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Do Video Games Cost Too Much?

Valve's Gabe Newell gave the keynote address at this year's Design, Innovate, Communicate, Entertain (DICE) Summit about the cost of games, the effect of piracy, and how to reach new players. Valve undertook an experiment recently to test how price affected the sales of their popular survival-horror FPS, Left 4 Dead. They Reduced the price by 50% on Steam, which "resulted in a 3000% increase in sales of the game, posting overall sales that beat the title's original launch performance." They also tested various other price drops over the holidays, seeing spikes in sales that corresponded well to the size of the discount. This will undoubtedly add to the speculation that game prices have risen too high for the current economic climate. G4TV ran a live blog of Newell's presentation, providing a few more details.

763 comments

  1. Yes by houghi · · Score: 5, Informative

    Yes. That was easy. Next!

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:Yes by sdnoob · · Score: 5, Insightful

      yup. the cost of video games is why i quit buying them. and no, i haven't resorted to alternate means of acquisition, either. i just quit buying new ones, content on playing the couple dozen or so that are on my gaming pc.

      not buying any new games has also saved the money that would've otherwise had to gone into hardware upgrades to even play the new ones in the first place.

      $20-30 for a game is much more agreeable to my checkbook than the $50-60 or more some games cost these days.

      and then you have series like the sims, which gets you both coming and going. $50 for the game, $20+ for each addon pack. by the time you pick up the entire "set" for the kids, you're looking at a couple hundred bucks or more.

    2. Re:Yes by V!NCENT · · Score: 0

      I sometimes buy expensive games because I realy, realy like them. VALVe games are the only games I buy without even thinking it through. VALVe is just full of WIN all the way.

      The above is only for online play, but I'm more of a single player compaign game that I can finnish. It feels more like an accomplishment than constantly placing 2nd for online matches. I buy more of those games, but only if their prices have dropped.

      I quit downloading because I have money now, but when a single player game is full of 'bad' DRM, (like Crysis Warhead) or if I can't find a game in stores I download them.

      --
      Here be signatures
    3. Re:Yes by thermian · · Score: 5, Interesting

      I wait until the games I want are on the bargian shelves then buy them (or cheap on Steam). Ok, this usually means I'm behind other gamers, but new to me is good enough.

      Nor am I starved for quality games, less so perhaps, because by the time I get round to buying, the shit games have been identified, and the gems lauded.

      Diablo 3 may cause me to break this trend, at least for that one game, but everything else is bought cheap or not touched.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    4. Re:Yes by Anonymous Coward · · Score: 0

      You mean around $300... and some of the add-ons are crap. Not all, but many of them.

    5. Re:Yes by Anonymous Coward · · Score: 1, Funny

      VALVe games are the only games I buy without even thinking it through.

      So you have a crush on Alyx? Admit it!

    6. Re:Yes by neokushan · · Score: 2, Interesting

      I very nearly bought spore. I was about to put some cold hard cash down for the collectors edition as after all the videos I'd seen of it over the years, I was sure it was going to be a bit.
      One torrent later, however, I spent my money on something more worthwhile.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    7. Re:Yes by Anonymous Coward · · Score: 0

      me too. also this has the positive effects that most of the games I buy will run on a 800E machine (bought with monitor).

      I lag a year or so behind new releases, and two behind latest gen hardware, but paying pc half price of a gaming rig has the benefit of allowing me to update them more often.

      up until now, the trend on gpu has been that a cheap card could beat any time the powerhouse of the previous generation, maybe not in synthetic benchmark but games do feels snappier, due to improved hardware/software/whatever support.

    8. Re:Yes by hitmark · · Score: 1

      And when you finally get hold of the last one, they launch a new version of the main game...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    9. Re:Yes by alabandit · · Score: 1

      yes...

      --
      "You are still innocent until proven guilty. What's changed is what they do to innocent people." by notnAP (846325)
    10. Re:Yes by TheP4st · · Score: 5, Funny

      See, see, solid evidence that one download = one lost sale. If he had not been able to evaluate Spore he would have bought it. We got you now TPB.

      Mwahahaha, The plaintiffs in the TPB trial

      --
      "I have downloaded hundreds and hundreds of records, why would I care if somebody downloads ours?" Robin Pecknold
    11. Re:Yes by melikamp · · Score: 2, Interesting

      Yea, friend, you speak the truth. Diablo 3 will be the first game I will seriously consider buying since WoW.

    12. Re:Yes by obarthelemy · · Score: 4, Insightful

      Same thing here. Like a film, a game that was good 2 years ago is still good today.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    13. Re:Yes by c0p0n · · Score: 2, Interesting

      I know exactly what you mean. I recently bought a PSP which it ain't seeing many new games lately, but it's got a big back catalog of some excellent games I can get on the sub £8 price tag. There's one exception, I've preordered new "Resistance: Retribution" for next month, but other than that, with the existing back catalog, I'll have at least a couple of years of inexpensive gaming.

      --

      Your head a splode
    14. Re:Yes by Spacejock · · Score: 1

      Same here, although in the past 3-4 years I've not had much time for gaming so I've just picked up one blockbuster title per year. E.g. GTA Vice City, GTA SA, Oblivion, Flight Sim X, GTAIV probably covers all my purchases for the last 5 years or more.

    15. Re:Yes by fastest+fascist · · Score: 4, Insightful

      There's an interesting point: Why the need to buy games at launch? It's not like games vanish in a matter of months. If you're constantly, say, a year behind the curve, you avoid having to keep your hardware on the cutting edge and you still get to play as much as you like, since a game released a year ago is new to you. It's not like there's a huge amount of (or, arguably, any) improvement happening in games in terms of how much fun they are to play, the graphics just seem to be getting more realistic.

    16. Re:Yes by icebraining · · Score: 1

      The PSP has plenty of great games: after installing DGen and MAME I never needed to buy a game ever again.

    17. Re:Yes by RosCabezas · · Score: 1

      Here in Spain, about 20 years ago there was a de-facto monopoly in games distribution. That company (ERBE) decided to lower their prices from 2000Ptas to 875 (20$ to 8.75$) and raised the sales about an order of magnitude. And that was when games came on audio tapes. Right now, if a company big enough makes a similar move, I think they could multiply their sales and profits.

    18. Re:Yes by pizzach · · Score: 1

      I still haven't finished playing through all of my GameCube games, I am replaying some of them now, and I plan to get some more of the classics off of ebay. I am sure there are even more PS2 owners like this than GameCube owners.

      --
      Once you start despising the jerks, you become one.
    19. Re:Yes by Joce640k · · Score: 4, Insightful

      Two words: Networked gameplay.

      When you're online you need to be seen playing the very latest game, right?

      I mean playing last year's game is like listening to last year's music - not something you want to be seen doing in public when you're under 25 years old.

      --
      No sig today...
    20. Re:Yes by Ephemeriis · · Score: 1

      It depends a bit on the title...

      I paid $50 for WoW, another $15 a months, another $50 for Burning Crusade, another $50 for Lich King... And I feel that is cheap entertainment. I play at least an hour a day, and have been doing that for the last couple of years. I'm still finding new things to do. It is still entertaining me.

      Similarly, I paid $50 for Dawn of War: Dark Crusade a couple years back. I've kept that installed on my computer and I play it at least once a week. For a couple years. Again, well-worth the money spent.

      Then there are games like Red Alert 3 that I don't play for more than a week because they're absolute crap. Or FPS titles with a 7-hour storyline...

      If I'm going to spend $50+ for a game, I want to be entertained for a good month at the very least.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    21. Re:Yes by CarpetShark · · Score: 5, Insightful

      There's an interesting point: Why the need to buy games at launch?

      Many people seem to be unaware of the fact that games, music, films, etc. are all part of popular culture -- a talking point amongst friends, a common thing to bond around, etc. There's a (certainly ignorable, but nonetheless real) need to buy these things at the same time as everyone else, if you want to share the experience.

      And yes, this is part of why information should be free to all, if it can be copied at no cost.

    22. Re:Yes by poetmatt · · Score: 2, Insightful

      As another to add to the inevitable statistic, I shall say that anything over 20$ for a game is too much.

      If the expansions are 20$ too, after 2 expansions you're back at $60 again. Lots of companies try to turn this into micropayments at which point most of us say fuck that. However, 60$ upfront and then 60$ for expansions? I'm looking at you, everquest.

      Meanwhile, 10$ or 15$ for a game? I'd buy it if it looked decent.

      Will businesses realize the charge less = more overall profit due to volume? Hell no. Not in anyone's lifetime. It's well established that companies like EA are far too greedy to realize they could be sensible and make more money.

    23. Re:Yes by Anonymous Coward · · Score: 0

      The youngsters where you live must be very shallow people. I know in my area my fellow under 25's (and not just the people I hang out with) listen to music from the 60's onward. A good song is a good song after all. They just don't listen to that kind of music exclusively.

      I "know" (as in have played online with and typically have met in person with) say 20-30 people that tend to buy the latest games. Well, game. If its a game they've been looking forward to from a publisher they like, and usually a sequel to a game they've already enjoyed, they'll shell out the 50-60 bucks to get the game. Dawn of War 2 for example came out yesterday and I know I for one am content I paid as much as I did for it. The game is good (though they really need to fix the graphic bug so I can play on High instead of Medium).

      I know some people that aren't big on that game, but enjoy playing with their friends online so they'll wait for it to go down in price.

      The twats you describe that buy a new game because its a new game are very few in number and usually have no friends to show off playing the game to anyways.

    24. Re:Yes by Anonymous Coward · · Score: 4, Interesting

      Buying games at launch (or near to it) increases the chance a sequel will be made. It is voting with my dollars for what I want the gaming industry to focus on.

      Also, I have the bad habit of actually following gaming news, so by the time a game comes out that I want to play I have already been reading about it for months.

    25. Re:Yes by Anonymous Coward · · Score: 0

      I know you're not necessarily speaking for something you condone, but what a sad, superficial state of affairs. This still happens in 2009?

    26. Re:Yes by Cyanara · · Score: 5, Funny

      Until some bastard reveals that Bruce Willis was dead all along.

    27. Re:Yes by TheRaven64 · · Score: 1

      $20 is probably close to my upper limit too. Most of the games I play now are browser-based flash games or open source. The flash games are rarely entertaining for more than half an hour, but there are a lot of them, and a few good ones have been fun for 3-4 hours. Open source games often lack some of the polish of their proprietary counterparts, but they are free and games like FreeCol, Battle for Wesnoth, Vega Strike, and Warzone 3000 provide many hours of entertainment, often for the exact reason that they lack polish; the developers focused a lot more on the game play mechanics than the graphics (although there do seem to be a lot of 3D hackers with OCD working on some open source games making sure the shaders are exactly right).

      When I look at a commercial game, I mentally compare it to these alternatives. When it's competing with free alternatives, it has to give me more enjoyment, by a large enough margin to justify the purchase. Games aren't the only thing I spend my money on, and most of them simply don't measure up in terms of fun per dollar.

      --
      I am TheRaven on Soylent News
    28. Re:Yes by Anonymous Coward · · Score: 0

      I still haven't finished playing through all of my GameCube games,

      Big deal.. I'm still working on my Rubik's cube..

    29. Re:Yes by Hognoxious · · Score: 2, Insightful

      There's a (certainly ignorable, but nonetheless real) need to buy these things at the same time as everyone else, if you want to share the experience.

      And yes, this is part of why information should be free to all, if it can be copied at no cost.

      I agree, think of the poor fashion junkies who don't know where their next iced-double-chocc-mocha is coming from.

      Enslave game developers now!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    30. Re:Yes by sesshomaru · · Score: 2, Informative

      Perhaps not, but I'm 39....

      --
      "MIT betrayed all of its basic principles."
    31. Re:Yes by gerglion · · Score: 1

      Which is why I can justify the money I paid for Neverwinter Nights 1, the two expansions, and the online modules... I must have spent at least a year and a half to two years just playing different types of characters. To a lesser extent, Knights of the Old Republic as well, though the variety isn't as much there... I think the last PC game I bought that wasn't in a used bin was KOTOR II. The PS2 games are a little different, I tend to grab up NIS RPGs, which actually entertain me.

      --
      I know you have come to kill me.
      Shoot, coward. You are only going to kill a man.
    32. Re:Yes by WCLPeter · · Score: 2, Insightful

      Two words: Networked gameplay.
      When you're online you need to be seen playing the very latest game, right?

      While this might be true for the younger set, I think it also points to the quality of re playability of the game. A good game, where the developers have taken time to craft a thoroughly enjoyable multiplayer experience, will have continue to have players long past the issue date.

      Other games where the re playability is fun, in a take it or leave it kind of way, tend not to have many players within a relatively quick time period of the game launching. As someone who has bought a game a year after release in the bargain bin and enjoyed the single player, you feel like your missing out on half the purchase because, while you're all jazzed up to try the multiplayer, people have long moved on to something else.

      Now, I tend to buy games that have a strong single player story so that if I can't find any multiplayer, at least I've been satisfied by the story.

    33. Re:Yes by nifboy · · Score: 1

      High prices at launch are a tax on impatient people. Also, the FPS genre is relatively overcrowded, so if you have a good/new product come out for half what the other guys are charging that's a great way to stand out.

    34. Re:Yes by PingSpike · · Score: 1

      I more or less do this. I occasionally break my cycle for a title that I was really looking forward too and it usually turns out to be a mixed bag. It not only makes the hobby more affordable, but more enjoyable.

      1) You get the games cheaper by buying them from the bargain bin, and can often dodge the extra cost of all the expansions by buying a complete gold edition or GOTY edition.
      2) Since the game has been out for awhile it should run great on your midrange hardware that costs a lot less then the top of the line stuff
      3) Bugs are generally greatly reduced. I've played a lot of games that were considered to buggy to be enjoyable upon release and found they performed great and never crashed: Some one else did all the testing. I didn't have to endure driver issues or corrupted save games from patches and my frustration level is greatly reduced.

      About the only real problem is if you join an online game community the level of skill can be pretty high and you'll be behind. Not a really big deal though.

    35. Re:Yes by BakaHoushi · · Score: 5, Insightful

      Well, for me, there are developers like Valve whose products have demonstrated a truly well-done and polished quality that honestly deserves $50. Some other non-Valve titles I've acquired over the last few years that I truly would not mind having to spend full price on include Persona 3 and 4 (both of which were less than full price), Super Mario Galaxy, Civilization IV, Bioshock, Sam and Max, No More Heroes...

      I think my point is simply that no, the price for games isn't too high (from my perspective)... if the game is actually WORTH that much. The above games were polished and fun. But I've also bought a lot of games not on the above list and when you consider, for example, that Persona 4 provided over 100 hours of very well-done RPG gaming, why should I feel the need to pay the same if not more on a game that will not provide nearly as much satisfaction?

      Of course personal tastes come into play. I don't care for sports, racing, or fighting games. But when most games clearly do not show even close to the same objective measures of quality as others, it seems apparent that people will buy less.

      tl:dr; Some games are worth full price for admission. Most are not.

    36. Re:Yes by Sage+Gaspar · · Score: 2, Interesting

      Mostly the only games I buy at launch these days are multiplayer games. There's a difference in the communities of a game that is just starting out compared to after they've been established for a year or two.

    37. Re:Yes by Anonymous Coward · · Score: 4, Funny

      Feel free to take your own advice.

    38. Re:Yes by sukotto · · Score: 1

      Me too. I prefer to let other people beta-test the game.

      --
      Come play free flash games on Kongregate!
    39. Re:Yes by PotatoFarmer · · Score: 5, Funny

      Really? Well shit, Armageddon makes so much more sense now.

    40. Re:Yes by Anonymous Coward · · Score: 0

      I buy on (Sweden's local equivalent of, and also owned by) Ebay. I can get good-as-new games for my PS3 for half the price or lower there (I have yet to be able to see that they are used games). That's much more reasonable. of course, the medieval money-counting part of the industry would rather this practice be illegal instead...

    41. Re:Yes by MightyYar · · Score: 1

      You bastard! That was next on my Netflix queue!

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    42. Re:Yes by Scrameustache · · Score: 1

      Same thing here. Like a film, a game that was good 2 years ago is still good today.

      I like to wait for my compy to naturally reach a point past minimum requirements for games (can take years, but IT is like cars, you're always sinking money in the damn things) rather than worrying and spending on making a machine that can run the latest games.

      Bonus: the games are, by then, at a more reasonable price.

      The bad part is a disconnect with the latest gam3rz culture. But I'm a geek, disconnect with the herd is a normal state of mind ;-)

      --

      You can't take the sky from me...

    43. Re:Yes by ukyoCE · · Score: 1

      Save money once buying the game late, and save even more because you can play it on a $120 graphics card, instead of a $400 one.

    44. Re:Yes by mcgrew · · Score: 2, Insightful

      Also, by the time they hit the bargain bin I have good enough equipment to play them on. The PC gaming industry seems geared to the Lexus-Mercedes crowd. Here's a hint - most people work for a living and every penny counts.

      Write games that will play on a three year old Dell and sell them for $15-$20 and you'll make a whole lot more money off of them.

    45. Re:Yes by GweeDo · · Score: 1, Troll

      "For Sat: The Sixth Sense"

      Thanks jerk...

    46. Re:Yes by Devir · · Score: 1

      I've been writing about the entertainment industry gouging us consumers for a while now. It is good to see an exec bring proof to theory.

    47. Re:Yes by Anonymous Coward · · Score: 0

      When you're online you need to be seen playing the very latest game, right?

      Need to be seen?!?!? WTF did somebody install a webcam trojan that I don't know about? The last damned thing you need to see is me in my underwear with a bottle of Amberbock and Cheetoh crumbs scattered all over the place. It disgust my wife and dog as it is without the interweb taking it all in.

      I mean playing last year's game is like listening to last year's music - not something you want to be seen doing in public when you're under 25 years old.

      Ohh.. under 25. I get it. Is that really a factor for kids these days, to be "seen" playing the latest game? Hell, in my day we tried to not be seen!

      Now, pass the Cheetohs. I've got to get back to being a one man pwnzer division in Urban Terror.

    48. Re:Yes by rxan · · Score: 1

      I would say no.

      In Canada about 5 years ago the price of a newly released game was $80 CAD. Now it's $50-60 CAD. And now the games have more content than ever!

    49. Re:Yes by Sponge+Bath · · Score: 2, Insightful

      ...don't know where their next iced-double-chocc-mocha is coming from.

      Two girls, one cup.

    50. Re:Yes by hvm2hvm · · Score: 4, Insightful

      I still play the old Counterstrike, Warcraft 3 Frozen Throne online and sometimes Starcraft with my friends. If the game is good you find people playing it long after it becomes "old". The fact that you can't play a game after 6months means it wasn't really good to begin with. Those are the same as all the commercial music nowadays: everyone is crazy about them for a few months and then no-one even cares about them. So no thanks, I'll stick to the quality stuff, not the consumerist crap. Like others said before, this works for movies, music and other kinds of entertainment too.

      --
      ics
    51. Re:Yes by cowbutt · · Score: 4, Informative

      Actually, there's a more salient point there - older networked multiplayer games tend not to actually get many players. I recently installed my copy of Unreal Tournament on my new machine and went online only to find mostly empty servers. Even when I bought it (budget re-release, and used even) they used to be rammed.

    52. Re:Yes by theJML · · Score: 2, Insightful

      I always figured this was one of the main reasons why the PS2 constantly outsells newer consoles... The games are cheap, they're still good, and the system's not that expensive either. It's a great combo and more companies need to realize it.

      Personally, $20 is my sweet spot. I've spent more only once in the last 5 years (ironically when I had more disposable income) and that was with gift cards. I just don't think that they're worth $40-60 a pop. There have been times where I'd though "wow, this game is awesome" and I probably would have spent more on it if I'd have known before I got it that I'd be playing it for years, but I just don't know that before I've played it for years. Which is why I'd rather buy a game for $20 and then by extra content or expansions for a few bucks here and there. Something that the Rockband series has proven to me, as well as a number of FPS. The content tends to expand the enjoyment if done right.

      --
      -=JML=-
    53. Re:Yes by davolfman · · Score: 1

      Worse. Playing last years game is asking to get your but handed to you fully cooked. Everyone who's still playing has had a year to perfect their skills at making the game NOT fun for you.

    54. Re:Yes by damaki · · Score: 1

      True. This is also why PS2 still sells so well.

      --
      Stupidity is the root of all evil.
    55. Re:Yes by damaki · · Score: 1

      I guess that people who play those FPS:
      1) don't give a shit about the price
      2) finish the game ASAP to sell it back and buy the next one.

      --
      Stupidity is the root of all evil.
    56. Re:Yes by Anonymous Coward · · Score: 0

      Online play is one area where games can vanish in a few months. Casual players move onto the latest game, and only the truly hardcore fans of a game are left playing online. This is probably more pronounced on consoles than on PCs though

    57. Re:Yes by ScottCooperDotNet · · Score: 3, Informative

      The Unreal Tournament series is largely undefended against cheating, and that's a major problem for an FPS. Epic has made their cash, and what's the incentive to resolve the problem now?

    58. Re:Yes by FlyingBishop · · Score: 1

      No, I still play 5 or 6 games that I bought over 4 years years ago. Why?

      1) Cost - new games are expensive.
      2) Compatability - I use Linux now. I do dual boot, but don't like to.
      3) Compatability - I have a shitty Integrated graphics card and a 3 year old Celeron.
      4) Value - My shitty integrated graphics and celeron are adequate to make a good game, deveolopers are just packing on more crap. This wastes power.

      Granted, there are exceptions. Something like spore (done right) would need a large CPU. How do I know about Spore? My roommate bought it, got tired of it.

      Video games are failing because they're putting too much money into barely perceptible increases in graphics, made all the more imperceptible by the fact that graphics all look alike once you start enjoying the game.

    59. Re:Yes by Duradin · · Score: 1

      Thanks for being part of the problem.

      Unless of course you're actually playing from roms you had already legally purchased and for some reason have decided to not purchase anymore of them. But that's what everyone does, right?

    60. Re:Yes by tmpsantos · · Score: 1

      In Brazil, a popular PS3 title like Metal Gear Solid, was sold by US$110.

    61. Re:Yes by Kevin+Stevens · · Score: 2, Interesting

      If you look at the real cost of games over time, they have come down greatly. I remember paying about the same for NES and SNES games in the 80's and early 90's for games as I do today. $40-60 was some serious coin in the early days of the NES. Nowadays, $50 is a days work at minimum wage ($6.55). Through most of the 80's, minimum wage was 3.35, meaning it was almost two full days of work to buy a video game. Hence, the real price among one of the main markets for video games (teens who generally make around minimum wage) has fallen almost in half.

      You also need to look at the entertainment value you are getting out of a game as opposed to say doing something like reading a book or going to the movies. A typical game is designed to give 40 hours of gameplay, so your $/hr entertainment cost is about $1-2. That 40 hour mark can vary dramatically- Metal Gear games seem to take about 10 hours, but I still play Civilization II and have probably logged hundreds of hours playing that game. I can think of many more examples where I got many multiples of enjoyment out of a game than the typical 40 hours, especially with online games.

      So aside from a few clunkers, you are getting a good deal with video games compared to other forms of entertainment. movies these days are about $10/hr if you factor in soda/popcorn. Books can vary, but are probably somewhere in the $1/hr range, and there is usually little chance you will re-read a book again. I really have to get some work done today, so I am leaving out the cost of the game systems themselves. As my professor would say, I am leaving this as an exercise to the reader :).

    62. Re:Yes by Ihmhi · · Score: 2, Informative

      Psst... MAME is often used for arcade ROMs. What, do you expect him to buy a $5,000+ arcade box?

      What if I want to buy BlazBlue which isn't on any consoles yet? I can't, and good luck finding a machine within walking distance.

    63. Re:Yes by Ihmhi · · Score: 1

      Moreover, Valve does a lot of cool shit with Steam, like letting you buy gifts for other people and giving you mod tools that can let you basically build a game from the ground up. They've also begun distributing a few choice mods via Steam as well.

    64. Re:Yes by Ephemeriis · · Score: 1

      I guess that people who play those FPS:

      1) don't give a shit about the price

      This is entirely possible. When I used to work at EB there were plenty of people who obviously had plenty of disposable income. These were typically Highschool/College students who didn't really have a whole lot of bills to worry about. They'd buy pretty much anything - didn't matter what the reviewers were saying, didn't matter how many hours of gameplay... As long as there was some sex or violence, they'd buy it. And then they'd be back in a day or two to complain about it... But they'd buy the next piece of overpriced crap too.

      Actually, looking at what I've just written... Maybe that's the dynamic we're seeing in action right now.

      For years the target audience for video games has been dependents - little kids, or highschoolers, or college folks who aren't paying their own bills. Gaming is gaining acceptance, and gamers are growing up. More and more people these days enjoy playing video games, but they've got bills to pay and can't afford to blow $50 on a piece of crap.

      2) finish the game ASAP to sell it back and buy the next one.

      People may actually be doing this... But it'll only be as a side-effect of having finished it already. No retailer gives you a decent price for used games. They'll buy it from you for $5 and then sell it to someone else for $45. Nobody is going to intentionally buy a short game with the idea that they can sell it back and the price won't be so bad.

      Well, maybe if they're selling it on eBay... You might be able to get a halfway decent price on there.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    65. Re:Yes by Quothz · · Score: 1

      I wait until the games I want are on the bargian shelves then buy them (or cheap on Steam).

      Nothing to add here but "me, too".

      Diablo 3 may cause me to break this trend,

      Little to add here but "me, too", although in this case it's because my girlfriend's super-excited about it and wants me t'play.

      Okay, okay, a little to add: Sometimes I'll buy an older game bundled with new expansions, such as when Warlords came out for Civ IV. But in general, I wait for games to discount.

      Aside from the cost advantage, you get the benefit of other people's hindsight. Once the hype is long-faded and games' replay values are established, it's easy to get a real handle on what's worth playing.

      This isn't a new trend, either. I recall Scott Kurtz noting it years ago, in the context of gamer parents. I'd speculate that it's due, in part, to just that: the first generation of hardcore gamers is getting older, making babies, and getting smacked upside the head with limited entertainment budgets.

      In addition, the last ten years or so have made home computers less of a luxury. Home computers have found their way into a lot more homes in every income category. Damn it, I didn't plan to have to do any research for this reply. I'd suggest that lower-income households keep a sharper eye out for bargain entertainment.

      If this trend manages to continue (the current economic climate may dampen or halt it, hopefully temporary-like), I think we'll find that games will find it profitable to adjust pricing downward to grab more buyers. It's a classic economic case for maximizing profits.

    66. Re:Yes by zoward · · Score: 1

      And when you finally get hold of the last one, they launch a new version of the main game...

      ....which is great, because the price drops even further. Plus, you get the validation that the game is more likely to have been decent if they launched a sequel or GOTY edition or somesuch.

      --
      "Can't you see that everyone is buying station wagons?"
    67. Re:Yes by V!NCENT · · Score: 1

      VALVe is not Half-Life 2 only ;)

      --
      Here be signatures
    68. Re:Yes by mjmt · · Score: 1

      At no cost to you, but like it or not, people are paid for making what you consider mere information (even though you admit it has value to many), and most of them wouldn't or couldn't do so without some kind of compensation.
      Personally, I'd rather a wide choice of entertainment that costs something (even if overpriced), than a much narrower selection that's barely worth anything.

    69. Re:Yes by mcgrew · · Score: 1

      When you're online you need to be seen playing the very latest game, right?

      Nope, only if you're an insecure youngster who has to follow the crowd to look like you're cool.

      I mean playing last year's game is like listening to last year's music - not something you want to be seen doing in public when you're under 25 years old.

      The twenty-somethings I know are playing music from twenty and thirty years ago. Playing it live, in local bars, for money. And other twenty-somethings are there cheering it and danceing to it and drinking to it.

      The truly cool don't follow, they lead.

    70. Re:Yes by Mr_eX9 · · Score: 1

      And yes, this is part of why information should be free to all, if it can be copied at no cost.

      But we weren't talking about information, were we? Get off the soap box--there's nothing inherently wrong with charging money for the items under discussion.

    71. Re:Yes by Barsteward · · Score: 1

      let me fix that that grammar error for you.

      "Really? Well, that shit film Armageddon, makes so much more sense now."

      --
      "The hands that help are better far than lips that pray." - Robert Ingersoll (1833-1899)
    72. Re:Yes by electrosoccertux · · Score: 1

      Computers are not expensive anymore-- they are a prime example of the wonders of economies of scale. Anybody can build a computer that will play nearly all the newest games, for under $500. AMD/ATI 4850 graphics card, 4GB of ram, dual core processor + overclocking (on stock volts and cooling) at 3.4-3.6Ghz, harddrive, display, all that.

      Computers are not some $2000 item you have to feel wronged over not being able to afford.

    73. Re:Yes by Anonymous Coward · · Score: 0

      I jizzed in my pants.

    74. Re:Yes by Chyeld · · Score: 1

      Unless the games you play are highly unique, most of the skills you obtian in one carry over to the other.

      If you manage to become skilled in one FPS, no you won't be a god in every FPS you play, but it's highly unlikely that you'll be ganked as soon as you log in (unless by skills we mean "cheats", which unfortunately is something that becomes a problem as games get older and companies stop updating their anti-cheat routines).

      And once you play a few games and get your 'sea legs', it's likely that the only edge people will have over you is an intimate knowledge of the maps and quirks specific to the game. Those can be learned fairly quickly most of the time.

      A tank rush is a zerg rush, is a...

    75. Re:Yes by Anonymous Coward · · Score: 0

      There's a (certainly ignorable, but nonetheless real) need to buy these things at the same time as everyone else, if you want to share the experience

      But if they're too expensive at launch, then "everyone else" can buy them 2 years later too. ;)

    76. Re:Yes by Neeperando · · Score: 1

      What?!?! I thought he was a robot! Dammit!

      --
      Being a computer scientist means you tell people how computers should work, not that you know how they actually work.
    77. Re:Yes by Anonymous Coward · · Score: 0

      I agree video games are too expensive.. +50 dollars for a game that has about 4 hours of play time. I've seen that one too many times. Another thing is the current consoles out now have probably seen some of the worst quality games in about the last 15 years. They simply suck!

    78. Re:Yes by damaki · · Score: 1

      No retailer gives you a decent price for used games. They'll buy it from you for $5 and then sell it to someone else for $45.

      Well, maybe if they're selling it on eBay... You might be able to get a halfway decent price on there.

      Dude, where I live, you get something like 60% of the initial price for recent games. I've already sold shitty games bought for 45 euros, to get 30 euros. Older games are not the same matter, of course. What on hell is the name of the franchise who rip off people so much (so that I know when I come back to live in Austin, TX)?

      --
      Stupidity is the root of all evil.
    79. Re:Yes by sqldr · · Score: 1

      Not quite.. the game suddenly became popular because everything else costs 50 quid. If everything was half price, I would buy the game I was most interested in without having my choice swayed by the cheaper price.

      --
      I wrote my first program at the age of six, and I still can't work out how this website works.
    80. Re:Yes by X0563511 · · Score: 1

      Especially now!

      People want their distractions, they want to forget about all the shit going on.

      Making games cheap enough for that demographic to afford... that would be a very wise move.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    81. Re:Yes by kestasjk · · Score: 1

      I downloaded Steam to play Left 4 Dead when it went on sale, and since then I've bought Company of Heroes too.

      Though it has to be said if it wasn't a limited-time 50% markdown from the "RRP" it probably wouldn't have got 30x the number of total sales.

      --
      // MD_Update(&m,buf,j);
    82. Re:Yes by Ephemeriis · · Score: 1

      No retailer gives you a decent price for used games. They'll buy it from you for $5 and then sell it to someone else for $45.

      Well, maybe if they're selling it on eBay... You might be able to get a halfway decent price on there.

      Dude, where I live, you get something like 60% of the initial price for recent games. I've already sold shitty games bought for 45 euros, to get 30 euros. Older games are not the same matter, of course. What on hell is the name of the franchise who rip off people so much (so that I know when I come back to live in Austin, TX)?

      I exaggerate somewhat... And it's been years since I worked at EB... And these days I do all my shopping on-line... So it is entirely possible that things aren't quite so bad these days.

      But when I used to work for Electronics Boutique (now GameStop) we would routinely buy back relatively new titles for $10 - $15 ... maybe $25 if it was incredibly popular. Then we'd re-sell them for $40 - $45.

      You hardly saved anything buying a relatively new title pre-owned. And you hardly got any money by selling it back. It was crazy. Someone would have to sell three or four new(ish) games to us in order to buy a single new(ish) pre-owned game.

      But, of course, the company loved this. Pre-owned games were almost pure profit for them. Folks would use the money you gave them on store merchandise... You didn't have to ship the games anywhere... And then you re-sold the title for a huge mark-up...

      Biggest scam ever.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    83. Re:Yes by Rhone · · Score: 1

      Don't be stupid, he was obviously talking about Die Hard.

    84. Re:Yes by BakaHoushi · · Score: 2, Insightful

      If I may be allowed to brown-nose Valve for a moment longer, let's not forget the FREE stuff they do throw in. Team Fortress 2 being the best example, they make new maps and modes themselves, select some choice community-made maps and add them to the official roster, are bolstering characters and adding weapons/achievements on top of patches and support. Compare this to other games where you're lucky if you get a patch to fix the known-bugs at release.

      Granted this process can be frustratingly slow, but I can't really argue with the results.

    85. Re:Yes by evilkasper · · Score: 1

      I bought a PSP right after they came out, I was traveling a lot at the time. I kept waiting for some decent games to come out on it, but there was this period that all they did was publish movies or shows for it. By the time they actually started making some decent games(most rehashed from the PS2 or PS1) I was over it.

    86. Re:Yes by Anonymous Coward · · Score: 0

      Yes, it is good Valve got smart where others still cant.

      I had steam abandoned for a while, I guess its time to come back :)

      Console games are horribly expensive too, they would sell much more at 25-30â area instead of 50-60â like they are now, thats for sure.

    87. Re:Yes by thesandtiger · · Score: 1

      I don't think its an issue of fashion so much as one of practicality: online play of a game tends to, over time, decrease (with rare exceptions). If you really like playing online with people, you either have to become an early adopter or you have to only play the games that are the Halos, Starcrafts and Counter Strikes.

      I don't think there's a lot of snobbery of "Oh, that game is *6 months old!* I'd never play something like that!" but there surely is a lot of "I'm not going to play that - I can't ever find online opponents!"

      After all, people are still playing Halo, Starcraft, Counter Strike and Diablo II - and I'd wager most of their playerbase online is on the younger side rather than a bunch of old farts in their 40's who aren't ashamed to be playing something old.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    88. Re:Yes by daVinci1980 · · Score: 4, Informative

      Are you including games and music in that 'information should be free' quote?

      Because people pay money to develop that information. They feed their families by their ability to make that information, because the companies they work for expect to be able to sell licenses for people to use and enjoy that information.

      Would game developers and musicians just charge for 'support' of their games and music? Does that mean I get to call Billy Idol when his mp3 doesn't play properly in my car? Based on the number of MP3s that haven't worked properly for me in the last 12 or so years, I think Billy might have to find a day job.

      The trouble with good ideas is that people tend to want to overapply them. There's nothing wrong with free information, when it's your choice to discover and release that information for free--I write and release free software. But requiring that all information be free is just as bad as requiring all information be closed. They're opposite sides of the same coin.

      Of course, being as this is slashdot, I expect to be modded down to -9001.

      --
      I currently have no clever signature witicism to add here.
    89. Re:Yes by Anonymous Coward · · Score: 0

      Two words: Peer pressure.

      When you're online you need to be seen playing the very latest game, right?

      I mean playing last year's game is like listening to last year's music - not something you want to be seen doing in public when you're under 25 years old.

      Fixed that for you. (Not the part about being seen listening to music; you'll have to explain that later...)

    90. Re:Yes by Qzukk · · Score: 1

      What these kinds of games need are noob-friendly servers. Sure, you'll get the griefers joining to point and laugh at the noobs, but that's when the autobalance algorithm kicks in and makes sure that the teams remain evenly griefed.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    91. Re:Yes by c0p0n · · Score: 1

      Not sure what he meant, but in order to use MAME, or any other custom software not provided via official channels, you need to unlock the console. High piracy on the PSP has brought the platform to its knees. Being realistic, no one forks out GBP120 to play Final Fight.

      Apparently the panorama is changing as some models of PSP (3000 and later 2000, I own the 3000) are "unhackable". Well, there's no such a thing as unhackable, but different grades of difficulty to have it done. There's an exploit to run pirated games, but at the moment it ain't mainstream and it requires some game that obviously costs a fortune on ebay now.

      --

      Your head a splode
    92. Re:Yes by Ihmhi · · Score: 1

      True. You can find yourself cursing at them when you get a Steam Ticket error or one of the many other errors that still plague Steam, but they get points for not only making great games but continuing to support great games for years to come. None of that "Drop support after a year" EA business.

    93. Re:Yes by ConanG · · Score: 4, Funny

      How do you know what movie he's talking about?

    94. Re:Yes by keithburgun · · Score: 1

      How is being "behind other gamers" even worth mentioning? Is that important on any level at all?

    95. Re:Yes by Chosen+Reject · · Score: 2, Informative

      Why is it that people have this weird fetish with capitalizing letters that don't need to be capitalized?

      What prompted you to write VALVe rather than just Valve? But before anyone jumps in and says that's how Valve spells it, check again. The last 'e' is smaller than the other letters, but it's still capatalized! It's an 'E', not an 'e'. It's VALVE, not VALVe. Notice the difference? If you're going to capitalize everything else, just keep on capitalizing everything like they do. Never mind that /. doesn't know how to use the <sup> tag. All the letters are capitalized.

      Why do people insist on writing ID or iD when it is just id? I can see Id, as that is the more common convention, by why anything else?

      Why do people write MAC when referring to the Macintosh as the short form Mac?

      /rant

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    96. Re:Yes by NoPantsJim · · Score: 1

      Couldn't agree more. I finally got around to watching The Usual Suspects and Soylent Green, both sucked because I pretty much already knew the major catch in both movies.

    97. Re:Yes by Chabo · · Score: 1

      One big thing is that many people are unwilling to play games unless it's at max settings.

      I played The Orange Box at launch, on reduced resolution and graphics settings. I would've preferred to play at max settings, but I dealt with it.

      --
      Convert FLACs to a portable format with FlacSquisher
    98. Re:Yes by Rycross · · Score: 1

      And if its free, who's going to produce that "information"? Music? Sure, concerts and whatnot can make up for that. Games? I haven't heard any sort of credible idea about how one could fund a game if the end product is free. Open source (and FOSS) has completely failed to match the output of the game industry in both quantity and quality. I'm sure people could make a similar argument about movies and TV shows as well.

      Forgive me for not yearning for the days when all my entertainment is free but crap.

    99. Re:Yes by Spellvexit · · Score: 1

      I generally agree, but I'd think MMORPGs (and other networked games like another poster mentioned) are more time-sensitive in that you're competing against skill sets and progressions that change with the age of the game. If you jump into a game at level 1 when most players are at level 50, you lose a bit of the discovery and, well, superiority you'd have otherwise. Plus, with patches coming out like WoW's Wrath of the Lich King, you're almost obliged to keep current as the level caps go up.

      Granted, most MMORPGs are a bit frustrating on launch, with some infuriating bugs and dramatic changes in gameplay as patches come out, but for most gamers it seems to be something of a badge of honor to talk about the "old days" in an MMORPG's infancy.

      --
      The moon may be smaller than the earth, but it's much farther away!
    100. Re:Yes by PitaBred · · Score: 1

      I just reinstalled Starcraft a few months ago, and the latest Blizzard patch removes the CD check. So they're now officially allowing you to install it on all your machines. Makes it much nicer than having to have a CD ISO mounted through loopback (or daemon tools, if you play it in Windows).

    101. Re:Yes by Anonymous Coward · · Score: 0

      here in Brazil is impossible to buy any original game, since it costs like three/ four times the original price, plus the xchange conversion.

      this sh*t happens with all the eletronics, since there's a commercial competion that arises with the US incentive to agriculture (Brazil overtaxes some US products because of it, you know international commerce rules)

      so, the pirate option here is sometime 10, 15 and even 20 times cheaper... which one do you buy?

      in fact, the original game has a lot of advantages and Value added services that cannot be used in here, since the major companies didn't care to install servers nearby so you can play online smoothly - you have no service supply chain, nothing professional from the big ones (MS, Sony, Nintendo)

        btw sony do not allow you to buy online games just because you're not in US.

      "There's no path to the truth; the Truth is the sum of the paths."

    102. Re:Yes by Macthorpe · · Score: 1

      How does playing old Genesis games on his PSP make him 'part of the problem'? Is the problem 'Sega aren't getting enough money for the Genesis'?

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    103. Re:Yes by drsquare · · Score: 1

      When you buy a game after seeing screenshots and videos of awesome graphics, why would you want to turn the settings down to make it look like shit?

    104. Re:Yes by geekoid · · Score: 1

      well, not everyone can be behind they curve now, can they?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    105. Re:Yes by drsquare · · Score: 1

      When millions of people are buying games for $60, what makes you think they'd make more money selling at $20? They'd have to treble their sales just to break even.

    106. Re:Yes by Duradin · · Score: 1

      There's the whole "never needed to buy a game ever again" part you missed.

      Sega isn't the only one missing out on his money. And with that sort of attitude I'd figure it is likely he doesn't buy the PSP games he plays either.

      I use a cycloDS. Unlike most people that use a flash cart, the only roms that have ever been loaded are ones that I have personally copied from the actual game cart that I *own* and then the original goes into a safe place in my possession and is not passed off to someone else or sold. Now that doesn't help me much at all legally if Nintendo decided to drop the hammer but what it would show is that there are people who want the convenience that a flash cart provides AND THAT THEY ARE WILLING TO PAY FOR THINGS. The iDS might be a start but because of the yahoos who can't be bothered to pay for anything the iDS will probably being encumbered with annoying restrictions.

      It'd be much easier to just use J_Random_ROM of some import only game I'm after. Much cheaper too. But that's not going to show there's a paying interest in that game over here. Just because you can acquire something for free doesn't mean you always should.

    107. Re:Yes by JonStewartMill · · Score: 1

      Less facetiously, in the case of multiplayer games, waiting a year means that you'll be a year behind everyone else in experience and loot. It's difficult if not impossible to overcome that handicap.

    108. Re:Yes by Thaelon · · Score: 1

      Diablo II + Expansion is still available in stores for $40.

      Not sure how busy the servers are these days though.

      I played that game off and on for 6 years. Still might if they didn't delete characters that went inactive for 90 days.

      --

      Question everything

    109. Re:Yes by Anonymous Coward · · Score: 1, Interesting

      Sure, the game is worth a million to the guy who made it. But to me? Most games are total crap! And I haven't seen ONE YET that was worth my own personal $50. You know, that buys 5 hits of LSD. That's a lot of hours of quality entertainment, not just for you but for your entire household!

      Single player games are essentially composed of however many hours of failure leading up to having an uber 1337 character who gets to fight a single good fight, and then the game's over. What's the net worth of that to you? You should have to pay ME to play!

      Multi player games are essentially composed of using however many hours of failure you've managed to swallow to make someone else fail because THEY haven't put in as many hours. So what, now I'm the NPC so you don't have to put in as much development costs to get your millions?

