A language can still do both... D for example.
It can be easy like java (with a garbage collector), if you want you can still allocate/free memory yourself, use pointers, inline assembly, or you can go wild using templates and string mixins everywhere and write ten times less code.
I agree, and let's not forget that the "tit-for-tat"-strategy is more effective than holding a grudge.
For potential buyers of the new album this will be an interesting test of rational thought.
(Or let's narrow it down to potential buyers who disagree with metallica's previous stance)
I don't understand why so many people seem to think that the entire scientific/engineering community can only focus on one thing at once. It's like saying "Well, but they STILL don't have a cure for cancer" when reading about some new invention or something.
I'm sure there is a lot of people working on renewable energy sources as well.
The ultimate goal is to find ways of extracting, storing and burning hydrogen at high efficiency, without pollution. Somebody comes up with a solution to either one of those problems (keep in mind that you can't really force great ideas...), then I think that's a good thing.
Now that reputation thing might be a little too harsh. But you could do some "matching" behind the scenes. (I don't own a 360 and I don't know XBL, but it might be an idea for multiplayer games in general)
There are people who shout/curse a lot (but at no one in particular), sore losers who get personal, idiots who shout at people for shouting... but also good people you wouldn't immediately put on your buddy list but who you also would like to meet again. Also, maybe jerks don't mind playing with other jerks.
Now let's say you can't directly select a server to play on, just set up your preferences (map, game type, maximum ping,...) and the network (or lobby server) selects the server for you. This would enable some algorithm (call it 'jerksort';) ) to find a group of people matching your rating (players rate other players on 2-3 attributes during a game or after each round).
Best case: you meet people you like or who like you.
Worst case: nobody likes you, but you constantly meet new people (players who haven't rated you yet) or people who share your character traits.
Average case: you meet people like yourself and you are less likely to meet someone you don't like again.
Of course this kind of thing only makes sense with a good user database and lots of players and servers. You could also add transitive relationships to the evaluation (if your friend likes/hates someone, you'll probably like/hate that person too).
Oh, and you wouldn't see your own ratings.
Easy to imagine how projects like this immediately get support from politicians who do not have much time to get involved, but like to see their names on things that include keywords like "Multimedia" or "Internet" and will be finished in time to support their careers.
There is probably a group of people who are really enthusiastic about this, for various reasons. But the majority of the supporters probably don't care about the outcome and just need something to look good on their résumés.
Or maybe I just read too much Dilbert, who knows.
I imagine SL Admins looking at their screens showing scrolling pages of code or random characters, green on black of course, wildly hacking on their keyboards, shouting "IT BREACHED THE THIRD FIREWALL! IT'S GOING FOR THE CORE!"
A language can still do both... D for example. It can be easy like java (with a garbage collector), if you want you can still allocate/free memory yourself, use pointers, inline assembly, or you can go wild using templates and string mixins everywhere and write ten times less code.
about 15946
...using google calculator, 10 TB for a LoC and 640 GB/s.
So... do you measure velocity in furlongs per forthnight?
Just flip 6 coins... or 1 coin 6 times... and if you know you have 64 choices and what they are, you can probably enumerate them
I agree, and let's not forget that the "tit-for-tat"-strategy is more effective than holding a grudge. For potential buyers of the new album this will be an interesting test of rational thought. (Or let's narrow it down to potential buyers who disagree with metallica's previous stance)
It's an Internet thing ;)
http://en.wikipedia.org/wiki/RickrollI don't understand why so many people seem to think that the entire scientific/engineering community can only focus on one thing at once.
It's like saying "Well, but they STILL don't have a cure for cancer" when reading about some new invention or something.
I'm sure there is a lot of people working on renewable energy sources as well.
The ultimate goal is to find ways of extracting, storing and burning hydrogen at high efficiency, without pollution.
Somebody comes up with a solution to either one of those problems (keep in mind that you can't really force great ideas...), then I think that's a good thing.
Now that reputation thing might be a little too harsh. But you could do some "matching" behind the scenes. (I don't own a 360 and I don't know XBL, but it might be an idea for multiplayer games in general) There are people who shout/curse a lot (but at no one in particular), sore losers who get personal, idiots who shout at people for shouting... but also good people you wouldn't immediately put on your buddy list but who you also would like to meet again. Also, maybe jerks don't mind playing with other jerks. Now let's say you can't directly select a server to play on, just set up your preferences (map, game type, maximum ping, ...) and the network (or lobby server) selects the server for you. This would enable some algorithm (call it 'jerksort' ;) ) to find a group of people matching your rating (players rate other players on 2-3 attributes during a game or after each round).
Best case: you meet people you like or who like you.
Worst case: nobody likes you, but you constantly meet new people (players who haven't rated you yet) or people who share your character traits.
Average case: you meet people like yourself and you are less likely to meet someone you don't like again.
Of course this kind of thing only makes sense with a good user database and lots of players and servers. You could also add transitive relationships to the evaluation (if your friend likes/hates someone, you'll probably like/hate that person too).
Oh, and you wouldn't see your own ratings.
Easy to imagine how projects like this immediately get support from politicians who do not have much time to get involved, but like to see their names on things that include keywords like "Multimedia" or "Internet" and will be finished in time to support their careers. There is probably a group of people who are really enthusiastic about this, for various reasons. But the majority of the supporters probably don't care about the outcome and just need something to look good on their résumés. Or maybe I just read too much Dilbert, who knows.
I imagine SL Admins looking at their screens showing scrolling pages of code or random characters, green on black of course, wildly hacking on their keyboards, shouting "IT BREACHED THE THIRD FIREWALL! IT'S GOING FOR THE CORE!"