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Vanguard - Saga of Heroes Released

An anonymous reader writes "After years of promises and fan hype, Sigil Games Online and SOE has released Vanguard: Saga of Heroes. I've been playing the pre-release the last few days and I've been really enjoying it. I scoffed at the idea of diplomacy in a MMOG, but Sigil has done something with it I've never seen before. They made it a card game...within a game. MMORPG.com has a preview of the Beta game, and Gamespy offers up out of the box impressions of the game on Launch day. GameTrailers has a launch day trailer and dragon mount video to give you an idea of what it looks like in action. Whether the game turns out well or not, the fans are happy that it is finally on the shelves."

72 comments

  1. Diplomacy?! by __aaclcg7560 · · Score: 2, Insightful

    I scoffed at the idea of diplomacy in a MMOG...

    This is someone who never played TradeWars back in the day.

    1. Re:Diplomacy?! by User+956 · · Score: 2, Insightful

      This is someone who never played TradeWars back in the day.

      Or Eve online, back in today.

      --
      The theory of relativity doesn't work right in Arkansas.
    2. Re:Diplomacy?! by Lotvog · · Score: 1

      Not to mention that diplomacy in EVE-Online is at an entirely different level compared to any other game I've ever played - particularly before Alliance controls were implemented in the game. When you get into the thick of things in wild space, the sheer amount of player-managed organization and politicking was, and still is, unlike anything I've ever experience in any game.

    3. Re:Diplomacy?! by Lotvog · · Score: 5, Insightful

      To clarify on the parent post as well as my own post below, diplomacy in EVE-Online manifests itself just as it would in the real world: - Alliances and wars spanning dozens of different factions, encompassing tens of thousands of players - Non-Aggression Pacts and mutual defense treaties - Issuing of temporary hunting passes, rights of safe passage through space - Alliance membership conditions requirement corporations to patrol the claimed region(s) of space - Defections, "corporate" secrets, and espionage, etc. All of of the above were once generated, applied, and enforced by players, without any in-game mechanics. Since then, Alliances exist in an "official" capacity, though many of the required provisions rest solely in the hands of the players. Oh, and lest I forget, there's also the incredible wealth of lore and intrigue added by the developers since the game's launch, which is another game in itself.

    4. Re:Diplomacy?! by Anonymous Coward · · Score: 1, Insightful

      Of course EVE-Online players don't get to enjoy any of this because they have to spend all their time spamming slashdot on behalf of their game.

    5. Re:Diplomacy?! by Barny · · Score: 0

      Yup, they did of course take all the GOOD bits out of the diplomacy system early in the beta (i managed to have a quick play with it, between crashes).

      This game is released unfinnished and pre-nerfed from what it could have been, by a company that cares nothing for its customers beyond their CC details month-to-month.

      --
      ...
      /me sighs
    6. Re:Diplomacy?! by lymond01 · · Score: 2, Informative

      I picked your post to remind everyone what Brad McQuaid (owner of the Vanguard project). I paraphrase:

      The game isn't done yet, but if it's going to be released at all it needs to be now to generate revenue to continue development. We feel it has a lot of potential but we're out of funds. The game is playable and will only get better, as is the case with all MMORPGs, though we freely admit this is not to launch specs.

      So sure they're concerned about their credit cards but it's their credit cards, not their bank accounts.

    7. Re:Diplomacy?! by Tarkadot · · Score: 1

      Sure, muddy the picture with your "quotes" and "facts"

      The fact is the world runs on the grumbles and fumes of players living in their parents' basements. When will the world wake up and realize that Sony is quickly cornering this market. Soon we will all be forced to play unfinished games and gripe and moan about it. It will be our duty, it will be the law, the world would end if we didn't.

    8. Re:Diplomacy?! by Cornflake917 · · Score: 1

      I just quit after playing Eve-Online for half a year. Yes, all of that stuff you said is actually in the game. If you enjoy those business management games like Rollercoaster Tycoon or whatever, I can see you enjoying that type stuff. However, alot of the diplomacy aspects are broken. I was in a corp/alliance that would make fake corp and Alliance and declare a war on oursleves, this would make it more expensive for other corps to declare war on us. I would say probably half of Eve-online player are in NPC corps to avoid wardecs and to stay out of PVE.

      PVP is boring most of the time. You are either just sitting at a gate, or tryign to run from a gatecamp. PVE is horrible. You just repeat the same missions over and over, or you just grind NPC pirates. Combat usually consists of deploying drones, maintaining optimal range, and then press F1-F8. And the game feels really disconnected from the lore/story. The missions really have nothing to do with the stories and articles that they have on their website. Eve has potential to be really awesome game, but to me it's just boring.

      I'm sorry but WoW is about ten times more fun then Eve.

    9. Re:Diplomacy?! by lymond01 · · Score: 1

      You say that jokingly but there always seems to be room for what we want beside what is. Cheering or moaning is integral to the success of most things, in this case the MMORPG. Without the passion of the audience or participants, for better or worse, your product will fail. There's this ridiculously poorly programmed game called Horizons. Changed companies (at least in name to avoid legal issues) three times, billing canceled accounts all the while. People still play it because they want it to be better. It had potential in development, but because the programming was poor, it's a lost cause now. But it's still making money anyway.

      Odd, these humans.

    10. Re:Diplomacy?! by C0rinthian · · Score: 1

      Considering All of SOE's MMO's combined don't have the subscriber numbers WoW has, I don't think SOE is in the position to corner anything.

