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How To Make PC Gaming Better

New submitter RMingin writes "Bruno Ferreira at Tech Report has a number of suggestions that he feels could improve PC gaming. Some are quite thought-provoking. For example: 'When technology advanced [in the '90s], the industry came up with a certification specification to ensure punters didn't miss out—and consequently spent more on better PCs. That spec was called MPC, short for Multimedia Personal Computer. The first version of the MPC spec said, in simple terms: Thy computer shalt be blessed with a sound card and speakers. Thou shalt be provided a CD-ROM drive in which to receive silver discs. Thy processor shalt not be completely crap. At the time, this spec meant a lot—and, to be honest, I think it worked marvelously. We need something like that again. People wanted MPC, everyone sold the better hardware, and everyone was happy. Let the powers that be come up with a new baseline specification. Call it MPC-HD or whatever acronym the marketing Nazgûl want to give it. I'm fine with whatever, as long as it gets the job done.' He also calls for an end to the unintuitive model numbers for GPUs and CPUs, and more consistent driver support."

337 comments

  1. How To Make PC Gaming Better by Anonymous Coward · · Score: 4, Insightful

    Port everything over to Linux so we can ditch Wine and Windows.

    Someone had to say it.

    1. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 5, Insightful

      Port everything over to Linux so we can ditch Wine and Windows. Someone had to say it.

      OK. First convert all GPL-based libraries to LGPL so that they are non-viral, sometimes you have to statically link. Someone had to say it.

    2. Re:How To Make PC Gaming Better by arbiter1 · · Score: 3, Insightful

      Port everything over to Linux so we can ditch Wine and Windows. Someone had to say it.

      OK. First convert all GPL-based libraries to LGPL so that they are non-viral, sometimes you have to statically link. Someone had to say it.

      Second, make it so when you install video drivers you are not almost guaranteed to spend some time at a CLI prompt cause gui don't want to start. Someone had to say it.

    3. Re:How To Make PC Gaming Better by 0123456 · · Score: 1

      Wow, have you used Linux since 1996?

    4. Re:How To Make PC Gaming Better by armanox · · Score: 1, Insightful

      If you grab the blob from nvidia's site you have to install at the CLI.

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    5. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      In recent years the reason I've found for that is because of a kernel upgrade without installing the proper support first. On Ubuntu based systems, that is DKMS, build-essential and linux-headers-generic.

    6. Re:How To Make PC Gaming Better by cheesybagel · · Score: 2

      Use Ubuntu and just click to install the NVIDIA driver. It's not very hard and no CLI required.

    7. Re:How To Make PC Gaming Better by jjjhs · · Score: 5, Informative

      Every time I try Linux, even recently, I spend more time trying to get everything to work than actually doing what I want to do. Wireless STILL didn't work. A driver was installed but it wouldn't find any networks. Wired LAN randomly didn't work, and for some reason was dependent upon for booting. Most of the time I end up having to compile a newer kernel to sort some things out. I could go on. Eventually I give up because I'm tired of spending my entire time trying to get things to just work.

    8. Re:How To Make PC Gaming Better by myowntrueself · · Score: 1

      Wow, have you used Linux since 1996?

      I've used Linux since 1991.

      Its improved A LOT.

      --
      In the free world the media isn't government run; the government is media run.
    9. Re:How To Make PC Gaming Better by Luckyo · · Score: 4, Insightful

      True, but so did windows. Linux today gaming wise is probably where windows was back in the days of 98SE. You can install most drivers without having to fuck with the OS, and it's 3D API is starting to emerge as notable enough to use (again)... sort of.

      But it's still crashy both on video drivers and API being badly implemented in it, and you still need fairly deep knowledge of the OS to get stuff properly installed, configured and running.

    10. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      You're right...mostly... one time, after updating the kernel using the update wizard gui, and then restarting as prompted, my driver didn't reload and xwindows wouldn't start... I still had to "grab the blob from nvidia's site and install at the CLI"

      That said, the last time I had that problem was probably 3 versions of Ubuntu ago...so it could be completely fixed...

    11. Re:How To Make PC Gaming Better by symbolset · · Score: 1

      If Windows had improved as much since 1991 as Linux has, I might actually like it now - if it came from a decent company.

      --
      Help stamp out iliturcy.
    12. Re:How To Make PC Gaming Better by war4peace · · Score: 3, Insightful

      With this attitude, no wonder Linux ain't a gaming platform yet.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    13. Re:How To Make PC Gaming Better by hairyfeet · · Score: 5, Insightful

      I'll add get rid of X-Server and give us something better than Pulse which seems to crap itself on update more times than I can count.

      But personally I don't know why anybody would bitch about PC gaming now, if anything I'd say we are in the middle of another golden age. I have NEVER been able to get games as cheaply as I am now under Steam, I'm talking whole catalogs for less than the cost of a single console game (such as the THQ bundle for $30, great set) and the cards and chips? Cheap as cheap can be. When I started if you spent less than 2 grand you were gonna be struggling 6 months after you got it, now I can build a PC for $450 that will play games for years AND make me a profit. Hell you can buy a fully loaded 6 core AMD for like $250 in a Tiger kit, slap a $50 HD4850 and tada! You can play the vast majority of games with plenty of bling. Spend a little more, say $100 for an HD6850 or $120 for an HD6870 and you'll be gaming on it for the next 4 years, no problem.

      So what is there to complain about? The games are cheap, the hardware is cheap, hell you can buy Win 8 for $40 and just use Start8 to kill that Metro crap and have you a cheap gaming PC that will get updates until 2022 and I wouldn't be surprised if the games would all still run on it fine, its rare to see a game require more than a dual core for a minimum even today. These kids just don't realize how good they got it...now get off my lawn!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re:How To Make PC Gaming Better by Luckyo · · Score: 1

      That's a rather hard comparison to make, as windows improved in different ways than linux.

    15. Re:How To Make PC Gaming Better by jjjhs · · Score: 1

      Or, you know, I could just continue using Windows where everything just works. I'm game to a little developing, I got 4 different MinGW toolchains for different purposes with a unix-like shell. At least I can play with those and not fuck with kernels and getting the hardware I paid good money for to work all the time and work more than just adequately.

    16. Re:How To Make PC Gaming Better by DragonTHC · · Score: 1, Insightful

      why don't you first convince Nvidia to make their drivers install the first time without issue.

      On ubuntu, there are 5 different options for installing. Choose the wrong one and you may have to reboot like 9 times and install/uninstall like 5 times.

      And I'm experienced at installing them and have been doing so since they first released it.

      My latest ubuntu installation on my computer was for the steam ubuntu beta. It took me 2 hours to get the drivers installed using software central. I had to resort to apt-get to manually force different variants to install before finally finding the one that worked. The original one. Which wouldn't work prior because of missing deps, which should automatically be installed if I'm installing something that needs them. It didn't do that on ubuntu using the software center. And that's why Linux still isn't ready.

      It's because of jerks who think chasing down deps is actually freedom to choose. When it should be, "you're installing X and Y is necessary so it's being installed first.

      --
      They're using their grammar skills there.
    17. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0, Troll

      And you Linux faggots wonder why nobody wants run Linux on their PCs.

    18. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      why don't you first convince Nvidia to make their drivers install the first time without issue.

      Porting everything to Linux is a dream. Nvidia installing the first time is a fantasy.

      captcha: bother

    19. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      Nobody wants gaming on windows 8. It's been a fucking disaster since DirectX was introduced. Shut the fuck up and go away.

      We want it on Linux so that we don't have to pay an extra $40 for the privilege of paying games on a system we already paid for.

    20. Re:How To Make PC Gaming Better by ridley4 · · Score: 5, Insightful

      Actually, a power tool is precisely the model to go after, really.

      I insert the safety key and press the on button. The motor turns on and it just works. Dangerous? Mildly to extremely depending on the tool. But it Just Works and that's what matters whether it's some skilled artisan who has turned more bowls on his 25,000 dollar lathe and hand-sharpened every tool he's forged himself or something absurd like that or an underpaid illegal immigrant sticking screws into a wall frame with a handheld drill/screw gun. It just works - pull trigger switch, motor turns, screw goes in. Obtuse things like spitting out errors that are purely a number just doesn't make sense in this era of 64-bit monster rigs that can churn out well-encoded, efficiently compressed video at or above the native framerate - can't we spare a couple bytes to stick a descriptive error string after looking up the error in a stored table? It isn't like we're dealing with featherweight embedded computers with barely enough space to stick a primitive FORTH in. Maybe I just need to turn in my geek card in, or something. I don't know.

    21. Re:How To Make PC Gaming Better by symbolset · · Score: 4, Insightful

      That's a rather hard comparison to make, as windows improved in different ways than linux.

      That's a rather hard comparison to make, as windows improved in different ways than linux.

      Not really.

      In 1991 Linux was a stone bitch requiring high voodoo just to get it to run - and then only on a perfect clone of Linus' box, only at the command line and with an distressingly short subset of unixland apps. The quality, utility and reliability were appalling to someone versed in SVR II/III, and nobody in corporate took it seriously. Now Linux powers watches and the world's largest supercomputer, and everything in between - effortlessly and with grace. Instead of being slow with drivers, Linux driver development now usually starts in the design phase for the device - because it's the thing you can test in a simulator to tweak the features of your device. By this facility device (and processor or architecture) developers can prove their device or architecture change works in the simulator before they do an expensive silicon run. Linux now supports both more devices and more architectures than any other OS ever. You buy a Linux/Android device, turn it on, log in and it automatically has all the apps you paid for ready to reinstall - usually with your data too. In that span Linux has gone from "not useful to anybody, not even Linus" to powering the global Internet economy including Google, Facebook, Twitter - and even Microsoft, providing you universal access to all your apps and data and people - in your pocket. From only being able to run for a few days to being the OS NASA puts in satellites.

      In 1991 we were already on Windows 3.0, so it already at least had a GUI. So Windows started from a higher level and to have improved as much would need to have become truly outstanding by now. But it hasn't. They still haven't even solved the malware problem yet, and they were five years into it at that time. Windows is the OS that only Iran is dumb enough to run their nuclear research on. It takes 4 hours of expert service to take a Windows machine from "retail" to "usable" condition. After that it takes an indeterminate amount of time and expense to reinstall - and usually re-buy - the apps you used to have in the prior version and recover your data. Only then can you begin to relearn where they've moved the buttons. It's deliberately incompatible with every OS that isn't Windows and all applications that compete with Microsoft's. It has an upgrade treadmill that requires you to replace perfectly serviceable gear and software every time they refresh the OS. It has a built-in fragmentation where it's even not compatible with the oldest versions of itself, and while new features and their own applications like the browser could be backported older versions are not to keep the treadmill moving. And yet for giving up your devices and apps what does this new version give you? A UI that didn't sell on phones, so they're trying to push it to desktops and servers to make it familiar so as to sell the phones that 99% of everybody doesn't want. The client OS is designed to induce dependence on both the server OS and their own-brand apps, and this design is mutual. Apps are built on their platform-of-the-day, so developers have to relearn their entire skillset as often as Microsoft remembers that they lacked forethought and have to burn it all down again and start over. And it's from Microsoft, so knowing their long history I doubt any of these things are going to change ever. It's failtacular. A festival of fail. It's got recursive levels of failure built-in that make it a failure fractal. And yet it's got a cult with selective recurrent amnesia.

      In '91 Unix with X was technically as far ahead of Windows as Windows was ahead of Linux at that time. And now Unix is pretty much dead: the legacy software stack is owned by Attachmate, who is legendary for making VT-100 terminal emulators that integrate with Microsoft Office

      --
      Help stamp out iliturcy.
    22. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      Wow, have you used Linux since 1996?

      I've used Linux since 1991.

      Its improved A LOT.

      Must have been late '91. The very first release was in October of '91. That said, I agree. Linux has improved dramatically since then!

    23. Re:How To Make PC Gaming Better by jones_supa · · Score: 1

      Have you tried Windows 7?

    24. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      MOD PARENT UP before the M$ Shills arrive and mod it down, in favor of some luke warm post. They usually look like this:

      I use Linux and like it alot (for # years), I use it (home,office), but the command line bothers me and my grandma is blind and we enjoy sex together. But I use Windows everywhere else, even installed it on my ballsack, I take it everywhere and give it permission to install updates directly into my anus.

    25. Re:How To Make PC Gaming Better by armanox · · Score: 2

      1 - Not an Ubuntu fan
      2 - Sometimes you have need for a more updated driver then the repos provide.

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    26. Re:How To Make PC Gaming Better by symbolset · · Score: 1

      Yes, and I get the early versions too. Compare and contrast Windows 3.0:Windows 8 change vs. 1991 Linux:2012 Linux change. If you cannot see a relative delta favoring Linux then you are impaired.

      I'm not a W7 hater but in the narrow scope of your question the relative deltas are not anywhere near debatable.

      --
      Help stamp out iliturcy.
    27. Re:How To Make PC Gaming Better by symbolset · · Score: 0

      How are Wordperfect, Lotus 123 and Pagemaker documents working for you these days?

      --
      Help stamp out iliturcy.
    28. Re:How To Make PC Gaming Better by LordLimecat · · Score: 1

      I thought they had a shell script that you could just doubleclick... yea, it pops open a terminal window, but AFAIK all you have to do is scroll thru the agreement and press enter or some such.

      It hardly qualifies as having to use a CLI.

    29. Re:How To Make PC Gaming Better by LordLimecat · · Score: 1

      better than Pulse which seems to crap itself on update

      Curse those release-candidate kernels!

    30. Re:How To Make PC Gaming Better by LordLimecat · · Score: 1

      Ive always understood it best to install from the repositories, since that way a kernel update wont break your 3d.

      Not a guru here but I understand it has something to do with graphics kernel modules and needing to be built for new kernels and that not happening if you use the semi-voodoo official nVidia install script.

    31. Re:How To Make PC Gaming Better by symbolset · · Score: 1, Insightful

      This year Android/Linux moved more devices than Windows did. By a good stretch. Next year by 3x at least. Looks like you guys are on the run.

      --
      Help stamp out iliturcy.
    32. Re:How To Make PC Gaming Better by grumbel · · Score: 1

      LGPL won't allow you to statically link either, unless you like to distribute your object files. And anyway, you do not ever need to statically link, you can just put the .so into your tarball, works just the same.

    33. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 1

      Wlan has worked for me perfectly, out of the box, in Linux for last 10 years. How about that? Actually *everything* has worked out of the box perfectly - And the reason is that I buy only Linux-certified hardware, like ThinkPads. If the vendor doesn't support Linux or use hardware with drivers available - no sale.

    34. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      Amazing. You claim to have been running Linux since 1991, and yet you can't figure out how to use Windows.

      You blame the OS for manufacturer's bloatware when buying retail. And you claim that it requires an expert to either use the control panel or reformat, reinstall, and follow on-screen instructions.

      You act like there is a malware problem for competent users, and blame Microsoft for not solving the PEBKAC issue that will always exist as long as there are uninformed suckers out there and conmen to prey on them (hint: the end of time).

      Since when does one "usually" have to rebuy ANY application, particularly in 2012? Are you so lazy that you can't even go get you seal keys or remember your account info? How many paid applications do you even use on Windows??

      Incompatible? Yes, if it isn't written on the x86 instruction set. No shit it's incompatible, that's how software works.

      I've upgraded my OS twice since 1999 or so. Not sure why you're constantly upgrading, that's your choice not Microsoft's fault.

      And by the way, Windows 7's backwards compatibility is fantastic.

      The rest of your rant is about Windows 8. Oh boy, now there's a formidable target. Instead of that, why don't you try to make a case against your *real* competition, Windows 7.

      Attack a strawman and make shit up all you want, doesn't change the reality of Linux vs. Windows (7).

    35. Re:How To Make PC Gaming Better by Spugglefink · · Score: 1

      ...Some skilled artisan who has turned more bowls on his 25,000 dollar lathe....

      The most stupidly expensive wood lathe I can find is only $7500. Who turns bowls on a $25,000 lathe?

    36. Re:How To Make PC Gaming Better by symbolset · · Score: 1

      I, or people under my instruction and direct supervision, have installed ("imaged") Windows over 100,000 times. 45 times just today, coincidentally. I am quite the prolific Windows guy despite my feelings on the matter. I build golden images. I even give guidance to Microsoft on things like Autorun and their deployment tools. From here. I am entitled to express a professional opinion, or even a personal one as an expert with over 30 years in the field and over ten years presence here.

      And you are an Anonymous Coward, with no right to say anything you don't have immediate proof for.

      --
      Help stamp out iliturcy.
    37. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      Windows is the OS that only Iran is dumb enough to run their nuclear research on.

      Actually, the US is dumb enough to do this, too. There used to be plenty of government Linux users running their own builds on their client-side desktops, but ever since COTS software became a requirement for federal systems, even people with the ability/desire to use their OS of choice are not allowed to.

      Perfect example of how far this goes is the US military. Almost entirely Windows, both client and server. What happens when MS pushes out a client nobody wants (i.e. Vista, 8)? Tax dollars go to work by paying millions to MS for extended support well beyond end of service. We're not just talking a couple years, either: almost the entire fleet of ships in the Navy are running WinXP, with dozens still on Win2K. There are a little under a dozen running Win7/Server2008 combos, and they're still referred to as "early adopters".

    38. Re:How To Make PC Gaming Better by jools33 · · Score: 1

      yeah - and look where the success of this humble bundle has got THQ - they filed for bankruptcy protection in late 2012. The pc games industry is anything but healthy.
      http://www.cgw.com/Press-Center/News/2012/THQ-In-Financial-Trouble.aspx#.UN6-AneeOAE

    39. Re:How To Make PC Gaming Better by symbolset · · Score: 1

      Since I've been charged with the question not just by you but a respondent also, I would go with no, don't turn your geek card in. You've got nerd enough for both of us.

      --
      Help stamp out iliturcy.
    40. Re:How To Make PC Gaming Better by symbolset · · Score: 1

      Jesus fucking Christ. Tell me you lied. Lie to me if you must. If there was one thing that would make me go Postal, this is it.

      --
      Help stamp out iliturcy.
    41. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      topic: gaming - pc.

      that linux on a handeld 'just works' is also a myth, you have to rely on the highly proprietary driver for wireless radios contained within and with quirky graphic chips.

      cayogen and other variant of non branded roms are at the same point of linux on the pc: if you need anything that is not provided from the distributors, you're stuck.

      I still can't go on and download android 4.0 and slap it on a device. Same applies to pc. Linux has many drivers and supports many architecture, most of which aren't relevant to the end user of modern gaming.

      Meanwhile I just slapped windows 8 on my pc and everything just worked. Moment after I was playing all my games off steam. I am a consumer whore, I know. but it works and I like my life easy.

      also, I can still play old games on windows 8.

      go, get a copy of mindrover for linux and tell me how well it goes with your kernel.

    42. Re:How To Make PC Gaming Better by symbolset · · Score: 1

      Jesus. You can get a 7' Android 4.0 tablet for $80. I have six of them. In China and India they're $45 local money. How poor are you?

      --
      Help stamp out iliturcy.
    43. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 1

      And Google did it by basically ignoring faggots like you and abandoning your so called principles.

    44. Re:How To Make PC Gaming Better by drinkypoo · · Score: 1

      On ubuntu, there are 5 different options for installing. Choose the wrong one and you may have to reboot like 9 times and install/uninstall like 5 times.