      Hmmm, reminds me of all those people who won't hire you unless you've suffered enough. Because, they had to go to school and learn a bunch of pointless noise, so do you. Because they had to be a laundromat technician, so do you. etc. It's only fair that way. jeeze I'm bitter...

    110. Re:Yes by Walkingshark · · Score: 1

      Holy shit that was funny. I startled the dogs laughing so loud.

      --
      The world you experience is only a close approximation of reality.
    111. Re:Yes by A+Wise+Guy · · Score: 1

      I just bought my prey game for 7 dollars at a circuit city blowout sale!

    112. Re:Yes by Anonymous Coward · · Score: 0

      I've never seen the movie because I figured that out from the trailer. Seriously.

    113. Re:Yes by Chabo · · Score: 1

      So I can get the gameplay and story, without watching a slideshow.

      Eventually I'll get the eye candy, but for now my choices are either to play the game and get the story, or wait (possibly quite a while) for my hardware to catch up with the game.

      If I waited to play Half-Life 2 until I could play it at >30fps on max settings, then I still wouldn't have played it. I'm still using essentially the same computer I was using when the game came out in 2004, with a few upgrades.

      I'm probably building a new machine this fall. When it's done, I'll re-play through Valve's single-player catalog, plus I'll continue playing their multi-player games. Meanwhile, I don't have to worry about seeing spoilers for Portal or the Half-Life series.

      --
      Convert FLACs to a portable format with FlacSquisher
    114. Re:Yes by DrgnDancer · · Score: 1

      I definitely agree here. I never saw any of the end game content of the original WOW because I never made it to 60 before Burning Crusades came out. I didn't see much of the end game of BC either, because I didn't have much time to play early on in the BC time frame and never really caught up. I've seen (and enjoyed) A LOT of the WOTLK end game content because I got to 80 fairly early and found a good guild to the content with before i was 2 or 3 tier behind on gear. When the "mini-expansions" come out I know I'll be able to do the new Raids and dungeons because my gear is pretty decent from running current end game stuff.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    115. Re:Yes by Macthorpe · · Score: 1

      There's the whole "never needed to buy a game ever again" part you missed.

      You're right - I did miss that.

      Apologies.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    116. Re:Yes by Anne+Thwacks · · Score: 1
      ,IWill businesses realize the charge less = more overall profit due to volume? Hell no. Not in anyone's lifetime. It's well established that companies like EA are far too greedy to realize they could be sensible and make more money.

      The same day they stop playing the games themselves, and learn to use Excel.

      Unfortunately Excel users dont write great games. Last game I actually paid money for was Captain Keen III = The only others I have played for came free with my phone. But I will gladly pay $20 for a world-class, truely exciting game, with Lara Croft in it, that runs in Excel!

      --
      Sent from my ASR33 using ASCII
    117. Re:Yes by DrgnDancer · · Score: 1

      And, as i pointed out elsewhere, video games are ideal for this kind of economy of scale. The vast majority of production cost for a game is up front. The actual "unit cost" is trivial. If you can sell 3 times as many for half the price, you make more money. If a game cost me $50 million to make, and each copy costs me $2 to get to a buyer, my break even point at $50 a copy is just over a million copies. My break even point at $25 a copy is just over 2.2 million copies. So if I can sell 3x as many copies at half the price I'm making WAY more money.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    118. Re:Yes by Khyber · · Score: 1

      Go buy a headset and use your PSP as a phone. $20 a year for Skype and anywhere you have wireless you have a phone.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    119. Re:Yes by Khyber · · Score: 1

      Sorry, that's just wrong from what I know. Unreal Tournament users have PURE RC7 for anti-cheating for UT'99 and I think it's the same for 2K3/2K4. I don't know what anti-cheat Epic has for UT3.

      Also, there are plenty of UT'99 servers running with people. Maybe not with your preferred GAMETYPE but if you just browse the general list there's tons. Not so many UT2K3/4 servers, and I can barely find UT3 servers.

      The fact there are more UT'99 servers than 2K3/4 and UT3 servers combined as far as I am witnessing tells me that Epic's just running out of steam with the Unreal franchise. Seriously, do you know how many incarnations of Unreal there are?

      NINE.

      UT is just getting OLD. Same shit, couple new gametypes, shinier and prettier. Epic hasn't innovated anywhere except for their engines.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    120. Re:Yes by mcgrew · · Score: 3, Insightful

      Computers are not expensive anymore-- they are a prime example of the wonders of economies of scale. Anybody can build a computer that will play nearly all the newest games, for under $500

      Odd that the price of computers have dropped to 10% of what they once cost, but games haven't gone down a bit.

      When VCRs first came out movies were $100 each, now you can get them for five. I'm starting to think of game companies as the new RIAA. Overprice your crap and blame pirates when it won't sell.

    121. Re:Yes by p0tat03 · · Score: 1

      Hell, Epic is not even interested in solving exploits and network issues with their *latest* game. What are the odds they'll care about anything they released before?

      Seriously. There are companies that do great post-sale game support (Infinity Ward, Bungie, Valve... etc), and then there are ones that seem to stop caring as soon as they slap the gold label on a disc.

    122. Re:Yes by p0tat03 · · Score: 1

      Except that information often has a very real *production* cost that needs to be recouped. People do need to, like, eat and stuff you know?

    123. Re:Yes by EspressoFreak · · Score: 1

      unfortunately, i want to play lemmings 1 or 2 but my computer has become too advanced for those. in contrast, there's always a leeway for other "main stream" entertainments to keep up with modern technological advancements.

    124. Re:Yes by poetmatt · · Score: 1

      Obviously you have no concept of how much it truly costs them.

      Since the cost of their distribution = about 1$'s worth of plastic and cardboard, and the last 20$ or so is retail mark up, I'd say you don't have a remote clue what the hell you're talking about. they'd have to triple their sales to arrive at the same gross sales figures, but not the same net ones.

      Also, if you had RTFA, you'd have seen that after certain amounts prices go up more than the %age decrease.

      Lots of things are solved when people realize that volume + sales = greater market than raising the price. Economies of scale introduce new methods of profit and marketing if the volume is there.

      If at 60$ you're selling 1/4 of the copies you could sell at 20$, which do you think makes more money?

    125. Re:Yes by s73v3r · · Score: 1

      You also could have spent a little time looking up reviews on the game. While the review industry may be plagued with corruption, there are still some honest, completely valid reviewers out there. I've found that usually, the best reviewers aren't the ones that try to pin a "score" on a game, but just describe what was going on in the game, and how they felt about it. The guys on The Totally Rad Show and 1up Yours (The show's name has been changed, but I don't remember what it was) tend to be really good at this.

    126. Re:Yes by TheLink · · Score: 1

      Have you watched "Executive Decision" yet?

      --
    127. Re:Yes by Anonymous Coward · · Score: 0

      I agree and dissagree, depending on the media. Games, yes, classic games never lose their luster, especially multiplayer games like CS or Starcraft. Music, however, I would have to say is different. I work at a classic rock radio station and while classic rock has proven the test of time, after listening to it everyday at work for longer then a year it gets quite tired. I try to follow new music fairly closely, mostly because its different. I'm a specific case, I get paid to listen to music everyday so obviously I'll need to be more attuned to whats new. However, the difference is music seems to be on a much longer timeline then games or movies. While a game is considered "old" after only a few monthes, music can stick around for a year or two, due to a song taking 3-5 minutes of your time, not hours/days. As a result, the amount of time it takes music do trickle down into the "oldie but goodie" catogory takes years, sometimes decades; as opposed to games which can take monthes to years.

    128. Re:Yes by Haeleth · · Score: 1

      playing last year's game is like listening to last year's music - not something you want to be seen doing in public when you're under 25 years old.

      Who cares about what kids think? Depending on who you ask, the average gamer today is aged something between 25 and 35.

    129. Re:Yes by timster · · Score: 1

      Well, see, the game houses are afraid that if they charge less for a game, people will assume it's cheap because it's crap and then won't buy it.

      Just like the original Katamari Damacy release in the US -- they charged a bit less for it, so everyone figured it was worthless and nobody bought it.

      Oh, wait...

      --
      I have seen the future, and it is inconvenient.
    130. Re:Yes by Anonymous Coward · · Score: 0

      I both buy launch games and old games, but the launch titles I tend to buy are because I want to play them online with my friends to share the experience. If I played L4D about 2 years down the road, my friends would have moved on by that point. I could rave about my amazing experience, and maybe we'd get a game or two together, but it wouldn't be the hundreds of hours we've put into the game so far.

      I tend to stay 1-2 years behind the curve on single player games unless I'm really jazzed for the product.

    131. Re:Yes by MightyYar · · Score: 1, Funny

      A better question is, how is it on my Netflix queue when I don't have Netflix?

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    132. Re:Yes by VGPowerlord · · Score: 1

      A better question is, how would we know you don't have Netflix?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    133. Re:Yes by ahoehn · · Score: 1

      a talking point amongst friends, a common thing to bond around, etc.

      And even if you're antisocial and prefer to have exclusively internet friends, it's fun to be playing the games that blogs and forums and whatnot are talking about.

      --
      Mod my comments down. It'll be fun.
    134. Re:Yes by VGPowerlord · · Score: 1

      The Usual Suspects are people!

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    135. Re:Yes by MightyYar · · Score: 1

      An even better question is, why don't you know I don't have Netflix?

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    136. Re:Yes by VGPowerlord · · Score: 1

      I still play the Orange Box at reduced settings even though I bought my computer less than a year ago... then again, the video card in it is a bit on the weak side for a gaming machine (it was an HP Media Center PC) and I have a 1900x1200 LCD...

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    137. Re:Yes by DigitalCrackPipe · · Score: 1

      Why the need to buy games at launch?
      That's kindof the point - vendors want you to buy the games when they're launched (among other reasons they get the money, not the reseller they dumped unsold copies onto). If they can figure out a way to convince customers to buy then, they'll make more money.
      If the price curve is less steep (going from $30 new to $20 in the bargain bin rather than from $60 to $20), more customers might find it worth the extra $10 to get the game now with all of the benefits that might entail (instant gratification, active community, online content, pop-culture integration, etc.).

    138. Re:Yes by Vr6dub · · Score: 1

      This will just drive you crazy then:

      http://forums.hannity.com/showthread.php?t=1320521

    139. Re:Yes by Chabo · · Score: 1

      "Reduced settings" for me meant 1024x768 (on a 1440x900 monitor), no AA/AF, and "medium" for just about everything. I only had HDR on for my first run, and I turned it off for smoother framerates on subsequent runs (like the Portal challenges, and the "Gnome" run on Episode 2). I have a 6600GT AGP, and by default the texture resolution was on Low since it only has 128MB. I had to turn that up though, because all of the signs were unreadable on Low.

      --
      Convert FLACs to a portable format with FlacSquisher
    140. Re:Yes by Hognoxious · · Score: 1

      Currently the post you're replying to is at +4 insightful. Perhaps he'd have made it to 5 if he'd added a rant about "evul corperashunz".

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    141. Re:Yes by ottothecow · · Score: 1
      I think this applies pretty well to the single player games I play but I play a lot of multiplayer games and this becomes troublesome.

      A lot of multiplayer games, even if they are really good, can have short lifespans. Add this to the fact that when you start after a year or two, the players that ARE still around are way better than you, and old games start to lose their appeal. I bought Left4Dead and the Orange box near release (nabbed orange box at release but for a discount on a best buy promo, L4D was full price on steam). You could probably try to nab a small price drop by waiting a few months (like the current L4D deal) and the n00b factor won't be so bad as you will probably be near the optimal learning curve where there are lots of players who are better than you, but they aren't all pompous dicks.

      As for the computer power, I find a lot of new games to not be an issue if you have a moderate desktop and a decent video card. My current system plays everything (though I haven't tried the graphics-hogs with no redeaming gameply that exist...) and when I was home for the holidays, I played L4D just fine on a 4 or 5 year old system (A64 3200+ with an ATI x800gto that has to be downclocked a ton to prevent artifacts) although the graphics had to be touched down a bit. My current year and a half old $700 build should be able to play everything I want to play for several years coming.

      --
      Bottles.
    142. Re:Yes by ceoyoyo · · Score: 1

      Anybody up for a game of Starcraft?

    143. Re:Yes by Anonymous Coward · · Score: 0

      And, don't forget, for PC games, by the time I get around to buying them, most of the nastiest bugs have been ironed out. Quick patch and I'm ready to go.

    144. Re:Yes by westlake · · Score: 2, Insightful
      And yes, this is part of why information should be free to all, if it can be copied at no cost.

      That's quite naive, you know.

      The icons of American pop culture have a disreputable origin.

      There is always a hint of something illicit, exclusive, commercial, the scent of money about them.

      Jazz emerges from the brothel and the Cotton Club in Harlem.

      Where the audience was white and slumming but still dressed to the nines and the booze was pricey.

      Not from the open-air bandstand on the village square.

      The barriers to entry, the sense of danger, the envy you inspire, the money you spend, are all part of the experience that cements the bond.

    145. Re:Yes by jonaskoelker · · Score: 1

      I mean playing last year's game is like listening to last year's music - not something you want to be seen doing in public when you're under 25 years old.

      Was it bad of me to listen to Deep Purple when I was a teen? Is that why I got bullied? ;-)

    146. Re:Yes by mdarksbane · · Score: 1

      Not to mention the fact that it is very different being a new player in an established multiplayer community from being a new player in a new community. It's a lot more fun (in my opinion) to be around as new strategies and techniques are developed (and possibly discover some of them yourself before your opponents have seen them) instead of walking into a world where if you don't play like the guides say to, you're going to get owned.

      This can be even worse in MMO type games, where depending on how many new people the game is getting, you can spend a lot of time playing the "Massively Multiplayer" game alone until your character is strong enough to play with most of the people you meet.

    147. Re:Yes by mattack2 · · Score: 1

      Movies were $100 each when VCRs first came out because the companies releasing the movies were trying to make more money off of the video rental stores. People typically(*) want the newest releases, so the video store gets the new releases. I don't remember how long it took, but there was a time period after which movies were often sold on videotape for a lower price, expecting people to buy them (rather than video stores).

      Even now, you can't "get them for five" when they first come out, for mainstream Hollywood movies. The big name ones are often $15-ish (based upon Best Buy ads, etc.), which sure, is obviously well below $100... but then movies later fall to even lower pricing.

      (*) [citation needed]

    148. Re:Yes by neokushan · · Score: 1

      That would just make matters worse. Imagine something was so hyped up, you just HAD to see it. I mean, Spore is easily one of the most hyped games of the last 5 years, but then the reviews came out and said "well...it's not as good as we thought it would be...". That doesn't tell me it's a bad game, that just tells me it's not the game I thought it was going to be. If the reviews were all positive and saying "Omg it's better than anything we've ever seen before!" like we expected they would say, based on those early videos, then I would have probably bought it without a second thought. It was the doubt that got me thinking I'd be wasting my money.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    149. Re:Yes by rtechie · · Score: 1

      You also need to look at the entertainment value you are getting out of a game as opposed to say doing something like reading a book or going to the movies. A typical game is designed to give 40 hours of gameplay, so your $/hr entertainment cost is about $1-2. ... So aside from a few clunkers, you are getting a good deal with video games compared to other forms of entertainment.

      "Aside from a few clunkers"? Most video games are complete shit, like most movies.

      The difference I've run into is the absolute refusal of the specialty game retailers to accept returns on video games. Big box retailers are relucant as well, but I've had them take back opened DVD movies and games with little protest. I've had to sue EB Games and Gamestop to get them to take back defective items, especially on used merchandise.

    150. Re:Yes by shut_up_man · · Score: 1

      Let me guess, you a have a friend named Tyler Durden?

    151. Re:Yes by Sark666 · · Score: 1

      I've thought about this before, multiplayer video games are the only type(besides live performances) of entertainment that have a time period of enjoyment and then it's difficult if not impossible to go back and play an old game in the future due to not finding others to play.

      Twenty years from now, I could throw on any classic movie, but any multiplayer game from many years ago will only be a memory. And even single player games will be difficult, unless we have perfect windows emulators (and the consoles).

    152. Re:Yes by BenoitRen · · Score: 1

      There's an interesting point: Why the need to buy games at launch? It's not like games vanish in a matter of months

      Sometimes, they do. And in a year you will have a hard time finding the game that you were going to buy anymore. In two years, it's going to be especially hard. At least, that's how it is here in Belgium.

    153. Re:Yes by TSPhoenix · · Score: 1

      For many you don't, but for anything remotely niche if the initial run doesn't sell there won't be reprints and you'll miss the game altogether. That said I don't think this is the case in the US from what I see on Amazon or retail sites. There are tons of copies of 'rare' games I'd love to buy being sold off on Amazon for around US$10, yet here the same game is sold at AU$80 and each shop carries maybe a dozen if you are lucky (for a population of 1m) and when they're gone that is it. I think this same problem applies across Europe to a lesser extent too where publishers are equally wary and game diversity tends to be far below what gets published in the US.

    154. Re:Yes by complete+loony · · Score: 1

      By their own admission, releasing all that "free" content has helped them to sell more copies of the game. Eventually the revenue from new sales will slow and we will see the release of new "official" content slow as well. Though I hope this is a long way off.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    155. Re:Yes by brightjoker · · Score: 1

      Used games all the way! And I will most likely end up spending on Diablo 3 as well, it is going to be incredible.

    156. Re:Yes by frsmith · · Score: 1

      Only when you pay for them!

      --
      It Seems I've developed an aversion to proprietary software
    157. Re:Yes by DaVince21 · · Score: 1

      VALVe games are the only games I buy without even thinking it through.

      Hey, I have that with TellTale Games! Except their games are already amazingly cheap.

      --
      I am not devoid of humor.
    158. Re:Yes by Anonymous Coward · · Score: 0

      Goozex (www.goozex.com) ftw! Buy a couple games a year, and trade these to get all the other ones that you like. Also, if you have a lot of old games, then you will probably never have to buy a game again if you use this site.

    159. Re:Yes by Anonymous Coward · · Score: 0

      Hell Yeah,

      My friends and I still play Starcraft. It's just a solid game and extremely fun to play. The same goes with Worms Armageddon.

    160. Re:Yes by thexile · · Score: 1

      I banged her. She's tight!

    161. Re:Yes by DarkFencer · · Score: 1

      [quote]Odd that the price of computers have dropped to 10% of what they once cost, but games haven't gone down a bit.[/quote]
      The price of making computers has gone down significantly. The cost of making games has gone up significantly in that time.

      Yes - more people do buy games but they're also not being made by a team of one or two people anymore (portable cell-phone type games excepted).

    162. Re:Yes by davolfman · · Score: 1

      That's not my experience. I was decent enough in Quake 3 and got torn to pieces in Unreal Tournament. Similarly I doubt what little skill I have in playing TF2 will now let me join Quake Wars and play at a level useful to the squad.

    163. Re:Yes by jasontn · · Score: 1

      And it really happened to me. My buddy had to blurt it out before I had a chance to catch the movie.

    164. Re:Yes by iosq · · Score: 1

      That vote also goes towards pricing games so high at launch. If less people bought games that were overpriced, the industry would start to pay attention - particularly if Steam sales started to skyrocket as broadband becomes cheaper.

    165. Re:Yes by ZiakII · · Score: 1

      The cake is a lie!

    166. Re:Yes by N1AK · · Score: 1

      I finally got around to watching The Usual Suspects ... sucked because I pretty much already knew the major catch

      I accept that the film is better not knowing what is going on, but mainly it is a good film because of Kevin Spacey's performance. I have enjoyed watching this film a couple of times after I first saw it exactly because it is a good film regardless.

    167. Re:Yes by djnforce9 · · Score: 1

      That and you don't need a brand new high definition television to enjoy it to its full potention (or a lot of room to swing your arms around for that matter). The fact that a PS2 exclusive was released not too long ago (Kingdom Hearts RE: Chain of Memories) says something as well to that effect.

    168. Re:Yes by Anonymous Coward · · Score: 0

      What the hell are you talking about? Comparing games to electronic equipment? It doesn't even make sense. Computer equipment that is old is worth less since there is newer technology that costs as much as the old equipment used to cost. New games cost more than when you buy them used. You are lumping in games and comparing it to a specific model of a video card. That is stupid. Video games have stayed pretty stable despite inflation despite becoming much more complex and requiring more people to work on them. You may think it is too expensive...they may be too expensive (I don't think so)...but comparing them to computer equipment is stupid.

    169. Re:Yes by icebraining · · Score: 1

      On the other hand, I would never have bought the PSP in the first place if I couldn't play old games, because I only like two or three PSP games (mainly Locoroco, Patapon and God of War) and a 300 investment to play three games isn't a good deal in my opinion.

      And you're right, I play ROMS of games I don't own, but if you can tell me where I can find an original first-hand (no, second hand sales don't count as I wouldn't be helping the original producers) of Streets of Rage I will be happy to buy it.

    170. Re:Yes by icebraining · · Score: 1

      That would be avoidable if Sony, instead of trying to fight everything, had a system to allow homebrewers to develop games and emulators. Then, they wouldn't have to break the PSP and which led to people playing copied PSP isos.

    171. Re:Yes by icebraining · · Score: 1

      I'm sorry, I missed that part of playing PSP isos. But no, I have payed for ALL my PSP games, the whole two of them.

  2. Yes they are... by xtracto · · Score: 4, Interesting

    Considering that a $200 million "film" can be obtained in DVD for USD$20 at most, I am sure that there is no way a Wii game should cost more than that... (currently 50 euro!)

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
    1. Re:Yes they are... by clickclickdrone · · Score: 1

      A fair point but part of the equation is also that a film gives you two hours of entertainment whereas a game gives you perhaps 20-50+ hours.
      Personally, I'm reasonably OK with prices - a new title in the UK is around GBP40 but quickly falls to GBP20 or less after a few months. There are some titles which are GBP50 and that's just too much for me though.

      --
      I want a list of atrocities done in your name - Recoil
    2. Re:Yes they are... by Racemaniac · · Score: 1, Insightful

      i'd rather stress the target audience. the movie going crowd is by far larger than the gaming crowd i think, so there would be the difference imo

      also, honestly, how many games these days are still made for 10+ hours of non repetitive gameplay? even most fps-shooters i read reviews about these days are said to be less than 10 hours to play through...

      20-50 hours, most rpgs and adventure games should reach that, and that's about it i'd say

    3. Re:Yes they are... by $RANDOMLUSER · · Score: 1

      I think the real equation is ticket cost (times number of tickets sold) vs production cost. A similar economy (modulo liability insurance costs) can be applied to the pharmaceutical companies.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    4. Re:Yes they are... by T-Bone-T · · Score: 1

      A similar economy (modulo liability insurance costs) can be applied to the pharmaceutical companies.

      I strongly doubt movie tickets and pharmaceuticals can be grouped under any single model. Movies are a luxury whereas pills are a necessity and will be purchased at almost any price.

    5. Re:Yes they are... by Chaos+Incarnate · · Score: 1

      That depends on the pill in question. Blood pressure meds, sure. Less so Viagra and birth control drugs.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    6. Re:Yes they are... by obarthelemy · · Score: 1

      Your logic is kinda flawed: how many people buy a filmm, vs a game ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    7. Re:Yes they are... by Killjoy_NL · · Score: 1

      It also depends if it is a movie of a game or a game of a movie :)

      --
      This is the sig that says NI (again)
    8. Re:Yes they are... by poetmatt · · Score: 1

      In the game concept of pricing issues, movies are not worth a 20$ pricetag, and we all know it.

      It's why they aren't selling.

      5$, 7$ pricetags for the "best" or most popular movies, sure. For the rest though, 1$ or 2$ is more realistic. 20$ is a freakin scam for something you can get off TPB and can actually store somewhere and recover if you lose the disc, via re-downloads.

    9. Re:Yes they are... by Anonymous Coward · · Score: 0

      Considering that a $200 million "film" can be obtained in DVD for USD$20 at most, I am sure that there is no way a Wii game should cost more than that... (currently 50 euro!)

      Are you retarded? Films make a lot of their money back before they go to dvd. There aren't box office sales for games. The way the costs work out for the studio is totally different with DVD than it is with games, because they've already made their money.

    10. Re:Yes they are... by Computershack · · Score: 1

      Personally, I'm reasonably OK with prices - a new title in the UK is around GBP40 but quickly falls to GBP20 or less after a few months. There are some titles which are GBP50 and that's just too much for me though.

      If you're paying £40 or £50 for a game in release week, you're shopping in the wrong places. Try looking elsewhere other than the High Street.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    11. Re:Yes they are... by plover · · Score: 1

      Considering that a $200 million "film" can be obtained in DVD for USD$20 at most, I am sure that there is no way a Wii game should cost more than that... (currently 50 euro!)

      I think you have no concept how much many of these games cost to develop. Here's an 8-year-old chart that shows costs in 2001, and claims that it cost $40 million to create HalfLife 2. I would bet money that WoW has exceeded $200 million in development costs so far, plus Blizzard incurs staggering operating costs hosting and supporting their millions of users.

      Plus every game is a huge gamble. Nobody knows for sure if a game is going to sell well. For each Doom 3 that gets released, there are three or four Daikatanas that are stinking up the bargain bin. How would your company do if you invested $40 million in development per game on four games but only one of them was popular? Sorry, trick question: your company would have folded after the failure of the first or second game.

      --
      John
    12. Re:Yes they are... by mdwh2 · · Score: 1

      Well, it's perhaps true that most games are crap and wouldn't last more than 10 hours' play - but then by that reasoning, most films are crap such that I wouldn't want to watch them for more than 5 minutes. When it comes to games I like, I easily get tens of hours out of them, where as with films that I like, I only watch them a few times at most. Hell, when it comes to the Civilization series, I dread to think how much time I've spent playing them...

      (And, even at just 10 hours' play, that's still far more you get than watching a film, so the point still stands.)

      But yes, the larger audience is another point. As is the fact that movies also can make money at the cinema, which has no analogy for computer games.

      Ultimately, the optimal price is set by supply and demand, taking into account the cost of production. More precisely, it's where the marginal profit is zero.

      Now having said that, if it's really true that sales increase by 3000% when the cost is halved, this seems a convincing argument that the cost is too high. We have to take into account what the actual profit is though. Presumably the variable costs on computer games are fairly low, although it's unclear how much of a chunk is eaten by distribution, the retailers, tax and so on.

      Most of the comments in this article seem to be based around "Whine, they cost me too much!" when the issue is actually about whether a lower price would actually increase profit.

    13. Re:Yes they are... by beowulfcluster · · Score: 1

      A fair point but part of the equation is also that a film gives you two hours of entertainment whereas a game gives you perhaps 20-50+ hours.

      Depends on the film. Most of the films I buy give me 50+ hours of entertainment, though I take it in 2-3 minute bits a few times a day (not including fast fowarding to the right parts).

    14. Re:Yes they are... by Hognoxious · · Score: 2, Funny

      Considering that a $200 million "film" can be obtained in DVD for USD$20 at most, I am sure that there is no way a Wii game should cost more than that... (currently 50 euro!)

      Considering that beer is 94% water, and water is free from the tap, there's no way a pint should cost three quid.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    15. Re:Yes they are... by Anonymous Coward · · Score: 0

      I think your logic is a little flawed. The DVD that is $20 is priced to compete with other DVDs. I think most of the money made for the movie is at the box office. The DVD is just the last effort to scrape up some more money. The game is only available on the game media. There is no box office for video games. They make most their money from the game disk. They can make a little more off strategy guides or action figures but those items are more like the DVD than the game disk.

      freak3dot

    16. Re:Yes they are... by MightyYar · · Score: 4, Funny

      I would never put squid in my beer.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    17. Re:Yes they are... by Laughing+Pigeon · · Score: 1

      That depends on the pill in question. Blood pressure meds, sure. Less so Viagra and birth control drugs.

      IAAMD and I am sorry but You are completely wrong here. People don't care about blood pressure pills because they don't feel the negative effects of not taking them. If they weren't being paid for by insurance companies, many people would probably not buy them. Pills like Viagra on the other hand are immensely popular, even though nobody will admit taking them. And they are much more expensive then most blood pressure control pills. Fortunately I got a good offer the other day in my mailbox, much cheaper then normal. And that's good because I think that after my, also very cheap, penis enlargement I will need the double dose.

    18. Re:Yes they are... by DrgnDancer · · Score: 3, Insightful

      I think the even better argument than the amount of entertainment you get is the number of units that company is likely to sell. Game companies tend to argue that they sell far fewer units than movie companies so they need to charge more per unit. The anecdotal evidence that the article presents suggests that they may be artificially limiting themselves. If you cut your price in half and sell 4x as many units (assuming reasonable distribution costs, which is generally the case in this industry) you've increased your profit tremendously. Valve noticed a 3000% short term increase. That's probably not sustainable over the long term, but it suggests that they could make a lot more sales if they went toward the movie industry model of cheaper, but sell more.

      Remember that games share an important economic reality with movies. They are all upfront cost. When you pay $10,000 for a car, it probably cost $5000-6000 to make and ship; that's $4000-5000 per unit to split between profit and recouping the R&D and other upfront costs. When you buy a $50 game, it only cost say $1-2 to "make and ship" (as in pressing the CD, making the box, printing the manual, etc). Most of the money was spent upfront writing the game. That mean that if you sell a lot more units at a cheaper price, you make a lot more money. The main cost for you isn't in producing "units" it's in creating the content. That price was already fixed when the game went gold. I'm ignoring some stuff like ongoing support costs, but in general a game manufacturer makes something approaching "pure profit" (not profit per se, a lot of it has to go to cover costs incurred during development, but you get the idea) on every unit sold. I doubt they would even need to triple their sales to make double the money at half the price. Preliminary evidence seems to indicate that could do a good bit better than tripling their sales with such a price cut.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    19. Re:Yes they are... by Anonymous Coward · · Score: 0

      ...a film gives you two hours of entertainment...

      Um, if you're only going to watch the movie once, you might want to consider renting it instead of buying it.

    20. Re:Yes they are... by PrimalChrome · · Score: 1

      A good real world scenario is looking at how much movies on VHS cost in the early nineties. The Hunt for Red October was over $75.....and when I was working at a major chain video store, we only sold a few copies (five if I remember correctly).

      Today a blockbuster release will run you somewhere around $25 on DVD.....and will sell like hotcakes. You get your margin from volume in cheap entertainment.

    21. Re:Yes they are... by Chabo · · Score: 1

      Now having said that, if it's really true that sales increase by 3000% when the cost is halved, this seems a convincing argument that the cost is too high.

      There are plenty of people who bought it at $50. The thing with the sale is that people who were either on the fence about buying the game, or couldn't afford to spend that much, saw the half-off sale, and said "Hell yeah!".

      It was also a weekend-only sale -- it's unlikely the sales would've increased anywhere near that much had it been a permanent price drop. It's the Black Friday effect -- you may not need a new laptop, but if you see one for $250, you'll buy it anyway, cause you know you're unlikely to get a deal like that for some time.

      --
      Convert FLACs to a portable format with FlacSquisher
    22. Re:Yes they are... by moderatorrater · · Score: 1

      I will sum up my response in one word: strategery.

      I'm still playing strategy games from the 90s on my computer. With a good group of friends, a penchant for experimentation and the ability to shake things up with the game (different maps, many different factions, etc), you can get almost endless replay out of them.

    23. Re:Yes they are... by HansieC · · Score: 1
  3. Impulse power! by Anonymous Coward · · Score: 4, Interesting

    My psychological maximum for impulse buys for games would be about 20$. Keep games around that and I would have a hell of a lot more.

    Well, that and wine compatibility but that is a whole 'nother story :)

    1. Re:Impulse power! by Elrond,+Duke+of+URL · · Score: 5, Insightful

      Also, the ability to return a game that I do not like.

      It used to be that this was a given, since before the media companies forced their will upon the rest of us, games were treated like any other merchandise. When I could return a game I didn't like, or that didn't work, to the store in the mall (at the time it was Software Etc.) I bought many more games than I do now. I could take a chance because the risk to me personally was extremely low.

      I would frequently browse the shelves holding PC games (which were far more numerous back then). Hmm, that looks like it *might* be fun/interesting. I'll buy it and find out. Maybe it is, maybe it isn't, but I'll soon know first hand.

      Publishers constantly whine about the risks of developing new IP because it is very hard to know how it will do in the market. If I, as a customer, have the ability to make low risk purchases, I'm far more likely to try new games.

      As it stands now with the draconian return policies, I almost always wait for a stack of reviews to be published before I make any decisions. This hurts the developers and publishers in a number of ways. First, I have to take the initiative to find these reviews which all but eliminates the chance of an impulse buy (or even a semi-researched buy). And second, I am relying on the reviewers subjective opinion. I know that I am getting filtered information and that my views on what is good/bad are likely different from that of the reviewer, but what choice do I have?

      Demos can mitigate this problem, but only a little. They still eliminate the chance of an impulse buy. Plus, I find I give a demo much less time to "win me over" than I do something I have paid for. And, of course, depending on what genres you like, the availability of demos varies greatly. Adventure games, strategy, RPG/JRPG? Good luck finding demos.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    2. Re:Impulse power! by Blimey85 · · Score: 3, Interesting

      Yes, yes, yes!!!

      I've bought several games that were great in theory but that I just couldn't enjoy if you paid me. I recently went through about 20 demos and found that of all of them, I only really liked one. These were 20 games that I would have otherwise just bought and hoped for the best, only be to be disappointed in the end, and quite a bit poorer considering that new xbox games are $60 each. To make matters worse, the actual games does not always match the demo. Conker Live & Reloaded was great in the demo. I couldn't wait for it to finally come out so I could play the whole thing. I picked it up on release day and raced home. Popped it in and immediately noticed that the game play was quite a bit different than what I had played on the demo disc from some magazine.

      It's one thing to buy a game and end up not liking it. It's quite another to play a demo of the game only to buy the full game and find out that the game company decided to make some major changes to how the game was played. Of course I couldn't return the game so I was out $$$.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    3. Re:Impulse power! by bmorency · · Score: 1

      Also, the ability to return a game that I do not like.

      Isn't that the point of renting games from places like Blockbuster or some other place so you can try them before you buy them? I'm also thinking Blokcbuster had (has?) a policy where if you rent a game and you do like it you can keep the game and pay the rest of the purchase price if you want to buy it.

    4. Re:Impulse power! by Elrond,+Duke+of+URL · · Score: 1

      For consoles, yes, this is certainly an option. But my comment comes mostly from the PC gamer side of the equation. I have a PS2 and a Wii, but I buy and play many more games on my PC than I do on consoles.

      If I had a 360, obviously I'd have a few games for it, but for the types of games I like to play, I'm fortunate that most of them are released on PC at the same time or as an eventual port. For example, the new Prince of Persia (which I don't enjoy as much as I expected I would), Mass Effect (even better on the PC), and others.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    5. Re:Impulse power! by berberine · · Score: 1

      The problem is that there were many people who finished a game within a couple of days and then returned it, claiming they didn't like the game. Essentially, they got to play it for free.

      Other people would install windows, return it, then the next person got an invalid key. This pretty much happened to all types of media once people figured out the myriad ways to scam the system. It was a big enough problem that the rules for all media had to be changed.

    6. Re:Impulse power! by Anonymous Coward · · Score: 0

      If a game can be completed that quickly, then they probably *didn't* like it. I don't know about you, but I've been shafted in the past, paying 50 bucks for a game that only lasted a couple of hours.

      What I do now is take note of which game companies have screwed me over and pirate games made by them until *I* deem when I've gotten my fair share for the money they have stolen from me.

    7. Re:Impulse power! by trillex · · Score: 3, Insightful

      I have a grudge against people who think they can be refunded after having played/watched through an entire game/movie. It's a bit spoiled - "I leave a deposit here and you will hear from me if I do not like it". What's to stop one from just saying it was shit anyway and get a free experience out of it? Games cost a bit too much, that is true - but you've probably bought junk food, snacks or something for more than what a regular PC game costs. Just accept that you take a bit of a chance with a game and call it an experience and shelf it.

    8. Re:Impulse power! by Anonymous Coward · · Score: 0

      Also, the ability to return a game that I do not like.

      You mean, the ability to RETURN a game that you copied the day you purchased it...

    9. Re:Impulse power! by Sockatume · · Score: 1

      I don't believe there's anything on statute which entitles you to a refund for not liking something, no matter what merchendise. If it's faulty or broken, sure, and there are many outlets which would give you a refund on a perfectly good product out of good will, but you don't have any legal right to take (for example) an iPod back just because you've decided that you dislike iTunes, or return "Click" on DVD just because it's a complete waste of time.

      And to be completely honest, I'm glad the situation's changed with games, because nine times out of ten I was getting someone else's returned game as my "new" purchase when I walked into the shop. Often with some sort of damage to the disk or manual, or some cheapskate's completed save game on the cart. If I'm unsure about a game, I rent it. That gives me a couple of days for about ten percent the cost of the game. If I'm really unsure, I wait until it's cheap.

      --
      No kidding!!! What do you say at this point?
    10. Re:Impulse power! by Anonymous Coward · · Score: 0

      Yeah, go ahead and blame the evil media companies. I' m sure, piracy doesn't have anything to do with it. It's just the media companies being evil, because they are led by the devil himself!

    11. Re:Impulse power! by Anonymous Coward · · Score: 0

      You hit the nail on the head. The gaming industry uses a particularly nasty back-asswards business model. Only by sheer supply and demand have they gotten this far with it.

    12. Re:Impulse power! by tepples · · Score: 2, Insightful

      If a game can be completed that quickly, then they probably *didn't* like it.

      A WarioWare game can be completed within 2 hours. The original Super Mario Bros. can be speed-run in under 6 minutes. Does everyone hate such titles?

    13. Re:Impulse power! by Elrond,+Duke+of+URL · · Score: 1

      Believe what you will, but the truth is that I seldom have so much time that I can devote it entirely to one game/product and finish it before the return period expires.

      More important, though, is the financial cost. Under which situation does the game company make more money? (a) I purchase a game I may or may not like and there is a 2/3 chance I will keep it and they will keep my money. (b) I download a pirated copy of the full game and play it with a 1/10 chance that I like it so much I decide to go to the store to buy a copy of something I already (but not legally) possess.

      Your numbers may vary, of course. I am merely pointing out my own personal experience. The number of available games has greatly increased while the percentage of games I like has, if anything, decreased slightly. My argument is that under the returns-are-okay model, the stores/publishers/devs received more of my money than they do now.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    14. Re:Impulse power! by TheRaven64 · · Score: 4, Insightful

      If a game can be finished within a couple of days and has no replay value, is it really worth buying in the first place?

      --
      I am TheRaven on Soylent News
    15. Re:Impulse power! by Elrond,+Duke+of+URL · · Score: 1

      Piracy is not the root cause of all evil in the universe...

      Consider these two situations: 1) I pirate a game by downloading it off the Internet. No money has exchanged hands and the chance that it will is almost zero. or 2) I purchase a game with the intent of copying it and returning it.

      In the first example, the store/publisher is never going to get any money. In the second, there is at least a chance that the customer will change his mind, forget, run out of time, or something else. The store might actually make some money. Now consider that the vast majority of customers are *not* out to screw over the system.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    16. Re:Impulse power! by Elrond,+Duke+of+URL · · Score: 1

      And these people, hell bent on scamming the system, do what now? Purchase their goods like honest people? No, they download their media in its entirety from the Internet. Not having set foot in a real store, there is zero chance that this dishonest customer may spend money on other goods besides media. Impulse buys, other games, whatever. Things they may not end up returning/scamming.

      In the end, the decision to not accept returns (for functioning media) hurts only the honest customers. The people who intend to scam the system will, and have, found other ways to get what they want.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    17. Re:Impulse power! by Anonymous Coward · · Score: 0

      Only by sheer supply and demand have they gotten this far with it.

      Can someone explain what this is trying to mean? Because it's looking like the stupidest statement I've seen in a long time.

    18. Re:Impulse power! by revery · · Score: 2, Interesting

      Take this with a grain of salt (possibly lithium salt), but I have found the following technique to work for returning the occasional horrible game (Spore? anyone?):

      Go to the store and tell them that you had "problems with the game" and would like to exchange it for an new copy. In most cases, they will give you an unopened copy which you can then return for a credit. If you buy from a chain that there are multiple of in your area this works a little bit better. (Get the new copy at Target A, return it at Target B)

      As I understand it, the system is set up so that stores can return what they call "defective copies" for almost nothing. This allows the store to not lose money and for you to return the game.

    19. Re:Impulse power! by MBGMorden · · Score: 1

      Other people would install windows, return it, then the next person got an invalid key.

      Until Windows XP (which came out long after stores had stopped taking software returns), the CD key was never checked against a thing, so the key never became "invalid" from a usage standpoint. And if you want to talk on a "moral" scale, then the original person who returned the software has the invalid key, since he returned his license.

      But yes, your point on games does stand. Many games can be beaten by a dedicated player in just a few days (even longer RPG's can be tackled in a weekend if you're dedicated). Beyond that, particularly for story driven games, it's replayability goes down a lot, and if stores take returns on games then many people will (and did) just play the game for free. That doesn't mean that there aren't legit reasons - I know that my mom was able to return Castlevania (can't remember the level) for the NES long ago when I was a kid, because at 7 years old I got to a point about 10 minutes into the game that I was stuck on 3 or 4 days later, so she took it back and instead got me something a little simpler. That was legit, but the risks outweigh the benefits for stores.

      All in all, my advice would be that if you want to try out a PC game, look for a demo - they're available for most games these days. The same applies to many console games too and many can be grabbed right off the net these days. Or, you can just head over to Blockbuster and grab a rental for a few dollars. For $5-6 you can try out the game, and possibly beat it (which would save you a lot over purchase). If you don't like it, you're not out much.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    20. Re:Impulse power! by Anonymous Coward · · Score: 0

      If a bear shits in the woods and no one is around to smell it... does it really stink?

    21. Re:Impulse power! by stewbacca · · Score: 1

      If a game can be finished within a couple of days and has no replay value, is it really worth buying in the first place?

      Diablo, and yes, it was worth every penny.

    22. Re:Impulse power! by Anonymous Coward · · Score: 0

      Also, the ability to return a game that I do not like.

      It used to be that this was a given, since before the media companies forced their will upon the rest of us, games were treated like any other merchandise. When I could return a game I didn't like, or that didn't work, to the store in the mall (at the time it was Software Etc.) I bought many more games than I do now. I could take a chance because the risk to me personally was extremely low.

      I would frequently browse the shelves holding PC games (which were far more numerous back then). Hmm, that looks like it *might* be fun/interesting. I'll buy it and find out. Maybe it is, maybe it isn't, but I'll soon know first hand.

      Publishers constantly whine about the risks of developing new IP because it is very hard to know how it will do in the market. If I, as a customer, have the ability to make low risk purchases, I'm far more likely to try new games.

      As it stands now with the draconian return policies, I almost always wait for a stack of reviews to be published before I make any decisions. This hurts the developers and publishers in a number of ways. First, I have to take the initiative to find these reviews which all but eliminates the chance of an impulse buy (or even a semi-researched buy). And second, I am relying on the reviewers subjective opinion. I know that I am getting filtered information and that my views on what is good/bad are likely different from that of the reviewer, but what choice do I have?

      Demos can mitigate this problem, but only a little. They still eliminate the chance of an impulse buy. Plus, I find I give a demo much less time to "win me over" than I do something I have paid for. And, of course, depending on what genres you like, the availability of demos varies greatly. Adventure games, strategy, RPG/JRPG? Good luck finding demos.

