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Second Life Hit By Massive In-Game Worm

An anonymous reader writes, "At 2:46 CST today, the game Second Life was hit by a massive attack by a rogue programmer. Spinning gold rings began to appear in the air and on the ground, and as users interacted with them they began to chase and replicate. Apparently, most people are willing to touch an object they've never seen before and this invoked a worm script that was designed to multiply and spread across the 2,700+ servers run by Linden Labs in California, the game's owner. Many of the six hundred thousand active users experienced serious lag and lost connectivity to the servers, making it one of the largest known denial-of-service attacks in an online game. Linden Labs had to invoke martial law and lock out all logins by users except their staff as they began the task of cleaning the servers of what they began to term 'the grey goo.'" Comments in the SL blog entry indicate that Linden Labs had already deployed a "grey goo fence" before this worm struck, but someone found a hole in it.

249 comments

  1. Ha ha by Anonymous Coward · · Score: 0, Insightful

    Man, that's kinda funny.

    1. Re:Ha ha by Arkaaito · · Score: 5, Insightful

      Yeah, pointless acts of mass malice have come to Second Life. Now it really IS just like the real world.

    2. Re:Ha ha by tezbobobo · · Score: 1

      Man, thats exactly what I thought but wasn't willing to say it in case I got flamed. Cats out now.

    3. Re:Ha ha by Loadmaster · · Score: 3, Funny

      Well, it was modded "redundant." Obviously everyone was thinking it.

      Swi

    4. Re:Ha ha by aetherworld · · Score: 1

      Reminded me of Snow Crash... Spinning rings... wtf.

    5. Re:Ha ha by stunt_penguin · · Score: 2, Insightful

      Spinning rings would be funny, an actual giant sandworm in Second Life would have been much more satisfying. No way would anyone want to go over and touch that.

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    6. Re:Ha ha by notthe9 · · Score: 1

      These sort of attacks on the Second Life grid are a pretty regular occurance, most frequently towards the end of the weekend when the malefactors figure plenty of people are on and the folks from Linden Labs are mostly not on duty.

    7. Re:Ha ha by Is0m0rph · · Score: 1

      Already happened about 6 months ago. SL was down for a weekend and on/off after that to get rid of worms that were generating millions of objects and DoSing the servers.

  2. Neat! by the_humeister · · Score: 5, Funny

    Now what they need is some sort of illness that affects characters temporarily, just like real life! Imagine, your character gets a cold and slows down and sneezes every once in a while. Or hey, you go kiss another character (if that's possible) and your character gets infected with herpes! Wouldn't that be fun? Oh wait - that was me last weekend. Damn.

    1. Re:Neat! by acidrain · · Score: 1

      I think this was characterized as break out of nano-technology by the admins:

      http://en.wikipedia.org/wiki/Grey_goo

      Which is a self-replicating sludge of nano-tech which coats the entire world. And that is even cooler/worse than your case of herpes "last week."

      --
      -- http://thegirlorthecar.com funny dating game for guys
    2. Re:Neat! by Class+Act+Dynamo · · Score: 2, Funny

      I think a good case of explosive diarrhea spreading through the virtual world would be quite amusing.

      --
      My other computer is a Jacquard loom.
    3. Re:Neat! by patio11 · · Score: 2, Funny

      >>
      Or hey, you go kiss another character
      >>

      Kissing another character is not the most likely vector for an infection in Second Life. We'll leave it at that.

    4. Re:Neat! by Anonymous Coward · · Score: 0

      There are infact things exactly like that. "Fleas" and being set on fire which if you run around and contact other avs you spread the fire, etc. Generally harmless fun.

      I don't even know why this article happened to make it to /. today. This is about the 50th time a grey goo attack has been made on SL and in the next 2 years there will be 50 more.... :/

      No matter how many thousands of people you have trying to do something positive, you will always have the handful that do nothing but try to "take it down". Such is the human state.

    5. Re:Neat! by cibyr · · Score: 1

      There was something like that in WoW. News article about it.

      --
      It's not exactly rocket surgery.
    6. Re:Neat! by Anonymous Coward · · Score: 0

      Or hey, you go kiss another character (if that's possible) and your character gets infected with herpes!

      Given the massive amount of really creepy public cybersex that goes on in SecondLife, I think the existence of some sort of emergent AI venereal disease is not only possible, but probable.

    7. Re:Neat! by Impy+the+Impiuos+Imp · · Score: 1
      I think a good case of explosive diarrhea spreading through the virtual world would be quite amusing.


      In World of Warcraft, someone did spread a disease, quite literally. I'm not sure on the exact details, but someone teleported from a high level instance infected with a ferocious, but very short-lived disease spell on them, so powerful it would kill a high level in just a few seconds. The TP's back to a city and it infected an NPC, which also, being "a cheater", had an uber-high heal rate, so it was NOT killed. So this thing now began to infect anyone who came near it.

      Ya know, this stuff is fantastically interesting when it happens, but no game company seems to want it. Why, I don't know. We're still waiting on the company that puts out real events that mess up everybody's plans to go "grind a mission with friends." Would you avoid such a server for a vanilla one, or make a beeline to one that's constantly having waves of invasion take over part of the city, mess up a particular spell until the server does xyz, etc. I rest my case.
      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    8. Re:Neat! by swanky+street · · Score: 1

      Truly an excellent exploitation of an unrefined online environment. Keep it up guys.

    9. Re:Neat! by iamblades · · Score: 1

      http://wowaids.ytmnd.com/

      What happened is that Hakkar(the boss of Zul'Gurub), has a disease that players can spread to other nearby players, or npcs. The disease was supposed to be removed upon leaving the instance, but hunter pets carried back to town and everyone was getting the disease because NPCs in the towns got infected, so you couldnt go near a town without getting the disease. They have since changed it so the disease only works inside the zul'gurub instance and doesn't affect pets..

      --
      Shit adds up at the bottom...
  3. Ha by 8daze · · Score: 5, Funny

    Proof that all it takes to kill the Internet is something shiny.

    1. Re:Ha by G-funk · · Score: 4, Funny

      Linden labs have released Images of the suspected mastermind. If sighted, do not approach the suspect, and inform police!

      --
      Send lawyers, guns, and money!
    2. Re:Ha by benplaut · · Score: 2, Insightful

      No, actually that's the guy going around at lightning speed cleaning them all up!!

    3. Re:Ha by jimmypw · · Score: 1

      *starts humming the sonic music*
      ARGH A CREEP
      *crassshhhhhhh!*

      darn their all back again

  4. Not just misleading, but factually inaccurate too! by GuruBuckaroo · · Score: 5, Informative

    First off, there were only about 14,000 people on the system at the time, not 600,000 as indicated in the summary. Second, while they did lock out new logins, it should be pointed out that any user who was currently online was not kicked off - and the period of "martial law" lasted about 20 minutes.

    Of course, if there were 600,000 users on at the same time, the "game" would be unplayable - it's tough enough when it gets over about 10,000 right now.

    --
    Poor means hoping the toothache goes away.
  5. Bad soap opera... by __aaclcg7560 · · Score: 5, Funny

    Second Life as the worm turns.

  6. And it was just getting good by jibjibjib · · Score: 5, Interesting
    A few weeks ago I was hearing things about SL like that corporations were holding press conferences there, businesses were running there and making good profits, and its economy was worth millions of dollars. I thought SL was just beginning to become important, and show the world that a virtual economy was a viable idea.

    Now we have CopyBot and grey goo and it seems like SL is just another dodgy online game after all.

    1. Re:And it was just getting good by DrMrLordX · · Score: 4, Interesting

      It's also a haven for sleaze. Say what you want about people's right to free expression, but there is such a thing as going too far. It's no wonder that Second Life has attracted so much ire. It was a "dodgy online game" long before Copybot and grey goo hit the scene.

    2. Re:And it was just getting good by Jeremi · · Score: 5, Insightful
      Now we have CopyBot and grey goo and it seems like SL is just another dodgy online game after all


      Wow, given the same evidence, I drew exactly the opposite conclusion. A simple "dodgy online game" wouldn't give its players enough control over their world to allow this sort of shennanigans to happen. Things like viruses can only occur when people are given access to a Turing-complete programming language and allowed to do what they like with it... which is what SL does, and why it's not "just a game", but rather a platform. Granted, it may be an infant platform, still buggy and insecure, and not necessarily useful for very much yet, but then you could say the same thing about the Internet itself a few years ago.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    3. Re:And it was just getting good by From+A+Far+Away+Land · · Score: 2, Insightful

      Excuse me, but how could an "online economy" ever be viable? It doesn't produce anything, and consumes energy.

    4. Re:And it was just getting good by Anonymous Coward · · Score: 2, Insightful

      It's a real-world entertainment service. People get entertainment value out of it, and are willing to spend real-world bucks to get it.

    5. Re:And it was just getting good by jibjibjib · · Score: 1
      It produces services such as entertainment, communication, and information.

      It is no less viable in this sense than an online music store, or other similar business models.

    6. Re:And it was just getting good by djupedal · · Score: 3, Interesting

      Excuse me, but how could an "online economy" ever be viable? It doesn't produce anything, and [clip]

      You're new, I'm guessing...

      It produces an environment whereby the ever sought-after eyeballs are gathered, occasionally focused and always tracked. Doesn't matter if it is a polar bear in a snow storm, if you can prove that the multitudes are looking your way, you can cash in.

    7. Re:And it was just getting good by timmarhy · · Score: 1

      i think his point is that at some point you actually have to produce something people will use.

      --
      If you mod me down, I will become more powerful than you can imagine....
    8. Re:And it was just getting good by Rob_Warwick · · Score: 2, Informative

      Turing complete refers to a language that's capable of emulating a Universal Turing Machine. It has nothing to do with the Turing test except for who it's named after.

