurai · · Score: 1
      Everyone else's reasoning according to you:

      "Therefore, I can dismiss their findings out of hand and continue to believe what I already believe."

      Your reasoning, according to you:

      Tell me that you've [...] read several papers with sound statistics showing no correlation, and maybe I'll think about believing that video game violence does not promote real violence. Until then, I will consider video game violence a potential risk.

      Do you consider everything a potential risk as a default stance? If not, isn't that the same reasoning you are criticizing?

    10. Re:I'm dubious by martyros · · Score: 1

      Do you consider everything a potential risk as a default stance?

      I realized after I wrote that sentence that it wasn't very clear. "Potential risk" in normal English means I'm going to be on my guard against it, and possibly take action to avert it (e.g., banning violent video games). That's not what I meant.

      Don't think of beliefs as "do believe" or "don't believe"; think of it as a probability plus a confidence.

      Right now, if we take proposition A as "Violent video games promote real-life violence", I'd give it a 40% probability, with a 10% confidence level. That is, I think overall they probably don't but they may; and I'm not really sure either way.

      The arguments here are generally that one should consider the probability of proposition A much lower, and with a much higher confidence. But the arguments haven't been convincing to me so far, because they are simply about dimissing data that people don't want to believe, that doesn't fit the world as they see it. What I was saying is that if you want me to change my mind, and reduce my probability, I need to see something else (which GGP then provided).

      --

      TCP: Why the Internet is full of SYN.

    11. Re:I'm dubious by Labcoat+Samurai · · Score: 1

      That sounds pretty reasonable. My probability and confidence numbers would probably be closer to 10%/10%, but I emphasize the second 10% as you did, which is to say that I have a feeling about it that I'm ultimately not hugely confident in. My first number is so low primarily from personal experience and anecdotal evidence, which is also why my second number is so low :)

  18. Or maybe by XxtraLarGe · · Score: 4, Insightful

    An attention seeking/instant gratification/short attention span culture is generating less caring, more violent children because their communication is self-centered, widely dispersed and largely meaningless between their 7000 text messages a month and their garish myspace pages with 10000 friends.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:Or maybe by pluther · · Score: 1

      Except that, apparently, children are becoming less and less violent, and have been doing so for a few decades now, according to violent crime statistics in America.

      --
      If the masses can keep you down, you're not the Ubermensch.
    2. Re:Or maybe by Balial · · Score: 0, Troll

      That's right! "I see your statistical analysis of 130 different studies and raise you baseless conjecture".

      I'm convinced.

      (This'll probably get modded as a troll, but it's no more so than the parent)

    3. Re:Or maybe by Amouth · · Score: 1

      I fully agree that instant gratification is more the culprit for the quick shift in society than anything else. If you look at what just about everything is designed to do now days.. it's just sad..

      between that and the everything is disposable attitude people have - it is just really sad

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    4. Re:Or maybe by XxtraLarGe · · Score: 1

      Except that, apparently, children are becoming less and less violent, and have been doing so for a few decades now, according to violent crime statistics in America.

      Are you sure children are becoming less violent, or that fewer children are violent? There's a difference. It's possible that most children are less violent, but the ones who are still violent are REALLY violent? Maybe HG Wells vision of Eloi & Morlocks is coming to pass. You rarely ever heard of girls fighting up until about 10 years ago, but a Google search of "Girl Fights" returns 3.9 million hits. There are increasing stories about suicides due to bullying in schools and now cyber-bullying, because now the bullies can post their videos of themselves beating-up or humiliating their victims. It's a symptom of the new narcissistic "Jersey Shore" generation.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    5. Re:Or maybe by ucblockhead · · Score: 1

      Or maybe, given the way crime has been dropping since 1992, society is actually generating more caring, less violent children despite what the media and researchers with agendas would have you believe.

      --
      The cake is a pie
    6. Re:Or maybe by Anonymous Coward · · Score: 0

      According to my conclusive results, children are become less and less violent because they are becoming more and more fat. They lack the ambition and fitness to be violent.

      QED

    7. Re:Or maybe by gregthebunny · · Score: 2, Funny

      This. Now get off my lawn or I'll txt teh copz n ul b sry.

    8. Re:Or maybe by nickspoon · · Score: 1

      a Google search of "Girl Fights" returns 3.9 million hits.

      Very puzzling. Very puzzling indeed. I think further research is needed here.

    9. Re:Or maybe by Anonymous Coward · · Score: 0

      Girl fights without parenthesis gives me 6.9 million and with parenthesis gives me 500,000. I agree, more research is needed here.

    10. Re:Or maybe by Anonymous Coward · · Score: 0

      You're making exactly the same mistake that critics of movies/comics/rock and roll/TV/video games/etc. have made. "New thing X is strange and unusual to me. The kids that enjoy it are acting in ways that are strange and unusual to me. Clearly thing X is making our kids strange and unusual."

      i.e. Sorry, but you're old.

    11. Re:Or maybe by Anonymous Coward · · Score: 0

      Why are text messages more/less meaningless than any other form of communication?

    12. Re:Or maybe by Black+Gold+Alchemist · · Score: 1

      I'm really really glad they are just texting and writing myspace pages. People have always been like that, they just talked in bars or whatever. I'm just glad their talking instead of vandalising my car and my workplace.

      --
      Responsibility is an addiction
      Virtue is a temptation
      Community is a cartel
    13. Re:Or maybe by Anonymous Coward · · Score: 0

      And do video games not fit hand and glove into "instant gratification/short attention span culture" again?

    14. Re:Or maybe by geminidomino · · Score: 1

      And do video games not fit hand and glove into "instant gratification/short attention span culture" again?

      Not lately. You have to sit through a 30 minute cutscene to even get started!

    15. Re:Or maybe by TheTurtlesMoves · · Score: 1

      Maybe there is an increase because now you get to hear the news. Where as before you wouldn't.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
  19. Let me at 'em by syousef · · Score: 2, Funny

    I'll pummel them I tells ya! How dare they! Video games don't make me more violent! I'll rip their throats out!!!!

    --
    These posts express my own personal views, not those of my employer
  20. To defeat terrorists take their X-Boxes by ZuchinniOne · · Score: 1

    Because obviously the most violent places in the world, like parts of Africa, Afganistan / Pakistan and the Colombian drug forests have far too many violent video games. ... and where are the studies saying that Hockey, Football, etc ... cause violent behavior?

    I guess we should ban that too.

  21. videogame violence studies make researchers stupid by buback · · Score: 1

    I can conclusively prove that researching the effects of violent video games on children make the researchers stupider.
    My evidence? http://www.news.iastate.edu/news/2010/mar/vvgeffects

  22. Video games don't make me violent... by Kirin+Fenrir · · Score: 1

    ...studies about video game violence make me violent.

    --
    Caffeine is my anti-drug!

    Duranin - A NWN2 Roleplaying Persistent World
  23. Re:To defeat terrorists take their X-Boxes by the+linux+geek · · Score: 1
  24. Correlation is not causation by Hatta · · Score: 2, Insightful

    Yes, this is always trotted out, but I think it's applicable here. How can you demonstrate causation through a meta-analysis? Without randomizing your subjects, and subjecting them to different treatments you can't prove that any given effect is caused by that treatment and not a 3rd variable.

    Also, how big is this effect compared to other things we tolerate as a society? Watching sports for instance causes an increase in testosterone, and testosterone is linked to aggressive behavior. We need this kind of context in order to prioritize how we treat these issues.

    --
    Give me Classic Slashdot or give me death!
    1. Re:Correlation is not causation by LWATCDR · · Score: 1

      What I find so interesting is how people on Slashdot are so willing to attack a study that comes up with an answer they don't like.
      If you read the link it actually seems very interesting and well balanced.
      I wonder if any study would ever be good enough for the Slashdot audience.
      In that respect the Slashdot readership reminds me of creationists.
      "No study can prove us wrong because we know the truth."

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:Correlation is not causation by Hatta · · Score: 1

      I'm willing to attack any and all meta-analyses. Either the research out there is good, in which case you can just look at the results, or it's bad, in which case you need to fix it and discard it. Averaging a bunch of flawed studies is just going to give you a flawed average.

      Also, I've been looking through the preprint of this paper and I'm finding very few instances of the string "causa", none of which have anything to do with how he can actually show causation.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Correlation is not causation by pruss · · Score: 1

      We all know that smoking causes lung cancer. But for ethical reasons, we can't do randomized studies on humans.

      So, what does one do without randomized studies? Well, one can do longitudinal studies: see what progression over time there is and observe what happens when the variable studied changes over time (e.g., people quitting playing violent games, or starting to play violent games). And we can look at correlations while controlling for tons of variables.

      Can one prove that one didn't miss some relevant variable to be controlled? Certainly not. But once one has done the longitudinal studies, once one has looked at correlations while controlling for all the variables one can think of, at that point the reasonable person may says: "Probably, we have causation here. It's not proved, but it's very probable." And probability is all we really have in science, and if we weren't willing to act on probabilities, we'd almost never do anything.

    4. Re:Correlation is not causation by Dutch+Gun · · Score: 1

      Agreed. I would have had much more respect for the study if it claimed to have established a strong correlation. But using the word "conclusive" and "proven" only shows that psychologists use an entirely different standard of "proof" than other scientists.

      Here's the meatiest part of the article:

      The team used meta-analytic procedures -- the statistical methods used to analyze and combine results from previous, related literature -- to test the effects of violent video game play on the behaviors, thoughts and feelings of the individuals, ranging from elementary school-aged children to college undergraduates.

      The research also included new longitudinal data which provided further confirmation that playing violent video games is a causal risk factor for long-term harmful outcomes.

      We're given a pretty thin slice of actual facts here. I see nothing of hard analysis or actual numbers anywhere in the article. They only talk about methods. They used their own study's data. "Meta-analysis" is just studying other published studies and incorporating that into your analysis. "Longitudinal data" simple means tracking data across an additional dimension, undoubtedly time. This means nothing more than "we looked at subjects over a period of time".

      Anderson says the new study may be his last meta-analysis on violent video games because of its definitive findings.

      Well, it's not all bad news, I guess. Of course, the flip side is this means he would never have the opportunity to *disprove* his earlier conclusions.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    5. Re:Correlation is not causation by smartr · · Score: 1

      This is not far from telling a group consisting mostly of Atheists, that the Pope is the definitive authority on God.

    6. Re:Correlation is not causation by SatanicPuppy · · Score: 2, Insightful

      Well, psychological studies are almost always ridiculed here, so it's not just that we tend to be gamers, and therefore hostile to articles that make blanket statements about gamers. Psych is a fuzzy branch of study, and to hard core empiricists, there are a lot of things wrong with even their most basic assumptions.

      Add to that the fact that it's a "meta" study, which collects data from 130 odd studies with different methodologies, and you start to slide into "wanking" territory.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    7. Re:Correlation is not causation by wintercolby · · Score: 1

      Actually, here's a very well respected source reporting on how sociopathic, narcissistic behaviour is present in children, regardless of video games A more serious explanation about the teen brain was on NPR this morning.

      Bottom line, it can be proved that children, like cats (and Terry Pratchett elves) are cute and cudly but actually quite vile, evil little creatures.

      And don't you suggest my kids are sociopaths because of video games, neither of them is even 5 yet. They haven't even learned about video games yet, but they are just starting to learn empathy. In fact anyone who looks at their kids with any kind of honest appraisal should tell you that they actually have to be conditioned NOT to be sociopathic.

      --
      Most ignorance is vincible ignorance. We don't know because we don't want to know. --Aldous Huxley
    8. Re:Correlation is not causation by LWATCDR · · Score: 1

      except that is a matter of faith.
      This is study. I may be a flawed study but the vast majority of those opposing it are simply doing so on faith or really bad science.
      Along the lines of "I play violent video games and I have never killed anybody".

      A lot of study has gone into desensitizing through immersion as a method of treating phobias. If those studies are valid then isn't it possible that beyond a threshold that video game play could also desensitize people to violence.
      And frankly just saying that no everybody that plays video games become mass murders is as dumb as saying that just because very smoker doesn't get lung cancer that there is no connection.

      Heck I am not even saying this is a good study but instead commenting on the quick and faith based dismissal that I see on slashdot.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    9. Re:Correlation is not causation by SatanicPuppy · · Score: 1

      Well the theory that smoking causes lung cancer has a vast sample set, actual chemical evidence, and predictive power.

      This gaming study? It has none of those things. Small sample set (130,000 total participants, but the way he hacks up the data there are rarely more than 50k people in any branch of the study, and some of them are much smaller), no real world behavioural correlation, and no predictive power.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    10. Re:Correlation is not causation by LWATCDR · · Score: 1

      Do you honestly think that you would see the same level of dismissal if the psych studies showed that gamers where less violent?
      Or that pron caused fewer sex crimes?