  2. Re:Fans are quite ecstatic, obviously by ImaNihilist · · Score: 2, Insightful

    Game still has a lot of problems and bugs. A lot. Needs about another 6-8 months of development to really work things out, but MMORPG gamers are used to paying to beta test games. Moreover, SOE is co=publishing, and they want their damn money.

  3. It's decent by aafiske · · Score: 4, Informative

    I've been playing very late beta and pre-release. I've played EQII, WoW and Eve. I still play Eve.

    On the whole, it's pretty fun to play. It is less simplistic than WoW. It is less ugly than EQII. Personally, I always found the low-poly high-quality art direction in WoW to look better than EQII, which just looked ... wrong. Sterile. Vanguard seems to do it better. Things look reasonably realistic and pretty. I have it on super-high quality (8800gtx, FX-60, 2gb ram), and I get good FPS most everywhere. The worst is the stuttering/slowdown when you go indoors or cross a chunk, but it's not a big deal. Those with less beefy computers may have more complaints.

    It's been pretty stable. Very stable considering it just launched, not quite as stable as an established game.

    I think, on the whole, I enjoy it because it feels a little more risky than EQII or WoW. Dying isn't penalty free after level 7. I find myself paying more attention as I wander around, and thinking twice before engaging an enemy.

    I also like the huge world. You can see for miles, and it gives a sense of really being there that I haven't experienced before.

    Crafting is less attention-demanding than EQII, and way more complicated than WoW. It's basically a minigame where you make decisions to spend a pool of action points to buff quality, move along progress, or alleviate problems. But it's not real time, you can sit and think and decide if the complication that popped up is worth fixing, or just living with since you're almost done.

    Diplomacy is an amusing card game that you can get some nice lore/reading from if you look for it.

    On the downside, their door/elevator code is buggy. The door one isn't too bad, but the elevator one is massively frustrating. Anyone who plays and has tried to do the storehouse near the human/halfling lands knows what I mean here. We had to leave and do something else, it was near impossible to get everyone on the same floor.

    There are still some minor clipping problems with the artwork. And lots of features that are 'coming soon'. Despite that, it does feel like a full game. If you want a slightly more challenging mmorpg, this might be it. I think Gamespy's verdict of 'wait and see' is about right. It's not a disaster, it's not an obvious winner. It's a decent entry that, given good continuing support, could turn into something great.

  4. Re:Fans are quite ecstatic, obviously by AuMatar · · Score: 1

    Their fans are still all playing EQ. Seriously- this game takes everything that absolutely sucked about EQ (horrible grinds, corpse runs, long travel times, horrible grinds) and made them even worse. This completely ignores the industry trend to remove/minimize them that made WoW so popular. This is a game that will only appeal to the most hardcore raider/grinder type MMO players, most of whom are perfectly happy with Everquest.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  5. It just didn't cut the mustard for me by garylian · · Score: 3, Insightful

    I really wanted to like V:SoH. My guild from another game had a really large presence planned for it, and I wanted to finally start a game at the same time they did. I got into the closed beta, and never could get into the game.

    I kinda felt similar to when I first played EQ2 back at its launch. That game made things difficult for the sake of being difficult, and V:SoH appears to have taken the same approach. Tedium summed up my experience the best.

    I'm 40 years old now. I have an infant in the house for the first time in my life. I just don't have the time to dedicate to a game that has so many timesinks built right into it. Corpse Runs? I hope to never see another CR in my life, and certainly have zero plans to stay up til 2AM helping everyone else get their corpse. Oh, I can take an XP penalty, but it's really stiff? No thanks. And CRs were just the first major hurdle I didn't like. There were plenty of others.

    I never thought it would be the case, but I have become a casual gamer. And V:SoH is very unfriendly to the casual player. It's more a raid dependent game, much like EQ1 was. That's fine if you have the time to spare, but I no longer do. And my wife would never, ever go for a game that made things this difficult again. I got her into EQ, and she did ok. Then she tried WoW, and she loved that it was so much more friendly. EQ2 seems even friendlier to her than WoW did, so we're enjoying that.

    I don't see this game making any dent at all in the WoW player base. It may grab some from EQ2 that are looking for more of a challenge, but the WoW folks that decided to give EQ2 a try and have stayed because the game has gotten so much better than release? They aren't going to enjoy V:SoH, either.

    So... What's going to be the next casual gamer friendly release that isn't a WoW or EQ2 title? Until it comes out, I'm sticking with EQ2.

    1. Re:It just didn't cut the mustard for me by Photon+Ghoul · · Score: 1

      I call FUD.... I'm a casual gamer but I can not stand mind-numbingly easy and boring games like WoW. Sorry, but I don't want to play Mario Bros skinned into an MMO. I want a game that has some challenge. Granted, there is too much of an emphasis placed on time played but I dare you to tell me WoW is not the same, especially in the end-game.

      Vanguard is not perfect, not by a longshot but at least it doesn't hold my hand. Sorry, I'm 35 years old and I'm not dead yet. Give me a challenge.

    2. Re:It just didn't cut the mustard for me by Grizpin · · Score: 1

      You might want to look into Lord of The Rings Online. It sounds like it would fit your family's play style nicely ;)

    3. Re:It just didn't cut the mustard for me by Photon+Ghoul · · Score: 2, Interesting

      Oh yes, forgot to mention that "corpse runs" aren't required in Vanguard. You can always retrieve your tombstone by paying a few measeley copper.

