The Most Important Multiplayer Games Ever
Gamasutra's 'Quantum Leap' awards roll on, with game developers voting in the titles they see as the most important multiplayer titles ever made. These are non-massive multiplayer games that significantly advanced the pastime of playing videogames with other people. Some of the listed games are gimmes (Goldeneye, Tribes), but I thought an Anonymous submitter's comment about humble Pokémon was interesting: "Tajiri-san's introduction of the collect and trade concept opened the eyes of every developer, all of whom previously believed multiplayer was either head-to-head or cooperative. What Pokémon created with this breakthrough concept was a true sense of community centered about a game - a kinship among people which transcended the immediate game environment. With the inclusion of real-world Pokémon merchandise, and a constant flow of new, wicked-cute characters, it was easy for anyone to embrace the Pokémon lifestyle...not that I would ever admit to it." Any multiplayer classics you'd add to the list?
Maybe not the first multiplayer game, but viewed as the first multiplayer game saw by the masses.
God spoke to me.
Whatever you can say about "firsts" and "blood vs none" that happened in those days, SF2 was "the" game that popularized the fighting genre like no other. I'm not qualified to say what was "new" or "different" about it, but let's just say that in ONE SITTING with my friends and I, I MORE than covered the cost of the cartridge in games played vs quarters at the arcade. And to think the cartridge was around $80 in early-90s money, think of how many games we played. And that was HARDLY one session.
The original Gauntlet arcade game?
Or the simpsons/xmen-style arcade game? You get four people going at it...oohhhhhhh man, good times good times.
Living With a Nerd
I somehow expected Unreal Tournament to be listed. End of 1999 was a big deal for FPS MultiPlayer, there was Quake3 and Unreal Tournament. Both served a very important part in the future of multiplayer FPS games.
And if it was up to me I would say Unreal Tournament was the more important one of the two.
Cue the swarms of "butbutbut their miserably tiny list didn't have my games! WTF???"
Here's a starter.. they mention two Quake games, but no Doom. WTF???
Slashdot Burying Stories About Slashdot Media Owned
Total Annihilation, the first 3D multiplayer strategy game.
I guess I should publish a short opinion piece, load the CMS up with AdSense ads, and get myself posted on Slashdot.
This article was distinctly lacking in substance, similar in nature to a pop record. Surely the news isn't that slow today?
yep, zork nemesis. You go into a cave and are presented with three directions, which do you choose?
Although there are some old school throwbacks, the majority of games on this list are first person shooters. What about other genres? I would think there should at least be a spot on there for an RTS like Warcraft 2 or Command & Conquer. Also, the article specifically does not include MMO's. Why? It hardly seems relevant to make a list of ground breaking multi-player games without at least mentioning Everquest or WOW. And of course there's the glaringly obvious omission of Counterstrike. I like Gamasutra, but this is a pretty poor list.
How about sex ;)?
Atari Warlords would have all 4 of us playing for hours. We made up names for our little warlords. Ok, maybe that is a little sad.
Starcraft
The greatest revenge in life is massive success.
Jones in the Fast Lane taught me and my friends everything we needed to know about success. That's why I'm the CEO of the factory, with a Post-Doc degree, and living on nothing but Monolith Fries.
If you don't know where you are going, you will wind up somewhere else.
a little game called Counter-Strike?
In a world of acronyms, the words are the real victims.
Even before Goldeneye, Doom 2 was already "king" of multiplayer if you were tech-savy enough to get your two computers to hook up via a 14.4+ modem. Using a DWANGO server or something akin to it, you were able to get 4 players together via modem just like a lan...each (and this is the important point) with your own separate screen.
After playing Doom/Doom 2 on the computer I could never sit down in front of a TV divided into four quadrants and feel really good about playing a Deathmatch game where your every move could be monitored by your opponents. A lot of people at it up, but it never felt right to me.