      Blanket statements are of course always wrong. Heck some where there is probably a nice Klan member that is just in the Klan to make their parents happy but never goes to the meetings and never says a bad word to anybody.

      Even if this study is correct not every gamer will become a menace to society anymore than every smoker will get lung cancer.

      Frankly I wonder about the physical effect of intense video games on young peoples physical health.
      Even not violent games like racing games or flight simulators can cause a lot of adrenaline and other stress hormones to be released into the blood stream. Sure a little is probably harmless or even helpful but what about constant stimulation?
      Has anybody studied that effect I wounder?
      Could playing an hour or two of video-games a day be like riding a roller coaster an hour or two a day?
      I know that I can feel real stress while trying to land a Cessna 182 at Franklin NC airport in FSX if the weather in game is bad.
      And frankly I am an old guy. What effect would it have on a kid? More maybe? Maybe less since they have probably never flown a real airplane?
      Over all the effect of gaming on all humans is an interesting project.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    11. Re:Correlation is not causation by SatanicPuppy · · Score: 1

      Shrug, I think there would be less outrage because it conforms to their confirmation bias, but I think that this study will get more press than it deserves because it appeals to the anti-gamer confirmation bias.

      Doesn't change the fact that it's meta-analytical wanking.

      I think gaming has negative physiological effects, but frankly I think that's more because it's a sedentary activity than anything else. If you spent the same time out running and playing, you'd probably be healthier.

      Kids who get out and exercise aren't going to see any real negative effects from moderate game playing, though as a parent myself, I'm not letting my kids play really violent stuff until they're older, any more than I'd let them watch really violent movies.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    12. Re:Correlation is not causation by LWATCDR · · Score: 1

      I tend to agree that moderate gaming really isn't harmful. How much is moderate is in interesting question.
      I tend to agree with you in that I think getting outside and doing something is important. I am also big into doing real stuff. I would much rather see kids build real gocarts than race mario cart all day and ride real bikes and other real activities. Gaming is fun but like most things can be over done.

      Again is the instant rejection of every gaming post that can is negative.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    13. Re:Correlation is not causation by porcupine8 · · Score: 1

      Oh, so you've read the study and know for a fact that no methodologies were used that can piece apart correlation and causation? And that only immediate reactions were measured, no long-term effects?

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    14. Re:Correlation is not causation by Locke2005 · · Score: 1

      No, I haven't studied the methodologies of every study referenced by this meta-study in detail. I do, however, know that video games have simply not been around long enough to a study of their long-term effects, which would involve selecting a random sample at a very young age, then tracing them through their lives and comparing the antisocial tendencies of those that later choose to play with those that don't, instead of using already self-selected groups as test subjects.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    15. Re:Correlation is not causation by porcupine8 · · Score: 1

      Okay, we can't possibly know the ramifications 50 years down the line. But there's a big difference between that and "immediately after playing." There are most certainly studies that have followed children over the course of years to see if there was an overall change in their behavior over time.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  25. Versus other risk factors by Saishuuheiki · · Score: 2, Insightful

    The article claims it's a risk factor, right?

    I'd like to know how it compares to other 'risk factors' such as parents who drink, parents who smoke, or parents who are psychologists.

    I move that we must first issue a ban on people who drink from having children...tricky to enforce in that many children are a result of excessive drinking

    1. Re:Versus other risk factors by Dr.+Spork · · Score: 1

      Even in the very shallow linked article, there was an answer: The effect is much weaker than, say, joining a gang or being poor. But it might also be a more controllable variable than either of these.

  26. Iowa state talking about an Iowa state study by Anonymous Coward · · Score: 0

    Not really the most unbiased of articles unless there's a history of Iowa State University ripping into their professors articles online.

    Might be true, might be false. I'll wait for an unbiased article.

  27. When I was kid... by __aaclcg7560 · · Score: 1

    The Three Stooges and Batman on TV was considered dangerous for kids. You know, poking out eyes and screaming, "Baaaaatmaaaaan!"

    1. Re:When I was kid... by chrisj_0 · · Score: 1

      I used to pow, biff, bang, wallop my brother all the time after watching Batman

  28. Violent crime descrese after first video game by Minupla · · Score: 3, Interesting

    Oddly enough violent crime has been decreasing since 1992, and is now at 1960 levels. Ergo another possible conclusion: Video games decrease overall societal violence level.

    Consider that the first generation of videogame kids became old enough to start committing violent acts readily in the early 90s.

    Source:

    http://en.wikipedia.org/wiki/Crime_in_the_United_States

    Note to parents: this also puts the lie to "we must keep our kids inside all the time, since it's a scary world out there".

    Yes, I'm a parent, and yes, I'm thinking of my children!

    Min

    --
    On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
    1. Re:Violent crime descrese after first video game by Anonymous Coward · · Score: 1, Interesting

      Freakonomics provides a better correlation between the legality of abortion and a decrease in violent crime. The authors looked at other countries beyond the U.S. and saw a similar correlation, including a rise in violent crime several years after abortions were banned.

      I think the population size of video gamers in the 90s (and possibly even until a few years ago) was too small to have any affect one way or the other.

    2. Re:Violent crime descrese after first video game by SatanicPuppy · · Score: 2, Insightful

      To be fair to them, they're at least trying to isolate a factor, which is a lot more than what you're doing. The same drop in violent crime could be attributed to cable tv, and it could easily be argued that the drop would have been MUCH higher, if it weren't for those pesky games.

      I would suggest that it's disingenuous to claim that there is a measurable increase in real world physical violence that can be directly attributed to video games, but it's much easier to suggest that other social indexes (like empathy) are affected.

      Still, I don't think that there is anything resembling conclusive proof. The studies are all much too narrow, and many of the things measured are questionable.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    3. Re:Violent crime descrese after first video game by CodeBuster · · Score: 1

      In the non-fiction book Freakonomics, the author rather convincingly narrowed the single most important cause of the observed drop in violence to widespread availability of safe and legal abortions; which makes sense when you think about it. Children who were at high risk of growing up poor, abused and unwanted were more frequently aborted before birth beginning in the mid to late 1970s. As the 1990s rolled around and the children of that generation became ever more capable of committing violent crimes a funny thing happened; the crimes we expected them to commit were not committed. Safe and legal access to routine abortions had selected those with the greatest potential for violence out of our generation, hence the overall drop in the violent crime rate.

    4. Re:Violent crime descrese after first video game by bolthole · · Score: 1

      Oddly enough violent crime has been decreasing since 1992, and is now at 1960 levels. Ergo another possible conclusion: Video games decrease overall societal violence level.

      How about, "video games decrease overall incidence of physical real-life violence, while at the same time increasing tendancy of individuals to trigger violent behaviour"?

      The theoretical reason for the "less real-life violence", being, that there are less people out on the street, because they're all at home playing their games in their rooms.

      math game/gedankenexperiment:
      Johnny has a 5% chance of reacting violently to any confrontation. he spends most of his time "in public", and gets into a fight every day.
      Jimmy has a 20% chance of reacting violently to any conforntation. he spends 90% of his free time in his room playing 'Zombie Monster Hater Killer 3d!!!!'. he gets into a fight approximately once a week.

      Consider that Jimmy is now by inclination a markedly "more violent" person, but he just has less "opportunity" to get into violent confrontations.

      Is society better off with a higher percentage of "Johnny"s, or "Jimmy"s?

    5. Re:Violent crime descrese after first video game by SatanicPuppy · · Score: 1

      Bit if a stretch to call it non-fiction...Any number of people have had valid and serious objections to any number of his points.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  29. Re:I'll shoot anyone in the face who says that I'm by MrEricSir · · Score: 5, Funny

    Reading your comment turned me into a violent criminal.

    And that's conclusive.

    --
    There's no -1 for "I don't get it."
  30. Intervention studies are expensive... by Anonymous Coward · · Score: 0

    ...hence you will have a steady stream of researchers pretending that their latest non-randomized non-intervention non-natural-experiment study is CONCLUSIVE proof of whatever they want to get in the press over. Which it usually isn't.

    Bonus points for "But we have THOUSANDS of subjects!!!11!".

    PS.
    Caveat: I haven't read his metastudy. Perhaps there is intervention / NE stuff in there. But usually, there isn't.

  31. Makes me more violent? by El_Muerte_TDS · · Score: 1

    Pff, I don't care.

  32. as with all statistical methods by darkmalice · · Score: 1

    we use the reports and findings that benefit only what we want the result to be. as Pojut quoted we need to release the inner monster sometimes.

    1. Re:as with all statistical methods by unixguy43 · · Score: 1

      "Recent studies prove that testing causes cancer in rats"

      Make a thesis, and it's possible to find data to support it........ no matter how practical (or impractical) the thesis may be.

    2. Re:as with all statistical methods by Dr.+Spork · · Score: 1

      You must really hate science if you think that all statistical studies are simply confirmations of research prejudices. My background is in physics, and I can tell you that statistical methods are absolutely key to pretty much all the empirical work we do. I'm reading this thread and asking myself: Why does everyone on Slashdot hate science today? Because the result doesn't fit our preconceptions? I'll tell you something my QM prof once told me: Reality doesn't give a fuck about your preconceptions.

    3. Re:as with all statistical methods by darkmalice · · Score: 1

      My comment was a mass generalisation and not intended to be taken too seriously, I reserve any real or serious comments until I have read the report, I just hope the reports they studied actually looked at lifestyle,genetics & Socio-Economic factors and not just what the people were like when they played a game because every mind is wired differently and playing any sort of game may give off a different impulse. :) I love science btw :P

    4. Re:as with all statistical methods by guyminuslife · · Score: 1

      Although there's a long history of attempts to make "social science" conform to the conventions and methodologies of "hard science", there's really no comparing the two. It's not that human psychology is inherently unscientific, or that there's no value in importing scientific concepts into the humanities, it's just that it's fundamentally different, and the way we view social science should be different, too.

      Social science is:
      a) More complex. Not necessarily more difficult--put a bunch of physics grad students in a undergraduate sociology class and they'll probably all be fine, put a bunch of PhD psychologists in a physics lab and you've got a recipe for disaster--but the level of complexity inherent in just one human brain, not to mention entire societies, is mind-boggling. As such, most attempts to find the Natural Laws of human behavior have been abandoned in favor of heuristics. There are simply too many factors to consider.
      b) More inferential. There's relatively little that can be "deduced" in social science.
      c) Less predictable. Sure, your QM prof might go on about quantum uncertainty, but can he tell me how much his stocks will be worth tomorrow?
      d) Harder to falsify. I think this should be self-evident. Prove me wrong.

      In any case, all science is corruptible (and I'll cite historical examples of science-gone-wrong if you want), but because of the difficulties in marrying the "social" to the "science", social science is *especially* corruptible. This has a lot to do with the agenda of the observer---there's no better standard by which to "prove" some sort of normative point than by attempting to justify it with science. Again, that's not to say that there's no value to it or that we should suspect every study of being tampered with by evil Machiavellian dwarves, but it's also naive to think that think-tanks don't bias their research.

      DISCLAIMER: I know fuck-all about physics, so if you want to respond to this post with, "No, actually, in physics, we do this...", then by all means, enlighten me.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
  33. Fucking Aye! by Anonymous Coward · · Score: 0

    What do evolution, global warming and the link between video games and violence all have in common?

    All three are "conclusively" proven to people pushing an agenda.

    And all three are complete bullshit to anyone with half a brain.

  34. Absolutely true! by natehoy · · Score: 1

    But you have to use the right definitions.

    "Conclusive": Of, relating to, or being a CONCLUSION.
    "Conclusion": (2) The last part of something.

    So they proved it conclusively, by writing it up as the last step in performing the study.

    Doesn't mean they proved it irrefutably. Just that they concluded their study with a possibly-flawed statement. ;)

    --
    "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
  35. Obligatory XKCD reference: Nachos by handy_vandal · · Score: 1

    "BOOM! HEADSHOT."

    http://xkcd.com/654/

    --
    -kgj
  36. We should keep an open mind about this. by Dr.+Spork · · Score: 4, Insightful

    For people like me who take science very seriously, I find these results disappointing. I imagine that many people here do as well. Let's remember, though, that just because we don't like the results does not make them wrong. I was really hoping that the universe would not end in a boring heat death, but I'm not about to attack cosmologists because the results of their research have dashed my hopes.

    We have to examine the data very carefully, trying to look for other explanations for the correlations that were allegedly discovered. If becomes an established conclusion in the field that video games weakly cause violent and antisocial behavior, we might still decide that we don't need to do anything to regulate them beyond "M" labeling. This research result, even if confirmed, doesn't mean that the prudes won and that the state will be prying Crisis from some fat kid's cold dead fingers. We have many choices in how to react to this. But let's not get on our high-horse and yell about how this research must be tainted because we don't like the result. Fundamentalists with no respect for science do that, and we should meet a higher standard.