    9. Re:And it was just getting good by descil · · Score: 1

      Sure, that's his point. But there are plenty of secondlife consumers. Supposedly 1.5 million (up .75 million in three weeks, kinda fishy)

    10. Re:And it was just getting good by Cederic · · Score: 2, Interesting


      A simple "dodgy online game" wouldn't give its players enough control over their world to allow this sort of shennanigans to happen.

      Have you even heard of MUDs?

    11. Re:And it was just getting good by Anonymous Coward · · Score: 0

      Haha, dumbass.

    12. Re:And it was just getting good by Anonymous Coward · · Score: 0

      Wow, looks like someone got caught with their pants down getting fucked by the family goat. How does it feel to be a retard?

    13. Re:And it was just getting good by Rix · · Score: 1

      Like lawyers?

    14. Re:And it was just getting good by iamacat · · Score: 1

      Actually a turing test refers to a test to see if a program can be distinguished from a human being. Programs that are intelligent, but not very human-like would fail.

    15. Re:And it was just getting good by ArsenneLupin · · Score: 1
      there's no such thing as a "turing complete programming language" the turing test reffers to a test to see if a program could be considered intelligent, your mixing terms.

      You know, like most researchers, Turing did more than one thing in his life (... and to those who are snickering: yes, I'm strictly speaking about computers here...)

    16. Re:And it was just getting good by ArsenneLupin · · Score: 1
      i think his point is that at some point you actually have to produce something people will use.

      The eyeballs that you are collecting in second life might buy goods that you produce in the real-life economy. For instance, several real-life car makers have set up dealerships in second life, in order to create mindshare for their products.

    17. Re:And it was just getting good by Anonymous Coward · · Score: 0

      "turing complete programming language" the turing test reffers to a test to see if a program could be considered intelligent, your mixing terms.

      1) You mean "you're mixing terms."
      2) refers not "reffers". Try Firefox 2, it will help you with spelling.
      3) Turing did more than one thing worthy of being named after him. "Turing complete" is different to "Turing test". Only under-age homophobic morons flame "cock snapper lame ass ... stupid" and get it so wrong.

    18. Re:And it was just getting good by Angostura · · Score: 3, Funny

      Next week: "How viruses and trojans prove that e-mail will never be used as a business tool".

    19. Re:And it was just getting good by pla · · Score: 1

      I thought SL was just beginning to become important

      Important? As a way of extracting real dollars from bored teens, sure. But as anything more than an immersive chat program, no. Amusing, eye-candy, surreal, "mostly harmless", yes. But important? Gimme a break.



      show the world that a virtual economy was a viable idea.

      Most countries in the "real" world already have virtual economies. What physical basis do US dollars have? Once they had gold backing them (still semi-virtual in that gold doesn't satisfy any basic human necessities, but at least you can hold it in your hand and say concretely that you "own" it)... And now? It doesn't even have paper as a backing, when more transactions now involve the flow of bits rather than the exchange of bank notes. US dollars have their sole value in a promise from a group of people we tend to trust less than used car salesmen.

    20. Re:And it was just getting good by Jeremi · · Score: 1
      Have you even heard of MUDs?


      I even have, thank you very much... I would not consider those to be "simple dodgy online games" either. In fact, I would call SL an advanced form of MUD. I was referring to games like Quake Arena where you're allowed to interact with other players, but not modify the shared world in any non-trivial way.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    21. Re:And it was just getting good by bm7150 · · Score: 2, Interesting

      That is just some of the things going on within Second Life, but that's not the only thing. There are plenty of good things going on, but just like the internet, there will be those people who use it for so called "immoral" things. (i'm not saying I agree with any of the things from the somethingawful articles, but there is more than just the furries and pedophiles). There are quite a few talented designers (clothing and architectural), and some great programmers there who are doing some amazing work. The web is full of pedophiles and furries, and Second Life will have it's share, but thus is the growing pains of creating a metaverse (once again, not saying Second Life is the metaverse, but it's a pretty good stepping stone that way).

    22. Re:And it was just getting good by nine-times · · Score: 1

      Granted, it may be an infant platform, still buggy and insecure, and not necessarily useful for very much yet, but then you could say the same thing about the Internet itself a few years ago.

      And you would have been right. The internet is still buggy, insecure, and not necessarily useful for very much yet. It is useful for a few things, but much of what it gets used for is useless time-wasting. Including right now. Hey, look at me, I'm wasting time!

    23. Re:And it was just getting good by Anonymous Coward · · Score: 0

      Uh, what's the problem with furs? They might be strange but don't deserve to be named after pedophiles really.

    24. Re:And it was just getting good by Cederic · · Score: 1


      I would not consider those to be "simple dodgy online games" either.

      You clearly played a higher class of mud than I did then :)

  7. Oh NOOO! by Anonymous Coward · · Score: 0

    I just finished my homework and found this article!

    Guess I'll go watch Family Guy and not play Second Life as usual.

    I played once last year; I hear it hasn't gotten any better.
    What's the draw?
    Why so many articles on this stupid game?

    1. Re:Oh NOOO! by Anonymous Coward · · Score: 0

      Yeah, Second Life isn't that great. No order, everything is random, bad jokes irrelevant to anything, talking animals in sexual situations, grown men pretending to be babies... oh wait, I meant family guy, sorry.

    2. Re:Oh NOOO! by Anonymous Coward · · Score: 0

      You forgot Family Guy is less of a waste of time than 30 min. in Second Life.

    3. Re:Oh NOOO! by iamacat · · Score: 2, Funny

      These days playing Second Life with talking animals in sexual situations is bound to give you a virtual STD. Actually I am kind of surprised the first in-game worm is not transmitted though sex between players. That would create a nice Linden buck market in virtual condoms.

  8. Someone please explain by goombah99 · · Score: 3, Interesting

    This sounds like horseshit. It's like something you would see in a factually absurd hollywood movie about a programmer uploading a virus into the power grid. How does this work in these games that someone is ever allowed to inject a code that can run on someone elses session? Why would they allow that. Spining rings appearing in my session from some one elses code and my computer runs the code if I touch them. Praise Tron. I assume there is some explanation for this but since I'm not a gamer I am without a clue.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:Someone please explain by GuruBuckaroo · · Score: 5, Informative

      Calling it a 'worm' is kind of a stretch. It does not affect your local computer, it affects the view of the world in your local client. It doesn't run code on your computer, it just adds extra "in-game" items that automatically duplicate themselves and clog the Tubes.

      --
      Poor means hoping the toothache goes away.
    2. Re:Someone please explain by dwarfsoft · · Score: 1

      They probably programmed it to look like that is what happened, although maybe the spinning rings only occurred on already infected clients, so interacting with the rings was didn't mean you got infected, but in fact already were infected.

      They probably programmed this to perpetuate the myth from said movies, and make people see the virus rather than just feel the lag. It does take a sort of showman to do something like that, and why not in a game take the showmanship approach? Not that I endorse infecting anything, but it is an interesting concept.

      --
      Cheers, Chris
    3. Re:Someone please explain by Anonymous Coward · · Score: 0

      How does this work in these games that someone is ever allowed to inject a code that can run on someone elses session?

      The same way it's worked ever since the dawn of computer games. Or do you code all of your games yourself?

      On a more serious note, MUSHes have had the ability to have user-created and user-scripted objects in the game world for decades now.

    4. Re:Someone please explain by TekPolitik · · Score: 5, Interesting

      How does this work in these games that someone is ever allowed to inject a code that can run on someone elses session?

      Second Life users are able to create objects using a fairly complete scripting language. The scripts run on the servers, and an object can create more objects when somebody interacts with it. It "runs" in other peoples' sessions not because it's running on their system but because they're all viewing the same MMORPG environment.

      And to preempt your inevitable comment, yes, it is very lame. I can't believe people are paying ongoing fees (in US dollars) to hold land in this thing.

    5. Re:Someone please explain by DarkAxi0m · · Score: 5, Informative

      every object you create in SL can have scripts http://en.wikipedia.org/wiki/Linden_Scripting_Lang uage added to them, that fire on different events, ie touch, never ending loops or the right click menu etc.
      some of the commands let you create/spawn (i cant think of the word they use) other objects, like rain, or stars that follow you as you fly around. These objects in turn can have there own scripts too.
      i don't know my self how they normally stop never ending loops of created objects other than them asking people nicely not to do it.
      Some people have asked to able to disable the scripts but this, i think would have a to greater effects as every thing, doors, cars, lifts, dance club lights etc use the scripts.

      i don't mind it, as long a people remember that its really just a glorified chat program with scripts, ie irc with a gui /fish

    6. Re:Someone please explain by Anonymous Coward · · Score: 5, Informative

      Huh? By definition a worm is a self replicating program or algorithm that causes harm, even if only by using bandwidth, network, or computer resources.

      That is exactly what this worm did.

    7. Re:Someone please explain by Kadin2048 · · Score: 5, Funny

      i don't mind it, as long a people remember that its really just a glorified chat program with scripts, ie irc with a gui /fish

      In that same vein, I would mind this WWW thing a lot less, if people remember that it's really just a glorified Gopher program with scripts...

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    8. Re:Someone please explain by illuminatedwax · · Score: 3, Funny

      For that to be true you have to count logging (and pissing) off Second Life players as "harm".

      --
      Did you ever notice that *nix doesn't even cover Linux?
    9. Re:Someone please explain by Havenwar · · Score: 1

      Well, it's a worm that spreads across the Linden Labs servers, ie a network of computers. So it is a worm, it just doesn't effect the end users machines, or in fact the end users at all beyond lagging them out.

