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Halo 3 To Have 'Mute the Jerk' Button

Eurogamer is reporting on comments from the Bungie website. A feature for the upcoming Halo 3, that they've just announced, will be most welcomed by aging FPS players tired of hearing high-pitched squeals through their headsets. When playing an online match, players will be able to hit a button and then choose one of the gamertags playing the game. The result: a total mute on that player for the remainder of the game. They don't mention it on the site, but one would hope the Xbox Live servers are taking metrics on this activity, to be used in calculating the player's reputation. The more you mouth off, the worse you look to future players. Anyone have some other feature they think might make online gaming better?

260 comments

  1. Just one more step by Shadow+Wrought · · Score: 3, Insightful

    Towards Bungie's domination. I wonder if trashtalkers will eventually leave after they know they're not being heard.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Just one more step by Hittite+Creosote · · Score: 5, Insightful

      Not sure people will leave if they know they're not being heard. People still post as Anonymous Coward on Slashdot, don't they?

    2. Re:Just one more step by Anonymous Coward · · Score: 5, Funny

      Who the f*** do you think you are ass wipe.

    3. Re:Just one more step by GweeDo · · Score: 1

      But an AC can still be heard here, if you mutt them, they are completely gone :)

    4. Re:Just one more step by trevor_hellman · · Score: 0, Offtopic

      Wow, I only need to save -$2.91 to get my Wii! So if I buy myself lunch everyday, then I'll have enough? Is that correct?

    5. Re:Just one more step by theStorminMormon · · Score: 5, Insightful

      I don't know about obnoxious players leaving, but this seriously might make me start playing online again. The only thing worse than being fragged by a 12-year old who has nothing to do but get good at playing Halo is to have to listen to their pre-pubescent trash talk. That was the chief reason I quit playing Halo 2. You can stick me with a plasma, gut me with the sword, blast me with the shotgun, or hit me face-first with a rocket, but please just shut up with the trash talk!

      -stormin

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    6. Re:Just one more step by fo0bar · · Score: 5, Funny

      But an AC can still be heard here, if you mutt them, they are completely gone :)

      Sounds like a philosophical question to me... "If a 12-year-old n00b plays halo and everyone has him muted, does he still complain about lag?"
    7. Re:Just one more step by Brian+Gordon · · Score: 1

      Counter-Strike has had muting for ages, you can "start playing online" again right now. With no monthly fees, and you don't have to host your own games. --~~~~

    8. Re:Just one more step by Anonymous Coward · · Score: 0, Troll

      This feature is at least 5 years old. You could ignore players voice chats and setup different channels in FREE ONLINE PLAY on PS2 since the original SOCOM.

      The problem with the people that love halo is that they've never played the competition, so features like this are innovation instead of imitation.

    9. Re:Just one more step by Anonymous Coward · · Score: 0

      It's nice to hear that Bungie's implementing a feature that Half Life had since, hey, 1999.

      But eight years isn't so long! Heil Microsoft!

    10. Re:Just one more step by speculatrix · · Score: 1

      You can stick me with a plasma, gut me with the sword, blast me with the shotgun, or hit me face-first with a rocket, but please just shut up with the trash talk!
      and don't step on his blue suede stomtrooper boots!

    11. Re:Just one more step by Ididerus · · Score: 1

      um, but if you mute the asshat, then they will turn to tk'n in order to vent their rage/sexual frustration

      --
      I'm fighting The War on Drugs!
    12. Re:Just one more step by PopeRatzo · · Score: 1

      Eve is about to roll out a built in "teamspeak" type system in it's newest update and I've got mixed feelings about it. The Alliance my corp has joined requires teamspeak during its operations and I feel pretty strongly that only officers who are giving orders should their mics open. Everybody else should be in "listen-only" mode unless they've got something very specific to contribute to the operation. I really don't want to hear 25 people screaming at one time in my head while I'm trying to navigate low-security space. I remember stories my Dad used to tell about using radio-silence during operations in China-Burma during WWII, and the downside of chatter.

      With the recent stories about spies infiltrating teamspeak servers and causing all sorts of mayhem (and in one case busting a cheating ring wide open), it does reinforce my belief that the least amount of voices heard in a game, the better.

      --
      You are welcome on my lawn.
    13. Re:Just one more step by Anonymous Coward · · Score: 0, Offtopic

      --~~~~ Someone edits wikipedia too much...

    14. Re:Just one more step by Anonymous Coward · · Score: 0

      The BF series can be configured to auto kick after so many tk's. Many of the servers I play have this enabled. I play for the fun, not the stats so I don't really worry about being tk'ed. I have NEVER complained about it. On the other side, I've tk'ed people by pure accident or by thier own stupidity like running over a landmine I planted and I specifically warned them about it as they were headed towards it in the tank and they got all fired up.

    15. Re:Just one more step by Anonymous Coward · · Score: 0

      Or you could've played on a clan's server that uses Ventrilo instead. (Ventrilo allows you to set individual volume levels on people.)

    16. Re:Just one more step by Hoi+Polloi · · Score: 1

      No, he says you are all a bunch of "cheating fags"

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    17. Re:Just one more step by Eccles · · Score: 1

      Has there ever been a game that makes the player to player talk an in-game element? I.e., you're sneaking up on the guard with a knife, then suddenly another player's voice comes through your comm and the sound alerts the guard?

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    18. Re:Just one more step by rdoger6424 · · Score: 1

      I'm stealing that for my sig.

      --
      "Hello 911? I just tried to toast some bread, and the toaster grew an arm and stabbed me in the face!"
    19. Re:Just one more step by shawb · · Score: 4, Funny

      And I'm stealing that for my sig.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    20. Re:Just one more step by vindimy · · Score: 0, Redundant

      And I'm stealing {And I'm stealing that for my sig.} for my sig.

    21. Re:Just one more step by MamiyaOtaru · · Score: 1

      I'm pretty sure at least one of the Splinter Cell games on Xbox-something does that.

    22. Re:Just one more step by Anonymous Coward · · Score: 0

      Umm you can do this with every single xbox live game on the 360. Halo 3 just added a slightly quicker way to do it (two less button clicks.) Nothing to see here...

    23. Re:Just one more step by BobDigiDigi · · Score: 1

      Or HL2DM.

      --
      Appended to the end of comments you post. 120 chars.
    24. Re:Just one more step by Brian+Gordon · · Score: 1

      Heh, whoops :)

    25. Re:Just one more step by Excelsior · · Score: 4, Interesting

      I totally agree. I've been gaming for a long time, but just started using a headset for the first time two weeks ago. I've never heard more offensive, foul, cruel language in my life. I'm no prude, and cussing doesn't bother me that much. But when it's all I hear, it's sad.

      And the racist comments! I can't believe how much offensive racist crap I've heard in the past two weeks. Today's gaming youth in America is an embarrassment.

      My headset experience only lasted two weeks, because I'm back to playing without it.

    26. Re:Just one more step by The+Great+Pretender · · Score: 1

      What did you say? I see lips moving but nothing's coming out

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    27. Re:Just one more step by Petra_von_Kant · · Score: 1
      Slightly offtopic, but can't resist.


      When can this technology be transferred so as to mute grunting tennis players? Yes Ms Sharapova, it's you that we are looking at.


      "You've got a chart filling a whole wall with interlocking pathways
      and reactions to shock and the researcher says "If I can just control
      this one molecule/enzyme/compound I'll stop the whole negative
      physiologic cascade of post haemorrhagic shock." Yeah, right."

    28. Re:Just one more step by fucksl4shd0t · · Score: 1

      Too much wikiing for you.

      --
      Like what I said? You might like my music
    29. Re:Just one more step by peektwice · · Score: 1

      Sorry, didn't hear you, I was in the forest listening to the falling tree.

      --
      Other than this text, there is no discernible information contained in this sig.
    30. Re:Just one more step by susano_otter · · Score: 1

      I won't start playing again until the gaming industry figures out some way to stop punishing me for not spending 20 hours a day in my mom's basement multifarming.

      --

      Any sufficiently well-organized community is indistinguishable from Government.

    31. Re:Just one more step by GORby_ · · Score: 1

      You might want to try something like EVE online (http://www.eve-online.com/) might be something for you then. You gain skills by learning them, and learning continues whether you're playing or not. The amount of cash you earn in game depends on how much you play though...

      There may be other games out there with such a skill training system, but I don't know of any (feel free to point them out).

    32. Re:Just one more step by jenxdigital · · Score: 1

      Sadly, I'll bet that at least 1/2 of those "12-year-olds" are adults. With jobs, responsibilities, etc. I know at least a few "Halo Assholes" who are over 25, and really have nothing better to do than don the headset, act like jerks, and "teabag" their victims...for hours on end. *currently divorcing a Halo Asshole*

      --
      I'm true neutral. I go both ways.
    33. Re:Just one more step by jacksonj04 · · Score: 1

      Indeed, would the game take the clever step of giving him a big notice saying "Everybody has muted you. Now STFU before someone kicks you, n00b."

      --
      How many people can read hex if only you and dead people can read hex?
    34. Re:Just one more step by szembek · · Score: 1

      Hopefully they won't even know that they aren't being heard. This way it makes them all the more pathetic, talking and talking with nobody listening.

      --
      nothing
    35. Re:Just one more step by darga · · Score: 1

      hard to get too excited about this feature when halflife one had it.

      we should be mad at games for not having basic features like this, rather than excited when the third installment of a game finally gets around to adding it.

      this shouldn't be news.

  2. Vote kick/ban by BlueCollarCamel · · Score: 5, Insightful

    Vote kick/ban are always handy.

    --
    1&1 - Cheap domain and web hosting.
    1. Re:Vote kick/ban by FlopEJoe · · Score: 5, Insightful

      The problem with a lot of implementations of vote kick/ban is it's too easy to be kicked by idiots. There have been a number of times when someone considers a minor offence a kicking offence. So one person votes to kick and, in the heat of battle, enough people just vote yes without knowing the reason. Now, if you can vote with your ears, the muted can still play, and you don't have to listen to them. And like another comment mentioned, it'd be really useful to see how many folks are muting who.

    2. Re:Vote kick/ban by Animaether · · Score: 1

      Kick Vote: BlueCollarCamel
      Vote by: Animaether
      Reason: rofl he's gay!
      Hit F10 to kick, F11 to ignore

      *watches the crowd hit F10 in knee-jerk reaction to any vote, or simply because they agree that you're gay*

      Yeah... those vote kick/ban mechanisms work *so* well.

      Seriously, they would need meta-moderation of not only those who suggest the kick, but also those who hit F10 on anything.

      * note: Not saying you're gay, but that seems to be a wildly popular reason in most online games where there's a kick vote mechanism :P

    3. Re:Vote kick/ban by JaWiB · · Score: 1

      That's never been my experience. I don't know what games you're thinking of, but the ones I've played usually have a fair amount players in the game (or at least in the games where there's someone worth kicking), and you can never get enough people to vote the person out. Halo, in my opinion, doesn't need a vote to kick/ban because the games are relatively short and have fewer players (unless they decide to expand to, say, 32-64 person matches for halo 3). My personal opinion is they need to make it harder to accidentally kick someone. I've had numerous cases of being kicked/kicking someone because in Halo 2, all you need to do is press X for a second (which, incidentally, is the _reload_ button!) Also, they need to allow you to kick people who suicide more than 2 or 3 times in one match. "Deleveling" for whatever reason has become a major annoyance online, and it would make it so much better if they gave all the teammates the chance to kick someone who decides to kill themselves just to annoy their teammates. Granted, it's not a complete solution, but it would help. Oh, and just fix the teamkill punishment system in general. The system in Halo 2 is so buggy; it often thinks you were teamkilled when an enemy killed you (or even when you suicide).

