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Next-Gen Console CPUs Not Up to Hype

rAiNsT0rm writes "Anandtech follows up their initial in-depth coverage of the Xbox 360 and PS3 CPU with the real truth about the next-gen consoles' Poor CPU Performance. From the article: "Speaking under conditions of anonymity with real world game developers who have had first hand experience writing code for both the Xbox 360 and PlayStation 3 hardware (and dev kits where applicable), we asked them for nothing more than their brutal honesty. What did they think of these new consoles? Are they really outfitted with the PC-eclipsing performance we've been lead to believe they have? The answer is actually quite frequently found in history; as with anything, you get what you pay for."" Update: 06/30 21:11 GMT by Z : The original article disappeared from Anandtech, so I've changed the link to point to the story as hosted by Google Groups.

783 comments

  1. Xbox 360 twice as fast as Xbox? by nokilli · · Score: 0, Redundant
    From TFA:

    ...real-world performance of the Xenon CPU is about twice that of the 733MHz processor in the first Xbox
    Oh man, why not just kick them in the balls too while you're at it!

    Can that really be true?
    1. Re:Xbox 360 twice as fast as Xbox? by Glonk · · Score: 2, Informative
      Oh man, why not just kick them in the balls too while you're at it!

      Can that really be true?


      He's likely referring to single-threaded performance, likely from PC developers who ported PC applications to the consoles in a month or two.

      In-order cores like Xenon and Cell require a lot more careful optimizations, they don't have the Out Of Order Execution logic on the CPU to dynamically re-order the instructions more optimally.
    2. Re:Xbox 360 twice as fast as Xbox? by dancpsu · · Score: 5, Insightful

      I think the real problem is each time you push for more improvements, the more complex the architecture gets. The article said that most developers would be using only one of the PS3's processors for most operations. Well, when you're used to designing for one processor, you tend to continue designing for one processor.

      Each new feature added to the console requires learning that developers for past consoles, who have been used to the last console, will do slowly, and maybe reluctantly.

      What developers really want is the *exact same* architecture, but much faster, more memory, etc. No more processors, no more complex ways of addressing different caches. Just make the thing the same, only faster, and developers would love it. Initially...

      However, a year from now, the developers will learn the basics of the new consoles, and want something more. Then they will get into all those features that the new architecture gives them, and be excited to be the first to make a game that has realistic crumbling concrete when the tank slams into a wall, or whatever else they decide to do.

      But asking a developer now about how their next gen console devkit performs is premature.

      --
      "Scientists don't change their minds, they just die." -- Max Planck
    3. Re:Xbox 360 twice as fast as Xbox? by rpozz · · Score: 2, Insightful

      Who's suprised? It's quite obvious that the main advantage for having 3 x 3GHz in the XBox 360 was so that people would think 'OMG it runs at 9GHz!!'. Multi-threading isn't that much of an advantage in games as we've seen from the Athlon X2 and Pentium D benchmarks, and will be even less so when running on a console which is doing fuck-all else. While some games could be written specifically for the Xenon CPU, many would be ported from other platforms, and not be designed to be optimized for multi-core.

      Come on, it was MS and Sony in a bullshit competition. It was obvious they were going to be misleading.

    4. Re:Xbox 360 twice as fast as Xbox? by P3NIS_CLEAVER · · Score: 0

      Most games are GPU bound. Makes sense to me.

      --
      Please sign petition to restore sanity to our banking system!!!

      http://financialpetition.org/
    5. Re:Xbox 360 twice as fast as Xbox? by Suddenly_Dead · · Score: 5, Insightful

      According to the article, both console's CPUs will be, for real-world applications (and not silly benchmarks) about that speed. Twice as fast as the Xbox.

      Interestingly though, the article also says that the two GPUs (which are again nearly the same in performance) will be much better than their predeccesors. The other components will be fairly improved as well, so overall the consoles will be over 2x as fast as Xbox 1. Not as powerful as the manufacturers claim, of course, but still a good improvement over the last generation of consoles.

      On the other hand... Now Nintendo's claims that its Revolution will be "only" two or three times more powerful than the Gamecube don't seem so bad. I always root for the underdog, and I like their lack of crazy hype so far.

    6. Re:Xbox 360 twice as fast as Xbox? by ZephyrXero · · Score: 1

      The real benefit will be when all the AI is one processor, all the physics are on another, and the rest is on the third. Just because individual components of the game engine aren't easily threadable doesn't mean the entire game isn't. As far as the lackluster performance reports I'm not surprised either...remember all they hype Sony put on the Emotion Engine? Still...if you compare a $300 Xbox360 or PS3 with a $300 PC there should be quite a nice gain in performance ;)

      --
      "A truly wise man realizes he knows nothing."
    7. Re:Xbox 360 twice as fast as Xbox? by alvinrod · · Score: 3, Interesting
      After months and months of hype, mystical numbers thrown around in the air, arguments about hypothetical maximums, some more hype, fancy product launches, more hype, constant bickering by fan boys on message forums, evaluations of the consoles, and (did I mention hype?) everything else, the truth finally comes out.

      Congratulations, we've all fallen victem to the same cruel joke every time some company decides to release a new console, product, etc.

      And in the end, none of it matters if the games aren't very good anyhow. Now that we've gotten over the dick measuring contest to see who can spit out the most flops, maybe we can all get back to enjoying the games on our current generation systems, and hoping that we'll see even better games in the future.

      I don't mean to sound like a troll, flamer, asshat, or other nasty forum lurker, but does the computational power of a console make or break it? I've got a cell phone that probably has more computational power than an SNES, but Legend of Zelda: A Link to the Past was a damned good game. Let's step away from our obsession with graphics and the raw-power of the machine and worry about other things.

      Here's a few I can think of right now:

      1) The Xbox 360 will still be using DVDs. Guess what, we have already managed to fill up a full DVD with some games. Because we're going with HD games now, that'll take up more space (or processor time if we compress it to save space) which we don't have.

      2) The Xbox 360 is using 2.4GHhz wireless controllers last I heard. Not a bad concept, but what happens when the battery dies mid-game? What about the cost of batters that add up over time? What happens if I have some other 2.4GHz device such as a phone or wireless router in the near location? I'm not the most knowledgable about wireless communications, but could this cause some interference?

      3) Backwards compatability might not be included. Every day I hear a different story. Please, someone tell me it's going to be there for sure. Shouldn't Microsoft be more worried about pissing off the installed customer base that they had to fight to get than trying to get a few more flops out of a processor?

      Just my opinion, but let's focus more on the games than the hardware.

    8. Re:Xbox 360 twice as fast as Xbox? by ZephyrXero · · Score: 3, Funny

      That's what really scares me about the current game industry. Everyone's so focused on their pretty graphics that the rest of the games components, like physics, AI, or even gameplay are taking a backseat. They might as well put "produced by Jerry Bruckheimer" on half the shit games that come out..

      *P.S. Sorry to any Bruckheimer fans out there...but I couldn't think of a better all flash, no substance Hollywood guy at the moment :P

      --
      "A truly wise man realizes he knows nothing."
    9. Re:Xbox 360 twice as fast as Xbox? by Brain_Recall · · Score: 2, Interesting

      Since the tests were only on one core, each core running twice as fast as the previous generation should be more than enough.

      The XBOX processor was a special one-off by Intel. It's closely based off the Pentium 3 Coppermine core, except with only 128KB of L2 cache (In that respect its like the Coppermine-based Celeron, who's name I forget. However, the processor uses a full 133MHz FSB for some extra kick.) There is no socket, either, with the proc soldered to the motherboard. Must of been interesting getting those 1.4GHz Tualatins soldered on there in those special Super-X Hyper Platinum!! EXTREME modded XBOX's.

      The problem with new consoles is usually an entirely new development setup for them. The programmers this time around not only have to deal with a new development kit, but also a new instruction set and trying to figure out large-parallel programming. I pity those poor guys.
      Usually, however, things only start to really get interesting towards the end of a consoles lifetime, when the developers have fully mastered the console. Just a recent example is Halo 2 on XBOX and how it compares to Halo 1. This is far more apparent on a more "different" (i.e. less like a PC) console like the PS2.

      BTW, this article doesn't surprise me one bit. Sony over-hyped the PS2 to oblivion, and they did the same with the PS3. Simply, there's not enough silicon in there to be a super-computer in a box.

    10. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      Remeber the PS2 and Xbox were announced? Sony and Microsoft spit out some rediculous polygon numbers that they never even came close to reaching in a real game. People said OMG xbox has 2x the clock speed of Gamecube! Guess who ended up with the best graphics of the generation... Nintendo! Who would have guessed? A company thats been building hardware for years designs a consol that costs half as much yet run just as fast as thier competition by eliminationg bottelnecks in thier architecture.

      Does anyone want to take bets on whats going to happen again this generation?

    11. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      I wouldn't say "best graphics". Heck, I can hardly tell the difference in the best of the Xbox and Gamecube games (though most PS2 games slip far underneath).

      But then, I still think it's quite great how Nintendo pulled that off. They hyped little on the performance, and the console has always sold for far less than the other two. Yet they're also the only company making a profit on the machines they sell.

      It's a shame that so many people think that Nintendo games are too "immature". Ie. they have little gore. I've found a lot of Xbox and PS2 games to be "immature", not because of violence or sex or whatnot, but because it takes no skill whatsoever to play most of them (and the teenybopper soap-opera story lines in games like the Final Fantasy series, eck).

    12. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      I'm sorry but what are you smoking? Yes the consoles are not as powerful as market speak made it seem, AND the gamecube produces really nice graphics (i should know, i own one), but the gamecube does NOT produce better looking graphics than the xbox for the SAME product. and comparing products that arent on both systems is fruitless.

    13. Re:Xbox 360 twice as fast as Xbox? by badasscat · · Score: 1, Insightful

      On the other hand... Now Nintendo's claims that its Revolution will be "only" two or three times more powerful than the Gamecube don't seem so bad.

      Except for the fact that Nintendo has admitted that the Revolution will be incapable of running at HD resolutions. It will be stuck at 640x480 or at best 720x480.

      If you compare the PS3's 1080p capability - that's presumably 1920x1080@60fps - vs. the Revolution's inability to do anything beyond 720x480@30fps (60 fields, 30 full frames), well, you know there has to be a reason for that. It's likely pretty severely lacking in fill rate. Even if most games are only running at 720p on Xbox 360 and PS3 (1280x720@60fps), that will still be significantly more pixels being thrown around than the Revolution will ever be capable of.

      I don't know why some people seem to want to always cut Nintendo so much more slack than anybody else. If Sony and MS are overhyping their systems then so is Nintendo. I would be surprised if the Revolution is even two to three times more powerful than the GameCube - from their statements it's sounding to me like it will be only slightly more powerful than the GameCube, but cheaper to produce and with standard networking and wireless built in. Which fits with their current strategy, but would not put it in even the same league as the PS3 or Xbox 360.

      You may as well say the 20" RCA analog TV you just bought is just as good as that 1080p plasma display you saw at Best Buy. No, no it isn't. Stop kidding yourself.

    14. Re:Xbox 360 twice as fast as Xbox? by P3NIS_CLEAVER · · Score: 0

      Any of the articles commenting on the new physics processing units say it will be 5 or more years before we actually see anything. Hopefully the next generation we will see something new.

      --
      Please sign petition to restore sanity to our banking system!!!

      http://financialpetition.org/
    15. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      In that respect its like the Coppermine-based Celeron, who's name I forget.

      Ah, you mean the Celeron. Or do you mean the Celeron? It could nave been the Celeron too.

      You'd think Intel could come up with a new goddamn name for it, instead of calling the Pentium 4-type cellies the same thing as the Pentium 3 and Pentium 2 cellies. For god's sake, at least make them Celeron 2, 3 and 4, instead of calling them all just Celeron!

    16. Re:Xbox 360 twice as fast as Xbox? by Eccles · · Score: 1

      The Xbox 360 is using 2.4GHhz wireless controllers last I heard. Not a bad concept, but what happens when the battery dies mid-game?

      Or even not mid-game? The only controllers I've ever had completely die on me were wireless. No obvious reason for it, just picked 'em up one day and they no longer worked.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    17. Re:Xbox 360 twice as fast as Xbox? by dr.banes · · Score: 1

      I find that hard to believe, as it has 3 cores each clocked at 3.2ghz according to their previous articles. Now the PS3 maybe more of a problem usually because the insane amount of hype surrounding the the cell processor itself.Developers will have a hard time making all of those spe units working right. They just have a history of overpromising and undelivering. Even Hideo Kojima(Metal Gear) said that the standards that Sony wants are a bit ridiculous. You'll always have top tier developers with access to the best tools and huge staffing resources e.g Capcom, Konami,Square-Enix,EA..etc but the small developers will suffer

    18. Re:Xbox 360 twice as fast as Xbox? by rpozz · · Score: 1

      2) The Xbox 360 is using 2.4GHhz wireless controllers last I heard. Not a bad concept, but what happens when the battery dies mid-game? What about the cost of batters that add up over time? What happens if I have some other 2.4GHz device such as a phone or wireless router in the near location? I'm not the most knowledgable about wireless communications, but could this cause some interference?

      I have a Logitech keyboard and mouse, and I'm pretty certain it uses the same frequency. I've never had any of the problems you describe, so I'd assume it should be OK for the XBox 360. Microsoft make wireless PC peripherals, so they should know what they are doing with this. Batteries shouldn't be a problem if it comes with a charger. You would be looking at a good few years of life with a NiMH battery.

    19. Re:Xbox 360 twice as fast as Xbox? by cyrix · · Score: 2, Informative

      The controllers can be plugged in if you choose to do so. It's allready been stated. So if you don't want to worry about batteries. Don't. The Xbox 360 will only be partially backwards compatible with certain games (I have no idea which) and is capable of doing this via a built in Xbox emulator.

    20. Re:Xbox 360 twice as fast as Xbox? by VanWEric · · Score: 2, Interesting

      Just a quick comment on the wirelessness of controllers: DON'T DO IT. I like my wires. They work. ALWAYS. Sure, they are in some ways more convenient: You can't get tripped by them, you can move around more easily, and they allow you to produce golden eggs when you defecate. However, it is a pain in my gold producer to find a lost wireless controller and re battery it. I hate batteries. I just hate them. This may be because of that one time I wired 72v of Latern Cell's to my tongue, but I want all of my electricity to come out of mr Happy Face on the wall. If you can make the console recharge the controllers, AND find them for me, I will love you forever.

      --
      www.olin.edu
    21. Re:Xbox 360 twice as fast as Xbox? by assassinator42 · · Score: 1

      Many third party controllers don't "completely die", but they still soon become unusable. Were the wireless controllers made by a third party?

    22. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      Forget the Xbox 360's wireless controller. The PS3 is supposed to have up to seven bluetooth controllers. Seven. Good luck with getting that to work Sony.

    23. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0
      Microsoft make wireless PC peripherals, so they should know what they are doing with this.
      Thanks for providing me with the best laugh I've had all day!
    24. Re:Xbox 360 twice as fast as Xbox? by Pendersempai · · Score: 4, Informative

      "If Sony and MS are overhyping their systems then so is Nintendo."

      False! I don't know how old you were last console cycle, but Nintendo was very realistic about the Gamecube's abilities before it was released. They said, "it can render 9 million polygons per second under realistic conditions." Cue Sony: "Well ours can render ONE HUNDRED BILLION polygons per second!" and then microsoft: "We can do INFINITY BILLION TO THE INFINITY POWER!!!". So it isn't at all clear to me why the fact that Sony and MS overhype indicates that Nintendo overhypes.

    25. Re:Xbox 360 twice as fast as Xbox? by bbrack · · Score: 1

      2) The Xbox 360 is using 2.4GHhz wireless controllers last I heard. Not a bad concept, but what happens when the battery dies mid-game? What about the cost of batters that add up over time? What happens if I have some other 2.4GHz device such as a phone or wireless router in the near location? I'm not the most knowledgable about wireless communications, but could this cause some interference?

      Most current games on the PS2 and XBOX pause the game if the controller is unplugged (it's come in useful quite a few times when my dog get tangled in the cord).

      It wouldn't be that difficult to work up something that's just as workable for a wireless controller...

    26. Re:Xbox 360 twice as fast as Xbox? by AngryUndead · · Score: 1

      I like most Microsoft products *duck*. My Sidwinder was great... and my SidwinderII Precision is even better. That being said, they don't know fuck all about wireless keyboard/mouse stuff. My Logitech set kicks the set out of a Microsoft set I tried from the same price range. I tried them both at home, same comditions, same location, same PC. Microsoft had gimped range. And the mouse design isn't as good... but thats another story. (What is it with microsoft and large products with odd button placement... you would think they were trying to design for children... wait.)

    27. Re:Xbox 360 twice as fast as Xbox? by TheKidWho · · Score: 1

      maby if you read TFA you would also realize that they said in TFA that the RSX won't really have the fill rate necessary to run 1080p nicely and that all the developers are mostly shooting for 720p which OMFGASEDT$ the Revolution also supports!

    28. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 1, Funny

      2) The Xbox 360 is using 2.4GHhz wireless controllers last I heard. Not a bad concept, but what happens when the battery dies mid-game? What about the cost of batters that add up over time?

      Same thing that happens when your wireless mouse/keyboard dies mid-game...you shout FUCK! and replace your batteries.

      -me

    29. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      That entire article sounds like a big steaming pile. Notice how comparison with PC's came up and how much better PC are and will always be?

      It's a bunch of fucking PC fanboys who wrote that. I guarantee that both the PS3 and Xbox 360 will produce games and graphics the likes of which the PC won't touch when they are released.

    30. Re:Xbox 360 twice as fast as Xbox? by ZephyrXero · · Score: 1

      I was talking about one of the 3 cores on the Xbox360, not the Phys-X chip ;)

      --
      "A truly wise man realizes he knows nothing."
    31. Re:Xbox 360 twice as fast as Xbox? by ZephyrXero · · Score: 1

      Why not just use rechargables? The 360 controllers are supposed to have an optional battery pack that can recharge itself thru the cord while youre still playing it (no idea about PS3 though). As for other batteries, I've started using these little guys in everything I have and they're awesome....so to rephrase/reuse your prior statement... I hate regular batteries, but I love rechargables ;)

      --
      "A truly wise man realizes he knows nothing."
    32. Re:Xbox 360 twice as fast as Xbox? by RemovableBait · · Score: 1

      As for backwards compatibility, Microsoft have stated that they'll work backwards through the game catalog making the most popular ones (and most likely the in-house ones) backwards compatible first. They then plan on making as many games as possible backwards compatible.

      It's a pretty safe bet that Halo, Halo 2, Forza Motorsport, Project Gotham, etc will be playable pretty much out the box on the 360. Definitely not something to worry about at all - unless your favorite is The Urbz or something.

    33. Re:Xbox 360 twice as fast as Xbox? by SamQ · · Score: 1

      Here, here! Apart from the GTA series, we have not moved on from Zelda/Mario 64. I'm sick of seeing impressive cut scenes in promo material, etc., etc. I thought it was me getting old until I heard the same complaints from the younger generations. If Nintendo's download ideas is cheap and reasonable, it could kick-start the iTunes of the gaming world. I'd rather play Super Mario 3 than Jak V...

      --
      I don't know the key to success, but the key to failure is trying to please everybody. Bill Cosby (1937 - )
    34. Re:Xbox 360 twice as fast as Xbox? by InvalidError · · Score: 1

      There is no multiprocessor advantage to games now only because most games people look at are written fundamentally single-threaded, not using threads for any meaningful/heavy things. In this common case, the only potentially significant gain from SMT/MP for current games is offloading of background processes.

      Most loops where each iteration is independant from previous results can be distributed. For bulk processing an object array (say a display list for games), a shared counter can be used to distribute objects across threads running "while((nObj = _InterlockedExchangeAdd(&sharedCount, -1)) >= 0) pObj[nObj]->Process();" - I am certain many loops would be suitable for parallelizing in a similar manner when per-object processing is sufficiently non-trivial to prevent excessive bus locking.

    35. Re:Xbox 360 twice as fast as Xbox? by GFLPraxis · · Score: 3, Interesting

      "What developers really want is the *exact same* architecture, but much faster, more memory, etc. No more processors, no more complex ways of addressing different caches. Just make the thing the same, only faster, and developers would love it. Initially..."

      While we have yet to see exactly what Ninty has up their sleeves, this sounds like the Revolution. Same API, using IBM CPU's and ATi GPU's again just like last time...as long as they don't do some exotic IBM CPU like the Cell (co-developed by Sony so unlikely) or three pathetic CPU's working together to be okay like the XBox 360, it'll be basicly just a much much faster GameCube.

      With wireless, free online play, thousands of downloadable games and game demos, and a new 'revolutionary' controller added, of course.

    36. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      Sorry to any Bruckheimer fans out there.

      Yes, we're both very upset.

    37. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      wow, you are completely mis-informed. I'll tackle your misinformation point by point.

      1. Xbox 360 will support HD-DVD, see their announcement yesterday.

      2. The battery dies, you plug in your controller. Everyone before me said that much. Also, no there should not be any interference. Who's to say they would be on the same channel?

      3. Most 1st rate games would run on the 360. Obviously if the games were designed out of spec, they wouldn't work. However, they are certainly going to make sure that the best selling games from top tier publishers will work on the 360.

    38. Re:Xbox 360 twice as fast as Xbox? by YouMakeMeSoANGRY · · Score: 2, Interesting

      If only you weren't so wrong.

      The Revolution is expected to come with two processors. Each of which is a slightly faster variant of the processors in the 360.

      As there are only two of them, it will have a slightly lower total theoretical peak CPU performance. On the other hand, fewer processors mean reduced synchronisation overheads and it should also be easier to keep them both operating at full tilt.

      Developers will still face the challenge of writing mutli-processor capable code, but as they'll have had a year to get used to it on the other consoles, they should be able to hit the ground running.

    39. Re:Xbox 360 twice as fast as Xbox? by Parham · · Score: 1

      It's a shame that so many people think that Nintendo games are too "immature". Ie. they have little gore.

      I also believe it's a shame that people correlate "gore" and "fun". I enjoy playing Nintendo games the most because I think they are the most fun to play while there is almost no blood.

    40. Re:Xbox 360 twice as fast as Xbox? by Saige · · Score: 1

      The biggest games on the Xbox also happen to frequently be the ones that push the system the hardest. So once they get those running, a lot of the others will pretty much be working by default. And since Halo 2 is probably the most demanding game on the Xbox, getting it to work is a high priority.

      I won't worry about games being incompatible - it'll probably only be a handful, if any, that won't work.

      --
      "You know your god is man-made when he hates all the same people you do."
    41. Re:Xbox 360 twice as fast as Xbox? by unknownsoldierX · · Score: 1

      It has been publicly stated by MS that the 360 will eventually run all old Xbox games. The system will launch with patches for the most popular games pre-loaded on the HDD. Additional patches for other games will be available for free over XB Live. MS will be paying nVidia $2-$3 per machine for royalties.

    42. Re:Xbox 360 twice as fast as Xbox? by Synbiosis · · Score: 1

      "Guess who ended up with the best graphics of the generation... Nintendo!"

      No.

      Currently, The GameCube's prettiest game is Metroid Prime 2. Compare that to Ninja Gaiden, which was released a year beforehand. MP2 gets points for style, but Ninja Gaiden just looks better.

    43. Re:Xbox 360 twice as fast as Xbox? by YouMakeMeSoANGRY · · Score: 1

      Making optimal use of multiple cores and processors isn't _just_ a matter of making games multi-threaded.

      For starters you have different concerns about managing your cache with multi-core vs multi-processor - while not as major performance concern as getting your code to actually run in mutliple threads to begin with, it is still important if you want to maximise performance.

    44. Re:Xbox 360 twice as fast as Xbox? by sinikal · · Score: 0

      Has anyone commented on whether or not (and how) you will be able to transfer saves from the old xbox to the new one?

      Will this be possible or am I expected to start all games over from scratch?

    45. Re:Xbox 360 twice as fast as Xbox? by GFLPraxis · · Score: 4, Insightful

      It's too bad you're making this stuff up. There are various rumors going around (quad core 2.5 GHz X360-type processor, dual processor 1.8 GHz G5's, etc, etc) but there is absolutely NO reliable info on the Revolution's processor. None.

      Please provide a link if you're absolutely sure there is. I've been mongering every scrap of information released on the next gen console and I can guarantee Ninty isn't "expected" to have any kind of processor on the Revolution- Nintendo has kept it completely quiet.

    46. Re:Xbox 360 twice as fast as Xbox? by ssimontis · · Score: 1
      Your points are right on. When I play a game, I don't care about what hardware is in my console, I care about the game. Right now, i'm afraid to start thinking about buying one of the next-gen consoles, because I'm not sure any of them will be awesome right from the start. I'm going to wait a while and see which console has the most good titles.


      And free online play also helps. I hate how Microsoft makes $50 per year from me right now so I can actually enjoy their games. Honestly, I hate the campaign for Halo 2, but the multiplayer makes up for it. I hate to pay $50 that could have been better spent so that I can actually enjoy it. I know Microsoft promised free play on weekends, but what about summer? I might just stick to my PC.

      --
      Scott Simontis
    47. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      Honestly, the reason that the revolution probably isn't supporting HD resoltions has little to do with the limitations of their hardware. Basically, in the upcomming generation Pixel Shaders and Post Processing are going to have to most advancement in them; both technologies are resolution dependent. Now, being that most people do not own HDTVs and most TVs purchaced are not HDTVs you can assume most videogames are not going to be played on HDTVs. What this means it that if you force (or encourage) developers to support HDTV resolutions then the graphics will have to be scaled back and the games will look worse on a standard TV.

      Basically, what I am saying is that you can run (almost) any game at 800X600 with 4XAA and 8XAF with Pixel Shaders Turned on on a pretty average PC (Geforce 4 series with Pentium 4 ~2.5 GHz); on the same system you would be able to play the same game at ~1280 X 1024 with no AA, AF and you would probably have to turn the Pixel shaders off.

    48. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      Lousy article. I regret the time I took in reading. Just because it came in /. does not mean it's good

      Yeah that's right. Sony and Microsoft don't know anything about designing consoles... Please!
      A good design goes far beyond what you can see at first. Developers will learn how to take advantage of the multicore processing abilities. To say that both consoles will be only slightly better than a 1.5 GHz p4, is just plain dumb. If that was true, why not use such chips, they should be dirt cheap by now.

      For ALL consoles, since the 2600, the best games only came in the end. A new architecture must be learned and programming tricks will come as the work on the console progresses. They have exclusive reports from developers working on the consoles. My educated guesses are that they are rookies. Only rookies would fail an NDA, and only rookies would say stupid things like that.

      The remaining part of the article is unfounded, full of trivialities and totally unaware of the computing resources required in game programming. The P4 would be a terrible choice for a game console, It simply does not have the floating point horsepower required. A PS2 at 300 MHz conveniently programmed, taking advantage of both vector units and the math coprocessor can wipe the ass of a 3.0 GHz P4 - and you can check it!

    49. Re:Xbox 360 twice as fast as Xbox? by zborgerd · · Score: 5, Informative
      Actually, Nintendo didn't say that it would be "incapable" of "HD resolutions". They said that they had "no plans" to support it officially.

      "It is accurate that at this time we will not support high-definition [on Revolution]," Kaplan told IGN.com.

      It's really hard to tell what will happen by the time it's released. The Gamecube is theoretically capable of 720p output, though the games only utilize 480p. Considering the video hardware that is being used, it's safe to assume that the Revolution is at least as capable as the Gamecube It's not going to matter all that much, because we're still going to be stuck with 480p DVD movies for a while. 480p is a form of SDTV. Even if it's not "HD", it's still much higher quality than any analog television. Your comment about the RCA analog television is grossly exaggerated.

      And let's be honest... All three systems will have hardware that's paractically the same, regardless of these cracked out specs and numbers (ironic isn't it that all three are using what is essentiall a next-gen Gamecube with PowerPC and ATI graphics). What it will really boil down to is the games.

    50. Re:Xbox 360 twice as fast as Xbox? by psmurf · · Score: 2, Informative
      1) The Xbox 360 will still be using DVDs. Guess what, we have already managed to fill up a full DVD with some games. Because we're going with HD games now, that'll take up more space (or processor time if we compress it to save space) which we don't have.

      Just a note on the DVD - xbox is limited to 2GB (around 1/2 of a single layer DVD). Xbox 360 will have access to 2 full layers - so it will have 4x the capacity.

    51. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      My Gamecube Wavebird has been fine with the same AA batteries since last Summer.

    52. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      Everything I've read says that all xbox uses dual-layer DVD (for copy prevention), maybe your quoting some hard drive related issue?

    53. Re:Xbox 360 twice as fast as Xbox? by I_Human · · Score: 1

      An example of games on both systems (GC/Xbox) where GC game looks much better is http://cube.ign.com/objects/477/477635.htmlFifa 2002 World Cup Edition.

      But I guess that's really just my opinion.

      --
      -JP
    54. Re:Xbox 360 twice as fast as Xbox? by DeadScreenSky · · Score: 2, Informative

      No. Xbox games today are able to use a full dual-layer DVD (Metal Gear Solid 2: Substance is an example of a game that does this). I am not sure what you are referring to - maybe the amount of space given to a game for a hard drive cache?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    55. Re:Xbox 360 twice as fast as Xbox? by JerryBruckheimer · · Score: 2, Funny
      *P.S. Sorry to any Bruckheimer fans out there...but I couldn't think of a better all flash, no substance Hollywood guy at the moment :P

      Oh, hey, no offense taken.

    56. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      Didn't Sony say the PS3 is going to be 40x faster than PS2? The fact of the matter is, all 3 consoles will be similar in power, just like this generation. Same thing happened years ago, Sony said PS2 is 100 billion zillion times better than PS1 and Xbox was the jesus of consoles. Whatever. Look at what happened. You can go into technical details over which console does what better, but look at the games. There are really good looking games for all the systems. Games made for more than 1 system end up basically being the same.

      Sony and MS will have you think they are selling you super computers and Nintendo is a 486, but history will repeat itself again. I'm interested in what Nintendo has to offer this time.

    57. Re:Xbox 360 twice as fast as Xbox? by KaptNKrunchy · · Score: 1

      Ya, I always though Mortal Kombat for super nintendo was better than the sega version, even though they made it less bloody. The blood in the sega version just looked to unrealistic to me.

    58. Re:Xbox 360 twice as fast as Xbox? by DeadScreenSky · · Score: 2, Insightful

      1) The Xbox 360 will still be using DVDs. Guess what, we have already managed to fill up a full DVD with some games. Because we're going with HD games now, that'll take up more space (or processor time if we compress it to save space) which we don't have.

      Very, very few Xbox games use a full dual layer DVD today (MGS2 is the only one I can think of, though there are probably more). Better content compression will help, but there are other tricks at a developer's disposal. Procedurely generated content is one that is being pushed by MS. This has potential benefits in creating content faster too, so it's a win-win situation. Any games that really do need more than a DVD are probably lengthy single player adventures, and it's easy enough for them to just go with two discs.

      2) The Xbox 360 is using 2.4GHhz wireless controllers last I heard. Not a bad concept, but what happens when the battery dies mid-game? What about the cost of batters that add up over time? What happens if I have some other 2.4GHz device such as a phone or wireless router in the near location? I'm not the most knowledgable about wireless communications, but could this cause some interference?

      Then just plug in the special cable for the controller that charges it. It will charge the battery at the same time you are playing, too. It isn't clear yet if this cable (plus special battery) comes with the console or not, but battery problems are being taken care of by MS.

      The controllers use some very fancy frequency hopping technology. Interference really shouldn't be a problem.

      3) Backwards compatability might not be included. Every day I hear a different story. Please, someone tell me it's going to be there for sure. Shouldn't Microsoft be more worried about pissing off the installed customer base that they had to fight to get than trying to get a few more flops out of a processor?

      Backwards compatibility is included. This was confirmed way back at the start of E3. The only question is how complete this compatibility will be at launch. The emulation team is trying to get 100% and they very well could accomplish that, but it isn't clear at launch what standard the emulation will meet. It will play games like Halo 2, for example, but we might have to wait for an update to play something like Panzer Dragoon Orta.

      Just my opinion, but let's focus more on the games than the hardware.

      Sure, but if you focused on the hardware just a little more maybe you wouldn't have so many silly questions. :D

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    59. Re:Xbox 360 twice as fast as Xbox? by Rakarra · · Score: 1
      *P.S. Sorry to any Bruckheimer fans out there...but I couldn't think of a better all flash, no substance Hollywood guy at the moment :P

      Try Michael Bay of Armageddon, Pearl Harbor and (coming soon) Transformers fame. At least Bruckheimer (who has paired with Bay a number of times) has Pirates of the Caribbean to his name.

    60. Re:Xbox 360 twice as fast as Xbox? by OzRoy · · Score: 1

      Produced by George Lucas?

    61. Re:Xbox 360 twice as fast as Xbox? by Radius9 · · Score: 1

      You're wrong. Normally, it uses a 1 layer of a dual layer disc. The same layer is printed onto both layers, which means if the disc gets scratched, chances are, it can still read your data. That means that the least amount of space you have available is 4.7 gigs. If you want to pay extra manufacturing costs, then you can have your game be double layer, at which point you get the full 9 gigs. Gamecube discs are 1.7 gigs, are you maybe confusing the two?

    62. Re:Xbox 360 twice as fast as Xbox? by ZephyrXero · · Score: 1

      That's probably who I was really thinking of ;) thanks Rakarra...

      --
      "A truly wise man realizes he knows nothing."
    63. Re:Xbox 360 twice as fast as Xbox? by NanoGator · · Score: 1

      "Just a quick comment on the wirelessness of controllers: DON'T DO IT."

      I wonder how many people with Wavebird controllers are shaking their heads.

      --
      "Derp de derp."
    64. Re:Xbox 360 twice as fast as Xbox? by jericho4.0 · · Score: 1

      It's called a bluetooth piconet, and it works. It can also support more than just controllers.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    65. Re:Xbox 360 twice as fast as Xbox? by MasterofUnlocking · · Score: 2, Interesting

      Actually, the gamecubes best looking game is Resident Evil 4, which I would have to say is by far the best looking game on any console. Heck, even after playing HL2 and oggling the Unreal3 Engine, I recently played RE4 again and it STILL looks damn amazing. But yes, the Xbox typically has better graphics than the Gamecube does, but for the most part the difference is very small (and mostly atributed to lazy developers porting games).

    66. Re:Xbox 360 twice as fast as Xbox? by jericho4.0 · · Score: 1

      Whoops, wong link.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    67. Re:Xbox 360 twice as fast as Xbox? by FuturePastNow · · Score: 1

      Reliable information, no, but Nintendo has said that the Revolution would be about three times more powerful than the Gamecube (probably much more honest than MS or Sony).* As the Gamecube uses a 485MHz G3 processor, that suggests to me a single G4 or G5-type processor in the 1.2 to 1.5GHz range. Sounds good to me, and well within the realm of possibility. I don't think we'll see anything terribly exotic like those rumors say.

      *http://cube.ign.com/articles/615/615019p1.html

      --
      Give a man fire, and you warm him for the night. Set a man on fire, and you warm him for the rest of his life.
    68. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      Oh Yeah, Michael Bay by a country friggin mile.

      If he screws up transformers... grrrrrrrr.

    69. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      How does a first post get modded as redundant?

    70. Re:Xbox 360 twice as fast as Xbox? by rhennigan · · Score: 0, Troll

      I can guarantee Ninty isn't "expected" to have any kind of processor on the Revolution

      That's because it isn't powered by a processor at all! It's magic!

    71. Re:Xbox 360 twice as fast as Xbox? by Synbiosis · · Score: 1

      Ah, I forgot about RE4. But RE4 doesn't really count much, because of the copious use of preendered backgrounds. Baten Kaitos, another game that was one of the GC's prettiest, also relied heavily on prerendering.

    72. Re:Xbox 360 twice as fast as Xbox? by pkinetics · · Score: 1

      7 players at the same time... thats going to be tiny displays for each person. Too confusing.

    73. Re:Xbox 360 twice as fast as Xbox? by MasterofUnlocking · · Score: 1

      but RE4 is completely 3D, no pre-redered backgrounds, and no fixed cameras.

    74. Re:Xbox 360 twice as fast as Xbox? by drsquare · · Score: 1

      Then they will get into all those features that the new architecture gives them, and be excited to be the first to make a game that has realistic crumbling concrete when the tank slams into a wall, or whatever else they decide to do.

      What's the point in all these new processors etc. when the games are going to be as boring as before, but with better graphics and more realism? The game industry is stagnant thanks to all those geeks buying first-person shooters even when they're just like the game before it but with different lighting.

    75. Re:Xbox 360 twice as fast as Xbox? by aichpvee · · Score: 1
      2) The Xbox 360 is using 2.4GHhz wireless controllers last I heard. Not a bad concept, but what happens when the battery dies mid-game? What about the cost of batters that add up over time? What happens if I have some other 2.4GHz device such as a phone or wireless router in the near location? I'm not the most knowledgable about wireless communications, but could this cause some interference?

      Not to defend microsoft, but I don't think that wireless controllers are going to be much of a problem. If they're anything even remotely like the quality of Nintendo's Wavebird for GameCube then interference isn't going to be an issue. As for battery life, microsoft has said that there will be a rechargeable battery option that can be charged from the XBox 360 system over a USB cable and that a pair of AA batteries will give ~40 hours of playtime, which might not actually be the case but is hardly an unreasonable thing to believe.

      You can read about them here and here

      --
      The Farewell Tour II
    76. Re:Xbox 360 twice as fast as Xbox? by aichpvee · · Score: 1

      Probably all of them. Wavebird kicks ass. Though I always thought it was strange that no one sold a rechargeable battery pack with cradle for it like the ones made for the original GBA.

      --
      The Farewell Tour II
    77. Re:Xbox 360 twice as fast as Xbox? by KDR_11k · · Score: 1

      The 2-3 times statement was a misinterpretation, anyway, the next gen consoles apparently have avarage polygon counts of 5-20k, RE4 on the Cube uses 5-10k, to someone as clueless as Perrin Kaplan (whom the 2-3 times claim is attributed to) that seems like 2-3 times faster.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    78. Re:Xbox 360 twice as fast as Xbox? by Dal+Platinum · · Score: 1

      You *have* played bomberman, right?

    79. Re:Xbox 360 twice as fast as Xbox? by KDR_11k · · Score: 1

      No, comparing the same product is fruitless because cross platform releases are never optimized for all the different platforms they appear on. If one console has a special feature the others don't have that would gain it an advantage a multiplatform game wouldn't take advantage of it because it has to run just as well on the other systems and it's too expensive to spend too much time on optimizing for each platform. Most multiplatform games are designed for the PS2, Splinter Cell is an exception because it has two different "code trees", one for XBox/PC, one for PS2/GC (originally they were going to use the XB/PC codetree for the GC but for some reason the final product uses the PS2 codetree). You're better off comparing games designed exclusively for one platform because they are more likely to use the full potential of the system, not just what their cross platform API can easily access.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    80. Re:Xbox 360 twice as fast as Xbox? by KDR_11k · · Score: 1

      Not necessarily, they're not writing an emulator (NVidia stated they will sue MS for patent violation should the X360 emulate NVidia shader API calls), they're probably rewriting the shaders and recompiling the binaries for the X360.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    81. Re:Xbox 360 twice as fast as Xbox? by koi88 · · Score: 1


      I enjoy playing Nintendo games the most because I think they are the most fun to play while there is almost no blood.

      I enjoy playing Resident Evil 4 on my Gamecube.

      --

      I don't need a signature.
    82. Re:Xbox 360 twice as fast as Xbox? by koi88 · · Score: 1


      RE4 doesn't really count much, because of the copious use of preendered backgrounds.

      No. It's completely 3D.
      And it looks amazing. Better than anything I've seen on any other console.

      --

      I don't need a signature.
    83. Re:Xbox 360 twice as fast as Xbox? by ProppaT · · Score: 1

      Nintendo never said it wouldn't be able to run in HD, they just said that they wouldn't. They don't want to alienate users and force widescreen gaming on people before widescreen HDTV's are fully adopted. You're gonna end up with a lot of kids with 13"-20" gaming tv's in their bedrooms squinting to try to figure out what's going on if you start designing all your games around being widescreen. I'm sure Nintendo will make it 480p capable...the GameCube is, Nintendo just never decided to push the cable for it.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    84. Re:Xbox 360 twice as fast as Xbox? by SCPRedMage · · Score: 1

      Expect a visit from Nintendo's lawyers for giving away their trade secrets...

      --
      My sig can beat up your sig.
    85. Re:Xbox 360 twice as fast as Xbox? by SCPRedMage · · Score: 1

      My Logitech set kicks the set out of a Microsoft set I tried from the same price range.
      Well, there's you problem, MS products always cost 2-3 times as much as their competitors.

      --
      My sig can beat up your sig.
    86. Re:Xbox 360 twice as fast as Xbox? by mooboy · · Score: 1
      ironic isn't it that all three are using what is essentiall a next-gen Gamecube with PowerPC and ATI graphics


      Uhh.. Sony is supposed to be in some kind of deal with nVidia, so the PS3 won't be using an ATI chip...

      --
      There's no place like 127.0.0.1
    87. Re:Xbox 360 twice as fast as Xbox? by Eccles · · Score: 1

      One was a Logitech controller (for PC), the other a Pelican G3.

      Wireless just gives you a lot more to go wrong. The batteries can drain, the connection fail, etc. I think I'd prefer to see wireless systems that are separate from the controllers (and replaceable), so you can have a controller that is corded or cordless.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    88. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      Hyphens aren't periods.

    89. Re:Xbox 360 twice as fast as Xbox? by Anonymous Coward · · Score: 0

      play with a wavebird man. Those are solid controllers.

    90. Re:Xbox 360 twice as fast as Xbox? by ded_guy · · Score: 1

      480p is a form of SDTV
      Technically, SDTV is defined as 480i. 480p is EDTV (Enhanced Definition TV).
      </pedantic>

      --
      In the future, all spacecraft will be made of cheese.
    91. Re:Xbox 360 twice as fast as Xbox? by Saige · · Score: 1

      Umm, no. Backward compatibility in the Xbox 360 is based on emulation. They are not recompiling the games and giving people new binaries - as one of the Xbox folks here put it, "the idea of a hard drive loaded with individual executables for each Xbox game is ridiculous".

      And if you're wondering about my sources, I'm a Microsoft employee (and not ashamed to admit it), and I'm involved on mailing lists and Outlook folders regarding various Xbox console and game topics, and regularly go over and play Halo 2 with the Xbox guys. (In case you want proof, my 1UP page has a pic of me with the Master Chief statue in the building lobby.)

      --
      "You know your god is man-made when he hates all the same people you do."
    92. Re:Xbox 360 twice as fast as Xbox? by rufty_tufty · · Score: 1

      I may be missing something here, but isn't that one job out of goodness knows however many tasks form the game. I seriously don't understand why with the correct architecture you couldn't be doing things for the next frame while working on the current one. Given that there are likely thousands of tasks to do per frame and that many of these individual tasks would be highly paralisable in themselves, why cannot the games be written in a more parallel manner?
      FWIW I'm a hardware engineer here, so my job is to write parallel code for hardware not software. I wonder if people could explain what the actual problem is other than a mindset one and arguably lack of mainstream language support.

      --
      "The weirdest thing about a mind, is that every answer that you find, is the basis of a brand new cliche" -
    93. Re:Xbox 360 twice as fast as Xbox? by Parham · · Score: 1

      Of the 517 games for gamecube, 38 are rated mature and none are rated adult only. Most of the games (not including the 38 that Resident Evil 4 belongs to) are "immature" and fun. So 7% of their games are bloody and more adult-like. But a vast majority of their games are still geared towards children, and those were the ones I was referring to. Sorry if I wasn't clear earlier :).

    94. Re:Xbox 360 twice as fast as Xbox? by InvalidError · · Score: 1

      In a game, how do you start working on the next frame before being done with the current frame? Sure, it could be done but it would introduce input-output lag equivalent to however deep that frame pipeline might be. At 30FPS with two pipelined frames, the perceived lag would go from 1/30s to 1/20s, which is often enough to be irritating.

      The bulk of game computations is game logic and physics then adjusting scene geometry accordingly, all of which is strict frame-by-frame computing. Because of this, multi-threaded games can only truly benefit from multi-threading by distributing this intra-frame computing. (Noticed how SLI and CrossFire are also designed for distributed rendering to push single frames out faster with 60-70% gain instead of alternate frame rendering where it would be easier to approach 100%?)

      I am a hardware guy myself, I like VHDL and programmable logic where I am guaranteed that everything happens on every clock. Right now, I am writing an application letter with the intent of applying for jobs along the lines of "Processor Architect" - I would love to be among the people who brought SMT to Athlon64 and I have a number of ideas about how to get there. I am much more confident about thinking in parallel on an RTL basis than in a software environment where I can never know with any certainty anything about what happened/is happening/will happen.

      The above paragraph should answer your mindset wondering. In short: there are much fewer uncertainties on the hardware side of things.

    95. Re:Xbox 360 twice as fast as Xbox? by InvalidError · · Score: 1

      Humm... I replied to this but my comment apparently vanished.

      Anyhow, doing something like threaded "loop unrolling" should not trash the cache lines much since well written loops usually have fairly good data locality and as long as the total data set does not exceed the cache's size, cache management should not be a major issue.

      For other less trivial threading, mileage can indeed vary wildly.

      In any case, cache optimizations will not do any miracles when the OS decides to mix unrelated threads and probably trash much of the cache during the context switch.

    96. Re:Xbox 360 twice as fast as Xbox? by Synbiosis · · Score: 1

      Ugh, I was thinking of Resident Evil 0. I stand corrected.

    97. Re:Xbox 360 twice as fast as Xbox? by KDR_11k · · Score: 1

      Ah, good to know, thank you.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Random Thoughts: by AKAImBatman · · Score: 5, Insightful

    1. With the next generation of consoles becoming nothing more than computers, what becomes the purpose of having two separate machines? Or perhaps the real point is, why use your computer for gaming?

    2. What will the next generation of consoles actually do to improve the quality of games? Polygon technology has reached an apex whereby increases in graphical quality are hardly noticable in most cases. What about the *fun* factor? Early generation consoles used increases in technology to give us better gameplay than before. This is easily visible in going from Atari 2600 -> NES -> SNES -> N64. The Atari was actually capable of very little (but was fun), while the NES had full graphics capabilities, but low color support. Jumping to the SNES provided tons of color, scaling, rotation, and other features that made games more fun. The N64 proved that 3D environments didn't have to be boring, linear, or only for shooting zombies (or demons as your preference may be). For example:

    Zelda -> Zelda III: A Link to the Past -> Zelda 64
    Contra -> Contra III
    Super Mario Bros. (I-III) -> Super Mario World -> Mario 64
    StarFox -> StarFox 64

    Today's games, OTOH, are mostly just regurgitations of the FPS. Doom was a lot of fun when it came out, Quake was a hackers dream, and Quake III made blasting your buddies the best thing since sliced bread. (Unreal Tournament wasn't bad either.) But it really gets old after awhile. How many times can you run around shooting the same bad guys with the same tired weapons? Where's the new game play frontiers? While consoles were screwing around, I had fun playing RTSes on my computer. Or flying a starship in Bridge Commander. Or driving mechs around. i.e. Varied and interesting game play. Sadly, even that has disappeared on the PC.

    Where's the gaming goodness? Where's the pointy sticks? Where is the Coconut Monkey!?!

    While I realize that the gaming industry thinks that games are Hollywood productions, I honestly think fun games require nothing of the sort. Sure, I'd love to see another Wing Commander game with Mark Hammil and Tom Wilson, but that's not what the gaming industry is producing. What we need is for games to again break out of the mold and try new things. Keep riding the bleeding edge of gaming. It doesn't have to be an expensive game, just a *fun* one.

    Tell me something: Why do games today *have* to be something I can't let my 5 year old son play? He still plays the old Nintendo games I used to play as a kid. He thinks they're a lot of fun. Yet do you think there's a chance in hell that I'm going to sit him in front of Doom III or an X-Box? No way! Why have we eschewed Gaming Goodness(TM) for violence and call it fun?

    Maybe it's just me. Maybe I'm getting old.

    1. Re:Random Thoughts: by catch23 · · Score: 2, Insightful

      yup. you're getting old. there are still fun games in the modern age, you just envy the prehistoric arcades.

    2. Re:Random Thoughts: by Anonymous Coward · · Score: 4, Funny
      Maybe I'm getting old.
      Are you from Korea?
    3. Re:Random Thoughts: by snookerdoodle · · Score: 1

      I'm with you:

      Stick with that Nintendo. My 8 and 9 year olds still *love* Zelda, etc. They like Sonic a lot, too (though I'm less enthralled with the wise-ass hedgehog).

      They don't give a rat's backside about the fancy graphics. My 8 year old only wants a Playstation because some older kids tell him Shooterz 'R Kewl (fortunately, G4TV folks still like Zelda, increasing Nintendo's Coolness Factor somewhat).

      Mark

    4. Re:Random Thoughts: by tkavanaugh · · Score: 3, Insightful

      can someone please bring back monkey island? i've always enjoyed shoovng the q-tip into the statue's ear....

    5. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      How many times can you run around shooting the same bad guys with the same tired weapons?

      I dunno. I'll tell you when I stop playing Doom.

    6. Re:Random Thoughts: by Capt.+Caneyebus · · Score: 5, Insightful

      "Tell me something: Why do games today *have* to be something I can't let my 5 year old son play? He still plays the old Nintendo games I used to play as a kid. He thinks they're a lot of fun." If yall have noticed, Nintendo still puts more focus on making their games fun to play, rather than focusing on the games that are graphically intense. I think this is why I love my Game Cube so much.

      --
      -- Yes, I work for the government, and yes I am watching you.
    7. Re:Random Thoughts: by FleaPlus · · Score: 5, Funny

      Where is the Coconut Monkey!?!

      He would wave hello, but he has no hands.

      (Yay for obscure references)

    8. Re:Random Thoughts: by udderly · · Score: 1

      Amen. I just can't spend my time on these clones of clones of clones anymore. When someone comes up with an original idea let me know.

    9. Re:Random Thoughts: by AKAImBatman · · Score: 5, Funny

      Can you ask him when Gravy Trader will be out? I've been dying to play it! ;-)

    10. Re:Random Thoughts: by tlmatters · · Score: 5, Insightful
      Yep, you're getting old... that's where the wisdom you are exercising comes from.

      I'm totally with you on kids and games. We did get my daughter both a N64 several years ago and recently a Gamecube, but a game doesn't go in until we've played it and given it a green light.

      We chose the Nintendo over Sony or MS because Nintendo seems to have better (read appropriate) games for kids. Sure, there are mature titles like every other console, but it seems like a lower number.

      So many people are robbing children of their childhood these days in exposing them to things that are inappropriate. It sounds like you are doing an awesome job with your son in that regard and that parental control will pay huge dividends in the future, just like it is now.

    11. Re:Random Thoughts: by aklix · · Score: 5, Informative

      The revolution is for you. Not only are nintendo games known for being popular around kids, but the Revolution will have downloadable classics that ran on old systems.

    12. Re:Random Thoughts: by IcyNeko · · Score: 4, Funny

      I would so play those "Shooterz'R Kewl" games if they would only make "Grand Theft Auto: Vatican City". Can't wait to be driving the popemobile around and hitting vatican knights. :D

    13. Re:Random Thoughts: by Pulzar · · Score: 1

      1. With the next generation of consoles becoming nothing more than computers,

      The game console makers want you to feel like the next generation of consoles can do everything a computer can do. They've wanted you to do think that since PS2. Well, if you have taken the time to RTFA, you would've seen that they are, again, not able to do what the computers can do, and are just machines optimized for easy gaming.

      PCs can still handle higher resolutions in generally higher FPS with adaptable display features to match your needs/hardware. They are just generally more complicated to use.

      Tell me something: Why do games today *have* to be something I can't let my 5 year old son play? He still plays the old Nintendo

      Get him a Gamecube. Nintendo still makes tons of games that are fun for young kids.

      Maybe it's just me. Maybe I'm getting old.

      Yeah, that's probably right. If you ask the teens these days, they'll tell you that there are many fun games out there that they enjoy very much. You probably don't have time to look for them or try them out, because there are so many more games available these days. A lot of these games are a lot more complex, which makes them more fun for the generation of teens that grew up with the latest technology, and doesn't find simple games as much fun as the previous generation did. It doesn't mean that they are not fun, it just means that you have to be more comfortable with the complexity of them, and you have to invest more time into playing them. The older you get, the less time you have in your life to devote to serious gaming... unfortunately.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    14. Re:Random Thoughts: by Trurl's+Machine · · Score: 1

      1. With the next generation of consoles becoming nothing more than computers, what becomes the purpose of having two separate machines? Or perhaps the real point is, why use your computer for gaming?

      I think I'm fairly close to being the ideal target consumer for consoles - owning the original PSX (now defunct), Dreamcast and PS2 (and definitely about to buy either PS3 or next XBox). I am also a typical suburban father (who also enjoys techno-gagdets) with three sons (who enjoy them even more). For me, the purpose of having separate machines is obvious: console gaming is always done in the living room and it is always more or less a social phenomenon. Personal computer gaming is also present in my house, but it is - as the name suggests - exactly personal. That's how I see the difference and the purpose of owning separate copies of - say - "Tomb Raider" for the computer and the console.