    1. Re:We should keep an open mind about this. by Bert+the+Turtle · · Score: 3, Informative
      As I have posted separately, there is a fully scientific critique of this research from Texas A&M

      http://www.tamiu.edu/~cferguson/Much%20Ado.pdf

    2. Re:We should keep an open mind about this. by natehoy · · Score: 1

      Fair enough.

      The summary and all the articles I've read identify this as a metastudy. The problem with metastudies is that you are standing on the backs of giants, and you don't know how rigorously your giants were built.

      So far, all the articles I've read only mention how he and seven other researchers (at least two of them his students and one a former colleague) did a metastudy of 130 previous studies that involved 130,000 kids, and found a "not huge" effect that is nonetheless clear and irrefutable. Irrefutable enough that the conversation needs to stop right now and everyone needs to stop questioning it. And how this finding validates what he refers to as his life's work and something he's been trying to prove for a long time. But, of course, to get details, I have to buy a book he's authored.

      So, without plunking down $40 on the book the article is advertising, is there somewhere I can read a summary of this metastudy? What he was looking for specifically as markers that supposedly prove the causation he said he has proven? What is it about these specific 130 studies that proves something that each one of the individual studies apparently could not?

      Usually, metastudies are really good at correlation, and he may well have demonstrated that there is an identifiable correlation between kids who play video games and kids who engage in violent behavior. But that's useless in terms of convincing anyone that the video games changed that behavior. In other words, even telling me that every single child ever convicted of a violent crime was an avid video gamer tells me nothing about whether the video games were a contributing factor to their violent behavior. A kid with a propensity toward violence may well find violent games and media appealing.

      I can see, and possibly even buy, the argument that exposing a kid to massive violence desensitizes them to it and lowers the barrier toward acting out things in a violent manner. I don't see how a metastudy is going to demonstrate "conclusive" proof of that theory. You need to study large groups of real kids, determine their propensity toward violence before playing violent video games, expose part of them to violent video games and media, part to benign video games and media, and do not expose others to games or media at all, and determine if the propensity for violence increases or decreases as a whole in each of your three segments.

      He has made pretty extraordinary claims, claims that happen to prove what he calls his life's work, but in order to learn more you have to buy his book.

      I remain skeptical.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    3. Re:We should keep an open mind about this. by Anonymous Coward · · Score: 0

      Here's the thing though: the question itself is biased. It is not asking what affect (if any) do video games have, what are variables resulting from different games, or even a comparison against other types of games (like say chess).

      The presumption taints any serious evaluation and makes the conclusions suspect.

      Further, it has been a common theme in other studies to direct the results at those least able to effectively voice their dissent: children.

      There is no rationalization as to why the effects would be more pronounced in chidren, or a comparison to adults (because every one knows damn well that a study suggesting adults curb their violent interests will be met with contempt).

      From cornflakes, Ms. Jackson's boob, naughty music, and comic books; this is junk science at its finest.

    4. Re:We should keep an open mind about this. by Jello+B. · · Score: 1

      Parent kicks all kinds of ass; mod up.

    5. Re:We should keep an open mind about this. by ndykman · · Score: 1

      The problem is that I feel the backgrounds of many here don't get social science research and tend to over estimate what the conclusions of these studies are. Certainly, my science requirements for my CS degree were physics and chemistry. It wasn't until my postdoc that I was exposed to research design in this area.

      Things like aggression and anti-social behaviors are difficult to operationalize, but there are reasonable measures. Sure, these measures are never as good as those available to hard sciences and it weakens the conclusions, but too many are quick to dismiss all studies as flawed without understanding what makes good research design in social science and what doesn't (hint, it isn't as easy as it looks).

      Overall, this does seem to support that there is a weak effect on VVG on aggressive behaviors and anti-social tendencies. Why is the idea that younger children may be negatively impacted by content that is not meant for them such a hard thing to accept here? Just because some would seek to use these studies as tools for wider censorship doesn't invalidate the studies. And noted, it is a call for parents and society to have a discussion. In the end, controlling what children are exposed is a role of society as a whole. The internet doesn't make this magically go away.

    6. Re:We should keep an open mind about this. by porcupine8 · · Score: 1

      Thank goodness someone here is sane. No, I don't like that the guy is calling for this to have policy implications either, but I'm not going to condemn the entire study for that.

      Pulling out old saws like "correlation doesn't imply causation" doesn't even work here - his meta-analysis includes studies with a variety of methodologies, some of which are designed to piece apart true causation from mere correlation. Nor can you claim that he's only looking at certain types of people (chances are, with 130 studies there's quite a range), or not controlling for other variables (again, 130 studies - probably everything and anything you can imagine has been controlled for in at least one of them). Anyone who wants to attack this guy needs to read the actual paper and make rational decisions based on the actual soundness of his methodology.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    7. Re:We should keep an open mind about this. by porcupine8 · · Score: 1

      From the TFA:

      The study was published today in the March 2010 issue of the Psychological Bulletin, an American Psychological Association journal.

      Unfortunately, it's not up on their website yet or I'd link you right to the paper.

      Oh wait, actually he has a preprint up on his own website. For free.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    8. Re:We should keep an open mind about this. by porcupine8 · · Score: 1

      You have clearly never tried to do social sciences research. Simply asking "What effects to video games have on children?" is FAR too broad a question for any study. Video games potentially have hundreds, thousands of effects. You cannot design a single study that will successfully measure them all. You can't design a GOOD study that measures more than a couple of them at a time. While a super-general study that tries to count a lot of possible effects might be a good idea at the very very beginning of a brand-new line of research, video games have been researched for decades now, and media in general for even longer. We know a good-sized list of things they may affect, there is no reason to try to study more than a couple of those things at a time.

      For example, some studies look at video games' effect on spatial reasoning. Are those studies also biased? Must every study measure both propensity to violence AND ability to count items at the periphery of your vision??

      This study may be biased (I, like you, have not actually read it yet, so I don't know), but to say it is biased because it asks a valid, researchable question is idiotic.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    9. Re:We should keep an open mind about this. by porcupine8 · · Score: 1

      I want to give you and parent a hug right now. Being a social scientist on Slashdot feels kinda like being a biologist on a creationism website sometimes.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    10. Re:We should keep an open mind about this. by Anonymous Coward · · Score: 0

      Would testing the influence of video games on the rates of homosexuality make for a good study (cause you know Tetris does have homoerotic undertones)? How about likelihood of video game players to favor volunteer work?

      If video games have potentially thousands of effects, why would violence be strictly of concern? Couldn't violence be completely mitigated by one of the other effects? Couldn't a combination of other effects lead to violence (not specific to video games)?

      Or put it this way, if the same resources were devoted to studying the effects of sports on violence (something just as easily intuitive as violent video games), would you not have multitudes dismiss the preposterous of even asking the question?

      What you are telling me is the questions the social sciences are conditioned to ask reflect less any discernible data (quite honestly if the social sciences can't differentiate through several different possible responses, it is immature science that should know better than to come to an conclusions on this matter) but merely reinforce cultural norms and stereotypes by the very nature of the questions it asks.

      Your using the veneer of science to prop your mores. That is complete bullshit.

    11. Re:We should keep an open mind about this. by natehoy · · Score: 1

      Thank you. That'll take some time to slog through in detail.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    12. Re:We should keep an open mind about this. by porcupine8 · · Score: 1

      Oh boy. I'm going to dispense with the overly-sarcastic opening I was going to use and just address your "arguments," such as they are, one by one, but not in the order you presented them.

      If video games have potentially thousands of effects, why would violence be strictly of concern?

      Okay, I'm going to try and explain this in the simplest terms possible. The person I was replying to claimed that the study was biased because it did not simply research "What are the effects of video games on children." I said this was absurd because one study cannot capture all of these effects. I specifically did NOT say that every singe potential effect that anyone could possibly imagine is equally worthy of its own study. There are a wide variety of reasons that a researcher would choose one potential effect over another for study - personal bias is one, yes. But others include (but are not limited to) the existence of previous research showing similar effects in a related field, and testing a theoretical framework that would suggest the presence or absence of a particular effect. These theoretical frameworks are generally based on such previous work, but in their infancy might also include some logical thinking and common sense. Which brings us to...

      Would testing the influence of video games on the rates of homosexuality make for a good study (cause you know Tetris does have homoerotic undertones)? How about likelihood of video game players to favor volunteer work?

      How many violent video games (remember, this study is only on VIOLENT video games, not ALL video games) feature violence, or other factors that have been related to violence in previous studies? How many feature homosexuality, or factors that have been related to violence in other studies? How many feature volunteerism, or other factors that have been related to volunteerism in other studies? I'm guessing the first number will be much higher than the other two. This does not, of course, mean that violent video games cause or are even correlated with violence - but it does mean that one could probably make a sound theoretical argument for studying it. There are probably people out there studying video games and sexuality as well as video games and volunteerism. I myself study video games (and television) and the understanding of scientific practice. You are making a huge mistake in assuming that just because some people study violence, doesn't mean nobody is studying the possible positive effects.

      Couldn't violence be completely mitigated by one of the other effects? Couldn't a combination of other effects lead to violence (not specific to video games)?

      It's entirely possible. Why don't you go read the 130 studies involved and see if any of them controlled for any of these factors? I'll bet at least a few of them did. Not saying they all do, or do it as well as they could, but this is what these people do for a living.

      What you are telling me is the questions the social sciences are conditioned to ask reflect less any discernible data (quite honestly if the social sciences can't differentiate through several different possible responses, it is immature science that should know better than to come to an conclusions on this matter) but merely reinforce cultural norms and stereotypes by the very nature of the questions it asks.

      No, that is bullshit that you made up yourself. Please show me where I said that social scientists do not use existing data/studies to formulate their research questions.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  37. My evidence is much more conclusive by sunking2 · · Score: 1

    The last few mass murderers I've seen have all been bunny hopping from place to place throughout their entire massacre. Where else do you pick up such skills?

    1. Re:My evidence is much more conclusive by natehoy · · Score: 1

      Watching Bambi, obviously. I always wondered about that bunny, he seemed like the quiet type. The ones you gotta watch out for.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
  38. Conclusively proven flawed by MaerD · · Score: 1

    "The team used meta-analytic procedures — the statistical methods used to analyze and combine results from previous, related literature

    This just means that if *ANY* part of the previous published studies or literature on the subject is flawed in any way (bad sample size, bad methods, wrong conclusions) your study is doomed to produce the same flawed conclusion. Also, which studies were used? Did you use ones that did not support your position?

    This all just points to "I want to say I've done a study without doing any real science".

    --
    I put on my robe and wizard hat..
    1. Re:Conclusively proven flawed by pruss · · Score: 2, Informative

      A good meta-analytic study will begin by spelling out a reasonable procedure for identifying studies. For instance, in this case, a reasonable procedure would be to identify two or three electronic databases of abstracts of peer-reviewed research in psychology and sociology, then to identify some relevant key words like "violence" and "video game", and then to come up with some further objective criteria for which studies one considers and which one doesn't. For instance, one might set a time window for the studies one considers (e.g., last 15 years) or a minimum sample size. One might also have some convenience criteria, such as only searching for things published in English. Then after one has set up these sorts of criteria, one follows them as best one can to identify the studies to include, and then one includes all the ones that match the criteria.

      Moreover, good meta-analytic methodology will involve examining the strengths and weaknesses of the studies involved, figuring out the sample sizes, and using good statistical methods to get an overall result that is better than the best of the non-meta studies, because it has the benefit of a much larger effective sample size.

      Can subjectivity sneak in? Of course it can. Peer-review can help here. But of course science delivers probability and not certainty--and that's fine.

  39. Violent videogames do not cause violence - BUT - by RevWaldo · · Score: 4, Insightful

    Violent videogames do not in of themselves cause violence - BUT - works of fiction (or exaggerated works of non-fiction), including videogames, with characters that exhibit extreme behavior, can warp our perceptions of what "normal" behavior is, giving us license to act in ways we'd otherwise consider extreme.

    "Yeah, I'm a gangster and I've killed a few people but it's not like I'm Scarface or anything."
    "Yeah, I'm not the best manager in the world, and I goof around a lot, but it's not like I'm Michael Scott or anything."
    "Yeah, I've been known to give a perp a beatdown after he's cuffed, but it's not like I'm Jack Bauer or anything."
    And so on and so on...

  40. Garbage In Garbage Out by ZeroSumHappiness · · Score: 1

    I think that applies well. If you base your meta-study on bad studies, obviously you'll come to the same (erroneous) conclusions. I'm sure the author goes through plenty of analysis as to why his basis studies are acceptable...

