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The Most Important Multiplayer Games Ever

Gamasutra's 'Quantum Leap' awards roll on, with game developers voting in the titles they see as the most important multiplayer titles ever made. These are non-massive multiplayer games that significantly advanced the pastime of playing videogames with other people. Some of the listed games are gimmes (Goldeneye, Tribes), but I thought an Anonymous submitter's comment about humble Pokémon was interesting: "Tajiri-san's introduction of the collect and trade concept opened the eyes of every developer, all of whom previously believed multiplayer was either head-to-head or cooperative. What Pokémon created with this breakthrough concept was a true sense of community centered about a game - a kinship among people which transcended the immediate game environment. With the inclusion of real-world Pokémon merchandise, and a constant flow of new, wicked-cute characters, it was easy for anyone to embrace the Pokémon lifestyle...not that I would ever admit to it." Any multiplayer classics you'd add to the list?

234 comments

  1. How about Pong? by CrazyJim1 · · Score: 3, Insightful

    Maybe not the first multiplayer game, but viewed as the first multiplayer game saw by the masses.

    1. Re:How about Pong? by jythie · · Score: 1

      Well, if you are talking electronic games and allow for the occilascope Pong, then it is pretty hard to go back any further.....

    2. Re:How about Pong? by pl1ght · · Score: 2, Informative

      I think that list is fine, as long as they remembered to include Quake and Quake 3, i wouldnt argue about any other titles missing. While i know the Quake series really didnt attract everyone, quake 1 at least was really the first p2p via the internet fps to really just blow up the community. Quake 3 then brought legitmacy to professional gamers and the hard work that goes into becoming the best. While there may be "better" games not listed, few influenced the community as a whole as quake 1 and quake 3 did.

    3. Re:How about Pong? by konigstein · · Score: 1

      I thought that was beer pong?

      --
      This space intentionally left blank
    4. Re:How about Pong? by Futaba-chan · · Score: 1
      Other obvious omissions:
      • Gauntlet
      • MUD
      • Netrek
      • Snipes
      • Warlords
    5. Re:How about Pong? by Grey+Ninja · · Score: 2, Informative

      I always thought that Spacewar was the first, made in 1961. But it appears that the oscilloscope Pong predates it, being made in 1958. OXO would be the first game, but Pong would be the first multiplayer game. But the first consumer multiplayer game... would be Computer Space

    6. Re:How about Pong? by Ucklak · · Score: 1

      Sorry, Unreal blows Quake away.

      The original Unreal had a multiplayer that was leagues better than Quake, Quake 2 and Quake 3.
      That multiplayer bred Unreal Tournament that bore the familiar quips "Headshot" and "M-M-M-M-MONSTER KILL"

      Unreal and UT (and subsequent) had alternate fire for weapons.
      It had sniper rifle that Quake didn't. It's closest relative, the Rail Gun?? Sorry.
      Where else could you get a blade gun and ricochet a round to get a head shot or even accidentally cut off your own head?

      How about teleportation within a person?

      Also, Duke NukeEm 3D was loads of fun for multiplayer as well.
      Shrinking an enemy then stepping him and hearing "Ewwww!" is classic.

      Quake offers nothing new that Duke Nuke'em didn't already have except better graphics.

      Unreal had even better graphics, gameplay, weapons, online server browser, and multiplayer.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    7. Re:How about Pong? by king-manic · · Score: 1

      Sorry, Unreal blows Quake away.


      This is all a matter of taste. I never found UT to be all that different from Q2. It was a FPS that garnered a following, that rivaled the quake series. It looked good. Played well and had some innovations like alt-fire weapons. More like slight edge over a half year old game, innovations wise. Arguably Half life is really the one that blew Quake away and thats mostly because of counter strike. It soundly thumped Quake sales wise while UT is matched Quake 2.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    8. Re:How about Pong? by Blondie-Wan · · Score: 1

      Maybe so, but if the question is not about "the best" games but the most important, Quake may still deserve inclusion more than Unreal. Quake was there first, and had more influence in terms of igniting the whole multiplayer FPS phenomenon (so did Doom, for that matter).

    9. Re:How about Pong? by WhodoVoodoo · · Score: 3, Informative

      I tend to agree, though the difference is that the original Quake spawned a huge online, multiplayer, and modding community by virtue of being timely, expandable, and versatile as hell as well as eventually giving to the greater community through the release of the source code. Also 3 years before Unreal. The article is referring to that aspect of the game. CTF, and RA are the big ones, but even a veeeery early Counterstrike relative was created on Quake, called Gooseman's Guns/Navy Seals. Refer to this interview here

      Quake definitely ignited the online FPS phenomenon, even though UT certainly refined it quite significantly, quake is responsible for countless mods, still played in some form to this day, the half-life franchise was built on the engine (as well as countless other games on Id engines) and who can forget The Adventures of Dank and Scud?

      I'm uncertain about this, but I believe Quake was also the first game able to take advantage of consumer video cards for hardware acceleration.

    10. Re:How about Pong? by Kingrames · · Score: 1

      It was called "Tennis for Two."

      That might help you find more info on it.

      --
      If you can read this, I forgot to post anonymously.
    11. Re:How about Pong? by Salis · · Score: 1

      Action Quake (a QII mod) was the (immediate?) predecessor to Counterstrike. It had the mp5, m3 rifle, sniper, and shotgun with the added realism that made Counterstrike so popular. One of the CS founders was a dev on it (I thought it was Gooseman...?). In Action Quake, if you ran then you're aim accuracy was reduced (more disperson) and if you crouched then you're aim accuracy was improved.

      Did Gooseman start another QII mod (Navy Seals) before moving to HL?

      --
      Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
    12. Re:How about Pong? by Lt.Hawkins · · Score: 1

      Gooseman worked on Navy SEALs, which was a Quake 1 TC, and then provided models to the A-Team for an Action Quake release. AQ2 was alive before his models though (Anyone remember the coffeecan hand-cannon or briefcase sniper rifle? so he didn't provide much in the way of actual concept to AQ2. I don't *believe* he did any coding for AQ2, but even if he did, when 1.5 came out, it was a total rewrite from [GENO]Fireblade and I forget the other name. I think even the current version of Hal9k's AQE:TE came out of that build.

      Gooseman then moved on to CS, the A-Team moved onto AHL, and the rest is history.

      --
      -- My Sig is a P228.
    13. Re:How about Pong? by John+Newman · · Score: 1

      How about teleportation within a person?
      OK, so maybe you've never had the pleasure of a telefragfest on DM6. But for Chthon's sake, you can only beat Quake1 by telefrag...
    14. Re:How about Pong? by Lt.Hawkins · · Score: 1

      Gooseman worked on Navy SEALs, which was a Quake 1 TC, and then provided models to the A-Team for an Action Quake release. AQ2 was alive before his models though (Anyone remember the coffeecan hand-cannon or briefcase sniper rifle?) and I don't *think* he provided much in the way of actual concept to AQ2. I don't *believe* he did any coding for AQ2, but even if he did, when 1.5 came out, it was a total rewrite from [GENO]Fireblade and I forget the other name. I think even the current version of Hal9k's AQE:TE came out of that build.

      Gooseman then moved on to CS, the A-Team moved onto AHL, and the rest is history.

      --
      -- My Sig is a P228.
    15. Re:How about Pong? by Salis · · Score: 1

      Ah, gotcha.

      AHL felt like a completely different game than AQII.

      Man, I had forgotten about the hand cannon. That was a blast. (literally and figuratively!)

      --
      Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
    16. Re:How about Pong? by geekoid · · Score: 1

      Yes, and it opened up this little market called console games.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  2. Street Fighter 2 by Erioll · · Score: 4, Insightful

    Whatever you can say about "firsts" and "blood vs none" that happened in those days, SF2 was "the" game that popularized the fighting genre like no other. I'm not qualified to say what was "new" or "different" about it, but let's just say that in ONE SITTING with my friends and I, I MORE than covered the cost of the cartridge in games played vs quarters at the arcade. And to think the cartridge was around $80 in early-90s money, think of how many games we played. And that was HARDLY one session.

    1. Re:Street Fighter 2 by pl1ght · · Score: 1

      I would have to agree with you on this. I look at my 360voice gamercard and it lists the XBL Arcade title Street Fighter 2 as my most played. Go figure a game that old still gets more play on my "next gen" system more than next gen games do.

    2. Re:Street Fighter 2 by digidave · · Score: 3, Interesting

      I wasted way too much of my life back then on Street Fighter II.

      From my perspective, what SFII did to revolutionize video games is create a massive social aspect to visiting an arcade. It was not at all uncommon to see twenty or more people gathered around one arcade machine trying to keep track of who had their quarter in next. You could play complete strangers and have long conversations about the merits of Ryu vs. Ken, if Vega was a "cheap" character and how last week you saw some asian dude beat everyone while using Chun-Li.

      When Champion Edition came out my friends and I traveled to arcades all over the city where we heard they had the game. I got kicked out of my favorite pizza parlor for "stringing" the game (taping a thread to a quarter to get tons of games).

      I made more friends playing SFII than I did doing any other activity in my youth, including playing sports and going to school.

      I have fond memories of the game, but I have no desire to buy the XBLA version of it. I've long since grown beyond those kinds of games.

      --
      The global economy is a great thing until you feel it locally.
    3. Re:Street Fighter 2 by lonechicken · · Score: 1

      You've summarized SFII culture in a nutshell. It's absurd when you think back on it. Like who's quarter was whom's? What's constituted as "cheese" or whatever your local term for the old "hit the guy then throw him while he's still blocking" move? And how come random strangers can walk up to the game, ask for "seconds" and actually get to play someone else's second round of a match?

    4. Re:Street Fighter 2 by freeweed · · Score: 1

      From my perspective, what SFII did to revolutionize video games is create a massive social aspect to visiting an arcade. It was not at all uncommon to see twenty or more people gathered around one arcade machine trying to keep track of who had their quarter in next.

      I know where you were going with your comment, but just remember that this phenomenon as you describe it had already happened a decade earlier.

      Street Fighter became a beast all its own, but hordes of people gathered around an arcade machine anxiously awaiting their turn happened many moons before it. If you weren't around in the glory years of 1980-1983, what you missed is the SF2 action, on DOZENS OF MACHINES AT THE SAME TIME. Many an occupancy limit and fire code were violated when an arcade brought in 3(!) Pac-Man units at once. /old fart mode off

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    5. Re:Street Fighter 2 by AnXa · · Score: 1

      While I agree that Street Fighter is important but take a look when we last saw "a new" street fighter game on any gaming platform? (Do not include re-makes) well there haven't been one at least for seven years.

      Instead, Mortal Kombat, the series probably more people people know these days is the game that popularized this genre and helped for example games like Street Fighter to sell.

      I'd say Mortal Kombat is more important on this catagory that Street Fighter. To accurate I'am talking about Mortal Kombat II and Mortal Kombat III

      --
      -Seeing the problem is ½ of solution-
  3. How about... by Pojut · · Score: 4, Insightful

    The original Gauntlet arcade game?

    Or the simpsons/xmen-style arcade game? You get four people going at it...oohhhhhhh man, good times good times.

    1. Re:How about... by lonechicken · · Score: 1

      The original Gauntlet arcade game? Yeah. Huge omission! Were there 4 player arcade games before it? Or games in which you "buy health points" with quarters, not just continue after you die.
    2. Re:How about... by nogginthenog · · Score: 1

      "Red warrior needs health". A classic!