    4. Re:Vote kick/ban by Fjan11 · · Score: 1

      The problem with a lot of implementations of vote kick/ban is it's too easy to be kicked by idiots. I agree. A better system is to grade people for behaviour and show those grades. EVE Online allows you to do this. There's also an add-on for WoW. As long as the number of ratings is big enough this gives you a decent indication.
      I'm sure Microsoft must have thought about doing this feature too. My guess is it would be too risky for them from a publicity stand point, since there would be people that actively dislike getting graded by others.
      --
      This sig is just as redundant as the rest of this posting
  3. Is this really new? by hal2814 · · Score: 1, Interesting

    I'm not a very active online gamer so please believe me when I tell you this question is genuine. Is this really a new feature? There's always the mute button on the TV/computer but I would think the ability to shut off voice contact with other players was already taken care of. Do other on-line games that allow voice contact offer this off button feature of is Halo breaking mainstream ground here? I don't know in practice how big a deal it is. I'm just surprised it's taken this long.

    1. Re:Is this really new? by Itchyeyes · · Score: 2, Informative

      You can always mute other players voices, but it usually means muting all other players. If there are games out there that allow you to mute specific players, they are few and far between.

    2. Re:Is this really new? by 4105 · · Score: 5, Insightful

      You can mute a player on x-box live today, but it is a tedious process. You have to break from gameplay to mute a individual. You really don't want to turn down the TV, it is nice to hear team mates.

    3. Re:Is this really new? by Bret540 · · Score: 0, Redundant

      Counterstrike has had this feature from as far back as when voice chat was implemented in the game - on a per player bases too.

    4. Re:Is this really new? by Amouth · · Score: 1

      i play Space Cowboy online http://sco.gpotato.com/.. and they have a reject list in the game - add someone an you will never hear them speak or any of their chatting.. it is quite usefull for the people that just don't leave you alone

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    5. Re:Is this really new? by AltGrendel · · Score: 1

      You have to keep in mind that they are talking about a team play scenario. You're idea would mute everyone including your team and you could potentially loose out on important intel. This idea is supposed to reduce the noise side of the signal/noise ratio during the game.

      --
      The simple truth is that interstellar distances will not fit into the human imagination

      - Douglas Adams

    6. Re:Is this really new? by Banzai042 · · Score: 1

      As far as I know this is relatively new on consoles, but it's been in place for a while in games like Counterstrike and Battlefield. Still, it'll be nice not to have the 12-year old trash talker getting in the way of actually using voice chat for teamwork.

    7. Re:Is this really new? by RedNovember · · Score: 3, Informative

      With Halo 2, you have to go through a couple of menus to mute specific players. This ought to make it easier.

      --
      "MY APOCALYPTIC TENOR HAS NOT BEEN DISPELLED!" - T-Rex, qwantz.com
    8. Re:Is this really new? by QuantumRiff · · Score: 1

      There is an option in CounterStrike: Source, and other Source mods that use use the HL2 engine. Of course, I have never, ever had it work. Not sure why. I would love for them to fix it, cause I can vote to kick\ban anoying users, but sometimes its a guy playing that thinks he is the leader, and is constantly talking into his mic telling us what to do, so we can't hear important things like where the enemy is...

      --

      What are we going to do tonight Brain?
    9. Re:Is this really new? by Freewill · · Score: 5, Informative

      Halo 2 always had the ability to mute a *specific* player while in gameplay... it's just that it took about 3-4 clicks and a scroll or two. It was a little cumbersome, esp. in the middle of gameplay. It goes more to the fact of how annoying some people are online that if it can be shaved down to just 2 clicks and 1 scroll, we're in great shape.

      I'm pretty sure that beyond it being a quicker-access, the rest of it is the same: meaning when the person is muted, he is muted forever and ever in your personal account preferences. And only in gameplay... post and pre game, everyone can be heard. They may have changed that, but if so they haven't spelled it out.

      --
      n/a
    10. Re:Is this really new? by jfinke · · Score: 1

      I can block everything coming from individuals in UT2004. I usually don't unless it gets really bad because I have to stop what I am doing and then block.

    11. Re:Is this really new? by chaoticgeek · · Score: 1

      But you still have those people you mute that hack so it kinda just kills the fun...

      --
      hello
    12. Re:Is this really new? by Canthros · · Score: 1

      It's not particularly new. I've played some other (PC) games with that sort of feature, although it's usually just simpler to turn off the in-game voice chat. Sounds like the big deal is mapping that function (mute a single player) to a single button. A refinement, but not a revolution by any stretch.

      On the whole, I don't recall there being much that was especially new or innovative about Halo when I played it on the PC. The graphics were nice, but the biggest thing it had going for it was polish, not innovation. The gameplay struck me as fairly typical FPS fare, slightly simplified and refined. (Vehicles were, likewise, not new when Halo was under development, let alone when it was released. They did a nice job with them, though.) Maybe Halo 2 had more to offer. Dunno, since I don't own an X-Box.

      Anyway, I guess what I'm getting at is that it's somewhat debatable as to how much of Halo has ever been new by the time Halo got to it.

      --
      Canthros
    13. Re:Is this really new? by chis101 · · Score: 1

      I've been able to mute individuals in Half-Life ever since they incorporated voice chat into it....

      I haven't played for years, but if I remember correctly, it involved bringing up the score sheet and clicking the little speaker next to each persons name that you wanted to mute.

    14. Re:Is this really new? by lnjasdpppun · · Score: 1

      Half-Life 1 had this feature and it kinda worked, all you had to do was click on a small icon next to someones name in the scoreboard and it would mute/unmute their voice comms. It was a pretty nice system apart from it occasionally muting/unmuting other people as well as the person you clicked on....

    15. Re:Is this really new? by JohnnyComeLately · · Score: 1
      That's why my first thought was, "Does this guy play XBOX Live?" (the guy posted). I mute people all the time, and I wait till after the match to rate them "Behavior" -> "Disruptive". Usually, those whom I mute already have a reputation less than the full 5 stars...so obviously others are doing the same.

      I usually warn them in game. Yes, it has no effect on their behavior but I'll call out, "OK, 2 more times and I'm booting ya off my mic." And then about 5 seconds later (just enough time for them to be stupid twice more)...I'll pause the game to mute them. I guess after about 900-1000 games online (just in Saints Row...about 300 or more additional in GoW and Rainbow6), it's quick and easy for me.

      Yahoo, I think, had something in "Chat rooms" that could tell someone they were being ignored. If I remember, when they'd send a message they'd get a "5/12" (just as an example). This meant, of the 12 people in the room, only 5 were "listening" to them.

    16. Re:Is this really new? by Fastolfe · · Score: 1

      How do you know you have the right person? Am I missing something that lets me identify who it is that's speaking? I've been booted from a game because the game host got into some overboard trash talk with another player, and he thought it was me. I can only hope that he figured out his mistake when he discovered the guy was still there, but for me, at least, mute isn't very useful if I can't figure out who it is that needs to be muted.

    17. Re:Is this really new? by Some_Llama · · Score: 1

      "all you had to do was click on a small icon next to someones name in the scoreboard and it would mute/unmute their voice comms."

      Which is exactly how it should work, you could even do this while running towards an objective or doing some other action, and when the person talked you could also see who it was in the scoreboard as you were about to mute them.

        HL2's method requires you to stop whatever you are doing, hit esc, click a link to bring up the player menu, click the players name (if you have remembered it this far since you can't see the normal screen with the voice icon any longer) and then click a button that says "mute".

      ARGGGHGHGHG!!!!!

      Before with HL1 i muting some jerk was easy and painless, now i either mute EVERYONE as soon as a join a game, or get distracted between playing and trying to figure out what jerkwad is randomly yelling faggot every so often (or even more annoying, playing some stupid song).

      Like much of Source, valve took something that was working just fine and f'ed it up.

    18. Re:Is this really new? by JohnnyComeLately · · Score: 1
      Yes, it's usually really easy to figure out who is talking. In Saints Row, your name appears as you speak. It fades after you stop. In Rainbow6:Las Vegas, there's a triangle next to your name (if you have a mic) and it brightens when you speak, and then dims when you stop. I've never muted the wrong person and at some point everyone stops speaking except the abuser. Bingo...ya got the person. I mute and then report after the match is over.

      He may have booted many people, and not just you for that reason. In R6 a lot of people get booted for really stupid reasons.

    19. Re:Is this really new? by Fastolfe · · Score: 1

      So it really depends on the game, then. I don't think the games I've played have made it very apparent.

      (In the situation I mentioned, the host was an 8-year-old that specifically said he was going to boot the guy talking, and just before he did, he said my name in reference to him, and before I could speak up and correct him, poof.)

  4. Oh thank God! by Born2bwire · · Score: 5, Funny

    It's like manna from heaven!

  5. Bout time by Itchyeyes · · Score: 4, Interesting

    A feature like this is long overdue for dealing with the assholes who seemingly dominate Xbox Live.

    1. Re:Bout time by HTH+NE1 · · Score: 5, Funny

      Too bad it doesn't address the problem where they're in the same room as you. I'd apply the ball-gag, but too often it's the host of the LAN party that's the problem.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:Bout time by Nerdfest · · Score: 1

      The XBox live idiot factor varies greatly with the game being played. Halo2 has a very high one, while GRAW is relatively low. Part of the reason for this is likely that GRAW is a 360 game, and Halo2 is not ...

    3. Re:Bout time by Cancer_Cures · · Score: 5, Interesting

      I look forward to this feature in the new Halo. I used to play with a friend with a black reference in his name. People can say that online, color is indifferent, but it would really pain me when we would play together, and people would insult him racially over the headsets. People keep their mouths closed in person, but online people can criticize based on race in near-complete anonymity (sp). Halo showed me there are a lot of assholes out there, who love to attack race if they get the chance. Hell, they'll attack anything, but I'd always imagine race to be one topic gamers would leave untouched. People can say 'fuck you fag' after the kill, but it's different when you hear the barages of 'fuck you nigger' jarring from your television set. The best solution, I guess, it to get a new handle. Next solution is to block out the intolerable with this feature.

    4. Re:Bout time by Anonymous Coward · · Score: 0

      I'd apply the ball-gag, but

      Allow me to suggest applying a ball-gag on St. Valentine's Day this year, she's sure to love it!

    5. Re:Bout time by maddskillz · · Score: 1

      I look forward to blocking the kids who are telling me how much I suck!
      When I was learning, we had a joystick with one button!!!

    6. Re:Bout time by MustardMan · · Score: 2, Insightful

      And who are you to define which insults are offensive and which are not? Would a homosexual white male be likely to agree with you that "nigger" is a big no-no, but "fag" is fine and dandy?

    7. Re:Bout time by sammy+baby · · Score: 5, Insightful

      People can say 'fuck you fag' after the kill, but it's different when you hear the barages of 'fuck you nigger' jarring from your television set. The best solution, I guess, it to get a new handle. Next solution is to block out the intolerable with this feature.


      That tells us two things - that we still have a ways to go where race relations are concerned, and we have a long, long way to go where bigotry towards gays is concerned.
    8. Re:Bout time by Anonymous Coward · · Score: 0

      Moreover, black people call each other nigger all the time lol am i rite??//

    9. Re:Bout time by strider44 · · Score: 0, Troll

      Perhaps. (BTW this is probably more towards the GP than the parent but . . . ah well, I've already clicked reply.)

      Maybe you just have to get over being offended by those sorts of things. There are arseholes everywhere, but if you get offended by someone trying to insult your race/creed/sexuality then it says something about your self-confidence as well as him being either stupid or simply an arse. If you're worried about anything like that then you should just get over it, because all of people you're around already have.

      I get more annoyed by people for example complaining about the news talking about two "arab", "black", "asian", or even "white" men on the run when obviously they should say "these two men have black hair, dark brown coloured skin, brown eyes..."