Numerous MUDs for introducing the basic concept. Numerous Arcade / Home Console Classics for further introducing the GUI version of cooperative and adversarial interaction (e.g. Mortal Combat, Pong, Mario Brothers, Gauntlet...) If I had to choose one, I guess it would be Wizard of Wor, both cooperative and adversarial, and one of the first. I really would select Ultima Online except for the fact that it is an MMORPG and that is against the article's stated goal. I would not choose it for its MMORPG state, but for the way groups had to work together and the fact that it was the first of that nature that went big. Even if it hadn't been an MMORPG, the basic concepts were there similar to games like Dungeon Master, Eye of the Beholder, Etc. that required teamwork beyond you and one other person. Sharing supplies, using skills that augmented and/or supplemented your ally's skills, etc.
Maybe I'm dating myself, or my standards are a little different, but what about Warcraft? Diablo? Duke Nukem 3d?
Warcraft - first game I ever played that involved resource collecting, progression, RTS
Diable - first multiplayer game I played that had a free online service, levels were randomly created, high customization factor and tons of loot
Duke Nuke 3d - full 3d range of motion with your mouse, 3d level creation that you could share and play over the phone line
How did Quake 3 get on that list?
Netrek. It's multiplayer, it's online, it's been around forever. http://en.wikipedia.org/wiki/Netrek
I am not a crackpot.
Or even Descent 3. You can still find people hosting these games albeit in very thinned out quantities.
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
And get off my lawn, you damn kids!
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
M.U.L.E. 4-player, Atari 600/800.
I have a few that I don't see on the list...
But that's just my opinions. Not like I'm pulling down that high "games journalist"kind of scratch here...
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
Does the American Political System count? can't wait till it makes it out of beta...
For many gamers, age will be the deciding factor. For my brother and I, the definitive multiplayer moment was experienced on our old Atari 2600 (which still works after more than two decades and extensive use of the skills I learned years ago in soldering class). We used to spend hours playing the tank game, "Combat", which, for all it's simplicity, is still one of my favourite games (and still provides a very intense challenge to a pair of skilled players). For those of us that owned a computer when 9600 baud was screaming fast, any number of BBS RPGs were our first 'online' gaming experience. My neice and newphew, on the other hand, grew up on games like Mario Party and Mario Kart. They laugh when I show them the games I grew up on and can't understand how we could play games with only one button on the joystick (which wasnt't even always used :P).
Lose: misplace or fail || Loose: not bound together
To begin with, as another poster pointed out, it's limited almost entirely to FPS style or classic 1-screen-2-player arcades. This doesn't even scratch the surface of the multi-player games, and completely misses the fact that the genres are far more varied. Even within the list, it's missing necessary choices like Unreal Tournament and Counterstrike, two of the most influential FPS games to have rolled through history...yet we've got Quake 3 Arena? Not saying it was bad, just that it didn't break any new ground really.
This list, IMHO, is pretty meaningless without having Gauntlet on there. The first real 4-player game for Nintendo, and the newer version was one of the most successful 4-player arcades in history.
Considering how focussed the list is on FPS games, let's put some fighting games on there. Get Mortal Kombat on there. I shouldn't even have to explain why this one belongs.
Leaving out Diablo is also insulting. If you include Tribes, it's absurd to leave out Diablo. This game paved the road for Everquest. I remember when EQ came out, and I remember tons of Diablo players making an almost religious trek from there to EQ. And as another poster pointed out, leaving EQ and WoW off the list is pretty meaningless.
Is the guy writing this article posting to the right site? Should it be on Gamasutra or the Onion?
- Nobody would know what RTFA meant if it didn't need to be said all the time
Wikipedia says it all:
M.U.L.E. is a seminal multiplayer video game written in 1983 by Dan Bunten of Ozark Softscape. It was published by Electronic Arts. It was originally written for the Atari 400/800 and then was ported to the Commodore 64 and the Nintendo Entertainment System and to the IBM PC Jr.. While it played like a game, it was actually an economic simulation taking place on a small colony planet.
