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User: cowscows

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  1. Re:DS didnt start well... on Nintendo Gives No Ground In Handheld Wars · · Score: 1

    Yeah, I don't know why Nintendo decided to bundle the metroid game demo other than hoping to gain some hype from the sucess of metroid prime on the gamecube. Or maybe as a tech demo, just to show that the system could do 3D in a somewhat reasonable fashion.

    That sort of gameplay isn't fun on the DS, the controls take a bit too long to get used to, and the screen really is too small for a FPS. And like you said, it wasn't a terribly innovative use of the touchscreen, more like adapting it to make up for the lack of an analog control. Most of the demo units I've seen lately have switched to wario ware or yoshi touch and go, which I think was a good call.

    I also like how you used an almost poetic statement like "Some things in this world can't be told in verse or prose." Right after using a stupid word like "phat". The two play off each other very well.

  2. Re:I can understand it on Nintendo Gives No Ground In Handheld Wars · · Score: 1

    Yeah, the way someone plays portable games is really different from how a console game gets played, but I imagine that most magazine reviews are done in a more console-like fashion. Meaning the reviewer sits down with the game, and plays all they way through it in one or two marathon sessions. They play through it once, maybe twice, and then write their review.And then they make up a score for replayability, because that's not something you can figure out quickly. It's not really fair to a handheld game.

    I see handhelds as the last refuge for older arcade type play. An old school arcade machine wanted you to keep putting quarters in, so it was quicker, simpler gameplay, where you keep playing to keep improving. As opposed to more story driven games, which require longer and more involved gaming sessions, and which have become the norm on consoles. Both game types have their own inherent value, depending on the situation. And occasionally, you'll find a game that combines both well(Final Fantasy Tactics).

    I got Mario 64 for my DS, and I've spent way way wayyy more time playing all the minigames than I have the main game. And I loved that game on my nintendo 64. It's just the game play pattern that handhelds are good for.

  3. Re:capabilities on Nintendo Gives No Ground In Handheld Wars · · Score: 1

    That Ultimate Brain Games pack with the checkers and chess are exactly what I'm talking about. I still think Nintendo should've built in a handful of those types of games, instead of pictochat. It would've been a minimal cost for then to implement, but would have added a whole lot of value to the DS.

  4. Re:capabilities on Nintendo Gives No Ground In Handheld Wars · · Score: 1

    I could just wait for the emulation scene to get around to it, but I wouldn't mind paying for a gamepack including a bunch of simple things like checkers, minesweeper, solitaire, bejeweled, bustamove, etc. Just those incredibly simple games that I've been playing on computers for as long as I can remember, but still manage to be fun and addictive. They've survived this long because they're simple and quick. They'd all work really well with a touchscreen. And I'd love to be able to take them with me wherever. I'd happily pay a resonable price if someone put them all together with a well thought-out interface, and some clean graphics. That's where a portable shines.

  5. Re:Sony what? on Nintendo Gives No Ground In Handheld Wars · · Score: 1

    No, but Sony should want that. Do you think the DS on display at target is a normal one that the employees took out of a box and built a display stand for? No, Nintendo designed those to show off their system. Some of them have gotten wrecked, but plenty of them have not. It seems like a far better use of an advertising budget than putting billboards up everywhere.

    If they want to keep little kids off of it, they should design a stand that mounts it higher up, to protect it from smaller children. Sure, someone could still break them, but I think it'd be worth it. I'm certainly not going to buy one without trying it first. None of my friends have one, so I haven't gotten a chance to see it. I'm not even a potential buyer for sony at this point, because they're making it a hassle to test drive their product.

  6. Re:Definite loss of steam on How id Lost Its Crown · · Score: 4, Insightful

    I think what the article was getting at is that Doom 3 wasn't really a sequel in a lot of ways. It wasn't a prettier and improved version of Doom and Doom II. It was a poorly designed game with impressive graphics.

