Infinity Ward Lead Developers Axed Unexpectedly
RogueyWon writes "Kotaku is reporting that Infinity Ward, the development studio behind Modern Warfare 2, has been at the center of strange events recently. Jason West and Vince Zampella, two lead developers, have been fired by parent company Activision for 'breaches of contract and insubordination.' Speculation is rife as to the reasons behind this; following Modern Warfare 2's spectacular sales figures, it seems unlikely that the studio's performance could be to blame."
It's Robert A. Kotick's business plan. Infinity Ward didn't want to work on more Modern Warfare games, as they previously stated, so Activision got angry as they obviously want to milk the cash cow more. It's even worse than how EA releases sports games every year (which still make sense to sports fans).
- business strategy focused on developing intellectual property which can be exploited over a long period, occasionally to the exclusion of creating new, risky or niche titles.
- he stated that focusing on franchises that "have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million franchises"
- "We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." Kotick later stated he tries to promote an atmosphere of "skepticism, pessimism, and fear" in his company and, "We are very good at keeping people focused on the deep depression."
Yeah, Activision sounds just lovely. I just keep wondering why Vivendi doesn't put them in shape, but probably it brings money in now. I just hope Activision dies quickly. At least EA has started to bring some innovation again.
Earlier Activision gave trouble to Brutal Legend developers, and they said it good:
Getting mad at Activision for this kind of thing is like getting mad at an ape for throwing feces. It's just how the beast communicates.
Someone set up them the bomb!
I'll go way out on a limb and speculate that personality and egos are involved somewhere.
Double kill, nice
If you can read this, it's already too late.
The head of Activision got tired of being P0wed by both Jason West and Vince Zampella using Danger Close with Scavenger and claymores.
Talk about "rage quitting"...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Connection to host was lost.
probably whispered "union" and he and all his close contacts were immediately fired.
These guys will have no problem getting another job, and they won't have to work under Activision anymore.
Give me Classic Slashdot or give me death!
...that I can buy the next MW again and we'll get servers again?
(yes, I'm selfish)
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
i bet these guys didn't like the no personal server part and slipped some code in or left some code from earlier versions in there and leaked it to the internet.
They didn't take a "Last Stand" after Kotick gave them both a sniper shot to the head? ...Really?
In a nutshell, developers had better vision for products and keeping niche on right track than management, so managmeent fired them.
I'm sure performance isn't the issue. If I had to take a guess I'd say that breaches of contract and insubordination were probably the reason.
There was a comment on the Kotaku article about the firings possibly being the result of a failure by IW to release DLC for Modern Warfare 2. Supposedly, Activision wanted a wave of DLC to come out on the same day as Battlefield Bad Company 2 (a self-proclaimed MW2-killer) and the IW devs said they couldn't deliver.
Something about, well, I can't divulge.
I know, I know, killing and all that glorified is not exactly near the moral highground, but that's not real life (to most of us).
if either of these guys had anything to do with creating the Heartbeat Sensor. And Mr. Kotick, could you please come off the "thrift" long enough to fund an MW2 stats site similar to bungie.net?
Quotation is a serviceable substitute for wit. -- Oscar Wilde
Jason, Vince, if you can read this, form your own company and hire me - please!
If you can read this, I forgot to post anonymously.
http://images.allmoviephoto.com/2006_Grandma%27s_Boy/2006_grandma_boy_wallpaper_001.jpg
This sort of reminds me of what went on with Microsoft and Bungie. Bungie made a great game (Halo, though that's not to say their others weren't also great) and Microsoft wanted to milk that into oblivion. Fortunately, now Bungie has split and they seem to be back on track to their original designs. (I was a big fan of Marathon)
"Unexpectedly"? How on earth was their firing "unexpected" at all? They're good developers, they have good idea, and they were working for a company in the ownership umbrella of Activision. That should've tipped them off right there...
http://games.slashdot.org/article.pl?sid=10/03/01/0536236 Enjoy... and learn to search next time.
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
I'm actually more interested in the fate of folks around here than these obscure guys.
Visual Effects Artists, arguably the workers directly responsible for the highest grossing films of all time, are not organized.
They're in a very similar position to game developers- short term projects followed by firings, no health care, OT scheduling shenanigans, etc etc.
But all that looks like it might change soon- recent abuses and popularity of VFX movies is making more artists aware that they're getting the raw deal in the movie industry.
http://www.fxguide.com/qt/2187/open-letter-and-animation-guild-updates
www.GrenadeHop.com
Are these the only two programmers in this field that lost their jobs today? Not really.