    4. Re:It just didn't cut the mustard for me by casey1797 · · Score: 2, Insightful

      Personally that is the whole reason that I wanted to play this game. This is not a personal attack on you, just my opinion. I've played eq2, eve, ddo, ultima online, plus some even older than that. All those games did was keep making it easier and easier to play which made it so easy that you didn't even have to think about it(which is why I stopped playing them). I get tired of games that think we are all morons who can't use our brains to figure anything out, or that we need everything spelled out for us. I agree that there are problems with the game, but name one MMO that did not have problems at startup. This game is not for everyone, and I understand that, but it is nice to see a game that actually makes you stop and think about what your gonna do, before you do it, and if you make a bad/foolish decision, well then there should be an consenquence too your action. Just my two...well no...just my thoughts.

    5. Re:It just didn't cut the mustard for me by Holdstrong · · Score: 1
      Mario Bros skinned into an MMO?

      I get a kick out of people who say that WoW is so ridiculously easy. I really hope you have a rank 14 pvp character, a character with a full set of T3 gear, and have led a guild through encounters in Naxx. Anything short of this and I call FUD on you.

      What % of the user base do you even think has seen the inside of Naxx? What % of the user base would you consider top tier PvP players? If it were as easy as all of you old EQ elitists say that number should be pretty damn near 100... right? Well, let me tell you. I am a 33 year old gamer, a vet of EQ, UO and SWG... I ran a guild for casual people 25 years of age and older... and we had a HELL of a time just getting into BWL with our casual playstyle. It was hard, on par with anything I experienced in any of the other games I've played.

      Sure, the learning curve is mild in WoW. It is easy to pick up and play and level to 60... but if you think that is all the game had to offer, you seriously missed out. There is more to a game's difficulty than corpse running, slow leveling, and torturous travel.

      As for Vanguard, I Beta'd it through 3 and 4... it was a mess. But the bugs aside, the gameplay, character controls and game design decisions didn't fit me. And as a PvP'er the fact that this game is first and foremost a PvE game with PvP slapped on as an afterthought doesn't appeal to me.

    6. Re:It just didn't cut the mustard for me by KDR_11k · · Score: 1

      Sorry, but I don't want to play Mario Bros skinned into an MMO.

      Oh, if only...

      MMORPG combat is mind numbingly boring and involves no actual challenge at all. Sure, you can die from not using enough healing items or approaching an enemy the wrong way but just because it's possible to fail doesn't mean it's challenging. PvE requires close to zero ability, from what I heard it doesn't get interesting in most games until you've spent a double digit amount of hours and I get bored of these games a long time before then. Challenging means to me that it requires something that's hard to pull off and may require a lot of training (for the player, not the character stats) to do successfully, I haven't encountered anything like that in an MMORPG. Super Mario Bros is a lot more challenging than any MMORPG I've played, even the ones that make you die every third battle.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:It just didn't cut the mustard for me by KDR_11k · · Score: 1

      What % of the user base do you even think has seen the inside of Naxx? [..] If it were as easy as all of you old EQ elitists say that number should be pretty damn near 100... right?

      Keep in mind that difficulty is not the only thing that can prevent a player from reaching the endgame. WoW is hardly a 5 minute game.

      Also keep in mind that it's not the hardest part of a game that defines its difficulty, it's the average difficulty. A few hard parts at the end don't make a difficult game if the day to day combat isn't difficult.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:It just didn't cut the mustard for me by 0123456 · · Score: 1

      "I ran a guild for casual people 25 years of age and older... and we had a HELL of a time just getting into BWL with our casual playstyle."

      Having raided on MMOGs before, my experience is that the only truly difficult parts are a) finding fifty people of which none are total fucktards who can't do what the raid leader asks and b) managing to stay awake for eight hours to kill the Dropper Of Phat Lewt.

      The whole raiding concept sucks ass and is hardly what I call fun.

    9. Re:It just didn't cut the mustard for me by Sage+Gaspar · · Score: 1

      Yeah, most people you'll hear talking about challenge in MMOs conflate challenge with time consumption. There are some legitimately challenging things in MMOs but by and large they're performing easy to moderate tasks over and over again. There is nothing in Vanguard (aside from Diplomacy, which they're alternating between making too easy and borking to impossible hell right now every patch) that requires more skill than in games like WoW and EQ2 -- the time penalties are just stiffer for falling asleep at the keyboard.

      Don't get me wrong, I still like Vanguard, but people that say it's extra challenging compared to EQ2 or WoW are extra wrong.

    10. Re:It just didn't cut the mustard for me by udoschuermann · · Score: 1

      Sure, you can buy your tombstone with your stuff back instead of doing a corpse run but you will not recover the experience that you've lost due to death. If you do recover your tombstone "the hard way" you get most of that experience back. It's a choice you get and given that not all tombstones are easy (or even possible) to retrieve, it's a good choice to have.

      --
      --Udo.
    11. Re:It just didn't cut the mustard for me by garylian · · Score: 1

      What Fear, Uncertainty, or Doubt are you calling?

      There is nothing wrong with wanting a challenge. At age 35, I had a lot more free time to handle grind. It's why I was playing EQ1 at the time. I wasn't in an uber-raiding guild, and I took my time to reach 70 before retiring from the game shortly before WoW came out, but I played it for 5+ years. I hit 60 in WoW over the course of 9 months, since my wife could only play so much while working on her masters. And once we hit 60, we were looking at grind-for-gear city. And we decided to play something else.

      Casual gamers can like grind. But most of them don't. They want to log in when they want, and play for however long they want to play, and be able to log out when they want. They don't generally relish the idea of 2hrs spent on CR or it taking forever for everyone to meet up. Heck, my main in EQ1 was a wizard, who always got stuck going back to pick up and port stragglers that showed up late and had no easy method of travel, prior to portal stones. Yes, it was a time sink.