    10. Re:Bout time by BobDigiDigi · · Score: 1

      The diffrence is he knows that the black guy is black and that's why he calls him specifically nigger, but he calls everyone a fag.

      --
      Appended to the end of comments you post. 120 chars.
    11. Re:Bout time by Anonymous Coward · · Score: 0

      No, it doesn't. Those people aren't really racists, or anti-gay. Calling people gay is the best insult some of those people can come up with. The racist comments are meant to be shocking and offensive. There is no real malice towards either of those groups.

    12. Re:Bout time by Scudsucker · · Score: 1

      A lot of these people are lucky they're doing it online and not at a lan party. I remember when voice support was added to Counter-Strike. I was frequenting a server located in Kansas, and it was interesting to hear people's voices for the first time when you had known them in-game for a while. One gentleman turned out to have a voice three shades of redneck to the right of Larry the Cable Guy. I said "whoa, you sounded like a total hick just now," to which he said "you're god damned right I'm a hick," being proud of his Oklahoma upbringing. I then found the little bastard in me saying, "maybe when you get done playing Counter-Strike you can marry your sister and raise a family."

      Some fun facts I later found out about this gentleman: he could bench press 300 lbs after being in an auto accident that gave him a compression fracture in his spine, his method of troubleshooting his PC was to take it out back and beat it with a bat until either his computer started working or he felt better about the situation, and that both his father and uncle were in the Hells Angels.

      So, I was somewhat thankful I was three states away instead of being at a lan party with him. :)

    13. Re:Bout time by fucksl4shd0t · · Score: 1

      Try using the name "Homosexual" as your nickname in an online game sometime, then.

      --
      Like what I said? You might like my music
    14. Re:Bout time by smoker2 · · Score: 1

      That tells us two things - that we still have a ways to go where race relations are concerned, and we have a long, long way to go where bigotry towards gays is concerned.
      But killing for sport is still acceptable huh ? Slight priority problem here I think.
    15. Re:Bout time by parkrrrr · · Score: 2, Insightful

      "Those people aren't really ... anti-gay. Calling people gay is the best insult some of those people can come up with."

      In what universe do those two sentences not contradict each other?

    16. Re:Bout time by sammy+baby · · Score: 1

      Jack Thompson, is that you?

  6. Gloassary: Squeaker by nsanders · · Score: 5, Funny
    1. Re:Gloassary: Squeaker by PingSpike · · Score: 1

      So true. I really like how he points out that they usually swear far past the point of absurdity to make up for it, because it always seems like they want to talk a ton of trash as well.

    2. Re:Gloassary: Squeaker by Hoi+Polloi · · Score: 1

      I prefer PC games like BF1942 where most people don't use teamspeak and have to type in their obscenity laden tirades. The advantage to this is that the ranter can't play and constantly type comments at the same time so they have to stand still and make easy targets.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    3. Re:Gloassary: Squeaker by Shiny+One · · Score: 1

      Personally I'm looking forward to the remote throat punching device. I guess a mute button works as well.

  7. Totally useful. by Surlyboi · · Score: 3, Funny

    Too bad it didn't come out in time for Halo 2. I spent the better part of two matches listening to some ass yelling "eat a dick" every time he scored a kill. And "Fuck you, fag" everytime he got killed. Although, the upside of that scenario was that his own teammates actually turned on him, he was so annoying.

    --
    Mod me down and I will become more powerful than you can possibly imagine...
    1. Re:Totally useful. by Thuktun · · Score: 1

      Also fun are the players that call anyone who kills them a "noob". The irony of that comment is always lost on them.

    2. Re:Totally useful. by Lumpy · · Score: 4, Funny

      Actually there is a gamer device that hooks in and allows you to record and playback audio with a button. I used one of those to record a moron like that and I constantly repeated his words right after he said them. It pissed him off so much he left the game.

      Works great, and when everyone in the game decides to simply gang up on the idiot it makes for even more fun.

      --
      Do not look at laser with remaining good eye.
    3. Re:Totally useful. by Scudsucker · · Score: 1

      Too bad it didn't come out in time for Halo 2. I spent the better part of two matches listening to some ass yelling "eat a dick" every time he scored a kill. And "Fuck you, fag" everytime he got killed. Although, the upside of that scenario was that his own teammates actually turned on him, he was so annoying.

      That's why every online game needs something like AdminMod for Half-Life. Aside from kicking/banning, it will also let you slap (pushes you and hits your for 5 damage points), slay (kill player for rest of round), mute or llama someone so they just say "bleet" or "bleah".

  8. Why mute him??? by advocate_one · · Score: 1

    just boot him... and block him from re-entering for 30 minutes... he might just get the hint...

    --
    Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    1. Re:Why mute him??? by Saige · · Score: 3, Informative

      Because, assuming Halo 3 does things the same way as Halo 2, it doesn't work like the same old PC FPS server. They threw all that decade-old stale stuff out the window.

      When you play a game of Halo 2, you get your friends together in a group, if you desire, then you set it up to search for a game in a specific playlist - such as a 4 player Team Slayer (deathmatch) game. The system matches up your group against a group of other people, and then you play on a playlist-selected map with playlist-selected rules, such as a standard 50-kill deathmatch. After the game is over, you see results, then you go back and do it again. It makes sure you play against a variety of people and different game types. It uses the results to also give you a ranking, and matches you up against other people based on that ranking - you play people of your skill level.

      It's about 100 times better than the standard PC server setup.

      --
      "You know your god is man-made when he hates all the same people you do."
    2. Re:Why mute him??? by 14CharUsername · · Score: 2, Insightful

      You can't ban annoying assholes, the system makes half the coices for you and its 100 times better? You have an interesting definition of "better".

    3. Re:Why mute him??? by Thuktun · · Score: 1

      It's about 100 times better than the standard PC server setup. ...assuming you don't want to do something old-fashioned like kick and ban some annoyance or have a free-standing place you and your friends always come to.
    4. Re:Why mute him??? by jZnat · · Score: 1

      Well, in Halo 2, you can't have an admin who bans people he doesn't like or can't beat. No admin abuse, basically. Although, that does come at a price: to get an asshat banned, it takes more than a couple pissed off admins...

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    5. Re:Why mute him??? by Lost+Engineer · · Score: 1

      Ok I'll bite. Of course better is subjective, but not allowing people to get booted is essential if you're going to have ranked matches, at least in those matches. I don't recall with Halo 2 but with GoW you can boot ppl out of unranked matches.

      Same thing about making choices. GoW and Tiger Woods '07 both allow you to pick whom you play with, just like on PC... for unranked matches. I guess we'll see how Halo 3 goes. I've heard Microsoft is putting its foot down and changing things.

    6. Re:Why mute him??? by Xzzy · · Score: 1

      For any kind of ranked game it's a massive improvement. Means you and your friends can always easily find a game to play. Want to do a team game but don't have a full team? Matchmaking solves that for you too.

      H2 also supports private games, that only allow in the people you want, much like the standard server model.

      It really is a most excellent system, giving the entire experience a much needed overhaul. You really have to try it out to "get" why it's such a good idea.

    7. Re:Why mute him??? by Anonymous Coward · · Score: 0

      You've obviously never played on a server run by a real community, with admins that aren't jerks and friendly people.

      If you only play people of your skill level how are you going to get better? Got to see people pulling off the advanced tactics to learn them.

    8. Re:Why mute him??? by PriceIke · · Score: 1

      Agreed. Pick a good server (or servers) run by a decent community and stay there, especially if they are good at enforcing their rules.

      --
      It's not a lie. It's the truth with lossy compression.
    9. Re:Why mute him??? by Saige · · Score: 1

      Yes, I have. And it gets boring because you get more or less the same people over and over again, with little variety. Halo 2 lets you play WITH friends, so you have your community feel, while at the same time get matched up against random people so that you always have to keep on your toes.

      And when I say play people of your skill level, I don't mean exactly the same - but in a nearby range. So you will play against teams that are a bit worse, and teams that are a bit better. And as you win, your rank goes up, and you play tougher teams. This means that there aren't many hugely lopsided games - and when you're getting slaughtered by a hugely superior team, it's never fun, and if you're doing the slaughtering, it's only fun for a little bit. You learn new tricks here and there, and you can never just sit back and screw around for a game since your competition is always a challenge.

      --
      "You know your god is man-made when he hates all the same people you do."
    10. Re:Why mute him??? by 14CharUsername · · Score: 1

      Ah well its not a better system then its just a different system for a different style of play. Its just the GP was saying its 100 times better, when really he should say that it is better in some respects and weak in others.

  9. This is the reason... by Enderandrew · · Score: 1, Insightful

    ...I don't have Live and don't care to have Live. I used to play Half Life and Counter Strike online quite a bit, and I loved having the headset at first. But I tired of it quickly. For the most part, I enjoy single player games, because then I know I'm the only asshole I have to contend with.

    This is a step in the right direction.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:This is the reason... by Ubergrendle · · Score: 1

      If you don't like team chat in a FPS, please for the love of god don't start a Horde character in World of Warcraft -- you'll become suicidal after a brief 5 min exposure to Barrens Chat.

      On the other hand, if you survive due to copious amounts of Zoloft, you can wear this shirt as a badge of honour!

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    2. Re:This is the reason... by Vidiot3k · · Score: 1

      That's the same reason I usually don't use the headset anymore. I got tired of people comparing my adult voice to their high-pitched, prepubescent chatter and saying I was using the masking feature. I think it was the 4th of 5th time I was told to "turn off your voice mask, you f*cking fag" I just gave up trying to communicate with my team and started playing without it.

      What a bunch of homos. ;)

  10. Not far enough by CrazyJim1 · · Score: 1

    Why only mute for the rest of the game when you could mute them forever on the account. I wouldn't mind muting people if I got a nice long list of people who I never have to hear from again.

    1. Re:Not far enough by Nerdfest · · Score: 1

      I think this feature already exists for Halo2, but it's not easily available in-game. Check to be sure, but I'm fairly certain it already exists.

    2. Re:Not far enough by necro2607 · · Score: 1

      Yes, the feature to mute a player in Halo 2 *does* exist, and it *is* easily available in-game. Press start while in a game. Press Y to get the player list. Choose one of the players. Press A , scroll to "mute" and... mute the player! Hey, I do it all the time... ;)

    3. Re:Not far enough by PitaBred · · Score: 1

      Man, I LOVE taking half a minute out of my game to block an annoying asshole! Why should it be made easier, it's already buried knee-deep in menu shit?

      Do I need a </sarcasm> tag?

    4. Re:Not far enough by necro2607 · · Score: 1

      Um, troll much? It takes maybe 10 seconds. If you can't handle that, I'm surprised you even play the game considering the minute-or-two wait to get into a game. Anyway, obviously Bungie acknowledges that it ought to be easier to mute people in a more timely/convenient manner, hence this /. article...

    5. Re:Not far enough by Constantine+XVI · · Score: 1

      And therein comes the one great feature of the DS online system's friend codes.
      If you play MPH (like UT '99, except portable, and with a stylus for a mouse) and start playing with someone who it turns out is a 13-year old shit-mouthed freak, just drop his code from your list, and you NEVER hear from him again. Sometimes, this one feature outweighs all the other pains of Nintendo WFC

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
  11. What's next? by MilkmanDan · · Score: 0, Troll

    Now if they'd just put in a rewind / "I want the last 10 minutes of my life back" button for those all-too-frequent situations where all of the other players are whiny, adolescent idiots...

    1. Re:What's next? by Anonymous Coward · · Score: 0

      Now if they'd just put in a rewind / "I want the last 10 minutes of my life back" button for those all-too-frequent situations where all of the other players are whiny, adolescent idiots...

      That would be the power button.

  12. Natural progression by DarthChris · · Score: 1

    Steam-based games such as Counter-Strike have the option of muting in-game voice. Doing it on a player-by-player basis seems a natural progression of this. In fact from the first moment I heard someone yell down a microphone mid-game I have wanted this kind of feature.