In 1996 Computer Gaming World named M.U.L.E. as #3 on its Best Games of All Time list on the PC.
Essentially, the game is an exercise in supply and demand economics that is set in space on the planet Irata (which is Atari backwards) and involves competition among four players. To win the game, the players not only must compete against each other, but they need to cooperate with each other for the survival of the colony. Central to the game is the acquisition and use of "M.U.L.E."s (Multiple Use Labor Element) to develop and harvest the player's real estate which can consist of: Energy, Food, Smithore (from which M.U.L.E.s are constructed), and Crystite. Players must balance supply and demand of these four elements (Crystite is available as an option during Tournament play only) as well as other events such as fires, theft, etc.
M.U.L.E. was revolutionary in the ease with which it allowed multiplayer interaction through a single game/computer console. (Its development came years before the advent of multiplayer Internet connectivity.) Though this failed as a trend setter at the time, the game is still heralded as the first game to make effective use of the multiplayer game concept.
The game was very popular in its day among certain groups. It did not become a bestselling title, but it has more recently become a favorite of retrogaming enthusiasts. Various clones for modern computers exist, the most recent commercial clone published in 2002. The original's addictive theme song by Roy Glover has been widely covered by remix groups.
Dani Bunten (previously Dan Bunten) was working on an Internet version of the game until her death in 1998.
Many game designers cite the game as one of the most revolutionary ever and an inspiration for many of their games. Will Wright dedicated his game The Sims, the greatest selling computer game of all time, to the memory of Bunten.
A modern version of the game entitled Space HoRSE was developed in 2004 by Gilligames and is distributed by Shrapnel Games.
Take a look and feel free: http://www.PieMenu.com
Xenophobe in the arcades allowed 3 players with each player having their own section of the screen to control. Probably the first game to build on the Gauntlet model by improving the players ability to move independently from each other. A classic.
I might not be the first one to say this, but he forgot the world... ... ...
of warcraft
8 million and growing
Marathon 2 was released for the Mac in Nov. of 1995, and featured multiplayer co-op & deathmatch, plus voice chat. It became cross platform game in 1996 when it was released for the PC. This game was light years ahead of the competition until Quake came out in June of 1996, which is probably one of the reasons M2 never quite got the attention it deserved.
Taking guns away from the 99% gives the 1% 100% of the power.
Pokemon original? What a rewrite of history. Pokemon was just a ripoff of Magic: The Gathering, one of dozens. What made Pokemon was the tie-in to Nintendo, that was what opened lots of new levels in the gold mine for harvesting. But Magic did have a go at a PC game tie in, just not as successfully. Never played either myself, but I gather it was the gameboy that really made the trading style of gameplay work with the kids.
Democrat delenda est
I would rather add Quake 2 in place of Quake 1, and Unreal Tournament in place of Quake 3 in that list. There are still many people playing quake 2 online, and various tournaments being held every year.
In 1979, there was NOTHING like sitting on an ASR33 connected via a 110 baud accoustic modem to one of the CDC timesharing systems we had access to (mainly MERITSS at the U of Minnesota and MTS [MECC Timesharing System]) and waiting the loooong 30 seconds for your lasers to cool before you can slam another Laser/Missle/Missle volley into your long distance opponent in real-time while a dozen or more other ships were hurtling around in space around you and shooting at each other.
:-)
There were also multi-channel TALK programs (MTC, MMT, DDT, XTALK, etc) where one could chat with folks all over the state. And KARNATH.
Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
The Theorem Theorem: If If, Then Then.
Barren Realms Elite. Classic turn-based multiplayer game on many BBSs. I used to participate in inter-BBS games that had players from at least 8 different BBSes in my town battling it out.
Plenty of people played Counter-Strike, but it's just a rehash of old team-based multiplayer games, now with terrorists and counter-terrorists, rather than Red team and Green team.