    15. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      But, only old people in Korea play video games

    16. Re:Random Thoughts: by Gleapsite · · Score: 1

      I see in your near future a Revolution(TM)

      --
      face the world with eyes of fire.
    17. Re:Random Thoughts: by Slack3r78 · · Score: 3, Interesting
      1. With the next generation of consoles becoming nothing more than computers, what becomes the purpose of having two separate machines? Or perhaps the real point is, why use your computer for gaming?


      Personally, I'd argue that this is an incorrect premise. The next-gen consoles are *not* general-purpose computers, but rather, extremely powerful media DSPs. The multicore, in-order execution of the Cell and the Xenon are meant to eat through datasets very quickly, but aren't going to be particularly powerful for general purpose use.

      Both these CPUs are going to require quite a bit of rethinking of design by developers as traditional engine designs just aren't going to perform that well. Design is going to have the shift toward highly threaded engines which are designed around the idea of feeding datasets into each of the many cores as quickly as possible. The XBox 360 in particular was designed around the idea of dynamically generating as much content as possible, rather than using stored content as in the past, but the Cell's design lends toward the same type of approach.

      I'm not sure whether or not this is why developers are reporting the machines to be relatively underpowered or not, but I'd certainly suspect it. To be quite frank, our current engine designs will *not* run well on this type of an architechture. In general computing terms, it wouldn't surprise me that the 360 is only twice as powerful. As a media DSP, however, Xenon should run circles around the P6 based CPU of the XBox.

      In short, these next-gen consoles are based around a very specific set of requirements, and I wouldn't expect them to replace your desktop PC any time particularly soon. Set-top box, sure. But they're not general purpose computers.
    18. Re:Random Thoughts: by Jackie_Chan_Fan · · Score: 2, Interesting

      Play ICO on the PS2 (best game ever made)

      Check out Wanda versus the Collosus (AKA Shadow Versus the Collosus) Its made by the team that made ICO.

      These guys make games like fine art. Do yourself a favor and check out these games. Good luck finding a copy of ICO for PS2... Its worth looking for it though. Amazing sense of story and adventure through subtle and "of the moment" like atmosphere. Great ending... beautiful music. Its like a Miyazaki film.

      Sony's ICO team is incredible!!!

    19. Re:Random Thoughts: by Guppy06 · · Score: 5, Insightful

      "With the next generation of consoles becoming nothing more than computers, what becomes the purpose of having two separate machines?"

      Like the old Mac ads: It Just Works. Drop in the disk, plug the box into the TV and you're good to go. No having to fish around in the OS to adjust display settings because you're opting to use TV output, for example.

      They also tend not to have bug-ridden web browsers "intergrated" into them.

      "Or perhaps the real point is, why use your computer for gaming?"

      For that set of people who buy the bleeding edge hardware. I could go on, but this'd turn into flamebait.

      "How many times can you run around shooting the same bad guys with the same tired weapons?"

      How many times can you run around a maze eating dots? The 1980's game crash happened for a reason, and there are those that believe, as gaming and, more specifically, game content have gone mainstream, we may be staring down another one on the horizon, possibly with this upcoming generation of hardware.

      At this point, I'd say that, if not this upcoming generation, then the generation after that will rely on whatever Nintendo still has up their sleeves for the Revolution. They claim that they'll be targeting non-gamers like nobody else (while Microsoft and Sony both seem to still be aiming at the "appliance" angle), but whether or not they can actually deliver remains to be seen.

      "While I realize that the gaming industry thinks that games are Hollywood productions, "

      I'd say more that Hollywood believes that games are Hollywood productions. Look at who owns what game companies nowadays. They're applying Hollywood thinking to game publishing, and that's even failing them in the movie-making business nowadays.

      "Keep riding the bleeding edge of gaming."

      Bleeding edge isn't as safely profitable as rehashing out old games.

      "Why do games today *have* to be something I can't let my 5 year old son play?"

      So long as 18-24 year-old guys keep on spending lots of money on little more than tits and blood, then that's what they're going to keep publishing. It's going to continue to be this way until that demographic decides to move on to something else (which I don't think has ever happened in the history of humanity), or some other demographic rises up and throws around equally large sums of money on something else. This goes back to the Hollywood factor.

      Again, things will depend on the Revolution's ability to reach its stated goal of attracting large numbers of non-gamers.

    20. Re:Random Thoughts: by RingDev · · Score: 0

      There are a handful of ways to make a game entertaining: Mindless clicking: (Bejeweled, Virus, Othello, etc) These games offer a simple release. Games are short lasted, and loose their fun quickly, but can be picked up again and again Maslow's Heiarchy: (RPGs, MMORPGS, Nethack) Kill one more critter for level 2, killer 10 more for level 3. The effort/reward structure is set up to keep you entertained and sucked in for hours. It's all about reaching that next level of virtual self improvement. MH is used in many games, but MMORPGS are the most focused versions of it. Plot: (Vampire Redemption and End Times, fabel, never winter nights, etc) These games have indepth plots with loads of characters and flexability based on what the player does. These games often have high replay-ability. Ooooh Shiney!: (Doom3, HL2, etc) These games push the graphics envelopes. Self Improvement: (Counter Strike, NFS Online, some MMORPGs etc) These games have a publicly viewable stats system that lets players see how they compare to others. Unlike MH where the goal is to improve your virtual self, here the goal is to improve your performance. This is not a complete list, but I'm at work and can't spend all afternoon writing a dissertation on the 'entertainment' of video games. -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    21. Re:Random Thoughts: by Strontium-90 · · Score: 5, Interesting

      I heartily agree. I'd like to go back and play the old LucasArts games like Monkey Island, Indiana Jones and the Fate of Atlantis, and Day of the Tentacle. I need to put together an old 486/DOS box so that I can load up my old Sierra (Space/King's Quest) and Origin (Wing Commander, Ultima) games. I keep saying it: Computer game companies could make a ton of money by simply updating their old classics to play easily on new computers. I don't even really care about updated graphics. I know that there are things like ScummVM that allow you to play some games and fix up the graphics a bit, but it requires the original disks, which I have but cannot use (no 5.25"/3.5" floppy drives). I, for one, would pay a lot of money to get copies of my old games that Just Work on my newer machines.

      You fight like a dairy farmer! ... How appropriate, you fight like a cow!

    22. Re:Random Thoughts: by pthisis · · Score: 1

      What about the *fun* factor? Early generation consoles used increases in technology to give us better gameplay than before.
      [SNIP]
      Zelda -> Zelda III: A Link to the Past -> Zelda 64
      Contra -> Contra III
      Super Mario Bros. (I-III) -> Super Mario World -> Mario 64
      StarFox -> StarFox 64


      I disagree, strongly. IMO, all of those sequels are FAR worse games than the originals as far as the fun factor.

      However, I think diminishing returns on the graphics side is probably a good thing. Developers have been spending years improving the graphics of the "same-old" games--Halo II is really no more fun than Doom was, and Double Dragon was just as much fun as the newest Tekken and Mortal Kombat titles. But with visible graphics improvements slowing down, coming up with interesting game premises becomes more important again. Also, built-in networking will result in a massive surge in online/massive multiplayer gaming.

      That said, there are a lot of imaginative new titles out there if you look for them (both in popular stuff like GTA3 and Hitman, and less popular stuff like Katamari Demacy and Monkeyball).

      --
      rage, rage against the dying of the light
    23. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      I offer you chocolate

    24. Re:Random Thoughts: by phasm42 · · Score: 0, Offtopic

      That was perfectly timed -- I couldn't help but laugh when I read that. If I had mod points, you'd get a +1 Funny.

      --
      "No one likes working in a hamster wheel, and your shop smells of cedar shavings from here." - TaleSpinner
    25. Re:Random Thoughts: by Auckerman · · Score: 1

      Having played extremely amazing console only games, I'm not sure I can relate. Pretty much everything by Nintendo pushes the limit of art and style. Even if the branding is 20 years old, the functions of the games themselves are not. Jade Empire (XBOX) and Eternal Darkness (gamecube) are both excellent reasons to buy either one of those consoles. While Windows might have a LOT of games, it certainly doesn't have a monolopy on the great and intelligent ones.

      By the way, have your son check out "super monkey ball 2", it's addictive, you'll both like it.

      --

      Burn Hollywood Burn
    26. Re:Random Thoughts: by Kojiro+Ganryu+Sasaki · · Score: 1

      I would disagree. Thief 2 is the best game ever made. Then again, that opinion might change after i've played ICO.

    27. Re:Random Thoughts: by pete-classic · · Score: 1
      I get up one day and every kid is glued to a box that's fucking training him. Tell me it ain't. Millions of them, all over the country, all over the world, millions of kids spending hours and hours getting quicker and quicker on the trigger, getting truer and truer aim and colder and colder inside. That's training, if I ever saw it.


      From John Dies at the End by "David Wong". (It's a bit uneven, but worth a read.)

      Good for you that you're not letting your kid play those games.

      -Peter
    28. Re:Random Thoughts: by Soul-Burn666 · · Score: 1

      Indeed!
      And don't even try playing complex 2 player games on the PC using only a keyboard. Keys locking up is hell and being cramped so close together just make it not the same.

      We've found that for 2 player games, the best is having 3 players. When one loses, the other plays.
      That way no one gets bored by not playing and it's refreshing to not play against the same person over and over again.

      For me, and for others I believe, watching another person playing _well_ in a game is still a lot of fun... it's like watching a good movie.

      Indeed sometimes when I play a game on my PC, alone, and then see some cool/funny thing in the game, I feel like talking about it to somebody... but if that person is already by my side, it's a lot of fun :-P

      --
      ^_^
    29. Re:Random Thoughts: by AKAImBatman · · Score: 4, Interesting

      Personally, I'd argue that this is an incorrect premise. The next-gen consoles are *not* general-purpose computers, but rather, extremely powerful media DSPs.

      Arguably they are general purpose computers, their design is just such that they excel in a certain area.

      DSPs are great for a lot of areas, especially graphical work where you can get away with only a minor amount of conditional logic, but a whole metric tonne of pipeline streaming. However, video games tend to be split across all sorts of hardware. The multimedia can always be enhanced with DSPs for sound, DSPs for video, DSPs for artifical music, but what about AI?

      It strikes me that this next generation of consoles potentially ignores one of the key uses for branched logic: Intelligent Machines. AI was getting quite good about the time of Quake (who remembers the Reaper Bot? $$%%$@ thing kicked my ass), but it hasn't advanced much since then. For a *fun* game, better AI may not be necessary. Then again, the entire purpose of enhancing the hardware with multithreaded DSP equipment is to improve immersion. What does it help if your graphics are more realistic than ever, but your opponent is dumber than your two year old brother? (And he just hits random buttons.)

      Perhaps it's time for consoles to begin considering AI hardware, or perhaps a smaller secondary procesor?

      In short, these next-gen consoles are based around a very specific set of requirements, and I wouldn't expect them to replace your desktop PC any time particularly soon. Set-top box, sure. But they're not general purpose computers.

      I'm not so much thinking of replacing the PC with a game console, but rather adding a strict division of labor. Why should a desktop PC be incurring the expense of fancy gaming hardware when it's just going to be replicated on the console? In the past the answer was that the PC could do a lot cooler games than consoles, especially in the areas of simulation and immersion. But now consoles have nearly as many buttons as a PC (which annoys the hell out of me) and can actually do immersive games *better*. In addition, a console can theoretically be more social than a PC. (Although the X-Box and Playstation don't show it.)

      Just my random musings, anyway.

    30. Re:Random Thoughts: by beren12 · · Score: 1, Insightful

      "So many people are robbing children of their childhood these days in exposing them to things that are inappropriate."

      So many people today are robbing children of life and experience by sheltering them from what the world is and what is in it. Death used to be a family affair, with the casket in the living room, and kids would watch their grandparents get old, sick and die. Not today. Old people are shoved into 'retirement' homes as soon as they become less useful and more of a pain.

      We force children to wear helmets to do anthting from sports to riding a bike, and we refuse to let them learn *anything* from experience. Example: would you ever sit and watch your kid put a penny in a light socket? Why not? It's a good lesson to learn, listen to your elders, they usually know what they are talking about. I graduated from school in 2000, and most of you have no idea how sheltered and spoiled most of the people I had as classmates were. It is embarrassing to be even in the same age group as these kids.

      The moral is *do* things with your children, don't leave them alone in front of *any* game system/tv/whatever. Teach them actively, and the would may stop going to hell.

    31. Re:Random Thoughts: by King_TJ · · Score: 4, Informative

      If you still want fun games for kids that don't include lots of graphic violence, and you're on a PC (or Mac) instead of a console - I think almost all the stuff from GameHouse is excellent. My kid is only 3, yet she already loves playing their "Gutterball 3D" game, just to try different colored bowling balls and watch them roll down the lane and knock pins down. And if they're a little older, all the stuff like TextTwist makes you think as well as have fun.

      They're inexpensive and downloadable off the net, too ... so if you want a new one, you don't even have to go to the store to get it first.

      These days, most of the really good, non-violent stuff in PC/Mac gaming comes from web sites marketing their goods online. The small developers haven't "sold out" to Hollywood yet.

    32. Re:Random Thoughts: by Cylix · · Score: 1

      Eh, complicated?

      I have a hard time finding games that are complicated enough to satisfy my needs.

      Most of the games I see today are rehashes of the same crap I was playing 10 years ago. It's even worse on the consoles (becaused they dumbed it down from the pc variant)

      So, from one avid gamer to another, tell me what these complicated and involved games are?

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    33. Re:Random Thoughts: by kahanamoku · · Score: 1

      What about the *fun* factor?

      I'm not sure exactly where the fun factor went but I think the the key lies within their replayability. When memory cards & battery backup were introduced and you were able to save your game and switch off your console, games were made longer. Sure, they were fun, but after you finished the game there was little attraction to go back to it because you had 'seen it all before'.

      When you could finish a game within an afternoon, game makers had to make sure that there was plenty of replay value in the game because there's nothing worse than spending $10 on a brand new game for your Atari 2600, only to have finished it after 20 minutes of play when you got it home!

      I guess replay value had to incorporate some aspects of fun, otherwise you wouldn't be attracted to go back and play it, and the other thing that has changed in games lately is Hi-Score pride. Most games these days dont have score counters, but you'll notice that those that do will have a lot of replay value (and seem 'fun') one game I am thinking of in particular is the SingStar series on PS2. for me, this game is both fun, and I could replay it for months!

      --
      ----- Concentrate on promoting more than demoting.
    34. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      1) The question for me has always been, "Why use your TV for gaming." - A gimped, interlaced device without sufficient clarity; no thanks.

      2) Games don't need to get better video properties to increase their playability. As it is I play WoW at less than top-end settings to increase speed. Obviously I find that the price increase for the better video card is not worth the increase in video quality.

      3) I would buy another Wing Commander title. This is the one and only game that I ever upgraded my computer to play; and I did it three times!

      4) Hear that on the games being unsuitable for kids. My current addiction, WoW, would be a blast to involve my 9 year old daughter in; but I fear it would warp her mind; and if it didn't the other players would bring up too many topics that she doesn't need to know about yet.

    35. Re:Random Thoughts: by gallir · · Score: 1

      > ... Maybe it's just me. Maybe I'm getting old.

      What is an "Atari"? Who is that Mario and his brothers? Tell me please.

      --
      sgis ddo ekil t'nod i
    36. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      i've always enjoyed shoovng the q-tip into the statue's ear....

      Is that what you kids are calling it these days?

    37. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      So many people are robbing children of their childhood these days in exposing them to things that are inappropriate

      Our five-year-old daughter plays Quake and UT2004 regularly. She also watched Disney's "Bambi" for the first time last week. Guess which one actually made her cry?

    38. Re:Random Thoughts: by TuringTest · · Score: 1
      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    39. Re:Random Thoughts: by Surt · · Score: 1

      Well, maybe I don't know enough about pennies and light sockets, but wouldn't that have about a 10% chance of killing them, and about a 30% chance of permanent scarring that will impact their long term earning potential and ability to give you n-children?

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    40. Re:Random Thoughts: by hilaryduff · · Score: 1
    41. Re:Random Thoughts: by EdelFactor19 · · Score: 1

      my guess is because a game that is entertaining to you will not be entertaining to a 5 year old. Think about market segments as a whole. Do you enjoy watching Barney, sesame street, blue's clues, pokemon? If you are at all a typical person over the age of 12 probably not.. although for pokemon i may have to slide that to over 16 lol...

      Do 5 year old's like watching the news?, reading the wall street journal? law and order? slashdot? (sorry guys it had to be mentioned :-p ) Probably not.

      While there will always be age transcending games like Mario or sonic.. or perhaps the sports games, its an extremely difficult task to create a game that will really appeal to a universal audience.. to appeal to older gamers there often needs to be either a distinct / complicated plot (see RPG's... how many 5 year olds could sit through a Final Fantasy game? i know when i played FF1 on nes i wanted to shoot myself, now FF3 aka FF6 is just about my fave game all-time... next to pit-fall harry) If the game compromises on story complexity which they can certainly do and still have a captivating story, such as mario or zelda or many others, then they have to have a large variety of game play, that is both possible for the young while challenging for the masters. this is the problem that is becoming more evident to me

      when i played Mario 1-3, even mario world, i noticed the games were challenging. Doing everything in SMW was no small task, you could beat the game doing the bare minimum of things but there were a ot of meaningful (while not monotanous (SP?)) challenges left, like the rainbow road. Legend of Zelda and even link to the past were very challenging games... Now look at mario64 and zelda64 and the sequels to them... the difficulty is a joke in comparison. Zelda64 made to and had to make the most of its story because while the gameplay was entertaining it really lacked the kind of challenged that even a high school gamer would like. That was the problem that plagues the N64 in my opinion. Starfox 64 could easily be beaten on the hardest courses in your first day playing, where as star fox on SNES continues to challenge me on the hardest settings if i havent been playing the game semi-repeatedly.

      With systems allowing more and more complex user interfaces and more reality the challenges only seem to get larger. think about sports games, a classic problem as of late is attaining realistic gae play that offers a complex amount of things for the gamer to do (like the many moves and subtleties to a madden style football game) while still making it enjoyable for the younger players who simply cant deal with a million buttons and a million options.

      I tend to find the ramp is all too often to steep. On many sports games, the easy and rookie levels are a joke, but you turn it up one more level and all the sudden the computer starts to become godlike. it's a universal truth to many fields, the middle ground is tough to cover. This is one of the many reasons I'm a big fan of emulators and the hacks that allow people for example to emulate and play old atari/nes/snes/etc games on their xbox's, its nice for us to revisit old games, and good for younger gamers to ramp up to the complexity of todays controllers. It amazes me how enjoyable games were on nintendo with only two buttons and a control stick, even snes with the 4/6 buttons (l and r tending to be used semi sparingly)... now look at a GC, PS2 and Xbox, where you have much more than that, ps2 has 8 buttons two sticks and a pad, GC has 7 plus the C-stick, and xbox is roughly the same as PS2.

      I agree with you whole heartedly about trying new things. that or revolutionizing the way they do certain things. I'm still waiting for a hockey game where you can really put some aim onto your shots. Platform games today have been pretty good, but to me they lack the wonder of the legendary mario and megaman games. I havent seen a new megaman in ages (i dont count the megaman64 thing and yes i need to play the

      --
      "Jazz isn't dead, it just smells funny" ~Frank Zappa
      EdelFactor
    42. Re:Random Thoughts: by tepples · · Score: 1

      Grandparent: "it requires the original disks, which I have but cannot use (no 5.25"/3.5" floppy drives)"

      Parent: "you need DOSBOX"

      So then how does one copy the original 5.25" disks to something that can be read in DOSBOX?

    43. Re:Random Thoughts: by blyloveranger · · Score: 1

      I know that there are things like ScummVM that allow you to play some games and fix up the graphics a bit, but it requires the original disks, which I have but cannot use (no 5.25"/3.5" floppy drives). I, for one, would pay a lot of money to get copies of my old games that Just Work on my newer machines.

      how about instead of paying lots of money you buy a floppy drive.

    44. Re:Random Thoughts: by hitmark · · Score: 1

      in the roman empire the top entertainment was watching people fight each other or dangerus predators to the death.

      now we have made the leap to doing it virtualy, over and over again...

      for all the technological advance we have made we seems to have slipped back to the entertainment of old...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    45. Re:Random Thoughts: by Jackie_Chan_Fan · · Score: 1

      and of course i'm not an absolutist but it ICO really is a game that moved me and captured my soul for the 10 hours of gameplay i experienced. ICO is the best game I have ever played. Of course for others, they have their own "bests ever" but for me its ICO. I've never felt moved by a game emotionally like ICO.

      It really captures a part of you and if you play it straight through 10 hours of sitting, no interuptions... it will have its grip on you and the ending is so incredibly rewarding emotionally.

      So many games are filled with a thing you repeat constantly until the end, and then a story is afterthought. But with ICO.. the story is told with few words, and subtle story telling that isnt literal, its more emotionally gripping in that it connects with you. The adventure you go through, is your own and the ending is sad and you feel it. It's a very very very incredible game considering that its story telling says just enough to get you somewhere emotionally and then allows you to live it...

      It's a brilliant work of art and there just arent enough games you can say that about. ICO really is one of a kind... that is until Team ICO releases Shadow Versus the Collosus this year (LOOKS UNREAL!!!!! you HAVE TO look at the new trailers for the game.. you have not seen a game like this... and just like ICO... It looks original and artistically thought out if not moer than ICO. So i look forward to it so much.

      Sony has a kick ass team there at Team ICO. They're not game developers, they're more like filmmakers.... where story comes before the gameplay gimmick... and camera angles and visuals are thought out. The environments are characters, and the relationships are personal.

      Just Play ICO. Allow yourself to get into the story. It's worth it.

    46. Re:Random Thoughts: by Xarius · · Score: 1

      http://dosbox.sourceforge.net/news.php?show_news=1 - DOSbox is good for playing all those old-style games like Discworld!

      http://scummvm.sourceforge.net/ - And scummVM for all your old lucasarts games too!

      Both free software, and really good too...

      --
      C17H21NO4
    47. Re:Random Thoughts: by blincoln · · Score: 5, Insightful

      We force children to wear helmets to do anthting from sports to riding a bike

      Yeah, because nothing builds character like a good skull fracture, and everyone knows helmets are only for people who want to look stupid.

      Don't give in to the tyranny of helmets! No more lies from the helmet industry conspiracy!

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    48. Re:Random Thoughts: by Maserati · · Score: 1

      Prices for Ico on eBay have gone up a little bit, but the game is still only $13. I paid $10 last year. And there are plenty of copies.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    49. Re:Random Thoughts: by hilaryduff · · Score: 1

      a good question. ill wager those 5.25" disks are thoroughly dead from bitrot anyway, and indeed most 3.5" copies anyone might have. under "fair use" you have every right to download and use an 'abandonware' copy of a game you legally own. not to mention every ethical right in the world, too.

    50. Re:Random Thoughts: by sugar824 · · Score: 1

      Possible reasons/problems

      If you look at the current movement in hollywood and games as they stand, everything is a remake. The things that aren't remakes are just different spins on something that already exist. And the more cinematic episodes and explosions you add the less acutal substance you need.

      The reason for all of this is that the people making the games and movies are people like me and probabally most of the /. community that grew up with the games and movies already. Most of these people are starting to yearn for their childhood memories and are making things that bring them back. And whereas the the classics will always hold special places in everyones hearts hollywood and the gaming industry take it too far and remake things that should never have been redone.

      The problem is that over time the generations of children in this country have been losing any possible imagination they could have had. They are no longer forced to think up new games or scenarios to keep them busy because since birth they are all hooked in to the digital world. Kids don't know what it's like to have to imagine what you're doing while playing a game like D&D because they have the computer version of it. Kids don't have to make up new games with their imaginations because they are bombarded with dozens of titles every year. They now longer have the ability to write new stories of fiction because they see poorly written movies and think you just need action to make the big bucks.

      I love technology and things it brings us and the advances we make, but I think it is slowly costing us in the realm of imagination.

      To get back on some sort of console topic, what are the next generations going to have? Virtual reality games where kids don't even have to leave the house any more to interact so people are never going to actually see another living being?

      Just my ramblings
      Sugar

    51. Re:Random Thoughts: by C0deM0nkey · · Score: 4, Insightful
      So many people today are robbing children of life and experience by sheltering them from what the world is and what is in it.

      As soon as I saw the parent's post regarding controlling what content their children were allowed to see, I *knew* there would be a surge of outrage (not by you specifically) and talk of "sheltering" by the Slashdot crowd.

      I'm not trying to invalidate your opinion, but do you have kids of your own? Are they older than two or three i.e. at an age where these issues become more relevant?

      Children do not need to be taught life's hard lessons as soon as they can walk; they will learn those things in due time. Personally, I question whether anyone should be taught or conditioned to equate bloody violence with "fun" (ability to separate truth from fiction being irrelevant - its still a pretty sick form of entertainment when you think about it. Don't worry: I'm as guilty as you - I play the FPS on occassion and love pen-and-paper RPGs). Children should be allowed to enjoy their childhoods free of the fear and loathing that adulthood will, inevitably, teach them. Very, *very* few children are truly "sheltered" - they are exposed gradually, over time, when the parent determines the timing is appropriate. Before it gets mentioned, there is not a single parent out there that is not aware of the fact that society is beating on their door and that their children will be exposed to outside influences from very early on - this is why it becomes particularly important to stem the tide as best as you can.

      Which way do you (once again, collectively - not specifically) want it:

      • blame parents for not "parenting" ("It's not the game's fault, its the parent's fault for not being involved in the active parenting of their children!") when their children go psycho, a la Columbine, and the video game industry takes a (perhaps) unjustified hit? What do you say when part of active parenting involves limiting exposure to sex and violence?
      • criticize parents for "sheltering" their kids by not allowing them unfettered access to violent content?

      You can't have it both ways...but I'll tell you this for sure: the parent will get blamed/criticized no matter what choices they make.

      Parents who restrict what their children are exposed to, whether you agree with it or not, are doing part of what is expected of good parents. They will be held responsible for the actions of their children (financially and/or socially) and, therefore, have a responsibility to themselves and society to do so. Note: the parent poster did not say that his children would never be exposed to violent video games - only that they were not being exposed now. This is a very reasonable approach; so is limiting exposure as the child grows into a teen, restricting game play to set times/places/lengths, etc.

      When you are held accountable for your child's behavior, you might see it the same way as well.

      My son is 4.5 years old and would gladly play video games every night if I allowed him to. I do not and when I do, I am present and likely playing with him. Obviously, the reason we limit him is because he is 4.5 years old and needs to learn to play Memory Match, Chutes and Ladders, Rescue Heroes, Action-Figure-Of-The-Week, share his toys with his siblings and friends, etc. As he gets older, he will need to learn to read, write, and do arithmetic, to socialize in larger and larger play groups, etc. The point being: at every stage of development, children have different milestones they need to hit on the path to adulthood - every parent, in my opinion, will restrict/encourage behaviors along the way.

      I graduated from school in 2000, and most of you have no idea how sheltered and spoiled most of the people I had as classmates were. It is embarrassing to be even in the same age group as these kids.

      Do you realize how arrogant that sounds? What is with the rush to pile burdens onto your, or anyone else's, shoulders?

      Sheltered? Are you s

    52. Re:Random Thoughts: by doubledoh · · Score: 1

      Totally. Running over child molesting priests would be fun fun fun.

      --
      I think, therefore I doh.
    53. Re:Random Thoughts: by Pulzar · · Score: 2, Interesting

      So, from one avid gamer to another, tell me what these complicated and involved games are?

      First, to put things in perspective, I was comparing the complexity of the new games vs. the early games that the original poster was referring to -- the games that his 5 year old son enjoys. Compared to the original Zeldas, Marios, and going even further, Tetris, any of the modern games are a lot more complex.

      While the basic idea for most of these new games might be rehashes, the implementation is quite complex. Simulation/stregy games like Civilization 3, SimCity 4, Football Manager 2005, and adventure games like Syberia II, are all very involved games, even though they had much simpler predecesors available some number of years ago. There's a whole new type of games in recent years in MMORPGs, and World of Warcraft is anything but a simple game. Splinter Cell requires you to master a wide variety of moves and tools in other to be succesful against other players, which is a big improvement over the original FPS games, and Chaos Theory now adds an element of teamwork to that. Rome: Total War puts in total control of giant armies, raising the complexity of RTS games to another level. Fight Night: Round 2 gives you almost perfect control of the boxer's complete body, comparing that to the simple button mashing of the original boxing games.

      All of this is subjective, of course, and maybe you still find all these things overly simple, but, IMHO, most gamers will agree that the games listed above are quite a bit more complex that what was popular 10-15 years ago.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    54. Re:Random Thoughts: by Aggrav8d · · Score: 1

      I am a game developer, so here's my take on it: 1. If a PC can emulate almost any console and the software is *written* on a PC then why chain yourself to a console and all it's failings? imho the best thing about consoles are the controllers and with an adapter you can use them on PC. 2. Nothing at all, thanks for calling. As the graphics ability goes up the expectations to meet those abilities rise as well. This requires more and more resources to meet, draining energy away from story telling and game mechanics. That is also why there were so many fun games on older systems - almost all the energy went into making it as fun as possible. To say any more on this subject would be purely speculative.
      As for gaming goodness, they're the independent titles. check out Game Tunnel or do a google search.

      As for children and video games, I find myself puzzling about this "controversy". Imho saying children can't handle adult situations is bull. The ones who can't have been raised in an environment where they have never been exposed to adult situations. Look at all the 20 somethings who are just starting out in the world and are totally lost. That's what you get: the most sheltered, soft bellied, yellow tailed children. Ever. The problem with games is that they give kids adult situations and adult power to deal with those situations but none of the accountability or responsability. I hear a lot of talk along the lines of "kids can't handle big burderns". What they should be saying is "kids can't handle big burdens unless they can do something about it." Is it any suprise, then, that kids will flee their school work and problematic home life to spend all day as leaders of powerful clans in continent-wide battles? I think my point about morality has been made. As for the horror or gross factor.. well, it's almost the same thing - if a kid doesn't like it, the kid won't play it. Oh, I'm sorry, did you little one get spooked playing doom? ...so what? Do you seriously think it's going to scar the child for life? When I was a kid I remember Michael Jackson's Thriller scared the crap out of me. Now I love nothing more than a good horror film. But maybe it's just me, maybe I still remember what being a kid was like.

    55. Re:Random Thoughts: by Rayonic · · Score: 1
      (AKA Shadow Versus the Collosus)

      It's Shadow [b]of[/b] the Colossus.
    56. Re:Random Thoughts: by Anonymous Coward · · Score: 0
      anal? hell no, i only have vaginal sex with my daughter. None of that kinky gay shit, pervert.

      -- tlmatters.

    57. Re:Random Thoughts: by doubledoh · · Score: 1
      I hate to state the obvious...but you should have some fun doing a google search for MAME and dozens of other emulators out there. If you're into eMule, you can find EVERY MAME, atari, NES, SNES, etc rom in the known universe. I personally have over 10,000, yes 10,000 MAME games on one of my computers. A friend of mine has even converted an old arcade stand into a MAME machine that can play thousands of MAME and NES games.

      If you have the internet, you can have everything.

      --
      I think, therefore I doh.
    58. Re:Random Thoughts: by AKAImBatman · · Score: 1

      Parent should be modded up to +6, then forever enshrined as one of Slashdot's best posts. My hat is off to you, sir.

    59. Re:Random Thoughts: by dynamo · · Score: 1

      GREAT point. Thank you.

    60. Re:Random Thoughts: by doubledoh · · Score: 1
      The discussion about how today's super high tech graphics-centric games suck reminded me of a couple of funny maddox rants. Enjoy!

      Homage to Contra 3
      Seven reasons why Xbox can suck it

      --
      I think, therefore I doh.
    61. Re:Random Thoughts: by AKAImBatman · · Score: 1

      I hate to break it to you, but crying at emoitional events is a good thing. It helps solidify the personal bonds. All that Quake and UT do is desensitize your child to sex and violence. Think about what that does to her long term values. By encouraing her to be sensitive to situations like that in Bambi, you're teaching her to be empathetic to the world around her, and potentially teaching her how to act on that empathy.

      By letting her play Quake, you're telling her that sex, guns, and violence are all OK issues with no complications. If she was older she'd understand that things are not so simple, but at five her outlook is very straightforward.

      I'm all for exposing children to what the world is like, even the gruesome details. The key is that you as a parent need to be there to help them shape their viewpoint and understanding of these things. Given no guidance in such situations, your child will have no choice but to accept them as normal. While the long-lasting effects may not be immediately obvious, her childhood understanding will color her viewpoint even after she's old enough to understand the complexity of situations.

      No, I'm not saying your child is going to become a tank girl rebel and an axe murderer just from playing Quake. However, that is one step toward those outcomes if you as a parent don't jump in and guide her.

    62. Re:Random Thoughts: by stoanhart · · Score: 2, Insightful

      Ha! It would be worth the effort of making the game just to see what kind of a rise we could get out of angry mothers, politicians, and religious figures the world over!

    63. Re:Random Thoughts: by dancingmad · · Score: 1

      I'm not trying to invalidate your opinion, but do you have kids of your own? Are they older than two or three i.e. at an age where these issues become more relevant?

      To elaborate on the parent's point, sure, I learned about sex from friends, but that doesn't mean my parents had to have it in front of me...

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    64. Re:Random Thoughts: by Jackie_Chan_Fan · · Score: 1

      yeah you can find it on ebay. Its much harder to find a version in a local store though. Almost impossible.

    65. Re:Random Thoughts: by sabinm · · Score: 1

      I will confess that the first console I purchased ever (at 24) was an xbox console. The playstation 1 was so ubiquitous that I never had to purchase one. I'd just drop over a friend's house and play. When I chose to buy the Xbox over the PS2, it was simply a matter of hardware. I was excited about being able to play online and didn't want to pay for each game, or purchase a broadband adapter and hard drive seperately. I was so far along in the purchasing curve that I didn't even fall for the graphics hype. I'd seen both perform and was woefully unimpressed with the graphics on the PS2. I had a slightly better opinion of the XBOX.

      GameCube at this point wasn't even on the radar, as I felt they had missed the boat with their console, eschewing DVD playback, broadband AND harddrive (the DVD player was a killer, this was a time where getting a cheap DVD player would have added about 200 dollars to my entertainment bottom line).

      Bout a year or so ago when GameCubes reduced their price to 100 dollars, I bought my second console. I wasn't impressed with Metroid Prime, but WindWaker blew me away. The technology, the gameplay, the graphics, I thought, eclipsed anything I'd played on the other two consoles. Then I purchased Pikmin. I loved it. My wife, who never touched an Xbox controller, played both Pikmin and Mario Party.

      I didn't have a lot of cash to spend on games and so I put the Cube on hiatus, but I found myself playing my XBox and my large library of xbox games less and less. I found out long ago that the experience on XBOX live was nothing short of lackluster. I just wasn't ever turned on by the online component like I wanted to be. The nail in the coffin was the Halo2 debacle. That was one of the most disappointing gaming experiences --no, THE MOST DISSAPOINTING gaming experience that I've ever had. The story was half-baked, the graphics they promised us weren't even close to the reality, and the gameplay was simply "more of the same" I looked to salvation from Online play. I can't say that I found the online experience more compelling. I still find that Unreal Tournament was about the apex of my online gaming experience. After halo2, I decomissioned the xbox as a stand alone gaming console and turned it into a media center.

      Fast forward to two months ago. I went into a used game store and bought a whole bunch of GameCUbe games. Skies of Arcadia, Animal Crossing, etc. I have to confess that these games are the most fun that I've had on all three consoles. I'm a total Cube convert. My experience with the cube has always been fun and a natural extension of my gaming preferences. Fun, easy to pick-up games with sufficent challenge to keep my interest up.

      The console that I'm looking most forward to (and probably the first console I'll ever purchase at full price) will be the Revolution. Nintendo has proven itself to me this generation and I'll be the first one in line when the revolution starts.

      --
      http://cincyboys.blogspot.com/ Everything Cincinnati. Including the word 'Finnih'
    66. Re:Random Thoughts: by MrBigInThePants · · Score: 5, Insightful

      Great post.

      I have a little one on the way and I had already made my decisions on this sort of thing before reading. I agree with you totally.

      A child' mind is like a dry sponge, they absorb the information around them at an enourmous rate. (much more than an adult) Their world perception is developing at this point also.

      I do not agree with lying to children and sheltering them from "real life". This just means they learn not to trust what you say. Also, unless you are some sort of a marketing/acting god, you will find it hard to perpetrate the lie in a plausable way.

      However:

      How the **** is GTA or any other video game or movie even slightly representative of "real life"??
      What kind of "real life" message is it teaching exactly?

      If I want my child to learn about death, I will buy them a goldfish. Not a video game.
      If I want them to learn about sex, I will tell them myself. Not rent them a porno.
      If I want them to learn about poverty in the 3rd (and 1st) world I will show them a documentary/book/explain it myself. I will not buy them Nike shoes.

      All this will occur at an age where I think they are mature enough to understand these things.

      PS: I am very liberally minded, not conservative - in case you were wondering.

    67. Re:Random Thoughts: by ball-lightning · · Score: 1

      The Wing Commander series were hand downs one of my favorite games back in the day. In particular, Privateer. Sometimes I wonder why they don't make games like that anymore...

    68. Re:Random Thoughts: by dmaxwell · · Score: 1

      I've been wanting to see a game that hands out mad bonus points for fragging loudmouth politicians and anti-gaming activists. Since they're going to complain anyway, then REALLY give them something to complain about. Heck, I'd settle for a Carmageddon (pick a version) mod. Come to think of it, the original Deathrace movie had a politician "score" in it.

    69. Re:Random Thoughts: by coopex · · Score: 1

      These links may help you survive until the day the faithful await arrives. (According the the voodoo lady in MI4, she's got a 5 game contract, but without Gilbert the series quality suffered, and the market isn't that big, so it's pretty iffy if MI5 will happen. Don't play MI4, it'll make you cry if you liked 1 and 2)

      Day of the Tentacle

      Monkey Island 2: Le Chuck's Revenge Mac Version

      The Secret in The Secret of Monkey Island

      The Secret of Monkey Island Spanish Version

      The Secret of Monkey Island

      Lechuck's Revenge

      --
      The road to hell is paved with good intentions.
    70. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      X-Beyond The Frontier
      X2
      X3 (coming soon)

      http://www.egosoft.com/

      They exist. They're pretty good, too.

    71. Re:Random Thoughts: by coopex · · Score: 1

      If you're seeing sex as a big theme in quake, well, I shudder to think what your children will be like.

      --
      The road to hell is paved with good intentions.
    72. Re:Random Thoughts: by hurfy · · Score: 1

      Just do It ;)

      Buy a drive or even a computer to use, it is very cheap unless you get carried away like i did ;)

      I still have my 386 for this. I have floppy drives but the HD was noisy so i replaced it with 2 540MB drives(max the MB/DOS supports). I've been loading ALL my old games on it and i'll even add the other old programs (like Word Perfect) when i'm done. Working on a few menus to get to the best of em easily. Then a backup to the other HD, should have room for 3 copies of everything :)

      Finally decided my uber-tweaked 386 (619k free!) needed a use and not waste years of configuring.

      Ended up with over 90MB of games from my floppies including 120+ 360k ones.

      Yup, Wing commander was one of em.

      Kinda cool stuff to show the younger folks.
      I have computers from the 70's 80's and 90's in my den for game demos etc.

    73. Re:Random Thoughts: by Strontium-90 · · Score: 1

      Sorry, I also forgot to mention that some of the old disks are dead.

    74. Re:Random Thoughts: by Strontium-90 · · Score: 1

      I made a couple of attempts with DosBox for some games without much success. ScummVM worked pretty well for some games that I had the game files for. But ScummVM can't handle non-LucasArts games. And neither do anything to help in actually getting the game files back on my computer. The games that I was able to play are ones that I've been pushing from one computer to another for years.

      What I'd really like is to have LucasArts, Sierra, and Origin (or whoever owns the rights now) each put all of the old games onto DVDs and set it up so that I don't have to go through 3rd-party emulators.

    75. Re:Random Thoughts: by Koiu+Lpoi · · Score: 1

      Isn't that so classic? The great fine art games, that actually have story and adventure, such as you have described, are always the hardest to find.

      Speaking of that, anyone have any recommendations?

    76. Re:Random Thoughts: by imstanny · · Score: 1

      I disagree with your comment about "minimal improvement in quality". The first shoot'em-up game that I really got into was Medal of Honor. The game was a lot of fun, the graphics were cool. But then after playing Battlefield and Call of Duty, and going back to MoH, the game seems very bland. You might not notice the quality going improvement going from game to game, but take a look back over the course of several months even, and the difference is blatant.

    77. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      By letting her play Quake, you're telling her that sex, guns, and violence are all OK issues with no complications.

      Um, no, I'm telling her that games about sex, guns, and violence are all OK issues with no complications. At age five, she can tell the difference between reality and make-believe. Can you?

      Oh, and sex in Quake? You seem to be playing on a different server than the people I know....

    78. Re:Random Thoughts: by Rakarra · · Score: 1
      What is an "Atari"?

      They're most well-known for publishing "Civilization: Call to Power."

      Who is that Mario and his brothers? Tell me please.

      They had a TV show once, later made into a movie.

    79. Re:Random Thoughts: by sandmaninator · · Score: 1

      that is hilarious!

    80. Re:Random Thoughts: by glitch23 · · Score: 0

      Why have we eschewed Gaming Goodness(TM) for violence and call it fun?

      For the same reason that most TV shows nowadays include countless sexual connotations, take the name of God in vain countless times, and cartoon shows are able to go even further than the shows with real people in them because it's all in the name of "comedy". Point being that producers of media think they know what the majority want but they are way off base.

      The excuse the media producers have is that you can always turn the channel or use lockout techniques http://controlyourtv.org/ so they can rationalize that it is quite all right to produce crap and broadcast it on national television. The ratings on TV, movie, and video games don't mean the same thing anymore either as a PG-13 movie can now contain nudity. It almost makes me wonder what is supposed to be in a rated R movie. I'm sure video games are changing too.

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    81. Re:Random Thoughts: by jericho4.0 · · Score: 1

      Cause the sooner my kids learn to shoot for the head, and always reload, the better.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    82. Re:Random Thoughts: by OAB_X · · Score: 1

      But Coconut Monkey Fungus Gatherer was pretty good.......

    83. Re:Random Thoughts: by blyloveranger · · Score: 1

      Sorry, I forgot to mention that I was trying to be snarky.



      Instead of helpful that is.

    84. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      abandon ware google it.....abandonia is a cool place to start...the underdogs is another good place

    85. Re:Random Thoughts: by LocalH · · Score: 1

      He also showed up in the best console gaming mag ever to exist - Game Players. Well, actually, it was Ultra Game Players when CM showed up, but at that time it was still the same twisted humor. Although he originated at PC Gamer, he was also a staple of many a GP/UGP reader's life, at least for a short while.

      Gazuga could whip CM's ass anyday, though. Did you do your part and send Bill 500 dollars in small, unmarked bills? If not, then it's YOUR fault that the Army of the Undead and Possibly Brain Damaged never fought in The Cleansing! On behalf of Bill, I hereby demote you to Mortar Shell Catcher. Now get out of here before you get a chance to eat my Skullbat!

      --
      FC Closer
    86. Re:Random Thoughts: by Gulthek · · Score: 1

      Sure, I'd love to see another Wing Commander game with Mark Hammil and Tom Wilson, but that's not what the gaming industry is producing.

      Sweet merciful Hobbes! You want another Wing Commander 3 or 4, or even...5? Holy mass drivers and neutron guns, did you play Wing Commander 1 or 2? Even the WC1 eclipsed WC[3-5] in quality and fun factor.

      You go into this rehash of the tired, whining rant of "but where's the fun" and then hold up one of the worst (or best?) examples of the trend that you lament?!

      You want to sit your kid in front of good, modern games? Fine! Monkey Ball! Katamari Damacy! Jade Empire! (if you play it with him) Rogue Squadron on the Gamecube! Donkey Conga! Dance Dance Revolution! Lumines! Psychonauts! (one awesome game!) Legend of Zelda the Wind Waker! Paper Mario! (tell me that cool graphics didn't enhance that game) Kingdom Hearts! Madagascar! The Incredibles! Mario Cart: Double Dash! Sly 2! Harvest Moon! Harry Potter! Spiderman 2! Tak 2! Eco the Dolphin(on Dreamcast)! Wallace and Gromit!

      Want more? Just go to gamespot and search for [your system] + [for kids].

      Games are still fun, in fact, if you take off the rose colored glasses then you'd see that games are more fun now than they've ever been. Take it from someone who replays old Atari, NES, SNES, and PC games all the time (Lucasarts adventure games are the best kid friendly games ever made, hands down; ScummVM is your friend). Sure I love a good romp in Zork, to stop the evil pirate LeChuck, to bobble those bubbles as much as anyone; but that doesn't mean that games today are superbly and amazingly awesome.

      But if you kid likes SNES games and you like SNES games and you can still buy used SNES games at your nearest (Gamestop, Game Crazy, EB Games, thrift store, eBay) then what's the problem? We'll have fun with the new stuff!

    87. Re:Random Thoughts: by torokun · · Score: 1


      This is likely why you will be successful, but your son is less likely to be. Wealth goes to those with motivation and pragmatism. It is wasted by those who feel comfortable enough not to bust their asses all the time.

    88. Re:Random Thoughts: by ImaLamer · · Score: 1

      First rule about Coconut Monkey fight club, don't talk about Coconut Monkey fight club!

      I had that article on my fridge for years, along with a coconut monkey who sat on top of the freezer and protected my popsicles.

    89. Re:Random Thoughts: by mrbcs · · Score: 1
      http://www.the-underdogs.org/

      Great abandonware site. If it's true abandonware, you can download it. If it's not, they tell you where you can still buy it.

      --
      I'm not anti-social, I'm anti-idiot.
    90. Re:Random Thoughts: by mrbcs · · Score: 1
      Depends on what your definition of "wealth" is.

      The love of money is the root of all evil. I have seen many "wealthy" people, not very many were happy or at peace.

      Sucess does not necessarily mean you have two of everything. Success in my opinion, is having a good, stable, loving family, doing what you love to do for a living and living where you want to live.

      --
      I'm not anti-social, I'm anti-idiot.
    91. Re:Random Thoughts: by Xugumad · · Score: 1

      Exactly. The entire point of restricting kid's exposure to sex/violence in computer games/movies/TV, at least IMHO, is to ensure they learn these things from reality. Rather than sheltering them from experiences, this is a way of ensuring their formative experiences are real.

    92. Re:Random Thoughts: by karnal · · Score: 2, Funny

      Sorry, I forgot to mention that I'm new to this conversation.

      --
      Karnal
    93. Re:Random Thoughts: by hobobeaver · · Score: 1

      First off, Indiana Jones and the Fate of Atlantis is perhaps the greatest game of all time.

      Second, Lucas Arts has released a bunch of their old games on cd (or at least fate of atlantis, cause thats how i own it) and you can get them on their website. The only downside is that your paying like 20 bucks for a game that came out forever ago.

      --
      wtfsig?!11
    94. Re:Random Thoughts: by Dun+Malg · · Score: 1
      Well, maybe I don't know enough about pennies and light sockets, but wouldn't that have about a 10% chance of killing them, and about a 30% chance of permanent scarring that will impact their long term earning potential and ability to give you n-children?

      No. A few really scary sparks pop out, and either the circuit breaker trips or the rivet holding the center tab pops loose. You see, the electricity wants to get from the metal tab at the center to the metal shell on the outside. It's very nearly impossible to place your body in such a way that going through you is a shorter path to ground. You clearly don't know enough about light sockets.

      Honestly, it's only electricity, not black magic.

      --
      If a job's not worth doing, it's not worth doing right.
    95. Re:Random Thoughts: by AKAImBatman · · Score: 1

      Sweet merciful Hobbes! You want another Wing Commander 3 or 4, or even...5?

      Hell yeah! There was *nothing* more thrilling in WCIII than taking your craft into a torpedo/strafing run against a capship or escort. Weaving, bobbing, sliding all while trying to avoid hundreds of tiny suppression fire shots while the reticle ticked away at a lock. Then the thrill of finally closing in and blasting the sucker into the next century. The fear as you afterburn away, hoping that your torpedo connected, because you were about to take some serious punishment if it didn't.

      Not to mention the dogfights. Man alive was it fun to attempt to get on the cat's tail and tear him apart with neutron blasts! Sure, the graphics weren't as good as they can make them today, but the game was FUN. The story wasn't half bad either.

      As for Prophecy, that was a bit of a disappointment. The engine was a lot better, but the ships were highly crippled, and the Nephilim just weren't as fun to shoot at. Half the time, you couldn't even figure out *what* you were shooting at. This was somewhat fixed with the Secret Ops package (which is still available on WCNews, BTW) which gave you a) weapons that kick ass, b) serious, kick-ass dogfights with real adreneline pumping action! My only complaint about Secret Ops was that the lack of a story made the dog-fighting rather repetitive. :-/

      If there's one reason why I'd love to see a modern WC, it's because I want to dive into a multi-capship fight the way God intended. i.e. Big-ass carriers launching ships off the deck constantly, while you weave and strafe to avoid the cover fire from the escorts. I want to be immersed in the battle and have a real feel for what it's like. WCII touched this sort of dogfighting, but the engine of the time was quite primitive. WCIII & IV couldn't handle those sorts of dogfights (being early 3D engines) and the Prophecy engine had its own set of limitations that prevented such battles from playing out as they should. i.e. This is where technology can help make a game more interesting and fun to play.

      Holy mass drivers and neutron guns, did you play Wing Commander 1 or 2?

      Also great games, but in their own right. I actually have a copy of Super Wing Commander on my Mac. It's basically WC1 revamped with new graphics, sounds, cut-scenes, speech, and a few extra storyline tweaks. It kicks some serious butt, despite the horrible, horrible voice acting. ;-)

      Even the WC1 eclipsed WC[3-5] in quality and fun factor.

      WC1 was AWESOME for its time. A bit clunky to fly these days, but still fun if you can unlearn your WC3 and up tactics.

      You go into this rehash of the tired, whining rant of "but where's the fun" and then hold up one of the worst (or best?) examples of the trend that you lament?!

      Considering the number of people who *like* WC and still want more (go to WCNews if you don't believe me), I'm thinking it's just a matter of the game not agreeing with you. And that's fine. Not all games are for everyone. But WC did push its own boundries with every release. Not just technologically, but in gameplay as well. That's something I really can't say for the majority of today's games.

      You want to sit your kid in front of good, modern games? Fine! [list of games]

      Putting the list of movie adaptions aside, pretty much everything you named is for the GameCube or Gameboy. I find that rather interesting. What that tells me is that Nintendo is the last holdout for "fun" games. Which is what I've already suspected. However, that doesn't excuse the 50 billion other crap games for the X-Box, Playstation, and PC. Not to mention the poor initial titles for the GameCube. (What was up with Luigi's Mansion?)

    96. Re:Random Thoughts: by identity0 · · Score: 1

      Thanks for the link, that took me back a few years. I still have the first issue of PC Gamer, with the Bioforge cover and the Theme Park demo disk. That's the issue that also had the article on shareware Doom, and reviews of Sim City 2000, Myst, and other classic games...

      For those who didn't follow the link, Coconut Monkey was the mascot of the magazine PC Gamer, and he regularly appeared in the demo disks that were supplied with the issues. The running joke was that he "would help you, but I have no hands". Another was that he was a game develoer who was working on an long-overdue game called GravyTrader, which would be revolutionary when it is released, but it never seemed to get finished....

    97. Re:Random Thoughts: by ^_^x · · Score: 2, Interesting

      I had a similar experience, except I'd been hooked on console gaming since the NES. After the utter disappointment of the N64, I didn't even look at the GameCube, especially since Nintendo had a reputation for only bringing kids titles to the US.

      I'd held off on the PS2/XBox/Cube generation unless you count the Dreamcast among them. I love my GBA SP though, and picked up a 'cube one day. It was like everything I hated about "modern games" was gone - no incomprehensible hard to remember controls, no awkward glitches like walking through cracks in levels or AI that would spaz and do bizarre things, and so far, no games that just go "ok, you're dead now!" regardless of skill in order to make it seem "harder." It seemed that Nintendo still put in the time and effort to test and debug their games!

      I love the amount of options and content they put into the GTA games, but they're so buggy and surreal that it's not worth my effort to do any missions - maybe instead of getting into a car, my character will just jog in little circles beside it. Maybe he'll smack into the car, stagger, and repeat. Maybe I'll get shot THROUGH a wall or building by the psychic cops (which seem to make up 1/4 of the city's population even when they're not materializing out of thin air!) ...then I tried Resident Evil 4... it was the most seamless shooter I've ever played. I never got the "I'm alone in a world of stupid NPCs" feeling or the monotony of endless grinding so many games, especially shooters, give me now. Constant influx of new scenarios without seeming too fake or contrived. I think that was the real selling point for me with the Revolution. I'm eyeing the PS3, but I expect it to be better for big franchise games, cinematic "wow" factor, and whatever additional non-gaming features they throw in (especially anything integrated with the PSP.) Nintendo though, has proven to me that while they don't have a firehose flow of new games coming out, they almost ALWAYS deliver a planned, tested, polished quality gaming experience instead of just selling devkits and saying "go nuts!" to developers. Less free perhaps, but it seems to be working for them!