Are these two responsible for writing all the code in the game? Not really, it takes hundreds of people to put out even a mediocre game. There are more QA people in just one game than the total number of programmers I have worked with for the past 10 years.
Plus lets be realistic here, they are lead developers, which means they probably spent most of their days riding the damn phones. I am a lead programmer and there are days that pass without me being able to write one damn line of code, and my projects are tiny in comparison to a retail video game.
By all of the noise published so far about this, one would believe that these two are being canned due to nefarious purposes. Maybe they kept forgetting to use the new TPS cover sheets. Or they said the wrong thing to the wrong exec. If you think that you are "essential" to the company, figure out if the company has key man insurance on you. If they don't, then you probably aren't.
Pedro
----
The Insomniac Coder
Time to dump Activision stock.
In fact, the money they make isn't bad considering what their job involves
Plus, McDonalds is one of the few places you can start out at the bottom and work your way practically to the top.
My brother-in-law started out as a fry cook as recent immigrant with practically no English skills. 20 years or so later, he's a director responsible for 500+ stores.
Hollow words will burn and hollow men will burn.
Population of China : 1.3B
Population of Germany 82M
So Germany has exports of $14,745 per head, whereas China exports about one tenth of one cent per person.
So more like 134,000%
This was not wholly unexpected.. I did think it would take longer then it did however. At least until MW2 sales dropped off. (which they should be doing about now.)
PPN
Plus, McDonalds is one of the few places you can start out at the bottom and work your way practically to the top.
It's funny you mention this, because it was actually the reason why I stopped working there. After a year or so, they wanted to put me through management training. The money would have been awesome, and I easily could have made a career out of it...but I didn't really want to stay with McDonalds for the rest of my professional life.
You are absolutely right though, they hardly ever look to external hiring for the big positions...they try to promote internal people as much as they can.
Living With a Nerd
Was just a bunch of unbalanced weapons and perks that made absolutely no sense at all. Maybe these guys can go and make a good proper game like MW1.
Here's hoping the pair were trying add a dedicated server mode in addition to IWNET, or that Activision is going to implement dedicated servers, or that someone at that company actually cares about the end user.
Otherwise, one of the best games I've played in terms of playability, weapons load out, and graphics is hobbled by IWNET, "migrating Host", no admin, no kicks, to many hacks (PC side) no end user mods, the list goes on.
"If any question why we died, Tell them because our fathers lied."
Strange everyone immediately is so confident Kotick is in the wrong here. TFA has them being rolled out the door by security and there's a SEC filing for litigation (admittedly, it doesn't say who will be the pursuer). Maybe Kotick is an asshole (never met him myself) but there's a lot of possibilities here. I understand the US favours employees less than it does in the UK, but over here being thrown out the door either means the company is about to get shafted by an employment tribunal or those guys did something really, really bad.
P.S. I am a "bean counter" (accountant & auditor) and those kind of comments from a CEO are like sirens in our ears. The attitude goes contrary to modern business thinking and introduces significant risks. Secondly, saying it publicly is really, really stupid.
Argued by whom?
Visual Effects Artists, if you measure by the number of man-hours worked, are a relatively small portion of the labor that goes into a movie, even one like Avatar or Titanic.
Even with all the SFX on-screen, most of the work is still done with cameras, lights, etc.
Is there anyone here who would be against visual effects artists forming a guild? If so, why?
You are welcome on my lawn.
"Visual Effects Artists, if you measure by the number of man-hours worked, are a relatively small portion of the labor that goes into a movie, even one like Avatar or Titanic."
A movie like Transformers or Avatar can have hundreds to just under a thousand people working on the VFX for anywhere from 6 months to year (for the main portion- R&D will occur during and before principle photography).
More people will work on the VFX side will appear onscreen, or during principle photography.
Don't believe me? It's the best example (and one you cited) but take a look at the Avatar imdb page:
http://www.imdb.com/title/tt0499549/fullcredits#cast
Probably over a thousand people on that full cast and crew list, and the VFX division starts at 20-25% down and continues until you're 85% down the page- and that's not taking into account that the post production processes (especially on a movie like Avatar) go on for much longer than principle photography.
So, more people for more time equals more man hours- thats the mathematical point of the argument, but it wasn't the point I was trying to make.
The point I was trying to make is that no one went to see Shia Lebouf in Transformers or Zoe Saldana in Avatar- they went to see the Visual Effects- and in this day and age that's becoming pretty common.