      How about you do the click-click-click one through the GUI like a good little user, which works fine? I wouldn't suggest this at all, but apparently you aren't as much smarter than the people putting together Ubuntu as you think you are. You do of course have to use supported hardware. Don't try to use the latest and greatest. Everything else will work fine. My 240GT wasn't officially supported and I had to stick with an older driver when I first got it, because they had just come out. But it did work, it just misreported clocks, which didn't affect anything except how informative nvidia-settings was.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    45. Re:How To Make PC Gaming Better by drinkypoo · · Score: 1

      I'll add get rid of X-Server and give us something better than Pulse which seems to crap itself on update more times than I can count.

      They are already working on the former but they are still in denial about the latter. Doesn't ALSA have a software mixer module now? What do we actually need pulseaudio for any more? All we should need now is ALSA and JACK

      Hell you can buy a fully loaded 6 core AMD for like $250 in a Tiger kit, slap a $50 HD4850 and tada! You can play the vast majority of games with plenty of bling. Spend a little more, say $100 for an HD6850 or $120 for an HD6870 and you'll be gaming on it for the next 4 years, no problem.

      I can't help but notice that your proposed bundle includes an AMD video card which means the drivers will make me want to punch the monkey in the balls, and no windows license which is another hundred bucks. There's rumors that Windows 9 and later will be on a Mac-esque "release early, release often, release cheap" model which would reduce the latter objection, but which doesn't address the former. All the cheap bundles have AMD GPUs, and with good reason. Nobody will pay full price for them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    46. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 1

      Linux is used on computers with little RAM and slow CPUs. Not just on old hardware, but also on embedded systems

    47. Re:How To Make PC Gaming Better by drinkypoo · · Score: 1

      Jesus. You can get a 7' Android 4.0 tablet for $80.

      Seven feet for eighty bucks? I'll take a dozen.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    48. Re:How To Make PC Gaming Better by drinkypoo · · Score: 1

      Jesus fucking Christ. Tell me you lied. Lie to me if you must. If there was one thing that would make me go Postal, this is it.

      Have you forgotten windows for warships so soon? There was never a good reason to do that. Nobody technical can ever have thought it was a good idea. But they did it anyway.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    49. Re:How To Make PC Gaming Better by GameboyRMH · · Score: 1

      THIS

      And furthermore, making PC gaming easier is a very bad thing. When you make something easy the masses get access to it and RUIN IT (See: smartphones, pre and post curation). Keep them off. They have consoles already.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    50. Re:How To Make PC Gaming Better by David_Hart · · Score: 1

      This is an interesting topic for me because I build my own PCs. In fact, I finished putting together a new box just before the holidays. The main reason why I build my own PC is because the generic systems on the market are geared towards either low price, low cost systems or business systems. Very few are built for multimedia and gaming.

      For example, there are no noise ratings on systems. This would be handy for people who might want to keep their PC in the same room as the entertainment system.

    51. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      Yes, it's because of his attitude about Linux's problems, not the fact that the problems themselves still exist.

    52. Re:How To Make PC Gaming Better by Atzanteol · · Score: 1

      Moving goal-posts is fun!

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    53. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      fuck android, just cause they stole a lot of code from linux doesn't mean all you idiots should admire them. If we got all the advantages of android in Linux, without the tracking and advertising, then i might change my tune.

    54. Re:How To Make PC Gaming Better by armanox · · Score: 1

      Wait, I didn't move the goal posts. I merely explained my comment.

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    55. Re:How To Make PC Gaming Better by IICV · · Score: 2

      why don't you first convince Nvidia to make their drivers install the first time without issue.

      Valve is working on this. The Linux version of Steam is in beta right now , and NVIDIA has been pumping out press releases about their partnership with Valve on Linux for the last few months.

      For the last decade (literally), people have been saying that the only reason why there's no games for Linux is because it's a chicken-and-egg problem - there's no games because there's no hardware support, and there's no hardware support because there's no games. Now Microsoft, with Windows 8 (and its built-in Steam competitor) has pissed off the Gaben, and I think things will change soon.

      Valve throwing their weight behind it is probably going to make a lot of headway towards solving the problem within a few years; they have enough pull with both the chicken and the egg that they can encourage developers to support Linux, and hardware manufacturers to write proper drivers.

    56. Re:How To Make PC Gaming Better by jedidiah · · Score: 1

      That's what PPAs are for.

      You can be as close to the bleeding edge as you want to be and you don't even have to leave the comfort of the package manager.

      That's what you get when your package manager is a toolbox and not a walled garden.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    57. Re:How To Make PC Gaming Better by jedidiah · · Score: 2

      Linux isn't a gaming platform because it's not shoved down everyone throats despite it's flaws.

      Windows isn't any bed of roses either. The article should have made that much obvious. You wouldn't even have this opportunity to troll if someone didn't think Windows gaming is a mess.

      Personally, I would just drop all of the various DRM crap. A lot of bugs would likely go away on their own past that ponit.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    58. Re:How To Make PC Gaming Better by jedidiah · · Score: 1

      Wireless is an inherently problematic technology. Even when your PC peripherals works as intended, you can still have problems. These include things like crap performance and crap security.

      Trying to point the finger at Linux just obscures the reality that the entire area is a total mess.

      So you want your neighbors to be able to hack you and you want to have 1% performance? You just have no taste to begin with.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    59. Re:How To Make PC Gaming Better by jedidiah · · Score: 1

      > why don't you first convince Nvidia to make their drivers install the first time without issue.
      >
      > On ubuntu, there are 5 different options for installing.

      Odd then that I have never been confronted by them. You just sound like some troll that only wants to find some way for things to fail without ever consider how REAL PEOPLE use things.

      I have used nvidia cards from the 5x00 to the 6x0 series on pretty much every version of Ubuntu that's ever existed and haven't ever experienced the kind of nonsense you are describing.

      The way they work on Ubuntu, they are the responsibility of Canonical. Why are you trying to blame Nvidia? You sound like you've never actually touched Ubuntu before.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    60. Re:How To Make PC Gaming Better by jedidiah · · Score: 1

      There are newer drivers in the PPAs.

      Although if you are running a newer (supported by Valve) version of Ubuntu then you shouldn't have to worry about those.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    61. Re:How To Make PC Gaming Better by jedidiah · · Score: 1

      I have a Dell office PC that sits on the desk and would be very noticable if it were your classic noisy PC. Surprisingly, it is not your classic noisy PC. It's even small enough that it could be an HTPC. It's not Mac Mini sized but it's still rather small in comparison to your "classic PC".

      If it weren't sitting right there on the desk next to the monitor, you wouldn't know it was even there.

      Tech evolves.

      Even the mediocre stuff gets smaller, quieter, and less power hungry.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    62. Re:How To Make PC Gaming Better by war4peace · · Score: 1

      Egg or Hen?
      The problems exist because of Linux developers' attitude in the past. Linux started as "8y 1337 4 1337" and continued on that path until fairly recently; started to become more and more user-friendly - and I welcome this trend! However, this advancement is being slowed down by both community and developers' attitude towards newcomers or public's requirements.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    63. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      If all versions of Linux can't do the same task, you're pulling the goalpost from "Linux" to "this particular version of Linux that it happens to run on". Moving goalposts works both way.

    64. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      Linux isn't a gaming platform because it isn't popular, so developers stick with what is popular.

      Windows gaming in a far brighter state than Linux gaming. There are many various issues with Windows games, yes, but Linux does not provide a solution. It just presents even more problems.

      DRM is independent of OS, and bugs are independent of DRM. Neither will go away when gaming comes to Linux. After all, Steam itself is a DRM measure, yet it's being hailed as the holy grail of Linux gaming at this point, and lack of across-the-board driver support will result in most distros other than Ubuntu having unfixable bugs when trying to run Steam games.

    65. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      What would have been the difference between a Windows server and a Linux server? The Navy had no reason to know that a divide by 0 error would crash the program, and apparently no one running the testing beforehand encountered any divide by 0 errors. Other than that, what difference would it have made? Or is this just another "everyone knows Windows is bad and Linux should run all servers for all time because everyone just knows it's better" kind of responses?

    66. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      Hm, well, technically since Windows used DOS as the Kernel at the time, you'd have to compare MS-DOS to 1991 Linux, and then compare Windows 8 to Linux 2012. So, Windows wins on a technicality. That technicality being that Linux hasn't changed to become a new expression of Linux. It changed to become just like Windows so that they could try and tempt Windows users away. If Windows 8 or Windows 9 (assuming it's based on the same kind of touch-screen-intended interface) happens to take off, look for Linux to adopt a similar interface change (more likely an Android clone this time) so that they can keep up with Windows.

    67. Re:How To Make PC Gaming Better by Kjella · · Score: 2

      Linux the kernel is an astonishing success, no doubt about that. But the rest of the FLOSS community? To use a little FSF notation Android is as much GNU/Linux as BSD is OS X. Everything but the kernel is rewritten from scratch and doesn't contain one bit of GPL or LGPL code, it's all Apache 2.0 licensed. Many people have Android phones that can't be rooted and if you do, you lose access to a lot of services that demand that it isn't. If Google rolled out the Android desktop it'd be a huge victory to open source, but for the free desktop? That your OEM might give you root, and even if they feel like it a lot of apps will stop working. The kernel is only tolerated because it's GPLv2 so it doesn't prevent the lock down and with the userspace separation it is isolated and doesn't affect the license of anything else. It's in a quarantine zone in a non-*GPL world.

      --
      Live today, because you never know what tomorrow brings
    68. Re:How To Make PC Gaming Better by WhatAreYouDoingHere · · Score: 1

      Are you sure a 7' device counts as a tablet?

      --
      "What are you doing here, Elijah?"
    69. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      I turned in my geek card years ago.

      If it can't be modified in less than 10 changes to a config file, and the config file is well documented so I know what the lines in the file mean, I'm not interested in it. Pass. Next.

      If it requires programming, give me a non-OO line by line script language like MS-DOS batch files or an interpreted-only language like BASIC/VB. None of this code, compile, errors, compile, etc. None of this OO scripting language stuff, it's not natural procedural linear thinking. None of this find objects first, discover their methods, encapsulation, polymorphism, academic classroom bullshit language crap... sorry, not interested.

      These days, I just want to be in user mode when I use a computer, especially to play games. Install it, done. Run it, it doesn't crash. Options, let me set up how I want it to play. Reply, it should not crash again. Same goes for video card settings--sick of ATI Radeon HD 3200 not keeping its video settings and reverting back to Use Application Settings in Catalyst control center. Just let me play.

    70. Re:How To Make PC Gaming Better by mcgrew · · Score: 1

      Wow , where do I start?

      Every time I try Linux, even recently, I spend more time trying to get everything to work than actually doing what I want to do. Wireless STILL didn't work. A driver was installed but it wouldn't find any networks. Wired LAN randomly didn't work, and for some reason was dependent upon for booting. Most of the time I end up having to compile a newer kernel to sort some things out. I could go on. Eventually I give up because I'm tired of spending my entire time trying to get things to just work.

      That's really odd, I've had none of those issues in ten years of using Linux. What distro and what hardware? Don't try to use a server distro for the desktop!

    71. Re:How To Make PC Gaming Better by Sigg3.net · · Score: 1

      You are full of it, sir.

      Any GNU/Linux compatible game to date is available without even opening a browser, it's just an apt-get install or netpkg away. If not wget the bin file, chmod +x and run it.

      What you are wrongly referring to as "gaming on GNU/Linux" is running applications for another operating system on a compatibility layer.

      The equivalent would be to fetch some GNU/Linux native though closed source binary to run in Windows or OSX.

      Now, I practice the arcane magic of getting Windows games to run on Wine, which is painful. But that's because the games are not Free/open source or even written for the operating system. It's pretty incredible that it works at all!

      (I just played L4D2 on my 64-bit Fedora box in full graphics (no gore) on Steam, made for Windows and made possible by the great guys at Wine HQ.)

    72. Re:How To Make PC Gaming Better by Pentium100 · · Score: 1

      Yes, Linux is great on servers. Or on supercomputers, where they have a programmer team to make it work. However, we are talking about desktop.

      Malware problem - Linux is not immune to it, unless it somehow forbids one from running cutekittens.sh they got in an email attachment. The only reason why there is little malware on Linux is because Linux has a tiny desktop market share, so it is not worth the effort to create malware for it. However, if the market share increasess there will be malware, just look as MacOS or Android.

      It takes 4 hours of expert service to take a Windows machine from "retail" to "usable" condition.

      Just install a fresh copy of Windows if possible. That takes time, but not a lot of "active" time.

      It has a built-in fragmentation where it's even not compatible with the oldest versions of itself, and while new features and their own applications like the browser could be backported older versions are not to keep the treadmill moving.

      I can take a Windows 3.0 program and run it on XP or 7 (either the 32bit version or in XP mode). Can I do the same with a 20 year old Linux binary? No, recompiling is not an option, because if the source was available, then it would make running old software on Windows also easier. Hell, even drivers are usually compatible across Windows versions (NT4, 2000 drivers work on XP; Vista drivers work on 7, some 2000 drivers work on 7 too).

      Windows may not work correctly straight after install, but is is quite easy to make it work (install drivers etc). On the other hand, Linux either works perfectly or there pretty much is no hope of making it work (incompatible/too new hardware, incompatible drivers etc) unless you are a programmer and can edit and recompile the whatever service that does not work.

    73. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      Yeah, that's about it in a nutshell

    74. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      But, but... we are in a dark age because we are not using Linux. This is a fact. - Fat fucking nerd

    75. Re:How To Make PC Gaming Better by rtb61 · · Score: 1

      It is the logical flip side of M$ trying to push everything to the XBOX in order to charge licence fees to all applications for access to the operating system, which the end user then pays for over and over and over and over etc. etc. again.

      --
      Chaos - everything, everywhere, everywhen
    76. Re:How To Make PC Gaming Better by hairyfeet · · Score: 2

      Uhhh, nothing wrong with the AMD drivers in Windows, once AMD took over they got rid of the retarded .NET crap ATI was using and they have been working quite well since. i must have built close to triple didgits with AMD graphics, no problems. As for Windows I said you can get Win 8 for $40 and kill the Metro crap with Start8 but if it were me I'd spend a little more and get an OEM copy of Win 7 HP. Look around and they can be found between $80-$110, which considering it'll get updates until 2020 figures up to something like $15 a year, cheap as chips.

      But again we frankly have never had it so good. I have probably over 100 games (don't feel like firing up Steam and counting) and I paid MAYBE $120 for the lot, all the games triple A, I paid less than $60 for a 256bit graphics card with over 900 stream processors, and I have a six core CPU that is fast and chews through everything I throw at it for which I paid a whole $105 with shipping. For PC gamers life is good.

      Oh and for the one that pointed out THQ filed for bankruptcy? Might want to look at WHY they filed, it had nothing to do with PC games, it had to do with a moron in the company thinking spending 110 MILLION buying drawing tablets for the Wii was a good idea. They have a warehouse full of the things and can't get jack shit for them, they'll probably end up in a landfill somewhere. At least with PC games even if you make a turkey you can price it right and sell a lot of units, hell I bought Kane & Lynch II and Duke Nukem Forever when they hit $5 each just to see how bad they really are. BTW if anybody wonders? Duke is ruined by shitty weapons, not a single good gun in the whole damned game, Kane and Lynch is ruined by targeting, you can stand 3 feet from a guy and empty an Uzi and not hit him. Still worth $5 to laugh at though.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    77. Re:How To Make PC Gaming Better by Luckyo · · Score: 1

      I like how you successfully confirmed the subject you were trying to deny on the first line of your post with second line of your post.

    78. Re:How To Make PC Gaming Better by clarkn0va · · Score: 2

      Yes, Linux is great on servers. Or on supercomputers, where they have a programmer team to make it work. However, we are talking about desktop.

      Linux is also great on desktops. I know, because I've been using it as my primary desktop OS for years. I've also set up Linux desktops for peers seniors, and adolescents. They're not programmers, and neither am I. Many of these setups I never see again after I set them up.

      Malware problem - Linux is not immune to it, unless it somehow forbids one from running cutekittens.sh they got in an email attachment.

      Good theory, but what's the real world infection rate of Windows to Linux? 10^3? 10^4? Even given the bigger install base of around 10^1, that's bad.

      The only reason why there is little malware on Linux is because Linux has a tiny desktop market share, so it is not worth the effort to create malware for it. However, if the market share increasess there will be malware, just look as MacOS or Android.

      That's a tired myth. You already know that Linux abounds on servers, and again, we're talking about real world. Just because malware exists for platforms other than Windows, doesn't make it a comparable problem.

      Just install a fresh copy of Windows if possible. That takes time, but not a lot of "active" time.

      That's only the beginning of the problem. The real problem is that a fresh copy of Windows is good for nothing. Next comes the problem of finding, downloading and installing drivers, basic usability software (like a web browser), removing crapware if you happen to be working with an OEM image, and fixing all the insane defaults. Four hours is a fair approximations, and it's silly to say that it's not a lot of active time, because last I checked, a usable and updated install of Windows 7 requires in the neighbourhood of 10 reboots and user intervention at a minimum interval of about 15 minutes, and that's on fast hardware.

      I can take a Windows 3.0 program and run it on XP or 7 (either the 32bit version or in XP mode). Can I do the same with a 20 year old Linux binary? No, recompiling is not an option, because if the source was available, then it would make running old software on Windows also easier.

      In the real world, most Linux-compatible software comes with the source code, while for Windows it does not.

      On the other hand, Linux either works perfectly or there pretty much is no hope of making it work (incompatible/too new hardware, incompatible drivers etc) unless you are a programmer and can edit and recompile the whatever service that does not work.

      Fortunately, in most cases it just works. The notable exception these days is wireless adapters.

      --
      I am literally 3000 tokens away from the chaotic crossbow --Stephen
    79. Re:How To Make PC Gaming Better by Pentium100 · · Score: 1

      Good theory, but what's the real world infection rate of Windows to Linux? 10^3? 10^4? Even given the bigger install base of around 10^1, that's bad.

      Because nobody tries to do it. I mean if you were a malware writer, would you spend time to create a new malware that is compatible with 1% of desktops or 90% of desktops?

      While Linux, by default, has higher system security (as users do not run as root, though the same is true for Windows Vista and up too), user security is the same. "rm -rf ~/" works quite well even from limited users account. On the other hand, "rootkits" were first developed for Linux...

      Linux is also great on desktops. I know, because I've been using it as my primary desktop OS for years. I've also set up Linux desktops for peers seniors, and adolescents. They're not programmers, and neither am I. Many of these setups I never see again after I set them up.

      I am also using Linux on a desktop at work. Disregarding the fact about games, Linux still has problems on desktop, for example, watching a youtube video on full screen is rather slow. Again, at work it's not a problem.

      You already know that Linux abounds on servers, and again, we're talking about real world. Just because malware exists for platforms other than Windows, doesn't make it a comparable problem.

      I'm sure that the infection rate of Windows servers is rather low too. As for Android, it is a form of Linux with high market share. Android is also more restricted than desktop-Linux, so if malware authors figured out how to infect it, then infecting desktop Linux would also be easy if it was worth infecting...

      Next comes the problem of finding, downloading and installing drivers, basic usability software (like a web browser), removing crapware if you happen to be working with an OEM image, and fixing all the insane defaults.

      Drivers are usually available at the manufacturers web site - unless the hardware is very old or unusual. Then again, to make a RS422 card work on Linux I had to edit the source of the drivers because they would not compile on Debian 5 (when it was current).
      For software - basic software can be installed quickly using http://ninite.com/>Ninite
      For defaults - that's what nLite is for - to make your own defaults.

      In the real world, most Linux-compatible software comes with the source code, while for Windows it does not.