    98. Re:Random Thoughts: by falloutgib · · Score: 1

      For anyone intersted in old PC Gamer humor, I'm starting an archive at www.corporaldan.com which will consist of the brilliant Corporal Dan videos, anything Coconut Monkey related, and anything from back in the days when PC Gamer was funny :P

      Feel free to e-mail me if you have anything to contribute.

      --
      "Holy shit! A talking muffin!"
    99. Re:Random Thoughts: by Siener · · Score: 1

      I, for one, would pay a lot of money to get copies of my old games that Just Work on my newer machines.

      I've often thought that the way to do it would be through something like Valve's Steam You pay for the game you want, it gets downloaded and it just works. Once you've paid for it you can always download it again, even if you move to a new computer.

    100. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      >How many times can you run around shooting the same bad guys with the same tired weapons?

      Some people are fine with the same thing over and over again. Like those that play 24/7 Dust in Counter-strike

    101. Re:Random Thoughts: by xouumalperxe · · Score: 1

      And you kno what the sad part is? the violent games that appear are the ones your three year old son would understand, not the ones anyone below the age of 20 would find boring and lacking in action, despite being profoundly unsettling to somebody with an ounce of maturity.
      I mean, you get doom, you get unreal, you get some command and conquer knock-off, yet another gta iteration, and all of those get all sorts of complaints from all the worried parent associations, yada yada. However, those still sell, much like the likes of stallone, schwarzenegger or vin diesel will always sell.

      Gaming hasn't yet evolved into a state where games such as planescape: torment or essentially anything by Peter Molyneux or Sid Meier can make it to prime time. Sure, Molyneux and Meier sell, but nothing compared to John Carmack. Planescape, despite having possibly the best plot I've seen in a computer game thus far, being quite well written and allowing for a pretty large number of variations on gameplay based on morals and ethics, is seen throughout most of the gaming comunity as a weak thing compared to almighty yet-another-copy-of-the-same-story-and-gameplay Final Fantasy 7.
      I learnt of the existence of Vampire: Bloodlines by accident, which is just fine, because that means I can play it without anybody seeing it in the next teenager-gone-berserk's home, and blaming it for his behaviour. I can freely go through a thoroughly violent world where you can pay hookers to go with you to a dark alley so you can suck her (blood) nearly dry, but where actually killing her unnecessarily exacts a toll on the little humanity you have left. A violent game with morals! How refreshing! Yet any of the usual "violent games are evil" suspects would look at it and say "you get rewarded for paying for hookers' services! You play a devilish creature! You murder people! Evil! Evil!" And the real violence of the game would be lost upon them. The violence that truly impresses me, the violence that I never get used to and makes me think about what morals are about is there. The breaking of trust, the manipulating of feelings, the toying with people as if they were puppets are all there. Yet all those fools would see is vampires, guns and sex.

      As a sidenote, an epically violent game perfectly suited for children 12 and below is any game of the Worms series. Really.

    102. Re:Random Thoughts: by ag-gvts-inc · · Score: 1

      I know you've gotten praise from sibling posts, but I had to throw my appreciation for your post in as well. I've got two boys and a baby on the way; and I've become acutely aware of how what a child is exposed to helps form their worldview.

      Thanks for saying what I'd like to better than I know how.

    103. Re:Random Thoughts: by Dwonis · · Score: 1
      PS: I am very liberally minded, not conservative - in case you were wondering.

      Most of your post is pretty good, but you would do well to avoid placing categorizing yourself in such a one-dimensional way.

    104. Re:Random Thoughts: by nacturation · · Score: 1

      By letting her play Quake, you're telling her that sex, guns, and violence are all OK issues with no complications.

      Sex in Quake? Did you play the same game I did? Granted, some of the weapons are rather phallic in nature but calling it sex is one hell of a stretch!

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    105. Re:Random Thoughts: by MrBigInThePants · · Score: 1

      Actually I didn't want anyone thnking I was just a conservative person. You can be all for free speech and lying to your kids and age restriction at the same time. They are not exclusive.

      Besides, by liberal I mean:

      Socialist and union minded.
      Conservation Minded.
      Anti poverty. (apparently this means anti capatalist also...)

      etc.

    106. Re:Random Thoughts: by ColaMan · · Score: 3, Insightful

      It's very nearly impossible to place your body in such a way that going through you is a shorter path to ground. You clearly don't know enough about light sockets.

      Well, I'll put my vote in for you at the next darwin awards. See you there!

      Electricity is not black magic. But it does have the potential to kill. If someone said to me "Hey! put a penny in the socket! There's only a 5% chance of death!", I'd tell them to fuck off.

      So, fuck off.

      If you happen to touch the active pole with the penny/metal object/finger *first*, you make your body the only path to earth. This just might seem a bit of a belt at 110V (and it's still plenty lethal), but spare a thought for the rest of the world that has all their outlets at 240V - at that voltage there's a large burn hazard from just the flash, let alone the increased voltage.

      And then there's sticky circuit breakers or nails as fuses - oops! my house just caught fire!

      And then there's the floating neutral, due to bad netural-to-earth connections, that make the neutral part of the circuit rise up to lethal voltages when large currents flow, say like when you jam a penny in a light socket.

      And then there's always the dumbass who wired the light socket the other way around with the active on the outide - zapped before you even touch the pin.

      Hell, don't forget the other dumbass who wired it so that the neutral instead of the active was switched - zapped while the damn thing's turned off.

      *And then* there's the poor bastard with a slightly weak heart that would have still lived to 90 had he not stuck a penny in the socket on the goading of his dumbass friends, who are now staring at him dying on the floor, while they try to remember how to do external cardiac massage.

      So, just play it safe and don't stick objects in power outlets. You'll probably get enough unintentional electric shocks in your life, you don't need intentional ones.

      --

      You are in a twisty maze of processor lines, all alike.
      There is a lot of hype here.
    107. Re:Random Thoughts: by 10101001+10101001 · · Score: 1

      The problem is you don't understand that some of us when we talk about parental responsability and parental sheltering is that there needs to be a balance between the two. Just like--poor analogy--people are constantly complaining that it's too hot or too cold. There's a constant push for an optimal mix of the two so that children turn out okay.

      The truth is, there is no magic formula. Not only is every child different, so is every environment. But clearly neither extreme is healthy for a child, and most children realize this. Some parents are overprotective and unwilling to recognize that their child has any sexual knowledge--admittedly, being sheltered has that effect on a person--even when they're 15. Some other parents give their child wild latitude to do virtually whatever they please and try to blame everything their child does on society--admittedly, leaving society to raise one's child has that effect.

      So, the fact that people, like me, would raise our voice to criticize either of these extremes is because of the general empathy* we have for the situation of children that might have been in some part like ourselves. Yes, there's certainly a bit of jealously involved in considering what these children are able to do because of their environment, but that doesn't mean we can't try to put that aside to make rational arguments upon why such extremes are bad.

      *Obviously not having lived in their shoes, our feelings and thoughts on what really goes on will be far from accurate. But if we were all required to live in ever bad situation to make judgement, we'd be dead before we were able to speak up. As faulty as it is, we can try to inform ourselves as much as possible to try to come to a position. And lacking our own personal experience, we can try to speak to those who have experienced it themselves for guidance on what they think is right and wrong.

      --
      Eurohacker European paranoia, gun rights, and h
    108. Re:Random Thoughts: by cfsmp3 · · Score: 0

      No matter what, do not load the old Sierra games. I did it a few months ago, only to find out that 320x200 sucks in a 21" monitor, sound is horrible ... Do not ruin what you remember of these games by watching them again. Plus what's the point ? If you finished the games already, the fun is gone anyway.

      --
      I would buy karma from ebay but I'm not sure I can trust the seller.
    109. Re:Random Thoughts: by BurgEnder · · Score: 2

      "I personally have over 10,000, yes 10,000 MAME games on one of my computers." Not possible. The latest MAME build (0.97) supports exactly 5661 games-including those that are slightly different versions of the same game, like 18 different versions of Street Fighter II Champion Edition, including bootlegs.

    110. Re:Random Thoughts: by switcha · · Score: 1
      I am pleased to joint the cacaphony of folk singing the praises of this post. I have (well, the wife has) a bun in the oven right now, and I'm settling down as we speak to think about the way in which I will parent. This post is a great example to me of well-reasoned thinking; balancing reality with ideology.

      I love it. Brain food for soon-to-be and new parents. Good show, my friend.

      --
      You know what? ... A little club soda *did* get that out!
    111. Re:Random Thoughts: by Sj0 · · Score: 1

      Yes, if all you're looking at are blockbuster FPSes, it looks pretty stagnant. If all you look at in film are summer blockbuster distaster movies, it's the same.

      The money folks are never creative. There are plenty of insteresting games out there, but they're not neccessarily the ones hyped by all the game magazines to be the next ten million seller.

      --
      It's been a long time.
    112. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      http://wcuniverse.sourceforge.net/

      Open Source Privateer Remake... Pretty good... Check it out.

    113. Re:Random Thoughts: by dioxide · · Score: 1

      We force children to wear helmets to do anthting from sports to riding a bike, and we refuse to let them learn *anything* from experience. Example: would you ever sit and watch your kid put a penny in a light socket? Why not? It's a good lesson to learn, listen to your elders, they usually know what they are talking about. I graduated from school in 2000, and most of you have no idea how sheltered and spoiled most of the people I had as classmates were. It is embarrassing to be even in the same age group as these kids.

      A lot must have changed in a few years. I graduated in 97, and half the 'kids' there would have stuck a knife in you for no real reason. There was no shelter..

    114. Re:Random Thoughts: by Anonymous Coward · · Score: 1, Funny

      Maybe he downloaded them twice?

    115. Re:Random Thoughts: by Krimszon · · Score: 1
      Where's the gaming goodness? Where's the pointy sticks? Where is the Coconut Monkey!?!

      Not sure about the Coconut Monkey, but try Nintendo DS. For serious fun, that's where it is right now. I've said it before, Nintendo understands the situation, they're not going to improve the hardware by being "lightyears ahead of the competition".


      DS is all about innovation, and making games more fun. Sure, using technology, but not just more polygons, but new technology. There's rumours the Revolution will be programmable by the user, something new again (no Net Yaroze doesn't count, it was a separate machine, expensive and hard to get).


      Meanwhile, in 'no clue'-land, PS3 and XBOX360 are about specs, specs and more specs. Sadly, most gamers nowadays are also in 'no clue'-land and will buy all the crap thrown at them, just like they do at the movie theaters.

    116. Re:Random Thoughts: by arivanov · · Score: 1

      Ahem.

      There is no decent space combat simulator on the market any more. The last more or less playable I remember was Tie Fighter vs X-Wing which is 7 years old now. Nothing since.

      I think Lucas can make at least 60-70 million by releasing the old X-Wing/Tie Figher titles for the new hardware. Even more if they release it with an updated AI and game engine.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    117. Re:Random Thoughts: by poopdeville · · Score: 1

      I don't get it. Why would Duke Nukem trade gravy forever?

      --
      After all, I am strangely colored.
    118. Re:Random Thoughts: by Mycroft_VIII · · Score: 1

      I tried to find a copy of X2 a while back, it was one of those games I'd thought about but decided not to buy. Then a friend went out of town for a week so I borrowed it and a couple of others, then searched high and low and couldn't find a copy anywhere.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    119. Re:Random Thoughts: by eqkivaro · · Score: 1

      1. With the next generation of consoles becoming nothing more than computers, what becomes the purpose of having two separate machines? Or perhaps the real point is, why use your computer for gaming?

      two words: mouse, keyboard

      Quake III made blasting your buddies the best thing since sliced bread. (Unreal Tournament wasn't bad either.)

      UT was MUCH better than QuakeIII.

      -c

    120. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      If you own the original disks then there is nothing wrong with downloading them off some abandonware site now is there?

    121. Re:Random Thoughts: by Darkangael · · Score: 0

      I would have to agree with everything in that except perhaps for the specific example used at the end.

    122. Re:Random Thoughts: by KnightTristan · · Score: 1

      "Electricity is not black magic. But it does have the potential to kill. If someone said to me "Hey! put a penny in the socket! There's only a 5% chance of death!", I'd tell them to fuck off."

      It's good for rheumatism though ...

      But it's true you only have 50% chance to survive your thirteenth treatment.

      Electric Tristan.

    123. Re:Random Thoughts: by EdibleEchidna · · Score: 1
      If you happen to touch the active pole with the penny/metal object/finger *first*, you make your body the only path to earth. This just might seem a bit of a belt at 110V (and it's still plenty lethal), but spare a thought for the rest of the world that has all their outlets at 240V - at that voltage there's a large burn hazard from just the flash, let alone the increased voltage.


      I think that actually there are proportionally more fatalities from 110V mains because people don't feel the jolt so much, and it's amps that kill, not volts.
    124. Re:Random Thoughts: by erroneous · · Score: 1

      They tried something new, it was called Black and White, and it was shite.

      Apologies for profanity, but sometimes only profanity will do.

      --
      erroneous: look me up in a dictionary
    125. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      Try Postal 2 sometime, it's great. It has anti-game-violence activists that attack a game company, and lots of other amusing parts.

      They make fun of Joe Lieberman too, but I'm guessing they'd get a visit from the secret police if they tried to put him in the game as a killable NPC.

    126. Re:Random Thoughts: by Hsien · · Score: 1

      Either because;
      1. The industry targets ages 25-35 because they have the highest amount of disposiable income?
      2. The industry are evil peg leged pirates attempting to make parents lives harder and corrupt the youth of today.

    127. Re:Random Thoughts: by topper24hours · · Score: 1

      To be fair - a good number of people in that age (especially as you approach 35) have children. It is a GREAT bonding experience to play games with your kids and it is much more personal and interactive with them than say television viewing. It is a valid concern I've heard brought up repeatedly. The simple truth is that there should be more "kid-friendly" titles for XBOX/Playstation.

    128. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      can somebody explain the korea = old people joke to me? yes, im new here.

    129. Re:Random Thoughts: by topper24hours · · Score: 1

      I pray you are not serious. At 5 she certainly cannot tell the difference between fantasy and reality. Have you already explained there is no toothfairy and Santa? Didn't think so! If 5 year olds could tell the difference between fantasy and reality you'd NEVER hear about the kids finding the guns under the bed and shooting them at each other thinking that they are toys. 'Nuff said!

    130. Re:Random Thoughts: by Hsien · · Score: 1

      You have a point. However children reduce the amount of disposiable income, and also the amount of time one has to play games.
      There for, these people are usualy not the within the demographic that the games industry is marketing majority of there games towards.

    131. Re:Random Thoughts: by cafard · · Score: 1

      Then play Privateer again with a modern remake.

      Same old game, but with modern 3d graphics, and available for linux, mac and windows ;)

      --
      This post is awesome.
    132. Re:Random Thoughts: by topper24hours · · Score: 1

      Hmmm... I had not considered this. Damn! I hate no longer being a demographic. I want to be pandered to! I recently bought 2 PSP game systems. 1 for me and one for my 10 year old. We play a lot of racing games as well as Ape Escape, NBA Street, Tony Hawk, etc. It seems pretty kid friendly especially w/ pictures/music/movies as options as well it can help stretch out a game. I look forward to PSP/PS3 interoperability pushing the development of more family-style games in the future... not to say my family doesn't play a TON of Half-Life 2! Heh.

    133. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      uhm no its the amps that overload your nural pathways, not allowing you to let go, the volts do the cookin'

    134. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      240V - at that voltage there's a large burn hazard from just the flash, let alone the increased voltage.

      It appears that you don't really know what you're talking about. I live in a 230V country, and have accidentally touched live wires more than once, and while there may be a nonzero risk of getting burned or even dieing, neither has happened to me yet. The worst I got until now was a numb arm for an hour or two. However, I've never even triggered the gound fault switch (which is more or less mandatory around here, and which I do test from time to time, or at least before I work on any circuits in other people's places). I'd say the trick is not to be grounded yourself. Keep one hand in a pocket, wear shoes with rubber soles, and your chances of survival are quite good.

    135. Re:Random Thoughts: by Mycroft_VIII · · Score: 1

      While I did notice the hints towards the elements ,and a few not so subtle nods, I didn't find those elements nearly as well done as in the White Wolf game Bloddlines is based on. Still it was a decent game and if those hints were enough to make you ponder the issues involved (a beast one must be lest a Beast one becomes, to paraphrase WW) I guesse it worked. Jack is one amusing guy, hope he's in the next one.
      Though that's a game I would hope a parent would discuss with a child they were considering let play it. Nothing necessarily heavy or deep, just point out the elements you mentioned and go over them. And hopefully said child is much closer to driving age than diaper age.
      I do gotta agree on recomending Worms though. Completly cartoonish and load of fun. Shure it's pure violence on one level, but I think exploding cluster bombs droped on worms (the soldiers) in a junk yard, is suitably distanced from the blood and gore of a GTA or FPS to be suitable for kids. Plus the gameplay is good enough and entertaining enough for adults. Plus the little cut scenes before each match are hysterically funny, kinda like of some of the things that would happen to Wyle E. Coyote.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    136. Re:Random Thoughts: by Mycroft_VIII · · Score: 1

      OOOPS I said exploding cluster bombs when I meant exploding cluster banna's.
      Of course having to correct it later rather dims the humour element. Guesse that's what I get for ignoring the preview button down there.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    137. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      ...and when I do, I am present and likely playing with him.

      really?

    138. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      Many countries with 240v don't have such poorly designed power outlets that would let you stick a penny in one anyway.

    139. Re:Random Thoughts: by Kojiro+Ganryu+Sasaki · · Score: 1

      There's no way to play games like Thief, Warcraft 3, etc. etc. without a mouse.

    140. Re:Random Thoughts: by Kombat · · Score: 1

      Tell me something: Why do games today *have* to be something I can't let my 5 year old son play?

      Because your 5 year old son doesn't buy nearly as many games as an 18-year-old Gen-Y'er, or a 26 year old Gen-X'er.

      You'd be surprised how often the answer to pretty much any cultural, political, or social question is "because of money."

      --
      Like woodworking? Build your own picture frames.
    141. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      argh zelda is a poo-poo game

    142. Re:Random Thoughts: by N3wsByt3 · · Score: 1

      "Children do not need to be taught life's hard lessons as soon as they can walk; they will learn those things in due time."

      Ah, yes, but what is 'due time'? The parent poster is at least right about that (though I wouldn't recommend letting your kids explore lightsockets; there is nothing wrong with warning them). But the fact is, parents (and others) DO shelter kids more and more, and thus, the 'due time' is ever more expanded further in time and experience. Which is, indeed, not a healthy situation when they get to be an adult, and haven't really experienced all that much, thanks to all the protection that the individual will get in 'due time'.

      In my opinion, "due time", is when a kid actually explores it (whatever 'it' is). It is NOT a matter of "You can't have it both ways": this is a false dillema. If your kids want to play a violent game THEN it is already 'due time'; and the proper reaction is not to forbid it (which hardly ever helps anyway), but - indeed - to get involved in it, as parents. So, instead of flat-out forbidding violent games, make sure they understand it's only a game, and not something that is real, or should be emulated in real life; stay with them when they play it the first times, etc. THAT is the correct reaction, not sheltering them from anything you deem they aren't ready for it because of 'due time'. That is just an excuse, in most instances. If your kids are asking questions about the birds and the bees, are you going to say 'You'll learn that in due time."? Well, heck, when they ask it, it IS due time, and it's your responsibility to give honest answers to honest questions, NOT to shelter them from whatever your personal opinion is about it not being 'due time'.

      One of the prime examples I always think is so amazing, is the attitude towards drinking alcohol. I know in the USA, they are totally fucked up about this, especially when kids are involved. I have talked with a lot of americans about this issue, and almost none could even imagine that other cultures see things in another way, on this issue. I had USA people come to my country (in europe), being totally shocked when they saw a parent letting his kid sip of his glass of beer.

      In their view, this was 'inappropriate' and 'not in due time', no doubt. They couldn't imagine such a thing happening, it was 'save the children' and 'corruption of the youth' all over. They were so shocked, that they left the pub straight away, and they would have probably made a scene, or called the police, or sued someone, if it were in the USA.

      Never did they understand that our culture is different, and we are more relaxed about these things. We DON'T think kids should be 'protected' from beer untill they are 21, that it's only 'due' then. In fact, beer is an aquired taste, and kids don't like it: once they sip from it, their curiosity has been satisfied, and they usually don't ask any sip anymore for a very long time. :-) The amount of drunks (even in comparison) we have in our society, where we let kids sip from our beer - is much lower then that of the USA, where people are so uptight about it, and would 'protect' them untill they are 21.

      Following the same reasoning as you made clear above, 'due time' is not when kids want to sip from their parents' beer, but when the parents decide when it is 'due time': a reasoning that leads to the USA way about drinking (and according laws). Because, even if a parent WOULD want to let his kid sip in the USA because he thinks its due time, he couldn't anymore, because it's against the law. In an eurpean context, we rather see 'due time' as that time, at which kids start to explore it (in this case, drinking beer), and to guide them when they are exploring, not to forbid it.

      --
      --- "To pee or not to pee, that is the question." ---
    143. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      you can't stick a penny in any household power outlet in the world, methinks. the post was about putting a penny in a light socket.

    144. Re:Random Thoughts: by stor · · Score: 1

      I think that actually there are proportionally more fatalities from 110V mains because people don't feel the jolt so much, and it's amps that kill, not volts.

      In Australia we have ~230-240V @10A to power sockets, 15A to lights. (It's supposed to be 230V but tolerance allows it to be up to 240V and historically we were 240V AFAIK)

      After my first 240V 10A jolt I had to sit down for a while.

      What's really dangerous is causing an arc: the arc flame could take a bit of your finger off and cauterise the wound. I once caused an arc by shorting active to earth with my screwdriver on an amp's power supply (yes, laugh, I was vague and had left the power on by accident). The flame made a small cut in the top of the screwdriver (it looks like it melt). Not nice.

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    145. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      I agree. When you shelter a kid from reality like that, they never really develop a mechanism to deal with it. If you don't explain that violence on tv is bad, or isn't real, they will develop their own opinion as they grow up, and it may not be what you would hope.

    146. Re:Random Thoughts: by ergo98 · · Score: 1

      I'd like to go back and play the old...

      All you'll do is spoil your memory of these games. The reality is that there was nothing extraordinary about these games, however you played them during a particularly period of your life where they solidified as "the best ever" in your memories (just like you probably remember how great everything else was - music, society, culture, whatever). Very typical.

    147. Re:Random Thoughts: by BackInIraq · · Score: 1

      Hmmm...I think you should consider investing in a GameCube (if you haven't already). That's where the (at least more) varied and interesting gameplay is...as well as titles you can play with the kids.

      Word of warning, though...you will not be able to play the latest GTA game on it, and your friends may not think you're cool if you have one. :)

    148. Re:Random Thoughts: by aBrownCow · · Score: 1

      All of this is subjective, of course, and maybe you still find all these things overly simple, but, IMHO, most gamers will agree that the games listed above are quite a bit more complex that what was popular 10-15 years ago.

      I find it telling that almost every game you mentioned has a II, 3, 4 or "2005" after the title. You know what games were popular 10-15 years ago? The originals of those! IMO, back then the PC game market was much more diverse and filled with fun and innovation and creativity. Syberia II, probably the last major pure adventure game on the market, is really a sad shadow of what the genre used to be.
      I admittedly haven't played that much Rome:Total War or WoW, but are these games really bringing anything new to the table, innovation-wise? I had more fun playing "old school" computer strategy games, and text-based MUDs.

    149. Re:Random Thoughts: by Shadow99_1 · · Score: 1

      Just a few quick comments...

      "Personally, I question whether anyone should be taught or conditioned to equate bloody violence with "fun"."

      Humans have always to some degree found 'bloody violence' fun. Otherwise how do you explain Gladiatorial games, public executions, battlefield watchers, etc, etc... Over the last 10,000 years of recorded history? I frankly don't think most people need to 'learn' that it is in any way shape or form 'fun', I think to some degree it's instictive.

      Also in response to: "blame parents for not "parenting" ("It's not the game's fault, its the parent's fault for not being involved in the active parenting of their children!") when their children go psycho, a la Columbine, and the video game industry takes a (perhaps) unjustified hit? What do you say when part of active parenting involves limiting exposure to sex and violence?" While I may not want to give say a 7 year old GTA, I know (from persional experience) enough parents won't care what it's rated as or what it's like and so most likely even if I didn't let my child play those games they will probably still see them. It's also pretty wrong to blame the games or the makers of those games because they aren't trying to make a game for kids, it is clearly marked that it's intended for oldwer teens and adults... Heck have you seen the box for Conker: Live and Reloaded? It's got a glowing neon sticker that proclaims it as a game for those 17 years of age and older only...

      Personally I have less of a problem with nudity/sex than violence, but the US in general seems to have that ass-backwards dur to religous eliments. It's funny that a religion that teaches peace has always had something of a love affair with violence, but nudity and sexuality is nie forbidden. I don't have a choice with games though, nudity has been forbidden in almost all cases (and what cases I could show are more corny than sexual) and violence becomes the rule because it's an easy way to create 'gameplay'. Sometimes though depending on the story and content violence is required... Other times it's just their to give you something to do before the next level of the same...

      Well I think that's enough for now...

      --
      we are all invisible unless we choose otherwise
    150. Re:Random Thoughts: by sjwaste · · Score: 1

      I agree with everything you said about parenting in the post. In fact, its one of the few truly insightful posts I've read on slashdot.

      I'd just like to say a couple of things about the last part, on being spoiled/sheltered. What you said can be true, but isn't the only application. I came from a middle class family from the suburbs. After high school, I went to college, and definitely met some spoiled and sheltered kids (although very few that were BOTH, as its hard to really be spoiled and sheltered at the same time). Things like parents buying their kids new BMW's while they're busy failing out during freshman year. I guess my definition of spoiled is more "unmerited reward" or, as it applies to most of what you wrote, parents who just aren't paying attention to what their kids are doing.

      What I'm saying is that if parents don't moderate their kids as you pointed out, they'll have a good chance of turning out like the people I just described. That, to me, is embarassing.

    151. Re:Random Thoughts: by Rhaize · · Score: 1

      I propose a few things, in light of your desire to protect the world from itself.

      1. Automobiles should be govenered at 10mph, and made of plastic. This, combined with the 5pt harness and the required helmet/flame retardant suit, will SIGNIFICANTLY reduce the number of auto-fataliites.
      2. Eliminate Gas/Electric Stoves: we have microwaves that are cappable of cooking anything to a greater or lesser degree. Why would you needlessly subject children or adults to the possiblity of being burnt on a hot stove?
      3. Fine people for violations of the verbal morality code: This will clean up the airwaves for our children. fuck, people will bitch at first, but eventually they're asses will be to poor to say that shit.

      Seriously, It's so easy to take the "what you don't want you child to wear a helmet? you must not care about them. WTF? You don't keep your kid in a bubble you must not love them. I don't make my daughter wear a helmet when she's running up and down the stairs, although I feel sometimes I should..(she's 3.5) and she has a helmet, because I don't want fined, but I think it's stupid to make her wear a helmet while riding a bigwheel in an empty school parkinglot (which has a sign that says NO WHEELED VEHICLES OF ANY KIND because they don't want skateboarders there). there DOES come a time when we're protecting our kids from themselves, and it's silly.

      --
      Within the arms of tragedy, there is little comfort in being right.
    152. Re:Random Thoughts: by operagost · · Score: 1

      Star Wars Alliance came out after XvT and it plays the same. The graphics are better and you can create custom skirmishes.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    153. Re:Random Thoughts: by sjwaste · · Score: 1

      Meh, being conservation-minded and anti-poverty definitely doesn't hole someone into being a liberal, imho. But I guess thats how polarized things have gotten.

      I happen to be a conservative who has nothing in common with most of the "conservatives" we have in politics. First, I believe in sensible conservation, not because we're going to destroy the Earth if we don't, but because the Earth will destroy us. Bottom line, the planet (and life) will survive with or without humans occupying it, so we've gotta make that choice. Second, poverty is a serious issue, but I believe the best way to help that situation domestically is through education, not handouts (unless that handout is education and the basics needed to survive long enough to get educated). Seems to me we just hand out too much, and we're not paying attention to what people do with the handouts. Having grown up near a major city and with some family-owned Section 8 properties, I have seen what really happens with your hard-earned money that gets redistributed. Poverty, to me, is justified for those individuals unwilling to work their way out of it.

      Now, the socialist thing, yeah, that will make you a liberal :) My point, though, was that real conservatives DO have conservation and poverty high on their agendas. Problem is, we aren't electing any of these.

    154. Re:Random Thoughts: by MooseTick · · Score: 1

      If I want my child to learn about death, I will buy them a goldfish. Not a video game. If I want them to learn about sex, I will tell them myself. Not rent them a porno. If I want them to learn about poverty in the 3rd (and 1st) world I will show them a documentary/book/explain it myself. I will not buy them Nike shoes. Speak for yourself. My parents bought me pornos, video games, and Nikes and I turned out fine! As a matter of fact I was just watching Sally Struthers and thinking I needed two things. 1. A dozen donuts 2. A new soccer ball made a third world child. For just the price of a cup of coffee a day I can have that ball in a week.

    155. Re:Random Thoughts: by m50d · · Score: 1

      Some police officers (fairly) recently shot a man carrying a table leg because they thought it was a shotgun. Thinking a gun is a toy isn't inability to tell fantasy from reality, it's just not being able to see what's a toy and what isn't. All the evidence is that 5 year olds certainly do know the difference between fantasy and reality.

      --
      I am trolling
    156. Re:Random Thoughts: by Anonymous Coward · · Score: 0
      I'd like to go back and play the old LucasArts games like Monkey Island, Indiana Jones and the Fate of Atlantis, and Day of the Tentacle.

      Dude, keep your hentai fantasies to yourself.
    157. Re:Random Thoughts: by m50d · · Score: 1

      C&C was very playable on the N64, I think warcraft 3 could be.

      --
      I am trolling
    158. Re:Random Thoughts: by jimboman78 · · Score: 1

      Except that this is illegal. The "obvious" in this case is that it is extremely difficult, apart from setting up an old machine, to LEGALLY play games from another era. I'd love to play some of my old C64 games, but have no way to get the disk images into my Mac.

    159. Re:Random Thoughts: by ate50eggs · · Score: 1

      This criticism has been mentioned a few times and I think it's true. better graphics don't necessarily make better games, and it's getting more and more apparent as graphics get better. game geeks have been lamenting the hollywood mentality and lack of creativity of game makers a lot recently. I think there are two main components to this trend:

      1) it isn't that people don't like lo-fi games, they just don't want to pay a lot for them. If a game seems simple, no matter how creative/complex/addictive it is, people expect to get it for free. how much would you pay for very best real-time puzzle game ever made by man? $5 tops?

      2)I may be totally off here, but it seems like game geeks aren't necessarily the one who spend the gaming dollars. There is a certain contingent of people who go and buy every reasonably hyped new game as soon as it comes out (just as there are those who buy every new CD within a genere as soon as it comes out). Games like driv3r get made because there are people who will buy them based on the shiny hubcaps in the cutscenes. It isn't that they're stupid, they just value newness and shinyness over geekiness.

      Trying to fix the gaming industry is like trying to make people stop liking explostions. Maybe the game industry is big enough now to support an indy sub-industry. we could have our own asshat indy gaming festivals and sip lattes in a charming small town where the locals hate us.

      --
      not everything is a science experiment!
    160. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      My 3 year old plays Ikaruga. . . well he dies constantly but he still at least plays :)

      It made daddy so proud when he figured out how to hit the start button to continue one day. . . (*sniff*)

    161. Re:Random Thoughts: by Formula420 · · Score: 0

      I once found a collection of all SCUMM games on one DVD formatted for Xbox. I have since lost it, but that, together with SCUMMvmX made for many hours of fun for myself and my friends and family. Of course, you need a modded box, and it is kind of a legal grey area (to me at least). But there is nothing like playing through "The Dig" again with my younger brother and reminiscing about how hard it seemed. Or playing through "Full Throttle" and laughing at how hilarious that game is. Truly a fun experience, in fact, I am going to try to find it again now....

    162. Re:Random Thoughts: by Gulthek · · Score: 1

      If it's capship fighting in the WC vein that you want: you seriously need to check out Descent: Freespace. It has absolutely nothing to do with the Descent FPS game, but it's spaceship fighting with awesome ships, cool plots, cluster missles, and HUGE capship fighting.

      Some of the ships you fight are incredibily enormous, they can take up to five minutes just to fly past -- all the while lauching fighters and shooting turrets, etc.

      If you haven't played WC2 or Tie Fighter then you've really missed out on some of the best of the genre. WC3's space battles paled in comparison to those in WC2. I remember the first time I saw the Concordia (your home capship) shoot its BIG gun; the shot flew right past my ship and dwarfed it. If I had been any closer I was have been instantly fried! When there was a multi-ship battle going on around you it was just awesome.

      But as awesome as WC1 and 2 were, Descent: Freespace 1 and 2 simply blew them away in plot, graphics, gamespot, and wingman AI.

    163. Re:Random Thoughts: by nickrooster · · Score: 1

      Why not use dosbox?
      http://dosbox.sf.net[sourceforge.net]
      It will allow you to play all of your old favorites on Windows, Linux, Mac, BSD, etc.
      Remember to increase the emulated CPU speed to make those newer (Quest for Glory 4) games work properly!

    164. Re:Random Thoughts: by Gulthek · · Score: 1

      Why put the movie adaptations aside? They are still fun games! But Nintendo isn't the last holdout for fun games, it is the last holdout developing a significant number of its games as kid friendly though.

      I have more fun playing Splinter Cell, Ninja Gaiden, etc. than playing the more kid oriented games (unless you count Jade Empire as kid oriented, kid friendly yes, but not kid oriented); but they don't sound like the kind of games you want your kid to be playing.

    165. Re:Random Thoughts: by JeanBart · · Score: 1

      Two Words: Katamari Damacy There I said it. How do you like me now?

    166. Re:Random Thoughts: by ded_guy · · Score: 1

      Or perhaps the real point is, why use your computer for gaming?

      Because I, as well as lots of other people with desire and some free time, can write our own games and share them with others. When a console is produced with the intention to allow this, instead of actively working to prevent it, then and only then will I be able to see a serious threat to computer gaming.

      --
      In the future, all spacecraft will be made of cheese.
    167. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      Ahh spoken like a person without any kids. When you get kids man you'll be the same way. . .I don't care what you say contrary right now, you will be exactly the same way.

      It's the kid man and what they do to you upon their arrival.

      Trust me.

    168. Re:Random Thoughts: by AKAImBatman · · Score: 1

      Just a matter of point: There's no restriction in the US (at least, the states I've lived in) on giving alcohol to a minor as long as you are the child's parent or guardian. The law is such that it is intended for parents to decide when and how their children are first exposed to alcohol.

      What the law DOES say, is that alcohol cannot be sold to a minor, nor can a non-parent/guardian play middle-man. A good part of these laws relate to the drinking and driving issue which is very serious in the US. (In many areas, driving is the only method of getting around, and is actually preferred by most people. This is in direct opposition to Europe where mass transit tends to be more effective.)

    169. Re:Random Thoughts: by Achra · · Score: 1

      Ok, only FYI (as many of these topics were covered in other replies) and certainly not for karma (as this topic is dead at this point), here is the definitive guide for playing Lucasarts/Sierra games on modern PC's:

      First, Linux PC's:
      Lucasarts games: http://www.scummvm.org/
      AGI Sierra games (Lsl1, Sq1, Sq2, Kq1-3, etc): http://sarien.sourceforge.net/
      SCI0 Sierra games (Sq3, Lsl2-3, Kq4): http://freesci.linuxgames.com/
      SCI1 Sierra games (Sq4-5, Lsl5-6, Kq5, etc) and oddballs like willy beamish and all those old games like tunnels of armageddon: http://dosbox.sourceforge.net/
      Windows Sierra games (Sq6, Lsl7, etc): http://www.transgaming.com/ (or apt-get install wine)

      Any platform, Sierra games: This guy has done the unpossible, writing timing fix patches for the games so you don't have to kludge them with slowdown utils: http://geocities.com/belzorash/

      Windows PC's:
      LucasArts games: http://www.scummvm.org/
      AGI Sierra games: http://www.agidev.com/nagi.html
      SCI Sierra games: http://sourceforge.net/projects/vdmsound/
      Windows games:
      http://home.planet.nl/~harms646/larry7.html
      http://www.softpedia.com/get/System/OS-Enhancement s/ResChange.shtml
      Games that just don't work right:
      http://dosbox.sourceforge.net/

      And just for grins, because it's freaking awesome:
      http://www.agdinteractive.com/
      http://people.freenet.de/lucasfangames/maniac/game s_eng.htm
      Good luck, let me know if you have any problems.

      --
      Each processor would proceed sequentially as if it had been better for them not to rise against Saul.
    170. Re:Random Thoughts: by AKAImBatman · · Score: 1

      If you haven't played WC2 or Tie Fighter then you've really missed out on some of the best of the genre.

      As I said, WCII touched upon the sort of capship fighting I'm after (complete with corny dialog like "Fire the Main Gun!"), but its primitive engine kept it from going full bore with the concept. Most of the time you were really just an observer of the battle between the capships, especially since phase shields meant that you wouldn't have a chance in hell of joining the battle.

      But as awesome as WC1 and 2 were, Descent: Freespace 1 and 2 simply blew them away in plot, graphics, gamespot, and wingman AI.

      I never really got into Descent: Freespace. I played it a bit, but the screwy control scheme really turned me off. A similar problem exists with the new game StarShatter. The graphics are pretty, everything is realistic, you have to fly between waypoints, AND IT'S BORING AS ALL HELL. Sadly, realism isn't always a good substitute for gameplay. :-)

    171. Re:Random Thoughts: by Anonymous Coward · · Score: 0
      I read somewhere it's not so much the volts or amps that kills you, as the cycles. The human heart has an electrical rhythm at 60 cycles per sec. Stick your finger in a socket, and if the 60 cycles in the socket is in phase with your heart, no biggie. If it's out of phase, your heart stops.

      I don't have a reference for that, but for anyone who's ever put a finger in a socket and thought it wasn't so bad...you might want to think twice before doing it again for kicks.

    172. Re:Random Thoughts: by indole · · Score: 1
      So many people are robbing children of their childhood these days in exposing them to things that are inappropriate. It sounds like you are doing an awesome job with your son in that regard and that parental control will pay huge dividends in the future, just like it is now.

      Well pat yourselves on the back. Does anyone else see the ridiculousness in arguing over whether our children should spend their childhoods playing Zelda or Unreal Tournament? How about not playing video games!? The world is fuck off more serious than the future of America, sitting on his ass playing Halo 2, comprehends. I grew up playing violent video games, watching violent movies. Now when I look back I don't curse the violence for "taking my innocence," I curse the time wasted and the books not read.

      --
      (2,3-Benzopyrrole)
    173. Re:Random Thoughts: by drsquare · · Score: 1

      Unfortuanately it's Star Wars...

      Seriously though, the problem with space simulators is that space isn't actually very interesting. The distances are huge, the speeds have very high variance, no friction so it takes ages to slow down, especially as you can reach stupidly high speeds meaning you miss your destination by a mile. Unless you put a million cities on each planet, flying around them isn't going to be much fun because they're so damn big.

      You can't feasibly go inter-steller without some sort of 'warp' type system, it's 3D so navigation is exponentially harder, not to mention combat being incredibly hard to get your head around. Then you have the relative speeds to think about. You're flying from A to B, you know your speed relative to C, which way are you actually going? And which way should you be pointing? And is your momentum going to keep you in this direction for another ten million miles even if you turn round?

      A good space simulator would decrease the distances between the stars/planets, so you could cruise around without needing autopilots or hyper-drives. And combat would consist mainly of guided-missiles or auto-aiming lasers (not pointing your ship directly at your opponent with the keyboard like in Elite). Yeah it wouldn't be too realistic, but a fully realistic space game would be like 2001: A Space Oddysey, except all you can do is sit there watching it float along for several years.

      Although if pulled off, it could be spectacular. For all its faults, I like playing Elite II, shooting the ship at the space port then chasing it through the upper atmosphere. The curving planet below, the vastness of space above, the pale atmosphere in between, with two spaceships fighting each other at tens of thousands of times the speed of sound.

      Although today everyone just wants to make first-person shooters, driving games and adrenaline-free MMORPGs.

    174. Re:Random Thoughts: by Gulthek · · Score: 1

      Weird, I don't remember the control scheme to D:F. Maybe I blocked it out? :-)

      But what you say is true, I'd *love* a current 3d space fighter. In fact, that's the one case I can think of for a controller to be a better controller in an FPS; so why aren't console games all about it?

      And bring back Lucasarts style adventure games. :-/

    175. Re:Random Thoughts: by Scudsucker · · Score: 1

      What, do you also stand in an adult video store and complain that they don't have Disney movies? Don't wander through the Action asile of games at Best Buy and wonder why they are all rated for late teenagers, take the time to look around and you'll find an ocean of "kid safe" games.

    176. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      Is it just me or would the Vatican prove to be a very small setting?
      This better be one action packed game, cause driving around the same block 60 million times might get kinda repetitive. :D

    177. Re:Random Thoughts: by AKAImBatman · · Score: 1

      And bring back Lucasarts style adventure games. :-/

      Amen to that. Remember back when the only Star Trek licensed games worth playing were adventure games? e.g. Star Trek 25th Anniversary and TNG: A Final Unity were tons of fun, had long lasting gameplay, and engrossed the player into everything that was going on.

      And let's not forget The Dig! I mean, any game with a full book adaption has to be worth at least a second look! I don't care what other players say about grainy graphics. These games are still tons of fun to me. Given a graphical upgrade (so that the detractors would stop whining) I'm sure that new players would find them just as enjoyable. That is, if the upgrade was done by actual artists and not this 3D plastic look that has become so popular. How can anyone *see* anything through such a sea of bland colors?

    178. Re:Random Thoughts: by drsquare · · Score: 1

      Fast cars and cookers are useful, without them we couldn't do much at all. What benefit is there to not wearing a helmet? It doesn't look good? Bikes are hardly a safe form of transport. Coming off a bike head-first onto the pavement at 15mph will put you in a coma. Helmets are sensible. Grow up, you're not a badass rebel because you don't like safety equipment, you're just an idiot. Do you hate seatbelts with the same passion? Or fuses?

    179. Re:Random Thoughts: by Gulthek · · Score: 1

      The Dig was (and is) awesome. I couldn't believe it when I sat a friend down (who'd never played adventure games) to see The Dig and he mocked the blocky graphics; I'd never noticed! I still play it on ScummVM, the nifty filters make it look nice even at high resolution.

      I have a big directory with all of my old lucasarts games: Monkey Island 1, 2 and 3 (4 made me sad); The Dig; Full Throttle; Day of the Tentacle; Maniac Mansion; Loom; and Sam and Max. Of course 3d isn't all bad, my favorite of the lucasarts games is Grim Fandango and it used 3d very well. But I'm still more a fan of the 2d adventure games than 3d.

      Movie clip games could have been good, but they tried to work before the hardware was really ready. I think they *could* work now, except that the genre killed itself with mediocre titles. Gabriel Knight 2 was the best game in the series but it was practically unplayable because of its crash prone movie clip format and long load times.

      What about Ultima 7? I've been having a lot of fun replaying that gem via exult.

    180. Re:Random Thoughts: by Senobyzal · · Score: 1

      Wish I had mod points; this is an awesome site. Even have patched versions that work with XP (played X-COM again recently, and enjoyed it even though I got owned by the alien marauders).

    181. Re:Random Thoughts: by Capt.+Caneyebus · · Score: 1

      The first part of my comment was a quote.... The second part was saying that a LOT of games out that brag about having killer graphics aren't quite that fun to play, or they spent so much money doing graphics that they had no real budget to make the gameplay as great as the graphics, or the games are not long enough. Whereas games that concentrate on gameplay rather than graphics are generaly have a better replay value and are way more fun to play. But that is just my 2 cents.

      --
      -- Yes, I work for the government, and yes I am watching you.
    182. Re:Random Thoughts: by swv3752 · · Score: 1

      What action aisle? All the games are listed alphabetically. While I find it convienient, it would be a difficult task for a parent with younglins to find age appropriate games. This is even the case at Toys'R'Us. While I do believe to a degree in caveat empor, things could be madea bit easier for responsible parents.

      Just a side rant, WTF is wrong with people taking thier kids to R rated movies? I was at the theater last weekend seeing "Land of the Dead" and the parents trooped in a bunch of kids 8 or less. I can see why stores don't segregate thier content. Why bother when the parents will let thier 10 year old play Vice City.

      --
      Just a Tuna in the Sea of Life
    183. Re:Random Thoughts: by kattphud · · Score: 1

      Wow. Leave it to the /. crowd to take technical fact and go on a social commentary tangent. *ahem* Who cares if the CPU in my SuperGeeWhiz Playboxcube3 slices, dices, cures cancer, ends world hunger, and performs at umpteen Ghz as a bonus? Do the games live up to expectation? Do the graphics kick as much arse as they're supposed to? I'm a geek, but in the end, I could care less about the specific numbers and stats. While I expect no less than photorealistic graphics in the next-gen systems, I also expect them to be at least as much fun as Combat or Adventure (with more replay value, of course).

    184. Re:Random Thoughts: by Anonymous+Custard · · Score: 1

      That's pretty irresponsible of the parents; considering the movie ticket costs could have mostly paid for a babysitter and kids movie rental instead.

    185. Re:Random Thoughts: by C0deM0nkey · · Score: 1
      Ah, yes, but what is 'due time'? ... But the fact is, parents (and others) DO shelter kids more and more, and thus, the 'due time' is ever more expanded further in time and experience. Which is, indeed, not a healthy situation when they get to be an adult, and haven't really experienced all that much, thanks to all the protection that the individual will get in 'due time'.

      Great question! The answer, however, is that the parent is still the best judge of due time because they have much better understanding of the situations surrounding their child and their child's environment.

      in my opinion, "due time", is when a kid actually explores it (whatever 'it' is). It is NOT a matter of "You can't have it both ways": this is a false dillema. If your kids want to play a violent game THEN it is already 'due time'; and the proper reaction is not to forbid it (which hardly ever helps anyway), but - indeed - to get involved in it, as parents.

      First, I'll address the issue of forbidding something: you are absolutely correct that this may not work but only because of the outside influence of society and peers on my child. If I tell my son that he is not allowed to have gory video games in my house then there will be no gory video games in my house. Period. End of discussion. Will I give him a chance to make his case? Perhaps. Will I be willing to try a rental and then make a decision? Probably. Will I allow him to bring information contrary to my ideas to the discussion? Absolutely...but when the decision is made, it is made (subject to new information, of course). Do I think this will prevent him from playing that game at all times? I'm not naive; of course I don't. But it sure will limit his dosage, won't it? Also, if I know his friends and their parents (which, at present, I do), I'll have a better idea what his friends are allowed to do and can act accordingly. As my children grow older, I'll have to let the reins go and hope that the moral instruction and decision-making principles I have passed on to them will form the backdrop of their decisions. I am neither advocating "sheltering" a child nor am I believing that I can completely staunch the flow of things-I-do-not-want-my-child-to-be-overly-influen ced-by coming from society. Truth is: society is run by the media and the marketers, both of whom are selling a product or a point of view and trying to create or enflame desires within us that are normally under control. Think about it: the goal of every marketer is to create within you a desire for a product or a brand, or increase your loyalty to a product or a brand, that otherwise may not have existed.

      Well, heck, when they ask it, it IS due time, and it's your responsibility to give honest answers to honest questions, NOT to shelter them from whatever your personal opinion is about it not being 'due time'.

      Regarding the issue of when "due time" has arrived: just because a child asks a question or indicates a casual curiousity in a subject does not necessarily mean that the time is appropriate to address that issue. Children ask lots of questions every day: "Daddy, what does X, mean?" "Daddy, I want to play this video game.", etc. It does not mean that their psyche needs to know the answer at that moment or that the answer will even mean a whole lot to them. I could explain sex to my four year-old and the idea that he would use his penis for anything other than urinating would likely be too fantastic to grasp. I could explain death to my son (and have, to some extent - his great-grandfather recently died) but to him, death only lasts as long as it takes to get to the next "Save" point in a video game. He kinda gets the idea that great-granddad will not be around anymore but then he's quickly onto the next thing. Explaining to him that sometimes one human being goes out and binds, tortures, kills and dismembers another human being is not necessary - nor is it necessary to expose him to a bunch of violent imagery. Should

    186. Re:Random Thoughts: by MrBigInThePants · · Score: 1

      Unfortunately the current ruling ideologies seem to define left/right conservative/liberal.

      Over time, they change.

      Unfortunately almost all "conservative" representatives are currently members of the business fraternity and stand for nothing less than money, money and more money.
      The preach a bunch of rubbish about being a christian (like me), but the last time I check they lift not a finger in that direction?? (e.g. poverty, health etc)

      What dumbfounds me is that the fraud seems to be working??

      PS: What IS a real conservative BTW?? :)

    187. Re:Random Thoughts: by N3wsByt3 · · Score: 1

      "Do I need to tell them everything about a topic just because they ask? No."

      Then we fundamentally disagree, at least on this point. Exept if you interpret 'everything' in a certain way. As I have said, it is not always possible to explain everything in detail (even as adults we don't always know the correct answer, after all). But, I have always found (and in this respect I think YOU are plain and simple wrong) that someone asking a question, even when it is a kid, deserves an honest answer. Maybe you have to simplify the answer so he can understand the basics, but he *deserves* a real answer. saying "you are not old enough" is just crap. You are not another person, not even your kid, thus, if your kid asks a question, you are arbitrarily deciding for him, and imposing your view of what he will understand or not, and what is 'due time' and not. There is a difference between guiding him in an open way, and imposing your will on him, IMHO.

      "Do I think this will prevent him from playing that game at all times? I'm not naive; of course I don't. But it sure will limit his dosage, won't it?"

      You are over simplifying the issue. It's not solely what the immediate effect will be when you forbid something. A kid is not a passive, docile object to manipulate; it has a will of his own. If you always forbid games he likes to play, at the end, he will not ask you anymore, but will try to play them elsewhere WITHOUT involving you. If you refuse to give answers, or just tell him he's not old enough, he will asks others about it, or will search for answers in ways that doesn't involve you anymore.

      So, is that better then?

      I would prefer that my kids always feel they will get answers/guidance, about ALL subjects they raise, instead of forbidding things for their 'protection'. Because, if one thing is sure; if they want to know/play/etc something, and they receive a brik wall with you, chances are they will search fior it in ways which will leave you much, much less oversight and guidance.

      "The simple truth of it is this: the media and society will do their best to expose my son to the worst aspects of humanity."

      That's a cynical view of humanity. Certainly, cruelty, pain, sorrow etc. are aspects of society (and individuals), but there are as much good things then their are bad thing, IMHO. A 'shelter' should be a position of safety; something like "if you ever feel unsafe, you can come here". A safe-house, as it were, so that they know that, what and where-ever they explore, they always can 'come back' to a safe environment. But when sheltering is used in a way which means 'shelter them from life' (or experiences), I sincerely think it's going the wrong way. and yes, life DOES mean being confronted with pain, and sadness, and death (as much as with all positive things too).

      Ofcourse, as some other poster already indicated, it's a matter of balance. No-one should feel obliged to kill the pet of your kid, just to show him what death is, obviously. But then again, people that think they should shelter kids from everything THEY deem "not due", show little respect for their kids as individual beings, with their own right to search for answers, their own right to make mistakes, and their own right to explore, whatever another individual (including their parents) may think of it.

      All too many awfull things have happend, because parents thought they can (and should) treat their kids as if they were an exponent of themselves, instead of individuals. It's almost instincyive to try to mold your kids in your own image, to make them to ones' own wishes, that they adapt your viewpoints , morals, etc.

      Everyone wishes that. For the sipmly reason that people are convinced their way is a good way, and thus it's a good way for their kids too.

      However, IMHO, a true, *great* parent realises this basic mistake, and let the kids decide for themselves, EVEN if it doesn't stroke with their own viewpoints. Live by example, do your best in giving guidance and answers, but realise they have the RIGHT to choose another way that you want them to go. So, yes, be sure they have a safe environment, but be also sure they can explore and try out things at their pace, not at yours.

      Ah well...maybe we just disagree? :-)

      --
      --- "To pee or not to pee, that is the question." ---
    188. Re:Random Thoughts: by arashi+no+garou · · Score: 1

      I can speak from my own experience on this one. The original Doom was released when I was 15 years old. One of my buddies brought a copy of the shareware version to school and installed it on my station in the computer lab. Needless to say, I played the hell out of it. I can honestly say that until that point I had never experienced such violence and mayhem in such a personal way. It's one thing to enjoy slasher flicks and war movies, but playing Doom made me feel like I was really there. Consequently, I began having terrible nightmares, and it had a discernable negative effect on my productivity as well as my personality. Granted, I was (and still am) a fairly "normal" person by psychiatric standards; the effect was far less than it would have been on someone with a chemical imbalance.