      I don't think that being able to return a game that you don't like makes reasonable sense.

      Yes, it sucks when a game that you took a chance on turns out to be nothing like you thought it was. I've been disappointed by games before that I took a chance on, but in the end I knew that most of them were worth the chance. It's similar to buying a stock in that sense: It could end up paying wonderful investments, but it could crash and burn.

      You say that Publishers whine about the risks of developing a new IP because they don't know how it'll do in the market, and it's better to wait for the reviews. But here's the problem: what will happen with the return policy you put in front? If the game tried something new, and it ended up not working: most everyone would start to return the game. You're idea of returning would be High Risk and High Reward. If the developer, while having great intentions for an idea, ended up missing the mark: it's fatal. I don't think that you'd see half of the innovation that you experience now: because if they fail: it's probably the end. Developers would probably fall back to more conversative development: a game that's enough to be fun, but doesn't push the envelope.

      However, if a game offers something very unique: gamers should be willing to take a chance on it. It may fail, but not everything succeeds.

      You then punish the stores that carry them as well. It is not their fault that you didn't enjoy the game. It may be the game itself, it may be your tastes. Would you return a movie to Walmart if you didn't enjoy it, even though you watched the entire thing? Or, even if you watched a third?

      I think games are overpriced now a days. And I do agree with you that you are less likely to impulse buy. Dropping the price of games would help gamers take more chances on games. There were games that I bought off the shelf knowing nothing about them that paid huge dividends: Dungeon Keeper was one that I can think of immediately. It looked fun, it looked interesting. And I was happy.

      There were times I was horribly disappointed. While I'm still trying to give it time caus

    23. Re:Impulse power! by snowraver1 · · Score: 1

      when I was a kid, because at 7 years old I got to a point about 10 minutes into the game that I was stuck on 3 or 4 days

      I spent my whole childhood in the first few levels of video games. Anyone remember "A boy and his blob" for NES. You feed your blob jelly beans and he does something depending on the favour of the bean. That game was impossible. Seriously. I tried playing a while ago, and I still couldn't get anywhere.

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
    24. Re:Impulse power! by AmigaHeretic · · Score: 1

      >>It used to be that this was a given, since before the media companies forced their will upon the rest of us, games were treated like any other merchandise.

      Back in the day, there were places in town that 'rented' PC software much like a video store. Can you imagine a software rental store these days? Yeah right.

    25. Re:Impulse power! by Rhone · · Score: 1

      For $20-30, possibly (much better entertainment-hours per dollar ratio than movies). But for $50? Not worth buying, for me.

    26. Re:Impulse power! by Pentium100 · · Score: 1

      The original Super Mario Bros. can be speed-run in under 6 minutes

      Can it be done by a player who never played this game before? Probably not.
      On the other hand, I finished Portal in 3-4 hours on the first try.

    27. Re:Impulse power! by evilkasper · · Score: 1

      That seems to be my biggest hang up with the "next gen" console games; the production value is very high and timely they look great but after 2 days of leisurely game play the game is over.

    28. Re:Impulse power! by trdrstv · · Score: 1

      If a game can be finished within a couple of days and has no replay value, is it really worth buying in the first place?

      What were the sales numbers for Heavenly Sword?

    29. Re:Impulse power! by PrimalChrome · · Score: 1

      Blame your friends for that policy. Buy a game on Friday, play a few days....take it back for another. Retail outlets can't make a profit and stay in business when they have a 30% return on perfectly good merch.

    30. Re:Impulse power! by CarpetShark · · Score: 1

      I have a grudge against people who think they can be refunded after having played/watched through an entire game/movie.

      Yes, crazy people. I bet they type a letter, find the wordprocessor annoying, and then have the nerve to want to that, too! ;)

    31. Re:Impulse power! by thesandtiger · · Score: 1

      Also, the ability to return a game that I do not like.

      This is why I buy used games for the most part - GameStop lets you return any used game you buy from them for credit if you do so within 15 or 30 days (can't remember; only returned one and that was a year ago). Some of the stores are pretty laid back about this, too - they'll let you return several games on the same credit as long as you don't completely abuse the process.

      For games that are new and haven't yet come down in price on the used market, I'll just rent 'em.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    32. Re:Impulse power! by geekoid · · Score: 1

      Most people don't behave that way, it's just not in most peoples nature.

      If I buy something, and it's no good I should be able to return it. Considering the type of eprson who would buy a game enjoy it and then take it back to the store would likely just download it, I don't think there is much of a problem.

      I want to be able to return software and get my money back.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    33. Re:Impulse power! by WiiVault · · Score: 1

      You omitted the part where he said "if they have no replay value"

    34. Re:Impulse power! by Anonymous Coward · · Score: 0

      I agree, however based on your theory, wouldn't impulse *renting* at the video store achieve much the same effect? Minimal loss to the consumer if the game sucks, and if it doesn't then make the full purchase. The only thing this theory fails on is computer games, however as of recently a high majority of overhyped games have been multiplatform, in which case simply think of your 360 as one of those paper toilet seat covers that protect you from chlamydia in the port authority restroom.

    35. Re:Impulse power! by Anonymous Coward · · Score: 0

      I believe that misses the original point though, WarioWare and Super Mario Bros are some of the better examples of high replay value.

    36. Re:Impulse power! by h3i · · Score: 0

      no replay value

      Diablo, and yes, it was worth every penny.

      What?

    37. Re:Impulse power! by TrekkieTechie · · Score: 1

      Prince of Persia (2008), and no, it was a waste of $50.

    38. Re:Impulse power! by Anonymous Coward · · Score: 0

      Forget "can be completed". Tell me how much time it would take for me to see 100% of the content. That's the length of a game.

    39. Re:Impulse power! by ady1 · · Score: 1

      And we see people wondering why the sites like piratebay exist.

      I've bought a lot of movies/games/music just after downloading and then finding that it deserved my money.

      Make it impossible to return movies/games and people would just download them off the piratebay and pay for only which they like.

    40. Re:Impulse power! by mrfaithful · · Score: 1

      And I don't want to buy something you've had first. There's more to a game than the bits on a disc.

    41. Re:Impulse power! by trdrstv · · Score: 1

      If a game can be finished within a couple of days and has no replay value, is it really worth buying in the first place?

      Diablo, and yes, it was worth every penny.

      Diablo has tremendous replay value.

    42. Re:Impulse power! by stewbacca · · Score: 1

      It does? You run through all the dungeons and kill the boss at the end. If you like, run it all over again as a different class. That's not my idea of tremendous replay value. Perhaps you are talking about Diablo II?

    43. Re:Impulse power! by trdrstv · · Score: 2, Funny

      It does? You run through all the dungeons and kill the boss at the end. If you like, run it all over again as a different class. That's not my idea of tremendous replay value. Perhaps you are talking about Diablo II?

      Maybe you're right. Maybe I am thinking of D2, since they did the "dungeon randomizer" and added online play.

    44. Re:Impulse power! by Anonymous Coward · · Score: 0

      that failed afaik due to the ease of copying games
      people would buy the game, take it home, copy the discs / cds then take it back for a refund
      bingo. free(-ish) game

    45. Re:Impulse power! by Krakhan · · Score: 1

      No, Diablo 1 also has a lot of the same features too with regards to item/dungeon/monster randomization, difficulty settings, with the main differences in the character classes. By your own logic, you're saying that Diablo 2, roguelike or hack and slash game for that matter has no replay value. Yet, people have ascended in nethack multiple times and continue to do play it to this day.

      If these are games with no replay value, what the hell kind of game do you consider that has tons of replay value?

    46. Re:Impulse power! by Krakhan · · Score: 1

      Diablo 1 also had randomized dungeons/monsters/items, and online play through battle.net, IPX, Direct Connection or through a modem.

    47. Re:Impulse power! by rtechie · · Score: 1

      Also, the ability to return a game that I do not like.

      For the record, you CAN return a game in most states and in many states restocking fees are illegal.

      The stores simply ignore the law.

      In California, you have (according to case law) 30 days to return anything no matter what and restocking fees are illegal. This doesn't prevent the retailers from insisting on this. I've had to take EB Games/Gamestop to court 3 times over this. Each time the judge quickly ruled in my favor. Each time the judge refused to issue an injunction against EB Games/Gamestop to stop this behavior because I didn't file in Superior Court (just Small Claims). You have to rack up over $10,000 in claims to go to Superior Court and you have to have a lawyer which, in practice, means you have to have a class-action to get anywhere. Unfortunately, a class-action in California requires $10 MILLION in losses. One lawyer tried to do a class action but he was unable to get enough plaintiffs. I've been lobbying the CA state legislature about this. Hopefully they're going to do something.

      And this is how the situation stands in most of the country. The return polices you see that won't accept opened merchandise on ANY media and charge restocking fees are probably illegal. If you take them to court you'll almost certainly win, but who (other than me) wants to sue over $50?

      Based on my experience your best bet is to try and lobby your state representative/senator to pass a law explicitly banning these practices. Argue for a provision that allows ANYONE to sue for violation (because the state AG won't do shit).

    48. Re:Impulse power! by rtechie · · Score: 1

      you've probably bought junk food, snacks or something for more than what a regular PC game costs.

      Yes, but I can return that stuff if it's bad.

      You may think you cannot return purchased food to retailers. You are wrong. I'll use the example of milk:

      I've returned gallons of milk that were expired on the shelf and I didn't notice.
      I've returned gallons of milk because I bought non-fat and meant to buy low-fat.
      I've returned gallons of milk because I just didn't like them.

      All of these were opened and partially consumed.

    49. Re:Impulse power! by non0score · · Score: 1

      If you're going to use that logic, then that's the same as asking:

      - If a movie can be finished within two hours and has no "re-watch" value, is it really worth buying in the first place?
      - If a snack can be finished within minutes and has no "re-eat" value, is it really worth buying in the first place?
      - etc....

      I think the key here is that there are certain things that are very valuable on their first-consumption, and not much afterward.

      Note: I do understand one could argue how there are no movies without some sort of re-watch value. But that argument can be applied to games: all games are replayable.

    50. Re:Impulse power! by non0score · · Score: 1

      Just like how a big budget movie is over after just two hours? I would think people enjoyed those movies and feel that movies in general are worthwhile enough to go back to time after time.

    51. Re:Impulse power! by TheRaven64 · · Score: 1

      - If a movie can be finished within two hours and has no "re-watch" value, is it really worth buying in the first place?

      No, not really. That's why I rent movies now. I subscribe to a postal rental service and for about the same cost as buying one movie a month, I get to watch somewhere between 8 and 16, depending on how quickly I watch and return them. To me, and I suspect to a lot of other people, watching 8 new films once is worth more than the ability to watch one new film as many times as you want.

      I used to buy quite a lot of films, but I don't think I own more than two or three I've watched more than 8 times, and of those I can't think of a single one I'd choose to watch instead of something I hadn't seen before.

      - If a snack can be finished within minutes and has no "re-eat" value, is it really worth buying in the first place?

      Depends. How hungry are you, and how much does the snack cost? If it's $50 and not that nice, I'd probably suggest the answer is 'no'. The question is whether games cost two much. If a game is fun to play for a few hours and then finished, how much is it worth? This seems to describe a lot of the flash games I play, and I don't pay anything for them, although I might consider paying something around $1. $50? No thanks.

      --
      I am TheRaven on Soylent News
    52. Re:Impulse power! by mattack2 · · Score: 1

      Can you imagine a software rental store these days?

      Read about the First Sale Doctrine.. http://en.wikipedia.org/wiki/First_sale
      I realize that page says there is confusion about the legal state of it.

    53. Re:Impulse power! by Elrond,+Duke+of+URL · · Score: 1

      There's more to a game than the bits on a disc.

      Such as?

      There's a reason why stores which do accept merchandise returns expect that you will return it in like-new condition, ready for resale. And, for me, this is perfectly fine. The odds are extremely in favor of me getting a never opened copy and in the off chance that I do get a return, as long as it is equivalent to a new copy, so be it.

      Scuffed discs, missing pieces, used keys/serials all invalidate this, but a store which accepts returns should check for this and not blindly accept any return.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    54. Re:Impulse power! by evilkasper · · Score: 1

      I guess you can compare it to a movie if you like. I however am comparing current video games to older ones. We expect/hope to only spend a few hours in a theater watching a movie,generally what I expect for $10. For me if a game can be beat in a few days with casual play it was not worth my $60. Yes I can play it again, and if it has multi player modes that introduces new elements but online play is not an excuse for lack of content. Video Games are not movies no matter what they want to think (look at the length of some cut scenes), they are an interactive experience. Comparing titles lets say the New Prince of Persia to oh any of them on the PS2, my invested time in the old one was greater. The graphics were not as shiny but the game play was better. Call me crazy but that is what I look for in a game.

    55. Re:Impulse power! by Anonymous Coward · · Score: 0

      If a movie can be finished within a couple of hours and has no rewatch value, is it really worth watching in the first place?

  4. Absolutely. by contra_mundi · · Score: 1

    Yes. 60â for a video game is plain silly. The same goes for music CD's and digital downloads.

    1. Re:Absolutely. by contra_mundi · · Score: 1

      Damn euro sign.

    2. Re:Absolutely. by Anonymous Coward · · Score: 0

      â

    3. Re:Absolutely. by Anonymous Coward · · Score: 0

      testing...
      &euro; --- €

  5. Yes by Kethinov · · Score: 1, Insightful

    Short answer: yes.

    Long answer: the headline got it right when it said from the depends-how-the-pirate-bay-trial-goes-right dept.

    For better or worse, rampant, unmitigated, unstoppable noncommercial copyright infringement committed by ordinary consumers is here to stay and it's getting more and more popular every year. All digital information with any kind of a price tag costs too much when the competition be it legal or not offers it for free.

    That is an economic reality, and no amount of moralizing or legislating is going to make it go away. It's time for us to face this already.

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  6. Hiopcrits? by deejay1 · · Score: 4, Interesting

    Well, but he didn't mention the situation with Valve's store in Europe where prices are much higher for two months now as they used to be. And there's no answer at all from Valve even though there's a massive thread over at their forums and even sites are being created about this issue. Just take a look at http://steamunpowered.eu/ or http://www.steamrepowered.eu/

    1. Re:Hiopcrits? by Shrike82 · · Score: 1

      Actually the increasing value of the dollar, compared to the falling value of the British pound means that I got Left4Dead for £13.50 last weekend, whereas TFA says it cost $25 (£17.48 at today's exchange rate) in America. So I saved money thanks to Valve's recent change to price things in local currency.

      --
      You can advertise in this sig from as little as £99.99 a month!
    2. Re:Hiopcrits? by deejay1 · · Score: 1

      Well, as you can read from the 4000+ posts in their forums actually the British get better prices than the rest of Europe or even the US. For example I get you a comparison from 17.1.2009, all values are in USD - Age of Conan: Hyborian Adventures EU: 52,63 UK: 33,61 US: 39,99 And that's only one example

    3. Re:Hiopcrits? by dalmiroy2k · · Score: 0, Troll

      Everything in Europe is expensive due to their overrated Euro.
      Not a coincidence that now with the economic crisis several countries in the EU are considering the devaluation of the Euro or getting their own currency back.

    4. Re:Hiopcrits? by deejay1 · · Score: 1

      Everything in Europe is expensive due to their overrated Euro.

      Actually that's a different issue with regard to the Steam store, the exchange rate has nothing to do with it. If it was that simple we would all shut up instead of buying our games at different vendors.

    5. Re:Hiopcrits? by cHALiTO · · Score: 4, Insightful

      Well here in argentina the Peso is devaluating (1 peso = 3.52 dollars, last week it was 3.50, and it keeps devaluating), and a game like GTAIV for xbox360 costs 399 pesos at a retail store.
      Now, imagine that salaries are similar to, say, salaries in the us but in pesos (i.e.: where an us worker makes u$s2k a month, the same job in .ar can make ar$2k a month), so it's no wonder everyone gets pirated copies.
      Imagine if you had to pay 399 euro or 399 dollars for a game. If it weren't easy to copy them, most people wouldn't play them at all.

      Ironically, I just bought World of Goo for linux at 20 dollars over the net, which is about 70 pesos.. that's as if you had to pay 70 euros for it, but I bought it for two main reasons.
      1) I wanted to support non-drm, linux native efforts
      2) I really like the game. Not 70-bucks-like-it, but having reason 1) there, I thought the occasion warranted an extra effort.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    6. Re:Hiopcrits? by Shrike82 · · Score: 1, Flamebait

      I do get your point, but when the dollar was ridiculously weak (peaked at almost $2 to £1) games in American retail stores were "cheaper" in real terms than games in British retail stores. No-one makes an issue of that because each country has it's own economy, it's own taxes, it's own business models etc.

      If you had an online game store would you think it was a good idea to sell a game to someone in a third-world country for $60? Hell no, because $60 might be a month's wages or more due to massive economic differences between two countries. You'll sell it in local currency at a price people can afford.

      The complaining about this change would seem to stem from the fact that European (and at one point British) customers used to be able to save a crapload of money by buying games in dollars, and now they're forced to pay prices more realistic for their own countries. Greed, plain and simple.

      --
      You can advertise in this sig from as little as £99.99 a month!
    7. Re:Hiopcrits? by neokushan · · Score: 3, Insightful

      Valve's store is too high anyway, particularly for new releases.

      As an example, I opened up steam and checked out the first game that appeared: Dawn of War 2.

      On steam, it costs £34.99, about the RRP of a retail PC game. http://store.steampowered.com/app/15620/

      On play.com, it's only £22.99.

      http://www.play.com/Games/PC/4-/5380006/Warhammer-40-000-Dawn-Of-War-II/Product.html

      Do you honestly mean to tell me that the cost of manufacturing the box, pressing the disk(s), pressing the manuals and then sending them out to Jersey is actually more than £10 cheaper than throwing it on a server somewhere and having someone download it through the internet connection they pay for?

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    8. Re:Hiopcrits? by deejay1 · · Score: 1

      The complaining about this change would seem to stem from the fact that European (and at one point British) customers used to be able to save a crapload of money by buying games in dollars, and now they're forced to pay prices more realistic for their own countries. Greed, plain and simple.

      Well, but the point is the prices on Steam aren't even realistic, heck retail boxed games when compared to Steam games can cost a whopping 50% less (eg. Steam 49,99 euro, retail 25,00 euro on release date!). Also the complaining is about blocking access to the UK store which isn't allowed by EU laws. We have a more or less free market, so how would you feel if you weren't allowed to buy any products which were manufactured and are sold outside Great Britain of even if you couldn't (weren't allowed to) buy products sold in Scotland or Wales for that matter? Well, I think the British economy would be a pretty fracked if it couldn't import any products at all...

    9. Re:Hiopcrits? by Shrike82 · · Score: 1

      The unrealistic prices is easy to fix - buy the game in a store where it's cheaper. If the game is too expensive both online and in a store then that's another issue.

      About restricting access to the British store from non-British customers, well I kind of doubt that's illegal. Do you (or someone on the Steam forums) have a source for this law? And anyway, they're not actually restricting you from accessing the Steam store, they're restricting you from bypassing their region-based price system, and simply choosing to pay via whichever region has the lowest price due to currency value changes. Maybe I'm a valve fanboy, but that doesn't really seem like a crime to me.

      Bottom line, Valve want people buying games using their own currency, with prices determined by local market conditions rather than highly variable exchange rates. The customers obviously want their games to be cheap, so they're complaining because they can't buy it from the British version of the Steam store. I don't think it has anything to do with "EU laws" regarding access to websites.

      --
      You can advertise in this sig from as little as £99.99 a month!
    10. Re:Hiopcrits? by $1uck · · Score: 1

      Have you seen the price of most American media for sale in South East Asia? Books that cost me 50 dollars cost the equivalent of 4-8 dollars. Why because their currency is "weaker" than ours. Well the USD is weaker than the Euro, means stuff is cheaper here. The shit cuts both ways.

    11. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      Actually, I looked into buying from Steam when the £ was double the price of the dollar and, to be honest, could still find physical copies cheaper.

      I now work in Switzerland (which Steam appears to think is in the EU and hence uses the Euro) and so it's even more costly.

      Even retail stores are not selling games at the kind of prices Steam is charging so what is the benefit to the consumer?

      For me, buying games this way would mean that once I've finished with them, I could delete them - no need to make landfill (yes, I give them to charity but eventually, that's where all that plastic will probably end up).

      Steam offers me "World of Goo" for 19.99 Euros. Or, I can just go to the creator's website and pay them $20 - I'm far happier to do that as there's no "middleman" fee paid to Valve.

      Likewise, the "regular updates" are only as good as the quality control. I bought the Orange Box recently and an automatic update a few days ago screwed up HL2: Episode 2 for me - animations don't work, can't switch weapons, areas ahead of you turn white/aren't visible, etc.

      Last I looked, a lot of people had this problem and Valve were not responding. "I'm sure they'll fix this soon" was one comment.

      Guess someone wasn't listening to their customers, eh?

    12. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      Everything in Europe is expensive due to their overrated Euro.
      Not a coincidence that now with the economic crisis several countries in the EU are considering the devaluation of the Euro or getting their own currency back.

      Bullshit.

      Economics 101: Foreign goods are inexpensive and your own goods are expensive for foreigners to buy, if your own currency raises in value. It's debatable whether the Euro is overvalued but if that becomes the consensus, it won't be devaluated unless the European economy gets significantly worse than the global economy - so far, all signs point to the contrary (although, many of my American friends here keep saying that we should just wait and see since the recession will hit us just as bad as it hit you - so far, I haven't gotten any fact-based justification for their opinions, though). Now, not only is your claim that countries are considering getting their own currency false, anybody with some common sense can tell that too - the first question is: What would countries peg their own currencies to? Remember that the currencies were pegged to the euro for years before the euro existed in physical form and there's nothing else sane to peg a currency to when most of your trade is with other European countries. You must also keep in mind that almost as many countries as use the Euro, have already pegged their currencies to the Euro and hope to join the Euro zone eventually (so in practice the zone is bigger than the countries using the currency). And then there's the issue with what sort of logistics nightmare it was to do the physical changing and having the peoples get used to the new pricing. So the fact of the matter is that there's complete concensus in the euro zone that the euro has provided great financial stability in uncertain times - the borders between Euro zone countries are almost nonexistent for trade and the last thing you want to do is disrupt trade when the economy getting worse. Do you seriously think European governments want companies in Europe that do trade with each other start worrying about what the value of a bill will be in the domestic currency once their foreign distributor pays it?

    13. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      Well since getting stuff sent here to Jersey costs a fortune, Valve must be getting a very shit deal on their bandwidth.

    14. Re:Hiopcrits? by drsquare · · Score: 1

      About restricting access to the British store from non-British customers, well I kind of doubt that's illegal. Do you (or someone on the Steam forums) have a source for this law? And anyway, they're not actually restricting you from accessing the Steam store, they're restricting you from bypassing their region-based price system, and simply choosing to pay via whichever region has the lowest price due to currency value changes. Maybe I'm a valve fanboy, but that doesn't really seem like a crime to me.

      Actually it is a crime, it's against EU trade laws. It's a single market and if someone were to take them to court, Valve could be in for a world of hurt.

    15. Re:Hiopcrits? by Chaos+Incarnate · · Score: 1

      Interesting—Amazon.co.uk has no problem restricting certain items from being sold only in the UK. Why hasn't the EU gone after them, if it's truly illegal?

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    16. Re:Hiopcrits? by Chaos+Incarnate · · Score: 1

      No, I don't. I do honestly mean to tell you that publishers set the prices, and that publishers sell it at the RRP so as to not piss off retail stores (who fear customers fleeing in droves to digital downloads, not recognizing that they're just fleeing from their terrible service).

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    17. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      Check your math.

    18. Re:Hiopcrits? by Bake · · Score: 1

      It is illegal because it violates one of the Four Freedoms of the EU, i.e. the free movement of goods (other 3 being free movement of persons, services and capital). Apple also violates this with the iTunes Store not being available in all EU countries.

    19. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      If by 'realistic' you mean $82 (65â) then yes, the prices here (Finland) are indeed very realistic.

      I know I'm old, but I'd still buy a game now and then if they were cheaper... As it is, I can easily find better ways to spend 65â.

    20. Re:Hiopcrits? by Tony+Hoyle · · Score: 1

      In practice I've never seen any restrictions, and if it was it would probably be due to other laws.

      I frequently buy things from amazon.de and amazon.fr when I can't find them on the UK store - never had a problem with it.

      And yes it is truly illegal to restrict sales - the EU is a single market. It's no more legal to stop someone in france buying from the UK than it is to stop someone from Birmingham shopping in London.

    21. Re:Hiopcrits? by Tony+Hoyle · · Score: 1

      Apple already got into trouble for this - http://news.bbc.co.uk/1/hi/business/6520677.stm

      They were forced to equalise their prices across europe - http://www.euractiv.com/en/infosociety/eu-pressure-ends-itunes-price-unbalance/article-169446

    22. Re:Hiopcrits? by deejay1 · · Score: 1

      About restricting access to the British store from non-British customers, well I kind of doubt that's illegal. Do you (or someone on the Steam forums) have a source for this law?

      Here you go: Directive 97/7/EC of the European Parliament and of the Council of 20 May 1997 on the protection of consumers in respect of distance contracts http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=CELEX:31997L0007:EN:HTML

      (2) Whereas the free movement of goods and services affects not only the business sector but also private individuals; whereas it means that consumers should be able to have access to the goods and services of another Member State on the same terms as the population of that State;

    23. Re:Hiopcrits? by Fumus · · Score: 1

      There's also the problem with having global prices.

      In order to compete in any country, you'd need to have prices tuned to each and every country. That'd mean you need to have a very, very tight control of where the buyer is located, and disallow playing your games from abroad. The prices are high because of the "common highest denominator" in prices. And also because they'd have a lower profit if they sold cheaper.

    24. Re:Hiopcrits? by Computershack · · Score: 1

      About restricting access to the British store from non-British customers, well I kind of doubt that's illegal. Do you (or someone on the Steam forums) have a source for this law?

      Yes it is illegal. Free trade within the EU is part of The Four Freedoms of the EU and many US companies have fallen foul of this.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    25. Re:Hiopcrits? by Computershack · · Score: 1

      Well since getting stuff sent here to Jersey costs a fortune,

      Quite ironic when you consider that most of the discount music, film and game companies in the UK (Play.com et al) send their stuff from Jersey.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    26. Re:Hiopcrits? by TheRaven64 · · Score: 1

      About restricting access to the British store from non-British customers, well I kind of doubt that's illegal

      The EU is a single free-trade zone. You are not allowed to operate within it if you prevent customers from elsewhere in the zone from purchasing. You can refuse to ship physical goods to customers in other countries, but you can't prevent them from buying things, having them delivered to a shipping company, and then shipped home. Apple were prosecuted for this a year or so ago because the iTunes store was different for every EU country. Now they just run a Euro and a Pound Sterling store, and you can use either.

      --
      I am TheRaven on Soylent News
    27. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      Bottom line, Valve want people buying games using their own currency, with prices determined by local market conditions rather than highly variable exchange rates.

      Which would be (more) OK if I could actually buy games on steam in my local currency (SEK), rather than EUR.

      AFAIK all of Europe (except British customers) now get prices in EUR, as compared to local currency (SEK, CHF, ... none of these countries have EUR).

      In the end, if I would buy a game on steam, I not only get a crappy price in EUR compared to USD or GBP, but also need to pay an additional charge for buying a foreign currency to my bank.

    28. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      The complaining about this change would seem to stem from the fact that European (and at one point British) customers used to be able to save a crapload of money by buying games in dollars, and now they're forced to pay prices more realistic for their own countries. Greed, plain and simple.

      Whose greed are you talking about ?

      Before the pricing change, everyone paid the same price in dollars, and every Valve client was treated the same way, whatever the country of origin. Even though local rules (VAT, mandatory national censorship, dollar conversion fees, etc) were applied, the price difference was not coming from Valve, so the users did not complain, and had little reason to do so.

      On the contrary, gamers in mainland Europe often resent the tactics of the regional distributors, who love delaying, mistranslating, and in general treating their customers like third-rate clients, even when they pay a premium compared to people from the UK and the US. The change, for us, means that Valve abandoned their respectable position to get in line with the despicable local distributors. An additional drawback for them is that they cannot rely on the cost of the distribution chain to justify their prices, which is the usual excuse of the local distributors for their expensive pricing.

      Anyway, given the price differences on video games between mainland Europe and Britain right now, no price concious client would agree to buy anything ouside Britain.

    29. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      If the peso is worth more dollars now than it was last week, doesn't that mean its value is increasing compared to the dollar?

    30. Re:Hiopcrits? by Shrike82 · · Score: 1

      Interesting, but I'd be willing to bet that Valve could put up a pretty good defense based on the fact that EU customers can in fact still access the same services (they can buy the games), and on the same terms (using the Steam store to download a game). I'd be amazed if the price was included in the "same terms" clause, though I concede it might be.

      Guess it's a job for the lawyers then...

      --
      You can advertise in this sig from as little as £99.99 a month!
    31. Re:Hiopcrits? by Hognoxious · · Score: 1

      There's quite a lot of things - often electronics or watches - that they only ship to the UK.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    32. Re:Hiopcrits? by ukyoCE · · Score: 1

      As Chaos Incarnate also points out, it's very unlikely that Valve gets to "pick a price" for 3rd party games on the Steam service. A lot of publishers are reluctant to offer better deals on Steam than in retail, as they will effectively hand their jobs over to Valve and Steam.

    33. Re:Hiopcrits? by neokushan · · Score: 1

      I don't know of a single country where prices are higher than in the UK. I'm not disagreeing with you, but I genuinely don't know of one, unless you count a really obscure country that has to import them because there's no market or something.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    34. Re:Hiopcrits? by neokushan · · Score: 1

      Well then this is the only industry where that's the case. Films and music are much cheaper to buy digitally than retail disks.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    35. Re:Hiopcrits? by Lord+Ender · · Score: 1

      I work in an international company. Our EU people are more expensive, because they have a royal mess of regulations, differing by country. I would wager that doing business in Europe is simply much more expensive for Valve.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    36. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      You are wrong. I am sorry.
      This is not about paying realistic prices. The whole idea of Steam profits is being cheaper and easier to get a game from them than from a stone store.

      After they switched to the 1:1 ratio strategy, here in Europe,it is actualy cheaper to get a translated version of the game from local store (including shipping).
      So no, it is not about realistic prices. And yes, a lot of people i know here in Europe has a very bad feeling about this.

    37. Re:Hiopcrits? by Ogive17 · · Score: 2, Insightful

      I'm hoping you got your figures backwards. By your example, GTA4 would cost $1,404.48 USD. If you got them backwards it would only be $113.35 USD, still very high but not insanely high.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    38. Re:Hiopcrits? by Chaos+Incarnate · · Score: 1

      There's two differences that you're overlooking. First, the digital versions of film and music are inferior to their retail versions (film obviously so, though music's gotten to the point where it's imperceptible to most people).

      Second, films and music are usually available at mass-market retailers like Target and Wal-mart. Their selection of games isn't quite as extensive, though; they carry some, but for most titles PC gaming is in the hands of Best Buy and GameStop. (It's really the latter who are the problem.)

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    39. Re:Hiopcrits? by MemoryDragon · · Score: 1

      Well if you live in contintenal europe you currently can save a shitload of money by buying the game from the island... thanks to the weak pound the prices of the games have dropped about 40% :-)
      Who needs Valve as long as the British fuck up their currency ;-)

    40. Re:Hiopcrits? by MemoryDragon · · Score: 1

      Well this depends, it is so so. For instance Nintendo got hit really hard a decade ago, when they tried to put region locks on single EU countries. For some strange kind of matter european PayTV companies and generally media companies seem to get away with it. Good luck trying to get BBC or Sky on continental europe the same goes for French or Dutch PayTV on the island!

    41. Re:Hiopcrits? by MemoryDragon · · Score: 1

      About restricting access to the British store from non-British customers, well I kind of doubt that's illegal

      The EU is a single free-trade zone. You are not allowed to operate within it if you prevent customers from elsewhere in the zone from purchasing.

      Myth... Sky and other local TV stations seem to get away with it, I dont know how. Probably bribe money!

    42. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      That's 1 US Dollar == 3.52 Argentina Pesos

    43. Re:Hiopcrits? by cHALiTO · · Score: 3, Interesting

      Yeah, sorry, typed it wrong. It's 1 dollar = 3.52 pesos.

      113.35 USD isn't insanely high when your salary is in dollars.

      When your sallary is in pesos, 113.35 dollars is a fortune.

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    44. Re:Hiopcrits? by Ihmhi · · Score: 1

      You have to remember that for non-Steam games, there's additional development cost for Valve to add Steam functionality (in-game chat, game detection, etc.) That's a tiny portion of that cost.

      I like how Steam's prices are as high as they are when it comes out. Valve inevitably lowers them not too long after the fact. If you really want the game, you pay a premium. If not, you can usually catch it on sale and save as much as 75%.

    45. Re:Hiopcrits? by stewbacca · · Score: 1

      Apple also violates this with the iTunes Store not being available in all EU countries.

      Uh, no. It isn't illegal to not sell your wares somewhere. What they got nabbed for was not letting people in Belgium buy songs from the UK iTunes store (for example). The problem that you are talking about it that songs int he UK store would cost 1.4 Euros, but the same song might cost 1.2 Euros in Germany. You can't force a company to open a store in the Netherlands, just because the company happens to have a store in France.

    46. Re:Hiopcrits? by nbates · · Score: 1

      It is also worth mentioning that a mod chip in Argentina is about 200 ar$ (installation included).

      That's why piracy is as spread in PC games as it is in console games.

      I would like to see PS3 selling statistics in Argentina, since PS3 is the only console that doesn't have pirated games available.

      I overheard last week a family asking a salesman what was the difference between the PS3 and the WII (both were exhibited and the graphic differences were painly obvious but they didn't seem to notice). Do you think the salesman gave any tech information? Instead he said: "You can play copied games on the Wii, you can't on the PS3". And we are talking about a high profile store located in a very important shopping.

    47. Re:Hiopcrits? by deejay1 · · Score: 1

      Then just tell us that! Instead we get two months of "no comment" and deleting forum posts from Valve...

    48. Re:Hiopcrits? by Blakey+Rat · · Score: 1

      It's impossible to get any kind of support from Steam relating to pricing.

      They recently ran a New Year's Sale, but coded the prices in their store incorrectly. I sent several tickets, no response. Here's the blog article and screenshots if anybody cares: http://blakeyrat.com/2008/12/27/steam-more-like-scam/

      Reputable sellers have, you know, support for issues like this. Steam is such an amateur production, I still don't see fit to give them my credit card. (I was close, if they would have given me the advertised deal on Colonization, I would have gone for it.) Oh well, fuck them.

    49. Re:Hiopcrits? by Anonymous Coward · · Score: 0

      And also because they'd have a lower profit if they sold cheaper.

      According to the summary under which you are commenting, this is exactly wrong.

    50. Re:Hiopcrits? by Haelyn · · Score: 1

      tenés los nÃmeros al revés, macho

      you have your numbers backwards:

      1 USD == 3.52 ARS

    51. Re:Hiopcrits? by drsquare · · Score: 1

      Interesting, but I'd be willing to bet that Valve could put up a pretty good defense

      And I'd be willing to bet that they couldn't. How much are you willing to bet?

    52. Re:Hiopcrits? by cHALiTO · · Score: 1

      seh, meti la pata por no prestar atencion. Ya lo corregi mas arriba :)

      (yeah, messed up the numbers 'cause I wasn't paying attention, fixed it up above)

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    53. Re:Hiopcrits? by Bake · · Score: 1

      If the store in France prohibits me from doing business with them based on my residency, actually, yes. If a person in France (unless I am mistaken, if so, please do correct me) attempts to make a purchase in the Netherlands iTunes Store using a French creditcard they will not be able to complete their transaction. This is blocking free flow of goods no matter how you cut it.

      It's especially bad for people in, say Poland, who might like to use the iTunes Store but are being discriminated upon based on their residency.

    54. Re:Hiopcrits? by Zeussy · · Score: 1

      A lot of publishers are reluctant to offer better deals on Steam than in retail, as they will effectively hand their jobs over to Valve and Steam.

      I think you are getting confused between a publish and distributor, they are 2 different things. The publisher puts in the investment to make the game, the distributor puts it on the shelf, or in steams case on to download. Who do you think makes most of the money for the game, the company that has an online store, or the companies that print it, package it, ship it, sell it to store, who put it on shelves. Or the company that invested millions into developing it.
      Steam/Valve never paid to develop the game, they are jsut offering a service to distribute it.

    55. Re:Hiopcrits? by ukyoCE · · Score: 1

      You may be right that I'm confusing the two. I was thinking they overlap mostly in the game industry, the same way they do in the music and movie industries. So if this is true, Steam would at the very least take all the distribution profits the gaming publishers are currently keeping for themselves, while also opening up the market to publisher-less developers and self-funded development studios.

    56. Re:Hiopcrits? by Zeussy · · Score: 1

      Yeah, I also forgot to mention that Valve distributes its games to retail stores via Electronic Arts rather than themselves, and EA just take a cut for distributing it.
      You are right that the 2 do overlap, that the big publishers do distribute themselves, so they get as much of the sales pie as they can, but here in Australia games that sell for $100 AUD stores buy at for around $70 AUD, so if the publisher distributes on steam for $80 and if valve take %5-%10 (I don't know how much steam takes) which means they are getting around $70 per unit still, but they save on the printing, stamping and shipping costs for the discs, then the publisher is still getting a net gain and someone else has to worry about distributing it rather than them.

  7. Eh? by Anonymous Coward · · Score: 0

    Oh, and what L4D retail? What does that still go for?

    1. Re:Eh? by Anonymous Coward · · Score: 0

      I just ordered the 360 version at a discount for 32 euro (about $40), while normal retail here is still at 65 euro ($81), which is about the standard price for xbox 360 games (although just about any store gives a standard discount of about 10%). Standard retail for PC version is 50 euro ($63).

      to support the theory (at least in the case of l4d and the word discount), 5 of the 7 xbox owners in my immediate vicinity ordered the game when they heard of this discount, while they didn't plan on getting it beforehand.

  8. remarkably clueful by Trepidity · · Score: 5, Insightful

    The points he makes in the Gamasutra summary sound remarkably clueful for the co-founder of a semi-major media firm. He seems to essentially "get it", that when selling content you're in a market, and if you're failing to sell as much as you'd want, the best solution is to figure out how you're failing to succeed in the market rather than whining about pirates.

    Basically:

    1. Price points are not given from God. There's a supply/demand curve, and if you price things higher, you'll get more profit per item but sell fewer items. What shape this curve takes, and where you ought to locate yourself on it, can vary on a lot of factors, and it's your job as a company selling things to research that, rather than decide "games cost $50/$60, and that's that". Maybe they should cost $20, maybe they should cost $100, maybe it varies based on the game and your goals.

    2. There are a lot of people are willing to spend money. Some people will always get your stuff off Bittorrent purely due to the price (because it's free there, and you want money). But this is, contrary to what many media firms think, not the only or main problem. There are a lot of people who are willing to spend money on a lot of things. You'd do best to ask yourself if your company is doing something wrong that's keeping even people who would be willing to give you money from doing so (e.g. region-locked DVDs making it impossible for them to buy a legit copy).

    3. Along the lines of #2, DRM can be counter-productive, by making the legit copy seem like a bigger hassle than the cracked copy off Bittorrent. People who are willing to give you money for something they like may not be willing to give you money if you come off seeming like you hate your customers.

    Of course, #3 is slightly strange since Valve does in fact use DRM on Steam to authenticate your account to a particular machine. I suppose in their defense it's not nearly as draconian as much DRM, so they at least seem to be making efforts not to piss off their customers. And the existence of Steam in the first place, several years before any other major companies did anything similar, seems to indicate a certain understanding of, "if you make it easy for people to buy your things, they might do so".

    1. Re:remarkably clueful by troll8901 · · Score: 1

      Your post is remarkably clueful, too!

      DRM can be counter-productive, by making the legit copy seem like a bigger hassle than the cracked copy off Bittorrent.

      I have a nagging suspicion that Young Joe Sixcola will play the DRM-infested game, just for pride's sake (of being able to afford an original game). Or at least he'll buy the original and play the pirated copy.

      Or am I really off my cuckoo?

    2. Re:remarkably clueful by Xymor · · Score: 1
      I'd append the following:

      4. Supporting multiple-platforms can be a massive overhead. You develop a game for PC, than port it to 360 and PS3 to reach a bigger installed base and your game ends up costing 30~40% more plus taking 2x as long to be released.

      5. You have to pay licensing fees in order to reach a bigger installed base by going multi-platform. Not to mention, having to bend over to manufactures to get your game approved for that platform.

      A unified gaming platform would decrease costs by cutting #4 and #5. DRM could be included in the standard so interoperability would be guaranteed, cutting #3. The reduction in cost and the standardized platform/architecture would greatly affect #2 and #1 positively.

    3. Re:remarkably clueful by _Shorty-dammit · · Score: 1

      Actually, you can log into Steam on any machine you please and play any of your games. Well, maybe it's limited by country or something, maybe not. But I've never had any problem going into my Steam account and playing any of my games from any machine I felt like, but I haven't traveled outside my province here in Canada to try it. But it sure doesn't "authenticate your account to a particular machine."

    4. Re:remarkably clueful by Anonymous Coward · · Score: 0

      Don't piss off your customers. Don't make them put you on their "will never buy from again"-list.

      Pricing things differently across the world just pisses off the informed consumers. Don't try to ignore customers that have faulty equipment that is still under warranty. Don't close our email support ticket mentioning to call your 1.50 USD a minute telephone support number instead... and then keep us on hold for the next half hour. Don't lie. It's ok to make some mistakes, everyone makes mistakes. But don't lie.

    5. Re:remarkably clueful by Simulant · · Score: 2, Interesting

      Actually, you can log into Steam on any machine you please and play any of your games.

      This is true. All of your Steam games can be downloaded to as many PCs as you like... just install Steam. If you are using a friend's PC and they've already Steam installed and own the same games, you can log in as yourself and play them with no waiting. If you are installing Steam on a new PC, you can even copy the game data from another PC if you don't want to wait for the download. (I do wish they'd make this a bit clearer/easier though... It's a FEATURE!)

          DRM only kicks in if you try to login as yourself on more than one machine at a time. You can't.

      This is a pretty good compromise. I now prefer to purchase my games on Steam if they are available there. It's highly convenient. I've even re-purchased some games that I already own on Steam (9.99 for UT3) just for the convenience factor.

    6. Re:remarkably clueful by Kjella · · Score: 1

      A unified gaming platform would decrease costs

      Game development costs, yes. Console (or TPM-PC) costs, yes. Prices? I don't think so, since you're talkinga about a practical monopoly. Who'll be in control of this platform? Microsoft? Sony? Nintendo? Who sets and recieves the license fees? How would hardware competition be if everyone used one console with one manufacturer's parts? The gamers would end up worse off in the end.

      --
      Live today, because you never know what tomorrow brings
    7. Re:remarkably clueful by msormune · · Score: 1

      You can install the games you bought from Steam on a number of machines you like, BUT log into Steam only from the machine at the time, meaning you can only play from a single machine at the time. Which of course makes sense. So no, it does not authenticate or tie you on a particular machine.