      And usually you do not need to run a 20 year old program on a new computer. That is usually limited to very expensive software that is not updated anymore (or the company wants you to buy the new version for a lot of money), but the old version still works. That usually does not come with source code regardless of the OS. Still, old binaries run quite well on Windows XP or 7 (two currently most popular desktop versions). Besides, even if the source is available, if "./configure & make && make install" fails most users would not know what to do, unless the error message told them to install some package and that package did not conflict with a (newer) package already on the system.

    80. Re:How To Make PC Gaming Better by drsmithy · · Score: 1

      You have the kind of intellectual integrity that makes used car salesmen look like volunteers at a homeless shelter.

    81. Re:How To Make PC Gaming Better by drsmithy · · Score: 1

      If Windows had improved as much since 1991 as Linux has [...]

      It did, it just started in 1982.

    82. Re:How To Make PC Gaming Better by Burning1 · · Score: 1

      To be fair, Windows is the dominant platform and the hardware vendors do a lot of work to make sure that everything runs well on that OS. Linux isn't so dominant, so there's no guarentee the hardware will work. Same is true for any alternative OS, even windows... You can't always rely on your old hardware to work with the latest Windows OS, nor can you expect your newest hardware to work on older OS... Try installing Windows 2K on an modern laptop if you don't believe me.

      With that said, my last few Linux installs have been absolutely flawless, with no driver or install issues. Insert CD, press a button everything works. Better than windows actually, because most of my important tools come either pre-installed or are just an apt-get or yum away.

      The only issue I encounter these days involves installing closed source drivers and applications, and those usually just involve adding an extra repository. Even then, the whole process is usually simpler than downloading and installing a binary blob.

      TL;DR version: Use supported hardware and everything will work like a charm.

    83. Re:How To Make PC Gaming Better by Sigg3.net · · Score: 1

      Thanks!

      Did you also notice how I delimited "Linux gaming" from "running windows games on Linux"? My intent really.
      However, it _is_ easier and not harder to install Linux games on Linux. Yes, it is done in CLI, but that is faster than clicking Next on your screen.

    84. Re:How To Make PC Gaming Better by drinkypoo · · Score: 1

      What would have been the difference between a Windows server and a Linux server?

      If you have to ask, you are not qualified to participate in this conversation, and you should go gain some real-world experience before you try. Of course, you didn't actually log in, so we both know you know you're full of shit.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    85. Re:How To Make PC Gaming Better by drinkypoo · · Score: 1

      There are newer drivers in the PPAs.

      Who cares? Ubuntu is now pushing a driver with the big performance improvements recently reported upon. The average user has no reason to care.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    86. Re:How To Make PC Gaming Better by drinkypoo · · Score: 1

      Uhhh, nothing wrong with the AMD drivers in Windows, once AMD took over they got rid of the retarded .NET crap ATI was using and they have been working quite well since.

      .NET has little to nothing to do with why ATI drivers suck and have been giving me nightmares since Windows 3.1 and the shitty Mach32 drivers. And until AMD gets driver support for cards vaguely as old as nvidia still supports, I will care. The only AMD chip I am dumb enough to own is the one in that Gateway netbook I've got. It's built into R690M, a platform which AMD abandoned. Consequently, I have abandoned AMD. I might consider them for processors still in the future; I'm quite happy with my 1045T.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    87. Re:How To Make PC Gaming Better by polyp2000 · · Score: 1

      you need to be more selective about hardware purchases . that is key. its been a while since I brought non Intel chipset laptops and since then I've only every had "everything just works" experiences.

      it s been a while since I used AMD or ATI for that matter. I'd still go for Nvidia for GPU if I were putting a desktop together.

      its been a long time since I had the complaint about stuff not working since I was more careful!

      in fact when I use other OS such as windows or OSX it always amazes me that you need to install driver disks to have new hardware work that seems arcane tho me!

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
    88. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      You mean realist a Attitude?

    89. Re:How To Make PC Gaming Better by Blaskowicz · · Score: 1

      They are already working on the former but they are still in denial about the latter. Doesn't ALSA have a software mixer module now? What do we actually need pulseaudio for any more? All we should need now is ALSA and JACK

      Actually in my experience it's ALSA that craps out on me, with piece of crap drivers when using cards with a CMI 8xxx chipset (first 8738 then 8788). With the first one I had to wait one year (upgrade from ubuntu 10.04 to 11.04, semi-reluctant) to get rid of the terrible crap my speakers and ears had to suffer.

      I guess this stuff is well tested for AC'97 and Intel HDA, Sound blaster live! and Sound blaster 128, and that's it. Anything less common and you run the risk of getting a piece of crap driver and pray for it getting better when you install a new OS one year from now (hint : with my current card it didn't).
      Pulseaudio? To me it's a convenient, additional global volume control before raw master, which I can use without crackles, unlike VLC's volume control on my computer. I also use it once every two monthes to lower Firefox's volume.

    90. Re:How To Make PC Gaming Better by Luckyo · · Score: 1

      I'm sure much of the slashdot shares your definition of "easy" and "hard.

    91. Re:How To Make PC Gaming Better by mjwx · · Score: 1

      Linux isn't a gaming platform because it's not shoved down everyone throats despite it's flaws.

      Windows isn't any bed of roses either. The article should have made that much obvious. You wouldn't even have this opportunity to troll if someone didn't think Windows gaming is a mess.

      This, People don't whinge when the wireless on Windows or the PlayBox 330 doesn't work. They get a free pass because they have a shitload of marketing that makes feel people self conscious when criticising them.

      Personally I have less wireless problems on Linux (Linux Mint) than I do on Windows 7. Not that I have a lot of wireless problems with Win7, it just goes to show that Linux is a lot more stable than the old trolls would like you to think.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    92. Re:How To Make PC Gaming Better by hairyfeet · · Score: 1

      You get 5 years on average with AMD, most GPUs frankly aren't gonna be switching more than 1 OS so that covers it. As for your particular chip download the Win 7 Driver packs, they have one specifically for mobile, or you can use compatibility mode to install a previous driver. I don't know how many drivers in the past few years I've had to use compatibility mode on, in fact I went with the Vista cap card drivers over the Win 7 ones because the cap card company removed some features in later drivers that i liked, works fine.

      But you have to remember that when it comes to laptops that NOBODY supports the damned things more than a few months past release, hell my Asus EEE netbook is still running great after 3 years but Asus only released a single update to the BIOS and that was it, not a peep since. laptops are treated as one off throwaways, you're supposed to use whatever OS came with it until the unit dies and then get another one. Considering how many of the OEMs put little "tweaks" in the boards and hardware? Can't really blame all the chip makers from saying "Use what the OEMs give you" because they are just too big of a PITA to support. that is why I always advise my customers to buy the cheapest unit that will do the job they want and spend the rest on a powerful desktop, you can support the desktop for far longer and get more bang for the buck than you ever will from a laptop.

      Doing a little research it appears you have the same chip that is used on a Toshiba Satellite, specifically the L505D-GS6000 model, so the drivers from that unit should work just fine on your unit. If worse comes to worse simply unzip the driver and rub Windows nose in the thing, that should get Windows to recognize the chip. But you have to remember that is nearly a 6 year old chip, in laptop years that thing might as well be from the 80s. Do I think that its right they do that? Nope but I DO understand the reason, people are a hell of a lot less likely to upgrade the OS on a laptop than they are a desktop and frankly not many upgrade the desktop so we are talking MAYBE 4% of the people on the planet ever bother to upgrade the OS on a laptop. With numbers that low a company that is resource limited like AMD just can't afford to keep backwards compatibility forever. My HD4850 is also out of support but its long enough in the tooth I'm getting ready to slap it in the spare parts bin and snatch an HD6850 so no harm no foul.

      BTW what was wrong with the OS the netbook came with? Was it Vista?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    93. Re:How To Make PC Gaming Better by symbolset · · Score: 1

      The wonderful thing about FLOSS is its diversity. While a company might try two or three avenues to success the FLOSS community by its diversity tries them ALL.

      --
      Help stamp out iliturcy.
    94. Re:How To Make PC Gaming Better by datavirtue · · Score: 1

      I love the AC comments about how every linux distro has worked perfectly for them right out of the box for ten years. Seriously? I recently tried to switch off of Windows completely with a new build. I used Ubuntu, no dice for several reasons, some of which you mentioned. Switched to Mint, same but worse. I could handle Unity, that wasn't really the problem but I do need my keyboard to work, barcode scanner, GUI, video, sound--oh yeah and my NIC to stay connected to the damn network. I'm sure a lot of people don't have any problem, but they are probably using the 32bit (recommended) distro and I'm not about to shirk half of my hardware just so I can run the stable version. This three month long episode caused me to fall in love with Windows 7.

      --
      I object to power without constructive purpose. --Spock
    95. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      Okay, look. Android and Linux aren't exactly the same. And there are plenty of people who run Android that would never consider running Linux. Android doesn't sell Linux. Android sells Android

    96. Re:How To Make PC Gaming Better by symbolset · · Score: 1

      Android is a Linux distribution just like RHEL and Ubuntu and ChromeOS are.

      --
      Help stamp out iliturcy.
    97. Re:How To Make PC Gaming Better by Anonymous Coward · · Score: 0

      I am not an overly intelligent man, but I've never found one person who could "compile a kernel" and yet couldn't figure out something like WiFi on Linux post 2005. I state my intelligence because I'm sure I'm one of many in this thread who have replied with, "works for me!". I guess if I was overly intelligent I wouldn't bother with this post either.

  2. There is a new spec. TAG by Culture20 · · Score: 4, Insightful

    It's called Tablet App Gaming. Thy computer shalt have no native input device save the screen. You shall not have full control of the device. Some of your data must needs live in the cloud.

  3. Stop "Hollywooding" the gaming industry by Nyder · · Score: 5, Informative

    Stop thinking every title needs to be a triple AAA title with millions of dollars in cost, that has to sell a large amount of copies to turn a profit.

    Stop putting crappy DRM on your software, since that only hurts your customers.

    Stop making crappy consoles ports.

    And quit fucking blaming everything on piracy.

    --
    Be seeing you...
    1. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 3, Insightful

      its not crappy console ports anymore.

      its crappy PC ports of shitty console games.

    2. Re:Stop "Hollywooding" the gaming industry by dyingtolive · · Score: 4, Insightful

      These are so much better than the original article. I have a two year old computer that I put together new for about $500 that can run just about every game I've played on medium-high to high graphics settings with at least 30 fps minimum. While I don't play a lot of modern games, such as Metalfield 428 or Halo 9 or what have you, Planetside 2 is quite beautiful nearly maxed out.

      These are the ways to make PC gaming better. The article has a handful of suggestions for manufacturers to make selecting a PC better, the level of quality being somewhere between obvious and pointless.

      Article demands a spec for hardware. Windows 7 has a rating for hardware. It's called the Experience Index. It sucks, but so does any other spec you'll come up with because specs can't be as simple as "cd-rom drive and SVGA graphics" anymore. Peggle and Crysis won't have the same minimum requirements, ever. Linux does not have something like this because it hasn't been needed, both due to a lack of games and because I can only assume Linux users generally know what the fuck they're doing.

      Article demands a spec for rating (benchmarking) processors. Author hates not knowing if another core is better than an extra 500 megahertz. Great. Problem is that the answer is (and always will be): "It depends."

      Next suggestions are "stop letting the marketing guys name products cause they do it bad", and "drop the suck when you write your drivers". These are both fantastic ideas. Unfortunately, they've been the issue for about the last 10 years, or at least, when ATI first started building cards that required drivers (on the topic of bad drivers) and Nvidia's "Geforce If I have FX in my name, I suck regardless of my number".

      And the crazy thing for me is that I feel like in the last 3-4 years, I've had a lot less fucking around with games/hardware to get them to "just work". For all of it's flaws, Steam is pretty magical. I feel like if this article would have come out years ago, I'd have agreed wholeheartedly. Now I just shake my head at Captain Obvious.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    3. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 0

      Stop being "Digital Pictures" (remember from the Sega CD). I want my game to be a game, not an interactive movie with poor character and/or voice acting.

      In fact, I play a lot of 2D shooters ("shmups" to the fans of the genre) and a few FPS games with no discernable story throughout. I rarely ever play anything platform or puzzle anymore, just takes way too long to really get into the game. I just want to play, level by level, until the game is finished or until the game loops again to a harder difficulty. Rhythm games used to do this well, until they started with the unlock garbage for certain silly achievements (e.g., get all Good timings for an entire song when the best timing measurment is Marvelous), although the later Guitar Hero games had a Quick Play mode (i.e., just let me play) where unlocks weren't needed to play a song, leaving the optional unlock path to those who wanted to go through Career mode.

      That's all I need, plus modest system requirements, for an improved gaming experience. That and stop with the multiple patches after the release, I don't care about DLC but I do care about yet another patch fixing bugs that escaped development and QA testing yet again (sigh).

    4. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 0

      Only reason your computer works so well is because games are still made for consoles. Polygon counts will shoot up to 10x-20x as much as now when the next-gen is released, and your computer will be left behind.

    5. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 1

      FYI, "console port" refers to a port *from* a console (making no judgements about the quality of the original game).

    6. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 1

      Cannot agree more with the bad console ports - this more than anything else is killing PC gaming for me personally. Major titles are shipping with interfaces and control setups which just don't work properly with a mouse and keyboard. The lack of monitor support options in the console ports is also annoying, especially with multiple monitors - it seems like we have gone backwards with older FPS games providing more support than new ones. Please if you're making a game at least support fullscreen borderless windowed mode, and allow us to set the monitor the game is shown on :/

    7. Re:Stop "Hollywooding" the gaming industry by Altanar · · Score: 3, Insightful

      A game that costs $100,000 to make, but sells at $2/game has to sell over 50,000 copies to make a profit. A game that costs $2,500,000 but sells at $50 has to sell the same. Your first point is only valid if you're willing to pay a higher percentage of the cost.

      Dear Indie Game Devs:

      • Your game isn't intrinsically better than others because it looks like a SNES game.
      • Stop making games that think that difficulty for difficulty sake is the best mechanic a game can have.
      • Stop making clones of games from the early 1990s.
      • Stop refusing to sell your game on marketplaces like Steam, Origin, and the Windows Store. You are not hurting "the Man"; you are hurting gamers and yourself.

      PC Gamers:

      • Buy games that you like.
      • If a game is worth playing, it's worth paying for. No excuses.
      • The *only* point made when you pirate a game is that the PC has a pirating problem. You are not hurting "the Man"; you are hurting gamers and yourself.
    8. Re:Stop "Hollywooding" the gaming industry by wisnoskij · · Score: 1

      What does Steam have to do with this?
      Steam is just a library of games, lots of them don't work. Steam does not bother to do anything but provide the latest patch. Many games on Steam need you to fiddle with the compatibility settings, update your drivers, or do other normal stuff; Just like if you downloaded it yourself. In fact I am sure there are games on Steam that are more broken then if you downloaded them yourself, because sometimes you do not want to install the latest patch, sometimes the latest patch is broken.

      --
      Troll is not a replacement for I disagree.
    9. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 0

      From what I've read about Sony and Microsoft's next-gen systems, I highly doubt that.

    10. Re:Stop "Hollywooding" the gaming industry by flayzernax · · Score: 2

      This is really good. But I would like to refine it some by adding a few things.

      Complexity does not correlate with depth.
      Art can be lowfi and good.
      Run good on average or slightly worse specs, not just barely able to run on high end specs.
      Never use grinds to keep a player playing. At worst use them to set a mood or challenge.
      Realistic systems can work with arcade or surreal systems.
      Challenge is good.

      I havent seen a game follow these princeples in ages. I mean for fucks sake, modern FPS's have a grind mechanic because publishers are afraid of punishing the players who suck or properly implementing different difficulty settings.

    11. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 0

      If a game is worth playing, it's worth paying for. No excuses

      To play Devil's Advocate, how am I supposed to know if a game is worth playing without, well, playing it?

      (The answer is that the industry needs to revert to demos rather than paid reviews)

    12. Re:Stop "Hollywooding" the gaming industry by flayzernax · · Score: 1

      Youtube let's plays.

      At least their fairly honest =P

      IGN and other gaming reviewers tend to be total sell outs.

    13. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 1

      Definitely this too.

      The problem with The Decline is that entropy only increases, things will only continue to get worse, and with great incline comes equal or greater decline, yadda yadda.

      It's easy to blame consoles, and it's no coincidence that the xbox coincides with the destruction of PC gaming as we knew it, and took console gaming along with it, spawning a horrible hybrid that embodies the worst of PC games with the worst of console games, and adds even more crap on top.
      There's too many people to blame for it all too, There's journalists for not speaking out and being bought, there's retarded gamers for supporting the industry and buying millions of copies of the next cawadoodee rehash, and all around just lapping up the new shit (tm).

      So what did Consoles get from PC Gaming?
      They got DRM, and they got post release patches. - Tying games to a console is actually a thing.

      What did PC gaming get from Console Games?
      We got interfaces and control schemes optimised for controllers, we slowly lost the ability to configure stuff, developers slowly forgot how to optimise for a PC, let alone even render to non-16:9 resolutions.
      And we got DLC, lots and lots of DLC, ship an unfinished game release the rest as DLC, and then add stupid tie in items, like Mass Effect armour for your Final Fantasy heroines. And this is something that can be traced right back to the X-Box.

      And what did both camps get out of it? A complete death to variety, through constant "streamlining" and "dumbing down" or as bioware's mike Laidlaw put it: "When you push as button, something awesome has to happen."
      We also got really clunky and unresponsive controls. So I hope you like waiting 500ms for your character to start running when you press forward.
      Go ask anyone who's played Quake or any game on the PS2 (or earlier), they'll tell you with confidence that things were far more responsive!

      Just try and find something that's turn-based and not popamole, action-packed first-person shit for the PS3 or the PC, they just don't exist any more. Sure you get a rare throwout like the new X-COM (not the FPS reboot), but that's like, 1 AAA title in a whole decade?

      I hope you like third/first person shooters with lots of brown and Cinematic action sequences riddled with QTEs, because that's apparently all that's left, and that's what a decade of streamlining and decline has wrought.
      And that is the case with very rare exception

      Yes I am bitter, I have watched my hobby being completely and systematically destroyed over the past decade,
      Gamers, Journalists, they're all lauding the new shit, and they relegate fogies like myself as viewing the past with Rose-coloured lenses, If you're about to respond to this post with such a claim, here's a pre-emptive fuck you.

      Indie games are alive, and we get fairly decent games like Legend of Grimrock, but it's not enough.
      But with the age of the kickstarter upon us, next year promises to quite interesting with the advent of Shadowrun: Returns and Wasteland 2 and a bunch of other titles, I'm actually optimistic for a change,

      But in the mean time, I've got plenty of old games I've never gotten around to playing (megaten titles, disgaea, Jagged Alliance), and I've still got to play through the games I got from the lats humble bundle, so I'll be fine till then.

    14. Re:Stop "Hollywooding" the gaming industry by LordLimecat · · Score: 1

      And quit fucking blaming everything on piracy.

      Agreed, but it might help if everyone quit pretending piracy was OK.

      Probably going to get modded down for this but I dont really care:

    15. Re:Stop "Hollywooding" the gaming industry by LordLimecat · · Score: 1

      Your game isn't intrinsically better than others because it looks like a SNES game.

      For those of us who grew up with an SNES, yes, it is.

      Stop making games that think that difficulty for difficulty sake is the best mechanic a game can have.

