If you are using win32, then check out Naviscope... It works quite well at blocking pop-up windows and images (ads). It runs as a proxy on your local machine...
I had quite a lot of trouble geetting the game to work. It is the most buggiest game I have ever played in my life. It crashes ocasionally for no reason whatsoever. I have downloaded so many versions of my GeForce drivers, as well as game and OS patches, and FINALLY found a combination that worked (mostly).
To add to this, the game needs about 800Meg free HD and 128 Meg ram (and my P3 450 is too slow). It does not seem to use my GeForce at all to boot.
Another example of a bad game is ofcourse Windows 98.
I've read up on the linux players, using these drivers...
Phrases such as:
"You'll need a P3 500" for Video OR Sound - not both"
"Sound will not be synchronised"
"Only PAL output supported" - THIS is the biggest problem - WHICH Pal standard Pal50 or Pal60 And whout about NTSC?
I am tryly following all the developments, and sadly, I think Creative will have a Win2K driver before Livid gets working... but I'll keep holding thumbs.
I don't seem to find any new versions of DeCSS anyplace... my old version is slightly buggy... it only gives me unencrypted VOB files... I need mpeg! -grin-
;)
Goldstein should release it as GPL on SourceForge or something... making it illegal to take it off! -laugh-
I went a bought a Creative DXR3 decoder card as a package part of Encore. It is based on a Holywood chipset, and acording to them, this is a very good thing.
I have been using Windows 98 for some time now, as I am an avid Quake 3 player, but with the recent changes in NVidia's beta Linux drivers, I can go back to Linux for this.
Windows 98 is really getting on my nerves - I cannot stand the crashes any longer, and have investigating alternatives. There is one common problem (apart from ther not-so-big problem of NT4 and DirectX 7), and that is: DVD playing!
There JUST AINT NO SUPPORT FOR NON_WIN98 users!
So I'm basically stuffed. Creative has no info on their site regarding this, leaving me, the customer, totally in the dark.
If it was not for my extensive movie collection, I would have been running Linux long ago. (as my primary games machine - since I already do most of my work on Linux)
I have a large collection of original DVD's, including quite a couple that our local distributors have no intention of importing. I don't think I will ever pirate it, and see all this ZONE shit as really a drag... fortunately I hack my drive and software with Remote Selector 1.74, or otherwise I would really be stuffed.)
So I really really hope this DeCSS case will get things sorted out propperly... as I have paid quite substansial (3rd world income, you see...) amounts for this, and am totally legal, and for my troubles I get screwed.
The USAF McDonnell Blue Gemini looks cool and stuff, but as far as all these flying thingies are concerned : Jar-Jar Binks is still a far greater force!
One would not really want to run in 110+ fps for all applications... but that is a good indication of the strenght of the card, and one can increase the Resolution until one is about at 70 fps. Which is good for most good Quake rail users.
Anyway, my Monitor is runs at 85 freq. It's pretty clear.
Linux is by far not predictable... you cannot guarantee completion of routines within a certain time. For instance, controlling a Neuclear Power Station (I know this comparrison has ven overused by know, so forgive me...) would be an example of an application where one wants to be sure to make a descision within a certain ammount of time, and not unexpectedly having to wait for disk-io...
There are much to read on this out there... I'm sure.
In 99.999 % of cases it's ok to use, ans so we do... That's why Linux is soo cool etc. Just some people still use Token Ring for the same reason... that 0.001% of the time that something get's delayed...
The GeForce 1, although not open-source, has adequate drivers already. I have no reason to believe that GeForce 2 won't... chances are that it may even work with the same drivers....
Another point... The Geforce DDR is already quicker than the soon-to-be-releases paralel VooDoo 3 (aka VooDoo 5). There is no reason to go Voodoo using performance/price considerations.
The only place where the Voodoo does well, is in Unreal, and possibly only because it gets shipped with new Voodoo cards. (-ponder-)
The Voodoos are old generation, programs are already optinised for them. Nothing even uses +/- 80% of the GeForce's yet... I can't wait... (no, really, I can't!)
Agreed, Quake is already running at 110 fps on my PC (and don't tell me 30 fps is good enough... that has been discussed in the past)
There is the following point however... the faster 3D cards become, the more inexperienced people can bring more creative games that are actually playable to the market.