    10. Re:Someone please explain by Anonymous Coward · · Score: 0

      In the case of mushes, just shy of 2 decades now, although MUSHes don't allow arbitrary code to be run ON the player unless the object in question has administrative privileges. Most user-mode objects can only modify the originating players objects without admin intervening to empower the code (And most MUSH gods/admin will only do this if they recieve ownership of the item, and/or the coder in question is elevated to admin status.) So it really more compares to a bug in MUSHcode allowing a player to escalate privileges on an instance of an object through some form of code exploit (either in the server-code itself, or in an administrative privileged object, used to empower a player's object.)

      As such it'll be interesting to see what pans out as the cause.

      P.S. what kinda word is 'hyacinth'?

      - v

    11. Re:Someone please explain by somersault · · Score: 2, Insightful

      No, it sounded like interacting with the rings is what triggered the script. I've never played Second Life, though I have seen my bro use it, and I've read about it in the past. Having everything residing on the client would kind of miss the point of having a centralised server in the first place, so I don't see why there couldn't be rings floating around, and then when a user touches them it starts up whatever code has been attached to the touch function of the ring. *shrug* Does sound pretty funny to me anyway :) I think (not that I RTFA) the lag was caused for everyone, not just the players that touched the rings, so it was the servers having problems coping with the exponentially growing amount of objects, rather than just people not having enough bandwidth.

      --
      which is totally what she said
    12. Re:Someone please explain by Kurayamino-X · · Score: 0, Troll

      how the shit did this get modded insightful? The fact that after he spouts incoherant babble he recognises the fact he has no clue?

      "Touch" is an ingame command to activate a script in an object, the "Worm" was an object on a linden labs server, when a user touches it, it replicates and follows them around, more people touch, more people get followed, more objects replicate untill the servers can no longer track the objects and go *splat* kinda like a runaway nanotech "Grey Goo" scenario.

      I have no problem with people babbling randomness, so long as they're modded down and kept the fuck off my screen.

      --
      ...I got nothing.
    13. Re:Someone please explain by diersing · · Score: 1

      I'm sure some had a good lag-out coming to them, small hands, smelling of cabbage and all.

    14. Re:Someone please explain by Alchemar · · Score: 1

      I'm still debating if the scripts made the web better or worse?

    15. Re:Someone please explain by hobbes75 · · Score: 1

      I'd say worse. Web pages and browsers can't even adhere to standards for static pages. Scripts definitly made the mess worse.

    16. Re:Someone please explain by kabocox · · Score: 1

      i don't know my self how they normally stop never ending loops of created objects other than them asking people nicely not to do it.

      Don't you remember CS1? I recall how many people in their couldn't write a conditional loop to save their life. I want to know if the script writer was actually looking to do this, or just wanted a few to pop out and didn't know how to properly stop it. Asking people not to do it isn't a solution as alot of people won't know what causes it to begin with. You know this is the scary part about gery goo and nano tech, not that Phds working on it destory the world, but that some one that isn't even aware of loop conditionals would start playing with 'em and well big mess at the least.

    17. Re:Someone please explain by Baavgai · · Score: 2, Insightful

      Yep, that's about it.

      The scripting implemented in SL via LUA is, at it's heart, event oriented. When an object is created, there is an intentional lag. Functionally, an object cannot "easily" hurt the system with an infinite loop. There is a stack for each object process that's rather small and when that blows, you're done.

      Objects can instantiate new objects ad infinitum, if they try hard enough. The object itself isn't doing anything bad, just existing. But each object is overhead so, eventually, boom.

      I'm assuming there are other restrictions on automated cloning behavior, which is why this thing used avatar interactions to propagate. Avatars become like hosts for the virus; it's a pretty good work around.

      Second Life has the same security conundrum as Microsoft. The more powerful tools you offer, the more ability you have for those tools to be used against you. SL allows any peon to script their world. Users creating content is what makes the environment intriguing. That very functionality also offers opportunities for abuse.

    18. Re:Someone please explain by SatanicPuppy · · Score: 1

      Never ending loops never work in a complex system (unless you have some sort of superuser access).

      The secret is to remember that you don't have to go anywhere near infinite to take down a finite system, so just create some de-centralized replication code that starts finitely eating up resources in a finite number of different places, and voila, chaos.

      This sort of thing will always happen where user code is allowed; the only way to stop it would be to limit what the user can do with their code, which defeats the purpose of this sort of system.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    19. Re:Someone please explain by Mysticalfruit · · Score: 1

      Because in Secondlife you have the ability to create and upload objects into their system that uses their proprietary scripting language.

      So, you could create a virtual object that upon it being touched would create four more of these objects at 200m in the four cardinal directions from where it is in the game world. Then some other fool would touch one of those new objects and yet another four more objects would be created.

      Now imagine that your script starts off by seeding thousands of these boobytrapped objects all over the place.

      Now imagine 1000's of fools all touching these objects...

      --
      Yes Francis, the world has gone crazy.
    20. Re:Someone please explain by SQLGuru · · Score: 2, Funny

      But the graphics made the web better than Gopher (or WAIS). The graphics led to pr0n.

      Layne

    21. Re:Someone please explain by LaminatorX · · Score: 1

      Funny you say that. My first reaction upon seeing the WWW was, "Heh. That's pretty neat. It's like GOPHER with pictures. Shame it's so slow."

    22. Re:Someone please explain by Anonymous Coward · · Score: 0

      Well, real value is largely imaginary anyhow. How do you calculate the true value of something when its monetary value is adjusted by market forces?

      Prices rise and fall depending on what the market is willing to pay - this is true whether you're buying clothing for hundreds of dollars (which cost a dollar to make) or digital territory. The price of something is not often related to its actual value in terms of materials and labor.

      So... why not pay for digital stuff, if it's worth that much to someone?

    23. Re:Someone please explain by E+IS+mC(Square) · · Score: 1

      Either moderators have never played Second Life in their Real Life, or they are just too stupid. Parent is right on target about incorrect moderation - and gets a troll for that!

      (I know, I know. But have some karma to burn.)

    24. Re:Someone please explain by shaneh0 · · Score: 1

      It's because in "real life" objects have intrinsic value. If I buy clothing for hundreds of dollars, even if it only cost $1 to make (which is a hyperbole, but i'll let it go), I can still wear it even if I can't sell it. The same thing goes for just about anything that's considered "real property." Of course, stocks, bonds, currency, etc, lack any intrinsic value. This is much closer to what you're getting in these online games. The only difference is confidence. I can be reasonably confident that these holdings will still have value (even if it's less than I paid for it), and that a liquid exchange market will exist into the indefinite future.

      Maybe I'm just being a Luddite, but I don't feel NEARLY as confident about the staying power of some Flavor of the Week online game with a corporate history going way, way back 3 years ago (or whatever).

    25. Re:Someone please explain by camusflage · · Score: 1

      In my day, we didn't need no high falutin' so-called "graphics" for pr0n. We had ASCII line art, and we LIKED IT!

      --
      The truth about Scientology, Xenu, and you: Operation Clambake
    26. Re:Someone please explain by Leigh13 · · Score: 1

      Sounds like the little Gremlins bit that SomethingAwful pulled on SecondLife.

      I've never even played the game, but I found this absolutely hilarious:

      http://www.youtube.com/watch?v=et1Qjyq3onM

      --

      What I should have said was nothing.
    27. Re:Someone please explain by Sin+Nombre · · Score: 0

      Technically its not a worm, because a worm is a self-contained program, requiring no other software interaction to function. This required the "second life" client to be in existence in order to cause damage, and so cannot be considered a virus. It does, however, fit many criteria to be considered a virus.

      --
      "Im such a nonconformist I'm going to not conform to the rest of you!"
      "Dude I think we just got goth-served"
    28. Re:Someone please explain by Anonymous Coward · · Score: 0

      >And to preempt your inevitable comment, yes, it is very lame. I can't believe people are paying >ongoing fees (in US dollars) to hold land in this thing.

      This is exactly WHY people are paying for this thing. It's interesting and alive. It evolves, and it's not totally safe and sanitized yet. It's the weird pr0n and Grey Goo attacks and hackers that make it interesting. And it's the freedom that allows these things that leads to all the other innovations in SL, like eLearning, game development, and new forms of social interaction...

      I never thought Slashdot would be the place with all the whining babies complaining about a little bit of chaos!

    29. Re:Someone please explain by Ohrion · · Score: 1

      So, does that mean that windows viruses and worms are not really viruses and worms? I mean, afterall, they REQUIRE Windows, which is software right? Think again...

    30. Re:Someone please explain by Impy+the+Impiuos+Imp · · Score: 1
      So, you could create a virtual object that upon it being touched would create four more of these objects at 200m in the four cardinal directions from where it is in the game world. Then some other fool would touch one of those new objects and yet another four more objects would be created.

      Now imagine that your script starts off by seeding thousands of these boobytrapped objects all over the place.

      Now imagine 1000's of fools all touching these objects...


      Sounds like the release of "wee" and PS3, but without the factory laggin'!
      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    31. Re:Someone please explain by Paradise+Pete · · Score: 1
      but I don't feel NEARLY as confident about the staying power of some Flavor of the Week online game

      And that's just one more market force.

    32. Re:Someone please explain by Anonymous Coward · · Score: 0

      whoosh, whoosh, whoosh, whoosh, whoosh
      +x=|+
      You want to join the super adventure club...
      http://morethings.com/log/2006/03/south-park-trapp ed-in-closet-photo.html

    33. Re:Someone please explain by elrous0 · · Score: 1
      I can't believe people are paying ongoing fees (in US dollars) to hold land in this thing.

