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User: flayzernax

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  1. Re:Awesome community response. on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    Most people who bother to post on the internet are usually a very vocal and negative minority. I personally think its nice, I think allot of other people do to, but havnt even bothered to read the comments.

  2. Re:Insecure software delivery on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    It takes time for these young and fresh technologies to grow and mature and sometimes they go through growingpains, think activeX all over again. They'll eventually fix it or switch to something more reliable once its exploited terribly.

    Though personally I know myself and many others who have very bad security practices on their linux desktops. I mean logging in as root all the time etc instead of creating a user account ( I stopped this a few years ago). Most gamers are pretty lazy this way and I kind of shudder to think of how some servers are configured...

  3. Re:bad wine, bad! on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    I think that has allot to do with better wine development and support from the linux side then the game itself, I remember running 30fps on a geforce 6800 and athalon FX55 yet now-adays with medium graphics settings i'm sure I could pull off allot better.

  4. Re:Working with his father... on Teenager Makes Discovery About Galaxy Distribution · · Score: 2

    He learned teamwork and science, more then quibbling about crediting. And who knows he might have been sitting at the dinner table and said... well u know that galaxy we looked at through our shiny telescope, are they aranged in a special way. Dad: I dunno son, maybe, people say their random. Kid: I got some assignment wanna help me.

    Fuck yeah I wish I had a family like that growing up. Fuck yeah we need more kids in america to have opportunities like this rather then be mindfucked by HBO.

  5. Re:No it isn't on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 2

    I learned quite allot from linuxforums.org and even contributed a bit there. It was a friendly experience, but I can imagine how well recieved a bunch of un-innitiated hipsters would be recieved by aged and cranky internet warriors. It would be like feeding kittens to sharks.

    But it would be good for them =)

  6. Re:Incompetence on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    I have to fix this problem by downloading redistributable SDK's allot on windows too to upgrade .net things for small little freeware hobbyiest games, mods, utilities and such.

  7. Re:No future on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    I think GPL'ers get real mad and raise pichforks when things like TIVO do this without contributing. But yeah its a bad attitude to have. But you can work around it or just take the legal risk and pay em off.

  8. Re:About that dumbing down... on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    I agree wholeheartedly the changes with cataclysm actually improved strategy while simplyfying the theorycrafting and metagaming. But the geeks that were playing from the pre-BC days all worship the metagame and thats what they cared about.

    I quit playing the game because of burnout and boredom with MMORPGs abd ganes in general not because of any changes they made. Also the community sucks, but once you develop friendships with people you can play and run instances with good players.

  9. Re:Gee haven't heard that before... on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    Right now hands down nope you will likely loose a little, it wont really make you extra money in the short term, that market is already covered by Wine, but its not impossible to cater to it. I think if I was managing a project though and I could see loosing some cash to make friends with the GNU userbase and convert some over to my close sourced gaming ideology I might. Carmack did this by releasing forks of his Doom and Quake engines, but I really am in no positition to critique his business management abilities.

  10. Re:How to derive revenue from 2D game? on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    If your interested in game development this guy is awesome to watch he interviews a ton of game designers: http://www.youtube.com/user/blacklily8 its called Matt Chat.

    Sorry to post so much here but I think you may find: http://en.wikipedia.org/wiki/Sony_Online_Entertainment. Also check out this documentary http://www.youtube.com/playlist?list=PLA34F503F501BC599 called Evercracked, I cant find a legitimate source for the whole thing. But its an inside look at the gaming industry from one developer (He did F.E.A.R. and a few other titles, also producer on allot of things). The Jace Hall Show produced the documentary. (fun if you like banal internet kittens)

    Then again most of these guys were not targeting Linux ;p (back on topic)

  11. Re:How to derive revenue from 2D game? on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    So in addition to all that I'm under the impression that the majority of sucessful very small indie games are mainly one or two person or hobby projects. There was a flash RPG I played for a bit that was F2P but charged a small fee to upgrade classes faster. And then you have games like http://en.wikipedia.org/wiki/Dungeons_of_Dredmor which is about 4.99 on steam.

    I'm gonna say that if you want to get into the gaming industry having at least a few of these games under your belt is probably really great on your resume and worth more then any colledge education or training. A two person team could develop something in a year on their spare time. It takes serious dedication to get into the gaming world and make a name without an already established userbase or capitol. So by garage games I'm talking mostly about the guys who do it for the fame and practice and less for the get rich quick scheme.

    If your already living in a basement doing nothing or you really enjoy game development, its actually something alllot of the big name famous designers do in their spare time, they like to compete in game making workshops and many have their own little side projects their always tinkering with.

    I mean look at the guys who did everquest, they quite literally worked on their engine while working in a Nursery store until they could sell the idea and business plan to sony and make a real team. So what your describing is kind of the nature of the business of making money game making, you have to produce a few and sorta win the lotto sometimes.

  12. Re:How to derive revenue from 2D game? on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    Ide agree and mostly because I think its really actually that easy to develop games on the market now its saturated. But I hate facebook games with a passion theres literally no depth to any of the gameplay, however its hard to compete with those games when they can be cranked out like 12 a year.