I am defenseless. Use your button. Mod me down with all of your hatred.
I believe the first true quantum leap in multi-player games were the MUDs, like DikuMUD. Circa late 80s, the initial round of MMOs with hundreds of people online in a single world playing both co-operatively and PVP, collecting, trading, building, etc.
Those were the days....
The cesspool just got a check and balance.
The first MMOG I've every played, in development since 1995 and officially released in 1997 - still going strong today. Subspace! Now known as "Continuum" after its source was released and heavily expanded upon, the game attracted well over 10,000 players at its peak, and still enjoys a loyal following of more than 1000 players worldwide. Fantastic game, and horribly addictive; for more info, Wiki:
a me)
- http://en.wikipedia.org/wiki/SubSpace_(computer_g
http://en.wikipedia.org/wiki/Midimaze
Yes, on the Atari ST
Midi-Maze for Atari ST was around in 1987, long before Doom (December 1993). Even the Game Boy and Super NES ports of Midi-Maze, titled Faceball 2000, were around before Doom.
The first multiplayer game I ever really got addicted to was Descent II over a serial link (this predated the time when computers typically had built-in NICs). My dad and I would sometimes fight each other and sometimes play co-op. I remember dialing in and using Kali to emulate a local IPX network so I could play Descent II with people from who-knows-where.
I never got tired of people's responses when they found out that I wasn't using anything but a keyboard while keeping up with the top players in each game B-)
- "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
Nice to see Bomberman in the list, shame the screen shot is of the single player campaign. Anyway, plenty of people have already mentioned Doom, and frankly I don't see why any other FPS should be included. One person was also posted something similar to what I was going to post about MUDs, so that's covered. Anyone remember a text-mode top-down multiplayer unix game called "Hunt"? I reckon that should be in the list somewhere. As should Populous with its two-player null-modem option. That was fun.
This is a forgotten gem that was the very first RTS multiplayer game that could be played with up to 16 people at once. IIRC, the game dates from about 1990-1991. It had color, sound, and all the goodies of a modern game. Side note - the third party AI - or "Bots" were the very first use of the term and the first implimentation of in-game AI routines to provide payers with real-time opponents. To this date, much of modern AI routines in games are based upon this work. BTW - they are almost as good as human players at times. No mean feat, considering they were largely perfected by 1992/1993. Why haven't most people heard of it? It was originally made for Macintosh and was easily a decade ahead of the P.C. genre/competition. The game effectively died when the creator went to work for Apple Computer - where he still works. As long as he remains employed there, it's permanently shelved lest Apple get its hands on the code. Eventually people made a PC clone of it, but that was nearly a decade later. - First 16 player RTS game(shooter, too, technically, but Spectre may have been first there) - First game to not need a dedicated server to play on(used token-ring technology) - First game with user-programmable AIs in it to play against.(as well as the first online game to use third party plug-in modules) - First game with a dedicated internet-based connecton/opponent finder. Essentially Gamespy-like but years earlier. - One of the first games to use AI mapmaking programs and tools. (Iirc, Doom had one first but it wasn't point-and click easy) - One of the first games used by the military for training purposes(as opposed to just entertainment). - first RTS multiplayer game to use real-time "fog of war"(screen was greyed out beyond what you could see - not just what you hadn't explored) www.winbolo.com - it still is quite playable today.
2-player Nibbles was always a blast, especially if you'd seen Tron :-D
/ Double post... oops
- "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
I was really surprised not to see alot of popular games (Doom + UT) but one that really should be on there is Myth the Fallen Lords and its Sequel- both from Bungie before they went to the darkside. Even after 10 years these games have a strong mod and online play community at marius.net and playmyth.com. These games are still amazing to this day and really converted me to a PC/Mac gamer (till recently). Overall a pretty lame list if you ask me.