      Actually, if you do the math, paying for Second Life is almost a no-brainer. They charge you $72 a year for a premium account, but give you a stipend in Linden $ that you can exchange for real world $ to the tune of about $77. So play for a year, get paid $5 for your trouble.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    34. Re:Someone please explain by ultranova · · Score: 1

      I'm still debating if the scripts made the web better or worse?

      Worse. I have a 1GHz computer that's regularly brought to its knee-equivalents because every open web page consumes processing power thanks to scripting. And I can't disable it either, since then the pages that have "onClick" scripts insteads of anchor tags for navigation won't work. Then there are all the wonderful exploits that dynamic content opens up, not to mention various particularly annoying ads that jump to the screen suddenly as I read the web page.

      No, the only ones who benefit from scripting on the web are the spammers, scammers and malicious crackers.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  9. What? by JimXugle · · Score: 5, Interesting

    What? No Screenshot from anybody?

    --
    -jX

    Don't you just love politics? It's like a comedy of errors.
    1. Re:What? by Alsee · · Score: 1

      What? No Screenshot from anybody?

      Grey Goo.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  10. I guess it's time... by dohzer · · Score: 0

    ...for people to shut down their second life and move on to their third.

    1. Re:I guess it's time... by Necrobruiser · · Score: 1

      or for people to just get a life....

      --
      "I planned within my means and got a fixed rate mortgage, so where's MY bailout?" -cafepress
    2. Re:I guess it's time... by VisiX · · Score: 1

      People have barely even started using LIFE 2.0, and now you want us to believe that LIFE 3.0 is on the horizon?! This has been happening all week...

    3. Re:I guess it's time... by Anonymous Coward · · Score: 0

      Life 3.0 will only run on Web 2.0

  11. Who dun it? by cheese-cube · · Score: 1

    So who did it? Most people will probably blame the W-Hats, methinks.

    1. Re:Who dun it? by Mongoose · · Score: 4, Funny

      Sonic and Tails!

      - Shadow

    2. Re:Who dun it? by Anonymous Coward · · Score: 0

      hurf durf

  12. Second Life slowed down? by Ididerus · · Score: 5, Funny

    Wow, so now they're blaming it on a "worm"... ok. SL is like watching an MMO flipbook, the packet-loss is phenomenal while they continue to supposedly attract corporations and live-weather map projects, host in-game advertising and I'm sure making money off people somehow with Linden cash transfers. Buy some freaking servers, or get rid of the 2,700 solar-powered calculators currently running the thing.

    --
    I'm fighting The War on Drugs!
    1. Re:Second Life slowed down? by Adambomb · · Score: 1

      solar powered calculators
      hamster-wheel driven XT's
      collection of c64's with 300baud vicmodems

      Is there anywhere online that has a comprehensive list of insults made against pretty much any and all MMO games and environments? That list has got to be gargantuan by now, despite always sounding the same =)

      --
      Ice Cream has no bones.
  13. Getting close to "Snow Crash" here by Animats · · Score: 4, Interesting

    This reads like something from Neal Stephenson's "Snow Crash".

    I never thought we'd get real systems vulnerable to attacks with 3D visual components as an integral part of the attack. This is much closer to SF than expected.

    Is there a video?

    1. Re:Getting close to "Snow Crash" here by Lord_Dweomer · · Score: 1
      This reads like something from Neal Stephenson's "Snow Crash". I never thought we'd get real systems vulnerable to attacks with 3D visual components as an integral part of the attack. This is much closer to SF than expected.

      No kidding. And while this definitely sucks for Linden and the players, I can't help but think "holy crap this is cool!" much in the same way I read in awe the story of the scammer from EVE who scammed all that money out of people.

      Yeah, this sort of thing sucks, but we're learning some interesting things about human behavior (especially in virtual worlds) and we're learning some technical things as well.

      I wonder....should they call this the Sonic Worm due to the ring-like nature of the worm?

      --
      Buy Steampunk Clothing Online!
    2. Re:Getting close to "Snow Crash" here by Johnny+Mnemonic · · Score: 1

      You forgot the WoW plague. I thought that was pretty interesting too. And it was clearly deliberate and difficult to accomplish, so it speaks to how people would prefer to spend their time.

      --

      --
      $tar -xvf .sig.tar
    3. Re:Getting close to "Snow Crash" here by Neeth · · Score: 1

      Second Life was inspired by Snow Crash.

      I think that Linden Labs will find this very cool. Annoying, but cool. They must have been aware that it would come to this one day.

      --
      Yes, I am the one with the legendary sig.
    4. Re:Getting close to "Snow Crash" here by Zwicky · · Score: 1

      > should they call this the Sonic Worm due to the ring-like nature of the worm?

      Nah, just ringworm should be adequate.

      (Yes, I am aware that ringworm isn't an actual worm. Quit spoiling the joke will ya ;) ).

      --
      "Three eyes are better than one" -- Lieutenant Columbo
    5. Re:Getting close to "Snow Crash" here by osu-neko · · Score: 1

      Second Life was inspired by Snow Crash.

      This is true, but it's also actually a bit of an understatement. SL is Philip Rosedale's attempt to bring the Metaverse to life.

      --
      "Convictions are more dangerous enemies of truth than lies."
    6. Re:Getting close to "Snow Crash" here by DrVomact · · Score: 1

      Hmmm...I'll start playing when I can make griefers "listen to Reason".

      --
      Great men are almost always bad men--Lord Acton's Corollary
  14. Time for some Black Ice by Infonaut · · Score: 3, Interesting

    Wow, talk about reality imitating art. Or, art imitating art. Or technology imitating art. Or the virtual imitating the virtual.

    Annnyway, this sure brings me back a few years. The first time I read Neuromancer, I thought, "Damn, what would it be like to live in a world where interacting with computers is so visceral?" We haven't developed networked, immersive 3d environments, but we've sure come a long way from the days when just getting on the Internet from home was a major accomplishment.

    I'd say this attack is proof that no matter how creative and interesting and fun an environment you create, there's always going to be someone out there who will put a lot of time and effort into pissing in it. I'm sure the creator of the worm has some sort of wonderful rationalization, of course. I wonder, is it worse to attack networks in the name of profit (or patriotism), or to do so just because you can?

    --
    Read the EFF's Fair Use FAQ
    1. Re:Time for some Black Ice by Anonymous Coward · · Score: 1, Interesting

      correct, I build large websites for a living, and now spend *much* more time on the asshole factor than on the actual website functionality, otherwise you can bet all your marbles that within a short time of something being a success it will be ripped to pieces by the jerks.

      Sometimes I wished that there was a internet driving license equivalent, but really that's only on days ending on 'day', other days I'm not so sure that's a good thing and I want everybody to be anonymous.

      But what I would not give for 15 minutes in a small room with a baseball bat and some of these jerks that think that it's fun to destroy stuff just because they can. Think about what the internet *could* be right now without all these assholes doing their best to destroy it. If it worked like that in real life we'd all be living in our own private fort knox.

    2. Re:Time for some Black Ice by HiThere · · Score: 2, Insightful

      It's worse to attack for money or patriotism.

      The reason is that the graffito "artists" serve a useful function, they alert you to holes in you work, and they don't generally do much damage. (Not compared to the others.)

      Think about it, which is worse:
      1) a virus that crashes your system
      2) a virus that doesn't crash your system, but corrupts the payroll files

      I think you'll agree that 2 is MUCH worse than 1.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    3. Re:Time for some Black Ice by RubberDogBone · · Score: 1

      Many of us have drivers licenses, but how many of us still drive badly, break assorted traffic laws on a routine basis, and generally get away with it? I know I do.

      There are already assorted "anti-hacking" laws and even sections of SL's user agreement that prohibit this sort of thing but still it happens. It would still happen as long as the perpetrators felt they could either get away with it or at least have enough fun out of it to make it worth whatever consequences might happen.

      Now that SL money is freely convertable to and from real money, there is also a financial incentive to get in SL and disrupt commerce. Giving businesses a headache IS missing enough for some people.

      --
      Sig for hire.
    4. Re:Time for some Black Ice by Infonaut · · Score: 1

      I think you'll agree that 2 is MUCH worse than 1.

      You make a good point about the *effect*, but I'm not sure that from a motivational point of view the lone "artist" (not how I'd describe someone who screws with my system, but I'll roll with it) is less repulsive to me.

      The person who cracks my system and tells me, "Nya, nya, your system is vulnerable!" deludes himself into thinking he's doing me a valuable service. "See, now this poor schmuck will improve his security!" But upgrading my security to deal with random "artists" costs me time and in some cases money. The attacker motivated by greed or ideology isn't deluding himself into thinking he's doing me a favor. In that sense, perhaps the latter is more honest than the former.

      Both of them are annoying. I agree that #2 has a stronger negative effect on my life if he ever hits me, but in the mean time, #1 is a pain in the ass.

      --
      Read the EFF's Fair Use FAQ
  15. Like a snake around the brainstem by Fallorn · · Score: 5, Funny

    Hey Kid, Want to try some Snow Crash?

    1. Re:Like a snake around the brainstem by __aawdrj2992 · · Score: 1

      Damn you beat me to it...

      So me and my friends were just enjoying the concert when these two guys jumped onto the stage on bikes and started fighting. Pretty trippy light show though...

  16. Screenshots? by quanticle · · Score: 2, Interesting

    This thread is worthless without pictures.

    Does anyone have screenshots of the alleged "grey goo"?

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
    1. Re:Screenshots? by Anonymous Coward · · Score: 0

      It was just a whole bunch of rings from a Sonic game that made a ringing sound when you touched them.