This is made possible by the recent (explaining all the latest hoo-hah about Gfx cards) introduction of on-card transform and lighting.
Quake is scaled down for speed purposes, the faster the cards become, the more complex scenes may be generated without loss of FPS.
GeForce was the first with the GPU (tm?) and although it's not fully utilized yet, it still bodes quite well.
Things like FSAA and Motion Blur may cause thing to enter the realm of 'beautiful' pretty soon.
I have already sent them a letter requesting this awhile back when I found out they were not open-sourcing this.
As a loyal NVidia supporter (the cards are REALLY the best! - I have bought about 3!) they have refrained from even replying to me with a negative answer.
Oh well, beta drivers are better than nothing, but still... (They do seem to be able to produce high-quality stable drivers for win32...)
Anyway, just thought I'd tell you guys about this... don't expect a reply...
I rewrote most of what came with TMI-2 at the time, using most of Nightmare's network code, and written my own base classes, as well as filesystem security modules (modeled it after Novell security).
There is a difference between Domain code, and mudlib code. Mudlib is just an overriding of efuns (simul-efuns), as well as a base object hirarchy (such as container, room, light, object, lightsource, collective, etc.) Domain code is like weapons, clothes, etc.
Mine was not bug ridden -;)
At least not my lib code. Domain code was written by independent creators, and may have had problems.
Anyway, I worked on mine for about 4 years back in 1992, and have since not touched it. The closest language next to smalltalk is python, anything else is not a good tool for large development efforts by marginal coders..
Most of the ratings do a Win 3D, Quake 3 Arena and an Unreal benchmark. The Voodoos seem to do great at unreal, and if anyone has ever compared the GeForce and a Voodoo 3 on Unreal, they would see that the Voodoos has a couple of extra features. (Such as the fractal-like texturing....)
It seems that that is the only thing the Voodoo is good at... so If you like unreal, go for a Voodoo... otherwise for things like OpenGL the NVidia GeForce is much better.
And most games don't even really use the GPU of the GeForce to half capacity even!
I also just like the stability and no-nonsense of the Nvidia drivers as compared to the Voodoo package. Not being able to run high colour on the old Voodoos (as opposed to the TNT2).
In a group of my friends we always run the Quake server on a NVidia... the Voodoos seem to crash a bit much... (once in every 2 hours about?)
I think this method, when used in the propper fields, may yield usable results...
Some of the ideas I had:
1) How about using it to evaluate customer responses on web sites? Using neural networks (buzzword alert) to try and establish added statistics to other rating systems.
2) Use it as spam filtering mechanism. (See other slashdot topics)
3) Use it (also using computer learning techniques) to determine if the user really wanted to delete something, and not just accdientally clicked on 'yes'. I think there are even more uses in GUIs that this could apply to, but there ought to be an initial learning stage, where your GUI would train.
If this system is going to be so clever to track your viewing time habits, it will only mean that advertising will get added systematically until it decreases enough in popularity to become on par with other viewing times. This will contribure to the homogeneousness of the programming.
If you are using win32, then check out Naviscope... It works quite well at blocking pop-up windows and images (ads). It runs as a proxy on your local machine...
Search for it on TuCows.
I've found some rogue drivers for USB NT4...
have not tried them though....
I just know they are available.
Dom.
How about:
Ultima 9.
I had quite a lot of trouble geetting the game to work. It is the most buggiest game I have ever played in my life. It crashes ocasionally for no reason whatsoever. I have downloaded so many versions of my GeForce drivers, as well as game and OS patches, and FINALLY found a combination that worked (mostly).
To add to this, the game needs about 800Meg free HD and 128 Meg ram (and my P3 450 is too slow). It does not seem to use my GeForce at all to boot.
Another example of a bad game is ofcourse Windows 98.
It's not that simple...
I've read up on the linux players, using these drivers...
Phrases such as:
"You'll need a P3 500" for Video OR Sound - not both"
"Sound will not be synchronised"
"Only PAL output supported" - THIS is the biggest problem - WHICH Pal standard Pal50 or Pal60 And whout about NTSC?
I am tryly following all the developments, and sadly, I think Creative will have a Win2K driver before Livid gets working... but I'll keep holding thumbs.