    If it was a true Doom clone, it'd have the same sense of chaos and the rooms full of big swarms of enemies for you to fight. Not one on one battles in a dark corridor. He mentioned the 'Run and Gun' style of play. That's what iD did well, and what they didn't try to do in Doom 3.

    He should go play a game from the Serious Sam series. Lots of bad guys, lots of fast paced and constant shooting. It's too bad their engine was mostly overlooked. It's done those huge environments for a long time, and there's lots of fun co-op games going all the time. Wheee!

  7. Re:This isn't that surprising. on Microsoft Developing Games For Nintendo DS · · Score: 1

    Well, the massive marketing campaign that we're going to see for the 360 shows that they're going to fight pretty hard. You seem to believe that they're wasting their time, but that's ok.

    It's mostly conjecture at this point, but if the rumors on PS3 pricing are true, then Sony's probably going to be boning themselves instead of MS.

  8. This isn't that surprising. on Microsoft Developing Games For Nintendo DS · · Score: 1

    I don't think this is too surprising. MS isn't too worried about Nintendo right now, they're really just fighting with Sony in the console domain. Nintendo is out doing their own thing, and even if they weren't, the DS isn't all that connected anyways.

    MS sees a potential source of profit with the DS, they don't have a competing portable to push, and if they can make things a little tougher for Sony and their PSP, then that's just a bonus.

    MS has been making software for Macs for a long time. They rarely pass up a market that looks like it could make them some money.

  9. Re:First to predict... on Apple to Become Wireless Provider? · · Score: 1

    What? No tablet Mac? Dammit!

  10. Re:An interestesting pulled from the ass idea on Apple to Become Wireless Provider? · · Score: 1

    I think that that should be the possessive 's, not plural. We're not talking about more than one Steve Jobs, although I'm sure the black turtleneck manufacturers wish we were.

  11. Re:The luck factor... on Getting Rich Writing Mac Software · · Score: 2, Insightful

    It's not luck, it's persistance. The "How stuff works" guy wrote something about becoming a millionaire that I can't find the link to, but he said something to the following effect:

    It's been said that nine out of every ten new businesses don't work. That means that one out of every ten does. That means if you start up a business, you've got a 10% of making some serious money. That's pretty good odds, especially compared to something like playing the lottery.

    Add in the fact that you (hopefully)learn a lot from any failures you might have, and the chances of your later business attempts succeeding go way up.

    Luck certainly doesn't hurt. Sometimes it can make or break your business. But it's more about working hard and making good choices. And sometimes you have to choose to give up on what you're doing, and try over again.

  12. Re:Cynical on Firefox Ported to Mac OS X for Intel · · Score: 5, Interesting

    Double interesting because Apple also makes their own browser. Safari is free as well, but still, FireFox is a direct competitor to one of Apple's own applications. Yet Apple still sees the value in helping them out.

  13. Re:Luminous flux on Revolution May Launch Last · · Score: 1

    Well, I'd feel a lot better about shoving a GBA cartrdige into a backpack than a DS cartridge. A DS cartridge is tiny, and thin, and I could break one pretty easily.

    I still think building in the games would work great. It wasn't really an option for the original gameboy, probably more for technology reasons than anything else. But putting a couple little games into the DS' firmware would not be that big of a deal. They put that pictochat in there, they could've just as easily put solitaire in there instead. It wouldn't make the system any bulkier or heavier, it's just data. Apple even includes a few basic games built in on an ipod, and that's not even made for gaming.

  14. Re:Luminous flux on Revolution May Launch Last · · Score: 1

    Built in. BUILT IN! Pictochat was fun for about two minutes. Most of the time when I'm playing with my DS, there isn't another one in range. Besides, if I wanted to talk to someone, I'd close the DS and start a conversation.

    The metroid game has a limited audience, and isn't really the sort of game that makes portable gaming worthwhile. It requires too much of a time investment to sit down and play. Not to mention that it's on its own little seperate card that is a pain in the ass to keep track of.