  41. Is the Actual Study Posted Somewhere? by Anonymous Coward · · Score: 0

    >> 130 research reports on more than 130,000 subjects worldwide

    OK, tell me how you can *conclusively* make this kind of determination from surveys.

    Maybe the more violent kids are drawn to video games (which skews the result to his "conclusion" that kids who play games are more violent.)

    If you want to know this *conclusively* you need a random sample of adolescents which you assign to two groups. One group can't play video games at all, and the other group must play video games.

    Evidently our Psychology Prof is not a scientist.

  42. Post hoc ergo propter hoc. by MachineShedFred · · Score: 1

    Afterward, therefore, because of it. Same reasoning as what's used in all the studies, and just as valid.

    --
    Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    1. Re:Post hoc ergo propter hoc. by chickenarise · · Score: 1

      Mod parent up. Also, mod GP down. All it takes is a link to wikipedia and you get modded up here? What the hell...

      --
      One convenient locations...in Africa.
  43. Anderson and Bushman *again*? by Adrian+Lopez · · Score: 1

    How come the names of Anderson and Bushman come up so often in studies that find ill effects from playing video games? For whatever reason they seem to have quite a knack for finding exactly what they set out to look for. I understand that scientists do often manage to legitimately confirm their pet hypotheses, but why do these two manage to do so more often than other researchers who are working on the same question?

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
    1. Re:Anderson and Bushman *again*? by natehoy · · Score: 1

      Books don't sell themselves, you know.

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
  44. The D&D effect by SpuriousLogic · · Score: 3, Interesting

    Anyone remember when the far right religious wing started saying that playing D&D turned people into Satanists who then ritually killed people? Same stuff, different decade. Believe it or not, Ann Coulter of all people even called this type of reasoning BS when she said, "Consider the harmless fantasy game, Dungeons and Dragons -- which happens to be played almost exclusively by young males. When murders were committed in the '80s by (1) young men, who were (2) Dungeons and Dragons enthusiasts, some people concluded that factor (2), rather than factor (1), led to murderous tendencies."

    1. Re:The D&D effect by Anonymous Coward · · Score: 0

      Anyone remember when the far right religious wing started saying that playing D&D turned people into Satanists who then ritually killed people?

      This started with the lies of just one guy, and if you haven't read his (intended to be completely serious) work on the subject, you should: it's hilarious. (The idea of having that many women in a D&D group is itself enough to make me want to start sacrificing animals...)

      And how dare you present evidence of Ann Coulter being rational! Ugh, I'm going to have a migraine all day...

    2. Re:The D&D effect by Anonymous Coward · · Score: 0

      Yes, but that was all true. Mazes and Monsters drove Tom Hanks insane.

    3. Re:The D&D effect by 10101001+10101001 · · Score: 1

      No, the really funny part is how she twists a few statistics. Once she interjected some Iraq/Afghanistan veteran murder stats and interjected "[inasmuch] as males commit nearly 90 percent of all murders", she calculated "about 30 to 55 murderers per 100,000 males aged 18 to 35". Of course, silly her, she didn't do the same stat stat shift on the verteran numbers to show "about 8.6 murders per 100,000 male veterans" and inflates the ~3.9 to ~7.2 adjusted non-veteran to non-adjusted veteran murder rate to "about 10"; meanwhile, it's closer to ~3.45 to ~6.3 adjusted non-veteran to adjusted veteran murder rate which is about 6, actually. Of course, all the numbers show that 99.9945% of even the "high" murder non-veteran male aged 18 to 35 group don't murder. I'd presume her later "single mother" stats are just as fucked up given she seems to phrase things the same.

      In short, instead of making up factor (1; young males) and factor (2; D&D players) and presuming it has to be one of those things, why not, you know, look at the actual group you're talking about to see if you're just outright wrong about what factors are actually involved. Btw, for all I know, D&D users murder are at a much higher rate than the average population. But, then, I'm more interested in what percentage of murderers are D&D players vs how many D&D players are not murderers, not some comparison to the general population which tends not to be killers.

      --
      Eurohacker European paranoia, gun rights, and h
    4. Re:The D&D effect by Anonymous Coward · · Score: 0

      Can't you picture her as a cool Drow drider?

  45. Very close to being junk science. by RiffRafff · · Score: 1

    "If a meta-analysis is conducted by an individual or organization with a bias or predetermined desired outcome, it should be treated as highly suspect or having a high likelihood of being "junk science". From an integrity perspective, researchers with a bias should avoid meta-analysis and use a less abuse-prone (or independent) form of research."

    http://en.wikipedia.org/wiki/Meta-analysis#Dangers_of_Agenda_Driven_Bias

    --
    "I might have made a tactical error in not going to a physician for 20 years." -- Warren Zevon
    1. Re:Very close to being junk science. by geekoid · · Score: 1

      Meta studies are fine, but the author MUST include the list of studies, and why they chose those specific studies.

      IT looks like peer review is already riping the guy another new one.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  46. Re:I'll shoot anyone in the face who says that I'm by nebaz · · Score: 5, Funny

    You're vi? Nice to meet you, vi, I'm emacs.

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
  47. Can anyone experienced on meta-analysis tell me... by Anonymous Coward · · Score: 0

    ...its value over a set of studies whose majority is probably biased? There's been a lot of previous studies about this with questionable methods, questionable subjects and questionable measures. As far as I know, meta-analysis is a way to bundle previous studies together in order to obtain a greater statistical significance than any one of them could have alone. However, increasing the statistical significance of poorly conducted studies is not exactly conclusive. Trusting a meta-analysis, I believe, requires trusting that the main problem in the set of studies was statistical significance. From reading some previous studies, I don't think that is the case.

  48. Not a place to stay I suppose by Anonymous Coward · · Score: 0

    But I have offered one a meal at the restaurant I was about to eat at. Bought his meal and talked with him throughout my lunch break.

    1. Re:Not a place to stay I suppose by Anonymous Coward · · Score: 0

      That's cool for that one guy that one time, but if you saw dozens of them on the way to and from work every day, would you stop to feed all of them?

  49. Re:I'll shoot anyone in the face who says that I'm by Kell+Bengal · · Score: 3, Funny

    FIGHT!

    --
    Scientists point out problems, engineers fix them
    altslashdot.org: The future of slashdot.
  50. Already debunked by Bert+the+Turtle · · Score: 3, Informative

    I have my concerns that the Slashdot crowd seem to have immediately disregarded this research, particularly that "correlation is not causation" rant. In this case, they *have* been looking for causation. There is, however, already a response from researchers at Texas A&M discussing the flaws of this particular paper (link below), including selection bias and apparent contradictions from other evidence. In short, peer-review is acting just as it should. It is only because Anderson has jammed out a press release to get his 15 minutes that we are even discussing it. Link to A&M paper http://www.tamiu.edu/~cferguson/Much%20Ado.pdf

    1. Re:Already debunked by geekoid · · Score: 2, Insightful

      The author of this meta study deserve all the derisive responses he gets. for his entire career he has been trying to show that TV, and now video games' cause people to have a higher risk of violence. His proof is always crappy studies.

      The man should either start doing proper studies, or have his doctorate revoked.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  51. I'm not desensitized, but I can do that too. by Anonymous Coward · · Score: 0

    This has come in handy in many instances...the best example being when I worked as a mechanic and a buddy had one of his fingers lopped off by a metal radiator fan (the clutch in the fan was seized, so the normal "deadning" of the fan didn't occur when his finger hit the blade.) I was able to keep my cool, get his finger in the freezer, AND clean/bandage his wound until the paramedics arrived.

    I still flinch at that sort of thing on TV (I don't watch much of it), but I was able to calmly help when my grandmother fell and broke her leg. She was lying in a huge pool of blood and in great pain, but I was calm while I helped slow the bleeding, call 911, guide them to the house and call our relatives to let them know what happened. I still shake if I imagine that horrible scene.

    So I'm not quite sure that's the cause. I know that I certainly haven't been desensitized to it. I think the trick is that you are simply able to focus completely on fixing the situation. There's nothing you can do when it's on TV (except look away), but in real life, you can focus on remembering your first aid, making them comfortable, calling 911 and looking for ways to improve the situation, rather than letting yourself dwell on how awful it is. Trying to block the bad things out won't work at all, because you'll end up focusing on the thing you're trying to block out (which is the complete opposite of what you want). You simply have to use 100% of your thoughts to figure out ways to help or how to get things done faster.

  52. the /. community by theghost · · Score: 2, Insightful

    I'm not going to address the study, but i think a lot of the people here on Slashdot should take a look at their own gut reactions to this sort of thing, especially those of you who flame the research before rtfa'ing.

    Slashdot readers are to videogame violence as Fox News viewers are to global warming.

    Mod away - i have karma to burn.

    --
    The only thing necessary for the triumph of evil is that good men do nothing.
    1. Re:the /. community by CannonballHead · · Score: 1

      Mod away - i have karma to burn.

      A new study has been released that shows burning karma produces greenhouse gases! You should be ashamed.

    2. Re:the /. community by brkello · · Score: 1

      Not really. Considering there are actually statistics showing violent crimes going down since video games have become popular, their conclusions don't make sense. Also, there are obvious flaws with their methodology.

      Fox News wants you to believe that human actions has no effect on the environment. Fairly different.

      --
      Support a great indie game: http://www.abaddon360.com
    3. Re:the /. community by chickenarise · · Score: 1

      Mod away - i have karma to burn.

      Psssh, when you say that you almost always just get modded up :P

      --
      One convenient locations...in Africa.
    4. Re:the /. community by misexistentialist · · Score: 1

      You're right, if there was a study showing that playing videogames was responsible for global warming we wouldn't have to RTFA either to know that it was mostly bullshit. The odor is enough; no need to taste it.

    5. Re:the /. community by Anonymous Coward · · Score: 0

      Mod away - i have karma to burn.

      Regardless of whatever else they say in the same post, anyone who engages in this kind of self-congratulatory wannabe-martyr bullshit automatically deserves every downmod they get. And anyone who mods up such a comment proves beyond all possible doubt that they are too stupid to moderate.

    6. Re:the /. community by Anonymous Coward · · Score: 0

      Do any of these studies address the millions of people who play violent video games regularly? If video games could make people violent then there would be millions of homicidal maniacs running the streets and nobody would dare venture outside!

    7. Re:the /. community by guyminuslife · · Score: 1

      Video Game Violence: Liberal Hoax?

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    8. Re:the /. community by grumbel · · Score: 1

      If video games could make people violent then there would be millions of homicidal maniacs running the streets and nobody would dare venture outside!

      How many young soldiers are currently fighting in Iraq? Quite a lot I would say. Now of course thats not video games fault alone, but you can bet that the media in general had more then a tiny bit of influence in their decision making and video games is a tiny part of that.

    9. Re:the /. community by jonaskoelker · · Score: 1

      Slashdot readers are to videogame violence as Fox News viewers are to global warming.

      Somehow, both video game violence and global warming are related to piracy ;-)

    10. Re:the /. community by theghost · · Score: 1

      How do AC flame replies that ignore the point of a post and focus only on one small irrelevant aside fit into your overall vision of comment moderation?

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    11. Re:the /. community by theghost · · Score: 1

      It has actually been almost even, and aside from one Mr. Crankypants reply, i'm reasonably sure that both the "Insightful" and "Flamebait" mods i have received here are almost entirely based on the meat of the post and not the aside at the end. That is to say, i believe what i wrote to be both true and flamebait to the knee-jerk reaction of the typical slashdotter. In summation: the comment moderation system works!

      (Though i liked the Crankypants so much that i made the aside my new sig. ;)

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    12. Re:the /. community by theghost · · Score: 1

      I suspect that researchers on both sides of the fence would tell you that "violent" is not a binary state.

      It's not a matter of flipping a switch from nonviolent to violent. If all your genetics and upbringing have resulted in a fairly nonviolent person, Mortal Kombat isn't going to turn you into a mass murderer.

      On the other hand it's really pretty ridiculous to say that games have no effect whatsoever. Down that path lies the complete devaluation of all art and entertainment as a path to learning.

      The real question is how much of an effect they have, and that's why people should keep an open mind when looking at these studies instead of dismissing them out of hand while at the same time, remaining skeptical of the "THINK OF THE CHILDREN" alarmists.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  53. After carefull consideration by OverlordQ · · Score: 1

    After careful consideration and employing meta-analytic procedures based upon comments in this and previous stories about violence and video games, it is conclusive that this guy is a moron.

    --
    Your hair look like poop, Bob! - Wanker.
  54. Lists of these violent games... by AthleteMusicianNerd · · Score: 1

    I always love it when someone sends out one of those Do Not Buy These Violent Games lists because I get great ideas for what to buy my nephews for Christmas.