    8. Re:remarkably clueful by Chaos+Incarnate · · Score: 4, Insightful

      Steam is DRM. But it's a) DRM that generally works hassle-free (or at least, does so with a far higher success rate than SecuROM/Starforce), and b) DRM that adds value to the purchase (download again anywhere; they're also working on features like making your saved games available on any machine you play on). The latter can actually make it more attractive than a true DRM-free copy on DVD would be.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    9. Re:remarkably clueful by Anonymous Coward · · Score: 0

      Valve believes in service. While you need an internet connection to activate a game at first use, Steam offers a lot of other services like Steamcommunity.

    10. Re:remarkably clueful by drinkypoo · · Score: 1

      When Steam goes away it will no longer be possible to play your backups, which after a reinstall don't work until they have been blessed. I prefer to purchase games in a way that will still let me have them when the company has folded. I bought Crystal Quest for PocketPC and the guy who was selling it has disappeared and I can't get a new, working code (anyone have a @#%$^@# crack for that one?)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:remarkably clueful by Winckle · · Score: 1

      I hate to get you down, but do you realise that UT3 is one of those few games where you can put your CD Key into steam and get a free steam copy.

    12. Re:remarkably clueful by MistrBlank · · Score: 2, Informative

      Valve has already stated that prior to shutting down Steam if it ever came to that (it's current success indicates that the service will never shut down wholesale), they would release patches to make the games available offline.

    13. Re:remarkably clueful by Crumplecorn · · Score: 1

      The game's content will also suffer. Look at console FPSes. Crap on consoles due to the gamepad, pretty bad on PC due to being limited to work to some limited degree on a gamepad. All games designed for all platforms? I'd go back to non-interactive media.

      To knock off 4 and 5, stop making multiple-platform games. Just put them on the platform that sports the largest share of your target demographic. Sell FPSes to PC gamers. Sell JRPGs to PS3 gamers. Balance will be restored to the world etc.

    14. Re:remarkably clueful by Crumplecorn · · Score: 1

      You prefer to rent your games at purchase price, and get less for your money to boot?

    15. Re:remarkably clueful by Crumplecorn · · Score: 1

      Features like the game disappearing along with the steam servers? Features like needing an Internet connection to run a single-player game you've already installed? Features like a server problem at their end wiping out the save games of you and numerous other gamers?

      Sign me up.

      Seriously though, the download anywhere is nice. It's not like I can take my DVDs of my games to another PC and install them again. Oh, wait...

    16. Re:remarkably clueful by drinkypoo · · Score: 1

      Valve has already stated that prior to shutting down Steam if it ever came to that (it's current success indicates that the service will never shut down wholesale), they would release patches to make the games available offline.

      Facebook also stated that they wouldn't take advantage of the unnecessary and sweeping rights in their new ToS. Few believed them, and rightly so.

      If Valve fucking implodes, or if they get bought out by someone else who doesn't feel the same way, then you won't get your beloved patches.

      At root this is a question of trust. History has shown us that depending on the vendor to make good on this kind of promise is a mistake more often than not. I forgot this lesson long enough to buy Half-Life 2 and Garry's Mod, then (before I got back to high-speed internet) being unable to play the games because Steam update doesn't resume failed downloads (honestly, anyone responsible for this should be fired immediately) and I was unable to update Steam and thus bless my install on a dialup connection. Tell me again why I made "backups"? They're unplayable backups. That is no backup at all.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:remarkably clueful by Shrike82 · · Score: 2, Insightful

      Features like the game disappearing along with the steam servers? Features like needing an Internet connection to run a single-player game you've already installed? Features like a server problem at their end wiping out the save games of you and numerous other gamers?

      All good points, but points that any small amount of research would tell a prospective customer. No-one forces people to buy Steam-based games, and for the vast majority of people this won't ever be an issue.

      I'd guess that most people really into their games have a broadband connection, so online registration (first-time and every time you play) aren't a problem. Offline mode works (though some people report having to go into offline mode while online as a sort of preparation) well enough.

      And hell, if Valve ever went under I'd have no qualms about downloading a patch (offical or otherwise) to let me keep playing the single player stuff.

      --
      You can advertise in this sig from as little as £99.99 a month!
    18. Re:remarkably clueful by bFusion · · Score: 1

      I have a strong feeling that if Valve dissolved, along with Steam they would offer an unlock or some similar solution to this. Unless every single person working at Valve decided to get into professional miming or something similar where they have NO contact with the gaming community. There would be such a backlash if Gabe folded Valve, didn't have some contingency plan for Steam, and then went off to make a new game company. As for the internet connection for single player games. Yes, it's annoying. But consider these points: 1) How often are you WITHOUT an internet connection, especially someone who downloads games off the internet for a fee. 2) You can boot Steam in "offline" mode, which allows you to run your games without pinging Steam. And for your last problem with server problems. I would assume that you have to opt-into saving games on server, and it would probably even still continually keep a version of that save on your local disk. Save games usually aren't very large.

    19. Re:remarkably clueful by Crumplecorn · · Score: 1

      And hell, if Valve ever went under I'd have no qualms about downloading a patch (offical or otherwise) to let me keep playing the single player stuff.

      So intentionally breaking their games is ok, because the pirates are there to fix it for you?
      "Hey Joe, that car I just sold you will stop working in 5 years for no particular reason."
      "That's ok Bob, I know a guy who can fix it for me."

      Spectacular. Personally, in that instance, I am tempted to go to the pirates for the game in the first place.

      Anyway, you know as well as I do that most 'prospective customers' know nothing about this, won't research it, and will never know unless it bites them in the ass. This doesn't change the fact that Steam adds unnecessary points of failure to games, it just means that the ignorance of the masses is being used in 'spreading the disease' so to speak. That nobody notices does not make it right or acceptable.

      As for not being not being forced to buy Steam games, what if it happens that games are Steam-only? Sure I'm still not forced to buy them, as in put-a-gun-to-my-head forced to, but what if we (shock horror) attribute some actual cultural worth to games as we do to literature and cinema? In that context, I think the folly of enforcing degradation on them for the sake of productisation is obvious. Of course, this argument holds little merit these days, as most games are still mindless entertainment, and the ones that aren't are mostly on consoles anyway. Nonetheless, the only games I tend to spend time on are those that aim to do more than serve the short attention spans of mindless consumers, that have some lasting worth, so I am more militant again this kind of DRM than most.

    20. Re:remarkably clueful by Hatta · · Score: 1

      Steam's DRM actually works ok, it's not that intrusive. The problem is, you still have to ask permission from Valve to play your games. If they decide to ban you, there's nothing you can do about it. If Valve bills you in error, and you have to do a charge back, for instance. They'll shut off your account, you lose all your games, and you have absolutely no recourse whatsoever.

      --
      Give me Classic Slashdot or give me death!
    21. Re:remarkably clueful by ObsessiveMathsFreak · · Score: 1

      Steam is DRM.

      It's more than this now. Coming from console games and having seen a recent version of Steam, it immediately struck me what the originally pointless and useless Steam had evolved into.

      Steam is the PC's PSN (Playstation Network). To a lesser degree, it's also the PC's Xbox Live, but since you don't have to pay for it and it uses P2P transfers a lot, I think PSN is the closer comparison. Watching it in action, complete with instant messaging, content delivery, DRM and marketplace it was immediately obvious to me as a console gamer that Steam was going to be the future of, and possible the savior of, the PC gaming industry.

      In the beginning, Steam was nothing more than a DRM pain in the ass. But it's clear where Valve are going with this. They want to use Steam to turn your PC, or a segment of it, into a console. I imagine that sooner or later, PC games are going to have "Steam vX.X Compatible" stickers which guarantee that the game will work flawlessly on any system that rates at that level or above according to some Valve compatibility report built into the Steam system.

      This will be a quantum leap for PC gaming.

      Of course, DRM is still there. As I said, Valve's objective is to make your PC act like a console. Consoles are convenient, but they also have draconian DRM, so that publishers and developers can have piracy fears assuaged and stand to make more profit. This too will save PC gaming. But convenience for players, and security for developers is ultimately a win-win scenario for everybody.

      People are leaving PC games behind because they don't want to spend 5 hours just trying to get the game to turn on. They don't want it to run like crap when it does. They don't want to upgrade their rigs, or update BIOS for every new major release. If Steam makes that go away, PC gaming will finally become a proper leisure activity.

      Couple it all with digital distribution, greater use of gamepads and accessories, friends lists, messaging and free online play, and Steam will effectively become another player in the console market. This has the potential of saving PC gaming.

      Watch for those Steam compatible stickers. If they appear, I may just consider installing Steam on my windows box. And that's saying an awful lot.

      --
      May the Maths Be with you!
    22. Re:remarkably clueful by Ihmhi · · Score: 1

      4. Rather than send out "OMG we totally saw you downloaded our movie/game/etc. we're SUING YOUR ASS" letters, they should send out stuff like:

      $GAME_COMPANY has recently detected that you or someone using your Internet connection have downloaded $GAME from $DOWNLOAD_SERVICE, perhaps illegally. You may be in violation of $COPYRIGHT_AND_OTHER_LAWS etc.

      Did you know that you can buy $GAME at Amazon.com for $PRICE? We also offer it on Steam for $PRICE and you can download it directly to your computer as soon as you pay for it!

      We work very hard on our games. If you like our game enough to keep playing it, we'd appreciate it if you'd buy it and continue to support development of our future projects. After all, the upcoming $SEQUEL_TO_PIRATED_GAME can't come out if $GAME_COMPANY goes bankrupt!

      Sincerely, $GAME_COMPANY

      Anyone I know who has gotten a C&D has shredded or burned them without a second thought (except for one buddy who frames them and hangs them on the wall in his dorm room). Why not take the opportunity to try and make another sale instead of taking an accusatory, threatening position? Flies with honey etc.

    23. Re:remarkably clueful by Anonymous Coward · · Score: 0

      He is just playing with number 1. Remember this is the company that has steam...

      Larger game companies seem to think that they have a monopoly. When in reality they do not. His fiddling with 1 and noticing a large jump in sales proves that. A 3000% jump in sales tells me it is a VERY steep demand curve.

      Companies like apple and ms can charge just about what they feel like for the OS and people will buy it. Games on the other hand are very non discretionary spending. You can argue linux/bsd helps mitigate that, but that is a different argument.

      So you see many games coming out at 60 'due to rising costs of manufacture'. Then STAYING there for 4-8 months. Few years ago they would come out at 40-50 and quickly fall over the next month to the value of the game in the market. Good ones stayed at 45ish. Crap ones went to 5 bucks really quick. They are trying to invert the market and get rid of that. They want a games 'value' to last a couple of years. There are VERY few games that can do that. They are attempting to do that with all of them.

      However all it takes is a few 'good games' to ramp the price down quickly to get more money. Basically picking off the fence straddlers at a low cost to them.

      I know personally I have passed over some games that I *KNOW* could be good just because of cost. So I skip a game that is 60 (64 after tax). If it was 30ish I would probably snag it and just add it to my pile of 'games to get to'. So lately I have been going thru my previous gen games of 'games to get to'. Having a blast :)

    24. Re:remarkably clueful by Crumplecorn · · Score: 1

      1) These days I'm without an Internet connection usually whenever I travel, though not too long ago I lived in a place with no Internet access, so my gaming machine was without Internet access for 6 months. I have a gaming capable laptop, so idiotic requirements aside, I can game while away from home.

      2) Offline mode in known to occasionally demand once-off connection to the Internet before activating. Even putting this aside, the requirement to have Internet access, even once off, to play a single player game is ludicrous. Fortunately, cracked versions (you know, those versions this protection is design to prevent) ironically don't have this issue.

      3) Since your counterpoint is a mere assumption, I will simply counter with they assumption that at some point they will completely screw it up, as Live has.

      As for the unnumbered point about Valve unlocking games if they go under, I happen to agree that Valve probably would do this. However they may end up in a situation where they have no choice or no opportunity, and as digital distribution grows other services will appear which are not so favourable to the end user. And don't say that people would not use a more user-unfriendly service, since half the pro-steam argument is that this kind of DRM is invisible to the average user, they would not know the difference. Steam gets the focus at the moment because it is the biggest one, but it won't be the only one.

      If there was any real benefit to these limitations there might be room for debate here, but they achieve nothing but to add extra points of failure, and make the illegal versions they are trying to stamp out seem all the more appealing.

      Steam does offer some very nice features, if you're into that kind of thing (I personally prefer real life to SocialGaming with my InternetFriends), but none of these require the DRM that is built in. Yet, people just accept the whole package because of the positives. Anything is ok in the name of more easily accessible entertainment, eh.

    25. Re:remarkably clueful by Simulant · · Score: 1

      I tried that. Didn't work. Are you sure?

    26. Re:remarkably clueful by Simulant · · Score: 1

      If Valve fucking implodes, or if they get bought out by someone else who doesn't feel the same way, then you won't get your beloved patches.

      Well... there will always be cracks. At some point you have to trust who you are dealing with. Right now, I'll take Valve over EA, Activision, MS, etc...

      For as long as Steam exists, you don't really need backups for Steam games. You can re-download at anytime on any PC.

      Most of your issues seem to be bandwidth related. You can't really expect them to cater to people with modems forever.... Steam totally falls apart without high speed internet. I'll give you that.

      I do think that if they are going to sell retail, they should sell offline versions. Otherwise, what's the point?

    27. Re:remarkably clueful by aaron.axvig · · Score: 1

      If you are installing Steam on a new PC, you can even copy the game data from another PC if you don't want to wait for the download. (I do wish they'd make this a bit clearer/easier though...)

      You do know that there's a "Backup" feature, right?

    28. Re:remarkably clueful by geekoid · · Score: 1

      Who? who is going to do that? do they have a program sitting in escrow all paid for and ready to go?
      Becasue if they come in and shut off the lights, there is no incentive for them to spend the effort and time to do a massive patch release.
      Of course, if they go out of business, consumer won't have a recourse, and if they stay in business, then they never have to implement this service anyways.
      Who says the people there now will be there in a couple of years?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    29. Re:remarkably clueful by sandmaninator · · Score: 1

      I'm in the US. Send me your Steam UID and PWD and I'll test it out for you. 8-)

    30. Re:remarkably clueful by ucblockhead · · Score: 1

      The thing about demand curves is that to optimize profit, there probably is no single price you want to charge. To make the most profit, you want to first get all the people willing to buy for $60 to buy before dropping the price to $50 to people only willing to part with $50 to buy, then waiting for them to buy before dropping to $20, etc....

      If Valve had charged 50% less from the get go for Left for Dead, they'd have lost millions from all those people who would have paid $60 paying $30.

      --
      The cake is a pie
    31. Re:remarkably clueful by Winckle · · Score: 1

      It only just came in a few weeks back, here's a link to the press release describing the deal Epic made with Valve

      http://store.steampowered.com/news/2204/

    32. Re:remarkably clueful by Anonymous Coward · · Score: 0

      Also, they ADD VALUE when you purchase your games off of steam, the trade-off seems to be, they make it MORE convenient for you to buy from them by providing automatic updates, server browsers, the ability to download your games to any computer as many times as you want, and now, even retrieve your savegames from their servers from any computer with steam cloud. That to me is a fair trade for some non-intrusive DRM. It makes it seem like they actually LIKE THEIR CUSTOMERS' BUSINESS!

    33. Re:remarkably clueful by Xymor · · Score: 1

      You misunderstood. One standard, not one manufacturer.

      The control of the platform could be handled by a board of manufacturers, publishers, developers and consumers. Like and Open standard.

      There would be no licenses or the license costs would cover the bureaucracy of the process, nothing else.

      Hardware competition would come from Acer, IBM, Lenovo, Apple, Sony, Toshiba and whoever is capable of making computer hardware(and read the specs).

      In the end, manufacturers would worry about competitiona dn lowering the prices, add functionalies and game deveopers woudl worry about making games and less about R&D for weird platforms, outrageous licesing fees, stupid content reviews(like MS does with live content), etc...

  9. Used to cost way more by clickclickdrone · · Score: 4, Insightful

    Back in the day when I had an Atari 800, games were typically GBP35 with the odd extreme one being GBP80 (Some SSI or Avalon Hill game, War in Russia I think?).
    My monthly pay at the time was GBP120 so that was basically a weeks money per game.
    Bearing in mind how much more effort goes into a modern game, it's amazing prices have effectively dropped. That said, I had more fun then with those old 8K games except the very occassional title that really grabs me now like Bioshock.

    --
    I want a list of atrocities done in your name - Recoil
    1. Re:Used to cost way more by contra_mundi · · Score: 1

      Bearing in mind how much more effort goes into a modern game, it's amazing prices have effectively dropped. That said, I had more fun then with those old 8K games except the very occassional title that really grabs me now like Bioshock.

      Still, the money that goes into the development of a main-stream game is peanuts when compared to the price of the average Hollywood movie. Which sells for about 20 bucks.

    2. Re:Used to cost way more by RiotXIX · · Score: 1

      agreed. Snes games would cost 60GBP (about $100-$120 USD) when they are available. Now they take 40 hours to complete and are created with a huge landacape design / physics / progammer / story teller / film prodution force. I feel happy paying the price of about 35GBP for games. And if I don't like that I can get them second hand.

      However, if the games stores seriously want to get me to buy from them instead of just browsing during my lunch break, they have to start meeting amazon prices or less. Who'd pay double for a game unless they wanted it quick?

      --
      "You know you don't act like a scientist, you're more like a game show host." Dana Barret
    3. Re:Used to cost way more by pbhj · · Score: 1

      However since the Atari 800 and its ilk were kings the games market has grown somewhat. I imagine the cost of producing those ROM carts was pretty high against the cost of pressing a DVD.

    4. Re:Used to cost way more by master_p · · Score: 1

      Yes, more effort goes into a modern game, but the tools have vastly improved as well.

      The price of a game does not reflect the effort to develop it, but the effort to experiment with new engines, graphics tricks, art etc. Most of this effort is thrown away, and the price reflects that.

      If game developer companies were more focused, this would not have occurred.

    5. Re:Used to cost way more by AlterRNow · · Score: 2, Interesting

      Okay, I've seen people say that Bioshock was a title that stands out in the midst of other games but my personal experience of it was hugely disappointing. However, I only played up to the part where you have to go to 'Neptune's Bounty'. I was in the big room with all the ways leading off and one said "Neptune's Bounty" so I headed towards it. There was a big incident, the antagonist made his first appearance and that way got blocked so I had to go "around" via the medical bay ( IIRC ).

      This would have been fine if I hadn't already guessed this would happen as soon as I was asked to go to Neptune's Bounty. I was so racked off with the predictability I closed the game and haven't touched it since. Does it get better after this or something?

      --
      The disappearing pencil trick. Let me show you it.
    6. Re:Used to cost way more by martin-boundary · · Score: 1

      Still, the money that goes into the development of a main-stream game is peanuts when compared to the price of the average Hollywood movie. Which sells for about 20 bucks.

      Indeed. And just imagine how much more money they'd make if they dropped it to a more reasonable 5 bucks...

    7. Re:Used to cost way more by Canazza · · Score: 2, Insightful

      Back in the day when I had a commodore 64 games cost £5.99, with the cheap bargain tapes costing 99p... damnit Game Zone, why did you have to turn into a Kilt hire shop...

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    8. Re:Used to cost way more by clickclickdrone · · Score: 3, Insightful

      >Does it get better after this or something?
      Probably not much! I just loved the look, feel and vibe of the game, the whole 1930's art-deco gone bad thing. Strip that away, the music etc and it's just another run/collect/shoot game. That art-deco twist really made it for me.

      --
      I want a list of atrocities done in your name - Recoil
    9. Re:Used to cost way more by clickclickdrone · · Score: 2, Interesting

      >I imagine the cost of producing those ROM carts was pretty high against the cost of pressing a DVD.
      True but the actual game was often a one man job, maybe 3 tops (coder, music, graphics) and writte in 3-6 months. These days a typical game has a full blown team for 6-18 months with that team being anything from 6 to 30+ people.
      Another aspect is that a game now can have patches released. A game in ROM pretty much stayed that way and very, very few were released as 'fixed' ROMs if anything was found. OTOH, smaller simpler games tended to have less bugs anyway.

      --
      I want a list of atrocities done in your name - Recoil
    10. Re:Used to cost way more by nicklott · · Score: 1

      That's funny, I got to exactly the same point and did exactly the same thing. Very disappointing, even the graphics aren't that good. Glad I only paid $3 for it, presumably that was during one of their price testing deals.

    11. Re:Used to cost way more by dogsolitude_uk · · Score: 1

      Bizarre. Back in them days I had a Spectrum, and lived in the UK. A 48k game would cost £5.95-£9.95 depending on the publisher (Ultimate games typically £9.95, Ocean £7.95, Hewson £6.95). Budget games cost £1.99 (Firebird silver range and Mastertronic) or £2.99 (Mastertronic's MAD range). No way was that anywhere near a week's pay! It would be a couple of hours work, maybe an afternoon at Waitrose (the local supermarket), if that. Mind you though, that was when games could be written by a sole dev, or a small handful of folks. And games would be given away free on the front of magazines.

    12. Re:Used to cost way more by Anonymous Coward · · Score: 0

      Wow, so you gave it a whole 15 minutes of your time! Congratulations!

    13. Re:Used to cost way more by ichigo+2.0 · · Score: 1

      Now they take 40 hours to complete and are created with a huge landacape design / physics / progammer / story teller / film prodution force.

      I think you must have mistyped, because 4 hours seems more like the norm than 40 hours.

    14. Re:Used to cost way more by Chaos+Incarnate · · Score: 1

      Expecting a store to sell for cheaper than Amazon is just lunacy—no retail store can match the force that is Amazon's low margins.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    15. Re:Used to cost way more by clickclickdrone · · Score: 1

      >Bizarre
      There was a rapid change in the markets before the C64/Spectrum appeared. Don 't forget the Atari 800 was around a good 2 years before those machines - its peers were the ZX80/81, TRS80, Apple II and CBM Pet plus Vic 20 a little later. When the 800 was released in the UK, the vast majority of software was US in origin and imported. US Gold in the UK originally started as an importer of these premium/quality titles before becoming a developer in its own right.
      By the time the C64/Speccy arrived, firms like English Software were producing Atari software at the GBP10 mark which was much better plus there were lots of 'bedroom coders' selling frankly crap games out of the small ads in the back of C&VG etc. They were cheap but you'd really not want most of it. By the mid 80's there was much better/cheaper software but by then it was game over for the Ataris anyway.

      --
      I want a list of atrocities done in your name - Recoil
    16. Re:Used to cost way more by Anonymous Coward · · Score: 0

      And the size of the market back then was 0.001% of what gaming is today. PC games are generally $50, wii shovelware the same, 360 and PS3 are coming in at $60.

      Of course, this article makes it sound like dropping the price of games sells more titles, which clearly it does. But I doubt that would last for long once people realise they're just paying less for renting the game. They can't sell it or loan it out.

    17. Re:Used to cost way more by drsquare · · Score: 1

      More people will see a movie than buy a game. Plus, a film will be out in the cinema for a few months, raking in up to hundreds of millions, then it goes out of DVD, then it's on TV for years afterwards raking in the cash. A game only has one revenue stream, and makes the majority of its cash within the first few months after release.

    18. Re:Used to cost way more by Anonymous Coward · · Score: 0

      The market has grown. You can sell a lot more games now, so you can have smaller margins.

    19. Re:Used to cost way more by Sage+Gaspar · · Score: 2, Insightful

      Not really, the whole game is very linear. There is no real free exploration, you get led by the nose from checkpoint to checkpoint and predictably at every juncture something goes wrong that you need to finish a sidequest to solve. The story is okay, but I didn't find it that interesting. The people that sold it as a successor to System Shock were pretty far off-base. Atmospherically though I found it very compelling, and there are some moments and characters that really stick out. I guess it depends on what you're looking to get from it.

    20. Re:Used to cost way more by TheRaven64 · · Score: 1

      I'm not sure about the exact price, but I remember my godfather's two sons pooling their pocket money and being able to buy a new C-64 game every couple of weeks. They weren't exactly spoilt, so the games can't have been very expensive. The C-64 itself was around £50 from Argos at the time.

      I do remember the excitement of getting a game for the first time and watching it spend ten minutes loading from tape.

      Games can still be written by a sole developer. A lot of the most fun ones are, or by small teams. The big games aren't, but a lot of this money goes on full-motion cutscenes and other things that aren't central to the game experience.

      --
      I am TheRaven on Soylent News
    21. Re:Used to cost way more by mdwh2 · · Score: 1

      Yes, more effort goes into a modern game, but the tools have vastly improved as well.

      Sure, but not enough to cover the increased complexity. At the end of the day, 20 years ago a bedroom programmer could write a commercial quality game in a couple of months; now you're looking at a team of programmers working two or more years. The ludicrous assertion that this time is just "thrown away" by people tinkering on new ideas needs some evidence!

      And since you mention tools, you forget that these cost money too - large amounts for a commercial licence (yes, there are reasonably good open source engines, but those writing cutting edge commercial games typically want to use the latest commercial engines). What tools did the 80s programmer have to spend money on? Um, a cheap assembler, and maybe a simple paint program.

      So, you either have to spend significant amounts on an engine, or write your own which, even with no tinkering, and even with modern development environments, is a far more time consuming task than writing games 20 years ago was (and note, I emphasise time consuming - it's not necessary harder, I'm not trying to pretend that writing in assembler was easy - but game development these days simply takes up a lot of time, even when it isn't difficult).

      You also have to generate a far larger amount of art data - textures, models, animation - when once, a few sprites at most would do you. And don't forget to take into account the prices of all those 3D modellers and Photoshop licences - I got Deluxe Paint free with my Amiga, but the software today doesn't come cheap. (I suppose we need an article for "Does Software Cost Too Much?"...)

      If game developer companies were more focused, this would not have occurred.

      So what's your track record - how many commercial games have you written on a shoestring budget?

    22. Re:Used to cost way more by PuckSR · · Score: 1

      This is the mentality that is so counter-productive.

      It doesn't matter if the games have gotten cheaper or more expensive. Game companies need to be maximizing profit with their price points, not just pointing to the fact that they have dropped in price.

      The Recording Industry makes the same mistakes. They frequently point out that CD Albums were more expensive(when adjusted for inflation) than they are now. Great, but who cares? Would you be making more or less profit if you dropped the price by X amount of dollars?

      If software companies made more money by selling their produce for 10x the current price, then they should do that. If they made more money by selling at half the current price, then they should do that.

      It gets particularly tricky with online game play. Popularity of a title will have an immediate effect on future popularity. World of Warcraft is a perfect example of this fact. Its current success built on its prior success. Why play WoW instead of another MMO? Because WoW has the most players.
      It might behoove a company to sell a heavily multiplayer game at a lower price than a single-player game.

      This isn't the first time this has happened either. Remember NFL 2k5? Sega dropped their price down to $20. Not because it was a budget game, but because they want to maximize units sold. They succeeded. They were so successful that EA bought out the rights to the NFL video games to stop Sega. I thought I remembered hearing that Sega was making a fair amount of money on 2k5 vs prior years

    23. Re:Used to cost way more by MemoryDragon · · Score: 1

      Well the original system shock was not that unlinear either, you had to go from level to level with a huge fight at most level ends...

    24. Re:Used to cost way more by cowbutt · · Score: 1

      Yow! Games for the Atari 800 were expensive! In the 80s, I had a Spectrum - the standard price was about GBP5-6 in the early 80s, rising to GBP8-9 in the late 80s. There were also budget titles from GBP1.99-2.99 and premium titles at GBP9.95-14.99.

    25. Re:Used to cost way more by stewbacca · · Score: 1

      Okay, I've seen people say that Bioshock was a title that stands out in the midst of other games but my personal experience of it was hugely disappointing.

      And this is the problem with the gaming industry. Young guys (not sure you are young, just sayin) have the attention span of a gnat and play twitchy shootemups that melt 3d cards. They rarely demonstrate an appreciation for a mature, well developed game that isn't based on how fast you can frag somebody.

      I noticed this trend starting all the way back with Quake. Hasn't anybody else every wondered why there is no reward for "not dying" in Quake, and you only get points for killing other dudes?

      The short-attention-span crowd has really killed the quality of games.

    26. Re:Used to cost way more by SharpFang · · Score: 1

      Back in my day, when I had Atari 65XE, original games cost - I don't remember how much, but about twice as much as pirate tapes in Poland (with the difference that a pirate tape was 4-6, and in case of Turbo, 20 or so games). And as much as 3-4 ice cream cones.

      I was a kid and I still had some 50% of originals - when piracy was still legal, and getting a pirated game was twice as easy as finding an original! And it even wasn't very heavy on my pocket money, and that is in a country freshly out of martial law, with rampart crisis and people (including my parents) struggling in the new economy. I would buy one-two tapes a week, could skip poor games without regret - except THESE games, then and there - were usually GOOD.

      Former scene coders would start computer firms and release games that pushed the possibilities of the computers beyond new thresholds. 256 colors on 8-bit Atari? Why not? Colors in a hi-res B&W mode, by abusing pixel alignment with color patterns on the TV display? Yes, please. 8-channel sound from the 4-channel generator? Why not?

      Due to the games being very affordable, and bought often and many, the firms were wildly successful. Until the legislation. With rise of anti-piracy legislation, and death of bulk pirates, the prices went up, the production went down, the sales went down, and suddenly there was no domestic game producers any more, the shops filled with games from the West, at western prices, and... right now I'm back to 5% originals. Because the price is 12x what the pirate is asking and 3x as much as I'm willing to pay, despite a decent salary vs kid's pocket money.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    27. Re:Used to cost way more by electrosoccertux · · Score: 1

      I get annoyed with exploration. My OCD tendency is to recursively check all paths and areas before moving on for fear of missing something fun.

    28. Re:Used to cost way more by rantingkitten · · Score: 1

      The part you're describing happens apprximately three minutes into the game. Give it a real chance, would ya?

      Okay, a lot of Bioshock is standard FPS fare -- collect better guns and items, wander around shooting dudes, and having things collapse in front of you so you have to go the long way around. But it's got quite a few surprises, and even the standard stuff is remarkably well executed. It's not "open" the way, say, Crysis is, but the combination of traps, guns, alternate ammo, and plasmid powers make sure things stay fun. And the atmosphere alone is worth it -- I never got bored of looking at all the pretty.

      --
      mirrorshades radio -- darkwave, industrial, futurepop, ebm.
    29. Re:Used to cost way more by Anonymous Coward · · Score: 0

      FEWER

    30. Re:Used to cost way more by randyest · · Score: 1

      If you're playing Bioshock you can rest assured that those fears will be completely unfounded.

      --
      everything in moderation
    31. Re:Used to cost way more by randyest · · Score: 1

      Games that aren't like the ones you like are immature and poorly-developed, got it.

      --
      everything in moderation
    32. Re:Used to cost way more by stewbacca · · Score: 1

      Not true at all. I hated Half-Life 2, because I thought it was MOTS (more-of-the-same), but I'm not going to dismiss the lush environment and engaging storyline just because I don't like 3d shooters.

    33. Re:Used to cost way more by RancidPeanutOil · · Score: 1

      This isn't meant to be antagonistic, but Bioshock wasn't awesome because it was innovative or didn't pull stupid video-game tricks on you. It was very much a videogame's videogame. I think we all knew we wouldn't be going to Neptune's Bounty that soon. Bioshock was fun because, especially later, it was fun to switch weapons and abilities and find fun ways to kill crazy mutant people. I think it was slightly better than most run-&-gun games, but it undeniably had that feel of scratching an itch that I kept going back to. I'm not saying you should've continued - yes, it did get better, but if you weren't already having fun, then you probably wouldn't have had that much more fun if you'd continued.

    34. Re:Used to cost way more by electrosoccertux · · Score: 1

      Haha that's good to know.

    35. Re:Used to cost way more by mr_3ntropy · · Score: 1

      Good god I thought I was the only one!

  10. The only ones at fault are Sony & Microsof by lostandthedamned · · Score: 5, Insightful

    If Sony & Microsoft didn't try to make money by selling their consoles at a loss and making the money on games sales then this proof would never have been nessessary. If you sell a PC game then it's generally priced in line with the console release, which is inflated by the console markup. Rather than blame themselves for pricing games out of peoples spending brackets, both are trying to blame the second hand market for reducing sales and work out ways to kill it. Pro Evolution Soccer on the PS3 is the start of the slope. If you buy a second hand copy you can't play it online if it has been used online before. It won't be long before disks brought in shops only count as a "non-transfereable licence to play" rather than ownership of the game and it'll still be at the current prices.

    1. Re:The only ones at fault are Sony & Microsof by Elrond,+Duke+of+URL · · Score: 3, Interesting

      This is an excellent point and one which I think too many people overlook.

      It's certainly true that many games cost a whole hell of a lot of money to produce, but the fee that the console makers charge is astronomical for exactly the reason you give.

      The only exception is Nintendo since they do not take a loss. So why are their games not substantially cheaper? Simple: they don't have to be. As long as they charge developers less and Wii games cost less than 360/PS3 games, customers will recognize the less expensive choice.

      Personally, I'd be extremely happy if PC game prices were uncoupled from the console prices. There are no licensing fees since there is no central authority. I'm not sure if the "Games for Windows" logo/certification costs anything. Some publishers might want it because it makes their game look more official, but on the other hand Microsoft needs that logo on more boxes to make Windows seem more attractive. At any rate, it's not a significant portion of the cost.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    2. Re:The only ones at fault are Sony & Microsof by Blimey85 · · Score: 2, Informative

      That's the beauty of the 360. You can't lock a game to a single console because the consoles break so damn often. Although to be honest, I've had mine for nearly 2 1/2 years and it just broke a month ago after which it was less than 2 weeks turn around on getting it fixed by Microsoft at no charge. Didn't even have to pay for shipping so I think they are handling the issue as well as they can. They should NOT fail as often as they do, but what's done is done I guess.

      Anyway, I recently got into Fallout 3 on my new xbox while I was waiting for my old one to be repaired. After it came back I put the old one in my living room and then found that my downloadable content would only work on my account, not my wife's account. I had to login to the xbox live site and move the licenses from the one console to the other. Solved the problem. It was a bit frustrating but I can understand why they do it. Keeps me from going to a friends house, logging into my account on live and then downloading DLC packs to other consoles. I mean I can do that, and I can play it on the other console just fine, but I guess other users on those consoles would not be able to access it. Seems like a fair trade off. I can still get to it from any console, but other users can only play it on the console that I have a license on.

      Or maybe I've got it all wrong and there was just some issue with other users playing it on the one console until I did the license move thing.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    3. Re:The only ones at fault are Sony & Microsof by Winckle · · Score: 2, Interesting

      If this "console coupling" a USA thing?

      In the UK the average price difference between console and PC versions is about £10-£15.

    4. Re:The only ones at fault are Sony & Microsof by Elrond,+Duke+of+URL · · Score: 2, Interesting

      Hmmm... I guess I wouldn't say it's a hard and fast rule of pricing. But in my experience, the price of so called "triple A" titles varies little between PC and consoles. Still, I suppose it could just be that my sample is not indicative of the situation as a whole.

      On a slightly different note, I am more certain about the parity of downloadable games versus boxed games. They really should be much cheaper, in my opinion. For example, I want to buy Mirror's Edge. The retail PC box is about US$50. The price on Steam is US$50. That's just wrong.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    5. Re:The only ones at fault are Sony & Microsof by MemoryDragon · · Score: 1

      The downside of consoles is that the games are 30-40% more expensive than on the PC side.
      The worst example currently is Bioshock. The PC version already is down to 10 Euros over here while the PS3 version still costs 70 Euros!!!
      (the PC version never was above 50 like most PC games)
      Piracy on the PC side really helps to keep prices down to saner levels!
      Console owners are ripped off. Especially nowadays that a graphics card which is faster than the console is around 80-150 dollars!

    6. Re:The only ones at fault are Sony & Microsof by rm999 · · Score: 1

      If you blame Microsoft and Sony, how do you explain the fact that they both sell more games per console than the Wii? The fact is, Microsoft (and to a lesser extent, Sony) have created highly successful consoles that target gaming enthusiasts, a devoted high-spending market. These people don't want 30 dollar games, because 30 dollar games have lackluster graphics, short/boring plots, and bugs; games today are high production, high quality, which many consider a good thing. Gaming enthusiasts used to spend 10 dollars an hour at the arcade in the 1990s - to them, 60 dollars to keep an arcade quality game is a bargain.

      There is no point in comparing the Wii and Xbox/PS3, but I hear a common misconception that the Wii is somehow superior to the other systems. Most people I know with Wiis threw them back in their closets after they got bored with the Wii sports/play games and handful of decent non-novelty games. The Xbox 360, which is selling for nearly 100 dollars less than the Wii at this point, still has a constant flow of high quality games.

    7. Re:The only ones at fault are Sony & Microsof by Pichu0102 · · Score: 1

      DLC on the 360 is licensed to two things: The first console that downloaded it or has the rights for it consolidated to it, and the gamertag that purchased it.

      So you could buy, say, an arcade game on your friend's console, and then still be able to play it on your own as long as you remain signed in to XBL on consoles that weren't the first.

    8. Re:The only ones at fault are Sony & Microsof by Anonymous Coward · · Score: 0

      "It won't be long before disks brought in shops only count as a "non-transfereable licence to play" rather than ownership of the game and it'll still be at the current prices."

      It is already like that. Haven't you heard of Valve? Half-Life 2? It's been like that for years already.

    9. Re:The only ones at fault are Sony & Microsof by Blimey85 · · Score: 1

      Consider for a moment what console owners save in hardware and frustration. For pc gaming I need a newer computer with the right graphics card. Then I need to buy a game, bring it home, and most likely install patches to get it to work. I may even need to update my graphics drivers and possibly my sound card drivers. Then I need to hold my mouth just right and howl at the moon until the planets align just so and the game plays.

      For my 360 I go to the store, pick up a game, bring it home and I'll be damned, it just works. If there is a patch for it I'm told when I go to play the game and it automatically installs. If MS pushes an update for my 360 it's the same deal. I don't have to go to one site for my graphics card drives and another for sound cards and another for my input device and whatever.

      I'm willing to pay extra up front to know that I won't have to worry about problems down the road. Not to say that console gaming isn't without some issues. I've been playing Fallout 3 a lot and it's crashed a few times and other times I simply get stuck somewhere and have to reload. But overall it seems to be more pain free and much cheaper than pc gaming.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    10. Re:The only ones at fault are Sony & Microsof by MemoryDragon · · Score: 1

      Actually if you are not on notebook computers only in most cases a graphics card does it. And a graphics card which does run the latest games currently is available for 150 dollars, half of a console price.
      As for the patches. I must say after a full year of abstinence on the PC side (I was playing mostly wii games in my few hours every week I really have) I was pleasantly surprised. That the games really nowadays are done for consoles first helped the quality on the PC side. I didnt have a single game this year which was a bug grave! It was not worse or better than on the consoles.
      I did buy about 10 games this year, and so far I am pretty happy that I stayed besides the Wii with its exclusive games on the PC side.

      Ah yes another advantage, due to the fact that consoles nowadays dominate the hardware cycle on the PC side has slowed down, the next graphics card for me probably will be around 2012 - 2014 a time a new computer probably is probably due anyway! Until then most if not all games will run on my currently upgraded rig.
      It is that simple. But even if you start new you will probably get a gaming able machine for 300-500 bucks so the savings of a console are mostly relative after you have bought a handful of games!
      This is the razor model in full force here!

  11. $5 by Anonymous Coward · · Score: 0

    A game should cost about $5. Really. Otherwise I will do without. The prices on most iPhone App Store games are about right and these type of games match my attention span and interest level pretty well.

    1. Re:$5 by Anonymous Coward · · Score: 0

      And ponies should be free too!

  12. Cheaper over time? by cshcrgo · · Score: 1

    I think the prices at release are OK in some sense. Sure, they're expensive but you do get the game right away and you can usually trade in older games for a discount. Once the game has been out for a few months, I really don't feel like paying full price anymore. Some stores seem to get this but a lot of them don't.

  13. Yes they are...Virtual. by Anonymous Coward · · Score: 0

    "Considering that a $200 million "film" [wikipedia.org] can be obtained in DVD for USD$20 at most, I am sure that there is no way a Wii game should cost more than that... (currently 50 euro!)"

    So basically we're comparing the cost of the real universe vs the cost to create a virtual one?

  14. wow by hpavc · · Score: 1

    i used to buy my game or two a week, play them and their regret them or finish them before the next week. perhaps i would rent a game and have the same feeling.

    since wow was released i cannot really think of any titles i have purchased. a few rentals here and there.

    --
    members are seeing something, your seeing an ad
    1. Re:wow by Anonymous Coward · · Score: 0

      But I was even shocked at how much rentals have gone up recently. It used to be that I could rent a game for 3-4 bucks, and basically use it like a payed demo. Now, the last time I went to Blockbuster, the price was 9 bucks for a five day rental (thank goodness for their week-long grace period). It isn't much better at other locations. Family Video has rentals for 7 bucks without that grace period. If those prices were lower, I'd definitely rent more, and if I could rent more and determine which games I like, I would absolutely buy more.

    2. Re:wow by AdamTrace · · Score: 2, Interesting

      It's common for people to mistake "ironically" with "coincidentally".

      Which makes sense, I suppose. Coincidence and irony often walk hand in hand.

    3. Re:wow by Anonymous Coward · · Score: 0

      I wouldn't say that they walk hand in hand. It's just that they can look very similar on the surface, and therefore are usually confused. I consider something ironic if there is a connection involved, usually a roundabout one. You do A to prevent B from happening, but in a roundabout way, the very fact that you did A causes B. By definition, then, the ironic situation does not involve coincidence. Coincidence would be that you do A but B happens anyway, regardless. At least in this situation I can almost forgive someone for confusing that with irony.

      What I can't forgive is confusing much more straightforward forms of coincidence for irony ("Oh, you were born in the same town as me? How ironic!"). And that's the form that I see all over Slashdot and the internet at large. Honestly, it's probably my biggest pet peeve: ahead of other webtard mistakes like lose/loose, than/then, their/there/they're, your/you're, plural apostrophe's, could of, and many others.

      Coincidence != irony. Learn it and love it. Urgh.

  15. Elasticity of Demmand by Gonoff · · Score: 5, Interesting

    I did this in Economics long ago. Have a look at http://en.wikipedia.org/wiki/Income_elasticity_of_demand.

    I think, it means that when stuff costs less more (or less) people buy it differently. It works differently for different stuff. Fuel, for instance probably is not very elastic because it is not a discretionary purchase - you have to get it. I think some really expensive stuff might actually sell more because it is expensive - caviar anyone?

    A game is a highly discretionary purchase and so it will be very elastic. Proper capitalism should mean that you try and maximise your profit by lowering the price and increasing sales. Obviously, you can only cut the price so far because you need to make some profit per unit but the theory is sound and fairly obvious to me.

    The idiots in charge in the industry seem to see the whole thing differently. Obviously MBA/parasite economics is not the same as real economics.

    --
    I'll see your Constitution and raise you a Queen.
    1. Re:Elasticity of Demmand by Anonymous Coward · · Score: 0

      True, however eventually the price drops to the point that the extra sales you get don't cover the loss of profits from the sales you would have got anyway from the higher price.

      Valve's little experiment wasn't perhaps the best example since the general feeling was that Left 4 Dead was only half a game and didn't justify the price tag. Out of those who bought it, many were gambling that Valve were going to expand the content for free, which has worked out. But yes, there were a lot of fence sitters because they were charging full price for a limited game.