    2. Re:Screenshots? by Erazmus · · Score: 5, Informative

      I found a screenshot over at Snapzilla.

    3. Re:Screenshots? by dcam · · Score: 1

      There is a video of something that looks rather similar here. Everyonr likes gremlins, right?

      --
      meh
  17. Nice Hack by Anonymous Coward · · Score: 4, Insightful

    Nice hack. Kudos to whomever pulled it off. The videogame generation is in danger of becoming a legion of conformist, rule-following lab mice, conditioned to obey and consume, differentiated only by which Big Media corporation they swear allegiance to. It's good to see someone somewhere is sowing discord. Eris would be pleased, but then who gives a fuck what she thinks ;P

    1. Re:Nice Hack by Anonymous Coward · · Score: 0

      All hail discordia!

    2. Re:Nice Hack by JensenDied · · Score: 1

      Hail Eris!

      --

      09:F9:11:02 - 9D:74:E3:5B - D8:41:56:C5 - 63:56:88:C0

    3. Re:Nice Hack by Aladrin · · Score: 0, Troll

      So, they're growing up to be adults, is what you're saying, right?

      I'm so gonna be modded down for that. -sigh-

      The truth is, 'the video game generation' is merely getting a taste a 'real life' a little early. The previous generations all had to wait until they were out of school to realize they were being sucked into the borg.

      I'm not an anarchist. I'm just a realist. THIS IS WHAT HAPPENS. It's not all bad. If everyone thought for themselves, we'd have a lot more discontent in the world. There'd be more wars. Our country would be a lot less productive. But then, if everyone joined the borg, then we'd have no innovation and no progress.

      The 'video game generation' is no better or worse off than the rest of the USA. It just appears different to those who refuse to change, and is therefore 'bad'.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    4. Re:Nice Hack by Anonymous Coward · · Score: 0

      lol @ nerd pseudo-religion. get a life

  18. Re:What the hell? by DrMrLordX · · Score: 1

    Some people have been talking it up ever since several SomethingAwful users ran afoul of Second Life admins.

  19. For those that aren't familiar. by hajus · · Score: 1

    Second life allows users to create virtual objects which can be sold (or transfered) to others. These are much like physical objects in the game world, like body parts (to change the way you look) and can be sold from ingame vending machines or whatever. Most, if not all, have scripts associated with them to direct their behaviour and how they interact with other objects or users. I don't know if this is compiled to bytecode or what. Something like this probably resulted from a duplicate_when_touched() or something similar that worked around the grey goo protection.

  20. users thought it was a cock ring by Anonymous Coward · · Score: 0, Funny

    SL is full of pervs

  21. Second Life needs a new name by TekPolitik · · Score: 1, Informative

    Linden Labs had to invoke martial law...

    Some people seriously need to get a grip. This is all ones and zeroes - comparisons with "martial law" are just silly. Second Life needs to be renamed to give its users a much needed message - namely, Get A Life

    1. Re:Second Life needs a new name by NitroWolf · · Score: 1, Funny

      "Real Life" is all 1's and 0's at a fundamental level, as well... so what is your point, besides the one on top of your head?

      Idiot.

    2. Re:Second Life needs a new name by Jeremi · · Score: 5, Funny
      Second Life needs to be renamed to give its users a much needed message - namely, Get A Life


      I submit that anybody who posts to Slashdot about the other people's need to "get a life" should spontaneously explode from sheer force of concentrated hypocrisy.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    3. Re:Second Life needs a new name by bigt_littleodd · · Score: 1

      Agreed. I dl'd Second Life a couple months ago to see what all the fuss was about. Kinda neat for a few minutes, but every time I saw the icon on my desktop this question popped into my head: "I need to start this program because ....?" Real life is full enough for me. I don't do SL, and I feel fulfilled enough with doing stuff with my wife and kids, working around the house, and trying to take care of the yardwork and intermitently trying to finish the basement. For escapism, I use books and movies.

      --
      Let's play Four Horsemen of the Apocalypse. I'll be Pestilence.
    4. Re:Second Life needs a new name by Schraegstrichpunkt · · Score: 1
      "Real Life" is all 1's and 0's at a fundamental level, as well...

      Here is a clue for you.

      Idiot.

      My thoughts exactly.

    5. Re:Second Life needs a new name by MarkRose · · Score: 0, Troll

      spontaneously explode from sheer force of concentrated hypocrisy.

      Holy crap, someone needs to get a life!

      --
      Be relentless!
    6. Re:Second Life needs a new name by iamacat · · Score: 2, Interesting

      Given a complex enough virtual world, Heisenberg uncertainty principle will manifest itself through small variation in timing between different events, if not outright hardware glitches.

    7. Re:Second Life needs a new name by Anonymous Coward · · Score: 0

      Holy crap, someone needs to get a life! *BOOM*...

    8. Re:Second Life needs a new name by saltydogdesign · · Score: 1

      Child porn is just ones and zeros, if you want to get reductive about it.

      --
      // This is not a sig.
    9. Re:Second Life needs a new name by saltydogdesign · · Score: 0, Flamebait

      I don't do SL, and I feel fulfilled enough with doing stuff with my wife and kids, working around the house, and trying to take care of the yardwork and intermitently trying to finish the basement.

      ... and posting smug messages to Slashdot informing everyone of your vast superiority.

      --
      // This is not a sig.
    10. Re:Second Life needs a new name by ElephanTS · · Score: 1

      no mod points but muahahaha, that was funny!!!

      --
      spoonerize "magic trackpad"
    11. Re:Second Life needs a new name by osu-neko · · Score: 2, Insightful

      "Real life" is just nucleons and electrons flying around one another according to a few simple laws.

      The only reason anything is important is because we choose to attach importance to it. Whether it's a group of protons and electrons or ones and zeroes makes no real difference. If you think otherwise, you have a rather fantastical view of what's "real". (Your error is not in thinking that those ones and zeroes aren't "real" in the sense you mean it, but that you think anything else larger than a subatomic particle is. You're promoting one abstraction as being less abstract than the other, when in fact it's not -- it's every bit as much an invented construct in your mind, occuring no place in "reality" outside your mind.)

      --
      "Convictions are more dangerous enemies of truth than lies."
    12. Re:Second Life needs a new name by pclminion · · Score: 1

      I submit that anybody who posts to Slashdot about the other people's need to "get a life" should spontaneously explode from sheer force of concentrated hypocrisy.

      Or would they instead collapse into a singularity of suckitude? I need to schedule some lab time.

    13. Re:Second Life needs a new name by NitroWolf · · Score: 0

      Yes, you are a shining example of a zero. Thanks for pointing that fact out.

      Idiot.

  22. Mum nailed it! by Tablizer · · Score: 2, Funny

    Like my Mom always used to say: "Don't take virtual candy from virtual strangers".

  23. This one wasn't much to write home about afaict by ka-klick · · Score: 2, Informative

    I was online when this thing was attacking, and it never seemed to get to my sim - I saw the notices, and the web notice that they'd locked things down to linden login, but they let anyone there stay. It was laggy, but that's not that unusual these days. At least with this one, the grid was never fully down (if you were already in or didn't get booted) and the Lindens were able to contain and clean it up pretty quick (unlike some of the marathon outages caused by goo of the past). Total offline time for this one was about 1/2 hour.

    A clarification - even if there are currently ~600k active user accounts there are usually only ~10K or so online any given time of day.

    Anyway, I'd say the overreaction to copy bot did more damage to SL as a whole than this thing did.

    Yawn.

    --

    MSRP - Tax, Title & Licence Extra Your Milage May Vary

  24. Giant worm??? You know what that means... by revolu7ion · · Score: 2, Funny

    honey, we shrunk the secondlife-kids...

    --
    Jesus Saves
  25. Well, look on the bright side... by freeze128 · · Score: 4, Funny

    It looks like the admins now have a "second job"....

  26. Stuff by Kamineko · · Score: 1

    I'm suprised this hasn't happened before. (Well, it did. But nobody cared. And rightly so.)

    In a virtual world where you can script any object and have it any other player interact with it, there's bound to be an errant object which bounces 100ft into the air and splits into thousands of self-replicating drones. It's only natural.

    Heck, I'd do that in my 'first life', but I'm not that good at origami.

    1. Re:Stuff by Schraegstrichpunkt · · Score: 1
      ... bounces 100ft into the air ...

      Please define "ft" and "air". The standard definitions don't seem to work in this context.

    2. Re:Stuff by tttonyyy · · Score: 1
      Please define "ft" and "air". The standard definitions don't seem to work in this context.
      Requires imagination/extrapolation. It's your context that's broken.
      --
      biopowered.co.uk - catalytically cracking triglycerides for home automotive use since 2008. Just say no to big oil!
    3. Re:Stuff by smoker2 · · Score: 1
      *parp*

      You think that's air you're breathing ?

    4. Re:Stuff by Anonymous Coward · · Score: 0

      Prefix everything with 'Linden' and you'll be alright.

  27. This sounds like a job for... by PrismaticBooger · · Score: 5, Funny

    Sonic the Hedgehog!

  28. Sorcerer's Apprentice by CodeBuster · · Score: 2, Interesting

    This appears to be related, at least in concept, to problem which sometimes comes up in network protocol design, Sorcerer's Apprentice Syndrome, which results in a cascade of copies that eventually overwhelms the ability of the connection to transmit and route the duplicates. The term originates from the Walt Disney animated feature Fantasia where the Sorcerer's Apprentice (Mickey Mouse in the red robes and wizard hat) accidentally causes the mops washing the floor to increase via geometric doubling. One wonders if other MMORPGs are vulnerable to similar attacks.