      One of the things you notice after going back to Wii VC and playing old NES games is that modern games dont have any idea what "difficulty" is. We're remarkably pampered with easy games and unlimited continues compared to games years ago.

      Torchlight 1 and 2, for example, were excellent games, but they were also dead easy and had mechanics that could get abused in ridiculous ways. Go play Gauntlet and then lets talk about difficulty.

    16. Re:Stop "Hollywooding" the gaming industry by spire3661 · · Score: 1

      I wouldnt call gameplay expressly designed to consume quarters, on a custom, one-off hardware/software stack a good yardstick to measure a modern PC game by.

      --
      Good-bye
    17. Re:Stop "Hollywooding" the gaming industry by Dunge · · Score: 1

      AAA games still are the way to go. Why aim for less?

    18. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 0

      Stop thinking every title needs to be a triple AAA title...

      Nine As is too much.

    19. Re:Stop "Hollywooding" the gaming industry by MrL0G1C · · Score: 2

      Stop putting crappy DRM on your software

      100% agree, with the emphasis on crappy, I don't mind an initial CD check, but once the game's installed you should be given the option of check CD *or* check via internet, once at the load of the game only.

      And clean up the installer: GTA-IV is a nightmare, Dotnet.x.x games for windows live, media player version x, social club, etc I don't mind these things being needed but streamline the installation FFS and make it work because it took multiple install attempts of this stuff to get the game to work, it utterly ruined the game experience.

      Keyboard control: Just Cause 2 and many others ruined gameplay because some fucking moron has decided arbitrarily that you can't map one button to two different actions like Jump and Brake. The other problem is ignoring half the keyboard such as function keys, keypad keys etc, Very sloppy. Proper customisable keyboard controls should be specified as a deal-breaker to the lazy idiots who do software conversions to the PC.

      Choice override: GTA-IV gets my hardware details wrong and then limits my video options. DON'T DO THIS, high-lighting a setup that may go slow is one thing, removing your ability to configure the options is really bloody annoying Rockstar-North or whoever implemented this ghastly idea.

      /rant over

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
    20. Re:Stop "Hollywooding" the gaming industry by dyingtolive · · Score: 1

      It's basically change control for games. As you point out, it keeps you on the latest patch, automatically. Compare this with "try to play a game with people, find out that half of you are on one patch and the other half are on another, and the patch adds an unexpected hour or so into not being able to play yet". I've never ran into a game that just doesn't work, and the amount of screwing around with games in the last couple years I've had to do was basically zero. I'm not saying that the possibility isn't out there. I'm just saying that I can't accuse Steam of breaking games by keeping them up to date until I actually see it happen.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    21. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 0

      There is a handy little option in Steam: Check the box that says 'Do not automatically update this game'. That being said, I never have any issues running Steam games.

    22. Re:Stop "Hollywooding" the gaming industry by Blaskowicz · · Score: 1

      We used to have it much worse, the late eighties/early nineties had their share of dysmal ports of good games, rushed by companies with no input from the original authors and absolutely no control quality. I mean ports to C64, CPC, DOS etc. of great console and arcade games, but the Atari and Amiga versions might be fucked too, you never know.
      And by dysmal I mean not only hideous or using half or less the target hardware's abilities, but sometimes unplayable or unwinnable. TMNT is infamous for a jump that you can't do in the DOS version, but the worst I personnally witnessed is Street Fighter II on MS-DOS. Not shown : you have only one attack button to play this one.

    23. Re:Stop "Hollywooding" the gaming industry by Anonymous Coward · · Score: 0

      Anarchy!!

      Ignore this man!br/>

      FREEEEE VIDEO GAMES!

    24. Re:Stop "Hollywooding" the gaming industry by flayzernax · · Score: 1

      The only game I found to be complete shit in the last 10 years was Star Wars Knights of the Old republic because it crashed repeatedly on 3 different computers with 3 different patches and I gave up on it.

      But otherwise I appreciate steams autopatch feature.

  4. It's way more simple by irwiss · · Score: 4, Insightful

    Those who finds model numbers unintuitive usually asks one of their geek friends to build a PC for them, those who don't even bother looking at model number but rather look up the benchmarks don't care about the model numbers.

    The real issue with PC gaming is that a lot of games these days are shitty console ports with atrocious controls, awful camera and graphics that are still stuck on xbox360/ps3 level which are already outdated by just about any discrete video card, and there's no incentive for companies to change their "make console game -> port to pc to milk" agenda.

    1. Re:It's way more simple by irwiss · · Score: 1

      To ask a friend*
      It got eaten :(

  5. There's nothing wrong with PC hardware by TheGoodNamesWereGone · · Score: 5, Insightful

    There's nothing wrong with it. In fact, it's miles better than any console. An I5/I7 paired with a midrange graphics card blows them out of the water. The problem isn't the hardware, it's the software writers who write for consoles and then port that back to PCs... Case in point, Skyrim, which has about the most awful interface ever inflcited on the keyboard & mouse using public ever. More first-person shooters that all look the same. No innovation any more. No, the problem is the game companies and their crap.

    1. Re:There's nothing wrong with PC hardware by dreamchaser · · Score: 5, Insightful

      Actually the problem is gamers who keep buying the crap made by game companies. Said companies are making fistfulls of dollars so what is their incentive to improve the crap they put out?

      I do tend to differ with you on Skyrim though. I found the interface quite easy to use on my PC. I've never played any of the console versions though.

    2. Re:There's nothing wrong with PC hardware by Anonymous Coward · · Score: 2, Informative

      Bad example. The Skyrim engine is a modified version of the engine used in Oblivion, which itself is a (heavily) modified version of the Morrowind engine. It is not a console port. Yes, the UI was clearly desinged with consoles in mind, but under the hood it is the console versions that are the second-rate ports. Just look at how much trouble Bethesda is having trying to get the Dawnguard and Hearthfire DLCs running on the PS3.

      All that aside, it's an Elder Scrolls game... if you don't like something about it use a mod, if you don't like the existing mods then mod it yourself. The ability to tinker is, in my opinion, one of the biggest advantages of PC gaming.

      There happens to be an excellent (and configurable) UI mod available for Skyrim:
      http://forums.bethsoft.com/topic/1433593-relz-skyui/
      The beta version linked in that thread is solid in my experience.

    3. Re:There's nothing wrong with PC hardware by Ambassador+Kosh · · Score: 1

      Strangely enough I love Skyrim on the PC and I play it using a 360 controller. I find it very relaxing to play that game with a controller. It works well and plays well.

      I think I have about 70 mods installed for the game including the DLC released so far.

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
    4. Re:There's nothing wrong with PC hardware by Anonymous Coward · · Score: 0

      Stats show that only about 6.2% of PCs have an i5 or faster CPU.

      If they want to sell games, they're going to have to cater to the largest market segment, which is low to mid-range. Sorry, "enthusiasts", but you don't really matter much.

    5. Re:There's nothing wrong with PC hardware by Luckyo · · Score: 1

      To each their own. Granted, as long as you're using weapons that do not need accurate aiming, and as long as you focus on exploring things where you literally walk over the enemies, controller will do just fine.

      But if you ramp up the difficulty until you actually need to land those magic shots from a distance, controller playing will become exceptionally stressful because you'll keep dying to missing all the time.

    6. Re:There's nothing wrong with PC hardware by Wrath0fb0b · · Score: 1

      Interestingly enough, on a general-purpose PC you can often configure alternative input devices -- something you can't do on the consoles. For a game like oblivion, you can use any number of controllers (including the 360/ps3 controllers, if either suits your fancy) that you feel are best. For Civilization or WoW, keyboard & mouse might be preferable.

      This alone is a good reason to chose the PC as a platform.

    7. Re:There's nothing wrong with PC hardware by dadelbunts · · Score: 1

      I play skyrim on max diffculty on a controller. Much nicer than keyboard. Very easy. Most games except FPS and RTS are better with controllers as opposed to keyboard and mouse.

    8. Re:There's nothing wrong with PC hardware by Luckyo · · Score: 1

      Don't be shocked... but skyrim belongs in the former category.

    9. Re:There's nothing wrong with PC hardware by Ambassador+Kosh · · Score: 1

      I do stuff with magic and sneaking. I especially like using magic to set creatures up to die. Things like putting down traps and then blasting them and having them run into the spell.

      I also have many mods installed that add a bunch of other interesting spells. They are not really more powerful but you can use them in creative ways.

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
    10. Re:There's nothing wrong with PC hardware by Kuruk · · Score: 1

      Totally agree.

      Consoles are holding back innovation. Decade old tech gets currently made games written for it.

      PC games have been stagnated by consoles.

  6. What is this MPC stuff? by WilliamGeorge · · Score: 4, Funny

    I've been using computers since the late 80s, and I don't recall this term at all. I do remember people talking about "Multimedia PCs", which must be the verbal expression of that (just saying the letters MPC seems odd - makes me think of the MCP from Tron). But I don't recall it being a big deal... at least not as a home user in middle school and high school, building my own computers (and some for friends). Maybe it was a bigger deal among the major brands at the time?

    Anyways, as a professional who helps folks figure out what they need in a computer today, I don't see how this would be all that helpful. Maybe as a guide for those who know nothing about specs, have no interest in learning, and are buying from a source where they cannot get decent advice... but there is such a wide range of specs and performance these days that a simple label would have a hard time encapsulating enough info. All modern computers (save some servers) have audio, some level of 3D performance, etc - and while not all have optical drives that isn't always a big deal, since the advent of Steam and similar services.

    On the other hand, if you want to ensure decent game performance then you have wildly different specs to aim for depending on the game, the resolution the user will be running, the quality and FPS settings that they consider reasonable, and future-proofing. I don't think that can all be covered by one arbitrary standard, personally.

    --
    William George
    1. Re:What is this MPC stuff? by dreamchaser · · Score: 1

      I remember the MPC 'spec', and I've been using computers for maybe a decade longer than you. It was in the early 90's or so I think, an attempt at a 'standard' spec so that people knew their PC's were 'multimedia' ready.

    2. Re:What is this MPC stuff? by dreamchaser · · Score: 1

      Here you go: Multimedia PC.

      Never went very far.

    3. Re:What is this MPC stuff? by thesameguy · · Score: 1

      I worked in a small computer store in the mid '90s and we had lots of people come in and ask to see "MPCs." Of course we couldn't show them any, because we weren't building half-assed PCs in huge volumes. Back then, most of them just wanted to run 7th Guest or Encarta and what we built would run the hell outta either of them. ;) The logo looked like this - http://upload.wikimedia.org/wikipedia/en/2/29/Mpclogo.png - and it was slathered all over crap Packard Bell et al computers - the people who were building half-assed PCs in huge volumes. ;)

      The failure with MPC was that multimedia titles got better faster than was anticipated, and your c1994 MPC computer was positively worthless for running 1996 multimedia titles. We had many customers buy software only to come back with puzzled faces when their MPC choked. They weren't happy when we told them their 486SX wasn't going to run anything on the shelves well.

      Computers move too fast for a standard like this to exist. By the time all parties involved ratify some MPC-HD standard it will be barely sufficient to run current titles and worthless for whatever comes out tomorrow.

      People who genuinely care about PC gaming are already doing just fine digesting new model numbers and looking up benchmarks and making good choices. Everyone else is just buying an Xbox or an iPad anyway. The last thing PCs need is another industry working group taking their cut of the pie with a stupid certification slash choke point.

      That said, if anyone was going to do something like this, it should be Microsoft. Selling OEMs an "xbox certified" sticker to plop next to the "Designed for Windows" logo would probably money in the bank for them. Perhaps I shouldn't have said that.

    4. Re:What is this MPC stuff? by Osgeld · · Score: 1

      no one really knew about it, it was just another sticker next to intel inside that poped up on the front of pc sold in places like sams or sears for a little while, and quickly vanished

      it meant nothing to people, it meant nothing to developers:ie "our product requires a 486DX/33 with 4 megs minimum, thats too high for MPC2 and too low for MPC3, if MPC3 happened to exist at the time ... so why bother with it throw a 4 line system requirements sticker on the box like we have for over a decade"

    5. Re:What is this MPC stuff? by godrik · · Score: 1

      It is modded funny so I am not sure if it is a joke or not. But in the 90's "multimedia PC" was the most ridiculously used keyword about computers. I did not actually know there was a "specification". Note: I was in France in the 90's, maybe the term wasnot used in the US?

    6. Re:What is this MPC stuff? by Osgeld · · Score: 1

      oh it was...

    7. Re:What is this MPC stuff? by drinkypoo · · Score: 1

      It never got much depth but it got incredible breadth. There were multiple levels, nobody ever cared. But a fairly astounding percentage of PCs at the time were advertised as MPC compatible, and likewise a really noticeable percentage of games and multimedia applications (encylopedias and the like as well) were sold as requiring MPC.

      Today we have "requires DirectX version n" rather than "MPC level n", which is to say that Microsoft won. I still blame 3dfx for greating GLIDE rather than just starting with MiniGL. "Oh I know, let's create our own 3d API! That makes the most sense!" And then Microsoft followed suit with D3D even though they had their own software OpenGL implementation... because they saw the benefit of controlling the dominant 3d graphics API. And the rest is history. The only reason I play this harp so hard (since one can no longer damage 3dfx) is to try to help others to not make this mistake in the future.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:What is this MPC stuff? by Anonymous Coward · · Score: 0

      Using computers since the late 80s, 'helps folks figure out what they need in a computer' aka works at a PC shop.

    9. Re:What is this MPC stuff? by dreamchaser · · Score: 1

      Agreed. I had a pair of Voodoo 2's and thought much the same as you about the whole 'why not just go with OpenGL for the future?' question. Things might be very different today.

    10. Re:What is this MPC stuff? by Anonymous Coward · · Score: 0

      On the other hand, if you want to ensure decent game performance then you have wildly different specs to aim for depending on the game, the resolution the user will be running, the quality and FPS settings that they consider reasonable, and future-proofing. I don't think that can all be covered by one arbitrary standard, personally.

      Future-proofing isn't going to be fixed by any standard. You need to go above and beyond the standard to have any hope of being prepared for the future.

      But in the meantime, they already have a standard for the rest. It's simply called a "gaming PC". For those that just want an at-home work computer, they have the "business PC." And for the people who just have no use for anything outside of the Internet, they have the "home PC". Three standards that cover whatever needs anyone who doesn't want to think about the internals will have. And the best part is it doesn't matter that the various internals will be wildly different from system to system. The people who purchase along those "standards" don't care as long as it runs as intended.

    11. Re:What is this MPC stuff? by Sigg3.net · · Score: 1

      I was born mid-80's so I'm probably younger than you, but I remember being politely asked to perform my dark magic on my neighbors' computers (actually opening the chassis) to enable audio from their cd-rom drives.

      I also remember how Winamp was the lama's a$$, and the first time I introduced my friends to MP3s.

      I ran a website tracking 0-day FtPz at the time. Most of them were MP3 only (except of course from the public /upload folder containing all kinds of interesting stuff).

    12. Re:What is this MPC stuff? by drinkypoo · · Score: 1

      Agreed. I had a pair of Voodoo 2's and thought much the same as you about the whole 'why not just go with OpenGL for the future?' question. Things might be very different today.

      I went from a Voodoo 1 and MiniGL to a Permedia 2 and actual OpenGL. A little slower than a Voodoo 2, but much higher quality and a full OpenGL implementation, not just MiniGL. 3dfx made baby jesus cry.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:What is this MPC stuff? by WilliamGeorge · · Score: 1

      I don't generally like to flash credentials, but here it may be appropriate. I am the Customer Service Lead at one of the 'boutique' system builders - Puget Systems:

      http://www.pugetsystems.com/

      http://www.pugetsystems.com/bios.php?name=williamgeorge

      I've written quite a bit for our website over my years here, including numerous technical articles and blog posts, keep up on the computer hardware industry daily, and have assisted thousands of people in selecting the right components to meet their needs. So yes, I 'work at a PC shop' :)

      --
      William George
  7. It seems like he's calling an end to innovation. by Anonymous Coward · · Score: 0

    I have to say, I don't understand CPU model numbering anymore, I do understand GPU model numbering for AMD and NVIDIA, but Intel is just way out there. (Some models are PowerVR for example, which have rubbish desktop OpenGL).

    There's a number of issues with the proposals mentioned in the article however, and it's tied to specific implementation. Creating performance benchmarks to generate a category for a product will lead to the manufacturers optimizing for these specific benchmark profiles, instead of making an architecture that's fundamentally better.

    This would've been fine in the the Happy MIPS Land, where every instruction took one clock. You could compare a MHZ cpu to a MHZ cpu with no issues. But different architectures will mean operation execution speeds will vary greatly. I wouldn't be surprised if branching was the most wildly changing metric in this regard. A branch predict miss will give pretty bad penalties, and a programs performance might well depend on the prediction algorithm, or it could depend on a single instruction that the compiler at the time thought was a good idea, but is infact 10x slower on a new cpu than a different operation.

    You can make these benchmark categories, but they'll be mostly worthless.

  8. FTFY by zlives · · Score: 2

    Kickstarter fixes all these issues for me :)

    1. Re:FTFY by Anonymous Coward · · Score: 0

      Out of curiosity, which games have you funded through kickstarter, purchased once they were released, and been impressed with?

    2. Re:FTFY by zlives · · Score: 1

      i have funded xenonauts, they had a preview that i played before funding and beta is out, funded wasteland2, funded OUYA, funded Project Eternity, Conquistador beta is out and very enjoyable. funded drifter plus a few other non game things.
      My biggest reason for going the kickstarter way was DRM and "Origin" was the "kicker".
      Its not the money because i have funded all these projects with more then I would pay for a game that I would then have to "fix" so i can play it the way i want. I am just giving up on gaming from DRM first distributors and their projects by numbers system.
      There are plenty of buyers for them so they won;t miss me, I am just willing to pay for games that I and some others will enjoy.
       

    3. Re:FTFY by zlives · · Score: 1

      oh forgot Star Citizen

  9. Don't forget about PSU's some systems ship with by Joe_Dragon · · Score: 1

    Don't forget about PSU's some systems and cases with a free PSU come with carp ones.

    1. Re:Don't forget about PSU's some systems ship with by EETech1 · · Score: 2

      Agreed... you are always much better off getting the crappie;)
      Sorry... i had to...

    2. Re:Don't forget about PSU's some systems ship with by Anonymous Coward · · Score: 1

      Yeah, those tend to be fishy.

    3. Re:Don't forget about PSU's some systems ship with by Joe_Dragon · · Score: 1

      crap ones

    4. Re:Don't forget about PSU's some systems ship with by TheGoodNamesWereGone · · Score: 2

      I need to think about that one. Let me mullet over.

    5. Re:Don't forget about PSU's some systems ship with by drinkypoo · · Score: 1

      If your system is aimed at minimizing TDP then this isn't such a problem. Browse the TDP column on GPU lists on Wikipedia and figure out who gives you acceptable performance within a reasonable power envelope. When I bought my 240GT it had 75% the performance of a 250GTS at 50% of the price and 50% of the TDP. It was dated even then but would run games at acceptable frame rates (I use inexpensive LCD, and I sync, so 60 fps will do me) and kept my entire system within a power envelope of about 300 watts with, at the time, a tri-core Phenom II (X3 720 OC'd to 3.2 on air.) Now I have the X6 1045T (cheap one) which was $100 used and dropped in. It's got an even slower base clock but twice as many cores and in 3 core burst mode it goes up to 3.2 anyway. And the TDP is only 95W. I have a $20 cooler master heat pipe with a full-size fan on it, and my fan speed is 1300 or less in the winter (case fans are even slower). Guess I should invest in one of them fancy maglev fans.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Don't forget about PSU's some systems ship with by dj245 · · Score: 1

      Guess I should invest in one of them fancy maglev fans.