    3. Re:How about... by Pojut · · Score: 1

      I remember the first time I played it. I was at a campground with my family, and they had an arcade that had some classics in it (for the record, this was in 1989. I was 5.) In it was Dig Dug, Pac Man, Gorf (which I ruled at, my dad had the stand-up arcade machine in his house), Gauntlet, and some side-scrolling space shooter (it's name escapes me)

      I must have spent half of that entire week playing Gauntlet.

    4. Re:How about... by triffid_98 · · Score: 1

      "Blue wizard needs dew badly"

    5. Re:How about... by Petrushka · · Score: 1

      Totally agree about Gauntlet -- that certainly was a quantum leap -- not so much about Simpsons and X-men: good games, but they were in pre-existing genres.

      I'd also pick out Wizard of Wor as an important game, if not terribly long-lived (or, arguably, a very good game either). The fact that you could approach the game either cooperatively or as PVP -- and that the game actually gave significant rewards for suddenly turning against the other player -- made trust a big issue, in a way which I didn't really see again until certain modern 3d team-based FPSes.

    6. Re:How about... by Hatta · · Score: 1

      What about NetHa... Oh yeah.

      --
      Give me Classic Slashdot or give me death!
  4. No Unreal Tournament? by El_Muerte_TDS · · Score: 2, Insightful

    I somehow expected Unreal Tournament to be listed. End of 1999 was a big deal for FPS MultiPlayer, there was Quake3 and Unreal Tournament. Both served a very important part in the future of multiplayer FPS games.

    And if it was up to me I would say Unreal Tournament was the more important one of the two.

    1. Re:No Unreal Tournament? by scum-e-bag · · Score: 2, Interesting

      No.

      Doom predates UT.

      Doom spawned (scuse the pun) a new genere of the multiplayer game.

      --
      Does it go on forever?
    2. Re:No Unreal Tournament? by El_Muerte_TDS · · Score: 1

      granted, but in the Doom days the internet wasn't very popular. Ofcourse the gamasutra article isn't really about online multiplayer games. But I still think this whole article was cut a bit short (like may other /. readers), not really gamasutra like.

    3. Re:No Unreal Tournament? by Anonymous Coward · · Score: 0

      It's not up to you though, and you don't even state why it was the more important one.

      UT was just a clone, nothing really would have developed otherwise if UT was never developed. id Software made FPS/Multiplayer FPS what it is today.

    4. Re:No Unreal Tournament? by Thraxen · · Score: 1

      True... Doom really kicked off the whole genre. But I'd say Q2 is where things really started to focus on multiplayer and then UT and Q3 pretty much did away with the single player campaign and focused entirely on mutliplayer. Sure, they have "campaigns", but those campaigns are basically just the multiplayer game with nothing but bots. Q3 did make the list, but I think UT is far, far better and launched at pretty much the same time. So I'd replace Q3 with UT.

    5. Re:No Unreal Tournament? by ildon · · Score: 2, Interesting

      Quake is listed for the reason you're describing, which is basically creating the multiplayer internet FPS genre. The reason Q3 is listed is not for creating deathmatch, but for REFINING deathmatch. Q3 is still the most balanced, competitive, and skill-based tournament FPS in the market. That is why it's listed. UT didn't bring anything "new" to the table that was revolutionary when compared to the aforementioned Tribes and Quake, and was nowhere near as refined as Q3 for tournament play. Even after they tried to refine it with UT 2k3, it still flopped on the competitive scene completely.

    6. Re:No Unreal Tournament? by Anonymous Coward · · Score: 0

      "Refining" is simply not a quantum leap. No game belongs in the article for that reason, even though that's what's written in it.

      Personally, I would have given it to Q3 and UT jointly, for both being the first pure-multi commercial FPS games. UT launched a little earlier IIRC but I don't know which team had the idea to drop single-player first.

      Gameplay-wise neither of them was original. Quake 3 is very like Quake 2 multi. UT is a lot like the Chaos Quake 2 mod.

  5. Here we go... by Rob+T+Firefly · · Score: 2, Insightful

    Cue the swarms of "butbutbut their miserably tiny list didn't have my games! WTF???"

    Here's a starter.. they mention two Quake games, but no Doom. WTF???

    1. Re:Here we go... by ivan256 · · Score: 1

      Doom? I don't recall the original even having multiplayer...

      But if you're going to include two quake games, how can you not include Marathon?

    2. Re:Here we go... by Richard+Steiner · · Score: 2, Informative

      Sure it did, both via modem, and directly using a nullmodem cable.

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    3. Re:Here we go... by tuffy · · Score: 1

      The original Doom had multiplayer deathmatches, but it took a significant amount of effort to get it going. Quake 1 streamlined the process and stuck multiplayer-over-IP into the main game menu.

      --

      Ita erat quando hic adveni.

    4. Re:Here we go... by Azarael · · Score: 1

      The game mode coined 'Deathmatch' was first used in Doom. In the mid-ninties, most networks with 386's or better would have seen tons of Doom multiplayer action.

    5. Re:Here we go... by PingSpike · · Score: 2, Informative

      It also had native IPX network support, and later on...it could be played with a TCP/IP wrapper on the internets! I used to play those dos games on kali over my 14.4 modem back in the day!

    6. Re:Here we go... by jandrese · · Score: 2, Informative

      There was also a hack that allowed you to get up to 4 people in a deathmatch over the serial ports (and maybe a modem), by daisy chaining the computers together with null modem cables. It required that two of the computers have two serial ports (not a given in those days), but it worked quite well.

      Of course there was always the jerk who wanted to join the game with his 486SX25 and kill everybody's frame rates. :(

      --

      I read the internet for the articles.
    7. Re:Here we go... by fistfullast33l · · Score: 1

      Quake 1 definitely premiered multiplayer over TCP/IP, but Doom was really what kept BBSs alive, along with Descent. I remember playing both games over dialup to my friend's place way back when. Anyone remember DWANGO? Funny also that they mentioned Quakespy with no mention of Kali/Kahn which really were the first services that brought TCP gaming to the masses. I used to play 8 player Warcraft 2 over dialup via Kahn before Battle.NET was even in existence.

    8. Re:Here we go... by DimGeo · · Score: 1

      The original Doom was the first FPS game with multiplayer. It was the first game to introduce the term deathmatch. It was the first FPS to have varying heights of floors/ceilings.

    9. Re:Here we go... by Richard+Steiner · · Score: 1

      Doom Legacy has improved things tremendously. It uses a client/server model similar to that used by Quake, and it also added a LOT of new options, video modes, and a Quake-style command console.

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    10. Re:Here we go... by hal2814 · · Score: 1

      "The original Doom was the first FPS game with multiplayer."

      I think you forgot about someone important. Midi Maze is the reason there are so many qualifiers tacked onto Doom's "first" multiplayer achievements in the Wiki. Granted, Doom was more infleuntial to the modern FPS multiplayer, but if you really want to argue about who was more influential to the modern multiplayer FPS, I still would put Doom 2nd behind ROTT which supported more players and had more modes of multiplayer, including the now-popular capture the flag. ROTT was released after Doom but given the development timeframes, they didn't copy from one another. The only things they shared were the Wolf3D codebase they each had license to use, much of which Doom discarded.

    11. Re:Here we go... by mav[LAG] · · Score: 1

      Doom's original native IPX support put out 100 packets per second before it was patched, more than enough to slow down the network to a crawl when we played. Fazel our network admin would wander down to the basement and mutter "I can't understand it - every lunch time the network falls over!" It was a widespread phenomenon; I remember a Cisco VP mentioning "Doom policies" in an interview and how companies should have them.

      We never owned up. Forgive me Fazel, wherever you are :)

      --
      --- Hot Shot City is particularly good.
    12. Re:Here we go... by mfrank · · Score: 2, Interesting

      What? The day it came out on the net, four guys I worked with were playing multiplayer deathmatch on the corporate LAN after work. id used broadcast mode, though, and they got busted when an IT guy from another site twenty miles away drove over to see what the hell was messing with the network.

      They got away with it by giving him a copy of the game. :)

      Within a few days, there probably weren't many companies that weren't filtering port 666.

    13. Re:Here we go... by drsquare · · Score: 1

      Just because it was the first to exist doesn't mean it was the most important. Doom's multiplayer was pretty much a dud, Quake is the game that kickstarted the genre.

    14. Re:Here we go... by DimGeo · · Score: 1

      Nice, had no idea :)

    15. Re:Here we go... by DimGeo · · Score: 1

      The previous post was about MIDI Maze. Someone said somewhere that ROTT used some lines of code from Doom's engine - someone from the ROTT team called Carmack and asked for help, and Carmack went ahead and actually sent them a few lines from the innermost loops of Doom's renderer...

    16. Re:Here we go... by TheLink · · Score: 1

      In the year when DOOM first came out I did a kludge with serial + parallel. Yep IPX over the parallel port.

      And my housemates had a fun time with coop and deathmatch doom.

      --
    17. Re:Here we go... by Anonymous Coward · · Score: 0

      "It was the first FPS to have varying heights of floors/ceilings."
      that would be system shock 1

  6. TA by jcgam69 · · Score: 3, Interesting

    Total Annihilation, the first 3D multiplayer strategy game.

    1. Re:TA by madprof · · Score: 1

      Still good fun!

    2. Re:TA by Richard+Steiner · · Score: 1

      Best... RTS... Game... Ever... :-)

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    3. Re:TA by king-manic · · Score: 1

      Best... RTS... Game... Ever... :-)

      It had 3d before it's time and an interesting resource model. Other then that it was a pretty plain, RTS paint by numbers. Two identical side with different graphics. Over powered defene and a swarming monoculture mentality. It's C&C in 3d. The expansion helped a bit to differentiate the sides but it's much more about "hey, 3d is neat" then "best game ever!!!!111!1". A few years later War 3 does every thing except resource innovation better. Everything. Even custom units is easier and better.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:TA by Richard+Steiner · · Score: 2, Informative
      Nah... Infinite movement/build/order queueing, semi-autonomous air units that are smart enough to repair themselves when they reach a certain damage threshold, open map and unit formats that make it easy for third parties to create new resources, and a rock-paper-scissors approach that makes typical swarm/rush attacks ineffective against a good opponent.

      It's very different in feel and gameplay from C&C.

      Check out TA Spring sometime, BTW...

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    5. Re:TA by AnXa · · Score: 1

      Commmand and Conquer 64 for Nintendo 64 was first 3d strategy game ever made. ::nerd

      --
      -Seeing the problem is ½ of solution-
    6. Re:TA by eclipser13 · · Score: 1

      10 years ago, TA let me select every unit on the map and move them all at once. Why does warcraft 3 still limit the number of units I can select?

    7. Re:TA by king-manic · · Score: 1

      10 years ago, TA let me select every unit on the map and move them all at once. Why does warcraft 3 still limit the number of units I can select?

      It was a design decision to prevent swarming tactics. It enourages unit variety. They found if you let people mass move like in C7C: tiberian sun, people tended to mass medium tanks and send them. Making the game excessively shallow.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    8. Re:TA by KDR_11k · · Score: 1

      So they're fucking up the UI in order to hide gameplay deficiencies? In any properly balanced RTS a monoculture of units will result in a quick death because your opponent only needs to exploit that unit's weakness.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:TA by king-manic · · Score: 1

      So they're fucking up the UI in order to hide gameplay deficiencies? In any properly balanced RTS a monoculture of units will result in a quick death because your opponent only needs to exploit that unit's weakness.

      The 90 unit cap and the limited build queing contribute to smaller tactical scrimages and to ensure heroes are relavant late game without being monstrously over powered (ie. TA's commander), they also contribute making swarming with mid games units ineffective. There is a limit of queing for actions but the number is fairly high. Have you played war3? fucked up UI? war 3 is the model for UI's that all games after used. SC as well. Monoculture hasn't been an issue in war 3. Balance isnt' either since War 3, and SC are the paragons of balance with significantly different sides.

