I'm a 68000 partisan myself. One thing neither you nor your parent mentioned was that the 68000 ran at 7 MHz, much faster than the 8086, in addition to supporting more address space, more internal registers, and a more efficient, power architecture, and Microsoft also broke the CP/M heritage by buying QDOS (Quick and Dirty Operating System), which was primarily a CP/M hack differing in only one major aspect (the A and C drives specifications were switched). It is a shame the world moved to Intel's greatly inferior architecture (which has been technically obsolete since 1979, when the 68000 was released).
All 68k processors were full 32bit internally though.
Not to dismiss your point, but I've read that the 68000/68008 actually used two 16 bit ALUs in series to perform 32 bit arithmetic (not that this makes the CPU 16 bit internal, though Motorola did label them that way until the 68020). Also, with an architecture similar to the 68000, we wouldn't have the 16-bit/32-bit/64-bit application mess we have today; all current CPUs have this limitation, but the 68k line didn't.
Actually, that was Shift Lock, not Caps Lock. The Shift Lock key was basically a hardwired switch that locked the Left Shift key down (they both used the same traces in the circuit).
Generally speaking, NumLock is always on, ScrollLock is always off, and CapsLock is generally left off but does come in handy on the rare occasions when you actually need to type in all caps.
Agreed. Actually, I think retaining NumLock was the only fault with the Model M keyboard, as it is completely useless on a full width keyboard, though it should still exist on smaller keyboards, such as on laptops. However, I do occasionally use Scroll Lock in QuattroPro to force scrolling under specific circumstances (the spreadsheet scrolls when scroll lock is on and keeps the cell selector in place, unless it's at the edge of the screen; less time consuming than using the arrow keys).
I decided to compare your experience with Google, so I searched for 'Google Legal Problems' (no quotes) on Google; the first two links actually focused on genuine legal problems Google has faced around the world, and only two directed me to Google (one to an article about Google's legal problems involving YouTube and another regarding using Google to look for legal help). Maybe Google's more willing to admit they're not perfect than Microsoft is.
Well tuned compilers actually have a little bloat, but this is unavoidable since the translation from a high level language into machine language is more complicated than the compiler can adapt to; this is particularly true on architectures like those used in the PowerPC variants used in the Wii and XBox 360 (I'm not sure about the Cell).
An example of this is in function calls. The compiler has more overhead it has to take care of before it can even make the call, as well as some that comes after, than machine does. Register use in machine is also more efficient, even than in C. As an example, I once wrote a program in machine that came in at just over a hundred bytes (though admittedly it was C=64), while a friend who wrote a similar program in C (for Linux; it did the same thing, but my code had a little bit more flexibility) came in at just over 9k.
You make a good point that the SFC/SNES was superior to the Mega Drive/Genesis in support hardware, but the Genesis was greatly superior to the SNES in one important aspect, CPU. The SNES had a 65816 (8 bit external, 16 bit internal) CPU running at about 3.5 MHz, while the Genesis used a 68000 (16 bit external, 32 bit internal) running at 7 MHz. The 68000 took three cycles, but the Genesis was still much faster (7 MHz / 3 cycles per access * 2 bytes per access equals about 4.67 MB/s throughput; 3.5 MHz / 1 cycle per memory access * 1 byte per access = 3.5 MB/s throughput).
If I recall correctly, the 68000 could also engage in internal operations while the memory bus managed an external operation (the 68020, 68000s third generation chip, did this), while I believe the 65816, unless I've misinterpreted what I've read on the subject, idled the memory bus while performing internal only operations (this is what the 6502 did, and the 65816 was designed as an expansion of the 6502 architecture).
If not for some relatively minor stability issues, WP 9 is as close to WP 5.1 as one can get in Windows; it's nearly nine years old, but I still use it for all my Word Processing needs, simply because you can still put tables and pictures where you want them, and the captions still stay where they belong (and you still have Reveal Codes, Center on Margin, etc, all with a GUI; now only if it were just a bit more stable).
I'm really sorry to hear about these problems; I never have these issues in WordPerfect, although I do occasionally have to fight column widths a little (never by one pixel at a time, though). Unfortunately, Corel, in their infinite stupidity, has ceased supporting WordPerfect for either Apple or Linux, and the best version of WordPerfect for Windows was version 9 (released in about 2000). If I want to create a second table/chart/etc. with the same formatting, I copy the first few rows of the original and delete anything that isn't part of the new table/chart. Personally, I believe Microsoft is intentionally trying to cripple office software in general (Excel is the best productivity product they've ever put out, and it still has major issues).