      I can only imagine what today's games, which make Doom look like child's play, would do to a developing preteen or teenager. If I ever do have any children, their mother and I will certainly be choosing their games for them.

    189. Re:Random Thoughts: by N3wsByt3 · · Score: 1

      OK, thanks for the info. It is, at least in principle, not that far away of what is the law in my country, then.

      Though it is the more puzzling why those people visiting (and most of the USA people I spoke with) are shocked or distrubed when they see/hear about this particular cultural difference.

      Certainly, something more basic must be different? Because, purely based on the law, one wouldn't expect such reactions, then. Ok, I know there were some bible-belt types among them, but still... I have a distinct feeling that it is seen/experienced differently in the USA compared to the EU (or at least my country), on a pretty basic level.

      But then again, it's even reflected in our laws too, to some degree. Here, you can buy alcohol from age 16. :-)

      In fact, you can (albeit not legally, I guess) buy alcohol in almost every shop, from whatever age, and I don't think anyone would really make a point of it.

      But, it doesn't happen. Certainly not compared with the binchdrinking and booze seeking of teens in the UK (and USA) for instance. Which is actually my point: it is really trivial for any kid to buy alcohol here...yet, we do not have the massive problems that other countries, which have much more restrictive drinking-laws (or up-tighter mentality) have.

      There must be a reason for that, and I think it's the very same reason as why we don't make a fuzz about kids sipping from their parents, or giving kids a choice of light beer in schools, etc.: we just learn *how* to deal with it in a normal way, instead of making itthe forbidden fruit.

      Well, thats my opinion. Other theories are welcome.:-)

      --
      --- "To pee or not to pee, that is the question." ---
    190. Re:Random Thoughts: by KDR_11k · · Score: 1

      My C64's 5.25" floppies still work flawlessly, bitrot probably isn't that much of a problem.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    191. Re:Random Thoughts: by KDR_11k · · Score: 1

      A PC parallel port to C64 serial port adapter cable and an old DOS-based (important, the OS must not support multithreading so emulating DOS will not suffice!) PC plus StarCommander will do the job. I used my 386 "laptop" and my 1541 II to copy a few disks to the PC. It won't work with copy protected games (or at least some of those) apparently but hell, it's still better than nothing. C64 emulation has the undeniable advantage that you can speed up the load times and set a savestate at the point where the game is loaded.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    192. Re:Random Thoughts: by hilaryduff · · Score: 1

      it might be the low density of the data on those disks. eventually the damage is going to accumulate to make them unreadable.

    193. Re:Random Thoughts: by sjwaste · · Score: 1

      That's an easy one: A real conservative stands for small government (in other words, reduced role of government)and fiscal responsibility (and leanness, going with reduced role of govt).

      Now, the above two have some sweeping implications. There's no way I could cover it all, but generally reduced market regulation, few goods provided as public (basically only those necessary, like education, defense, conservation of lands). These are basically the things that a free market wouldn't otherwise take care of.

      Unfortunately, our government's gotten way too big and has its hands in too many "public works" projects to be effective anymore. If our deficit spending isn't the best example, I'm not sure what is.

    194. Re:Random Thoughts: by Willuknight · · Score: 1

      Take a look at Freelancer sometime. It has everything you mentioned and more. It is awesome.. I think it came out in 2003, but don't quote me.

      --
      Do not anger the Karma Whores, for they don't bathe often, and might decide to come visit you in person. -Ryan Amos
    195. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      Yeah, it's curious how some people get accustomed to duplicates of their Internet content. Wonder where they spend most of their time...

    196. Re:Random Thoughts: by Anonymous Coward · · Score: 0

      Slashdot's Dupe system is simply a method of mirroring content for safety back-up, but contained within one single website. It is rumored to be an innovation by CowboyNeal...

    197. Re:Random Thoughts: by Cylix · · Score: 1

      Oddly, I'm not an RTS fan at heart. (Beyond starcraft and a few of the command and conquer games).

      Splinter Cell, while I do have a couple of them, I couldn't get into. When it comes down to it I have a hard time enjoying SP type games. (Though apparently you can play splinter cell online? I have chaos theory on my desk too... haven't opened it up just yet)

      What I suppose I'm looking for is a MP/team based game in which strategy really helps. I've been playing Planetside for a good while, but getting a full platoon (3 squads, 10 men per squad) of intelligent players is difficult.

      At first glance, it wouldn't seem strategy is truely built into the game, but more along the lines of kill everyone. (not so if you can communicate effectively and play your targets correctly).

      In effect, I'm looking for a true PS replacement. Lots of players, throw in some complexity and variety and targets that are not lined up like dominoes. (It's a tough order to fill)

      That said, I hate "the grind" many MMORPGS play upon intensely.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    198. Re:Random Thoughts: by mink · · Score: 1

      My favorite part of WC: Priv was when you were running from a group of hostile ships and you hit a jump point to get out of system. The game engine still runs and has the enemy ships shooting you while the stupid screen shows the animation (you cant get around) of your ship stopping and then kicking in the hyper jump, assuming you survive the monstrous damage that racks up during the LONG time it takes to display the animation as you count the sounds of weapon blasts slicing your ship to ribbons. This will happen often because there is no way to loose enemy ships if you are not faster then them.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    199. Re:Random Thoughts: by mink · · Score: 1

      With much of the deficit spending tied to tax cuts and the "war", how exactly are those "public works"?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    200. Re:Random Thoughts: by sjwaste · · Score: 1

      First, you need to read the entire thread, because my original statement was along the lines of wondering where real conservatism went. Reading between the lines, that means that I don't believe our current administration is conservative. Following that, I'm alluding to the fact that I don't agree with how we're appropriating GDP right now. That aside, though, give this a thought:

      The current war is estimated at $85B, that seems to be what's being appropriated annually. For a $2.1 trillion economy, that's not exactly a whole lot. Compare that with 34% of GDP spent on "human resources," which includes all the poorly managed government handouts. We can afford the tax cuts and the war (and I'm taking no position here in support or against the war) if we could be more responsible in how we manage our handout programs. As far as I'm concerned, if we're going to spend a third of GDP, spend it wisely (education, not endless welfare).

    201. Re:Random Thoughts: by mink · · Score: 1

      Are we not on our third non budgeted (as in not in the estimated official "war" budget) 80 some billion defense handout?

      I understand what your saying about magnitude, but with the lowered taxes and the increase in defense spending (especially the non budgeted hundreds of billions that magically don't factor in) to me thats where most of the deficit spending is coming from.

      I also agree with you about spending more on education. Here in Ohio the fuck wads in government keep cutting funding to education and giving out 10 year 0% tax incentives for businesses to fuck over the public. They say the tax incentives are necessary to keep businesses here because they cant get skilled workers, but when they are so busy cutting all education and vocational funding it's impossible to imagine the state being able to create a workforce any business wants to hire.

      Even better is the constant stream of news reports a few years later about all these corporations and business welching on the deal they got.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    202. Re:Random Thoughts: by sjwaste · · Score: 1

      I tend to think we're on the same page.

      We are on our third defense handout. All I was saying is that its such a small portion of GDP that we would normally be able to afford it, if we didn't waste everywhere else. To abstract it, my point is that we should be able to throw $80B at ANY pressing need easily; there should always be at LEAST that much slack in the budget. The fact that we don't have that slack is a problem.

      On the tax cuts, I think we should be able to afford those too, and its because we're wasting so much in every facet of government, that we can't. I'm more in favor of a tax cut than the government spending it for me, given the choice. Problem is, we're getting a tax cut AND the government's still spending it like it's theirs. To me the problem is getting rid of the excessive spending (wherever that may be, I'm keeping this abstract and not pointing fingers at any programs/war/etc), not the tax cut.

      WRT to Ohio, whats happening is politics. Spending on education is akin to a long term investment, whereas tax subsidies for businesses is a quick fix. Keeping the businesses there in the short term means less jobs lost, which means reelection. Spending on education means losing some more jobs in the short run, until those educated can form a skilled labor force and attract business back. The key is a balance, so that you're not starving the same people you're educating, nor bribing business to stay year in and year out because you're not developing a workforce.

      You can probably tell that I'm very fiscally conservative, probably libertarian, but the one place I do believe in putting the bulk of public effort is into education. You can privatize a lot of things, but fully privatizing education erases the Equality of Opportunity in our country. If there's any entitlement I believe everyone here starts off with, its that. If you blow it, its on you to recover, but the first opportunity (education) should be on all of us. Hey, who cares if my tax dollars can go to education? I can make all that money back by hiring some of those people whose education I helped pay for.

  3. Who cares about the CPU? by Stanistani · · Score: 5, Funny

    I just want a lazy-susan thingie on the bottom of my new XBOX360 so I can rotate it the promised 360 degrees...

    1. Re:Who cares about the CPU? by Anonymous Coward · · Score: 0

      Sorry, what that means is that the console will change its absolute orientation to the sun 360 degrees in the course of a 24 hour day.

  4. You mean hype is exaggeration? by mikeophile · · Score: 0, Redundant

    Say it isn't so!

    1. Re:You mean hype is exaggeration? by mog007 · · Score: 1

      No kidding, these console marketing guys are more creative than Enron's Accountants. "The Playstation 2 will be able to render Toy Story in REAL TIME." sounds familiar.

  5. Suckers by RevengeOfPoopJuggler · · Score: 1

    "If you hype it, they will come."

  6. Console makers overhyping their products? by Anonymous Coward · · Score: 0

    That's unpossible!

  7. Hrmm by Anonymous Coward · · Score: 0

    But... but... we all can turn to NINTENDO to be that savior we needed!

  8. Apple's CPU search by flyhigher · · Score: 0

    Steve Jobs reportedly met with Sony prior to the Intel switch and came to the same conclusion. I'm curious what techniques Apple used to quantify the Cell's CPU performance?

  9. This just in... by Anonymous Coward · · Score: 5, Insightful

    This just in: PC Hardware site blasts consoles while citing anonymous "sources" and blatant factually incorrect claims (for instance, PPE core = Xenon core).

    Developers atuned to developing for PCs with their out of order execution and high general-purpose performance port their code quickly to these in-order CPUs that rely on multiple threads for performance, and find that the performance isn't blistering!

    It turns out they'll need to make more efficient code, as Xenon/Cell forgo lots of transistors that make horrible code perform better.

    Gag me...

    1. Re:This just in... by AlgebraicRing · · Score: 5, Informative

      No shit. 2-issue and in-order requires hand tuned coding. Yes there is a whollop for a "cache miss" (fetching out to main mem) on the SPE's of the Cell processor. But there are ways to code around that. Split the local store up into smaller chunks and fetch data to fill the smaller chunks while the SPE plugs away on the chunks filled with data. That's why the SPE has TWO pipes. One pipe is for memory loads, the other pipe is for data processing.

      http://www-306.ibm.com/chips/techlib/techlib.nsf/t echdocs/E815CC047A60914687256FC000734156/$file/ISS CC-07.4-Cell_SPU.PDF

      http://research.scea.com/research/html/CellGDC05/1 5.html

      http://research.scea.com/research/html/CellGDC05/1 6.html

      If you don't split up the local store, you're going to incurr a 500 cycle penalty while waiting for memory. If you split up the local store, you can fetch to half the mem and process on the other half. This amortizes, if not completely masks the cost of main memory access.

      Correct me if I'm wrong.

      It's up to the developer to optimize their code and ensure that it is being scheduled properly.

      I'd love to hear from a developer that is actually doing everything they can at the low level to optimize data flow. What's their experience with keeping the processors fed with data?

    2. Re:This just in... by spun · · Score: 2, Insightful

      Thank you, Mr. AC. That was exactly what I was thinking. These "anonymous sources" are grumbling because they don't know how to program for these things. They want to stick with things they know, they are scared of the complexities of multithreading and they are used to having the processor do all the work for them. Sure, the numbers are all hype, but I don't think the situation is as bleak as AnandTech is making it out to be.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    3. Re:This just in... by Hast · · Score: 1
      It's up to the developer to optimize their code and ensure that it is being scheduled properly.

      I'd love to hear from a developer that is actually doing everything they can at the low level to optimize data flow. What's their experience with keeping the processors fed with data?

      I imagine that the compilers for these systems will be doing a lot of optimizations as well. But it will mean that the developers will need to write their code in a way to help the compiler to optimize.

      If you just port stuff from PC/old consoles then naturally the perfomance will suck. The game developers will just have to learn how to code multi-threaded realtime apps instead of single threaded stuff. I do imagine that there will be a big gap between what the good and the bad of the next gen developers can squeese out of the consoles.

      When the PS2 was released there was a lot of bitching and moaning from developers that it was too hard to develop for. After a game or so they learned though and began to pump out better and better games.

      That's kind of the beauty of console game. The hardware stays the same but the games get better and better.
    4. Re:This just in... by adamwood · · Score: 1

      The question then is how good the compilers are -- they will need to mature over time so it's likely they'll also help games get better.

    5. Re:This just in... by adam31 · · Score: 4, Informative
      I haven't developed for either next-gen devkit, but I have done a lot with the PS2, and that is exactly what we do... except we do it with just 4kb on the VU0. And VU0 is only single-ported, so you can't DMA to it while it's running... the only way to feed it with data while running is for the CPU to write directly into its registers. I'm not kidding. And don't even start with complicated memory transfers, if you only knew what we had to do to sync textures and geometry for rendering.

      On the PS3, we get 256 KB of memory with a vector processor running 3.2Ghz, and people are complaining? And we get a bunch of em. Whoever they talked to were not PS2 developers. The same people who made sweet PS2 games will be making sweet PS3 games, trust me. For everyone else it will be harder to get used to.

      For one thing, you can kiss your virtual calls goodbye.

    6. Re:This just in... by CreateWindowEx · · Score: 5, Interesting
      From the PA scans I've seen, I would guess VU0 is idle most if not all of the time on the majority of PS2 games, and I suspect we'll see 7 dark SPE's on a lot of the first-generation PS3 titles. ;)

      I do think they must have been talking to PC developers or something, especially when they say things like the original Xbox was limited by a slow CPU and "only" 64 MB of memory. At least when co-developing with the PS2, it felt like the Xbox had gobs of CPU time and RAM, and the limiting factor was fill rate and memory throughput.

      Also, as someone who's written non-graphics VU0 code, to me the SPEs look like a walk in the park. Integer multiplies? We can use C? Read *and* write memory without CPU intervention? Sounds pretty good to me, although of course it will probably be hard to find enough tasks that are a natural fit to the SPEs, not to mention multi-platform issues.

      I remember when we first moved to PS2 development from the PC, and all the PS1 developers were saying how awesome the seemingly crippled PS2 was and I thought they were delusional. Now I feel like an old codger telling the kids how in my day we had to pair our instructions by hand, and we liked it! Actually, I am kind of sad to see the end of the PS2; while I've certainly done my share of cursing at a black screen or a 30 page DMA log, it has been pretty satisfying to pull off all the various hacks you do to get stuff running on a PS2, plus the nice feeling that doing all your graphics straight to the metal without a single library call. I think those days are over, and in ten years, nobody will care that we once got MSKPATH3 to work with DMA call/return or whatever. Such is life.

    7. Re:This just in... by Anonymous Coward · · Score: 0

      I bet the anonymous source was Tim Sweeny and his cohorts. It's a well known fact in the console industry that Unreal fucking sucks on consoles - it is not designed for console architectures.

      Every console coder has heard horror stories of others trying to get it to run decently, and likewise we've all heard of studios dropping it for something inhouse or better.

    8. Re:This just in... by Screaming+Lunatic · · Score: 1
      Thank you, Mr. AC. That was exactly what I was thinking. These "anonymous sources" are grumbling because they don't know how to program for these things.

      You want non-anonymous sources. Listen to Chris Hecker's rant at this years GDC. If you don't know who Hecker is, he was the editor over at GDMag for years and is currently Lead Programmer on Spore.

      Carmack said the same at his 2004 GDC keynote.

    9. Re:This just in... by Screaming+Lunatic · · Score: 1
      For one thing, you can kiss your virtual calls goodbye.

      To be more general, you can kiss indirections good-bye. A virtual call is just a specific case of indirection.

      This is all good and well for graphics and AI. But a pain in the ass for AI.

    10. Re:This just in... by groundpig · · Score: 1

      "and in ten years, nobody will care that we once got MSKPATH3 to work with DMA call/return or whatever."

      Holy crap! You got MSKPATH3 to work with DMA call/return? That is completely amazing and wholly ununderstandble.

      But seriously, it sounds like that was a big accomplishment. Kudos.

      _______________________________________
      groundpigs don't fly

    11. Re:This just in... by Anonymous Coward · · Score: 0
      It was a reference to the great-grandparent's "if you only knew what we had to do to sync textures and geometry for rendering."

      24 NOPs man! Don't you get it? Don't ask why!

      Because nobody knooooooooows.

    12. Re:This just in... by PsychicX · · Score: 1

      Based on conversations with some friends with access to the XBox 360 dev kits, the compilers are currently...not so good.

    13. Re:This just in... by Hast · · Score: 1

      It would surprise me if they were good. I had the opportunity to take a course in optimising compilers for multi-processor/vector computers. The bottom line for that course was that optimising for such computers are always hard. If you do it with a language like C it's often even harder. The reason being that the C programming language lacks a way to properly (explicitly) note parallellism. Furthermore it is still too low level for it to be possible to properly change code around without unpredictable behaviour.

    14. Re:This just in... by Anonymous Coward · · Score: 0

      The reason being that the C programming language lacks a way to properly (explicitly) note parallellism.

      OpenMP pragmas. All the big names are starting to support them.

  10. So... by natron+2.0 · · Score: 4, Insightful

    And this is news? The console makers have been doing this for years. Remember when the PS2 was announced and we were told of its "Toy Story Quality Graphics Rendering"? Same thing with the infamous "Mode 7" in the Super NES system. Who can forget the So called 16 bit TurboGrafix 16? As I stated above, the console makers have hyped up every system that has ever been released and all have failed to meet the hype that preceeded them...

    1. Re:So... by Anonymous Coward · · Score: 0
      Who can forget the So called 16 bit TurboGrafix 16?

      Damn straight! That system had some of the most addictive games ever, and some great - really playable - arcade ports!

      Oh, you were bitching about the hardware? Oops, my bad. I thought you were talking about something that mattered.

    2. Re:So... by Anonymous Coward · · Score: 2, Insightful

      Except the amiga. Bizarrely antihyped, that was.

    3. Re:So... by Anonymous Coward · · Score: 1, Insightful

      I should point out that not all hype is equal. Case in point: Sega announced its Dreamcast would push 3.5 million polygons per second. It did so, and its maximum was soon found to actually be ~5 million. Sony announced its upcoming PS2 would push an incredible (to me anyway) 160 million polygons per second. Its real maximum was ~8. Sit the two side-by-side and you can scarcely tell the difference -- except the DC's greater texture RAM makes for sharper, less compressed textures.

      I remember all this so clearly because of a coworker of mine, a Sony fanboy, and how he spent months slagging off the Dreamcast and sighing over the PS2 hype. I eventually picked up a Dreamcast cheap, since if he was so persistently down on it, it had to be pretty good. (...and it was)

    4. Re:So... by ALeavitt · · Score: 5, Insightful

      The infamous "Mode 7" of which you speak actually added a lot to some SNES games. Remember the overhead levels in Contra 3? Tons of rotating objects in Super Castlevania IV? How about all of F-Zero? All of those games used mode 7 graphics, and it was completely revolutionary to console gamers. I remember my friends and I being blown away by the use of mode 7 in those first generation games, but later on when it was put to better use in Chrono Trigger, Final Fantasy III, and especially Super Mario Kart, they proved that it was more than just an overhyped hardware bell/whistle, and integral to the gameplay of some true classics of the 16-bit era.

      --
      This sig has been stolen. Return it to its original user for a reward.
    5. Re:So... by Man+In+Black · · Score: 1

      Same thing with the infamous "Mode 7" in the Super NES system. Who can forget the So called 16 bit TurboGrafix 16?

      Mode 7 is actually a hardware feature in the SNES. I haven't programmed the hardware myself, but Mode 7 is somehow responsible for most of the scaling and rotation effects that you see in games like Pilotwings and F-Zero. Sure it was hyped, but at least there was some actual basis for it, rather than Sega's claims of "blast processing".

      As for the TG16... the problem wasn't so much that they claimed it was 16-bit, the problem was that people didn't (and still don't, apparently) know what "bits" really meant. Here's a hit: It doesn't mean anything at all. Any connection "bits" has to actual power or graphical ability is generally coincidental.

      Anyhow, it's good to see that people are jaded and cynical enough to realize that most of what these companies say is hype rather than factual information. I wonder how long it'll be before this backfires on the companies and they get sued for false advertising or something.

      --
      -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    6. Re:So... by Guppy06 · · Score: 4, Insightful

      ""Toy Story Quality Graphics Rendering"?"

      Well... Toy Story wasn't rendered real-time, after all. Perhaps they were sayin that given enough time it could deliver Toy Story. :)

      "Same thing with the infamous "Mode 7" in the Super NES system."

      Huh? Nintendo Power said the SNES would deliver scaling and rotation. When the SNES came out, we got... scaling and rotation. The only thing that wasn't delivered were game companies that had figured out what to do with it beyond the a/v shows that all launch titles end up being. That took time.

      But even then , F-Zero was a launch title, as was PilotWings. That's a heck of a lot more Mode 7 than the ActRaiser cut-scenes that Nintendo Power focused on at the time.

    7. Re:So... by be-fan · · Score: 5, Informative

      Sony never claimed 160 million polygons per second. These numbers have become fabricated over time. They did claim 70M polygons per second, but nobody ever quotes the context. It was 70M unshaded polygons per second. The number for shaded/textured polygons (in the PS2 datasheet) is 20-30M, and the most recent games are indeed in the (lower end) of that range.

      I'd also point out the "Toy Story in Real Time" thing was never a Sony claim either. As far as I've been able to track it down, it was some idiot journalist that made the claim, not a Sony spokesperson or any Sony marketing literature.

      --
      A deep unwavering belief is a sure sign you're missing something...
    8. Re:So... by Anonymous Coward · · Score: 0

      "As for the TG16... the problem wasn't so much that they claimed it was 16-bit, the problem was that people didn't (and still don't, apparently) know what "bits" really meant. Here's a hit: It doesn't mean anything at all. Any connection "bits" has to actual power or graphical ability is generally coincidental."

      The console used 16 bit SOUND.

    9. Re:So... by Anonymous Coward · · Score: 0

      "Well... Toy Story wasn't rendered real-time, after all. Perhaps they were sayin that given enough time it could deliver Toy Story. :)"

      No, they claimed that it would render Toy Story in real-time.

    10. Re:So... by faust2097 · · Score: 4, Informative
      Seamus Blackley who was at the time a Microsoft employee said it about the Xbox though:
      "One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"

      http://news.com.com/2100-1040-250632.html?legacy=c net
    11. Re:So... by Tim+Browse · · Score: 2, Informative
      Mode 7 never sounded so good in the UK, as it was also the name of the teletext graphics mode of the BBC Micro, a popular home computer of yore.

      So basically, Mode 7 graphics = shit :)

    12. Re:So... by KillShill · · Score: 1

      and when they apply some kind of filtering, it drops down to 5-10.

      get real, they didn't do anything to disprove the 170m /70m numbers. they did everything to encourage that kind of bs mentality.

      even to this day, the dreamcast looks better, as do current gen consoles.

      --
      Science : Proprietary , Knowledge : Open Source
    13. Re:So... by KillShill · · Score: 1

      given enough time, the cpu in your 1970's calculator could also deliver toy story... in roughly a decade or two.

      --
      Science : Proprietary , Knowledge : Open Source
    14. Re:So... by be-fan · · Score: 1

      First, I've never heard of the 170M number until now, the previous poster just made it up. Second, the 70M number doesn't need disproving. It's a perfectly valid number for what it is --- a measure of the console's flat-shading performance. It's like the "11 teraflops" number you see for a supercomputer running LinPACK. It allows people with a clue to gauge what the console will perform like.

      --
      A deep unwavering belief is a sure sign you're missing something...
    15. Re:So... by Anonymous Coward · · Score: 0

      It's also worth mentioning that a lot of Japanese games indeed use unshaded polygons.

    16. Re:So... by Anonymous Coward · · Score: 0

      Anyone remember mode 7 on the BBC Micro?

    17. Re:So... by SpinJaunt · · Score: 2, Funny

      Ken Katuragi: is that you?

      --
      /. is good for you.
    18. Re:So... by sabinm · · Score: 2, Interesting

      I feel like Senator Palpatine when Mace Windu is about unite him with the force--No. No, No, No, No, NO!

      Did you miss the whole "It'll be like jacking up to the matrix!"

      You remember the winking, smiling girl? This was all supposed to be in-game! They marketed it as such. Everyone I know believed it to be so. We were waiting for the greatest console since the NES. That's what it felt like. It felt like there was a giant PS2 blowing the roof off my house while I chanted "Now, you're playing with POWER! POWER!" I was so excited for the PS2. I agonized over paying for a text book or a PS2 (i bought the textbook instead). The PS2 was going to deliver something that I had waited for all my youth--to be virtually immersed in a game so detailed and expansive that I would feel as I i walked in that world.

      No. Sony lied. I don't know how to put it to you better. Sony lied terribly. They promised mana, and they served up a huge steaming pile of shit. I never bought a playstation2 because I played the first games out on the PS2 and I realized that my best friend had just been robbed of four hundred dollars for a piece of technology that didn't deliver even a fraction of it's hype. It was months before any game came out that my buddy felt he could play.

      Don't fall for their lies. Don't do it again. No, No, NO! NO!

      --
      http://cincyboys.blogspot.com/ Everything Cincinnati. Including the word 'Finnih'
    19. Re:So... by kevn · · Score: 1

      where were you in 1985? The Amiga was introduced as the next great thing by Andy Warhol in NYC!!! It was called ahead of it's time, the first true multimedia computer and so on.. The only difference was the Amiga actually was up to the task of fufilling the promises made by Commodore. Too bad it ended up as a footnote in computing history...

    20. Re:So... by be-fan · · Score: 1

      Dude, relax. Where did you read "it'll be like jacking up to the matrix"? Certainly, Sony never said anything like that. Journalists might have, but there is a reason you should never read crap like EGM.

      As for the games, yes, the first-gen PS2 games were dissapointing. That was because the PS2 was a complete bitch to program. The second and third-gen games, however, were completely worth it. Actually, I just got a PS2 a couple of days ago (though, my brother has owned one for awhile). I have to say, the new games look as good as my roommate's XBox, though the textures aren't as detailed. They look a heck of lot nicer than my Gamecube, which has been gathering dust in my closet for two years.

      --
      A deep unwavering belief is a sure sign you're missing something...
    21. Re:So... by Anonymous Coward · · Score: 0

      ..Became fabricated over time? Then how come my drooling Sony fanboy kept saying that in the months leading up to the PS2's release? I'm not sure what magazine he got that number from, but he kept repeating that 160m bullshit to me for weeks while thumbing through his game magazines, inbetween "Sega is SOOOO screwed" and "the Dreamcast is dead. DEAD, man!"

    22. Re:So... by be-fan · · Score: 1

      It's Sony's fault that your friend is a complete nitwit? It should teach you not to associate with any idiot who wastes money on game magazines...

      --
      A deep unwavering belief is a sure sign you're missing something...
    23. Re:So... by mabinogi · · Score: 1

      Texture quality, 5.1 sound, hard drive (have you seen the size of Morrowind saved games!) and out of the box support for > 2 controllers are why I prefer the XBox.

      Better controller and smooth framerate with no tearing or stuttering is why I prefer the PS2.

      In general, both have some games that look better than some games on the other - but most are pretty much the same, though I do appreciate the better textures on the XBox.

      It looks like the PS3 and XBox 360 will be more or less identical from my point of view. But I have a feeling I'll be leaning towards the XBox 360 due to not having to pay extra for the hard drive.
      It'll all come down to the games though.

      --
      Advanced users are users too!
    24. Re:So... by Fancia · · Score: 1

      About the Mode 7 bit - Nintendo actually did futz and at the last minute slashed the scaling and rotation hardware, leaving out part of it in order to manufacture the hardware at a lower price. F-Zero and Pilotwings both included the left-out chip on their PCBs in order to achieve the more impressive effects you mention.

      --

      Bít, zabít, jen proto, ze su liska!
    25. Re:So... by Anonymous Coward · · Score: 0

      As you stated, Mode 7 was revolutionary and certainly not a gimmick or hype. The grandparent was probably thinking Sega and thier "blast processing" ad campaign.

    26. Re:So... by Anonymous Coward · · Score: 0

      That idiot journalist was Steven Levy, in Newsweek, March 6, 2000:
      http://www.hipinteractive.com/cms/content/Newsweek -PlayStation21.pdf
      While the original PlayStation could handle a mere 360,000 polygons per second, version 2 can spit out more than 20 million: it's a jump from "South Park" to "Toy Story."
    27. Re:So... by Anonymous Coward · · Score: 0
      I'd also point out the "Toy Story in Real Time" thing was never a Sony claim either. As far as I've been able to track it down, it was some idiot journalist that made the claim, not a Sony spokesperson or any Sony marketing literature.

      Journalists making ridiculous claims? Never! Don't forget, Al Gore did actually invent the internet...

    28. Re:So... by poot_rootbeer · · Score: 1

      Who can forget the So called 16 bit TurboGrafix 16?

      The graphics coprocessor in the TG16 was 16-bit, even though the core CPU was 8-bit.

      But then again, the NES's CPU had a 16-bit address but, so why not call it a "16-bit" console too?

      The whole "number of bits" debate is pretty ridiculous. Does it refer to the CPU instruction size, or the CPU's internal data bus, or external data bus, or an address bus, or the RGB color depth of the GPU? If you have dual 32-bit processors, can you add them together and call it a 64-bit processor? The answer should have been 'no', but the console industry has been saying 'yes' for the past 10-15 years.

      There are only a small number of true 128-or-more-bit computers in the world. Your $200 gaming console is not one of them.

    29. Re:So... by |/|/||| · · Score: 1
      What, for 1 frame?

      --
      [javac] 100 errors
  11. PPU is the answer. by Eunuch · · Score: 5, Interesting

    Physics processors came too late for this generation of consoles. This will really put PCs over the top. This should be coming out by the end of the year.

    --
    Transcend Humanity. Please.
    1. Re:PPU is the answer. by jandrese · · Score: 1

      According to the article, Physics calculations might be squeezed onto Cells which should help the PS3 quite a bit. If only the Cells weren't so memory limited (didn't Sony learn from the PS2? Huge main memory is only good if you can get that data where it is needed quickly! Well, at least it HAS a huge main memory back.)

      --

      I read the internet for the articles.
    2. Re:PPU is the answer. by IoN_PuLse · · Score: 1

      No, not every game needs physics. Dual-core will most likely render PPUs obsolete anyhow. When both are readily available, the price difference between a single core and a dual-core CPU will probably be around the same cost of a PPU, and a dual-core CPU will have more applications than a PPU...

    3. Re:PPU is the answer. by blincoln · · Score: 1

      Physics processors came too late for this generation of consoles. This will really put PCs over the top.

      According to a game developer I know (who I agree with), they're not going to catch on. Everything they do can be done either by the CPU or (with some work) the GPU.

      It's a cool idea, but I can't imagine it being a night-and-day difference like the first Voodoo cards were. The PC games market is already tiny compared to consoles, and developers are already overworked. I have a hard time believing that they're going to spend time adding genuinely amazing features to a game when most of their customers won't have the accessory that enables it.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:PPU is the answer. by Luthair · · Score: 1

      People also said that GPUs wouldn't catch on either. Consider that Epic and other big names are already onboard. The only real problem I see is that their target price range is of GPUs (though they haven't said low-mid-high).

      Anandtech had an article awhile ago (here) which gives information on just how much more a PPU can process.

    5. Re:PPU is the answer. by phusg · · Score: 1
      Dual-core will most likely render PPUs obsolete anyhow.
      That's what I thought at first, but according to Ryan Shrout from PCperspective:
      The information I have gotten from AGEIA seems to point out that while a single core CPU might be able to hand 200-300 rigid bodies, a dual core CPU could handle 400-600. Compared to the PhysX PPU, which can do over 15,000.
      This is from the interesting discussion at http://forums.pcper.com/showthread.php?t=390476&pa ge=3&pp=15.

      Apparantly the currently expected MSRP for this PCI card (vertices don't need as much bandwidth as textures etc) is $249-$299 and it's expected in Q4 this year.

      The next Unreal engine uses it. I'm excited.
    6. Re:PPU is the answer. by iolaus · · Score: 1

      I couldn't possibly disagree any more! The PPU could easily add as much value to current computer games as the original Vodoo cards did, maybe even more. As it stands now, I could care less about improved graphics in computer games... they're good enough for me. What I will shell out some hard-earned cash for is better physics. If you think physics aren't that important in a computer game then pick up a copy of HL2 and get back to me. Physics allow emergent gameplay, it's just that simple. As for game designers being overworked and not taking advantage of PPUs, that's just BS. Games like HL2 already implement a 3rd party physics system (HAVOC) and you can be damn sure the folks at HAVOC will be clamoring to use the new power afforded to them by PPUs.

      --
      I find laziness to be an excellent motivator.
    7. Re:PPU is the answer. by |/|/||| · · Score: 1
      Exactly. It's like saying that having a dual core CPU means you don't need a 3D accelerator. Dedicated hardware that's designed for the task will always be way more powerful than a general purpose processor.

      On a side note, I wonder how long it will be before physics cards and 3D accelerators merge into the same piece of hardware.

      --
      [javac] 100 errors
  12. Final Parts... by Anonymous Coward · · Score: 0

    Are the cpus that are going to be in the final box (not the dev kits) even out yet? Even so, it's obvious that they're overhyped. The only quote I'm inclined to believe is nintendo's (2-3 times faster overall).

  13. Article mirror in case of slashdotting by Anonymous Coward · · Score: 0

    And posted anonymously so as not to karma whore
    Mirror

    1. Re:Article mirror in case of slashdotting by Anonymous Coward · · Score: 0
      Tripod?

      ...Tripod?

      ...TRIPOD?!?!?

      Come on... can't we do better, like coral, or something?

  14. :shocked: by yotto · · Score: 5, Funny

    Slashdot needs emoticons, if just so we can pretend to be shocked.

    1. Re::shocked: by Anonymous Coward · · Score: 0

      :donkey sex:

    2. Re::shocked: by Shazow · · Score: 1
      Slashdot needs emoticons, if just so we can pretend to be shocked.

      Take your pick:
      O.O

      :O

      'o'
      I can't tell you how to make them though, you gotta figure it out on your own. >.>
    3. Re::shocked: by Anonymous Coward · · Score: 0

      Slashdot needs emoticons, if just so we can pretend to be shocked.

      We can just re-map the Sci-Fi icon to "OH NOES!11!!1!" and make Sci-Fi a saucer or something.

      At least, that's the impression I get out of it.

    4. Re::shocked: by tktk · · Score: 4, Funny

      \(^-^)/

      Oh wait...I think that's happy.

      Here's shocked...

      \(O_O)/

    5. Re::shocked: by JamesTRexx · · Score: 2, Funny

      \(O_O)/

      Looks more like a druggie getting arrested. :-P

      --
      home
    6. Re::shocked: by Anonymous Coward · · Score: 0

      /('o')\

    7. Re::shocked: by epiphani · · Score: 2, Funny

      \(O_O)/

      Boobies! (In an underwire bra)

      --
      .
    8. Re::shocked: by fitten · · Score: 1

      (.Y.)

    9. Re::shocked: by Man+in+Spandex · · Score: 2, Funny

      Here's a slashdotter facing a hot girl after months of playing dog hunt in his parent's basement.

      \(o_O')/

    10. Re::shocked: by Anonymous Coward · · Score: 0

      Actually, I think Slashdot needs the little icons next to the articles like Fark has. Though I don't think that we need all of the ones that I have seen on Fark. We could probably get by with just [STUPID] for the YRO articles, and [UNLIKELY] or [OBVIOUS] for everything else.

    11. Re::shocked: by MadMoses · · Score: 1

      >:-o

      --

      Do not be alarmed. This is only a test.
    12. Re::shocked: by Vorondil28 · · Score: 1

      No, I think \(^-^)/ is Kirby. Who, in this case, may very well be happy. ;)

      --
      This sig rocks the casbah.
  15. PC gaming isn't dead by PIPBoy3000 · · Score: 0

    I keep reading that PC gaming will die sooner rather than later. What this article says to me is that even a dedicated console will be roughly as powerful as high-end PCs in a year or so. In two years, most average PCs will have the same power as a next-gen console.

    Now, the matter is far more complicated than simple CPU/GPU power. What it says to me is that there's plenty of room for PCs to continue to drive innovation in the world of gaming.

    1. Re:PC gaming isn't dead by GutBomb · · Score: 1

      every time a new console comes out the same things are said:

      This console is so great that it will be better than any PC game ever! well, a year after the console is out the PC's of that day are much more powerful and capable than the consoles. happens every time, and will keep happening.

    2. Re:PC gaming isn't dead by Anonymous Coward · · Score: 0
      What it says to me is that there's plenty of room for PCs to continue to drive innovation in the world of gaming.

      Mod parent funny, if only for this quote.

    3. Re:PC gaming isn't dead by pegasustonans · · Score: 1

      What it says to me is that there's plenty of room for PCs to continue to drive innovation in the world of gaming

      Errmm... Ok, let me see, Doom 3 and Half-life 2. Great games, certainly innovative in many ways, old hat in other ways, but that's about all I can think of in terms of big games that came out for PC within the past year, and both of those are either out for consoles or will be coming to a console in the near future. I'm sure some other people can think up a few other recent examples of exemplary PC games, but the fact of the matter is that console gaming is driving the gaming market these days. I remember how it used to be different, but when I browse the PC Gaming aisle these days, it's pretty slim pickings.

      Now, if you're talking about innovation in terms of making pretty graphics, then I agree with you 100%.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    4. Re:PC gaming isn't dead by Hollins · · Score: 1

      PC games just seem to have richer immersion. I'm not sure why. For FPS, a lot of that naturally comes from the speed and precision of using a mouse for input and having a bunch of mappable keys, though with all the buttons on current console controls, this is becoming less and less the case. A lot of games benefit from having a full keyboard, regardless.

      We usually play console games sitting on the couch, but PC games at a desk. PC games seem to excel at online competition, console games have big edge when competing against others on the same unit.

      I think PC games will still be around for a long time, but the release schedule for major games seems increasingly inverted. Games used to be developed and released first on PC, then ported to console. Now things are becoming the other way around.

    5. Re:PC gaming isn't dead by Rhys · · Score: 2, Insightful

      Are you sure you didn't read it backwards? Because they said the next gen console's CPUs are less powerful than the current P4/Athlon offerings. (much less the offerings that'll be there 6 months to a year from now at launch-date)

      The GPUs are ahead but they're not going to be much ahead of the top of the line Nvidia/ATI cards at the time of launch, and within a year at most those cards will be inexpensive enough to be "enthusiast mainstream" cards.

      So it seems if you would "spend the money" you'd have a faster CPU and an equivilant GPU. Hard to say they're useless to game on.

      --
      Slashdot Patriotism: We Support our Dupes!
    6. Re:PC gaming isn't dead by Anonymous Coward · · Score: 0

      You forget the games that are coming out. For example, look at Age of Empires 3.

    7. Re:PC gaming isn't dead by xMilkmanDanx · · Score: 1

      That's where you're missing the boat though... it's not the big companies that drive innovation. It's the mod teams and small programmers that either don't have the ability (alter console games cheaply like modders) or the finance (because the SDK/licensing for consoles is too expensive).

    8. Re:PC gaming isn't dead by Chandon+Seldon · · Score: 1

      There are three major genres where PC games still own console games:

      First Person Shooter Far Cry is the recent example you missed. Real Time Strategy Some argue that StarCraft is still the peak of this genre, but more recent stuff like Battle for Middle Earth has been good. Massively Multiplayer Online RPG Everquest 2, World of Warcraft, etc

      Hybrid genres, like the massively multiplayer first person shooter, are also supposedly pretty good.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    9. Re:PC gaming isn't dead by drsquare · · Score: 1

      In two years, most people won't have upgraded their PCs. The dot-com era's over. These new consoles will be better than most PCs, and the PCs will probably get upgraded even less often than the consoles.

      PC gaming doesn't seem to innovate much. For all their crowing about superior graphics and playability, PC gamers generally just play first-person shooters with nothing to do but walk around shooting monsters. And the graphics aren't much either. £300 for a graphics card and all you get is a mouldy basement or a dark corridor. I can get that at home thanks. Good graphics are not about pixels or frame rates or fancy lighting, no more than painting is about expensive paints. I'd rather play a console game with colourful vibrant graphics, even if they're not 1600x1200 and 80 fps.

    10. Re:PC gaming isn't dead by Anonymous Coward · · Score: 0

      Mean while when you future comes we can expect no new ideas because EA will own all companies because the ticket price to get a dev kit will be in execess not to mention the dev costs.

      While our PC's that haven't changed much actually get to be exploited finally by whiz kids and hack heads for no more than the cost of system it self.

      PC gaming will become the cheaper medium of choice with higher returns because everyone will have the system since upgrades have reached its apex.

  16. Slashdot called this a year ago by jandrese · · Score: 2, Interesting

    Sony was hyping up the Cell so much it was almost guarenteed to suck.

    It's almost like the Cell architecture was designed to score the highest possible score on trivial benchmarks (like the ones that give you FLOPS) without worrying about real world performance. Where have we seen this before? Oh yeah, the Emotion Engine (PS2)!

    Wasn't Sony saying that we'd be sticking Cell processers in everything because they were going to be so great? I seem to recall talk about personal computers switching over to Cell because it was going to blow regular processors away. In a way, it does (FLOPS), but in practice it's way slower than even processers from last year.

    --

    I read the internet for the articles.
    1. Re:Slashdot called this a year ago by rpozz · · Score: 2, Insightful

      Well, yes. There were benchmarks being put around suggesting that the Cell would be faster than 4 Opterons or something crazy like that. People were suggesting that there would be 4 x 4GHz Cell CPUs in the PS3. Absolutely crazy stuff.

      I think when Apple ditched PPC architecture, that gave it away that the Cell wouldn't be as good as everyone thought it would be. I'd imagine Jobs would have taken at least a passing glance at it before making the switch,

    2. Re:Slashdot called this a year ago by PepeGSay · · Score: 2, Insightful

      I think that making the leap from "Jobs didn't go cell and instead switched to Intel" to "Cell must not be that good." is an incredible, and incorrect, leap of logic. There is a vast array of other factors involved in that choice.

      It has been clear all along to anyone really paying attention that cell architectures would have a niche market in the near future.

    3. Re:Slashdot called this a year ago by RevengeOfPoopJuggler · · Score: 1

      I pretty much assume anything Sony does related to videogames is going to suck. They should really just stick to AV equipment...

    4. Re:Slashdot called this a year ago by rpozz · · Score: 1

      I think that making the leap from "Jobs didn't go cell and instead switched to Intel" to "Cell must not be that good." is an incredible, and incorrect, leap of logic. There is a vast array of other factors involved in that choice.

      Yes, there's certainly a few more factors than merely performance, but if the Cell was to perform like it was alleged to - as a revolutionary CPU that would eclipse all other CPUs, it would be a lot more likely that Apple would at least have held off and produced a Mac which ran Cell CPUs, and maybe switched at a later date. They didn't even entertain the idea of a Cell-powered Mac.

    5. Re:Slashdot called this a year ago by be-fan · · Score: 2, Informative

      I think it'd be idiotic to say that the EE sucks. My PS2 plays games a sight better than my 2GHz p4 (with GeForce MX 440). That's quite impressive considering that the PS2's CPU is running at a clockrate nearly 7x slower, and its GPU is running at about half the clockrate. Of course, you're also ignoring the fact that after many years of work, game developers have been able to get the EE to perform reasonably close to its theoretical peak.

      The "Cell is overhyped" thing is complete nonsense. These consoles will be more powerful than PCs on introduction (if only for the equivalent of a GeForce 7800GTX running at 550MHz!), and thanks to developers figuring out how to use the Cell's power over time, will still run games as well as contemporary PCs a few years down the line.

      --
      A deep unwavering belief is a sure sign you're missing something...
    6. Re:Slashdot called this a year ago by Anonymous Coward · · Score: 1, Informative

      The cell architecture was designed from the ground up to be very good at what it does. Too bad for Sony what it does does not include play games. Its designed from the ground up to proces stream data. Data where the next calculation depends on the answer from the previous calculation. Stream data is good for things such as weather prediction, protien folding and neuclear bomb simulations. These tasks require doing many many folating point opperations very fast. They do not require good branch prediction. They also do not require out of order execution (since streams must, by deffinition, be done in order) Guess whats missing from the cell? Branch prediction and out of order execution. I have no faith left in Sony since they failed to see this problem from the outset where any engineering student with an introductory computer archetecture course whould have spotted it in a second.

    7. Re:Slashdot called this a year ago by faust2097 · · Score: 1

      Yeah, they suck so much that they've only moved almost 200 million systems and 1.75 billion games in the last decade. They totally suck ass and everything they do is so terrible that they outsell their closest competitors by a factor of 4.

    8. Re:Slashdot called this a year ago by Anonymous Coward · · Score: 0

      Wasn't Sony saying that we'd be sticking Cell processers in everything

      That was before Gohan beat the crap out of Cell. If Cell had survived, we'd be sticking Cell processors everywhere, or DIE.

    9. Re:Slashdot called this a year ago by Anne+Thwacks · · Score: 1, Insightful
      Cell architecture is similar to specialist data-flow architectures which have been known to deliver incredibly high performance for years. Unfortunately, not with competitive pricing. Sony will change all that, because of their volume of sales.

      Of course, it will take around two years for developers to understand how to use it effeectively, and probably even longer before their is a reasonably efficient tool chain. At that point, P4s will suddenly look like the 6502 does now.

      The poster who spoke of realistic simulations of blowing up dams was right. Realistic simulations of dam-buster bouncing bombs will be possible! With simultaneous simulation of ack-ack fire tracking radar capability too. Imagine open-source war games with real-time capture of sattelite intelligence. Imagine driving games able to use satellite capture of real traffic reports, and place you behind real cars in real streets in real time.

      Of course we all know the killer app will be walk-in 3d porno simulations (sense-surround, eat your heart out!)

      Unfortunately, for all these games, a user interface consisting a joy-pad, even if radio connected, is fundamentally crap. Forget further CPU development, guys, and work on transdermic interfaces. We dont want virtual reality - we want real reality. (AI may be alright for artificial problems, but real problems need real intelligence!)

      --
      Sent from my ASR33 using ASCII
    10. Re:Slashdot called this a year ago by Anonymous Coward · · Score: 0

      Jobs made the switch to Intel becauese Intel CPUs are generally less power-consumptive and are cheaper to manufacture. Thus, your reasoning doesn't hold up.

    11. Re:Slashdot called this a year ago by tgibbs · · Score: 1

      I think that making the leap from "Jobs didn't go cell and instead switched to Intel" to "Cell must not be that good." is an incredible, and incorrect, leap of logic. There is a vast array of other factors involved in that choice.

      It has been reported that Sony tried to convince Apple to go with the Cell, but Jobs was disappointed with it. Now it is clear why. A quirky processor that requires specialized coding would be a disaster for a company with a few percent of the computer market. On the other hand, it may work out for Sony, since they'll probably sell a ton of the things, and developers will be strongly motivated to figure them out. Oddly enough, Sony seems to have turned into Nintendo, who (when they were the market leader) always came out with these weird systems that turned out to be very powerful for Nintendo and those few other developers willing to make the substantial investment into figuring out how to work around their limitations.

      It will be interesting to see what Nintendo comes out with this time around. They've taken a very laid-back "it's all about the games" line. After all the hype, wouldn't it be amusing if the next-generation Nintendo box stomps both Sony and Microsoft?

    12. Re:Slashdot called this a year ago by Anonymous Coward · · Score: 0

      The "Cell is overhyped" thing is complete nonsense. These consoles will be more powerful than PCs on introduction (if only for the equivalent of a GeForce 7800GTX running at 550MHz!), and thanks to developers figuring out how to use the Cell's power over time, will still run games as well as contemporary PCs a few years down the line.

      You're just not aware enough to see past the hype. Probably the type of sucker who falls for the same hype over and over and over again.

      You're the typical end user/consumer.

    13. Re:Slashdot called this a year ago by Tzarius · · Score: 1

      I wouldn't be suprised to see some major new interface tech within the next decade - just based on that monkey that learned to use a third robotic arm. I imagine some sort of standardized neuron-to-wireless implant, maybe power it off blood sugar. Not sure if that monkey could get tactile feedback from the arm, but feedback on the same system as the output would be real nice.
      I really doubt the quality could ever get high enough to enable Matrix-level immersion (let alone directly integrated sight & sound), but basic physical control over a ragdoll would be awesome in itself.

      I don't think this sort of tech could be used as a replacement for reality, it would be too hard to disconnect the default senses without permanent damage.

      I wonder if human neurological systems are flexible enough to handle "plug & play" virtual limbs... If they are, there would be so many applications (driving a vehicle, operating a buttonless PDA or laptop, the obvious gaming applications, operating actual mechanical limbs...) all from one implanted device. Awesome.

    14. Re:Slashdot called this a year ago by be-fan · · Score: 1

      It's not that I'm buying into the hype. It's just that the hype isn't coming from Sony or IBM, but rather from journalists. Since I ignore the technology media completely, and I don't see any reason why anybody would pay attention to them, all I've been seeing are things like IBM's ISSCC presentation.

      I just think its silly to pin all this hype on Sony and IBM (eg: PS3 will have 4 Cells), when they didn't actually say any of it! It was all "journalists" extrapolating crap from rumors.

      --
      A deep unwavering belief is a sure sign you're missing something...
    15. Re:Slashdot called this a year ago by jvalenzu · · Score: 1

      For the most part their AV equipment sucks too.

    16. Re:Slashdot called this a year ago by Anonymous Coward · · Score: 0
      Sony was hyping up the Cell so much it was almost guarenteed to suck.

      Saying something is good (or bad) does not make it any more or less good or bad, no matter how much you say it. I think you should have added "... in comparison to my expectations." But obviously that wouldn't have had the same effect.
      It's almost like the Cell architecture was designed to score the highest possible score on trivial benchmarks (like the ones that give you FLOPS) without worrying about real world performance. Where have we seen this before? Oh yeah, the Emotion Engine (PS2)!

      No, it was designed to excell at specific applications, as was the Emotion Engine (games & multimedia). It's obviously not as good at general purpose processing.
      Wasn't Sony saying that we'd be sticking Cell processers in everything because they were going to be so great?

      No. Lots of things != everything. Various electronics are to be made with cell chips.
      I seem to recall talk about personal computers switching over to Cell because it was going to blow regular processors away.

      I think you're confusing the Cell chip in the PS3 with more general purpose Cell chips. Have a look at Intel's long-term roadmap. It's heading towards a Cell-like architecture with multiple cores.
    17. Re:Slashdot called this a year ago by Vertdang · · Score: 1
      GeForce MX 440



      Your poor 2ghz is being smothered by that underwhelming video card.

      The GeForce MX 440 was a budget card back in 2002.

      If you're looking for something MUCH better for not a ridiculous price, try the ATI Radeon X700.

      Under $200.00 for a 256meg (ddr2 IIRC) 450mhz (ish) card. That coupled with your very decent processor should improve your games dramatically.

      --
      Statesmen serve to better the country and help the people.
      Politicians serve to better themselves and help friends.
    18. Re:Slashdot called this a year ago by Anonymous Coward · · Score: 0

      I feel certain your PC would perform admirably if you asked IT to only push standard TV resolutions w/o any anti-aliasing. This is not really a fair comparison.

      But who knows how complex PC graphics, physics, and AI requirements will become in the next 5-7 years. It is on the latter two counts that the consoles should really worry, long term.

    19. Re:Slashdot called this a year ago by Anonymous Coward · · Score: 0
      The "Cell is overhyped" thing is complete nonsense. These consoles will be more powerful than PCs on introduction (if only for the equivalent of a GeForce 7800GTX running at 550MHz!), and thanks to developers figuring out how to use the Cell's power over time, will still run games as well as contemporary PCs a few years down the line.


      How the fuck do *you* know? I've heard this crap for ages. Do you have one? Have you benched it?

      While I will concede that the bang for the buck at the launch of the consoles will be very good, over time like everything else it will dwindle. I'll put an Athlon64 4800 along with SLI GEForce 7800's up against any market release console. Price difference? Of course.. but it still makes your original statement look like the horseshit that it is.

      Oh yeah, and where's StarCraft, Command and Conquer Generals, and other RTS games for the consoles? All I see are FPS rehashes and platformers. And no, just because it has an "over the shoulder" view and you're driving a mech doesn't rule it out of the FPS category.. it's just a lame derivative.