      All your points are moot because outside of the TA fanbase everyone acknowledges SC to be more fun, better balanced and varied, and ridicously more popular. War 3 as well. It's a non arguement. TA was interesting but a little more then a side note in RTS history.

      War 3 and SC also focus on unit control. not because of AI limitations. Making a better AI is trivial in the context of the skills the units use. they have autocast for a lot of them. But their fanbase is heavy into micromangement. It conveys a certain learning curve. Say what ever you like but history has already put your game into the "interesting but insignificant" catagory.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    10. Re:TA by KDR_11k · · Score: 1

      That still doesn't explain the 12 unit selection limit. Company of Heroes uses even fewer units but Relic doesn't restrict your selections at all, if you want to issue an order to your entire army at once you can do it.

      I haven't played WC3 that much (about half way into the Orc campaign) but I do expect that unit monocultures don't do much in that game. So why use the UI to discourage single unit spam when the game mechanics make that a losing option anyway? Micromanagement doesn't need selection limits either, even TA (at least in its modern form, Spring's Balanced Annihilation mod) has a lot of micromanagement that can and will decide a game's outcome.

      I mean, why the hell does Blizzard insist on deliberately limiting the selection size? In Warcraft 1 I understood it, games back then were limited and multi-unit selections were still a new feature but by the time Starcraft came out there was no technical reason for it anymore. Selection limits make me feel that I'm fighting the interface more than I am fighting the enemy.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. Opinion Piece by reyalpdemannu · · Score: 1

    I guess I should publish a short opinion piece, load the CMS up with AdSense ads, and get myself posted on Slashdot.

    This article was distinctly lacking in substance, similar in nature to a pop record. Surely the news isn't that slow today?

  8. all Hail, ZORK by Anonymous Coward · · Score: 0

    yep, zork nemesis. You go into a cave and are presented with three directions, which do you choose?

    1. Re:all Hail, ZORK by KDR_11k · · Score: 1

      > Dennis

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. How about some other genres by Itchyeyes · · Score: 5, Insightful

    Although there are some old school throwbacks, the majority of games on this list are first person shooters. What about other genres? I would think there should at least be a spot on there for an RTS like Warcraft 2 or Command & Conquer. Also, the article specifically does not include MMO's. Why? It hardly seems relevant to make a list of ground breaking multi-player games without at least mentioning Everquest or WOW. And of course there's the glaringly obvious omission of Counterstrike. I like Gamasutra, but this is a pretty poor list.

    1. Re:How about some other genres by Nos. · · Score: 1

      I was thinking Starcraft. At least one of the first that would (potentially) team random players together against other random players in an RTS.

  10. The classic multiplayer 'game' by Jergosh · · Score: 1

    How about sex ;)?

    1. Re:The classic multiplayer 'game' by strokemouth · · Score: 1, Insightful

      The initial version had too many bugs. I'm waiting for the sequel.

    2. Re:The classic multiplayer 'game' by otacon · · Score: 3, Funny

      for the readers the article was intended for that is generally a single player game

      --
      In a world of acronyms, the words are the real victims.
    3. Re:The classic multiplayer 'game' by Cheapy · · Score: 1

      This is Slashdot. The closest multiplayer game to sex that people have played here is using two hands at once.

      --
      Would you kindly mod me +1 insightful?
    4. Re:The classic multiplayer 'game' by Anonymous Coward · · Score: 0

      It has a multi-player mode?

    5. Re:The classic multiplayer 'game' by deep_creek · · Score: 1

      I remember that one. Wasn't it called Autoeroticism? I think the multiplayer expansion arrived a few years later.

  11. An evening of fun. by Lemental · · Score: 1

    Atari Warlords would have all 4 of us playing for hours. We made up names for our little warlords. Ok, maybe that is a little sad.

    1. Re:An evening of fun. by NathanRF · · Score: 1

      You beat me to it, Lemental. Warlords changed the way I thought about games, and was a quantam leap forward at the time. I put Goldeneye in the same category. Did Doom have a co-op mode? Capture the flag, that sort of thing? I always think of it as a free-for-all type of game. Nathan

  12. What about... by Drakin020 · · Score: 0

    Starcraft

    --
    The greatest revenge in life is massive success.
  13. That's easy by amliebsch · · Score: 1

    Jones in the Fast Lane taught me and my friends everything we needed to know about success. That's why I'm the CEO of the factory, with a Post-Doc degree, and living on nothing but Monolith Fries.

    --
    If you don't know where you are going, you will wind up somewhere else.
    1. Re:That's easy by Anonymous Coward · · Score: 0

      Yea, but you have to waste time traveling to monolith burger. Thats why I bought a fridge and freezer.

  14. UMMMM CS? by otacon · · Score: 4, Insightful

    a little game called Counter-Strike?

    --
    In a world of acronyms, the words are the real victims.
    1. Re:UMMMM CS? by badenglishihave · · Score: 2, Insightful

      I agree. Not that the games they picked aren't good choices, but CS really opened the door to computer gaming for non-geeks. So many of my friends who were strictly console got into Counter-Strike and subsequently play computer games to this day. From my point of view, it really changed the way people look at computers as a platform for easily accessible and innovative entertainment.

    2. Re:UMMMM CS? by ShakaUVM · · Score: 1

      Counterstrike was a rehash of Team Fortress, but with less coding skill.

    3. Re:UMMMM CS? by geek007 · · Score: 1

      well CS is a good game and i think it has better and competetive gameplay than quake3. Quake3 is fun though.

      --
      geek007
    4. Re:UMMMM CS? by BlackEmperor · · Score: 1

      I would go for another half-life mod called 'Natural Selection'. It's hard to define 'importance' but NS was (afaik) one of the most groundbreaking mods around in terms of original ideas and gameplay, and must have been one of the first multiplayer ganes to mesh rts and fps games.

      --
      "all broken things dream of repair" - chris letcher
    5. Re:UMMMM CS? by zardie · · Score: 1

      Indeed - Counter-Strike was what helped bring 3D gaming out of the geek's bedroom/garage LAN and into mainstream. It was amazing - I was no longer referred to as a geek when I wanted to invite my mates around for a LAN game or two. LAN events I was involved with tripled in numbers, mostly due to CS players coming along and the Quake (and C&C, and Starcraft etc) players became a minority and us Tribes players were laughed at!

  15. Doom 2 by CaseM · · Score: 1

    Even before Goldeneye, Doom 2 was already "king" of multiplayer if you were tech-savy enough to get your two computers to hook up via a 14.4+ modem. Using a DWANGO server or something akin to it, you were able to get 4 players together via modem just like a lan...each (and this is the important point) with your own separate screen.

    After playing Doom/Doom 2 on the computer I could never sit down in front of a TV divided into four quadrants and feel really good about playing a Deathmatch game where your every move could be monitored by your opponents. A lot of people at it up, but it never felt right to me.

    1. Re:Doom 2 by NathanRF · · Score: 3, Interesting

      They're different animals, to be sure. I started out on consoles and had a heck of a time getting used to NOT being able to keep tabs. Certainly, it's a less realistic mode of play... I just viewed it as a particular gameplay element within the game. My friends and I actually rigged up four TVs, all running the same av feed from an N64, facing away from one another and each 3/4s covered with cardboard (it was the trashiest setup in video game history) so that we could play with 'solo' screens. I'm a big fan of Halo, Half-Life and Gears of War today, but I still say Goldeneye plays better when you can see your opponents' screens. I generally dislike radar in FPS's, too. I just think splitscreen in Goldeneye works for some reason. Nathan

    2. Re:Doom 2 by k_187 · · Score: 1

      Heh, when I played goldeneye, I didn't look at my own screen unless I needed to aim. I do the same thing on split screen Halo matches.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    3. Re:Doom 2 by tepples · · Score: 1

      you were able to get 4 players together via modem just like a lan...each (and this is the important point) with your own separate screen.

      Faceball 2000 for Game Boy had the same feature, with up to 16 simultaneous players.

      After playing Doom/Doom 2 on the computer I could never sit down in front of a TV divided into four quadrants

      That's good for a first-person shooter such as Doom or a real-time tactical sim such as Starcraft, but would a separate view per player benefit the players in a game like Bomberman or Smash Bros., whose ordinary multiplayer view is not split?

    4. Re:Doom 2 by mnmn · · Score: 1

      Real men just used common pins and speaker wire thrown across the street to deathmatch.

      14.4 modem? Wow you guys were rich!

      --
      "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    5. Re:Doom 2 by XiticiX · · Score: 1

      I'll never understand why these "Top Multiplayer Games" lists keep leaving out DOOM. It is THE base for all future online FSP's. It boggles the mind why this game is continuously left out!

      --
      All is prevelant in the world...
    6. Re:Doom 2 by Gabrill · · Score: 1

      Don't laugh. My Doom (and Doom2) days were filled with one on one deathmatch with a null modem cable, or even a parallel cable and 2 PC's. Good times.

      --
      Always going forward, 'cause we can't find reverse.
    7. Re:Doom 2 by zardie · · Score: 1

      Here in Melbourne, I used to frequent a BBS which offered the same capabilities without having to dial long distance (phew!). The community was incredible and - back in 1994 when DOOM2 was released, it was a unique way to play a game.

      It was a year or so later where I had four PCs linked via coax (this cost us a fortune) and invited mates over to play on LAN. Quake came out but we didn't play it much - partly because the PCs needed to be more powerful, partly because we just found DOOM 2 more enjoyable. We're talking the first game to become mainstream for LAN-based play (it may have been the first?).

      Some people still play DOOM today online with zdaemon [ www.zdaemon.org ] - includes a master server with a server browser and VERY intense CTF (!!!) gameplay. I've even run into some people I used to play against 12 years ago on some of those BBS's.

  16. Just one? by Avatar64 · · Score: 2, Interesting

    Numerous MUDs for introducing the basic concept. Numerous Arcade / Home Console Classics for further introducing the GUI version of cooperative and adversarial interaction (e.g. Mortal Combat, Pong, Mario Brothers, Gauntlet...) If I had to choose one, I guess it would be Wizard of Wor, both cooperative and adversarial, and one of the first. I really would select Ultima Online except for the fact that it is an MMORPG and that is against the article's stated goal. I would not choose it for its MMORPG state, but for the way groups had to work together and the fact that it was the first of that nature that went big. Even if it hadn't been an MMORPG, the basic concepts were there similar to games like Dungeon Master, Eye of the Beholder, Etc. that required teamwork beyond you and one other person. Sharing supplies, using skills that augmented and/or supplemented your ally's skills, etc.

  17. Did I miss something? by ThinkWeak · · Score: 1

    Maybe I'm dating myself, or my standards are a little different, but what about Warcraft? Diablo? Duke Nukem 3d?

    Warcraft - first game I ever played that involved resource collecting, progression, RTS
    Diable - first multiplayer game I played that had a free online service, levels were randomly created, high customization factor and tons of loot
    Duke Nuke 3d - full 3d range of motion with your mouse, 3d level creation that you could share and play over the phone line

    How did Quake 3 get on that list?

    1. Re:Did I miss something? by pl1ght · · Score: 1

      Quake 3 ushered in professional gaming as we know it today. On a large worldwide scene. Counterstrike carried the momentum from quake 3's professional gaming success and expanded it 100 fold. Modern pro gaming as we know it largely has Quake 3 to thank.