      If you are shooting for quietness, it may not be worth it. Unless there is something wrong with the motor, 90% of the noise in a fan should be coming from the air inefficiencies of the fan.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    7. Re:Don't forget about PSU's some systems ship with by drinkypoo · · Score: 1

      If you are shooting for quietness, it may not be worth it. Unless there is something wrong with the motor, 90% of the noise in a fan should be coming from the air inefficiencies of the fan.

      So I should just get a "hydro bearing" whatever the hell that is? I'm not happy with what's on there now, but I'm not sure what technology it uses.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. The main problem by marcovje · · Score: 1

    How does this solve the basic problem, namely that hardware vendors and game makers have two opposing interests:

    Hardware vendors want to sell new stuff, and forcedly raising minimum specs is therefore in their advantage.

    Games vendors want to sell as many copies as possible to a biggest possible potential audience, and keep the specs at the minimum necessary, and might even want to do extra work to achieve this (like providing different binaries for different versions of DirectX).

    And finally then there is Microsoft that wants to sell us all a new Windows

    1. Re:The main problem by mikael · · Score: 4, Informative

      That happened 30 years ago with consoles. Japanese console manufacturers figured they would corner the market if they adopted a standard console system called MSX. It would be extensible enough for the systems to be used as home computers: http://en.wikipedia.org/wiki/MSX

      Didn't last simply because each manufacturer used the standard as a base level and added their own custom features - extra sound channels, larger screen resolutions, more cartridge memory, extra peripherals like light pens, light guns.

      In the end games designed on one system wouldn't run on others, and the system become forgotten.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    2. Re:The main problem by Stormwatch · · Score: 1

      Forgotten? Maybe in the US, where it was always pretty much unknown anyway. But for most of the 80s, it was absolutely huge in Japan, Brazil, Soviet Union, the Middle-East, and some other places - so many people who used it back then still remember it fondly. (I didn't, but I love Knightmare anyway.)

    3. Re:The main problem by Anonymous Coward · · Score: 0

      In the end games designed on one system wouldn't run on others, and the system become forgotten.

      That's not true at all. Games were made for MSX1/2/2+/tR, which dictated a minimum set of hardware. The only thing you had to look out for was the amount of RAM in your system. For the European market this was hardly a factor, as games almost always required less than what was available on most systems.

      There were extra sound systems available, notably MSX Music and MSX Audio. But these were always optional. Without them, you still got music and SFX, but only using the standard PSG audio chip found in *every* MSX as per standard.

      Much of the other hardware, be it diskdrive, mouse, joystick, printers all were standardized.

      The downfall of MSX was the even by then old and obsolete hardware, slow pace of development of new MSX 3.0 specifications, and competition from PC. The MSX Turbo R, with an 8+ times faster but compatible CPU, was too little too late. Moreover, Yamaha, provider of the GPU (back then called Video Display Processor) had troubles with the next-gen VDP for MSX, and dropping support for it later on. The resulting V9990 therefor isn't compatible with MSX anymore.

      You do have a small point however: Does poke-1,170 rings a bell? ;)

      Sources: wikipedia.

    4. Re:The main problem by del_diablo · · Score: 1

      Your supporting his viewpoint, if you noticed the timeframe.

  11. The problem with the PC right now is... by blahplusplus · · Score: 3, Interesting

    ... none of the major players give a shit about the PC as a platform. Since Microsoft has abandoned the PC as a gaming platform for Xbox. This leaves a huge opening but unfortunately big companies aren't very bright. Valve sadly has went the data-mining DRM route and is adding more barriers and cluster-fuckery to gaming that doesn't need to be there.

    If I was Intel right now I would see the profits apple is making and attempt to standardize the PC space and prevent bargain basement PC chaos from occurring. When one looks at steam hardware surveys one see's most people have very little clue about their computers and tend to buy the cheapest shit.

    As much hate as intel gets if it was intelligent it would get serious about creating a platform and not pull the software shenanigans like DRM/closed ecosystems like what the big software companies do (ms, valve, etc). Software is becoming hugely inefficient to create because software parts the equivalent of ROADS and SEWERS are being patented and copyrighted/protected.

    Software really needs public R&D investment in 'foundation level' like stuff to get over these barriers and solve these problems, but barring that Intel (one of the biggest hardware companies) doesn't seem to seriously grasp the need for a software ecosystem that drives people to need their stuff. They are too content with idiocy and clusterfuckery of the current batch of software companies.

    If I were intel I would turn GOG.com into a platform and increase R&D in how to make better games for cheaper as well as invest in better tools to drive down costs. The biggest problem we have today is making complex apps people want costs too much time and money so there need to be serious R&D in tools, software aided-creativity and automation.

    1. Re:The problem with the PC right now is... by Anonymous Coward · · Score: 0

      You sound like an idiot that would drive Intel into the ground.

    2. Re:The problem with the PC right now is... by Patch86 · · Score: 1

      If I was Intel right now I would see the profits apple is making and attempt to standardize the PC space and prevent bargain basement PC chaos from occurring. When one looks at steam hardware surveys one see's most people have very little clue about their computers and tend to buy the cheapest shit.

      People don't buy cheap PCs because they don't know about PC hardware. They buy cheap PCs because they don't have a lot of money.

      Currently, a cheap PC is about £150. An Xbox 360 is about £160. If you want to kill off "bargain basement PCs", you're talking about making PCs considerably more expensive than consoles. That'll save the PC gaming market how again?

    3. Re:The problem with the PC right now is... by Anonymous Coward · · Score: 0

      " Valve sadly has WENT"

      You stupid AMERICAN moron...

      It's "GONE", idiot. "Valve sadly has went" indeed.

    4. Re:The problem with the PC right now is... by blahplusplus · · Score: 1

      Sadly you don't understand that words change definitions over time "GONE" and "WENT" are equivalent in common everyday usage. Went can be used as a synonym for gone. Since words definitions evolve with how the populations use them. It's the same reason why a word like "liberalism" has different meanings depending on whether you are in europe or america. People and places define the meanings of words, the dictionary just hasn't been updated with how people actually use it.

  12. Are You Serious???? by Anonymous Coward · · Score: 0

    You are just going to repeat the stupid MS$ lockin culture of yesteryear, that era is gona and thats a good thing. PC's are powerful enough and today most gamers play on consoles anyway. PC gaming is gone and wont be coming back any time soon. Im sure some people will be saying that they and their friends still game and there are lots of them sort of people but in reality you pc gamers only represent like about 2% of game players. PC gaming is done, and now the move to linux and away from windows is playing out and thats why MS$ is going all like freaking out cause noone is locked into them anymore cause they let the game genie out of the bottle and not locked into their stupid system crap. Good outcome but, now we are all going to linux and Open GL so you never know pc gaming may come back

  13. By bet is by ozduo · · Score: 0

    that you are looking for standardised cheats!

    --
    I got to the chocolate box before you, that's why the hard ones have teeth marks.
  14. Anyone inside a Best Buy or Walmart store by tepples · · Score: 2

    Maybe as a guide for those who know nothing about specs, have no interest in learning, and are buying from a source where they cannot get decent advice

    In other words, anyone inside a Best Buy or Walmart store.

    All modern computers (save some servers) have audio, some level of 3D performance, etc

    But only recently (circa Ivy Bridge) did Intel integrated graphics come to equal the graphics of a 2005-spec console like the Xbox 360 or PlayStation 3.

    On the other hand, if you want to ensure decent game performance then you have wildly different specs to aim for depending on the game

    Should the industry get behind this new proposed son-of-MPC, game developers will target a particular MPC level just as they targeted the original MPC spec. That's what the Vista-era "Windows experience index" was for, but it ended up not catching on.

    the resolution the user will be running

    With LCD panels having standardized on 1920x1080 because of the economies of scale of the TV market, is there really a choice here anymore?

    1. Re:Anyone inside a Best Buy or Walmart store by WilliamGeorge · · Score: 1

      It is indeed a pity that the associates - especially at 'tech' stores, like BestBuy - aren't better able to help folks out. Having done a stint at Circuit City myself, many years ago, I know first-hand how little quality training they get about the real important stuff inside computers. Sometimes you get lucky and find a knowledgeable person, though, and really there is vastly more info available just surfing the online websites for those companies (thanks to customer parts reviews and the like now).

      WEI was never very impressive, and still isn't. It uses the lowest 'score' out of its several parts for the overall system score, which can be very misleading, and its graphics tests are really not too demanding at all. It is an example of why such arbitrary scores or ratings *don't* work.

      1920x1080 may be the most popular for a new monitor these days, but many people still use older screens. I get folks ranging from 1280x1024 on up, and many these days running higher resolutions like 2560x1440 and 2560x1600. Further, on the gaming side, there are AMD's Eyefinity and NVIDIA's Surround View modes - so you can put three screens side by side for an impressive, immersive experience. Either of those later options demands a lot more out of the hardware - especially the video card - than a 1080P display.

      --
      William George
    2. Re:Anyone inside a Best Buy or Walmart store by flayzernax · · Score: 1

      About 1 hr of training and a readily available source of information on benchmarks and performance would help. Also a willingness to sell whats right for the customer rather then upsell to the most expensive thing.

      I bought a 99$ card because it wasn't a power hungry monstrosity and I only play one game really. Had I no clue and asked whats the best card for me was, I might have gotten into a bigger card that was way more then what I need and want and had to buy a new PSU.

      Its really not a complex process and you can even see how the market share for some products is being manipulated by poor salesmenship and general ignorance of what certain products were designed or intended for.

      I mean some cards are being sold with 4gigs that can barely use 1gig worth of ram. Hardware is cheap to produce, numbers and marketing are what the corps are selling.

      Programming has been abstracted even further and performance is only just keeping up with improvements in hardware.

  15. They have a guide line by geekoid · · Score: 0

    Why? most off the shelf 1000 dollar computers can run anything.
    The reason it existed in the 90s was dubious at best then. and pointless now.

    The current generation of on baord graphic cars can play almost any games at a playable setting. That's certainly a first.

    You want a model number scheme the applies to all video cards? here is one called "money":
    Pay more the 150 dollars. They will pretty much do it. Want the super card with every sparkle doing things you can see? spend 400 dollars
    there you go. Yes, you can argue technical semantics, but for the person he is talking about it will be fine.

    nullhulland drive:
    It shows the mob destroying a mans life until ha agree to cast an unkown actress.
    CPU model numbers are fine.

    i3 i5 i7.
    Biger has more power.
    220, 3470 etc... bigger is more power.

    Using power in a general form for overall performance, not just speed.

    I haven't had a driver issue in any nVidia card in well over a decade.
    I won't buy that other chip for personal reason, not technical(although I hear their drivers suck)

    If he didn't mention the year, I would have sworn it was circa 2001..and I would ahve agreed with himi at that time. Now? power is outstripping resources to use it too fast to be that particular.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:They have a guide line by Jeremy+Erwin · · Score: 3, Insightful

      CPU model numbers are fine.

      i3 i5 i7.
      Biger has more power.
      220, 3470 etc... bigger is more power.

      Quick, hotshot! Which has more power, a 5450,or a 4870?A 2700K, or a 3470?

    2. Re:They have a guide line by Anonymous Coward · · Score: 0

      quick, is the 2700k an i7 or an i5!? Is the 3470 an i5 or an i7!? Oh wait, you didn't actually list the full model numbers.

    3. Re:They have a guide line by Anonymous Coward · · Score: 0

      quick, is the 2700k an i7 or an i5!? Is the 3470 an i5 or an i7!? Oh wait, you didn't actually list the full model numbers.

      Exactly. What number's important? How many of them are important? Is it the one with the i or the K? Wait, this one has a GT! This company doesn't even have an i in their numbers! Why do I need to know two sets of numbers (CPU, video card)? Wait, THREE sets (motherboard architecture)?

    4. Re:They have a guide line by KingMotley · · Score: 1

      i3, i5, i7 is the most important. The processor model is pretty much irrelevant for most people. Next is the speed.

      If you really want to compare systems, we already have that. It's called the Windows Experience Score. Use it. It's pretty simple.

    5. Re:They have a guide line by Patch86 · · Score: 1

      Is a second generation i3 better or worse than a first generation i5? What about the 22nm i3s? Better than the 45nm i5 from 2009? Better than the 32nm i5 from 2010?

      I honestly don't know. Some companies have a penchant for using older processors in their cheaper computers or laptops, so it's not always a straight comparison.

    6. Re:They have a guide line by Anonymous Coward · · Score: 0

      Quick, hotshot! Which has more power, a 5450,or a 4870?A 2700K, or a 3470?

      Power as in Wattage consumption? Not sure. CPU and GPU benchmarks, try this:
      http://www.cpubenchmark.net/high_end_cpus.html
      http://www.videocardbenchmark.net/high_end_gpus.html

      (Parent post was modded insightful .. not sure why).

  16. Start by not killing the desktop? by Anonymous Coward · · Score: 0

    http://semiaccurate.com/2012/11/26/intel-kills-off-the-desktop-pcs-go-with-it/

    1. Re:Start by not killing the desktop? by tepples · · Score: 1

      "Intel kills off the desktop, PCs go with it" by Charlie Demerjian

      All that article means is that certain Intel motherboards will come bundled with a CPU. If anything, it'll drive people to AMD.

    2. Re:Start by not killing the desktop? by Luckyo · · Score: 1

      These are the models that already come with a CPU. It's the laptop market stuff.

    3. Re:Start by not killing the desktop? by Anonymous Coward · · Score: 0

      Durr, stop getting your rational response in the way of the hysterical screaming about a massive conspiracy by Intel and its cohorts to screw America!

  17. Linux != Linux by tepples · · Score: 1

    today most gamers play on consoles anyway. PC gaming is gone and wont be coming back any time soon.

    So for which platform should a startup company develop games before it has the experience and financial stability to qualify for a console license?

    Good outcome but, now we are all going to linux and Open GL

    By "Linux" did you mean the Android stack (phones, tablets, Ouya) or the GNU/Linux stack (still associated with PCs)?

  18. Ultima VII: look long and hard at that! by Beetjebrak · · Score: 1

    Back in 1992'ish my 386 PC with its 20MHz. CPU and 4MB RAM ran Ultima VII. It had an utterly believable game world with a huge amount of freedom and interactivity and layer upon layer of depth to the story. Seeing how the laptop I'm typing this from runs at 2.5GHz. and has 4GB's of RAM, I'm deeply disappointed with the state of gaming as it is now. FPS games got better graphics, but their stories are hardly much more than running along waypoints shooting everything that moves. Origin went utterly down the tubes when EA got involved. Sadly there probably won't ever be a game like Ultima VII, but updated in depth and scope for today's hardware.

    --
    Learn from the mistakes of others. There isn't enough time to make them all yourself.
    1. Re:Ultima VII: look long and hard at that! by Zarhan · · Score: 2

      As someone who has completed all Ultimas from IV to VIII (including Serpent Isle and Ultima Underworlds), that's just nostalgy filter shining.

      I don't count "believeable world" to be one where I have to guess keyword, and talk with "Name?", "Job?".

      Granted, since U5 the NPCs started to actually have daily routines, but...well, ten years after U7, you had a RPG renaissance that started with Baldur's Gate. Have you tried it (with all the fan-made upgrades for todays computers)?

      For more recent stuff, well, Skyrim actually is pretty damn good. I'll grant you that earlier Elder scrolls games (I played even Daggerfall) suffered exactly from that lack of immersion, but Skyrim finally feels good.

      Then theres pretty much everything Bioware has made since Baldur days, Dragon Age I + Awakening (Dragon Age II suffers from sequelitis), Mass Effect being the recent entries.

      And that doesn't even count all the stuff available from indie developers (Magicka!).

    2. Re:Ultima VII: look long and hard at that! by TFAFalcon · · Score: 1

      Well if you're looking for a successor to Ultima, then don't look at FPS games. Try Morrowind or Skyrim. I think they have just about everything Ultima had (well except detailed bread baking and hunger).

    3. Re:Ultima VII: look long and hard at that! by qwak23 · · Score: 3, Insightful

      I have to second this. Though I cherish my memories of playing the Ultima series in my youth, I find the games practically unplayable now. Sure, they had a very detailed world and story, but the systems while fairly fresh at the time, seem very primitive and unfriendly now. Granted the games did do a few things that I've rarely seen since (if at all - granted I haven't played every game in existence so I may be missing some things) that would certainly be welcome (by me) in a modern game.

      I remember that the story in Ultima VI wasn't exactly linear, though you could follow cue given to you by NPC's and work your way through the game in a linear fashion, you could also avoid the major conflict with the gargoyles from the start and forge your own path through the game. Sure, some things could only be done one very specific way, other could be done multiple ways, especially if you got creative (and if you really got stuck somewhere, you could go the evil route and kill a few npc's or steal some goods to get what you needed, granted you could also make the game unwinnable this way).

      I really don't think the state of PC gaming is in that bad of shape. I've also been hearing complaints about the state of PC gaming for almost as long as I've been gaming on a PC (1985). Sure, some companies do crappy ports, others just try to get some fodder out the door to capitalize on the current trend, and other companies cater to the PC audience even while courting the consoles and for others, the PC represents the vast majority of their output.

      The first Borderlands runs and looks better on my tower than it's console version does, and can even be dialed down enough to be playable on my laptop (inexpensive laptop purchased primarily for school work, not gaming). I haven't tried to run 2 on my laptop yet, but it's still awesome on my tower. Skyrim? sure the menu system may suffer from consolitis a bit, but everything else about it is better on PC, and again runs great on my tower and can be dialed down to be playable on my laptop. That's not even consdering the mods (and support of!) available for the PC version.

      Sure, there are plenty of games out there with poor PC support, barely playable on my tower due to poor optimization, lack of video settings or both, but I'm usually not surprised by those ones when I see who developed/published the game.

      Of course there are also several genres that thrive on the PC and rarely, if ever see the light of day on a console (how many 4X games make it to consoles?) and certain games that hold a larger (or longer) PC following. How many people still play Morrowind on the Xbox vs. how many people still play it on the PC? Hell, given how cheap it is on steam, the various (new!) mods, and younger audiences being introduced to TES for the first time by the latest game in the series, I'm sure Bethesda still sees a fair amount of sales on Morrowind for the PC.

    4. Re:Ultima VII: look long and hard at that! by Anonymous Coward · · Score: 0

      About the Elder Scrolls fuck-up: Need I say more?

    5. Re:Ultima VII: look long and hard at that! by Luckyo · · Score: 1

      There are probably mods that cover that...

    6. Re:Ultima VII: look long and hard at that! by Anonymous Coward · · Score: 0

      I finally realized I hate talking to NPC's. And I hate being a glorified Fedex guy making deliveries to get xp. The younger me put up with a whole lot more shit, but somehow had more fun playing.

    7. Re:Ultima VII: look long and hard at that! by Dunge · · Score: 1

      You speak without knowledge

    8. Re:Ultima VII: look long and hard at that! by Asmodae · · Score: 1

      Speaking of skyrim mods: recently started a new modded playthrough. What a diffferent game! Plus voice commanded shouts and it's just amazing.

  19. Microsoft is a problem by tuppe666 · · Score: 0

    Port everything over to Linux so we can ditch Wine and Windows.