  55. Of course video games ruin people... by novakom · · Score: 1

    ...and thus destroy society. The end of the world is coming, thanks to violence in video games, just as it came thanks to rap, heavy metal, rock & roll, various forms of art, movies, tv, radio, and virtually any technological innovation over the past 100 years. I bet that when people first figured out how to make bronze they were like "the world is ending, things made of bronze will completely replace everything made of copper, the copper industry will go out of business, people will lose their jobs and starve, and society will be destroyed." (Or something like that, you get the point.)

    You know, I don't have any problem with saying that violent video games desensitize people (not just kids) to violence and that may have (some) social impact. In the same way that Jackie Chan movies glorify martial arts and Rage Against the Machine songs can incite anger and discontent. What I (primarily) object to is a complete lack of understanding of the scale and context of the impact. If there was reasoned discourse in this country, I would expect that people would say "well, how Much impact does a particular type of simulation have?" and the result of such discussions would result in some manner of reasoned rating system which, oh wait, we have (the VALUE of said rating system notwithstanding, especially in places like Australia). But despite the at least reasonable attempt at a rating system, which makes sense, we do NOT have reasoned discourse in this country, and the result of this (and every single study, "study", and outright rant before and after it) is OH MY GOD SAVE THE CHILDRENS.

    As a result, the world we live in, at least in the mainstream media, promotes that if your child plays video games, he/she/other will become a serial killer. Period, end of sentence. And we don't want that. What we want is for our children to grow up into responsible, socially conscious adults, who would never hurt anyone else, and would, for example, donate millions of dollars for buying toys for sick children on a yearly basis (http://www.childsplaycharity.org/) or disgrace and disbar bombastic lawyers who make fantastic claims without evidence and violate court orders and judicial procedures to back up the false claims (http://kotaku.com/5054772/jack-thompson-disbarred). That sounds like a reasonable thing to want from our current (and future) generations.

    Now, again, I don't disagree that someone who had played through the latest Doom/Quake/Unreal/Modern Warfare clone is going to have some differences in they way they perceive violence vs someone who never consumed ANY VIOLENT MEDIA EVER (also known as an embryo), and I also admit that this particular article does not seem to want to raise the panic flag so much as say "there is some impact, how much we can't exactly calculate, but we should account for it in some way". And I think most people on this site will agree with that statement-the problem is agreeing with what should be done. (My impression is that) most people who have been exposed to significant amounts of video games believe that control should be imposed on the parental level. Whether that's right or wrong, I don't know, but what I do know is this-if we were to have reasoned discourse on this, things would be better. Unfortunately, that's really unrealistic these days.

    1. Re:Of course video games ruin people... by Beardo+the+Bearded · · Score: 1

      I've killed billions of sprites in various fantastically violent ways, I've run some deep and disturbing D&D campaigns, etc. But hey, haven't humans been in a state of continuous warfare for thousands of years? Isn't the biggest expenditure in the US the military?

      Real blood makes my back tense up.I have a degree, a non-replaceable job, and my work has saved thousands of lives and probably a species or two.

      I think that the proper response to any comments about gamers being antisocial losers should be "go look up Child's Play."

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    2. Re:Of course video games ruin people... by Locke2005 · · Score: 1

      Sigh... since bronze is 90% copper, I doubt if any sane person worried about the adaptation of bronze tools putting the copper industry out of business! We do, however, have documented evidence that people have been complaining about how terrible "today's youth" are for over 3000 years! Apparently selective amnesia is fairly common in our species; people simply cannot accurately remember what is was like to be young themselves. There probably are short-term affects on attitude from playing violent games or watching violent movies, just like there probably are short-term affects on driving judgment after long sessions of playing driving games or watching The Fast and the Furious. That doesn't necessarily translate into long-term affects, or justify banning something. The Bible contains horrific depictions of violence -- homosexual rape, incest, murder, adultery, etc. We have lots of documented evidence of nut jobs using The Bible to justify antisocial and even unlawful behavior. And yet, nobody seriously proposes banning The Bible because it leads to violence... why not? Fairy tales are violent. Nursery rhymes are violent. Even Sesame Street contains depictions of addictive behavior, albeit by a large, blue, furry, googly-eyed monster. Where do you draw the line?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    3. Re:Of course video games ruin people... by SpaceCadets · · Score: 1

      It's a known fact that bronze is 50% copper. One copper bar, and one tin bar makes two bronze bars. Geez. Where do you get your facts from? :P

    4. Re:Of course video games ruin people... by Locke2005 · · Score: 1

      World of Warcraft -- Warping people's perception of chemistry and physics since 2004!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  56. Your darn tootin' it's conclusive! by Anonymous Coward · · Score: 0

    It's every bit as conclusive as Global Warming. Time to start regulating video games to reduce your Violence Footprint.

  57. Good? by rev_sanchez · · Score: 1

    Western children today are inheriting a legacy of squandered resources, environmental destruction, and increased global competition. Their futures have been mortgaged time and again by their predecessors. I'd like to think that these are things they could work through enlightened cooperation but in a time of shortage a generation of more aggressive, less warm and fuzzy kids might fare better.

    --
    If you didn't come to party don't bother knocking on my door. Prince '1999'
    1. Re:Good? by geekoid · · Score: 1

      because no other race of people has EVERY done that. It's all a "western" culture thing.

      Stop wanking off with that stupid 'western' culture false dichotomy bullshit.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Good? by Blakey+Rat · · Score: 1

      Western children today are inheriting a legacy of squandered resources, environmental destruction, and increased global competition.

      Yeah!

      We should have learned from those wise and noble Easter Island natives! I'm sure as the last tree on the entire island was cut down, that Easter Islander was thinking to himself, "I can't believe how those westerners are squandering their resources! Their poor kids!"

    3. Re:Good? by Black+Gold+Alchemist · · Score: 1

      squandered resources, environmental destruction, and increased global competition

      Same thing that eastern cultures do. It's a good thing. Resources are unlimited, so who cares if they are squandered? The environment wants to kill us, so I'm glad it's being destroyed (soon we won't need it). Competition makes people better. This is not a joke.

      --
      Responsibility is an addiction
      Virtue is a temptation
      Community is a cartel
  58. The Jem Haddar by Anonymous Coward · · Score: 0

    Shall not stand while you claim this rubbish!

  59. Small correction by gmuslera · · Score: 1

    Reading studies that attacks violent video games makes you more aggresive. If we are going meta, lets go all the way.

  60. Re:I'll shoot anyone in the face who says that I'm by edelbrp · · Score: 1

    I'll shoot anyone in the face who says that I'm violent.

    I love the fact that this is (currently) modded as "Informative".

  61. Correlation is not causation by Locke2005 · · Score: 1

    How many times to we have to point out that correlation does not prove causation? Have they proven that "violent video games make more aggressive, less caring kids", or that "more aggressive, less caring kids make better violent video game players"? Also, a change in attitudes measured immediately after playing a game does not prove a long-term affect; my daughter acts very differently after viewing the movie "Lilo and Stitch" too... does this mean Disney should be banned?

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  62. Violence begets violence. by PrototypeNM1 · · Score: 1

    Videogames are not an exception, nor are they exceptional to the fact.

    1. Re:Violence begets violence. by Locke2005 · · Score: 1

      So, the US government should be banned from bombing the heck out of Iraq, Afghanistan, and Pakistan, 'cause that can only cause more violence? Actually, I pretty much agree with that conclusion!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:Violence begets violence. by PrototypeNM1 · · Score: 1

      If an action containing violence is your standard for a justified ban, then you're correct. But as my argument only pertained to a question of fact, and your argument is one of policy, I hardly see how it applies or could be interpreted as being "on topic". :D

  63. Re:I'll shoot anyone in the face who says that I'm by Anonymous Coward · · Score: 0

    Using my meta-analytic procedures, I conclude that comments make people violent.

  64. OH they are conclusive?? by gurps_npc · · Score: 1, Flamebait
    Why of course they did. I havent read the article yet, so let me put forth what they have to do to truly be conclusive. So they:

    1. Measure ACTUAL criminal activities convictions, as opposed to the bullcrap "aggressive thoughts" or actions that these scientists like to claim are violent instead of merely memories or normal, NECCESSARY assertive thoughts (i.e. they measured violence not merely a mind set that they personally dislike)

    2. They compared it with non-violent video game usage of the same type? (i.e. they did not figure out that humans are violent)

    3. They compared people that did NOT self-select the violent video games (i.e. they don't confuse cause and effect)

    Now, let me read the article and find out that:. These morons did NO research themselves, did NOT attempt to measure actual criminal activitieas, did NOT compare non-violent video games with and did NOT stop self-selection. All these incompetent fools did was do a study of other studies and found that most of the flawed existing studies confirm their own personal predelictions.

    --
    excitingthingstodo.blogspot.com
  65. Experimentation Required! by T-Bone1027 · · Score: 1

    There is no such thing as a "conclusive" study. Not to mention the fact that he used a compilation of various other studies, at least some of which are probably biased. As much as I hate to think about experimenting on children, the only way to settle this debate would be to conduct an experiment with different treatments and control groups. Since that will probably never happen, these studies really don't do anything but make everyone throw some mud and feel angry. Also, where is any of his data? What was his methodology? Did he use a 2 proportion Z-test? If so, what was his alpha level, his null and alternative hypotheses? This is really just irresponsible statistics that seems to be aimed at getting attention rather than actually providing useful data.

    --
    No exceptional soul is exempt from a mixture of madness -- Aristotle
  66. The Anti-Shakespeare brigade by unixguy43 · · Score: 1

    OK- lets take this logic and hit against something that is considered a "classic"

    William Shakespeare deals with teen suicide in "Romeo and Juliet".

    If we do a study that shows that more teens commit suicide after reading R&J than before, should it come with one of the stupid warning labels they place on CD's and in front of every TV show?

    I can just see Barnes and Noble with a security guard in front of the Shakespeare aisle with a big sign: "Books in this aisle deal with adult subject matter and cannot be purchased by persons under the age of 17. Purchasing of this material for the purpose of furnishing it to minors is strictly prohibited by law."

    Stupid, huh? Makes just as much sense though.

    1. Re:The Anti-Shakespeare brigade by Skidborg · · Score: 1

      They won't be interested until you make it a videogame.

      --
      Supporter of the +1 Over Dramatic mod option. In memory of apk.
  67. Good link, this is what we need! by Dr.+Spork · · Score: 2, Insightful
    OK, good. Notice that this isn't a kneejerk response, but a reasoned, fact-based dissenting view. The Texas researchers definitely make good points, and the Iowa people are just dicks to say that their study is so "definitive" that the book on the subject is closed.

    Now I wish that the discussion on the rest of this thread were conducted on this level, instead of the "If the research doesn't support my preconceptions then it's wrong" crap perfected by geocentrists, cigarette companies and climate change deniers.

    1. Re:Good link, this is what we need! by TheTurtlesMoves · · Score: 1

      what do you really expect on a public internet forum?

      But also cut them some slack. I have read so many of these studies that i now start with the assumption of bull crap. Its mostly right, this field in general is so slack about rigor its not funny.

      The other field i find that it like that? Medical studies. Yea really. Do you really know what that pill will do? Ok so we know its probably not really bad for you... but beyond that...

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
  68. A Meta-Analysis of bad studies creates a bad Meta by vtechpilot · · Score: 4, Informative

    My wife's PhD thesis was a Meta-Analysis, and I helped her create some new tools for doing the math behind the analysis so I feel like I have a pretty good grasp on the topic. The process (greatly simplified) is this. Dig through hundreds of articles published in peer reviewed journals on the topic you are examining, and find as many as you can that test the specific theory you are studying. All the articles included in the meta-analysis must test the same theory. Next you need to reverse engineer the numbers reported in the article. This can be a bit tricky since each article may have reported their result using different statistical tests. Occasionally some articles don't have all the relevant numbers and you have to contact the author. Once you have all that data together the math is relatively straight forward.

    Presuming that all the other articles that you feed into the process are based on high quality research, then a Meta-Analysis can give you an insight to the overall strength of the results of the theory being tested. As you might imagine this process can easily be a Garbage In Garbage Out sort of situation. The researcher performing the meta-analysis must have the ability to identify bad studies that overlooked key moderating variables, or were simply done poorly and remove these bad studies from their analysis. If you want to attack this meta-analysis, attack the articles it was based off of. A meta-analysis by itself is not 'conclusive' just because of the method it represents. The analysis itself must be performed on many many well done studies in order to have any credibility of its own.

