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Nintendo Announces New Mario Bros, Mario Galaxy, Metroid

Nintendo's E3 press conference was an eventful one, with announcements for a new Super Mario Bros. Wii, a sequel to Super Mario Galaxy, and a new entry into the Metroid franchise by Team Ninja. The new Mario Bros. game will be available for the holiday season, and the other two are scheduled for 2010. Nintendo also confirmed an updated version of the Wii Fit, called the Wii Fit Plus (trailer), due out this fall. A full list of Nintendo's announcements is available, which includes more games and new features. Live blogs of the press conference, with commentary and pictures, are up at Engadget and 1Up.

291 comments

  1. Also Golden Sun DS by Archaemic · · Score: 5, Informative

    Golden Sun DS (not mentioned in TFS) is really what I'm most excited about. Golden Sun and its sequel for GBA were possibly my favorite RPG series for a long time. What a brilliant mixture of RPG gameplay with puzzle solving it was, with great graphics (for GBA) to boot! I've been waiting for a third for ages, as the second had a somewhat open ending.

    1. Re:Also Golden Sun DS by Anonymous Coward · · Score: 0

      They didn't mention Heart Gold and Soul Silver either.

    2. Re:Also Golden Sun DS by Anonymous Coward · · Score: 0

      italics begone?

    3. Re:Also Golden Sun DS by joemck · · Score: 1

      Hmm, they fixed it now... Anyway, the problem seems to be Slashdot 2.0's too-long-title-chopper. The original title:

      Nintendo Announces New <em>Mario Bros</em>, <em>Mario Galaxy</em>, <em>Metroid</</a>

      It chopped off PART OF an </em> tag!
      (just seeing what happens of I put an unterminated <em>...) -->

    4. Re:Also Golden Sun DS by joemck · · Score: 1

      (what happened is Slashdot 2.0 is smart enough to auto-terminate my !)

    5. Re:Also Golden Sun DS by interkin3tic · · Score: 1

      Will you look at that, nintendo finally starts making video games again!

      Waiting for the other shoe to drop. Maybe you have to use the wii fit board to move mario...

    6. Re:Also Golden Sun DS by Lendrick · · Score: 3, Funny

      Nintendo...

      Just when I think you couldn't be any dumber, you go and do something like this...

      AND TOTALLY REDEEM YOURSELF!

      Wow, and to think I'd pretty much given up on anything good ever coming out for the Wii. Glad to see I was wrong. :)

    7. Re:Also Golden Sun DS by Overfiend1976 · · Score: 1

      Wait...if that's the case, will we get to watch Mario progressively get less fat as you beat the game?? What's next? Yoshi's Diet, Low-Fat, Trans-Fat Free, Unsalted Rice Cakes?

      --
      This sig will self destruct in 5 seconds.
    8. Re:Also Golden Sun DS by bunkymag · · Score: 1

      I enjoyed the first one too - and then it ended. Suddenly. With little warning. And an implicit instruction to go buy #2. I was under the impression I had bought a game - a full game - for my A$60. I sold it on as soon as it became apparent I may have to end up paying several hundred for an RPG on a handheld - good though it was.

    9. Re:Also Golden Sun DS by commodore64_love · · Score: 1

      >>>Waiting for the other shoe to drop. Maybe you have to use the wii fit board to move mario...

      I sense negativity, but after experiencing a Wii for the first time over Memorial Day Weekend, I have to agree with that pessimism. I always enjoyed Nintendo games and still play my N64 and Gamecube, but the Wii games I played were less than inspiring. One game I played was a scuba-diving simulator where you rub fish to see what species it is. YAWN. Then I played a dull shooter and a game called Wario World which I suspect will eventually cause ADD in the player. I didn't like that game at all.

      The only games I enjoyed were Mario Kart and Smash Brothers, but of course I already own those games on my old consoles so why upgrade? And I find the motion controllers to be inventive but annoying. I feel the traditional controller provides better control over the action on the screen, whereas the motion controllers often don't register your move. Grrr.

      Anyway I've always bought the #1 console, so naturally I'll buy a Wii eventually just as I purchased the previous-#1 PS2, but that won't happen until the price drops below $200. I feel little desire to get one now.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    10. Re:Also Golden Sun DS by commodore64_love · · Score: 1

      How is this any different from Matrix Part 1 or Star Wars Part 1? For that matter how is it any different from Dot Hack or Xenosaga? I don't see anything wrong with dividing a game's storyline across multiple parts, although I think you were rather foolish to spend $60 on it. If you wait until after Christmas, the price plummets to around $30. Wait a year and you can get it for $20.

      I never pay full price for games.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    11. Re:Also Golden Sun DS by bluefoxlucid · · Score: 1

      It's a long game dude. Part 2 is longer, and you can transfer your save game from Part 1. Also I paid $30USD

    12. Re:Also Golden Sun DS by bunkymag · · Score: 1

      I assume you are talking about the Matrix game, because likening the situation to the movie is somewhat off base. There is a difference between several self-contained parts combining to form a series, and them cutting you off halfway through a fight sequence to say "pay again next time for the exciting denouement". I felt there was very little self-contained about Golden Sun.. and it wasn't a particularly long game at that. Xenosaga etc I didn't buy from the outset, but at least it was made clear from the outset what it was people were purchasing - one part of a larger whole. I don't really have an issue with that - it is then up to the consumer to decide whether or not to buy. Me, I decided against it. But I'm perfectly happy for others to have bought it. The issue I had with Golden Sun was its total lack of notification regarding the segmented nature of the game, on the box, in the manual, or anywhere else pre-purchase. Talking about the price I paid is missing the point. I could have paid $20 - I would still have balked at the surprising notion of having to pay 3-4 times that to own the 'complete' game I was led to believe I had purchased. (yes, i know i could have gotten this information on the internet etc. beforehand - i was younger at the time, and the point remains, i shouldn't have had to) Enjoy the DS version!

    13. Re:Also Golden Sun DS by LordKazan · · Score: 1

      motion controllers not registering your moves?? ooooh that is so annoying

      the one time i've played a Wii we were playing that bowling/boxing/whatever cluster-of-games (is that WiiFit?) anyway in the boxing one the game would throw one punch for every 5-10 I threw.. it just wasn't fast enough to keep up with me... or if it was it simply refused to.

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    14. Re:Also Golden Sun DS by dontPanik · · Score: 1

      Well the new Golden Sun game isn't coming out for the Wii.

      If you already knew that, disregard me.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    15. Re:Also Golden Sun DS by jlf278 · · Score: 1

      >>...in the boxing one the game would throw one punch for every 5-10 I threw.. it just wasn't >>fast enough to keep up with me... or if it was it simply refused to. Don't MOST games work like this? If you hit the punch button 10 times in half a second, you usually don't score 10 hits in a boxing/fighting game. You're supposed to time your inputs to just after the cooldown wears off.

    16. Re:Also Golden Sun DS by commodore64_love · · Score: 1

      >>>There is a difference between several self-contained parts combining to form a series, and them cutting you off halfway through a fight sequence to say "pay again next time for the exciting denouement".
      >>>

      You mean like when Matrix Part 2 suddenly stopped, right after Neo "killed" an octo-machine and then "to be continued" flashed across the screen, forcing you to go buy another ticket to see how the fight ended? Sorry no I cannot really see the difference.

      But I agree with you that the game should have told you it was multi-part. But then I've become used to corporations using deception ("not a lie; an omission") in order to paid their profits. How else to explain the illogic which says I can buy a CD legally, but not copy it over to my Ipod? Greed is the answer.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    17. Re:Also Golden Sun DS by MindStalker · · Score: 1

      The boxing game for Wii Sports is highly difficult to learn. It requires not just timing your punches but learning how to punch just right so the system will register a punch at all. I understand the new boxing games work much better.

  2. Broken... by jack2000 · · Score: 0, Offtopic

    WTF? Why can't add tags?

    1. Re:Broken... by artor3 · · Score: 1

      Also, why did the addition of this story put the entire front page into italics?

    2. Re:Broken... by Meshach · · Score: 1

      I suddenly have bad visions of pink ponies on Slashdot...

      --
      "Maybe this world is another planet's hell"
      Aldous Huxley
    3. Re:Broken... by RandomPrecision · · Score: 1

      I think it's in the title - Nintendo Announces New Mario Bros, Mario Galaxy, Metroid

    4. Re:Broken... by erpbridge · · Score: 1

      It's a simple that was borked, if you look at the source it shows as instead of

      They'll fix it soon enough... mods, feel free to mark this down as overrated or offtopic.

    5. Re:Broken... by Vu1turEMaN · · Score: 1

      Blame babby.

    6. Re:Broken... by ailnlv · · Score: 1

      I think someone forgot to add a somewhere

  3. dangle tags at your own peril by Anonymous Coward · · Score: 0

    Submitter is right. This story needs emphasis.

    1. Re:dangle tags at your own peril by RandomPrecision · · Score: 5, Funny

      This story needs /emphasis

  4. Nintendo.... by Darkness404 · · Score: 5, Insightful

    Its nice to see Nintendo actually making an effort to appeal to gamers who want a game more involved than a tech demo, but can we please have something... fresh? Sure, Mario, Metroid, and Golden Sun are good, but it seems like Nintendo has really stagnated in good games that aren't gimmicks. Plus theres a bunch of old IP that isn't being capitalized on such as the old Japanese Fire Emblem games, Earthbound hasn't even seen a US release on the Virtual Console and Kid Icarus hasn't seen a new game in ages.

    Nintendo needs to make more "hardcore" games so whenever they aren't in first place anymore they won't go belly up.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Nintendo.... by AKAImBatman · · Score: 5, Interesting

      That's kind of my feeling. I thought Nintendo did better this year (and Cammie dropped the creepy smile, so that's a win), but I still came away feeling like there was nothing new. It was the same thing we've already tread on the Wii. Where was the Starfox or FZero or Kid Icarus or SOMETHING new and exciting? Even the New Super Mario Bros. Wii reminded me of the multiplayer Mario flash game where players stomp on each other's heads.

      Even the DSi announcements fell flat. Mario and Luigi 3 looked kind of fun, as did the Mario vs. Donkey Kong for DSiWare. Of course, the latter is just the continuing strategy of ripping pieces of old DS games out and putting them up as DSiWare. (At least we got Mighty Flip Champs on Monday.)

      When Nintendo showed the interviews with the kids on the street, I got a kick out of the girl saying she was excited for the new internet features of the DSi. As I expected, Nintendo did nothing with that. I joked with the guys over on DSiCade* that Nintendo should really cut to DSiCade and show our conversation as it was happening. Alas, the poor DSi still got so little love.

      * Disclaimer: I wrote DSiCade.

    2. Re:Nintendo.... by Toonol · · Score: 4, Interesting

      I think this upcoming year is a good one, with some serious games. Conduit, Final Fantasy: Crystal Chronicles, a new Resident Evil, a new 'mature' action Metroid...

      And Red Steel 2, which I'm anxiously awaiting. Overall, I think all three developers had a good showing this year, but I think Nintendo's was strongest. Not just because of their conference, but because the entire subtext of Sony and Microsoft's presentations was about them trying to copy the Wii's success.

    3. Re:Nintendo.... by Darkness404 · · Score: 2, Interesting

      Conduit and Resident Evil should be good and Metroid should be as good as the previous ones but Final Fantasy: Crystal Chronicles is exactly the game that is the plague of the Wii. Sure, its a fun game but its not as "solid" as say, Final Fantasy XII which will be released for the 360 and PS3. Theres a lot of games by Square Enix for the Wii, they are good games but they aren't the games Square Enix is known for, they aren't epic RPGs spanning many hours of gameplay but tiny, well crafted games that have addicting gameplay but hampered by short playtime. On Wiiware there has been a lot of Square Enix material but no epic RPGs, you have ports of games made from phones which, I agree, are great games, but they aren't the epic RPG that the Wii desperately needs.

      As for Red Steel, the first game had some serious usability issues do to motion control, aiming was kinda funky and no matter what I would always end up stabbing my knife when I wanted to reload and vice versa.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Nintendo.... by xenocide2 · · Score: 1

      F-Zero GX was a badass game, but not a market buster like the original was. Even the N64 version wasn't a huge success (by Nintendo's gargantuan standards), so they farmed the gamecube version to Sega. The obvious downside to that farming out is that all those games are ridiculously hard. Metroid Prime, Starfox Assault, and F-Zero GX are all "Nintendo hard", long after Nintendo took the edge off their games.

      Probably, the biggest reason Nintendo isn't trotting out F-zero anymore is because they're a franchise company, and F-Zero is forced into that mold, for better or worse. If you look at F-Zero GX, there was something like 40 characters needed to flesh out the 30 car race + bonus secret characters. That's 40 characters with in game model animations, vehicles, their own theme song, background, story and whatnot. I think Bleach is close to that number of characters, in a character driven episodic anime that's been running for years.

      They need to drop the dramatic emphasis on characters and build on the game elements like the custom cars, track builders and online sharing, but nobody is going to get a company built on character design to change this. Look at what they did (and how successful it was) when they gave character designs to Advance Wars, Custom Robo, and hell, Super Mario 2.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    5. Re:Nintendo.... by aztektum · · Score: 1, Troll

      I'm no Nintendo fanboy or apologist, in fact I sold my Wii due in part to displeasure with the Wii Motion Plus/accessory factory they've let it become... I don't get this sentiment when it comes to Nintendo this E3.

      MS and Sony did little more than show off sequels for established IP, a couple new brands (if that) and introduce their own motion controls. Yet everyone I've talked to makes it sound like Nintendo's event was a bust.

      I think it's less that Nintendo announcements really ate shit, when the reality is it was simply on par w/ MS/Sony. Perhaps people's expectations are set too high thanks to the success of the Wii and DS/i.

      --
      :: aztek ::
      No sig for you!!
    6. Re:Nintendo.... by Errtu76 · · Score: 3, Insightful

      Nintendo needs to make more "hardcore" games so whenever they aren't in first place anymore they won't go belly up.

      They first need to release Wii 2 with better specs before 'hardcore' gamers are tempted to buy one. Don't get me wrong, Wii is a superb platform for really innovative games, but Mario Galaxy is already pushing its limits and that's not even _that_ special. The best thing they could do was improve on their succes and release newer versions of their best-selling games.

      I don't know anything about DS so i won't comment on it.

    7. Re:Nintendo.... by Toonol · · Score: 1

      But that's just graphics. I know that's really, really, important to some people, but I just don't get it. The console with the worst graphics won this gen, won last gen, and arguably won the gen before.

      I do think we'll get a Wii2... in a couple years, and it probably will be no more powerful than a 360 is now... but it won't even be marketed as a new console. Just the logical upgrade for current Wii owners. Kind of like moving to a new model of iPod.

    8. Re:Nintendo.... by Jarlsberg · · Score: 1

      Hehe, you want new and exciting and then you say you want Starfox and FZero. Ok, I seem to remember those titles from the SNES days, if not even before. ;) Announcing a new Super Mario is good though, but how many years will it be stuck in development before release? Hopefully, it will be better than Galaxy.

    9. Re:Nintendo.... by Anonymous Coward · · Score: 1, Insightful

      Nintendo has a lot of "fresh" games which are discarded by the gaming populace because they happen to have Mario in them. Mario Galaxy, Mario & Luigi, Mario & Donkey Kong and Luigi's Mansion are some of the most inventive games I've played in a good long while. They'd earn a lot of respect if they'd just take these games and throw some original characters in them instead of chubby plumbers.

    10. Re:Nintendo.... by interkin3tic · · Score: 1

      can we please have something... fresh? Sure, Mario, Metroid, and Golden Sun are good, but it seems like Nintendo has really stagnated in good games that aren't gimmicks.

      Gimmicks? New super mario bros and super mario galaxy were innovative twists on old franchises that worked. Really well. Those were great games. Galaxy remains the highest rated wii game and definitely my favorite wii game. Nothing gimmicky about it.

    11. Re:Nintendo.... by Anonymous Coward · · Score: 0

      I love Mario Galaxy, it's probably my favorite 3D game ever, but yeah, the controls seemed pretty tacked-on. I think it would have been just as good with a Wavebird, if not better due to manual camera override with the C-stick. You could call the game "gimmicky," though, in that as I understand it, "gimmick" is essentially a synonym for "selling point." It certainly does have those.

    12. Re:Nintendo.... by Anonymous Coward · · Score: 1, Insightful

      Hopefully, it will be better than Galaxy.

      Hopefully, it will end world hunger, save the whales and bring me breakfast every morning, all of which are about as likely as it or any other game ever, ever being better than Galaxy, except maybe Galaxy 2.

    13. Re:Nintendo.... by mog007 · · Score: 0

      I'd say that Sony won the last two generations, and the original PlayStation was the most powerful console of its generation. It had the best graphics, and it sold the best. The PS2 was either on par, or slightly inferior to the original Xbox, I don't know their stats offhand, but it was certainly superior to Sega's DC, and Nintendo's GC.

    14. Re:Nintendo.... by Anonymous Coward · · Score: 1, Insightful

      The original Playstation was the least powerful console of its generation. It had the worst graphics, and it sold the best. It's big technical advantage was the CD drive, which was pretty unnecessary at that point - hooray for pointless, ugly FMVs. Say what you will in regards to the games of that era, but anybody who argues that the Playstation had better graphics than the N64 is either blind or a liar.