    --
    Don't you just hate it when people reply to your signature?
    1. Re:Natural progression by langelgjm · · Score: 2, Informative

      I'm pretty sure you can mute individual players from within a game of CS, just by tabbing up the player list and clicking on them. Takes care of the ones who think you want to hear their music...

      --
      "Anyone who [rips a CD] is probably engaging in copyright infringement." - David O. Carson
  13. huh? by minus_273 · · Score: 1

    as a ps2 and gamecube owner, WTF does "aging FPS players tired of hearing high-pitched squeals through their headsets" mean?

    are we talking about not wanting girls on xbox live?

    --
    The war with islam is a war on the beast
    The war on terror is a war for peace
    1. Re:huh? by Anonymous Coward · · Score: 0

      Its more or less 5 year old foul mouthed brats, than girls.

    2. Re:huh? by teh_chrizzle · · Score: 2, Insightful

      i talked the the one girl on live a few weeks ago... turns out she's actually a dude.

      --
      sarcasm:
      -noun
      1. harsh or bitter derision or irony.
    3. Re:huh? by Anonymous Coward · · Score: 0

      "i talked the the one girl on live a few weeks ago... turns out she's actually a dude."

      Hope you found that out *before* you got into her pants.

    4. Re:huh? by teh_chrizzle · · Score: 1

      chrizzle's first law of chat: only dudes chat online with strangers. if you don't know a girl in real life and she's chatting with you... she's a dude. it's a science... regular as gravity.

      --
      sarcasm:
      -noun
      1. harsh or bitter derision or irony.
    5. Re:huh? by joe_bruin · · Score: 1

      are we talking about not wanting girls on xbox live?

      No, we're talking about getting rid of squeakers.

  14. As far as Halo multiplayer goes... by space+tyrant+xenu · · Score: 3, Insightful

    ...the single most useful step Bungie can take to make multiplayer more fun, more fair, and less frustrating would be to simply host the matches on Xbox Live rather than the users themselves hosting the matches. This would eliminate a lot of the cheating that goes on, like standby-ing, lagging people out of matches, as well as balancing the competition--probably anyone who plays a significant amount in matchmaking in Halo 2 knows about the edge that goes to whoever is serving the match on their system. Just having MS handle the match serving would make a tremendous difference.

    1. Re:As far as Halo multiplayer goes... by Zero_DgZ · · Score: 1

      So when Halo 2/3 is no longer the Hot New Thing and MS can decide to "discontinue support" for multiplayer hosting, therefore forcing you to buy the next Halo on the next system...?

      Bad enough that there is no true peer-to-peer connectivity for current game consoles, Xbox/360 included, so that the manufacturers can just pull the multiplayer plug whenever they want you to upgrade. Don't give them any ideas for excuses to do it early.

    2. Re:As far as Halo multiplayer goes... by Anonymous Coward · · Score: 0

      Who's going to pay for that? $50 a year for Live isn't going to cover it.

    3. Re:As far as Halo multiplayer goes... by Sibko · · Score: 1

      ...the single most useful step Bungie can take to make multiplayer more fun, more fair, and less frustrating would be to simply host the matches on Xbox Live rather than the users themselves hosting the matches. This would eliminate a lot of the cheating that goes on, like standby-ing, lagging people out of matches, as well as balancing the competition--probably anyone who plays a significant amount in matchmaking in Halo 2 knows about the edge that goes to whoever is serving the match on their system. Just having MS handle the match serving would make a tremendous difference. There's a big problem with that. There are too many Halo 2 players. From November 9th 2004 to October 17th 2005 there were 324,362,454 Halo 2 games played. If I did my math right that's 396 days, with around 819,097 games per day. http://www.bungie.net/News/TopStory.aspx?story=hal o2numbers&p=5077337

      I don't know for sure how much bandwidth a game of Halo 2 uses, nor how much that bandwidth and the servers would cost. But I hazard a guess that it would be very expensive.
  15. I already have this capability... by scuba_steve_1 · · Score: 2, Informative

    ...with Ventrilo (http://www.ventrilo.com).

    My gaming group does not use the built-in chat functions for any of the games that we host. Instead, we use Ventrilo. This approach allows us much finer grained control over chat functions, including the ability to establish multiple channels, G- and R-rated channels, and password-protected channels. Our RCONs also have the ability to ban someone from the voice chat channels without banning them from the game (AND the ban applies to all supported games).

    Non-admin players also enjoy a much richer array of configuration options, including fine-grained control over input and output audio settings...and, yes, the ability to mute a player. One can also download the "voice overlay" shareware program so that they can monitor who is speaking without leaving the game. I'm sure that Teamspeak (another popular PC-based chat client) has similar functions.

    I suppose the in-game chat option is the path of least resistance and requires the least setup for a new player, but taking the time to adopt and configure one of the external programs is usually worth the effort. Of course, this advice applies to PC-based gaming only (as opposed to consoles).

    Got to give Bungie credit for the effort though.

    1. Re:I already have this capability... by scuba_steve_1 · · Score: 1

      Well...I should have Googled first. Looks like Halo 3 may be exclusively for a console...so I apologize for offering advice that does not apply to the specific game being discussed That said, the discussion above may still be useful for cavemen like me who still prefer PC-based gaming. Feel free to mute me now.

  16. what fun is that by Anonymous Coward · · Score: 0

    oh come on, screaming 12 year olds are annoying but what fun is a FPS online when you have to be polite. "Oh dear, you sniped me. Jolly good shot." Hmmm....nah ah, I don't see myself doing that. People shouldn't take it personally when when I say "What's up now, bitch!" and if they mute me for it, they're too sensitive.

    1. Re:what fun is that by Valdrax · · Score: 2, Informative

      Actually, I'm one of those people that prefers competitive games to be more appreciative of the other person's skill than taunting over their lack thereof. You'd be exactly the kind of person that I'd enjoy the ability to mute. Life's too short to play with people that irritate you.

      Don't like that? Deal with it.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  17. Weak by Anonymous Coward · · Score: 0

    Quake 3 had this 7 years ago, albeit for text only. You could boot the jerk too! Welcome to 1999 Bungie.

  18. I dunno by gEvil+(beta) · · Score: 1

    I dunno about this. I always had more fun playing "Jerk the Mute."

    --
    This guy's the limit!
  19. I don't know what this is... by varmint+jerky · · Score: 3, Funny

    but I wish my life could have one.

    1. Re:I don't know what this is... by Whyte+Panther · · Score: 3, Funny

      I was going to correct you to say wife instead of life, but then I realized that this is Slashdot.

  20. Other needed buttons by CastrTroy · · Score: 4, Interesting

    We used to joke that there should be a skip-the-shit button on most of the games. There's a lot of games where they make you sit through videos or storyline that doesn't really have anything to do with the game. A lot of time they are just trying to push a story into a game that doesn't really need a story, or the story is so bad, that nobody wants to listen.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:Other needed buttons by aardwolf64 · · Score: 1

      Zelda: Twighlight Princess does this. Hit the minus button on the Wii remote once, and the option to skip appears at the top of the screen. Hit it again, and it skips everything. This only works when they aren't using the cutscene to load the next scene from the disc...

    2. Re:Other needed buttons by CelticWhisper · · Score: 1

      On a related note, can we also have one for the 10,000,000 corporate logos that appear before every game now? Has anyone else noticed that while in the old (Genesis/SNES/Playstation 1) days pressing Select or Start would easily skip them, they're becoming less and less "Startable?"

      Seriously, I do not CARE that a game was "Produced by or under license" from so-and-so corporation. I don't CARE that it includes "MPEG Sofdec" technology. Game booting used to be a 5-second affair, tops. "Nintendo" screen, title screen, press A/Start, and start playing. Now we're lucky if we get to some kind of selectable option inside 30 seconds. Of course, once that's finally done and over with, we have the problem you mentioned. Boring, drawn-out, badly-voiced snore-fests of "storyline" that are so frequently cliche-ridden and forced in that half the time I can't take the game seriously anymore.

      What's worse, though, is the fact that the damn logos can't be skipped. At least the story scenes can be skipped by some combination or another of buttons (usually), but if you absolutely HAVE to credit every last programmer, manager, consulting firm, decoding library, function call, line of source code, variable, and the letter J that went into your game, do us one bit of common decency and make the logos skippable. Please? It's getting as bad as UOPed ads on DVDs.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
    3. Re:Other needed buttons by CastrTroy · · Score: 1

      I now recall we used to want this for sports games. After hitting your 700th homerun, watching the homerun sequence becomes pretty boring, it would be nice if you could just skip it and get on with the game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Other needed buttons by JebusIsLord · · Score: 1

      I remember thinking the different logos were cool when I got my PSX back in '96... but yeah they're a little tiring now.

      I think at least some of the unskippable ones though are actually just to mask the loading happening in the background.

      --
      Jeremy
    5. Re:Other needed buttons by Trogre · · Score: 1

      Pretty much every PC game ever created already uses the ESC key for that.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    6. Re:Other needed buttons by RESPAWN · · Score: 1

      Splinter Cell: Chaos Theory is one that is in desperate need of this feature. When you press Start from the title screen it will make you sit through a 2 minute cinema of scenes from the game -- the opening title sequence -- and you can't skip it. "Thanks, asshats. I own the game and I know how cool it is and how cool Sam Fisher is. Can we please skip the damn movie so I can get on Live! and play some co-op with a friend?"

      One of the Farcrys for the XBox does the same thing if you don't have any saved games on your harddrive. "Yeah. Thanks. I don't need to see a commercial. I already bought the damn game. You've already got my money. Why can't we just skip the BS so I can start playing it, you jerks?"

      I like to think that there's a special place reserved in hell for the developers who do this.

      --

      If Murphy's Law can go wrong, it will.

    7. Re:Other needed buttons by Hoi+Polloi · · Score: 1

      Speaking of DVD annoyances. There should be a word for the time where you put in the DVD, walk away so the same damn copyright warning, promos, etc can play, then 10 minutes later you come back so you can actually watch it. I'm sure there is a market (i.e. me at least) for a player that will ignore the "force you to watch" codes on DVDs.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    8. Re:Other needed buttons by Dion · · Score: 1

      There is already one, it's called MPlayer:)

      Just play the movie you want and skip the menu crap all together.

      I only wish that there was an enforced standard for the metadata, just a file on the disk listing all titles and options and maybe a stylesheet, that way the player can do sensible things based on what the user actually wants.

      The current state of affairs (DVD menus) is horrible.

      --
      -- To dream a dream is grand, but to live it is divine. -- Leto ][
  21. yes by lordmoose · · Score: 5, Funny

    It's much better than "Jerk the Mute"

    1. Re:yes by Anonymous Coward · · Score: 0

      I doubt the mute sees it that way...

    2. Re:yes by FlopEJoe · · Score: 1
      It's much better than "Jerk the Mute"

      Is that what the kids are calling it these days?

  22. Implementation details. by tfinniga · · Score: 1

    I think the value of this feature will be in how it's implemented. For example, when you hit the button, sort the players by the number of bans that they have gotten in the current round, and then by who has been the loudest over the last minute, or something like that.

    --
    Powered by Web3.5 RC 2
    1. Re:Implementation details. by monkhouse · · Score: 1

      One problem that I experience when muting people on teamspeak is that when you're in a full-screen game you don't know whether the muted people are talking or not. This could mean that every time I say something I might be talking over the person I just muted creating a stream of verbal gobbeldegook for the other listeners. The more people that are being muted the worse it gets, especially as I regularly mute people that talk non-stop.

  23. Mute? by gridsleep · · Score: 1

    In military radio lingo, it would be "squelch the jerk."

  24. There's always some jackass... by mazarin5 · · Score: 4, Insightful
    They don't mention it on the site, but one would hope the Xbox Live servers are taking metrics on this activity, to be used in calculating the player's reputation. The more you mouth off, the worse you look to future players.