    --
    Slashdot is an anagram for Has Dolts, and I am Dolt number 468543
  69. Correlation does not equal Causation by Anonymous Coward · · Score: 0

    n/t

  70. So in other words... by Skidborg · · Score: 1

    Kids of parents who are clueless enough to buy these games for their kids are more likely to be aggressive.

    --
    Supporter of the +1 Over Dramatic mod option. In memory of apk.
  71. Not even going to bother RTFA by izomiac · · Score: 1

    Science is where you disprove the old theory (defaults to "nothing happens"), within a 95% probability. Then you propose a new idea that fits with the data. You can't prove a hypothesis, so I personally wouldn't bother reading an article by someone who thinks they did.

  72. Show me the Article by Abrisene · · Score: 1

    I haven't read the actual study, so I can't speak as to it's validity or not, but as someone who conducts research into the interplay between video games and psychology, I find it most concerning that Professor Anderson is advocating policy in order to prevent children from playing violent games. This is the job of the parent. If there is any measure that should be suggested, it should be one to promote better parenting, not censorship. Again, please note that I have not read his study, but I am concerned with his display of the game "Manhunt," on his poster and his desk. Manhunt is already a controversially violent game, and was was given a Mature (18+) rating in the United States. As a fairly prolific gamer, I can qualitatively state that the majority of games, including most modern first person shooters, do not depict the level of violence and brutality shown in that game. The main point is that if games like Manhunt were used in Professor Anderson's studies, they are not representative of the majority of video games, and therefore his study may exhibit bias. From the numerous (and often contradictory) studies I have read, I would not be surprised if violent videogames increased aggression, but given the general content of media these days I would tend to think this was more a symptom of greater problems within our society than an issue in-of itself.

  73. Not biased?? Really? by Jane+Q.+Public · · Score: 1
    How can anyone say this researcher is not biased, after reading the very first sentence?

    "Iowa State University Distinguished Professor of Psychology Craig Anderson has made much of his life's work studying how violent video game play affects youth behavior."

    Does anyone really think that if he devoted that much of his life to this cause, that he would do research in such a way as to put himself out of a job?

    Get real. I mean, even if it would not put him out of a job, it would negate much of his life's work. Hardly an "unbiased" position.

  74. Correlation does not implay causation... by Anonymous Coward · · Score: 0
  75. Re:Violent videogames do not cause violence - BUT by Anonymous Coward · · Score: 0

    Nicely put, but it's not like you're Immanuel Kant or anything.

    Really, that's such a crappy argument. Why not say that reality distorts our perception of what's normal?

    "Yeah, I'm a anti-semite, but it's not like I'm Hitler or anything"
    "Yeah, I plan to blow up a building, but it's not like I'm a terrorist or anything"
    "Yeah, he's smart, but it's not like he's Einstein or anything"

    Extreme behavior is present throughout human history - any kid reading a text book will tell you about Stalin and the Gulag, Hitler and the Holocaust, Genghis Khan, Pol Pot, WWI, WWII, Iran-Iraq war, Rwanda, Bosnia, Idi Amin in Uganda, the list goes on. (Also note that these guys figured it all out without the aid of video games.)

    Reality and all the extreme fucked up shit that's happened distorts our view of what constitutes "normal" behavior.

    It is our behavior as a society which determines our perception of what is extreme and what isn't.

  76. NO meta study iis conlusive by geekoid · · Score: 1

    in fact, they're are only slightly worse then the worst study in the batch.

    That said, there is nothing wrong with meta studies, you just need to keep in mind the pitfalls.

    The man wrote this piece of shit:
    http://www.apa.org/science/about/psa/2003/10/anderson.aspx

    it's chalk full of logical fallacies and misinformation.

    I could use his exact same arguments to prove that drinking milk causes kids to be more violent.

    His work is sloppy. Anyone with some dignity would recognize that and either do a good series of studies, you stop flapping their gums about their pet project.

    One day, he decided the he could build a career of proving TV cause violent behavior;which he molded to include video games; Which is fine, but when your data relies on specifically cherry picked studies, it is highly unlikely you have found any plausible causation.

    Anecdotal information actually shows opposite patterns. Talk to any drill sergeant about who he would rather be training, a high school football player or a video game player.

    Yeah, it's just anecdotal, and could very likely be wrong due ti some sort of bias. I am just the picky sort that wants to look at the actual studies.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:NO meta study iis conlusive by meheler · · Score: 1

      Agreed. As soon as I read they used "meta analytic tactics" my eyes did a virtual barrel roll within their orbital cavities. Meta analysis cannot be used to prove anything. At best they may be able to show that some topic is worth further study, but at worst and as is often the case they are used simply as rhetorical tools to mislead those who don't understand science and statistics.

      Shameful reporting.

  77. Star Wars makes kids more violent by HockeyPuck · · Score: 0, Offtopic

    Some friends of my kids recently got the LEGO Star Wars video game. The day my kids got home, they started picking up everything that could be imagined as a sword and starting chasing each other around the house swinging away. It could be something as small as an empty paper towel tube or a banana to a tennis racket, wood spoons or even an umbrella.

    Let's just say I called up the parent and told her I didn't want my kids playing star wars games at their house, just like my kids aren't allowed "to play guns."

  78. Re:I'll shoot anyone in the face who says that I'm by flynt · · Score: 1

    Now this could actually turn violent!

  79. Proves Conclusively? by TeachingMachines · · Score: 1

    No self-respecting behavioral scientist would say that they have proven something conclusively with their research. It's just not how research works, and we don't start out with the assumptions that we can "prove" anything. The data support one hypothesis, but the way that this is stated is that the researchers have failed to reject the alternative hypothesis: video games produce [violent] behavior. The null hypothesis was rejected (video games have no effect on [violent] behavior.

    In the article, the researchers say, "And the effects are that exposure to violent video games increases the likelihood of aggressive behavior in both short-term and long-term contexts. Such exposure also increases aggressive thinking and aggressive affect, and decreases prosocial behavior."

    It's correlational data from a metanalytic study, but it is quite possible that the metanalytic study covers several true experiments. In any case, we should probably state that the evidence is mounting for causal link between violent video games and violent behavior.

    --

    The Death Penalty: Killing people to show others that killing people is wrong.
  80. Pacman by Anonymous Coward · · Score: 0

    And I suppose Pacman is the root cause of Obesity too!

  81. Craig Anderson is the by geekoid · · Score: 1

    Jack Chick of the media world. Using Bullshit studies instead of bullshit religion to prove the 'evils' of video games and./or TV.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  82. Re:Violent videogames do not cause violence - BUT by geekoid · · Score: 1

    You offer the exact same proof he does. i.e. NOTHING.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  83. Meta-Analysis - Beginning of the end for science? by Confuse+Ed · · Score: 1

    Is this the beginning of what Asimov predicted in his Foundation series : http://en.wikipedia.org/wiki/List_of_Foundation_series_characters#Lord_Dorwin

    from the article:

    The team used meta-analytic procedures -- the statistical methods used to analyze and combine results from previous, related literature -- to test the effects of violent video game play on the behaviors,

    * I accept that the occasional overview / review of the current state of the literature has its place, but attempting to draw conclusions in this manner is treading a dangerous path fraught with possibilities of inadvertant bias (through cherry-picking of _which_ previous literature to include) and statistical noise amplification by recycling a limited set of original measurements (ie. if the results of this 'research' are considered in future meta-analysis in addition to the original publications) : see for example http://www.theregister.co.uk/2009/09/29/yamal_scandal/

  84. Still playing video games? When it's nice outside? by bpprice · · Score: 1

    As a middle aged guy with teenage kids who (long ago) went to school with the geekiest of them, I find it hard to believe that anyone can maintain an interest in video games once adulthood sets in. I have seen very, very few games that are anything more than elaborate adolescent fantasies, and it's difficult to imagine that as still interesting once you have a life. I sure as hell don't wish to revisit my teens and twenties! Really, go play outside and get some fresh air. And get off my lawn.

  85. You think you can fight culture??? Right. by Zoson · · Score: 1

    This is just like trying to fight religion. Religious intolerance breeds violence, just like social intolerance breeds violence.

    The intolerance of the gaming culture is what wounds society. Not the games or gaming culture itself. When you oppress a persons' culture, you get violence.

  86. Re:I'll shoot anyone in the face who says that I'm by StupiderThanYou · · Score: 1

    You're vi? Nice to meet you, vi, I'm emacs.

    You're not really emacs - emacs would never say that.

  87. Re:Violent videogames do not cause violence - BUT by azenpunk · · Score: 1

    Perhaps a good reason people should not bother worrying about what 'normal' behaviour is and instead aim for ethical behaviour.

  88. Re:Violent videogames do not cause violence - BUT by chickenarise · · Score: 1

    I like the "or anything" part. Real existential stuff :)

    --
    One convenient locations...in Africa.
  89. Publish or Perish by Anonymous Coward · · Score: 0

    Another typical "Publish or Perish" bullcrap study.

  90. Garbage in, Garbage out by tjstork · · Score: 0

    I wonder how long it will be before we realize that the human computer is just like any other computer. If you put garbage into it, you are going to get garbage out. Excessive violence and sexuality as inputs into the human brain will cause excessive violence and sexuality as well. It's just the natural order of things.

    --
    This is my sig.
  91. In other news... by TheVelvetFlamebait · · Score: 1

    In other news, another slashdot article attacks another study contradicting the slashdot groupthink, claims to be more correct than the study.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  92. I love metastudies by calmofthestorm · · Score: 2, Funny

    Unlike most papers, where you have to read them to discern whether they cherrypicked their evidence, with metastudies you know right away.

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  93. Bad Kitty by gearloos · · Score: 1

    I guess this mean no more Hello Kitty for me!

    --
    "Computers are a lot like Air Conditioners" "They both work great until you start opening Windows"
  94. Correlation vs causation by calmofthestorm · · Score: 1

    I can't help but wonder if the thing these studies are picking up on is that violent people are drawn to violent games, rather than that violent games make violent people.

    --
    93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  95. 'Gaming causes more harm than smoking' by rec+au · · Score: 1
  96. Meta-Analysis by medv4380 · · Score: 1
    I wasn't too sure what this "meta-analysis" actually was. From what I could find and what Wikipedia says this type of study is easily abused and flawed.

    Dangers of Agenda Driven Bias

    I wish I could get my hands on the studies that he used to make up his study just read them and then burn them in a Game Induced Fit of Rage.

    1. Re:Meta-Analysis by meheler · · Score: 1

      Game Induced Fit of Rage

      Wish I had moderation powers.

      +1 (Funny)

      The article is correct. Meta-analysis are dangerous and ultimately useless. You won't find a scientist today who regards meta-analysis with any kind of credibility. As I mentioned in a previous comment, they're at best useful for pointing a finger at some idea to say "this is worth more study." But on its own, a meta-analysis can tell you nothing new and can far too easily be manipulated to fit the biases of the reviewers. Either studies are cherry picked to support their preferred conclusion or all studies, regardless of quality, are included and given equal weighting. Either way, the conclusion is not useful and not science.

  97. Look at your own reasoning again by SmallFurryCreature · · Score: 1

    You are claiming that this study based on stats is bogus, and show another bunch of stats... If one set of stats can be manipulated, then why can't yours?

    There are also stats that show juvenile crime is up. Including women now becoming far more violent then ever before. You can descredit those of course as well, but only if you discredit your own at the same time.

    Either all stats are suspect or none are, you can have it both ways.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Look at your own reasoning again by Intron · · Score: 1
      Where am I claiming that any study is bogus? I was disagreeing that before video games, parents were any more in control of their kids. You should try reading the post I was replying to. I know of no studies that show any long term increase in juvenile crime and the metastudy in the article doesn't claim it either. It claims only that violent video games are a factor in violent or aggressive behavior, not that there is any trend up or down in the overall level of violence.

      Either all stats are suspect or none are, you can have it both ways.

      This may be the silliest remark I've ever seen on slashdot. So if one person publishes a study that global warming is wrong, then all of the studies that disagree are suspect too? If one study says the Earth is only 6000 years old then all studies of ancient times must be wrong? There is verying quality in all research.

      --
      Intron: the portion of DNA which expresses nothing useful.
  98. A harsh truth (?) by Anonymous Coward · · Score: 0

    Alright, guys, I think we need to stop a minute and actually think about this. Naturally, most of the responses to this are somewhat negative, because we are mostly video game fans who have been arguing with stupid, overly publicized studies that claim that video games will make us all into the D.C. sniper. And yes, I agree that lots of the studies to grace these pages have been, in fact, very stupid.