    1. Re:Sorcerer's Apprentice by HiThere · · Score: 2, Interesting

      Walt Disney didn't create the story of the Sorcerer's Apprentice. He didn't even create the broom. All he did was change the apprentice to a mouse and draw it.

      And for this he got an eternal copyright on the story. Not legally, but effectively. Nobody else would DARE tell that story now, because they'd be sued.

      Patents are bad, but I'm not certain that indefinitely extended copyrights aren't worse.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    2. Re:Sorcerer's Apprentice by CodeBuster · · Score: 1

      I did not say that Walt Disney had the original idea for the story, merely that the term was applied to errors in the early ftp protocols because they reminded people of the scene with the same name in the aforementioned film.

    3. Re:Sorcerer's Apprentice by ArsenneLupin · · Score: 1
      errors in the early ftp protocol

      tftp protocol.

      Ftp uses TCP, which already has built-in acknowledgment management, and would not be vulnerable to such a problem (unless TCP was buggy).

    4. Re:Sorcerer's Apprentice by Anonymous Coward · · Score: 0

      Oh the philistines! The term originates---as well as the mentioned Micky Mouse animation---from Goethe's "Der Zauberlehrling", which was written more than 100 years before Walt Disney was even born.

  29. One ring... by kars · · Score: 3, Funny

    ...to bring them all, and in the darkness bind them.

    --
    Take life easy: one bit at a time.
  30. the real solution is to... by KevlarTheSleepinator · · Score: 1

    ...find the key of the twilight. those worms can be data-drained right?

    --
    Move Sig, for great justice.
  31. Say it ain't so! by dangitman · · Score: 3, Funny
    "At 2:46 CST today, the game Second Life was hit by a massive attack by a rogue programmer.

    Uh oh, I think SkyNet just became self-aware... of its Second Life account.

    --
    ... and then they built the supercollider.
  32. Re:Not just misleading, but factually inaccurate t by RealGrouchy · · Score: 2, Funny

    It's not just the content, it's also the presentation:

    "...Linden Labs in California, the game's owner."

    Do Second Life users also grab at modifiers that are dangled in front of them?

    - RG>

    --
    Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  33. Reality Check! (nya!) by ArielMT · · Score: 1

    Is this anything like the Puffy Cat Virus?

    --
    It must be Windows. It needs half a gig of RAM and a hardware-accelerated graphics card just to run Solitaire.
    1. Re:Reality Check! (nya!) by Anonymous Coward · · Score: 0

      >Is this anything like the Puffy Cat Virus?

      Nah, it doesn't cutely gobble virtual stuff up.

      (Man, I miss that comic.)

  34. Re:Not just misleading, but factually inaccurate t by Anonymous Coward · · Score: 0

    Who cares if "martial law" is a misnomer? It's a video game. If someone called Valve "fascists" for shutting down the Steam master servers for a while, people would _laugh,_ not get huffy.

  35. WoW by breakitdown · · Score: 1

    Now we just need something like this to happen to WoW.

    --
    -Michael, AKA Frankie.
  36. Playing Doctor. by Anonymous Coward · · Score: 2, Funny

    "Apparently, most people are willing to touch an object they've never seen before"

    You should be so lucky.

  37. Don't get too excited by cgenman · · Score: 2, Insightful

    In snow crash, the visual component was being used to transmit information and reprogram computing machines, in that case the brain. It was an impressive leap of insight into interfaces and the nature of computing machines, not too different than the buffer overflows we've been plagued with since.

    In the second life case, the visual component exists because pretty much everything in second life is required to have a visual component of some sort. In this case, the visual component of a ring existed soley as an icon would in an outlook express virus... "click here to infect your system!" And people did. The ring icon is not integral to the attack in any way other than as hot tennis players have been integral to attacks in the past.

    Not to burst your bubble, but it isn't exactly a technological marvel.

  38. Matrix Revolutions? by pureCaffeine · · Score: 1

    When I read this I immediately thought Matrix Revolutions where Agent Smith sticks his hand into people to infect them with the computer virus; you gotta admit - it's similar; triggering actions through "physical" actions in a virtual environment ... interesting.

    I tried Second Life for the first time last week; gave up after 5 minutes - average ping of 9000 ms.

    1. Re:Matrix Revolutions? by Anonymous Coward · · Score: 0

      hmm, you must have seen the edited version. it wasn't his hand, and yes, it was a virtual STD.

  39. Second Life = Snow Crash by patio11 · · Score: 4, Funny

    Take one look at some of the screenshots from that game and *boom* say byebye to your cerebral cortex. Think of the ugliest possible art stretched into three dimensions doing things that would make Japanese tentacle monsters say "Hey, that just ain't right".

    1. Re:Second Life = Snow Crash by DarcZide · · Score: 1

      Whoa.. I have some really weird pictures in my head now o_O

      --
      That was either the start of something bad or the end of something stupid. -Bun Bun
    2. Re:Second Life = Snow Crash by SnowZero · · Score: 1

      Think of the ugliest possible art stretched into three dimensions

      I thought we were talking about SL, not WoW. :)

    3. Re:Second Life = Snow Crash by LiquidCoooled · · Score: 3, Funny

      Am I right in thinking its Kind of like myspace in 3d?

      --
      liqbase :: faster than paper
    4. Re:Second Life = Snow Crash by dodobh · · Score: 2, Funny

      Ah, creatures from the Dungeon dimensions. Oook!

      --
      I can throw myself at the ground, and miss.
  40. Well it is second life by doctor+proteus · · Score: 1

    What do you expect it is a faithful recreation of the world we live in. Next you'll by catching typhoid and watch people taking rice stools. In fact thinking about it, so you think the developers have a god mode where they can introduce plagues, frogs and such?

  41. Here's a link by mlw4428 · · Score: 1

    To what appears to be a screenshot of the worm. Description seems to match... If the site goes down I'll put it up on an image sharing site.

    1. Re:Here's a link by mlw4428 · · Score: 1

      Fuck forgot the link...here it is: http://www.monkey.org/~jose/tmp/GriefBomb1.jpg

  42. Re:Not just misleading, but factually inaccurate t by Lord+Kano · · Score: 1

    Second, while they did lock out new logins, it should be pointed out that any user who was currently online was not kicked off

    It's now misleading to use standard english? Locking out " new logins" carries the connotation that only new login attempts would be affected.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  43. Same old same old by Webb21 · · Score: 0

    This sort of thing happens all the time in Second Life. Why is this news?

    --
    "A good compromise leaves everyone mad." -Calvin
  44. Ah but the big question is... by Qoroite · · Score: 4, Funny

    If you get 100 rings do you turn into Super-Sonic? ^_^

    1. Re:Ah but the big question is... by Anonymous Coward · · Score: 0

      Tss, to turn into Super Sonic, you only need 50 rings (at least in Sonic 2/3 Genesis).

      For 100 rings, you get an extra life !

  45. Re:Not just misleading, but factually inaccurate t by arth1 · · Score: 3, Insightful
    Of course, if there were 600,000 users on at the same time, the "game" would be unplayable - it's tough enough when it gets over about 10,000 right now.

    With 2700+ servers they have a hard time handling more than 10k users? Less than 4 users per server is tough enough? Um, I think there's Opportunities here.

    --
    *Art
  46. dumbest slashdot story ever by pmonje · · Score: 2, Informative
    Did anyone read this before posting it? the figure of 600,000 was pulled out sof someones butt. I have never seen more than 25,000 people on SL. It's certainly not the largest denial of service in the game, in fact script attacks like this happen almost weekly in SL and always involve cutting off new log ins. I've never heard them use the term martial law and the supposedly new term grey goo has been used for months and months in realtion to these self replicating object attacks. The in-game scripting makes this sort of attack childs play. This attack is barely news even within SL. Even a cursory glance at the page linked will tell you all of this, but apparently not even the posters read their own links now. I think I'll start submitting random weather reports to slashdot, I'm sure some of them will slip through slashdots crack staff and be posted.

    on a related note, why can't we moderate stories as "-1 posted by an idiot"?

    1. Re:dumbest slashdot story ever by Anonymous Coward · · Score: 0

      > on a related note, why can't we moderate stories as "-1 posted by an idiot"?

      Roland Picquepaille.

    2. Re:dumbest slashdot story ever by Frozen+Void · · Score: 1

      becuase thats digg and reddit are for.
      Slashdot has superior commentary but less good stories.

  47. PR Stunt? by replicant108 · · Score: 2, Insightful

    The Second Life marketing department have been very active recently.

    This story smells funny.

    1. Re:PR Stunt? by joshv · · Score: 2, Informative

      Really? Are you suggesting they made it up. I was there, it happened.

  48. Cool or evil? by Lars+Arvestad · · Score: 1
    Like most others who have posted so far, my first reaction to this disaster was "Cool!" But when I think about it, I get uncertain to what the rational reaction is. There are several forgiving factors to this prank/terrorist act:
    • It is just a virtual world, just a game.
    • The vulnerability of the system was demonstrated, possibly a good thing. It makes you consider the consequences about DOS-attacks in the real world.
    • It lets people think about what is important in First Life: Maybe it is not a computer game?
    • Some things has to be tried, sort of like climbing Mount Everest.
    • I was not affected. :-)
    Nevertheless, this may ruin someones evening of good-hearted fun, affect SL's legitimate business and possibly (somewhat tangential) even ruin it. That is not fair and right.

    Is this event really so easily forgiven? Why are we not condemning this action with as much venom as we do with spam?

    --
    Reality or nothing.
    1. Re:Cool or evil? by Lehk228 · · Score: 1

      you just called the replicating rings a terrorist act..........

