OH, nevermind. I misread your post, and thought you were giving ONE week notice instead of the standard two. So basically since you are doing THREE, then you are completely off the hook, and I agree with everyone else on here...screw the old company (but screw them diplomatically with as little bridge burning as possible).
Most gaining companies don't expect to get a new hire within two-weeks. At my work (software), we extend offers and people often don't start for MONTHS later, due to current job requirements.
Seriously, what is the harm in waiting one more week to start with the new company? It really DOES say a lot about you to leave your current company, even if it is an "at will" state.
so why doesn't he stand up his own giant graphic design software company and pay thousands of employees across the world if he's so much beter than Adobe? Oh, that's right, because any single person can act much more quickly (and cheaply) than any large organization. Next story please.
Pretty much sums up the entire history of Microsoft. The one small thing though is that it isn't good enough for me...but then again, I'm not buying 500 + workstations for my employees to use. What really starts buggin' me is when people start equating "cheaper" to being in some sort of perverse way, "better", which is exactly what has happened in the past 10 years.
Based on the popularity of the device, I'd never have known there were so many fanboys. Or maybe you are just an uninformed, biased douche. I'll take a fanboy over negative-nancy any day of the week, btw.
I think the main problem many of you have with Flash is that non-coding dorks like me can make a very nice living creating content without having to have gone through four years of computer science classes. I think resentment is stupid, but I also think it is real. All the "real" developers I work with won't give me 5 minutes of their time when I need a tricky bit of ActionScript, because: a) I'm not a real developer, and b) ActionScript is not a real language...sigh.
I used to get upset at all the slashdot groupthink that Flash-is-bad-because-it-blinks, but then I realized my salary is probably 2x higher than most those guys bragging about their Flashblock plugins.
Most people will never even know that my Flash-based training is built in Flash with ActionScript, but they definitely become better trained. Software-simulation is not possible in our environment without Flash, because we build training for the software before the code is even finished.
I'm an instructional designer, and one thing that is deceiving about this 99% stat is this--even when a Windows box supposedly has Flash installed, depending on browser configuration, our Flash products often do not work without tons of user intervention. Usually it's IE security settings or something similar, but it's always SOMETHING in windows that requires our customers to run through a circuit of burning hoops just to display their training.
Having a robust mix of computer models in an organization only exacerbates the problem. Here at work, we have maybe five or six different Dell boxes in our dev network, and only two of them correctly display Flash files "out-of-the-box". The others all have their own unique "issue" for why they won't display Flash content.
It is so bad that the first lesson of each of our training packages is an html based help file that tells the student how to configure their Windows based computer to play Flash (based on common pitfalls of different browser and security settings).
Usability and the Bottom Line are Incongruent
on
A Real Bill Gates Rant
·
· Score: 4, Insightful
Maybe had Bill been more hands-on in a Steve Jobs sort of way, the focus might have been more on usability and less on feature-lists. Bill gets what he gets. It's his fault that usability sucks, because he didn't cut into the bottom-line to make it better. It's also Bill's "fault" that Windows enjoyed a 95% market share for a decade.
It does? You run through all the dungeons and kill the boss at the end. If you like, run it all over again as a different class. That's not my idea of tremendous replay value. Perhaps you are talking about Diablo II?
Not true at all. I hated Half-Life 2, because I thought it was MOTS (more-of-the-same), but I'm not going to dismiss the lush environment and engaging storyline just because I don't like 3d shooters.
I agree with your post, except for FUD isn't what you think it means, evidently. That's a common problem here on slashdot, and that's my rant for today.
Okay, I've seen people say that Bioshock was a title that stands out in the midst of other games but my personal experience of it was hugely disappointing.
And this is the problem with the gaming industry. Young guys (not sure you are young, just sayin) have the attention span of a gnat and play twitchy shootemups that melt 3d cards. They rarely demonstrate an appreciation for a mature, well developed game that isn't based on how fast you can frag somebody.
I noticed this trend starting all the way back with Quake. Hasn't anybody else every wondered why there is no reward for "not dying" in Quake, and you only get points for killing other dudes?
The short-attention-span crowd has really killed the quality of games.
Apple also violates this with the iTunes Store not being available in all EU countries.
Uh, no. It isn't illegal to not sell your wares somewhere. What they got nabbed for was not letting people in Belgium buy songs from the UK iTunes store (for example). The problem that you are talking about it that songs int he UK store would cost 1.4 Euros, but the same song might cost 1.2 Euros in Germany. You can't force a company to open a store in the Netherlands, just because the company happens to have a store in France.
For the most part, video games are too much...just like albums and movies are too much. They all have an arbitrary price point irrespective of the quality. However...I would pay upwards of $100 or more for niche market games. Take, for example, the Papyrus group that made the hard-core realistic racing sims of the late 90s. They lost out to watered down, vapid entertainment of EA Sports NASCAR racing series. Sure, the EA Sports ones sell a lot more copies, but nobody in their right mind would consider those games good--especially compared to the cutting edge, no-details-spared quality of the Papyrus racing sims.