    2. Re:Elasticity of Demmand by Aladrin · · Score: 4, Interesting

      I've often wondered if they had a clue about economics. But they probably do. It's not like the developers are doing the pricing, it's the MBA at the top that's doing that. And if he doesn't get economics... Well, the company has pretty major problems.

      So then the answer comes down to: They already know how to set pricing, and they've already done it. They need to cut costs if they want to make the product any cheaper, and cutting costs would make the product less 'cool' in the eyes of the consumer.

      Cutting costs in software means 1 or more of the following:

      Fewer flashy effects.
      Shorter game.
      Less polished gameplay.
      Less testing. (And therefore more bugs.)
      Less media hype.

      There are probably more ways yet, but they all (except the last) boil down to 1 thing: The game won't be as good. The last one means they'll sell less copies and has probably already been balanced anyhow.

      So at the same time gamers are yelling 'too many bugs', 'not long enough', etc, they are also yelling 'too expensive'.

      The company has to balance all that out.

      And BTW, casual games are a response to this as well. Some companies noticed that games want to buy cheap (sub-$20) games and have fun and they were willing to have less in the game to do it.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Elasticity of Demmand by Registered+Coward+v2 · · Score: 1

      Cutting costs in software means 1 or more of the following:

      Fewer flashy effects. Shorter game. Less polished gameplay. Less testing. (And therefore more bugs.) Less media hype.

      There are probably more ways yet, but they all (except the last) boil down to 1 thing: The game won't be as good. The last one means they'll sell less copies and has probably already been balanced anyhow.

      You left out a key one:

      Pay the programmers, artists, and writers et. al. less

      Go low enough and you accomplish your cost cutting recommendations as well.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    4. Re:Elasticity of Demmand by aurispector · · Score: 1

      This is an interesting point. One would think the price they set would optimize profits. The thing is, the unit cost for production and distribution is fixed, so every price increase also increases profits, perhaps creating a false perception that higher prices are always better. I really wonder how much analysis they do before setting prices - because precedent and inertia certainly seem to rule the day.

      OTOH did the massive sales spike occur due to viral publicity from the price cut? Or perhaps they simply tapped into what is ultimately a fixed amount of pent-up demand among of people who would eventually buy the game when the price dropped. I personally fit into this category - simply by being patient I get games for $10-$20 less than initial retail price. It's difficult to tell, since total sales also depend on unquantifiable factors - is it a good game that's really unique and fun to play? You can't easily quantify popularity.

      Still, my gut feeling is that games and other media content like movies and music have been drastically overpriced for years but saw sales figures artificially propped up by the need to buy physical media in order to enjoy the content - you had no choice but to buy the disk. Now that downloading rules the market and the production and distribution costs of the physical media have been eliminated, the most profitable market price may be far lower than was traditionally thought.

      --
      I have mod points. The reign of terror begins now.
    5. Re:Elasticity of Demmand by Anonymous Coward · · Score: 0

      "Obviously, you can only cut the price so far because you need to make some profit per unit..." That's the wrong way to look at it. Software has trivial variable costs. An extra copy may cost the company 5 cents, and sell for 50$, 1000 times as much. The profit in this case can only be calculated against the total. Other than that, though, your post is obviously correct.

    6. Re:Elasticity of Demmand by Aladrin · · Score: 1

      I left that one out thinking that it would mean the programmers quit and go elsewhere, but I suppose it's possible they just get lazy and do a horrible job instead. So yeah, either way it still boils down to the same 'The game won't be as good' conclusion.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:Elasticity of Demmand by TheRaven64 · · Score: 3, Interesting

      Shorter game.

      You can make a shorter game with more playability if you release a good set of tools for expanding it. Think about the original Quake. I don't think I ever did more than the first of the four parts in single player (and was pretty bored by the end of it), and that was in the shareware release. At one point my quake directory was around 500MB, while the original game was only 50MB. All of the rest was provided by third-party mods. We played Team Fortress, QTank, Quake Rally, Air Quake, and a load of other mods regularly at LAN parties. Of the total time I spent playing Quake, at least 90% was spent playing various mods.

      If you want to cut costs, look at the modding scene for a similar game and send the people who make the best ones complimentary pre-release copies of your game. Give them a few months to play with it and see what they come up with before the official launch, and you'll probably end up with more third-party content available than there is in the original game.

      --
      I am TheRaven on Soylent News
    8. Re:Elasticity of Demmand by Aramgutang · · Score: 1

      I think some really expensive stuff might actually sell more because it is expensive - caviar anyone?

      Veblen goods is the term you're looking for.

    9. Re:Elasticity of Demmand by Yvanhoe · · Score: 0

      So then the answer comes down to: They already know how to set pricing, and they've already done it. They need to cut costs if they want to make the product any cheaper, and cutting costs would make the product less 'cool' in the eyes of the consumer.

      The summary says : cut prices down by 50%, you get 3000% of sales increase. That means a 1500% increase in incomes. They are talking about sales through Steam so they have a basically 0$ production cost per unit sold. At 15 times the cash flow, you don't have to cut down on costs, quite the contrary.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    10. Re:Elasticity of Demmand by fluxrad · · Score: 1

      Proper capitalism should mean that you try and maximise your profit by lowering the price and increasing sales.

      Sort of. Video games are subject to monopolistic competition. Each producer has something that sets their product apart from others. For example, Halo 3 and TF2 aren't exact substitutes. As a result, producers have some say over the price of their product.

      The long and short of it is that because of the way the game market is structured, it doesn't make sense for a video game producer to price their product as low as possible. Product differentiation means that firms will gain more profit by pricing their products above what would normally be the efficient price.

      --
      "It is seldom that liberty of any kind is lost all at once." -David Hume
    11. Re:Elasticity of Demmand by PrescriptionWarning · · Score: 1

      So tell me... why does a game cost 50 dollars but a DVD movie costs 20 dollars? Movies generally cost way more, usually, than game development. Now maybe most games don't see the numbers in sales that movies do, but could that possibly be because they cost 50 dollars? That seems to be what this article is saying, lower the price to 25 or 30 dollars for a new game and you will actually make more money total due to volume of sales!

    12. Re:Elasticity of Demmand by Anonymous Coward · · Score: 0

      All the opportunities for cost cutting that you listed represent overhead costs, ie. costs that don't divide per unit sold. The bottom line is, the actual disc (or download) is cheap, if they can halve the price and get 4x the sales they still come out ahead.

    13. Re:Elasticity of Demmand by The+Moof · · Score: 1

      I've often wondered if they had a clue about economics. But they probably do. It's not like the developers are doing the pricing, it's the MBA at the top that's doing that. And if he doesn't get economics... Well, the company has pretty major problems.

      ...you haven't been paying attention to the economy lately, have you?

    14. Re:Elasticity of Demmand by Steauengeglase · · Score: 1

      Just change "Less media hype" to "More media hype" and that equations sounds like EA.

    15. Re:Elasticity of Demmand by bFusion · · Score: 1

      You're forgetting two things:

      1) The article cited that if you charge LESS for a game, you make MORE. Presumably, more money to pay for higher quality content.

      2) Many of the AAA games that I've played over the past few years I have been vastly disappointed with. I have found the "good" games (such at Team Fortress 2, Left 4 Dead, WoW, and Supreme Commander) to be much more fun than the "premium" games (such as GTA IV, Crysis, Spore, Quake 4, Doom 3 (yeah, I'm dating myself a bit there)).

      This isn't an argument about "Game cost more because we need to pay our development"... this is an argument for "Games cost too much because everyone else charges X amount and we don't want to make out product seem 'cheap'."

      If the price drops, everyone benefits.

    16. Re:Elasticity of Demmand by Aladrin · · Score: 1

      Factor in the exact number of sales and the cost to create the initial copy before trying to play economist. Yes, they DO matter.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    17. Re:Elasticity of Demmand by Charlie+Kane · · Score: 1

      Wait, wait. How do "fewer flashy effects" and "shorter game" translate to "game won't be as good?"

      To me, that's a big problem in the games industry today. I don't *need* to have a game that pushes the limits of my hardware in terms of speed-rendering of pixillated occluded chiaroscuro texture-bitmapped-film-grain XYZ-spline enabled whiskers on the cheeks of my characters. I don't *need* to have a game that takes 45 goddamned hours to play through in "story mode."

      What I *need* is a game that's fun, stylish, and/or challenging. I need a game that's clever and compelling. If that means it's not a compete pixel-buster, or that it only takes 15-20 hours to play through (think of the terrific books I could be reading in 20 hours of gaming time!), fine. If it makes me smile, laugh, cringe, squeal with joy and/or toss my controller into the corner with rage mere milliseconds before jumping up from the couch to fetch it so I can try that devilish level just one ... more ... time ... (at 3 a.m. on a school night), that's good enough.

      And if that game can cost $20 or $30 instead of $60, I'll be a lot more likely to experience it for myself. Also, if games were that cheap, many of the publishers might experience the knock-on benefits of torpedoing that lucrative used-games racket that GameStop has perfected. Given the sheer volume of used games in the market, I wonder what the average # of owners is for any given new $60 release?

    18. Re:Elasticity of Demmand by ceoyoyo · · Score: 1

      "it's the MBA at the top that's doing that. And if he doesn't get economics... Well, the company has pretty major problems."

      Noticed any companies having pretty major problems lately?

      If you make more money when you cut the price, as Valve demonstrated, then your product IS priced too high. Whether games have always been priced too high, or are just currently too high, the data doesn't say.

    19. Re:Elasticity of Demmand by uhmmmm · · Score: 1

      There are plenty of games out there that I don't feel are worth the price they're asking. Maybe some are, but many aren't. Valve's experiment is still perfectly applicable to many games.

    20. Re:Elasticity of Demmand by uhmmmm · · Score: 1

      Obviously, you can only cut the price so far because you need to make some profit per unit

      That doesn't really apply to most videogames. The actual cost per unit is the cost of the disk and packaging, so almost nothing. All the development, production, testing, etc are fixed costs no matter how many units you sell, so theit "cost per unit" is really a very fuzzy concept, depending on many different factors. Valve's little experiment here is a perfect example of how lowering the price can even lower the cost per unit.

    21. Re:Elasticity of Demmand by Yvanhoe · · Score: 1

      What you must see is that the initial cost of the first copy is fixed : you have spent that much whatever your sales are. If it cost you $10 millions to produce a game, this cost is there whether you sell 0 copies or 100 millions. Here, we are talking about having 15 times more cash without raising any expense. If I were a stockholder in a company where I would discover that the CEO did not do a simple price-fixing that would multiply the revenues of the company several times, I would sack him. I mean, price-fixing is one of the most elementary task of any business that sells stuff.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    22. Re:Elasticity of Demmand by Pentium100 · · Score: 1

      Not necessarily. If the demand is so elastic, that lowering the price by half increased the sales by 30x then it means that you get 15 times more income (in selling 30 times as much but for only half the price). Since the cost of a copy of game is quite low (that is, it's lower than the reduced price), then the company will make more money by selling more at a lower price.

      The cost of development is fixed, it stays constant no matter how many copies you make.

    23. Re:Elasticity of Demmand by Aladrin · · Score: 1

      First off, you apparently don't know what 'price-fixing' is, since it's illegal and you are recommending it.

      Second, the the '3000% increase' was only for a very short period. You have to deal with the entire sales period to make your pricing decisions.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  16. It's based on the game by TuaAmin13 · · Score: 4, Interesting

    I wouldn't draw a hard and fast line on how much games should cost. If every PC game was $25 new, I still wouldn't buy every game I was interested in on release day.

    I bought L4D this past weekend because it was a steal. Great game (all my friends have been raving about it), and I thought I would like it (it reminded me of counters strike a little bit). Would I buy Mirror's Edge for $25? Probably not. Crysis? Maybe once it hit $15-20, but that'll be much faster than starting at $50

    1. Re:It's based on the game by clickclickdrone · · Score: 2, Funny

      >reminded me of counters strike
      When tiddly winks goes bad...

      --
      I want a list of atrocities done in your name - Recoil
    2. Re:It's based on the game by Anonymous Coward · · Score: 0

      L4D like counter-strike? Apparently you have never played either, the only comparison that can be brought between the two is that they're both FPS games. One is team vs team military style pish for up to 32-ish players and L4D is an innovative co-op survival horror game for up to 8 players. Get a grip man.

    3. Re:It's based on the game by gid · · Score: 1

      I bought L4D for $50, but I agree from the start it was overpriced for the amount of content it had. I and my friends wanted a coop game badly enough (ahh Doom and Doom 2) so we bought. it and were not disappointed.

      But we also knew Valve would be putting out additional content and continue updating it for awhile--although I'm still waiting on the additional content--damn it.

    4. Re:It's based on the game by SandwhichMaster · · Score: 1

      I agree that its based on the game. I'll pay more for a game with high replay value. Starcraft, CoD 4, etc.

      $60 for a HL2 mod seems ridiculous to me. 4 characters, 4 levels, very limited weapons, and about 4 hours to get bored with it.

      Maybe the reason so many people bought this at $25, is because they knew it wasn't worth $50 or $60.

  17. remarkably downloadable. by Ostracus · · Score: 1

    "The points he makes in the Gamasutra summary sound remarkably clueful for the co-founder of a semi-major media firm. He seems to essentially "get it", that when selling content you're in a market, and if you're failing to sell as much as you'd want, the best solution is to figure out how you're failing to succeed in the market rather than whining about pirates."

    Are we saying that piracy has no influence on success?

    "1. Price points are not given from God. There's a supply/demand curve, and if you price things higher, you'll get more profit per item but sell fewer items. What shape this curve takes, and where you ought to locate yourself on it, can vary on a lot of factors, and it's your job as a company selling things to research that, rather than decide "games cost $50/$60, and that's that". Maybe they should cost $20, maybe they should cost $100, maybe it varies based on the game and your goals."

    And the local economic climate. That's why items can cost different prices in different countries. We're ok with that, right?

    "(e.g. region-locked DVDs making it impossible for them to buy a legit copy)"

    Selling the rights to a local company can do that too. Not to mention cultural differences can play a part.

    "3. Along the lines of #2, DRM can be counter-productive, by making the legit copy seem like a bigger hassle than the cracked copy off Bittorrent. People who are willing to give you money for something they like may not be willing to give you money if you come off seeming like you hate your customers."

    Will the real pirates please line up against the wall!

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:remarkably downloadable. by stonewallred · · Score: 2, Insightful

      The last six games I have bought are still in the original packaging unopened. Over the years I have spent a small fortune on games, that after purchase turned out to be complete piles of steaming dog crap. I refuse to buy a game now unless I have downloaded it and played it for at least a few hours and enjoyed it. I downloaded Age of Empires and the x-pac for it a few years ago. Played it and thoroughly enjoyed it. Took me two weeks to find the hard copies of the two and buy them, but I did. If the games had a cheaper price point or a return policy, I would buy more of them. Until that happens, it is download, test and then make a decision.

    2. Re:remarkably downloadable. by Anonymous Coward · · Score: 0

      " "The points he makes in the Gamasutra summary sound remarkably clueful for the co-founder of a semi-major media firm. He seems to essentially "get it", that when selling content you're in a market, and if you're failing to sell as much as you'd want, the best solution is to figure out how you're failing to succeed in the market rather than whining about pirates."

      Are we saying that piracy has no influence on success?"

      I don't think he meant that at all, what he's saying is instead of jumping right to "piracy is destroying my business", research should be done to figure out if there is another issue at hand within the company's control first.

    3. Re:remarkably downloadable. by MadKeithV · · Score: 2, Insightful

      Piracy on the whole would be expected to affect each player in the industry equally. If you're doing worse than your competitors, it's *not* because of the pirates.

    4. Re:remarkably downloadable. by Ihmhi · · Score: 2, Funny

      Piracy on the whole

      I believe the term for that is "butt piracy".

    5. Re:remarkably downloadable. by Ostracus · · Score: 1

      "Piracy on the whole would be expected to affect each player in the industry equally. "

      Upon what basis would you make that assertion?

      --
      Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    6. Re:remarkably downloadable. by Ostracus · · Score: 1

      "The last six games I have bought are still in the original packaging unopened. Over the years I have spent a small fortune on games, that after purchase turned out to be complete piles of steaming dog crap. I refuse to buy a game now unless I have downloaded it and played it for at least a few hours and enjoyed it."

      Two things. Are those six unopened games "steaming dog crap" because someone said they where? Two the concept of a demo was invented specifically to address the "steaming dog crap" argument.

      --
      Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    7. Re:remarkably downloadable. by Prien715 · · Score: 1

      Piracy does not affect everyone equally.

      My guess is Left 4 Dead has a much lower piracy rate than World of Goo despite the fact the latter is a budget game. Reason? Steam's DRM.

      Which, as many posters have mentioned, I actually like. No CD to lose, lets me join games with my friends, updates games for me, and instant gratification. The only thing I'd argue that's missing is the ability to sell your game licenses.

      --
      -- Political fascism requires a Fuhrer.
    8. Re:remarkably downloadable. by jabelli · · Score: 1

      I think they're still in the box because he just used the downloaded copy he already had installed.

  18. Is it only marketing? by Anonymous Coward · · Score: 0

    I wonder if Gabe Newell is really thinking what he's saying... or if he's just trying to look like the "good" guy by saying what he's customers want to hear. Is he saying this only as some kind of cheap publicity?

  19. They do, but . . . by SebaSOFT · · Score: 0

    In south-american countries the price are much influenced by the import taxes, they go between 150% and 200% of the actual retail price in the US. Piracy here is not about trying to fool game developers, but tax collectors and overpricing retailers. Digital distribution goes as far as broadband Internet connections, so no real solution for piracy here.

  20. Inflation by ledow · · Score: 5, Insightful

    A lot of people say that this price increase is due to inflation etc. and that the prices we all remember are impossible today.

    I can only think of the games that come out for Spectrum - 1980's, £10 for a "full-price" game, 99p for a budget game (rising to £1.99 and then £2.99 before the end of the 80's). Let's ignore the high-end stuff for a while, because people buy stuff just because it's full price and just came out - they are the people who are stupid.

    Even taking into account inflation, etc. that is a hell of a markup. And these people formed teams like Codemasters etc. (Two brothers started out programming Spectrum and C64 games under the name Codemasters and soon built a company out of it before the Speccy era had ended.) so it's not like they didn't profit from it.

    Now, let's look at the Wii... not the newest console but a good seller. The cheapest "new" (not used) game I can find in an average shop is £10 and it's an unpopular title. The average "budget" game (i.e. a popular game that has had it's run and needs to sell more units) is around £20-30. The "good" games can cost up to £60, not including other hardware bundled with them, and stay at that price for YEARS.

    The 99p - £1.99 - £2.99 was a fast expansion of price - 300% inflation within 10 years. But since then, we've seen nearly 1000% inflation in 20 years (£2.99 in 1989 -> £20-30 in 2009), just for budget titles. That's exponential growth. Real inflation in developed countries hangs way under the 5% a year mark, so even with the best maths in the world (you can't really necessarily just "add up" the year-on-year inflation for the last ten years), it's not anywhere near 300% and certainly not 1000% inflation over 10 or 20 years.

    Prices will be set to whatever people will pay. Unfortunately, people are stupid and a lot of parents spend this ridiculous sort of money because they think they have to. But for, say, half a dozen new (but been out for a while) games to cost a week's wages for the average person, that's just stupid.

    However, the prices of the hardware are relatively static. The Spectrum cost £100-200 when it came out, the same price bracket as the Wii. The hardware has inflated a little but not anywhere near as much. Considering that is bound by real-world economics like availability of parts, bulk-orders, raw material prices, I expect it to model inflation quite well and it does. But the software seem to be nothing but pure profiteering - probably based mostly on the fact that once you've bought the hardware, you "have to" buy games for it.

    Steam's sales are great. I haven't bought myself anything on Steam in years (I bought my brother a birthday present of Half-Life 2 when it first came out, and nothing before that at all) but I went on there the other month and ended up getting about 12 games for about £25. That's perfect for me, and they were all games I wanted, all big names, two Half-life 2 episodes, the entire GTA and UFO series, (but not GTA4) etc. I could easily have bought another 12 games for around the same price. But when I look at the "normal" prices of some of that stuff, I shriek in horror. £30-50 for a game? Come on, that's *4* DVD's even at "brand-new" pricing, and there's no way that a Rainbox Six game costs as much to make, even taking into account the difference in the amount of final sales, as four Hollywood movies. £50 is a LOT of money. That was once-a-year birthday-treat kind of money back when I was a kid and I could make that run to games, films, books, magazines, etc. for ages. Now that's the price of one game (which isn't guaranteed to be a blockbuster). Inflation hasn't grown that fast.

    The scales aren't right - software is far too expensive, especially for the effort that goes into updating and supporting most of it. Multiplayer games are left to die after a few years, patches dry up a matter of months after the initial release, support is non-existent fo

    1. Re:Inflation by meringuoid · · Score: 1
      The 99p - £1.99 - £2.99 was a fast expansion of price - 300% inflation within 10 years. But since then, we've seen nearly 1000% inflation in 20 years (£2.99 in 1989 -> £20-30 in 2009), just for budget titles. That's exponential growth. Real inflation in developed countries hangs way under the 5% a year mark, so even with the best maths in the world (you can't really necessarily just "add up" the year-on-year inflation for the last ten years), it's not anywhere near 300% and certainly not 1000% inflation over 10 or 20 years.

      At 5% inflation per annum, the price of a budget game today should be £7.96 if it was £3 twenty years ago. But comparing to the Wii is unfair; no Wii game is more than two years old, whereas in 1989 the Spectrum had a library going back almost a decade, and the older games made up the 'budget' category. So take a look instead at older PS2 or PC games. How much can you get those for? Pretty much every games store has a rack of budget PC games going for about a fiver.

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Inflation by Spacejock · · Score: 1

      The early Speccy games were 4.99 and 5.99. I remember Crash (or was it Sinclair User?) making a big thing out of the first game costing a whopping ten quid. I think it may have been one of the Ultimate titles .. Sabre Wulf? I do remember it being big news at the time.

    3. Re:Inflation by jimbob666 · · Score: 1

      Unfortunately the cost of creating a game is way higher than the Spectrum days. For example 250+ people were involved in the creation of GTAIV. The costs that this level of production incur must be astronomical.

    4. Re:Inflation by CoriolisSTORM · · Score: 1

      That is an excellent run down of the way things are. I concur completely. Myself, I usually wait until prices of games come down (or they join the Greatest Hits, Platinum Hits or what have you.) This does not apply if I just bought the system though. I bought two when I bought my PS3 and 1 with my 360. I haven't found any Wii games 50$ yet that I like. I buy old Gamecube and Xbox games all the time. My PS3 is the not backwards compatible one so I can't buy PS2 games for it yet. I'm hoping for an update/mod/hack to fix that.

    5. Re:Inflation by kaizokuace · · Score: 1

      Might I add, that even if you could blame inflation there is a worse problem. I have not seen average salaries change much in the past 3 years. In the 70's you would be doing a job that paid 50k per year and be well off. The same exact job still makes 50k per year. Human's are devalued. We aren't worth much anymore. The cost of things to buy goes up and what we earn stays the same over time. In the 70's the only thing you needed to get a load on was a house, which is like buying a car now. So even though the price of games has stayed between $30 - $60 since the 80's effectively devaluing the games, they are still not cheaper than before. Its not just a percentage of your salary. Its the percentage of expendable salary. When people are making payments on the house, car(s), kids, food, and other necessities first the leftovers are a lot smaller to work with than it was back in the day.

      --
      Balderdash!
    6. Re:Inflation by sesshomaru · · Score: 1

      Hmmm, all Gamecube games are fully Wii compatible, with rare exceptions. It's hard to find them in games shops though, for any price.

      --
      "MIT betrayed all of its basic principles."
    7. Re:Inflation by TheRaven64 · · Score: 1

      At 5% inflation per annum, the price of a budget game today should be £7.96 if it was £3 twenty years ago

      A 5% inflation rate is very high. If we start at 1989, the CPI rates average out to 2.73% per anum. £3 in 1988, in terms of consumer purchasing power, is £5.13 in 2008.

      --
      I am TheRaven on Soylent News
    8. Re:Inflation by Lord+Ender · · Score: 1

      A game in 1980 and a game in 2009 are not comparable goods. That's like comparing a horse-drawn buggy to a space shuttle.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    9. Re:Inflation by ledow · · Score: 2, Interesting

      Yes, and *sales* are on a completely different scale to back then, too.

      Virtually every household has at least one games console now, and at least one PC. Back then, a computer was a specialist item that not everybody had. Hell, even my mother has a Wii and a laptop now.

      Additionally, the cost of creating a game isn't necessarily representative of the time/effort put into it (have you seen the iterations that Counterstrike:Condition Zero went through and then ended up being nothing more than a CS texture pack with a few rehashed maps and a bot?), nor of the end-result. "Peggle" by PopCap has probably sold thousands, tens of, or hundreds of thousands of copies. It was made by a handful of people listed on the credits screen in no time at all. Not all games are large level, 500-mission, FMV, cutscenes, etc. In fact, the majority of them are nothing more than WiiSports - a few simple games rehashed with a new idea.

      I don't deny that teams are *generally* larger and games *generally* more complex, but the scale of development means that this just makes things cheaper - in the Spectrum days, a lot of the small "software houses" were nothing more than a set of teenagers with a bunch of tape recorders. That was a recurring time+money cost that isn't present any more, especially not with digital downloads.

      Plus, this enormous modern cost is a *one-off* which means that BUDGET games are not funding it... they have been recompensated by the time the game comes out on budget, usually MANY times over. Even comparing to games of more than 10 years ago (e.g. Command and Conquer, Red Alert, Red Alert etc.), the price increase is still present and huge - and for its time the cutscenes, FMV, etc. in those games were unprecedented. Now, of course, there are libraries, commodity hardware, high-level languages, graphics drivers, etc. which save the time and money that would previously have been spent recreating their work, and that money is now spent on artistry instead.

      It's not that modern games are suddenly more expensive or harder to make... how hard must Quake have been to make in its day? It needed hardware that didn't really exist just to create the game on a development machine that could run fast enough, it needed extreme optimisation, it needed to cater for new hardware, it needed to do a lot - and that was 1996. I don't suppose that Doom was any different (1993). The work that goes into a game, if indeed that makes up for any of the significant increase in price, is being wasted because today's games really AREN'T worth that amount of input, just to create Yet Another FPS. And now consider - how hard was it to actually write, say, Left4Dead once you had the source engine and a bunch load of programmers and artists who have already earned their salary that year? Did it cost $50 multiplied by the number of sales? Not even close, I should imagine orders of magnitude out.

    10. Re:Inflation by Ihmhi · · Score: 1

      A lot of people say that this price increase is due to inflation etc. and that the prices we all remember are impossible today.

      I can only think of the games that come out for Spectrum - 1980's, £10 for a "full-price" game, 99p for a budget game (rising to £1.99 and then £2.99 before the end of the 80's).

      I grew up in the NES era and I distinctly recall new NES releases going for USD$70 at Toys R' Us. However, I could go to Cartoon Land (local game store) and buy used NES games for $5 or so.

      Now a brand new game is $60, but a used game is $15-50.

    11. Re:Inflation by poot_rootbeer · · Score: 1

      we've seen nearly 1000% inflation in 20 years (£2.99 in 1989 -> £20-30 in 2009), just for budget titles.

      One has to consider that the complexity of a "budget title" has also increased at least tenfold in that time.

      That nondescript diskette hanging on the budget rack at Babbage's 20 years ago may well have been written by two or three guys working on it in their free time. It was a couple hundred kilobytes of compiled assembly language and some 256-color 2D bitmaps.

      Development of a modern budget game requires the services of at least a dozen people working fulltime for several months. It's hundreds of megabytes of object-oriented code libraries, 3D object meshes, high-color, hi-definition textures, sampled sounds...

      There may be some exceptions, perhaps in retro-inspired corners like "casual gaming" and "mobile gaming", but as a general estimate I'd be surprised if today's gamesare ONLY a single order of magnitude more complex than those 20 years ago.

      Are they an order of magnitude more fun? That's a different, and off-topic, question.

    12. Re:Inflation by slashdotjunker · · Score: 1

      This is horrible. How does crap like this get modded up? A "hot" game in 1989 would be something like Tetris. What's the price of Tetris today? About 5 bucks. The entire thesis of the post (that games have become too expensive over time) is wrong.

      If you enjoy playing simple games like Asteroids, Pitfall and King's Quest then this is a good time to be alive. You can play games essentially identical to these top hits of yesteryear for free on the web. But, if you enjoy playing far more complicated games like Half-Life, Company of Heroes, and Fallout 3 then you should be thankful that there are people out there willing to pay $60 to encourage the software and hardware R&TD work that is required to make those games possible.

      Lastly, why are you even upset? You rant about about how games are too expensive, but then tell a nice story about how you were able to buy 12 quality titles for cheap on Steam. So, you were able to get what you want at a price that you found acceptable. It sounds to me like the pricing structure of games is quite healthy. The people that want to pay more (you refer to them as idiots), can pay more. The people that want to pay less (you), can pay less. Everybody wins. What's the problem?

    13. Re:Inflation by jimbob666 · · Score: 1

      Surprisingly, Peggle was a two year project.

      I don't have an answer for the rest of the post as I was shot down completely. :-/

    14. Re:Inflation by Anonymous Coward · · Score: 0

      ...so, you mean that games in 1980 had fewer catastrophic bugs?

  21. Yes - initial release prices too high by Anonymous Coward · · Score: 1, Insightful

    I *always* buy the game long after the initial release when it is on sale. Example: I bought The Orange Box for $20 this last December.

    It is important to emphasize that one other reason I waited so long was the DRM. I don't like it and I don't want it. Usually the first thing I do after buying a game is get the no-cd patch, and waiting a while after release gives time for those to appear. However, once the price went low enough I decided to take the risk and give it a try anyway. Maybe if the DRM wasn't there in the first place I would have paid a little more and sooner.

    1. Re:Yes - initial release prices too high by $1uck · · Score: 1

      I picked up an xbox 360 (for $150 after rebate) specifically to get play l4D. I bought l4D brand new ($60). $210 to play the game (cheaper than getting a new PC to handle the game). I'm not the least bit irritated about the price differences or it dropping. It was worth it to me. Since then I've bought another 10-12 xbox games all used or severely discounted (Circuit City going out of business yay! even found discounted xbox live points). The amount of time spent playing the game made it worthwhile to me. Eventually when I get a new PC that can run games in a windows vm (thinking mac pro), I'll probably pick up the pc version for the SDK/user generated maps. So yeah I'll agree initial prices are typically to high, but for a well crafted game that matches your tastes... For me it was worth it.

    2. Re:Yes - initial release prices too high by Anonymous Coward · · Score: 0

      You didn't pay $210, you also had to tack on another $50 for the ability to even go online with the xbox. so its $260 my friend.

  22. Question of perspective by Seth+Kriticos · · Score: 3, Interesting

    It's really a question on who you ask.

    If you ask the gamers: Yes, way too much! I better pirate it.

    If you ask the studios: How much can we squeeze the most out of the costumer? Can we put into legislation, that games cost 100$ and every one has to buy one at least once a month? Can we also put an additional tax on everyone, because everyone is pirating anyway?

    If you ask some folks how don't feel gaming is of mush value, and do it only as passion: They cost enough to keep me away from buying them. And cool, I have a lot of time I can use for something useful.

    Because every game is a monopolistic product by it's definition, you really can't compare it like for instance cheese. It's also not utterly required for survival. At this point it is only a question on priority. Probably the software houses can increase this priority (demand) of third group costumers and increase the legal purchase of the first group by producing better quality games and/or lowering the price.

    1. Re:Question of perspective by afxgrin · · Score: 1

      Any game that offers online play, and interests me, will likely get purchased. I don't want to deal with pirated copies in those cases.

      I bet that if we examine the piracy rates of particular titles, the ones which feature good online play will have lower rates, or at least are likely to generate post-piracy sales.

    2. Re:Question of perspective by JasterBobaMereel · · Score: 1

      I have bought games I didn't like, so now I am careful what I buy

      If a game costs £10-£20 I might try it, more than that and I need to be convinced it it worth it

      A lot of people seem to be in the same mind as me (and were before the Credit crunch)

      This means they are selling less games than they could because the price is too high, if they lowered the price it is likely they would sell many more ... basic economic theory, basic sales theory is to know your customer base, and your potential customer base, they seems to only be selling to people who already buy games, and not to people who might buy games?

      --
      Puteulanus fenestra mortis
  23. Not surprised... by hitmark · · Score: 2, Insightful

    Close to all games i have bought over the last 5 years or so have been out of bargain bins.

    With shops having a no return policy, for fear of those pesky pirates buying a game, make a copy and then return it, comboed with the average price, its just not worth it.

    Thing is that no matter how many review one read, view or similar, the only real way to tell if one like a game or not is by spending a day or more playing it. And if the prices are like they are, one cant really afford to buy, play and then shelf the ones one do not like.

    --
    comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    1. Re:Not surprised... by GuidedByVoices · · Score: 1

      Agreed. I was out of PC gaming for a few years simply due to the price of many new games. It wasn't until I picked up the Orange Box (which I thought was a great price point at full price mind you), that I started to get back in. For example: I had played the Doom 3 demo a couple years back, and just wasn't sure if I wanted to buy it. The reviews were good, but damn, it just didn't have much to grab me. A couple months ago, it was on Steam for next to nothing so I gave it a whirl for a day or two. Needless to say Im glad I spent next to nothing on it. Steams weekend sales are something I look forward to and checkout every Friday night. Honestly, if a company or retail marketplace can entice me to regularly check their site for "great deals", they are doing something right. I wonder what the sale will be tonight; though at this point, I'd like to own a legit copy of Homeworld....

      --
      idioelectric - Electric per se, or containing electricity in its natural state.
    2. Re:Not surprised... by hitmark · · Score: 1

      I got to say that im somewhat jumpy about buying games related to steam, as it seems like DRM in another form.

      Thing is this, what happens if one can no longer register the game online?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    3. Re:Not surprised... by GuidedByVoices · · Score: 1

      Well, Steams made it clear that should it ever die, they will provide a means to have the games operate without Steam (or at least signing into Steam).

      And it is a form of DRM, but one that semi-works. I have the same games installed on different machines in my home. I can play on each and every one of them, I simply can't play them at the same time.

      Valve gets to have their anti-piracy (somewhat) and I don't have to have Secure-Rom, Sony root kits, etc installed on my machine. It's still far from perfect, but they allow me to download my games as many times as I please. ITunes won't let me re-download tracks I've already purchased from them (except if I whine). Not bad from my point of view.

      Note though: Apparently Bioshock still game with some form of Secure-Rom or something of the like.

      --
      idioelectric - Electric per se, or containing electricity in its natural state.
    4. Re:Not surprised... by Gramie2 · · Score: 1

      This just happened to me. I bought a boxed Steam-based game over a year ago, but needed to upgrade my system to play it.

      Steam tells me that it is a duplicate key, and I can only reassign it if I send them the receipt within 90 days of purchase.

      So I'm SOL. And I had bought the game brand new (as far as I can tell).

      So I will never buy a Steam game at retail again. And I have a low bandwidth cap (3GB/month) on my wireless Internet connection (the only one available to me), so downloading isn't really an option. I guess I'm not buying any Steam games again.

    5. Re:Not surprised... by Ihmhi · · Score: 1

      With the speed of the Internet and the rapid work of game crackers, the "buy it to copy it" scheme isn't worth the time anymore.

      Besides, if that was really a major concern of theirs, then they wouldn't make it possible to rent games.

    6. Re:Not surprised... by hitmark · · Score: 1

      Hmm, you reminded me about something.

      Iirc, someone i know picked up a version of half-life 2 back when it was basically brand new, and on first install got that duplicate key message...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  24. Before the Economy went bad... by Time_Warped · · Score: 2, Interesting

    I would usually balk at paying more than $30 or so, I would only pay $50 if the game had rave reviews or I was really happy with previous releases from that company. Under Ex Prez George Bush's "New World Economy" where everyone is paid minimum wage, I will consider paying $20, but only if the game is an absolute MUST HAVE. If not, maybe $10, and it better NOT have any crappy copy protection like SPORE did. I have a Linux box, I can program my own games. They will not have glitzy graphics like the gaming house ones, but they are just as much fun. I am working on upgrading a version of ROGUE that I found on Source Forge, just as entertaining as things like EverQuest but you don't need a $6000 graphics card to play it.

    1. Re:Before the Economy went bad... by Swordsmanus · · Score: 1

      I have a Linux box, I can program my own games. They will not have glitzy graphics like the gaming house ones, but they are just as much fun. I am working on upgrading a version of ROGUE that I found on Source Forge, just as entertaining as things like EverQuest but you don't need a $6000 graphics card to play it.

      Hi. Have you seen this before? I think you'd find it relevant :)

    2. Re:Before the Economy went bad... by El_Oscuro · · Score: 1

      You might want to check out World of Goo. Costs $20, no DRM and even runs Linux!

      --
      "Be grateful for what you have. You may never know when you may lose it."
  25. Steam's unacceptable credit card policy by Anonymous Coward · · Score: 0

    Since we're discussing Steam, and some people have highlighted them as "friendly" DRM, I thought I would point out their unacceptable credit card policy.

    Firstly, they don't give refunds, ever, for any reason.
    Secondly, if you happen to buy a game and e.g. its DRM authentication servers are down for two weeks, and you do a credit card reverse charge for this or any other reason, they will lock you out of ALL your steam games.

    So you could have spent a thousand bucks on Steam, and may even believe you are in the right of reverse charging a purchase, but if you do, it's goodbye to all your games. The automatic game ban is explained in the EULA under "Credit card - Fraud/Abuse".

  26. It depends. by Xest · · Score: 5, Interesting

    I bought Dawn of War 2 yesterday for £24.99 which personally I don't mind paying for a game.

    But then I got home and tried to install it and it requires you install Steam and Games for Windows Live and activate the game via Steam. I tried to activate it and was told I can't because it's not for sale in my country- presumably because although some shops are selling it THQ decided the actual release date was today.

    So yeah, that changed my mind, £24.99 is fine for a game I can play when I want and whatever system I want but it's far too overpriced for a game I can only play when they decide I'm allowed to play it whilst also having to give away a bunch of personal details to Valve for Steam and Microsoft for Windows Live.

    The box at least said an internet connection and registration was required to play but it still said nothing about having to give away details to register to Valve AND Microsoft and it certainly said nothing about them being able to choose when I can and can't play the game.

    It's been said here many a time that pirates provide a copy of a game cheaper (free) and that you can play without restriction when you want and where you want. If companies want to increase sales then perhaps they need to accept that they have to beat pirates on at least one of these levels, by either matching them on price (not gonna happen) or by beating them on product quality. Whilst they continue to do neither they wont get anywhere.

    As for me and DoW2? I file a complaint with UK trading standards and will be returning the game tommorrow and they can damn well take it back even if it is opened because as far as I'm concerned if I don't have the guarantee of being able to play it when I want and have to hand over personal details to two third party companies to be able to play then it's faulty or simply misadvertised. Just as I got burnt with Spore's DRM I've now been burnt with Dawn of War II's. You see when I was young I used to pirate games because I couldn't afford to buy them, now I make plenty enough to buy these games I do so, just as I *gasp* bought a copy of Windows for my most recently built PC. I also bought music from iTunes only to find the only music on my iPod that would play on the game Lips on the 360 for my girlfriend was downloaded MP3s and none of my legally purchased music would work. Some may think it's not a big deal having to wait a day to activate but my concern is that they can revoke my access just as easily as they've prevented my access to a game I've legitimately bought.

    What they need is a change of attitude and price is only part of that, I wont buy brand new XBox 360 games at £39.99 but at around £29.99 I don't mind because at least the restrictions are pretty obvious when you buy the game and console. It's not ideal that there restrictions exist but it's light years ahead of the unadvertised 5 install limit with Spore on release and the "Valve gets to choose when you can and can't play" with Dawn of War 2. So whilst I'll buy 360 games, I wont buy music, I wont buy PC games, not even if they were £9.99 anymore it's not just worth the hassle.

    So yeah, even Valve with their "Hey look at us guys! we think DRM is silly, we love piracy and think it helps! hell we even do great discounts sometimes!" are still the scum of the Earth and as bad as EA when it comes to draconian DRM in that they prevented me playing a game made by the company THQ and bought from the company GAME and could just as well prevent me again any time they wish.

    1. Re:It depends. by Simulant · · Score: 1

      But then I got home and tried to install it and it requires you install Steam and Games for Windows Live and activate the game via Steam. I tried to activate it and was told I can't because it's not for sale in my country- presumably because although some shops are selling it THQ decided the actual release date was today.

      This would seriously piss me off as well but I think this can be attributed more to limitations placed on Valve by your country than by Valve's own policies. (some one correct me if I'm wrong) Also, your shop jumped the gun. If you had made the purchase on Steam, you would have been informed of the activation date before you spent your money.

    2. Re:It depends. by Xest · · Score: 1

      But isn't that in itself a major problem?

      In the UK there is mutual agreement to not release games until Fridays so that all suppliers get their stock in during the week week and hence have equal chance to sell on release, but there is nothing legally binding here. Valve has effectively decided because it wishes to uphold that agreement it is imposing restrictions on other retailer's customers because those retailers do not wish to uphold that agreement.

      The very fact you mention that I should've bought direct from Valve suggests there's something very wrong, this is the sort of monopoly abuse that Microsoft would get shot and hung fromt he gallows here for, Valve doesn't have a monopoly in online game distribution as such but it has a strong position and clearly seems to be abusing it.

    3. Re:It depends. by Anonymous Coward · · Score: 0

      Whine all you want, you knew it said registration required. The fuck are you complaining about?

      How do you register without giving information?

    4. Re:It depends. by Xest · · Score: 1

      It states registration required with Steam on the print on the box, not with Windows Live and not with restrictions that I can only play the game when Valve decide I can (even though THQ are the developer and Games workshop own the IP).

      Pretty big difference to just registration required with Steam. That said, there's no reason they need anything other than the CD key to register the game anyway so registration required in itself is pretty vague.

    5. Re:It depends. by Anonymous Coward · · Score: 0

      or by beating them on product quality

      Heck, they don't have to beat them. Just matching them is good enough for me.

    6. Re:It depends. by Crumplecorn · · Score: 1

      Download first, buy later if it works. Solves many problems.

      Live is survivable due to offline profiles (though I hope you don't miss the ability to backup/transfer your save games). Anything store purchased which requires steam, avoid.

    7. Re:It depends. by Aceticon · · Score: 1

      As a side note, in the UK the magic words for getting a store to accept a return are "Not fit for purpose".

      Games stores try to convince people that they cannot accept returns if the game box is open - that's all bullshit. If a game does not work on your machine for whatever reason then it is "not fit for purpose" and by law they have to accept a return and refund you in full. If they still try and squirm away from it, the next set of magic words is "Trading Standards" (the official body that deals with consumer protection).

      If you live in the UK i strongly recommend that you check the Trading Standards site - know your rights as a consumer.

    8. Re:It depends. by Draek · · Score: 1

      Essentially you're bitching about restrictions THQ themselves put into the game (GFWL) and others THQ had Valve put into the game (the enforcement of the release date). Browse around and you'll see some games on Steam, such as Spore, that are sold with additional DRM built on top of Steam's, is that Valve's fault too?

      Even with Steam, you'd best follow the old adage: buyer beware.