    2. Re:Did I miss something? by lonechicken · · Score: 1

      Quake 3 ushered in professional gaming as we know it today. On a large worldwide scene. Counterstrike carried the momentum from quake 3's professional gaming success and expanded it 100 fold. Modern pro gaming as we know it largely has Quake 3 to thank. To a smaller degree, Total Annihilation was a part of this. The first PGL (which I guess is defunct?) had Quake 3 and TA as its competitions.
    3. Re:Did I miss something? by suso · · Score: 1

      Diable - first multiplayer game I played that had a free online service, levels were randomly created, high customization factor and tons of loot

      Everyone knows you meant Diablo. Actually, I think Diablo should be noteworth for its making player killing in RPGs popular (and troublesome). There was nothing like waiting at the entrance to the dungeon and typing "Hey, come on down to the dungeon and help me!".......... WHAM!

    4. Re:Did I miss something? by lonechicken · · Score: 1

      There was nothing like waiting at the entrance to the dungeon and typing "Hey, come on down to the dungeon and help me!".......... WHAM! That was you?!? Can I send you my therapy bills?
    5. Re:Did I miss something? by ThinkWeak · · Score: 1

      Yep, it's been a long day and my eyes aren't seeing the difference between an e and an o on the screen. I didn't know about the possibility of "duping" until Diablo, and it was the first game I played where people were bringing their "hacked" items online. A staff of apocalypse with 299 charges?

    6. Re:Did I miss something? by suso · · Score: 1

      I played where people were bringing their "hacked" items online.

      I never got the point of the hackers. They would get all their hacked items and put on their shield of godly fortress that protects you from everything and then they'd say "Ready to go kill some monsters?" Come on! I mean how much of a pussy are you that you're so afraid that your virtual character is going to get hurt a little or die. It was pathetic.

  18. Netrek by Rob+the+Bold · · Score: 1

    Netrek. It's multiplayer, it's online, it's been around forever. http://en.wikipedia.org/wiki/Netrek

    --
    I am not a crackpot.
    1. Re:Netrek by C.+Alan · · Score: 1

      Man that game was addicting. I swear it cost me at least 0.2 of my GPA in college, but damm it, I ogged the base, and was NOT free beer.

    2. Re:Netrek by Anonymous Coward · · Score: 0

      So you're saying you were clued?

  19. Team Fortress Anyone? by the+dark+hero · · Score: 1

    Or even Descent 3. You can still find people hosting these games albeit in very thinned out quantities.

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

  20. Joust, dammit by Megane · · Score: 2, Funny

    And get off my lawn, you damn kids!

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    1. Re:Joust, dammit by Sponge+Bath · · Score: 4, Funny

      Megane: You see kids, you played a medieval knight flying around on an ostrich and avoiding pterodactyls.

      Kids: Mom, grandpa is having acid flashbacks again.

    2. Re:Joust, dammit by KillerBob · · Score: 1

      rofl...
      @moderate(parent, +1funny);

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    3. Re:Joust, dammit by SimHacker · · Score: 1

      Alas, the Joust machine in the Metreon in San Francisco has a totally worn-out flap button... Now that's the sign of a good game!

      -Don

      --
      Take a look and feel free: http://www.PieMenu.com
    4. Re:Joust, dammit by Megane · · Score: 1

      You forgot the onion on the belt, and that's the most important part, because it was the style at the time!

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  21. Dani Bunten! by Anonymous Coward · · Score: 0

    M.U.L.E. 4-player, Atari 600/800.

    1. Re:Dani Bunten! by MilenCent · · Score: 0

      Seconded. Its exclusion is appalling.

    2. Re:Dani Bunten! by airhed13 · · Score: 1

      M.U.L.E. was cursed with the dubious distinction of being ahead of its time. I still fondly remember playing it on our family's Atari 800 with my folks and my sister. I remember my dad "accidentally" picking that plot with 3 mountains instead of the river spot. I remember everyone screaming at the TV when a meteor was inbound, hoping it'd drop crystite on one of our plots of land. Heck, I even remember the family cat getting into the game, swatting at that darn spider as it ate all the food from a plot of land.

      Man, I miss that game.

  22. My own uninformed opinions by ReverendLoki · · Score: 4, Informative

    I have a few that I don't see on the list...

    • StarCraft - Not much needs to be said here. It took a lot of what already existed in RTS gaming and gave it multiplayer. Also of note is the fact that it managed to decently balance non-identical sides. As for overall impact, just look at what it's added to the multiplayer lexicon. Paired with Battle.net gave it a distinct leg up for finding other players over C&C or AoE or the like.
    • Team Fortress Classic - There are many many great HL mods out there, a number of which you could pick out for this list, including the infamous favorite Counter-Strike and one of my favorites, Natural Selection (balanced disparate teams, and probably the first to combine FPS and RTS wel). But I really like TFC, so I'm gonna talk about it instead. It had the kit system like Tribes, but without the learning curve. I could join a game of TFC for a quick half-hour of enjoyment - in some other games, a half hour is about what it takes to get to your enemy. It balanced simplicity and strategy well.
    • Dungeons and Dragons - OK, not necessarily a computer game, but still. It's influence on computer games has been incredible. A major inspiration behind nethack, almost all of the MUDS in the world, and who knows how many other dungeon crawling games.

    But that's just my opinions. Not like I'm pulling down that high "games journalist"kind of scratch here...

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    1. Re:My own uninformed opinions by aarmenaa · · Score: 1

      There are many many great HL mods out there, a number of which you could pick out for this list
      TFC was my first truly online game. I had played some direct connect, network, and so on, but it was the first time I'd ever seen a server browser. However, I think we need to be more general than this. You mention that there are many excellent HL mods. In fact, there's something for just about everyone. Even if the original game didn't strike your fancy, it is the strongest proof of one thing: the community is important. They can take your average shooter and turn it into something everyone will buy. And if you happen to have a very good game on your hands, like HL, making it easy to mod will ensure that it still sells years after it's release.
      --
      "I do a grep for shit, bollocks, and tits before checking in code. I'm professional..." -RECURSIVE_META_JOKE, reddit.com
    2. Re:My own uninformed opinions by FluffyG · · Score: 1

      You may have came in during the era of TFC but they did list the precursor to that; Team fortress for Quake. Even though there was always a huge battle between TFC and TF vets about which one was better but you still have to give credit to the original. I was introduced to the game in the earlier MPlayer days before the Quakeworld client and gamespy became available and would have to say I had never had as much excitement out of a game than playing matches in TF.

      The problem I found with TFC is it did not reproduce the fast paced atmosphere I was used to in QWTF.

    3. Re:My own uninformed opinions by nEoN+nOoDlE · · Score: 1

      warcraft 2 had multiplayer before starcraft did. What starcraft added was battle.net which made it easier to find matches, but I played multiplayer war2 for years. It was actually the first multiplayer game I ever played.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    4. Re:My own uninformed opinions by ReverendLoki · · Score: 1

      I agree... in fact, it was playing the mods on a computer in a net cafe that convinced me to by HL in the first place. I know a lot of people were recommending HL as a great single player game, but I wasn't that interested in that at the time, but the multiplayer additions from the community drew me in.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    5. Re:My own uninformed opinions by ReverendLoki · · Score: 1

      Ah, missed that bit under the Quake entry. I had played the Quake TF before, but to be honest, my twitch skills were not all that exceptional - I had to use tactics and strategy to compete effectively against some of the players reaction times. TF just didn't strike me like TFC, and that's probably part of the reason. To each his own - I just went and wrote about what I know.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    6. Re:My own uninformed opinions by ReverendLoki · · Score: 1

      Actually, I believe Command and Conquer and Age of Empires also had multiplayer before Starcraft. It's just that SCs integration with Battle.net that improved upon it all. I did misspeak - I did not mean to say it was the first RTS with multiplayer, just to say that it broke new ground with multiplayer matching.

      The other big thing was it's assymmetric balancing. In WC (I and II), each side is almost the same - there are slight variations in unit specs and of course they looked different, but really, everyone has the same foot units, the same support units, etc. SC did a good job of balancing 3 races with 3 very different unit sets.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    7. Re:My own uninformed opinions by Kentamanos · · Score: 1

      TF (on the mini-GL port of Quake) was the reason I bought a Voodoo card back in the day and started paying for a dual bonded ISDN connection (128 kbps! which was not cheap back then). Such a great game and I totally agree about TFC not feeling the same.

      Guarding the flag in "the well" as a sniper was loads of fun. Bonus points for sniping a potential thief in mid-air and creating what looked like a firework explosion of blood. :)

      The great thing about TF was it's the first team based FPS that I remember having the equivalent of "classes" (almost like an RPG, but obviously not that complicated). Someone correct me if I missed something else with that type of feature. Sniper, Medic, Scout, HW Guy, Soldier, Demo Man, Pyro, and Spy all offered a different sort of experience. Lots of games (every WW2 FPS it seems, BF/BF2, etc.) use that type of feature these days.

      I'll never forget how excited I was about TF2. It's amazing how many videos they had for what appears to be "vaporware" for the most part. I think they're releasing a new TF2, but I'm not sure if it's anything like their original vision.

    8. Re:My own uninformed opinions by Jack9 · · Score: 1

      StarCraft was arguably the best multiplayer game I have ever encountered. Extensible/Upgradeable, very high replay value, pretty/finished look, cheap to develop, networked with a matchmaking system. That being said, it's not eligible as being important. Nothing was done differently or brilliantly. It was a managerial milestone.

      Herzog Zwei/Dune 2 were the most important of the multiplayer RTS genre as Herzog Zwei paved the way for Total Annihilation. Physics based projectiles, unit behaviors (seek out and repair drones!), and the default control scheme every RTS uses to an extent. Dune 2 defined the networking methodologies used over and over by blizzard and others.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    9. Re:My own uninformed opinions by ReverendLoki · · Score: 1

      You forgot the Engineer. I have fond memories of the intricate defenses and traps we would concoct to stave of the eventual base incursion...

      I'm really looking forward to TF2 myself - and it will probably be the game (along with Portal) that will get me to buy HL2 Ep.2. It looks nice - the Wikipedia article has some more info.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    10. Re:My own uninformed opinions by ildon · · Score: 1

      "TFC" was covered in the "Quake" section under Team Fortress.

      Learn your history.

    11. Re:My own uninformed opinions by anomalous+cohort · · Score: 1

      Dungeons and Dragons - OK, not necessarily a computer game, but still. It's influence on computer games has been incredible. A major inspiration behind nethack, almost all of the MUDS in the world, and who knows how many other dungeon crawling games.

      DnD was very innovative for its time. Never Winter Nights is a computer game that is very true to the d20 system. There have been many computer game adaptations of DnD but I believe that NWN should be recognized as innovative in how it incorporates elements of a TPS style game, like Diablo II, and still be true to the turn based format of DnD.

  23. Diebold? by JeanBaptiste · · Score: 1

    Does the American Political System count? can't wait till it makes it out of beta...

  24. Age difference by NeilTheStupidHead · · Score: 1

    For many gamers, age will be the deciding factor. For my brother and I, the definitive multiplayer moment was experienced on our old Atari 2600 (which still works after more than two decades and extensive use of the skills I learned years ago in soldering class). We used to spend hours playing the tank game, "Combat", which, for all it's simplicity, is still one of my favourite games (and still provides a very intense challenge to a pair of skilled players). For those of us that owned a computer when 9600 baud was screaming fast, any number of BBS RPGs were our first 'online' gaming experience. My neice and newphew, on the other hand, grew up on games like Mario Party and Mario Kart. They laugh when I show them the games I grew up on and can't understand how we could play games with only one button on the joystick (which wasnt't even always used :P).