    Microsoft has been a problem for PC gaming for a long time; partly due to control over Direct X (shitty lock-in); Partly due it controlling a game console(shitty Ports). Ironically with the rise of iOS...the Android; Humble Indie Bundle(Who could have seen that) and the rise of crowd funding/indie gaming. [I am not sure about steam]...The new problem is Microsoft pushing the PG-13 Agenda through their store(shitty anti gamer store), the reality is on Linux we relied on a few ports from Windows. If you support PC gaming then move to an alternative platform. the games are coming [already here] to Linux/Android...and there is no better time to RUN!

    1. Re:Microsoft is a problem by Anonymous Coward · · Score: 0

      Aparently you haven't been long enough to understand that Microsft hasn't been a problem for a very long time. The real problem right now is the huge ammount of crappy games being sold as if they were the pc saviours instead of focusing on the complex kind of game the PC gamer generally likes.

  20. There is a spec...... by LoRdTAW · · Score: 1

    And it's called the Xbox 360. I just played Crysis 2 the other day and its certainly a console port. It runs amazingly smooth on my modest PC on the second highest setting. Can't say the same for Crysis, though it was a better game. Just about every game that exists for both the Xbox and PC are optimized for the lowest common denominator, the 360. There is your spec.

    1. Re:There is a spec...... by drinkypoo · · Score: 1

      So the spec is a quad-core with a decent GPU? I'm not against the GPU part, it's not hard to get more GPU than a 360 these days, but the quad-core kind of sucks. GTA IV famously sucked on non-quads because the 360 has three cores and no OS to speak of, and Windows is still there lurking and summing satan all over your cpuz.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  21. Android means touch screen means "casual" by tepples · · Score: 1

    the games are coming [already here] to Linux/Android

    Only if Ouya takes off. If it fails, as several Slashdot users predict will happen, then most Android games will continue to be in genres suitable for a flat sheet of glass rather than genres suitable for a gamepad. And historically, as I understand it, touch screen games have tended to be shallower even than gamepad games. It's possible to emulate a gamepad with a touch screen, but it's reliable only up to the Atari 2600 level (one D-pad, one button). If there are multiple trigger buttons under the right thumb, the player has no feedback as to where the right thumb is positioned and starts missing buttons.

    1. Re:Android means touch screen means "casual" by Anonymous Coward · · Score: 1

      Emulating a gamepad on a touchscreen is mostly badly done, but it can be done well as it is in Dead Trigger, which plays very well on the Nexus 7 with multiple emulated analog sticks and multiple buttons for weapon selection and item use, the controls are far advance of the Atari 2600 level, I played many hours with just the touchscreen controls before I got myself a PS3 controller to hook up to the Nexus 7, but the improvement from using a controller was only slight on that game, the prime benefit of the controller was playing GTA3 which has pretty dire touchscreen controls.

  22. that was step forward by Anonymous Coward · · Score: 0

    That was a step forward then when we moved out of an era of ascetic PC computers with no sound capabilities, rigorously slow processors, crappy UI and 1.4 mb disks. That was a step out of infancy and a little, fuzzy revolution with all sort of silly things coming out - as well as great overall advances. It paved the way to nowadays and things kept on going up that route. Such a label wouldn't make as much sense now.

  23. No that is just a diferent input by tuppe666 · · Score: 2

    It's called Tablet App Gaming. Thy computer shalt have no native input device save the screen. You shall not have full control of the device. Some of your data must needs live in the cloud.

    Annoying as one who is really enjoying tablet gaming [and ds gaming], you have to remember that touch-screen is exciting, and even though Windows 8 sucks donkeys balls...touch gaming is great for *some* genres of games. Its not for 3rd Person shooters[keyboard mouse]...or 3dBeaten ups;Platformer;standard shooters[Joypad], but a tablet for is great for racing games[ok not as fun as a real wheel]...for for strategy!! and tower defence/offence and tactile puzzlers touchscreen wins. I will be buying a great big touch-screen when a compelling one comes along.

    1. Re:No that is just a diferent input by Culture20 · · Score: 1

      I'm not saying that this is a good standard. It seems to be one that we're being force-fed though, like 3D TVs (although not as blatant as the digital TV switch).

    2. Re:No that is just a diferent input by Luckyo · · Score: 1

      As far as "imperfect control schemes" work, we already know that if you sell it to the masses in the right way, they'll bite. Shooters are a great example. They are horrendously bad on controllers, to the point where a few test runs of games like halo where PC users using mouse+keyboard playing on same servers as controller using console users resulted in bad PC gamers utterly annihilating great console players.

      But it got marketed well, users got separated into servers for consoles and servers for PC and controller users got a very generous auto-aim. So now many play shooters on consoles, even though controller is absolutely terrible control scheme for a FPS game.

      I fully expect same terribleness to carry over (as it already has) to touch screens, which are worse then both controllers and mice+keyboard control schemes for most things. That said, touchscreens are indeed bad enough to the point where games have to actually be gutted on gameplay, and not just "adjust to remove inaccuracy" because as pointed above, complex control schemes with multiple inputs just do not worth without proper haptic feedback on what you're pressing.

    3. Re:No that is just a diferent input by LurkerXXX · · Score: 1

      Sorry, no, touch doesn't win on any genres except 'mobile gaming'.

      Mice are an hugely better input device if you are sitting at a desktop, where most folks want to play a game of any depth. If you are walking around, sure, a finger is better, but that's only because you don't have room to carry/use a mouse. Why? Because a nice small accurate pointer is inherently better than a sticking your fat greasy finger on the screen over top of what you are trying to look at.

  24. Re:There is a new spec. TAG by aix+tom · · Score: 1

    It's a sad thing, but I guess a "paint your name in the snow" game would probable be a big hit nowadays.

  25. PC gaming relevant enough? by theurge14 · · Score: 1

    Back in those days sound cards and CD-ROM drives were rather optional, a PC gaming standard made sense.

    What hardware do PCs have now that are so different than PCs from 10 years ago? Built in WiFi? Bluetooth?

    So really what this seems like is that we're trying to understand why a $300 laptop from Walmart can't run the latest games on Ultra-mode? Do we really need a new spec to tell us this? Can't we just ignore those cheap bastards and tell them to go play more Minecraft on their phone?

    1. Re:PC gaming relevant enough? by tepples · · Score: 1

      So really what this seems like is that we're trying to understand why a $300 laptop from Walmart can't run the latest games on Ultra-mode? Do we really need a new spec to tell us this?

      Yes. It'll give developers a baseline to choose whether or not to target based on whether or not they want to try selling their product to owners of $300 econo-boxes. Some developers need all the sales they can get, such as indie developers, casual game developers, and indie casual game developers, and they can deliver a game that's less complex graphically to pretty much every PC capable of running Windows 7. Others have the budget to develop AAA titles that demand AAA-capable boxes. It'll also give home users stuck inside a Best Buy store an idea of what to buy if they want to match the minimum spec that AAA game developers are targeting.

    2. Re:PC gaming relevant enough? by godrik · · Score: 1

      3 major graphic chipset vendor with so-many-it-is-ridiculous different anmes for technologies that makes it completely impossible to decide whether a game will run on a given machine without giving it a try. Seriously since they started to include shaders, game compatibility became a nightmare. naming convention of graphic cards/chipset makes no sense whatsoever. and understanding capability equivalence between intel, nvidia, amd radeon and amd mobility is close to impossible.

  26. This is so stupid by tuppe666 · · Score: 1

    Ignoring the fact that I have never heard of this EVER, or that PC gaming as got so shitty its more about console ports that even a basic PC can cope with anything it has to handle. That stores that deliver your games *electronically* should be able to filter out games that simply won't work like....Android does now. The idea of creating a made up specifications to represent real specifications is the stupidest idea ever. Personally I think that game designers should put effort into providing the best experience your computer can handle automatically rather than have settings.

    Seriously dumb article.

  27. Re:It seems like he's calling an end to innovation by aix+tom · · Score: 1

    You can make these benchmark categories, but they'll be mostly worthless.

    They would be pretty useless at first. But once some "performance standardization" has taken place, games (and other programs) would be able to better quantify that they need at least "fifty thousand libraries of congress per furlong throughput" to be usable.

    At least it might either make the hardware manufacturers aware of what performance the majority of games need, or the game writers aware of what performance the majority of hardware can achieve.

  28. Heard of Indie gaming. by tuppe666 · · Score: 1

    Stop thinking every title needs to be a triple AAA title with millions of dollars in cost, that has to sell a large amount of copies to turn a profit.Stop putting crappy DRM on your software, since that only hurts your customers.Stop making crappy consoles ports.And quit fucking blaming everything on piracy.

    Indie gaming [and open source gaming] is all of those things, and has a better community. Apart from team meat...but they have Super Meat Boy so they get to be dicks.

  29. different time by Anonymous Coward · · Score: 0

    Well the pc wasn't considered the mass-media / entertainment platform it is now, and I remember distinctly a tech guy handing me over my new machine while saying ironically "There, it's a nice gaming console you got there" (I was 15). That label made sense (at the time)

  30. A Few Quick Steps: by Anonymous Coward · · Score: 1

    1. Package all hardware in cartridges. I don't care what convoluted system of bends and risers in the motherboard you have to come up with, because once the case is open it should not be necessary to remove a single screw, or touch a single bare circuit, to swap hardware or 'build' a computer. This idea is past overdue and will make upgrading (and repairing) vastly easier than it is. It is also proven, at least as far as drives are concerned.

    2. Convince the major publishers to agree on some sensible system spec standards and update them incrementally every two and a half years. The eternal upgrade cycle does not help the PC at all, and makes the lifetime cost of the platform much higher than it needs to be. If your game (or other software) can meet certain benchmarks on a system matching those specs, you get a gold star, Nintendo Seal of Approval style.

    3. Knock off the stupid DRM bullshit. It doesn't save anyone any money. It doesn't make the customers happier. It doesn't solve any problems. The fact that executives still think this works proves that they're just collecting checks and have no idea what actually goes on in the real world...

    4. ... Which leads me to my next point. The industry has become so risk averse in general that there are really only three valid genres in the commercial PC space anymore, and all of them can be summarized with a three-letter abbreviation: FPS, RTS, and MMO. (And MMOs are on their way out.) Ten years ago, the platform was already contracting but a lot more broad than it is now. Twenty years ago, the PC (and the last of the family computers) was an extremely ambitious platform. The PC actually has an advantage here already in that anyone can develop for it, but that doesn't forgive the industry for pussing out and ignoring anyone who doesn't want to play a three letter word.

    5. Stop obsessing over chasing the latest and greatest technology. That doesn't mean stagnating like the consoles do, and this point is addressed by my second suggestion, but this deserves to be said: Developing within boundaries will produce better software. Making yesterday's technology work better today can produce real yields, both in performance and mechanical advantages.

    6. PC games are notorious for being buggier, less stable, and frequently performing worse than console titles. Don't skimp on quality assurance just because it's going on the PC.

    7. No more direct console ports, please. They're awful and usually the fans themselves have to patch them to bring them up to par.

    8. At the same time, don't be afraid of controllers. A good, cheap wavebird should be a standard accessory for any gaming rig, in addition to the keyboard and mouse.

    1. Re:A Few Quick Steps: by Anonymous Coward · · Score: 0

      A couple additions, all IMHO, of course:

      1: Modular, possibly hot-pluggable hardware is a must. We have had passive backplane computers since the days of zoot suits and quaaludes. Yes, it might cost a bit more for a standardized pseudo-blade enclosure the size of a desktop, but the money would be made back when people want to replace a CPU module or a GPU array without having to migrate to a new platform.

      2: Agreed. Have it tied to the year, so someone sees the latest version of Crysis, so their 2013 spec machine either can run their game, or needs upgraded to the 2014 spec.

      3: DRM is a bread and butter of consoles, but on PCs, it is pointless since the game will end up getting repackaged by some guy out of Russia, shriven of all nasty stuff (activations, low level drivers), and be available for all to obtain. Want a good system? Have a repository mechanism like gog.com where one can back their games up as well as redownload them. Steam does this, but Steam also has DRM, and one can't really reload from a backup should the Steam servers be taken down.

      4: Game makers keep making the same recycled shit, then wonder why sales are so poor, and blame it on piracy. Time to get some new IP going. Look at Origin Systems. Its budget was a fraction of EA, but they churned out original IP until they got slurped up and absorbed. Hell, even if it is old IP, make a new Wing Commander.

      5: Technology is a good thing. With even a cheap PC having decent graphics, one can make a decent game that will run on almost anything. It might not look as good as the latest Crysis, but WoW did a fine job of having a world that didn't need to display the individual pubic hairs of every orc.

      6: Consoles are going that way. In the past, before DLC and updates, console games had to be perfect before the game hit the media. Now, companies can ship early beta quality stuff, then either upgrade it to a late beta so they can sell DLC, or just call it done and walk off to the next "mostly-finished" project. QA is usually ass for all games these days because the important thing is getting it out the door for the first weekend numbers.

      7: Console ports are poor, then the lackluster game sales are blamed on piracy, so even worse ports come out.

      I'm hoping the big guys who whine about the piracy in the PC market and such just bite the bullet and leave the market completely. Let the indie players and the next Origin Systems take that market so we don't get the same predigested crap. Until they got bought out, Blizzard did well with this -- their releases were not perfect, but a release was release quality, and not a beta. A company doing this would rake in the money. As for DRM, that is simple... have unique CD keys that are used for accessing multiplayer functions. Two clients using the same game at the same time, one gets turned away. That is all that would be needed.

      The one PC advantage over consoles is that PCs are everywhere. Get a small fraction of this market, and a company can do extremely well without the barrier of entry required for consoles. Since Apple and Microsoft have good online stores, let those companies worry about marketing, distribution, and updates, and just piggyback off of them.

    2. Re:A Few Quick Steps: by Smauler · · Score: 1

      4. ... Which leads me to my next point. The industry has become so risk averse in general that there are really only three valid genres in the commercial PC space anymore, and all of them can be summarized with a three-letter abbreviation: FPS, RTS, and MMO. (And MMOs are on their way out.) Ten years ago, the platform was already contracting but a lot more broad than it is now. Twenty years ago, the PC (and the last of the family computers) was an extremely ambitious platform. The PC actually has an advantage here already in that anyone can develop for it, but that doesn't forgive the industry for pussing out and ignoring anyone who doesn't want to play a three letter word.

      That's news to me. Here's a short list of what I've played recently :
      Torchlight II
      Portal II
      Civilization 5
      Skyrim
      Deus Ex : HR
      Endless Space
      Total War : Shogun II
      Beat Hazard
      Crusader Kings II
      The Witcher
      XCOM : Enemy Unknown

      The only one that could fit into one of your categories is Deus Ex... and the way I'm playing it, I'm hardly using a gun at all. Try a few different games.

    3. Re:A Few Quick Steps: by Anonymous Coward · · Score: 0

      I dunno about either of you, but I enjoy playing platform games on my PC, e.g. Sonic Generations, Rayman Origins, Limbo, Super Meat Boy, etc.

    4. Re:A Few Quick Steps: by Smauler · · Score: 1

      Try Braid if you haven't... I only didn't include it in that list because I only have the demo now.

  31. Linux = Good Cross Platform Gaming by tuppe666 · · Score: 1

    By "Linux" did you mean the Android stack (phones, tablets, Ouya) or the GNU/Linux stack (still associated with PCs)?

    I'm assuming he meant both, Reliance on any one platform, or relying on some platform dependant tools is stupid in todays diverse market its why game engines like Unity work on both Gnu/Linux and Android :) http://unity3d.com/

  32. Pee-mail by tepples · · Score: 1

    Pee-mail has been out for years and will run on any PC with a Flash Player. I haven't tried to wee on a Wii, but Internet Channel for Wii does have Flash Player.

  33. One big thing....extra account creations/bloatware by Anonymous Coward · · Score: 0

    If I purchase a game on Steam (Grand Theft Auto 4, Assassins Creed 2, and Bioshock are great examples) I want to play the game after it's downloaded. I don't want to join Windows games, install extra software like the Visual C++ Redist (for every....single....game. Hello? Check to see its installed first), figure out why I need to join ANOTHER community in addition to Steam to play a game (Assassins Creed 2), and have to consult numerous Google Pages to get a game to even start correctly for the first time on PC (Grand Theft Auto 4 - 45 minutes to find out how to get it to even start for the first time).

    This is BS to have to do this for games these days. People wonder why PC gaming is down. Really game developers? Keep it simple. Duhhh.

  34. Genre depends on input devices by tepples · · Score: 2

    Cross-platform compatibility between PCs and Android devices isn't as useful as some might instinctively assume because the input devices are vastly different between platforms, and each input device works best for a particular genre. Smartphone and tablet operating systems work best for touch-screen genres, GNU/Linux and Windows work best for mouse-and-keyboard genres, and the consoles, PS Vita/3DS, and to a much lesser extent Ouya, GNU/Linux, and Windows work for gamepad genres.

    1. Re:Genre depends on input devices by Patch86 · · Score: 1

      Depends on the game, doesn't it. I recently downloaded World Of Goo on my Android device with a touch screen. I had previously played it on my Windows device, with a mouse. Both were perfectly good gaming experiences. I've seen a copy of it on the Wii (presumably using the Wiimote), and presumably that works well enough too.

    2. Re:Genre depends on input devices by tepples · · Score: 1

      each input device works best for a particular genre.

      I recently downloaded World Of Goo on my Android device with a touch screen [...] perfectly good gaming experiences

      Exactly my point. A mouse, a touch screen, and a Wii Remote are all great for providing an (X, Y) coordinate to pick or place objects on the screen. But a mouse and a touch screen are not so good for giving movement commands to a single player-controlled object (such as an Italian plumber) in real time, like anything that uses the Classic Controller or the sideways Wii Remote. PC game developers can't assume that PC owners will already own an Xbox 360 Controller or other PC-compatible gamepad, let alone multiple gamepads and a big enough monitor to fit multiple players.

    3. Re:Genre depends on input devices by Patch86 · · Score: 1

      Wholly agreed. My point was in response to:

      Reliance on any one platform, or relying on some platform dependant tools is stupid in todays diverse market its why game engines like Unity work on both Gnu/Linux and Android

      Cross-platform compatibility between PCs and Android devices isn't as useful as some might instinctively assume because the input devices are vastly different between platforms, and each input device works best for a particular genre.

      Like I say, it depends on what we're talking about. Would of Goo benefits greatly from cross-platform; if the game had been developed on a Windows-only platform, it would suffer. War for the Overworld is currently up for funding on Kickstarter at the moment (basically a Dungeon Keeper clone/sequel) and they've chosen Unity and are promising cross-platform support; a smart move in a game where point-and-click is the order of the day. If they'd chosen a Windows-only engine, they'd be artificially limiting their market.

  35. Steambox by J-1000 · · Score: 4, Insightful

    The upcoming Steambox will hopefully be the new benchmark for software. It would be nice if they'd release a certification badge upon release that other hardware makers could use. I agree 100% with the comment about GPU/CPU naming conventions. They are even worse than cell phones. If there's one thing we can learn from the iPhone, let it be simple names.

    1. Re:Steambox by J-1000 · · Score: 1

      Hardware, I meant of course.

    2. Re:Steambox by slaker · · Score: 1

      How is handing control of your gaming experience entirely over to Valve any better than handing it over to Microsoft or Sony?

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    3. Re:Steambox by Anonymous Coward · · Score: 0

      Since when are graphics card model numbers "confusing"? The first number is the generation. The second is if it is high end, mainstream or budget, and the rest are small differences. Pick the latest generation, pick the money you’re willing to pay / power you need, and then compare the ones that pass that filter. (Usually only one card per manufacturer.) Done. How is that hard? What's your/his problem?