    Sounds all well and good, until some jackass decides to start muting everybody else just for the fun of bringing their points down.

    --
    Fnord.
    1. Re:There's always some jackass... by DarthChris · · Score: 1

      Sounds all well and good, until some jackass decides to start muting everybody else just for the fun of bringing their points down.
      That kind of behaviour would, presumably, be easy to notice. More problematic would be those using it against specific people they don't like, regardless of whether or not they actually deserve it.
      --
      Don't you just hate it when people reply to your signature?
    2. Re:There's always some jackass... by necro2607 · · Score: 1

      Yes, there is already a player-feedback option in the game (called "Feedback", surprisingly enough) which is used to report people who yell, swear, or cheat (etc.) and Bungie have already told us it's very easy to notice when a certain user is constantly marking everyone as a cheater or someone who yells and swears a lot (and thus this user's feedback is accordingly "taken with a grain of salt", if not ignored completely).

  25. Will problem players know? by Valdrax · · Score: 5, Insightful

    I think it's a great idea, especially if the muted player gets a notification of the muting and if the status shows up on any lists of players on the server.

    It would be a good deterrent if they knew that multiple players considered them not worth talking to. Even better if it sends them into an incoherent rage that results in more and more people muting them, if you ask me. Nothing quite like a wave of unpopularity to send an immature kid off sulking.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Will problem players know? by Hrodvitnir · · Score: 1

      To take it one step further, they could implement a threshold feature. Anyone with a significantly low reputation would automatically be muted.

      Of course, to be a productive rehabilitation tool, rep points would have to be temporary.

      --
      "There are more important things than stopping terrorism. Upholding the Constitution is one of them." - Ars Forumer.
    2. Re:Will problem players know? by numbski · · Score: 2, Insightful

      Muting has been around in NFL2k for years. Nothing new there. Must just be new to FPS games?

      What I want is something similar to slashcode's degrees of separation. I want to have a foes list, plus friends of friends and foes of friends. Football suffers massively from idiocy online. From what I've heard, seems like all of the games do. :( If I could maintain a foes list, and see whom my friends have tagged as foes, it would make filtering jerks out much easier.

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    3. Re:Will problem players know? by kripkenstein · · Score: 3, Funny

      I think it's a great idea, especially if the muted player gets a notification of the muting

      Notification? How about if it plays his audio back to him, at normal volume times the number of people muting him? (a law of conservation of sorts)

    4. Re:Will problem players know? by HAKdragon · · Score: 4, Informative
      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    5. Re:Will problem players know? by Anonymous Coward · · Score: 0

      I just ignore them. A mute would be nice but not required. If you want to ignore someones comments, you really have to ignore them, not just say your are going to ignore until the time is right for you to say something and slam them back. If that is your true intention, you are not ignoring them at all and your frustration is building. Once you finally get a good shot off and you yell, "hHAHAHAHAH you fucking noob, I waxed your ass, who is talking now?", You are now part of the problem and the encouragement for the person and others to do it even more. Keep in mind, there are 32 others that want to prove the same thing and all add fuel to the fire. Truly ignoring the taunter makes your game play much more enjoyable and you can concentrate on the game the best you can.

    6. Re:Will problem players know? by Bigboote66 · · Score: 2, Informative

      Halo's always had the mute feature as byproduct of being a Live title. However, it wasa little cumbersome to use in the heat of battle. The feature talked about here is just a refinement of the already existing feature, allowing you to mute people with a minimum of effort.

      I do think that a player being notified they've been put in the STFU list is mandatory, though.

      -BbT

    7. Re:Will problem players know? by RexRhino · · Score: 1

      What I want is something similar to slashcode's degrees of separation. I want to have a foes list, plus friends of friends and foes of friends. Football suffers massively from idiocy online. From what I've heard, seems like all of the games do. :( If I could maintain a foes list, and see whom my friends have tagged as foes, it would make filtering jerks out much easier.

      Xbox Live for the 360 pretty much has this, although not quite as detailed as slashcode's system.

  26. Ya know... by Lithdren · · Score: 1

    The fact that developers dont consider allowing such a thing from the beginning, shock me. I suspect these people dont play games like this with the general populus.

    I remember when voice was introduced to CS. It took forever to be able to mute specific players in a match. Why, i'll never understand. When I first HEARD they were going to offer it, I remember thinking "oh god..please let there be a mute option."

  27. This feature is already there for every Xbox 360 by RobotSimp · · Score: 5, Informative

    This is really nothing new, the function already exists in every 360 console. It just looks like Halo 3 will just be making it easier to access. If the game allows you to hilight the player and bring up their profile, there will be a mute option on the list. Choose that, and you are done with all of the annoyances. If you cannot pull up the player gamer profile from the game itsself: simply hit the "X" button on the center of the controller, bring up the recent players list, find the a-hole player and select their profile,then choose mute This has come in handy many nights with some of the trash talkers in Gears of War

  28. It'd be nice... by Rix · · Score: 4, Funny

    If you could just automatically mute anyone not old enough to drink.

    1. Re:It'd be nice... by karnal · · Score: 1

      Bad part is is that the older they get, they still trash talk.

      I am part of a clan in ut2k4 and it impresses me how much people spout shit about others in teamspeak and on the console. I guess some people like being "competitive" like that. Personally, I have no need for it.

      --
      Karnal
    2. Re:It'd be nice... by Anonymous Coward · · Score: 0

      ...or those who ARE drinking...

    3. Re:It'd be nice... by Hrodvitnir · · Score: 1

      Thats easy. You can get the same effect by just not using headphones.

      --
      "There are more important things than stopping terrorism. Upholding the Constitution is one of them." - Ars Forumer.
    4. Re:It'd be nice... by Teh+MegaHurtz · · Score: 1

      If you could just automatically mute anyone not old enough to drink. Ahh, you must be referring to 'mute all'.
    5. Re:It'd be nice... by Anonymous Coward · · Score: 0

      This shouldn't even be an issue. The game is rated M, so little kids shouldn't be playing anyway.

    6. Re:It'd be nice... by Anonymous Coward · · Score: 0

      If you could just automatically mute anyone not old enough to drink.


      Indeed. I'll never forget the first time I played Counterstrike with Teamspeak. Some guy TK'd me right as the round started (AK-47 to the back of the head), and at the start of the next round I spun around and leveled my weapon at his head for a little payback.

      Then came the voice of what was maybe an eight year old kid shrieking "You don't want a bite from this snake, motherfucker!"

      I hesitated in shock.. and he shot me in the head again.
    7. Re:It'd be nice... by keytoe · · Score: 1

      Even better - add in a breathalyzer so that in order to join the voice channel you MUST blow between .05 and .1 in order to guarantee exactly the right level of inebriation.

  29. While this may seem good... by Anonymous Coward · · Score: 0

    If it ever does have an effect on your stats, theres a 100 percent guarantee it will be misused. Get enough people on the server who are working together, and go to town ruining people's stats.

  30. Re:This feature is already there for every Xbox 36 by Stalin · · Score: 1

    Thank you!

    If I had any mod points I would mod your post up as informative. I just got a 360 a couple of weeks ago. I was playing Dead or Alive 4 with a friend Saturday night. We had two open slots for public players. One of the guys that joined was driving me batty and I was wishing I could mute him. I didn't know it was possible to do so. I think you have just saved my sanity in future games.

  31. oh by blindbat · · Score: 1

    Just like counterstrike

  32. Nothing new by kefoo · · Score: 1

    Day of Defeat: Source allows muting individual players. The original DoD did as well, but it didn't work, so this is nothing new.

    I'd like to see automatic punishment for problem players become standard. There are plugins for some games to slay people who shoot teammates in spawn, kick habitual team killers, mirror damage, and so on, but it's up to each server admin to install them and most don't do so. I'd especially love to be able to shoot teammates who block my line of fire while insulting me and screaming at me to give them the sniper class without it being counted as a team kill, but I doubt that's very practical.

    All that being said, vigilant admins are usually enough to keep a server relatively free of griefers. A policy of banning problem players reported by trusted regulars seems to do the trick.

    1. Re:Nothing new by Anonymous Coward · · Score: 0

      Autopunish can be abused too. In BF2 people jump in front of your vehicle, or go over your mines so you get punished. And, TK just turns to TW (wound) - you need a human admin or votekick. Oh yeah, and in CS - step in front to get yourself TKed, wait until almost the end of the round, then use the 'slay' punishment on a good player.

    2. Re:Nothing new by labnet · · Score: 1

      Can one access this mute from the player side? (I know of the server side mute)

      --
      46137
    3. Re:Nothing new by kefoo · · Score: 1

      It's in the Player List menu (press ~).

    4. Re:Nothing new by kefoo · · Score: 1

      In my experience that sort of behavior is very rare. Most griefers would much rather cause trouble actively with their rifle than passively. I did see it recently and the admin realized he didn't know how to unban the victim, who had to wait an hour for the automatic ban to be lifted. A few months ago a server I was playing on had an occasional malfunction in its team kill revenge plugin. Kills of the enemy were erroneously interpreted as team kills. In one case a regular despised for crying "cheater" every time he lost a firefight was the target of the malfunction. Usually people would recognize the team kill as incorrect and forgive, but in this case everyone was slaying him without a second thought.

  33. Re:Halo Franchise Has Become A Joke by EGSonikku · · Score: 1

    1) I assume you refer to the leaked *ALPHA* shots, so it's irrelevant.

    2) Relevant how? Dedicated or not, i've never had a problem playing any 360 title on Xbox Live.

    3) Have you played Halo / Halo 2? With 8 players a decent average lifespan is 2 minutes. 8 players is plenty chaotic enough, and if the game is designed around those numbers and it's fun who cares? It's an FPS, not an RTS, I don't need or want 100 people running around. 16 players on Halo 3 should be more than fine.

    4) What feedback? Cite please.

    5) You get what you pay for. The only people I hear complaining about the cost of Xbox Live are the people who don't have it. Those that do are quite happy.

    Sony's online service is, to be blunt, shiat. Each games does its own thing, there is no integration to speak of, and there are no standards. Yes, it IS free. So is PSP and (most) PS2 online games. So is Wii and DS. The problem is they all suck badly online beyond the bare minimum basics.

    I also own all of the systems i've just trash talked, including the PS3. Do you?

    --
    - "Scientia non habet inimicum nisp ignorantem"
  34. Blame griefers, not age by Jtheletter · · Score: 5, Insightful

    "A feature for the upcoming Halo 3, that they've just announced, will be most welcomed by aging FPS players tired of hearing high-pitched squeals through their headsets."

    OK, so there may be some correlation between older players wanting more strategy-oriented comms, and younger players getting out of hand verbally, but it is by no means a "hey you kids, get off my lawn" issue! Please, at any age if there's someone on your team just swearing constantly, belittling other players, screaming, singing, or my personal un-favorite - putting the mic next to their stereo - it is distracting and annoying to others. You don't have to be old to hate idiots yelling into their mics, and you don't have to be young to act like a trash-talking jerk.

    Then there are the folks who say they do it "cuz you other people take this game way too seriously man!". Except that there's plenty of us who don't take the game to seriously, it's just that when we signed on to play that was what we expected would occur, not some crapfest of screaming idiots who can't be bothered to actually play the game. If we're talking it too seriously by wanting to enjoy a couple matches then these griefers are taking the game way too UN-seriously by thinking that any behavior at all is acceptible by virtue of just showing up.

    I think this is a long overdue enhancement to the system, right now you can mute these jerks but it's a bit unwieldy and can take too long when you're actually trying to concentrate on play. I'd also like to see them add a feedback options for people who quit early - or at least internal tracking that affects game matching queues accordingly. While I understand that every now and again some of us have to quit mid-match, there are lots of people that abuse it by quitting when the other team scores once, or they don't like the map, or the gametype, or.... etc. If someone starts ranking up a statistically significant number of "left game early" feedbacks they should have an automatic wait penalty added to any game queue, and make it big and obvious so they know why they're being sanctioned in such a way. Just my $0.02 as a frustrated weekend gamer.