    15. Re:Nintendo.... by Anonymous Coward · · Score: 0

      And the PS2 was also inferior to the Xbox and Gamecube hardware-wise, but not by the same margins the PS1 was inferior to the N64. Again, not to speak of the games, just the hardware. Compare any game that had a cross-platform release on all three consoles and you'll see. For the record, I think the PS2 easily had the best game lineup of last gen, but that's a matter of opinion, not written-in-stone fact.

    16. Re:Nintendo.... by LanMan04 · · Score: 1

      DSicade.com loads like crap in Firefox. Can't see anything. FYI

      --
      With the first link, the chain is forged.
    17. Re:Nintendo.... by El+Gigante+de+Justic · · Score: 1

      I think the assumption is that Red Steel 2 will use the new MotionPlus add on. I'm also hoping Ubisoft learned from all of the complaints about the first game - mine being that I should be able to shoot people with swords (and possibly lose honor) and use full sword controls whenever I want, as long as I'm more mobile.

      I would like to see more original Square Enix material as well, but at least they just put out their sequel to FF4 this week. If they bring out any more VC stuff, I want to see a translation of Seiken Densetsu 3.

    18. Re:Nintendo.... by MemoryDragon · · Score: 3, Interesting

      Actually Nintendo still makes original games, but for some strange kind of reason they seem to drown it themselves.
      Example, last year they released the excellent survival action game Disaster Day of Crisis, what happend.
      Almost zero advertisement, and the release only happend in Japan and Europe.
      Overall the game got very high ratings, it was full of fresh ideas, but it drowned! I guess we never will see a sequel, not because of the game quality but because it did not sell at all!
      (Even the hardcore crowd did not know about it!)

      It is easier to ride the Zelda/Mario train as long as it sells to keep the platform alive.

      Its nice to see Nintendo actually making an effort to appeal to gamers who want a game more involved than a tech demo, but can we please have something... fresh? Sure, Mario, Metroid, and Golden Sun are good, but it seems like Nintendo has really stagnated in good games that aren't gimmicks. Plus theres a bunch of old IP that isn't being capitalized on such as the old Japanese Fire Emblem games, Earthbound hasn't even seen a US release on the Virtual Console and Kid Icarus hasn't seen a new game in ages.

      Nintendo needs to make more "hardcore" games so whenever they aren't in first place anymore they won't go belly up.

    19. Re:Nintendo.... by BenoitRen · · Score: 5, Informative

      the original PlayStation was the most powerful console of its generation

      Nonsense.

      • The Sega Saturn was, in some respects, more powerful. It actually had a two-processor architecture, but that was hard to program for.
      • The Nintendo 64 was more powerful. No question about it. Of course, it was hampered by its storage medium.

      PlayStation vs. Nintendo 64:

      • CPU: 33 Mhz vs. 94 Mhz
      • Memory: 2 MB main RAM and 1 MB video RAM vs. a unified memory system of 4 MB RAM

      The PS2 was either on par, or slightly inferior to the original Xbox, I don't know their stats offhand, but it was certainly superior to Sega's DC, and Nintendo's GC.

      What the hell? This is so wrong.

      The Dreamcast had more video RAM than the PS2 and the GameCube, though its CPU wasn't as fast. That being said, never underestimate the effect of more video RAM on a game console.

      The Xbox was much more powerful than the PS2, and the GameCube was more powerful than the PS2, its better shading effects giving it an edge.

      PlayStation 2 vs. GameCube vs. Xbox:

      • CPU: 295 Mhz vs. 485 Mhz vs. 733 Mhz
      • RAM: 32 MB main RAM and 4MB of video RAM vs. 24 MB main RAM and 3MB of video RAM vs. a unified memory system of 64(!) MB RAM

      Were you brainwashed by Sony, or something?

    20. Re:Nintendo.... by Anonymous Coward · · Score: 0

      You want old, underused IP?

      They're doing a new entry in the Boy and His Blob series for the Wii.

      I about shat myself laughing when I heard.

    21. Re:Nintendo.... by BenoitRen · · Score: 3, Insightful

      Hardcore gamers already have a Wii next to their XBox 360 or PS3.

    22. Re:Nintendo.... by Khyber · · Score: 1

      Given the advances in solid-state media you'd think they'd have moved back to a cartridge format on a high-speed bus to absolutely kill loading times by now. Instead we're still going for easily-damaged and fairly slow optical media.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    23. Re:Nintendo.... by tepples · · Score: 1

      Earthbound hasn't even seen a US release on the Virtual Console

      Apparently that's because Nintendo couldn't get the rights for the third-party music used in the game, and 2009 is a much more litigious environment than 1995.

    24. Re:Nintendo.... by tepples · · Score: 2, Interesting

      The PS2 was either on par, or slightly inferior to the original Xbox, I don't know their stats offhand, but it was certainly superior to Sega's DC, and Nintendo's GC.

      GameCube > PlayStation 2 any day. Compare the PS2 and GameCube versions of Capcom's Resident Evil 2. Part of it is that the PS2 didn't have useful texture decompression in hardware; the others had S3TC, which produced decent results at 4bpp. Even the DS has texture compression, which is why some 3D games have been beating PS1 and N64 visual quality.

    25. Re:Nintendo.... by Supurcell · · Score: 2, Insightful

      But those discs are hella cheap!

    26. Re:Nintendo.... by BenoitRen · · Score: 1

      But that solid state media is still very, very expensive if you want something the size of a DVD-ROM.

    27. Re:Nintendo.... by Ginger+Unicorn · · Score: 1

      Mario 64 is still better then mario galaxy

      --
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    28. Re:Nintendo.... by donaldm · · Score: 1

      Like it or not the Developers opted to develop for the PS2 over the so called technically superior Xbox and Gamecube and both Microsoft and Nintendo effectively killed their products after four years only selling approx 24 million each leaving the PS2 an open field. Comparing CPU MHz or even GHz is not a good way of determining performance, you need to take all factors into account. Basically the Xbox was very much cut-down PC although it did have a good graphics card The PS2 on the other hand had the emotion engine cpu which was radically different to the Xbox's Intel cpu and an enormous pipeline but a lesser but adequate graphics card.

      As for graphics card support being able to do shading or whatever, so what, if the programmer knows what they are doing they can do that with the cpu anyway. A good example of this was the first PS2 Tekken game which did not have anti-aliasing. Many people pointed at Sony and said that this was a shortcoming in the PS2. A simple subroutine actually fixed the problem within the day.

      While I don't like Microsoft and try to avoid their products I don't have any issues with Nintendo and have had every console from the NES to the Gamecube however this generation I was hoping for a Wii that at least supported 720p including up scaling Gamecube games, but since they stuck to standard definition I did not bother getting one. I have a HDTV and playing Gamecube games on it is acceptable but the graphics are not quite right. Playing PS2 games via my BC PS3 is much a better experience since the games are correctly up-scaled and very much more playable, so much so that later release games have up-scaled and smoothed graphics that are approaching those of a PS3 game.

      I do believe that if Nintendo had at least supported 720p on the Wii you would see so much more better quality third party games on it, I know I would have brought one.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    29. Re:Nintendo.... by commodore64_love · · Score: 0, Offtopic

      >>>Final Fantasy: Crystal Chronicles is exactly the game that is the plague of the Wii. Sure, its a fun game but its not as "solid" as say, Final Fantasy XII which will be released for the 360 and PS3
      >>>

      I'm confused.

      I already have both these games on my older Gamecube and PS2 consoles. Why would I want to run out and buy them again??? Is this what the current-gen systems look like? Just re-releases of games I've already played? No wonder I feel no desire to upgrade to a PS3, 360, or Wii. ----- You know my old 8-bit Atari and 32-bit Commodore Amiga games are starting to look really attractive. They may not look as "pretty" but they are fun, easy to learn, and free.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    30. Re:Nintendo.... by commodore64_love · · Score: 2, Informative

      I can see calling Fzero Gamecube hard especially in higher levels, but not Metroid Prime. That game is ridiculously easy. The most difficult part is finding the missing pieces or hidden caverns, and that's just simple hide-and-seek like the original 2D games. The enemies are pushovers.

      I guess modern gamers are just soft. (ducks a spitball) ;-)

      BTW if you enjoyed Metroid Prime or any of the 3D Zeldas, go try "Ico" sometime. There's no shooting, but there's lots of puzzle-solving as you try to escape from a medieval-style castle. Great game.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    31. Re:Nintendo.... by commodore64_love · · Score: 1

      P.S. Since Sega made Fzero GX it makes sense to have Sega do the sequel Fzero WX too. Sega no longer has their own console, and they've always made great games, so I think Sega/Nintendo should develop a closer relationship. Sega does the great games; Nintendo supplies the hardware. I would love to see a sequel to Skies of Arcadia, Space Channel 5, and Eternal Darkness.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    32. Re:Nintendo.... by MogNuts · · Score: 1

      I agree completely. When I saw the headline, I thought "oh geez, *another* mario/metroid game--this is getting just silly now *yawn*." That's why I moved to other consoles and the PC about the time of the gamecube. When you played (since my first days on SMB1) the 28th (joking, but it's probably true) Mario game on the 'cube, it's like "ok, I'm done here."

      Not that it matters to me whatsoever, but people forget the reason Nintendo was the champ back then was because it had the largest and most diverse library of games. The Wii was beautifully orchestrated hype hype; if it wants to stay relevant next generation, however, it better return to its original reason for success.

    33. Re:Nintendo.... by commodore64_love · · Score: 1

      I ignore the specs and just look at what's on the screen, and ever since 1977 the "winner" console has always been inferior to the competition, with only one exception:

      1977-to-1984 - Atari VCS/2600 - inferior to Intellivision
      1985-to-1990 - NES - inferior to Sega Master System and Atari ProSystem/7800
      1990-to-1995 - Super Nintendo
      1995-to-2000 - PS1 - inferior to N64's graphics
      2000-to-2005 - PS2 - inferior to both the Cube and the Box
      2005-to-2010 - Wii - inferior to the HD-capable consoles

      I don't know why the general public is drawn to the lower-quality console with less-polished graphics, but that seems to be the trend overall. Perhaps it's the library and variety of games that make the difference, or maybe it's the lower price. I'm not really sure.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    34. Re:Nintendo.... by commodore64_love · · Score: 1

      You should try playing Resident Evil 2 on the N64. It's my favorite version. Seriously. Squeezing the movies into a 64 megabyte cartridge may have damaged them, but the overall gameplay (in hi-res) is awesome. Better than any other version.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    35. Re:Nintendo.... by Spatial · · Score: 1

      Comparing the clockspeeds of CPUs with different architectures is useless as a means of performance comparison. Even on the PC where components are standardised, it means very little. On a console they don't even perform the same functions. They're all completely different.

    36. Re:Nintendo.... by tepples · · Score: 2, Informative

      [Nintendo GameCube had] 24 MB main RAM and 3MB of video RAM

      You forgot the extra 16 MB RAM on the audio chip. A lot of games used part of that as a disc cache. And given that the 24 MB 1T-SRAM chip is called the Wii's "VRAM", it might be more unified than you think. I seem to remember the VRAM was used for the frame buffer and the Z buffer, and that's it; textures came from 1T-SRAM.

    37. Re:Nintendo.... by geminidomino · · Score: 1

      Then replace it or rip it out completely, FFS. You've got the code, screw the music, I want my MOTHER!!!!

    38. Re:Nintendo.... by geminidomino · · Score: 1

      I'm the opposite. Since I beat Mario and Metroid, my Wii has sat idle. I have no interest in the shovelware they've been focusing on selling to "casual" gamers and have been borderline on just selling the damn system.

      At least I'll have a reason to turn it ON for a week or two.... Next year...

    39. Re:Nintendo.... by tepples · · Score: 1

      Then replace it or rip it out completely, FFS.

      You can't easily replace something that's part of the plot.

    40. Re:Nintendo.... by MemoryDragon · · Score: 1

      So you have obviously played Okami, Tenchu and Disaster Day of Crisis, No More Heroes, Mad World and and Sam and Max?

      The situation on the WII is not good regarding good titles but it is not that bad either.
      The next indiana jones game will come out in 1-2 weeks, and Telltale will release also Tales of Monkey Island in a Wii version.

    41. Re:Nintendo.... by MemoryDragon · · Score: 1

      I would not be so sure about it. Ok the Wii is a system which fits into the style of games Nintendo makes, but that does not mean it is just Nintendo who release decent games.
      Here is a small list:
      Mad World, No more Heroes, Sam and Max Season 1, Tenchu Shadow Assasins, Disaster day of Crisis. All of those are relatively newly released and definitely gather to the hardcore crowd!

    42. Re:Nintendo.... by MemoryDragon · · Score: 1

      Actually no it was not the most powerful, and the PS2 was the slowest of its generation.
      The original PS1 was inferior to the Dreamcast
      and graphics hardwarwise also inferior to the N64,
      (The n64 was limited by its modules however)
      and the PS2 was slower than the gamecube and the xbox!

      And this time the PS3 although it is supposed to be a powerhouse is severely crippled by its limited ram and the general purpose cores of the Cell processors so that the end result is around the same league as the xbox!

    43. Re:Nintendo.... by dontPanik · · Score: 1

      Where was the Starfox or FZero or Kid Icarus or SOMETHING that I personally enjoy?

      There fix'd that for you :P.

      I'm mostly just messing with you, I agree that Nintendo is being pretty boring. I saw that title and thought: "New Mario: don't care. New Mario Galaxy: don't care. New Metroid: don't care."
      These were all sweet games when they first came out, but I don't want to play them again. Even if they change parts of gameplay, I have little interest in playing a sequel (or more accurately, another installment in a long series).

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    44. Re:Nintendo.... by AKAImBatman · · Score: 1

      I'm not sure why you're telling me that. We're talking about a website for the Nintendo DSi. If you're not visiting on a DSi, the look doesn't really matter. Because you're using the wrong device. The site is designed and optimized for a DSi.

    45. Re:Nintendo.... by MemoryDragon · · Score: 1

      I ignore the specs and just look at what's on the screen, and ever since 1977 the "winner" console has always been inferior to the competition, with only one exception:

      1977-to-1984 - Atari VCS/2600 - inferior to Intellivision
      1985-to-1990 - NES - inferior to Sega Master System and Atari ProSystem/7800
      1990-to-1995 - Super Nintendo
      1995-to-2000 - PS1 - inferior to N64's graphics
      2000-to-2005 - PS2 - inferior to both the Cube and the Box
      2005-to-2010 - Wii - inferior to the HD-capable consoles

      I don't know why the general public is drawn to the lower-quality console with less-polished graphics, but that seems to be the trend overall. Perhaps it's the library and variety of games that make the difference, or maybe it's the lower price. I'm not really sure.

      First it is the initial price, the Wii was cheap, while the others were on the edge of being unaffordable especially the PS3.
      Secondly it is the games and the mouth propaganda, the hardware does not count it is the games, it is as simple as that!

      The wii is marketed to the general public and it worked out as it seems. The downside of this is that third party publishers have a hard time on the platform, as well as hardcore titles!

    46. Re:Nintendo.... by dontPanik · · Score: 1

      Specs aside, I will make an entirely subjective claim and say that the graphics in Playstation games looked better than the graphics in 64 games. And isn't that what really matters?

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    47. Re:Nintendo.... by Anonymous Coward · · Score: 0

      Good job proving him wrong using your opinion, man.

    48. Re:Nintendo.... by FishTankX · · Score: 1

      Exceptions to your rule Sega saturn Dreamcast Turbografix Jaguar

    49. Re:Nintendo.... by geminidomino · · Score: 1

      Played Okami on the GCN, and was unimpressed. The rest don't interest me (except Sam and Max, but I don't do virtual console).

    50. Re:Nintendo.... by geminidomino · · Score: 1

      Ok. Now I'm intrigued. I've seen a couple of rpgs where music was part of the plot (Rhapsody, Eternal Sonata) but *specific* music?

      Ok. Gotta find a translated romhack...

    51. Re:Nintendo.... by NVP_Radical_Dreamer · · Score: 1

      Because EVERYONE knows that clock speed is what determines a processors performance.....

      --
      The best argument against democracy is a five-minute conversation with the average voter.

      - Winston Churchill
    52. Re:Nintendo.... by arb+phd+slp · · Score: 1

      Ocarina of Time was better than Twilight Princess, too. But I still enjoyed the hell out of both of them. Galaxy 1 was freakin' awesome (and it's about time for me to dig it out again and try a 100% run).

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    53. Re:Nintendo.... by arb+phd+slp · · Score: 1

      These were all sweet games when they first came out, but I don't want to play them again. Even if they change parts of gameplay, I have little interest in playing a sequel (or more accurately, another installment in a long series).

      Sadly, that does cut down on your options as a video game fan on any platform/console.
      I guess there's Ghostbusters. That looks fun and it's new.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    54. Re:Nintendo.... by wbo · · Score: 1

      Final Fantasy: Crystal Chronicles is a series of games not a single game. The first game in the Crystal Chronicles series was released for the Gamecube and was capable of using the Gameboy Advance as a secondary screen and controller. Other games in the series have been released for both the DS and the Wii and are totally different in both story and gameplay.

      I believe the original poster was referring to Final Fantasy Crystal Chronicles: The Crystal Bearers which was first announced for the Wii back in 2005. More information can be found here.