      Just because I think grind is boring and time sinks are a waste of my hard to come by free time, doesn't mean I FUD'd this. It means it didn't cut the mustard for me. Which is exactly how I titled my opinion.

    12. Re:It just didn't cut the mustard for me by Sage+Gaspar · · Score: 1

      As I don't think any of the current-generation MMOs even support 50-person raids and there are games out there like EQ2 where the longest raid zones cap off around two or three hours before you've fully mastered it, I'd say your knowledge of raiding is a little outdated.

    13. Re:It just didn't cut the mustard for me by garylian · · Score: 1

      Honestly, I have no problem with what you are saying. There are many thousands of people out there that are looking for more of a challenge and/or grind than what WoW or EQ2 offers. And V:SoH will make a good portion of them happy.

      I just think most casual gamers may find it to be more time consuming than they planned for. Some may be converted and will spend that extra time. Many probably won't.

  6. Sony. by Lotvog · · Score: 0, Offtopic

    As much as I want to hear what you're saying, I can't change the fact that supporting V:SoH supports Sony (SoE) in turn. Maybe it's FUD and I'm making the wrong stand? Who knows.

  7. No trial = no customer by JNighthawk · · Score: 1

    I got burnt on the Saga of Ryzom launch, when they didn't have most of the features implemented that were listed on the box. I won't buy an MMO without having tried it first anymore.

    --
    Wheel in the sky keeps on turnin'.
    1. Re:No trial = no customer by Aladrin · · Score: 1

      I agree that no trial means no customer for me as well, but how did you get burnt on Saga of Ryzom? It was open beta, then free trials for like 2 months. Then a year later, they introduced 2 week trials again and never took them away.

      By the way, you really should have played early Beta. It was an amazing game, even without a lot of the 'promised' features like proper harvesting and clothes dyeing. They ruined it about halfway through beta because they got greedy and felt the need to prevent people from levelling up so fast by 'abusing' the spell mechanics they themselves created. (Healers could heal the entire group forever if they knew how, and everyone worked together.)

      I was truly hoping that open source buyout would happen. Ah well.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:No trial = no customer by JNighthawk · · Score: 1

      There was no free trial when it was released. They came out with the trial about 2-3 weeks after launch.

      --
      Wheel in the sky keeps on turnin'.
    3. Re:No trial = no customer by mcai8rw2 · · Score: 1

      I would like to say that i agree with you in this instance...but as far as my understanding goes V:SoH does not offer a 'demo'. Which is really annoying.

      That leaves people like you and me over a bit of a barrel. Either buy it...or don;t play it is what they appear to be saying.

      The closest thing I could find to playing it was watching the trailers! OH! i don't know. Maybe i should just go back to WoW.

      --
      >>>Scanning for I.D.I.O.T.S. >>>
      >>>I.D.I.O.T.S. FOUND! >>>
  8. Re:Fans are quite ecstatic, obviously by Khuffie · · Score: 1

    You know those things you clame that WoW has minimized/removed? Ya, the reason I stopped playing the damn game is because they're still there.

  9. First impressions by snillfisk · · Score: 4, Insightful

    I've been playing the game for the last four or five days, and my first impressions are that the game could have used quite a more bit of testing before being launched. There are quite a few obvious blunders in the UI and the game itself, and I've not spent much time playing (just getting around level 7).

    The diplomacy idea is nice, but it gets a bit tiresome after doing one round of cards after another. The quests for getting started is probably my biggest grief so far, as they're not as tailored and adjusted as was the case in WoW. The same is the case for the user interface and the game environment in itself, and some places it just shines through that they're attempting a bit too much at being WoW (at least that's the way it feels, although you can argue otherwise).

    The gameplay is a bit more advanced than WoW, in particular the diplomacy aspect of the game which is completely lacking other places. The crafting is far more advanced, but not on the level of Star Wars Galaxies (which still is my fav when it comes to crafting and resources). A cross between the easy-to-use interface of WoW and the more advanced form in Vanguard (possibly by starting people out with the easy version and incrementing it along to where Vanguard stands today) could have worked better. I see great potential here, but I'm getting a bit tired of reading conversations and doing tutorials just to understand the concepts that are basics of the game. The learning curve is simply a bit too steep when concerned with the fact that I can't sink that much time into a mmorpg any more, and I'm afraid that it may alienate potential customers.

    To sum it all up: it could have used a couple of months more of closed / open beta testing and adjusted both the UI and the structure of the game. It's not as polished as one could wish. The concepts that separates the game from WoW (as this is what most people know) is interesting, but the execution could probably be timed better.

    Running the game in 1920x1200 on a GF 7800GT, had to turn off hardware occlusion and are having quite a few issues with game objects (stones, npcs, close objects) popping out when they arrive within the first LOD-distance.

    --
    mats
    One man's ceiling is another man's floor.
    1. Re:First impressions by Terrasque · · Score: 1

      To sum it all up: it could have used a couple of months more of closed / open beta testing and adjusted both the UI and the structure of the game. It's not as polished as one could wish. The concepts that separates the game from WoW (as this is what most people know) is interesting, but the execution could probably be timed better. Agree 100%

      And that was my verdict already a week or two before the beta ended. Had two lvl 10, 1 lvl 8 and 2 lvl 5 chars. Not much, but it let me see the aspects of the game. Two of them was crafters, and one was diplomat. The diplomat looked the most promising / fun part.

      But the overall polish and execution need some serious work. And the game should have had at least a month extra before release.