      --
      No problem is insoluble in all conceivable circumstances.
    9. Re:It depends. by ukyoCE · · Score: 1

      So yeah, even Valve with their "Hey look at us guys! we think DRM is silly, we love piracy and think it helps! hell we even do great discounts sometimes!" are still the scum of the Earth and as bad as EA when it comes to draconian DRM in that they prevented me playing a game made by the company THQ and bought from the company GAME and could just as well prevent me again any time they wish.

      Keep in mind that Gabe Newell *could* walk over to your house and light you on fire. Steam is, like Apple, pushing things in the right direction. Valve is in a unique situation where they can afford to have morals and fight for the consumer. They don't always do what we *want* (free beer and games?) but they have done a good job of keeping things feeling fair.

      If a company says "We'll only put DoW2 on Steam if you block all activations until release day", that's a problem with retailers selling games that aren't ready for sale. It's unfortunate, especially for a single player game, that a company would put these restrictions on the game in the first place.

    10. Re:It depends. by bFusion · · Score: 1

      I don't see how Valve upholding a mutual agreement whilst some stores decide to break it lays the onus on Valve here.

    11. Re:It depends. by Xest · · Score: 1

      No, the reason I couldn't activate was because Valve's servers prevented me doing so. It is hence Valve's hardware and software at their end that is preventing me using the game.

      It may be THQ's fault, but I'd be suprised if it was ever their intention that anyone with a copy of the game not be able to use it as it serves them no benefit.

      It does however assist Valve in that it makes other game suppliers than themselves look bad because anyone else selling it will be selling a game that Valve has prevented working only to blame the retailer rather than accept they're imposing an artificial restriction.

    12. Re:It depends. by Anonymous Coward · · Score: 0

      Ok, so a store broke the street date on an online game, and you're shocked that you can't run it prior to the street date?

      Your problem is with the store, not the game or service. Complain to them.

    13. Re:It depends. by aj50 · · Score: 1

      If they have an agreement with the publisher not to release the game until a certain date, I don't see why you feel they should break that just because someone else did. For one thing, it makes publishers less likely to use steam again. (This is quite apart from the issue that having different release dates in different countries is stupid)

      Incidentally, the same thing happened when some stores broke the release date on Half-Life 2. People bought the game but couldn't activate it on Steam until the official release date.

      --
      I wish to remain anomalous
    14. Re:It depends. by Xest · · Score: 1

      It's because I purchased a game not developed by Valve from a retailer other than Valve but that it is Valve preventing me from playing it.

      Valve should have no power to prevent me from using a product that was neither developed by them nor that I bought from them. I have no transaction with Valve other than that which was agreed on the box- to register the game with Valve and nothing more.

      The issue is that Valve is doing something other than taking my registration which is the only transaction the game box suggests I must perform with them. They are doing something over and above the stated remit which I agreed with the publisher to allow them to fill. When the agreement states I only have to register with them that is all I should have to do, I should not also have to be subjected to an artificial limitation by them as to when I can use the software as this was at no point agreed.

    15. Re:It depends. by Xest · · Score: 1

      Why? The store has done nothing legally wrong or even particularly morally wrong as many other stores also got it to their customers yesterday. Steam has however imposed an artificial restriction outside of that which was agreed to when I accepted the terms on the box by purchasing and opening the product.

    16. Re:It depends. by Ihmhi · · Score: 1

      AFAIK Valve usually doesn't mess up with activation stuff like that. The biggest one in memory is the HL2 debacle.

      Steam's customer support is also dicey. I can't recall ever hearing about a game license being outright revoked (although you can be banned from VAC secured servers for using hacks in game), but obviously accounts and CD-Keys are stolen.

      If Valve shores up their customer service issues and makes things like "requires Games For Windows" clear before you buy, it will change Steam from a good service into an excellent service.

    17. Re:It depends. by Xest · · Score: 1

      See here:

      http://slashdot.org/comments.pl?sid=1134813&threshold=1&commentsort=0&mode=thread&pid=26929205#26929943

      It's because as per the box, the only agreement I have with Valve is for them to take my registration, I had not at any point agreed for them to be able to prevent me having access to the game, it is not their place to do so unless the box were to state something along the lines of "Valve Software may prevent you accessing the game at any time without notice" so that I could choose not to buy it on that basis.

    18. Re:It depends. by Draek · · Score: 1

      No, the reason I couldn't activate was because Valve's servers prevented me doing so. It is hence Valve's hardware and software at their end that is preventing me using the game.

      Yes, per THQ's will.

      It may be THQ's fault, but I'd be suprised if it was ever their intention that anyone with a copy of the game not be able to use it as it serves them no benefit.

      If it served them no benefit then all companies would just ship out the games, and let individual stores start selling it as they arrive instead of having specific release dates.

      It does however assist Valve in that it makes other game suppliers than themselves look bad because anyone else selling it will be selling a game that Valve has prevented working only to blame the retailer rather than accept they're imposing an artificial restriction.

      It should make those retailers look bad since they're the ones violating THQ's release date, and if you disagree with that then you should complain to THQ, and perhaps to the whole gaming industry for even using the concept of release dates, but not to Valve.

      --
      No problem is insoluble in all conceivable circumstances.
    19. Re:It depends. by bFusion · · Score: 1

      I don't disagree with you. I feel that if you purchase a game, you should be able to play it right when you get home.

      But if you didn't want to eat pizza until Friday night but your roommates ate it all Wednesday night, who do you blame? The fridge because it doesn't have a lock?

      It's the vendor's fault for offering the company's product before the company requested it, not the company's fault for not calling each vendor to ensure that their product isn't on the shelf.

    20. Re:It depends. by Anonymous Coward · · Score: 0

      The only "personal detail" that Steam requires you to give out is a valid email address...which serves as your user name.

      If you think that equates them with being "scum of the earth"...you have some messed up values.

      I admit I was also a bit nervous about Steam when it came out, the idea that I wouldn't be able to play my games if their servers were down scared me.

      So far that situation has yet to happen to me even once in the last 12-14 months of Steam usage.

    21. Re:It depends. by slyrat · · Score: 1

      This sounds much more like it was the windows live part that caused the problem, not valve. Games that I have bought off of steam that were windows live had some issues if I didn't sign into windows live too. Non-windows live games have never given me trouble on steam and I haven't ever heard of this case before. With that windows live game I got on Steam I also couldn't start downloading the install until the release date, which also has never happened except for these silly windows live games.

      So don't blame steam, they were at the mercy of the windows live system as far as I can tell. I am most likely never going to get another windows live game because of it.

    22. Re:It depends. by Xest · · Score: 1

      "Yes, per THQ's will."

      Really? why would THQ care? They don't benefit from fixed release dates, only retailers do.

      "If it served them no benefit then all companies would just ship out the games, and let individual stores start selling it as they arrive instead of having specific release dates."

      The reason we have fixed release dates is so all companies have time to get stock in so they can all start selling at the same time. The worry is that some retailers may not be able to get their stock in before others and may lose out. As all retailers are prone to this they setup agreements as per that in the UK to sell on Fridays. It is not legally binding, it's a choice they make.

      "It should make those retailers look bad since they're the ones violating THQ's release date, and if you disagree with that then you should complain to THQ, and perhaps to the whole gaming industry for even using the concept of release dates, but not to Valve."

      GAME et al. have chosen to release a day early, they have done nothing wrong from a legal standpoint only broken the agreement with other retailers for this particular title. Valve have chosen not too, but to spite those that have have prevented their customers activating.

      This is why it is Valve that is at fault. Valve could simply have just ignored the release date too. I understand Valve may be annoyed others broke the release date, but abusing their position to inconvenience customers who are simply not at fault is rediculous.

    23. Re:It depends. by Xest · · Score: 1

      Activation is via Steam and Steam produced the error message, I couldn't even get to install the Windows live part because of Steam's block so it most certainly is a Steam problem and absolutely not a fault of Windows Live I'm afraid.

    24. Re:It depends. by Xest · · Score: 1

      This is how I see it:
      - The vendor (GAME) is morally wrong to release the game early but is in the right legally
      - Valve is morally wrong to prevent you accessing a game you've purchased and perhaps even legally in the wrong also

      This is why I think Valve deserves the majority of the blame, yeah a vendor shouldn't release early from a moral standpoint but in the UK there's actually nothing legally wrong with it. Also there's no technical reason I can't play the game other than an artificial one imposed by Valve.

      I don't disagree GAME shouldn't have sent it out with this issue, but I also think it was idiotic of Valve to believe everyone would honour the release date perfectly. Particularly as most online companies ship games a day or so early to ensure that if there's a delay in the mail people still get it for release. This means some get it early, but at least that way everyone gets it for release, whilst otherwise some would get it for release and others would have to wait until Monday or later due to lack of delivery on Sat/Sun, which is harsh as many would probably like the weekend to play it than wait another week.

      This is why although I understand the argument that all retailers should stick to release I also don't think it's possible if they are to offer a good service. There is however absolutely no reason that Valve/THQ etc. couldn't let people activate early other than sheer bloody mindedness. In other words, the problem is much easier solved by Valve/THQ not being arseholes than it is the vendor managing to offer customers good service whilst still maintaining precise release dates- this only way they could do this would be by using courier services which would add a good 10% - 20% onto costs for the end users for delivery. Of course, Valve would love nothing more than that as their delivery not-required service would receive a massive boost.

      My concern then is that Valve actually likes this situation, because if they can shift the blame onto vendors then it has the potential to up their sales, whilst other vendors can do little to counteract it. It's win-win for Valve unless we point out how utterly underhanded Valve are playing this and how they're inconveniencing legitimate customers in the process.

    25. Re:It depends. by Xest · · Score: 1

      As an aside, I did complain to the vendor too by the way, pointing out what Valve had done and whilst they didn't really answer my questions they did interestingly defend DRM. There was one particular gem in the e-mail that I can only assume was a freudian slip:

      "The software previously described also prevents privacy on gaming titles, which in turns protect customers from illicit copies of pirated games. The pc games are developed more and more with this preventive software and this seems to be a trend with pc gaming."

      The software she is referring to is Steam, I find it quite amusing that she stated quite clearly that it prevents privacy, I think somehow she meant piracy but an amusing slip all the same ;)

    26. Re:It depends. by Idolminds · · Score: 1

      If the vendor is at fault, why is the customer the one being punished?

    27. Re:It depends. by bFusion · · Score: 1

      Man, that question applies to a lot more things than just video games.

    28. Re:It depends. by BaronHethorSamedi · · Score: 1

      I picked up DoW2 as well, but despite it working through both Steam and GFWL, I'm having a hard time getting really worked up about it.

      In this instance, I honestly don't see it as a draconian "let's-stick-it-to-those-filthy-pirates" type of measure to use those two services, as much as a straight up marketing decision to provide two different types of functionality for the game. (Relic's people are on record as saying they're not fans of DRM, and I'm sure a lot of people are crying "hypocrites!" over the activation requirements, but hear me out.) Steam provides them with a gateway to quick, painless patching and updates (pretty crucial for a multiplayer RTS which is inevitably going to have to be balanced and rebalanced over time). GFWL offers matchmaking and consistent rankings (once again, allowing the sorts of player performance tracking information you're going to need if you want to make important game balance decisions).

      Now, Relic could break the bank and try to provide streamlined updates and trackable matchmaking services themselves, but not everyone has Blizzard's bankroll. I think Relic opted to go the direction they did because Steam and GFWL offered resources and functionality, ready-made, that Relic would have had to build from the ground up at prohibitive cost. Personally, I prefer that Relic's limited resources be devoted to making an interesting game with some innovative play to it (and DoW2 does--I think--manage to do some interesting things with an otherwise fairly stagnant genre), rather than taking the enormous risk of trying to develop services that Valve and *gasp* Microsoft can already provide.

    29. Re:It depends. by Xest · · Score: 1

      The thing is they already have a lot of that code from their previous products, certainly patching is a trivial thing to implement and the time requirement for doing so would be negligible.

      I'd imagine the Steam stuff was done purely so they can distribute via Steam, whilst the Microsoft stuff was done because it gives them free advertising- the first Windows only Live game with achievements I think so it's kind of a flagship product in terms of what MS would like to see as the future of Windows gaming, single profile, mixed with your XBox live profile and achievements gained equally on either system's games.

      I don't think they needed Steam at all for any reason other than DRM or to simply get on Steam's download service to try and increase sales. Live is a different story, the matchmaking code is quite good and you're right it'd take a while to implement from scratch, judging by how crap their original Dawn of War net code was (the game failed to handle any additional connections if you tried to do a normal TCP/IP game rather than a gamespy game with more than one other player and if one person was behind NAT) then you may have a point here regarding Live even though they already had net code libraries from before.

    30. Re:It depends. by Anonymous Coward · · Score: 0

      I bought Dawn of War 2 yesterday [...] tried to install it and it requires you install Steam and Games for Windows Live and activate the game via Steam.

      I was thinking of buying this one. Thanks for the warning. I'll give it a miss.

    31. Re:It depends. by aj50 · · Score: 1

      So bitch at the publisher who asked for the agreement not to allow authorisations before the release date, not at Valve.

      Alternatively, bitch at the publisher for using Steam at all.

      Alternatively, bitch at the store you bought it from for selling you a game that doesn't work.

      --
      I wish to remain anomalous
  27. prices do not match quality. by Anonymous Coward · · Score: 0

    Movie: 3 Hours fun, 10 euro's (recent movies).
    Game: 4 Hours fun average on current titles: > 50 Euro's.
    Games are interactive, so i will pay a bit more for them: but not more then 2x the price for a movie.
    The real problem: today's games are way to short.
    I would pay more (say 100 Euro's) if a game would have enough actual content to last me a while...
    (And no: getting all "achievements" is not content, it's a stretch trick ;) )

  28. Local distributors rip-off by darthvader100 · · Score: 1

    Microsoft in south africa are now charging R1000 for new xbox games (that is about $100/50 GBP) i only paid twice that for the console. That has gotten way out of hand. One local shop has even put a sticker on a 512 memory card upping the price from R250 to R1000. That is roughly the price of a HDD. Luckily some sites still import games at better prices.

    1. Re:Local distributors rip-off by Anonymous Coward · · Score: 0

      It all comes down to this. How bad do you want that game? No one is holding a gun to your head telling you to buy it.

  29. Only if the price is right by Anonymous Coward · · Score: 0

    I've been a firm believer in the quality over the game over the price. I tend to torrent or warez brand new games to test them out and see if they run on my computer.

    I just see too many games that come out, that feature just mindblowing graphics, and nothing really more. Time to time, games even seem half done, and they're really only on their 3rd beta. A very expensive open beta.

    What the industry needs to quit complaining over is the effectiveness of DRM, the price of the product, or how many "pirates" out there are "stealing their games." Instead the industry, game studios, and publishers (Yeah, this includes you EA) need to quit half assing, and rushing their work. Providing no or little outside survey panels, seeing what the CONSUMER might want in the new game. Actually take input, and criticism (constructive or not), find the issue, and fix the issue.

    And a completely off the wall change of pace here, I think they need to quit invasive and constrictive DRM methods. SecuROM is becoming a headache, offering you at most 3-5 re-installs (Yeah, so if you reformat once a year, or reset your BIOS/CMOS battery, you only got this game for 3-5 years MAX)and really puts your money to shame. So your $50 goes to waste each time you reset BIOS/CMOS, or reformat/install your OS.

    So price is it too high? You bet it is. With invasive and constrictive DRM, low gameplay, lack of story/creativity, many bugs, and a half-assed rushed project with minimal/no community input. Maybe they should lower the price down 50% of their already retail amounts.

  30. Way too much by jamesmcm · · Score: 1

    The distributors, etc. need to realise that they are trying to sell a product that is practically worthless monetarily (anything that can be easily and freely copied is worthless to sell). Therefore they should greatly reduce prices in both digital download and physical copies, remove DRM, and add in multiplayer, etc. where possible to encourage people to purchase it. ATM, most companies charge a small fortune for a more crippled product than you can get for free via piracy, they need to realise that they should be happy with whatever money they can get and that buying games now (especially single-player only) is practically a donation.

  31. Absolutely by Noirling · · Score: 1

    The problem is that you don't always get what you pay for. For example, if you go see a movie for $10, you can count on sitting through roughly an hour and a half of film, whether it's quality or not. But when you buy a game, sometimes for upwards of $50, you can't be sure that it will be any good. In fact, it may barely be playable at all. And it might be short or have an inordinate amount of difficulty that makes playing it a chore. Now, I don't even buy games until I see they have super high scores on sites like Metacritic, and then I only buy them if the doodz in my clan are interested. That means I buy about 1 game every couple of months. Developers either need to lower the cost, or raise the standards. I'm talking to you, WII developers!!!

  32. This from Gabe Newell? by wild_quinine · · Score: 5, Insightful
    This is a gross publicity stunt from Newell, not a recalcitration of industry pricing tactics.

    I remember being SHOCKED at the prices of games on Steam. They sold, and still sell, at the exact same price as games at MSRP, which as we all know is more than most stores, let alone online retailers. Yet, apart from the expense of running steam's servers/bandwidth, it looks very much like Gabe Newell just eats up what would have been the costs of distribution, media and the retailers approx 30% cut on top!

    Why is this not coming back to us, at least in part? When we were told that one of the advantages of online distribution was a reduction in costs, were we expected to celebrate a rise in profits for industry players? I think we all rather expected online distribution to make games cheaper! Hell, Bioshock RAISED the price of games when it was released on Steam.

    When you combine this with the fact that Steam has cut users off from their games who have LEGALLY saved on the price by buying from a different country, and you've got one of the biggest contributors to the high cost of games preaching about how games should be cheaper. To quote the movie Airplane: What an asshole!

    1. Re:This from Gabe Newell? by stvartak · · Score: 1

      I think the fact that valve sells games at MSRP has to do with the fact that they don't want to price compete with the retailers.... they do still want to sell their valve games in the big box stores. And occasionally they do have really good sales... where else could I have got Bioshock for 5 bucks?

    2. Re:This from Gabe Newell? by Anonymous Coward · · Score: 0

      I bought Bioshock on Steam for $4.99. Sure, it was a short-term sale price (new year's sale). But if you have patience, you can get many of the top-name games on Steam for cheap during a sale.

      And if you absolutely must have a game at launch, you're going to pay full price. And by full price, I mean whatever the market will bear, not some arbitrary I-think-that-game-is-worth-X-at-the-most price that you pulled out of your ass.

    3. Re:This from Gabe Newell? by grotgrot · · Score: 1

      There was an FAQ on the Steam site I can't find anymore that addressed this issue. The prices for non-Valve games are not set by Valve/Steam but by the publishers. They almost always set them to be the same or more expensive than in stores because retail stores said they won't carry physical items if there is digital distribution that undercuts them on price.

    4. Re:This from Gabe Newell? by Anonymous Coward · · Score: 0

      $25 is cheaper than the $50 Retail for Left4Dead.

      If you want a low price, you just have to wait for the sales or the permanent price drop. If you can't wait, then you pay a premium for immediate gratification. This isn't a software thing, all retail depends on both the early premium price buyers as well as the buyers who wait until something is cheaper or on sale, clothing being the number one example. It's not a bad system actually. Both types of consumers get what they want.

  33. Fixed price by RasendeRutje · · Score: 1

    What's wrong is that nearly all new games cost 70$. There should be more diversification. Some (high-produciton--value) game might be worth such a price, but a lot other (niche) games not. The question is why free market economy does not seem to work here?

    --

    If Microsoft was mass, stupidity would be gravity.
  34. ah yeah, I was misremembering the complaints by Trepidity · · Score: 1

    I don't use Steam myself (since the Linux client is still supposedly "on the way"), so was misremembering complaints I had read. It's not that Steam ties your account to a particular machine, but that it requires you to "phone home" every time before playing games even if they've already been downloaded. There's an Offline Mode, but there seem to be a lot of complaints about how well it works, and worries that if Steam were ever shut down, your games would basically be useless since they're not playable without authentication.

    1. Re:ah yeah, I was misremembering the complaints by _Shorty-dammit · · Score: 1

      Off-line mode has always worked just fine for me whenever I've had ISP outages, so I wouldn't agree there. And frankly, Valve being who they have been, if they were ever in danger of going under I imagine they'd be one company that would put some time in to remove any limitations so that games would continue to work after they're gone. I wouldn't be surprised if such kill-switch code hadn't already been planned and implemented, all ready to go if doomsday ever arrives. Who knows, I guess.

    2. Re:ah yeah, I was misremembering the complaints by Crumplecorn · · Score: 1

      Unless, as they are going down, another company takes them over. Would, say, EA be so generous I wonder? As you say, who knows. Well, I know that my store-purchased DVDs will work until they physically degrade. Enjoy your uncertainty.

    3. Re:ah yeah, I was misremembering the complaints by Pentium100 · · Score: 1

      Not really, all Valve games are still tied to Steam, even if you bought the DVDs. I however, have 100% working backups that I got using .torrent files that I found on ThePirateBay.

    4. Re:ah yeah, I was misremembering the complaints by Crumplecorn · · Score: 1

      Which is precisely why I haven't bought any Valve games ;D

      I was referring to non-Valve games on Steam.

  35. How much is Battletoads? by Bazman · · Score: 0, Offtopic

    Try phoning your local Gamestop and asking them how much Battletoads is...

  36. Of course games cost too much... by No+Grand+Plan · · Score: 1

    ...how else are game studios going to justify the hundreds of millions of dollars/pounds/whatevers they spend on 'development'?

  37. game prices by Anonymous Coward · · Score: 0

    Alot of the reason game prices arent any lower, at least the excuse was thought to be, if they release a game at lower then the normal MSRP of 50/60$, the first question the consumer asks is "Why is this cheaper then the other games if its new? Is it not worth even the 50/60$ that bad/mediocre NEW games charge?"

    I am glad that valve has broken this line of thought. At least it has tried to. Keep in mind that the game was not brand new when they cut the price (I for one expected a 30$ game for L4D when it came out instead of full priced, but due to it being on console, I think we got the HD tax). Also lowering the price 2-3 months by 50% is going to make your consumer think "shit ill just wait for a sale to buy". I know I am not going to buy their next game like this immediately now. Its a little bit of a burn.

    20-35$ Seems like a good price point for a game to me. I regularly throw this amount at their sales for games that I hear good things about, or that I had pirated in the past. MMO's should have a free client, 40-60$ to start an MMO with a free month are ludicrous. And we can attribute this to them not wanting overloaded servers by an extra 500% of the people who dont intend on making an investment on the game.

  38. I think games are priced just right. by tjstork · · Score: 1

    No, not, seriously...

    --
    This is my sig.
  39. When Is The Open Source Community Going To Get It? by smpoole7 · · Score: 1
    OK, if it works for games, when is the F/OSS community going to figure this out?

    There are plenty of us in small-to-medium-sized businesses who use F/OSS software, and who'd love to "buy" it from the vendor. But the price disparity between the "free" download and the "supported" version is usually quite prohibitive for a smaller business.

    We've been comparing groupware/mail systems. We have somewhere between 300-400 users. One company that we're looking at would charge over $1000 a year for this, and we just can't justify that. So ... we continue to use their unpaid "community" edition.

    Here's the thing: after using the free community edition for a couple of years, we really don't need the 24/7 support. If we have a problem, we go into the (free) forums, or just figure it out ourselves. Paying $1000 for support that we'll rarely use just doesn't make good economic sense.

    F/OSS proponents would then say, "well, at least make a donation." Businesses don't work like that, and PHB's certainly don't think like that at all. For one thing, unless the software vendor is a non-profit, you can't deduct the donation. We COULD deduct, say, a $100 "basic" fee for the software with little or no support.

    Compare the price of the downloaded CentOS server (free) with the cost of the supported RHEL (about $350, as of this writing). Now look at it from our point of view. There's part of me that thinks, "wow, that's unfair to Red Hat." But there's another part that says, "you're not giving me any CHOICES here, people!"

    --
    Cogito, igitur comedam pizza.
  40. Anyone try buying Wii Fit after its release date? by supaneko · · Score: 2, Interesting

    Generally, you are correct. There was one time for me where this did not hold true. I guess with the fluctuation of the American Dollar, Nintendo is scaling back on their sales of software in the U.S. I was going to pre-order Wii Fit but just as you, I didn't imagine how quickly the game would sell out and for how long. It ended up being a full year before I was able to pick-up the game on the shelves. Every once in a while it would appear on Amazon or Wal-mart.com but there were others with their eyes out and always swiping it up before me. I guess that now when there's a game that I *REALLY want, I may just end up pre-ordering it because there's no telling whether or not the company releasing it will create an artificial shortage as we have all seen Nintendo do.

  41. There are LOTS of reasons for decreases by erroneus · · Score: 1

    1. Economic worries
    2. Quality of new titles
    3. Dangers or Threat of DRM messing up their machine
    4. Other, more important things to do
    5. Price

    I know for me, I cannot narrow it down to any one cause without pulling in from other factors. For example, I tell myself that when I get pulled into a video game I will find myself doing nothing but the game for extended periods of time. This as been true in the past and would likely happen again any time I allow it. But that isn't the whole story. I know that if prices were lower, the temptation to fall into games would rise. So without question, price is a factor. And with economic worries, many people are evaluating needs and wants and cutting out things that are less necessary. Games are probably top of the list. The DRM argument doesn't apply to me since I use Linux for everything except game consoles, but it is the advice I offer to others and lots of people listen to my advice. And while I always have other, more important things to do, even my two older sons (17 and 16) get tired of games and find other things to do... outside! Lately, it is airsoft, football and other sports.

    And many of these reasons are tied to one another in various ways, so when one factor is changed, it may change the influence of other factors in the decision making process.

  42. Left 4 Dead is not the best example by Neuroelectronic · · Score: 0

    I'm sure Gabe loves to reiterate the 50% off, 3000% increase stats, but L4D is hardly an example of your typical AAA title.

    With only four 40min campaigns, 4 player models, and 6 enemy types, the game only offers 160min of playtime and most of that is spent at a crawling pace blasting through regenerating hoards. The replay value is higher then other AAA titles, but maybe not so high to warrant a $50 price. Perhaps "making it up in volume" would work for publishers who spend tens of millions developing a game, maybe it won't. Using a game with such a small amount of content for this example does not make a valid argument to me.

    So do Video Games Cost Too Much? Yes, L4D had cost too much.

  43. Every aspect of gaming costs too much... by Anonymous Coward · · Score: 0

    Controllers, accessories, cables, DLC, X-Box Live subscription, etc. are all marked up just as much or even far more than games are. And let's not even get started on how much it costs to purchase and maintain a high level gaming PC.

    1. Re:Every aspect of gaming costs too much... by Spatial · · Score: 1

      And let's not even get started on how much it costs to purchase and maintain a high level gaming PC.

      There isn't a need for specialised 'gaming' PCs at all. You don't need to constantly upgrade either. Both are for posturing idiots with too much money.

      Hardware is cheap now and 'standard' PCs are powerful. Any PC with a Core 2 Duo CPU and 2GB of RAM is fine for games; for pretty much anything in fact. A 600 dollar Dell has all this nowadays along with a 19" monitor and other peripherals.

      All you need on top of that is a graphics card. Fortunately they're cheap now. A 110 dollar Geforce 9800 or Radeon 4850 will play every available game well.

      You only need something more expensive for setups with a huge monitor (1920x1200 or more) but even then those GPUs above do a reasonable job for most games.

      In the end you're looking about 800 dollars total starting from nothing. If you already have a PC then it's not even a quarter of that and you can game away.

  44. What a revelation by Registered+Coward+v2 · · Score: 1

    Demand goes up as cost goes down; somewhere there is a profit maximizing point to seek.

    Next up, Valve announces experiments that show water is wet.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  45. Gaming by Kingrames · · Score: 1

    The only industry where $15 a month is "expensive" ?

    lowering costs to make more money is no new concept, it's not that you're suddenly making money appear out of thin air, it's that you're cutting into the funds people have set aside for other things like cigarettes. By all means do it, I'd like to see video games become the biggest industry in the world after this economic crisis winds down.

    --
    If you can read this, I forgot to post anonymously.
  46. yeah, the quid-pro-quo makes it more reasonable by Trepidity · · Score: 1

    I think people are more willing to accept DRM if it seems like you're actually getting some benefit in return: in return for being able to download your games anywhere, you have to "phone home" before playing them to authenticate your local copy. Most DRM seems like you're getting a hassle for no benefit in return, which is sort of insult-to-injury when you actually paid for the content legitimately.

    1. Re:yeah, the quid-pro-quo makes it more reasonable by Jackie_Chan_Fan · · Score: 2, Interesting

      While I agree that Steam is pretty good as a community of gamers... It is still DRM.

      What if all the game companies decided to make their own "steam" like DRM networks? Would we have to run 50 of them on our pcs? 50 gaming IM programs etc...

      Steam's doing well because Steam has become a standard delivery for other companies games as well but how long will that last when EA gets their greed on :P

      ALSO:

      Something i've been thinking about a lot lately is classic gaming. What happens when Steam no longer exists? Will gamers looking for a nostalgic game of Team Fortress 2 in the year 2025, find that they cant play Team Fortress 2 online because Steam doesnt exist?

      The same goes with DLC on xbox or Playstation Network. For example Street Fighter IV just came out, and there will be plenty of DLC which includes new art, and game updates. In the year 2025, how can you go back and play Street Fighter IV on your 360 if the updates and DLC isnt available anymore because it was stored on a gaming network service that no longer exists?

      A lot of older games do have patches, but are they still easy to find today? A downloadable patch is certainly different from an update that gets pushed through Xbox Live. For one, we the gamer have no ability to DL the update and store on a dvd, for install at a later date. At least with old video game patches, we could have possibly stored a back up somewhere.

      I'm starting to see gaming become a "now" thing, rather than a "forever thing" like games used to be.

      Thanks emulation, roms, old pc games, old hardware etc... we can still play yesterdays games, but will we be able to play todays games tomorrow?

      Think all of this "pushed updates and DLC" from DRM networks like steam and xbox live will kill the classic gaming phenomena. Its a shame because I can still play Street Fighter 2, just as it was in 1994 but I dont think I will be able to with Street Fighter IV. (Although there is a PC version coming so SF4 is a bad example. Phew)

    2. Re:yeah, the quid-pro-quo makes it more reasonable by mog007 · · Score: 1

      EA tried their hand at digital distribution, and it sucked horribly. They took their standard approach at being as evil to their customers as possible, like only allowing you to download the package for six months after purchase, but you could pay a modest fee of about 7 bucks to extend the deadline to two years.

      Practically nobody used EA's service, and they teamed up with the Gamespy people for Direct2Drive, as well as Steam. Right now they're probably just checking their sales figures for Spore to determine which of those two services gets the exclusive deal for the Sims 3.

    3. Re:yeah, the quid-pro-quo makes it more reasonable by darkwing_bmf · · Score: 1
      Will gamers looking for a nostalgic game of Team Fortress 2 in the year 2025, find that they cant play Team Fortress 2 online because Steam doesnt exist?

      Steam is more likely to exist than my backup copy of the game. Also, good luck finding a full server for any current multiplayer game in 25 years.

  47. MMO Popularity... by CFBMoo1 · · Score: 1

    Why spend $60 a month on a new game when you can pay $15 a month for a game that is updated somewhat regularly?

    Granted a game can go stale after so much play, but look at whats happening in WoW. They're throwing vehicle combat around like candy. Even their new raid dungeon coming out has the first boss done in vehicles.

    New game play, same game, same $15/month. Why buy the $60 game even if it's a new MMO? It'd be interesting to see if WoW pull's an XP on Blizzards new MMO in the works.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  48. I don't know.... by Anonymous Coward · · Score: 0

    Personally, I do a little research before I buy a game since (cost or not) I don't feel like having games I don't like cluttering up my life.

    Since my buying habits so rarely lead to a new game being bought, I really don't see the price being prohibitive... (And this is coming from a proud Wii owner where the games all want to introduce their own controllers that makes them even more expensive).

  49. Sheer laziness dictates... by Anonymous Coward · · Score: 0

    this isn't really the right demographic to ask such a question to. The question actually being answered here is "are consumers arrogant and lazy enough to demand a price that tends towards zero, in return for a product a large number of professionals spent months of their lives working on?"

    The answer is a resounding "yes"

  50. Launch price of L4D was insane by Anonymous Coward · · Score: 0

    Seriously, $50 for about an hours' worth of content? I felt so ripped off when I got L4D on steam.

    Also, I also realized I'd paid $50 to be called a douchebag by 14 year olds. Shame on me, I guess.

  51. Own it dont rent it by justinlee37 · · Score: 4, Interesting

    Well, after you pay your $60, you can play indefinitely. If you ever stop paying $180 a year, you can't play World of Warcraft anymore, even if you've already paid $40 or $60 for the boxed software AND poured hundreds or thousands of dollars into monthly fees.

    Many games are good for way more than a month as well, especially if you spend a healthy amount of time on games instead of making them your life. Games like Fallout 1 & 2 (even 3 to some extent), Baldur's Gate 1 & 2, GTA 3 & 4, the Total War series, and so on, have each individually entertained me for many months. And that's not even getting into multiplayer games like Team Fortress 2, Company of Heroes, or Civilization 4, games which you can play for as long and as often as you like, without feeling bored or that you've already "beat it." It's like owning a chessboard, or a deck of cards for poker. Chess and poker never get boring.

    Would you rather own 3 new games for the rest of your life, or play World of Warcraft for a year?

    Choose wisely.

    1. Re:Own it dont rent it by A.+B3ttik · · Score: 1

      On the other hand, World of Warcraft was very economical for me, a hardcore gamer, living in a college dorm. I must've played at LEAST 30 hours/week.

      Most new games will last me maybe half that. I beat Bioshock in half a week. Same with FEAR and FEAR 2. HL2 took a little bit longer... but at that rate, I'm buying a new game or two every week. There aren't even that many good games out there!

      Something like WoW, at $15/month, play as much as you want, is really economical. I bought NO games for the 6 months I played it... and year, it cost me $90, but that's only the price of two New Releases.

    2. Re:Own it dont rent it by Necreia · · Score: 1

      DRM Schemes are making it so even the "purchased" games are becoming retals, and only with cracking the game do you have freedom with it. The choice is becoming harder and harder as time goes on.

    3. Re:Own it dont rent it by Anonymous Coward · · Score: 0

      It depends on the game. I really don't see why so many have this mindset against subscription-based services. Yes, if I stopped paying a monthly rate, I wouldn't be able to play Warcraft unless I reactivated my account. Same thing would happen with my cable bill. Or ethernet, or any any of my utilities for that matter. Like anything else, I pay for it if I believe the price is worth it. Right now, I'd like to beat 10-man Naxx with a fun group of guys and girls, and not so interested in beating Fallout 2. I don't think that's a bad choice if I have fun. That IS the point of video games, isn't it? When Warcraft inevitably bores me, I'll cancel my account without a second thought.

      Personally, my motivation behind buying or renting media isn't to build up on my personal library. I have enough crap as it is, including a shoebox of many of the games you've mentioned that's gotten all dusty. there's nothing wrong with paying on a per-use experience so long as the experience is worth it.

    4. Re:Own it dont rent it by Anonymous Coward · · Score: 0

      Yes, pulling out an old game to play is fun. (I'm sure I'll drag out Baldur's Gate 1 ten years from now, and it'll still be great.) That said, World of Warcraft is an enormous entertainment bargain. The amount of fun you get for $13/month just can't be beat. Between that and a cheap Netflix subscription, I'm set, and for less than $30 a month. That's why I don't bother with cable TV (just a cable modem).

    5. Re:Own it dont rent it by Anonymous Coward · · Score: 0

      You make a suprisingly good analogy! Which goes against your entire post, unfortunately. Owning those games IS like owning a chessboard, or a deck of cards. On the other hand, playing World of Warcraft is like becoming a member of an everchanging, persistent world. Ur loss. OH YA HOT ELF CHIX

    6. Re:Own it dont rent it by dswensen · · Score: 1

      "Well, after you pay your $60, you can play indefinitely."

      Unless you bought Spore.

    7. Re:Own it dont rent it by JoeMerchant · · Score: 1

      Chess and poker never get boring.

      so, why spend all that money on video games?

    8. Re:Own it dont rent it by Anonymous Coward · · Score: 0

      Months?
      Have you seen the mods out there for Baldur's Gate (pocketplane.net gibberlings3.net) or for the Total War series (totalwar.org twcenter.net)?
      I am still playing a game of BG2 every now and then and am well entertained (and challenged - the difficulty of some mods is ... sick). The same with Medieval II, albeit it is not half as old as BG2.

      BG2 (and it's modders - thank you, guys & gals!) has literally entertained me for decades.

    9. Re:Own it dont rent it by justinlee37 · · Score: 1

      Wouldn't it be more economical for you to stop playing World of Warcraft, and spend 30 hours/week studying instead?

    10. Re:Own it dont rent it by justinlee37 · · Score: 1

      playing World of Warcraft is like becoming a member of an everchanging, persistent world.

      I thought we were already members of an everchanging, persistent world. One much more engaging than World of Warcraft, which also happens to be free (or at the very least, all that food and lodging you pay for keeping your body alive is already a sunk cost). With Warcraft you are paying someone to distract you from the everchanging, persistent world that you already a part of. You're not joining one, you're withdrawing from the greatest one known to man.

      So you'll have to excuse me if I find that ironic.

    11. Re:Own it dont rent it by Duradin · · Score: 1

      Ya, Real Life is so cool! I'm just waiting for the raid timer to reset so we can go and run the Office Life raid again on Monday morning. I just know I'll get those TPS reports filled out correctly this time. Then maybe I'll get lucky and the Paycheck Bonus will drop this time. Then I'll be able to buy the mats to make something better than the Ramen and Dew I've been using for years. There might even be enough left to finally get my car out of 0/100 durability!

      And if you think real life is free try moving out of your mom's basement. Really, just because you can't appreciate something doesn't mean that no one else can. Fricken RL elitists.

    12. Re:Own it dont rent it by justinlee37 · · Score: 1

      Except that, in the end, when you close your WoW account (assuming you ever put away the needle kit) all of you have is a lot of wasted time and money, while I spend my time double-majoring in Economics and Psychology on a scholarship, and getting laid by various attractive young ladies.

      Who lives in their Mom's basement again?

    13. Re:Own it dont rent it by Duradin · · Score: 1

      When you close your real life account, you have nothing.

    14. Re:Own it dont rent it by Anonymous Coward · · Score: 0

      Would you rather own 3 new games for the rest of your life, or play World of Warcraft for a year?

      Choose wisely.

      Do I have to play the whole time, for the entire year? That might influence my decision.

    15. Re:Own it dont rent it by Anonymous Coward · · Score: 0

      My answer to this question is, yes, video games have become too expensive to purchase. The two most recent video games purchased in my home were FEAR 2: Project Origin, and Mirror's Edge, for the PC which were both pre-ordered for me by my loving girlfriend.

      Both games took me less than 5 hours to beat, and at 50 dollars per title, that's 10 dollars an hour to play a video game, what most people make working per hour. I could go to my local cyber cafe and spend less than that per hour gaming on all the most recent titles, and completely avoid the initial cost of buying a gaming PC. so with that in mind, how does it add up for the consumer? Not all of us are rich and capable of affording EVERYTHING, but some of us are stupid and stubborn. I and those like me, at any rate. :)

      Do I feel that all games are overpriced? No, but I feel a price should reflect the return on investment, if anything. For example, Fallout 3 and Oblivion, are both excellent games with lots of depth, perhaps not a coincidence, from the same producer (but my opinion on the games is unbiased, as I don't have any special loyalty or ire against them) and I've spent at least 80 hours a piece playing these titles. Now we're starting to make some sense here to actually buy the game, for if I were to spend that kind of money at a cyber cafe, it would be nearing 400$ to play the game. At the very least, that pays for the 360 and the title to play it.

      World of Warcraft I've spent maybe 800 hours playing it, and I know my return on investment was much higher that most triple A titles being released lately. if I spend 15$ to play World of Warcraft a month, and sneak in 25 hours during that month to play it, I've already beaten the value of FEAR 2, ten fold. But this is not counting the initial investment of the expansion packs, and original title.

      So based on a value minded perspective, yes, triple A titles are too expensive 9 out of 10 times. The next title I know I'll be purchasing will most likely not have this problem: Riddick: Assault on Dark Athena which supposedly will come with a reworked version of Escape From butcher bay, both of which I'll gladly play.

    16. Re:Own it dont rent it by justinlee37 · · Score: 1

      Stainless Steel 6.1 for Medieval 2 Kingdoms has been installed on my computer for quite some time now. I love it.

    17. Re:Own it dont rent it by justinlee37 · · Score: 1

      Except then I won't be around to care anymore.

  52. Steam is too expensive by AlmondMan · · Score: 1

    While Newell said in his speach that one of the advantages of Steam is they can adjust the price of a game runningly to compete, then I've never seen it done. Sure, maybe like 6 months after the game is released it'll be 10 monetary units cheaper.

    I'm sure not buying any games on Steam though, I'm european, Danish, to be exact, and a game on Steam, like say Fallout 3 at launch, cost 50 euro + 15% VAT, that's about 80 US $. Later, Valve changed it so that the VAT is included in the price. I believe the current price (I'm too lazy to start steam to check) is 45 euro, VAT included. If I were to go down to the closest game retailer (Blockbuster O.o) Fallout 3 costs 33 euro, and that's including the danish VAT which is 25%.

    So, even with 10% less VAT, steam is still 35% more expensive on this particular game (and pretty much eveyr other game), and by buying on Steam I forego the very strong consumer protection my country provides, which I may not need, but you never know.
    Answer me this, mr. Newell, why should I ever buy a game from your service? You are not competitive on the price and you are not competitive on service and support. Where is the advantage of buying a game on Steam for me?

    Whether the price on Fallout 3 is different at present doesn't matter either, as the price in stores on launchday was the same as it is now.

    The only thing I buy on Steam are the extreme sales offers that come and go. Like 1-2 euro games or packages.

    1. Re:Steam is too expensive by AlmondMan · · Score: 1

      Just to note, I am not negative towards digital distribution. In fact I am very positive towards it and I would most definitely buy more games from digital outlets if they were priced accordingly competitive. But I am not paying a large premium for digital distribution. Nor a small premium. I expect a digital outlet to be cheaper than retail. So, when you can show me Fallout 3 at 25 euro VAT included, I'll buy it on steam. Untill then, no chance.

    2. Re:Steam is too expensive by oogoliegoogolie · · Score: 2, Insightful

      Considering there's no physical distribution or packaging involved I would expect Steam's prices to be 20% cheaper than a retail store but they are not,and in fact they are the same price. As with you, if I factor in the exchange rate I pay more, but strangely, Steam doesn't ding me with tax.

    3. Re:Steam is too expensive by AlmondMan · · Score: 1

      You would only pay the EU VAT if you live in a EU member country. If you do, note that the price listed on steam now is including the VAT, so it is not factored in later to increase the price.

    4. Re:Steam is too expensive by JohnnyBGod · · Score: 1

      ...and, from what I gather from around the Net, people in the EU paid VAT for purchases in dollars, and it STILL was cheaper than it is. But this isn't personal experience since I only started using Steam last holiday.

    5. Re:Steam is too expensive by Anonymous Coward · · Score: 0

      I bough the HL1 Anthology pack at Circuit City last year for $4.99, while at that time it was (as I believe) $14.99 on Steam. I would rather go out to the store (on my one a month trek outside my house) and get the game on a CD in case for cheaper.