    --
    -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    1. Re:Blame griefers, not age by orielbean · · Score: 1

      I agree with most of the points you make, except for being penalized by quitting mid-match. I do it often enough. When my lag is horrible. when I see modders running around with non-map weapons or speed enhancements, or you pick up a weapon only to have them kill you. Or you find someone who manages to kill everyone instantly on spawn, racking up the points. (this happened to me twice!) There are many good reasons to not penalize for this. If you all play on even terms and act fairly, then the game moves along like it should.

    2. Re:Blame griefers, not age by Jtheletter · · Score: 1

      See, I understand that there do exist legitimate reasons for quitting early, and like I said I do it myself from time to time. Part of the problem, as you stated, is the general abundance these days of modders who completely unbalance an otherwise good match. Halo 2 matches used to be blissfully free of such cheating but either new undetectable mods have been devised or the banhammer is not being used as often as it should, or some combination thereof. Once you get the cheaters and modders out of the picture you don't need to worry as much about legit players quitting out of frustration (and this could be tracked anyway by monitoring how many players quit and if the game had other anomolies, like a guy who got 100% headshots being in the game).

      After that, statistical analysis should remove most any other false positives for people quitting, and this might include looking at lag times when the person quit to see if it was because of a poor connection. And I would argue that if your (not you personally, but hypothetical user) connection is so bad that you find yourself consistently quitting midmatch because of lag then you are still causing a problem for others that needs to be addressed. Either one needs to deal with the lag or admit that their internet connection just can't handle the game requirements.

      I would certainly grant a lot of leeway to users for early quitting offences, but there are definitely others who would be outright guilty if this went into effect tomorrow. I'm also not suggesting immediate across the board bans or such, but even adding 30 seconds or 1 minute to the next one or two matching queue times (similar to betrayal respawn penalties) might ease the problem considerably. There's defintely a balance to be struck with such a system, but letting the offences go completely unpunished and un-noted is certainly not helping currently.

      --
      -- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
    3. Re:Blame griefers, not age by IKnwThePiecesFt · · Score: 1

      Just so you know, the xbox 360 feedback system has an option in-place for reporting people who leave the game early.

    4. Re:Blame griefers, not age by orielbean · · Score: 1

      I agree here with your response. An even better question is : how can a game where all the servers are controlled by microsoft even allow a client-side install like a cheat or mod?! I understand that the draw details and other things are loaded on your own xbox, but I know that in my old Team Fortress Classic courtesy of Half-life - the mods had to be allowed or loaded by the servers.

      Cheating was very easy to do, but ONLY on the servers that didn't care or specifically allowed map-wide mods (like funky gravity or add-on weapons). I just don't get how microsoft can't stop it.

  35. XBL is perfect for a close-knit group of friends by necro2607 · · Score: 2, Interesting

    The thing is, when you get on there with a group of friends you really enjoy playing the game with, trust me, it's the most fun multiplayer experience you could have online. It's about as close as you can get to actually having a bigass split-screen LAN with all your buddies, without actually being in the same room with them. Considering the group of people I play Halo 2 online with live all over North America (and UK), we've only been able to get together once a year or so (usually for E3), but playing online on Xbox Live is the next-closest alternative.

    Honestly the yearly fee for an Xbox Live "Gold" account is 100% worth it simply for the purpose of being able to play Halo 2 and other XBL games online with these friends of mine.

    When you're on a team with the most kickass teammates, it doesn't matter how rude/disrespectful/immature the opponent players are - not only can they be muted easily, it just doesn't matter because we can all just laugh and keep having a lot of fun knowing we had a great time (usually winning, too) while the other guys are just wasting their time screwing around.

  36. Better solution - play with friends by LS1+Brains · · Score: 1

    This is exactly why there's a site called www.2old2play.com ... Nothing better than a bunch of (potentially) liquored up gaming junkies with guns and headsets. Its so much more enjoyable to play with more mature gamers who are interested in the same thing. Sometimes that is objective-based, sometimes that is laugh-based. Either way you walk away from the experience with a smile on your face, instead of wanting to shoot the little retards for real. For anyone 25+ years old, its well worth the time to join up and add some good folks to your friends list.

  37. Re:XBL is perfect for a close-knit group of friend by Enderandrew · · Score: 1

    I hate to quibble, but I have played an 8-player system link game of Halo with buddies, and it wasn't earth shattering. I'm one of the few that finds Halo grossly overrated.

    Maybe I'd get into Madden, or NCAA online, or maybe GRAW. But people keep telling me that Halo online is the Holy Grail of gaming experiences. I'm guessing that they haven't played a whole lot of PC FPS games online before.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  38. Griefing tool? by Anonymous Coward · · Score: 0

    If getting muted by another player will hurt your rep, how many griefers will start the game by automatically just muting everyone they are play against?

    How will Bungie prevent people from being retaliated against by such players?

  39. Already a feature. by Trojan35 · · Score: 0, Redundant

    You can already mute any individual player on any Xbox Live game while still hearing/speaking with all others.

  40. Re:Halo Franchise Has Become A Joke by caeried · · Score: 1

    This is not news. Resistance Fall of Man for the PS3 already has this feature, and I'm SURE that there is prior art to that on different systems.

  41. How about a 'Mute the Neighbor Button' by SomeoneGotMyNick · · Score: 3, Interesting

    It's not Halo 3, but it's just as annoying.

    My neighbor (I live in a duplex) can be heard loud and clear while playing Call of Duty. He must get fragged a lot because what comes through the wall is:

    "You F****** jerk, f****** gay, f****** f***, f****** bastard, F***, I shot you f****** first, f****** d***" .....and I'm not exaggerating. My kids are now picking up on the language and we've addressed the issue with him many times. I have some recorded clips of him (picked up from the living room) on poor quality consumer equipment as evidence. Then there's the rumble and explosions coming from the surround sound equipment he bolted to the basement rafters. Rafters which happen to connect through to my basement rafters (i.e. living room floor). My recording equipment can't pick those sounds up all that well, but it's loud to humans and there's enough gunfire and explosions to give me Post Traumatic Stress Disorder and I've never been on the front line before. As soon as I get enough suitable recording, I'm calling the police over one last time before I file a civil complaint.

    This isn't a kid or anything playing the game. It's the 45 year old head of household acting this way.

    1. Re:How about a 'Mute the Neighbor Button' by Anonymous Coward · · Score: 0

      you're going to call the fuzz over a video game? i'd hate to live below an asshole like you.

    2. Re:How about a 'Mute the Neighbor Button' by Anonymous Coward · · Score: 0

      I'm sorry you have to put up with that. It's a shame that when you brought it up the first time he was (apparently) not as responsive as any decent person ought to have been. You've been very, very tolerant and I think would be completely justified in calling the police when it happens again. The big problem of course is that once you do that, now you are sharing a wall with an enemy instead of a neighbor. But he's the one picking this fight, not you. (unless of course you're throwing wild drunken raves at 2:00am on Thursday, but based on your post I don't get the impression that you're that kind of person.)

    3. Re:How about a 'Mute the Neighbor Button' by Anonymous Coward · · Score: 0

      You're going to call someone an asshole for trying to maintain a resonable standard of decency in his own home? I hate having to share a planet with self-centered pricks like you.

    4. Re:How about a 'Mute the Neighbor Button' by Anonymous Coward · · Score: 0

      The guy has a right to live peacefully in the home he paid his hard earned money for. I hope you end up living over a nightclub, jackass.

    5. Re:How about a 'Mute the Neighbor Button' by Anonymous Coward · · Score: 0

      and i just love trolling for kneejerking jackasses like yourself who seem to be so very plentiful on this site (and planet, for that matter).

    6. Re:How about a 'Mute the Neighbor Button' by Anonymous Coward · · Score: 0

      take a claw hammer to his fucking face. The problem being if your a crazy christian, go to bed at 9, and bitch over EVERYTHING. See you could be either person. The claw hammer type, or the anal christian who lived next to me. There can be only one.

      also ditached houses ftw motherfucker! dont let them sell you a lie.

  42. Some sort of dynamic mute by sokoban · · Score: 1

    One thing that really gets me is when people even unintentionally "mic bomb" you. You know, feedback, having a microphone turned up too loud, all that stuff. I wish that the server could detect when a sound coming in was way too loud and just clip it automatically. Anything more than say +5 or +10 db muted at the server. That shit sucks and is usually painful.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
  43. Here are some ideas for Halo 2: by DynamoJoe · · Score: 1
    Kick the high-rated players out of Rumble Training. Nothing quite like getting cut up by a 34 who is still "training". If they have to be there, handicap 'em somehow.

    Highest-rank players should never have host. Best skills + no lag = waste of everyone else's time.

    Remove the lunge from melee, or at least don't allow sword-whores that aren't connected with the ground to change direction and lunge another fifteen feet just because their reticule went red.

    That said, adding a second to the sword-draw makes sense, too. Someone can be airborne, take a shot, switch to the sword, lunge, and get the kill before touching the ground again.

    --
    bah.
  44. what? by Anonymous Coward · · Score: 0

    I'm a PC FPS player, I always knew that console FPSs were a bit behind but..no mute? and this is the most popular game for the xbox? thank god I didn't get it!

  45. Tie ignores to game ejection by GuyverDH · · Score: 1

    Once x number of people ignore you (percentage of total in game at time), you get ejected - and barred from re-entry while the percentage of those that ignored you remain in game.

    --
    Who is general failure, and why is he reading my hard drive?
    1. Re:Tie ignores to game ejection by necro2607 · · Score: 1

      Oh, so if you're a good player, up against a group of friends who don't want to lose, they just all Mute you on their end and you're suddenly ejected from the game? Hmmm.... might not work out too well... ;)

    2. Re:Tie ignores to game ejection by GuyverDH · · Score: 1

      If something like that happens, do you really want to play with them in the first place?

      Honor among players....

      --
      Who is general failure, and why is he reading my hard drive?
    3. Re:Tie ignores to game ejection by necro2607 · · Score: 1

      Nooo I don't mean a group of *your* friends, I mean a group of opponent players who are all friends... ;) AKA a team of buddies who go around and get legitimate players booted by muting them... :(

    4. Re:Tie ignores to game ejection by GuyverDH · · Score: 1

      I'm sorry, did you say something?

      I had you muted..... [8^B)

      --
      Who is general failure, and why is he reading my hard drive?
  46. Mute players? by DogDude · · Score: 1

    Could somebody explain this? Do people physically speak to each other online, while playing games online? If so, why? (Every time I attempt an online game, I invariably end up running into hordes of pre-teens, so I don't play any online games).

    --
    I don't respond to AC's.
    1. Re:Mute players? by beef+curtains · · Score: 1

      Apparently they do this when they play in groups, so they can coordinate/communicate without ignoring the task at hand (mission, raid, whatever) to focus their attention to the chat window.

      I've recently gotten hooked on World of Warcraft (I know, talk about being late to the party), and I can definitely see the benefit of VoIP while playing a tough area with a bunch of buddies. I'm a fan of solo play (so far...once I get to a higher level I'll probably have to group up to accomplish anything), but even I've accidentally run into trees, walls, off cliffs & into monsters while trying to chat (by typing in the chat window) with auto-run enabled.

      If I was fighting some super-high-level baddie with a group, I'd want to use voice chatting so I could communicate without taking my hands off the controls.

      --
      Just once I'd like someone to call me 'Sir' without adding 'You're making a scene.'
    2. Re:Mute players? by Hoi+Polloi · · Score: 1

      I play some PC games online. Online chat is a big aid in coordinating team members that usually run off on their own. A coordinated team is vastly better than the usual "every man for himself".