    --
    Lose: misplace or fail || Loose: not bound together
  25. This list must be a joke by Speed+Pour · · Score: 1

    To begin with, as another poster pointed out, it's limited almost entirely to FPS style or classic 1-screen-2-player arcades. This doesn't even scratch the surface of the multi-player games, and completely misses the fact that the genres are far more varied. Even within the list, it's missing necessary choices like Unreal Tournament and Counterstrike, two of the most influential FPS games to have rolled through history...yet we've got Quake 3 Arena? Not saying it was bad, just that it didn't break any new ground really.

    This list, IMHO, is pretty meaningless without having Gauntlet on there. The first real 4-player game for Nintendo, and the newer version was one of the most successful 4-player arcades in history.

    Considering how focussed the list is on FPS games, let's put some fighting games on there. Get Mortal Kombat on there. I shouldn't even have to explain why this one belongs.

    Leaving out Diablo is also insulting. If you include Tribes, it's absurd to leave out Diablo. This game paved the road for Everquest. I remember when EQ came out, and I remember tons of Diablo players making an almost religious trek from there to EQ. And as another poster pointed out, leaving EQ and WoW off the list is pretty meaningless.

    Is the guy writing this article posting to the right site? Should it be on Gamasutra or the Onion?

    --
    - Nobody would know what RTFA meant if it didn't need to be said all the time
    1. Re:This list must be a joke by Anonymous Coward · · Score: 0

      Neither UT or CS did anything new. UT is just Quake DM/CTF/King of the Hill/etc. with more pretty lights* and obnoxious vocal taunts and CS is just TF (Quake mod). Having been a fairly heavy video game player since 1976 I feel the only thing UT and CS brought to the table that wasn't already done (with Quake) is more color and easier gameplay.

      *ugly to me, but I'm sure anyone with a rainbow sticker on their car/pc/etc. enjoys the UT color palette.

    2. Re:This list must be a joke by ostermei · · Score: 2, Insightful

      Leaving out Diablo is also insulting. If you include Tribes, it's absurd to leave out Diablo. This game paved the road for Everquest.
      I can see why you (and others) would want to have Diablo on the list, as it was a very popular game (although I didn't bother picking it up until rather late in its lifespan, so the only multiplayer experience I encountered was thoroughly buggered by all the cheats people were wielding). However, saying that it "paved the road for Everquest" is not exactly accurate. Just because they are both fantasy-themed games and they both allow multiple players doesn't mean that one led to another. It would be like saying that Spacewar paved the road for Freespace because they both featured spaceships.

      If you really want to mention the games that paved the way for Everquest (and every other MMO that's ever existed, for that matter), you'll need to look further back than a simple hack 'n' slash dungeon crawler like Diablo. What you're looking for is Ultima Online and just MUDs in general.

      Now, to give Diablo credit, it did lead to a bunch of great games in the hack 'n' slash genre, notably the woefully under-appreciated Nox, the console-bound Baldur's Gate: Dark Alliance series, and the Champions of Norrath series (perhaps that's what you were referring to with Diablo leading to EQ? ;) Although, on the other hand, Diablo isn't really the pivotal point for these games, either, as Diablo itself would never have existed if not for the venerable NetHack.
      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
    3. Re:This list must be a joke by Thraxen · · Score: 1

      I agree with most of what you said, but I have to say 'nay' to the idea of putting Mortal Kombat on there. I don't see how it's important at all. Street Fighter and Capcom defined the fighting game genre. MK is a cheap copy that threw in fatalities. The fatalities is where all the media and fan attention came from... and that really has nothing to do with how it plays as a fighter. It's just a flashy gimmick. Without that it would have been just another unknown fighter and we likely wouldn't have seen more than one or two installments in the series.

    4. Re:This list must be a joke by Speed+Pour · · Score: 1

      I can see why you (and others) would want to have Diablo on the list, as it was a very popular game (although I didn't bother picking it up until rather late in its lifespan, so the only multiplayer experience I encountered was thoroughly buggered by all the cheats people were wielding). That does seem a little dubious. Simply because you missed out on the more playable time frame doesn't mean it should be excluded from a list. If somebody figured out a way to hack the hell out of quake 3 arena a year or so after it came out, and you didn't start playing it until after that time, would it have still made the list? Just because a some people have a bad experience (or no experience) with a game, it doesn't mean it shouldn't be on the list. If that's the mentality, then the list should be coined as "MY Most Important Multiplayer Games Ever".

      However, saying that it "paved the road for Everquest" is not exactly accurate. Just because they are both fantasy-themed games and they both allow multiple players doesn't mean that one led to another. I get the sense you weren't a heavy game player during that time period. Let me introduce you to the millions of people who transitioned from Diablo directly to Everquest. Are they the same game? Obviously not, but they are the same players. The significance of a game isn't just measured in it's qualities, it should also be measured in it's timing and relevance. Diablo brought millions of people, not just the hardcore computer geeks, into the online gaming experience...then, upon the release of Everquest, Diablo's player base pretty much bottomed out as players (especially groups of friends on Battle.Net) moved over to EQ, often going back to Diablo's server to tell more people about EQ. If not for Diablo, EQ wouldn't have been likely to see more than 10%-20% of it's customer base. Go back and look up articles written at that time and you'll see that everybody defined EQ as killing Battle.net.

      If you really want to mention the games that paved the way for Everquest (and every other MMO that's ever existed, for that matter), you'll need to look further back than a simple hack 'n' slash dungeon crawler like Diablo. What you're looking for is Ultima Online and just MUDs in general.
      In my response I did mean to mention MUDs, unfortunately I'd forgotten about it about half-way through the righting. Additionally, I couldn't remember the name of the one or two most popular MUDs that really dominated the scene.
      --
      - Nobody would know what RTFA meant if it didn't need to be said all the time
    5. Re:This list must be a joke by ostermei · · Score: 1

      Just because a some people have a bad experience (or no experience) with a game, it doesn't mean it shouldn't be on the list.
      Absolutely! I'm sorry, I didn't mean to come off as saying that Diablo shouldn't be on the list because I had a bad experience with it myself. I was just mentioning my experience to give a frame of reference for the rest of my comments about the game.

      I get the sense you weren't a heavy game player during that time period.
      Partially correct... I was all over Quake (specifically TF) at the time, but I was late to the party for Diablo (mostly because I heard all the rumblings about the rampant cheating). By the time I bothered to pick it up for $10 in the bargain bin, the heyday was over.

      If not for Diablo, EQ wouldn't have been likely to see more than 10%-20% of it's customer base. Go back and look up articles written at that time and you'll see that everybody defined EQ as killing Battle.net.
      I misunderstood your original point. I thought you were referring to the style of the game leading from one to the other, not the community. My bad :)
      --
      "Outside of a dog, a book is man's best friend. Inside of a dog, it's too dark to read." -- Groucho Marx
  26. M.U.L.E. by SimHacker · · Score: 2, Interesting

    Wikipedia says it all:

    M.U.L.E. is a seminal multiplayer video game written in 1983 by Dan Bunten of Ozark Softscape. It was published by Electronic Arts. It was originally written for the Atari 400/800 and then was ported to the Commodore 64 and the Nintendo Entertainment System and to the IBM PC Jr.. While it played like a game, it was actually an economic simulation taking place on a small colony planet.

    In 1996 Computer Gaming World named M.U.L.E. as #3 on its Best Games of All Time list on the PC.

    Essentially, the game is an exercise in supply and demand economics that is set in space on the planet Irata (which is Atari backwards) and involves competition among four players. To win the game, the players not only must compete against each other, but they need to cooperate with each other for the survival of the colony. Central to the game is the acquisition and use of "M.U.L.E."s (Multiple Use Labor Element) to develop and harvest the player's real estate which can consist of: Energy, Food, Smithore (from which M.U.L.E.s are constructed), and Crystite. Players must balance supply and demand of these four elements (Crystite is available as an option during Tournament play only) as well as other events such as fires, theft, etc.

    M.U.L.E. was revolutionary in the ease with which it allowed multiplayer interaction through a single game/computer console. (Its development came years before the advent of multiplayer Internet connectivity.) Though this failed as a trend setter at the time, the game is still heralded as the first game to make effective use of the multiplayer game concept.

    The game was very popular in its day among certain groups. It did not become a bestselling title, but it has more recently become a favorite of retrogaming enthusiasts. Various clones for modern computers exist, the most recent commercial clone published in 2002. The original's addictive theme song by Roy Glover has been widely covered by remix groups.

    Dani Bunten (previously Dan Bunten) was working on an Internet version of the game until her death in 1998.

    Many game designers cite the game as one of the most revolutionary ever and an inspiration for many of their games. Will Wright dedicated his game The Sims, the greatest selling computer game of all time, to the memory of Bunten.

    A modern version of the game entitled Space HoRSE was developed in 2004 by Gilligames and is distributed by Shrapnel Games.

    --
    Take a look and feel free: http://www.PieMenu.com
    1. Re:M.U.L.E. by slfnflctd · · Score: 1

      M.U.L.E. rocked! My friends & I played it off & on for years. Quick, get the mountain spider so you can rake in the bonus!

    2. Re:M.U.L.E. by Grimfaire · · Score: 1

      I agree... any talk of jumps in multiplayer games need to include games like MULE or TradeWars or DungeonHack... any of the old BBS multiplayer turn based games. These were the predacessors to pretty much every RTS and multiplayer game in existence. You can argue which ones were most important but any list, no matter how small loses all credibility without mentioning the real beginning of multiplayer computer games.

    3. Re:M.U.L.E. by SydShamino · · Score: 1

      100% agreed. The first thing I did when I saw this story was A) skim the article for M.U.L.E., then B) type "M.U" into page search on these comments. I'm quite pleased to find someone else already covered this with a well-modded post, as M.U.L.E. truly was the first great multiplayer game.

      --
      It doesn't hurt to be nice.
    4. Re:M.U.L.E. by Anonymous Coward · · Score: 0

      Yes. Thank you. Who the hell misses M.U.L.E. on that list?

    5. Re:M.U.L.E. by WatcherXP · · Score: 1

      Any "gaming greatest" list that does not include M.U.L.E. is not worth the phosphors it is printed on.

      --
      09-f9-11-02-9* (G^GCA_++{>. RV>>>>+++ NO CARRIER
    6. Re:M.U.L.E. by AnXa · · Score: 1

      Dani Bunten (previously Dan Bunten) was working on an Internet version of the game until her death in 1998.

      Son, you have an spelling mistake here. Let's fix it together: ...until his death in 1998.

      --
      -Seeing the problem is ½ of solution-
    7. Re:M.U.L.E. by Anonymous Coward · · Score: 0

      You're an ignorant piece of shit.

    8. Re:M.U.L.E. by tomservo84 · · Score: 1

      I could *NOT* agree more. One of the (if not THE) best games I've ever played with friends.

      --
      Agile Spaceport - You will never find a more wretched hive of scrum and villainy. We must be cautious.
    9. Re:M.U.L.E. by AnXa · · Score: 1

      Well, if Bunten was born as a male person, and lived as a male person, the fact that he changed his name and sex doesn't make him a woman. So he died as a male.

      --
      -Seeing the problem is ½ of solution-
    10. Re:M.U.L.E. by Sanguis+Mortuum · · Score: 1

      The fact that she changed her sex to female doesnt make her a woman? Thats some odd logic you're using there...

  27. xenophobe by p0w · · Score: 1

    Xenophobe in the arcades allowed 3 players with each player having their own section of the screen to control. Probably the first game to build on the Gauntlet model by improving the players ability to move independently from each other. A classic.