    However, before we continue to lose our shit any more about this one, I think we need to address our own bias. I read (the better part of) the actual draft of the paper that a commenter linked to, and this study does seem fairly reasonable. The author acknowledges that there are tons of factors in violent behavior, and that the effects that he's shown are only really important on the level of society, i.e., it's only even a serious public issue because if millions or billions of people play video games and are slightly more likely to engage in violent acts, it adds up. He readily admits that there are still some question to address, such as whether the studied effects are still important with older gamers, and that he basically can't give a good estimate as to how strong the effects are. Basically, he says that careful analysis of tons of studies conclusively shows that playing violent video games makes people more aggressive, by an amount that is large enough that he knows it exists, but not necessarily any larger. Now, my question is - is that really such a surprise? Sure, there have been competing theories that maybe people might get aggression out by gaming, but those are just ideas. Are we all really that shocked by the notion that simulating violent, murderous competition between ourselves and our fellow man might actually make us a little bit more violent? More to the point, even if it did make us a little bit more violent, is that such a huge problem? I, for one, will still play video games. In fact, in the draft of the study I read, the author even notes the following, when proposing reasons that Eastern cultures might show lower overall effects of media violence than Western cultures:

    "Whereas action and sports games are the most popular genre in the United States and Western countries,role-playing games are the most popular genre in Japan (Yahiro, 2005). Japanese role-playing games often involve text reading, patience, and cooperative fights against computer-controlled characters, and the contexts of the violent video games that children and adolescents are exposed to in Japan are not the same as those in the West."

    So, what he's saying is, playing sports games might be enough of fist-pumping competition to cause more of an upward shift in aggression than role-playing games, even though the latter tend to involve repeatedly killing people (or similar sentient creatures).

    Most of the objections in the above comments seem to be of the following varieties:

    1. You can't prove something like this through a meta-analysis, because it could just be correlation, not causation.

    That is usually a good point when we see research studies of this type. However, the author examined lots of experimental research that involved people playing video games of different types, and then testing their aggressiveness. Experimental research is used to demonstrate causation, not correlation, and even based on the thin amount of information in the main article, the study's author points out that the results hold whether you examine experimental research or correlative studies.

    2. Video games have been on the rise for decades, and violent crime continues to drop.

    Sorry, guys, this is one of my favorite counter-arguments, too, but as we noted in our first complaint, correlation does not imply causation.

    3. Since this is just a big meta-analysis, he might have just examined tons of really crappy studies.

    This one just kind of tastes bad to me. See, if we are scientists, we get really irritated when people claim that the scientific community might have j

  99. So, your facts are facts by SmallFurryCreature · · Score: 2, Insightful

    So what you are saying that your study is a fact and that another study is a lie. How does this work? Because you like the conclusion of the one and not the other?

    Violent crime studies are as controversial as computer game studies and have the same bias by people wanting to make their point.

    Why do you blindly accept one study and denounce the other? Because you got an agenda?

    Science doesn't work that way.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  100. It MUST be Video Games... by Anonymous Coward · · Score: 0

    After all they couldn't POSSIBLY be influenced in ANY way by television, music, print/electronic media, their family and friends, their socioeconomic status or any combination of the above.

    Nope! Good ole 'logic' states that if A happened before B then A caused B. So that's why the sun rising caused me to lose my job! DAMN YOU SOL! I BLOCK YOU FROM HAVING YOUR IRRADIANT INFLUENCE UPON ME HENCEFORTH!!!!

  101. This is stupid by LBt1st · · Score: 1

    Far more violence has been caused by religion. Yet we give these people a free pass and tax breaks.

  102. modded down flamebait in 3..2...1.. by Anonymous Coward · · Score: 0

    So what is the difference between this guy, who CONCLUSIVELY has a financial/prestige interest in this ludicrous result of violence in video games (books, speaking fees, oprah, NSF grants) and global warming scientists? Not saying global warming isnt real. Just saying there is a lot of incentive$$$$$$$.

  103. What point are you making? by SmallFurryCreature · · Score: 1

    Basically, you are saying that you gamed, were violent as a youth and even as an adult got into a fight because of your religious intolerance.

    If this was a court, your lawyer would have shot you by now to shut you up. Stop making the other sides case.

    On the whole, if you want to proof violent games do not make violent people, do not show a person who gamed and is violent. "yes you honor, I want to proof that cats are NOT predators and to demonstrate I want to present this hungry lion and taste juicy sheep to the stand."

    In fact, the aggressive reaction to this kind of story in general, kinda proofs the point. What is needed is a gentle polite response, backed-up with data. Not "you lie, I am going to kill you".

    When pop-music was under attack, you didn't sent metal rockers to discuss things, you send the beatles. Clean kids who know to dress in a suit when needed who can finish a sentence without getting high to show that just because you don't get the music, doesn't mean all young people who listen to it are scary drug-crazed commies.

    When you want to proof you are not a crazed killer because of gaming, wipe the foam from your mouth and clean up the blood splatters before making your case.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:What point are you making? by SatanicPuppy · · Score: 1

      Not sure I follow. I don't think anyone has yet accused "Kings Quest" of driving people to murder, and yet at the most violent time in my life, that was the most violent game I played.

      After I got older, and got into shooters, I seldom ever got into any trouble (and if you think that a religious discussion with a drunken Irishman was caused by my intolerance, you've never met a drunken Irishman), which would suggest that my violent tendencies were attributable to my youth, rather than my gaming habits.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  104. Some Aggressive Competition is a Good Thing by CodeBuster · · Score: 1

    We live in a hyper-competitive world where the strong survive and the weak are defeated. If playing video games instills a more competitive or aggressive spirit then perhaps that is a good thing. We should be teaching our children about the real world where there are winners and losers and competition is the rule of the day instead of coddling them and giving everyone awards for "participation". Instead we are too worried about "self-esteem" and ruffling peoples' feathers whereas the Chinese and Indians have no such qualms. Indeed, many of our children today are going to lose out to aggressive, smart and hungry kids growing up tough in China and India if we sit on our hands and do nothing to change the situation.

  105. Re:I'll shoot anyone in the face who says that I'm by HTH+NE1 · · Score: 1

    And yet there is no mandatory parental rating system for violent content in any printed media nor any rules against selling or otherwise making it available to minors. Just because works that aren't just the printing of words on paper are considered to be "press" only figuratively, so their freedom is subject to limitation by content.

    Well, that and if books were rated, they would ban The Bible.

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  106. I propose we not let Anderson play video games by Dan667 · · Score: 1

    It is pretty obvious to me that Anderson is only doing this study to play video games and get paid for it.

  107. Know what else raises my aggression level? by Narcocide · · Score: 1

    Reading crap like this.

  108. So tell me, Mr. Professor... by maugle · · Score: 1

    Are comic books and rock&roll still corrupting our youth, too?
    Actually, hold that thought, I need to set up the sacrificial altar for our next game of Dungeons & Dragons...

  109. We're as good-natured as any Americans. by SmallFurryCreature · · Score: 1

    We're as good-natured as any Americans.

    So you admit it eh? Seriously, not exactly helping your case here.

    Two weeks ago, 20 euro's to a guy to get to a shelter for a week.

    How many American's can say they did the same eh? None. (Think about it for a second)

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  110. Scrutinizing Research Methods by Anonymous Coward · · Score: 0

    The studies themselves need to be scrutinized for accuracy and authenticity; what is the definition of violence and how is it different from the violence we experience playing sports?
    I stumbled upon this little gem that highlights the errors of these "so-called" studies: http://www.digitalcultureandeducation.com/uncategorized/kontour-2009-html/
    When will people take credit for the actions (or lack thereof) instead of trying to blame outside influences?

    - Anon
    aka "to lazy to register"

  111. Re:Meta-Analysis - Beginning of the end for scienc by meheler · · Score: 1

    Cherry picking is one problem of meta analysis, the other is the opposite of cherry picking where every study is included without regard to its quality.

  112. Quite the opposite? by Anonymous Coward · · Score: 0

    I've noticed that most of my friends who play any video games at all are actually less violent and more interested in studying and the like than people who don't. Instead of walkin round da hood or going to the movies all the time, they sometimes stay at home and play video games. I was playing Silent Hill on the PS1 when I was like...9, and I've never gotten in a fight or anything (About to be 18). Also, me and many of my friends are in the top 1% of our high school class and we've all played counter-strike, call of duty, and other violent games routinely for years. Where are my friends that thought video games were lame? In school suspension, juvie, or flunking regular classes.

  113. save games by Weezul · · Score: 1

    I bet we eventually find that saving the game and reloading is bad for kids, but all games themselves are fine so long as you don't restart from the same game.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  114. Yep, just like with AGW by Anonymous Coward · · Score: 0

    Just like Anthropogenic Global Warming is proven 'conclusively'. I love how many of the same people here decry this kind of 'study' yet eagerly hang on Al Gore's every word while claiming that there is 'conclusive' evidence when there isn't.

    Double standards are so ugly, but I would normally expect more from so called 'educated' and 'intelligent' people such as the geeks on /.

    More like lemmings than thinking individuals.

  115. Doesnt make sense by smd75 · · Score: 1

    What about ALL the outliers (ie 90% of slashdot)?
    While growing up, I had videogames to play all the time. The only thing we weren't allowed to have was Mortal Kombat. I think it just wasn't appropriate for young kids because it was gory. We were allowed to play Street Fighter though, which wasnt graphic. From there I moved into Halflife, and Quake III, and Unreal Tournament and into Counter-Strike. Aggression has never been a problem for me, or all the kids I played these game with. I guess you could take some of our sick and twisted games as aggression. Sting Pong, Swords, Submission (two players grab arms, a belt is tied around their arms, no cheap shots, but what ever else it takes to get the other to submit) Night Tag... I dont think it was aggression, I think it was just a bunch of kids with a lot of time on their hands and a high tolerance for pain.
    Aside from our games, i think I turned out pretty well.

    --
    Im a troll because I disagree with you.
  116. Why this study is flawed by Anonymous Coward · · Score: 0

    There are many stories of violent crime in which anti-gaming advocates like Jack Thompson insist video games were "a contributing factor".
    I have yet to see one scrap of evidence that directly links ANY game to ANY kind of violent crime.

  117. I disagree by Stepnsteph · · Score: 1

    a.) Long time gamer here. Been gaming since the Atari 2600.
    b.) Psychology major. Undergrad. 3.7x GPA if, for some odd reason, that matters to anyone who's reading.

    I'm going to be blunt and say that studies such as this one are biased. I've considered doing research in this area myself to counter this sort of nonsense.

    Personally I am of the opinion that a major part of the bias comes from the isolated nature of these studies. For example, one need only to watch my brother as he watches sports in order to draw the conclusion that watching sports increases violent thoughts and/or behavior. That's not because he attacks anyone - just as any well adjusted person who's playing a game isn't going to attack someone - but because his behavior (and dare I suggest some of his thoughts) is pretty obvious. He yells at the screen, he jumps up in anger, he clenches his fists, his face turns red.. yeah, he's a major sports fan.

    Does this mean that sports increases violent behavior? Sure it does. Does that actually mean anything? No, of course not. To suggest that watching sports makes him violent is to play a game of semantics. It's technically correct, but to generalize that in any way is rather stretching it. This kind of behavior is perfectly normal (maybe really strange to some of us, but perfectly normal). This does not in any way mean that my brother is going to attack someone, or go out and shoot a fan of the opposing team.

    As far as that's concerned, we have plenty of examples of sports fans causing public damage or attacking other people. It happens, just as it happens with people who play video games, or watches movies, or yodels, or whatever.

    I'm not saying that this is done deliberately for the sake of an agenda, though that may be true in some cases. This meta study, however, is flawed, as any number of other posters here have noticed and mentioned.

    This sort of nonsense is disheartening for me to see. This clearly isn't good science, and calling it any form of "definitive" is just arrogant and ignorant.

    Done venting. Thanks for reading. I'm pretty tired so I'm not sure if this made as much sense as I kinda hope that it does.

  118. A raw nerve. by Anonymous Coward · · Score: 0

    Looks like something about this story touches a raw nerve. Does everything need a "study" to prove something to you?

    Our minds are like our bodies, what we feed them affects them.

    Galatians 5:19-21: "Now the works of the flesh are manifest, and they are..., enmities, strife, ..., fits of anger, contentions, divisions, sects, envies, drunken bouts, revelries, and things like these. As to these things I am forewarning YOU, the same way as I did forewarn YOU, that those who practice such things will not inherit God’s kingdom."

    Better to feed on something from the wisdom of Jehovah, Almighty God himself. I feel strongly that this is something that will help a person make a wise decision for themselves.

  119. conclusive by Anonymous Coward · · Score: 0

    It's easy to prove anything conclusively. First, start with your conclusion...

  120. I am a psych student... by the_raptor · · Score: 1

    .. and this guys results are garbage.