When a company does nothing but to give lies, damn lies, and then more lies
You forgot statistics.
Mark Twain (attributed to Benjamin Disraeli): "There are three kinds of lies: lies, damned lies, and statistics." (Google the last part for the reference)
The RIAA lawyers remind me of Howard Tayler's Schlock Mercenary; yes, they are human, but they seem to act a lot like the Partnership Collective (hive mind, willing to twist the law by any means necessary to achieve their ends, etc.).
Didn't know any of that, thanks. I suppose I should have isolated my "conventional cartridge console games" comment to focusing on the Genesis and the SNES; note I said "one of the biggest", rather than coming all out and claiming it was the biggest. At the time Nintendo released Super Metroid (1994), though, it was bigger than anything else I'm aware of being out at that time. Again, I could be wrong. The largest Sonic games of that era were only 2MB, though attaching Sonic 3 to Sonic and Knuckles lined the games files up end to end and resulted in a 4 MB game (though the game didn't make use of much, if any, of the Sonic 3 code in this configuration).
No offense, but most WiiWare games (if what I'm thinking is correct that they're the console games from the past) would be a thousand times smaller or more unless they were made tremendously bigger by upgrading the graphic and sound effects. One of the largest conventional catridge console games prior to the release of the N64 was Super Metroid, and that was 3 MB.
Thank you for the clarification; sorry this is so late, but I'd like to state I agree wholeheartedly. And thank you for identifying them as a faction. The FLDS church, those responsible for these atrocities, are not representative of "Mormons" as a whole, but merely a break off organization from the Church of Jesus Christ of Latter-Day Saints, which has prohibited polygamous marriage since 1891, and never used coercion when they did practice polygamy.
As a member of the Church of Jesus Christ of Latter-Day Saints (commonly known as the Mormons), I thank you for your well reasoned response. Of course, I do not claim to speak for the church, but I think our leaders are also be grateful when they see comments that seek to look at us in a positive light.
Guess what one of the qualifications for attending temple is.
Being a full tithe payer!
This is true, however, members of the Church of Jesus Christ of Latter-Day Saints are never forced to attend the temple, and you can be a member of the LDS church without being a full tithe payer. Paying tithing is done entirely by the free will of the members, not because we are compelled in any way. Furthermore, we freely distribute copies of the Book of Mormon to anyone who asks, and our combined copies of the scriptures can be purchased at any of our distribution centers for the cost of printing and materials (less than $50.00).
Agreed. I keep cringing every time I see comments calling it horrible, because it really isn't that bad. I completely agree the ending was a huge disappointment, but the rest of the film is strong enough to keep it afloat. I've seen horrible, and generally I can't tolerate sitting through and watching the film completely through, but I still find myself watching Ghostbusters II from beginning to end without skipping anything. Not great, but definitely a decent film.
Actually, they should patent releasing an RTM OS months/years before it's actually ready for the public domain; that would make about as much sense as this one.
Actually, WordPerfect (up to version 9 at least; can't say after that because I still use version 9) still acts much like it's text based, DOS versions did.
Elements such as bold, italics, and underline, which no reasonable document would have applied on a large scale, must be selected before activating (though not to be deactivated, if you know how to use reveal codes), but most, like font characteristics, can be modified merely by moving the cursor to the point in the document the change needs to take effect at, and selecting the desired effect.
If I want the entire document in Veranda, 16 pt, I simply move the cursor to the top of the document and select the font and size).
Also, I can turn effects off merely by deleting the codes (in reveal codes), and I can also search for any code the program can generate using their default find dialog. Also, the only things that can't easily be with the keyboard in WordPerfect are things that are done easier with the mouse anyway.
WordPerfect used stream formatting, so the document contains the text with pointers to objects, such as text boxes and graphics. This architecture makes showing where events occur extremely easy (things like bold on/off, End of Line, End of Paragraph, etc), and, contrary to the previous response to this post, does not break GUI editing (I used WordPerfect 9 and I have no GUI issues).
Word, on the other hand, used Object Oriented formatting until version 2007, so the document contains a single object that contains all of the text, with events like returns (end of paragraphs) and tabs, then a series of other objects that define the way the text is presented. This architecture makes showing where events occur extremely difficult, as the program would have to look through all of the objects to see what effect occurs at any one point in the document, which is why Word doesn't have a reveal codes function.
Also, because the objects have to change when you make changes to the text, editing is slower in Word, which has to move the text, then update all the objects, than in WordPerfect, which just has to move the document data (objects are stored separately). Furthermore, WordPerfect can handle files that are hundreds of pages long (I've edited documents of more than three hundred pages), where Word has problems with documents larger than 40 pages.