A more interesting pricing scheme is the subscription-based ones. I find it laughable that Blizzard charges $20 for the CD, then $15 a month. I've been a paying customer on two accounts for over two years now...do they really need to charge me $20 for the next upgrade?
And this, ladies and gentlemen, explains our violent, gun-crazy culture here in the good ole USofA. Paranoia, insecurity and materialistic tendencies--mixed with a dash of nationalism, and some whacked out views on gun rights...voila!
You know, our daughters used to be able to go door-to-door and sell Girl Scout cookies, but now days, they are more likely to be assaulted than a homeowner is. You privacy freaks suffer from a completely out-of-proportion reaction to a made-up threat. It's like wearing a parachute on a commercial flight, or wearing a motorcycle helmet while driving your car.
Well, I'm on 3 years for my Macbook and I've gone through more Magsafe adapter thingies (two) than I have batteries (zero). The only time I've even removed the stock battery was to add ram, and I'm not even 100% sure I even needed to do that (can't remember).
Ok, I just read the case, and you conveniently skipped this part:
Defendantâ(TM)s counsel conceded that Df was not too drunk to make a valid contract.
Also, the defense testified that Lucy tried to get the defendant drunk, but no mention of the defendant getting drunk "voluntarily". The contract held because, after investigation, it was determined that the guy really wasn't drunk, therefore the contract was valid. OH yeah, and I'm obviously NAL, but I can read.
Not familiar with that case, but I'll (reluctantly) take your word on it. However, the easiest way to cancel a contract is to prove one party was incapacitated (for whatever reason). I find it hard to believe that anybody would be able to prove or disprove anybody "voluntarily" got drunk, so I'm not sure I buy that part of your argument. How can the legal activity of drinking alcohol be held against you? If I get drunk at home, then get solicited by you for something requiring a contract, saying I got "voluntarily drunk" holds no water.
That's still a gross oversimplification. Apple also makes money on software and MS also makes money with hardware.
OH, nevermind. I misread your post, and thought you were giving ONE week notice instead of the standard two. So basically since you are doing THREE, then you are completely off the hook, and I agree with everyone else on here...screw the old company (but screw them diplomatically with as little bridge burning as possible).
Most gaining companies don't expect to get a new hire within two-weeks. At my work (software), we extend offers and people often don't start for MONTHS later, due to current job requirements.
Seriously, what is the harm in waiting one more week to start with the new company? It really DOES say a lot about you to leave your current company, even if it is an "at will" state.
Apple sells hardware and software. You may have heard of Final Cut Pro, or Aperture, just to state a few high end products of theirs.
Microsoft sells software and hardware. You may have heard of the Xbox360 or the Zune.
The generalization that Apple sells computers and Microsoft sells software is a gross one, to say the least.
Apple is dieing..
Really? Are they making toy metal cars in their die cast process?
so why doesn't he stand up his own giant graphic design software company and pay thousands of employees across the world if he's so much beter than Adobe? Oh, that's right, because any single person can act much more quickly (and cheaply) than any large organization. Next story please.
but it was cheaper and it was good enough.
Pretty much sums up the entire history of Microsoft. The one small thing though is that it isn't good enough for me...but then again, I'm not buying 500 + workstations for my employees to use. What really starts buggin' me is when people start equating "cheaper" to being in some sort of perverse way, "better", which is exactly what has happened in the past 10 years.
Based on the popularity of the device, I'd never have known there were so many fanboys. Or maybe you are just an uninformed, biased douche. I'll take a fanboy over negative-nancy any day of the week, btw.
I think the main problem many of you have with Flash is that non-coding dorks like me can make a very nice living creating content without having to have gone through four years of computer science classes. I think resentment is stupid, but I also think it is real. All the "real" developers I work with won't give me 5 minutes of their time when I need a tricky bit of ActionScript, because: a) I'm not a real developer, and b) ActionScript is not a real language...sigh.
I used to get upset at all the slashdot groupthink that Flash-is-bad-because-it-blinks, but then I realized my salary is probably 2x higher than most those guys bragging about their Flashblock plugins.
Most people will never even know that my Flash-based training is built in Flash with ActionScript, but they definitely become better trained. Software-simulation is not possible in our environment without Flash, because we build training for the software before the code is even finished.
I'm an instructional designer, and one thing that is deceiving about this 99% stat is this--even when a Windows box supposedly has Flash installed, depending on browser configuration, our Flash products often do not work without tons of user intervention. Usually it's IE security settings or something similar, but it's always SOMETHING in windows that requires our customers to run through a circuit of burning hoops just to display their training.
