The first MMOG I've every played, in development since 1995 and officially released in 1997 - still going strong today. Subspace! Now known as "Continuum" after its source was released and heavily expanded upon, the game attracted well over 10,000 players at its peak, and still enjoys a loyal following of more than 1000 players worldwide. Fantastic game, and horribly addictive; for more info, Wiki:
As much as I want to hear what you're saying, I can't change the fact that supporting V:SoH supports Sony (SoE) in turn. Maybe it's FUD and I'm making the wrong stand? Who knows.
To clarify on the parent post as well as my own post below, diplomacy in EVE-Online manifests itself just as it would in the real world:
- Alliances and wars spanning dozens of different factions, encompassing tens of thousands of players
- Non-Aggression Pacts and mutual defense treaties
- Issuing of temporary hunting passes, rights of safe passage through space
- Alliance membership conditions requirement corporations to patrol the claimed region(s) of space
- Defections, "corporate" secrets, and espionage, etc.
All of of the above were once generated, applied, and enforced by players, without any in-game mechanics. Since then, Alliances exist in an "official" capacity, though many of the required provisions rest solely in the hands of the players. Oh, and lest I forget, there's also the incredible wealth of lore and intrigue added by the developers since the game's launch, which is another game in itself.
Not to mention that diplomacy in EVE-Online is at an entirely different level compared to any other game I've ever played - particularly before Alliance controls were implemented in the game. When you get into the thick of things in wild space, the sheer amount of player-managed organization and politicking was, and still is, unlike anything I've ever experience in any game.
[i]6: Massive monoculture bad juju. Perfect for virus/trojan/worm writers. Hell, even evolution produced sexuality to avoid monocultures, that's how good diversity is.[/i]
I'm with the parent here: I caged a MAC up with a PC YEARS ago and they *still* won't do the nasty! Won't somebody please think about our computers' children?!
The first MMOG I've every played, in development since 1995 and officially released in 1997 - still going strong today. Subspace! Now known as "Continuum" after its source was released and heavily expanded upon, the game attracted well over 10,000 players at its peak, and still enjoys a loyal following of more than 1000 players worldwide. Fantastic game, and horribly addictive; for more info, Wiki:
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- http://en.wikipedia.org/wiki/SubSpace_(computer_g
As much as I want to hear what you're saying, I can't change the fact that supporting V:SoH supports Sony (SoE) in turn. Maybe it's FUD and I'm making the wrong stand? Who knows.
To clarify on the parent post as well as my own post below, diplomacy in EVE-Online manifests itself just as it would in the real world: - Alliances and wars spanning dozens of different factions, encompassing tens of thousands of players - Non-Aggression Pacts and mutual defense treaties - Issuing of temporary hunting passes, rights of safe passage through space - Alliance membership conditions requirement corporations to patrol the claimed region(s) of space - Defections, "corporate" secrets, and espionage, etc. All of of the above were once generated, applied, and enforced by players, without any in-game mechanics. Since then, Alliances exist in an "official" capacity, though many of the required provisions rest solely in the hands of the players. Oh, and lest I forget, there's also the incredible wealth of lore and intrigue added by the developers since the game's launch, which is another game in itself.
Not to mention that diplomacy in EVE-Online is at an entirely different level compared to any other game I've ever played - particularly before Alliance controls were implemented in the game. When you get into the thick of things in wild space, the sheer amount of player-managed organization and politicking was, and still is, unlike anything I've ever experience in any game.
Maybe the population as a whole is a little more liberal up there in America Junior
e ntial_election,_2000_(detail)
Pfft, I don't know what you're talking about: Alaska voted for Bush!
http://en.wikipedia.org/wiki/United_States_presid
[i]6: Massive monoculture bad juju. Perfect for virus/trojan/worm writers. Hell, even evolution produced sexuality to avoid monocultures, that's how good diversity is.[/i] I'm with the parent here: I caged a MAC up with a PC YEARS ago and they *still* won't do the nasty! Won't somebody please think about our computers' children?!
Next step: the "liberation" of China! Oh no, wait... what?
... to coin the term GEvil? For shame, Columcille.