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  47. Why is this such big news? by linvir · · Score: 1

    This is all over the big news sites. Why? IRC has had /ignore and Usenet has had the kill file since the dawn of time. The ability to ignore stuff you don't like is hardly a big new addition to the internet.

    At most this is a UI revision to a videogame sequel.

  48. Re:XBL is perfect for a close-knit group of friend by Crazy+Man+on+Fire · · Score: 1

    Agreed. I've had many times the fun playing Quake I, II, and III than I've ever had playing Halo. I just don't get why people like it so much.

  49. New? by LBt1st · · Score: 1

    How is this news? Per-Player muting has been a standard feature of Xbox Live since day one. I'm quite sure every game with Live support is required to have it.

  50. what about? by cashman73 · · Score: 1
    Hopefully, they won't mute these guys.

    1. Re:what about? by radikoas · · Score: 1

      Yes it would be sad if RVB was shut down because of people thinking they are regular gamers. However they should provide notice if they are on a server with this enabled.

      --
      Come on man we all know the internet is a fad!
  51. team killers by radikoas · · Score: 1

    It would be nice if they also included metrics to see who is team killing and perhaps suspend the account for a certain time, and or delete in entirely.

    --
    Come on man we all know the internet is a fad!
  52. Good idea: by Derek+Loev · · Score: 1

    "A feature for the upcoming Halo 3, that they've just announced, will be most welcomed by aging FPS players tired of hearing high-pitched squeals through their headsets. When such a voice is heard a hand reaches out of the console, grabs the gamer's testicles, and gives them a swift downward pull. This has been scientifically proven to decrease the high pitched voice commonly associated with pre-pubescent tweens." Sounds fine to me.

  53. Mute the robot? by AragornSonOfArathorn · · Score: 1

    This could be useful for silencing those cuntbags with an annoying robot-like voice.

    --
    sudo eat my shorts
  54. Re:Halo Franchise Has Become A Joke by MoriaOrc · · Score: 1

    > I'm SURE that there is prior art to that on different systems.

    I'm sure there is. In fact I remember doing this back when I played Counter Strike (right after they introduced mic use). But prior art is really a quite irrelevant concept for this story ... no one said they were trying to patent it (though it is Microsoft, so maybe "yet" is appropriate).

    The point of this story is that the next Halo is getting a fix for something that bugs a lot of people about the current version.

  55. Re:This feature is already there for every Xbox 36 by perfesser_nerdington · · Score: 1

    I have to say that I've needed to mute others much much less in Gears of War than Halo2 because I've found the trashtalking to be far more profane and interesting.

  56. They should incorporate this into the game by elrous0 · · Score: 1
    How about anyone who gets muted by 3 or more people loses his gun and whoever can kill him the most times between this point and the end of the game gets a special accomplishment?

    They could call it "Everyone jump on the asshole" or something more PG-rated

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  57. Re:This feature is already there for every Xbox 36 by headonfire · · Score: 1

    I was kind of noting that, myself. I've been playing Ghost Recon quite a bit lately, and discovered that indeed, you can mute people with the console. The game doesn't even have to let you pull up their gamertag; just hit the glowy X and find their tag from the list of people you're playing with or have seen recently, then mute them there. The other day some little rat bastard was singing and spouting crap into the mic constantly, so everybody started talking about how to mute players and muting him til the non-pubescent little shit left.

  58. Re:XBL is perfect for a close-knit group of friend by necro2607 · · Score: 1

    I've played PC FPSes pretty much religiously since Doom came out (going so far as to installing Doom on the school computers and getting banned from the computer lab a couple times as a result). In high school years I used to come home from school every day and pretty much play Quake 1 for the rest of the day. The same trend continued for years with other games until recently where every fucking FPS is a rehash of stuff I've already played extensively. Halo 2 is something a little different, and a big part of multiplayer gaming for me is the enjoyment of playing a game with some friends - it really makes the difference between "pretty cool" and "totally fucking awesome", for me. While I don't expect that other people might have the same experience, that happens to be mine. I used to say "why the hell do people even buy consoles? PCs are so much better, you have better/more control, way more software (which you can pirate), you can do way more with them..." but, playing Halo 2 has changed my opinion on consoles...

    Anyway, in the end, if you like it, you like it.. if you don't, you don't... Some people just don't "get" Halo and don't see the big deal. Doesn't matter to me, I think it owns and I'll keep playing it. Meanwhile UT2029 and Battlefield 3042 (and further derivatives) can go to hell.

  59. yes by Thaelon · · Score: 2, Funny

    Anyone have some other feature they think might make online gaming better?

    Yes. Remove the other players.
    --

    Question everything

  60. In other news... by Torsoboy · · Score: 1

    In other news: It has been confirmed that Halo 3 will have a button that you press which will make Master Chief jump. Details to be announced at a later date.

  61. Maybe Halo was their first? by jchenx · · Score: 2, Insightful

    I hate to quibble, but I have played an 8-player system link game of Halo with buddies, and it wasn't earth shattering. I'm one of the few that finds Halo grossly overrated.

    Maybe I'd get into Madden, or NCAA online, or maybe GRAW. But people keep telling me that Halo online is the Holy Grail of gaming experiences. I'm guessing that they haven't played a whole lot of PC FPS games online before.
    I agree with you, and this is coming from someone who works in MS Game Studios and knows folk that work at Bungie. I'm not saying that Halo was bad by any means, just that it really is an evolution of FPS multiplayer gaming, brought down to the console. It's good, but for me, it's not the "holy grail" of gaming either.

    One thing I've noticed that's common with those who DO think that Halo is "DA BOMB", is that it was their first FPS multiplayer experience. My brother, who is younger by 2 years, mentioned to me that Halo was the big game on campus when he was in school. You could apparently walk down the halls and hear the raucos sounds of frat boys lobbing plasma grenades and cursing at their friends. For me and my friends, it was Counter-Strike on the PC (and the sounds of players purchasing guns at the beginning of each round). So we take a look at Halo and think, "Ahh, that's interesting. An FPS on a console. Neato." It's cool, but not exactly earth shattering. (Besides, we played other FPS games, like Goldeneye, quite a bit already)

    I do think that one thing that the whole Xbox Live experience has done, though, is a natural migration of one-room LAN and System-Link parties, into being able to play from your own home. Now that my friends and I have "grown up" (no longer living close together in college), being able to simulate some aspect of that FPS multiplayer experience is handy. Obviously it has its upsides (being able to play with a friend across the country) and downsides (having to listen to whiny 12-year olds and their smack talk).
    --
    -- jchenx
    1. Re:Maybe Halo was their first? by Enderandrew · · Score: 1

      It was demystified and easily accessible.

      It was well marketed, and all you had to do was plug one cord into your XBox, and soon you could play online. For many people, it was a first. For many, it was revolutionary.

      However, when Halo was first in development as a Mac title, they were talking about fully-destrucible environments, interactive environments, and this really revolutionary game. Instead, we got repetitive, boring levels.

      I've been playing FPS games since Wolfenstein 3D, and I'm particular to the Half Life series myself. That doesn't mean I'd averse to console games. In fact, I actually prefer two analog sticks to a mouse, and some call my crazy.

      If Halo added advanced physics, realism, interactive environments, or half the things they talked about, then maybe I'd appreciate it more. (In many ways it openly ripped off Half Life, with the combat armor, headcrabs, style, etc). But in reality, it was just cheap and easy to pick up and thusly vastly popular.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    2. Re:Maybe Halo was their first? by IKnwThePiecesFt · · Score: 1

      I haven't played Halo lately, but I really did enjoy it a whole lot when it came out and again with Halo 2. Thing is, I've been playing shooters a long time. I played Counter-strike since beta 4, Battlefield 1942, etc. I think it's the split screen. It's really nice to be able to get together with some friends and a couple xboxes and jump online and find another team to fight. With Halo 1 we always had LANs with 10 or so players, and I think it was just really nice to be able to get all your friends together playing a game without each one needing their own rig etc.

    3. Re:Maybe Halo was their first? by complete+loony · · Score: 1

      For me it was DOOM, hiding on one of my high school's file servers. After school, and some lunch times when there were no teachers around. Now get off my lawn.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    4. Re:Maybe Halo was their first? by necro2607 · · Score: 1

      I can assure you if there was any ripping off, it was done by Half Life's developers. Go load up Marathon and you'll see what I'm talking about... Or, simply view the following pages:

      Halo: Original Game, or Sequel?
      Halo Resources - Marathon Similarities
      Halo Story Page - Marathon Connections

      Basically, the Halo "universe" is hugely an evolution of what Bungie began in the early 90s with the Marathon series. If you loosen the technicalities a little bit, Halo is basically a beefed up kickass version of what Marathon ought to have been.. ;)

    5. Re:Maybe Halo was their first? by Enderandrew · · Score: 1

      I never played Marathon as I don't have a Mac. But I'm familiar with it.

      The heavy emphasis on the combat armor, and the headcrabs however weren't in Marathon. They were in Half Life, and then later appeared in Halo.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    6. Re:Maybe Halo was their first? by necro2607 · · Score: 1

      Well, maybe not in the actual game art (altho Marathon's was pretty damn primitive), but the armor on Master Chief in Halo is actually of the same family as that of the protagonist's in Marathon - Mjolnir combat armor.

      Check it: http://en.wikipedia.org/wiki/MJOLNIR_battle_armor

      So while visually the armor may somehow compare to that in Half Life, the concept of that armor series was already there 6 or 7 years earlier... ;)

      BTW you can download the whole Marathon trilogy for free at http://trilogyrelease.bungie.org/ :) It is now playable on Mac, Win and Linux (possibly other platforms) due to the "Aleph One" 3d-accelerated source port of the Marathon engine.

  62. Re:XBL is perfect for a close-knit group of friend by PitaBred · · Score: 1

    Because it was the first high-profile, next generation FPS that was dedicated to a console? Frat guys are an important market, you know

  63. Abuse by genezix7 · · Score: 1

    If such a system were created to rate people who had muted by other players in the game, it would be abused. Arrogant, snooty players would use it to harm newbies they didn't care about, thus ruining someone's reputation for no reason before they even had a chance to play much.

  64. Swear word censor by unjedai · · Score: 1

    "Anyone have some other feature they think might make online gaming better?" 1) Make a PC version. I much prefer a keyboard and mouse when playing first person shooters. 2) For the PC, make a text swear word censor feature. I don't want to listen to other players, but on the PC I would like to type comments and read comments. The user could create a local list of words they consider objectionable (like "shit" or whatever), and those words would appear censored, like "Holy $%#!".

  65. Re:XBL is perfect for a close-knit group of friend by Enderandrew · · Score: 1

    You nailed it.

    You like Halo 2 more because of your friends. It is easier to play with your friends because of Live. The game isn't better, the method of meeting up with your friends is.

    Grabbing a router, pulling computers together and LAN gaming is a chore for many.

    Setting up something like TeamSpeak and meeting online via the internet is a chore for many.

    But it was around first, and in many ways allows for more freedom (not to mention is free as opposed to paying for Live).

    I'm not discounting that you have fun with your friends online playing Halo 2. I'm discounting whether or not Halo 2 is the greatest game EVA!

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  66. Now this... by cjdkoh · · Score: 1

    ...is what Nintendo need to do. Scrap the friend codes idea. Implement something like this. I'm sure that must be possible, if not in the Wii and DS, at least in their successors.

  67. Re:XBL is perfect for a close-knit group of friend by necro2607 · · Score: 1

    Nah, Halo 2 definitely isn't the best game ever. There are elements that annoy all of us. That said, it's a very fun game with unique aspects that I enjoy. Great atmospheres, music, storyline and concepts that I enjoy. That's all my personal preference stuff. But the big thing with the multiplayer is that there isn't any other game where you can just boot up the Xbox, throw on your headset and be playing some mega fun intense games with all your buddies within a couple minutes. That's the big thing. TeamSpeak & Ventrilo have issues such as cross-platform issues, router/NAT issues, someone having to run the server (altho we have a very high speed dedicated machine), all that crap. Halo 2 just works, and works immediately.