I am not trying to argue that VFX workers are more important than grips, teamsters, actors, DPs or Directors; all I'm trying to say is that when Hollywood begins to rely on VFX for it's blockbusters, VFX workers deserve the same deal everyone else in the business is getting- wage guarantees, contract abuse protection, healthcare, residuals that pay into benefits, etc.
Take a look at the worldwide box office list,
http://boxofficemojo.com/alltime/world/
and ask yourself how many of those movies relied heavily on VFX. As far as I can see, in the top 10 only 2, Titanic and Dark Knight, aren't "VFX Movies" but they still had incredibly amounts of VFX work in them- every movie made today (even romantic comedies) will usually have hundreds of shots that go into VFX (if for nothing more than zit fixes).
I actually posted my comment because I agree with you about video game developers needing a union.
As for people being against it, there are plenty- movie producers will scream bloody murder when the movement gets stronger; other unions will be worried that their benefits will be eroded (a Visual Effects credit cannot currently come before a 1st Unit Director credit; which is usually in the credit roll- I think VFX supervisor deserves an intro credit right there along with Director of Photography), and some VFX workers themselves are strongly against it.
It's a long hard road, and because of pressure from China and ease of entry into the industry, it might not make it.
www.GrenadeHop.com
Even though I kept warning for months that Bob (call me Rob) Kotick is a menace. oh ya.. So I also thank the powers to be around here for modding my comments a big fat zero, unless I identify what I do that is. Then I score high.
I'm glad to see this happen. The more people that leave infinityward and the more Chaos that is generated there the better. It was the only real profitable division, so now lets see what happens next. I look forward to watching this story to its conclusion over the next many months. I hope Kotick crashes and burns in hell. Unfortunately he has his big fat contract where he wins even if he loses, so he could care less.
Maybe Activision sacked them for being so stubborn on the lack of dedicated servers for MW 2? Acti have always been pro PC and these two just ploughed ahead, deluded to think that MW2 - which is the best selling game of all time would be appreciated for this. I mean the amount of flak IW gets on their forums and other game sites for crippling the PC version, definitely is going to leave a stain on IW's reputation. "Great games, shit deployment"
If you were insubordinate and had breached your contract, is it really unexpected to have been axed?
My brother-in-law started out as a fry cook as recent immigrant with practically no English skills. 20 years or so later, he's a director responsible for 500+ stores
Much like the NBA... anyone 'can' get to the top. Also like the NBA, most won't. There simply aren't enough positions at the top to allow more than a fraction of a percent to get there, no matter how hard everyone tries.
I don't care if it's 90,000 hectares. That lake was not my doing.
Jason and Vince are oscar mike, repeat, they are oscar mike.
Oscar mike oscar mike oscar mike oscar mike oscar mike.
After how IW completely ignored the demand for dedicated servers on COD6, I could care less if that whole company got the ax.
Insubordination (n): That thing an authority figure busts you for when they have nothing to bust you for. (See also: Disturbing The Peace, Resisting Arrest, Insulting An Officer)
Although, from the 2nd Kotaku article...
"The Company is concluding an internal human resources inquiry into breaches of contract and insubordination by two senior employees at Infinity Ward," Acitivsion states in a filing with the U.S. Securities and Exchange Commission. "This matter is expected to involve the departure of key personnel and litigation. At present, the Company does not expect this matter to have a material impact on the Company."
Raises the possibility that there is more afoot than a simple pissing contest between egomaniacs. Although the SEC filing blurb does not elaborate on who they expect to sue whom.
Caveat Emptor is not a business model.
You should have done the McDonalds manager training, even if you wanted to make a career doing something else. I've heard plenty of people say that it looks good on a CV. It shows that you've got commitment and perseverance.
It's nice to see Activision committing suicide like this.
will Armyvision/blizzard execute them at high noon as well ?
beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
sure.... they want people in management who drank the kool-ade before they knew what they were drinking.
Comment removed based on user account deletion
You're right that being a worker in McDonald's doesn't guarantee you'll move up, but if McDonald's hires from within the majority of the time, your chances are better than working at a company that almost always hires from without. Trust me, I've worked in an atmosphere like that.
Jason West and Vince Zampella file lawsuit against Activision: http://www.prnewswire.com/news-releases/jason-west-and-vince-zampella-file-lawsuit-against-activision-86295312.html
That's true of the world in general, but here's the trick people seem to forget, or perhaps never learn: the very nature of people trying expands the top to fit more.
Sure, you might not make it. There is no guarantee you're good enough. But the one guarantee I can make to you is if you never try, you'll never get there.