      Hopefully these damned things will support mice when they do come out tho...
    20. Re:Slashdot called this a year ago by drsquare · · Score: 1

      Under $200? Guess what else is under $200? An ENTIRE FUCKING CONSOLE AND SEVERAL GAMES. Come out of your 'rich, single, FPS-fanatic' bubble and see that in the real world, it's not reasonable to spend a week's wages to give your grimy corridors a few more frames per second.

    21. Re:Slashdot called this a year ago by Anonymous Coward · · Score: 0

      it looks like he was just pointing out some tech advice - even I thought a MX440 was kinda sad to pair up with - and yet there you are SHOUTING AT HIM ABOUT FUCKING CONSOLEs.

      and considering the additional aliasing/shading features, your grimy corridors will get more than a extra fps.

  17. More hype by tktk · · Score: 4, Insightful
    From the submission: ...you get what you pay for.

    We don't know what any system will cost.

    1. Re:More hype by th1ckasabr1ck · · Score: 1
      "We don't know what any system will cost."

      You don't, but 'real world game developers who have had first hand experience writing code for both the Xbox 360 and PlayStation 3 hardware' might.

    2. Re:More hype by JonN · · Score: 5, Informative

      It is true that they have no released a MRSP for the next-gen consoles however Merrill Lynch business analysts have placed their estimate for the PS3 at $399USD. What makes this interesting is that it has been expected that each system will cost Sony $494 to build. The full article can be read here.

      --
      do.what.promptcmds
    3. Re:More hype by Nitar · · Score: 1

      While this is true, we can be fairly certain that they will cost FAR less than high end or even mid range gaming computers.

      I think that was the point of the '... you get what you pay for' statement.

      Go ahead and price out an Alienware or a Dell XPS and see if you think the PS3 or XBox 360 will even come close to gaming computer prices.

    4. Re:More hype by SmellsLikeFish · · Score: 1

      RTFM - this is refering to the decision by Sony and MS to buy cheap IBM PowerPC processors rather than Athlon 64's or P4's.

    5. Re:More hype by StikyPad · · Score: 1

      It's a safe bet that they'll cost less than any top of the line vid card. Even assuming you didn't need to buy anything but a new proc & vid card, and you bought one step down from top of the line, you're still talking about $600. If you're starting from scratch and build yourself, mobo, HD, DVD drive, RAM, NIC, and a PSU and a monitor and you're looking at $1200-1500. And really, the markup on hardware is insanely low. IIRC the ratio of manufacturing cost to selling price for computer hardware and is one of, if not the, lowest of any manufactured good. So you really are getting what you pay for in most cases, unlike, say, "high quality" name brand clothing compared to generic brands. (I'm talking Nike, not Armani). Although you can be sure your hardware will depreciate faster than a used contraceptive.

    6. Re:More hype by Tanmi-Daiow · · Score: 1

      I believe the author is referring to microsoft and sony. They got what they paid for.

      --
      "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive." - C.S. Lewis
    7. Re:More hype by viva_fourier · · Score: 1

      Not quite a newsflash -- since the game developers have moved away from cartridges, they've been selling consoles at a loss. A disc-game costs ~1cent to make and sells ~$50, it only takes a couple sales per gamer to recoup...

      --
      and now back to the fallout shelter...
    8. Re:More hype by Chandon+Seldon · · Score: 1

      New consoles tend to cost about $400. A solid gaming computer need only cost about twice that.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    9. Re:More hype by Anonymous Coward · · Score: 0

      Yes because that marketing, shipping, producing, programming, and content didn't cost a single cent. I'm not saying that it cost companies $40 or whatever, but it certainly didn't cost them less than $1 per unit to make the game in the initial run.

      There are so many failures (even games that make it all the way to the end but don't end up shipping) that publishers have to inflate some costs in order to account for all the cancelled projects.

      Certainly if the game sells out and is sold for a long time, the per unit costs is considerably less, but with so many flops, it isn't surprising that games cost so much more.

    10. Re:More hype by Rallion · · Score: 1

      Except that the console maker only gets a small percentage of most games' sales revenue...

    11. Re:More hype by poot_rootbeer · · Score: 1

      We don't know what any system will cost.

      But we do know that one year ago, the Department of Energy leased a supercomputer cluster capable of 2 Teraflops from Sun, at a cost of $1,970,000 over 36 months

      Unless the PS3 is going to cost $2 million and you have to give it back to Sony after 3 years, it's safe to assume that the PS3's real performance will not approach 2 Teraflops.

  18. Yay! You said Wing Commander! by IcyNeko · · Score: 1

    Well, was it not discussed somewhere on here that the new PS3 core was designed to be more "pretty" and not so much "smarter"? Seems like these days, people are more for the look of the game than the thought process required to play it. Well, I do enjoy the occasional FPS and such... but I'd also like a game to challenge my mind a bit. Not sure I liked the Link to the Past -> Zelda64 progression. :| But these days, games just... do it less and less for me. I enjoyed a game where I could not only fly ships, but my conversations changed outcomes. Games where I could drive the outcome in a game based on my skill and precision as a player. And when Wing Commander Online was right on the cuff of development... Origin canned it in favor of Ultima(te Disappointment) Online. Oh where have the cowboys gone indeed. :D

    1. Re:Yay! You said Wing Commander! by TuringTest · · Score: 2, Funny

      Seems like these days, people are more for the look of the game than the thought process required to play it.

      Funny, I'd say that's true for Hollywood movies, too...

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  19. Just all hype. Better idea. by zymano · · Score: 1

    You can't build a faster processor than a graphics gpu for graphics.

    What the console makers should be doing is bundling TWO graphics cards in their systems so you can double the polygons of a regular high end computer.

    But that would cost $$$.

  20. Re:in soviet russia by Waikikamukau+Slim · · Score: 2, Funny

    I don't know what happens in soviet russia.
    CPUs hype YOU! HTH. HAND.

  21. =8-o by Anonymous Coward · · Score: 0

    Slashdot needs emoticons, if just so we can pretend to be shocked.

    You mean like this... =8-o

  22. Quite obvious by Robotron23 · · Score: 2, Insightful

    Of course this isn't surprising to any of us slashdotters, we all recall the massive amounts of hype surrounding the PS2 for example. There was everything from "X times as fast as PS1" to "will improve viewing quality on PS1 Cds" etc.

    One of the major reasons not to believe the hype is that legally Sony, Nintendo, Microsoft may test their new processors on ANY machine they wish, including an extremely expensive, painstakingly built device in a lab somewhere. Then, after acheiving an astoundingly high speed from it, may publish the info legally, all thats required is that the processor actually produced the speed results in something.

    But once the processor makes it into your PS3 or 360 the speed is considerably impaired. What was 3.8 teraflops will decrease to around half a teraflop, perhaps less, simply due to the build quality of the device...its simply nowhere near cost effective to produce something on a mass scale capable of 5 or 10 teraflops yet. Also theres marketing statistic-inflation to take into account too of course.

    1. Re:Quite obvious by Anonymous Coward · · Score: 0

      Of course this isn't surprising to any of us slashdotters...

      Oh, please. Slashdot was completely taken in by the hype. Even a few weeks ago the countless Cell fanboys were wondering why on Earth Apple didn't go with it instead of X86 (which happens to offer superior performance and numerous other benefits.)

      People were drooling at the prospect of using PS3s as workstations or clustered machines.

      But, as I knew all along, the Cell turned out to be nothing more than an unimpressive embedded in-order PowerPC core with the frequency cranked up and a bunch of vector co-processors bolted on.

      Whoop-de-freaking-do.

      Is anyone else sick of Slashdotters pretending they're more "technically-inclined" than other netizens?

    2. Re:Quite obvious by blincoln · · Score: 1

      "will improve viewing quality on PS1 Cds" etc.

      Um. It does. Turn on the PS2. Go into the options menu. Enable texture smoothing and fast disc access.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  23. News? by Guppy06 · · Score: 2, Insightful

    Microsoft, Sony Promise Sun, Moon, Failt to Deliver! Film at 11!

    We saw this with the Xbox and the PS2, we saw it to an extent with the PSX. This shouldn't surprise anybody at this point.

    Really, I've gotten over looking at tech specs and I'm simply waiting to hear about the titles each will have. So far, FFXI for Xbox 360 is vaguely interesting, but I already have the PS2 version (and could probably install it on the PS3 if I really, really wanted to). Beyond that, I'm not sure S-E is even going to be playing the "exclusive title" game any more (after all, XI is canon Final Fantasy and will be appearing on two different consoles now. XII seems locked in for PS2, but beyond that... and let alone any future DQ games...)

    PS3 might get my interest if they up-scan the resolution on PSX polygons (like Bleem!), but I doubt they will and I already have hardware to play PSX games at their original resolution.

    So far, the only system that has games for it I know I will like is the Revolution, if only for the "download old ROMs" aspect. Especially if Sega gets in on the act as they've been hinting.

    1. Re:News? by Anonymous Coward · · Score: 0
      So far, FFXI for Xbox 360 is vaguely interesting, but I already have the PS2 version (and could probably install it on the PS3 if I really, really wanted to).

      Seriously, ditch FFXI and try World of Warcraft for a while. Even in its unfinished state (damn Vivendi!) it's still the most fun MMORPG I've ever played.

      Don't have time for two MMO games? How about this: Just play WoW on your PC while you're waiting for a group in FFXI. This is actually feasible, since WoW is extremely easy to pick up and play -- right up until the very endgame.

      Posting Anon so we don't get into a discussion about this. You have my advice, take it or leave it.
  24. Remember "Advanced Polygon Graphics"? by IcyNeko · · Score: 1

    Well I don't. I opted not to hurt my eyes with the "awesomeness" of it. At any rate, with situations such as these, I'm surprised that there is a move away from the powerhouse desktop computers and towards the gaming consoles. It just seems like things are getting more and more disappointing as time progresses... why not write up a game that can fully utilize your computer, slap it on a Linux platform, and call it a day? :D I should start a software company... :o

    1. Re:Remember "Advanced Polygon Graphics"? by 3rdParty · · Score: 1

      well, one problem with "powerhouse" PC's is their very existence. Playing any online shooter against a guy with a much faster PC than you will be an uphill battle, if you don't get wiped out off the bat. Consoles offer a level playing field, so all players can develop their skills to succeed against foes with no hardware advantage. I've got better things to do with my money than buying new hardware every six months, so online gaming is restricted to my console, for the most part. I'm surely not alone.

    2. Re:Remember "Advanced Polygon Graphics"? by IcyNeko · · Score: 1

      I used to be just as lethal with my p166 as I am with my 2.3 Ghz :)

    3. Re:Remember "Advanced Polygon Graphics"? by arose · · Score: 1

      Play Cube then.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    4. Re:Remember "Advanced Polygon Graphics"? by Chandon+Seldon · · Score: 1

      The hardware advantage is severly overrated. As long as you have reasonable hardware for the game you're playing, the one step of graphics/textures better that high end computers can do is irrelevent when compared to evne minor skill differences.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
  25. Moderation by Kaenneth · · Score: 4, Insightful

    We need a 'Duh.' rating.

    1. Re:Moderation by Anonymous Coward · · Score: 0

      duh, and I always thought "redundant" covered that...

      shame on me.

    2. Re:Moderation by Anonymous Coward · · Score: 0

      It does if you don't know what "redundant" means.

    3. Re:Moderation by Anonymous Coward · · Score: 0

      > We need a 'Duh.' rating.

      No duh.

    4. Re:Moderation by Jakeypants · · Score: 1

      "We need a 'Duh.' rating." (Score:4, Insightful)

      4, Insightful for that? We need an "Overrated" rating.

  26. development hardware by Anonymous Coward · · Score: 0

    You people do realize that the current PS3 and 360 dev kits are not the finished version of the hardware right? The xbox 360 hardware available at E3 was about 50 percent less powerful than the final system is supposed to have.

    1. Re:development hardware by Guppy06 · · Score: 2, Informative

      " You people do realize that the current PS3 and 360 dev kits are not the finished version of the hardware right?"

      You do realize that launch titles will be made with these current devkits?

      Games made with devkits for the completed systems won't come out until the first console price drop or so.

    2. Re:development hardware by ad0gg · · Score: 1

      Increasing poly count on models and texture size is very trivial. Only thing i can see that would be affected is game AI which is CPU intensive.

      --

      Have you ever been to a turkish prison?

  27. Why is this news? by ImagistTD · · Score: 1

    Of course it's not as good as the hype. Hype=false advertising. False advertising=how to get money. Getting money=goal of every corporation of any kind. It's really not a difficult concept, here.

  28. Re:Random Thoughts: 2 Words, Racing Games by grimharvest · · Score: 1

    Whatever you think of FPS, nobody can deny that racing games are consistently improving from version to version. Anybody who's tried Burnout 3 or Midnight Club 3 can tell you it's some of the most intense gameplay out there. Especially MC3. The graphics, the music, the customization of the cars, and the action are all impressive. Most importantly of all, it's something you can do safely behind a console rather than doing it for real in the streets and kill somebody as occurred in Sacramento recently. Now compare these games to Pole Position from the old days.

  29. Film at 11 by 3rdParty · · Score: 2, Insightful

    Wow, every genertoin of consoles, people forget there is no magic inside. The very point of a console is the dedicated nature of the guts, not "hardware from the future." You don't need the fastest processor to provide superior performance. When developers can focus their development efforts on a single, stationary target, they can optimize the engine in ways that are either prohibitively costly or simply not possible when targeting the ludicrously disparate and constantly changing environment of multipurpose PCs.

    At the planning stages, the hardware in a console is ahead of the status quo, but by release time, the hardware is merely state of the art at best. Fanbois brag about their chosen console's "superior tech," but more informed folks appreciate the benefits of a stable platform allowing developers to push the limits of the hardware and find untapped potential in otherwise standard hardware. Compare the first games on any console to the last releases to see the great improvements possible through experience.

    1. Re:Film at 11 by jandrese · · Score: 1

      It's a shame that it looks like both platforms will be performing behind even PCs of today by a good margin once they are finally released.

      The Cell has a shot though. If the developers figure out ways to make the cells useful for more than trivial parts of the game the PS3 could see a noticeable boost, but being hamstrung by a limited amount of working memory is a tough obstacle to hurdle, especially if calls to main memory are ridiculously slow (as they apparently are).

      It looks like the Xbox might be up a creek though.

      Both players are apparently optimizing for games with fancy graphics but not much below the hood though, which is a real shame.

      --

      I read the internet for the articles.
    2. Re:Film at 11 by 3rdParty · · Score: 1

      to be fair, it is the graphics that pose the greatest drain on processing power. If you provide a graphics processor capable of handling more elements faster, it opens up new gameplay experiences. For example, in the Dynasty Warriors franchise, one major draw is the huge numbers of enemies you battle, but those same numbers cause problems when the time comes to have them on the screen. Their behavior isn't that complicated compared to placing every point in space for a model, determining if it is visible, estimating the amount of light hitting them, mapping textures to the model, etc., for each of the 100 or so enemy soldiers, then combining it all into a scene, 60 times a second or so.

      A faster, more compentent graphics processor is useful for more than specular highlights. Raw general purpose processing power isn't the bottleneck, slowdown in complicated and quickly changing scenes is. One of the most strident complaints in any game review is slowdown in graphics when alot is going on on-screen. The problem isn't ever going to go away, because as much graphics processing power is delivered, developers will take it all and want more. That is why graphics processing gets the lion's share of press when a new console is announced.

  30. 3 Core vs. 1 Core by Billy+the+Impaler · · Score: 1, Informative

    " The Xbox 360's Xenon CPU features more general purpose cores than the PlayStation 3 (3 vs. 1), however game developers will most likely only be using one of those cores for the majority of their calculations..." Why on God's green earth would a programmer not use all of the processor(s)? Just to be lazy? Absolutely not! Games cost too much to develop not to take advantage of the hardware. Performance sells games these days. For a sony programmer to stay alive he'll have to use the machine to its fullest extent.

    1. Re:3 Core vs. 1 Core by faust2097 · · Score: 1
      Why on God's green earth would a programmer not use all of the processor(s)? Just to be lazy? Absolutely not! Games cost too much to develop not to take advantage of the hardware.

      I'm curious about that one as well, it's not like any engineer worth their salt would be satisfied with themselves for doing that. This seems like just an elaborate troll by Anand. No one should be surprised that a multi-core chip won't perform well if you only use one of them. It sounds like his 'sources' are all in PC-centric developers who are stuck in their way of thinking.

      He didn't even do very good research, at one point he claims that a single title can move "hundreds of millions of consoles" which is an order of magnitude or two off. The PS2 just hit 90 million shipped, and the XBox and Gamecube are around 20 million each right now.

      Yes, a $1500 PC in 2006 will 'outperform' a $300 game console. This should surprise nobody. With the terrible piracy and low sales of PC gaming I'm sure Anand's sponsors are getting a wee bit nervous about the future of the PC "enthusiast" market and this just seems like pandering to his market of people who are willing to pay $500 for 8% better framerate.
    2. Re:3 Core vs. 1 Core by cybergrue · · Score: 1
      Why on God's green earth would a programmer not use all of the processor(s)?
      My thoughts exactly. It seems whoever wrote this article, and the 'people' who they 'supposably' interviewed, don't know how modern systems are programmed. Have these guys ever heard of threads? Multiple processors allow for a much larger thread pool, hence increasing performance. Modern OS's handle the scheduling of threads as well as, if not better then most humans, hence scheduling has become a non-issue in almost all cases, and to top it all off, I havn't heard of anyone having an issue with in-order vs out-of-ordering processing in years because its mostly transparent to the user and in most cases to the developer.

      As an avid gamer, and as a student who is completing a masters in IS, I have been keeping an eye on the next generation of consoles. Now I am not an EE, however I know enough about how computers work, and what is being done with the new processors to call BS on this entire article. The new processors, and the general trend in computing in general is towards multiple processor systems, meaning the programming paradigm will have to change in order to utilise all all the systems power. Whoever wrote this article doesn't seem to understand this, and as a result is just plain wrong on almost every point.

    3. Re:3 Core vs. 1 Core by FLAGGR · · Score: 1

      Have you ever done multicore programming? It's not an extra effort, it's a whole new science. Now instead of everything running linearly, you have things doing multiple calculations at once - you have to make sure that everything is in sync, etc. It's just not that easy.

  31. No more free lunches; should we get used to it? by Dogtanian · · Score: 4, Informative

    The article said that most developers would be using only one of the PS3's processors for most operations. Well, when you're used to designing for one processor, you tend to continue designing for one processor.

    Not really surprising; at any rate, it may be essential to get used to this type of architecture/programming, as The Free Lunch Is Over, if this article is to be believed. (This may have featured in /.; I forget where I first saw it).

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:No more free lunches; should we get used to it? by Admiral+Ackbar+8 · · Score: 1

      Dog, thank you so much! I have been searching for this article for months since I first saw it. I thought it was on slashdot too, but couldn't remeber the name of the article and couldn't find it anywhere on slashdot.

    2. Re:No more free lunches; should we get used to it? by Anonymous Coward · · Score: 1, Funny

      The page you link to, "The Free Lunch is Over," has the entire article in one nice, convenient, concise, easy-to-read single page. It is not needlessly divided up into 7-10+ pages to generate more ad revenue for its author. Therefore, sad to say, it will never, ever, ever be posted to the Slashdot.org main page. Unless maybe you can convince one of the editors that it has already been posted before...

  32. It's not about power by DogDude · · Score: 1

    It's not about power. Not only do most people not care what's in their PS2/XBox, most people don't even realize that they're essentially just super-optimized tiny PC's. It's about putting a shiny silver disk in the slot, and pushing the power button. PC games would have to be *significantly* better to make me (or anybody else I know) go through the *huge* pain in the ass of dealing with games on even modern Windows boxes.

    Case in point... I've been trying to get the Sims 2 working on my GF's new, fast PC. It's been more than 2 weeks of tech support, and it's still not fixed. On top of that, she doesn't like me fucking with her work machine *that* much. She said that she doesn't care if the PC version is better. She's fed up with it (as am I), and she's returning it for a PS2 version.

    In fact, when *I'm* looking at modern consoles, I can't figure out why in the hell anybody would want a hard drive in their console. That just adds a shitload of unnecessary complexity that I'm trying to get away from by turning on my PS2 and turning my computer off.

    --
    I don't respond to AC's.
    1. Re:It's not about power by Lisandro · · Score: 1

      On top of that, she doesn't like me fucking with her...

      Dude, dump her already!

      ...work machine *that* much.

      Ohh, i see. Nevermind! :)

    2. Re:It's not about power by jonfelder · · Score: 1

      Actually, a hard drive in the console with a modded PS2 or XBOX and gamefly is kinda nice.

  33. What really sells consoles by Anonymous Coward · · Score: 1, Interesting

    is games. If the game you want exists only on a particular console, that's the console you will buy. Everything else is marketing mumbo-jumbo.

    How do you get the good games? Be very good to the developers. Have a good enough market share so the developers think it is worthwhile to develop on your console. Hearing that Microsoft is becoming less developer friendly is bad news for Microsoft. They are coming into a market full of entrenched players. They should be very very developer friendly. That's the only way they will get the next great game.

  34. okay, i'll have a slug at it ... by torpor · · Score: 2, Interesting

    We mentioned before that collision detection is able to be accelerated on the SPEs of Cell, despite being fairly branch heavy. The lack of a branch predictor in the SPEs apparently isn't that big of a deal, since most collision detection branches are basically random and can't be predicted even with the best branch predictor. So not having a branch predictor doesn't hurt, what does hurt however is the very small amount of local memory available to each SPE. In order to access main memory, the SPE places a DMA request on the bus (or the PPE can initiate the DMA request) and waits for it to be fulfilled. From those that have had experience with the PS3 development kits, this access takes far too long to be used in many real world scenarios. It is the small amount of local memory that each SPE has access to that limits the SPEs from being able to work on more than a handful of tasks. While physics acceleration is an important one, there are many more tasks that can't be accelerated by the SPEs because of the memory limitation.,

    well .. at the risk of being a bit fan-boix, what about throwing Judy arrays at the problem .. ermm .. i mean, put Judy on Cell .. and use a combination of edge-detection and fast count by value ...

    i mean, its not like vector can't function as simple hash. or am i missing out something important about this 'collision detection business' that can't be parallelized?

    (i wouldn't know, incidentally, i don't do 3d/gaming .. so please point out my idiocy freely, at will, and as great a length as you can muster..)

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    1. Re:okay, i'll have a slug at it ... by FLAGGR · · Score: 2, Informative

      It can't be parallelized esay because it's a bunch of tiny operations (branch heavy ones) that depend on previous calculations. Lots of recursion.

    2. Re:okay, i'll have a slug at it ... by adam31 · · Score: 1
      That's completely inaccurate. The way you see collision equations written in textbooks, you're right, lits bits of code (trivial rejects) lots of branches. But you'd NEVER write real code like that for exactly the reason you mention! The recursion stuff, like descending a k-d tree can be done iteratively with predictable branches all the way down to the leaf.

      Basically, you'd have to be a moron to process one thing at a time or branch at every trivial reject...

      Here's a couple examples. For something simple like ray-triangle, you don't even bother with the trivial rejects... or your trivial reject is the ray triangle (leaving out the segment triangle, or calculating distance to triangle), and you can do this calculation on a whole batch of triangles at once. It's just 2 cross products and 3 dot products. You accumulate the succeses in a list (branchlessly again, using conditional writes), and do the distance/segment part of the test on groups of those at a time.

      For something like box/triangle, it boils down to 4 dot products on each of 13 axes. After each axis, it may be possible to exit the test. But you don't have 13 branches! You use the axes of the box as the first three tests, do 12 dots, accumulate the results and branch once (which eliminates 90% of the non-intersecting cases). Then process each successive pair of potential axes in unison. Not only does the simultaneous execution hide the latencies in the calculation, but the branches are predictable.

      Textbooks are not meant to be clever or optimal or tuned to any architecture, but they ARE accurate, and it's up to programmers to take it from there.

  35. Sources? by Macadoshis · · Score: 2, Insightful

    In the article they state "every developer we talked to thought this was the wrong decision." Throughout the article they invoke "developers" to validate their case. Yet they never name them.

    1. Re:Sources? by IcyNeko · · Score: 1

      I'm a software developer. For $4000 (OBO), I will agree with their assessment.

    2. Re:Sources? by Hal_Porter · · Score: 1

      For $4000 I'd not only agree with someone, I'd provide a cunningly commissioned survey from a market research company to 'prove' their theory.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    3. Re:Sources? by grimharvest · · Score: 1

      What company is going to want its developers openly saying that MS and Sony are blatant liars? Anonymously will be the only way to get an honest opinion. Otherwise, the developers would simply have to parrot the company line about what geniuses those folks at Sony and MS are or face possible repercussions from management or have their companies ostracized by either of the two.

    4. Re:Sources? by Surt · · Score: 1

      The sources talked to them on condition of anonymity. Believe me, as a developer, you don't want MS/Sony to come take your development platform away for violating your nondisclosure agreement.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Sources? by IcyNeko · · Score: 1

      That's the $10,000 package. :)

  36. Re:Random Thoughts: 2 Words, Racing Games by AKAImBatman · · Score: 1

    Now compare these games to Pole Position from the old days.

    Funny you should mention Pole Position. My brother-in-law and I had tons of fun competing with each other on one of those PacMan joystick things they sell these days. :-)

    The graphics, the music, the customization of the cars, and the action are all impressive. Most importantly of all, it's something you can do safely behind a console rather than doing it for real in the streets and kill somebody as occurred in Sacramento recently.

    Bah. Forget that. No console game will EVER beat the experience of San Francisco Rush! You can feel the car beneath you as the chair rumbles, the car responds nicely to the gear shift, and you slide around that corner just in time to go right under the truck, up the ramp, and over the building!

    Betcha can't do THAT on your X-Box! ;-)

    Seriously, the last arcade game I think I played was the SF:Rush ripoff with boats. The name escapes me at the moment, but grabing turbo boosts, knocking over tourist boats, falling down volcanos, and hitting all the right jumps was a lot of fun! :-D

  37. Summary of the article... by techstar25 · · Score: 2, Insightful

    To summarize the article, it looks like the Xbox 360 and PS3 will actually be as powerful as the Nintendo Revolution is promised to be (and not 30 times more "powerful" like Sony and MS claimed at E3).

    1. Re:Summary of the article... by Kaenneth · · Score: 1

      I expect them to have 30 times the power consumption.

      Don't use them on carpet, ensure good airflow, and buy some fire insurance.

  38. Next-Gen Console CPUs Not Up to Hype by NitsujTPU · · Score: 1

    Duh.

  39. HDTV gaming, lag? by otis+wildflower · · Score: 5, Interesting

    I know some people who run current-gen consoles thru scalers (or use their HD set's scaler) have issues with lag: microseconds between when a controller is actuated and when the effect is displayed onscreen.

    Scaler folks have had issues with HD upconversion lag when it comes to, say, DVDs. However, many HT receivers will let you customize your audio delay to compensate since lag should be fairly consistent. There's really no compensation for gaming, unless you're psychic.

    Presumably, the next gen of consoles (along with decent GPUs in general purpose computers) will not have this issue since their output resolutions bypass scalers. However, some of the upcoming 1080p sets (Samsung at least) will not take 1080p via their HDMI inputs, so they'll deinterlace 1080i internally, and beyond picture quality concerns this may impact when it comes to lag. Or, use their RGB ins and suffer from D->A->D conversion.

    1. Re:HDTV gaming, lag? by imsabbel · · Score: 1

      ideally, your next gen console will be digitally connected to your HDTV and thus the whole deinterlacer, linedoubler, scalers, ect completely bypassed.

      Any its not microseconds we are talking about (even at full framerate you get 18 ms simply refresh latency), but tens of seconds (because smart linedoublers need at least 4 field for adaptive deinterlaceing)

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    2. Re:HDTV gaming, lag? by Anonymous Coward · · Score: 0
      "I know some people who run current-gen consoles thru scalers (or use their HD set's scaler) have issues with lag: microseconds between when a controller is actuated and when the effect is displayed onscreen" (emphasis added)

      I want to meet people that can sense lag and/or react on the order of e-6 seconds. I'm certain these people could apply this talent as excellent drummers, analog CPUs, and Olypmic judges (among other pursuits).

      Tell me, is it difficult to have a conversation with these people? For instance, the time it would require a normal person to enunicate a basic sentence would seem a relative eternity for such a savant. Heaven help you if you pause to collect your thoughts before continuing the conversation. On the other hand, you could most definitely trust such a person if they were to inform you that you were late for an appointment.

      Sadly, these people have probably all been driven insane long ago by the pedantic pace at which we others live our lives.

    3. Re:HDTV gaming, lag? by Anonymous Coward · · Score: 0

      It's exactly 1/15th of a second.

      And yes, even 1/30th is detectable. I doubt 1/60th is though.

  40. hype targets the audience... by super_ogg · · Score: 0

    And who is the audience? Not the slashdot community or the geeks and nerds who know how this stuff actually works.

    They are working the mindless zombies who are going on specifications they really don't understand.

    "10 times faster"!!!

    Who gives a fuck about the numbers when you see '10 times faster' on the box. Right?
    ogg

    --
    Black cat, searing pain, flames...? I must be in Heaven! - Homer Simpson
  41. Re:Random Thoughts: 2 Words, Racing Games by alc6379 · · Score: 1
    Hear Hear!

    I feel it might take a "special" kind of person to really appreciate a racing game, but that's one genre I can still see a lot of improvement to make, and a lot being made right now in the genre. One cool thing about racing games, especially those like Forza Motorsports, GT4, and others, are that the content will always be there-- year after year, there will be new, exciting cars to include in your racing game.

    --
    I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?
  42. Second on the Gamecube. by SatanicPuppy · · Score: 1

    Super. Monkey. Ball.

    All I got to say.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Second on the Gamecube. by jacrawf · · Score: 1

      The guitar-string level is the most aggravating thing on the face of the planet. I still can't win it using any string smaller than the second from left. :-(

    2. Re:Second on the Gamecube. by Rydia · · Score: 1

      Don't worry, I don't think ANYONE can.

    3. Re:Second on the Gamecube. by nekura · · Score: 1

      Clearly you aren't familiar with the hardcore SMB players, then.

      --

      "Programming is like sex - one mistake and you'll have to support it for the rest of your life."
    4. Re:Second on the Gamecube. by M.C.+Hampster · · Score: 1

      SMB and SMB2 are available on the XBox and PS2(I think) now. In fact, it has extra levels and content not available on the original GC version :-(

      I have a GC and an XBox. If they had put Live capability in the SMB version on the XBox, I would have bought a second copy (I already have it on the GC). Alas, it was not meant to be.

      --
      Forget the whales - save the babies.
  43. "Brutal Honesty" means "Invitation to Bash" :-) by billstewart · · Score: 1
    The article says they asked developers to only be brutally honest. Basically, that means they're asking them to bash anything even marginally negative about the products, and the negative comments will be the primary focus of the article, because that's really much more fun than writing about "Some of the hype is really really true and some of it's a bit premature", and you're almost never going to write a realistic article that says the real thing is EVEN MORE EXCITING than the hype already says it is. Occasionally the hype-writers won't have done a good enough job hyping, and occasionally the hype-writers have different preferences than the developers, so the developers may be excited about how developer-friendly and cleanly extensible the motion and shading tools are, as opposed to how scary the monsters are, how creepy the background music is, and how awesome the BFG-9000 Rocket-Grenade is for blasting scary monsters.

    But not real often. Especially because you're either talking to the developers during the death march to get the game out the door by pre-Christmas rush time or just post-shipping when they're detoxing from months of caffeine abuse but definitely before the profit-sharing checks from any successful games have gotten there. So of course they'll be grouchy. And that's what you want, because it's fun to write that stuff.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
  44. Who cares? by Jack+Johnson · · Score: 1
    I like Anandtech and have for many years but this article seems pretty pointless.

    The only purpose I can see would be to make PC Gamers (the lifeblood of sites like Anandtech) feel better about dumping $$$ into PC hardware. The cold-cathode, lexan window crowd, pc-specs-in-my-signature crowd can rest assured that they will, *technically* have the baddest boxes around sitting on their desks.

    Comparing $300 consoles to PCs with $300+ video cards is just dumb. This is particularly when the gaming experience provided by each would be considered comparable by most people.

  45. Re:Random Thoughts: 2 Words, Racing Games by j0nb0y · · Score: 1

    Hydro Thunder?

    SF:Rush doesn't have feedback on the chair. Not unless there is a high end version of it I haven't seen. SF:Rush will be included in Midway Arcade Treasures 3, which is coming out this fall for all the consoles.

    There is a high end version of Daytona with lots of chair feedback. Very cool.

    A few weeks ago I was at a D&B and played a really cool new shooter called Ghost Squad. Very cool.

    --
    If you had super powers, would you use them for good, or for awesome?
  46. Take both sides with a grain of salt. by nobodyman · · Score: 5, Insightful
    On one hand, I'm not surprised by this. Console makers always hype their consoles to near-obnoxious levels (with the exception of perhaps Nintendo, but even they hyped the N64 as an "SGI workstation in your living room" at one e3). Sony and Microsoft have not changed their tenor since their last iteration (Sony: "Oh no, PS2 is *so powerful* the US might consider it a weapon!" Microsoft: "Check out all of these dynamically lit/shaded ping-pong balls... and this is only at at 1/5th power!!").

    However, take the Anandtech article with a smaller grain of salt, too. I'm not sure which quotes from the article were attributed to final hardware and which were talking about the development kits (we already know that the Powermac xbox devstation is slower... or at least that's what one of the EA guys told me at E3). There was this quote:
    Developers have just recently received more final Xbox 360 hardware, and gauging performance of the actual Xenos GPU compared to the R420 based solutions in the G5 development kits will take some time.
    My guess is same can be said for CPU as well as GPU but that's a hunch.

    Besides that, realize that the developers get much, much better at maximizing the hardware over time. When the SNES came out, developers complained that the extra colors and memory were pointles because the cpu was too damn slow (3.5 mhz, right?). 1st wave games had smallish sprites, tons of slowdown when things got busy, and many arcade ports only had a single-player option because 2-player bogged the hardware). Towards the end you had near-perfect ports of streetfighter 2, and full-color, parallax scrolling games with several large sprites like Donkey Kong Country. My hunch is that the 2nd wave games for 360 and ps3 will have similar gains.

    It's still a really good article and worth checking out, but I'm not surprised in either direction.
    1. Re:Take both sides with a grain of salt. by kebes · · Score: 1

      Besides that, realize that the developers get much, much better at maximizing the hardware over time

      You're right, of course. However I think this is less the case today than it was in the good-old-SNES days. Back in the day, a SNES video game was coded exclusively for the SNES, and as a result later titles were heavily optimized. Nowadays the programmers are designing, building and compiling all the games on high-end PCs, and then near the end they will compile using the hardware-specific compiler (and undoubtedly do alot of bug fixing and optimizing for the hardware). Since many titles are released on multiple platforms, the code will not necessarily be as heavily optimized as it used to be. With time developers will learn to take better advantage of hardware, but I'm not convinced that code is really being optimized as much as it used to. If you compare early and later SNES games, there is a big difference. But if you compare early and later Xbox games (or PS2 games), the difference is not as great.

    2. Re:Take both sides with a grain of salt. by tsotha · · Score: 1
      That's just what I was thinking. When I was a kid we had an Apple II. In the early days the games were pretty crude. We all chalked it up to slow hardware. But as it reached the end of it's run, the newer games were an order of magnitude better than the early ones, with the exact same hardware.


      That was back in the days when you could do it all yourself. But companies have a learning curve too.

    3. Re:Take both sides with a grain of salt. by Anonymous Coward · · Score: 0

      > Besides that, realize that the developers get much, much better at maximizing the hardware over time.

      Good example for modern consoles: Gran Turismo 4. This has the most realistic graphics I've ever seen on a console. It totally blows away anything I've ever seen on the "graphics are better on the" Xbox. For those who have only seen the high resolution screenshots and thought "those can't be real, the resolution is too high"...the game supports 1080i resolution, those really really do look like in game shots.

  47. Re:Random Thoughts: 2 Words, Racing Games by grimharvest · · Score: 1

    Nope, no rumble seat with the XBox, but still you need to try MC3 before you dismiss it. The adrenalin rush alone is worth it moving at intense speeds through the city, down expressways, making some of the craziest jumps ever seen in a game and even taking a leisurely (or not so leisurely) drive across the deck of an aircraft carrier. Some of the races have your nerves stretched taut and when the race is finally over, you almost have to pry your fingers off the controller. San Diego's pretty easy, Atlanta is tougher and Detroit gets positively insane. Best of all, you have such wide variety of cars to pick from...even some real classics like the 1949 Fleetline. Seriously. Try it.

  48. Great graphics, boring games by devphaeton · · Score: 3, Insightful

    Seems to me like all the games that were first out of the gate for the PS2 and XBOX were designed to wow with graphics. Great visuals, but weak and one-dimensional gaming.

    Problem is, it seems to have shifted the whole mentality of game developers. Games seem to look good first, but play good second. On a whim i put away some of my PS2 titles and dug out the old PS1 stalwarts. The original Driver was still a kick in the ass. Breath of Fire III was amazing. FF7 was good, Grandia was good. For kicks i fired up my old K6-II and played older versions of Sim City (2K and 3K), Stronghold, Age of Empires, C&C were all so much more fun. It wasn't nostalgia either.

    Paper Mario seemed like a great game too. The graphics were nice and clean, but not overly extravagant. But it was still a great game build up from many simple concepts. Just like the old days.

    I hope that the hardware *does* stagnate, and maybe devs will stop writing 500 lines of code to control breast jiggle in the next Dead On Arrival and instead brainstorm some ingenuity into the games instead.

    It doesn't have to wow me with graphics. Wow me with fun!

    </rant>

    --


    do() || do_not(); // try();
    1. Re:Great graphics, boring games by Anonymous Coward · · Score: 0

      Don't take away my breast jiggle! Bastards!

    2. Re:Great graphics, boring games by Anonymous Coward · · Score: 0

      I'm so dying to play a good game right now. Something that can hold my attention story wise for more than an hour. Going to any game site, and looking at the games coming out for PSP/PS2/XBOX don't interest me at all. There's the rare exception like KOTOR, but compared to classics like FF7 - its a weak plot RPG wise. It sucks that I can't find one system with more than 3 games I'd like to play for a few months. Lame, lame, lame, lame and lame.

    3. Re:Great graphics, boring games by shidoshi · · Score: 1

      Okay... but FFX was a far better game in terms of gameplay, updates to overused JRPG ideas, etc. As well, Breath of Fire V was years beyond any of the previous titles.

      It's fun to say, "They don't make games like they used to!" but it often isn't true. As well, with RPGs such as Final Fantasy, improved graphics, and more realized characters, add a lot to a game where the major point is said characters, the relationships between them, and their believability.

    4. Re:Great graphics, boring games by fussili · · Score: 2, Informative

      Just to be a little pedantic:

      The D.O.A in DOA2 DOA3 DOA Ultimate, stands for "Dead or Alive" :)

      My friends and I played WAY too much DOA2 a few summers back. We can still hear the theme music when we go to sleep.

      Speaking of breasts in said games, if you increased the 'Age' statistic on the female characters (up to the arbitrary value of '99') their breasts grew in size. Nice one Team Ninja!

    5. Re:Great graphics, boring games by illumin8 · · Score: 2, Funny

      I hope that the hardware *does* stagnate, and maybe devs will stop writing 500 lines of code to control breast jiggle in the next Dead On Arrival and instead brainstorm some ingenuity into the games instead.

      Are you kidding me? I hope they spend more money than 500 lines of code on the breast jiggle... For my $50 I expect them to hire a top plastic surgeon to describe how the perfect breast should jiggle to the development team and developing a patentable breast-jiggling algorithm!

      Dear God man! There are a lot of places in the game that can be skimped on: The story, or the gameplay is fine, but for god's sake, KEEP THE BREAST JIGGLE! ;-)

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    6. Re:Great graphics, boring games by gothfox · · Score: 1

      99 year old boobies? Thanks, man. Now I have to kick my head repeatedly at the desk to erase this image from my mind.

    7. Re:Great graphics, boring games by mink · · Score: 1

      The age statistic is not for the character but for the player profile. As we all know old men are lechers and play console fighting games. Haven't you seen Roujin Z?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  49. I'm mainly curious about the Cell by mcc · · Score: 3, Interesting

    Not so much because of its average-case power, but because of what happens when you pull out all the stops and optimize some game like crazy for it. Look at the PS2-- really weak machine in a lot of ways, but when someone who knows how to really harness the hardware makes a game for it you periodically get an Ico or Metal Gear Solid 3 or something where the graphics just absolutely blow you away. The Cell looks to have the same tweakability features of the Emotion Engine, only times like a thousand.

    I also want a Cell just, like, to play around with. They say Linux is running on this thing? Awesome. I just want to play with the microchip and see what I can get it to do. OK, yeah, I'm something of a compiler junkie. Blah :P

  50. Info about the PPU by Spy+der+Mann · · Score: 4, Interesting

    for the lazy:

    http://www.pcper.com.nyud.net:8090/article.php?aid =140

    From the link:
    ---
    What AGEIA and even game developers envision a PPU will enable for a gamer is a world with physics unlike anything we have seen in a real time game before. We are talking about thousands of rigid bodies, real flowing water, hair simulation, avalanches of rock, clothing simulations and more. Even more impressive is the idea of a universal collision detection system that allows you to interact with absolutely ANYTHING in a game world. All of it calculated in real time with nothing scripted in the game engine.

    Sure you might have seen some explosions in a game you have played before, ones that might destroy an entire building. In nearly all cases, those have been scripted, meaning the debris and fire and dust were all created specifically for that explosion scene. Their motions and reactions were probably all scripted so that they went in a particular direction at a particular time and a particular speed. But what if you could have the option of changing that? What if you could have the explostion of a dam on a river be changed in real time depending on YOUR placement of the explosives? You might place them on the very center of the dam, creating a big hole that water rushes through, or instead you might only use a small amount of explosives to destory a small side portion and let water move out more slowly and let the water pressure be the force that eventually destroys the entire dam.

    Damn. That would be a cool scene, and I didn't even see a demo of that -- just made it up!
    ---
    (end of snip)

    1. Re:Info about the PPU by Anonymous Coward · · Score: 0

      Damn! GTA should be impresive with this!

    2. Re:Info about the PPU by Koiu+Lpoi · · Score: 1

      Sounds like that game "Black".

      How long until we can buy an AGP PPU board, eh?

    3. Re:Info about the PPU by Kafka_Canada · · Score: 2, Insightful

      Could they also give materials the various properties that entail the sounds they make when they collide with things, get hit, explode, etc., and tie it to a sound-physics PU so that game objects don't just interact in physical space, but also acoustically?

      --
      Fuck it
    4. Re:Info about the PPU by KlausBreuer · · Score: 1

      Cool.

      So... we'll see even more FPS, right? I mean, there are way too few of them around anyway.

      Frankly, I want to see some new ideas instead of YAQ (Yet Another QUAKE).

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    5. Re:Info about the PPU by drsquare · · Score: 1

      It could be used for any game, not just FPS games. It definitely has the possibility to make games more immersive and much more open-ended, giving you millions of more possible things to do.

      Although in reailty, it'll probably just get used to make more impressive explosions in otherwise shallow games. And it will be very slow if you want very accurate physics.

  51. What are you complaining about? by Anonymous Coward · · Score: 0

    Yeah - like all of you won't be waiting in line the first day any of these are out in stores. That and a few $50 games to go play in your mom's basement, eh?

    1. Re:What are you complaining about? by Anonymous Coward · · Score: 0

      Nah. I have a PS2, but at this point I'm fairly sure I won't be getting a PS3. I'm not going to get an XBox360, either.

      At this point, the only player left in the game for me is Nintendo. You know. The honest ones.

  52. Thats all fine and dandy by leather_helmet · · Score: 1

    but when are they going to add sufficient ammounts of memory? The scratchpad on the PS2 was a f***ing nightmare as was memory addressing/fetching etc. - in general was very tricky - more emphasis needs to be placed on resolving memory issues - not CPU speeds CPU speeds do not matter very much these days...its just a way for Sony/MS/Nintendo to blow smoke up people's asses in order to revive the new life-cycle of new console...(though admitedly, Nintendo does this far less than the other two) --

    1. Re:Thats all fine and dandy by SparafucileMan · · Score: 1

      mem is up to 512 megs in PS3 and xbox360.

    2. Re:Thats all fine and dandy by leather_helmet · · Score: 1

      cache memory kind sir - CACHE memory

    3. Re:Thats all fine and dandy by SparafucileMan · · Score: 1

      CACHE? bah! that's for wimps! ha.

  53. Makes the Revolution look much more interesting by NYTrojan · · Score: 4, Insightful

    Nintendo has been pretty honest in the past as to their actual performance specs... and if what they say about being roughly 2 to 3 times more powerful than the cube is true, that puts them neck and neck with the XBOX360 and PS3.

    That along with the ability to download old games makes me, if anything, more excited for Nintendo's new offering than the phony specs for XBOX and PS3 ever did.

    now we just have to hope that they don't pull.. well a Nintendo and do something totally freaky with their controller. To be honest, I have high hopes.

    1. Re:Makes the Revolution look much more interesting by cowscows · · Score: 4, Insightful

      I hope they do do something freaky with their controller. I want a reason to buy a new console besides the fact that developers will stop making games for the older ones.

      The graphics of any particular game are only important to me for about the first five minutes. After that, it's all gameplay that matters. I still play Advanced Wars 2 on my GBA, almost every day, and the graphics suck. Putting it on a more powerful system wouldn't make it any more fun. Paying hundreds of dollars for more Mhz isn't appealing to me anymore. I don't want shinier or faster games, I want new types of games. I want something that couldn't be backported to the previous generation of consoles just by toning down the number of polygons in each model and turning off a couple of the advanced lighting features.

      If a new, wacky controller can help bring us new gameplay, then I'm all for it. I hope that whatever Nintendo does, it's new, it's different, it's well thought-out, and it drives some ideas. I hope it leads to a bunch of smaller, more independent studios making games for the Revolution that won't work on the other consoles. I want a company to offer me an experience that no one else is.

      Sony and MS are busy trumping up their own system, while at the same time bad mouthing the other's. But really, they're both the same. Some of the hardware has different names printed on it, and slightly different specs, but they both basically offer the developer and gamer the exact same thing. Which is the exact same thing that the last round of consoles offered us, just more powerful. Big whoop, we've been getting that from consoles and computers for the past two decades. I want something new.

      --

      One time I threw a brick at a duck.

    2. Re:Makes the Revolution look much more interesting by satoshi1 · · Score: 2, Interesting

      'Tis a shame that this isn't every gamers' mentality... If only more gamers looked beyond graphics and marketing hype...

    3. Re:Makes the Revolution look much more interesting by rhennigan · · Score: 1

      Nintendo has done freaky things with the controller before and look where it got us... Analog sticks and rumble. I hope they pull some really freaky stuff this time, given their track record.

    4. Re:Makes the Revolution look much more interesting by cowscows · · Score: 1

      Finally, someone else agrees that the world would be a better place if everyone was just like me ;)

      --

      One time I threw a brick at a duck.

    5. Re:Makes the Revolution look much more interesting by Grey+Ninja · · Score: 1

      I wish I had mod points. Someone mod these men up.

  54. **** your insecure, Hollywood-wannabe mentalities by Dogtanian · · Score: 5, Insightful

    While I realize that the gaming industry thinks that games are Hollywood productions, I honestly think fun games require nothing of the sort.

    Urgh. Never understood why people thought Hollywood was glamorous or in any way desirable.

    But that's beside the point, which is that those in The Industry want it to be like Hollywood, because somehow that's Grown Up. This Shows that The Industry Has Matured. They want their prestigious awards. They want to be Just Like Movie Directors. It all smacks of insecurity.

    It also smacks of driving themselves into a bloated hole where they now can't *afford* to take risks because the costs of game development are so high.

    There will always be a market for unimaginative, glossy games, and there will always be the bottom line. But to treat this as an ideal is frankly twisted.

    Games are *not* (or should not be) like films. Films are not interactive. Games are. Imagine what the film industry would have been like if Directors had been in thrall to still photography.

    "High production value" cut-scenes are bullshit. They aren't interactive, and they jar with the style of the rest of the game; but they let bloated-ego software developers Compare Themselves To Hollywood.

    If you want to apply production values like that, apply them to the game itself, not to cut-scenes, no matter how well-made.

    Instead of playing wannabe Scorsese, those in the industry should be concentrating on the potential of *their* medium; to allow the player more freedom to do what they want to do (the path it would have been interesting to see them go down), to choose new and different styles of gameplay, rather than the same restricted gameplay in progressively better-rendered worlds. Cut scenes, by their very nature, are going to force gameplay through predefined points. It's all so..... old-fashioned.

    Anyway, enough... yeah, I'm probably getting old, but this isn't so much about romanticisation of the past. It's criticism of the way that, rather than focusing on the way technology could open up exciting new avenues in gameplay, the Industry has concentrated on turning out (basically) the same old stuff, but with ego-bolstering production values.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  55. NDA by Urusai · · Score: 2, Insightful

    I guarantee you that anybody who's seen the latest gear is forbidden to speak thereof. This ain't GNU/Linux kissed by RMS we're talking about.

  56. What we really need... by suitepotato · · Score: 1

    ...are PCI/PCI-X/whatever slot boards which would put most of the best part of a game console into the PC and finally merge them. One console in each slot and I can keep them in one media PC on the entertainment center.

    We're getting to the point that these are nothing more than stripped down yet souped up PCs anyhow. We're also getting to the point that video cards are approaching the complexity of graphics workstations all by themselves. Might as well put them together and get one decent device.

    Not that I expect Microsoft or Nintendo to stick hardware in my PC where grubby hackers can write unapproved games and other stuff for them though...

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
    1. Re:What we really need... by KillShill · · Score: 1

      why would you need anyone's approval to write programs for hardware you own?

      get out of that mentality, or you'll wake up someday without the "right to read".

      --
      Science : Proprietary , Knowledge : Open Source
  57. Cell not dead yet? by Anonymous Coward · · Score: 1, Interesting

    According to the article, the Cell's SPE's end up not being useful because it takes too long for them to access the main memory. Given the early nature of the development systems and libraries and that the rambus interface should be plenty fast enough, I wonder if the DMA issue can be cleared up before the PS3 ships?

    I'm actually a bit glad that the CPU's suck for standard, single threaded games, because it almost forces the developers to try something different. You've got two CPU cores in the Xbox 360 just sitting around, why not try some interesting AI? Code them in as bots and the latency won't matter at all, it works over the internet even now after all. How about a little voice-recognition for, well, practically everything? I wonder if a PS3 and one of those HD-eye toys can do facial recognition... a Japanese dating game that could read your facial expressions would be cool (Sakura Taisen Remake Again, hurrah!). As long as it's mainly the FPS makers getting hosed, I'm happy.

  58. Speculation by slyckshoes · · Score: 4, Insightful

    AnandTech is talking like they've had access to both consoles and have tested extensively when it's all hearsay. You don't say things like "Although both manufacturers royally screwed up their CPUs..." on hearsay. It is extremely unlikely that MS and Sony would both be stupid enough to "royally screw up" on something so important to them. They also imply that IBM is stupid (or evil?) for selling MS and Sony on their inferior product. I find it extremely unlikely that one person over at Anandtech is smarter than Sony, MS, and IBM.

    Also, as the article stated, the platforms were designed for extensively multi-threaded games, but no one is writing games that way. So... why are they surprised that it's (supposedly) slow? If I put the bread on top of the toaster it takes a lot longer than if I put it in the slots. That doesn't make my toaster slow, though, it makes me an idiot.

    1. Re:Speculation by grimharvest · · Score: 1

      Yeah, but who's more likely to give you the straight facts, Anandtech who are known for giving detailed analyses of hardware or one of a pair of companies who have everything to gain and nothing to lose by outright lying to consumers?

      It's good that somebody finally waded through the BS and sorted things out, letting us know what we can really expect.

    2. Re:Speculation by Hast · · Score: 1

      Time will tell, but it seemed (to me) like it was more a report from some disgruntled developers who felt unappreciated than a factual analysis. As the grandparent said, this is all hearsay from unspecified developers, so take it with a grain of salt.

      They even claim that they don't use the multiple cores / SPE units. Well of course it's going to suck then! If I used a modern PC and limited myself to 16MB of RAM and swapped everything to disk then the application would suck as well, it doesn't have all that much with my PCs power to do though.

    3. Re:Speculation by be-fan · · Score: 1

      Anandtech, a site run by and for clueless gamers, or companies, run for and by heartless investors?

      Screwed either way.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:Speculation by Zhe+Mappel · · Score: 1
      No, hearsay is unfounded rumor. AnandTech is reporting the criticisms of developers. You've heard of developers, haven't you? Developers, developers, developers, developers, as a certain sweaty dude at Microsoft likes to call them.

      You'd do better to reserve your skepticism for all the outlandish claims being made by Sony and Microsoft--then echoed without thought by the sycophantic gaming press, only to be embellished by fanboys. Corporate p.r. is always going to be less trustworthy that the criticisms of those who actually have to make the hardware sing.