      If there's one thing we can learn from Apple, is that there is a shitload of retards out there, who instead of using their fucking brains for the first time in their NPC lives, bitch and whine that everything should be dumbed down to their level, at the expense of all efficiency, elegance, emergence or plain usefulness to anyone with an actual working brain.

      THE WORLD IS NOT THAT SIMPLE! YOU CANNOT DUMB DOWN EVERYTHING TO A SINGLE BRAIN FART!
      We are already faaaaaaaaaaaar past the point where it just becomes more and more crippling and we're moving backwards in evolution, power, abilities, freedom, etc.

      You, being nothing more than meat with eyes, mindlessly consuming, glued to your chair, hipster glasses on to make you look “smart” (because you aren't) and drooling spit and cum onto your shitty iCrap.

      (Even the CAPTCHA perfectly describes you in a single word: imbecile,)

    4. Re:Steambox by Dunge · · Score: 1

      Steambox is aiming for lower-quality than the current high-end PC, so no.

    5. Re:Steambox by VGPowerlord · · Score: 1

      Since when are graphics card model numbers "confusing"? The first number is the generation. The second is if it is high end, mainstream or budget, and the rest are small differences.

      Which is newer, the Radeon 7970 or 8500?

      If you answered 8500, you're wrong. The 7970 was released this year, the 8500 was released 11 years ago.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    6. Re:Steambox by Anonymous Coward · · Score: 0

      I trust Valve. It's not a crime to trust.

      When Valve becomes publicly traded, I will not trust them. Until now - they've done me no real wrongs.

  36. Nothing casual about :) by tuppe666 · · Score: 1

    Only if Ouya takes off.

    Thats such a weird think to say right now I've been playing through the games on Humble Bundle 7 and none of those are possible because of the Ouya [Legend of Grimrock is particularly good]. The reality is Android will get serious and *episodic* games just like any other platform. I say episodic because some of these games are designed for playing for short periods at a time. The reality is though the sheet of glass games are perfect for *new* game interfaces, and are perfect for strategy; tower offence/defence hell I'm looking forward to games that rely on pointing as *several* parts of the screen at once.

    All the Ouya may bring is new games that use traditional controller to the Android platform. Although as owner of an Xperia Play [oh and a Ouya] they have been on Android for a while.

  37. Re:It seems like he's calling an end to innovation by Anonymous Coward · · Score: 0

    You can make these benchmark categories, but they'll be mostly worthless.

    They would be pretty useless at first. But once some "performance standardization" has taken place, games (and other programs) would be able to better quantify that they need at least "fifty thousand libraries of congress per furlong throughput" to be usable.

    At least it might either make the hardware manufacturers aware of what performance the majority of games need, or the game writers aware of what performance the majority of hardware can achieve.

    That's just the issue. The only performance criteria the designers of the chips can target is existing performance targets (aka, games in this case), which is mostly meaningless, as the current games would target the existing chips, which are the previous generation.

    What standardized benchmarks like these create is a stagnant market, because if your new product X, isn't faster than the old product Y in benchmark K, it won't compare successfully to some old game that will run perfectly fine on both cards. This card could have feature Z that makes it 1000 times faster in some other task.

    It's not to say that benchmarking isn't useful, but attaching it directly to product naming schemes. Aka Nvidia GeForce STD771122 is equal in benchmark K to AMD Radeon STD771122, which is what the article seems to imply.

  38. Then you need to keep your peepers open :) by tuppe666 · · Score: 1

    Smartphone and tablet operating systems work best for touch-screen genres, GNU/Linux and Windows work best for mouse-and-keyboard genres, and the consoles, PS Vita/3DS, and to a much lesser extent Ouya, GNU/Linux, and Windows work for gamepad genres.

    Then you need to keep up because I already have several controllers on GNU/Linux, and One on my Phone (Xperia Play Baby!) :). When they have dropped in price I'm going to get me a 27" flatscreen (touchscreen) monitor going cheap because of Windows 8.

    Looks like cross platform is going to be very very useful :). I suspect very strongly though that my next gaming PC will be a touchscreen chromebook running Debian with Android compatibility...I maybe will hook up my PS3 controller if Super Meat Boy gets ported :)

  39. The first rule for making PC gaming better. by Chas · · Score: 4, Insightful

    You have (and shall) never hear the term "console port".

    The main problem with a LOT of PC games, nowadays, is they've been dumbed down, and lots of features stripped out or simply never done (or done right) in the first place. Simply to make it easier to share code-bases between a console port and the PC game.

    DCUO is a prime example of this.

    It's so incredibly limited, and the controls for the game absolutely SUCK. Why? Because they designed it with a controller in mind. They limited the game's models and costume options because most consoles just couldn't handle the sheer variety a full-blown costume/model system would have given them.

    As a result, you have a console fighter game masquerading as a PC MMO. And it does NEITHER well.

    --


    Chas - The one, the only.
    THANK GOD!!!
    1. Re:The first rule for making PC gaming better. by Anonymous Coward · · Score: 0

      Here's another rule I wish people would follow: Don't use an acronym without defining it first if it's somewhat obscure. What is "DCUO"? Only people who have played this game are likely to know that acronym.

    2. Re:The first rule for making PC gaming better. by Anonymous Coward · · Score: 0
    3. Re:The first rule for making PC gaming better. by KrimZon · · Score: 2

      Let me follow that "let me google that for you" link and post the answer in the thread for you:

      DC Universe Online

  40. Translation: I want limited, stupid twitch games. by Chas · · Score: 2

    It's that simple.

    The answer to making PC games better isn't to make them MORE like a consoles.

    It's to make them LESS like consoles.

    --


    Chas - The one, the only.
    THANK GOD!!!
  41. better ideas by Charliemopps · · Score: 4, Interesting

    #1. Make all games use OpenGL or some other newly invented standard that is cross platform.
    #2. Have congress declare that "virtual goods" or whatever you want to call them are no more than poker chips. Selling items in game is probably the most detrimental change in the history of gaming as it leads to developers intentionally making the game un-fun and grindy so you'll sink real money to obtain imaginary items to make your play easier. Also... they really are poker chips... it's wrong that they are sold to children.
    #3. Games that are online and can not work without the servers provided by the publisher should be required by law to provide service for a certain period of time after you buy the game. A certain portion of the proceeds of the sale of the game should go into a 3rd party account to pay for the continued operation of the servers even if the original producers of the game go out of business. At least someone buying the game could be guaranteed a certain about of play before it just stopped working all together. But better yet, hopefully producers of games would not want to have to put money into a trust and instead would open up the server platform to the players.

    1. Re:better ideas by qwak23 · · Score: 4, Insightful

      #1 - Don't make me obligatory xkcd you! ;) yeah, one solid standard is nice assuming it can be maintained properly. Unfortunately the latter part of that is pretty rare. Either not everyone adopts updates to the standard, or the standard stagnates, 2 or 3 potential replacements arise to take the torch and we're back to competing standards for awhile. Standards are awesome, but without a walled garden approach (and even then...), I have a feeling this will always be a problem.

      #2 - I have mixed opinions on this. I'm not a big fan "virtual goods" sold by the service provider that make game play easier or progress faster as that gives the company incentive to do just as you describe, however I don't really have a problem with a player driven market exchanging virtual goods for real world cash as in most circumstances I've seen this in (MMO's mostly) it really doesn't affect my game play experience if I choose to not take part.

      #3 - I totally agree, though I'm not really sure it would be feasible. I think a better option would just be a stipulation that if you are going to provide such services, that should you go out of business or suspend services you allow private entities (individuals, other companies, etc) access to the server side software and code so people may choose to keep the game going at their own expense if they choose and if the server side houses all player records, that those records be made available to the player so they can readily transfer them to a private server if they choose. Of course, re-reading your post, you do seem to mention this option ;)

    2. Re:better ideas by Anonymous Coward · · Score: 0

      OpenGL needs a good amount of work to overthrow Direct X. I say this as someone that works with both regularly.

      An example being the shader systems.

      Direct X: shader models 1 through 3 were syntactically identical, only real difference was which functions you could use in each shader stage, with each version increase lightening the restrictions. Shader model 4 on up changes the syntax slightly, but it's still very familiar to anyone that's worked with past versions. What made it easy to change is the extensive documentation that's provided with the Direct X Graphics SDK. Everything laid out in the documentation so well that I used their lexicon as a guideline to develop regex to parse shader code and do some really advanced toolset features with practically no guesswork involved.

      OpenGL: the shader systems are very different at their most fundamental levels. Even how you use them from the CPU side changes so drastically that your easily spending anywhere from a week to a month just getting caught up on the basics. Nowhere in the documentation are lexicons provided to demonstrate syntax, that kind of information is obscured inside a ton of text and revision notes that takes the better part of a day to assemble into a coherent reference. There are no indicators until you use the stuff on what it's actually capable of doing and where different functions can be used. To make matters even worse some features are only supported in a particular way on certain graphics chipsets, while on another they are either absent or perform in radically different ways.

      I picked the shader system as the problem to explain because it's core to any graphics work. You can't draw anything interesting without a shader of some sort, especially if your aiming to create a game that looks even remotely modern. The saddest part is that OpenGL is so much more powerful than Direct X and affords a lot more freedom once you create your map of the ant hill it's become. Despite that power it just isn't friendly enough to be able to provide reliable support for over a long period of time, especially in todays age where it's procedural design makes very little sense.

    3. Re:better ideas by Anonymous Coward · · Score: 0

      #1. Make all games use OpenGL or some other newly invented standard that is cross platform.

      OpenGL or OpenGL ES?
      only way you're getting proper cross-platform these days is going OpenGL ES
      going that route though means some limitations on the more powerful machines

    4. Re:better ideas by drinkypoo · · Score: 1

      #1. Make all games use OpenGL or some other newly invented standard that is cross platform.

      #1 - Don't make me obligatory xkcd you! ;) yeah, one solid standard is nice assuming it can be maintained properly. Unfortunately the latter part of that is pretty rare.

      OpenGL is that standard. You can complain about standards all day but the complaints about OpenGL have always been bullshit because OpenGL has always allowed for vendor-specific extensions and that means one has never, ever had to wait for the blessing of the committee if one is willing to descend into driver hell. If 3dfx had gone with MiniGL instead of GLIDE, Microsoft would likely have gone with OpenGL instead of creating Direct3d, and the gaming world would be a better place today.

      #2. Have congress declare that "virtual goods" or whatever you want to call them are no more than poker chips.

      #2 - I have mixed opinions on this. I'm not a big fan "virtual goods" sold by the service provider that make game play easier or progress faster as that gives the company incentive to do just as you describe, however I don't really have a problem with a player driven market exchanging virtual goods for real world cash as in most circumstances I've seen this in (MMO's mostly) it really doesn't affect my game play experience if I choose to not take part.

      I prefer your option, but I prefer his option to the current situation, where you can buy them, but they can take them away at a whim, and you can't resell them. I would personally like to see an explicit declaration that digital goods are goods and they're covered by the same rules as other goods, which is to say that you would have all the rights given to you under First Sale law when you buy a book or a brick.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:better ideas by qwak23 · · Score: 1

      I have no complaints with OpenGL specifically, sure it's had a few bumps along the way, but nothing like the chaos that was Direct3D when it first came out. I just doubt we will ever have a single standard for ANYTHING. One may be a de-facto standard, but someone will always have another way of doing things.

      Though from a consumer perspective (gaming on my windows box, not on my linux box), at this point it's really up to the developers which API to use. The hardware in my gaming machine supports both standards, my OS supports both standards, and as a consumer I can pretty much ignore the whole OpenGL/Direct3D debate as in the current marketplace anything I buy will just work.

      As a tech enthusiast I like OpenGL, it's cross platform, allows for extensions and rolls common extensions into new releases.

      As a consumer I don't care which one as long as it just works. I choose the windows platform for gaming because at this time it supports both standards, so the option is up to the developer. I own a blu-ray player because it lets me watch both blu-ray discs AND DVDs (of course with the number of optical drives in my house at this point in life, it really doesn't matter). I own a tape measure with both metric and imperial units.

      Basically, as a consumer, I'm going to go wherever the most benefit is, even if tech side of me has a preference. (OpenGL > Direct3D, Linux > Windows, MS Office > OpenOffice and LibreOffice - ok, now that might be flamebait ;) )

      As far as digital goods go, I really think it depends on the type of game we're talking about. Most MMOs (granted, I haven't played one in quite some time) don't sell items to players (outside of perhaps cosmetic items in some of the free to play ones, correct me if I'm wrong - I've only played AC, WoW, EVE and Warhammer), but players can (often black market) sell items earned in game through normal gameplay. This I'm completely cool with. I don't really have a complaint with free to play models that sell only cosmetic items, or if they do sell gameplay related items, that those items can be acquired in game without too much trouble (and I agree with the whole first sale and ability to trade thing). The modern quarter sinks that want you to keep pumping money into them on your phone, facebook, whatever really need to go.

  42. And yet gaming exists already :) by tuppe666 · · Score: 1

    OK. First convert all GPL-based libraries to LGPL so that they are non-viral, sometimes you have to statically link. Someone had to say it.

    Wow Ballmer still spreading that Cancer line is getting old just saying. Humble Bundle 7 has ten games than seem to cope just fine.

    Ironically the bundle before this "THQ bundle" one was controversial because not only had DRM it was unable to provide ports to Linux (and OSX) because of proprietary based libraries. The reality is locking yourself into a single platform is particularly foolish as Android is set to eclipse Windows in a matter of Months.

    1. Re:And yet gaming exists already :) by Luckyo · · Score: 1

      By that logic, linux has long eclipsed windows as its everywhere.

      But on desktop/TV where the high budget games that are interesting to play for more then 10-15 min at a time are? Nope, no android. It's just windows, xbox and PS3 with some Nintendo stuff.

      It does compete quite strongly with 3DS and Vita (which it likely gutted). But android has absolutely nothing in terms of games that are pretty, complex and engaging in long term. And it's unlikely to get any any time soon, as it has found its audience, which isn't interested in such games on the devices that run android anyway. They have a PC/console for those games.

    2. Re:And yet gaming exists already :) by symbolset · · Score: 1

      a matter of Months

      Yeah. About -9 months.

      --
      Help stamp out iliturcy.
  43. Re:One big thing....extra account creations/bloatw by slaker · · Score: 1

    I don't use Steam. I like PC gaming, but I want to disassociate my gaming experience entirely from online services. That leaves me with very few options. I've returned every boxed PC game I've purchased in the last three years has required some kind of online login, even for single-person, offline play. I really don't like having to play "mother may I" with Electronic Arts or Valve or anyone else. That doesn't leave me many gaming options, but I will say that every single thing I've ever gotten from GoG.com has worked, is divorced from any sort of download, copy protection or online community bullshit.

    Also in a lot of case I have just as much fun watching somebody else's game playthrough videos on Youtube as playing myself. There are surprisingly complete video sets for many RPGs and other single player titles and that's just fine as far as I'm concerned.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  44. Just to explain :) by tuppe666 · · Score: 0

    when you install video drivers you are not almost guaranteed to spend some time at a CLI prompt cause gui don't want to start.

    Just to explain how modern Linux works. On the majority of desktops that have Intel...they are open source and simply work, and modern ones are suitable for most gaming, Nvidia and Ati have open source drivers, but the proprietary ones are still better (I've not used Ati in a while), but upon loading Ubuntu asked you whether you want to install them...and its always a single click away, its simpler than Windows complicated method of having to go to the web-site and wade through the complicated instructions etc etc.[I'm to bored to explain]

    You live in the world of faeries :)

    1. Re:Just to explain :) by T-Bone-T · · Score: 1

      Just to explain how modern Windows works. On the majority of desktops that have Intel...they are open source and simply work, and modern ones are suitable for all gaming, Nvidia and Ati have open source drivers, but the proprietary ones are still better (I've not used Ati in a while), but upon loading Windowsjust works...and its always a single click away, its simpler than Linux complicated method of having to go to the web-site and wade through the complicated instructions, CLI, package managers, etc etc.[I'm to[sic] bored to explain]

      You live in the world of faeries :)

  45. Universal requirement testing app? by Anonymous Coward · · Score: 0

    Why don't all the game publishers get together and make a universal system requirement app? I haven't been keeping up with hardware for last decade so I have no clue which model number of video cards are better than the ones listed on the box. If box calls for video card better than model #4440, how do I know if my #850 will work or not? I'm saying this as a person who built many desktop systems for family members, friends, and myself in the past.

    App should quickly scan my system and tell me if that game will run or not.

  46. *shrugs* by lightknight · · Score: 1

    Show them the difference. Show them how well your machine runs, and how theirs is crap. Then offer to build them a desktop for a set fee, or offer an inexpensive consult on a laptop.

    The average computer user finds the whole thing confusing. They are expected to acquire skills which are both required by their job and considered nerdy. This, of course, creates a conflict for most people, as being popular / going with the crowd is more important to them than getting ahead in life.

    --
    I am John Hurt.
  47. Poor retail performance for Xperia Play by tepples · · Score: 1

    Then you need to keep up because I already have several controllers on GNU/Linux

    So do I. I just wonder whether a platformer optimized for a controller (but also playable with a keyboard to the same extent as, say, emulated Mega Man) will have any chance of selling, especially given the button mapping phase that the player has to go through for any controller that isn't an Xbox 360 controller.

    and One on my Phone (Xperia Play Baby!)

    Unfortunately, there aren't enough others like you. Another web site reports "poor retail performance" for the Xperia Play. Only once Ouya comes out will games other than casual games and strategy games have a chance of being viable on Android.

  48. And what does that have to do with better gaming? by Anonymous Coward · · Score: 0

    Does that idiot really think that gaming equals hardware power?
    In a world where consoles gather dust while Flash/mobile games are played by the masses?

    Yes, technology is one aspect. But it always was the only aspect everyone guaranteed to be good. As in: Graphics and effects.
    To say that we should focus on that even more, instead of using our current chance of everyone finally giving a fuck about good gameplay / mechanics and a good story too, is insane.

    Also: Since when are graphics card model numbers "confusing"? The first number is the generation. The second is if it is high end, mainstream or budget, and the rest are small differences. Pick the latest generation, pick the money you’re willing to pay / power you need, and then compare the ones that pass that filter. (Usually only one card per manufacturer.) Done. How is that hard? What's his problem? (The usual? As in: Stupidity and ignorance?)

  49. MPC meant nothing by Osgeld · · Score: 1

    Romanticize about it all you want but to the consumer it was just another meaningless computer acronym.

    The major problem with it was it only gave you a hint at what the absolute minimum requirements might be... if you even knew what the damn thing meant. MPC 1 was a 386sx25 with 2 megs of ram, sure your program might run, but just in the basic sense that it ran, not that it was playable or useable. SO instantly you are going back to the requirements list. It was meaningless and did nothing but add another dumbshit icon to the box of icons

    1. Re:MPC meant nothing by drinkypoo · · Score: 1

      The major problem with it was it only gave you a hint at what the absolute minimum requirements might be... if you even knew what the damn thing meant. MPC 1 was a 386sx25 with 2 megs of ram, sure your program might run, but just in the basic sense that it ran, not that it was playable or useable.

      Now, explain how that is different from the "minimum requirements" on the box which are no more useful than the icon, but even more inscrutable to the average user. If a developer targeted the minimum requirements of a MPC level then you would get a good experience, and if they targeted a "typical" or "representative" model then they were assholes, and you should blame the developer, not MPC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:MPC meant nothing by Osgeld · · Score: 1

      minimum requirements you knew what they asked for, some Icon is totally useless if no one knows what it means, and they did they had to know the system requirements in the first place to chart their pc to the mpc level.