    55. Re:Nintendo.... by domatic · · Score: 1

      1977-to-1984 - Atari VCS/2600 - inferior to Intellivision
      1985-to-1990 - NES - inferior to Sega Master System and Atari ProSystem/7800

      The 7800 deserved to lose to the NES for several reasons and I'm pretty much a hater when it comes to the pastel palleted cutesy flickerfest that was the NES. The main technical strength of the 7800 is that it is good at bashing lots of sprites around. This makes for very solid ports of some classic arcade games. Food Fight and Robotron are excellent on this system. But it's big weaknesses compared to the NES is that it isn't good at scrolling large tiled screens around in different directions and they made the moronic decision to use the 2600's TIA chip for sound.

      The 7800 was designed in '83 to out ColecoVision the ColecoVision. The game library is heavy with games like Asteroids, Robotron, Donkey Kong, and Dig Dug as well lots of scrolling shooters. In the post-Crash world of '86 strong arcade ports weren't as big a selling point. Super Mario Bros. was the pack-in for every NES I ever saw and Nintendo created a entirely new market with games like this: large story-driven worlds with lots of tricks, secrets, and wrinkles. And the NES had a decent sound chip to supply the music and sound effects for these games.

      The 7800 could do games like that but they were harder to develop and there were factors other than the technical vs. the NES. Atari at this point had alienated their reseller market which made getting 7800 stuff into the stores hard. And then there were the Tramiels. Sam Tramiel didn't want to be in the videogame business at all. To him they were just a source of funding for the computer division. So cheapness dominated every aspect of the 7800. GCC had all but finished a better soundchip that could have either been built into carts or included in the 7800 proper and wasn't terribly expensive but it was axed. Including the POKEY from the A8 computers in the unit itself was likewise axed and it was only used in a handful of carts. Tramiel also refused to authorize enhanced carts with bigger PROMs, more memory, extra processing, and better sound. The NES had many 4 megabit titles and Kirby weighed in at 6 megabits. Titles like StarFox even had hardware to spruce up the graphics. I don't believe any 7800 release was larger than 128K. Tramiel also wasn't willing to spend much on marketing, licensing, or wooing 3rd party development.

      On the other hand, the 2600 isn't as wimpy compared to the Intellivision as Plympton made it out to be. Put a little RAM and larger PROMs in the carts and the 2600 can at least rival the Intellivision with games like TunnelRunner, Solaris, and Radar Lock. And the some of the RealSports narrowed or closed the gap as well. To be sure, early Inty titles outshine early 2600 titles.

    56. Re:Nintendo.... by MBGMorden · · Score: 1

      Depends on what you mean by VERY, VERY expensive. For a ratio compared to optical discs, then yeah, solid state is many, many times more expensive. Still though, 4GB flash memory cards are under $10 RETAIL. Single write cards should be cheaper than rewriteable, and a publisher buying in bulk should be able to get them much, much cheaper than I can buy one-sies over at Newegg. If eliminating load times (and the absolute aggravation of scratches on the fragile media) meant a $8-$10 premium, I'd happily pay it. It would also give them more room to grow (as cartridges always did traditionally offer). 4GB might be the sweet spot on storage now, but in 5 years in the twlight days of the new system 64GB cards might be cost viable to use. That would mean that they could leverage higher storage capacities without requiring the release of a new system.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    57. Re:Nintendo.... by MistrBlank · · Score: 1

      It's all but confirmed that the MotionPlus will be bundled with Red Steel 2 and that Red Steel 2 will require it for gameplay.

    58. Re:Nintendo.... by Darkness404 · · Score: 1

      The Saturn, Dreamcast, TurboGrafix and Jaguar were all epic fails in the marketplace despite having advanced hardware. I don't get how this is an exception.

      --
      Taxation is legalized theft, no more, no less.
    59. Re:Nintendo.... by Darkness404 · · Score: 1

      Its a double-edged sword. While a lot of people might yawn and see yet another Mario spinoff the demographic that Nintendo is going for might see Mario as a desirable brand, namely younger children and older adults.

      --
      Taxation is legalized theft, no more, no less.
    60. Re:Nintendo.... by LoverOfJoy · · Score: 1

      If we're just looking at what's on the screen, NES blew away anything that I had on the 7800. No contest. I remember really coveting the NES (didn't have any friends with the SMS). The NES felt like next generation compared to 7800. As for the 2600 vs. Intellivision, I had both and I felt the vast majority of Intellivision games were far better than the 2600 games. While I might concede that later 2600 games got a lot better, it was too late by then.

    61. Re:Nintendo.... by Anonymous Coward · · Score: 0

      Space Channel 5
      The sequel came out in 2003.

    62. Re:Nintendo.... by domatic · · Score: 1

      Not that it mattered much but the NES won't do something like Robotron as well. Moving lots of objects around fast and flicker free isn't a strength but then that isn't the type of game it was engineered for.

      I think too that the controller on the Inty often worked against it. It was great for the deeper strategy games and war sims but I hated playing anything twitch with it like AstroSmash (speaking of which the 2600 port doesn't compare badly). Intellivision games were often true to their name in another way. You had to read the manual to play many of them whereas 2600 titles tended much more in the pick up and play direction. I know many of my buddies at the time saw many Intellivision games as "hard". At that time "hard-core" gamers didn't command the influence they do now and Atari seemed to understand this better than Mattel. I had an 800XL and even then preferred computers with keyboards for that sort of gaming.

    63. Re:Nintendo.... by Anonymous Coward · · Score: 0

      There were more than two consoles... and the Saturn also had a CD rom drive.

      The N64 was still garbage, though.

    64. Re:Nintendo.... by Anonymous Coward · · Score: 0

      I'm not sure why you're telling me that. We're talking about a website for the Nintendo DSi. If you're not visiting on a DSi, the look doesn't really matter. Because you're using the wrong device. The site is designed and optimized for a DSi.

      ...none of which was obvious from your post or from the site.

    65. Re:Nintendo.... by Elladan · · Score: 1

      The PS2 has two vector coprocessors running at 300Mhz too, though only one of them is really useful for anything. Because of Sony's general philosophy of putting a bunch of weird specialty hardware in their machines, you can't just list CPU clock rates (as relevant as that ever is to anything).

      The XBox is clearly more powerful than the PS2 (though not by as much as you suggest), but the GameCube isn't.

      Where the XBox, the 360, and the Wii have the biggest advantage is that they're relatively easy to program for. Writing software for specialized vector processors is a pain.

    66. Re:Nintendo.... by Sancho · · Score: 1

      Of course they won. That's the point. The point is that the Playstation and the Playstation 2 won their respective generations despite having inferior specs. There's no reason to assume that a console with the best specs will be the one with the most success, for most reasonable definitions of 'success.'

    67. Re:Nintendo.... by scot4875 · · Score: 1

      And as someone who dislikes badly aliased, twitchy-non-perspective-corrected 3d scenes, I will have to disagree with you. About the only valid criticism that I've heard about the N64's graphics is that, because of anti-aliasing, the textures looked a little "blurry".

      --Jeremy

      --
      Jesus was a liberal
    68. Re:Nintendo.... by LoverOfJoy · · Score: 1

      I never played Robotron but from your description of it, I never saw all that many of those types of games for the 7800 either. *shrug* I can totally believe what you're saying but from my perspective, the 7800 didn't really play to its strengths if that was indeed what its strengths were.

      As for the difference between 2600 and Intellivision, I agree with you 100%. Certain games were just better for the 2600. That said, while Intellivision was definitely harder for some, I had no problem with it and tended to enjoy them better.

      There are a handful of games that I loved on the Intellivision and never much cared for on any other platform (including future ones, like the NES). For instance, Bump N' Jump was REALLY fun on the Intellivision but I've never seen it play as well on anything else and I have no idea why as it isn't a particularly advanced game as far as I could tell. Burger Time was another that my siblings and I loved but could never find something that worked quite as well on anything else. Even when they came out with Intellivision emulators that had 8 or so Intellivision games in a single controller, the control just...sucked. Burger Time was practically unplayable. It's particularly odd because the Intellivision controller really wasn't that great...the side buttons were particularly hard to press...but even with that disadvantage, I enjoyed it more on the Intellivision than on the NES.

    69. Re:Nintendo.... by Tetsujin · · Score: 1

      The Saturn, Dreamcast, TurboGrafix and Jaguar were all epic failures in the marketplace despite having advanced hardware. I don't get how this is an exception.

      There, fixed that for you.

      --
      Bow-ties are cool.
    70. Re:Nintendo.... by Tetsujin · · Score: 1

      1977-to-1984 - Atari VCS/2600 - inferior to Intellivision
      1985-to-1990 - NES - inferior to Sega Master System and Atari ProSystem/7800

      The 7800 deserved to lose to the NES for several reasons and I'm pretty much a hater when it comes to the pastel palleted cutesy flickerfest that was the NES.

      Pastel palleted? Cutesy? You know, there was this company called Konami that made a few games for the NES, you might want to check 'em out. :)

      --
      Bow-ties are cool.
    71. Re:Nintendo.... by domatic · · Score: 1

      The INTY control disc was a digital pad that could register 16 directions vs 8 for most any other d-pad or digital joystick. The only thing that will get anywhere near it for emulation is an analog thumbstick and even then the emulator really has to take care to capture that aspect well.

    72. Re:Nintendo.... by dubbreak · · Score: 1

      CPU: 295 Mhz vs. 485 Mhz vs. 733 Mhz

      Yes but more accurately it's:

      295Mhz MIPS vs. 485 Mhz PowerPC vs. 733 Mhz x86 (Coppermine-based intel cpu)

      Comparing raw clock speeds doesn't mean a thing. Comparing FLoating point Operations Per Second might be a little more meaningful (but still doesn't tell the whole story when comparing processors)

      6.2gFlops vs. 1.9gFlops vs. 5.8

      Looks like ps2 wins on that metric.

      --
      "If you are going through hell, keep going." - Winston Churchill
    73. Re:Nintendo.... by Gizzmonic · · Score: 1

      How 'bout a few rounds of Punch-Out, scro?

      --
      (-1, Raw and Uncut is the only way to read)
    74. Re:Nintendo.... by Anonymous Coward · · Score: 0

      Shit, son, that's a trick, considering it was released on the PS2 and Wii only.

    75. Re:Nintendo.... by EpsCylonB · · Score: 1

      Physical media is a red herring, games will be bought exclusively online within 10 years.

    76. Re:Nintendo.... by FishTankX · · Score: 1

      I shouldn't have included the jaguar, it was pretty advanced. But generally with the saturn, turbografix and dreamcast, their rush to market ensured that they did not have the hardware muscle to fend off even the 'inferior' consoles. Like the playstation, PS2, SNES, Genesis, etc..

    77. Re:Nintendo.... by BenoitRen · · Score: 1

      And where are we going to store our downloaded games? Physical media!

    78. Re:Nintendo.... by BenoitRen · · Score: 1

      Even on a bigger picture, the GameCube and Xbox are more powerful than the PS2. Especially the Xbox.

      They didn't choose the PS2 because of performance, and the Emotion Engine was mostly hype. $DEITY knows how much trouble the developers had developing games for it because it wasn't easy to develop for, and Sony was being arrogant and not helping.

      Shading is much, much more efficient when done by the GPU instead of the CPU. You don't want to tax the CPU unnecessarily when there's all this game logic going on.

      Not getting a console just because it doesn't support your favourite resolution is stupid. Who in their right mind cares what resolution a game displays at?

      You probably got an LCD HDTV, which have a native resolution and suck at all others that aren't a division of their native one. I'll take the original picture instead of having my image distorted by scalers, thank you.

    79. Re:Nintendo.... by BenoitRen · · Score: 1

      The problem with the Sega Saturn was that they chose the lesser 3D technology, added in another chip instead of a better one, and it was primarily designed for 2D.

    80. Re:Nintendo.... by BenoitRen · · Score: 1

      Star Fox was on the SNES.

    81. Re:Nintendo.... by commodore64_love · · Score: 1

      Then it needs *another* sequel.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    82. Re:Nintendo.... by commodore64_love · · Score: 1

      The 7800 deserved to lose to the NES for several reasons and I'm pretty much a hater when it comes to the pastel palleted cutesy flickerfest that was the NES. The main technical strength of the 7800 is that it is good at bashing lots of sprites around. This makes for very solid ports of some classic arcade games. Food Fight and Robotron are excellent on this system. But it's big weaknesses compared to the NES is that it isn't good at scrolling large tiled screens around in different directions and they made the moronic decision to use the 2600's TIA chip for sound. The 7800 was designed in '83 to out ColecoVision the ColecoVision. The game library is heavy with games like Asteroids, Robotron, Donkey Kong, and Dig Dug as well lots of scrolling shooters. In the post-Crash world of '86 strong arcade ports weren't as big a selling point. Super Mario Bros. was the pack-in for every NES I ever saw and Nintendo created a entirely new market with games like this: large story-driven worlds with lots of tricks, secrets, and wrinkles. And the NES had a decent sound chip to supply the music and sound effects for these games. The 7800 could do games like that but they were harder to develop and there were factors other than the technical vs. the NES.

      Um....

      So anyway like I said the NES was *graphically* inferior to the 7800. There's no way you could have done this game on the NES: http://www.youtube.com/watch?v=Eu7bkT8Vr78 - Note that this game produces music no worse than NES or SMS.

      The NES had many 4 megabit titles and Kirby weighed in at 6 megabits. Titles like StarFox even had hardware to spruce up the graphics. I don't believe any 7800 release was larger than 128K.

      Starfox wasn't on the NES. Jeez. Your whole long soliloquy just lost all its value - if you made that elementary mistake, then I suspect the rest of what you said was similarly wrong. You got the maximum sizes wrong too:
      NES - 512 kilobytes
      7800- 256 kilobytes
      SMS - 512 kilobytes

      Not really a significant difference overall. It's approximately equivalent to saying the Gamecube was inferior because its discs only held 1.5 gig while the PS2 discs held 4.5 gig. Less space, yes, but the Cube has far better graphics than the slow PS2.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    83. Re:Nintendo.... by domatic · · Score: 1

      So I goofed a bit on the sizes and Starfox, big deal. Nonetheless, going by your figures NES games max out twice as large as the biggest 7800 titles and it turns out the contents of the Kirby's Adventure rom is 768K and I have never heard of a 7800 title that large (and a hexdump of it tells me it isn't mostly padding either). And the 7800 only has Scrapyard Dog in that genre. And it isn't all some sort of inefficiency bloat relative to the 7800. The levels in Kirby are large and there are many of them. I just had a gander at my 7800 roms. Most are 128K and the 7800 couldn't have had more than 1 or two titles larger than that. A further look at my two rom collections show that NES titles were routinely larger than 128K and it's game content. At one time I could beat Midnight Mutants in 15 minutes. Fun game but the game world was pretty tiny compared to the many NES games in that style. It's library was heavy with arcade style games in a world that buying up Mario, Zelda, Kirby, Karnov, and so-forth. The 7800 pretty much missed the 7800 and RPG train.

      Incidentally, I have a 7800 and a pretty large library and have put quite few hours in on BallBlazer. So I know and love it well. Yeah, the NES won't do that style of 3D well but with these 8-bits especially it is easy to produce an example game that showcases the platform's strengths and use it as an argument for absolute superiority. Hell I even know where there's an A8 vs. C-64 thread that's been raging since November and it's just one screenshot and YouTube flick after another. None of which changes the fact the Commie led the market over the A8 for a number of good reasons not all of which were purely technical.

      Nintendo did a better job of reading the market and creating new markets. They engineered a system that scrolled large tiled worlds around very well then sold the hell out of sprawling adventures. The 7800 wasn't as good at that but the Tramiels weren't going to support it in any case. I didn't get THAT part wrong, and you're getting me wrong. I have a 7800 and an NES and played the 7800 much more. I happen to prefer the style but I understand why it lost. It wasn't technically superior in some areas that were important (sound and tiled graphics) and it wasn't well supported or marketed by Atari. If I liked things like Mike Tyson Punch-Out and Super Mario World then the 7800 just wasn't going to deliver. It matters not whether it could in practice.

    84. Re:Nintendo.... by Anonymous Coward · · Score: 0

      There were at least 3 RPGs announced for the Wii. The FF is a single-player epic game, according to SE. There is also an RPG by Nintendo and another one - all of them look similar, but the FF one has a more epic look. Undoubtedly a true Square RPG. And no one remembers Monster Hunter 3, neither the Dragon Quest game - since this is still far away.

    85. Re:Nintendo.... by domatic · · Score: 1

      I didn't get the Kirby size wrong either. I said MegaBITs not bytes.

      My uncompressed Kirby's Adventure rom is 786448 bytes. 786448 bytes times 8 bits is 6291584 bits. Typical 7800 titles only manage to be 1 megabit by comparison or less. Even allowing for padding and inefficiency (NES carts were partitioned into code and graphics segments. doubt there is much inefficiency there) the NES was getting bigger games and more developer and artist attention.

      I'll also note that BallBlazer includes a POKEY chip; this chip was the sound/IO chip for the A8 Home Computers and also used in many arcade titles. It is one of only two or three 7800 titles that do. Commando was the only other title to include it then and there are now a few homebrews that employ it. In good hands which LucasFilm Games were, POKEY can generate good results. Furthermore those music routines originate with the A8 version of the game. Be that as it may, POKEY was designed in the seventies to generate sound effects first and foremost and music second and is fairly primitive compared to the device in the NES. The 7800 cart port has an audio in so other chips in practice could be used but so far as I know none were. GCC had an economical yet capable one mostly designed but Tramiel killed it. Nice to see some love for it from a C64 lover though :-).