      Also, as the article stated, the platforms were designed for extensively multi-threaded games, but no one is writing games that way. So... why are they surprised that it's (supposedly) slow? If I put the bread on top of the toaster it takes a lot longer than if I put it in the slots. That doesn't make my toaster slow, though, it makes me an idiot.

      Sigh. RTFA, toaster boy. They can't take advantage of the hardware's alleged multithreading capabilities because neither the 360 nor the PS3 hardware is up to the job.

  59. Let me be the first to snark about the Overcell by Roland+Walter+Dutton · · Score: 2, Funny

    (No body but this.)

  60. Informative by kublikhan · · Score: 1, Redundant

    I'm glad you guys are all having fun ripping apart the article. Yes we knew these consoles were over hyped, but I for one found the article to be informative. Now we know roughly how powerful these consoles are. Rougly twice the power of an original xbox, or roughly twice the power of a pentium III 733. Time and time again I read online how it doesn't make sense to play games on an expensive PC when you can get a console instead. Don't want to pay $1000 every two years for a new PC? That $1000 dual Nvidia graphical system is a f!@# joke to you when you can get a new console once every 5 years for $300? Fine. Valid arguments. "acceptable" quality/performance at a "reasonable" price is certainly a good route to take. But don't expect to see quality and performance at the same levels as that new $1000 system. I think the line "You get what you pay for" sums it up nicely.

    1. Re:Informative by Keeper · · Score: 1

      The article doesn't make sense when you try to put the numbers together.

      The xbox360 has a tripple core PPC processor running at 3.2 ghz. Anand claims that this only twice as fast as a 733mhz Celeron. That would mean that each core is 33% slower than a 733mhz Celeron.

      Granted, this PPC chip doesn't have all of optimization feature's you'd expect to see in a current generation Intel or AMD chip, but neither does a Celeron. To make matters worse, the Celeron in the xbox has a meager 128kb of L2 cache (compared to the 1mb L2 availble to the xbox360's cores) and stuck with slower memory and a smaller pipe to access it with.

      If the processor were truely only 2x faster than a 733mhz Celeron, then there isn't any chance that backwards compatibility could be achieved through emulation. Yet, that is the route Microsoft has chosen to take.

      Anand's numbers just don't add up.

  61. Nintendo by 1ivewire · · Score: 1

    Whenever people buy a Nintendo console, they're always telling me how great it will be to play old games. What is this obsession with buying clunky hardware just so you can stick a GBA game in your Gamecube and play it all over again.

    The only other reason people buy a Nintendo is because of a few first-party titles. Give me a system with good first and third party titles that I can expect to play non-stop for a few years instead of one where I have to wait a year for the next Zelda or Mario to come out.

    1. Re:Nintendo by NerveGas · · Score: 1

      Whenever people buy a Nintendo console, they're always telling me how great it will be to play old games.

      You bet. A good game is a good game. I still occasionally play Civ2, for crying out loud. And when I installed the x86_64 version of Windows XP, yes, I was sad that it would no longer work...

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
    2. Re:Nintendo by xombo · · Score: 1

      Why would a system designer intentionally cripple a system to support an ancient dev kit just to appease developers when they can say "fuck you DEVELOPERS DEVELOPERS DEVELOPERS!" and they'd have to work with the new kit regardless.
      Fuck developers, the architecture decides how the development kit will work and the architecture designers have the last say.
      Sony and Microsoft both know that no matter how difficult it is to work with the dev kit people will write code for it because it's what is required of them. The PS2 is horrific to write software for, but people do it none the less.
      Nintendo could say tomorrow that all the new Revolution games have to be written in QBASIC with a Direct X 7 obfuscation layer and if they could prove people are going to buy the damn system, someone will write software for it.

    3. Re:Nintendo by Anonymous Coward · · Score: 0

      Actually, my friends love when i use the GBA player to put a game on the TV, because it's fun for them to share in what would normally be a personal experience. The fact that most GBA games are simpler than Next Gen games means that it's also easier for them to follow what's going on.

      And as far as third party games, pffft. Gimmie a break. It seems to me that the only people who say the Gamecube doesn't have a whole lot of third party titles are people who don't have Gamecubes. I own over 40 games, and about 2 / 3 of those aren't made by Nintendo. It's just like with every single other console, you have to look for them. The only different with my Gamecube is that there are also the badass Nintendo first parties.

    4. Re:Nintendo by tepples · · Score: 1

      Actually, my friends love when i use the GBA player to put a game on the TV

      Do they love the "Not compatible with Game Boy Player" message that you get with some titles that are deliberately incompatible with Game Boy Player (and say so on the box) because they don't want you videotaping and pirating the FMVs?

    5. Re:Nintendo by Anonymous Coward · · Score: 0

      So basically what you're saying is that you don't mind playing a good game for several years (way past it's prime), yet you don't understand at all why somebody would want to play a good game they enjoyed several years ago?

      You have to be fucking kidding me.

    6. Re:Nintendo by 1ivewire · · Score: 1

      What I meant was that the titles would continue to be released during the lifetime of the system. It's not like you're waiting a year for the one big game only to be disappointed (e.g. Windwaker). There's always another good title just over the horizon.

      Sure playing old games is a feature but it shouldn't be one of the top selling points of the system. If you saw Nintendo's E3 presentation, there was barely even a mention of the Revolution because there's next to nothing to show.

    7. Re:Nintendo by Anonymous Coward · · Score: 0

      t's not like you're waiting a year for the one big game only to be disappointed (e.g. Windwaker).

      Who was disappointed by Windwaker? Certainly nobody who actually played it.

  62. Actual Articles for Your Reading Pleasure. by srothroc · · Score: 2, Informative
    Instead of linking to some guy's blog with the (minimal) content three posts down, perhaps it would be prudent to link to the articles with the actual content.

    http://www.anandtech.com/video/showdoc.aspx?i=2461

    http://www.gamespot.com/news/2005/06/28/news_61283 06.html

  63. Hey, look over there! by SuperKendall · · Score: 1

    See? I just rotated the console 360 degrees for you, without even moving!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  64. Hmm, what about doom3 on the xbox? by Sark666 · · Score: 5, Interesting

    This article really seems to take the wind out of their sails regarding what's being boasted 'under the hood' and what it's actually capable of doing.

    But I look at a game like doom3 running on a xbox. Yes it's low res and yes I read their changed some of the levels so there isn't as much draw distance (like removing a window from a corridor etc).

    But still, it's doom3 running on what is a 733 mhz cpu with ONLY 64 megs of ram and doing a pretty good job of it.

    Whereas my p4 1.6 with only 128 megs of ram (really need to upgrade) and a gf4ti4200 runs doom3 like shit. Downright unplayable. Heck I wish I could have the xbox version of doom3 to run on my pos system.

    My point? Well, history has shown that the developers will eventually make these systems do tricks that no one initially thought the systems were capable of. But the pc is such a moving target with so many configurations that we don't see near as much optimizations.

    But I'm a pc gamer for life and mainly cause I hate exclusive agreements and would love to see these systems be a disappointment. :)

    I miss the days (snes/genesis) where only 1st party titles were exclusive (mario vs sonic) and with pretty much all other titles it was may the best console win.

    How much do they offer these developers to only play on one side of the fence? I think one of the biggest first exclusive agreements was tombraider on the ps1. But what I always liked was the pc was ignored in these agreements. Doesn't seem to be the case these days. Cough, halo, cough. And I'll never forgive the developers dropping the pc with the oddworld series. Ok way OT now I'll stop rambling.

    1. Re:Hmm, what about doom3 on the xbox? by NerveGas · · Score: 1


      Yeah, some guy got Doom 3 to run on an old Voodoo card, too, what's your point?

      The whole point of Doom 3 was that it was supposed to be gorgeous, and have all of the advanced graphics technology. Gameplay? Come on, it was horrible. (Sorry, Id fanboys, it really was.) But it was gorgeous, and it was gorgeous for a reason: It was supposed to immerse you in the world.

      On the XBox, things are different - you don't even have the graphical glory that made it somewhat bearable. The immersion isn't there, and it simply *is not* what it was originally designed to be. Sorry, but it isn't.

      Whereas my p4 1.6 with only 128 megs of ram (really need to upgrade) and a gf4ti4200 runs doom3 like shit.

      Like I said, one guy even got it to play on an old Voodoo card. One of my friends played it fairly satisfactorily on an Athlon 1600 (although with 512 megs) and some video card that he picked up for $50 or so on ebay.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
    2. Re:Hmm, what about doom3 on the xbox? by Tim+Browse · · Score: 1
      I think one of the biggest first exclusive agreements was tombraider on the ps1.

      Au contraire, if I remember correctly.

      The first Tomb Raider game was a massive hit partly because it was a virtually simultaneous release on the PS1, PC and Saturn. Basically, if you'd heard about the game, you could buy it for your system. I remember a fair amount of coverage at the time about this being an advantage for Core/Eidos' sales figures.

      Exclusives may have happened for the sequels, but to be honest the Saturn was dying when TR2 arrived, wasn't it? As you say, it never affected the PC release of TR sequels, which usually seemed to happen at (roughly) the same time as the PS1 releases.

      (It was also a hit because it was a good game, but I digress.)

    3. Re:Hmm, what about doom3 on the xbox? by Jimmy_B · · Score: 2, Insightful

      The Doom 3 box says it requires 384MB of memory, which you have a third of, so of *course* it wasn't playable. For the console version they downscaled all the textures (which take tons of memory) so that it would fit, plus the stripped-down OS. That's in addition to turning the detail settings way down. If you had a reasonable amount of memory, Doom 3 would look much better on your computer than on the Xbox.

      And Doom 3 is not and never was CPU bound on the PC; its reputation for high system requirements is solely due to its demands on the graphics card, and the Xbox wasn't particularly lacking in that department.

    4. Re:Hmm, what about doom3 on the xbox? by stuartkahler · · Score: 1

      If your vid card is worth less than the price of the game, it's far past time to upgrade. You planning on running that console version of D3 on a N64?

    5. Re:Hmm, what about doom3 on the xbox? by Quiet_Desperation · · Score: 1
      I miss the days (snes/genesis) where only 1st party titles were exclusive (mario vs sonic) and with pretty much all other titles it was may the best console win.

      Yes, but I can buy all three next gen systems for less than putting together a gaming PC.

  65. Marketing towards hardcore gamers by kollivier · · Score: 1
    Why do games today *have* to be something I can't let my 5 year old son play?

    They don't have to be, but you might as well buy a Gamecube if you want games for your kid. That's not to say kid-friendly games don't exist, but they aren't the big sellers or the ones that 'take the platform to its limit'. Sony and Microsoft are really fighting over the same market - the gaming 'enthusiast'. Not kids, really, unless the kids have the dough to keep up with that market.

    Generally, Kids have to convince their parents to buy games, and systems, which cost money. Thus a company like Nintendo by sticking to their guns must innovate, be kid-friendly, and provide systems at a reasonable price, otherwise parents will balk. I applaud Nintendo for doing this, but it seems to me that Sony and Microsoft just don't see the big bucks in that.

    What they do see is that hardcore 'gamers' will buy $200 video cards, or splurge $300+ on a console. All basically so they can play newer, 'more realistic' 3D FPS shooters. Consider the PS3, which based on statements they've made so far about the Japanese release and US pricing, is probably going to come in close to $500. My guess is that the XBox will come in either at the same price or at most $100 less. These are NOT consoles that most kids are going to get for Christmas. Or, consider that the PSP. at $250, certainly doesn't look as appealing as a Nintendo DS to parents on a budget. But these consoles *will* sell - to kids from well-off families and to the working, adult 'gaming enthusiast' - gaming geeks. Those geeks will splurge on games, and high-powered add-ons, etc. to keep up with trends and be able to frag with their friends.

    Me? I've had nearly every gaming system from the original Atari up until PS2 and Gamecube. But I didn't buy XBox (because I like to keep having choices in the future :), and neither PS3 nor the XBox360 look appealing to me, ESPECIALLY at the price points they'll likely come in at. I'll wait a couple years, though I'm sure PS3 is going to release a new $#&!@*& Metal Gear Solid game right after launch to make that really, really hard to do.

    What I WILL likely be buying is the Revolution. It'll probably be less than $300, and in fact I wager it'll come in at ~$200, and I'm going to take that extra money and download tons of fun games from NES/SNES/N64 days. And of course I'll be getting the new Zelda, Mario and Mario Party, etc. games. Nintendo, despite it's mistakes, is the only major player in ther market who still remembers what gaming used to be about. Gaming. :)

    The interesting thing is that gaming's never been this expensive before. If they go through with this, they're relying heavily on that enthusiast market to keep sales high. We'll see, but I've always been a console gamer, and nothing about the new systems (except for Revolution) is exciting me whatsoever. So the pictures are prettier. Wow.

    BTW, if you want new games that are still actually fun and kid friendly, get a Gamecube and get Mario Party 6 or even Super Mario Sunshine. Nintendo still finds ways to make incredibly fun games, and I've never met a person who didn't like Mario Party 6, though you might have trouble getting the 'fraggers' to swallow their gamer pride and play a 'kids' (actually family) game. :)

  66. Well put and absolutely correct... by Jack+Johnson · · Score: 2, Informative

    Labeling Mode 7 "hype" is ridiculous.

  67. 512mb is *not* a lot for 5 year life consoles by nick_davison · · Score: 3, Insightful

    One of the biggest limitations ended up being the meager 64MB of memory that the system shipped with.

    One of the most important changes with the new consoles is that system memory has been bumped from 64MB on the original Xbox to a whopping 512MB on both the Xbox 360 and the PlayStation 3. For the Xbox, that's a factor of 8 increase, and over 12x the total memory present on the PlayStation 2.

    One of the biggest limitations was the 64mb of memory - clearly too little. Now, five years later, they've increased that by a factor of 8.

    *quickly does sums on fingers*

    4.5 years = 18 months x 3

    Didn't some guy come up with a rule about this? (My local library was all out of copies of that issue of the magazine)

    2^3 = 8

    So, five years on, they've managed to about keep pace with historic advancement, being relatively no better than the 64mb that was widely regarded to hamstring the last generation of consoles?

    Sure, right now, 512mb sounds great... But then 64mb sounded good five years ago too.

    HalfLife2's High Dynamic Range lighting model is expecting to need one to two gigabytes of system RAM to work properly. Sure, PCs run with a clunky OS but it's not that bad. Battlefield 2 needs 512mb minimum and prefers 1gb.

    Five years ago, console fanboys dismissed PC gamers when they pointed out 64mb might be nice now but would barely cut it in two years and seriously hamstring the console in 4-5 - the lifecycle of a typical console. They were wrong then.

    Now, five years later, all they've done is up that hamstrung amount in accordance with Moore's law and, once again, it seems fine for a console's release and is going to be a major issue well within the system's lifespan.

    1. Re:512mb is *not* a lot for 5 year life consoles by WillAffleckUW · · Score: 1

      Sure, right now, 512mb sounds great... But then 64mb sounded good five years ago too.

      Have to agree with that point - nowadays, even the cheap PCs come with 512MB.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:512mb is *not* a lot for 5 year life consoles by Kiyooka · · Score: 1

      "Five years ago, console fanboys dismissed PC gamers when they pointed out 64mb might be nice now but would barely cut it in two years and seriously hamstring the console in 4-5 - the lifecycle of a typical console. They were wrong then.

      Now, five years later, all they've done is up that hamstrung amount in accordance with Moore's law and, once again, it seems fine for a console's release and is going to be a major issue well within the system's lifespan."

      Well, that's called "planned obsolescence" (I think). It makes sense for the company. We could have lightbulbs that lasted 10 years, but where would be the money for the company in that?

      I also think the companies are worried that if they don't release new consoles and keep pace with the current game of computational power one-uppance, they'll be seen as falling behind. I think they're still capitalizing on our past experiences where each new generation of consoles delivered jaw-dropping improvements. I remember changing from the original Zelda to Link to the past on the SNES: sheer exuberance! By contrast, my friend's Dreamcast and today's demo clips of the future don't seem to be all that different. Sure, you can see slightly better details, but everything seems like the same ol'. Even the beloved Final Fantasy series are becoming same ol'.

      The video game industry doesn't really know how to deal with growth, except by mimicking Hollywood by only putting out "blockbuster-style" games. What they don't realize is how much they were profitting by the wide variety of titles and gameplay--the 'noise' of alternate experimental gaming styles is what made the gaming universe so incredibly rich. I'm incredibly glad to have grown up when I did now (I used to rent a different NES game every weekend, did it for TWO years!). Remember Contra? Zelda? Marble Madness? Super Mario Brothers? Metroid? Secret of Mana? Final Fantasy? etc. etc. etc. All with different feelings and worlds. Now they all feel the same. Same sugar, different brand.

      IS ANYONE FROM NINTENDO OUT THERE STILL LISTENING? You've got a major fanbase, so don't lose it! Nintendo sys admin slashdotting? ha! turn it to research! Please forward a link of articles like these to executives who might give a damn! You can market the sugar-crap if you have to (which we understand and accept), but PLEASE don't stop creating new worlds!

    3. Re:512mb is *not* a lot for 5 year life consoles by Anonymous Coward · · Score: 0

      First of all, Moore's law originally applied to processors, (complexity, not speed) and represents a trend in power/$.

      Second, at the time, even 64 megs was considered a meager amount by PC standards (can't even install os x with that much). 512 megs by today's and most likely next year's standards, isn't. Keep in mind the next gen consoles will be using a very lightweight os, or none at all, so ram usage extraneous to the game should be very little (the same can't be said about pc's).

      I personally can't imagine what you're going to do with 512 megs of memory. Maybe high res textures/movies as textures, but that's about it. And for that you can always use compression, or dynamic llooaadddiiinnnggg. 512 megs is fine.

    4. Re:512mb is *not* a lot for 5 year life consoles by drsquare · · Score: 1

      Didn't some guy come up with a rule about this? (My local library was all out of copies of that issue of the magazine)

      That law is for transistors, not RAM. RAM doesn't double every 18 months. Otherwise we'd all be on 5GB now or something. For only 64MB of RAM, consoles definitely cut the mustard.

      Sure, right now, 512mb sounds great... But then 64mb sounded good five years ago too.

      They still play well today. These new ones will be 8 times better?

      HalfLife2's High Dynamic Range lighting model is expecting to need one to two gigabytes of system RAM to work properly.

      Nearly all PCs won't be able to play it then. I bet a new console costs less than brand new gaming PC. And you're assuming that we want to play games for which its entire value is based on its graphics. There's no way in the world that giving a game two gigs for its lighting model is going to make it fun to play. What's the point in all those fancy graphic techniques if all you're going to draw the same old bland scenary and monsters you've seen in a thousand games previous?

      Doom III on a top-end PC might give you great immersion, but who wants to be immersed in a basement?

    5. Re:512mb is *not* a lot for 5 year life consoles by Anonymous Coward · · Score: 0

      They do have lightbulbs that last for ten years. You're just too dumb to buy them.

      Oh wait, I mean...CONSPIRACY!!! CONSPIRACY!!! Evil corporations!!! Evil!!!

      Sheesh.

      The money for the company comes from...get this...people buying lightbulbs that last ten years! Crazy, huh?

  68. Re:Random Thoughts: 2 Words, Racing Games by AKAImBatman · · Score: 1

    Hydro Thunder?

    Give the man a prize! :-)

    Hydro Thunder!

    I believe it's still in a few arcades.

    A few weeks ago I was at a D&B and played a really cool new shooter called Ghost Squad. Very cool.

    Sounds interesting. (Although the review comparisons to VirtaCop are not encouraging.) I can't say I was ever too fond of light gun arcade games, but I did love the Time Crisis series. That probably had something to do with the free shooting ability (I always fancied myself a pretty good aim) as well as the nicely weighted gun. Much better than the Area 51 guns, and a lot more free (and less frustrating) than the Sniper game.

  69. Obligatory remark by Anonymous Coward · · Score: 0

    Just to state the obvious, console manufacturers sell their products at a loss in hopes of making it up in licensing on the software. So the "get what you pay for" argument doesn't quite fit with this sort of business model. I'd expect better from the oft-pro-OSS Slashdot crowd.

  70. Does it matter? by ryusen · · Score: 1

    In the end, will it really matter that the new Cpus are only twice as powerful as the old ones? Just how much power does it need? Won't the quality of the games be more important to the sucess of the console than how much "processing juice" they drink?

    --

    I believe sex is highly over rated... unless it involves me
    1. Re:Does it matter? by NerveGas · · Score: 1


      In my opinion, *most* console games are nothing more than eye-candy where you can control a character, gameplay is an afterthought. But that's beside the point...

      Some game concepts don't require a lot of CPU power. Civilization is one of the all-time greats, and despite MicroProse's horrible coding, still played on old, weak hardware. On the other hand, some game concepts aren't as easy to get along with, when you start trying to fill a large world with lots of AI-driven characters, then things become very different.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
    2. Re:Does it matter? by WillAffleckUW · · Score: 1

      In the end, will it really matter that the new Cpus are only twice as powerful as the old ones? Just how much power does it need? Won't the quality of the games be more important to the sucess of the console than how much "processing juice" they drink?

      And that is why Nintendo must be laughing right now.

      --
      -- Tigger warning: This post may contain tiggers! --
    3. Re:Does it matter? by ryusen · · Score: 1

      I guess, another way to state my point is that there are already many excelent games with the current hardware. Game developers will build around what is available to them. Ok, so that one game only has 32 levels of shading instead of 2^20 level or they can only include so many AI objects in the background. Adding that stuff doesn't make the game better. Sometimes i think adding too much has detracted from games sometimes. It's not really what the capability of the console is, it's how well the developer uses it.

      --

      I believe sex is highly over rated... unless it involves me
    4. Re:Does it matter? by Xugumad · · Score: 1

      Given I don't have mod points, I'll actually have to write an response. Grumble...

      Definitely agree, though. I don't see CPU time as a significant issue for games, any more. Okay, developers might have to write code a little more carefully than they do on the PC, and maybe they'll have to actually multi-thread their stuff properly to get decent performance, but I don't think they'll actually hit CPU limitation issues.

      Physics might be an issue, but maybe Ageia have the right idea, with their dedicated physics processor. From I've heard about their chip, it's a major leap over CPU based physics, much like 3D graphics chips were are major leap over CPU based 3D graphics when they first came out.

      This leaves us with AI; unless I'm wrong, that's not going to take much CPU time. Maybe if you had a _lot_ of computer controlled chars, I suppose, but otherwise... ?

    5. Re:Does it matter? by ryusen · · Score: 1

      thanks for the "zen moderation." honestly i'm not even an avid gammer. i play a couple of games that my GF bought, but that is abotu it. i am kind of speaking from my experience with computer CPUs. most people's personal computer usage realyl requires only a 1GHZ cpu or less, yet you can't even find those anymore, unless you're talking about mini-itx stuff.

      --

      I believe sex is highly over rated... unless it involves me
    6. Re:Does it matter? by king-manic · · Score: 1

      In my opinion, *most* console games are nothing more than eye-candy where you can control a character, gameplay is an afterthought. But that's beside the point...

      Some game concepts don't require a lot of CPU power. Civilization is one of the all-time greats, and despite MicroProse's horrible coding, still played on old, weak hardware. On the other hand, some game concepts aren't as easy to get along with, when you start trying to fill a large world with lots of AI-driven characters, then things become very different.

      steve


      By the same token, most PC games are too... and a lot of them are FPS's.

      I am a hardcore PC gamer. I was Ranked in Blizzards Bnet ladder. But your generalizations apply everywhere. On a side note, most experimental games are garbage too. Actually most of everything is garbage but hindsight seems to filter out the parts we didn't like. For instance at the moment I love HK films. Because in the past 3 weeks I've bought and watched almost all the good ones from 1990 onwards... however 80% (at least) of HK films are crappy formulaic, low budget b movies with a gem here and there. By the same token 80% (really low balling here) of what hollywood makes is complete garbage, but once in a while a good movie pops out.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    7. Re:Does it matter? by NerveGas · · Score: 1

      or they can only include so many AI objects in the background

      It's not just the number of AI-driven objects, but the quality of AI.

      Well, let's say that you're on a battlefield-type game. You could be facing a few squadrons of infantry, a few squadrons of armor, and at least some air support. Then you could have some sort of central command. Yes, you could get by with rudimentary AI and suck like so many other games, but to be realistic, you need individual-level AI and group-level AI all the way up. And in a situation like that, you're easily dealing with 30+ objects, and potentially 100+ AI-driven objects. (Imagine a large space-flight battle inspired by the Star Wars movies - hundreds of small ships, dozens of medium ships, and a few large ships, with individual, squadron, wing, and command-level AI.) Don't forget that after graphics, audio, and all other aspects of the game, the AI doesn't exactly get a large time-share on the CPU. I'll get back to this in just a moment...

      The feeling of immersion in video games is a very key componant in how much fun they are to play. We're at a point now where video cards can crank out some incredibly immersive graphics. With 5.1 (and higher) audio, that's at a pretty reasonable level as well. The two areas that are now most noticeably lagging are AI and physics. When a game like Far Cry implements very basic, rudimentary group-level AI, it's actually newsworthy, because AI in video games generally does suck. And physics, well, that's in an even worse state - but physics, at least, is about to become hardware-accelerated, which will be a big boon.

      That leaves... AI. A beautiful world with realistic physics, allowing you to truy interact with all of your super-realistically-rendered environment, with good directional sound to make you look over your shoulder is still going to feel very artificial without good AI. Now, after all of that, remember that the CPUs that are going into these consoles are designed almost solely around cranking out polygons, and they're reputed to be pretty darn lousy at AI. I'm sure that the games for these consoles will be beautiful. I'm just not expecting them to be very smart.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
  71. multi-platform by kebes · · Score: 1

    You're right--the programmers should be taking full advantage of the hardware... and for many games that will happen.

    However, I can think of at least one reason why alot of games will only use a single processor: the games are intended to be multi-platform. If a game will be released for PC, Xbox, and PS3, then there is no way the programmers are going to have time to re-optimize their code three times for three different architectures. They will use generic programming approaches, and let the compilers do their work. This means that the code will not be perfect... it will run and probably only use a single processor.

    So titles that are only released on a single platform may use the hardware more efficiently, but nowadays a great many popular titles end up being released on different platforms (sometimes with time delays mind you), and this will mean inefficient hardware usage in some cases.

    There are other reasons why programmers might not be able to fully optimize their code, like deadlines. As TFA mentions, these hardware platforms are rather new and it will take time for programmers to learn to exploit them properly. It would have been easier to give the programmers a variant on current hardware.

  72. Multithreading by HunterZ · · Score: 1

    From reading TFA, it sounds to me like Sony and Microsoft were both thinking that highly multithreaded games will be the next big thing when they chose their CPU designs for the PS3 and XBox 360. Unfortunately, game developers don't seem to agree (or at least they only agree to a certain extent).

    My guess is that games won't start to take real advantage of multi-core/multi-CPU/cell-processor systems until such setups become mainstream for desktop PCs (and more than just hyperthreading), which tend to be the preferred test bed for next-generation gaming hardware and software ideas. When such setups become sufficiently commonplace, game developers will become more comfortable and familiar with concepts and methods that take advantage of larger-scale hardware multithreading.

    --
    Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    1. Re:Multithreading by Hast · · Score: 1

      Wouldn't it make more sense to begin developing multi-threaded games on consoles though? Since they are always identical you know what you have. I imagine that attempting to develop for a PC with 1-4 CPUs with 1 or 2 cores each with or without hyperthreading is a nightmare to develop for. There is just no way you can make the game dependent on the added CPU power. Instead you'll have to ensure that the game works fine on lowest common denominator systems and then scales up to work on more powerful systems.

      Naturally this will mean that we'll never see games that require muli-core/processor computers until those are the norm. The next gen consoles will be around for a few years and will stay the same all that time. If you intend to develop a few games for them it will make sense that you try to learn how to handle the power in them.

      So I actually predict the opposite of you. I think we'll see game developers using multi-threading in consoles first. Then this will be pushed to PC games as dual-core/threading processors become more popular.

      My last two PCs were SMP. Besides the bragging rights I never had any use for that in games though.

    2. Re:Multithreading by HunterZ · · Score: 1

      "So I actually predict the opposite of you. I think we'll see game developers using multi-threading in consoles first. Then this will be pushed to PC games as dual-core/threading processors become more popular."

      Yes, it's quite possible that by making this new technology available to developers via their next-generation consoles, Sony and MS will bring it into the mainstream with respect to game development techniques/architectures.

      However, it's also possible that the recent emphasis on cross-platform releases will hamper any optimization that would take advantage of this technology, as developers would be limited to the common set of features on all target platforms (unless they want to spend extra time optimizing, which as we all know doesn't happen most of the time)

      "I imagine that attempting to develop for a PC with 1-4 CPUs with 1 or 2 cores each with or without hyperthreading is a nightmare to develop for. There is just no way you can make the game dependent on the added CPU power. Instead you'll have to ensure that the game works fine on lowest common denominator systems and then scales up to work on more powerful systems."

      That's why I put the qualifier in my original post stating that multi-processor/core/whatever systems would have to be more mainstream. That way, the market would be in the oft encountered situation where developers could reasonably require the new tech (multi-processor/core/whatever systems in this case) as a minimum for running new games without shafting too significant a percentage of game buyers.

      Playing devil's advocate for a moment, though, I can also see the recent decline of the PC game market causing an erosion in PC technology's role in leading hardware and software innovations that are relevant to video games.

      Either way, it's a strange and interesting time for video games. I might actually find myself buying a console for the first time in 15 years - but only if they come up with a better controller for FPS games...

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    3. Re:Multithreading by stuartkahler · · Score: 1

      Actually, games are a very good place to bring multi-core CPUs to the mainstream. Games have distinct, constantly running code sections that don't intermingle all that much. Geometry, physics, AI, IO, audio and general simulation are all loops that intermingle, but don't absolutely have to finish a run through before the others can continue. Geometry, physics and simulation can be split up quite a bit, so you can get lots of use out of the second core.

      The big reason that multi-threading isn't used much is that coders haven't had any market for it, so there's no reason to learn the oddities. Programming classes are taught on single core machines. Many professional coders are lucky if their machine even has dual-cores to test on. Now that dual cores are available in mainstream machines, PC games will probably start taking advantage of them before even the xbox360 comes out. I'm sure game developers are very excited about the extra cpu power available to them now.

      As the market with the greatest need for CPU power, gamers will probably be the driving force behind dual or even quad core PCs becoming mainstream.

  73. So what does that mean for XBox compatibility? by SuperKendall · · Score: 0, Flamebait

    So if the XBox 360 system is only 2X more powerful than the old box, it seems like it's going to be hard to pull of backwards compatibility really well.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  74. Maybe I am missing the point.... by xlr8ed · · Score: 2, Insightful

    Who cares if the processor is slow or fast. The only bench mark I care about is "Will it play the game that I bought for it?". I don't care if MS or Sony use Quad Optertons, with 1 TB of RAM or a P2 slot 1 333 and CF card.

    As long at it plays the game I bought, it will be "fast enough"

    1. Re:Maybe I am missing the point.... by NerveGas · · Score: 1

      That's just it... the games will be designed so that the processers are "fast enough", meaning the games that come out will be limitted in what they can do.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
    2. Re:Maybe I am missing the point.... by psmurf · · Score: 1
      Who cares if the processor is slow or fast. The only bench mark I care about is "Will it play the game that I bought for it?". I don't care if MS or Sony use Quad Optertons, with 1 TB of RAM or a P2 slot 1 333 and CF card.

      how did you get in here??? shoo!! get out of here!! go back to your "NON GEEK" sites (or whatever you call them)

  75. Re:Computational Power by vertinox · · Score: 1

    I don't mean to sound like a troll, flamer, asshat, or other nasty forum lurker, but does the computational power of a console make or break it?

    Well if computational power makes or breaks the console, then we'd all be playing Atari Jaguars and Neo-Geo's today.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  76. Anonymity?! by Anonymous Coward · · Score: 0

    "Speaking under conditions of anonymity... "

    Oh come on, if you're not going to have the courage to own up to the words that come from your own mouth, then don't even open it.. worthless coward.

    "The brave don't live forever, but the cautious don't live at all". ~ Timothy Luce


    Yes, this post is from "Anonymous Coward" because slashdot doesn't allow anything else without being logged in and I don't see the point of creating an account (don't have time for that due to having a life) on someone else's machine for the sole purpose of arguing (which is what most /.'ers do anyway).

    1. Re:Anonymity?! by Anonymous Coward · · Score: 0

      So basically you're a hypocrite.. You bash someone for being anonymous but you sit here not only posting as AC, but consciously saying you will not log in and not reveal your name!

      Put your money where your mouth is, hypocrite.

      You're the worthless coward.

  77. Why Apple went to Intel by HowIsMyDriving? · · Score: 2, Insightful

    This is a large reason why Apple went to Intel. The lastest Powerpc chips have been sucking up the devs at IBM and they were not working on the G4 and G5. The cell chips are more made for imbedded and set top markets and plain old suck on the desktop. The G4 1.33 is about as fast for normal FPU tasks as the cell. The great graphic capabilities of these processors are not going to be used for 99% of all apps, even things like Photoshop, so the PPC is somewhat of a dead end for the desktop market.

    --
    Welcome to the Entropy Bar, may I take your order?
  78. Monitor Connections by Anonymous Coward · · Score: 0

    I would like for someone to answer the
    following... Why don't they put vga
    outputs on Xbox or PS2 conosoles so you
    can hook them up to a monitor? Cost? I'm
    sure there is a good reason. I just don't
    know what it is.

  79. I've played on an Xbox 360... by Hannah+E.+Davis · · Score: 4, Interesting
    As the girlfriend of a guy with an Xbox 360 under his desk, I'd like to post what little I've observed of this machine.

    Now, I'm no hardware wiz, so I can really only comment on this from the perspective of the average non-techie gamer, but... I've played the new (ie. unreleased) Need for Speed on the thing, and I must say that it looks damn sweet. Sure, maybe the article's right and the machine doesn't perform as well as it should, but as a gamer, am I going to notice the limitations? Is my gaming experience going to be impacted by this? Probably not.

    Basically what I'm trying to say is that while the article is certainly interesting to the geek in all of us, saying that the processors are "Not Up To Hype" seems a bit too sensational given that the only people who will notice these minor failings are the developers who, one would hope, already know about them.

    1. Re:I've played on an Xbox 360... by HolyCoitus · · Score: 1

      Well, considering the claims of the PS3 having enough power to enter deep into the latest top 500 lists, I'd say that is a decent amount of hype. You won't notice the limitations because you have no idea what you are looking for, nor does anyone else. 2 teraflops is a LOT of power.

      The pure numbers are not realistic. If they meant something, the PS3 would be twice as intense as an Xbox360. That's why people are calling it what it is. A company over hyping their next gen.

      --
      That's scary.
    2. Re:I've played on an Xbox 360... by be-fan · · Score: 1

      This is how rumors get started.

      Sony never claimed the PS3 is powerful enough to get deep into top 500 lists. "Techies" with not enough knowledge are seeing the 2 teraflops figure and jumping to that conclusion.

      Saying the PS3 can do 2 teraflops isn't a lie. The question is, what kind of teraflops are they? The thing is a game machine, so it makes sense that they report the 1.8 teraflops on the graphics card. However, most of those are very limited operations. They're stuff like hardwired perspective correction or interpolation for looking up a texture. Those numbers are entirely relevant if you're doing graphics, not so relevant if you're computing fluid dynamics. In comparison, a supercomputer rated at 2 teraflops can handle 2 trillion general purpose douple-precision operations per second. Great for fluid dynamics calculations, but you don't need that kind of generality for graphics.

      Again, I think most of the hype is in the minds of readers who don't really understand the information STI is putting out. IBM and Sony's info on Cell has been rather dry and technical. It's the "tech media" that's been drawing all sorts of conclusions from it.

      --
      A deep unwavering belief is a sure sign you're missing something...
    3. Re:I've played on an Xbox 360... by Anonymous Coward · · Score: 0

      Sure you're right and I don't think the article says the games won't still be beautiful and better than what we have now, but I read alot of forums, blogs and other places where the general public talk about the next gen systems and it seems like most people are seriously buying into all this hype about the systems being 20-30x faster and it's complete BS.

      Sure the AnandTech article might not be 100% right (I'm sure they have their own agenda), but the point still stands that these systems won't be anywear near as fast as the hype. Sure the system might not be only 2x faster like the article says.. it might even be more than 4-5x faster, but 30x faster?

      If anything I just hope this puts all those rabid spec whore fanboys in their place.

      there is more to performance than just numbers.

      2.2ghz Intel is not as fast as 2.2ghz AMD. The numbers don't tell the whole story.

    4. Re:I've played on an Xbox 360... by Anonymous Coward · · Score: 0

      Problem is MOST people are clueless about this stuff, and people are eating that number up (taking it completely serious) and seriously buying into that hype and Sony is throwing that number around for that exact purpose. Shoot when E3 was going on and I was reading all of the coverage, forum posts and blogs it seemed to me like almost everybody was eating those numbers up and loving it. Even people you think would know better. It was pretty pathetic.

      So yeah, Sony might not claim PS3 is so powerfull it could be deep into the top 500 list, but they sure do act like it by the way they throw that freaking number around to all the clueless people.

      The parent wasn't claiming that Sony said their system was capable of being in the top 500. I think what he is saying is that the way Sony claims their system does 2tflops in such a way that someone (most people) might think it was possible it could be in top 500. or something along those lines.

    5. Re:I've played on an Xbox 360... by llZENll · · Score: 1

      "As the girlfriend of a guy with an Xbox 360 "

      oh the terrible lies! i didn't think game developers had girlfriends, and to further top it off the 'girlfriend' is posting on slashdot, what is this world coming to? ;)

    6. Re:I've played on an Xbox 360... by Hannah+E.+Davis · · Score: 0, Offtopic
      I'm in computer science too, I'm currently posting via Firefox on a Linux machine, and I frequently wear Thinkgeek apparel!

      Have I melted your brain yet? :D

      (Ok, I'll stop now before I get too off-topic.)

    7. Re:I've played on an Xbox 360... by Anonymous Coward · · Score: 0

      He's a shemale. Can't you tell.

    8. Re:I've played on an Xbox 360... by be-fan · · Score: 1

      It's Sony's fault that people are clueless? The 2 teraflops figure is not a meaningless number --- it has meaning within the context of graphics. For example, ATI is perfectly happy to throw around 200+ gigaflops numbers for their R4xx chips.

      I'm a programmer. Citing 200 single-precision gigaflops for Cell means something to me. I can look at the 8 SPEs and the 256KB of cache, and get a picture of the real-world performance I'm going to get out of it for different R400 gigaflopstasks. Just because a clueless end-user can't make sense of it is no reason to label a perfectly meaningful number as "hype". It's like saying that BlueGene's 367 teraflops numbers are "hype". It's not like it'll ever hit 300+ teraflops running anything except LinPACK, but it gives programmers an idea of where the ceiling is.

      --
      A deep unwavering belief is a sure sign you're missing something...
    9. Re:I've played on an Xbox 360... by Anonymous Coward · · Score: 0

      Yes, you melted his brain and it leaked into his pants...

    10. Re:I've played on an Xbox 360... by Anonymous Coward · · Score: 0

      Let me see... the game looks pretty sweet on a dual 2.5 G5 PPC. Although that box has a Nvidia card by default. (and in test units, as shown at E3) Where the actual unit will have ATI

      So you are telling me that they magically got their custom onboard video onto a AGP slot, so that when you played it, it actually looked sweet. Because last time I checked a Visi On video capture, transfered to a VCD and left alone with a three year old for seven hours; had better anti-aliasing than the XBox 360 demo unit.

    11. Re:I've played on an Xbox 360... by HolyCoitus · · Score: 1

      The idea of hype is for it to build on itself. Anyways, if a younger child was watching G4 to see the new games and heard that teraflops meant calculations and the Xbox360 had 1 and the PS3 had 2, what would he tell his parents to buy? Without a background in how those numbers are used in a real world situation it's just marketing hype.

      It's meant to make people perceive or report improperly that the PS3 has the potential to achieve super computer levels in gaming. Sony actually said this themselves, although the article has expired. (Slashdot search would bring up the thread, but I am too lazy to link it.) It's all about perception in marketing. Sony and Microsoft hope that you believe you are buying a machine that will crush your computer. They won't say it directly (probably), but that's the perception they are wishing to imbue.

      --
      That's scary.
    12. Re:I've played on an Xbox 360... by Anonymous Coward · · Score: 0

      so I can really only comment on this from the perspective of the average non-techie gamer ...

      I'm in computer science too, I'm currently posting via Firefox on a Linux machine

      Oooookay, Larry. Take off your plastic vagina and stop trolling for man-meat on Slashdot.

  80. Indie games (was Re:Random Thoughts) by Akai · · Score: 1

    I think the problem is the same as the problem with any popular entertainment media (movies, tv, etc) which is (with apologies to Peter Guber) "If at first you succeed, try the same thing again"

    This is why there are like 12 CSIs and 24 Law & Orders on TV. If you want innovative stuff you end up on the baby networks or cable. The production quality and budget may not be good but the content is usually better.

    The same goes for indie games. Sadly due to licensing strangleholds, they're unlikely to make a showing on consoles (except maybe the Revolution).

    In the meantime, check out games like Tribal Trouble and the competitors of the Independent Games Festival.

    --
    Please send all UCE to scally@devolution.com so I can f
  81. Not sure I get this... by Jugalator · · Score: 1

    Anything that can run Unreal Engine 3.0 games and more has my respect at least.
    I'm pretty sure it'll rally a lot of gamers and fulfill its purpose.

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Not sure I get this... by KillShill · · Score: 1

      run...

      run well...

      compare and contrast the two in 500 words or less. hand in your assignment first thing monday.

      --
      Science : Proprietary , Knowledge : Open Source
  82. The whole article told me one thing... by Anonymous Coward · · Score: 0

    ..it seems like most game devs know shit about parallel programming! they just try to port their pc-targeted engines (== mostly single threaded) to the new architectures and wonder how awful the performance gets.
    what about pipelined calculations for a beginning?

    esp. the description of the ppe in the cell as a work horse for most of the load is just bs.
    it's more likely to play the same role as the proc core in every microcontroller: manage, but don't do the dirty work yourself...and they regard the spe's as some kind of "full blown cores" with a "crappy ram access" where in reality none has a clue what they really are good for.

    the whole cell-hdtv-demo (30 channels synchronously, etc.) may be rigged by a great part but there seems to be a certain percentage of truth in it...try this with a beefy single core cpu - the one most of the devs seemed to be looking for :/

  83. you know what you are doing by Anonymous Coward · · Score: 0

    take off every zig

    1. Re:you know what you are doing by Anonymous Coward · · Score: 0

      For Great Justice.

  84. We understand... by j79 · · Score: 1

    As a long time Mac user, I totally feel and understand the pain or sorrow the hard core gamers must be feeling. You were given the koolaid and it was sweet while it lasted.

    Yes, we Mac users have been on the end of the marketing stick with regard to PowerPC chips...we feel you.

    ^_^

  85. Right on! by jbellis · · Score: 1

    Because so much of the console market is just dying to spend an extra $500 for a PPE, after the $500 for a good PC GPU.

    As a PS2 and XBox owner (but not a PC gaming rig), let me say: no, thanks.

  86. Jaguar and Neo-Geo hardware were overrated by tepples · · Score: 1

    Well if computational power makes or breaks the console, then we'd all be playing Atari Jaguars and Neo-Geo's today.

    The Neo-Geo wasn't much more powerful than a Sega Genesis. All it had over the Genesis were a slightly faster CPU, more simultaneous sprites (which Genesis games eventually faked by rewriting sprite memory several times during horizontal blank), and bigger ROM chips. The Jaguar lost in part because the PlayStation was significantly more powerful and had better development tools.

    1. Re:Jaguar and Neo-Geo hardware were overrated by mr_angry · · Score: 1

      I think the neo-geo had a much more powerful sprite engine, 380 sprites of various size VS 80 sprites at most on the sega genesis. Many more colors on screen. A cpu that's around 14mhz instead of 8 and a sound chip that supporte 8 fm channels and 7 digital channels.

      I've been told by an ex-SNK employee that you could build out an extra scrolling layer using just sprites on the neogeo. He said it was rather easy to code cause you only had to manage the position of one of the sprites and the rest would follow if they were configured for it.

      Most likely true about the jaguar. I think Atari weren't exactly super well organized anyways about their dev tools... But this i'm not sure.

      --
      100% of statistics are wrong.
  87. So won't current PS2 developers have a leg up? by SuperKendall · · Score: 1

    They want to stick with things they know, they are scared of the complexities of multithreading and they are used to having the processor do all the work for them.

    It seems like since both new consoles have environments similar to the PS2, that current PS2 developers have a bit of a leg up in regards to making games for either console...

    Also, it seems like it might come down to a War of the System Libraries.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  88. CPUs Not Up to Hype by exp(pi*sqrt(163)) · · Score: 1

    Er...isn't that the definition of hype, otherwise known as hyperbole.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:CPUs Not Up to Hype by Anonymous Coward · · Score: 0

      Huh?

    2. Re:CPUs Not Up to Hype by exp(pi*sqrt(163)) · · Score: 1
      If X is hyped then, by definition, X isn't as good as marketers say it is. That's what hyperbole means, exaggeration.

      Still huh?

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    3. Re:CPUs Not Up to Hype by Anonymous Coward · · Score: 0

      If it wasn't up to the exxagerated claims they made, then saying "it wasn't up to the hype" makes perfect sense.

      You fail it. Badly.

    4. Re:CPUs Not Up to Hype by exp(pi*sqrt(163)) · · Score: 1

      Of course it makes perfect sense. "Red objects are red" makes perfect sense too. I expect that will be the next /. story.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  89. Not true! by GFLPraxis · · Score: 1

    "Now Nintendo's claims that its Revolution will be "only" two or three times more powerful than the Gamecube don't seem so bad. I always root for the underdog, and I like their lack of crazy hype so far."

    Nintendo never said this, it was a magazine which made this quote and was mistaken. This was NEVER said by Nintendo.

    1. Re:Not true! by Anonymous Coward · · Score: 0

      They sure did at E3...

    2. Re:Not true! by Suddenly_Dead · · Score: 1

      Source? I'm curious.

  90. Preach it! by Paradox · · Score: 4, Interesting
    "Keep riding the bleeding edge of gaming."
    Bleeding edge isn't as safely profitable as rehashing out old games.
    A truer statement you will not find. The truth is that there are masses of people out there who will cheerfully consume large quantities of mediocre content.

    The fact that people are excited about Battlefield 2, which is yet another FPS war sim army-style, just blows my mind. I have a friend who's trying to justify it to me.

    "No, it's great. See, the graphics are amazing, and the netplay is wonderful. Now, you spawn on your team leader, and you all work together. It's brilliant!

    My response, "So it's yet another Doom clone with new spawn rules and a graphics update. Yee-haw. Know what I was playing? Katamari Damacy and Way of the Samurai 2." Trying to explain to him these games, let alone show them to him, is an utter waste of time. He walks out at the title screen, claiming he can't stand graphics so "old".

    It's really depressing, because as long as there are people like him, we're going to see more games like EAInsert-Sport-Here 200X, Halflife 2 (Just like Halflife 1, but more so).

    --
    Slashdot. It's Not For Common Sense
    1. Re:Preach it! by Anonymous Coward · · Score: 0

      I have played bf2 and katamari and whatever else you mention. You are the one with the closed mind.. Battlefield 2 easily game of the year .. its all about the superior gameplay (commanders for one).. and yes the graphics do look good. Some people do play games for fun and not the apple factor of being elite cuz nobody else plays your game.

    2. Re:Preach it! by Anonymous Coward · · Score: 0

      So wait, you're saying Half-Life 2 and Battlefield 2 are bad games just because they have good graphics and are FPSes? Half-Life 2 had so many new qualities that you didn't even touch upon. The new phyics engine, the new type of dsitribution.

      Battlefield 2 is a Doom clone? Please tell me your kidding. And the simple fact that you spawn on your squad leader IS a big thing. Just because its simple doesn't mean it isn't an ingenious move. With this feature you have much more action-packed squad based combat, and it comes easily.

      Modded Interesting? More like flamebait.

    3. Re:Preach it! by Anonymous Coward · · Score: 0

      The fact that people are excited about Battlefield 2, which is yet another FPS war sim army-style, just blows my mind. I have a friend who's trying to justify it to me.

      Well, since your friend can't explain the excitement to you, I doubt I can. If you like FPS games, that use teamwork (none present in any flavour of Doom, of HL, or HL2, or most any other FPS out there), have really good graphics (again, unlike Doom), and realistic effects, then BF2 is a really great game.

      Know what I was playing? Katamari Damacy and Way of the Samurai 2.

      When you say this, I have the same response that you have for the BF series. What, isn't this just another **insert stupid "Hew want to be a magical Samurai"** title of choice from the past 20 years".

      It is all a matter of what you like in a game. Personally, I am not a fan of the whole mythical asian warrior genre, I find them really stupid and really boring.

      As long as there are people like you, we will get more "stupid asian mystical warrior" games. As long as there are fans of the EA sports games, there will be more of them. As long as there are people like me, there will be more fps shooters. The fact of the matter is, game development follows the money, and the money follows the wants of the gaming community.

      The thing I find most funny about your post, is your trump cards are two games that I wouldn't take if they were given to me. I find them that stupid. Now, that doesn't mean that they are not great games, just not for me. Along those lines, just because you do not like BF, doesn't make it a bad game.

      Of course, I suspect the real reason you don't like those games, is you don't have the twitch skills to allow you to be anything other than a stat padder for the guys who do have those skills. I could be wrong, but getting your ass handed to you every 15 seconds is a little tough. That is the part I like about the BF series, it is me against you. No gay magic, no "bought a cool weapon off eBay", no mindless "adventuring" to "level up". You get your choice of kits, they are the same as my kits, and god help you if I see you first, cuz your gonna get capped.

      No flame here, play what you like. But enough of the pretentious "Oh, as long as people like THAT are out there, there will be less good games". You like games that I would never own, I like games you would never own. No big deal.

    4. Re:Preach it! by leland242 · · Score: 1

      You're insane if you think that people who like games like Battlefield 2 are incapable of enjoying innovatve games like KD.

      I can assure you I own both and will be purchasing ELKD as soon as it's released.

      I've been playing FPS's since Wolf3D. I've seen them mature and enjoyed the additional features and improvements that each generation adds to the genre.

      Yes, you can say that BF2 is just another "FPS war sim army-style", but you can make similar generalizations about a lot of games.

      The question to ask yourself is "does this new feature enhance the game/gameplay, or is it a gimmick (ala lensflare from a few years ago)?".

    5. Re:Preach it! by Paradox · · Score: 1
      The question to ask yourself is "does this new feature enhance the game/gameplay, or is it a gimmick (ala lensflare from a few years ago)?".
      I never said that you can't enjoy KD or WOTS2 and still buy into some games like BF2. I have some guilty pleasure games, like back when KOTOR came out, and more recently with Dynasty Warriors 5. Even then I admit they're not exactly exploding with quality.

      I'm not even saying it's bad to like BF2. I just think it sad that the FPS genre is so devoid of innovation that people get excited about little things like spawn location.

      I wish people would demand more of their games, but because a relatively bland experience is the norm, people consider it reasonable to play a game for a few months, then toss it aside for the next iteration of FPS-multiplayer software. It's kind of sad.

      The PC game industry isn't entirely stagnant. Its mainstream is. Great games come out for the PC, and even being the console whore that I am, I still try and get ahold of some games.

      --
      Slashdot. It's Not For Common Sense
    6. Re:Preach it! by AlexMax2742 · · Score: 1

      I play both the Battlefield 2's (Mainstream) and Katamari Dmaancy's (Obscure). You know how I pick my games? I start playing them and see if I'm having fun. I've been playing FPS's since Doom, and have discovered that there ARE subtle differences that you can make to gameplay to make it seem like a decent game. Likewise, I love being surprised by a totally new type of game like Katamari.

      But on to the heart of the matter. You are being a self rightious prick. Beleive it or not, some people really consider graphics to be an intergal part of their gaming experience. They're just as much of a gamer as you are. And beleive it or not, you are not the sole dictator of what is considered a fun game and not a fun game. It's nice that you don't like FPS's anymore and like playing oddball games, but don't use that fact to raise yourself above him, or anyone else for that matter. Get over yourself.

      And to be honest, EVERYTHING has it's base somewhere and you can put a good or bad spin on ANY game you like or dislike. Here is me doing it to Katamari (which I love, by the way).

      Katamari Damancy is "just" an updated version of Marble Madness that has ONE new feature, the ability to attach things to your marble. Oh, it also accomplishes what one thumbstick could accomplish in two, artificially complicating movement.

      Get the picture? I'm going to continue playing my Half Life 2's and Katamari's and I'm going to enjoy them for the good games that they are.

      --
      I'm the guy with the unpopular opinion
    7. Re:Preach it! by Paradox · · Score: 1
      You are being a self rightious prick.
      Ah, the Slashdot(tm) debate tactic.
      Beleive it or not, some people really consider graphics to be an intergal part of their gaming experience. They're just as much of a gamer as you are.
      You're putting words in my mouth. Don't do that. I didn't say graphics weren't important. I'm saying their importance is overblown by the industry, because that's the easiest way for them to rehash a concept yet again.