    To compete you need to create something good and brand it well. People do it. FTL is not free to play its pirated like windows was in the 90's but its not a total failure either. I think a $5-$15 dollar price range for something episodic and good would work for a straight RPG. Jagged Alliance (RTS) was a big title but it is also lowfi and could have been done by a small team.

    I think theres good potential for procedural diablo II clones. Fallout Clones, Bioware Baldur's clones. I could imagine a 2d clone of Morrowind being repackaged with a brand new universe and storyline selling for 20$, maybe even procedural to some degree. Its something I have thought of doing. And you can always put in "New lands" or "Portals to other universes" for episodic releases so your not trying to develop a million dollar budgets worth of content in one game. The engines aren't nearly as hard as the content production.

    Start small or create a cheep facebook game to fund your big retro dinosaur hit that you really want to invest heavily in. And hope its worth it I suppose its not a 100% garantee'd money market though.

  13. Re:Stop "Hollywooding" the gaming industry on How To Make PC Gaming Better · · Score: 1

    The only game I found to be complete shit in the last 10 years was Star Wars Knights of the Old republic because it crashed repeatedly on 3 different computers with 3 different patches and I gave up on it.

    But otherwise I appreciate steams autopatch feature.

  14. Re:No future on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    Ultima because it hated DOS's memory manager =)

    What a wonderful game too.

  15. Re:Gee haven't heard that before on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    Yeah, and its a hassle, I found it easier to just recompile kernals and install the libs I wanted in whatever distro I was using at the time.

  16. Re:Gee haven't heard that before... on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    AFAIK as i know the mac client had this problem too and it needed to be worked around.

  17. Re:Gee haven't heard that before... on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    But when I had wow running in linux under wine back before the burning crusade (dont remember the year) wine was directly linking to the OpenGL calls it didnt need to wrapper them. Some of the openGL was buggy though and that would cause lag or crashes in certain areas around lakes and with the minimap. But a few settings in the games configs would smooth that out.

  18. Re:Gee haven't heard that before... on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    Yeah, it would probably be something else if the libs were easily redistributable, but I'm pretty sure NVidia in that case is the only source so without their drivers, your up shit creak so how do you support the other vendors without pissing of nvidia and creating your own libs... its not trivial then. I think linus was bitching to this effect about 6 months ago.

  19. Re:Gee haven't heard that before... on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    And for a tech base that is not 99% tech literate this is the big selling point of windows, and macs )

  20. Re:Gee haven't heard that before... on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    The biggest differences linux had for me, when running games under wine was threading, on slackware I had to tweak the kernal paramaters and recompile because it threaded a little to aggressively for the server and didnt quite support wines emulation of memory (or something like that) it was awhile ago. I would say the graphics side of things is probably drastic between vendors, but not between distributions so much in the long run.

  21. Re:Gee haven't heard that before on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    Derp yeah see my reply above, but yeah linux is the easiest OS to multiboot like you stated =) you deserve kudo's for pointing that out.

  22. Re:Gee haven't heard that before on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 2

    But also ironicly linux is the easiest OS to dual, triple, quad, multiboot different kernels, libraries, and entirely different root /etc structures all on the same intermixed filesystem. So what if you run slackware, boot into your ubuntu kernal and /usr/var and /bin etc...

  23. Re:Doesn't come as a surprise on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 1

    Probobly something along the lines of QuakeLive, which uses a browser plugin to launch a real engine and just integrates very well and seemlessly with the browsers.

  24. Re:Gee haven't heard that before on Blizzard Reportedly Planning A Linux Game For 2013 · · Score: 5, Interesting

    The ironic thing is to run on mac really well they already have decent GL support, not everyone is forced to use mesa libs anymore those are really a thing of the past and depricated, NVIDIA kernal modules come witht heir own set of those very same libs which are basically everywhere on every linux gamers desktops.

    In essense they already have to cater to the specs of the vid card venders and what libs they prefer their hardware works with. So your argument is invalid for a big corp with devs who are very experienced in dealing with just that problem.

    For a garage startup it sure is a big problem to get a good 3D engine going. But for starts you can do something with SDL libs which are fucking fantastic across all platforms.

  25. Re:Anyone inside a Best Buy or Walmart store on How To Make PC Gaming Better · · Score: 1

    About 1 hr of training and a readily available source of information on benchmarks and performance would help. Also a willingness to sell whats right for the customer rather then upsell to the most expensive thing.

    I bought a 99$ card because it wasn't a power hungry monstrosity and I only play one game really. Had I no clue and asked whats the best card for me was, I might have gotten into a bigger card that was way more then what I need and want and had to buy a new PSU.

    Its really not a complex process and you can even see how the market share for some products is being manipulated by poor salesmenship and general ignorance of what certain products were designed or intended for.

    I mean some cards are being sold with 4gigs that can barely use 1gig worth of ram. Hardware is cheap to produce, numbers and marketing are what the corps are selling.

    Programming has been abstracted even further and performance is only just keeping up with improvements in hardware.