      All other 7800 titles use the 2600 TIA chip for sound. Since the 7800 has a few more cycles to burn driving it; it can sound better than it does in the 2600 but it doesn't even begin to rival the sound device in the NES much less the POKEY which is basically a more capable (more channels, divisors, etc) but similar design.

      I do believe that leaves Starfox as the only thing I got well and truly wrong.

    86. Re:Nintendo.... by MBGMorden · · Score: 1

      Without ramping up broadband capacity, I doubt it. It's a wonderful idea (for not only games, but movies and all entertainment too), and it might actually work in Japan where the country is small enough to lay fiber down to the whole place, but the US is spread out. VERY spread out in some areas (particularly the mid-west, but even on the coasts you have tons or rural residents). Those people are limited to effectively satellite, or in some cases cellular access for anything more than dial-up. And both of those are (and will likely remain) heavily capped as to bandwidth - currently to the tune of 5GB per MONTH for most services. Even customers in the metro areas are being hit with bandwidth caps these days. Overall, I see those caps going up, but not keeping pace with demand. If buying an actual physical DVD or game means that I get to save a few GB of my monthly quota, then I (and I'd wager many others) will just buy the disk. I'm in town everyday for work anyways.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    87. Re:Nintendo.... by geminidomino · · Score: 1

      Then I must have played it on the PS2. Like I said, I wasn't impressed and only spent about an hour with it, a year ago. Excuse the hell out of a guy for misremembering a wasted hour on some day off a year ago.

    88. Re:Nintendo.... by Ginger+Unicorn · · Score: 1

      very true

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    89. Re:Nintendo.... by MemoryDragon · · Score: 1

      Except that Okami was Wii and PS2 and Sam and Max is not Virtual Console, but a disk release.

    90. Re:Nintendo.... by geminidomino · · Score: 1

      Admitted to the PS2->GCN issue. I'll look into Sam and Max then. Hopefully it doesn't disappoint.

    91. Re:Nintendo.... by dontPanik · · Score: 1

      I wasn't saying I never ever want to play any sequels, I'm psyched about Golden Sun DS!
      But I feel like the games in TFA are pretty played out, and I just don't see them going anywhere new with them.

      And Ghostbusters does look like a lot of fun.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    92. Re:Nintendo.... by xenocide2 · · Score: 1

      What's with the random advice? Did you think I don't have Ico or Shadow of the Collosus?

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  5. I'm a hypocrite by wilsoniya · · Score: 5, Insightful

    As the type of person who despises media companies that crap out products having never-ending sequels (sims, guitar hero), Nintendo really brings out the hypocrite in me, as I feel compelled to always buy the canonical Mario games.

    They had me at at Super Mario World.

    --
    I can't remember the last time I forgot anything.
    1. Re:I'm a hypocrite by Darkness404 · · Score: 4, Insightful

      The difference is that each Mario game seems to be more than just an expansion pack. Super Mario Bros. was a classic platformer, SMB 2 (US version) was totally different yet still addicting, SMB 2 (Japanese version, Super Mario Bros. The Lost Levels for westerners) was somewhat of an expansion pack but really seemed polished (and difficult), SMB3 added so much to the series and video games in general, Super Mario World added TONS of replay value, Super Mario 64 defined 3D platforming, Super Mario Sunshine was an experiment that worked sorta well, but played differently then any other game at the time or since then, Super Mario Galaxy expanded the Mario world a lot. Each new release isn't just new tracks or new powerups its a totally new experience that seems to redefine video gaming as a whole. While the next Guitar Hero just will have new tracks, the new Mario games usually have something unique to offer.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:I'm a hypocrite by Anonymous Coward · · Score: 0

      And then there are the spinoffs. Kinda wish they wouldn't whore the character around so much, but games with Mario on the box are almost invariably great fun. I'm probably looking more forward to the new Mario & Luigi game than anything else I saw at E3. Looks very clever and funny.

    3. Re:I'm a hypocrite by mog007 · · Score: 2, Interesting

      I'd have to agree. Nintendo pretty much just keeps the same characters we know and love, tosses in some totally new aspect to it and comes up with a new story. It's a great way of keeping things fresh while still appealing to our nostalgia. Mario isn't the only property that's done it. When I first heard about Metroid Prime and the fact it would be a first person shooter, I was appalled, but it was a fantastic game.

      The Zelda series hasn't really innovated as well as Mario or Metroid, though. Twilight Princess introduced new characters, but the game play didn't add anything really innovative. At least Wind Waker had the cel-shaded graphics to set it apart as something new, and Majora's Mask might not have done much with gameplay, I'd still say that with the dark tone of the story, it's probably my favorite Zelda of all time.

    4. Re:I'm a hypocrite by atamido · · Score: 4, Insightful

      The thing about these characters is that they are such a valuable piece of property to Nintendo that it pretty much guarantees that they won't risk releasing a crappy game with those characters that would destroy the franchise. Let's face it, Mario's story isn't exactly great, it's Nintendo's dedication and time to developing Mario games that makes him so popular.

    5. Re:I'm a hypocrite by blahplusplus · · Score: 1

      Wrong: See starfox adventures, and Starfox Assault, both examples of utter shite.

    6. Re:I'm a hypocrite by atamido · · Score: 1

      I never actually liked Star Fox, so I'm still right in my own little world. It's also possible that they learned a serious lesson with Star Fox Adventures killing the brand, but who knows.

  6. Looks good but... by blahplusplus · · Score: 3, Insightful

    ... nintendo really needs 3rd party games badly. The fact they went with underpowered hardware really killed 3rd party companies ability to port their games to the system. Which means: No final fantasy 13, no Street fighter 4, No soul calibur 4, etc, etc....

    Everytime nintendo learns from it's mistakes, it makes another one. It's also a shame that they fucked up starfox series so badly with Starfox Assault and Starfox adventures (was: Dinosaur planet)

    I heard the starfox developer got in a tiff with Miyamoto on the direction of the starfox franchise and they went their seperate ways... shame, it appears that Miyamoto thinks he's gods gift, and he outrights ignores the fan's of the games themselves. Pretty awful in my opinion.

    It's cool that Nintendo seems to be getting on the ball with Metroid, I hope Team Ninja's metroid is awesome, looks good from the trailers... I wish that they would farm out Zelda to team that does 3D combat well, I wonder what the god of war team could come up with working with Nintendo's own team.

    1. Re:Looks good but... by Darkness404 · · Score: 3, Interesting

      ... nintendo really needs 3rd party games badly. The fact they went with underpowered hardware really killed 3rd party companies ability to port their games to the system. Which means: No final fantasy 13, no Street fighter 4, No soul calibur 4, etc, etc....

      Underpowered? Other then for cut scenes/graphics the games really don't *need* the extra power. With the Wii not doing HD it really doesn't need any extra power. What the Wii doesn't have is buttons, if you use the motion controls it ends up not working like all the other consoles, if you don't use the motion controls you get angry reviewers saying how it doesn't use "the full potential" of the Wii. Final Fantasy XIII is meant for hardcore gamers, the Wii just doesn't have that audience, now most hardcore gamers do own a Wii but play most games on the PS3 or 360. As for Street Fighter 4 and Soul Calibur, you kinda need buttons to do all the combos, waving around a Wii Remote doesn't exactly have the same appeal.

      I agree about the third party games though, it seems that due to Nintendo's marketing of the console towards 8 year olds and 40 somethings, they have lost the demographic of good third party game publishers. Either they give you crappy mini game collections, bad licensed titles, crappy ports of old PS2 games or rip-offs of Wii Fit or the other Wii titles. It seems like few developers will actually make a good game on the Wii, Super Smash Bros. Brawl is proof that it is possible. But even for studios who do make an effort, their work is overshadowed by a better game released for a different console, just look at Namco, they released the decent-ish Tales of Symphonia: Dawn of the New World for the Wii, then released the amazing Tales of Vesperia for the 360. They could have done Vesperia for the Wii but Nintendo's marketing kept them away.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Looks good but... by Toonol · · Score: 2, Interesting

      Keep in mind, it also is the reason why the Wii has far more exclusives than its competitors. They may not be GOOD exclusives, but there's a lot of them. (And some ARE good.)

    3. Re:Looks good but... by Swampash · · Score: 0

      nintendo really needs 3rd party games badly. The fact they went with underpowered hardware really killed 3rd party companies ability to port their games to the system Worldwide sales to date. WII: 255,066 XB360: 118,622 PS3: 103,378 Ooh yeah. Nintendo's hurting all right. They really must be kicking themselves about the utter incompetence they've shown in TOTALLY DOMINATING WORLDWIDE CONSOLE SALES.

    4. Re:Looks good but... by Anonymous Coward · · Score: 0

      The Gamecube had very competitive hardware, and what most 3rd parties did was crap out inferior ports compared to the Xbox and PS2 versions. The Wii is underpowered for many reasons, one of which is to make it cheap for developers to experiment with its control system.

    5. Re:Looks good but... by interkin3tic · · Score: 1

      ... nintendo really needs 3rd party games badly. The fact they went with underpowered hardware really killed 3rd party companies ability to port their games to the system. Which means: No final fantasy 13, no Street fighter 4, No soul calibur 4, etc, etc....

      With the wii leading the pack, you've really got to wonder why 3rd parties aren't doing it the other way around: making games primarily for the wii and porting it to the more powerful systems.

      They'll spew something about different types of gamers, but most gamers I know bought a wii early on and have nothing to use it for. Even if you're sure somehow only half of wii owners are interested in your game, that's a half that is starved for ANYTHING decent, and half the wii base is still pretty sizeable.

      (Yes, I realize that "most gamers I know" is not very scientific. I doubt 3rd party devs are very scientific about it either though.)

    6. Re:Looks good but... by Toonol · · Score: 1

      Plus, the Wii is so much cheaper to develop for. I don't know exact budgets, but just the textures and modeling is so much more intensive on the PS3 and 360, I'd be suprised if a Wii game cost half as much to develop. Probably significantly less. I would have thought the Wii would have more cool, 'indy' titles, where risks are taken. The other consoles, everything has to be like a summer blockbuster. Big budget, guaranteed return, slickly polished, and no risk.

      I just get a feeling of untapped potential for the Wii, that I don't get from the other two consoles.

    7. Re:Looks good but... by bogjobber · · Score: 2, Insightful

      Other then for cut scenes/graphics the games really don't *need* the extra power.

      Even ignoring the fact that graphics are a major factor for most gamers' enjoyment (it's inexcusable that the Wii doesn't have HD), you really do need extra power. The Wii really limits what you can do with a game, because there is just not the processing power or storage that you need for modern, sophisticated games. This is the main reason why you don't see ports on the Wii, otherwise every developer would love to make Wii games. But they've ensured that only a certain type of game can be made on the Wii, and that will certainly have negative consequences in the future as the PS3 and 360 are taken to their full potential.

    8. Re:Looks good but... by blahplusplus · · Score: 1

      "Underpowered? Other then for cut scenes/graphics the games really don't *need* the extra power. With the Wii not doing HD it really doesn't need any extra power. What the Wii doesn't have is buttons, if you use the motion controls it ends up not working like all the other consoles, if you don't use the motion controls you get angry reviewers saying how it doesn't use "the full potential" of the Wii. Final Fantasy XIII is meant for hardcore "

      I'm sorry but I disagree, if you look at the history of video games at all. Sony playstation captured the entirety of the SNES game development community within a single generation because Nintendo decided to stick with cartridge based media while Sony opted for the cheaper CD with huge storage. Playstation games tended to be better then most of what Nintendo had during that entire generation.

      If Wii had more powerful hardware no company worth their salt would not go for the extra money, you're not seeing the logic of 3rd party companies is to maximize profits. The cost benefit analysis on multiplatforming to an underpowered Wii doesn't make sense given the Wii's lack of horsepower.

      If Wii was competitive with the PS3 and 360 in terms of horsepower we'd see a lot more cross platform games, simply because of the money to be made from the large installed base.

    9. Re:Looks good but... by BenoitRen · · Score: 1

      No Final Fantasy XIII, but it does get Dragon Quest X, the latest entry of the #1 selling RPG franchise in Japan. Not to mention that Dragon Quest games tend to be better than Final Fantasy anyway.

      However, porting ability? If the Wii's power was a problem, they wouldn't even dream of porting their titles to the PlayStation 2. But many developers do.

    10. Re:Looks good but... by BenoitRen · · Score: 1

      I'm sorry but I disagree, if you look at the history of video games at all. Sony playstation captured the entirety of the SNES game development community within a single generation because Nintendo decided to stick with cartridge based media while Sony opted for the cheaper CD with huge storage.

      You're confusing the storage medium with the console's power. The Nintendo 64 was more powerful than the PlayStation, yet that didn't stop anyone from making great games for the PlayStation.

      The PlayStation 2 was the weakest console of its generation, yet it got tons of developer support and many great games.

      History shows that 'power' doesn't matter.

    11. Re:Looks good but... by BenoitRen · · Score: 1

      Both Tales of games are geared at hardcore audiences, regardless of their quality, so I don't get your logic that Nintendo's marketing kept Vesperia away.

    12. Re:Looks good but... by blahplusplus · · Score: 1

      Times have changed, 3rd parties are all about multiplatforming now.

      Everything the 360 is getting notice the PS3 has also has, the same could be said for the Wii if it was not underpowered. Heck, even Streetfighter is made for all platforms (even the PC) excluding the underpowered Wii.

    13. Re:Looks good but... by BenoitRen · · Score: 2, Funny

      it's inexcusable that the Wii doesn't have HD

      Yeah, how dare they not pander to the 1% of people that had a HDTV at launch, and the 10% (estimated) that have one now!

      How dare they focus on actual gameplay and other non-graphical assets!

    14. Re:Looks good but... by donaldm · · Score: 1

      What the Wii doesn't have is buttons, if you use the motion controls it ends up not working like all the other consoles, if you don't use the motion controls you get angry reviewers saying how it doesn't use "the full potential" of the Wii.

      I fully concur with the buttons. One reason for not having a game called Psychonauts (PS2 and Xbox) on the Gamecube much less the Wii was lack of buttons. One of the main issues with the Wii is the over emphasis of making use of the motion sensor even if it is not really appropriate and has got to the stage of "dammed if you do and dammed if you don't".

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    15. Re:Looks good but... by slim · · Score: 3, Insightful

      But what Nintendo has done with the Wii is to tap into an alternative market. Why compete with Sony and MS, in a "who can be the best platform for playing gamepad games" competition? Someone has to lose that competition, and it might be you.

      Instead, make something that appeals to the millions of people who want cheap, fun gaming with a gimmicky controller. Turns out it works.

      It'll be interesting to see what happens now that Sony and MS are trying to muscle in on that market. Nintendo have a couple of advantages -- they were there first, and Sony/MS are heavily invested in a 'cool' factor that could be undermined by being too cheerful, brightly coloured and family-oriented. See their more "sophisticated" alternative to Miis, for example.

    16. Re:Looks good but... by donaldm · · Score: 1

      Plus, the Wii is so much cheaper to develop for. I don't know exact budgets, but just the textures and modeling is so much more intensive on the PS3 and 360, I'd be suprised if a Wii game cost half as much to develop. Probably significantly less. I would have thought the Wii would have more cool, 'indy' titles, where risks are taken. The other consoles, everything has to be like a summer blockbuster. Big budget, guaranteed return, slickly polished, and no risk. I just get a feeling of untapped potential for the Wii, that I don't get from the other two consoles.

      Rubbish! if that was the case then PC games would have died ages ago since PC games have graphics that normally equal or even surpass those of the PS3 and the Xbox360. There is so much more to making a game than programming. If you want to make a cheap game get a game that has already been made then modify the models slightly, create a slightly different story line and then you too can have the latest and greatest first person shooter. :)

      Joking aside I was using a FPS as an example but it could be any game you can modify and with the exception of the first game when you as the programmer are getting to grips with the computer modelling requirements of the gaming engine, additions or continuation of the franchise is very much cheaper, high resolution or even low resolution the costs are roughly the same.

      The biggest cost of any game is the initial planning which includes story, initial hand drawn art and lots of discussion before even getting to the programming. Like it or not the requirement for many games today is for High Resolution and since there are many really good Hi Res gaming engines out there now, Low Res games are actually becoming difficult more expensive to make.

      Don't get me wrong if the Wii at least supported 720p it would get a huge amount of third party games and while to many "graphics aren't everything" they do go a long way to making a great game greater. For most people who have HDTV's and that number is rapidly climbing the demand for HD content is also growing and that includes games. At the moment the Wii while selling well as a console is not getting that many good third party games. If you are happy with native Nintendo and a few thrird party games then fine but many more serious gamers are preferring the PC, PS3 and the Xbox360.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    17. Re:Looks good but... by Anonymous Coward · · Score: 0

      now most hardcore gamers do own a Wii but play most games on the PS3 or 360M

      Because they wanted Nintendo to make games that don't suck, they bought a wii.
      Since Nintendo refuses to make decent games for it, hardcore gamers don't play with the wii. If I had known the upper crap that was going to come out for the wii. I would have saved my money and bought a better hdd for the xbox.