      I just try to look at games objectively. See what's really different, what's really there, what's really not. People who get caught up in graphics irritate me, because even old-style 2d games can be extremely fun. Of course graphics are important.

      And beleive it or not, you are not the sole dictator of what is considered a fun game and not a fun game. It's nice that you don't like FPS's anymore and like playing oddball games, but don't use that fact to raise yourself above him, or anyone else for that matter. Get over yourself.
      Look, say what you will about me, that's fine. I understand I'm due for some backlash because I challenged the sacred FPS, but folks need to ask themselves if their games are really innovating and providing something new. If you grab a game and play it for 3 months until the next game in that genre comes out, you probably didn't get a great game.

      It's okay to like FPSs. What irritates me is how complacent people are about their games. People calling Bf2 a revolution seriously need to get a reality check. This game is a minor tweak on a theme genre. It may be better than its peers, but compared to the pace of other game genres, FPSs are incredibly stagnant.

      Here, let me give you a set of mainstream examples of where other genres are actually moving forward. Tactial Espionage games.

      Start with Metal Gear Solid, which was an startlingly new kind of gameplay that no one else had ever fully realized and executed on. MGS1 was nearly flawless and literally founded a new genre. Cut to MGS3, which takes everything we liked about MGS1&2, cleans out the stuff we didn't like (games are supposed to be interactive, MGS2-team!), and then completely restructures the gameplay and raises the bar on the scenes, environment, guard AI, and stealth techniques.

      And it's not just MGS in the genre. Check out Splinter Cell. The newest SC game has a Co-Op mode that is, to put it bluntly, fucking amazing. Terrific level and scenario design, clever environments, a kind of duo action that is both familiar and unique. I can't wait to see more games work on getting their multiplayer up to the challenge. That is real progress.

      FPSs are still fun. Obviously, I've played Bf2 and I don't hate it. I just think it's telling that minor tweaks like spawn location and an incremental graphics bump are considered Game of the Year material in the FPS genre. Halflife2 was particularly dissapointing to me. People seem to confuse features (new physics engine, whee!) with good applications of those features (a freeform interactive environment where terrain becomes part of the action as more than just cover).

      --
      Slashdot. It's Not For Common Sense
  91. Apple doesn't make consoles... by YesIAmAScript · · Score: 2, Informative

    Cell may not be good for Apple, but that doesn't mean it isn't good for the PS3.

    It isn't appropriate for Apple because it doesn't have regular Altivec. So that means that code written for older PPCs wouldn't run well on it. It also wouldn't be appropriate because the Cell doesn't have out-of-order execution (retirement) of instructions. That means that instructions must be scheduled in the proper order, taking memory latencies into account. This isn't possible on a Mac, because Macs change all the time. Today's CPU has a 5 clock latency to memory, tomorrows has a 7 clock latency (because CPUs speed up more rapidly than memory does). If that happened, Cell would start to run slowly because the code isn't arranged correctly for the new latencies.

    But on a console, all those relationships are fixed when the console is first built. The CPU doesn't get faster over time, they're all the same until the console is retired.

    So, don't jump to conclusions here. Cell may not be for Apple, but it looks like a great choice for a console.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:Apple doesn't make consoles... by Anonymous Coward · · Score: 0

      It isn't appropriate for Apple because it doesn't have regular Altivec

      Cell is just one big Altivec. Besides what regular Altivec does x86 have ? MMX/SSE ?

  92. Check the PS2 by Anonymous Coward · · Score: 0

    The PS2 has hardly any FPSes. Same with the GameCube.

  93. Re:**** your insecure, Hollywood-wannabe mentaliti by adam31 · · Score: 4, Interesting
    First of all, if you're going to rant you need some background. It's hugely important that you understand how this Hollywood wannabe mentality started.

    A couple years ago Jason Rubin (of Crash Bandicoot/Jak&Daxter fame) gave a speech about Hollywood that seems to have been wildly misinterpreted. He likened the current state of the video game industry to the packaged goods business. People aren't buying the content of games, they're buying the box. They're buying the marketing, the [evil] publisher. The [evil] publisher wants it that way, they want to remove the public's association with talent from the purchasing of the game... they want consumers to think that all developers are the same and let hype take care of the rest (at this pointed he pointed out that Crash games are still being made, but not by Naughty Dog).

    He then mentioned that if the top 300 game developers got in an airplane and it crashed, the industry would be set back a decade. If the top 300 marketing people fell into the same misfortune, the Industry wouldn't miss a beat. People hooted and cheered at this irony... laid out so eloquently, between where the publishers place the importance of moving products with where the real importance was.

    He then confused a lot of people, talking about Hollywood is the future and getting invited to parties, and so that is what a lot of people walked away with... However, the real crux of the passionate speech was that Game Companies, not publishers, belong in big bold letters on the box. Game development is a talent industry, not a packaged good... Game Designers who consistently design good games deserve the same name recognition and the same selling power as the equivalent Hollywood celebrities, Robert Deniro, Kevin Spacey, etc. with their name Right There on the Box in the same way that Hollywood movies are marketed (And that there are more people making good games than just Will Wright and Miyamoto). Until developers make those demands, publishers will feel free to keep marketing and unloading the same crap on the unsuspecting public.

  94. Re:Random Thoughts: 2 Words, Racing Games by j0nb0y · · Score: 2, Informative

    Yeah, Hydro Thunder is still pretty common, at least in high end D&B type places.

    You have a full size plastic assault rifle in Ghost squad. There's a switch that flips it between fully automatic and burstfire. There's also an action button on the gun to rescue hostages. There are also strategic decisions to make as you go through the levels (such as stay on the first to rescue hostages, go after the terrorists on floor 2, or enter a certain room with a flashbang). Sometimes your gun will turn into a sniper rifle and there will be sniper rounds. Lastly, the game lets you calibrate the gun when you start every game. This is great thinking ahead on the part of the game designers. I can't tell you how many times I've tried to play shooting games when the sights on the guns were very far off because the arcade operator didn't regularly calibrate them.

    I never liked time crisis. Not sure why. It just never clicked with me.

    This weekend I'm going to hit the Gameworks in Columbus, Ohio. Hopefully some quality arcade gaming will be had =]

    --
    If you had super powers, would you use them for good, or for awesome?
  95. Nintendo by Stiebs81 · · Score: 1

    If you look at the systems and you see Xbox 360 and Playstation 3 with these over-hyped benchmarks and uber powerful systems and then you look at the Nintendo Revolution with a simple "about 3times more powerful then last gen systems". In my opinion Nintendo is the only one doing this right. Devolpers do not like learning new dev. kits every time a new system comes out. Most are reluctant to learn new things and would rather stick the things they know. Nintendo is already quoted to saying that their dev kits are almost the same as the GameCubes. In doing this Nintendo is ensuring that the new games will be good looking, fun gameplay and different. Look at the last gen systems the intial games that came out pretty much sucked....except halo..but other wise there were few games out with the systems worth playing. But since nintendo is making it so easy to make games it will allow all the small game devolpers and the big game devolpers the same chance to build quality games. Also Nintendo is attempting to break its past mistake of no 3rd party support, already doing it at the last e3 by inking deals with many companys including Capcom, Square Enix, EA, and many many more. Not to mention being able to download all the old games and play them on your tv with an actual controller (not on a computer). And who knows what Nintendo has up its sleeve with this controller that is suposed to "revolutionize the gaming world". Alls I gotta say is I'm rooting for Nintendo the underdog and even if Nintendo gets back to the top I will still root for em. SO what I'm trying to say is that the quality of games comming out with the Nintendo system as compared to the Xbox or PS3 will be higher to begin with.

  96. The good ol' C64 days. by grolschie · · Score: 1

    You're right--the programmers should be taking full advantage of the hardware... and for many games that will happen.

    In the good ol' days developers under-utilized the power of the C64. It was left to the hacking groups to fully utilize the C64's potential. They even got it to do things it wasn't even supposed to be able to do! e.g. utilizing the stupid border around the screen, sampling music, memory dumping games and being able to load them from disk in 10 seconds, rather than several minutes. Heck, even their demos smoked commercial games for their eye candy and performance. Now if only these hackers would become game developers for modern hardware. (sigh)

  97. Nothing to see, when you overlook everything... by Anonymous Coward · · Score: 1, Insightful

    All this story amounts to is that poorly coded, single-threaded code will run slowly on these architectures. What a surprise! There is no more substance than that to the whole article, and it pointedly ignores the fact that this presently underutilized hardware will be useful if one decides to take advantage of it.

    The most telling point is that a P4 is still twice the size of the 3 PPE cores! This is not because the PPE cores are that much less powerful, this is purely an indication of how much hardware is required to squeeze an acceptable level of performance out of poorly written code on an antiquated architecture. Instead, they chose to spend the transistor budget on something potentially useful. That is why the hardware will last, unlike your P4 gaming rig. In the latter case, there is no more performance to be had, now or ever. Software can evolve, though they are stuck with this hardware for a long time. This is a necessary compromise.

    The bottom line is that the game coders desperately need to realize that single threaded code is not a scalable solution. Multithreading/processing is here to stay. Hardware parallelism will only be increasing in the future, and if you need performance, this is where you must look. Complaining about it will not make your code any faster on modern architectures.

    ajtoxrs

  98. Re:**** your insecure, Hollywood-wannabe mentaliti by cowscows · · Score: 1

    Most people don't really care if the games industry is like hollywood, they just want fun stuff to play. The publishing companies are the ones that want to make games like the movie industry. Lots of money flowing, almost entirely controlled by a few major players.

    Hollywood is a hit driven, risk adverse industry, and that's what the media industry is used to. So that's where they're driving it. And just like a lot of movies today, they're focusing on fancier and fancier special effects and visuals, because it's easy. There's a bunch of computer engineers and graphics nerds doing all the hard innovative work in that field. They just have to hire some and tell them what to make. Add in a couple big names, and you've got yourself a blockbuster. You don't even need a new storyline, just remake a movie that was successful a couple decades ago.

    It's cheap, it's easy, and if there are only a few big companies all doing the same thing, they can pretty much out hype any choice the consumers have, and they'll make lots of money.

    --

    One time I threw a brick at a duck.

  99. Motherfuckers don't know SHIT by Anonymous Coward · · Score: 0

    Bothers me that I couldn't find the word "bullshit" more than once in the comments.

    1. Development hardware isn't anywhere NEAR complete yet. Somewhat close for Sony, far as hell for Microsoft. ( Does the fact that Ati hasn't released its R500 yet set off any alarms? ) In other words, when it comes to verifying performance, the article writer and his sources DON'T KNOW SHIT.

    2. Video game makers haven't made multithreaded code as a *standard general practice* in the last 40 years. Saturn was wierd. PS2 was sub-processors that needed *assembler code* to use for the first TWO YEARS or so. Now things are different. EVERYONE (save for MAYBE Nintendo) will have multiple CPU cores. Cell, Xenos, Athlon ( X2, anyone? ), Pentium IV (D =3), PSP (read up on it) you NAME IT. In other words, given that neither system is coming out for at least 5 months, the writers of this articles and their sources DON'T KNOW SHIT.

    In other words, this whole fucking article is an 8-page long piece of BULLSHIT. Call me again in a year and tell me if you can write that piece of trite *then*.

  100. Nintendo's Hardware Strategy by Anonymous Coward · · Score: 0

    People quite often misunderstand Nintendo's design strategy; Nintendo believes that the system is just a 'shiny box' to users and that technical specifications are only important to developers. When Nintendo announced that the Revolution would be 3-4 times as powerful as the Gamecube they were just being brutally honest in order not to mislead potential developers.

    On another note, people forget what developers constantly said about the Gamecube; rarely did developers claim that the Gamecube was the 'most powerful' platform but it was common to hear that it was 'perfectly balanced' and 'bottleneck free'. Now, most of this was probably just hype but it demonstrates that less power used well is comparible to more power used poorly.

    Now, to put this in the context of the article. Basically what the article is saying is that neither the Cell nor the Xeonon are able to come close to their theoritical maximum in real-world tests. If you extrapolate the design approach that was used on the Gamecube to that of the Revolution it is possible that the Revolution would be less expensive, theoritically less powerful and yet out-perform both the PS3 and 360.

  101. Re:**** your insecure, Hollywood-wannabe mentaliti by blyloveranger · · Score: 1

    Yeah, but the problem with calling modern games worthless, unfun crap that no-one would want to play is that people do want to play them. If no one wanted to play the upteenth iteration of GTA then there wouldn't be an upteenth + 1 version of it. The problem is the majority of people do want to play GTA and can't wait for the next one to come out. They love the graphics and the cut-scenes. It is not just the industry steering itself in that direction, it is the also the money and that money is coming from the consumer who is buying all these damn rehashed games.

    I feel most slashdotters (myself included-considering the only game installed on my computer right now is Angband) don't realize how in the minority they are. The gaming industry for the most part is in it to make money, so why make games that would please a few thousand slashdotters (at least the ones that would actually pay for the game) when the could sell a flasher game to 100X that audience. There will always be small niche game makers who do it for the love of the craft, but big companies want to make big money. And to say these developers are digging there own graves rehashing the same old ideas just doesn't jive with reality, since people are obviously buying the games. So complain about the lack of good games, but don't just blame the developers thinking they are on some ego-maniacal trip, they are just doing what the public, in general, wants.

  102. The bursting of bubbles by grimharvest · · Score: 4, Insightful

    So basically while seeing a lot of "this is bullshit" comments, we're not seeing any comments from anybody who really knows or has worked with either of these two platforms. Instead, we're seeing people more willing to believe MS and Sony who have everything to gain from lying about their products vs. a more realistic view of two over-hyped machines by a website who will attract viewers to their article whether they say good things about these two consoles or not. It really will make no differenc to Anandtech. People will come to read their articles because they've earned a readership so they've no real motivation to make stuff up or distort things.

    Admit it people, some of you just don't want to hear what they're saying. Had they said that the PS3 does put out 2 teraflops and the XBox 360 only one, then you could have simply continued on with the normal console flame war which has been going on since E3 ie 3 cores vs 7 SPEs, etc. Then of course, there'd be doubters from the other side accusing Anandtech of being on the payroll of MS and Sony.

    Look at the motivation people. Think about who's really got cause to BS the console gamers.

  103. Bashing on 3 core technology shows incompetence. by tcc · · Score: 2, Insightful

    I'm sorry but I've found the opening paragraph in the article quite condescending and below what I would expect from anandtech.

    If his "source" doesn't make use of the 3 cpus (cores) of the Xbox, well, he's just showing he can't code multithreaded or simply that he lacks either the will, the budget or imagination on how to use this extra juice to offload some calculations. I'm sure some other gaming companies won't.

    I can see why some are bashing on specific core enhancements such as vector units which aren't boosting overall performance by much (it's still arguable; people at sony wouldn't put these features in if they weren't going to help for something) but bashing against a powerfull CPU that has itself multiplied by 3 fitting in a single die, cmon. Anyone who's doing 3d today and got himself a dual AthlonX2 machine will tell you how much he gained compared to if he would have been using a dual cpu setup (as opposed to dual cpu with dual core). 180% increase clock per clock depending on the type of scene and renderer would be a conservative estimate.

    Granted this isn't the same, cinematic 3D and realtime 3D is 2 completely different beasts, but bashing on something because you use only 1/3rd of what's given to you, it's just too easy... it's like someone bashing on an athlonX2 while benchmarking it under windows 98 (singleCPU support).

    I agree that marketting overload people with hopes (and lots of border-line BS), but still, grand tourismo 4 TODAY would be awesome on these machines, you'd have extra juice for simualtion, and could actually have higher resolution and antialiasing instead of looking like an "almost cool" game which lacked the juice to live it's full technical miracle.

    If the coders of this game (GTA4) are their anonymous source, I'll gladly eat my socks, but I bet you 10$ they've coded something like tetris (I can be condescending too ;) ).

    People with the brains will know how to make good use of this technology, developpers who just code and compile without doing research on new technology don't even diserve this much (anonymous) exposure

    my C$0.02

    --
    --- Metamoderating abusive downgraders since my 300th post.
  104. Re:Random Thoughts: 2 Words, Racing Games by Suicyco · · Score: 1

    This is probably the oldest genre in games that still is being produced. Its old crap, driving a make believe car around? I don't care how pretty the graphics are, its OLD OLD OLD hat and supremely boring. NO innovation has occured whatsoever in this genre for two decades. Please, MC3? You call that innovative? I was customizing cars in racing games on my C64 20 YEARS ago. Somebody kill this genre forever please.

  105. Excellent. by NoImNotNineVolt · · Score: 2, Insightful

    The Cell processor doesn't get off the hook just because it only uses a single one of these horribly slow cores; the SPE array ends up being fairly useless in the majority of situations, making it little more than a waste of die space.

    This review is retarded. That's as clever as I can word it.

    A little background. Let's look at Sony's PlayStation 2. Compare the first generation titles to, say, Grand Theft Auto: San Andreas or God of War. Talk to some developers. You'll notice that games got significantly better over the years, and that the hardware was consistently better made use of. This isn't accidental. The Sony Emotion Engine is notoriously hard to program for, and consequently it took some time before developers even had any idea as to what their hardware was really capable of.

    Fast forward a few years. The PlayStation 3 is in the works, and it's sporting a Cell processor with a radicically new architecture and 7 SPEs. For some reason this doesn't sound any easier to program for than the PlayStation 2 hardware. And word on the street is that it's not; it's suicidally harder.

    So who's still surprised that developers are claiming that the next generation consoles are barely any better than the last? Who still thinks that they actually have enough of a clue to even be able to gauge what the hardware really is or isn't capable of?

    --
    Chuuch. Preach. Tabernacle.
  106. If you can't deal with threading... by Kaenneth · · Score: 1

    If you can't deal with simple multi-threading, you shouldn't be a professional programmer.

    It's not very hard, as long as you divide your tasks logically.

    some possible divisions are:

    User Input: The CPU spends far more time waiting for the user than the user on it, this can be it's own thread, that sends messages to the other threads as needed. Invalid button?, send a note to the Sound thread. Analog movement within margin of error of not really moving?, queue it up. Fire button? interupt another thread.

    Sound: generally, you have a signal to start playing a sound, and it plays until it's done. nowdays you have 3-d sound, so you have to calculate doppler, stereo effects, reverb, etc. hopefully this is taken care of by hardware, but a seperate thread to manage the hardware could be handy.

    I/O: waiting for a disc or network is very slow, and you might have to filter packets, or re-try errors, as well as compression and encryption. ..

    Being fail-safe is nice as well, for example, in Final Fantasy VII, if you ejected the disc while a battle scene was loading, it would try to continue the battle with the characters that were able to load.

    So, lets say you push the wrong button, the User Input thread gets the press, and sends a note to the sound thread; the sound thread notices the error beep is not in memory, so sends a request to the I/O system to load it into memory... but the disc is scratched! the sound thread keeps playing it's other sounds, and the UI thread keeps accepting input, while the disc tries to re-read. the timeout for the I/O request is reached, and the sound thread is notifed that the sound could not be loaded, but referancing the request from the UI thread, this request is non-critical so it fails silently.

    1. Re:If you can't deal with threading... by Anonymous Coward · · Score: 0

      General snide tone aside, that last bit is really, really goofy. As opposed to the rest, which is just goofy.

      There is absolutely nonthing non-critical in a game's runtime, and a disc read error is bad. Bad bad bad bad bad.

      What if that sound clip is a part of the dialogue? What if it's corrupted and the stream is improperly decoded all the way down the line? Will the user sit through static for the next minute? No. Programmers aren't going to spend a shred of time second-guessing the runtime environment.

      Will modern game scripts break in tragic ways almost immediately if there's a missing actor? You bet.

      Will engines without any content streaming or threading ability be able to deal with half the world not being ready to go when everything else is ready? No. Will hardware threads help this? No. Are all the developers going to spend an extra development year rebuilding their game engines? Hell no. There's food that needs to be put on tables today, not tomorrow.

      Will the scene ship to the framebuffer if the physics thread hasn't reported the object transforms yet? Movement will look jerky and hideous. No.

      The end result of a game loop is a new video frame. So much HAS to be ready to go in a dependable amount of time, adding threads only complicates the situation. The problem isn't just lazy programmers.

      I don't know what purpose multiple threads will serve in future games, but your guesses are kind of silly.

    2. Re:If you can't deal with threading... by Kaenneth · · Score: 1

      That's why I kept Video out of the list of tasks that can be split off.

      If the core, essential game logic still remains in one thread, the video frame buffer is still updated just as you say; but if you offload the non-critical tasks to another CPU, the main thread is less likely to get interupted, delayed, have a cache miss, block on I/O, etc., leading to faster frame rates.

      So, no, 2x CPU's don't mean 2x the frame rate; but when the physics modal wants to make the sounds of a a bomb going off, scattering debris around the area, shattering windows, making your virtual ears ring, it would be handy for CPU #2 to take that load while the main process just worries about drawing it. You won't hear the differance between 10 and 9 different materials shattering at once; but you would notice dropped frames caused by the sound mixer blowing the cache.

      and, I'd have to say, nothing is actually critical in a games runtime; unless it's a military simulation or something =)

    3. Re:If you can't deal with threading... by Anonymous Coward · · Score: 0

      You're cute when you're wrong. Can I fuck you?

    4. Re:If you can't deal with threading... by DrPizza · · Score: 1

      Great. You've just told us how to spin off three or four I/O-bound minimally computational threads, which will do exactly fuck all for scaling on machines such as the next generation of consoles. This is PRECISELY why multithreading is deemed "hard". Doing what you've described is trivial... and pointless.

    5. Re:If you can't deal with threading... by Lonewolf666 · · Score: 1

      Are all the developers going to spend an extra development year rebuilding their game engines? Hell no. There's food that needs to be put on tables today, not tomorrow.
      Sooner or later they will have to, because otherwise they won't be able to fully utilize the multicore processors of the new consoles. You might get away with using only one core if you develop fast and release your game before others, who did rebuild their game engine, release something more spectacular.
      But eventually, someone will use the full potential of the processor and make you look bad in comparison.

      --
      C - the footgun of programming languages
  107. Standing Alone by Better+Than+Bacon · · Score: 1

    Another reason MS should've gone with a medium performance single core:
    Sony would be the only one asking developers to please please pretty-please write multithreaded code. Developers would stick to one or two threads because changing a game engine to accommodate Cell would be too much effort. End result? Xbox360 would outperform Cell on any cross-console game.

  108. Well.. just for comparation sake. by AzraelKans · · Score: 2, Insightful

    Gamespot recently released an article explaining exactly the opposite.

    http://www.gamespot.com/news/2005/06/22/news_61280 31.html

    The anandtech article aparently is talking about the developers kit which (According gamespot) is not as fast as the "final" ps3 (or xbox 360 for that matter).

    Who to believe? well at this point, you can believe anything you want. The coin is still in the air. Although considering the actual prototypes shown (not CGI or demos) Im going to take a wild guess and think they are just going to be as twice as poweful as modern consoles not 10 times as hyped.

    --
    Go ahead MOD my day!
    More opinions here
  109. Re:**** your insecure, Hollywood-wannabe mentaliti by Dogtanian · · Score: 1

    Yeah, but the problem with calling modern games worthless, unfun crap that no-one would want to play

    Which wasn't at all what I said; for one thing, I wouldn't make such a blanket statement, and secondly, I didn't say that they were worthless or unfun (although a large proportion undoubtedly are).

    If no one wanted to play the upteenth iteration of GTA then there wouldn't be an upteenth + 1 version of it.

    Which I acknowledged by saying that "there will always be a market for unimaginative, glossy games, and there will always be the bottom line".

    I'll admit that that comes across in quite a negative manner; I'd intended putting something in there about mindless arcade games sometimes being fun. But they're still pretty uninspiring in the long run.

    The problem is the majority of people do want to play GTA

    Isn't this a self-fulfilling prophecy? The kind of people who buy computer games are the kind of people who are into computer games, who are the kind of people those computer games are written for. In other words, the majority of people who currently buy mainstream computer games, *not* the majority of the potential market out there.

    I reckon at one stage 4 or 5 years ago, that the most played computer game in the world must have been either MS Solitaire or the Nokia phone Snake game.

    And even back then, they looked as crude as hell. Most of the people playing those games probably wouldn't ever wander into their High Street branch of Game, or whatever.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  110. x86 doesn't have Altivec... by YesIAmAScript · · Score: 1

    When I spoke of Cell not having Altivec, I said regular Altivec for a reason. It doesn't execute regular Altivec code. So that means you have to break binary compatibility. Once you're gonna break binary compatibility, why go with 2nd best?

    So Cell made no more sense for Apple than Intel. And Intel has a lot of non-CPU things to offer Apple. The Centrino chipset for example.

    What people don't seem to talk about with Cell is that Cell is made up of CELLS. You can configure a Cell to have different things on it than Sony did. So it could have had two PPC cores for example, or 3. And no SPUs. So "Cell" isn't one big Altivec. Sony's Cell has a lot of vector processors though.

    But one thing you can't put on a Cell processor is regular Altivec.

    And as I said otherwise, Cell promises no forward or backward binary compatibility. This is a killer for a platform that will have a whole family of machines on it. But it's great for a console.

    --
    http://lkml.org/lkml/2005/8/20/95
  111. agreed. Greatly overrated. by YesIAmAScript · · Score: 1

    In the case of the Neo-Geo, it was remarkably similar to a Genesis. Both had 68K CPUs and both had Z80 sound chips. The Neo-Geo couldn't justify a $500 cost over a Genesis which was virtually identical.

    A 3D0 had significantly better hardware, like a CD-ROM drive. But even it couldn't justify its higher costs.

    Jaguar had some good capabilities, but overall was a mess. And the controller! Oh boy. But most of all the problem was Atari's marketing. Atari couldn't market immortality.

    --
    http://lkml.org/lkml/2005/8/20/95
  112. Does it make a difference? by Run4yourlives · · Score: 1

    Instead of rushing out and buying one of these things, just wait a few months and listen to what people have to say about it.

    It's not rocket science folks.

  113. Re:**** your insecure, Hollywood-wannabe mentaliti by Dogtanian · · Score: 1

    Interesting reply, thanks.

    The one thing I'd point out is that I *do* see the developers being interviewed, gushing about how they can render stuff that competes with Hollywood, yadda yadda, and you really do get the impression that they're so keen to have these Hollywood values that they miss the irony that they're basically denigrating their own medium by feeling the need to judge their own success by the terms set in a different field.

    As for game makers' names going on the box... I remember the Bitmap Brothers doing that in the early 1990s. Unfortunately, it smacked of pop-industry hype back then.

    Anyway, if I was religious, I'd thank God I'm not that much into modern games; it would break my heart to have to put up with the bullshit and compromise involved. And I might get starry eyed and end up working horribly long hours on production-line code at EA games. Ugh.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  114. It's about the games! by dancingmad · · Score: 1

    Who cares? My favorite PS2 games in the last year have been Katamari Damashii, Phantom Brave, and Disgaea. I'm convinced the latter two could run on the PS1, sans voice acting, and Katamari doesn't push the PS2 particularly hard.

    All this bullshit about what a machine's potential performance is is a waste of time. It's about the games, stupid. From what I've read, Nintendo's machine is going to be terribly underpowered compared to the PS3 and Xbox, but the games will probably be a blast to play.

    --
    "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    1. Re:It's about the games! by satoshi1 · · Score: 1

      The Rev will be terribly underpowered compared to the PS3 and Xbox2's hyped statistics, not the real ones. The three machines will probably be EXTREMELY close in performance.

      I agree with your main statement, though. I just picked up Red Alert 2 for the PC and it is a blast to play. Graphics? It doesn't even use the graphics card! But the gameplay is freaking amazing. I love it. My brother stil plays Quake2 to this day. Of course he plays a mod, but the basic idea is there, if the gameplay is great, fucking screw the graphics.

  115. Here's your source by GFLPraxis · · Score: 3, Informative

    Here's your source!
    http://cube.ign.com/articles/522/522559p2.html

    Q: Is Revolution "two-to-three times more powerful than GameCube"?

    A: USA Today reported this news based on a comment from Nintendo of America's vice president of corporate affairs, Perrin Kaplan. The information was later determined to be false. We do not yet know how much more power Revolution wields over its predecessor.

  116. agreed! by nobodyman · · Score: 1

    Not only was it one of Slashdot's best posts, but thisis probably the most thoughtful, intelligent statement on the subject, period. You usually either hear the biased opinions from the developers/gamers, or from journalists/politicians who are only looking for attention.

  117. Did they even TALK to a Cell developer? by Flaming+Death · · Score: 2, Insightful

    After reading the article, this is a typical Anadtech 'nothing' article, even the one they did previously on the Cell was horrible, and so full of incorrect 'guesses' that they make themselves look insanely stupid.

    If they had talked to _anyone_ working on the Cell they would have pointed them to this nice article, which I wish people would read before crapping on about the Cell:
    http://www.research.scea.com/research/html/CellGDC 05/index.html
    This isnt some marketing junk, it actually has some pretty decent info about how the Cell _works_. Unlike what everyone has been saying, the SPE's ARE general purpose processors:
    http://www.research.scea.com/research/html/CellGDC 05/17.html

    I wish people would stop with the "everyone chooses the Xenon because its more general purpose", what a load of. The Xenon has issues.. one being they dont have many pressed yet!!! The Cell _has_ been tested in various forms, as a Linux Server:
    http://techon.nikkeibp.co.jp/english/NEWS_EN/20050 525/105050/
    As a Linux Workstation:
    http://www.linuxtag.org/typo3site/freecongress-det ails.html?&L=1&talkid=156
    As a TV mpeg-2 stream decoder:
    http://techon.nikkeibp.co.jp/english/NEWS_EN/20050 425/104149/?ST=english

    The last one alone shows just how much data can be operated on .. and only 6 SPE's were being used for it.

    Personally I think Anadtech should stop taking drugs.. and read around a bit.. maybe they might be able to be a bit more thorough with their articles then - youd think google was broken looking at the crap they are putting up.

    1. Re:Did they even TALK to a Cell developer? by ^_^x · · Score: 1

      I'm completely with you on that. Actually, I stopped reading after they made 2 mistakes on the first paragraph:

      - The XBox was the first game console that was basically just a PC in terms of hardware/stats. That much is true, but Bandai/Apple's "Pippin" was basically just a PowerMac. It also had Internet connectivity. It tanked in the USA due partially due to comparatively low literacy rates, but mostly because "no one" had heard of the Internet when it was released.

      - They made it sound like Halo running slow splitscreen was a dire warning of things to come since it was a launch title (and they had already hit the console's performance ceiling) when in the console world, launch titles are usually the rough ones with lower framerates and crude graphics. Then, once developers learn the ins and outs of the system, we start to see gorgeous, smooth-running games (like RE4)

      These guys sound like they just got into gaming a couple years ago and can't be arsed to look anything up, so they just ramble.

  118. Hacking around Genesis limitations by tepples · · Score: 1

    I think the neo-geo had a much more powerful sprite engine

    Which I mentioned. But nowadays the GBA's is at least as powerful, right?

    Many more colors on screen.

    Which the Genesis games hacked around using palette rewriting during horizontal blank, as well as dithering. Games for home consoles could get away with more dithering because the consoles of the time most commonly used RF video, not the component video used by the Neo-Geo arcade system.

    380 sprites of various size VS 80 sprites at most on the sega genesis

    Values of sprites per scene are misleading, as the list of sprites in the scene can be rewritten repeatedly during horizontal blank. The true limiting factor is sprite pixels per scanline; the Genesis maxed out at 320 and the Super NES at 256 (both corresponding to 1x overdraw).

    I've been told by an ex-SNK employee that you could build out an extra scrolling layer using just sprites on the neogeo.

    PC Engine games had to do that, as the system had only one layer. Even some NES games such as Star Force used sprites to simulate parallax.

  119. Innovation is lacking today by Blaaguuu · · Score: 1

    heres the way I see it. the video game industry will only truly grow with innovation. This innovation must come in both hardware and software. Quite frankly, the Xbox 360 and PS3 dont apear to be in any way innovative. The PS1 and PS2 managed to spark a little innovation when they introduced the Dual Shock Analog controllers. never before had we been able to controll the characters in our games with 2 little joysticks in our palms. and with it came some greatly interesting games, like Ape Escape. now with the new PS3 controller, the onyl thing taht seems to have changed, is the look of it, for better or worse. same thing with the Xbox 360. Sure a more powerful processor will allow developers to do fun new things with their games... but how many do you think really will? faster processors are allowing developers to intricately use real time physics interactions to create new gameplay dynamics... btu this is the only real gain i am seeing from the more powerful systems, other than graphics. As far as i can tell. Sony and Microsoft arent interested in furthering the game industry, and creating fun new systems. theya re jsut interested in making the same old games as pretty as they can be, and makign a fortune. And the average consumer and fanboy isnt helping. cuz lets face it. if Sony were to ditch the controller, and make soemthign truly new... people woudl scream and holler about their perfect controller they love so much... i mean, a lot of people are really freaked out by the relatively small changes to the PS3 controller. Thats the 2 big guys... but then theres Nintendo. I think Nintendo is the only one really trying to push the game industry, atm. looking at the Nintendo DS and the Revolution. I own a Nintendo DS, and i love it. its very fun playign witht he stylus, doign thigns i havent really ben able to do before in games. but then came the PSP... with its graphics! oh, the graphics! its jsut a rehashed playstation with a smaller screen... and oh, i guess its easier to carry with you. I am really lookign forward to future games for the DS, like Nintendogs. as silly as it is, its something new, and exciting. And the Revolution... with its fabled controller we still havent seen, with its possible gyroscope and touch screen. think of the possibilities... so many new great things you coudl do with that! also, Nintendo is the only company i see really putting out new, interesting, and incredibly fun games... ofcourse the more power int he system, the more potential for quality games... but there needs to be more thought put into things otehr than pure power, or video games are going to get stale, and people will stop playign them... in my mind, Nintendo is still the industry leader, because they are the only ones innovating. But if Sony and Microsoft can keep brainwashign the public with their hype... I dont know if Nintendo can hold on too much longer :/

    --
    My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
  120. Mistake in that Article. by TwoTailedFox · · Score: 0

    The Xbox included a Celeron, not a Pentium III >_

    --
    ~The TwoTailedFox posts again....
  121. Scaling: 720 vs. 1080 by tepples · · Score: 1

    ideally, your next gen console will be digitally connected to your HDTV and thus the whole deinterlacer, linedoubler, scalers, ect completely bypassed.

    "Ideally," a household would have one set for watching 1080-line programming and another set for watching 720-line programming. Display technologies other than CRT cannot display both 720p and 1080p on the same screen without either using some sort of scaler or windowboxing the whole picture.

    1. Re:Scaling: 720 vs. 1080 by imsabbel · · Score: 1

      But if the input is progressive, there is no need to wait for the next frame for the scaler.
      And as the scaler must be able to resize a frame during 1/30th second anyway, the lag is no where near the dreaded linedouble lag some more expensive hdtv have.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    2. Re:Scaling: 720 vs. 1080 by tepples · · Score: 1

      But if the input is progressive, there is no need to wait for the next frame for the scaler.

      And if the input is interlaced, you can set the scaler to "bob" (as opposed to "weave" or "smart") and it'll pretend that 480i input is 240p, at the cost of increased flicker on some scenes, which is generally a good tradeoff for at least current-gen video games. However, how can I learn the delay of a given HD monitor's scaler before purchasing it? How can I know whether it supports low-latency "bob" scaling? And once the stores stop selling SDTV sets in favor of EDTV and HDTV sets, how can I get light gun games, which typically require a direct view CRT that natively runs at 480i, to work?

  122. Re:Emulate by Poromenos1 · · Score: 1

    You can use Bochs or DOSbox to emulate an old pc... Both are emulators, so they have a slowdown feature you can use to get the same speed. As for games, I'm sure you can find most of them from abandonware sites, and I have yet to see any that don't play under the emulator.

    --
    Send email from the afterlife! Write your e-will at Dead Man's Switch.
  123. Re:**** your insecure, Hollywood-wannabe mentaliti by Anonymous Coward · · Score: 0
    The one thing I'd point out is that I *do* see the developers being interviewed, gushing about how they can render stuff that competes with Hollywood, yadda yadda
    The term "developers" is too broad. Graphics engineers and various other types of programmers, as well as artists and world builders and most other types of designers, are all a dime a dozen. The "top 300" being referred to by the grandparent are undoubetdly the Will Wrights, Sid Meiers, and Richard Garriotts of the world.
  124. Nintendo UNDERestimated the GameCube's performance by Anonymous Coward · · Score: 3, Informative

    Developers pushed the GC to over 14 million shortly after it was released. (I think it was in one of the star wars games). The numbers that Nintendo was putting out were not only realistic; they were slightly conservative.

    Contrast with Sony and MS whose claimed performance numbers for the last 6 years have been pure fantasy and/or hype.

  125. FPS On Console by Anonymous Coward · · Score: 0

    That's because FPS's on consoles suck balls. No mouse? No way.

  126. dev kits? by MikeFM · · Score: 2, Interesting

    The article didn't make it clear if the developers they talked to had the actual consoles to test on or just emulated dev kit enviroments. If it's just the dev kit enviroment and not an actual development console then their experiences really don't mean much of anything.

    The only things this article said that were actually substantial were both obvious.. next gen consoles won't be everything marketing says they'll be and that developers don't like having to learn to write code for a new architecture.

    Code ported from, or modeled from, current code bases obviously won't get the most out of parallel cores, SPEs, etc but that really doesn't say much about the real world limits of these systems. Just don't expect developers to slap a copy of Quake X on these consoles and have it run at 10 times the speed it did on the previous consoles.

    I am a little disappointed that neither next gen console is supposed to have a dedicated phsyics processor. THAT along with their boost in CPU and GPU power would be radical.

    Remember.. a weakness in a market is an opening for competition. Does anyone have the guts to slap a nice AMD-64 CPU in a box, gigabit ethernet, modern Gforce 6800 or better video card, and a phsyics processor, and 4GB of ram in a box and sell it as a console? Do it, and avoid going broke from the costs, and the console market could be yours. :)

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    1. Re:dev kits? by Sj0 · · Score: 1

      Remember.. a weakness in a market is an opening for competition. Does anyone have the guts to slap a nice AMD-64 CPU in a box, gigabit ethernet, modern Gforce 6800 or better video card, and a phsyics processor, and 4GB of ram in a box and sell it as a console? Do it, and avoid going broke from the costs, and the console market could be yours. :)

      Alienware is doing something similar. It costs eleventy billion dollars.

      --
      It's been a long time.
    2. Re:dev kits? by Fussen · · Score: 2, Funny

      Man having Triple AMD-64s running in sweet tune with each other would only be a step off from inserting a human brain into the thing and calling it the 3 Magi.

    3. Re:dev kits? by KDR_11k · · Score: 1

      Man having Triple AMD-64s running in sweet tune with each other would only be a step off from inserting a thermonuclear reactor and calling it a fusion plant. Except it doesn't produce power, only heat.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:dev kits? by MikeFM · · Score: 1

      The mobo I'm drooling over handlers 4 AMD-64 CPUs and 32GB of RAM. To bad the mobo alone is $2500.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  127. Nice...can only read half of article by Automattik · · Score: 1

    Just when I was getting to the juicy stuff, BAMMMM!!!!!! I get a fuckin search page????

    Where's the rest of the damn document?????

    Oh, well it's just trash talk anyway. Both systems will have good games and noone will give a rat's ass about specific details of the CPU.

    Only 2 cents worth. I'm saving the rest for a GOOD topic.

    1. Re:Nice...can only read half of article by Anonymous Coward · · Score: 0

      I think they pulled the entire article, the same thing happened to me, clicked next and got a search link. Then they pulled it off their front page. Slashdot link doesn't work anymore either.

  128. Uh...lol by Anonymous Coward · · Score: 0

    You realize that most of those shiny games towards the end of the SNES lifecycle used expansion chips which did all the work instead of the main CPU, right? Running at 10 or even 20 mhz? Yoshi's Island for example, had a 20 mhz coprocessor in it.

    Still, its true that developers for the SNES (and most other consoles) dramatically improved their techniques over time. E.g. the ROM compression techniques for SNES improved steadily in the early 90's.

    1. Re:Uh...lol by nobodyman · · Score: 1

      Hmm... that's a good point but I'd argue that it wasn't the majority. I can only think of like 7 with external chips.

      Also, the examples I mentioned did not (I don't think) use a coprocessor.

  129. ARTICLE HAS BEEN PULLED by KirkH · · Score: 1

    Don't know why, but it looks like the article has been pulled off the site. Speculate as you wish.

    1. Re:ARTICLE HAS BEEN PULLED by KirkH · · Score: 1

      An AC posted the article text here already, but I found the text plus some graphics copied to here: http://forum.xbox365.com/ubb/ultimatebb.cgi?ubb=ge t_topic;f=66;t=000578;p=1#000009

      Enjoy.

  130. ARTICLE HAS BEEN PULLED by TwistedSpring · · Score: 1

    Damnit I was reading that. Offer up your local caches, people. If they pulled it I definitely want to read it all now.

  131. No Cell CPUs for Apple! by Fulg0re- · · Score: 2, Insightful

    It's no wonder that Steve Jobs et. al. decided not to pursue the Cell microprocessor for Apple's future! Most likely, Apple compared it to the G5 and Intel CPUs and found its real-world performance to be significantly lacking.

    Indirectly at least, this article basically demonstrates why Apple decided to go Intel.

    1. Re:No Cell CPUs for Apple! by cjb110 · · Score: 1

      yea right, untested and unproven product is more likely the real reason Apple would dismiss Cell, that if they ever even bothered to look at it in the first place.

      --
      ----- I refuse to have an argument with an unarmed person
  132. I'm calling bullshit... by Pollux · · Score: 1

    As the girlfriend of a guy with an Xbox 360 under his desk, I'd like to post what little I've observed of this machine.

    First, it was noticed at E3 that the XB360 games weren't even running on an XB360, but instead a dual Apple "emulation" of the platform.

    Second, I have a close friend who is contracted by Microsoft who was working on the XB360 platform until a month ago. Asking him if he's gotten his XB360 yet from MS, he said that they're still busy trying to complete the production-level design of the box in China.

    And I have yet to see even a screenshot of someone playing a game running directly on the console itself. I'd be content though if someone showed one to me.

    1. Re:I'm calling bullshit... by Hannah+E.+Davis · · Score: 1
      Ok, I will admit that it was the emulation that I actually played on, but in theory, it's supposed to behave basically the same as the real thing. Incidentally, he's got what I assume is an actual Xbox 360 as well. The only reason I haven't tried that out as well is that it wasn't hooked up last time I visited.

      The machine I'm talking about says "prototype" on it and looks awfully Xboxy. His office only got them within the past week or two, I think.

      (And I can't say much else, because I don't want to get myself or my boyfriend in trouble for spreading rumours.)

    2. Re:I'm calling bullshit... by Anonymous Coward · · Score: 0

      Unless you also happen to work at EA, your boyfriend should be fired for letting you into his cube. Non-co-workers are not allowed in development or testing areas.

    3. Re:I'm calling bullshit... by inkless1 · · Score: 2, Insightful

      Emulation isn't the same thing as an 360, neither is a prototype. In the immortal words of Dan Rydell ... that's why they have those seperate words. To distinguish them. This is why all of these debates about how powerful and how fast and my box is bigger than yours are just dumb right now, people.

      These consoles aren't finished

      So let's all take a deep breath and wait for them to actually release something before actually giving a damn.

    4. Re:I'm calling bullshit... by Anonymous Coward · · Score: 0

      I think what you actually mean is that you haven't played anything and you're making this up so you can crank your pork while pasty nerds pretend that they are interested in you.

      Dumbass.

  133. Re:**** your insecure, Hollywood-wannabe mentaliti by thatguywhoiam · · Score: 1
    "High production value" cut-scenes are bullshit. They aren't interactive, and they jar with the style of the rest of the game; but they let bloated-ego software developers Compare Themselves To Hollywood.

    Your post is completely on the nose as far as I'm concerned - except for the point above, which I would categorically reject.

    High-production-value cutscenes can add immensely to the storyline of the game. I would refer you (as an earlier poster did for a different point) to Ico on the PS2, to see cutscenes executed for the sake of the game's development and not wannabe-Scorsese grandstanding. "Cut-scenes" - we're really talking about filmic sequences after all; directed properly, they leverage all hundred years or so of editing language and cinematic presentation to the benefit of your interactive game (character development comes to mind). Cut-scenes simply need to be applied with the interactivity in mind - brief, to the point, not beleaguered in pacing or relevance, etc. There is a whole structure to how linear sequences fit within the interactive structure that you could write books about. I could go on but you get my point. There is no sense in banishing all of our learned language of filmed narrative just because some games suck at it.

    As long as the interactive core of the game itself is held as the actual point, with cutscenes supporting that, then I do not see a conflict.

    --
    If Jesus wants me it knows where to find me.
  134. Dedicated physics processor? by Joseph_Daniel_Zukige · · Score: 2, Interesting

    With three cpus, couldn't the programmer just decide to dedicate one to physics? Or would that require an API that MS doesn't provide?

    1. Re:Dedicated physics processor? by SCPRedMage · · Score: 1

      Actually, they could just make it a seperate thread; make one for sound, physics, synchronization, etc. And its a SINGLE CPU with three CORES. There's a difference.

      --
      My sig can beat up your sig.
    2. Re:Dedicated physics processor? by MikeFM · · Score: 1

      A dedicated processor is designed for the right kind of math in the way a GPU is designed for handling graphics.

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  135. the reason by bersl2 · · Score: 3, Interesting
    1. Re:the reason by TwistedSpring · · Score: 1

      Thanks. The "For now" is encouraging, but if anyone has a cache I'd still like to see it. It seems to have caused quite a stir with /.

  136. I've played on an Xbox 360...Good Feel. by Anonymous Coward · · Score: 0

    "As the girlfriend of a guy with an Xbox 360 under his desk..."

    It's not the size, it's the controllers. :)

    1. Re:I've played on an Xbox 360...Good Feel. by Anonymous Coward · · Score: 0

      She should be the one under the desk...

  137. ARTICLE TEXT by Anonymous Coward · · Score: 4, Informative

    (minus page 6 about the GPUs, it got squased in my cache when I tried linking back after it was pulled)

    In our last article we had a fairly open-ended discussion about many of the challenges facing both of the recently announced next-generation game consoles. We discussed misconceptions about the Cell processor and its ability to accelerate physics calculations, as well as touched on the GPUs of both platforms. In the end, both the Xbox 360 and the PlayStation 3 are much closer competitors than you would think based on first impressions.
    The Xbox 360's Xenon CPU features more general purpose cores than the PlayStation 3 (3 vs. 1), however game developers will most likely only be using one of those cores for the majority of their calculations, leveling the playing field considerably.
    The Cell processor derives much of its power from its array of 7 SPEs (Synergistic Processing Elements), however as we discovered in our last article, their purpose is far more specialized than we had thought. Speaking with Epic Games' head developer, Tim Sweeney, he provided a much more balanced view of what sorts of tasks could take advantage of the Cell's SPE array.
    The GPUs of the next-generation platforms also proved to be quite interesting. In Part I we speculated as to the true nature of NVIDIA's RSX in the PS3, concluding that it's quite likely little more than a higher clocked G70 GPU. We will expand on that discussion a bit more in this article. We also looked at Xenos, the Xbox 360's GPU and characterized it as equivalent to a very flexible 24-pipe R420. Despite the inclusion of the 10MB of embedded DRAM, Xenos and RSX ended up being quite similar in our expectations for performance; and that pretty much summarized all of our findings - the two consoles, although implementing very different architectures, ended up being so very similar.
    So we've concluded that the two platforms will probably end up performing very similarly, but there was one very important element excluded from the first article: a comparison to present-day PC architectures. The reason a comparison to PC architectures is important is because it provides an evaluation point to gauge the expected performance of these next-generation consoles. We've heard countless times that these new consoles would offer better gaming performance than anything we've had on the PC, or anything we would have for a matter of years. Now it's time to actually put those claims to the test, and that's exactly what we did.
    Speaking under conditions of anonymity with real world game developers who have had first hand experience writing code for both the Xbox 360 and PlayStation 3 hardware (and dev kits where applicable), we asked them for nothing more than their brutal honesty. What did they think of these new consoles? Are they really outfitted with the PC-eclipsing performance we've been lead to believe they have? The answer is actually quite frequently found in history; as with anything, you get what you pay for.

    Learning from Generation X
    The original Xbox console marked a very important step in the evolution of gaming consoles - it was the first console that was little more than a Windows PC.

    The original Xbox was basically a PC
    It featured a 733MHz Pentium III processor with a 128KB L2 cache, paired up with a modified version of NVIDIA's nForce chipset (modified to support Intel's Pentium III bus instead of the Athlon XP it was designed for). The nForce chipset featured an integrated GPU, codenamed the NV2A, offering performance very similar to that of a GeForce3. The system had a 5X PC DVD drive and an 8GB IDE hard drive, and all of the controllers interfaced to the console using USB cables with a proprietary connector.
    For the most part, game developers were quite pleased with the original Xbox. It offered them a much more powerful CPU, GPU and overall platform than anything had before. But as time went on, there were definitely limitations that developers ran into with the first Xbox.
    One of the biggest limitations

    1. Re:ARTICLE TEXT by Rufus211 · · Score: 1

      thanks

  138. See? by Metasquares · · Score: 1

    Much as I hate to say it (ok, not really), I told you so. Did you really believe that the new consoles would be 30x as powerful as the last generation? There are rules about these things and they are not suspended just because we're dealing with a game console. Nintendo isn't the least powerful, just the most honest.

  139. Article has been pulled? by Anonymous Coward · · Score: 0

    Link doesn't work anymore, article doesn't appear to be on the site.

  140. ... and WHERE'S the article? by casemon · · Score: 1

    clicking on the link brought the Anandtech search page and searching for "ps3" brought a comparison look at the 2 consoles but no "anonymous developer says this sucks" content...

    am i missing something?

    1. Re:... and WHERE'S the article? by Anonymous Coward · · Score: 0

      They pulled it cause they get their advertising dollars from the same people they just criticized (ATI,Nvidia, etc). LOL

  141. I call BS on all postings by fwitness · · Score: 1

    Most of the commments for this slashstory say the same thing. "Nintendo's doing it right still!" If you posted a comment that said something to that effect, for god sakes *go support them*. Go pick up a DS and Kirby: Canvas Curse. It's ridiculously fun, completely innovative, and supports the only major player left that *relies* on innovation to sell their products.

    I hear these same comments on every Sony/MS/Nintendo debate. Gamers love the cube, etc etc. Yet each year it seems like Nintendo get's a slightly smaller piece of the market share pie.

    I have all three consoles, and both new handhelds. So don't even try to flame me with "you just never tried X." The big N not only gets most of my dollars, but *all* of my respect.

    --
    -- I have fans? Wow.
  142. article gone by riceforlife · · Score: 1

    anyone notice the article has been removed? perhaps a cease-and-desist letter has been sent. did anyone cache the article?

  143. next-gen = no food on the table by llamaxing · · Score: 1

    Personally, as long as the game is fun, I don't care what the abilities of the consoles are. What I'm worried about more is the price of a single game. Already they're jacking the price up from $50 to 60. And that's using the power of one processor alone.

    When developers start using more cores, I fear the price is gonna jump even higher. I mean, these guys are only human, and they can't learn how to program multiple cores AND keep their focus on gameplay, so the companies will be forced to hire more people. In doing so, they have to make sure they can pay their employees and still make a profit. Plus, with court cases ruling in favor of better working conditions for developers, companies might actually pay their developers overtime!! I'm no economics buff, but if it costs more to support employees, wouldn't that directly effect the price of the game (aka, raise the price)?

    Now, I understand our economy is getting better, but we've got mortgages to pay!
    1. Re:next-gen = no food on the table by be-fan · · Score: 1

      The price of games has hovered around $50 for a decade now. Inflation alone says that the price should be over $60 by now. Have you looked at the price of milk lately???

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:next-gen = no food on the table by llamaxing · · Score: 1

      yeah. The funny thing, though, is with the help of a coupon, I got a gallon of Breyers Oreo ice cream for the same price =P

  144. hardly by sum.zero · · Score: 1

    wealth goes to those with the right connections for the most part. haven't you noticed that a higher and higher percentage of that wealth is increasingly controlled by a smaller and smaller percentage of the population?

    sum.zero

  145. Um? by Anonymous Coward · · Score: 0

    *Insert voice of Kahn from King of the Hill*

    You all so funny. Act like kids hillbilly parent actually give a damn. ...

    (Seriously all, if you are reading this, and care about it, you are most likely NOT the problem)

  146. performance dependent on compilation technology by Anonymous Coward · · Score: 0

    The fact of the matter is that to get optimal performance from any computer architecture which has multiple processors simply isn't possible using either straight assembly or conventional imperative programming languages.

    The sort of programming language which would be ideal would be a statically typed functional language with concurrency and side effect primitives (probably in the form of regions for cheap/fast memory allocation and deallocation). Additionally, there might be a restriction (either by the language a la Sisal, or by good style) to using first order functions which are more amenable to time efficient analysis for optimization than are higher order functions.