    OK, plus there's the aspect that all of the friends in our group that play on Halo 2 are big fans of Bungie's previous games like Marathon, Myth and Oni.. A bunch of us are in the photos on that bungie.net article I linked ;)

  68. Filters Required!!! by JoshDM · · Score: 1

    Just make sure they have an Allow Discussion of Chocolate Milk filter so that hilarity may ensue.

  69. Not just for jerks by UESMark · · Score: 1

    I think this will be more useful to me for muting people whose volume is set too high. I always seem to find someone whose mike isn't squelching either the background hiss or their game volume. This way I can just mute them and if everyone does and they can see it they will (hopefully) adjust their configuration.

  70. This isn't exactly new by Anonymous Coward · · Score: 0

    There has been a way to mute people since like, Tribes 1. When CS source came out, they moved the mute player option into menus where quite a few people couldn't find it. This gave me a great opportunity to hook up my record player to the Mic-in socket and play everyone oldies over that POS in game VOIP system. Good times.

  71. Freedom of speech by Ullteppe · · Score: 1

    I'm waiting for the first post rambling about freedom of speech...

  72. Pls keep the "Record Chocolate Milk" talk feature by JoshDM · · Score: 1
  73. Already by Anonymous Coward · · Score: 0

    How is this a great feature...you can already mute players in Halo 2. Perhaps reporting the little squeeling, music playing, f***tards is the better solution.

  74. Obligitory joke by Anonymous Coward · · Score: 0

    It's as if many adolescent Halo n00bs cried out and terror... and were suddenly silenced >: ).

  75. Ah but by Salsaman · · Score: 1

    ...never mind all that, does it run on Linux ?

  76. Dear Mother of Jerk: by LoTechDave · · Score: 1

    Dear Mother of Jerk, We here at Bungie are proud of the role we play in the evolution of on-line gaming. As we should. But enough about us and onto the reason for this letter. It has come to our attention that you are raising a 'jerk' in your household. So please accept this complementay bar of Bungie soap from us and the rest of the on-line community. We also want to express our sincere hope you will start to bring your A-game to parenting. MasterChief

    1. Re:Dear Mother of Jerk: by deadhammer · · Score: 1

      Where are my Funny mod points? Damn you, mod point limit!

      --
      I'll be honest, we're throwing science against the wall to see what sticks. -Cave Johnson
  77. They need to let you boot the suicidal by dlim · · Score: 1

    In my opinion, the most annoying thing is when you wait 2-3 minutes for the game to start and a guy on your team is killing himself repeatedly. Usually this can be solved by playing unranked games, but I like the challenge of playing against people with equal skill. Ranked games do a pretty good job of this, except for when idiots reduce their rank by killing themselves repeatedly so they can "xXXX pwn n00bs XXXXx". You can boot people for killing their teammates, but not themselves.

    While I'm sure this would just lead to the same idiots running at the other team screaming "KILL ME!", it might help a little at least. Maybe, after 4 suicides, anyone on your team can boot you. That's twice the number of allowed betrayals.

  78. Good specimen by zaibazu · · Score: 1

    Some guy recorded by his brother (I think) during his Halo2 rage:
    http://www.youtube.com/watch?v=l-wOTC5AYdw (Croyt's anger)
    http://www.youtube.com/watch?v=7eitTlsoG4g (Croyt's rage)

  79. In Soviet Russia... by Anonymous Coward · · Score: 0

    ...they, um, have some freaky-ass fetish bordellos?

  80. who cares, get over it by Anonymous Coward · · Score: 0

    People can say 'fuck you fag' after the kill, but it's different when you hear the barages of 'fuck you nigger' jarring from your television set.

    Look, I understand you might get offended at things you hear or see but let's be clear about one thing:
    We have freedom of speech in this country (USA) and only you can let yourself be offended. Other people can not offend you unless you let them offend you, no matter how hard they try. It is an act that only plays out in your mind because of something you saw or heard.

    I am sorry, but I get tired of people putting their "offended feelings" on me to prevent. It isn't my job and I don't care. And surely, you get to react however you want to react. Deal with it however you deal with it but I don't care to talk about how or why you got offended. It just doesn't matter.

    And with tools like this (mute), you should hear less and less "offensive" material but somehow, I suspect that when this word -nigger- comes up again, we'll hear the same cry of being offended. Nobody ever stops to think if they stopped FEELING offended, then they wouldn't be offended.

  81. Mute The Jerk? by Anonymous Coward · · Score: 0

    Don't you think it would be more fun to jerk the mute?

  82. Jerk sorting by JJJK · · Score: 1

    Now that reputation thing might be a little too harsh. But you could do some "matching" behind the scenes. (I don't own a 360 and I don't know XBL, but it might be an idea for multiplayer games in general) There are people who shout/curse a lot (but at no one in particular), sore losers who get personal, idiots who shout at people for shouting... but also good people you wouldn't immediately put on your buddy list but who you also would like to meet again. Also, maybe jerks don't mind playing with other jerks. Now let's say you can't directly select a server to play on, just set up your preferences (map, game type, maximum ping, ...) and the network (or lobby server) selects the server for you. This would enable some algorithm (call it 'jerksort' ;) ) to find a group of people matching your rating (players rate other players on 2-3 attributes during a game or after each round). Best case: you meet people you like or who like you. Worst case: nobody likes you, but you constantly meet new people (players who haven't rated you yet) or people who share your character traits. Average case: you meet people like yourself and you are less likely to meet someone you don't like again. Of course this kind of thing only makes sense with a good user database and lots of players and servers. You could also add transitive relationships to the evaluation (if your friend likes/hates someone, you'll probably like/hate that person too). Oh, and you wouldn't see your own ratings.

  83. It's about the most painful insult. by FatSean · · Score: 1

    You want to piss off and psych out your opponent, so you use the words you think are most likely to upset them. I'm amused that you think 'fag' is OK but 'nigger' isn't.

    --
    Blar.
  84. Prison servers. by Anonymous Coward · · Score: 0

    You chalk up enough pissed-off points your character is sent to the prison servers. Exactly the same world but with nothing but punks populating it.

  85. what i'd like to see added as a feature by stoneyfaceXC · · Score: 1

    in addition to the mute feature, i would like to see some sort of tag added to player nicks indicating they are a TK'er. TK'ing, or teamkilling for those who live in a cave, can be a real problem in some online fps genres. i think a vote like feature could be added to help others be warned of notorious TK'ers. have it change their nick to something like, Azzhatphreak to Azzhatphreak-TK or something similar. the format would need to be developed as there might be a clan out there with TK as it's initials, but you get the idea.. thanks, stoneyface XC

  86. Poor old console gamers by trawg · · Score: 1

    Seriously, console developers need to look at existing markets (ie, PC) so they stop making the same old tired mistakes in the online space. Shit, most PC developers need to do it to.

    Trying to protect other games against asshats is something you need to seriously factor in in any online game. There's just too many people out there with too much spare time and not enough respect for others.

  87. bzflag has this by Anonymous Coward · · Score: 0

    and the player names are preserved session to session.

    And muds had (have?) "energy" that is required to shout to the world. So spammers can only be annoying every five minutes or so. I would really love it if bzflag implemented that-- everyone gets one or two shots at talking to the group, then there's a 2 or 3 minute reload time to talk again. Seems like it would be easy to do since you could essentially copy the code involved with shot reloading.

    I'm bunnyluv in bzflag.

  88. xLive by Anonymous Coward · · Score: 0

    That tells us two things - that we still have a ways to go where race relations are concerned, and we have a long, long way to go where bigotry towards gays is concerned.


    People screwed with on xLive (specially Halo2):::
    "niggers"
    jews
    blacks
    mexicans ("wet backs")
    non-USA players
    women
    kids ("balls haven't dropped")

    I've heard so many combinations of these insults, you just get "de-sensitized" to it.

    Shit just flies in Halo2.
    Doesn't make it "right"... but does it make it "wrong"?

    Yes... usually, it's kids... with anonymity.... speaking crap.
    But... what the fuck... I don't think we'll be winning this.
    Something interesting, what another poster said...
    To have "Stats" for the mute button... like, you can see how many people have muted your filthy mouth.

    On another note, and one I'm sure is shared by various people, but I haven't seen yet...
    I've met some really cool people on xLive.

    Some young kids ("squeaky voice").
    Some older guys, like me (25).
    Some, even older...
    Some women (not that many).

    Again, you meet some cool people... add them to your friends list... probably play again in the future.

    Something I like to say once in a while, just before starting a match (with 3 unknown people - TeamSlayer)
    "Hey, if we win this one, I'll buy you guys a beer!".
    That usually gets some laughs...
    Some, "team-ness" going.

    On a side-note: I'm sorry for using the word "fuck" too much. Not that I say it against someone... it just helps to relieve the sniper bullet I received in my helmet just now. Sorry. :)
  89. Let's go one step further... by dxlts · · Score: 1

    How about a feature that will allow you to stab another player in the face over the Internet?

  90. Some anti-assholery measures... by Anonymous Coward · · Score: 0

    I think the big problem with most online games is there is no accountability from one server to the next. You can be a huge asshole, because if you're kicked or banned, there's always another server out there.

    I'd like to see a system just like Slashdot's Karma system. If somebody mutes you, your account gains Bad Karma, across all servers. Other players can set a threshold for Bad Karma, and if you exceed it, you're automatically muted for them. Bad Karma could fall off you (slowly) over time, until you're more or less in good graces again. Those players who continually abused the voice-chat would hover in and out of the average threshold, muting themselves for days at a time.

    I'd also like to see a system in PC gaming where X number of bans for cheating gets your CD key/SteamId/whatever added to a centralized black list for a week. Each time your name comes off the black list, it should take one less ban to get your name back on.

  91. how about "make the jerk sound at least 30" by kiwi_damo · · Score: 1

    ...that way I could pretend that the guy that kicking my ass isn't 20 years younger than me.

  92. I have a "Mute the Jerk" button ... by KillaBeave · · Score: 1

    It's called KICK. I play online games with my brother and 3-4 of our best friends growing up. Now that we're all in our mid-20s and living in different parts of the country, it's as close as we can get to a pickup basketball game. We make sure that one of us is ALWAYS host. That's how we ensure that any overly annoying/racist/squeaky/teamkiller/spawncamper/wha tever people leave the room quickly and don't ruin it for everybody. Since we always keep out those types of players, we generally have full rooms and people are always messaging us to try and get in just because they don't want to deal with the jerks. By us forcibly removing these people, it's improving the gaming expereince for everyone in the room. We don't want to have to kick anyone, and generally we give fair warning. I would almost bet that these "kids" we end up kicking somehow think its cool in their Ritalin soaked brains. I imagine their inner monologue goes something like ... OmGZ0RZ teh n00b2 h@d 2 kiks me bkuz ima 2 much pwnZ0r2 4 d3m f@g0t7z!

  93. Re:XBL is perfect for a close-knit group of friend by Firehawke · · Score: 1

    XBL sure has its share of issues with NAT setups and voice chat, many modern FPS titles on PC have built-in voice support (UT2004, for instance), and there are plenty of servers online you can say "Meet me at X" for.

    There's nothing here that's beyond just "I prefer the X-Box", really. Don't get me wrong-- I have one, I also have a PS2 and a half-dozen other consoles. My point is that there's really nothing in the XBL experience you can't already do on PC, but there's a HUGE supply of idiots on the microphones on XBL and there's the controller (that could be a positive or negative, depending on your opinion of keyboard and mouse)