    18. Re:Looks good but... by geminidomino · · Score: 1

      No Final Fantasy XIII, but it does get Dragon Quest X, the latest entry of the #1 selling RPG franchise in Japan. Not to mention that Dragon Quest games tend to be better than Final Fantasy anyway.

      How can DQX be the "latest?" DQ IX isn't even scheduled for release (in japan, who knows if/when we'll get it over here) for another month...

      Shit, I'll be happy with a DS remake of DQ VI. Only good part to come out of the Squeenix merger...

    19. Re:Looks good but... by donaldm · · Score: 1

      No Final Fantasy XIII, but it does get Dragon Quest X, the latest entry of the #1 selling RPG franchise in Japan. Not to mention that Dragon Quest games tend to be better than Final Fantasy anyway.

      However, porting ability? If the Wii's power was a problem, they wouldn't even dream of porting their titles to the PlayStation 2. But many developers do.

      How about no FF V11, V111, 1X, X, X-2 and X11 (X1 is a PC game. X111 and X1V are not out yet) and if you like no Dragon Quest V111 which IMHO is great game especially when played on my BC PS3 to my HDTV. I am not aware of Wii games being ported to the PS2 although the other way is definitely the case. I think this is normally called shovelware and even then if the game requires more buttons than what the Wii has it is difficult to port.

      The reality is the Wii is slightly more powerful than the Gamecube which in turn had a bit more powerful than the PS2. If you look at games that run on both the Wii, PS3 and the Xbox360 you will see that the game on the Wii looks less polished graphically on a HDTV than the other consoles. In addition the Wii just can't do what the PS3 and Xbox360 can do (motion controller aside). Take a look at the "Force Unleashed" and you will see what I mean.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    20. Re:Looks good but... by Darkness404 · · Score: 1

      Please tell me how you would port Street Fighter 4 to the Wii. Requiring the classic controller would be gimmicky at best, and waving around the Wii remote wouldn't work. You could always hold the Wii remote sideways but that gives you less buttons. The Wii wasn't excluded because it was underpowered but rather because its hard to get a button masher game to work with a system with few buttons.

      --
      Taxation is legalized theft, no more, no less.
    21. Re:Looks good but... by Big+Boss · · Score: 1

      Your only option with button mashers on the Wii is the classic controller as the gamecube controllers are hard to find now. I suppose they could sell bundles that include the controllers like Guitar Hero does. The classic controllers cost less than the guitars do at retail.

      I suppose they could develop their own controller, but the classic has everything I can think of that they would need. Guitar Hero manages to sell a ton of games and controllers, I don't see any reason another type of game couldn't do the same thing for the Wii. Down-res the textures and models and it should port reasonably well. The Wii isn't a complete slouch with CPU power, it just doesn't do HD. The up side of that is that you don't need nearly as much CPU/GPU to deal with SD, so more of that power can go to the game engines.

      Personally, I don't mind the lack of HD. I own a PS3 and love the games on there as well, but the Wii is a totally different type of system. They both have a lot to offer. I'm sure the 360 does as well, but I decided to limit myself to 2 consoles at a time. I rarely have time to play games these days anyway with a 1 year old running around.

    22. Re:Looks good but... by koiransuklaa · · Score: 1

      Don't get me wrong if the Wii at least supported 720p it would get a huge amount of third party games

      You guys keep saying that but not really explaining why that would be the case. I mean, if you develop a game for PS3 + XBox360 you still have a smaller number of potential customers than if you just developed a game for Wii.

      Now, you can start adding PCs into that mix but I have some trouble believing that most PC games would easily transfer to the Wii (assuming it had more horsepower), the controls are just very different.

      ...and really: "since there are many really good Hi Res gaming engines out there now, Low Res games are actually becoming difficult more expensive to make." WTF, that makes no sense at all. I don't think you understand why more pixels is more expensive (and as an aside the jump to HD is huge in that context: 2X - 5X the amount of pixels).

    23. Re:Looks good but... by Sancho · · Score: 1

      Not to mention, from the beginning, Nintendo was making a profit on each console sold (not counting R&D.) Sony and Microsoft were taking losses on every console sold (not counting R&D.)

      So Nintendo is a success in sales, and in profit-per-console sold. They're probably behind in selling developer licenses.

    24. Re:Looks good but... by BenoitRen · · Score: 1

      How can DQX be the "latest?"

      Because it's the most recently announced main entry in the Dragon Quest series. I can't tell from your comment, but you do know that Dragon Quest IX has been announced for the Nintendo DS, right?

      Shit, I'll be happy with a DS remake of DQ VI. Only good part to come out of the Squeenix merger...

      Why's that? DQIV is still an innovative game today, and DQV is considered to be the best of the series.

    25. Re:Looks good but... by BenoitRen · · Score: 1

      How about no FF V11, V111, 1X, X, X-2 and X11 (X1 is a PC game. X111 and X1V are not out yet) and if you like no Dragon Quest V111 which IMHO is great game especially when played on my BC PS3 to my HDTV.

      What's your point? Those are all games that were released before the Wii was, and Final Fantasy games usually aren't multi-platform in the first place.

      The reality is the Wii is slightly more powerful than the Gamecube

      This is a myth. People who know what they're talking about say it's twice as powerful as the original Xbox. Look at the specs. Sure, it may not have gotten a big boost in RAM, but everything else got a decent boost in performance.

      the game on the Wii looks less polished graphically on a HDTV than the other consoles

      I'm guessing that this is in part because your LCD HDTV is scaling the Wii's output to its native resolution. This will always make the picture look lousy.

    26. Re:Looks good but... by geminidomino · · Score: 1

      How can DQX be the "latest?"

      Because it's the most recently announced main entry in the Dragon Quest series. I can't tell from your comment, but you do know that Dragon Quest IX has been announced for the Nintendo DS, right?

      Announced, yes. But no estimated release from what I've read. :(

      Shit, I'll be happy with a DS remake of DQ VI. Only good part to come out of the Squeenix merger...

      Why's that? DQIV is still an innovative game today, and DQV is considered to be the best of the series.

      Because I already have IV and V. ;) Been a DQ fan since I got Dragon Warrior on the NES (and I used up a Birthday Present credit to get it! None of that wussy "Free for Nintendo Power subscribers" stuff!)

      I've gotten so hard up for a fix, I've started playing the spin-offs/whore-outs (Dragon Quest Monsters, Rocket Slime,etc....)

  7. Still dissapointing. by MindlessAutomata · · Score: 4, Interesting

    Sure, everyone loves Mario but at this point it's obvious Nintendo is very stagnant. Most of the stuff on the Wii is pure shovelware garbage, and I've yet to be truly impressed with the uses of the Wiimote (although the device itself is fantastic and I even use it with my computer via bluetooth). The Wii is a stagnant system all-around for the more active gamer, and its "environment" is so sterile (less mature games, using the friend code system, etc) and the system is far enough behind the others in terms of graphical and processing ability to not allow for faithful ports of games on the XBox 360 or PS3.

    You'd think Nintendo would at least ramp up 1st party games but nope. Most of what is coming out is unremarkable shovelware. The DS is definitely starting to lose some of its luster as only a few good games on it seem over the horizon--though I do think the DS was overall a success with many quality games.

    Mario, Mario, and Metriod. And another gimmick, Wii fit. How depressing for us Wii owners.

    As an aside, when is Nintendo going to come out with a faithful quality sequel to Star Fox 64?

    1. Re:Still dissapointing. by Toonol · · Score: 4, Insightful

      Mario, Mario, and Metriod. And another gimmick, Wii fit. How depressing for us Wii owners.

      If it's that depressing for Wii owners, why do those games SELL SO WELL? Why is Sony and Microsoft intent on copying them?

      I get what you're saying. I want some hardcore action, FPS, RPG, and strategy games. The Wiimote would make a sweet interface for a RTS like Starcraft. But just remember, Wii Fit makes more people more happy than a port of 'Bioshock' would. Just not necessarily you or I.

    2. Re:Still dissapointing. by MindlessAutomata · · Score: 1

      Earlier I specified "the more active gamer."

    3. Re:Still dissapointing. by Vu1turEMaN · · Score: 1

      You forgot Kirby. The Wii would be the perfect place to take advantage of that type of gameplay....I'd love it.

      I hated Galaxy, but I wouldn't mind a sequel to any other game....even RPG and Sunshine.

    4. Re:Still dissapointing. by MindlessAutomata · · Score: 1

      Kirby has only gotten real quality love on 2d platforms such as the SNES and DS and Super Smash Bros. Brawl (hee hee hee, perhaps you get the humor here). I do agree with you but the chance of a 3D Kirby game of quality is looking even less likely than a new Star Fox at this point. Nintendo just isn't coming out with anything new that isn't a gimmick. They're taking no risks and it's not exactly keeping my interest.

    5. Re:Still dissapointing. by Vu1turEMaN · · Score: 1

      I was thinking of a 2D game on the Wii using the remote like how they used the DS's touch screen to control Kirby in the one game...

      I'm just happy that they released Kirby Super Star....I've gone through 3 SNES copies of it until they break lol

      They will bring back StarFox. They know they can make money on Barrel Roll t-shirts.

      Its sad though with Donkey Kong....that license is so fucked up and owned by 200000 people that nothing will ever get made ever again. I really want a DK tie and I'd have to pay huge money to have a custom tie designer make me one, cause Zazzle slapped me with copywright infringement (which would be true, but screw em).

    6. Re:Still dissapointing. by MindlessAutomata · · Score: 1

      A 2D game on the wii with Kirby would be nice. That game you are talking about was fantastic, I believe it was Kirby's Paintbrush.

      You say they will bring back Star Fox because of the money, but I don't think that matters. It seems like Nintendo has a fundamental disconnect with its fans. They should have brought back REAL Star Fox a long time ago.

      You are very right in regards Donkey Kong. The 3 Donkey Kong Country games, particularly 2 and 3, were some of the best platformers ever, though 64 was an abomination and marked Rareware's descent and decline. I think only old Rare could make DK games as clever as the SNES trilogy. We'll never see them again. Only more silly gimmick/puzzle games.

    7. Re:Still dissapointing. by interkin3tic · · Score: 1

      Sure, everyone loves Mario but at this point it's obvious Nintendo is very stagnant. Most of the stuff on the Wii is pure shovelware garbage...You'd think Nintendo would at least ramp up 1st party games but nope. Most of what is coming out is unremarkable shovelware.

      Shovelware doesn't mean "games I don't like." Wii fit is not shovelware, nintendo put effort in there and it paid off. I don't like a lot of what nintendo puts out as of late, but it's not crap they're shoveling out for cheap. Nintendo puts far more effort into it's games than the other two console makers.

      Calling mario a gimmick is just flamebait.

    8. Re:Still dissapointing. by xtracto · · Score: 1

      shovelware doesn't mean "games I don't like." Wii fit is not shovelware, nintendo put effort in there and it paid off. I don't like a lot of what nintendo puts out as of late, but it's not crap they're shoveling out for cheap

      I completely agree on this. I followed the E3 press conference via gamespot, and the general comments where negative in there (see end of message). While I agreed with several of the comments, I also understood that the people following the conference at gamespot are not Nintendo's main target audience, but the grandmas, grandpas, pops and moms who do not play (the Japanese guy mentioned something like that during his never-ending speech).

      For me, the existence of the new Metroid, The Conduit, Resident Evil and Red Steel is sufficient to fill my "hardcore gamer" needs. On the other hand, the new Super Mario Bros for Wii seems like a nice game to play with my wife...

      The pulse measuring gimmick has some potential, however it depends a lot on the software they produce to make use of it. I got the Wii Fit with the Wii balance board... however, after playing for about one month it really loses novelty. In comparison, I have been playing Yourself!Fitness (My Fitness Coach for the PC) for quite a long time and it is still challenging and interesting.

      Calling mario a gimmick is just flamebait.

      You let the fanboy in you shown there. One of the points of GP is that nowadays more than half of games in the Wii are Mario or the like. There are now real new and interesting game using the new and interesting capabilities of the Wii mote... just yesterday I was playing NBA JAM for the SNES and I also Blackthorne. Just because there are very few interesting games available... The fact that Nintendo has been milking the Mario franchise for so long makes the next great Mario game a gimmick.
      From wikipedia:

      In marketing language, a gimmick is a unique or quirky special feature that makes something "stand out" from its contemporaries. However, the special feature is typically thought to be of little relevance or use. Thus, a gimmick is a special feature for the sake of having a special feature.

      So, as someone put it in the gamespot comments: wow, multiple player mario bros ... color me impressed.

      Appendix, selected comments from gamespot:

      • this simultaneously sucks and blows
      • I think Nintendo is going after girls and homos only these days
      • man i hope nintendo sales plumet so they can learn a lesson
      • throw some tomatoes LAMEEEEEEEEEEEEEE
      • am a huge Nintendo Fan but this is Super crappy
      • Nintendo = Fisher-Price, Oprah Fan Club, Nursing Homes Real gamers just need to give up on them.
      • I don't want everyones game.....i can't play games for 3 year old....we are gonna go dumb....omg....why why.....why are you so dumb.....
      • So now the wii is a diabetes reader??????
      • This is the best they come up with? The Wii fingerer.
      • Is that all!?!?!?!?!?1
      • I shouldn't have to sit through an hour of s--- to see the only thing worth seeing.
      • nintendo.. not ONE new IP shown today.. ALL sequels
      • No zelda??? WOW FAIL..
      • lol why dont they just release all old n64 games and get em out the way save next 4 years of crap remakes
      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    9. Re:Still dissapointing. by MemoryDragon · · Score: 1

      Problem mainly is that people demand that stuff, if you sell 15 mio wii fit and maybe 20.000-40.000 Disaster day of Crisis (guessed number) which way do you go?
      Nintendo just goes the way they earn most money with, thats the reality of life!

    10. Re:Still dissapointing. by MindlessAutomata · · Score: 1

      I never said wii fit was shovelware or Mario was a gimmick. Please read closely, it will help you a lot in the future.

      I am talking about those gimmick games which rely on the wiimote very poorly and don't focus on actual good game.

    11. Re:Still dissapointing. by MindlessAutomata · · Score: 1

      I completely agree on this.

      So do I. The guy you are responding too either skimmed my post or has poor reading ability; if you want to know what I meant by Wii's shovelware go check most of what's on store shelves. I know all systems suffer from "most games are garbage" games, but Wii is the worst offender with the lowest signal-to-noise ratio.

      You let the fanboy in you shown there. One of the points of GP is that nowadays more than half of games in the Wii are Mario or the like. There are now real new and interesting game using the new and interesting capabilities of the Wii mote... just yesterday I was playing NBA JAM for the SNES and I also Blackthorne. Just because there are very few interesting games available... The fact that Nintendo has been milking the Mario franchise for so long makes the next great Mario game a gimmick.

      OK, but I never said Mario was a gimmick and I still don't agree. I think he's been hashed out so much that it's getting tiresome, but the Mario games that come out are generally quality games. Wii Fit might fit the bill, though I haven't used it myself and I wonder how fun or useful it is... Nintendo has a reputation for using gimmicks, how games use them can be hit-or-miss like the motion controls on the wiimote or the touch screen on the nintendo DS (and the dual screen feature as well). By "gimmick" I am referring to games which rely on motion control but aren't actually fun.

      Also, Nintendo keeps doing remake after remake after remake. It's getting old. I don't mind quality remakes of old games but a lot of them are just small tweaks rereleased on a new console to milk more money out of an old favorite.

    12. Re:Still dissapointing. by master_p · · Score: 1

      Can't you buy one of the other consoles?

    13. Re:Still dissapointing. by blind+biker · · Score: 4, Insightful

      I hope Nintendo doesn't listen to you, for their own good. They did the homework already, about what kind of demographic gets them the more profits, and they nailed the equation. Just because there is one console manufacturer that doesn't cater to your needs, doesn't make their strategy a bad one. You have Sony, Microsoft and a host of PC game developers catering to the likes of you. Surely that's enough?

      I for one find the "hardcore gamer's games" boring and unplayable. I could complain why doesn't Sony bring more fun games to the PS3? Its amazing hardware could make for a great experience for those games, but you don't see me or anyone else complaining to Sony. So you guys play with your crap and we play with ours. We shut the fuck up, so can you.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    14. Re:Still dissapointing. by Anonymous Coward · · Score: 0

      I think the hardcore gamers are just depressed that they grew up. The rest of us who aren't fooling ourselves are happy with a variety of games from a variety of sources.

  8. wtf slashdot is all italic!! by bronney · · Score: 0, Offtopic

    I must be new here but again, please stop touching the pages guys.

    1. Re:wtf slashdot is all italic!! by Anonymous Coward · · Score: 0

      Thank god someone else is having this problem. I thought my browser was screwed up for a minute.

    2. Re:wtf slashdot is all italic!! by Artemis3 · · Score: 0, Offtopic

      At least i can now read comments, last week i was getting "Connection Interrupted" errors in all articles using Firefox, with Midori it would work after a few retries, but it seemed to not read the css at all (Midori passes Acid3 with 100/100)

      --
      Artix
      Your Linux, your init.
    3. Re:wtf slashdot is all italic!! by clarkkent09 · · Score: 1

      Since we are off topic anyway, let me add my voice to the plea to stop screwing around with the site already. I used to be able to read slashdot on iphone, but now when I touch links such as Read More on a story on the front page half the time it selects the entire box instead of just the link and reloads the front page. On firefox I can't see the comment subjects on the pages with green title bg, the site feels slower than it used to be. What purpose is served by any of the recent changes apart from letting somebody show off his "web 2.0" skills? Can we have an option to "downgrade" to an old version that works?