Having a robust mix of computer models in an organization only exacerbates the problem. Here at work, we have maybe five or six different Dell boxes in our dev network, and only two of them correctly display Flash files "out-of-the-box". The others all have their own unique "issue" for why they won't display Flash content.
It is so bad that the first lesson of each of our training packages is an html based help file that tells the student how to configure their Windows based computer to play Flash (based on common pitfalls of different browser and security settings).
Maybe had Bill been more hands-on in a Steve Jobs sort of way, the focus might have been more on usability and less on feature-lists. Bill gets what he gets. It's his fault that usability sucks, because he didn't cut into the bottom-line to make it better. It's also Bill's "fault" that Windows enjoyed a 95% market share for a decade.
It does? You run through all the dungeons and kill the boss at the end. If you like, run it all over again as a different class. That's not my idea of tremendous replay value. Perhaps you are talking about Diablo II?
Not true at all. I hated Half-Life 2, because I thought it was MOTS (more-of-the-same), but I'm not going to dismiss the lush environment and engaging storyline just because I don't like 3d shooters.
I agree with your post, except for FUD isn't what you think it means, evidently. That's a common problem here on slashdot, and that's my rant for today.
Okay, I've seen people say that Bioshock was a title that stands out in the midst of other games but my personal experience of it was hugely disappointing.
And this is the problem with the gaming industry. Young guys (not sure you are young, just sayin) have the attention span of a gnat and play twitchy shootemups that melt 3d cards. They rarely demonstrate an appreciation for a mature, well developed game that isn't based on how fast you can frag somebody.
I noticed this trend starting all the way back with Quake. Hasn't anybody else every wondered why there is no reward for "not dying" in Quake, and you only get points for killing other dudes?
The short-attention-span crowd has really killed the quality of games.
Apple also violates this with the iTunes Store not being available in all EU countries.
Uh, no. It isn't illegal to not sell your wares somewhere. What they got nabbed for was not letting people in Belgium buy songs from the UK iTunes store (for example). The problem that you are talking about it that songs int he UK store would cost 1.4 Euros, but the same song might cost 1.2 Euros in Germany. You can't force a company to open a store in the Netherlands, just because the company happens to have a store in France.
If a game can be finished within a couple of days and has no replay value, is it really worth buying in the first place?
Diablo, and yes, it was worth every penny.
For the most part, video games are too much...just like albums and movies are too much. They all have an arbitrary price point irrespective of the quality. However...I would pay upwards of $100 or more for niche market games. Take, for example, the Papyrus group that made the hard-core realistic racing sims of the late 90s. They lost out to watered down, vapid entertainment of EA Sports NASCAR racing series. Sure, the EA Sports ones sell a lot more copies, but nobody in their right mind would consider those games good--especially compared to the cutting edge, no-details-spared quality of the Papyrus racing sims.
A more interesting pricing scheme is the subscription-based ones. I find it laughable that Blizzard charges $20 for the CD, then $15 a month. I've been a paying customer on two accounts for over two years now...do they really need to charge me $20 for the next upgrade?
And what is with the number of garages?
When you have to destroy your methlab, it's easier to destroy a few temporary garages than it is to tear down your whole house.
And this, ladies and gentlemen, explains our violent, gun-crazy culture here in the good ole USofA. Paranoia, insecurity and materialistic tendencies--mixed with a dash of nationalism, and some whacked out views on gun rights...voila!
You know, our daughters used to be able to go door-to-door and sell Girl Scout cookies, but now days, they are more likely to be assaulted than a homeowner is. You privacy freaks suffer from a completely out-of-proportion reaction to a made-up threat. It's like wearing a parachute on a commercial flight, or wearing a motorcycle helmet while driving your car.
Who cares if it's a private drive. Solicitors still have the right to come knock on your door without fear of being fragged in the driveway.
Well, I'm on 3 years for my Macbook and I've gone through more Magsafe adapter thingies (two) than I have batteries (zero). The only time I've even removed the stock battery was to add ram, and I'm not even 100% sure I even needed to do that (can't remember).
Defendantâ(TM)s counsel conceded that Df was not too drunk to make a valid contract.
Also, the defense testified that Lucy tried to get the defendant drunk, but no mention of the defendant getting drunk "voluntarily". The contract held because, after investigation, it was determined that the guy really wasn't drunk, therefore the contract was valid. OH yeah, and I'm obviously NAL, but I can read.
Not familiar with that case, but I'll (reluctantly) take your word on it. However, the easiest way to cancel a contract is to prove one party was incapacitated (for whatever reason). I find it hard to believe that anybody would be able to prove or disprove anybody "voluntarily" got drunk, so I'm not sure I buy that part of your argument. How can the legal activity of drinking alcohol be held against you? If I get drunk at home, then get solicited by you for something requiring a contract, saying I got "voluntarily drunk" holds no water.