    Whether or not bust-a-move or snood exists for the GBA is mostly irrelvant to my point. If it's built into the system, the system gains in value beyond having the game available as a seperate product. Carrying those little game disks is hard. They're small and need to be protected. And once you put them in a case, you've got a whole other object taking up space in your bag/pocket/whatever.

  15. Re:You guys are ridiculous on Revolution May Launch Last · · Score: 1

    You can't just convert gamecube graphics to HD like that. Even if you threw enough hardware at it, and scaled up everything, the textures and artwork aren't designed to be output at the resolution. It would look like crap. There isn't enough detail to fill all those pixels.

    It's like watching a TV show on your computer. You can do it in a little window on the screen and it'll look ok. Or you can blow it up to full size, and it'll look like complete crap, because it was designed to play on a lower resolution screen.

    I agree that the PS3 and Xbox360 will drive HD more than anything else has so far, but I don't think it'll set off a huge firestorm of TV sales overnight. Perhaps as the prices come down more.

  16. Re:Not a surprise on Revolution May Launch Last · · Score: 1

    except that it'd be so much better on a DS. The screens are a lot nicer, and the touch screen interface is way better. Once you can just point and tap on the screen, you make those simple games even more intuitive. Phone games pretty much entirely suck due to the keypad being a crappy interface.

    Minesweeper, for example, would suck moving a cursor one block at a time till you get to the one you want. Solitaire sucks as well, I've tried that. A platform designed for gaming will win every time.

  17. Re:Not a surprise on Revolution May Launch Last · · Score: 4, Interesting

    The gameboy did not survive its challengers because of nintendo's position in the home console market. The gameboy was successful for two much simpler reasons. First off, battery life. Second, Tetris.

    The game gear was really neat, but it ate batteries too fast to be that useful. Tetris was a game with huge appeal across a whole bunch of age groups, and bundling that with the gameboy was the smartest move nintendo ever made. I don't know why the DS didn't ship with a couple simple games pre-installed. Minesweeper would've been a great start. A quick version of solitaire. They probably could've licensed Snood for pretty cheap, and then they would've sold a DS to my mom and every one of her friends. Those quick and easy games are what portables are for.

  18. Re:-Shudder- on Windows Software Ugly, Boring & Uninspired · · Score: 1

    Well, there's this thing about the community, you don't really have to be a part of it to enjoy some of its benefits. It works the same way for graphics cards. ATi and Nvidia aren't battling it out for you and me, they're fighting for mindshare amongst the early adopters obsessed with overclocking and comparing big bar graphs. I don't give a rats ass about that stuff, but I do appreciate that it means the state of the art stuff today will be old news, and much cheaper six months from now.

    The Mac community works in a similar way, but it's more geared towards software quality. The vocal people who enjoy arguing about brushed metal and dialog boxes causes developers to be more careful with their applications. And all you have to do is download, and you'll reap the benefits of that work too.

    If you don't want to belong, then don't. Apple will still happily take your money, any software developers that you want to pay will happily take your money, and your computer will happily crunch numbers for you.

  19. Re:BS? on Deep Impact on Comet Theory · · Score: 1

    Don't worry, I wasn't being serious. I thought what I wrote was over the top enough to be obvious, but I guess there are enough morons posting around here that it's hard to be sure if someone's actually that insane.

    I know most of the pure sciences have to deal with insufficient funding, and I am saddened by that fact. A lot of jobs are like that unfortunately. You don't get paid for the amount of work you do, you get paid for the amount of money your work makes for someone else.

    That's a tough reality for theoretical scientists, no doubt.

  20. Re:BS? on Deep Impact on Comet Theory · · Score: 1, Funny

    Well, if you would bother to read all the bullshit, you'd learn that this whole theory of the universe is being stonewalled by the institutionalized fields of science . All of the so called "cosmologists" are too comfortable with their huge grants and budgets, not to mention their lucrative telescope manufacturer endorsements. They want to keep control of their billions of dollars, and their fancy cars, and their huge mansions, so they won't let any idea that might threaten that see the light of day.