  28. WoW? by watchout5 · · Score: 1

    I might not be the first one to say this, but he forgot the world... ... ... of warcraft 8 million and growing

    1. Re:WoW? by KillerBob · · Score: 2, Interesting

      Having lots of people play it doesn't make it revolutionary. Fact is that WoW is simply an upgrade/clone of EQ, which was an upgrade/clone of UO, which was....

      They're just remaking the same game over and over again. If you're going to talk about MMORPGs, then I can really only endorse Ultima Online which started the whole genre, or GuildWars which did away with subscription fees. Neither was particularly revolutionary, though.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    2. Re:WoW? by Anonymous Coward · · Score: 0

      "These are non-massive multiplayer games..."

      I'm pretty sure WoW is considered under the MMO genre...

    3. Re:WoW? by triffid_98 · · Score: 2, Funny
      I fully endorse Lord Gariott and his grand vision of a RPG involving PvP with naked miners, hacked crossbows and karma exploits.

      If you're going to talk about MMORPGs, then I can really only endorse Ultima Online which started the whole genre, or
    4. Re:WoW? by geekoid · · Score: 1

      There was an AOL game called "Never Winter Nights" that was out before UO. It was the first graphical MMO.

      No, not that never winter nights, this one:

      http://en.wikipedia.org/wiki/Neverwinter_Nights_(A OL_game)

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  29. Marathon 2 by XxtraLarGe · · Score: 1

    Marathon 2 was released for the Mac in Nov. of 1995, and featured multiplayer co-op & deathmatch, plus voice chat. It became cross platform game in 1996 when it was released for the PC. This game was light years ahead of the competition until Quake came out in June of 1996, which is probably one of the reasons M2 never quite got the attention it deserved.

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:Marathon 2 by Darkfred · · Score: 1

      It never got the attention it deserved because.... (drumroll)... it was on the Mac. Despite the fact that it gets brought up in EVERY conversation about game history, none of us ever saw it, so it continues to rate a ~0 on the influence meter.

      --
      ----- 70% of all statistics are completely made up.
  30. Pokemon was only a copy of Magic: The Gathering by jmorris42 · · Score: 0

    Pokemon original? What a rewrite of history. Pokemon was just a ripoff of Magic: The Gathering, one of dozens. What made Pokemon was the tie-in to Nintendo, that was what opened lots of new levels in the gold mine for harvesting. But Magic did have a go at a PC game tie in, just not as successfully. Never played either myself, but I gather it was the gameboy that really made the trading style of gameplay work with the kids.

    --
    Democrat delenda est
    1. Re:Pokemon was only a copy of Magic: The Gathering by Zero_DgZ · · Score: 1

      Pokemon was a copy of Magic: The Gathering in the same sense that Missile Command is a simulation of global thermonuclear war. The difference is that one of the above actually involved actual strategy beyond rock-paper-scissors. I'm not going to name names. And don't even get me started on the Pokemon card game. That was a retarded Bizarro world rip-off of Magic and I never saw its appeal.

    2. Re:Pokemon was only a copy of Magic: The Gathering by jmorris42 · · Score: 1

      > And don't even get me started on the Pokemon card game. That was a retarded Bizarro world rip-off
      > of Magic and I never saw its appeal.

      Admittedly I don't really give a rat's rear about Pokemon, considering it retarded. But you can't really escape some exposure. (And there IS no safe exposure level.) On the fscking Pokemon cartoon it is pretty apparent they are just PLAYING the card game. So if the Nintendo versions are an improvement I say hurray!

      Of course it does get worse, one of the cartoon/cardgame spinoffs/ripoffs is even more blatent about being a pure infomercial for how to play the cardgame. Good grief, I'm as Pro 1st Amendment as they get, but crap like that makes me want to turn a blind eye the next time the nanny state talks regulating children's TV.

      --
      Democrat delenda est
    3. Re:Pokemon was only a copy of Magic: The Gathering by Anonymous Coward · · Score: 0

      Is there nobody in this thread chain that realizes that the cardgame was made AFTER the videogame?

    4. Re:Pokemon was only a copy of Magic: The Gathering by Purity+Of+Essence · · Score: 1

      Exactly. Yes, Pokémon Trading Card Game was the most successful of the many Magic: The Gathering me-too sorta knock offs ... sorta in the sense that they are made by the same company. Ripoff or not, Pokémon TCG for Game Boy was the first of such games to reach a wide audience in the video game world -- the focus of the article -- so it deserves to be listed. The original Pokemon, on the other hand, which has nothing to do with cards or Magic or cartoons, was a very fresh spin on the extremely stale tactical combat RPG genre. Pokemon is in the Firefox spell checker but Pokémon isn't. I can't decide which is dumber.

      --
      +0 Meh
    5. Re:Pokemon was only a copy of Magic: The Gathering by ildon · · Score: 1

      Believe it or not, Pokemon started as a Gameboy game in Japan, years before the card game was created.

    6. Re:Pokemon was only a copy of Magic: The Gathering by 10Neon · · Score: 1

      Thank you! Everyone assumes that because the card game and the show were so popular that they must have been the first to be created. If Pokemon had not been a successful Game Boy game the other two would never have followed. Although the card game pulled it off more effectively, it was a game designed to become popular by scratching that "collection" itch that children often have.

      --
      The Guide is definitive. Reality is frequently inaccurate.
  31. Quake.. by Sorcha+Payne · · Score: 1

    I would rather add Quake 2 in place of Quake 1, and Unreal Tournament in place of Quake 3 in that list. There are still many people playing quake 2 online, and various tournaments being held every year.

  32. MU,CCOMBAT,USMK031 by Richard+Steiner · · Score: 1

    In 1979, there was NOTHING like sitting on an ASR33 connected via a 110 baud accoustic modem to one of the CDC timesharing systems we had access to (mainly MERITSS at the U of Minnesota and MTS [MECC Timesharing System]) and waiting the loooong 30 seconds for your lasers to cool before you can slam another Laser/Missle/Missle volley into your long distance opponent in real-time while a dozen or more other ships were hurtling around in space around you and shooting at each other.

    There were also multi-channel TALK programs (MTC, MMT, DDT, XTALK, etc) where one could chat with folks all over the state. And KARNATH. :-)

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
    1. Re:MU,CCOMBAT,USMK031 by Teckla · · Score: 1

      L2000M1M1

      I have the FORTRAN source code for COMBAT. Let me know if you'd like a copy.

    2. Re:MU,CCOMBAT,USMK031 by Richard+Steiner · · Score: 1

      I might be interested. Clay (COSMOS) wrote his CCOMBAT/USMK031 version in COMPASS, I think, and he has a copy somewhere, but that isn't as easy to translate to other platforms.

      What format is the source in?

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
  33. Barren Realms Elite by Anonymous Coward · · Score: 0

    Barren Realms Elite. Classic turn-based multiplayer game on many BBSs. I used to participate in inter-BBS games that had players from at least 8 different BBSes in my town battling it out.

  34. ummm NO. by Seoulstriker · · Score: 1

    Plenty of people played Counter-Strike, but it's just a rehash of old team-based multiplayer games, now with terrorists and counter-terrorists, rather than Red team and Green team.

    --
    I am defenseless. Use your button. Mod me down with all of your hatred.
    1. Re:ummm NO. by jfodale · · Score: 1

      That's great, but most of the games on their list are, in fact, rehashes themselves. Goldeneye... I love it to death, but what did it really do that was so innovative and important? It opened the FPS door to a whole new legion of gamers? Is that not what Counter-Strike did?

      If we're including rehashes, then at least include the rehashiest of all the rehashes: Counter-Strike.

      --
      Waiting for Warhammer Online.
    2. Re:ummm NO. by tcc3 · · Score: 1

      Goldeneye was groundbreaking in a particular way: it was a movie game that didnt suck. Even today those are very rare.

      Not that that has anything to do with multiplayer....

    3. Re:ummm NO. by KDR_11k · · Score: 1

      Golden Eye was a proper FPS on a console, proving that that was indeed doable.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  35. Why don't you try... by Gr8Apes · · Score: 1

    I believe the first true quantum leap in multi-player games were the MUDs, like DikuMUD. Circa late 80s, the initial round of MMOs with hundreds of people online in a single world playing both co-operatively and PVP, collecting, trading, building, etc.

    Those were the days....

    --
    The cesspool just got a check and balance.
  36. Subspace, a.k.a. Continuum by Lotvog · · Score: 1

    The first MMOG I've every played, in development since 1995 and officially released in 1997 - still going strong today. Subspace! Now known as "Continuum" after its source was released and heavily expanded upon, the game attracted well over 10,000 players at its peak, and still enjoys a loyal following of more than 1000 players worldwide. Fantastic game, and horribly addictive; for more info, Wiki:

    - http://en.wikipedia.org/wiki/SubSpace_(computer_ga me)

    1. Re:Subspace, a.k.a. Continuum by Anonymous Coward · · Score: 0

      Still one of my favorites. I use to stay up untill 4 or 5 in the morning... I was still in school. Amazing and still addictive.

  37. Lan-based 16 player FPS - 1987 by dforsey · · Score: 1
  38. MIDI Maze by tepples · · Score: 1

    The original Doom was the first FPS game with multiplayer.

    Midi-Maze for Atari ST was around in 1987, long before Doom (December 1993). Even the Game Boy and Super NES ports of Midi-Maze, titled Faceball 2000, were around before Doom.

  39. Descent (I & II) by RPI+Geek · · Score: 2, Interesting

    The first multiplayer game I ever really got addicted to was Descent II over a serial link (this predated the time when computers typically had built-in NICs). My dad and I would sometimes fight each other and sometimes play co-op. I remember dialing in and using Kali to emulate a local IPX network so I could play Descent II with people from who-knows-where.

    I never got tired of people's responses when they found out that I wasn't using anything but a keyboard while keeping up with the top players in each game B-)

    --

    - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
    1. Re:Descent (I & II) by Anonymous Coward · · Score: 0

      Not to mention that descent was the first multi-player game that allowed users to join a game in progress.

    2. Re:Descent (I & II) by brokenin2 · · Score: 1
      Are you that guy that called me direct in the middle of the night because Kali/IP was pretty laggy that night? I remember taking an ass whooping from someone running keyboard only.


      I knew I was in trouble when my spiral of bullets was navigated without a scratch (flying an inverse spiral of course) and with only a single return shot fired I had taken serious damage from a missile right to the center of my windsheild.

    3. Re:Descent (I & II) by RobiOne · · Score: 1

      Oh yeah, remember D.E.S.C.E.N.T. ? Ever been to #Descent on EFnet ?

      I was there.

      Good times. (see my other post a lil later)

      --
      -- Robi
    4. Re:Descent (I & II) by AnXa · · Score: 1

      While Descent is great game, I love espesially Descent2 and Descent3, multiplayer modes aren't that great and falls bit short. But in right kind of map and with right people it's _a lot_ of fun. I'd love to see Descent IV to popup by the way. :P

      --
      -Seeing the problem is ½ of solution-
    5. Re:Descent (I & II) by bradsenff · · Score: 1

      I was reading through the sea of comments, and kept thinking: "Man, what the hell, no Descent?!"

      In an age where 2d FPS were the norm, Descent shook *everything* up. I remember the fun of having grasped 3d MUCH quicker than my friends. Whoever said that they didn't do multiplayer very well is mistaken. Descent's multiplayer was no better or worse than anything else at the time.

      Joining games in progress (far superior experience than people give credit to), complex and well laid out 3d maps, and innovative gameplay all made it serious fun.

      There was nothing sweeter than hearing from the other room: "Dammit, where the HELL were you?" followed by "Dude, look up when you enter a room, I shadowed you for 2 minutes".

      To this day, I look up when I enter a room. Nobody is using my tactic on me!