While not as much of a contributor to "social multiplayer gaming" as Wii Sports might be, the Super Smash Bros. series definately started the whole "party game" trend that Wii Sports continued.
:)
During my junior and senior year of college, many of my friends were of the opinion that for the most part, one should not watch TV or play video games at a party. Super Smash Brothers was the one exception - It got played at quite a few parties, especially my senior year. Like a previous poster's comments about Goldeneye for N64, it was able to keep a large number of people amused (not just the four actually playing the game) for rather extended periods of time. In fact, I recall one night when our neighbors (who were all close friends of ours, we intentionally got two four-bedroom apartments across the hall from each other) were hosting a party. Prior to attending, many of my apartmentmates decided to play SSB for a bit. Within an hour or so, most of the guests of the neighbor's party were either watching or playing the game in our apartment.
Of course, the fact that we were playing on my LCD projector probably had something to do with it. SSB is amazing on a ten-foot screen.
retrorocket.o not found, launch anyway?
... that this list omits certain games like Counter-Strike, which we KNOW has had huge success as a MP shooter that they must have done something right, and yet is omitted from this list because it creates controversy. The controversy results in more hits to their site due to more talk. Profit.
The list had to have some glaring flaws, otherwise it wouldn't have had much notice.
I would say Halo at least deserves consideration. I think it helped bring alot more people to online FPS that wouldn't have made the plunge. It made online gaming easier than ever before. Other than impressive looks and sounds for it's generation, it didn't bring a whole lot new, but IMO, it didn't get anything wrong. It had plenty of user configurable game variants, good weapon selection (magnum was a bit strong), and reliable online play. Where I think it changed online play was by increasing the fan base for online shooters.
Worms
I don't know about anyone else, but it seemed to me that for a while, every geek was playing worms. A great twist on a pretty simple concept. Lots of fun.
Unreal
Already mentioned above, I thought it was a big step up from earlier online shooters, one of the few online shooters I'd want to play at the time.
Command and Conquer
IMO, Command and Conquer really put online RTS on the map.
Gears Of War
I'd offer for consideration because it brought a great covering system to online play where others have failed.
It's hard to say that these drastically changed online play. The question is a bit to subjective. There are so many games that brought just a little something new that has been adopted by others that it is really hard to say.
Great article and I agree with the choices made. That being said, here are my top multiplayer games:
;))
-Halflife (including TFC, DOD and CS)
-DooM
-C&C Red Alert 2
-Unreal Tournament
-Quake III Arena
-WoW (never played it personally, but you can't deny it has popularized multiplayer gaming in the mainstream)
-KalOnline (sure it's buggy and can be a bit boring at times, but its' free!)
-Need For Speed Underground
-ReVolt (the remote control car racing game. Not overly popular but heaps of fun when drunk
-Battlefield series
There are many more, but these are the ones that spring to mind.
You moved your mouse. Please restart Windows for changes to take effect.
This article is pointless. I want my 3 minutes back.
We suffer more in our imagination than in reality. - Seneca
Party Mix , by Starpath, for the Atari 2600 + Starpath Supercharger add-on. Possibly the first party game ever, as well as the first split-screen multiplayer.
Circumcision is child abuse.
I miss good ol' Kali.
You better watch out, there may be dogs about . .
There are many more games that changed the multiplayer concept. Many Mario series games, like the Party, Smash, even Kart and Tennis. I think the Mario series should have a word as a whole. Nintendo is famous for its multiplayer on its games. Also, there are too much FPS. Sports and Fighting games do a very good job, too. Lastly, MMO games do a great, sometimes better, work for multiplayer concept. StarCraft and WoW are maybe the best examples.
Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
Why post AC? M.U.L.E. definitely deserved to be on the list. I'm disappointed but hardly surprised it didn't make the list in this post-Doom era we all live in.
+0 Meh
Many sleepless nights attributed to this game.