      --
      Negative moral value of force outweighs the positive value of good intentions.
  9. Italics be gone! by Jophiel04 · · Score: 1

    Well that took a while to get fixed, but it all looks normal now.

  10. The Pokeymans by Haoie · · Score: 1

    Pokemon Gold/Silver's remakes: Now those are what many are anticipating.

    With good cause too. I'm looking forward to seeing the improvements.

    --
    If each mistake being made is a new one, then progress is being made.
  11. Italics by Anonymous Coward · · Score: 0

    Done

  12. Bad HTML by nolesrule · · Score: 1, Redundant

    The title of the submission is missing a closing em tag after the word "Metroid", causing any non-styled text below it to appear italicized. This affects any page containing the title.

    --
    -- nolesrule
  13. And new Wii Zelda by RyoShin · · Score: 4, Interesting

    While there's extremely little information outside of "It exists", a new Wii Zelda has been announced. Supposedly more "mature", though that can mean many things to many people.

    All in all, this is a MUCH better showing from Nintendo than last year's "Yay let's flail around faking music!" show. I almost wish they had split what we've see this year between this and 2008 E3s, so that we might see more of each thing.

    Personally, I'm more excited for Golden Sun DS than anything else, though I'm sure to pick of SMG2 and Metroid. Too bad that rumored Metroid: Dread for DS never came about.

    1. Re:And new Wii Zelda by BenoitRen · · Score: 1

      Of course it was a better showing. E3 went back to its roots this year, while last year it was more of a press event.

    2. Re:And new Wii Zelda by Anonymous Coward · · Score: 0

      a new Wii Zelda has been announced. Supposedly more "mature"

      Legend of Zelda: Midna (in her true form) Undresses?

      I'd buy that.

    3. Re:And new Wii Zelda by AKAImBatman · · Score: 1

      Supposedly more "mature", though that can mean many things to many people.

      You read it wrong. (Or someone reported it wrong.) The game will feature "a more mature Link". i.e. He's grown up more than in previous games.

  14. Metroid: Other M Trailer by yoyhed · · Score: 2, Informative

    Instead of slashdotting a smaller site hosting a shaky-cam video of the trailer, how about a high quality direct-feed video on a larger site? Metroid: Other M trailer

    --
    WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  15. In other words... by Anonymous Coward · · Score: 0

    In other words, Nintendo is continuing to beat a dead horse, and continue to reuse it's ancient copyright's

    1. Re:In other words... by ArcadeNut · · Score: 1

      You mean just like Microsoft, Sony, Sega, Konami, etc...?

      --
      Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    2. Re:In other words... by Anonymous Coward · · Score: 0

      Seriously, how many games at this E3 were shown that didn't have a big, fat number at the end of the title? Beyond that, how many of them looked like they were worth more than two shits?

      As for Nintendo re-using their old IP's, good. As long as the franchises don't go stale, which they haven't and likely won't for a long time. They're still doing new and interesting things with the Mario franchise decades later and I wouldn't have it any other way.

    3. Re:In other words... by slim · · Score: 1

      In other words, Nintendo is continuing to beat a dead horse, and continue to reuse it's ancient copyright's

      ... in a manner that has proven popular and profitable for decades.

  16. I don't get you. by nobodyman · · Score: 4, Interesting

    I agree that the 3rd party situation is abysmal, but I'm scratching my head when you say that they are stagnating. If anything, I'd say they are the only console manufacturer that has truly managed to innovate and break out of traditional "gamer" demographic.

    And then there's this:

    Mario, Mario, and Metriod. And another gimmick, Wii fit. How depressing for us Wii owners.

    As an aside, when is Nintendo going to come out with a faithful quality sequel to Star Fox 64?

    Translation:

    <sequel/>, <sequel/>, and <sequel/>. And another gimmick, Wii fit. How depressing for us Wii owners.

    As an aside, when is Nintendo going to come out with a faithful quality sequel to <sequel/>?

    So you want innovation... except when you don't?

    1. Re:I don't get you. by MindlessAutomata · · Score: 1, Troll

      The problem is is that while the Wii has broken out of the traditional gamer demographic, it has largely forgotten them. Wii bowling is fun but I'd prefer something a little more. Yes, that's an exaggeration, the Wii does has some phenomenal games but I find it mostly collecting dust while I play on my PC. Where's Star Fox? Another Zelda? Why so few new franchises, something more original?

      As for Mario versus Star Fox, very cute. You reveal the Nintendo Internet Warrior inside of you. A quality Star Fox hasn't been seen since the 64 version which was OVER A DECADE AGO. I don't mind Mario but when all they have is Mario and Metroid as their big things at E3 it doesn't look good.

      I don't care about sequels if the games are good. I always expect there to be Mario games. But I want something other than a the goddamn plumber. Maybe that excites you nintendo fanboys, but not me...

    2. Re:I don't get you. by donaldm · · Score: 1
      I viewed the latest E3 Metroid and while I thought this could be great I was also disappointed as well since the graphics was basically the same as the original graphics on the Gamecube which originally looked fantastic on my Standard Def TV. Now I have a HDTV, playing that same Metroid or any of my Gamecube games is ok but the poorer graphics definitely detracts from the game play. This is one of the major reasons why I won't get a Wii since I have seen Wii graphics on friends HDTV's and am not impressed.

      Many people here would say that the Gamecube and consequently the Wii are more powerful then the PS2. I will not argue the point however I do have a BC PS3 and on many occasions I actually find myself playing PS2 games even though I have a decent collection of PS3 games. PS2 games played via my BC PS3 are up-scaled and smoothed on my HDTV and do look great to play well. Unfortunately PS1 games IMHO while great in their day are not as much fun to play anymore even though they are up-scaled as well but they don't look anywhere as good as an up-scaled PS2 game.

      I don't care about sequels if the games are good. I always expect there to be Mario games. But I want something other than a the goddamn plumber. Maybe that excites you nintendo fanboys, but not me...

      Now I can relate to that. Actually as far as Metroid and Zelda games go I definitely can forgive sequels although up to a point. Mario meh!

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    3. Re:I don't get you. by dontPanik · · Score: 1

      Dude that was an epic burn. High five!

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    4. Re:I don't get you. by Backward+Z · · Score: 1

      Have you played Okami yet? I think it's better than Zelda.

    5. Re:I don't get you. by Anonymous Coward · · Score: 0

      I'm playing through it now on the Wii and have found the "paintbrush quicktime" sequences to be really frustrating. But I agree that so far it's a good game.

  17. Re:Muscle March by Anonymous Coward · · Score: 0

    If only they'd release Muscle March and similar Japanese games in Europe/US.

  18. I'll be delicate... by Schnoogs · · Score: 0, Troll

    so as to not offend Wii owners but man does that Mario game look like something for the DS. I know graphics doesn't equal fun but it's hard for me to get excited over a game that looks like the SNES could have run it fine 15 years ago. It just looks like they went the easy route on this one. Slap together some 2D levels...charge $50.

    The sad thing is that it probably is pushing the Wii to the breaking point processor wise. Needless to say I don't get the popularity of that system. The Wiimote too me works poorly and the games are gimmicky. This game will not make me drop $150 or so to buy a Wii.

    Sorry if offended any Wii owners but I just don't get the hype.

    1. Re:I'll be delicate... by El+Gigante+de+Justic · · Score: 3, Informative

      They point out in the article that it is basically the same graphics as the DS New Super Mario Bros, so yes, you're right, it looks like something from DS (intentionall). I'm sure it's no where near pushing the limits of the Wii hardware, considering what it has been shown to be capable of in games like Resident Evil 4, Super Mario Galaxy and MadWorld.

      The hype is about the 4 person simultaneous multiplayer in a mario game, which is a completely new feature - maybe you should try reading the article instead of just looking at the pictures.

    2. Re:I'll be delicate... by Schnoogs · · Score: 1

      I did read it...my comment was about the hype surrounding the wii in general.

      Perhaps you should try reading my post before you respond to it...see how that works?

    3. Re:I'll be delicate... by Red+Flayer · · Score: 1

      maybe you should try reading the article instead of just looking at the pictures.

      Now, now... he looked at the pictures, which is an accomplishment. Let's not get greedy by asking that people actually RTFA.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    4. Re:I'll be delicate... by scot4875 · · Score: 1

      You spent a paragraph railing on how the new Mario game was nothing special, just a bunch of slapped-together 2d levels, and that even with its shitty SNES-quality graphics it's probably pushing the Wii to its limit. Here, I'll quote it for you:

      so as to not offend Wii owners but man does that Mario game look like something for the DS. I know graphics doesn't equal fun but it's hard for me to get excited over a game that looks like the SNES could have run it fine 15 years ago. It just looks like they went the easy route on this one. Slap together some 2D levels...charge $50.

      Then in your 2nd paragraph you even go so far as to say:

      This game will not make me drop $150 or so to buy a Wii.

      In your final paragraph, you say:

      Sorry if offended any Wii owners but I just don't get the hype.

      The grandparent then responded directly to your original point saying that the graphics were a stylistic choice, and that people are excited about the 4-player mode. So maybe you were only talking about the "hype" around the Wii, but you sure spent a lot of time talking about the new Mario game, and then made an ambiguous statement about "hype" at the end.

      Maybe you should read your *own* posts before hitting submit to make sure they say what you're trying to say? We're not psychic.

      --Jeremy

      --
      Jesus was a liberal
    5. Re:I'll be delicate... by Schnoogs · · Score: 1

      Huh? That has to be the dumbest thing I've ever read here...and that's saying something

  19. Ridley... isn't dead? by Tinctorius · · Score: 2, Interesting

    I'm really wondering how Nintendo is going to resurrect Ridley this time. He's "died" in every game he's been in, and they're not going to tell me that killing him in Metroid Prime 3: Corruption didn't do anything. Again.

    As much as I love the Metroid series, I know that it must some day end. For me, it'll never get better than Super Metroid and Metroid Fusion. The way I see it, the whole adventure of finding new areas or trying to skip areas (at which I horribly suck, but the trying part is fun enough) is pretty much gone in the 3D versions. Time for Nintendo to leave the saga as it is, and create some new great idea.

    1. Re:Ridley... isn't dead? by LanMan04 · · Score: 1

      Instead of Ridley Prine, it'll be Ridley Eta. Since alpha, beta, gamma, delta, epsilon, and zeta have already been used. :P

      --
      With the first link, the chain is forged.
    2. Re:Ridley... isn't dead? by El+Gigante+de+Justic · · Score: 1

      Maybe he just has a bunch of siblings with the same name, like George Foreman's kids?

    3. Re:Ridley... isn't dead? by BenoitRen · · Score: 1

      Of course Ridley will have survived. The Metroid Prime games take place between Metroid and Metroid II. Ridley has to be there for Super Metroid.

    4. Re:Ridley... isn't dead? by Spatial · · Score: 1

      As much as I love the Metroid series, I know that it must some day end.

      WHAT!? Get him!

    5. Re:Ridley... isn't dead? by Yosho · · Score: 1

      The only game in which Ridley "died" and later came back was the original Metroid, simply because Nintendo hadn't planned a sequel at the time. He wasn't in Metroid II, and while he was in the Metroid Prime games, he survived all of those encounters. He died for real in Super Metroid. The Ridley in Metroid Fusion is a copy of him that the X Parasite made.

      So... I have no idea what they're going to do to bring him back in this game. (unless it's set before Super Metroid)

      the whole adventure of finding new areas or trying to skip areas is pretty much gone in the 3D versions

      Not at all. It's more difficult than it used to be, but there's still plenty of sequence breaking to be done. Take a look over at http://www.metroid2002.com/ .

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    6. Re:Ridley... isn't dead? by Anonymous Coward · · Score: 0

      Never gets better than Metroid Fusion? Seriously? Am I misremembering, or is this the game where, once you complete your current task, they show you on the map exactly where you need to head next, and then promptly lock off all the doors except those that lead to where you need to go, thus leaving you virtually no ability to explore at will? I didn't care for that much.

    7. Re:Ridley... isn't dead? by Tinctorius · · Score: 1

      I know Fusion was the very definition of linear. But it had style. It had storytelling. It had suspense. It gave a feeling of isolation, even with 'Adam'.

      But now take a look at Corruption. The only feeling of isolation I got was due to the fact that I didn't leave the house. The suspense was practically nonexistant. It had a great story, but it hardly showed itself (and I don't count updating a logbook as "storytelling").

      Don't get me wrong, I really enjoyed playing Corruption, but for me, the visual effects didn't make up for the lack of suspense. And I think that's one of the key elements of a good Metroid game. Alright, you got me, another element is that the last fight against Ridley must be really difficult, and so far, only Super Metroid and Metroid Fusion have actually challenged me there. inb4 modding because n00b

  20. Yawn by Itninja · · Score: 2, Insightful

    I must be getting older because I just don't get too excited about "new" games. I wonder if I am leveling up in my Geekdom. I find myself caring less and less about video games and movies, and more and more about getting network jacks in every room in the house and getting all my DVDs ripped to a SAN so I stream them to the media room.

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    1. Re:Yawn by johannesg · · Score: 0, Flamebait

      I must be getting older because I just don't get too excited about "new" games. I wonder if I am leveling up in my Geekdom. I find myself caring less and less about video games and movies, and more and more about getting network jacks in every room in the house and getting all my DVDs ripped to a SAN so I stream them to the media room.

      That's ok. It happens when you get older, and it is called "getting a life". One of these days you may even experience something called "sex". It almost beats ripping your DVD's to a SAN so you can stream them off your jacks in every room in your house...

    2. Re:Yawn by Anonymous Coward · · Score: 0

      You are leveling up in Consumer, not Geek.

    3. Re:Yawn by lidocaineus · · Score: 1

      Why the heck do you have a SAN in your house? Are you booting every single machine off it? Wouldn't a NAS make more sense?!?

  21. Storage? by tepples · · Score: 1

    The Wii really limits what you can do with a game, because there is just not the processing power or storage that you need for modern, sophisticated games.

    I don't understand what you mean by "there is just not the [...] storage". Since Brawl introduced a dual-layer DVD format to Wii, Wii discs aren't any smaller in capacity than Xbox 360 discs. Or are you comparing WiiWare's 40 MB limit to Xbox Live Arcade's 250 MB limit?

    1. Re:Storage? by bogjobber · · Score: 1

      Sorry, I was mixing my criticisms and not being clear. I meant two things from that. One is that the Wii limits the potential of the console as a platform, because they only have 512MB storage, so you can't do some of the cool things that are possible with downloadable content on the larger hard disks of the 360 and PS3.

      Second thing was the DVD discs. DVD's just don't have the capacity needed to make certain types of games. Games with massive amounts of content don't come out on the Wii, but the 360 is already putting out high profile multi-disc games. I assume that means there are already companies cutting content because of space constraints on that console. This is going to be a huge advantage for the PS3 in the next few years.

    2. Re:Storage? by BenoitRen · · Score: 2, Insightful

      No HD = simpler graphics = less storage space needed.

  22. Before Nintendo will even sell you the devkit by tepples · · Score: 3, Informative

    Plus, the Wii is so much cheaper to develop for.

    Once you have the devkit. But before Nintendo will even sell you the devkit, you must have a corporation or LLC with a leased office and a track record. That's a lot of overhead for a new business. Compare to Xbox Live Community Games: anyone with a PC, a C# book, and $794* can get started.

    * Price of an Xbox 360 plus a 5-year subscription to XNA Creators Club.

    1. Re:Before Nintendo will even sell you the devkit by Anonymous Coward · · Score: 0

      Beware dilution of the market a la Atari, DnD, iPhone Apps etc. Every time there is a video game boom, there will be a bust for those companies that do not control access to their platform to prevent dilution and repetition.

    2. Re:Before Nintendo will even sell you the devkit by interkin3tic · · Score: 1

      Compare to Xbox Live Community Games: anyone with a PC, a C# book, and $794* can get started.

      Compare the sales of wii games (wiiware or normal) to sales of Xbox Live Community Games and you'll see that all you'd be doing is wasting $800.

    3. Re:Before Nintendo will even sell you the devkit by tepples · · Score: 1

      Compare to Xbox Live Community Games: anyone with a PC, a C# book, and $794* can get started.

      Compare the sales of wii games (wiiware or normal) to sales of Xbox Live Community Games and you'll see that all you'd be doing is wasting $800.

      Then what's the right way for a startup video game studio to build a track record and make enough money for the incorporation, leased office, and other things Nintendo demands?

    4. Re:Before Nintendo will even sell you the devkit by interkin3tic · · Score: 1

      I don't know how a startup should go, that's not my buisiness. I'm just saying xbox users are by and large are ignoring the community games section entirely. That might change if and when there is a killer ap out there, like world of goo for the wii.

  23. I hope they get Wii Fit right. by andi75 · · Score: 4, Interesting

    What really breaks Wii Fit is the time spent navigating the menus between exercises.