    There probably other things I'm not considering, but that should summarize the key points. The only issue is that I doubt that the people who have the background to construct such a compiler will ever get the funding, nor shall the relevant programmers likely be interested in spending their time learning what would be a superior language. Oh well

  147. Broken link? by Anonymous Coward · · Score: 0

    Does this link still work? If I click on it, I just get the AnandTech search page. I can't find the article on there any more...

  148. Link no worky by Anonymous Coward · · Score: 0

    Link doesnt work. Did they kill the article? Anyone have it that can post it for us to read?

  149. Lame ass programmers always make excuses by greggman · · Score: 1

    The developers are unquestionably PC developers, not console developers. If you program the next gen machines like a PC (ie, Unreal Engine) you're going to get SHIT performance.

    You only have to take a look at all the postmortems on Gamasutra from last gen that thought they would be able to port their PC game to PS2 in a few months and it usually ended up taking 18 to rework their shit into a console ready game.

    At the same time, looking at developers that actually understand console programming and a PS2 stil OUTPERFORMS a PC. Check out Jak 3 or Ratchet and Clank 3 and show me any PC game that is even close to pushing that many polygons even today.

    The new consoles will run rings around today's PCs but only if you learn to program them. The massively generic C++ FPS engines written for PCs are not the correct way to get power out of a console.

  150. Amen by Anonymous Coward · · Score: 0

    Amen Brother!

    These people don't understand the insane stuff we PS2 devs have to do. I'm not going to miss the 4 megs of texture memory or building GS packets from scratch.

  151. Article HERE in FULL by Anonymous Coward · · Score: 0

    http://forum.xbox365.com/ubb-data/ultimatebb.php?/ ubb/get_topic/f/66/t/000578/p/1#000009

    Learning from Generation X

    The original Xbox console marked a very important step in the evolution of gaming consoles - it was the first console that was little more than a Windows PC.

    It featured a 733MHz Pentium III processor with a 128KB L2 cache, paired up with a modified version of NVIDIA's nForce chipset (modified to support Intel's Pentium III bus instead of the Athlon XP it was designed for). The nForce chipset featured an integrated GPU, codenamed the NV2A, offering performance very similar to that of a GeForce3. The system had a 5X PC DVD drive and an 8GB IDE hard drive, and all of the controllers interfaced to the console using USB cables with a proprietary connector.

    For the most part, game developers were quite pleased with the original Xbox. It offered them a much more powerful CPU, GPU and overall platform than anything had before. But as time went on, there were definitely limitations that developers ran into with the first Xbox.

    One of the biggest limitations ended up being the meager 64MB of memory that the system shipped with. Developers had asked for 128MB and the motherboard even had positions silk screened for an additional 64MB, but in an attempt to control costs the final console only shipped with 64MB of memory.

    The next problem is that the NV2A GPU ended up not having the fill rate and memory bandwidth necessary to drive high resolutions, which kept the Xbox from being used as a HD console.

    Although Intel outfitted the original Xbox with a Pentium III/Celeron hybrid in order to improve performance yet maintain its low cost, at 733MHz that quickly became a performance bottleneck for more complex games after the console's introduction.

    The combination of GPU and CPU limitations made 30 fps a frame rate target for many games, while simpler titles were able to run at 60 fps. Split screen play on Halo would even stutter below 30 fps depending on what was happening on screen, and that was just a first-generation title. More experience with the Xbox brought creative solutions to the limitations of the console, but clearly most game developers had a wish list of things they would have liked to have seen in the Xbox successor. Similar complaints were levied against the PlayStation 2, but in some cases they were more extreme (e.g. its 4MB frame buffer).

    Given that consoles are generally evolutionary, taking lessons learned in previous generations and delivering what the game developers want in order to create the next-generation of titles, it isn't a surprise to see that a number of these problems are fixed in the Xbox 360 and PlayStation 3.

    One of the most important changes with the new consoles is that system memory has been bumped from 64MB on the original Xbox to a whopping 512MB on both the Xbox 360 and the PlayStation 3. For the Xbox, that's a factor of 8 increase, and over 12x the total memory present on the PlayStation 2.

    The other important improvement with the next-generation of consoles is that the GPUs have been improved tremendously. With 6 - 12 month product cycles, it's no surprise that in the past 4 years GPUs have become much more powerful. By far the biggest upgrade these new consoles will offer, from a graphics standpoint, is the ability to support HD resolutions.

    There are obviously other, less-performance oriented improvements such as wireless controllers and more ubiquitous multi-channel sound support. And with Sony's PlayStation 3, disc capacity goes up thanks to their embracing the Blu-ray standard.

    But then we come to the issue of the CPUs in these next-generation consoles, and the level of improvement they offer. Both the Xbox 360 and the PlayStation 3 offer multi-core CPUs to supposedly usher in a new era of improved game physics and reality. Unfortunately, as we have

    1. Re:Article HERE in FULL by Anonymous Coward · · Score: 0

      Reason for the pull..found this half way down link below...

      http://www.anandtech.com/talkarticle.aspx?i=2458

      Posted on Jun 29, 2005 at 10:04 PM by KristopherKubicki

      Reply Ecmaster76: Eh, something was messed up with the content management system. PS3 article is pulled for now because Anand is worried about MS tracing his anonymous insider.

      Kristopher

  152. Hey! by Anonymous Coward · · Score: 0

    Don't insult my poor old PII/333! It's a great webserver! It can kick your webserver's ass! Well, it could've eight years ago....

  153. Game isn't about contents lately? by Sithgunner · · Score: 1

    Let's get it straight, the power of consoles are getting better and better, but the contents? Not as growing...

    We want fun games.

    1. Re:Game isn't about contents lately? by mlk · · Score: 1

      I'm hope Netendo with do this, inovating controlers, and good fenchizes.

      --
      Wow, I should not post when knackered.
  154. Re:**** your insecure, Hollywood-wannabe mentaliti by aztektum · · Score: 1

    The comparison to video games and Hollywood started before that. It started when game sales began approaching the same level as Hollywoods yearly take. I think it was latched onto because it was seen as a new thing for Wallstreet to invest in. The comparison was simply to say "Look video games are raking in nearly more money than this 100 year old industry. Invest!"

    --
    :: aztek ::
    No sig for you!!
  155. "we've been lead to believe?" by Anonymous Coward · · Score: 0

    "led to believe," dumbass. should have spent less time playing video games and more time doing your homework. :-P

  156. Imagining how to use 512 mb of RAM by nick_davison · · Score: 1

    I personally can't imagine what you're going to do with 512 megs of memory.

    Have you noticed how load times seem to have gone up, not down, as consoles have advanced? If that 512mb allows the game engine and level to be kept in memory when you toggle out to the menu, rather than having to watch that damn bar each time - that'd strike me as a pretty good use of it. Keeping a couple of key soundtrack files there so the optical drive can just read game data rather than having to bounce off to wherever the audio's stored and back again - all those uses would be great.

    If I could pay an extra $50 (give or take, the cost of an extra stick of 512mb RAM) when buying a console and be assured of never seeing a load screen again as one 512mb stored the last level's data in case I went back, 128 stored everything to do with the menu, 128 stored common game assets like music and the last 256 was busily pre-caching the next levels, I'd absolutely pay it.

    As the albeit untrue legend about Bill Gates goes: Just because you can't envisage a use for more memory now doesn't mean there isn't/won't be one.

  157. Re:Nintendo UNDERestimated the GameCube's performa by Anonymous Coward · · Score: 0
    Developers pushed the GC to over 14 million shortly after it was released. (I think it was in one of the star wars games). The numbers that Nintendo was putting out were not only realistic; they were slightly conservative.

    You're thinking of Star War: Rogue Leader, which was a Gamecube launch title and pushed as many as 15 million polygons. A feat not duplicated on XBox for several years.

  158. And this is why... by Anonymous Coward · · Score: 0

    Unless you also happen to work at EA, your boyfriend should be fired for letting you into his cube. Non-co-workers are not allowed in development or testing areas.

    This is why you don't have a girlfriend.

  159. Moore's Law and Memory by nick_davison · · Score: 1

    First of all, Moore's law originally applied to processors, (complexity, not speed) and represents a trend in power/$.

    I was wondering how long that would take to get pointed out. You are correct, technically, incorrect philosophically.

    The reason Moore's law gets (mis)quoted so often is because, whether intended or not, it holds absolutely true over time for other areas too.

    Let's take a look at memory in home PCs for the last 23 years I've been using them:

    1982 BBC Micro - 32kb RAM

    1990 286 PC - 1024k RAM

    Time: 8 years (just over 5x18 months)
    Capacity increase: x32 or x2^5

    1995 Pentium PC - 16mb RAM
    (Granted there was a 4mb 486 in the middle here but that fits the exact same pattern so I'll skip it)

    Time: 5 years (just under 4x18 months)
    Capacity increase: x16 or 2^4

    2000 Pentium 3 PC - 128mb RAM
    (OK, there were constant PCs in between this point as I worked in the field now - but, for simplicity's sake, I'm pulling out a few milestones)

    Time: 5 years (just over 3x18 months)
    Capacity increase: x8 or 2^3

    2004 Pentium 4 PC - 512mb RAM

    Time: 4 years (just over 2x18 months)
    Capacity increase: x4 or 2^2

    2005 Pentium 4 PC - 1gb RAM

    Time: 18 months (1x18months)
    Capacity increase: x2 or 2^1

    To prove minimal rounding errors throughout, let's look at that BBC through to today:
    1982-2005 = 23 years = just over 15 x 18 months
    32kb-1gb = 32768 = 2^15

    Or, comparing PCs to PCs (Sorry, couldn't bring myself to say Apples to Apples) just in case you want to argue the change in systems from an 8080 to an 80x86 makes a difference (which it doesn't for this law):
    1990-2005 = 15 years = 10 x 18 months
    1mb to 1gb = 1024 = 2^10

    Looks like it works out exactly.


    So, even if Moore himself didn't hypothesize that typical home PC system memory will increase by a power of 2 every 18 months, I will. It's held true for as long as I've been using home computers which goes back to within only a few years of the birth of the genre.

    If you like, as it's true that it's not Moore's law, you can call it Davison's law. Save this web page. In 25 years, people will be stealing copies of it from their libraries.

    1. Re:Moore's Law and Memory by Anonymous Coward · · Score: 0


      First of all, Moore's law originally applied to processors, (complexity, not speed) and represents a trend in power/$.

      I was wondering how long that would take to get pointed out. You are correct, technically, incorrect philosophically.


      Moore's Law referred to the amount of transistors on a chip, not speed or complexity, and is thus perfectly applyable to memory.
  160. heh as an endangered PC gamer... by mike518 · · Score: 0

    this is good news.

    sucks for all those who want to game and dont/cant shell out $$$ and deal with Windows security problems though

    --
    Mike
    I heart the RIAA & MPAA, im sure its mutual...
  161. multithreaded physics middleware by erwincoumans · · Score: 1

    The article doesnt mention importance of physics middleware. Havok, Novodex Meqon and others will be heavily optimized for Cell SPEs. This makes life much easier for game developers, and it changes the story.

  162. is here by hppacito · · Score: 0
    1. Re:is here by technomanceraus · · Score: 0

      it has been taken down :( guess the console manufacturers didn't like that too much.

      --
      -= Technomancer =-
  163. Anand Pulled the Article - Here is my cache (1/2) by Anonymous Coward · · Score: 0

    The point of a gaming console is to play games. The PC user in all of us wants to benchmark, overclock and upgrade even the unreleased game consoles that were announced at E3, but we can't. And these sorts of limits are healthy, because it lets us have a system that we don't tinker with, that simply performs its function and that is to play games.

    The game developers are the ones that have to worry about which system is faster, whose hardware is better and what that means for the games they develop, but to us, the end users, whether the Xbox 360 has a faster GPU or the PlayStation 3's CPU is the best thing since sliced bread doesn't really matter. At the end of the day, it is the games and the overall experience that will sell both of these consoles. You can have the best hardware in the world, but if the games and the experience aren't there, it doesn't really matter.

    Despite what we've just said, there is a desire to pick these new next-generation consoles apart. Of course if the games are all that matter, why even bother comparing specs, claims or anything about these next-generation consoles other than games? Unfortunately, the majority of that analysis seems to be done by the manufacturers of the consoles, and fed to the users in an attempt to win early support, and quite a bit of it is obviously tainted.

    While we would've liked this to be an article on all three next-generation consoles, the Xbox 360, PlayStation 3 and Revolution, the fact of the matter is that Nintendo has not released any hardware details about their next-gen console, meaning that there's nothing to talk about at this point in time. Leaving us with two contenders: Microsoft's Xbox 360, due out by the end of this year, and Sony's PlayStation 3 due out in Spring 2006.

    This article isn't here to crown a winner or to even begin to claim which platform will have better games, it is simply here to answer questions we all have had as well as discuss these new platforms in greater detail than we have before.

    Before proceeding with this article, there's a bit of required reading to really get the most out of it. We strongly suggest reading through our Cell processor article, as well as our launch coverage of the PlayStation 3. We would also suggest reading through our Xbox 360 articles for background on Microsoft's console, as well as an earlier piece published on multi-threaded game development. Finally, be sure that you're fully up to date on the latest GPUs, especially the recently announced NVIDIA GeForce 7800 GTX as it is very closely related to the graphics processor in the PS3.

    This article isn't a successor to any of the aforementioned pieces, it just really helps to have an understanding of everything we've covered before - and since we don't want this article to be longer than it already is, we'll just point you back there to fill in the blanks if you find that there are any.

    Now, on to the show...

    A Prelude on Balance

    The most important goal of any platform is balance on all levels. We've seen numerous examples of what architectural imbalances can do to performance, having too little cache or too narrow of a FSB can starve high speed CPUs of data they need to perform. GPUs without enough memory bandwidth can't perform anywhere near their peak fillrates, regardless of what they may be. Achieving a balanced overall platform is a very difficult thing on the PC, unless you have an unlimited budget and are able to purchase

  164. Anand Pulled the Article - Here is my cache (2/2) by Anonymous Coward · · Score: 3, Informative
    The Xbox 360 GPU: ATI's Xenos

    On a purely hardware level, ATI's Xbox 360 GPU (codenamed Xenos) is quite interesting. The part itself is made up of two physically distinct silicon ICs. One IC is the GPU itself, which houses all the shader hardware and most of the processing power. The second IC (which ATI refers to as the "daughter die") is a 10MB block of embedded DRAM (eDRAM) combined with the hardware necessary for z and stencil operations, color and alpha processing, and anti aliasing. This daughter die is connected to the GPU proper via a 32GB/sec interconnect. Data sent over this bus will be compressed, so usable bandwidth will be higher than 32GB/sec. In side the daughter die, between the processing hardware and the eDRAM itself, bandwidth is 256GB/sec.

    At this point in time, much of the bandwidth generated by graphics hardware is required to handle color and z data moving to the framebuffer. ATI hopes to eliminate this as a bottleneck by moving this processing and the back framebuffer off the main memory bus. The bus to main memory is 512MB of 128-bit 700MHz GDDR3 (which results in just over 22GB/sec of bandwidth). This is less bandwidth than current desktop graphics cards have available, but by offloading work and bandwidth for color and z to the daughter die, ATI saves themselves a good deal of bandwidth. The 22GB/sec is left for textures and the rest of the system (the Xbox implements a single pool of unified memory).

    The GPU essentially acts as the Northbridge for the system, and sits in the middle of everything. From the graphics hardware, there is 10.8GB/sec of bandwidth up and down to the CPU itself. The rest of the system is hooked in with 500MB/sec of bandwidth up and down. The high bandwidth to the CPU is quite useful as the GPU is able to directly read from the L2 cache. In the console world, the CPU and GPU are quite tightly linked and the Xbox 360 stands to continue that tradition.

    Weighing in at 332M transistors, the Xbox 360 GPU is quite a powerful part, but its architecture differs from that of current desktop graphics hardware. For years, vertex and pixel shader hardware have been implemented separately, but ATI has sought to combine their functionality in a unified shader architecture.

    What's A Unified Shader Architecture?

    The GPU in the Xbox 360 uses a different architecture than we are used to seeing. To be sure, vertex and pixel shader programs will run on the part, but not on separate segments of the hardware. Vertex and pixel processing differ in purpose, but there is quite a bit of overlap in the type of hardware needed to do both. The unified shader architecture that ATI chose to use in their Xbox 360 GPU allows them to pack more functionality onto fewer transistors as less hardware needs to be duplicated for use in different parts of the chip and will run both vertex and shader programs on the same hardware.

    There are 3 parallel groups of 16 shader units each. Each of the three groups can either operate on vertex or pixel data. Each shader unit is able to perform one 4 wide vector operation and 1 scalar operation per clock cycle. Current ATI hardware is able to perform two 3 wide vector and two scalar operations per cycle in the pixel pipe alone. The vertex pipeline of R420 is 6 wide and can do one vector 4 and one scalar op per cycle. If we look at straight up processing power, this gives R420 the ability to crunch 158 components (30 of which are 32bit and 128 are limited to 24bit precision). The Xbox GPU is able to crunch 240 32bit components in its shader units per clock cycle. Where this is a 51% increase in the number of ops that can be done per cycle (as well as a general increase in precision), we can't expect these 48 piplines to act like 3 sets of R420 pipelines. All things being equal, this increase (when only looking at ops/cycle) would be only as powerful as a 24 piped R420.

    What will make or break the difference between something like a 24 piped R420 and the unified shaders of the Xbox GPU is ho

  165. Article Removed by peeon · · Score: 1

    Link directs to http://www.anandtech.com/articles.aspx now. I bet some pressue was placed on anandtech to remove it.

  166. An old DOS menu for you to use. by nhaines · · Score: 1

    I hate to plug an old project, but this was something I started working on when I was 15 or so and I was quite proud of it. I suppose I still am. It's a DOS menu system programmed in QuickBASIC. It builds out batch files and then reruns itself, so it uses no memory while your program runs.

    I threw the files back up from an old backup. Unfortunately, my harddrive crashed while I was working on the next version and I lost all the source code. By that time DOS was very much on its way out even for games. If you (or anyone else) like it, email me at stuntman06@hotmail.com (put QSM or SWX or something in the subject) and I'll create a registration key for it.

    QuickStart Menu v1.00: http://mysite.verizon.net/res0gn20/qsm/qsmenu.html

    1. Re:An old DOS menu for you to use. by drsquare · · Score: 1

      I'm all for making money, but $20 for a DOS programme which lets you launch commands from a menu rather than typing them? Is that a typo?

      I'd sooner make a directory and fill it with simple-named batch files which launch my favourite programmes.

    2. Re:An old DOS menu for you to use. by hurfy · · Score: 1

      Not bad. Looks as good as the menuing programs i tried.

      I can do most of that with the tools i have. Still torn on a menu like this or a simple batch file referencing more batch files.

      And for the guy below....file manager i am using still wants $39 to remove the nag screen, hehe!

    3. Re:An old DOS menu for you to use. by nhaines · · Score: 1

      Well, this was 8 or 9 years ago, and it was written for people who can't handle batch files.

      In fact, it started *out* as a series of batch files, for my family on our family computer, when I was probably 14 or so, and grew from there to one batch file with the CHOICE command, and eventually grew into an actual program. It does have some nice features. I was very proud of it at the time.

      As for today? Well, anyone is *more* than welcome to send me money for it, but as I said, if anyone tries it and likes it, he can email me and I'll send him back a registration key. Free of charge.

    4. Re:An old DOS menu for you to use. by nhaines · · Score: 1

      I personally found that this was slicker than batch files. Of course, I was biased. :)

      I look back on it now and am amazed at what I was so proud of, and also at some of the references to BBSes in there--I think the menuedit.exe file uses Ctrl-U or some such to clear a line, which is what WWIV and WWIVedit used. Ah, memories. :)

      I've often thought of rebuilding an old computer, but I'll probably just end up using Virtual PC or dosbox or something similar if I can manage it. Well, the free registration offer stands. :)

  167. Where is the article? by Anonymous Coward · · Score: 0

    It seems that the Anandtech has pulled the article.
    Any mirrors?

  168. the article has dissapeared.... by Anonymous Coward · · Score: 0

    to protect sources????

    i guess ms and sony would come down hard on anyone that bad mouthed them..told the truth.

    any place where the page is cached?

    1. Re:the article has dissapeared.... by Anonymous Coward · · Score: 0
  169. Sounds like demoscene coding on an amiga... by Otis_INF · · Score: 4, Interesting

    :).

    Nothing is more rewarding than fiddling with hardware registers, parallel execution lists and then... finally... get something visually on the screen :)

    reading your post made me think back to the old demoscene days on the Amiga 500. :) I never have written a single statement for a console, but reading about how they're programmed it's similar to old amiga hardware as in: utilize the different hardware to get as much out of it as possible. That wasn't hard, it was FUN :). Good to know there are still people out there enjoying that kind of work :)

    --
    Never underestimate the relief of true separation of Religion and State.
  170. And the prophet said its wisdoms... by JollyFinn · · Score: 1

    Who does he really think he is?
    Claiming those processors suck badly.
    The reality is this, those processors have more power than most PC cpu:s while consuming lesspower.
    Each individual CPU is less powerfull, but not much, since going for IPC don't give much per added costs, so they make each individual somewhat CPU less powerfull. BUT they make more of them available.
    The same is going on for PC world the transformation is in place, but it takes time to increase the number of CPU:s significantly. But these game consoles are ahead the curve in this matter. And when transition happens like this one, there is always people who have hard time grasping it. And those people will continue claiming it sucks because it cannot do their legacy stuff as well as the optimized for legacy stuff processor. Their peak performance is much higher than PC:s and for parallerisable tasks, and they have ability to get it when the software is ready and optimized for the platform that doesn't change a bit for years. Now with single threaded minds doing sequential stuff is going to be obsolete in future unless they can upgrade their wetware, which takes time for some people. And those who adapts to it slowly will complain, always.

    --
    Emacs is good operating system, but it has one flaw: Its text editor could be better.
  171. Immature judgement, I have to say. by master_p · · Score: 1

    Isn't it too early to judge the new consoles? after all, it's not the CPU that counts, but the entire system. The new consoles are very complicated, have lots of tricks under their sleeves. And don't tell me companies like Sony and Microsoft would release underpowered consoles. We have to wait for at least one generation of games to see what they can do.

  172. Article from cache by davaguco · · Score: 1
    --
    Please google and research "peak oil" a bit. You will discover this crisis is a lot worse than they have told you
  173. Cache? by stuartkahler · · Score: 1

    Anyone have a cache of this article? They seem to have pulled it down.

  174. Microseconds?! by kielczas · · Score: 2, Insightful

    Absolute BS!! I dont believe you can feel a lag in the order of microseconds while gaming on a HDTV console/TV because at 1080p you are displaying 60 frames per second which gives you one frame per 16 miliseconds. 1 milisecond is 1000 microseconds so the only noticeable lag would be such that delays the rendering by over 16 000 microseconds. Thus if a scaler delays the rendering of a frame by a couple of hundred microseconds you will not notice the difference!

    1. Re:Microseconds?! by prefect42 · · Score: 1

      I agree his units are off, but it wouldn't surprise me if there were multi-millisecond delays. A lot of the 'digital enhancement' that goes on with pictures these days means that there is noticable delay, of more than a full frame.

      Slap a good old CRT TV next to a over enhanced plasma screen and you sometimes can see the time difference between the two screens when you get scene changes.

      --

      jh

  175. Re:**** your insecure, Hollywood-wannabe mentaliti by GauteL · · Score: 2, Insightful

    "Game Designers who consistently design good games deserve the same name recognition and the same selling power as the equivalent Hollywood celebrities, Robert Deniro, Kevin Spacey, etc. with their name Right There on the Box in the same way that Hollywood movies are marketed"

    There are some that get their name on the box, like Tim Schafer (Grim Fandango, Full Throttle, Monkey Island), however I do get your point.

    This is why the actors protest was so badly received by the games developers, because in a Game, the developers get f*ck all credit compared to the movie industry, and starting to push for a bigger emphasis on the actors rather than the developers, would be the wrong end to start at.

    While I do recognize that good voice acting is important in some titles, good acting carries a film much more than it carries a game. A crappy game can never be made tolerable by great actors. A crappy film can be made tolerable by great actors.

  176. More examples by Hyperhaplo · · Score: 0

    Worms (1, 2, World Party) -> Worms 3D
    Warcraft (1,2,3) -> World Of WarCraft (since you mentioned RTS :) )

    Yes, you are getting old.
    You are not the only target for games now.
    However, you should be.. you have the money.. if not the time.
    The 'games generation' has grown up. What that means is that we now have the money to buy the games we used to not buy :)

    It's a pity they don't make games for us, isn't it?

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  177. Not necessarily the same architecture by HogynCymraeg · · Score: 1

    I'd say more like the same compiler.

  178. 240v more dangerous? by Chatsubo · · Score: 1

    I don't think so.

    At 110v you need to pump through a lot more amps than at 240v. Actually it's the rest of the world that has it right, not you. 240v is safer than 110v. Mostly because of the increased current going through everything.

    High voltage gives you a nice jolt to make you pay attention again. High current kills you.

    --
    > no, yes, maybe (tagging beta)
    1. Re:240v more dangerous? by Prof.+Pi · · Score: 1

      The amount of current that can go through your body is determined by the external voltage divided by your body's resistance (impedance, actually). The wall power should be thought of as a voltage source, not a current source. Yes, there's internal resistance (it's not an "ideal" source), but that's insignificant next to your body's resistance.

    2. Re:240v more dangerous? by ColaMan · · Score: 1

      I don't think so.
      Then you'd be wrong. I presume you're thinking about the power at 110V compared to power at 240V, like a 1000W bar heater. This is not relevant when you have a fixed resistance - when you double the voltage to a fixed resistance, you double the current as well.

      High voltage gives you a nice jolt to make you pay attention again. High current kills you.

      240V has a higher potential than 110V. It can push more electrons through a given size resistance. As your body is (pretty much) a constant resistance, you will recieve more current via 240V than with 110V. So you have all the joy of a nice high voltage jolt, as well as the high(er) current behind it to kill you.

      For the rest of the class, we'll go for the water analogy, shall we?

      This is like a pipe with higher pressure compared to one with lower pressure. Put the same size hole in both pipes, the higher pressure one will leak more water.

      Actually it's the rest of the world that has it right, not you.
      I live in Australia, with a nominal 240V supply. 240V hurts like hell.

      I'm touchy about all these casual references about power, as I had to resuscitate an electrician once - and I never, ever want to be in that position again. Giving CPR to someone with 2nd degree burns on the side of his face and who's shirt is melted to their skin is not very good at all. Having to do it on and off for an hour until the ambulance arrived was one of the most stressful experiences I've ever encountered.

      --

      You are in a twisty maze of processor lines, all alike.
      There is a lot of hype here.
    3. Re:240v more dangerous? by Chatsubo · · Score: 1

      Of course. I completely agree with you. If you increase the voltage over a resistor the current will go up. If you assume there is no breaker.

      I guess I should have added "and because the breakers can be more sensitive, thus saving you from the high current".

      Of course, your electrician friend prob. didn't have that luxury, so I'm sorry to hear about your ordeal. As for me, said breakers once saved my life. And while I agree that 240v hurts like hell. It didn't kill me, and I walked away scott free. (Though I guess there would be some damage done to the brain, nerves, muscles, etc... But on this field I don't know much.)

      --
      > no, yes, maybe (tagging beta)
  179. save the children! by N3wsByt3 · · Score: 1

    Ermm...let me guess: you're an american, probably from the bible-belt states?

    --
    --- "To pee or not to pee, that is the question." ---
  180. The old days by Anonymous Coward · · Score: 0

    If the new console are so great, can Sony/Microsoft answer this question.

    Why do I still buy NES games, why do I use a NES emulator on a Dreamcast to play my good ol games?

  181. Another piece of commentary... by Lonewolf666 · · Score: 1

    The end result of a game loop is a new video frame. So much HAS to be ready to go in a dependable amount of time, adding threads only complicates the situation. The problem isn't just lazy programmers.

    After thinking about it a little more, I think that things like AI and most scripts CAN miss a few video frames without hurting the game.
    -In opponent AI, you don't really want enemies that react within 30 milliseconds. They would hopelessly outclass human players. A random reaction time in the 500-1000 millisecond timeframe will do better for most purposes.
    -Scripts that trigger things like the spawning of new enemies can also take a bit longer. The above timeframe will be more than sufficient, because the in-game situation will not change that much within 1-2 seconds.

    --
    C - the footgun of programming languages
  182. Re:**** your insecure, Hollywood-wannabe mentaliti by Bob-o-Matic! · · Score: 1

    Too bad we don't see all that much from Sid Meier anymore. Pirates! was genious, and Red Storm Rising was great, too. And F-19. Untold hours spent in my high school years on those games exclusively. Need I mention Civilization, the marriage killer?

    Bottom line-- put Sid's name on the box and that is all it takes to generate a sale.

    ps-- yes, I tried out the new(er) version of Pirates! and it is just as good as the old one (passed my up all night gaming test). I'd be playing it right now if my pc could run it smoothly.

  183. also: by N3wsByt3 · · Score: 1

    "Few of them were truly spoiled; I would have traded the fear of being shot or beat up any day of the week for what they had; being exposed to all that humanity and "real life" has only made me cynical and distrustful of others."

    Certainly: we ALL want to be rich and comfortable, that's in our nature. But ask yourself this: if one of those 'rich' and 'enjoy life' dudes would become poor and end up in those same subburbs that you talked about, who would have the most chances of surviving it; him, or you?

    Rich people ARE spoiled, point. I'm not saying they are not good people, or that they are all disgustingly spoiled or immoral or without ethics and what not..but, they ARE spoiled.

    And I'm not saying this out of envy: I'm a 'member' of the higher middle-class myself, in a rich industrialised western country. But at least I *know* I'm spoiled. even compared to my the former generation (my parents), I'm pretty spolied. Let alone when I compare myself to those that really have to struggle to have any sort of life. Would I trade it for being poor and being more 'street-wise'? Heck no. Would those poor people rather be rich, spoiled and complacent, like me? I bet they do.

    But that's not really the issue here. My greatest concern is if I should buy a AMD64 dual core, or the latest pentium or not. While THEY have to deal with real important life-or-death issues, and have to form the skills to do it (and survive).

    So, yes, I'm spoiled. I'm not spoiled in the I-don't-care-about-anything-but-me sense, but I *AM* spoiled. Put me in a situation where 80% of the populace lives in, and I wouldn't last a week. I never learned anything that would keep me alive if I wasn't in the pampered, highly artificial situation I am in.

    --
    --- "To pee or not to pee, that is the question." ---
    1. Re:also: by C0deM0nkey · · Score: 1
      But ask yourself this: if one of those 'rich' and 'enjoy life' dudes would become poor and end up in those same subburbs that you talked about, who would have the most chances of surviving it; him, or you?

      And if I ended up in the Australian bush who would have a better chance at the survival: the australian aborigine or me? The fact is that I adapted to my environment because I had to, not because it was some great, life-affirming/building experience in which everyone should partake. It was a very unfortunate reality of living near a crime-ridden, gang-infested community.

      I'm not saying they are not good people, or that they are all disgustingly spoiled or immoral or without ethics and what not..but, they ARE spoiled.

      I'm willing to agree with this point in the vein that most 1st world citizens are "spoiled" in comparison to 3rd world citizens, etc. The original poster was not using "spoiled" in this context; it was clearly derogatory. Spoiled is probably a bad word - its connotation is strongly negative. You were likely "fortunate" or "more fortunate" but few people are truly ruined (which is what being spoiled truly means) by good fortune.

      My greatest concern is if I should buy a AMD64 dual core, or the latest pentium or not. While THEY have to deal with real important life-or-death issues, and have to form the skills to do it (and survive).

      You may be "spoiled" in the sense of having greater/better opportunities than your forebears but, based upon the character of your post, you are also empathetic to the plight of others. Again, I would not call you spoiled as much as fortunate.

      Put me in a situation where 80% of the populace lives in, and I wouldn't last a week.

      I'll call Bullsh*t on this only because I think you do not give yourself enough credit or you romanticize "street-wise" skills. 90% of being streetwise (as much as I know of it) involves knowing when to keep your mouth shut and when not to or how not to call undue attention to yourself.

      I never learned anything that would keep me alive if I wasn't in the pampered, highly artificial situation I am in.

      Your situation is not "artificial" anymore than mine was "real"; they are both states of reality. I grew up in poverty and the struggles we faced were certainly different than the struggles you faced but that does not mean that my struggles were more real than yours. Sure, we worried more about fundamentals than you probably did but we all worried about surviving in the worlds in which we were thrown.

  184. Re: Perceived increase in the cost of gaming. by a_nonamiss · · Score: 1

    The interesting thing is that gaming's never been this expensive before.
    Go to an online inflation calculator.

    The Atari 2600 (Then known as the Atari VCS) cost $199 when it was released in 1977. That's $645.75 in 2005 dollars.

    In fact, here is a price list of some major consoles released in the past 20 years, in 2005 dollars:

    Atari VCS (2600) ($199 in 1977) - $645.75
    Intellivision ($299 in 1979) - $846.68 (Holy Crap!)
    Colecovision ($199 in 1982) - $403.70
    NES ($249 in 1986) - $426.54
    Sega Genesis ($199 in 1989) - $310.19
    SNES ($199 in 1991) - $280.82
    Playstation ($299 in 1995) - $372.01

    I think that shows that video games have come down drastically in price over the last 20 years. But the geniuses over at Sony (and Microsoft) know that the market should easily tolerate a $400 - $500 console.

    Inflation, Ain't it a bitch?
    --
    -Arthur
    Cave ne ante ullas catapultas ambules
  185. liberally minded by N3wsByt3 · · Score: 2, Insightful

    Well, I'm with you on a lot of points, but I must say I read/interpreted the parent poster a bit differently. And, there are still some issues in your own post I don't totally agree with.

    "How the **** is GTA or any other video game or movie even slightly representative of "real life"??"

    It is not about how representative these are of real life. In fact, one may argue it's just because they AREN'T very represenative of real life, that they are exellent tools to start educating/exposing them, in regard what IS out there, in 'real life'.

    It is like the age old activity of reading stories to kids, even when they involve witches and monsters, and are a bit scary. What do fantasy-stories have to do with real life? On itself, very little. But it is a medium that HELPS kids in exploring fears, anxiety, morals, etc. Exactly the same is true for movies and games; it's not about what they actually teach you about real life, it's about dealing with the issues that are raised in them, such as pain, fear, violence, love, sarcifice, heroism, etc.

    The best thing to do, as a parent (or whatever) is to guide your kids, not to forbid them from exploring it. And in your example, I think it's preferable they first try to deal with keeping an eletronic pet alive, then a real goldfish, for instance. (Especially from the viewpoint of the goldfish :-)

    "All this will occur at an age where I think they are mature enough to understand these things."

    This is another problem I have with your post. This is the reason why currently, there are laws in the USA which forbids drinking before age 21. Because OTHER people DEEM it's not 'due time' yet. (see also a former post of mine in this regard). I refute the idea that it is only a matter for the parent to decide when someone is 'old enough' to understand something. First of all, kids understand more things then most people are even willing to imagine or concede. And secondly, it's fully arbitrary and one-sided: a parent can consider any age as his kids being not mature enough, with all the consequences that we have seen in the past (and even now, with tight-assed parents and other bible-belt nutcases). And they may even be convinced they are right in witholding of forbiding it - even though history shows tis rarely helps anything.

    I'm of the opinion it's not just a matter of the parents, or grandparents, (or whomever) deciding it; it is foremost the kid itself that indicates when its 'due time'. For instance, if he himself asks questions about poverty, sex, violence, etc THEN it is already time. I think it sucks when parents use the 'I'll tell you in due time'-line: everyone, including a kid, has the right to an honest answer to his question, not a shove-off with a 'you're too young for it' platitude.

    A personal example: A nephew of about six years old asked me someday what 'homo(sexual)' meant. I guess he probably heard it in school, or something. so I explained it. I could have said that he was 'not mature' enough to understand it, but I think that's crap: it's for you to explain it in terms that he CAN understand it, then, me thinks. My mother (who's obviously from an older generation, with less tolerance about some issues) thought it wasn't appropriate. I was rather suprised by that attitude, but then again, I don't think there is something inherently immoral about homosexuality neither. I doubt she would have expressed the same reservations if I had explained what an 'atom' was, or even 'heterosexual'.

    I, on the other hand, was (and am) of the opinion that, since the kid asked what it was, he was also old enough to get an answer to his question. 'Due time' and 'maturity to understand' are implicitly present the moment the kid starts exploring and/or asking questions about it, and thus shouldn't be used as a way for adults to leave someone in the dark, or the forbid it outright. Even if a subject is to complex (the atom would be), it's your duty to give a truthful answer in a way he can understand, instead of

    --
    --- "To pee or not to pee, that is the question." ---
    1. Re:liberally minded by C0deM0nkey · · Score: 1
      I refute the idea that it is only a matter for the parent to decide when someone is 'old enough' to understand something.

      You may be correct; but the parent is probably in a much better position to determine whether their child understands something than you are. So, who are the "others" who should be involved? The state? That won't work because you'll be back, rightly so, to saying that the state should not be involved in telling you how to raise your child. The peers? That won't work because they, likely, lack enough life experience and just because a group of people engage in a behavior does not make it correct (consider *any* mob).

      I'm of the opinion it's not just a matter of the parents, or grandparents, (or whomever) deciding it; it is foremost the kid itself that indicates when its 'due time'. For instance, if he himself asks questions about poverty, sex, violence, etc THEN it is already time.

      I beat up on your comments about this somewhere else but after reading your fuller explanation here, I'll retract part of the previous statement.

      I am in agreement that you should give the child an answer, other than "bug off", but *may* disagree with you on the extent of that answer. Regarding homosexual, for example, it may be enough to say that "Homo[sexuals] are two men or two women who love each other like your Mom and Dad do" as opposed to getting into the whole sex-side of the relationship. Obviously, it depends on the context in which the child is asking the question and whether they have the facilities to dig deeper. If they are satisfied with that answer, you can probably drop it; if not, you go a little further. Repeat.

    2. Re:liberally minded by MrBigInThePants · · Score: 1

      "it's just because they AREN'T very representative of real life"
      And then again it may not. Without any studies backing this up, I would not "opt-in" for that reason.
      And this goes for much of parenting. You don't have all the facts and there are many opinions, but you have to make the decision at the time based on what YOU think is best. To just let you kid do whatever because there is no hard evidence against it is unwise.
      "involve witches and monsters,"
      Scary fairy stories written for children are not even close to being the same as a violent video game.

      "keeping an electronic pet alive,"
      I would argue that the ease with which these pets die teaches precisely the wrong message. And this holds for violent games as well.
      A virtual pet/human is not real and our emotional bond to them is not strong. (I am sure there are special cases, but they are rare) Teaching kids that killing your pet due to neglect means you have to hit restart on the computer is not all that great. Again...studies anyone??

      As for age restrictions. Parents have a RIGHT to bring their children up however they choose.
      Since I am "liberally minded", I agree that the state should minimize their interference with this parenting and "bible-belt nut cases" should not force their doctrine down other people's unwilling throats.
      However when a particular substance or activity is found to harm people or cause large cost to the country, the state should be allowed to step in and regulate it.
      In the case of alcohol, our country just lowered the drinking age from 20 to 18. They are now regretting that decision as a whole host of 16-20 years olds cause the police and others all sorts of headaches that were not there before. (assault/vandalism/burglary/etc) They are too young to deal with it - best not encourage the practice.

      " implicitly present the moment the kid starts exploring and/or asking questions about it, and thus"
      I agree to a point. As I said in my post already, I do not believe in lying to children.
      I recently talked to a mother who had to deal with one of her sons children telling the class that he had sex with his mother. He was very upset and confused...and 7 years old.
      To explain incest at that point would not have been appropriate. She instead opted for "sex is for mummies and daddies" and the whole inappropriate touching thing.

      Just because a child hears/sees something, does not mean they have the capacity to deal with it in all its ugly detail, nor should they have it inflicted upon them.
      As I said, nor should you brush them off or lie to them.

      In the same vein, you do not have to allow your child to do whatever they like simply because you aren't afraid of any "reality" they pick up.
      While I don't believe violent games lead to violent children (until I see a study that is), I also don't think there is no CHANCE that it is not harmful.

      At the very least, I am 99.9% sure there is almost zero educational value that can't obtained elsewhere. And THIS is the main reason I would not choose this medium for my child.

      At any rate, great post. I am enjoying this debate. :)

    3. Re:liberally minded by N3wsByt3 · · Score: 1

      "In the case of alcohol, our country just lowered the drinking age from 20 to 18. They are now regretting that decision as a whole host of 16-20 years olds cause the police and others all sorts of headaches that were not there before."

      May I conclude you're from the UK? I seem to remember some news about it. What's more, my niece has a friend in the UK, and we have debated exatly the same things.

      In essence, I think this just shows my point. Your country has decided to go from a represive environment, to a more liberal one. they did it rather sudden, without any try at changing the mentality which was already there (due to the represive attitude).

      Now, if parents have always forbidden something - say, playing violent games - and then suddenly they say: ok, here you go, you can do what you want... well, *obviously* they will abuse it: they NEVER have learned to deal with it in a more 'normal' way.

      Now, in my country, you can buy alcohol from age 16; parents let their kids sip from their beer even as tods; and, truth be told, you can buy alcohol in every shop in the country, and no-one would make any problem even if it were a twelve year old buying it.

      Do that in your country, and massive problems (as it already has) would occur. Yet, here you see not more alcohol-addicts then anywhere else (compared to most other countries, less, even), you see no massive binch-drinking as in the UK, you don't see kids of 10-11 trying their best to get booze and become drunk, etc.

      Now, why is that, seen the fact that it's, compared to the UK and many other countries, trivially easy to buy/aquire/drink alcohol?

      Simply because we learn our kids to DEAL with it. We don't forbid it in the same represive way as in the USA (or many other countries), instead, we take a relaxed attitude, we let kids in contact with alcohol, at a young age, yes, but *guided*. We don't forbid it (which only makes them want it more), and we don't cultivate a mentality which gives drinking some special 'cool' status. It's regarded as a normal part of life, and thus, people, including kids, react normal to it.

      n fact, it was in this very slashdot I read about a poster from the UK, who, as a young teen, came to my country and couldn't believe his eyes. In the schools, they let kids have table-beer, and the UK-boys flocked to it en masse, and everytime they could ordered beer. He said in his posts the other (native) kids looked at them a bit weird, and after a while, when the novelty was gone, they realised it wasn't all that great neither.

      So, I can assure you; the problem lies not in the lowering of age at which people can drink, the problem lies in how you deal with it (or have dealt with it). It's not the AOC for drinking, it's the guidance/mentality given (or the lack thereof) that causes the problems you mention.

      If you adapt a mentality as in my country (which is, basically, that drinking is embedded in a certain social context), the current problems will be gone in less then one generation.

      "And then again it may not."

      Well, let's not begin with the "you can't prove it, thus you are wrong". Their have been done studies on many of these subjects (and also on many not), but I have the distinct feeling you wouldn't just change your way of raising your kids if I could show you a study that indicated that movies and games are better suited for making 'first contact' with certain things (like violence) then real life examples.

      Yet, I find any other claim a bit surprising.I mean, I can't really imagine that someone would claim it is *more* suited for kids to have their first experiences with *real violence, then it is through media that have an additional layer of distance (just because they are not real).

      In fact, you seem to agree on this, when it comes to scary fairy tales. Certainly, the products are not the same; fairy tales and movies are not the same, but that wasn't the analogy. a scary fairy tale learns a kid to deal with fear in a safe way. A viol

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      --- "To pee or not to pee, that is the question." ---
  186. Spore by iwan-nl · · Score: 1

    Black and White creator Will Wright has been working on a game named Spore. I think it's going to be pretty interesting and definitly very original. You'll find a video of him demo'ing it at the 2005 GDC here.

    --
    I'm trying to improve my English. Please correct me on any spelling/grammar errors in this post.
    1. Re:Spore by iwan-nl · · Score: 1

      Oops, I guess I got confused here. Will Wright did not work on B&W. Spore is still going to be great though.

      --
      I'm trying to improve my English. Please correct me on any spelling/grammar errors in this post.
  187. MOD PARENT UP!!!!!! by Miamicanes · · Score: 1

    Dear god, why is it that I never get mod points when I actually WANT to use them :-(

    I can't even begin to describe the cultural gulf between programmers at my company who spent their teenage years wedging ML apps into their C-64's cassette buffer, or hacking with copper display lists on their Amiga... and those whose first experience with programming was Visual Basic. My VB-era co-workers can't even fathom how an afternoon of assembly language could possibly be fun.

    I feel sorry for them... they never really got to experience the magic summer vacation afternoons of literally discovering new cool things you could do with hardware, like accidentally discovering PCM digital audio by writing a program to rapidly switch the c64's volume between 0 and 15 and getting a tone as a result & wondering whether you could actually do something cool with the effect... or expanding the computer's color range by stuffing new values into the color registers during scanline retraces.

    Sigh. Was middle school and the c64/atari 800 era REALLY 20 years ago? I almost feel like taking a road trip to my parents' house, digging my old c64's box out of the closet, and seeing whether the old tapes I saved my summer experiments on way back in '85 are still readable...

  188. Rev NOT 2-3 x GCN by Minced · · Score: 1

    USA TODAY said that the REV would be 2-3 better than the GCN, however Nintendo stated later that it hasn't even got the hardware finalized and has not released any performance information.

  189. Cell by slashflood · · Score: 1

    It is funny to see posts like this:
    Sony was hyping up the Cell so much it was almost guarenteed to suck. It's almost like the Cell architecture was designed to score the highest possible score on trivial benchmarks (like the ones that give you FLOPS) without worrying about real world performance. Where have we seen this before? Oh yeah, the Emotion Engine (PS2)! Wasn't Sony saying that we'd be sticking Cell processers in everything because they were going to be so great? I seem to recall talk about personal computers switching over to Cell because it was going to blow regular processors away. In a way, it does (FLOPS), but in practice it's way slower than even processers from last year.
    How does it come that the Cell processor has been presented at various supercomputer conferences and will take a major slot at the Hotchips Symposium for High-Performance Chips.

    The first benchmark proved, that it is about 100 times faster in large FFTs than a Xeon processor: PDF

    I can't remember any presentations of the Emotion Engine at a supercomputer conference.
  190. Computer vs console by daglo · · Score: 1

    > 1. With the next generation of consoles becoming nothing more than computers, what becomes the purpose of having two separate machines? Or perhaps the real point is, why use your computer for gaming?

    I own a console so I only have to upgrade hardware every couple of years, instead of every couple of months.

    When PC gaming, each new game I wanted to play meant buy a new video card, upgrade ram, etc.

    With console games, all the new games run on my console without forced upgrades (minus the occasional peripheral device).

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    perl -e '$_=":: Qjvtug ZpQbjryy :: qyz\@gryrsabeq.pbz :: uggc://gryrsabeq.pbz
  191. Article was removed, Article text follows. by Anonymous Coward · · Score: 0

    Microsoft's Xbox 360 & Sony's PlayStation 3 - Examples of Poor CPU Performance

    In our last article we had a fairly open-ended discussion about many of the challenges facing both of the recently announced next-generation game consoles. We discussed misconceptions about the Cell processor and its ability to accelerate physics calculations, as well as touched on the GPUs of both platforms. In the end, both the Xbox 360 and the PlayStation 3 are much closer competitors than you would think based on first impressions.

    The Xbox 360's Xenon CPU features more general purpose cores than the PlayStation 3 (3 vs. 1), however game developers will most likely only be using one of those cores for the majority of their calculations, leveling the playing field considerably.

    The Cell processor derives much of its power from its array of 7 SPEs (Synergistic Processing Elements), however as we discovered in our last article, their purpose is far more specialized than we had thought. Speaking with Epic Games' head developer, Tim Sweeney, he provided a much more balanced view of what sorts of tasks could take advantage of the Cell's SPE array.

    The GPUs of the next-generation platforms also proved to be quite interesting. In Part I we speculated as to the true nature of NVIDIA's RSX in the PS3, concluding that it's quite likely little more than a higher clocked G70 GPU. We will expand on that discussion a bit more in this article. We also looked at Xenos, the Xbox 360's GPU and characterized it as equivalent to a very flexible 24-pipe R420. Despite the inclusion of the 10MB of embedded DRAM, Xenos and RSX ended up being quite similar in our expectations for performance; and that pretty much summarized all of our findings - the two consoles, although implementing very different architectures, ended up being so very similar.

    So we've concluded that the two platforms will probably end up performing very similarly, but there was one very important element excluded from the first article: a comparison to present-day PC architectures. The reason a comparison to PC architectures is important is because it provides an evaluation point to gauge the expected performance of these next-generation consoles. We've heard countless times that these new consoles would offer better gaming performance than anything we've had on the PC, or anything we would have for a matter of years. Now it's time to actually put those claims to the test, and that's exactly what we did.

    Speaking under conditions of anonymity with real world game developers who have had first hand experience writing code for both the Xbox 360 and PlayStation 3 hardware (and dev kits where applicable), we asked them for nothing more than their brutal honesty. What did they think of these new consoles? Are they really outfitted with the PC-eclipsing performance we've been lead to believe they have? The answer is actually quite frequently found in history; as with anything, you get what you pay for.

    Learning from Generation X

    The original Xbox console marked a very important step in the evolution of gaming consoles - it was the first console that was little more than a Windows PC.

    The original Xbox was basically a PC

    It featured a 733MHz Pentium III processor with a 128KB L2 cache, paired up with a modified version of NVIDIA's nForce chipset (modified to support Intel's Pentium III bus instead of the Athlon XP it was designed for). The nForce chipset featured an integrated GPU, codenamed the NV2A, offering performance very similar to that of a GeForce3. The system had a 5X PC DVD drive and an 8GB IDE hard drive, and all of the controllers interfaced to the console using USB cables with a proprietary connector.

    For the most part, game developers were quite pleased with the original Xbox. It offered them a much more powerful CPU, GPU and overall platform than anything had before. But as time went on, there were definitely limitations that developers ran into with the first Xbox.

    One of

  192. Re:Anand Pulled the Article - Here is my cache (2/ by Anonymous Coward · · Score: 0

    This isn't the article in question, but an earlier one that's still available on the AnandTech site. If you have the actual article cached or saved, please post it (or a link) here. Thanks, AC

  193. Re:Random Thoughts: 2 Words, Racing Games by Anonymous Coward · · Score: 0

    Who modded this idiot up??

    C64? You gotta be kidding. C64 games were just one step above pong and you have the nerve to compare them to modern racing games? Better lay off that crack pipe already.

    MC3 is not just about pretty graphics, it's about some of the most intense racing ever in a game.

    And yes, drive a make believe car around because it's not something you'd want to do in real life, wherein if you're into FPS, you could always just go to Iraq and get paid to kill people. You retro-gamers can be such morons.

  194. Gamecube :) by spiderworm · · Score: 2, Interesting

    I second that. While Nintento doesn't have a monopoly on game creativity, they do a better job than the game makers for the PS2 and the Xbox.

    Pikmin. Super Mario Sunshine. Windwaker. Mario Party. Double Dash. Bomberman Generations. No blood, no guts, but original and more fun than most titles for the PS2 or Xbox IMO (I realize others may disagree).

    The two I will be picking up will be the PS3 and the Revolution.

  195. "real world developers" by mrobin604 · · Score: 1

    I'd like to know who these real world developers are, who were disappointed to find they couldn't write general purpose code for vector units, and for whom multiple threads are too large a hurdle to overcome before PS4.

    This article is just silly. Of COURSE if you do a straight port, your performance is going to suck. That's like writing a game for the PS2 and only using the core, while neglecting the 2 vector units on that machine. A static mesh renderer written which fully exploits the VU1 pipeline on the PS2 will be at least 20x faster than one that works only on the core. I am sure the same issues are at play in PS3/XB360. Any developer who has been around for a while has a decent idea of what they are in for given the specs for the new hardware. PS2 developers especially are used to balancing processing work across multiple chips. If the "real world developers" he talked to are coming over from an XBOX only dev environment, then yeah, I bet it's a rude awakening ;)

    And the idea that developers will just let silicon go to waste is ridiculous too. If they can't use it for the code they traditionally run it on, they will find things to put on it that WILL run well, like inverse kinematics for example. If game programmers have cycles left over to burn, they will find things to burn with them :) The comment is probably valid for the first cycle of games, when people are mostly concerned with time to market, but the 2nd round will be impressive. Actually, from the way Kameo and Ghost Recon looked at E3, the 1st cycle might be impressive too.

    -marsh

  196. Party on! Focus on the *GAMES* by Vinnster · · Score: 1

    I RTA, and it seems that both MS and Sony will at least be able to keep their promises to us that their games will *Look* better, (and probably nothing else), but personally, I'm not interested in that (anymore). There was a time when I wanted the best looking slime on the walls, but more and more, I just want to share fun games with friends and family. I still play my SNES occasionally, while my PS2 sits and gathers dust. (I sold my XBox long ago...). I like what I've been hearing from the Nintendo camp: Focus on Gameplay, fun for the whole group! I'll be buying the Revolution when it comes out, but as for the other two, I think I'll save my money for my PC hardware.

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    It's not the fall that kills you, it's the sudden stop at the end.