"By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
Scorched Earth has to be listed under such a topic. Something that will get ten people huddled around one keyboard for hours at a stretch has to have something on the ball.
CyberKender
Apparently Appointed Lord Mayor of There
Starcraft was the game that got me and many of my friends hooked on video games, and is practically a national pastime in certain countries in Asia.
Dunno of the author was too young to recall, but "Descent" is arguably responsible for developing P2P gaming, and for creating the first true 6DOF multiplayer environment. I think that counts for someting.
Plus, Descent 3, with its indoor-outdoor engine preceded Quake 3 by about 9 months - from memory.
How many escape pods are there? "NONE,SIR!" You counted them? "TWICE, SIR!"
Still the most popular online game, years after release.
Competitions watched worldwide, an active amateur *and* professional community.
Say what you want about the coming of Source,
Counter-strike is THE dominant force in multiplayer gaming.
'nuff said.
I recently came across a rather odd game called (Free) Allegiance:
http://www.freeallegiance.org/
It's odd because it has a strange history to it in that it was originally a Microsoft game that was later open sourced. Seems to have a pretty dedicated, though small community, still running servers and improving the code base 7 years later. It's claim to fame seems to be an interesting mix of RTS and space combat, with separate interfaces for command and ship piloting. Anyone have any experience with this game?
Speaking of, when did everything start becoming a "lifestyle" anyways? Eating a certain way is a "lifestyle". Recycling is a "lifestyle". Apparently, playing a video game is a "lifestyle". It sounds like a marketing gimmick of some kind.
Love sees no species.
I just threw in that last one for kicks. Definitely NWS. Enjoy!
was a cool arcade game with network play it's too bad that it was released before alternative broadband access was available so it needed a high cost T1 line.a t_3#Ultimate_Mortal_Kombat_3_Wave_Net
http://en.wikipedia.org/wiki/Ultimate_Mortal_Komb
Enough said.
I can't imagine the number of hours I clocked on that game. I really wish it had had a timer like Melee. In the dorm days we would regularly set the stock to 99 or the timer to the maximum and play a single match for hours. It never got old.
While the official Quake 1 release had no sniper rifle, and Q3 didn't either. I remember player a sniper quite often when Team Fortress and Mega Team Fortress were popular mods. I'm even having some fun with the new Enemy Territory Fortress, though the gaming pie has been cut very thin lately.
500k levels to explore.... id still be playing it if i could
I'd say that the HL mod Natural Selection was the first (and in some ways currently the only) properly implemented multiplayer team game. Everything that BF1942 and Tribes tried to do, NS did and did better (ok, except large landscapes, they were just the gimmick of the time)
Don't get me wrong, I enjoy MMO's just as much as anyone. But the article mentioned up front that they weren't included, which is fine, because they deserve an article all to themselves. Not too mention that there are hundreds of Multiplayer games that could have been included on the pathetic list that they brought out. Couple of games I enjoyed over the years multiplayer: Ice Hockey (NES)- http://en.wikipedia.org/wiki/Ice_Hockey_(video_gam e)
Contra
Mario Kart
Super Smash Bros
Then there were:
Master of Orion II
Diablo I & II
Starcraft
Warcraft II & III (Didn't do much multiplayer with Original)
But there are so many games out there that you can't really squeeze the selection down to just 10 games, I mean, come on.
"You spoke, and we listened. Because of the wide variety of answers we received, tabulating a top list of award winners was impossible." - Gamasutra -- Maybe they should post a list of the games that they received before they get flamed more.
I can think of plenty of other, earlier multiplayer games, but my favorite one kicked off the real-time strategy genre - Technosoft's Herzog Zwei. I still rememember the last multiplayer match I played. It was an epic, 3-hour struggle, but my friend and I ended up calling it a stalemate (homework called). I haven't had as much fun playing an RTS since (though Starcraft comes close).
how about scorched earth? Classic.
2p arcade glory, and both players needed to survive until the end to get the full ending.