PS: For anyone REALLY looking for it - not that I believe anyone does not already have it:
DeCSS.zip
I don't seem to find any new versions of DeCSS anyplace... my old version is slightly buggy... it only gives me unencrypted VOB files... I need mpeg! -grin-
;)
Goldstein should release it as GPL on SourceForge or something... making it illegal to take it off!
-laugh-
I went a bought a Creative DXR3 decoder card as a package part of Encore. It is based on a Holywood chipset, and acording to them, this is a very good thing.
I have been using Windows 98 for some time now, as I am an avid Quake 3 player, but with the recent changes in NVidia's beta Linux drivers, I can go back to Linux for this.
Windows 98 is really getting on my nerves - I cannot stand the crashes any longer, and have investigating alternatives. There is one common problem (apart from ther not-so-big problem of NT4 and DirectX 7), and that is: DVD playing!
There JUST AINT NO SUPPORT FOR NON_WIN98 users!
So I'm basically stuffed. Creative has no info on their site regarding this, leaving me, the customer, totally in the dark.
If it was not for my extensive movie collection, I would have been running Linux long ago. (as my primary games machine - since I already do most of my work on Linux)
I have a large collection of original DVD's, including quite a couple that our local distributors have no intention of importing. I don't think I will ever pirate it, and see all this ZONE shit as really a drag... fortunately I hack my drive and software with Remote Selector 1.74, or otherwise I would really be stuffed.)
So I really really hope this DeCSS case will get things sorted out propperly... as I have paid quite substansial (3rd world income, you see...) amounts for this, and am totally legal, and for my troubles I get screwed.
Hehe... talk a lot, don't I.
'nough said.
I'm running at 1280x1024 X 32bit @ 85Hz
I prefer anything above 1024x768...
800x600 makes me claustrophobic.
:)
:)
The USAF McDonnell Blue Gemini looks cool and stuff, but as far as all these flying thingies are concerned : Jar-Jar Binks is still a far greater force!
-hehe-
One would not really want to run in 110+ fps for all applications... but that is a good indication of the strenght of the card, and one can increase the Resolution until one is about at 70 fps. Which is good for most good Quake rail users.
Anyway, my Monitor is runs at 85 freq. It's pretty clear.
You can put off the funky features of the middle button in the new Netscape.
I love the unix middle button for openeing in a new page, but realise that the wheel can cause trouble.
But I have been using a MS Intelli Mouse for some time now, and find it adequate as a 3 button mouse.
So there.
But believe me... the wheel does come in useful (even for an old school vt100 - vi person like myself)
Dom.
Linux is by far not predictable... you cannot guarantee completion of routines within a certain time. For instance, controlling a Neuclear Power Station (I know this comparrison has ven overused by know, so forgive me...) would be an example of an application where one wants to be sure to make a descision within a certain ammount of time, and not unexpectedly having to wait for disk-io...
There are much to read on this out there... I'm sure.
In 99.999 % of cases it's ok to use, ans so we do... That's why Linux is soo cool etc.
Just some people still use Token Ring for the same reason... that 0.001% of the time that something get's delayed...
>> I only need 656 fps to rail well on 160 ping,
Oops, sorry, make that 65 fps
Not bad...
I only have a 100/450 MHz PIII.
But I am running in 800x600 in Lightmap mode... try that. (Also try putting stencil shadows on, and we'll see it crawl... I also had I Ultra...
These are things that the Geforce, and the Geforce 2 will to extremely well... hence this Thread...
I only need 656 fps to rail well on 160 ping, but one needs a bit of resolution to rail without zooming...
Shurg... it's much of a muchness... maybe you want to discuss this offline (not to be too offtopic)
My R 0 , 2/100
The GeForce 1, although not open-source, has adequate drivers already. I have no reason to believe that GeForce 2 won't... chances are that it may even work with the same drivers....
Another point... The Geforce DDR is already quicker than the soon-to-be-releases paralel VooDoo 3 (aka VooDoo 5). There is no reason to go Voodoo using performance/price considerations.
The only place where the Voodoo does well, is in Unreal, and possibly only because it gets shipped with new Voodoo cards. (-ponder-)
The Voodoos are old generation, programs are already optinised for them. Nothing even uses +/- 80% of the GeForce's yet... I can't wait... (no, really, I can't!)