      Interesting game, could have been damn good, but lack the sparkle.
      --
      It's The Golden Rule: "He who has the gold makes the rules."
  10. Avoid, for now by Joe+U · · Score: 1

    So, being a EQ, EQ2 and Planetside on-again off-again player, I went out and picked this up. Figured, why not, got the Station Access account anyway.

    It looks good, it plays ok, but I feel it is Beta 3 quality. I was hit with a few bugs, most minor, all annoying, within minutes of playing.

    Now, I don't have the fastest system out there (P4 3Ghz, 2GB RAM, ATi Radeon 9800 Pro, if you care), but geez, audio should not go skipping at the 'design your character screen'.

    Give them a few weeks to work the bugs out, then read a new review and decide for yourself.

  11. If you ever get stuck in the game... by Anonymous Coward · · Score: 0

    You should check out my DB site for Vanguard http://vg.mmodb.com/

  12. Re:Fans are quite ecstatic, obviously by AuMatar · · Score: 1

    It eliminated corpse runs (talk to a spirit healer), xp penalties, and long travel times (easily obtainable mounts, flight paths, warlock summons, now meeting stones at instance entrances). Grinds- the leveling grind is fairly easy, and made easier in the expansion. The gear grind does suck, thats the last thing they need to remove. Unfortunately, too many EQ style raiding guilds have the ears of the devs. At least the expansion drops raids to 25 man.

    Still, I never said they eliminated them, but that the industry trend is to reduce them. WoW did that. I'd be willing to be the next big MMO will go even farther.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  13. I told them..and no one listened. by Anonymous Coward · · Score: 0

    I was invited to a "closed" beta in December 06. Mind you, CLOSED less then two months ago.

    As I started playing I heard rumors that they were going open beta very soon. I warned people and pleaded to Sigil not to be bullied by SOE and releasing a buggy, half baked game. Seems SOE used it's muscle to publish a game that is NOT ready for retail. But as everyone here has known from experience, SOE has a track record and an image to uphold. Releasing games to retail that are at best, closed beta.

    Long live SOE, the Beta god, so other companies can learn and create better games.

    1. Re:I told them..and no one listened. by toolie · · Score: 1

      Ummmm, it was planned for a Jan 07 release come hell or high water since before MS left it.

      --
      -- toolie
    2. Re:I told them..and no one listened. by Anonymous Coward · · Score: 0

      Seems SOE used it's muscle to publish a game that is NOT ready for retail.

      Sigil was most likely the one that pushed the release. If you read the press release that announced that Sigil and SOE were going to work together, the following excerpt sticks out:

      As co-publisher of Vanguard: Saga of Heroes, Sigil assumes greater control of marketing and PR, while maintaining responsibility for game development, community relations, media relations, customer support, and quality assurance. Under the terms of the agreement, SOE will provide distribution, marketing, hosting and back-end support -- including billing and technical support -- for the game.

      So SOE is only on the hook for operational and promotional costs, NOT development costs. The costs of operations and promotion are static, it's the cost of development that can drag on. The more polished the game is, the better the launch, the more money SOE would make per dollar invested. It's simple business.

      From that, you have to assume that Sigil pushed for launch, not SOE. I can understand why, they have been paying a fair number of (expensive) developers without any revenue on the books. They probably need to see some money coming in to show their investors that they are worth continued funding.

  14. Re:Fans are quite ecstatic, obviously by Khuffie · · Score: 1
    spirit healers give you death penalty. Mounts aren't 'easily obtainable', getting to level 40 takes a bloody long time, then you need the gold. Flying from place to place still takes a bloody long time, especially when your mission is to go to the other continent, talk to someone, and go back. Only the first 20 levels are easy, after that it takes ages.

    Try Guild Wars. It has certainly eliminated all that you're talking about. And I mean eliminiated.

  15. LOTRO by snuf23 · · Score: 1

    Lord of the Rings Online sure looks like it's aiming at the WoW player base. Very familiar interface, easy to get into, very nice graphics, that LOTR world. Nicely done stuff with instances as well.

    --
    Sometimes my arms bend back.
  16. fwiw : stuttering indoors and such by Shivetya · · Score: 1

    is because its drawing what you cannot see. Dial down your distance and it should mostly evaporate. you will also need to set it back outdoors unless you can live with it

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  17. The Burning Crusade by The+Living+Fractal · · Score: 0, Offtopic

    I know everyone hates WoW.. it's slashdot, everyone here hates the 500lb gorillas. And who can blame them? But I have to say ... The WoW expansion is a work of art, pure and simple. Not only are the outdoor envronments beautiful, and I mean staggeringly so, but now you have flying mounts and casual friendly avenues to advancement. And yet raiding will still yield you the best gear all around. Just not as much better as it was pre-expansion. But still, better. Probably enough to satiate the hardcore raiders.

    It's just.. almost perfect. V: SoH is nowhere near that.

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:The Burning Crusade by MMaestro · · Score: 1
      Not only are the outdoor envronments beautiful, and I mean staggeringly so

      The Barrens looks empty, boring and uninspired. The Horde portion of Eastern Continent isn't much better thanks to the undead inspired design.

      but now you have flying mounts

      Which is only for use in the Outlands and high level players (read 60+).

      casual friendly avenues to advancement

      Last time I checked, the first 60 levels were still exp grinds.

      raiding will still yield you the best gear all around. Just not as much better as it was pre-expansion.

      So Blizzard is giving the shaft to everyone who worked for the best gear just to be outdone because they couldn't balance end game instances in the first place, great.