    6. Re:Descent (I & II) by RPI+Geek · · Score: 1

      I haven't played in a few years... Maybe I'll dust it off and get back into it soon.

      / Wanders off to find a copy of Kali...

      --

      - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
  40. Nice to see Bomberman. How about "Hunt"? by Kris_J · · Score: 1

    Nice to see Bomberman in the list, shame the screen shot is of the single player campaign. Anyway, plenty of people have already mentioned Doom, and frankly I don't see why any other FPS should be included. One person was also posted something similar to what I was going to post about MUDs, so that's covered. Anyone remember a text-mode top-down multiplayer unix game called "Hunt"? I reckon that should be in the list somewhere. As should Populous with its two-player null-modem option. That was fun.

  41. Bolo by Plekto · · Score: 1

    This is a forgotten gem that was the very first RTS multiplayer game that could be played with up to 16 people at once. IIRC, the game dates from about 1990-1991. It had color, sound, and all the goodies of a modern game. Side note - the third party AI - or "Bots" were the very first use of the term and the first implimentation of in-game AI routines to provide payers with real-time opponents. To this date, much of modern AI routines in games are based upon this work. BTW - they are almost as good as human players at times. No mean feat, considering they were largely perfected by 1992/1993. Why haven't most people heard of it? It was originally made for Macintosh and was easily a decade ahead of the P.C. genre/competition. The game effectively died when the creator went to work for Apple Computer - where he still works. As long as he remains employed there, it's permanently shelved lest Apple get its hands on the code. Eventually people made a PC clone of it, but that was nearly a decade later. - First 16 player RTS game(shooter, too, technically, but Spectre may have been first there) - First game to not need a dedicated server to play on(used token-ring technology) - First game with user-programmable AIs in it to play against.(as well as the first online game to use third party plug-in modules) - First game with a dedicated internet-based connecton/opponent finder. Essentially Gamespy-like but years earlier. - One of the first games to use AI mapmaking programs and tools. (Iirc, Doom had one first but it wasn't point-and click easy) - One of the first games used by the military for training purposes(as opposed to just entertainment). - first RTS multiplayer game to use real-time "fog of war"(screen was greyed out beyond what you could see - not just what you hadn't explored) www.winbolo.com - it still is quite playable today.

  42. Nibbles! by RPI+Geek · · Score: 1

    2-player Nibbles was always a blast, especially if you'd seen Tron :-D

    / Double post... oops

    --

    - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
  43. What about Myth I & II? by WiiVault · · Score: 1

    I was really surprised not to see alot of popular games (Doom + UT) but one that really should be on there is Myth the Fallen Lords and its Sequel- both from Bungie before they went to the darkside. Even after 10 years these games have a strong mod and online play community at marius.net and playmyth.com. These games are still amazing to this day and really converted me to a PC/Mac gamer (till recently). Overall a pretty lame list if you ask me.

    1. Re:What about Myth I & II? by uncledrax · · Score: 1

      I gotta say.. I had the most fun playing the game as it wasn't really intended to be played..

      I spent many hours playing Slug Match CTB and VR Pool Party. I really loved Bungie before the whole Halo/Microsoft thing.
      (Never mind that it was loosely based on the Black Company series of books ;] )

      It's probably the one game and scene that got me the most interested in modding games and realizing that customer added supplimental materials can far outlast the orginal design.

      --
      ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  44. Super Smash Bros? by Andy+Dodd · · Score: 2, Insightful

    While not as much of a contributor to "social multiplayer gaming" as Wii Sports might be, the Super Smash Bros. series definately started the whole "party game" trend that Wii Sports continued.

    During my junior and senior year of college, many of my friends were of the opinion that for the most part, one should not watch TV or play video games at a party. Super Smash Brothers was the one exception - It got played at quite a few parties, especially my senior year. Like a previous poster's comments about Goldeneye for N64, it was able to keep a large number of people amused (not just the four actually playing the game) for rather extended periods of time. In fact, I recall one night when our neighbors (who were all close friends of ours, we intentionally got two four-bedroom apartments across the hall from each other) were hosting a party. Prior to attending, many of my apartmentmates decided to play SSB for a bit. Within an hour or so, most of the guests of the neighbor's party were either watching or playing the game in our apartment.

    Of course, the fact that we were playing on my LCD projector probably had something to do with it. SSB is amazing on a ten-foot screen. :)

    --
    retrorocket.o not found, launch anyway?
    1. Re:Super Smash Bros? by ShadowsHawk · · Score: 1

      We played SSBM for 3 hours after the superbowl. Pretty neat considering I had never seen it in 16:9 progressive before then.

  45. I have a theory... by GFree · · Score: 1

    ... that this list omits certain games like Counter-Strike, which we KNOW has had huge success as a MP shooter that they must have done something right, and yet is omitted from this list because it creates controversy. The controversy results in more hits to their site due to more talk. Profit.

    The list had to have some glaring flaws, otherwise it wouldn't have had much notice.

  46. Since no one mentioned them... by ObiWanStevobi · · Score: 1
    Halo

    I would say Halo at least deserves consideration. I think it helped bring alot more people to online FPS that wouldn't have made the plunge. It made online gaming easier than ever before. Other than impressive looks and sounds for it's generation, it didn't bring a whole lot new, but IMO, it didn't get anything wrong. It had plenty of user configurable game variants, good weapon selection (magnum was a bit strong), and reliable online play. Where I think it changed online play was by increasing the fan base for online shooters.

    Worms

    I don't know about anyone else, but it seemed to me that for a while, every geek was playing worms. A great twist on a pretty simple concept. Lots of fun.

    Unreal

    Already mentioned above, I thought it was a big step up from earlier online shooters, one of the few online shooters I'd want to play at the time.

    Command and Conquer

    IMO, Command and Conquer really put online RTS on the map.

    Gears Of War

    I'd offer for consideration because it brought a great covering system to online play where others have failed.

    It's hard to say that these drastically changed online play. The question is a bit to subjective. There are so many games that brought just a little something new that has been adopted by others that it is really hard to say.

    1. Re:Since no one mentioned them... by Itchyeyes · · Score: 1

      Actually, it wasn't until Halo 2 that the franchise adopted online multi-player. Halo CE, however did have LAN play for up to 16 players on 4 screens. Although nothing new for PC gamers, that was a big deal for console players who had been previously been restricted to 4 player split screen (not exactly the best way to experience a multiplayer FPS). If anything, I was a little miffed that they would include Goldeneye on their list but not Halo. Goldeneye is a great game, and a classic to be sure, but Halo did far more as far improving the miserable state of console multiplayer gaming.

    2. Re:Since no one mentioned them... by Gabrill · · Score: 1
      Halo: Doom. This article was not about console revolutions, but genre revolutions. Doom was the first multiplayer first person shooter, and boy did it kick ass.

      Worms: Yes. Definately.

      Unreal: Unreal's big innovation was having multiple fire modes on the weapons. Kick ass, but still just an evolution from Doom, or Wolfstein if you go past the multi-player barrier.

      Command and Conquer: No. The article was about multi-player. Not simply online. Warcraft takes the win here.

      Gears Of War: I haven't played this game, but it appears to be a 3d evolution of Ikari warriors.

      It's hard to say that these drastically changed online play. The question is a bit to subjective. There are so many games that brought just a little something new that has been adopted by others that it is really hard to say. I so much agree here. The point that I disagree with is the "of all time" part. That's why I'm rebutting with truly revolutionary games, rather than ones with obvious predecessors.
      --
      Always going forward, 'cause we can't find reverse.
  47. IMO... by therufus · · Score: 1

    Great article and I agree with the choices made. That being said, here are my top multiplayer games:

    -Halflife (including TFC, DOD and CS)
    -DooM
    -C&C Red Alert 2
    -Unreal Tournament
    -Quake III Arena
    -WoW (never played it personally, but you can't deny it has popularized multiplayer gaming in the mainstream)
    -KalOnline (sure it's buggy and can be a bit boring at times, but its' free!)
    -Need For Speed Underground
    -ReVolt (the remote control car racing game. Not overly popular but heaps of fun when drunk ;))
    -Battlefield series

    There are many more, but these are the ones that spring to mind.

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    You moved your mouse. Please restart Windows for changes to take effect.
  48. Tribes is listed. Good. Where's Unreal Tournament? by Qbertino · · Score: 1

    This article is pointless. I want my 3 minutes back.

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    We suffer more in our imagination than in reality. - Seneca
  49. Party Mix by Stormwatch · · Score: 1

    Party Mix , by Starpath, for the Atari 2600 + Starpath Supercharger add-on. Possibly the first party game ever, as well as the first split-screen multiplayer.

  50. ahhh Kali by BitterAndDrunk · · Score: 1

    I miss good ol' Kali.

    --
    You better watch out, there may be dogs about . . .
  51. The list is SO small by Soiden · · Score: 1

    There are many more games that changed the multiplayer concept. Many Mario series games, like the Party, Smash, even Kart and Tennis. I think the Mario series should have a word as a whole. Nintendo is famous for its multiplayer on its games. Also, there are too much FPS. Sports and Fighting games do a very good job, too. Lastly, MMO games do a great, sometimes better, work for multiplayer concept. StarCraft and WoW are maybe the best examples.

    --
    Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
  52. Re:Dani Bunten! - mod coward up? by Purity+Of+Essence · · Score: 1

    Why post AC? M.U.L.E. definitely deserved to be on the list. I'm disappointed but hardly surprised it didn't make the list in this post-Doom era we all live in.

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    +0 Meh
  53. Tetrinet by Clever7Devil · · Score: 1

    Many sleepless nights attributed to this game.

    --
    "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
  54. Worms gets listed, but not what it's a copy of?? by CyberKender · · Score: 1

    Scorched Earth has to be listed under such a topic. Something that will get ten people huddled around one keyboard for hours at a stretch has to have something on the ball.

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    CyberKender
    Apparently Appointed Lord Mayor of There
  55. Starcraft by Anonymous Coward · · Score: 0

    Starcraft was the game that got me and many of my friends hooked on video games, and is practically a national pastime in certain countries in Asia.

  56. Descent - always missing from lists like these. by M0b1u5 · · Score: 1

    Dunno of the author was too young to recall, but "Descent" is arguably responsible for developing P2P gaming, and for creating the first true 6DOF multiplayer environment. I think that counts for someting.

    Plus, Descent 3, with its indoor-outdoor engine preceded Quake 3 by about 9 months - from memory.

    --
    How many escape pods are there? "NONE,SIR!" You counted them? "TWICE, SIR!"
    1. Re:Descent - always missing from lists like these. by RobiOne · · Score: 1

      Right on, mod parent up.

      I was a Descent I master (according to my ladder kills at the time), first truly 3D 360 degree capable game, being able to pivot about any of the 3 axis'. Hard game to play for most, so it wasn't popular with the uncoordinated. Those that 'got it' were top guns, and the elite were truly amazing pilots. Some just playing with a keyboard. I was a mouser. The rest had 16 button programmable joysticks with throttle levers. Just like a jet.

      I even managed to work for Outrage Entertainment (former Parallax) for a while, working on Descent 3 Demo 1, which could have used more time to get finished. Those were the days.

      The crazy level editors that came, the amazing levels that were made, impossible rooms created.

      Also no waiting for players to start, you join when you're ready, and fly like your life depended on it. No other game had that option at the time.

      Also, one of the first games to be played over the internet using dialup slip/ppp accounts, and IHHD [2-way] sofware, (less known MILK [3-way]) and later replaced by Kali and Kahn whose revolution started getting a networking stack into new games. Pretty soon there was no need for any hacks or helper apps to play online. Then companies started their own portals and private game trackers. Sigh Battle.net. No more calling people direct for a nice fast game.