    You think the church was bad during the dark ages? They've got nothing on these astrophysicists. They're all a bunch of selfish bastards, more interested in taking our hard earned money than finding out the truth. Of course, joe public isn't smart enough to see through it, so everyone keeps sending them wheelbarrows full of money, so nothing will ever change, EVER!

    Or maybe I'm thinking of the RIAA or something. I'm not sure.

  21. Re:Ask yourself this on U.S. Won't Let Go of DNS · · Score: 2, Insightful

    Because it is the nature of just about every organization to try and increase its own importance and authority. Then they can demand bigger budgets and whatnot. Just about every organization of any sort tends to do this, whatever its actual purpose is. Discussing why people tend to do this is many thesis papers worth of psychology.

  22. Re:Frigging finally on MMOGs Reaching For Casual Gamers · · Score: 1

    Puzzle Pirates gets plugged a lot on ./, but I think it deserves it, so I'm going to talk about it again. It solves your problem to some degree, because of how the game forces group activity. A ship can only do so much without a crew, so its easy to find somewhere that you can contribute, and there's lots of different ways in which you can get involved.

    The are certainly aspects of the game in which you can't really compete if you aren't a full time player. You're not going to be running a big flag and controlling islands without putting a lot of hours in constantly. But because there's different levels of group structure (Flag, Crew, Ship), there's places for pretty much every level of player.

    Add to that the fact that, while there's lots of stuff to buy, and a very active economy, there aren't really items that make any one individual massively more powerful than any other. I ranged from a casual, few hours per week to a few hours per day player, depending on my schedule, and it took me almost a year to get bored with Puzzle Pirates. It's a quality game.

  23. Re:Such a bad metaphor on The Death of Gamespotting · · Score: 1

    Yeah, and besides that, it doesn't make any sense. He says:

    "it's getting a bullet in the head, which is to say, it's gonna go out with a bang. That's right, our long-running staff feature will be going on a permanent vacation real soon."

    It sounds to me that it's going out fairly quietly. It'll just stop being there. Going out "with a bang" should be a little more exciting and provocative than that. Going out with a bang means that in the final installment, they tell us how all the writers have spent the last four years locked in a closet, eating nothing but human fetuses, and here's the pictures to prove it.

    Maybe there's something more controversial in the works for the finale that he forgot to mention, but he didn't sound too excited about it.

  24. Re:Makes the Revolution look much more interesting on Next-Gen Console CPUs Not Up to Hype · · Score: 1

    Finally, someone else agrees that the world would be a better place if everyone was just like me ;)

  25. Re:Makes the Revolution look much more interesting on Next-Gen Console CPUs Not Up to Hype · · Score: 4, Insightful

    I hope they do do something freaky with their controller. I want a reason to buy a new console besides the fact that developers will stop making games for the older ones.

    The graphics of any particular game are only important to me for about the first five minutes. After that, it's all gameplay that matters. I still play Advanced Wars 2 on my GBA, almost every day, and the graphics suck. Putting it on a more powerful system wouldn't make it any more fun. Paying hundreds of dollars for more Mhz isn't appealing to me anymore. I don't want shinier or faster games, I want new types of games. I want something that couldn't be backported to the previous generation of consoles just by toning down the number of polygons in each model and turning off a couple of the advanced lighting features.

    If a new, wacky controller can help bring us new gameplay, then I'm all for it. I hope that whatever Nintendo does, it's new, it's different, it's well thought-out, and it drives some ideas. I hope it leads to a bunch of smaller, more independent studios making games for the Revolution that won't work on the other consoles. I want a company to offer me an experience that no one else is.

    Sony and MS are busy trumping up their own system, while at the same time bad mouthing the other's. But really, they're both the same. Some of the hardware has different names printed on it, and slightly different specs, but they both basically offer the developer and gamer the exact same thing. Which is the exact same thing that the last round of consoles offered us, just more powerful. Big whoop, we've been getting that from consoles and computers for the past two decades. I want something new.