    2. Re:The Burning Crusade by jeffasselin · · Score: 1

      What a troll you are. He's talking about the new Outland zones, which are staggeringly inspiring and beautiful. Some older zones are sometimes plain, but that's how they are designed to be. And everyone and his dog is already 60 in WoW, it's not like it's hard or takes long to do anyway, and casuals are starting to hit 70 now. And there are no "exp grinds" in WoW. Questing is a much better way to level, and fun. Finally, raiders don't care about the new loot being as good or better than the old one, that's just the nature of the game.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    3. Re:The Burning Crusade by The+Living+Fractal · · Score: 1
      Someone else already responded adequately but I'll give my $.02

      The Barrens looks empty, boring and uninspired. The Horde portion of Eastern Continent isn't much better thanks to the undead inspired design.
      You are seriously going to tell me a zone called THE BARRENS should look anything but empty and uninspired?? Wow... And it's Eastern Kingdoms btw. And the outdoors environments there look nice IMHO. As good as anything in V:SoH, and mostly better.

      Which is only for use in the Outlands and high level players (read 60+).
      I was already talking about the expansion. Also, only level 70 players can purchase and use a flying mount with the exception of the Druid class who gets a flight form at 68.

      Last time I checked, the first 60 levels were still exp grinds
      They are grinds if you want them to be. If you're totally focused on getting to the new cap of level 70 then yes, you're going to feel like it's a grind. If you are more into the RP side of things, and enjoy questing and grouping, you won't even notice the grind. Remember the part of the acronym RPG? Seems like a lot of people forget to do the RP part and then complain that it's a 'grind'. Wrong.

      So Blizzard is giving the shaft to everyone who worked for the best gear just to be outdone because they couldn't balance end game instances in the first place, great.
      Ever heard of mudflation? If you want the game to advance and last a long time you have to make bigger and better things for players to obtain and do. If you have an idea that can adequately feed the hunger of 8 million collective players, most of whom are casual and are already angry that raiders get so much better stuff, then by all means, start your own company and make your own MMORPG. Please.

      TLF
      --
      I do not respond to cowards. Especially anonymous ones.
    4. Re:The Burning Crusade by C0rinthian · · Score: 1

      I'm particularly fond of Terrokar, personally.

  18. New icon for MMOs. by Wilson_6500 · · Score: 1

    This is off-topic, but don't MMOs deserve their own slashdot "section icon" by now? I can't be the only one who's tired of seeing Tellah and Gilbert associated so closely with "role"-playing games like WoW.

    And, yeah, I understand that, going by my definition of role-playing games--ones where you play a role besides healer, nuker, or tank--Final Fantasy doesn't technically count, either. Considering the number of games articles that seem to pop up on slashdot, perhaps it's time to reorganize that section a bit?

  19. Unreal 3 Engine?!? by ironwill96 · · Score: 1

    From the GameSpy article:

    "Vanguard makes use of Epic's Unreal 3 engine, and if you have a high-end system, you can really see what this allows for. There's so much that can look spectacular here, when all the settings are raised, like cobblestone path textures, volumetric clouds that float like puffy cotton balls across the sky, and trees that are so finely detailed you can count individual leaves on their gently swaying branches."

    Ok, so I played in late beta and umm..it looks like Unreal 2 at best to me. Where is this pretty game they speak of? I put it all on Ultra-High settings on my 7900 GTX 512 and it stuttered horribly on interiors and zone chunking and did NOT look anywhere near close to Gears of War which IS Unreal 3. Where is the properly done HDR, models and bump mapping / specular etc etc etc. Vanguard looks like crap compared to Gears of War - and if they are using the same engine then Vanguard needs to get some new art design or something. The game runs terrible for the graphical quality that it gives you in my opinion.

    --
    "To strive, to seek, to find, and not to yield." - Tennyson
    1. Re:Unreal 3 Engine?!? by LabRat · · Score: 1

      It's not Unreal 3..it's a *heavily* modified Unreal2 engine (some call it 2.5...semantics). Totally agree with you on the performance issue...I beta tested it since August and quite a number of us have been screaming about that for months. Only to be shouted down by the Vanbois in a chorus "It's only beta!". Well, it's now released..and it still sucks sweaty donkey balls. I wont' even go into the gameplay itself...suffice it to say that I haven't been impressed with the "Vision" that has been implemented in the death-march to release. I wouldn't play this piece of shit in it's current form if it was free (and I didn't for the last month leading up to release during beta...it was *that* bad). Gratz to Sigil for taking a great idea and completely destroying it.

  20. Re:Fans are quite ecstatic, obviously by AeternitasXIII · · Score: 1

    Long time to 40? There are a dozen servers now with characters that are Draenai or Blood Elf level 70. The first of which took 9 days of play, from creation to max level. Through casual play over three months I've hit 60 on 2 different characters and two weeks after the expansion I'm closing on 70 with only 2 hours of play a night and 3-4 hours on Sunday.

    Guild Wars is a single player game pretending to have multiplayer. It prides itself on "find the random skill/gear drop" grinds just so you can watch an unbalanced Warrior-Monk n00b walk into a guild match and take down four or five people at a time.

  21. Re:Fans are quite ecstatic, obviously by Altanar · · Score: 1

    Are you serious? If World of Warcraft were any easier, it would play itself.

  22. Re:Fans are quite ecstatic, obviously by Anonymous Coward · · Score: 0

    In most UIs WoW does play itself.

    --

    Vanguard is more of a grind but it is fun. If you enjoy questing, dungeon crawls, and a real death penalty then this game is for you.

    The deaths are much better than in EQ1 with corpse retrieval and as a plus you keep your mounts on you when you die.