Agreed, Quake is already running at 110 fps on my PC (and don't tell me 30 fps is good enough... that has been discussed in the past)
There is the following point however... the faster 3D cards become, the more inexperienced people can bring more creative games that are actually playable to the market.
This is made possible by the recent (explaining all the latest hoo-hah about Gfx cards) introduction of on-card transform and lighting.
Quake is scaled down for speed purposes, the faster the cards become, the more complex scenes may be generated without loss of FPS.
GeForce was the first with the GPU (tm?) and although it's not fully utilized yet, it still bodes quite well.
Things like FSAA and Motion Blur may cause thing to enter the realm of 'beautiful' pretty soon.
My 2c
I have already sent them a letter requesting this awhile back when I found out they were not open-sourcing this.
As a loyal NVidia supporter (the cards are REALLY the best! - I have bought about 3!) they have refrained from even replying to me with a negative answer.
Oh well, beta drivers are better than nothing, but still... (They do seem to be able to produce high-quality stable drivers for win32...)
Anyway, just thought I'd tell you guys about this... don't expect a reply...
Me.
Actually, This is what I have done.
;)
I have made my mudlib non-medieval.
I rewrote most of what came with TMI-2 at the time, using most of Nightmare's network code, and written my own base classes, as well as filesystem security modules (modeled it after Novell security).
There is a difference between Domain code, and mudlib code. Mudlib is just an overriding of efuns (simul-efuns), as well as a base object hirarchy (such as container, room, light, object, lightsource, collective, etc.) Domain code is like weapons, clothes, etc.
Mine was not bug ridden -
At least not my lib code. Domain code was written by independent creators, and may have had problems.
Anyway, I worked on mine for about 4 years back in 1992, and have since not touched it. The closest language next to smalltalk is python, anything else is not a good tool for large development efforts by marginal coders..
Just my 2c
Also take a look at AGE at:
:)
www.twilightsoftware.com/age
It's been years since I killed my MUD running on MudOS (which was written in lpc - WAY cooler than java - almost as cool as python).
I'm thinking of doing one again... anyone have any tips?
fps IS important, as described by an article here:
REACTORCRITICAL LINK
I have a card that can do 100 fps... and believe me... I cannot play well below 60
(One needs 60 to rail propperly in Q3A - apart from your ping)
Most of the ratings do a Win 3D, Quake 3 Arena and an Unreal benchmark. The Voodoos seem to do great at unreal, and if anyone has ever compared the GeForce and a Voodoo 3 on Unreal, they would see that the Voodoos has a couple of extra features.
(Such as the fractal-like texturing....)
It seems that that is the only thing the Voodoo is good at... so If you like unreal, go for a Voodoo... otherwise for things like OpenGL the NVidia GeForce is much better.
And most games don't even really use the GPU of the GeForce to half capacity even!
I also just like the stability and no-nonsense of the Nvidia drivers as compared to the Voodoo package. Not being able to run high colour on the old Voodoos (as opposed to the TNT2).
In a group of my friends we always run the Quake server on a NVidia... the Voodoos seem to crash a bit much... (once in every 2 hours about?)
Anyway... just my experience.
I think this method, when used in the propper fields, may yield usable results...
Some of the ideas I had:
1) How about using it to evaluate customer responses on web sites? Using neural networks (buzzword alert) to try and establish added statistics to other rating systems.
2) Use it as spam filtering mechanism. (See other slashdot topics)
3) Use it (also using computer learning techniques) to determine if the user really wanted to delete something, and not just accdientally clicked on 'yes'. I think there are even more uses in GUIs that this could apply to, but there ought to be an initial learning stage, where your GUI would train.
-shudder-
My SETI is processing away as fast as it can, and we are still only processing data recorded in Febuary!
Whatever are we going to do with more data?
Do we need to record faster and more than we can process?
Golly Gosh.
PS: Whee... just completed 150 work units..
-chuckle-
If this system is going to be so clever to track your viewing time habits, it will only mean that advertising will get added systematically until it decreases enough in popularity to become on par with other viewing times. This will contribure to the homogeneousness of the programming.
Don't you think?