I personally likes quake and unreal untill i played this. I think Counter strike is competetive enough. Have your say!!
geek007
This is a true groundbreaker. It is still alive here. Developed at Essex University in 1978 by Roy Trubshaw and Richard Bartle.
DOOM DOOM WHERE THE HECK IS DOOM?!?
Without ID's DooM there wouldn't be Quake, Tribes, etc...
-Seeing the problem is ½ of solution-
Half Life and Quake 3 lacked Coop play and killed it. I'd never played deathmatch until i tried HL's "Multiplayer" mode and up until then me and my 3 brothers had between us conquered Doom,Doom II,Duke Nukem 3D,Quake,Quake 2 and made a start on Unreal (not Tournement, the actual game). Coop IMO is something sorely missing from the shooters of today, (at least Halo and Halo2 gave it a bit of a go and me and a mate made it through both together). In coop you get to team up, ram tanks at each other, "accidentally" set of a BFG in a room where your buddies are, climb on things as well as blast the living sh*t out of every bad guy you find. You have to learn not to hoarde health, armor and ammo and delegate who needs it most, generally i think the experience is a much greater one than promoting primal competition: racing for a rocket launcher time and time and time again only to frag or be fragged. dont get me wrong i loved HL's DMC (quake DM) Mod and really got into the teamplay of TFC clan matches and i'm always up for a bout of destruction in Halo's deathmatch but these should complement a coop mode.
i think when it comes down to it deathmatch is like drinking lager on a night out in a club: you drink a lot, fast and get stupidly drunk. coop is more like a civilised few pints of real cask ale around an open fire in a warm pub, sure you still get a bit silly and have a joke but you end the night with warm toes - which is important. where was my point again?
If you don't risk failure you don't risk success.
HAHAAAAAA.. while all you idiots were playing your hercules 2 colour tankbattle games, WE amiga-lovers had our full colour, lushly animated Moonstone !! A campaign map capable of being played by 4 (!!!!!!) people, buy swords armor, throw knives, duel eachother, magic, potions, clear areas get your head ripped off in a properly animated fashion!.. decades ahead of its time...DECADES!
Pong, Mule, Archon!
No mention of Diablo, Warcraft 2, or Neverwinter Nights? Starcraft was mentioned by several other people already. Sure, there are some huge first person shooters out there, but most of them don't really break new ground when it comes to multiplayer.
It also strikes me that it's all about the game consoles, which were NOT the first to allow multi-player(except for the classic arcade games like Gauntlet and X-men).
Comon.. it was one of the pioneering RTS-style multi-play games.. :]
Had it for the C=64 and it was great fun
Neatest thing about the game.. your CommaCen shooting off guided bombs.. good times.
http://www.google.com/search?q=Modem+Wars
----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
More info on Space HoRSE
S E/1.htm
http://www.shrapnelgames.com/gilligames/Space_HoR
At $34.95 it seems kinda expensive to me for an indy update-type title, but I am forced to be a cheap bastard these days.
They were all just the evolution from Doom.. a local computer shop was very quick to get in on the game and had late-night doom playing nights with a good amount of PCs.. it became the popular haven for the computer-inclined in my town (Kelowna BC).. for me at least, doom was where networked, real-time, first person, multiplayer began.
----------------------------
Esobofh - Currently drinking fresh mango juice.
Meh, GoldenEye. Why is GoldenEye important?
Because it was on a console?
Does that make it important?
As a PC (and cosole) gamer I was pretty unimpressed by GoldenEye judging
from PC standards. Just my 2 cents.
------ The best brain training is now totally free : )
Agreed, I never would have cared about UT if I didnt' first play Q2 all night long in Chrome Camo Mega-Man skin. Q2 brought me into the FPS genre, CS refined it, UT sealed the deal and now I play them all, and let god sort my frags.
See yall when UT2k7 comes out!
How much is your data worth? Back it up now.