    The travel is not all that bad. Now if you are wanting to travel from the middle of one cont to the middle of another then it can be annoying but this is mainly due to the world being HUGE. Traveling isn't a time sink unless you are trying to see everything in game asap. You have "call of the hero" for dungeons, low level mounts, fast ships to get around the world (Even though its not truly an open ocean to run around on you travel to almost a "warpgate" like thing not what I was looking forward to,) and eventually flying mounts to speed up the on land travel even more.

    The low levels (1-10) go fast then the game gets progressively harder. I find this a great game. I do not want to reach end level in one month or less of game play.

    The game is buggy though. It has a beta 4 feel to it. Group options are auto reset, invites are buggy, guilds are buggy, there are a handful of dupe bugs in the game(and bug reported too) all of which I feel should of been ironed out before launch. There are also the average graphic, pathing, speed exploiting(a personal favorite nothing like going 1,000% speed), bugs you come to expect to find at launch of MMO games.

    The archetypes have all been well implemented from what I have seen however there are still problems balancing the actual archetypes with each other.

    Many of the problems people claim the game has are not problems. The one I hear most is taunts/tanks are bugged/broken. Players were given tanks with unbreakable agro in the last few games and now they are unsure how to play and manage their own agro generation. Many see this as a problem in the game. Personally I see this as a trial to separate the player base. Players who want to change the game and players who want to overcome the obstacles before them.

    After 4-8 months of polish this game should get a final review. For now I see it simply as a pay to play beta and the final version is too early to be seen.

  23. Kotor? by ShadowsHawk · · Score: 1

    "They made it a card game...within a game."

    I guess you never played Knights of the Old Republic.

    1. Re:Kotor? by kalirion · · Score: 2, Informative

      IIRC Might and Magic VII had a card game inside even before Kotor.

  24. Re:Fans are quite ecstatic, obviously by 0123456 · · Score: 1

    "It prides itself on "find the random skill/gear drop" grinds"

    Nonsense. Anyone can get max gear and any skill they want in Guild Wars with a very limited amount of work... there's nothing like the kind of grind that's in other MMOGs; 'let's go raid the Temple Of Phat Lewt for the five hundredth time and hope the Sword of Total Destruction drops!'

    "you can watch an unbalanced Warrior-Monk n00b walk into a guild match and take down four or five people at a time."

    Maybe you should try joining a guild that's not full of total noobs.

  25. Re:Fans are quite ecstatic, obviously by toleraen · · Score: 2, Informative

    Guild Wars also eliminated the MMOG aspect from the game. Towns are just chat rooms with avatars. Everything is instanced. It's just a single player game that allows you to join up with a few people.

  26. Yeah... word on the street by everphilski · · Score: 1

    Yeah. The word on the street is they ran out of investor money and had to push the product to market a little early. That being said, I still enjoyed the (closed) beta I participated in and will probably pick the game up soon myself.

  27. Some of us like a challenge by everphilski · · Score: 1

    Yeah, I'm one of those people that still proudly plays regular EQ. Been playing it since the first expansion (Kunark). World of Warcraft - I played it since day 1, hit 60 in under 2 months (with a wife and young son... without I would have hit it a lot sooner), sold the account. It was way too easy for me. But let me remove some of the innacuracies from your post:

    eliminated corpse runs (talk to a spirit healer)
    If you want **no** penalies than you **cannot** talk to the spirit healer. Otherwise you **do** have penalties. And EQ eliminated the corpse run with the guild lobby system, where you can summon your corpse from any zone in the game. xp penalties
    With the guild hall, this is a moot point, summon and rez. It might take a few minutes but you will get 96% of your experiance back. easily obtainable mounts, flight paths, warlock summons, now meeting stones at instance entrances
    Mounts are not level capped, so you can have them at level 1 (Unlike WoW). Not hard to get. There are multiple tiers from 10k-100k platinum. 10k plat is not hard to come by anymore. That's less than 10 hours of grinding in a good group. Magicians in EQ can summon players in a zone, not quite a warlock summon but close. Druids and Wizards can port across zones and egress (port to a safe spot in the zone), which has no equivalent in WoW. EQ also has a cross-zone 'Looking for Group' tool where you can post what kind of group you are looking for, or what player(s) you need to fill your group. Something WoW also does not have. Grinds- the leveling grind is fairly easy, and made easier in the expansion.
    You can grind a character 0-70 in EQ quicker than 0-70 in WoW. When Ykesha came out, a froglok cleric was ground this way in about 24 hours. Recently posted on Digg, the first level 70 in WoW (with the assistance of a bunch of guild members, the frog cleric only had **1** person helping him) was ground that high in about 20 hours. I doubt the first 60 would come in 4 hours ...

    There. Mostly debunked. EQ is a challenge, but some of us like a challenge.

  28. Some bugs still, very promising by sbougerolle · · Score: 2, Interesting

    Since the last stage of beta they've been stomping out lots and lots of bugs lately but there are still some left. Those who think it needs another 6-8 months should see all the progress they made just in the last two weeks. Most of the really annoying ones are video-related (like the way it insists on setting my screen to 1600x900 in size no matter how often I tell it 1680x1050, thus killing the frame rate). The bugs aren't show-stoppers and they'll probably have all the worst fixed within days. To those comparing it to WoW: you are missing the point. Vanguard is developed by the same bunch of people who did the first Everquest, and that's their natural market for this game. Everquest is just showing its age too much. The community isn't what it used to be, players are spread across way too many zones that have piled up during endless expansions, old mistakes have accumulated. The same is true of Dark Age of Camelot and other old-guard games. The Vanguard design has benefitted a lot from the successes and failures of these and other games (yes, obviously including WoW). It's not aimed at the casual gamer, indeed, and probably can't compete with WoW there. Whether it will lure people away all those first-generation games is the real big question. There are a lot of people on Everquest who aren't happy with the state of the game and are watching for the Next Big Thing, hoping this might be it (I know because I'm one of them and hear from lots more). We want to start over with a new community and get back the thrill we used to have playing EQ at its peak. Vanguard looks very, very promising that way. I'm not totally sold yet and haven't cancelled my Everquest account, but I'm inclined to stick with it now. The big question for me is what play will be like once I've made it up a few dozen levels.