      Gabe, make the Steam games cheaper, and I mean a hell of a lot cheaper, and I'll think about buying them.

    6. Re:Steam is too expensive by Anonymous Coward · · Score: 0

      It sounds like the problem isn't Steam in your case, it's your tax happy government and the tax happy EU.

  53. Price Stability by Anonymous Coward · · Score: 0

    I haven't bought a brand new game in a long long while, the reason however isn't that I find them overly expensive (in SNES times you payed pretty much the same for third party stuff), but because prices fall very quickly after the release. Why waste 70EUR for a new game when I can get it three month later for half the price?

    Another factor is the gigantic price difference between UK and Germany. Little Big Planet sells for 70EUR in Germany while it sells for £15 in the UK, thats just a ridiculous difference. Of course I am not going to buy the thing in Germany, I'll import it or buy it used. In general games in the UK are extremely cheap compared to stuff in Germany.

    Buying games new would be much more attractive if games would start lower at the 40-50EUR mark and stayed more constant overtime. If prices drop as quickly as they do now there just isn't a point buying stuff on release day.

  54. Far worse by Snaller · · Score: 1

    Far worse is the amoral Online activation and "copy protection" - THAT is why I stopped buying it - I expect to be able to install a program as many times is I want not at some greedy assholes whim.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  55. Of Course games cost too much. by DragonTHC · · Score: 2, Interesting

    I remember when $44.95 was really expensive for a game.

    Now, console games cost $60.

    I just wonder, why would the same game cost $10 more on consoles than PC? probably because PC gamers won't pay $60 for a regular edition.

    That said, Steam really is great for me. They have sales all the time. When they lower the prices, people buy.

    I prefer digital distribution now. Going to the store is bothersome. Having a box and DVD to worry about is too much hassle.

    --
    They're using their grammar skills there.
    1. Re:Of Course games cost too much. by Crumplecorn · · Score: 1

      Games that get turned off remotely are no issue however.

    2. Re:Of Course games cost too much. by MemoryDragon · · Score: 1

      They cost more offically because the console maker gets 10-20 dollars of the price. Inofficially, if a pc game would cost more nobody would buy it and everybody would pirate it. Yes piracy can keep prices down to sane levels!

  56. Once it's in the bargain bin, servers are closed by tepples · · Score: 1

    I wait until the games I want are on the bargian shelves then buy them (or cheap on Steam). Ok, this usually means I'm behind other gamers, but new to me is good enough.

    I've tried that for two PS2 titles. Both of them ended up with the error "DNAS -103: Online matchmaking for this game is no longer in service."

  57. DNAS Error -103 by tepples · · Score: 1

    I know some people that aren't big on that game, but enjoy playing with their friends online so they'll wait for it to go down in price.

    But how would someone work around the following set of events?

    1. Game for a PlayStation family platform with online play is first published.
    2. A group of players waits for the game's price to fall before buying it.
    3. Sony shuts off the game's servers without much fanfare.
    4. The group of players finally buys the game.
    5. DNAS Error -103: Online matchmaking for this title is no longer in service.
    1. Re:DNAS Error -103 by damaki · · Score: 1

      Online console gamers mostly play on x360. There is no "no longer in service, buy the next installment" bullshit. You pay for your service, but you GET your service.

      --
      Stupidity is the root of all evil.
    2. Re:DNAS Error -103 by X0563511 · · Score: 1

      That group of players should return to the store with their demonstrably-defective titles.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:DNAS Error -103 by TriezGamer · · Score: 1

      Which is the very reason why I've never had any problem with paying $50 annually to play on Xbox Live. $50 a year is ridiculously cheap for the quality of service provided.

    4. Re:DNAS Error -103 by xenocide2 · · Score: 1

      No, but there is still the "no longer being patched, buy the next installment" bullshit. I'm looking at you, Civilization Revolution.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  58. STOP! It's the LAW! by Frosty-B-Bad · · Score: 1

    I bring to my subject these commandments, I call them Laws. Such as Law of Demand and Law of Supply. Here is thy Bible for thee with questions. http://www.amazon.com/Micro-Economy-DiscoverEcon-Solman-Videos/dp/0073137847/ref=pd_bbs_sr_2?ie=UTF8&s=books&qid=1235136905&sr=8-2

  59. Yes by MistrBlank · · Score: 1

    After looking at the cost of some of the indie stuff that is as good as or better than some of the block busters out there and at 1/3 to 1/2 the price.

    Yep.

  60. Seems to be roughly the same. by aaronmeister · · Score: 1

    I remember buying SNES games for like $60 to $80 bucks. So that seems to be on par for what everyone is spending these days. Then again, there are MMORPGs that cost much, much more over time.

  61. The one advantage of the Xbox by Chmcginn · · Score: 1
    Although paying for Xbox Live sucks, the advantage of the centralized servers is that as long as MS keeps it running, the games are still playable.

    Which works great if you have friends that you suddenly want to play a specific game with. Random gamers is another matter, of course... How many people are trying to play Turok today?

    --
    Have you been touched by his noodly appendage?
    1. Re:The one advantage of the Xbox by trdrstv · · Score: 2, Interesting

      Although paying for Xbox Live sucks, the advantage of the centralized servers is that as long as MS keeps it running, the games are still playable.

      You realize that is the primary advantage of paying for a premium service. The very first game available on XBL is still playable and there are no "sunset clauses" that say they can take down the servers with notice.

    2. Re:The one advantage of the Xbox by Mozk · · Score: 1

      The parent is complaining that Sony stopped running servers for their older games, and you reply with "the advantage of the centralized servers is that as long as MS keeps it running, the games are still playable"? That's exactly what he's complaining about, but with Sony. They are no longer running the servers, and the games are therefore unplayable. That is not an advantage. Am I missing something?

      --
      No existe.
  62. Using Steam games without Steam by Spatial · · Score: 1

    Not that your concerns aren't valid, but you can decouple most non-Valve games from Steam by using a cracked retail executable. I've done it with Grid, works great.

    It's more convenient since you can just run it from the start menu instead of waiting for Steam to log on and check for updates. It also sidesteps the whole "All eggs in one basket" problem you describe.

    1. Re:Using Steam games without Steam by contra_mundi · · Score: 1

      I tought Steam was good enough to warrant saying good bye to cracked .exe's. Guess not.

    2. Re:Using Steam games without Steam by Spatial · · Score: 1

      No restrictive system is, there's always some situation that will be unfavourable to the user. Steam is actually quite good, but I prefer the total freedom cracks beget.

  63. At least PC games are cheaper. by oogoliegoogolie · · Score: 1

    New PC games are bad enough at $49, but console games run from $59 to $69 which is outrageous.

  64. ACTUALLY CHEAPER than they used to be. by Computershack · · Score: 1

    When I was 16, a ZX Spectrum game cost me £10. I was earning £100 a week so a game cost me 10% of my weekly wages.
    Cue 22 years later. A console game now costs £30-£40 but I'm earning £500 a week. A game now costs 6-8% of my weekly wages for something that is far far more richer, longer and more involved than the £10 games of my youth were.
    So in real terms, the cost of games has dropped as a percentage of income.

    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
  65. Re:Once it's in the bargain bin, servers are close by steelcaress · · Score: 1

    Two Worlds has an online activation (which I despise), but the company has promised to release a patch killing that if they shut down. What's cool is that they say you're free to copy the DVD for a backup.

  66. I think the price-time curve has changed, though by damn_registrars · · Score: 1

    While games come out at higher prices than before, (seems like very few games launch below $50 or $60), it does seem that the prices drop quicker than they used to. Generally it seems that new games only stay at their initial prices for 1-2 months before they rapidly move into the $30, then $20, then $15 bins.

    In short, it seems that the system now rewards the patient. If you don't feel that you absolutely have to have the newest sequel to your favorite series the day it comes out, you can save yourself quite a bit by waiting for it to age a little on the shelf.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  67. The price is reasonable by Quila · · Score: 1

    I spend $60 on a game and get 20 hours of entertainment out of it, then I have paid only $3 per hour for entertainment, which is cheaper than many other forms of paid entertainment. Movies are well over $5 an hour and a $30 dinner at a restaurant would require you to stay there for 10 hours to get the same value.

    Then you have games with unending online play, or those games that really have no end, and the cost per hour goes through the floor when you spend hundreds of hours playing.

    1. Re:The price is reasonable by Anonymous Coward · · Score: 0
      I look at it this way:

      WoW = 15$ a month.
      1 night of drinking = 15$ or more
      WoW keeps me from going out and drinking so the saving are much greater then even imaginable.
      My WoW subscription also costs 85 dollars less then what my dad complains that he pays for cable and never has anything to watch.

  68. Bah by soupforare · · Score: 1

    L4D isn't half the game TF2 is, yet it launched at $50 while TF2 was $20. Even at launch, TF2 was $30 not $50. That's why the sales went up 3000%, the price reached a sanity zone. Imagine if it launched at $30 and dropped to $15!
    I hope this is deliberate funky pricing to ride the wave of demand because otherwise it seems half-cocked.

    --
    --- Do you believe in the day?
  69. Returning games by Anonymous Coward · · Score: 0

    A few year ago, my oldest son bought "Battlefield 1942" with his saved-up allowance money. Don't know exactly how much it cost, but it was a big chunk of change for a young teenager.

    Despite our best efforts (and the bored-sounding tech on the help line), we were never able to get it to run. The retail outlet we bought it from (Target) went to extraordinary lengths to ensure that we could not possibly ever return the game for money. Exchange it for the exact same game, yes, but there was absolutely no way they were going to let him get his money back, or even apply the purchase price towards another game.

    Eventually he gave up trying. To my knowledge, he has never bought another computer game.

  70. Once again - You Buy it - It's still not yours by gadlaw · · Score: 1

    Like a lot of folks here I used to buy lots of PC games but the combined BS of the DRM and the high prices make it easy to stay away. You know, we want to be able to buy these games but like dude found out once again, it's not your game even after you spent your money. The game bastards will decide if you can 'activate' your game and only after you give them your life information so they can sell that and turn you into prey for the marketers. Last game I tried - Civ 4 raped my computer, no more. You all take your DRM and online registration and all of that and shove it up your Valve/Steam asses. I really hate you guys for all you've done to gaming.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
  71. Price is relative by Anonymous Coward · · Score: 0

    Considering most games can be plowed through in 5-10 hours nowadays, they're not worth $50-60. Mass Effect is one of the few that has provided me with a fairly long single player experience, and made me want to play through again. Some games though, are seriously underpriced. I bought Burnout Paradise for PS3 last month for $20. Granted, it's a game that's a year old, but it was a steal at that price, and it's the PS3 game I'm playing the most & having the most fun with at this point.

    But I do feel that by and large, most games are overpriced. I think if it's a game that's definitely going to release a yearly version (Madden, MLB, etc) it should be significantly less. Or a game that's going to be releasing a lot of DLC (Rock Band, Guitar Hero).

  72. Cost vs Risk by sherriw · · Score: 1

    For me, the cost is to high for the risk that buying them represents to me. When I used to buy PC games, there was a good 50% chance that I'd unwrap the game and try to install or run it and it wouldn't work. Then was un-returnable b/c it's been unwrapped. I've since moved to an XBox360 and only buy new games that I've tried at someone else's house first, or that I know I'll love. Otherwise I buy it pre-owned. $60 for a game that might suck is too much.

  73. No by Anonymous Coward · · Score: 0

    I work in the games industry as an AI Programmer and can assure you they certainly do not cost too much.

    The 360/PS3 title I'm currently assigned to has cost upwards of $10m to produce, so far - over 5 years. This kind of expense needs to be returned somehow.

    1. Re:No by GargamelSpaceman · · Score: 1

      They are a waste of human life. They should be taxed as harshly as cigarettes.

      --
      ...
  74. More worried about them killing the used market by elrous0 · · Score: 4, Insightful

    I buy a lot of console games used at a considerable discount (if you're willing to wait for the latest and greatest to age a little you can get a huge discount this way). The thing that REALLY worries me is the move towards online distribution, which would destroy the secondary (used) market. I'm just fine with new games costing $60, as long as I can buy it used a year later for $20-$30. I would much rather have it that way than a download system where a new game costs $50, and a year later it still costs $50 because you can't buy it used.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:More worried about them killing the used market by Anonymous Coward · · Score: 0

      It's not just online distribution that should worry you, but also DRM and other locking. The move to new operating systems (Vista, etc) has already destroyed the playability of some great classics (like Mechwarrior 2).

    2. Re:More worried about them killing the used market by dontPanik · · Score: 1

      I don't think you have to worry about that too much. You can watch prices of games on Steam drop considerably as time passes. Steam being a good example as arguably the biggest downloadable game provider.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    3. Re:More worried about them killing the used market by s73v3r · · Score: 1

      That may be the place in some markets, but others, like Steam, often lower the price of games as time goes on, and even has some special weekends where they lower the price by quite a bit. And they often have classic games available for $10.

  75. It's called price skimming by Saysys · · Score: 2, Insightful

    Charge a lot at first for the fan boys then less for the masses. This sets the price at the market-clearing equilibrium for both the fan-boy market, which is in-elastic, and the general market which is highly elastic.

    Another way to do this would be to offer the standard edition for $20 and to offer a "collectors edition" at $60 which has some little thing in it that lets you prove to everyone in-game that you paid for the sucker's edition.

    1. Re:It's called price skimming by Ihmhi · · Score: 1

      Another way to do this would be to offer the standard edition for $20 and to offer a "collectors edition" at $60 which has some little thing in it that lets you prove to everyone in-game that you paid for the sucker's edition.

      They already do this, except the prices are more like $60 for the standard and $100 for the collector's.

      I saw my buddy's Saint's Row 2 collector's edition. The "bullet shaped" flash drive is plastic! What, was adding a few cents for real metal too expensive? I'd have done without the other shit to get better quality pieces.

  76. Price is definately a factor! by SupremoMan · · Score: 1

    Though I am not affected by the $60 price tag. I only bought one non indy release over the last year, and it so happened to be I got $30 off from that, so it cost me $20. Indy games are priced reasonably, and hell more often than not if you pick your game right it will be well worth your money.

  77. Re:When Is The Open Source Community Going To Get by Draek · · Score: 1

    Your post is off-topic as hell but I'll respond anyways: one of the main benefits of F/OSS when compared to common freeware is precisely the fact that anyone can support it, paid or otherwise. Shop around, I'm sure there's plenty of other companies offering RHEL support, perhaps even the CentOS people themselves could do it for a good enough offer.

    --
    No problem is insoluble in all conceivable circumstances.
  78. Steep cost, but cost effective by LordZardoz · · Score: 2, Insightful

    yup. the cost of video games is why i quit buying them. and no, i haven't resorted to alternate means of acquisition, either. i just quit buying new ones, content on playing the couple dozen or so that are on my gaming pc.

    not buying any new games has also saved the money that would've otherwise had to gone into hardware upgrades to even play the new ones in the first place.

    $20-30 for a game is much more agreeable to my checkbook than the $50-60 or more some games cost these days.

    and then you have series like the sims, which gets you both coming and going. $50 for the game, $20+ for each addon pack. by the time you pick up the entire "set" for the kids, you're looking at a couple hundred bucks or more.

    There are many game that quite frankly, are not worth the $50 or $60 price that they cost at launch.

    However, even if you consider games that fall only in the center of the bell curve for quality, a typical video game will provide about 15 to 20 hours of entertainment value. (Yes, I know some like Portal are just short, and others like Civilization will consume months, I said typical).

    How many forms of entertainment can provide you with 15 hours of entertainment? On a per hour basis, a $60 game is costing you $4 per hour, and multi-player games even less. A movie costs about $10 per person. That is at worst competitive with movies, and the Sims series goes well beyond 15 hours for those that like it enough to pay for any expansions.

    You need to look at more than just the initial price of the game. You need to consider how much you are actually getting out of it.

    END COMMUNICATION

  79. They're Still Cheaper than They Used to Be by Logical+Zebra · · Score: 1

    A brand new PS3/XBOX360 game costs $60 (USD). While this is more expensive than the previous generation or two ($50 per game), it is still cheaper than the Super Nintendo era.

    I remember saving up for weeks to afford the $80 Stunt Race FX.

    --
    I have a bad feeling about this...
  80. Economy laws by Oscaro · · Score: 1

    There is nothing new in this... the laws of offer and demand are always the same

    http://en.wikipedia.org/wiki/Supply_and_demand

  81. It's only the price if it's a rental by Necreia · · Score: 3, Insightful

    DRM schemes in the last several years have turned games into rentals (3 uses then beg us for more!). Dropping the price like this is what's needed to justify these games anymore.

  82. Re:It depends.- using iTunes files elsewhere by DrLudicrous · · Score: 1

    You can convert your AAC files to MP3 assuming they are iTunes Plus files.

  83. Hollywood learned the same lesson long ago by Benfea · · Score: 4, Interesting

    When VCRs first came out, buying a movie on videotape cost what? $50? $60? It took Hollywood years to learn that they made a lot more money selling a very large number of movies at $20 apiece than they made selling a small number of movies at $50 each. One has to wonder why it's taking the game industry so long to learn the same lesson.

    1. Re:Hollywood learned the same lesson long ago by gauauu · · Score: 1

      When VCRs first came out, buying a movie on videotape cost what? $50? $60? It took Hollywood years to learn that they made a lot more money selling a very large number of movies at $20 apiece than they made selling a small number of movies at $50 each. One has to wonder why it's taking the game industry so long to learn the same lesson.

      While I don't necessarily disagree, there a number of factors that make this case at least slightly different. First, movies tend to have a broader appeal then most video games do. Second, the number of hours of entertainment provided from each one -- with games, I won't buy a new one until I'm done or mostly done with the first (yes, some people are different, but I'm an example). I'm just not going to buy hundreds of games because I will never play them all. But movies only last 2 hours -- I will buy more DVDs because I WILL likely watch them all.

      So it's possible (I'm not saying it's necessarily true) that DVDs have the potential for more sales than games, independent of the price. This may or may not really be the case, but it should be enough to make it obvious that the economics of game sales are not exactly like the economics of DVD/VHS sales, and shouldn't be treated as EXACTLY the same.

    2. Re:Hollywood learned the same lesson long ago by supabeast! · · Score: 1

      Keep in mind that most movies make back some or all of their production cost before going to DVD. Video is icing, not the cake.

    3. Re:Hollywood learned the same lesson long ago by LuckyPossum · · Score: 1

      DVDs have a broader appeal because there are more people who can use them. Most people have a DVD player, but most people don't have a PC that can play the latest games or a current generation videogame console.

  84. Never buy at release. by thesandtiger · · Score: 1

    Only very, very rarely have I bought a game at release in the last few years. I think I got WoW, City of Heroes and Civ 4 at release. WoW because Blizzard's always done a damn good job with what they put out, City of Heroes because it was the only Super Hero game around (and I liked the costume creator), and Civ 4 because, well, it's Civ!

    But otherwise I never buy at release. I'm not unwilling to pay for games (MMO's wind up costing much more than any other single game, price isn't the issue), but I've been burnt enough, and frankly most titles coming out simply aren't compelling enough, that I'm more than happy to wait a year or so for them to be in the bargain bin.

    Last weekend I picked up Sins of a Solar Empire for $12.99 - it's pretty nice! - but there's no way I would have paid $49.99 for it when it came out. Same thing with console games - I've got one of each of the current gen (obviously willing to spend money on gaming) but other than Rock Band, I haven't paid full-price for a game, getting them used or once they become "Platinum Hits" or whatever and come down to $19.99 or so. If I like a game a lot, I'll even buy some DLC (Marvel Ultimate Alliance is fun, and running around with an all-villain team is entertaining) - but there is some kind of psychological resistance I have to paying full-price up-front.

    Demos are great, but I know that they're just demos and that usually means that their most compelling features are going to be in them, with vague hints that if I get the full game there will be some super-awesome stuff - but unless the demo is just mind-blowing (and a demo never has been for me), there's no way I'll do anything other than make a mental note to check the game out when it's $20 or so.

    Now, if I could get games at release for $20, I'd probably be much more willing to try stuff out. Of course, what would likely happen is that developers would release a slightly feature-richer demo rather than a full game and make everything else into DLC so it'd be a losing proposition again. So, I'd rather they stick with the current set-up - let the people who must have a game on release day pay full freight, and then people like me will pick 'em up a year later.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  85. Re:Anyone try buying Wii Fit after its release dat by damaki · · Score: 2, Interesting

    Exactly. Because some great games become really scarce very fast and are not, and will not be, reedited. The first one that comes to my mind is We Love Katamari on PS2. Only 50 000 ones were produced for France. It was also the same for Rez. Both are great games but were not intended to be best sellers.
    Of course, for a Call of Duty, or whatever big budgeted game where the online multiplayer part is not important, it's not an urgent buy. Yes, online multiplayer games are an issue, because after the launch, you cannot easily get people to play with you in most of these.

    --
    Stupidity is the root of all evil.
  86. Ever played Nexius on Linux? by tyroneking · · Score: 0, Flamebait

    It's so much fun, lots of other players, and it is free. So yes, games cost too much. They should be free. Hell, they are free.

  87. Pac Man to Oblivion by shock1970 · · Score: 1

    Somewhere around 1982 I bought the much anticipated Pac Man when it was released for the Atari 2600 for $30 (US). I'm sure I enjoyed the game thoroughly even though it didn't quite compare to the arcade version. But honestly, there wasn't much to the game.... just a few levels of dots. Other games from that era cost about as much and many offered a little bit more bang for the buck.

    New games today are priced around $55-$60, and although it seems like a lot of money, it's only about a 100% increase over 25 years. Today's games seem to provide so much more in regards to depth and game play. Granted, the systems can certainly provide for much more depth. But if you compare the features that you get now for $60... life-like cut scenes, 3d game play, levels upon levels, etc... you'll find that the value of the game far exceeds its 1980 equivalents.

    I tend to break down the value of a game in dollars per hour. With games like Oblivion where I've spent a documented 120+ hours, $.50 an hour is well worth it. Compare that to just about any other form of entertainment, with maybe the exception of a deck of cards, you'll find that nothing else comes close.

    1. Re:Pac Man to Oblivion by SuiteSisterMary · · Score: 1

      $30 in 1982 would be about $65 in 2009.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  88. Bingo. Its the Price, not the Piracy! by Jackie_Chan_Fan · · Score: 3, Interesting

    ALL of these developers could easily sell more if they lowered their prices.

    We've been saying it for years and finally someone has the balls to try it.

    The Result: PROFIT.

    Will anyone learn from this? No.

  89. DRM is my reason... by cyberjock1980 · · Score: 1

    Why would I pay $60 for a game that will quite likely load DRM and cause problems with my computer requiring me to restore from a backup. Now, instead of "install and play" I have to:

    1. Backup my C drive.
    2. Have a restore DVD ready to boot for a recovery.
    3. Install the game, give it a go. ... time passes(days or months???) ...
    4. Restore my C drive because of unnecessary DRM screwing up my own damn property.
    5. If days or months went by, maybe I have to update my OS and other software again, change some settings, etc. Hopefully I have all of my data backed up. Maybe some other game' DRM policy will require me to activate it again, and maybe I'll end up using 1 of my precious limited number of re-activations before I have to buy the game again.

    Why would I spend $60 for this kind of punishment? I could have sworn I spent money for the 'fun' of the game. I hardly classify 'punishment' as 'fun'. If these 2 words are used interchangably nowadays I need to get away from society. This isn't how I roll.

    Also, I'd rather buy 2 games at $30 at the same time, try both and have to do steps 1-6 once than buy 2 games at $60 a piece at 2 different times and potentially have to do steps 1-5 twice. Now i'm wasting my time and spent $60 for the 'opportunity' to recover twice.

    Self preservation kicks in here somewhere.

    I am fully aware of no-cd patches. They do not solve all DRM problems(starforce), and I should not have to seek them out to have an acceptable gaming experience.

  90. Wine compatibility by Anonymous Coward · · Score: 0

    Wine compatibility shouldn't be a goal of game developers, I suppose, but more a goal of Wine. It's Wine's responsibility to be compatible with Windows programs, not the other way around.

    That said - I've found that a lot of games are fairly compatible with Wine, unless they are using very new DirectX features, or calling external programs. I have a theory about that - most games, I think, largely only interact with the operating system for low-level input and output (keyboard, mouse, joystick/joypad/wheel, video, sound, network), and all the rest of the game logic and user-interface are generally coded by the game developer and so are part of the game binary or included dll files.

    The places where I see the most problems are when games try to interact with something external, like Windows Media Player, Internet Explorer, or maybe something like "Games for Windows Live" (I've never actually tried any GfWL games under Wine, but that's the sort of thing I would expect problems with).

  91. Applies to all forms of entertainment... by foniksonik · · Score: 1

    Lower the price and more people will buy. Amazing. Do this with any form of entertainment where there are parallel revenue streams and everyone will win big.

    Concerts... more people will go, more people will buy shirts, food, cds, and of course gas to get there.

    Theatre - movies or plays, same as above (and really they should have shirts, games, DVDs etc available for purchase at both forms of entertainment - who wouldn't buy an XMen shirt with claw marks after watching the next Wolverine film?)

    Sports - again, drop ticket price and people will go... and spend more on other things while there.

    Keep the price of admission high and you get none of the ancillary spending, it's just too much initial expense when you know you'll have to spend money on the other stuff to actually have a good time.

    With games and digital media it's a little less clear cut but still obviously a big win as you'll get way more legal consumers by lowering prices to an affordable range.

    Toys are the same way. People will buy multiples products at the same total cost if you lower the individual price point. They feel like they're getting more bang for their buck while still spending more money than on one item. Margins may not be as high but overhead expenses drop as you are moving product more quickly and with less marketing, service, shelf space, etc.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  92. Shrug by SmallFurryCreature · · Score: 2, Funny

    You don't pay for the beer, you pay for the fact that you think you stand any chance picking up any girls in that bar. Surely hope, no matter how misplaced is worth three quid?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Shrug by Locke2005 · · Score: 1

      I don't know about you, but I find giving the 30 quid (or 50 dollars) directly to the girl rather than spending it on ten beers to be much more effective...

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:Shrug by s73v3r · · Score: 1

      Yes, but spending a few quid on beers means you aren't as picky, and would be willing to go for a girl that costs less.

  93. Gotta be careful not to piss off retail by nobodyman · · Score: 4, Insightful

    Obviously there is a huge potential for for Valve to cut costs and maintain the same level of profits by selling direct to the customer, and they would probably *love* to do just that. The problem is that retailers tend to get pissed off when they are getting undercut by the wholesaler.

    Think about it: you pay valve $32 for a copy of L4D, and you turn around and mark it up to $50. A month later valve turns around and sells that game --directly to the consumer-- for $25. Hell, that's $7 less than what you paid! You'd be a tad pissed, right?

    I imagine that valve is walking a bit of a tightrope here. Pricing L4D at $25 wasn't so much a gamble in terms of whether it would boost sales (thats obvious), but of how retailers would react. It may be a test of whether valve can just write off retail altogether and go it alone with digital distribution.

  94. unequivalent market penetration Re:Yes they are... by WillAdams · · Score: 1

    That would only apply if Wii consoles were as prevalent as DVD players have become --- there's an inevitably smaller market to sell to for a console (or PC or Mac) title.

    William

    --
    Sphinx of black quartz, judge my vow.
  95. Re:Once it's in the bargain bin, servers are close by Anonymous Coward · · Score: 0

    What's cool is that they say you're free to copy the DVD for a backup.

    Wow - A company saying you can do something when the law already says you can do it. That's mighty white of them.

  96. work to enjoyment ratio by mezzrricki · · Score: 1

    The price of games is perfectly reasonable it. The value of money is related to the time it takes you to make it.

    The decision to purchase something should follow a similar logic, in the case of games it should be related to how many hours of enjoyment will you get out of it.

    While the ratio of hour many hours of enjoyment is worth and hour of work will vary from person to person, but on these boards I figure it should really matter much as most of us get paid decently for our time.

    example $30/hr pay rate
    a $60 game will take you about 2 hours recoup the expense.

    if the game offers 10 hours of solid enjoyment isn't it worth 2 hours of work?
    What about 20 hours of enjoyment?

  97. Re:I think the price-time curve has changed, thoug by MemoryDragon · · Score: 1

    Well quickly falling prices is more an indicator of not selling well in the long run. This seems to me that the current prices are way to exaggerated. For me it was reason enough not to buy either an xbox nor a PS3 but giving my aging PC another nowadays cheap graphics card!

  98. I guess no one knows economics here by OldProgrammerDude · · Score: 1

    Its called elasticity. Monopolies are elastic, meaning that (theoretically) the price can stretch to infinity. In-elastic means the the more you lower the price the more total overall sales.

  99. No. by Millennium · · Score: 1

    There are no games that "cost too much," only games that can't make a profit at a price people are willing to pay for it.

    The same could be said of game consoles, actually. But in either case, the problem is not in the price, but in the decisions that led to overspending while developing the product without adding value.

  100. No. by Anonymous Coward · · Score: 0

    You know - there are a lot of little anecdotal reasons why the yes answers are just from the selfish, greedy, ADD losers who whine about everything else...

    But there is one simple response that is not refutable:

    If demand in the market is sustaining the price level, then the games do not cost to much. Simple supply and demand, geniuses.

  101. PSN or XBox Live services are the way to go by calagan800xl · · Score: 1

    There are more and more excellent games available on recent console's online services. I really applaud Sony for making major titles like Warhawk, Burnout Paradise or WipeOutHD available for below 30$. On the other hand, most of the available addons (eg. all those GH3 addons) don't add enough value to be paid for

  102. Depends... by stewbacca · · Score: 1

    For the most part, video games are too much...just like albums and movies are too much. They all have an arbitrary price point irrespective of the quality. However...I would pay upwards of $100 or more for niche market games. Take, for example, the Papyrus group that made the hard-core realistic racing sims of the late 90s. They lost out to watered down, vapid entertainment of EA Sports NASCAR racing series. Sure, the EA Sports ones sell a lot more copies, but nobody in their right mind would consider those games good--especially compared to the cutting edge, no-details-spared quality of the Papyrus racing sims.

    A more interesting pricing scheme is the subscription-based ones. I find it laughable that Blizzard charges $20 for the CD, then $15 a month. I've been a paying customer on two accounts for over two years now...do they really need to charge me $20 for the next upgrade?

  103. We need to look more into affordable pricing by Anonymous Coward · · Score: 0

    The prices need to be adjusted for many online games on par with developing countries. The Orange Box is sold for $20 in India, which makes it a killer buy. On the other hand, a person will think twice about buying 'World of Goo' for $20. Something on the lines of Good Ol' Games would be an apt pricing for many games. I think more people need to look into these affordability models if they want to sell.

  104. Did Left 4 Dead not give peole an example? by Calyth · · Score: 1

    So, L4D sales grew 30x when you cut the price in half, and this is a game that I'm willing full price, and 2 more to gift 3 other copies (the 4 pack at the price of 3).

    It's bloody rare for a game to actually be worth $50. No one want to sink that money on a game that people aren't sure is that fun. At $25, I think that barrier is less, and if people are fans, and rave about it, more would buy it / gift it.

    1. Re:Did Left 4 Dead not give peole an example? by default+luser · · Score: 1

      L4D sales were slow at the start because the reviews were mixed. Most reviewers loved the gameplay, but hated the fact that the content was lacking for $50 (very short game). Most gamers recommended I wait to spend money on the game until either Valve dropped the price, or released a content update.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    2. Re:Did Left 4 Dead not give peole an example? by Rycross · · Score: 1

      L4D didn't sell well for $50 because it has very little content. You only have 4 campaigns, each of which only last 1 1/2 hours. Only two are playable in vs mode. The game, while extremely fun, doesn't have a lot of depth. You can't really generalize this to include games that have double-digits of hours worth of content.

  105. wow by BitterAndDrunk · · Score: 1

    Personally, $20 is my sweet spot. I've spent more only once in the last 5 years (ironically when I had more disposable income)

    I don't think you understand what irony means. It doesn't mean "an expected outcome". Which is what buying more expensive games because you have more disposable income is. . .

    --
    You better watch out, there may be dogs about . . .
  106. Warcraft III by rjolley · · Score: 1

    I don't even know why I buy new pc games any more (but I still do) because I always go back to this game. Great multiplayer, and even greater multiplayer custom maps www.getdota.com

  107. Re:Once it's in the bargain bin, servers are close by CronoCloud · · Score: 1

    Which games? I know some of the PS2 online games still have servers up and running.

  108. Supply and Demand by mfh · · Score: 1

    During tough economic times, luxuries go up in price because fewer people can afford to buy them.

    Video games are luxuries.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  109. Some are hard to find by pavon · · Score: 1

    This is what I do, and it works great for the most part. However, you don't want to get too far behind because some games become harder to find if you don't buy them relatively soon after launch. For example, two years after launch, I wasn't able to find Beyond Good & Evil for the Gamecube on sale in any retail stores, and the few times I've looked for it online it was more expensive than at launch. /Now someone will post an inexpensive link

    1. Re:Some are hard to find by mattack2 · · Score: 1

      http://product.half.ebay.com/Beyond-Good-Evil_W0QQprZ11248QQtgZinfo
      there are even cheaper ones for bid at regular ebay but obviously you don't know how much they'll go up to.

      (Hmm, the PS2 version seems way cheaper at both sites.)

  110. But! by superbus1929 · · Score: 5, Insightful

    Let's also not forget inflation. Let's compare today's games to the games of the 80s and 90s.

    A top-priced game costs $60 today. But then consider the budget that goes into making the massive 3D graphics, including modern rendering and lighting techniques, R+D, possible budget for voice actors (and unlike the 90s, they can't just rely on local talent, some of these games require big names), etc. All that budget is being used on games that cost $60, surely, but adjusting for inflation, a game that costs $60 in 2009 would equal half-price in 1989.

    Let's stick with 1989. Back then, new games for the NES typically went for $50. Then, consider that proportionally, game budgets were much, much smaller - even when you adjust for inflation - and then affix 2009 inflation to 1989 prices; that $50 game cost about $85 when adjusted (calculated here: http://data.bls.gov/cgi-bin/cpicalc.pl).

    Plus, once you get into subjective arguments, you can argue that the quality of games today has gone way, way up; yes, there's a lot of crap out there, and like some of you, I haven't fully evolved from my 80s self and aren't very good at 3D action/platformer games, or FPS titles. Taken on the whole, the average game today is much, much better than the average game of the 80s was; the crap is still crap, but the ratio is much better today than back then.

    It can be argued that the American per capita income hasn't adjusted properly with inflation - that's an argument to itself - but I think that the main point stands: we're getting more games today than twenty years ago, we're getting better games, we're getting them comparatively cheaper than we did in the 80s, and companies are making less money than they did in the long run (on average).

    --
    Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    1. Re:But! by DrLang21 · · Score: 4, Insightful

      And this exactly illustrates why I never owned more than 3 NES games ever. This is a matter of supply/demand curves, not comparative cost. If halving the retail price raises sales by 3000%, if the increased sales more than make up for the lost profit per unit, then games are indeed over-priced in a bad way for the game companies. Keep in mind, increased sales mean higher volume and thus less cost per unit to produce the physical media.

      --
      I see the glass as full with a FoS of 2.
    2. Re:But! by BakaHoushi · · Score: 1

      This I did not know about, but I'm not exactly an enthusiast when it comes to economics. In this regard how does the gaming industry compare to prices of other entertainment industries?

    3. Re:But! by superbus1929 · · Score: 1

      I'm not entirely sure. I don't follow the rest of the entertainment industry to really draw a comparative, I don't know, say, movie prices from 1989, or budget prices, etc.; I'm a freelance video game columnist, so that's more my speciality.

      It's an interesting question, though.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    4. Re:But! by drsmithy · · Score: 2, Insightful

      Let's also not forget inflation.

      Let's also not forget a few other things about games today vs back then:
      * massively higher distribution volumes
      * much lower distribution costs (not just because of things like Steam, either - used to be all games came with a nicely printed manual, plus other goodies, and much larger boxes).

    5. Re:But! by Anonymous Coward · · Score: 0

      >and companies are making less money than they did in the long run (on average).

      I doubt that.

      Remember, unlike most goods, there is not a significant fixed cost to sell more games. If you consider that when games were expensive perhaps as few as 5% of the population (early 80s) had the ability to even play them, nevermind were even interested in them, the market has expanded so much that a blockbuster game from the 80s (like, say, pacman) sold about as many copies for PCs as did Big Rigs: Over the Road Racing.

      If you only expect to sell a few thousand of an item that cost you $100,000 to produce, you will need to price it in the high two-digits to make a profit.

      If you expect to sell a million of an item that cost you $2,000,000 to produce, you will need to price it in the mid single-digits to make a profit.

      Game prices should have come down due to increased demand, since the supply is basically infinite.

    6. Re:But! by Spinalcold · · Score: 1

      However, the market is much, much larger now than it was with Atari and NES. So they can sell far more copies and make their money that way.

      Personally, I've cut back on buying games, albeit that's due to my wallet being more empty these days. A game has to be really good and I have to need to play it online with friends now in order for me to spend $60. I'd buy more than twice as many games if they were $30 each, so they'd make more money from me if they dropped the price.

    7. Re:But! by EGenius007 · · Score: 1

      You make good points BUT you don't carry them far enough.

      You point out both that the bulk of new game costs are unrelated to printing, packaging, and distributing the game. In the case of Left4Dead sold on Steam, Valve can probably expect something like 95% of the purchase cost paid by the consumer to go directly to their bank accounts. (Other manufacturers with direct sales may see something more like 80-90%, and all publishers can probably expect something like a $5-$10 per until cost to sell from a traditional brick & mortar mart.)

      You also claim that "companies are making less money than they did in the long run (on average)." As you point out, this is being done by selling a limited number of games at $60 each. You also claim that you feel like this is a bargain. While for you that may be the case, the research highlighted in the article suggests that there is a larger un-tapped market of people who feel that $50-$60 per game is too much money to pay.

      If there 3 times as many customers are willing to buy a game at $30 vs. $60 or if it's 6 times as many customers are willing buy at $20 vs. $60 then it makes perfect sense for both the customers AND the game companies to sell them at lower cost. The big change since 1989 is that there is a much larger (even adjusted for population growth) customer base for PC games than there ever was for NES (and/or likely ever will be for any console).

      My $0.02: Lower the prices enough and you'll sell enough copies to more than make up for the difference.

      P.S.-IMO, the only way we'll see an MMO capable of truly competing with WoW in the next 3-5 years is if someone takes this model to the extreme. Every sale of the game will have to be ~at cost and come with several free guest passes (10-15 keys for buying in the box, 3-5 passes if you buy online). Once people start playing, offer basic & collector's edition account upgrades in addition to the monthly fee.

      --
      I know what you did last summer. Just kidding, I don't work at the NSA.
    8. Re:But! by geekoid · · Score: 1

      Lets not. The distribution channel, volume and quality are so radically different, you can't really compare.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    9. Re:But! by Anonymous Coward · · Score: 0

      Plus, once you get into subjective arguments, you can argue that the quality of games today has gone way, way up;

      but I think that the main point stands: we're getting more games today than twenty years ago, we're getting better games, we're getting them comparatively cheaper than we did in the 80s,

      You're making a false comparison.

      You can't compare current tech with old tech that way. 2009 tech didn't *exist* in the 80's, and you're comparison is pretending those games were awesome-est crap on wheels at the time.

      In the 80's, those games were the height of tech and super-amazing - so they did justify the cost, same as you'd hope the games do today.

      That's like saying an hot 80's girl wasn't hot because her hair/clothes are old now. In the 80's, that hot 19 year old was just as hot as the hot 19 year old you're checking out today.

      Times change.

      Better tools, more knowledge, development. You can pinch out a pretty game + lots of current buzzword with little effort nowadays - doesn't mean it's better than an 80's game in the 80's.

    10. Re:But! by Anonymous Coward · · Score: 0

      Don't forget that the market expanded. So, you don't have to charge more per game if you have more customers. Also, the price of distribution has fallen considerable from the NES days.

    11. Re:But! by redJag · · Score: 1

      Well, I agree that games are comparatively cheaper to purchase and comparatively more expensive to make today than they were back in 1989. Games are better and more plentiful, too. I disagree that game companies are making less money, though. It's an issue of scale.. yes, games sell for less than they did back then and cost more to make, but once you DO make the game that's where costs go down dramatically. These days when you make a quality game, you sell a LOT more copies of that game and the margins on each one are great.

      With that in mind, I do think games cost too much in general. They could drop the price and sell more copies, giving them the same profit. But most often, selling games is a viral effect and for each additional 10 copies they sell, they'll get 2-4 extra copies sold from word of mouth. This works especially for games that you can play multiplayer online, which is why I think so many games these days don't offer multiplayer offline - they want you to each have to buy a copy.

    12. Re:But! by pikakilla · · Score: 1

      Big negative buddy. While the price has dropped, both supply and demand has increased. The magnitude is what has caused this drop in prices. They are making just as much, if not more money than they were in the 80's. Remember Profit = Price*Quantity - Total Costs. In this case Q has increased while P has fallen, but Q has increased by such an amount to more than offset the lack of $85 dollar games (adjusted for inflation). Link for record Nintendo financials POST 1989

    13. Re:But! by Anonymous Coward · · Score: 0

      Bottom line is this. In the example, the price for L4D was cut in half and sales went up by %3000 percent. They made less money per copy but sold way more copies and therefore made money. Keep in mind that there is a very minimal cost to the company for each copy sold after the initial cost has been paid for development. So from a purely economic, supply and demand type view, the game is overpriced because they sold more copies and made more money at the lower price.

    14. Re:But! by SCPRedMage · · Score: 2, Insightful

      Ah, but in the case of Valve's Left 4 Dead sale, there was no physical media involved. The sale was on Steam only, meaning you purchased the game online, and then downloaded it. Meaning the only cost was bandwidth, which is dirt cheap compared to physical media and packaging.

      --
      My sig can beat up your sig.
    15. Re:But! by Anonymous Coward · · Score: 0

      >It can be argued that the American per capita income hasn't adjusted properly with inflation - that's an argument to itself - but I think that the main point stands:

      Agreed here. American per capita income has been stagnant, even dropping by some measures in the last 10 years.

      >we're getting more games today than twenty years ago,

      Absolutely. Instead of waiting a few weeks-months between games, new ones are coming out nearly every week.

      >we're getting better games,

      In most genres, yes.

      >we're getting them comparatively cheaper than we did in the 80s,

      Irrelevent. Doesn't matter if the games are comparatively cheaper - what does matter is if they're *cheap enough*, especially in today's market. This is especially true when you take into account the results of Valve's experiment. The 3600% cited is not an increase of products sold, but of *revenue*. Further, Left 4 Dead was not the game that saw the greatest increase in revenue from the sale. If I recall correctly it was either Swords and Something or another, or Painkiller. Whichever it was saw a ~36000% increase in revenue. (Note: I have not watched the full talk yet, but that is my understanding of the situation) 36,000%. Let that sink in. If a game was bringing in 1,000 a month due to poor sales, it is now bringing in 360,000 a month. If it was bringing in 100,000 a month, it brought in 36,000,000. This puts even more evidence on the table that the long tail method is *the* way to go when it comes to digital distribution.

      >companies are making less money than they did in the long run (on average).