    What it needs is a way to setup a simple list of exercises in advance (like a songlist in Guitar Hero's quickplay mode), and then run you through those as quickly as possible (don't explain to me how it worked *every time*, thank you), and with as short load times as possible.

    As it is now, you never really break a sweat...

    1. Re:I hope they get Wii Fit right. by jcnnghm · · Score: 1

      You're absolutely right, I'd go one step further though. The default for Wii Fit should be to not have a menu at all. It should fire up, the trainer should weigh you, then start right into a program that the software lays out. You should be working out in under a minute, and there should be no delay between exercises. It's borderline useless the way it is now.

      --
      You don't make the poor richer by making the rich poorer. - Winston Churchill
  24. New Super Mario Bros by Danzigism · · Score: 1

    That game looks incredibly entertaining. It is amazing that the side-scrolling games are still thoroughly enjoyed. Nintendo has been a great twist on these games by using nice graphics and throwing in 3D things from to time to. Just when you thought that Super Mario Bros was getting old like the Simpsons, they come out with games like this that redefine everything while still keeping classic aspects of the game alive. The whole reason I bought a Nintendo DS is for the New Super Mario Bros game. I was simply blown away with how entertaining that game was. It starts off nice and easy but gradually gets hard. You can rack up 99 lives quick, and you'll need every one of them when you get to World 8. But the reason I loved that game so much is because it is like they took the first Super Mario Bros for NES, and gave it all the cool functionalities that you got in later versions of Mario. Such as the Butt Slam, the Butt Slide, the ability to pick up shells and throw them, turning in to HUGE Mario and destroying everything in your path, the "double" jump thing (kinda) where you jump and grip on to a wall and boost yourself up even higher, and many other really cool things. I've been very happy with their newer Mario games and this one looks great.

    --
    *plays the Apogee theme song music*
  25. SDHC by tepples · · Score: 1

    One is that the Wii limits the potential of the console as a platform, because they only have 512MB storage

    You mean 2 GB per title. Games can save DLC to SD memory cards, you know. In fact, Wii Menu 4.0 upgrades this to 32 GB by adding SDHC support.

    1. Re:SDHC by bogjobber · · Score: 1

      The Wii is targeted toward a casual audience. How many people can be expected to buy a separate SD card to save downloaded content? You can't base a business model around that, whereas Microsoft can build XBox Live around downloaded movies, TV shows, games, demos, etc. They know everybody has a hard drive, most of them 60GB. With the Wii, they have to assume that most users only have 512MB.

    2. Re:SDHC by Darkness404 · · Score: 1

      No, not all Xbox systems ship with a HD, the arcade does not. In fact the Wii has more storage than the 360 arcade.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:SDHC by Gizzmonic · · Score: 1

      The Wii is targeted toward a casual audience. How many people can be expected to buy a separate SD card to save downloaded content?

      People who are familiar with memory cards from previous console generations will have no problem with this. Those that only have Wii Sports and don't understand anything else are a lost cause anyway. Nintendo's already made a huge profit off of them anyway. Better they make some money off them than none at all, like Microsoft and Sony (although I assume some people bought the PS3 merely as a Bluray player).

      You can't base a business model around that, whereas Microsoft can build XBox Live around downloaded movies, TV shows, games, demos, etc. They know everybody has a hard drive, most of them 60GB. With the Wii, they have to assume that most users only have 512MB.

      Except that Microsoft sells a model of 360 without a hard drive...with less storage than the Wii. So there goes your theory. Oh, and Nintendo is making billions while Microsoft is losing billions. So maybe you should rethink your criticism of business models while you're at it.

      --
      (-1, Raw and Uncut is the only way to read)
  26. USA HDTV penetration has reached 34% by tepples · · Score: 1

    Yeah, how dare they not pander to the 1% of people that had a HDTV at launch

    Granted. But look at what happened when Nintendo underestimated the number of people who would didn't have high-speed Internet access in 2001 but would get it over the GameCube's lifetime. The original Xbox ate GameCube's online lunch.

    and the 10% (estimated) that have one now!

    Google [ hdtv penetration ] links to this Engadget article that cites a Leichtman study claiming HDTV penetration has surpassed one-third of U.S. households.

  27. Did you start over each time on PS2/GCN games? by tepples · · Score: 1

    How many people can be expected to buy a separate SD card to save downloaded content?

    The same number of people who bought a separate memory card for PlayStation 2 or GameCube to save their progress in games. Or did most casual gamers on those consoles start over every time?

    You can't base a business model around that

    Which is why a couple GameCube games whose ordinary save files used an entire memory card, such as the first Animal Crossing, included a spare memory card in the box. A Wii game that relies heavily on WFC Pay & Play might include a 2 GB card now that 2 GB cards are cheap as chips.

    1. Re:Did you start over each time on PS2/GCN games? by Big+Boss · · Score: 1

      Not to mention that a large number of people these days own digital cameras and such and are likely to have 2GB+ cards they could re-purpose to the Wii. Some would just use it as an excuse to go buy a larger card for the digicam and move the existing card to the Wii. SD is everywhere and cheap as hell if you are only talking about 4GB or less. And not very expensive for the larger types. I bought an 8GB micro-SDHC for ~$30 not long ago. Newegg has a Kingston for $18 now.

  28. Cartridges are smaller than discs by tepples · · Score: 1

    Given the advances in solid-state media you'd think they'd have moved back to a cartridge format on a high-speed bus

    Nintendo DS does this. But then to keep solid-state distribution media affordable, you have to keep the games down to about WiiWare size. Let me know when 8 GB SDHC cards (roughly the size of the DVD-9 media that PS2, Xbox 360, and Wii games come on) are as cheap as DVD-R media.

    1. Re:Cartridges are smaller than discs by LordKazan · · Score: 1
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      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    2. Re:Cartridges are smaller than discs by MemoryDragon · · Score: 2, Informative

      compare that to about 5c for a blue ray disk...
      and wake me up when you can ramp up sdhc production within days on demand...

    3. Re:Cartridges are smaller than discs by Golddess · · Score: 1

      $15 for an 8GB SDHC

      $9 for micro 4GB SDHC

      VS how many cents for a DVD?

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    4. Re:Cartridges are smaller than discs by Khyber · · Score: 1

      If you pay for a CD on a console, anywhere from 4,000-8,000 or more cents, NOT including the instruments or additional stuff.

      And if that CD gets scratched, you just dropped another 4,000-8,000 cents to get it replaced.

      Versus a reliable solid-state device that isn't prone to scratching and can actually handle being stepped on a fair bit. Versus insanely fast seek times. Versus less bandwidth limitation due to moving parts. Versus absolute throughput.

      Yes? you were saying? There's a GOOD reason it costs more. Anybody remember the TurboGrafx 16? Games already were out in that format AGES ago. TINY. reliable. Fast and responsive.

      Optical came out and re-introduced us to the loading screen.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    5. Re:Cartridges are smaller than discs by Golddess · · Score: 1

      Newegg seems to disagree with your price of $4-$8 for a single disc.

      I'm not saying solid state isn't better, only that there's a very good financial reason why companies are still using discs.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    6. Re:Cartridges are smaller than discs by Khyber · · Score: 1

      Hint:

      Newegg isn't the cheapest on the net by far - there is a reason they still advertise on pricewatch.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    7. Re:Cartridges are smaller than discs by Golddess · · Score: 1

      I'm confused. You claim $4-$8 per disc, I come back with a link shooting that down, so you respond saying that my link is overpriced and there is even cheaper disc media out there?

      I'm sure we both agree that from a usability standpoint, solidstate is better than disc, but I'm not really sure where you're trying to take this conversation.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  29. Better sound chip by tepples · · Score: 1

    1985-to-1990 - NES - inferior to Sega Master System and Atari ProSystem/7800

    SMS had more colors in a small space, but NES had a better sound chip, including three different tonal qualities for the square wave and hardware digital sample playback. As for Game Boy vs. Game Gear, Game Boy had the better sound and the better battery life and Alexey Pajitnov designing some of its games.

    1. Re:Better sound chip by MemoryDragon · · Score: 1

      1985-to-1990 - NES - inferior to Sega Master System and Atari ProSystem/7800

      SMS had more colors in a small space, but NES had a better sound chip, including three different tonal qualities for the square wave and hardware digital sample playback. As for Game Boy vs. Game Gear, Game Boy had the better sound and the better battery life and Alexey Pajitnov designing some of its games.

      Funny hinis that in the NES and SNES era outside of japan homecomputers were more dominant than consoles, this carried over into the 90s when the PC was the dominant platform. The situation has shifted however due to constant quality problems on the software side, and due to Intel and Microsoft trying everything to shy away gamers from the PC (Intel with their inferior graphics chipsets being pushed into every notebook computer, and microsoft oh well, xbox)

    2. Re:Better sound chip by commodore64_love · · Score: 1

      I never really paid much attention to sound; the SMS seemed adequate to me. And I've never really paid any attention to the portables either. IMHO if I can't plug it into my large-screen television then it's just not worth my time.

      But I will say this: The Nintendo Gameboy was inferior to the Atari Lynx (it had color). That's yet another point to support the idea that the #1 seller is typically not the most advanced (in terms of graphics).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    3. Re:Better sound chip by tepples · · Score: 1

      The situation has shifted however due to constant quality problems on the software side, and due to Intel and Microsoft trying everything to shy away gamers from the PC (Intel with their inferior graphics chipsets being pushed into every notebook computer, and microsoft oh well, xbox)

      It could be the fault of Intel not including SDTV output as a standard feature in its GMA chipsets, or of VGA to SDTV scan converter makers mis-marketing their products. Casual gamers who prefer games other than first-person shooters don't want to have to buy four PCs at $600 each in order to play together in one household; they just want to buy four gamepads and possibly a USB hub.

    4. Re:Better sound chip by tepples · · Score: 1

      IMHO if I can't plug it into my large-screen television then it's just not worth my time.

      Does that mean PC gaming wasn't worth your time before HDTV became affordable? Does that mean gaming while being a passenger on a car, bus, or train isn't worth your time, or do you carry a laptop for that?

    5. Re:Better sound chip by commodore64_love · · Score: 1

      >>>in the NES and SNES era home computers were more dominant than consoles

      Not really. The best-selling computer ever made was the C=64 and it only sold 30 million over ten years time. The NES, SNES, and Genesis during their respective ten-year-span sold six times that many units (almost 200 million). The game console was the dominant method of gaming from 1985 to 1995. It was the dominant method during the Atari era too (1977 to 1984).

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    6. Re:Better sound chip by commodore64_love · · Score: 1

      >>>Does that mean PC gaming wasn't worth your time before HDTV became affordable?

      My "PCs" were a Commodore 64 and an Amiga, and you could plug them into any standard television. And as for the actual IBM PC-compatibles, trying to get games running on them was too much a headache, so I just never bothered. Example: I tried to get Wing Commander to run on a PC sometime around 1993, and it was a major headache. Eventually I just gave-up and played the Amiga version which worked straight out of the box.

      I like plug-and-play and IBM PC games prior to XP never fit that description, so I ignored them.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:Better sound chip by _merlin · · Score: 1

      The thing most people fail to realise is that the GameBoy was the only handheld that was "good enough" in every area. It had good enough sound, good enough graphics, good enough multiplayer, good enough ergonomics, good enough battery life and cheap enough games.

      The Lynx had better graphics (colour) and ergonomics (flip for left-handed use), but lost out badly in battery life and price.

  30. Still waiting to hear... by damn_registrars · · Score: 3, Interesting

    A price cut announced for the Wii console. It has been out for almost three years now, and still sells at the price it was initially released at.

    Granted, the console is still selling fine at this same price - and hence demand seems to remain - but this seems like an unusually long time for the components within the system to have not fallen in price.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  31. Innovation by dontPanik · · Score: 1

    It seems to me you're not being fair to the Guitar Hero franchise.

    Remember that all of the Guitar Hero games have been release in a span of four years.
    The Super Mario Bros. franchise has spanned from 1985 to present and you're saying that Guitar Hero hasn't had enough innovation compared to Mario Bros.?!

    I was going to point out all of the innovations that Guitar Hero has made in four years, but I think that including an entire band of controllers is enough to show that the Guitar Hero franchise is innovating at the same rate that the Mario Bros. franchise is when you consider that Mario Bros. has had a LOT more time to innovate.

    --
    "Computers are useless. They can only give you answers." - Pablo Picasso
    1. Re:Innovation by Darkness404 · · Score: 1

      But every time you get a new Guitar Hero game you feel ripped off because they don't include enough songs then go around and release new ones on a new disk. Just look at GH 1, 2, and 3. They were just basically expansion packs of the first one. Sure, they innovated with the full band thing, but really that gets expensive and hard to store.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Innovation by Tetsujin · · Score: 1

      I was going to point out all of the innovations that Guitar Hero has made in four years, but I think that including an entire band of controllers is enough to show that the Guitar Hero franchise is innovating at the same rate that the Mario Bros. franchise is when you consider that Mario Bros. has had a LOT more time to innovate.

      Well, expanding the game to a full band is something they borrowed from "Rock Band"... Doesn't seem quite right to call it Guitar Hero's innovation, that being the case...

      --
      Bow-ties are cool.
    3. Re:Innovation by dontPanik · · Score: 1

      I've never looked at a Guitar Hero setlist and thought: "there just aren't enough songs here."
      usually I'm very impressed with the songs, and I consider myself to be a music geek!

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
  32. Want to play NewEgg? I'll play along. by tepples · · Score: 1
    For the price of one of your SDHC cards, I can buy dozens of writable DVDs.

    $15 for an 8GB SDHC

    $17 for 25 dual-layer DVD+R discs at NewEgg

    $9 for micro 4GB SDHC

    $14 for 50 single-layer DVD-R discs at NewEgg

    i would wager most PS2, Xbox 360 and Wii games could fit on a 4GB or smaller.

    But you're up against 30 cent single-layer writable media, let alone pressed media which should be cheaper.

    1. Re:Want to play NewEgg? I'll play along. by MistrBlank · · Score: 1

      Yeah and the carts are rewritable, meaning I can copy a game from my computer to the card and later put a different game on it.

      Rewritable DVDs are sketchy at best, I've had a few go bad after just 3 or 4 rewrites.

    2. Re:Want to play NewEgg? I'll play along. by LordKazan · · Score: 1

      Solid state WORM is assuredly cheaper than solid state WMRM

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      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    3. Re:Want to play NewEgg? I'll play along. by tepples · · Score: 1

      Solid state WORM is assuredly cheaper than solid state WMRM

      Because I can't think of any mass-market solid-state WORM devices, let's compare solid-state rewritable to optical rewritable. In this case, DVD+RW still comes out far ahead in price/GB: 67 cents per disc.

    4. Re:Want to play NewEgg? I'll play along. by tepples · · Score: 1

      Yeah and the carts are rewritable, meaning I can copy a game from my computer to the card and later put a different game on it.

      That matches the WiiWare business model more than it matches the retail business model. Wii Menu 4.0 already allows copying channels purchased in the Wii Shop Channel from SDHC to the Wii before playing them. But WiiWare games are a hundred times smaller than disc games. If distributing multi-gigabyte cartridges were cost effective, then perhaps the developers of Guitar Hero On Tour wouldn't have had to compress the songs to fit them onto a 128 MB DS Game Card.

    5. Re:Want to play NewEgg? I'll play along. by LordKazan · · Score: 1

      you missed the entire point of my post.

      Comparing WORM is cheaper than WR. Comparing WR to WR is not a valid analogy for comparing WORM to WORM. Stamped DVDs are cheaper that DVD-Rs for a reason, and they're both cheaper than DVD-RWs. The same has been true for a lot of other mediums.

      Game cartridges can be WORM with a small WR save storage.

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
    6. Re:Want to play NewEgg? I'll play along. by QuietObserver · · Score: 1

      No offense, but most WiiWare games (if what I'm thinking is correct that they're the console games from the past) would be a thousand times smaller or more unless they were made tremendously bigger by upgrading the graphic and sound effects. One of the largest conventional catridge console games prior to the release of the N64 was Super Metroid, and that was 3 MB.

  33. OTP by tepples · · Score: 1

    wake me up when you can ramp up sdhc production within days on demand...

    I believe it's called PROM or OTP. They're manufactured blank and programmed with data before shipping. I seem to remember Nintendo signing a deal with Matrix Semiconductor (which SanDisk has since acquired) to provide OTP chips for Nintendo DS games.

  34. There's a lot of Beatles in Earthbound by tepples · · Score: 1

    I've seen a couple of rpgs where music was part of the plot (Rhapsody, Eternal Sonata) but *specific* music?

    There's a lot of Beatles in Earthbound. Google [ earthbound legal issues ] brings up this page.

    1. Re:There's a lot of Beatles in Earthbound by geminidomino · · Score: 1

      So I've heard. What intrigues me is how it's integral to the plot...

  35. Eternal Darkness by bussdriver · · Score: 1

    A truly wonderful game Eternal Darkness was hardly noticed or promoted. I only knew about it from an unusually positive review of the game I read online from a harsh critic like myself.

    Nintendo has more games than they have time to make revisions for; in addition, they are somewhat constrained by those games in the new versions (not that it has stopped them from taking risks).

    Plus they have new ideas which take LONGER to do. Design takes TIME and its much easier to copy existing stuff like most others do.