  29. Re:Fans are quite ecstatic, obviously by Cheeko · · Score: 3, Interesting

    Well they fully admitted they only released now because they ran out of development funds and it was either release it and start getting income, or fold the project.

    I personally cancelled my pre-order. One of my closest gaming friends can't even run the game on her brand new system. When we inquired with their QA they told her she'd need to roll back her graphics drivers to a version older than her system. When that didn't work we learned that despite saying they support all 7xxx series nvidia cards, they've only had time to test 7300 and 7800 cards. If you have another card its hit or miss that it will work. Apparently if you have a 7500 (the one my friend has) you're SOL till they get around to making it work.

    I refuse to pay for a game most of my friends can't even play.

  30. Re:Fans are quite ecstatic, obviously by Sage+Gaspar · · Score: 1

    The altar you respawn at in Vanguard can summon your corpse for an XP and gear quality penalty. Almost everyone has a 40% run speed horse by level 10 and as you get higher there will be personal flying griffons, speedy player-controlled boats, etc.

    There has been something missing from recent MMOs, and that is exploration and a sense of scope. WoW and EQ2 play like themeparks, Vanguard is more spread out. There are advantages and disadvantages to both (I loved EQ2 for the years I played it for what it's worth). It is a narrower audience that is looking for this, but the audience is still out there, and not all of us want to solo grind our way up to level 70 and two billion AA or whatever the place where you can finally get groups in EQ1 is now.

  31. Vanguard looks like a 3 year old game by Anonymous Coward · · Score: 0

    The avatars are seriously far behind what one can create in Everquest2 or especially Second Life. They are crude and unappealing. It's Star Wars Galaxies- type avatars really, or only a little better than that.

    Vanguard has graphics that look 3 years old, at launch. I played the beta and found it to be disappointing. The sky does look pretty, but that isn't enough to make me want to play the game.

    Gameplay itself is no better or worse than other games of this type. I'll stick with EQ2, personally, for various reasons, but mostly just because the game engine is so much better in EQ2 than it is in Vanguard.

  32. Re:Fans are quite ecstatic, obviously by mmalove · · Score: 1

    I think this is precisely why there's no free trial. They know the game was released too early, and they don't want casuals testing the waters with trial accounts just to learn first hand that what's promised on the box/previews/hype isn't the same as the experience you'll get playing. Those that decide to go ahead get to basically pay every month for an unfinished beta, for the privilege of a head start towards endgame content essentially.

    SOE / Vanguard's mismanagement of funds/development isn't coming out of my piggy bank. I was kind of surprised that they wouldn't run a trial, I thought I'd give the game a try based on all the good things I kept hearing about it, in spite of all the warnings about how SOE would ruin it. My curiousity isn't worth laying out money for though, and statements like the one made above about running out of money, although candid, don't inspire confidence in the long term health of the game.

    --
    You can get 15 minutes of fame, but you can go down in history for infamy.
  33. Re:Fans are quite ecstatic, obviously by Cheeko · · Score: 1

    I'm giving SOE a bit of a benefit of the doubt on this. As I understand it a large portion of the blame is squarely on Sigil themselves. Apparently when SOE picked it up from MS there was an infusion of development funds from SOE(one of the reasons it was moved, MS was getting tired of spending on it).

    This game definately got stuck in a bit of the death spiral that you can see from games. The one advantage it has is that as an MMO is has a means of generating revenue while still doing development. It is not however the optimal situation. The game needs to be in a good enough state that it survives long enough to get to "completed" status.

    I personally plan to sit on the sidelines for a while. If things seem to get better an the user base is healthy and they get their graphics support cleared up, my friends and I might join down the road. Of course that all depends what else is out there. Conan, LotR, and Warhammer online are all looking like better options right now as new games. In the mean time there are still WoW and EQ2.

  34. Fact vs. Opinion by Anonymous Coward · · Score: 0

    I call FUD.... I'm a casual gamer but I... ...appear to have difficulty with the concept that two people can legitimately disagree on matters of opinion. You like Vanguard's style; he does not. That doesn't make either one of you wrong.

    Accusing him of FUD for disagreeing with your personal preferences, though - that makes you wrong.
  35. Re:Fans are quite ecstatic, obviously by Sage+Gaspar · · Score: 1

    I dunno if I remember any MMO that launched with a free trial. People that buy the collector's edition do get ten buddy keys to distribute to friends for week-long trials or something like that (I think that's similar to the deal WoW launched with, IIRC). The only way I'd say SoE has "ruined" anything is if they were the motivation behind limiting to eight character slots across all servers. Otherwise their amount of control has been nearly imperceptible.

    Bottom line is Vanguard had a lot of development time with experienced guys at the helm and wasn't ready in time to meet several of their launch goals, including this one, but they need to launch now since they're bleeding money. It's still a decent enough game that I'm willing to play it, but I'm recommending that my friends who aren't dead set on it hold off for at least a month to see what happens.