      Absolutely not. They are making much, much more money. Console companies may be making about the same they were previously, or negligibly more - but PC game makers are making money hand over fist - especially with digital distribution. Let's take a game that sells for $50 as an example, with an assumed budget of 150 million to take it all the way from planning to digital store shelves. It takes 3,000,000 sales to break even. After that point, every copy sold is nearly pure profit. Consider that A-list games with the multimillion dollar budgets sell *millions* of copies on the first day. In this case, the game in question pulled in over 500 million in revenue *in the first week*. That's more than the entire industry in the 80's to early 90's had in revenue brought in by games! Can you guess the game? Grand Theft Auto IV - the game with the highest production budget to date. These numbers aren't even including games with continuous revenue - the MMOs. I shudder to think at how much money WoW, EVE, and others combined pull in every month, let alone every year. So no - game companies are *not* making less money than they did previously - they are making a *lot* more - and could potentially double, triple, even increase it by 3600% by cutting the price. Remember - this is *NOT* a physical product, but rather a digital one with an infintismly small reproduction cost.

    16. Re:But! by Anonymous Coward · · Score: 0

      You're not taking into account the cost of the distributed media. An NES cartridge (and for that matter, all cartridges) were considerably more expensive to produce back then than today's DVD.

      Assuming we're talking exclusively about consoles, a game consisted of a hard cartridge, circuitry, active storage and batteries, a storage sleeve, and packaging. In comparison, today's console game is a DVD with no circuitry, no on-board memory, and the presentation packaging of today doubles as it's storage unit and protective casing.

      In addition, purely digital licensed content is becoming more available, more accessible, and most importantly, more accepted. Obviously this method has a different distribution structure, but more than likely, a cost analysis would show that assuming identical sales levels, it's cheaper still to distribute games digitally then to package it and promote it through traditional distribution networks.

      Game development companies may be making less money on average, but I don't think it's because game prices haven't kept up with the pacing of inflation. I think it has more to do with market saturation; having to develop the same game for multiple systems concurrently, and having many more skilled publishers and developers now then there were back then. There have been an unusually high number of quality games released over the last 12-18 months, it's hard to justify purchasing games literally at a pace of 3-4 a month.

    17. Re:But! by non0score · · Score: 1

      Companies are making less money per copy sold, not "less money". If demand has increased faster than the decrease in profits per copy sold, then the company as a whole has more money (on average).

    18. Re:But! by Anonymous Coward · · Score: 0

      I'm sorry but you are missing another big chunk of this: The gaming market has grown leaps and bounds since then.

      Computer and video game industry hardware, software and peripheral sales:

      1997 Total Sales: $5.1 billion
      2003 Total Sales: $7.0 billion
      2004 Total Sales: $7.3 billion
      2008 Total Sales: $21 billion

      These are rough numbers, but you get the idea. While the few blockbusters might have seen similar levels of sales, there is also a lot more money to be had these days. This at least somewhat offsets the increased cost of game development.

      I just grabbed this stuff from the web but I'd love to see some real stats on this.

      References:
      http://wapedia.mobi/en/1983_in_video_gaming
      http://www.gamespot.com/news/2005/01/28/news_6117438.html

    19. Re:But! by Zeussy · · Score: 1

      but NES cartridges were very expensive to produce as they were a solid state, electronic cartridge with all that manufacturing overheard, vs the distribution system on steam which almost has a 'tends towards zero' cost.

      This also ties into the inflation cost, yes games cost more back then in terms of dollar parity but they actually cost more to manufacture the media. Yes I know games are expensive to actually develop now a days but if each cartridge cost around $20 (pulling numbers out of my ass) to manufacture and you sold 2 million units that $40,000,000 in materials. Where as with a CD or online distribution the costs are far less so they are still earning similar $ sales in units, where is the consumer getting any savings? Nope he/she isn't. Expectations of game prices were set in the 80's with an expensive media and carried on from there, slowly working its way up. It should of come down with cheaper media and they would of sold a lot more games and possibly made more money.

    20. Re:But! by rtechie · · Score: 1

      But then consider the budget that goes into making the massive 3D graphics, including modern rendering and lighting techniques, R+D, possible budget for voice actors (and unlike the 90s, they can't just rely on local talent, some of these games require big names), etc.

      And? Film production costs have tripled since the 80's yet the cost of home movies has gone DOWN. You can now get new DVD releases for $12.

      This is because the music studios have figured out how to properly advertise their products to wide markets. Most blockbuster Hollywood movies have thousands of TV and internet buys. Most of the game publishers barely bother to advertise games at all besides freebies to the gaming press (which costs nothing).

    21. Re:But! by IdahoEv · · Score: 1

      But then consider the budget that goes into making the massive 3D graphics, including modern rendering and lighting techniques, R+D, possible budget for voice actors

      Objection, your honor, irrelevance.

      Hollywood movies cost a hell of a lot more to make than games on average, and a hell of a lot more to distribute (building theaters & running projectors costs more than distributing DVD boxes), and yet they sell tickets for $10. Or you can buy the thing and watch it all you want for $20-$25.

      Price is determined by what the market will bear, not by what it costs to make things. The game companies have been guessing too high for a while.

      There have been several recent games I've wanted to grab, but at $60 a pop I haven't done it. But I've impule-bought several older ones (stronghold 2, battle for middle earth) out of the bargain bin for $15 a pop. If they dropped the price on new games down a bit, I'd end up spending more.

       

      --
      I stole this sig from someone cleverer than me.
    22. Re:But! by fractoid · · Score: 1

      This is my take on the matter. I'm not concerned with the budget to make the game, I'm concerned with the fact that (here in Australia), a game that's been out 3 months is still sitting on retail shelves for $80 or more. That's for a game that I may play for a fortnight, or may not. I can get two weeks' worth of beer for the same amount and I _know_ that will deliver. :P

      The stellar success of companies like PopCap shows that you don't have to ride everything on big budget, heavy hitting titles.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    23. Re:But! by fractoid · · Score: 1

      Every sale of the game will have to be ~at cost and come with several free guest passes (10-15 keys for buying in the box, 3-5 passes if you buy online). Once people start playing, offer basic & collector's edition account upgrades in addition to the monthly fee.

      Careful here. There's a strong negative effect on a game's community if the bar to entry is too low. There are still plenty of tards but the count is much much lower than on free MMOs.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    24. Re:But! by Anonymous Coward · · Score: 0

      Blah, Number of titles sold has a LOT to do with it as well. in the 80s you were lucky to sell a few thousand, now a million is minimum. Games are similar to movies, nowadays, they cost about the same price to produce and get bought by almost as many people. Yet movies sell for $20 tops.

    25. Re:But! by Anonymous Coward · · Score: 0

      this is called the 'economics of scale'

      sadly, monopolies keep us from enjoying it

  111. A brief of the exchanges so far by Requiem18th · · Score: 0, Troll

    <Valve> Stop pirating biatches!
    <Gamers> Too expensive bro!
    <Valve> Nay! You want it free motherfucking sons of your motherfucking planes!
    <Gamers> I'm telling U...
    <Valve> You know what? Eat shit!
    * Valve drop prices 50% nigga
    <Gamers> Gladly
    * Gamers 3000% sales increase
    <slashdot> pwnd
    <Valve> wtf!
    <Valve> i maen
    <Valve> WOOT!
    <Gamers> facepalm.jpg

    --
    But... the future refused to change.
  112. Digital distribution can be a great value. by yyr · · Score: 1
    The new digitally-distributed console games--available over services like Xbox LIVE Arcade, the PlayStation Store and WiiWare--can represent an amazing value, in some cases miles better than the $60 games at retail. Obviously you're looking at lower budgets, but that doesn't mean lower value. Some can be played for many, many hours.

    .

    The newer Xbox LIVE Commmunity Games service has a whole lot of great games available very cheaply. I personally spent 11 months developing Snake360, which has 300 levels, several multiplayer modes, online scoreboards, and just about every feature you could ever ask for from a snake game. At $5, it's hard to find a better value. Not to say that it's the best; many of the Community Games are insanely addictive and are half that price.

  113. industry always digging own grave. by Anonymous Coward · · Score: 0

    Basically it comes down to this.

    If windows would cost the same a video games,
    the people would actually buy it.

    If video games would cost the same as music cd's, the people would actually buy them,

    If music cd's would cost the same as a magazine,
    the people would actually buy them.

  114. starcraft 2 is the exception by Anonymous Coward · · Score: 0

    i will gladly pay $100 for starcraft 2. i know there will be 3 parts. i'll pay that amount for each part.

    the thing is... that's the only game i'll be willing to do that to. anything else should be lower.

    1. Re:starcraft 2 is the exception by malkir · · Score: 1

      Want to buy a goodie bag of some Blizzcon shwag? ;p

  115. It's like selling a rock. by misterooga · · Score: 1

    If you price is at $99, some people will buy it. But if it's free, most won't even look at it. Unless the whole industry gets behind it, because people are so used to games around $40 and up (and $60 and up for heavy hitters), if you release a game at a 'bargain' price, people will first think, "what's wrong with this game?" rather than "woot! great price!" And expecting such reaction, why would they be willing to lower the cost? But it also means we don't need whole industry to back this 'lower the game price' campaign. We need one good title. A heavy hitter like GTA series or 'the next game' everyone is waiting for (Duke Nukem Forever?). If games like that were $30 or so, the whole industry might notice. But then, these games are produced by gigantic publishers so perhaps it'd be a catch-22. As an aside, wasn't there a band that sold it's music online for whatever-price-you-pay scheme? How did that turn out?

  116. Just My Two Cents... by Cormophyte · · Score: 1

    I, for one, acquired a copy of Left 4 Dead for less than retail and not through official retail channels...*coughthanksTPBcough*, however I noticed the recent sale and even though I already have a copy I was highly tempted to purchase a legitimate copy. I'm a little broke as hell due to a recent bout of unemployment, but otherwise I'd have bought it.

    So in my case, under normal economic circumstances, lower prices turn a download into a sale.

  117. yes by BitterAndDrunk · · Score: 1

    ironic, isn't it?

    --
    You better watch out, there may be dogs about . . .
  118. The Demographics are Changing by boyko.at.netqos · · Score: 1

    One thing about video game pricing that I don't think people realize is that a lot of companies still look at the market as "selling video games to kids."

    We make the argument "Oh, but most video games are sold to adults" whenever Rockstar comes out with a new game, but the creative types and the accounting types in the same company don't read from the same script.

    A $60 game isn't that odd - I remember Zelda II priced at $60 when I was a kid (we eventually bought it when the price came down to a more reasonable "$45" - and that was in 1988 dollars - so about $77.92 with inflation.

    Still, there's a profound difference between 1988 and 2009. First of all, I was 10 years old at the time. Now I'm 29.

    In 1988, the primary purchasers of video games were parents buying the games for their kids. In 2009, the primary purchasers of video games are the kids, now adults, who grew up on video games.

    This means:

    A) Adults have reasonable expectations of what they want out of video games, and can view video games more critically and come to a more appropriate approximation of their value to them. The parents who purchased the games in 1988 did not have reasonable expectations of what the value of a video game was, they just knew that spending $45 would make their kid happy and in some cases, keep them occupied, for some time... Children may have known what the value of a video game was (or more accurately, would have known a good video game from a bad one) but didn't understand the value of "$45" and so couldn't make a good comparison.

    B) Adults today DO know the value of video games AND the value of money, but the $60 price point seems to be priced for parents who still know neither, when the people in the market are either fully grown adults without kids, or fully grown adults with kids who grew up playing video games.

    There's other factors, such as the "price the retail PC game like the console game because we don't want to undercut the console game market, and price the digital download like the retail game because we don't want to undercut the retail game market."

    Mostly, though, it's that marketing really doesn't understand the PC gaming market.

    --
    I used to work for NetQoS. I no longer do, but want to keep the excellent karma attached to this account.
  119. Yes by malkir · · Score: 1

    That's why we play free games that IMO blow all current-gen game out of the water with gameplay mechanics and movement ability - Tribes 2 for instance.

  120. Try Team Fortress 2 by Aeolien · · Score: 1

    It runs great on old equipment, is still being updated (with a new huge update coming this week), and only costs $20!

  121. They didn't even advertize it! by Datamonstar · · Score: 1

    I really want to buy L4D but I can't afford it. When I heard it was half price, I jumped to buy it but missed it because I had to hear about it a day late on The Consumerist. I don't log into Steam everyday, but I would have bought the game for half price.

    --
    The eternal struggle of good vs. evil begins within one's self.
  122. Just ask 2K Games, or EA, or the NFL by MattSausage · · Score: 0

    When 2K games released NFL 2K5 or 6 or something for $20 BRAND NEW on the day of release it came damn close to outselling Madden (I'm sure most people here understand what a coup that would have been). It scared EA so much that the very same year it pressured the NFL and ESPN to give exclusive licensing just to make sure they weren't forced to reduce their prices in the future. This experiment was run three or four years ago and succeeded mightily.

  123. World of Goo? by Prien715 · · Score: 1

    So why hasn't World of Goo been a blockbuster hit? Low system requirements, a rating of over 90, a budget price tag, and no DRM?

    By far the most popular PC game right now is still World of Warcraft, which runs comfortably on machines without fancy "3D" graphic accelerators Left 4 Dead (mentioned) will also run just fine on a 5 year old machine + a $70 graphics card (GeForce 9500, less than 1/2 the cost of a Wii).

    Maybe people just want to play games in the their living room and not their computer room? (If anyone can find a comparison of WoG sales on Wii vs PC, it might be very interesting -- but also might just tell of how much piracy there is on PC)

    --
    -- Political fascism requires a Fuhrer.
    1. Re:World of Goo? by mcgrew · · Score: 1

      So why hasn't World of Goo been a blockbuster hit?

      Possible reasons:

      • It may have horrible gameplay
      • It may be boring or frustrating
      • It might badly suck for varous other reasons
      • Nobody ever heard of it
      • It may not even in fact exist

      A shitty game won't sell no matter what the price. A good game will sell a lot more with a good price.

      Maybe people just want to play games in the their living room and not their computer room?

      With the advent of HiDef TVs I can see PC gaming disappearing. What I don't understand is why nobody has introduced a consumer PC that can use the TV as a monitor. I've built my own; I have S-Video out going into my forty two inch TV, there's no reason why a sleek, non-nerd version couldn't be produced commercially.

    2. Re:World of Goo? by TheLink · · Score: 1

      I played the demo, got bored halfway or so. I let some kid play it and he seemed to enjoy it. It's a good game I suppose.

      The last game I played recently? Quakeworld Custom Team Fortress - in coop mode.

      --
    3. Re:World of Goo? by mattack2 · · Score: 1

      What I don't understand is why nobody has introduced a consumer PC that can use the TV as a monitor.

      You're only 30+ years late. Apple did it already.

      (Mostly joking.. I thought a lot of computers had DVI connectors.)

    4. Re:World of Goo? by Mozk · · Score: 1

      What I don't understand is why nobody has introduced a consumer PC that can use the TV as a monitor.

      What? Video cards have had DVI, HDMI, and composite outputs for years. You even said you use S-Video. All you do is take a cable from the computer (i.e., the video card) to the television set, which I think any non-nerd can do.

      --
      No existe.
    5. Re:World of Goo? by mcgrew · · Score: 1

      I had to install the card, most won't. They're selling prebuilt PCs with TV out? I guess I'm out of touch, I haven't bought a computer in 20 years, just parts.

      But I haven't seen them advertised, either.

    6. Re:World of Goo? by Prien715 · · Score: 1

      The "does it suck" is covered by the metacritic rating which is an aggregate rating from various reviewing services. Anything over 90% has received an AVERAGE score of 9/10 from every reviewer.

      Your average budget game, from Barbie's New Pony to Nintendogs Clone 4 have a rating around 70% -- and that's generous.

      Nobody's ever heard of it may be more likely -- but the major websites covering gaming aren't shy about their praise for it.

      --
      -- Political fascism requires a Fuhrer.
  124. ETQW - bargain bin, and not so Bargain Bin by brufar · · Score: 1

    So I'm in Best Buy last week and I decided to browse the PC game isle for something that would run on my Linux system. I see Enemy Territory Quake Wars (ETQW) (released Oct 07) and the price is $49.99 Ouch.. I browsed a bit more and see a special edition version of the same game for $29.99 so I bought it. Grabbed the Linux installer from the net and started playing the game.. So far so good !!

    I stop in MicroCenter over the weekend and see ETQW for $4.99. I immediately bitched and moaned, was really glad i hadn't done the impulse buy of the $50.00 version. I then bought 4 more copies from Microcenter for my friends and nephews so we can all get online and play together.. so my total investment now is $50.00 / 5 games $10.00 per copy.

    I imagine I could have looked for a key gen on the net and installed from my disc onto their machines, but For $5.00 why not make em all legit ? I should know better than to even look in BB for anything PC related.. it was an impulse decision because I hadn't bought a new PC game for a while. I too am gun-shy of dropping $60.00 on a game that bites..

    The last game I pre-ordered (savage2) had the minimum system specs change before release and the game wouldn't run on my hardware. They now give that game away for free, and it still won't run on my machine. That game was release around the same time as ETQW

    Who would have thought a game couldn't step down and run on a geforce 6800 ? yes the card is old, but it's the fastest one I can get for an AGP slot, a video card upgrade means a full system upgrade at this point. Since the PC runs so well I haven't been able to justify the expense to myself.

    --
    far...out
  125. Re:Once it's in the bargain bin, servers are close by tepples · · Score: 1

    Frequency (published by Sony; the online client came bundled with my slim PS2) and DDR Supernova (published by Konami) were -103 from the day I bought them.

  126. Wow... by Prien715 · · Score: 1

    You are presented with 2 solutions:

    1) Wait until tomorrow and enjoy a game.

    2) Return the game, file a complaint with the federal government about the injustice they've caused you, and then complain about how horrible the DRM is.

    Last I checked, there's still genocide in Darfur. Let's save option #2 for that.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Wow... by Anonymous Coward · · Score: 0

      You are presented with 2 solutions:

      1) Wait until tomorrow and enjoy a game.

      2) Return the game, file a complaint with the federal government about the injustice they've caused you, and then complain about how horrible the DRM is.

      Last I checked, there's still genocide in Darfur. Let's save option #2 for that.

      I'm glad Xest takes the time to protect our rights. Rosa Parks could just have gotten up and moved to the back of the bus* too instead of helping win equal rights for all Americans (USA).

      Xest - I may have to wait for the game to go on sale now before I buy it. I loved the first series, but I don't have steam installed on my machines, nor Live...

      *actually there were no seats back there, that's why she didn't move**.

      ** not necessarily true, but funny if so.

  127. If you're going to play that card.... by PrimalChrome · · Score: 2

    If you're going to play the dev cost inflation card, you also have to look at market saturation and the prevalence of engine licensing. You will find a much higher percentage growth in the number of households that have one or more gaming consoles/PCs today than twenty years ago on the NES.

  128. I recall differently by Joe+the+Lesser · · Score: 1

    I remember new SNES games costing about forty bucks maximum.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  129. Once you found another elevator on the engineering level after getting off the first medical level, you could happily poke around several levels, and there were never any real boss fights. In fact, one of the bugs fixed in the CD version was that you could go up to the flight deck's maintenance tunnels and find a slaughtered resistance group(with SHODAN confusingly taunting you along the way); once you destroyed the mining laser, you suddenly received an email from the group's leader!

    --
    --
  130. Yes by keithburgun · · Score: 1

    Yes.

  131. large game houses resemble movie studios by peter303 · · Score: 1

    And cost as much too. I attend both F/X and game-development talks at the annual SIGGRAPH meeting. There is a convergence in the breadth and kinds of employees working at each. Game companies now hire artistic directors and script writers.

  132. 60% of my spending goes on titles under $15 by JoeMerchant · · Score: 1

    I reviewed my PlayStation store purchases for the last 16 months just recently, total spend in the range of $100, one title for $40, two or three for $10, and a bunch or little stuff under $10. I have not yet bought a non-download title for the PS3 - in fact, the last retail game I purchased was Warcraft III for the PC.

    Maybe I'm not their target market since I don't spend much on games overall... maybe they shouldn't have sold a home media center for less than production cost...

  133. Depends on what games were talking about by cdpage · · Score: 1

    Wii Ware - No, Not really
    Actual hard copies - yes and no (depends on the title)
    Wii Virtual Console - Yes!!!They made there money already!!!!!!!!

  134. Konami sucks that way by metamatic · · Score: 3, Interesting

    I've learned to buy Konami games as soon as the first price drop, because they always seem to manufacture too few copies to meet eventual demand and fail to reissue even their highest rated games.

    (I have both We Love Katamari and Rez.)

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Konami sucks that way by mog007 · · Score: 1

      Namco is responsible for the Katamari series, not Konami.

  135. The alternative... by kill+-9+$$ · · Score: 1

    I agree that the cost for "new" games is too much. What to do? Just wait the 6 months to a year for them to drop down to the $20 price point. If its game I love, maybe I'll pony up the extra cash in advance, but frankly most games don't fall into that category. At $20 if it sucks, I don't care too much. Frankly I have more important things to worry about than gaming, so if I "deny myself" for a bit, its usually for the better anyway.

    --

    -- A computer without COBOL and Fortran is like a piece of chocolate cake without ketchup and mustard
  136. Only if you didnt buy it. by Dishevel · · Score: 1

    Free market and stuff.

    --
    Why is it so hard to only have politicians for a few years, then have them go away?
  137. PSN by metamatic · · Score: 1

    I bought PixelJunk Eden and Echochrome because Sony had them for $5 in a sale in November. That's a reasonable price for a rental.

    The downloadable games for $30? No way. I bought the disc version of Burnout Paradise, so I can always resell it.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  138. Re:Once it's in the bargain bin, servers are close by Anonymous Coward · · Score: 0

    Unless someone buys them out and doesn't care about their 'promises'? They didn't make them.

  139. Take a lesson from early newspapers by geekoid · · Score: 1

    They charged a nickle, got some customers.
    They lower the price to 3 cents, and got 7 times more customers.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  140. L4D has more than 4-5 hours of gameplay. by space_jake · · Score: 1

    If you play through each co-op campaign only once, you'll see 4-5 hours of play. This game has a lot of replay value if you have friends that you enjoy to play games with. There are the achievements, different difficulties for people that enjoy a challenge, and versus mode. They only thing that stopped me from picking up L4D on release was Wrath of the Lich King.

  141. there's math behind this... by moderatorrater · · Score: 2, Informative

    If you were to graph the price on the X axis and the profits on the Y axis, it creates an inverted parabola. If you charge too little, you get a lot of sales but you earn less money. If you charge too much, you lose so many sales that you eventually lose out on profit. What TFA is saying is that games have overshot the peak of the parabola, and he's hinting that it's by something like 3x.

    This completely agrees with what I think is happening. In my experience, there are only a few games I'd be willing to pay $50 for, maybe a dozen in the past 3 years. With my siblings, they'll buy maybe one in that time period. With my parents, they're old fashioned and wouldn't pay that for any game. If you were to lower that to $20, it would at least quadruple my buying, my siblings would at least reach the level I was at, and my parents would be willing to buy a few a year if they were able to try them out first.

    There would also be the side effect of reducing the used game market to nearly nothing. The reason that the used game market exists is because the games are too expensive in the first place. The trade in value for a used game would go down so far that if there's even the remote possibility of playing the game again, I'd keep it around. I'd use it as a gift before trading it in. Whereas right now, I'll trade in a game if I don't believe there's replay value.

  142. Amen brother! by WiiVault · · Score: 1

    While I am usually the guy who buys games after a few months, the one exception is games with strong multiplayer. I just can't stand coming in and getting murdered for being a newbie who is unfarmiliar with the controls or maps. Getting smoked for hours on end is not fun.

  143. The costs can be very high by ConfrontationalGrayh · · Score: 1

    They do cost too much. Video games will cost you your social life, your sleep, as a result your health, and potentially your marriage or your job. That's assuming that you're married.

  144. Out of the bargain bin.. by w0mprat · · Score: 1

    I used to work for retail store that sold new and used games along side each other. Customers had a very strong preference for hunting a bargain amongst the used games. We also had alot of new titles coming back after 2-3 weeks for cash or trade-in (the barcodes would still scan...) that had obviously been played out, ripped to ISO and user was looking to recoup some of their hard earned dosh.

    There was remarkable interest in very old classic games from 5-10 years old and more.

    Long after I left the store came under bullying tactics regarding it's sale of used games... we were asked to send off trade-ins (like to be destroyed therefore removed from the market) and were pressured into stopping buying used games ... since I haven't worked there in 6 years I will say that, but will say no more. Console has the myth of being cheap. Initial entry for the hardware seems easier than a PC, but once you've accessorised and got a stack of games you've got your budget for a pc.

    A reasonable gaming experience on the pc, at least to the level of graphical experience you get on a PS3/360 is actually rather cheap. Infact a PS3's GPU is less powerful than a cheap 9600 GT / 8800 GT graphics card.

    (ok, I do conceed console games are much more optimized for the hardware and have no significant operating system and software driver overhead)

    At the end of the day you don't even need a $200+ graphics card to play most games, especially if you are turning off AA and AF (Which still isn't worth the performance hit).

    The PC hardware prOn websites are very deep in the pockets of vendors, if you hadn't guessed that from the way they tout $300 and $400 graphics cards as if they are absolutely essiental equipment. You only need to reduce a little detail to get many games running on cheaper or older grpahics cards. Often the reduction doesn't retract much from the game experience.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  145. Seems a no-brainer, to me by Runaway1956 · · Score: 1

    The average Mom or Dad works about 5 to 10 hours to make 50 bucks TAKEHOME pay. The average kid wants about 2 to 10 new games every month. Do the math. Game makers look at the wealthier end of the demographics, and price their entertainment accordingly. They need to look at the REST of America. Hell, look at the REST OF THE WORLD!! And, they wonder why games are pirated? Childish amusements shouldn't cost a parent a major fraction of their take home pay. (as an aside, few games are original today - they just keep upping the video overhead, and making minor changes to games that are twenty years old)

    --
    "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
  146. Answer: Yes, they cost to much and here's why... by Anonymous Coward · · Score: 0

    The reason game prices haven't adjusted for inflation is basically this: they haven't needed to, the audience is far wider now, with newer consumers entering at a rate that eclipses those leaving the market. In this way, the game companies aren't charging less by keeping prices between 50 and 60 dollars, but actually charging more.

    The problem is they aren't keeping up with the economies of scale. Nintendo could have destroyed this generation of consoles more thoroughly than they already have if they had just made their online store not suck so much.

    Why, for example do they even charge for a game like Pokemon Ranch? Subsidise it and give it away free to promote the new Pokemon Platinum release (if you don't know why this is a good idea you don't know how the DS and Wii Pokemon games interact). Why do old games cost 10 dollars or more on their online store? Sell them for 2 dollars. Most people only want the nostalgia that 2 hours of play on Kid Icarus will bring, they've probably lost the agility and timing that made them good enough to want to spend enough time to really take away from their time to play new titles AND they would buy the old titles much more frequently. Also, there's no original content on their online store, comparatively. Where is their Braid? Where is their Geometry Wars? And where is a good store UI?

    Getting away from Nintendo, the Live online store has essentially proven that people are willing to pay a low cost in droves to be entertained for 5+ hours. I mean real entertainment, not crap filler games.

    Impulse buys have been shown to be just under 20 dollars by multiple studies for years (look it up yourself, I'm lazy, I admit). Taking my wife and child to the movies, even economy time with no snacks, is over 20 bucks now. I don't need much entertainment for 20 bucks, but I can justify the cost to myself, my small allowance that I give myself, and my family. 60 bucks is another matter if it's not a birthday or other event. Many people do wait for Gold Box PC editions (with expansions) to be on sale for 20 bucks or a used copy at a Game Stop of some console game that they want before buying, but they're missing out on the social impact of being involved in the new and often vibrant community some titles generate. Sadly much of this will be short lived, but that doesn't make it less enjoyable while it's there. Wait to buy and you miss this, if publishers made new games cost the level of impulse buys they would drive sales through the rough, as all the benefits of a new game community suddenly become available to any impulse buyer.

  147. expensive by Anonymous Coward · · Score: 0

    I think a problem that everyone knows is paying 50 - 60 for a game that's under 10 hours, and that is ultimately an inferior product, is a ripoff...
    its like going to the movies and paying the same price for both my bloody valentine 3D, and taken

    Despite what production costs may have gone into it if the product is bad its still not profitable for the player to shell out 50 for junk.

  148. I've noticed this at Fry's by xx01dk · · Score: 1

    That's one thing I'm going to miss here soon as I translocate my family from CA to PA. Fry's often runs specials on newly released games, sometimes as much as $5-$10 off regular retail. Or, they'll offer the deluxe version of the game at the standard version's price. I find myself more inclined to go for a newer title even if it's available for just below retail. I mean, duh, who wouldn't be?

    --
    There is simply too much glass..
  149. YES YES YES. by orlanz · · Score: 1

    Especially console games. I used to be a minor game addict in the CS days and before and recently got back into gaming with a PS3 instead of a high end computer (for those of you looking at the same choices, this was a mistake. get a big screen and a high-end, upgradeable PC).

    I must say, that games have gotten worse, and more expensive. With the 360 and PS3, all I have seen in gain is graphics (which don't compare to high-end PCs). Instead of a player having a bar that shows how tired he is or how shiny his skin has gotten from sweat, we have "Ohhh look we can see the camera flashes off a bead of sweat." Everything else has mostly stayed the same or gotten worse.

    From a tech standpoint (engine perf, features, mod capability...), I think the curve has stayed about average.

    BUT the PRICING... has gone up. Now, games cost $50-$80 on a console! Marketing seems to have done nothing but add to the end price. It says nothing about the actual game. You need to wait 3-6 months to see the resale prices which actually reflect the value of the game. By then the marketing has died off and the reviews are from real gamers who say more than "EA is a great company so this game is great."

    All 5 of my multiplatform games have crashed one time or another. It is HORRIBLE for a console game that costs ~$60 to CRASH!!! A PC game crashing is understandable, but a console game? Game makers should be ashamed of themselves for some of the garbage that comes out. Quality control is obviously what they moved to marketing.

  150. Cost relative to competing products, not absolute by WaKall · · Score: 1

    The price drop worked for Left4Dead because they were cheaper than their competition. They got money that would otherwise have gone to other games. It's a fallacy to think that lower prices on games results in THAT much more money spent on games by consumers.

  151. Time travel much? by Anonymous Coward · · Score: 0

    It ended up being a full year before I was able to pick-up the game on the shelves.

    That's funny because the Wii Fit hasn't even been out for a year in the US.

  152. Re:Cost relative to competing products, not absolu by WaKall · · Score: 1

    I personally would spend less money on games if they all cost 1/2 as much. I could get 50% more games than I do now for 75% as much money spent.

  153. More importantly... by Trojan35 · · Score: 1

    Have you ever tried to play a 2-year old game online? You get one of two results:

    1) No one is playing, so you can't find a game or
    2) People are still playing, but have been playing it for 2 years and are so far out of your skill range it's completely unfun

  154. Yay for mediocrity by servognome · · Score: 1

    Many people seem to be unaware of the fact that games, music, films, etc. are all part of popular culture -- a talking point amongst friends, a common thing to bond around, etc. There's a (certainly ignorable, but nonetheless real) need to buy these things at the same time as everyone else, if you want to share the experience.
    And yes, this is part of why information should be free to all, if it can be copied at no cost.

    Interesting, I never thought of "fitting in" as a fundamental human right.
    By saying that information needs to be free for cultural unity, you promote a society of mediocrity. People won't invest in making something better, or different, because there's no way to make that investment back. Instead of companies innovating to make products to compete, they'll just cheaply copy the designs of the market leader.
    Look at the crappy television monoculture, with execs making copy cats of any hit show. Now think how much worse it would be if instead of just copying ideas, they could just rebroadcast the same exact show at no cost. American Idol on every single station so that you won't need to feel left out.
    While intellectual property laws lock down access, they also promote innovative alternatives. When it's too expensive to compete for mainstream customers, you get alternatives created to capture parts of the market that are ignored.

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  155. Absolutely by busydoingnothing · · Score: 1

    I'm kind of surprised that Left 4 Dead is noted, because that really is the perfect example. When the demo came out, I gave it a shot. I liked the game, it was pretty enjoyable (I'd give it a 6/10), but I didn't $50 like it. When friends asked me about it, I gave them the same response. I said that I wouldn't buy it unless it came out for a reasonable price. Alas, this last weekend, when they dropped it to $25, I snatched it right up.

  156. Not peanuts at all by westlake · · Score: 1
    Still, the money that goes into the development of a main-stream game is peanuts when compared to the price of the average Hollywood movie. Which sells for about 20 bucks.

    GTA 4 was widely estimated to have a budget of $100 million.

    Not surprising, really, since you are competing for talent and producing your product in much the same way.

  157. No, I don't think they do... by 7Prime · · Score: 1

    I hate to be a killjoy on the whole, "We want are gamez as cheap as can be!" thread, but I don't actually think that paying $40-$50 for 60+ hours of entertainment is really asking too much. If an hour-long CD is $10 (on iTunes), and a feature length DVD movie is $20, why should 60 hours of gaming be priced so much less per/hour?

    One could argue that games have less replay value... but I don't think they have much less than movies, which MOST (not all) people will only watch 3-4 times. Even music CDs... I'm a total music junkie, and I've worn out Tapes and CDs before... but only once in a while will a CD come along that I'll listen through more than 15 times in a year, and I know I'm on the high end of the spectrum.

    The Hours of Entertainment per dollar is extremely high. Seeing that most games, nowdays, are within 30-80 hours, that's around $1/hour... a tenth that of Music and Movies. Do I believe that entertainment should be priced per quantity, as in price/hour? No. But if you consider that one gets about the same amount of enjoyment, and the same amount of creativity is put into a game for a certain length of time as a music CD or movie DVD, then asking for anything more than 1000% the price/hour just strikes me as whining.

    However, does that mean that studios won't make more money if they drop prices? No it doesn't. It might make great sense from an ecconomic standpoint, but from an ethical standpoint, they're not ripping us off in the slightest.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:No, I don't think they do... by malkir · · Score: 1

      Short answer: game developers aren't making games like they used to. Overall I'm unimpressed with the majority of console games, what happened to innovation, originality, and the 'fun factor'?

    2. Re:No, I don't think they do... by 7Prime · · Score: 1

      Now that's just personal opinion probably mixed with a healthy dose of nostolgia and "grass is greener" syndrom. I don't see any objective evidance that supports an over-generalized theory that "games aren't what they use to be". The industry moves in waves. 2006 was an incredible year for games: end of a generation, start of a new one. 2008 was a relatively good one. 1994 was an incredible year, 1995 wasn't so hot. You can generalize all you want, but the MARKET is hotter than ever before. 2009 looks a little thin to me too, but that's just a byproduct of mid-generation slump. It happened with the NES, it happened with the PS1, it happened with the PS2 (big time), 2004 was an impossible year to find quality games.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  158. Isn't This Fairly Basic Economics? by P00k13 · · Score: 1

    Video games are worth whatever people are willing to pay for them. I don't buy games if the price is too high for what I'm getting, and Valve is saying that's true for others as well. When the game is worth the price, then people will buy. And the game usually doesn't improve after release (other than minor bug fixes), so the only thing to do is lower the price to get more sales. People tend to prefer newer games, so publishers will miss their window to sell if they don't lower the price before newer cooler games come out. The value of a game to me usually depends how long I expect to play it. If I expect it won't keep my attention long, then I won't be willing to pay much for it. For me, included DRM affects the value as well.

  159. Depends by __aazsst3756 · · Score: 1

    If you look at price per hours of enjoyment, they are cheap.

    On the other hand, As a dad we still own a PS2, due to the fact there are plenty of kid friendly titles for $20 and less.

    Kids destroy DVD's fast, usually a couple months tops, one went down in a single day. If not destroyed, they tend to either get bored with them, or mostly finish the game, and ask for another.

  160. Definitely by supabeast! · · Score: 1

    The $60 price point has really turned me off from gaming. Alone the $60 game might not be a killer. But combined with the game industry's obsession with pleasing hard-core gamers you have a recipe for me walking away from gaming. Why would I pay $60 for a game that requires me to unlock most of the content? Or for a game that requires lots of trial-and-error? Or for a game that was released unfinished with showstopping bugs? I'd rather stick with $10 downloads.

  161. Didn't we see this in 2005? by Lifyre · · Score: 1

    I'm amazed there isn't more discussion here about how SEGA demonstrated this in 2005 with their release of ESPN NFL 2k5 at a $20 price point compared to EA Madden 2005's $50 price point. Not only did SEGA force EA to slash their prices by eating their sales numbers they did so while producing a well done competitive game.

    Of course they did such a good job that EA went and signed an exclusive contract with the NFL and the Players worth more than $300 million before the next season.

    --
    I'll meet you at the intersection of "Should be" and "Reality"
  162. "Sales?" What sales? by Anonymous Coward · · Score: 0

    Why is Gabe Newell talking about "sales" of games, when with Steam, Valve doesn't sell games any more. It only rents them.

  163. Console games are the only ones too expensive by Etylowy · · Score: 1

    at least where I live - in Poland. A new major PC release is $20-30 and that is a price I can accept, while all the console games cost $80-100, which results that in Poland PC gaming is still way ahead of the consoles. And PS3 doesn't sell well because pirate copies are not an option.

    This is a great example what an improperly set price does to the market.

  164. Number of players per copy by tepples · · Score: 1

    The downside of consoles is that the games are 30-40% more expensive than on the PC side.

    But the upside is that you don't need to buy multiple copies because console games are more likely to support split screen. So of 135% of the 1-player PC price for one copy of a console game, or 200% for a separate copy of a PC game for each player, which is more affordable? The comparison gets even more lopsided when players have their friends over to visit.

    1. Re:Number of players per copy by MemoryDragon · · Score: 1

      In reality how often do you play split screens anyway, in two years I owned a wii I played once. I simply could not stand it despite having a big screen tv!

  165. I think you need to see a spe CIALIS t by tepples · · Score: 1

    Movies are a luxury whereas pills are a necessity

    Since when is tadalafil a necessity? Or the latest generation of proton-pump-inhibiting heartburn drugs, when there are perfectly good generic acid controllers such as famotidine?

  166. Animal Crossing is the longest game by tepples · · Score: 1

    Forget "can be completed". Tell me how much time it would take for me to see 100% of the content. That's the length of a game.

    In that case, Animal Crossing is longer than anything but an MMORPG, because it takes literally 365*24 = 8,760 hours to see everything (counting time that the system is powered off, of course), and that's if you have the strategy guide to tell you exactly what to do on each holiday.

  167. Finding bargain games by Anonymous Coward · · Score: 0

    You might find this useful - it scrapes Amazon to find five-star games from previous years with low prices. PC, 360, ps3, wii, etc. Check it out!

    http://tendollargamer.com/

  168. How is this a lot of money? by reidconti · · Score: 1

    When I was growing up MSRP on most 8-bit Nintendo games was $65. I remember saving my allowance for Super Mario 3.

    My XBox 360 games are $54-$59 for something BRAND NEW. Platinum hits are sometimes $30, as are year-old sports games (competing with the used market, I guess).

    That $65 in 1990 dollars would be $101.90 in 2007, according to westegg.com/inflation

    But the summary, some comments, and much bitching I hear on the 'tubes is that video games have gotten so expensive "these days."

    Fine, argue that they shouldn't cost $60. Or maybe it was okay back then, but prices should have dropped. But don't pretend like they've gone UP.

  169. Oh, I see now by Mascot · · Score: 0

    They Reduced the price by 50% on Steam, which "resulted in a 3000% increase in sales of the game

    That explains why they increased prices in Europe by some 30% recently then. Oh wait..

    I contacted support about it and they didn't respond. But with games on Steam now priced 30-40% above retail, they won't see any business from me anymore. Which is a pity, because I don't really fancy going to the store and getting some SecuROM infested version either.

  170. Re:But! BUTT! by Life2Death · · Score: 0

    Far more people are buying these games. Back when say, Lightspeed came out, I'm sure hardly anyone got it. Compare that today when any joe blow can wander into basically any store (Even menards) and buy a friggen game. Discuss!

  171. Shareware anyone? by Life2Death · · Score: 0

    Did the world just turn over and forget about shareware? I remember far too many games that were shareware that were too irresistable to not buy. Doom, Quake, Duke Nukem, Tyrian, Worms!

    Its like a demo but better. And buying that game gave you freedom to do whatever you wanted, including copy it and play it on a lan, basically getting everyone hooked on it and them wanting their own copy too.

  172. Screen splits YOU by tepples · · Score: 1

    In reality how often do you play split screens anyway

    I'd say every other weekend when my cousins visit. We play falling block games (Dr. Mario, Pokemon Puzzle League, and Tetramino), which fit nicely on a split screen because they're naturally portrait. We also play a lot of Super Smash Bros. Brawl, which (like the Bomberman series) doesn't need to split the screen because it can show the whole arena in one view that fills all 32 inches of my Vizio TV.

  173. profit by Anonymous Coward · · Score: 0

    companies don't care about products, only profit. so like the housing market they artificially rise their prices.

  174. An amazing insight! by Anonymous Coward · · Score: 0

    I'm not a business grad, but to me this seems so obvious. I have been constantly amazed that companies don't get this. If I see a game for 50 pouds i'll baulk at buying, but at 25 I'll snap it up.

    It's the same with Xbox Life/PSN why price so high? A small budget game priced at 10 pounds is too much, but at 4.99 it's insta-buy! I would have gotten at least 3 games by now in the last 2 months if they were at that price point instead they have made nothing from me.

    Why do they not get the simple idea that if you charge less you make more money? The answer is simple; greed blinds them.

  175. Re: Do Video Games Cost Too Much? by dejavu_1980 · · Score: 1

    Yes. At least for me. I don't buy new games and rely on "bargain priced" old titles from ebay. Last game I pre-ordered as soon as they announced it is Falcon 4.0 Allied Force in 2005, about 29$. Still remember when new titles hit 50$ mark, maybe a year ago? But even before that I have begun to play much less games, and maybe out of the game market by now. Only play casual small games.

  176. NZ by duckInferno · · Score: 1

    In New Zealand, A-list games cost at minimum $90. Some console titles go up to $130-150 (to put that in context, that's about 50-100% of the average student's weekly income). Games also tend to take longer to come out here; often few months or more. Retail chains such as EB games and the like don't seem to put much effort into keeping stock levels of the latest games (or popular games).

    The result is a huge reliance on BitTorrent for most gamers.

    I'd imagine if prices were significantly cut here, not only would profits include but games would increase in mainstream popularity as they enter the realm of affordable entertainment. They can't blame the exchange rate for everything; Steam is miles cheaper than anywhere else here despite the US$1.00 = NZ$0.51 rate.

    --
    Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  177. Late adopters can suffer by jaggeh · · Score: 1

    My local gamestop still has Asherons Call 2 and Tabula Rasa on the shelves, both of which are now dead. Even telling the store manager this he said someone will still buy it then its not their problem. gotta love those gamestop guys.

    --
    I would give everything i own for a little bit more.
  178. The price of tea in China? by Anonymous Coward · · Score: 0

    If you don't like it, move somewhere that sells the games cheaper. (not that I'm recommending this as a reason to move)
    I'm in China. When you do eventually find a game store here, you're almost certainly buying pirated games, but they cost around $0.20 (5RMB) - buying a bowl of noodles (or a big mac) is more expensive.

  179. they have it right by Teriblows · · Score: 1

    its true, when steam dropped the prices it was too good for me to pass up. i bought:)