      Not many other games bring people together like these did, if any.

      --
      -- Robi
  57. Hello? by Tony+Lechner · · Score: 0
    Counter-strike... THE multiplayer game.
    Still the most popular online game, years after release.
    Competitions watched worldwide, an active amateur *and* professional community.
    Say what you want about the coming of Source,
    Counter-strike is THE dominant force in multiplayer gaming.

    'nuff said.

  58. Allegiance? by aldheorte · · Score: 1

    I recently came across a rather odd game called (Free) Allegiance:

    http://www.freeallegiance.org/

    It's odd because it has a strange history to it in that it was originally a Microsoft game that was later open sourced. Seems to have a pretty dedicated, though small community, still running servers and improving the code base 7 years later. It's claim to fame seems to be an interesting mix of RTS and space combat, with separate interfaces for command and ship piloting. Anyone have any experience with this game?

    1. Re:Allegiance? by Reapy · · Score: 1

      Yes, this was a game I read more about then actually played. I loved the concept, but it sort of fell flat on its face (for me) in gameplay. The ship fights sort of ended up as circle strafing in space.

      But really, as far as I can tell, this was your first natural selection/savage type game, where you had a commander building bases, upgrading, and divying out bombers and other expensive ships to players.

      Ultimiatly I think it killed itself as when you bought the game, you had to play on the msn zone, which had two sections, a "free" lobby that was supposed to be limited, and a for pay one, where I think there was a subscription fee to use. So the already small user base was split in two.

      The game was creative though, and different, but had/has a steep learning curve to it. If you like the theme and idea of it, def check out their open source version of it now, definitely worth it.

  59. Lifestyle? by KermodeBear · · Score: 1

    it was easy for anyone to embrace the Pokémon lifestyle...
    Sorry, but when Pokemon becomes a lifestyle you need to come up from your mother's basement and see the sun.

    Speaking of, when did everything start becoming a "lifestyle" anyways? Eating a certain way is a "lifestyle". Recycling is a "lifestyle". Apparently, playing a video game is a "lifestyle". It sounds like a marketing gimmick of some kind.
    --
    Love sees no species.
  60. Without a doubt the most important EVER by macdaddy · · Score: 1
    Sex. Now I know what you're think, Slashdot community. What the hell is sex? Allow me to educate you with a few quick links. Yes kids, it is a multi-player game, or at least it's more fun that way.

    I just threw in that last one for kicks. Definitely NWS. Enjoy!

  61. Ultimate Mortal Kombat 3 Wave Net by Joe+The+Dragon · · Score: 1

    was a cool arcade game with network play it's too bad that it was released before alternative broadband access was available so it needed a high cost T1 line.
    http://en.wikipedia.org/wiki/Ultimate_Mortal_Komba t_3#Ultimate_Mortal_Kombat_3_Wave_Net

  62. M.U.L.E. by Volzeron · · Score: 1

    Enough said.

  63. Yeah by el_munkie · · Score: 1

    I can't imagine the number of hours I clocked on that game. I really wish it had had a timer like Melee. In the dorm days we would regularly set the stock to 99 or the timer to the maximum and play a single match for hours. It never got old.

  64. Quake 1 had a sniper rifle in mods by Wokan · · Score: 1

    While the official Quake 1 release had no sniper rifle, and Q3 didn't either. I remember player a sniper quite often when Team Fortress and Mega Team Fortress were popular mods. I'm even having some fun with the new Enemy Territory Fortress, though the gaming pie has been cut very thin lately.

  65. labrynth on the plato system? by Anonymous Coward · · Score: 0

    500k levels to explore.... id still be playing it if i could

  66. Natural Selection by caramelcarrot · · Score: 1

    I'd say that the HL mod Natural Selection was the first (and in some ways currently the only) properly implemented multiplayer team game. Everything that BF1942 and Tribes tried to do, NS did and did better (ok, except large landscapes, they were just the gimmick of the time)

  67. MMO's were omitted for a reason by novocode · · Score: 1

    Don't get me wrong, I enjoy MMO's just as much as anyone. But the article mentioned up front that they weren't included, which is fine, because they deserve an article all to themselves. Not too mention that there are hundreds of Multiplayer games that could have been included on the pathetic list that they brought out. Couple of games I enjoyed over the years multiplayer: Ice Hockey (NES)- http://en.wikipedia.org/wiki/Ice_Hockey_(video_gam e) Contra Mario Kart Super Smash Bros Then there were: Master of Orion II Diablo I & II Starcraft Warcraft II & III (Didn't do much multiplayer with Original) But there are so many games out there that you can't really squeeze the selection down to just 10 games, I mean, come on. "You spoke, and we listened. Because of the wide variety of answers we received, tabulating a top list of award winners was impossible." - Gamasutra -- Maybe they should post a list of the games that they received before they get flamed more.

    1. Re:MMO's were omitted for a reason by novocode · · Score: 1
      --Reposting for sake of everyone's eyes (Forgot to preview, sorry)

      Don't get me wrong, I enjoy MMO's just as much as anyone. But the article mentioned up front that they weren't included, which is fine, because they deserve an article all to themselves. Not too mention that there are hundreds of Multiplayer games that could have been included on the pathetic list that they brought out.

      Couple of games I enjoyed over the years multiplayer:
      Ice Hockey (NES)- http://en.wikipedia.org/wiki/Ice_Hockey_(video_gam e)
      Contra
      Mario Kart
      Super Smash Bros

      Then there were:
      Master of Orion II
      Diablo I & II
      Starcraft
      Warcraft II & III (Didn't do much multiplayer with Original)

      But there are so many games out there that you can't really squeeze the selection down to just 10 games, I mean, come on.

      You spoke, and we listened. Because of the wide variety of answers we received, tabulating a top list of award winners was impossible." - Gamasutra Maybe they should post a list of the games that they received before they get flamed more.
  68. Herzog Zwei by yagisencho · · Score: 1

    I can think of plenty of other, earlier multiplayer games, but my favorite one kicked off the real-time strategy genre - Technosoft's Herzog Zwei. I still rememember the last multiplayer match I played. It was an epic, 3-hour struggle, but my friend and I ended up calling it a stalemate (homework called). I haven't had as much fun playing an RTS since (though Starcraft comes close).

  69. Scorched Earth? by Anonymous Coward · · Score: 0

    how about scorched earth? Classic.

  70. Bubble Bobble! by Anonymous Coward · · Score: 0

    2p arcade glory, and both players needed to survive until the end to get the full ending.

  71. Did you forget Counter Strike? by geek007 · · Score: 1

    I personally likes quake and unreal untill i played this. I think Counter strike is competetive enough. Have your say!!

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    geek007
    1. Re:Did you forget Counter Strike? by Cornflake917 · · Score: 1

      I can't believe these guys included Quake, and Quake3 without including CS. In the article, they said Quake3 was known as the most competitive game. Q3A at it's peak never even touched the popularity of CS at the CPL and other video game tournaments around the world. The biggest cash prizes were always going to the winning CS team. I'm not sure if it's like that now, but that's how it was from about 2000-2004.

      I'm pretty sure when you combine both CS and CS:S, that they have the biggest player base of any non-MMO mulitplayer game by far.

  72. The very first MUD by Wrataxas · · Score: 2, Informative

    This is a true groundbreaker. It is still alive here. Developed at Essex University in 1978 by Roy Trubshaw and Richard Bartle.

  73. DOOM by AnXa · · Score: 1

    DOOM DOOM WHERE THE HECK IS DOOM?!?

    Without ID's DooM there wouldn't be Quake, Tribes, etc...

    --
    -Seeing the problem is ½ of solution-
  74. COOP!? by cyclomedia · · Score: 1

    Half Life and Quake 3 lacked Coop play and killed it. I'd never played deathmatch until i tried HL's "Multiplayer" mode and up until then me and my 3 brothers had between us conquered Doom,Doom II,Duke Nukem 3D,Quake,Quake 2 and made a start on Unreal (not Tournement, the actual game). Coop IMO is something sorely missing from the shooters of today, (at least Halo and Halo2 gave it a bit of a go and me and a mate made it through both together). In coop you get to team up, ram tanks at each other, "accidentally" set of a BFG in a room where your buddies are, climb on things as well as blast the living sh*t out of every bad guy you find. You have to learn not to hoarde health, armor and ammo and delegate who needs it most, generally i think the experience is a much greater one than promoting primal competition: racing for a rocket launcher time and time and time again only to frag or be fragged. dont get me wrong i loved HL's DMC (quake DM) Mod and really got into the teamplay of TFC clan matches and i'm always up for a bout of destruction in Halo's deathmatch but these should complement a coop mode.

    i think when it comes down to it deathmatch is like drinking lager on a night out in a club: you drink a lot, fast and get stupidly drunk. coop is more like a civilised few pints of real cask ale around an open fire in a warm pub, sure you still get a bit silly and have a joke but you end the night with warm toes - which is important. where was my point again?

    --
    If you don't risk failure you don't risk success.
  75. MOONSTONE! by kaysan · · Score: 1

    HAHAAAAAA.. while all you idiots were playing your hercules 2 colour tankbattle games, WE amiga-lovers had our full colour, lushly animated Moonstone !! A campaign map capable of being played by 4 (!!!!!!) people, buy swords armor, throw knives, duel eachother, magic, potions, clear areas get your head ripped off in a properly animated fashion!.. decades ahead of its time...DECADES!

  76. Most important multiplayer games by MemoryDragon · · Score: 1

    Pong, Mule, Archon!

  77. What? by Targon · · Score: 1

    No mention of Diablo, Warcraft 2, or Neverwinter Nights? Starcraft was mentioned by several other people already. Sure, there are some huge first person shooters out there, but most of them don't really break new ground when it comes to multiplayer.

    It also strikes me that it's all about the game consoles, which were NOT the first to allow multi-player(except for the classic arcade games like Gauntlet and X-men).

  78. Modem Wars! by uncledrax · · Score: 1

    Comon.. it was one of the pioneering RTS-style multi-play games..
    Had it for the C=64 and it was great fun :]

    Neatest thing about the game.. your CommaCen shooting off guided bombs.. good times.

    http://www.google.com/search?q=Modem+Wars

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    ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  79. Space HoRSE by Stroman+Rebar · · Score: 1

    More info on Space HoRSE

    http://www.shrapnelgames.com/gilligames/Space_HoRS E/1.htm

    At $34.95 it seems kinda expensive to me for an indy update-type title, but I am forced to be a cheap bastard these days.

  80. Re:How about Pong? Quake - Unreal? by esobofh · · Score: 1

    They were all just the evolution from Doom.. a local computer shop was very quick to get in on the game and had late-night doom playing nights with a good amount of PCs.. it became the popular haven for the computer-inclined in my town (Kelowna BC).. for me at least, doom was where networked, real-time, first person, multiplayer began.

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    Esobofh - Currently drinking fresh mango juice.
  81. Why GoldenEye? by popo · · Score: 1


    Meh, GoldenEye. Why is GoldenEye important?

    Because it was on a console?

    Does that make it important?

    As a PC (and cosole) gamer I was pretty unimpressed by GoldenEye judging
    from PC standards. Just my 2 cents.

    --
    ------ The best brain training is now totally free : )
  82. Pathways by DRAGONWEEZEL · · Score: 1

    Agreed, I never would have cared about UT if I didnt' first play Q2 all night long in Chrome Camo Mega-Man skin. Q2 brought me into the FPS genre, CS refined it, UT sealed the deal and now I play them all, and let god sort my frags.

    See yall when UT2k7 comes out!

    --
    How much is your data worth? Back it up now.