I'm a 68000 partisan myself. One thing neither you nor your parent mentioned was that the 68000 ran at 7 MHz, much faster than the 8086, in addition to supporting more address space, more internal registers, and a more efficient, power architecture, and Microsoft also broke the CP/M heritage by buying QDOS (Quick and Dirty Operating System), which was primarily a CP/M hack differing in only one major aspect (the A and C drives specifications were switched). It is a shame the world moved to Intel's greatly inferior architecture (which has been technically obsolete since 1979, when the 68000 was released).
Not to dismiss your point, but I've read that the 68000/68008 actually used two 16 bit ALUs in series to perform 32 bit arithmetic (not that this makes the CPU 16 bit internal, though Motorola did label them that way until the 68020). Also, with an architecture similar to the 68000, we wouldn't have the 16-bit/32-bit/64-bit application mess we have today; all current CPUs have this limitation, but the 68k line didn't.
Actually, that was Shift Lock, not Caps Lock. The Shift Lock key was basically a hardwired switch that locked the Left Shift key down (they both used the same traces in the circuit).
Agreed. Actually, I think retaining NumLock was the only fault with the Model M keyboard, as it is completely useless on a full width keyboard, though it should still exist on smaller keyboards, such as on laptops. However, I do occasionally use Scroll Lock in QuattroPro to force scrolling under specific circumstances (the spreadsheet scrolls when scroll lock is on and keeps the cell selector in place, unless it's at the edge of the screen; less time consuming than using the arrow keys).
It got past "cool" testing; they never bothered to check it for its annoyance factor.
I decided to compare your experience with Google, so I searched for 'Google Legal Problems' (no quotes) on Google; the first two links actually focused on genuine legal problems Google has faced around the world, and only two directed me to Google (one to an article about Google's legal problems involving YouTube and another regarding using Google to look for legal help). Maybe Google's more willing to admit they're not perfect than Microsoft is.
Well tuned compilers actually have a little bloat, but this is unavoidable since the translation from a high level language into machine language is more complicated than the compiler can adapt to; this is particularly true on architectures like those used in the PowerPC variants used in the Wii and XBox 360 (I'm not sure about the Cell).
An example of this is in function calls. The compiler has more overhead it has to take care of before it can even make the call, as well as some that comes after, than machine does. Register use in machine is also more efficient, even than in C. As an example, I once wrote a program in machine that came in at just over a hundred bytes (though admittedly it was C=64), while a friend who wrote a similar program in C (for Linux; it did the same thing, but my code had a little bit more flexibility) came in at just over 9k.
You make a good point that the SFC/SNES was superior to the Mega Drive/Genesis in support hardware, but the Genesis was greatly superior to the SNES in one important aspect, CPU. The SNES had a 65816 (8 bit external, 16 bit internal) CPU running at about 3.5 MHz, while the Genesis used a 68000 (16 bit external, 32 bit internal) running at 7 MHz. The 68000 took three cycles, but the Genesis was still much faster (7 MHz / 3 cycles per access * 2 bytes per access equals about 4.67 MB/s throughput; 3.5 MHz / 1 cycle per memory access * 1 byte per access = 3.5 MB/s throughput).
If I recall correctly, the 68000 could also engage in internal operations while the memory bus managed an external operation (the 68020, 68000s third generation chip, did this), while I believe the 65816, unless I've misinterpreted what I've read on the subject, idled the memory bus while performing internal only operations (this is what the 6502 did, and the 65816 was designed as an expansion of the 6502 architecture).
If not for some relatively minor stability issues, WP 9 is as close to WP 5.1 as one can get in Windows; it's nearly nine years old, but I still use it for all my Word Processing needs, simply because you can still put tables and pictures where you want them, and the captions still stay where they belong (and you still have Reveal Codes, Center on Margin, etc, all with a GUI; now only if it were just a bit more stable).
I'm really sorry to hear about these problems; I never have these issues in WordPerfect, although I do occasionally have to fight column widths a little (never by one pixel at a time, though). Unfortunately, Corel, in their infinite stupidity, has ceased supporting WordPerfect for either Apple or Linux, and the best version of WordPerfect for Windows was version 9 (released in about 2000). If I want to create a second table/chart/etc. with the same formatting, I copy the first few rows of the original and delete anything that isn't part of the new table/chart. Personally, I believe Microsoft is intentionally trying to cripple office software in general (Excel is the best productivity product they've ever put out, and it still has major issues).
You forgot statistics.