    Unless you are raising kids in controlled environments the best you can get out of these types of experiments (and analyses of them) is that violent stimulus can elicit temporary violent responses. The literature regarding TV is fairly certain of this conclusion but as TV isn't a hot button issue any more those researchers don't overhype it like video game researchers have been doing. Without full control of a humans environment you can't make conclusive judgements that a media stimulus is the cause of violent behaviour. The other problem is that what the researchers measure as "violence" would be dismissed as rough play by most parents. I spent my childhood wrestling with my friends and playing "violent" games (like samurai vs ninjas) even though my mother had a psych degree and had studied media violence in the 80's and so heavily limited my exposure to violent media.

    What most of these researchers are actually trying to show is that media violence leads to real, curb stompings at 2am outside a bar, violence. Which as previous posters have noticed is unlikely given that such violence has fallen as children have gained access to these sorts of entertainments (that keep them inside and not bored, the two factors associated with severe youth violence).

    What has been shown:
    Media violence causes temporary increases in "violent" behaviour. Kids also act out scenarios from violent media they have seen in play situations.

    What hasn't been shown:
    Consuming lots of violent media will turn a sweet little angel into a psychopath that will tie other kids to a railway track (Many of the researchers in this area have noted that violent people consume lots of violent media and tried to show that link is causative.).

    --

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    CINC, 4th Penguin Legion
    1. Re:I am a psych student... by mwvdlee · · Score: 1

      Many of the researchers in this area have noted that violent people consume lots of violent media and tried to show that link is causative.

      I'm heterosexual and I prefer heterosexual porn over homosexual porn.
      I'm a nerd and I prefer Mythbusters over The Hills.
      I'd be surprised if violent people prefered innocent media over violent media.
      It's far more logical that a causation would be the other way around; "you consume the media you like".

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  121. Chicken Or Egg by Anonymous Coward · · Score: 0

    None of these studies control out whether the games make people violent or whether already violent people are attracted to them.

    It's a no-brainer that already violent people might want to play violent games. What is less obvious is whether a non-violent person is turned violent playing the games. I tend to get bored with a game as the violence rises and am consequently not attracted to violent games.

    I suspect most non-violent people are the same and the reality is violence apparently arising from violent games is violence that would have happened with some other trigger, anyway.

  122. Chess player by mrwolf007 · · Score: 1

    looking for Doom-players, who want to maximise their impact on society.

  123. Total Bunk! by Anonymous Coward · · Score: 0

    That study is so much Merde' that whomever funded it should DEMAND their Money Back from those "academic" shysters!

    I grew up playing with toys soldiers and had wars with my friends, and played with a toy replica of The Rifleman's Winchester Model 70 rifle, and had a set of Roy Rogers chrome revolvers that carried six rounds, and all these toys fired actual plastic "bullets", and my sister to this day hates me for it, but I digress (I still have a couple of rounds in a box somewhere.). For xmas 1963, I got a Battlewagon B-400 Battleship Deluxe, 34" long, Missiles, Rockets, Plane Launcher, Depth Charges, and Crew. I had a plastic Thompson machine gun that when I pulled back on the bolt, made "real" staccato shooting sounds.

    And with these toys, we were actually acting out killing one another rather than sitting passively (relatively) and killing each other. So how is it that myself and all my friends from those times are not more aggressive, less caring adults? That study is Bunk!

  124. Re:Violent videogames do not cause violence - BUT by guyminuslife · · Score: 2, Funny

    "Yeah, I make ridiculous analogies, but it's not like I'm RevWaldo or anything." ;-)

    --
    I don't believe in time. It's a grand conspiracy designed to sell watches.
  125. My generation... by YttriumOxide · · Score: 1

    Bah, if video games had effected my generation when we were younger, we'd all be running around in darkened rooms, eating pills and listening to repetitive music.

    Oh....

    --
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  126. Tick....tick...tick by zmollusc · · Score: 1

    Well heck now, when I were a youngster like you fellows, we didn't have no fancy cell telephones nor many kids' tv shows to distract us. We watched the news which was full of bombs being dropped and people being maimed or killed, plus the constant threat of a theatre nuclear war that would destroy our society even faster than the closing down of all the mining, steelworks and other industry. We had to go to arcades to play games that slaughtered masses of aliens or humans and when we didn't have the money for that we would borrow 'video nasties' full of gore from each other. Yup, i have been a-playing violent video games for over thirty years. I don't know when I am going to snap and slaughter the neighbourhood, but it had better be soon as I am declining in fitness, visual acuity, hand-eye coordination and hearing at an accelerating rate.

    --
    They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
  127. "Conclusive" critique of "conclusive" study by Anonymous Coward · · Score: 0

    I can never understand how the same people who put their fingers in their ears and hum when they see one of these studies can accuse those doing the studies of being negligent. Pot, meet Kettle.

    No, violent video games don't make violent people outta everyone.

    No, video games do not exist in some vacuous existence where they have zero effect on an individual whatsoever.

    Yes, there is a reason the military has used video games that gamers don't like to know: it helps soldiers get past the "human factor" (a name they use internally to reference the fact that most people won't kill someone else.. video games have been used to get past this).

    Yes, there is merit in saying it can relieve aggression, give gamers something else to think about other than their troubles. Often what older scientists who study games don't "get" is that the violence often isn't attractive to gamers because they are sick puppies, it's because the violence is grotesque and over-the-top-to-the-point-of-being-funny, and thus fun. All they see is the gore, and don't consider that if it was them playing, they might be more amused (esp. if they were 30 years younger).

    Yet both sides of this argument love ignoring studies, ignoring anecdotes, ignoring evidence, and ignoring each other because they just don't like to lose, and can't conceive of a way of looking at these games where everyone wins.

  128. the researchers are high school drop outs by rico13 · · Score: 1

    these "researchers" are just trying to justify their existence they must be seen to be productive or they get dissolved it's that simple losers

  129. dumbed down and violent games by max847 · · Score: 1

    I have to agree that over the years as a game player that games especially MMOs have gotten dumer and more violent actually cutting other parts of content the latest example is STAR TREK ONLINE that was expected to be a very diverse and immersive game which was one of the best platforms for imbeded learning in the last 15 years but cryptic dissreguarded this and ultimatly released yet another HACK and BLAST game they didnt even bother to include all the planets in our own solar system! and the scanning and charting and exploring has been all but excluded it is the same fate with crafting. it may LOOK like star trek but it definatly is only a weak mirage of what it should be.. they should require games to include imbeded educational content either in an organic mode such as learning to be a medic,, or a stealth mode such as data needed to complete a quest or with crafting or economy.

  130. CICO by mwvdlee · · Score: 1

    Crap research In, Crap research Out.

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  131. really? by shnull · · Score: 1

    I'd always thought it was the stressing times, high pressure on these kids and unreasonable expectations combined with the lack of real attention from their parents which gets substituted by virtual education in schools and such that leads these kids to be less caring. I've also thought of teenagers as generally not giving a flying fuck about the world (if i remember correctly, i used to be one myself). Seems like these hippies are really turning into todays nazis. I'm sure the kids will thank them for it later, what with the aging population and all ... be careful who you opress dear hippies, they might have to change your diapers someday ...

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  132. Re:A Meta-Analysis of bad studies creates a bad Me by TheTurtlesMoves · · Score: 1

    ...and remove these bad studies...

    And this alone can just introduce selection bias. After all we all know that any study that shows $OPPOSITE_OF_FAITH_OR_ACCEPTED_FACT_DOGMA is going to have a much harder time meting requirements.

    --
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  133. I call BS by Anonymous Coward · · Score: 0

    I played and still play violent games. I have no violent tendencies. Should that not conclusively prove that violent games are okay?

  134. Not so sure about that... by Junta · · Score: 1

    That view is as unscientific and biased as the studies claiming a causal relationship. It's what many of us want to think, but there isn't a very good scientific basis for either view at this point.

    I would not be surprised for them to show an objective correlation between people who gravitate towards exceptionally violent video game activity and those who gravitate toward violent real world behavior. For whatever reason (that probably can't be reasonably tested, therefore we are left with speculative, unprovable hypotheses like this 'study' declares), I wouldn't be surprised that people who gravitate toward a more violent lifestyle in general would include violent video games in that. If the violent video games didn't exist, I'm not sure that would have any impact one way or another, these people may well still be violent. Conversely, if someone is innately uncomfortable with video game violence, I would be very surprised if they brought themselves to commit real, violent acts.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  135. Re:I'll shoot anyone in the face who says that I'm by Anonymous Coward · · Score: 0

    Oddly enough, my first experience with vi was similar to that of being shot in the face.

  136. Burn the world... by DarthVain · · Score: 1

    Actually its the exact opposite of what this study says.

    Game actually protect people.

    You see a leprechaun in my head tells me to "burn the world" and to generally go on a murderous rampage.

    Video games keep me occupied where otherwise I would be off stalking the countryside or up to nefarious deeds.

    Tuesdays are not a good day, at least for anyone that lives withing stabbing distance...

  137. Let's make another study with an agenda by Chemisor · · Score: 1

    Let's make a study conclusively proving that football tends to increase the players' long term tendency toward aggressive and antisocial behavior (like stuffing classmates into lockers, for instance), decreases empathy, and correlates with lower lifetime income. Heck, you might not even have to fudge the data...

  138. Damnit ISU, keep it together! by HeckRuler · · Score: 2, Informative
    Well, maybe it's because the journalist actually talked to Anderson:

    "We can now say with utmost confidence that regardless of research method -- that is experimental, correlational, or longitudinal -- and regardless of the cultures tested in this study [East and West], you get the same effects," said Anderson, who is also director of Iowa State's Center for the Study of Violence. "And the effects are that exposure to violent video games increases the likelihood of aggressive behavior in both short-term and long-term contexts. Such exposure also increases aggressive thinking and aggressive affect, and decreases prosocial behavior."

    As an ISU alum, I'm kind of ashamed. Not as bad as when a prof was judged incompetent in a RIAA trial, but it's still kinda sad. From what I gather, he's not doing any tests himself, he's just looking for the trend in papers on the subject. So what he's actually discovered is most papers on the subject are written by psychologists with their head up their ass.
    Psychology is a retardedly soft science.

    1. Re:Damnit ISU, keep it together! by Odinlake · · Score: 1

      Why? First of all this is as much statistics as psychology, if not more; and if there's anything particularily wrong with it it's nothing that has been pointed out in the threads I've read on \. It's often a necessarry and non-trivial task to aggregate results from different studies - why would that be something shameful? It's popularily called a meta-analysis.

      If you want to criticise this work you have to study it carefully and dig into details. Probably look up references and check the validity of other results. Basically a task that only other devoted scientists in the field would consider doing.

    2. Re:Damnit ISU, keep it together! by HeckRuler · · Score: 1

      Science is not performed in a vacuum. Doubly so for psychology. If you get a room of 10 idiots and ask them what they think of videogames it doesn't conclusively prove anything. Others have pointed out that the paper doesn't call anything conclusive, which is good for a scientific paper. But from the direct quotes from Anderson show he obviously believes that. Which isn't scientific and shows he is bias. This papers is essentially standing up and saying "see, my side is winning".

      I'd even have to question the bias of the entire field as they probably wouldn't want to admit that their field isn't as important as the genes we start with.
      If the nature vs nurture debate turns out to be mostly on the nature side, then psychology is mostly bullshit. Well, more so then it is now.

    3. Re:Damnit ISU, keep it together! by Odinlake · · Score: 1

      But from the direct quotes from Anderson show he obviously believes that. Which isn't scientific and shows he is bias.

      You are saying that he is biased because he believes in his own conclusions. Well then I submit that you are either biased or troll.

  139. The snuff porn person is going to be far to gentle. I have worked with pregnant women. I long for the comforting embrace of death as I sit up at night 20 years later, still afraid to close my eyes.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  140. WHO CARES? by dosilegecko · · Score: 1

    The real question is: Does anyone give a shit? This is so old and tired. I'm going to go slam some shaped blocks onto poor other shaped blocks and make lines of blocks explode, rewarding me with points.

  141. It's never the parent's fault by cheatch · · Score: 1

    The kids are fat, blame fast food

    The kids are stupid, blame the schools

    The kids smoke, blame cigarette ads with cartoons

    The kids are on drugs, blame rap

    The kids shot up a school, blame Marilyn Manson

    The kids are violent, blame video games

    But never blame the parents, because they have nothing to do with kids right?

  142. Re:A Meta-Analysis of bad studies creates a bad Me by vtechpilot · · Score: 1

    Bad Science and Science that does not agree with the reader are not the same thing. Bad research is defined by inaccurate models, failure to consider important variables, or just plain bad math. Bad research is not defined by what its results show.

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  143. Re:I'll shoot anyone in the face who says that I'm by badkarmadayaccount · · Score: 1
    --
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