      --
      Snowden and Manning are heroes.
  49. Re:Martial law?! by revolu7ion · · Score: 1
    --
    Jesus Saves
  50. Re:Not just misleading, but factually inaccurate t by m-wielgo · · Score: 1

    and you know this how....?

  51. Re:Not just misleading, but factually inaccurate t by Archwyrm · · Score: 2, Funny

    Apparently you are unaware of the millions of CS kiddies who cry when the Steam servers go down, but maybe that is not getting huffy either.

    --
    Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
  52. Re:Not just misleading, but factually inaccurate t by Supercrunch · · Score: 1

    The 600,000 refers to the number of accounts that were active in the last 60 days, as per the counter on their homepage. Apparently the overhyping of Second Life now extends to their system outage reports.

  53. Genitals are objects in Second Life by Anonymous Coward · · Score: 2, Funny

    you go kiss another character (if that's possible) and your character gets infected with herpes

    Genitals are manufactured objects in Second Life, but your normal face's lips are not, so genitals will almost always carry scripts of their own.

    This means that kissing another character is unlikely to be a vector for viral infection, but there's a related activity that could easily do this.

    Incidentally, waxing your carrot can of course trigger any scripted action in the object, so climax can be rather more visually impressive in Second Life than in your first one.

  54. Well, big deal by vadim_t · · Score: 3, Insightful

    The first time I saw something like that happen it was really bad. Performance was very badly affected, and the objects would launch people into the air, so the only thing that could be done was sitting (you can't be pushed if you're sitting) and talking until they fixed it. And after a while the whole grid had to be brought down for hours.

    Now all that happens is that things slow down for a while, they close logins for a few minutes, and soon everything is back to normality. Some areas aren't even very noticeably affected, because object creation is disabled, so the stuff doesn't get to run on those sims in the first place. The only effect felt there is the degradation of the central servers.

    While it's certainly annoying, it's not nearly the problem it used to be.

  55. Cheesy by JJJK · · Score: 1

    I imagine SL Admins looking at their screens showing scrolling pages of code or random characters, green on black of course, wildly hacking on their keyboards, shouting "IT BREACHED THE THIRD FIREWALL! IT'S GOING FOR THE CORE!"

    1. Re:Cheesy by ggvaidya · · Score: 1

      Rofl! It's been a while since I saw something which made me laugh out that loud. Thanks!

    2. Re:Cheesy by Anonymous Coward · · Score: 0

      Yeah man, this one made me laugh my arse off, too :-D

      Cheers from Kiel, Germany!

  56. Where's my money? by PopeRatzo · · Score: 1

    I wonder if all the companies that now have a "presence" in Second Life are thinking about suing? What if a big press conference was scheduled for today to occur in the online game?

    --
    You are welcome on my lawn.
  57. Re:FUCK SECOND LIFE! by Anonymous Coward · · Score: 0

    Yeah. Why the hype? I thought VRML died out with Netscape.. but apparently it lives on in Linden's ultra-shitty proprietary variant. Perhaps people who have bought into this crap are in massive denial about it.

    Certainly these Linden people seem keen to lie about the number of users they have - 600,000 when they mean something closer to 10,000. Are they also lieing about corporate interest?

    It seems that the system scales very poorly. With hundreds of servers, they should be able to support many more people than that, especially as the game appears to be divided into very small sectors (islands, I think they are called). This could all be done so much better.. and perhaps one day it will be, it's just a shame that these Linden jerks will get the props for "doing it first".

  58. Quick fix! by GraZZ · · Score: 2, Interesting

    [PST 3:18] The grid has been reopened to all log-ins. Welcome back!

    [PST 3:07 PM] Log-ins will be closed to all except Linden staff while we finish cleaning up the aftermath of the grey goo attack.

    [PST 2:44PM] An attack of self-replicators is causing heavy load on the database, which is in turn slowing down in-world activity. We have isolated the grey goo and are currently cleaning up the grid. We'll keep you updated as status changes.

    Under an hour from recognizing the problem to fixed. If this were WoW, the servers would have been down 3 or 4 days!
  59. is there an open source SL alternative ? (nt) by Anonymous Coward · · Score: 0

    no text

    1. Re:is there an open source SL alternative ? (nt) by Slithe · · Score: 1

      Not really. The closest thing would be Croquet.

      --
      ---- "XML is like violence. If it doesn't fix the problem, you aren't using enough."
  60. mod parent up! by fantomas · · Score: 1

    you beat me to it :-) grandparent poster is obviously from some agrarian economy, haven't got as far as paper money yet.. mind you one day somebody will manage to explain the financial "futures" market to me as well!

    1. Re:mod parent up! by From+A+Far+Away+Land · · Score: 1

      You got my geography right, but you try eating and burning your paper money for energy when the real life economy takes a downturn. You can't eat virtually purchased food, or warm yourself with fictional grain burning.

  61. No publicity is bad... by punkr0x · · Score: 2, Insightful

    I've been seeing an awful lot of stories about second life lately. First it was businesses opening virtual stores, then the copybot and now this. Is it all coincidence, or has Linden Labs been pushing their marketing campaign into high gear?

  62. Re:Not just misleading, but factually inaccurate t by vtechpilot · · Score: 4, Interesting

    With 2700+ servers they have a hard time handling more than 10k users? Less than 4 users per server is tough enough?


    The problem is that the world is Zone Based, meaning each server is responsible for a equal size geographic portion of the world. The result is that processing power is spread evenly over the whole world. The problem is that people like to congregate causing some geographic areas to have more players, and other servers to have none. Where you have more players, you have more work for the server causing everything on that server to slow down. So the result is that the places players most want to be are also the places with the greatest lag. The unfortunate result is that many players have a negative experience right away.

    Really, the whole server architecture needs to be reworked to behave more like a proper cluster, but that is too large of a change to ever consider implementing without starting over from scratch.
    --
    Slashdot is an anagram for Has Dolts, and I am Dolt number 468543
  63. This isn't news. by planetjay · · Score: 1

    It's business as usual in Second Life. NEWS would be if there WASN'T an exploit for a whole week.

  64. An abridged history of SL DoS attacks by tony_ratboy · · Score: 3, Informative

    This latest attack isn't the newest or most severe Second Life has experienced. In October 2006, a glut of attacks followed a vague "terrorist" threat uttered by self-replicating objects. In April 2006, three major attacks took place. Almost a year ago today, Linden Lab blocked a DoS attack by deploying a giant virtual firewall in-world, but I don't think that method is still used. Linden Lab had suggested earlier this year it would bring DoS attackers to the attention of law-enforcement agencies, but the results (if any) have not been publicized.

  65. Mod up (exactly!) by Ayanami+Rei · · Score: 1

    It really is. Which is why I won't associate with anyone who has an account... at the very least it shows a lack of fiscal responsibility.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Mod up (exactly!) by jandrese · · Score: 1

      The basic account is free, or are you talking in a time is money context here? If so, at least the stuff you build in SL sticks around and is possibly unique or even interesting, you can't say anything like that about WoW. With a free account it's a bit harder to keep stuff permanently displayed, but if what you've done is interesting enough, it is entirely possible to make enough money in game to pay your in-game rent.

      --

      I read the internet for the articles.
  66. Does it fuck up your brain? by jfedor · · Score: 1

    ... Or your computer?

  67. Re:Not just misleading, but factually inaccurate t by maxume · · Score: 3, Interesting

    It would at least seem possible to make the zone size a server is responsible for variable, and then eventually, dynamic. That would look just like it scaled.

    --
    Nerd rage is the funniest rage.
  68. Yes. by Anonymous Coward · · Score: 0

    no text.

  69. Well. I, for one.... by Dan112476 · · Score: 0, Troll

    jk ;) Fuck our spinning shiny ring overlords. Why can't we be welcoming our amazonian leather-clad dominatricies?! But noooo we have to have spinning shiny cock-rings of death. Freakin homos.

  70. Pretty hard up for stories? by TaranRampersad · · Score: 1

    The whole thing was managed in about an hour, which is pretty good. Hard to believe this was Slashdot fodder. Quick, someone post a 'Ballmer is an idiot' story!

  71. A Tube Worm by flyingfsck · · Score: 1

    Well, it must be a Tube Worm then.

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
  72. Pink Floyd by flyingfsck · · Score: 1

    Good morning, The Worm, Your Honour, The Crown will plainly show, The prisoner who now stands before you, Was caught red-handed showing feelings. Showing feelings of an almost human nature. This will not do.

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
  73. Sounds like a 12-year-old girl. by SupremoMan · · Score: 1

    Self inflicted wounds to get attention.

  74. Re:Not just misleading, but factually inaccurate t by Anonymous Coward · · Score: 0

    Bingo. Among others, "Bad Girls Dance and Fetish" and "Club Arsheba" were the two places I could hardly walk. Keys wouldn't respond and there were like shitload of drifters like me.

  75. Threshold by HTH+NE1 · · Score: 1

    Spinning gold rings began to appear in the air and on the ground, and as users interacted with them they began to chase and replicate.

    Any chance this was accompanied by a sound, something akin to sharpening knives?