Mark Twain (attributed to Benjamin Disraeli): "There are three kinds of lies: lies, damned lies, and statistics." (Google the last part for the reference)
You're just lucky my last response to your comment came in way too late to be modded (as did this one, for that matter).
I don't think they'd know the law if it hit them a little bit lower, either, such as the crotch; I don't think they'd feel it, either.
http://www.schlockmercenary.com/d/20001001.html
Didn't know any of that, thanks. I suppose I should have isolated my "conventional cartridge console games" comment to focusing on the Genesis and the SNES; note I said "one of the biggest", rather than coming all out and claiming it was the biggest. At the time Nintendo released Super Metroid (1994), though, it was bigger than anything else I'm aware of being out at that time. Again, I could be wrong. The largest Sonic games of that era were only 2MB, though attaching Sonic 3 to Sonic and Knuckles lined the games files up end to end and resulted in a 4 MB game (though the game didn't make use of much, if any, of the Sonic 3 code in this configuration).
No offense, but most WiiWare games (if what I'm thinking is correct that they're the console games from the past) would be a thousand times smaller or more unless they were made tremendously bigger by upgrading the graphic and sound effects. One of the largest conventional catridge console games prior to the release of the N64 was Super Metroid, and that was 3 MB.
Thank you for the clarification; sorry this is so late, but I'd like to state I agree wholeheartedly. And thank you for identifying them as a faction. The FLDS church, those responsible for these atrocities, are not representative of "Mormons" as a whole, but merely a break off organization from the Church of Jesus Christ of Latter-Day Saints, which has prohibited polygamous marriage since 1891, and never used coercion when they did practice polygamy.
MySpace has security?!!!
As a member of the Church of Jesus Christ of Latter-Day Saints (commonly known as the Mormons), I thank you for your well reasoned response. Of course, I do not claim to speak for the church, but I think our leaders are also be grateful when they see comments that seek to look at us in a positive light.
This is true, however, members of the Church of Jesus Christ of Latter-Day Saints are never forced to attend the temple, and you can be a member of the LDS church without being a full tithe payer. Paying tithing is done entirely by the free will of the members, not because we are compelled in any way. Furthermore, we freely distribute copies of the Book of Mormon to anyone who asks, and our combined copies of the scriptures can be purchased at any of our distribution centers for the cost of printing and materials (less than $50.00).
Of course, in six months or so, the nights will be dark again, and at that time, the darkness will far exceed the daylight.
Agreed. I keep cringing every time I see comments calling it horrible, because it really isn't that bad. I completely agree the ending was a huge disappointment, but the rest of the film is strong enough to keep it afloat. I've seen horrible, and generally I can't tolerate sitting through and watching the film completely through, but I still find myself watching Ghostbusters II from beginning to end without skipping anything. Not great, but definitely a decent film.
Actually, they should patent releasing an RTM OS months/years before it's actually ready for the public domain; that would make about as much sense as this one.
Actually, WordPerfect (up to version 9 at least; can't say after that because I still use version 9) still acts much like it's text based, DOS versions did.
Elements such as bold, italics, and underline, which no reasonable document would have applied on a large scale, must be selected before activating (though not to be deactivated, if you know how to use reveal codes), but most, like font characteristics, can be modified merely by moving the cursor to the point in the document the change needs to take effect at, and selecting the desired effect.
If I want the entire document in Veranda, 16 pt, I simply move the cursor to the top of the document and select the font and size).
Also, I can turn effects off merely by deleting the codes (in reveal codes), and I can also search for any code the program can generate using their default find dialog. Also, the only things that can't easily be with the keyboard in WordPerfect are things that are done easier with the mouse anyway.
WordPerfect used stream formatting, so the document contains the text with pointers to objects, such as text boxes and graphics. This architecture makes showing where events occur extremely easy (things like bold on/off, End of Line, End of Paragraph, etc), and, contrary to the previous response to this post, does not break GUI editing (I used WordPerfect 9 and I have no GUI issues).
Word, on the other hand, used Object Oriented formatting until version 2007, so the document contains a single object that contains all of the text, with events like returns (end of paragraphs) and tabs, then a series of other objects that define the way the text is presented. This architecture makes showing where events occur extremely difficult, as the program would have to look through all of the objects to see what effect occurs at any one point in the document, which is why Word doesn't have a reveal codes function.
Also, because the objects have to change when you make changes to the text, editing is slower in Word, which has to move the text, then update all the objects, than in WordPerfect, which just has to move the document data (objects are stored separately). Furthermore, WordPerfect can handle files that are hundreds of pages long (I've edited documents of more than three hundred pages), where Word has problems with documents larger than 40 pages.