    1. Re:Eternal Darkness by flink · · Score: 1

      Eternal Darkness was made by Silicon Knights, not Nintendo, and they've been too busy with the boondoggle that was Too Human do anything for the Wii AFAIK. In fact, I haven't heard anything about them since Too Human was released. Hopefully the studio's not sunk. They put out some good games.

    2. Re:Eternal Darkness by digitrev · · Score: 2, Interesting

      Similarly, No More Heroes for the Wii and The World Ends With You for the DS. Both amazing games, both incredibly fun, and both received absolutely no advertising as far as I can tell.

      --
      Cynical Idealist
  36. The ROI might not be worth it by tepples · · Score: 1

    What intrigues me is how it's integral to the plot

    The review and rewrite of the game's musical score would probably be so extensive that the game would need a complete round of play testing. Nintendo might not even still have the tools that were used to compose music for the SPC700 chip. And as the page pointed out, Nintendo doesn't want to defeat Michael Jackson in court as much as it wants to avoid getting sued in the first place. The return on investment for releasing a different Virtual Console title would appear greater.

    1. Re:The ROI might not be worth it by geminidomino · · Score: 1

      Meh. There are ways around that. Loop the non-"dangerous" music in where they had to remove stuff. Snarf stuff from other games that they DO own. Shoehorn something in there (since the chip is a non-issue now that we're talking virtual console).

      I want to play the game, not throw an 8-bit midi dance party.

    2. Re:The ROI might not be worth it by tepples · · Score: 1

      Shoehorn something in there (since the chip is a non-issue now that we're talking virtual console).

      "Shoehorning" would involve a high-level emulation of the SPC700 chip, so that instead of the game playing the music, it would send commands to the emulator to play the music. And it still costs money. But by the time you've done that, you might as well rewrite the whole thing in native Wii code (like the DS ports of 8- and 16-bit Final Fantasy games) and sell the game as WiiWare, DSiWare, or a DS Game Card.

    3. Re:The ROI might not be worth it by geminidomino · · Score: 1

      Then they should. Like I said, I just wanna play the damn game...

    4. Re:The ROI might not be worth it by tepples · · Score: 1

      Then they should. Like I said, I just wanna play the damn game...

      Do you want it badly enough to start your own company, grow it to a ten-figure USD market cap, and hostile-takeover Nintendo to force Nintendo to release the game, ROI be damned?

    5. Re:The ROI might not be worth it by geminidomino · · Score: 1

      Nope, but I want it badly enough to go to google, type in "Mother romhack english" and hit download.

  37. Metroid + Team Ninja = FAIL by Anonymous Coward · · Score: 0

    I'm afraid Nintendo stopped a great thing with Retro Studios and started a strange amalgamation with Team Ninja for their Metroid series. When I played Metroid (every game minus the DS Hunters and pinball), the main themes involved exploration, discovery, and isolation. Those are very mature elements (see Myst).

    Team Ninja isn't known for their dramatic story-telling, nor for complex games. When someone throws out Team Ninja, images of a dude in sunglasses, bloody gore, and fanservice physics come into view.

    I fear Nintendo is turning their back on the generation that grew up on Metroid for the NES and are pandering to the gamers who drool over Devil May Cry, the new Ninja Gaiden, and Dynasty Warriors.

    Nintendo will regret the day they release a Metroid title that includes a combo system.

    1. Re:Metroid + Team Ninja = FAIL by Gizzmonic · · Score: 1

      I'm afraid Nintendo stopped a great thing with Retro Studios and started a strange amalgamation with Team Ninja for their Metroid series. When I played Metroid (every game minus the DS Hunters and pinball), the main themes involved exploration, discovery, and isolation. Those are very mature elements (see Myst).

      Ascribing maturity certain aspects of a video game? I wouldn't exactly call that mature!

      Team Ninja isn't known for their dramatic story-telling, nor for complex games. When someone throws out Team Ninja, images of a dude in sunglasses, bloody gore, and fanservice physics come into view.

      "Fanservice physics"? Really? What the hell are you talking about? You're on another planet-Planet Whiny Fanboy. Give it a rest.

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:Metroid + Team Ninja = FAIL by Taulin · · Score: 1

      To me, reading that Team Ninja was making Metroid was the biggest news. Don't forget that the main guy of Team Ninja left. I believe he was the reason behind the polish of the games. There were rumors a lot of the people at Team Ninja were going to leave with him, but I never heard anything else about that.

  38. "Matrix Part 1"? by Tetsujin · · Score: 1

    How is this any different from Matrix Part 1 or Star Wars Part 1?

    What do you mean "Matrix Part 1"...? They only ever made one Matrix film.

    --
    Bow-ties are cool.
  39. Then NewEgg doesn't matter. by tepples · · Score: 1

    Comparing WR to WR is not a valid analogy for comparing WORM to WORM.

    Then what are the prices for WORM and WORM? I compared WR to WR because their prices are published on NewEgg. I'd be glad to use a solid-state WORM format for comparison, but I'd need a price quote first.

    1. Re:Then NewEgg doesn't matter. by LordKazan · · Score: 1

      that unfortunately is harder information to find.

      --
      If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
  40. No HD on Wii by Tetsujin · · Score: 1

    No HD = simpler graphics = less storage space needed.

    It's more like "No HD = cheaper graphics chipset"

    The Wii's graphics aren't a great match for the times. Everything is going HD, and with good reason: HD is becoming commonplace. So a gaming console that's not built with 16x9 and 720p (at least) as basic assumptions is a bit awkward.

    Providing the exact same software on the Wii, but with an HD chipset would work. Granted, with the higher resolutions you'd be more likely to see the rough edges of the low-poly models, or the limits in the resolution of the textures - but on the other hand, there wouldn't be jaggies everywhere - even without antialiasing, going from 480p to 720p would reduce the apparent effect of aliased edges tremendously: 'cause you've got more pixels and 'cause the pixels are square at 16x9.

    If you'd asked me what I thought of Wii not having HD a couple years ago, I would have said I don't care... Back then I was just getting my first HDTV, and hadn't gotten used to the idea that a TV picture (or video from a game console) could look as good as HD does. Now - I've seen various HD broadcasts, I've watched a few Blu-Ray, and I've spent some time playing PS3 games. It makes a difference. Even if the Wii is just rendering a bunch of textureless Mii characters, I would rather see that in HD.

    --
    Bow-ties are cool.
    1. Re:No HD on Wii by Gizzmonic · · Score: 1

      The Wii's graphics aren't a great match for the times. Everything is going HD, and with good reason: HD is becoming commonplace. So a gaming console that's not built with 16x9 and 720p (at least) as basic assumptions is a bit awkward.

      Yep, and due to that horrible misstep, Nintendo's only made billions...whereas they could have made an HD-capable console like Sony or Microsoft, and lost billions! BTW, the Wii does support 16x9.

      Providing the exact same software on the Wii, but with an HD chipset would work. Granted, with the higher resolutions you'd be more likely to see the rough edges of the low-poly models, or the limits in the resolution of the textures - but on the other hand, there wouldn't be jaggies everywhere - even without antialiasing, going from 480p to 720p would reduce the apparent effect of aliased edges tremendously: 'cause you've got more pixels and 'cause the pixels are square at 16x9.

      Again, the Wii does support 16x9. You're not even aware of that? Then you probably don't know about scaling, and why the one in your TV apparently sucks.

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:No HD on Wii by BenoitRen · · Score: 1

      The Wii's graphics aren't a great match for the times. Everything is going HD, and with good reason: HD is becoming commonplace.

      At the time the Wii was being developed and released, barely anyone cared about HD.

      Now - I've seen various HD broadcasts, I've watched a few Blu-Ray, and I've spent some time playing PS3 games. It makes a difference.

      New technology always looks great at first. Then you get used to it, and it doesn't matter much anymore when everything is using it. It's all a matter of perspective.

      Personally I think it's more worth it to improve the video quality by using a progressive scan display, which the Wii supports.

    3. Re:No HD on Wii by Tetsujin · · Score: 1

      The Wii's graphics aren't a great match for the times. Everything is going HD, and with good reason: HD is becoming commonplace.

      Yep, and due to that horrible misstep, Nintendo's only made billions...whereas they could have made an HD-capable console like Sony or Microsoft, and lost billions!

      I never claimed that it was a bad business decision. Cutting corners on their console has clearly worked quite well for them. I don't deny that, and it doesn't inspire any pride or anger in me, either. I don't care about that stuff. But speaking personally, my Wii's been idle since I got the PS3 - and I do believe the graphics resolution is a part of the reason why.

      I do believe it is possible Nintendo could have done something in between the two extremes you describe - it wouldn't have required a significant increase in GPU muscle to push the same number of polygons, but at a higher output resolution.

      BTW, the Wii does support 16x9.

      Tell that to Mario Party.

      going from 480p to 720p would reduce the apparent effect of aliased edges tremendously: 'cause you've got more pixels and 'cause the pixels are square at 16x9.

      Again, the Wii does support 16x9. You're not even aware of that?

      You've misunderstood me here.

      I wasn't saying that the Wii doesn't do 16x9.
      What I was saying was that at 480p 16x9, the pixels aren't square. So you're covering more display width with the same number of columns - just one more reason why 480p isn't a good resolution for 16x9.

      Then you probably don't know about scaling, and why the one in your TV apparently sucks.

      I really don't care what you have to say about my TV. I mean, what, is that supposed to make me feel bad? Get me back for saying bad things about the Wii?

      It doesn't matter what kind of hardware is in the TV - if the console's taking a polygon environment and rendering it in low resolution, the TV can't re-create the data that was thrown away in this process. It's not magic. What the console gives it is all it has to work with.

      --
      Bow-ties are cool.
    4. Re:No HD on Wii by Tetsujin · · Score: 1

      The Wii's graphics aren't a great match for the times. Everything is going HD, and with good reason: HD is becoming commonplace.

      At the time the Wii was being developed and released, barely anyone cared about HD.

      I can relate to that - before I got an HDTV, I didn't care about HDTV either.

      But what about now? A console, as a platform, usually has a lifetime of several years. It was known in 2005 that HDTV would become the new broadcast standard, and it was known that the new DVD formats and the other gaming consoles would provide HD resolution. So it's not like nobody could have foreseen the time when 480p would be generally considered "not good enough".

      Now - I've seen various HD broadcasts, I've watched a few Blu-Ray, and I've spent some time playing PS3 games. It makes a difference.

      New technology always looks great at first. Then you get used to it, and it doesn't matter much anymore when everything is using it.

      Huh? The point of this discussion is that not everything is using it. :)

      720p still looks nice to me because I still compare it to 480i or 480p. Of course there will come a time when the PS3 doesn't look so great. But the Wii will always look noticeably worse...

      Personally I think it's more worth it to improve the video quality by using a progressive scan display, which the Wii supports.

      It's not an either/or proposition, there. They could have supported 480p and 720p. :)

      --
      Bow-ties are cool.
    5. Re:No HD on Wii by BenoitRen · · Score: 1

      But what about now?

      Doesn't matter. When I buy a game console, I want to play it now. I would have bought something that I'm only using half the video capabilities of now. It also brings with it other problems, as games would be optimized for 720p, and you'd have situations like on the current HD consoles where you can't read the text on 480i/480p because it's too tiny.

      So it's not like nobody could have foreseen the time when 480p would be generally considered "not good enough".

      If sales and general concensus are anything to go by, 480p is still "good enough".

      Huh? The point of this discussion is that not everything is using it. :)

      Yes, but my point still stands. It's a marketing scam to me to provide incentive for perpetual upgrades, like they're already doing with computers. Check out Super Hi-Vision for the next scam.

      720p still looks nice to me because I still compare it to 480i or 480p. Of course there will come a time when the PS3 doesn't look so great.

      Yes. And that's stupid.

      It's not an either/or proposition, there. They could have supported 480p and 720p. :)

      As explained above, this leads to problems, and wouldn't be optimal at the time of release.

      Really, why are people even arguing about this? The problem of today's industry is not graphics; it's the lack of fun, interesting games and innovation. In general, that is.

    6. Re:No HD on Wii by Tetsujin · · Score: 1

      So it's not like nobody could have foreseen the time when 480p would be generally considered "not good enough".

      If sales and general concensus are anything to go by, 480p is still "good enough".

      That won't last, though. HDTV is everywhere now.

      Huh? The point of this discussion is that not everything is using it. :)

      Yes, but my point still stands. It's a marketing scam to me to provide incentive for perpetual upgrades, like they're already doing with computers. Check out Super Hi-Vision for the next scam.

      What "scam"? As technology gets better, they can offer us better products - that's a good thing! Everybody wins...

      720p still looks nice to me because I still compare it to 480i or 480p. Of course there will come a time when the PS3 doesn't look so great.

      Yes. And that's stupid.

      So's your mom.

      But anyway, the thing is, people's expectations change over time. It's not an unreasonable thing. I still enjoy NES games, but a game from 1985 generally won't look as good as one from 1988. There's a very real difference in quality there. But this wouldn't have bothered me in 1985 because I hadn't yet become accustomed to the standards set in later years. When the world changes, our expectations change to match.

      My expectations have expanded to include a better display resolution. I honestly can't imagine I'm alone in this.

      Really, why are people even arguing about this?

      Why the hell not? You are.

      The problem of today's industry is not graphics; it's the lack of fun, interesting games and innovation. In general, that is.

      I have noted no such lack of late. But then again, I've been playing Little Big Planet pretty much non-stop for the past five months.

      Fun, interesting games don't always require a lot of CPU and GPU power, of course (for that matter, they don't require innovation either...) - so you needn't take that LBP comment as any kind of attack on the Wii or defense of the PS3... Just, you know, that's where I'm at. Having tons of fun, not feeling a lack of interest in the available games at all. There's more fun games than I have time to play.

      --
      Bow-ties are cool.
    7. Re:No HD on Wii by BenoitRen · · Score: 1

      That won't last, though. HDTV is everywhere now.

      So are YouTube, related video sites, and the PSP (to an extent). These are low-res video streams. There's a good article around on how low-res is gaining more traction than HD, actually. I don't remember where it is.

      What "scam"? As technology gets better, they can offer us better products - that's a good thing! Everybody wins...

      This isn't a good thing if the current product is acceptable and still works. Over time it'll be fased out, even though it still would have satisfied those who still use it.

      I'm satisfied with an SDTV, yet I can't buy one anymore because by now there are only HDTVs left. In Europe there aren't even any CRT-based HDTVs that can at least be flexible when it comes to resolution.

      And if I want to use the new technology, I have to buy a new TV. I'll have to do it again once Super Hi-Vision gets commonplace.

      This wouldn't be a problem if HD was something for video enthusiasts, and the common folk could continue using SD.

      So's your mom.

      Hey now, relax.

      But anyway, the thing is, people's expectations change over time.

      In this industry, it's generally the companies that drive the market and attempt to create a demand. It's not like every five years people get up in arms and ask for better graphics. People's expectations do change, but not as quickly, and not necessarily in the graphics department.

  41. Virtual Console vs. WiiWare by tepples · · Score: 1

    most WiiWare games (if what I'm thinking is correct that they're the console games from the past) would be a thousand times smaller or more unless they were made tremendously bigger by upgrading the graphic and sound effects.

    Virtual Console games are the console games from the past. WiiWare games are the new titles (e.g. Mega Man 9; World of Goo) or the enhanced remakes (e.g. Tetris Party; Dr. Mario Online Rx). A WiiWare game can be up to about 40 MB, or a little bit bigger than Animal Crossing 1 or 2.

    One of the largest conventional catridge console games prior to the release of the N64 was Super Metroid, and that was 3 MB.

    Super Mario RPG was 4 MB, as were Kirby Super Star, Kirby's Dream Land 3, Super Street Fighter II, each of the Donkey Kong Country games, and plenty of others. I seem to remember S-DD1 games (Star Ocean and Street Fighter Alpha 2) being 6 MB. Neo Geo games were even bigger than that: up to 40 MB. And on top of that, you need to add the emulator, the game's instruction manual, and the emulator user interface to make a Virtual Console channel package.

    1. Re:Virtual Console vs. WiiWare by QuietObserver · · Score: 1

      Didn't know any of that, thanks. I suppose I should have isolated my "conventional cartridge console games" comment to focusing on the Genesis and the SNES; note I said "one of the biggest", rather than coming all out and claiming it was the biggest. At the time Nintendo released Super Metroid (1994), though, it was bigger than anything else I'm aware of being out at that time. Again, I could be wrong. The largest Sonic games of that era were only 2MB, though attaching Sonic 3 to Sonic and Knuckles lined the games files up end to end and resulted in a 4 MB game (though the game didn't make use of much, if any, of the Sonic 3 code in this configuration).

  42. Publisher by bussdriver · · Score: 1

    Nintendo isn't just a developer they've become a producing and publishing house as well. They do some in house hire out some aspects, produce and publish games.

    Metroid Prime for example, they produced it: contracted the whole thing out with as much oversight as they wanted.

    Games are so expensive and complex to make now just about every game has a bunch of companies in the credits-- if not bugging you before the menu screen.

  43. Missing the point... by Leviance · · Score: 1

    Tons of comments in this thread complaining that the Wii can't support higher res... problem is, the Wii's target audience doesn't really care. A couple of my friends own sick HD flat screens I would kill for, yet their only system is a Wii. They play Wii sports, Guitar Hero, etc. and love it. No use for a PS3 or Xbox - even with the quality picture.