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  76. Please by Anonymous Coward · · Score: 1, Informative

    Sorry I don't have an account here, but that's ok :) I am Traven Sachs in Second Life, and I run Wolfhaven Productions, a Second Life based business. For those of you who don't know - Second Life is a 3D Virtual world with a contiguous 'grid' of 'regions' (think counties) we call "sim's" (short for simulator). A person can literally 'walk' from one side to the other... takes a while, but oh the sights you'll see! In any event, objects and items created in-world by someone can be 'scripted' or programmed by the creator to DO different things. Sometimes the programming added to items can be set up to do malicious things like create a self-replicating device that runs amok and complete out of control. The same programming could be used to make self-spawning CONTROLLED objects as well that are by no means malicious. You might say at this point... well - if it can be used to do harm like that, why leave it at all? Because MOST folks interacting with Second Life are responsible individuals that are there to enjoy themselves. The creators of Second Life have been improving the in-world controls over the past year to help prevent malicious attacks and code from spreading and downing the grid. Some will point out that the grid WAS down. Actually it wasn't... It was Closed to NEW logins... but anyone already in-world was still there, including the clean-up crews. The grid didn't go down... folks just had to wait in line until they swept the theater clean of refuse (so to speak). :-) Now, on a final note let me point something out... I have been in Second Life since September of LAST year (2005). The first 'grid attack' I experienced downed the grid completely for HOURS and caused major amounts of content to be deleted in-world... entire buildings and structures just 'vanished' before my eyes (just before I was kicked off).... Now, we have a grid attack, and 9 times out of 10, most residents who are currently logged IN to Second Life may not even be AWARE one is happening, because the clean up crews at Linden Labs have developed ways to stop them that much quicker. Not perfect, but... FAR better than it used to be.... and STILL improving. :-) If you want to know more about Second Life, check out http://www.secondlife.com/. :) With warmest regards, I remain ~Traven Sachs Wolfhaven Productions http://www.wolfhavenproductions.com/

  77. Need to make duplication expensive by bensch128 · · Score: 1

    This is a great funny story.

    I guess the real lesson is that Linden Labs needs to figure out how to make instance instansation in SL expensive so it would be worthless to try these types of attacks.
    Like forcing a confirmation whenever you wanted to create a new object. (or giving each new creation a price, like 1 Linden dollar or something)

    Then second life could be exactly like real life...

    Cheers
    Ben

    1. Re:Need to make duplication expensive by antispam_ben · · Score: 1

      Yeah, and then a self-replicating object would just drain everyone's virtual bank account, just like a phisher getting your real-life bank account and routing numbers.

      This is amazing, these virtual worlds are becoming more and more like real life all the time.

      --
      Tag lost or not installed.
  78. .hack//SIGN? by Viraptor · · Score: 1

    It's strange for me, that nobody mentioned .hack//SIGN, or Tad William's "Otherland" yet. We just need some comatose kids in front of screens... :) Hmm... anyone seen a bracelet around? :)

    1. Re:.hack//SIGN? by Kalak · · Score: 1

      I am in a coma, you insensitive clod!

      --
      I am, and always will be, an idiot. Karma: Coma (mostly effected by .hack)
  79. Re:Not just misleading, but factually inaccurate t by jp10558 · · Score: 2, Interesting

    Ummm. . . VMWare ESX server clusters under the virtual Zone based servers? Maybe not even have separate clusters, but make all 2700 servers Virtual, run them in ESX cluster that is 2700+ servers, and let ESX handle the proper clustering? Would that work?

    --
    Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
  80. Hack Sign by chapas · · Score: 1

    Reminds me of Hack Sign anime series, where a gold ring started killing random characters of "The World", a virtual immersive MMORPG.

  81. Dude, google. by Anonymous Coward · · Score: 0

    The geniuses at Linden Labs, and their fanbase, have been calling stunts like this terrorist attacks from the start. These people are out of touch with reality - if you don't want your players to bring down your servers by spawning ungodly numbers of objects, you don't give them effectively unlimited scripting access.

    Rather than put in simple code to check for and prevent this problem, they're happy to scream about terrorism and insist the FBI hunt down these evil terrists.

    My god, I wish I was joking, but I'm not. Seriously. Google. Gape in awe. Shake your head in disbelief.

  82. Re:Someone please explain there, their and they're by Anonymous Coward · · Score: 0

    there: 1. at or in that place; 2. toward, to, or into that place; 3. used in impersonal constructions in which the real subject follows the verb.

    their: The possessive form of they.

    they're: The contracted form of they are.

    5. ______ are no excuses this time, Buddy!
    There
    Their
    They're

    6. I can't imagine where __________ going after the movie.
    there
    their
    they're

    7. It's ________ car, so let them decide where we're going.
    there
    their
    they're

    8. Wherever ________ are two or more firefighters in the same room, you know what they'll be talking about.
    there
    their
    they're

    9. Whatever ________ doing to this highway, it seems to be taking forever to finish.
    there
    their
    they're

    10. These students have a poor attendance record. I'm worried about ______ being absent during next week's exams.
    there
    their
    they're

  83. Re:Someone please explain alot, allot, a lot by Anonymous Coward · · Score: 0

    A lot / Alot / Allot

    A lot means "a lot": "A lot of pancakes." Note that this is an informal expression.

    Allot means "to divide" or "to give out": "They allotted six square feet per family."

    Alot means nothing, and therefore is not to be used under any circumstances.

  84. Change by Anonymous Coward · · Score: 0

    Spinning gold rings

    One ring to start them off, 4,294,967,295 rings to bind them
    In the land of Second Life where the EULAs lie.

  85. WoW even more so. by Ayanami+Rei · · Score: 1

    I had an intervention for my brother.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  86. no really by Anonymous Coward · · Score: 0

    i was there, and the worm itself knocked people offline and they couldn't get back on after the lockdown. i was one of them. lucky for you if you got to stay, i'm guessing your area wasn't as heavily drowned in rings. it was a fog for us.

  87. Ring collection by HomelessInLaJolla · · Score: 1

    The very first post in the fine article mentions that the author,"heard a bunch of rings being collected". What is the significance of the rings being collected, whose rings are they, and why is the author listening to them?

    --
    the NPG electrode was replaced with carbon blac
  88. Happens every few months by monk · · Score: 1

    Actually this happens every few months in Second Life and it's not like we just started calling it grey goo this weekend. Second life is turning out to be a good simulation of some of the issues we might have to deal with in real life with universal (or at least really flexible) fabricators and the collapse of scarcity economies. The problems, and the responses to issues like the big red rubber balls, rings and springs or even drifting lotus flowers that occaisionally (sometimes accidentally and sometimes maliciously) plague the game are giving us some good insight into what balance of rules and incentives might help control similar problems fifty years from now with atoms instead of bits.

    and that's just my two,

    --
    [-- Trust the Monkey --]
  89. Ya know in D&D... by suitepotato · · Score: 1

    ...there's hooks and bubbles and whatnot that appear as the far end result of divination and summoning spells to other planes like the elemental planes...

    That's what came to mind...

    It is almost as though artificial life is mimicking art now. VR people falling for casts into their plane of existance...

    "I'm afraid we can't get your son out Mrs. Thompson. He was pulled from his instance to someplace else and if we cut him off now, it would be neural overload. We're trying to find where he was abducted to and we will then dive in and rescue him, get him to an exit portal or try to do what they did and present him with a hook out of there."

    Hmmm...

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
  90. Huh? by wsanders · · Score: 1

    It's pretty useful for shoving bits around here there ad everywhere.

    Teh rest is up to whatever Turing Complete thingamajigs you plug into the tubes.

    --
    Give a man a fish and you have fed him for today. Teach a man to fish, and he'll say "WHERE'S MY FISH, YOU IDIOT?"
    1. Re:Huh? by DikSeaCup · · Score: 1
      It's pretty useful for shoving bits around here there ad everywhere.

      Is that some kind of Freudian slip? ;)

  91. Why is this newsworthy???? by sstamps · · Score: 1

    It's the same shit that has been happening about every week on average since the game was in beta 3 years ago. The one reported on wasn't even that big a deal. How about the rash of them a few months back that took the game out for the better part of a DAY repeatedly for a week?

    Jeez.. what passes for "news" these days...

    --
    -SS "Teach the ignorant, care for the dumb, and punish the stupid."
  92. Re:Not just misleading, but factually inaccurate t by jargon82 · · Score: 1

    Not quite, but close.
    You wouldn't want 2700+ new servers, that would defeat the purpose of using ESX.
    What you would want, is to take a smaller number (perhaps 500) of more powerful, large multiprocessor systems and use those. Multiple existing instances (zones, regions, whatever they are) would run on each. With vmotion, you can move an instance and it's containing virtual machine to a different host machine at will, so the objective would be to consolidate the "quiet" areas: put many of them on a single host. This would leave the "busy" areas with a dedicated or nearly dedicated host, which we've already established to be more powerful than the existing systems. It could all be done for less electrical and maintenance costs, as well as saving colo space.
    I won't say it will be cheaper. ESX with vmotion is not inexpensive. Large multiprocessor machines are not inexpensive, although without knowing existing workloads it's hard to say just how beefy they would need to be. Perhaps 2x dual core blades would do. Even so, it's 10k plus per box, with ESX in the mix.

  93. "fence"? by webrunner · · Score: 1

    Is it just me, or do statements like that (and the fact that continual replication is possible on such a huge scale) seem like Linden really isn't thinking of this in terms of real-world programming, and more like movie virtual reality? That's not really a good thing.

    --
    ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
  94. Re:Not just misleading, but factually inaccurate t by MikeFM · · Score: 1

    I don't know why it should be such a big change that it means starting over. Certainly they should be able to break out certain sub-systems so that they can scale over several systems (possibly shared) without needing to rewrite the whole thing. For example if they use some sort of database to store the data a machine is tracking they could modify it to invisible split that task across several machines. If they use a standard db like MySQL or Oracle this could be as easy as making some configuration changes. If they can store and access such data when stored on multiple machines then a lot of tasks such as object movement should be able to be processed by multiple machines.

    Having a machine per area does seem an odd design decision. I can see that it might speed things up a little when overhead is low, as you'd have less passing of data around their internal network, but as overhead rises it seems it'd be better to have everything distributed across multiple machines.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.