    3. Re:MPC meant nothing by drinkypoo · · Score: 1

      minimum requirements you knew what they asked for

      But they have precisely the same problem that you complained about in the other case; you don't know if a program will run like crap on the minimum requirements of the specification.

      some Icon is totally useless if no one knows what it means, and they did they had to know the system requirements in the first place to chart their pc to the mpc level.

      Those of us who build PCs are a minuscule portion of the market, and back then we were even a smaller portion because you didn't save much money by buying components back then. There wasn't much competition outside of the silicon valley.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:MPC meant nothing by Osgeld · · Score: 1

      its not just us who biuld PC's, not all the big box makers even participated

      I know the packard bell we had back then didnt have a MPC rating on it, 486dx2/66 8 megs, 2x cd, soundblaster 16 and SVGA

  50. Would Intel allow it? by Sarusa · · Score: 1

    Any decent game machine is going to need an add-in card, not an Intel GPU. I'm not sure if they'd be okay with something that mandates competitors' products. And if not, would they try to kill it? Given the hold they have on the PC market and how much money they can and do throw around to try to move the market (ultrabooks!) it could be tough if they did.

    But perhaps they'd grudgingly go with it just to sell more high power desktop CPUs and motherboards.

  51. Linux and controllers by tuppe666 · · Score: 1

    Your guessing what my experience is like in absence of having your own. The truth is the Xperia Play is a beautiful device Sony's best ever IMHO...but in no way perfect, but that article has nothing to do with the problems of the Xperia Play which were simply initial opening price too high(more expensive than an iPhone), with specifications too low (single core, no internal memory)...and Sony half heartedly supporting it(no update to Ice Cream Sandwich). That said its a hell of a device, and there are a surprising amount of games that support it. I'd buy its successor in a heartbeat.

    There are issues with using a controller on GNU Linux. The problem is games that support remapping have incredibly good support, with a wide range of hardware supported(far better than Windows). The problem is the games don't as a rule [even open source games] support them. you can change the order of your controls on your joypad, and remap keys which covers almost everything in a haphazard manner, but its too messy and very un-gnu/Linux where everything from scanners to wireless is standard across devices. To be fair it needs someone (seam maybe) with enough influence to move everyone in the same direction in this neglected area.

  52. Abusive Monopolist by tuppe666 · · Score: 1

    #1 - Don't make me obligatory xkcd you!

    I think you need to look at the joke again. Its about creating a new standard to replace multiple incompatible standards. His comment is about reducing control of a de-facto standard on one ecosystem by a conflicted monopolist...and doing so using an *existing standard* that arguable is better, and is cross platform used on the majority of computing platforms [Ok no quite]. The reality is the massive growth of Android/iOS has but a massive dent in DirectX, and OpenGL has been moving and shaking after years of neglect.

    1. Re:Abusive Monopolist by qwak23 · · Score: 1

      I realize the joke isn't exact, but it still applies. His comment states to use one cross platform existing standard, or a new cross platform standard (which is directly relevent to the joke). Either way, even if benefits are gained from having a single common standard, it's unlikely to happen, especially in the realm of graphics/gaming. Enforcing the standard requires either control by a single entity, or mutual agreement by multiple entities. It's feasible when there is not much pressure to change or update the standard, but the moment there is a better way to do something and the standard doesn't adapt, it will fragment. As long as there is a competitive market and technology continues to progress, multiple standards will probably exist.

      His comment isn't about reducing control of a de-facto standard, it's about scrapping it for another de-facto standard (granted one that is cross platform friendly). Either way, you're still looking at a single standard, and while having that single standard certainly has its benefits, it's unlikely to be maintained properly forever. It may solve a few problems in the short term, but technology will cycle and we will be right back to where we started.

  53. Missing the point entirely by Anonymous Coward · · Score: 0

    All that a certification badge on components would do is guarantee that the hardware is supported by Valve's Steambox version of Linux. Did you get how great that could be? Read the bold words again. No more looking up lists or asking in hostile forums if a piece of hardware has a Linux driver. Just hop on newegg and search for Steambox compatible whatever and you are guaranteed a no fuss way to get components that will work out of the box in Linux without the need to reverse engineer the damn thing and write your own driver or wait for someone else to do it for you. Regardless of whether or not you care about gaming, it could lead to, gasp! Linux desktop adoption skyrocketing well into the double digit percentages.

  54. While you have been sleeping. by tuppe666 · · Score: 2

    By that logic, linux has long eclipsed windows as its everywhere.

    Android is set to overtake Windows in a matter of months.

    1. Re:While you have been sleeping. by war4peace · · Score: 1

      ...also, 2013 will be the year of Desktop Linux. Suuure...

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  55. Bluntly by goldcd · · Score: 1, Troll

    If Gaming under Linux is so great, why are we all still using windows?
    Yes, I'm sure Linux is better than it was and I'm sure there are many fine reasons why you prefer Linux over Windows - but to put this as bluntly as I can "Anybody who suggests that linux is a better gaming OS than Windows is a dribbling retard".
    See also OSX - a fine OS, but just not what you should be installing if you want to play games.

    This is one of the topics that repeatedly comes up and just starts me grinding my teeth. You may not think it's right, you may not think it's fair, but it is a fact so overwhelming that any protestation makes you come across as a dogmatic fool

    1. Re:Bluntly by drinkypoo · · Score: 1

      If Gaming under Linux is so great, why are we all still using windows?

      Because it's where the games are, because Microsoft figured out how to dominate gaming by creating Direct3d in the first place (taking advantage of the mess 3dfx left behind with GLIDE) and then creating a games console based on it, DirectX-box being the original conceptual name of the product which would later go on to be named Xbox.

      Yes, I'm sure Linux is better than it was and I'm sure there are many fine reasons why you prefer Linux over Windows - but to put this as bluntly as I can "Anybody who suggests that linux is a better gaming OS than Windows is a dribbling retard".

      The only place Linux is not superior to Windows is in sound. And even then there's benefits. For example, an Envy24 card works more or less correctly in Linux, but in Windows if a game were to show me cutscenes with passthrough audio I'd lose audio from that point because of a driver bug that will never be fixed because that hardware is now dead to Windows. But the nVidia graphics driver is actually faster (as Valve has shown) and more controllers are supported etc etc etc.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  56. Re:Simply not true by minijedimaster · · Score: 2

    But it's still crashy both on video drivers and API being badly implemented in it, and you still need fairly deep knowledge of the OS to get stuff properly installed, configured and running.

    Do you know what I did to get my graphics card up and running on Linux...NOTHING. You clearly have never used Linux.

    Yes because your personal experience with Linux equates to what everyone experiences with it. Yep, no differences. You clearly haven't left your mom's basement in a VERY long time.

  57. Microsoft is number two by tuppe666 · · Score: 4, Funny

    ...also, 2013 will be the year of Desktop Linux. Suuure...

    Ironically 2013 is the year of Android that is the point, and Windows gets relegated to second place. It kind of makes your statement a little sad. Personally I look forward to the gains on the Linux Desktop from Microsofts Monopoly getting broken.

    1. Re:Microsoft is number two by Anonymous Coward · · Score: 0

      Five years ago. I never thought I would be told I simply must put some scrabble word game on my android phone by someone I consider hardly computer literate. And I was one for spreading tons of linux FUD all over.

      But I guess I'm a dinosaur.

    2. Re:Microsoft is number two by Anonymous Coward · · Score: 0

      ...also, 2013 will be the year of Desktop Linux. Suuure...

      Ironically 2013 is the year of Android that is the point, and Windows gets relegated to second place. It kind of makes your statement a little sad. Personally I look forward to the gains on the Linux Desktop from Microsofts Monopoly getting broken.

      HAHAHAAHH.

      Enjoy playing Angry Birds all day. Because that's the only type of game that will be running on Android more than Windows.

    3. Re:Microsoft is number two by war4peace · · Score: 1

      Sure, sure, let me know when Borderlands 2 for Android gets released. Or any of the Triple-A games that got released in 2012. Or 2011. Or 2010. Or 2009, except for Dead Space, which is unplayable on Android anyway.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    4. Re:Microsoft is number two by Anonymous Coward · · Score: 0

      Lol, well said

  58. I'll type slower by tuppe666 · · Score: 1

    I realize the joke isn't exact, but it still applies.

    No no it doesn't. I don't think you understand the joke. The joke is in attempting to solve the problem, you add to it in the very way its a problem. This is nothing like that this is choosing micro-usb over lightening connector. Its simply that choosing one standard over another.

    As for it not being OpenGL not being maintained...your kidding right. There are simply too many different parties, with a vested interest in it being an open and dominant standard. I don't think you have noticed Microsoft has months left of being the dominant computing platform.

    1. Re:I'll type slower by qwak23 · · Score: 1

      The joke is attempting to solve the problem by implementing a new standard to replace all the others. In reality it just ends up being another competing standard. Which is what OP was advocating, forcing a single standard.

      I intentionally left out language referencing any specific standard because I was arguing my point based on the nature of standards alone. It doesn't matter if we're talking connectors, APIs, or screw drivers.

      Maybe I didn't write it out well enough, my main point was really just that it is highly unlikely a single standard will be adopted by everyone. It doesn't matter what the standard is.

  59. some ideas by Anonymous Coward · · Score: 0

    more customization of RPGS and a mixture of the RTS and first person shooters.
    MORE of a story and single player .
    More ability for players to play with there own servers
    More ability to create new classes , races , items and such
    ya i may just say screw it and make my own games for my own entertainment

  60. Re:Basement Dweller by minijedimaster · · Score: 1

    My apologies, I did not realize you were mentally deficient. I didn't mean to make fun.

    Let me explain so even you can understand. Hypothetical situation (means not real, but could be): I install Linux on a spare PC I have laying around. I attempt to install the driver for the graphics card in this spare PC. I click the button labeled "click here to install just works graphics driver". It doesn't work, gives an error message. Do some reading online, find other people with same problem, they say go to CLI and type this to make it work. I do so and it now "just works". This is my personal "experience" with installing a driver in Linux.

    You do the same, click the "just works" button. And it works. This is YOUR experience with installing a driver in Linux.

    There ya go, go drink that chocolate milk your mom just brought down to you.

  61. What planet are you from? by rsilvergun · · Score: 1

    my Droid runs any app I want after checking 1 box, works with any bluetooth device I throw at it (gamepads, mice, keyboard) and has an SD card slot for storage. My only complaint is app devs that are too lazy to give me the option to install to SD (come on guys, it's 1 frickin' line in your manifest)!

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  62. Intel is way ahead of you by rsilvergun · · Score: 1

    The 3000HD and 4000HD integrated chips are about as good as what you get on a modern console (e.g. on par with a GT 240 with DDR5). That more or less solves the 'I bought a computer and can't play games' problem.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Intel is way ahead of you by jedidiah · · Score: 1

      ....and support?

      It doesn't matter if your GPU is allegedly powerful enough if no one thinks it can run their game. The installer will just say "Sorry Charlie" and that will be the end of your gaming experience.

      Been there. Done that.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  63. Crappy console ports by asmkm22 · · Score: 2

    Stop porting over console games, and start designing them for PC's from the ground up again. As much as it's nice not really ever having to upgrade my video card due to dev's targeting 8 year old console spec's, it's been a real bottleneck for actual innovation. It's not even the graphics that are suffering so much, but the design as well, due to memory limitations.

  64. In workplace we r forced 2 use windows w no ezoom by Anonymous Coward · · Score: 0

    In the workplaces we are forced to use windows with vm's running Linux with no compiz or ezoom or accessibility
    The computers run orders of magnitude slower with no accessibility it should be iligal
    So why is it legal to force people to use windows with no accessibility for people over 40 which need ezoom and compiz

  65. I had given up trying to school you guys. by symbolset · · Score: 0

    Of all these so far I give you the most points. You have found the error in my metaphor. Your reply was overwrought, but if you wanted to attack the premise this was the tack to take. Nicely done. You have potential.

    Now I rewrite it for you:

    You say Linux is a spinning saw, and tell people to embrace it?

    Do you see how this works my metaphor against me in the way you intended, and implies that I'm encouraging people to deliberate personal injury, in only a few words? How you could not see that post but read it all? No complex, unusual words nor odd grammar. How it talks down to neither the audience nor me? How it gives a visual and visceral? This is the sort of work that would raise your astroturfing to a high art. Good astroturfing is poetry: you need to distill the emotive content to the simplest, shortest and most basic words in order to convey your idea in a timeless way.

    But as I said, well done. At least you found the error. That's far better than your peers could do.

    --
    Help stamp out iliturcy.
    1. Re:I had given up trying to school you guys. by Anonymous Coward · · Score: 1

      Some of us have no apendages because of linux =/

    2. Re:I had given up trying to school you guys. by symbolset · · Score: 1

      Of course. Linux is the sort of dangerous tool that will chew you up and spit you out. It is the wood-chipper of operating systems. Just installing it can abrade your brain's pleasure center until your greatest goal is to lick Richard Stallman's flaky toes. Unless you can control it. If you can do that, it can make you the master of the Universe. So. Do you feel lucky?

      --
      Help stamp out iliturcy.
    3. Re:I had given up trying to school you guys. by Coriolis · · Score: 2

      Well done sir, you neatly dodged answering his criticism by indulging in condescending sophistry. As despairing of your myopia as I am, I cannot help but be impressed by the depth of your cognitive dissonance.

      --
      Rgasuya aata! : I have been coding Perl and cannot tell where my fingers are now!
    4. Re:I had given up trying to school you guys. by symbolset · · Score: 1

      It is often said that in the simplest art ineffable complexity can be found. Is that the work of the Artist, or a fabrication of the viewer's mind? And in inducing the question does not the Art transcend to a higher plane?

      --
      Help stamp out iliturcy.
  66. Re:One big thing....extra account creations/bloatw by Anonymous Coward · · Score: 0

    At least if Gabe Newell is your mom and he decides to close the house and board up every door and window he'll give you the games he used to let you inside to play.

  67. Memory is not for gamers. by Animats · · Score: 1

    Card makers ought to stop packing huge amounts of memory onto otherwise useless cards.

    All that memory isn't for games. It's for people who do real work in 3D. Animators, artists, and engineers have big models to view, often with high-resolution textures. There, those gigabytes of display memory are useful. And when you switch windows, the whole graphics card doesn't have to be flushed.

    In games, textures have already been optimized, merged, reduced in resolution and level of detail. Gamers tend not to have several graphics applications running in multiple windows.

    1. Re:Memory is not for gamers. by spire3661 · · Score: 1

      He talking about cards with 40 stream processors with 2 GB slapped on it by someone downstream of Nvidia/ATI.

      --
      Good-bye
  68. Clueless by Dunge · · Score: 1

    Clueless people everywhere, especially in comments. Nostalgic gamers who whine games didn't evolve better than their golden years but never tried any recently. Other nerds who think Linux or Valve will save the day, or that Microsoft "abandoned" pc games. Honestly, stop whining. We have VERY good hardware, accessible at low prices. Windows + DirectX is the highest-end solution up to now and work perfectly and there's has been over 50 very good title released this year.

  69. Re:There is a new spec. TAG by acid_andy · · Score: 1

    or vagina.

    --
    Your ad here.
  70. more games on GOG.com by Anonymous Coward · · Score: 0

    having learned about Good Old Games just recently thanks to the $30 D&D pack (Baldur's Gate 1 & 2, Icewind Dale 1 & 2, Neverwinter Nights Diamond Edition, Planescape Torment, The Temple of Elemental Evil...), it's the best thing to happen to PC gaming.
    No DRM, no internet connection necessary (apart for downloading the installation files), lots of free bonus stuff (soundtracks, artwork etc)..

  71. Blame LAPTOP by citizenr · · Score: 1

    Number one reason for "Y NO workie on my computeh?" posts is using a laptop to try and play PC Game.
    Laptops are not for games. There are "gaming laptops" that try to cram enough GPU to melt your balls, but then you end up with laptop coolers and other bullshit because laptop itself cant handle generated heat.

    --
    Who logs in to gdm? Not I, said the duck.
    1. Re:Blame LAPTOP by drinkypoo · · Score: 1

      Laptops are not for games. There are "gaming laptops" that try to cram enough GPU to melt your balls, but then you end up with laptop coolers and other bullshit because laptop itself cant handle generated heat.

      I had an HP EliteBook with Core Duo Quadro1500FX which was kind of OK. It went south and after much pulling of teeth and learning of lessons I got HP to send me a replacement, which had a beefy Core 2 Duo and a 2700FX (IIRC... not too versed in all these wacky numbers any more) and I sold it and bought three netbooks because I didn't want to wait for that one to explode too. But that would have been quite credible for gaming.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  72. And the spec. came with the grammatical errors? by Damouze · · Score: 1

    Did the specification come complete with grammatical errors?

    "Thy computer shalt be blessed with a sound card and speakers. Thou shalt be provided a CD-ROM drive in which to receive silver discs. Thy processor shalt not be completely crap."

    That should probably be: "Thy computer shall be blessed with a soundcard and speakers. Thou shalt be provided a CD-ROM drive in which to receive silver discs. Thy processor shall not be complete crap."

    It's just funny. The average English speaking individual is nowadays more concerned with split infinitives and stranded prepositions than he or she is with putting the correct verb form with the grammatical person in a sentence.

    Split infinitives have been there since before Middle English. Stranded prepositions are found in the entire Germanic speaking realm. They really don't matter. The archaic, but still valid second person singular form of the verb in English does. For ordinary verbs it's the "verb stem" + st, for modal/preterite-present verbs it's the "verb stem" + t.

    Just wanted to point it out. I hope I didn't step on anyone toes. If so, I apologize, for that was not my intention.

    --
    And on the Eighth Day, Man created God.
    1. Re:And the spec. came with the grammatical errors? by Damouze · · Score: 1

      The last phrase should say:

      "Just wanted to point it out. I hope I didn't step on anyone's toes. If so, I apologize, for that was not my intention."

      --
      And on the Eighth Day, Man created God.
  73. the player comes first. by Anonymous Coward · · Score: 0

    no drm, no single use serials. banning cheats (e.g. vac) is one thing, denying someone the use of a serial because they bought second-hand is something else entirely and is wrong.

    one-time online verification of an install key is acceptable, but you're not to block installs unless a key is abused (and it will be obvious-enough when a key is released to the public or shared on a campus). an install here or there should be allowed no questions asked, say 10 a year, no more than 3 in any given week should suffice for virtually all enthusiasts and tinkerers that might reinstall themselves frequently or personally have multiple computers. enough to hinder the casual copiers during initial release (when sales are highest), prevents rampant sharing via 'sneakernet' and prevents use of keys that are made public.

    no hindering the used or rental markets.

    embrace the rental market, instead, with special versions that are essentially built as 7 day trials (but of the full game, not a limited feature set). split rental revenues and after-the-fact purchases (of the installed expired rental) between publisher and rental distributor.

    no online registrations or access required unless absolutely necessary for game function (i.e. online access required for multiplayer play but lan-based play should be an option when no publisher-provided central server is needed such -- online account needed for full participation, i.e. submissions, in a platform like steam workshop but not simply to play a game)

    'dlc' should be free (i.e. the shit you didn't have time to put in the game so you could make a deadline, or stuff that essentially just adds length to the game but doesn't substantially add features). contrast with 'expansions' which should provide substantial alteration to game play (e.g. sims university added an entirely new age group to play in sims 2 .. but 'expansions' that only give extra content, items, locations, careers, etc. without a material change in how the game plays is dlc not an expansion)

    cut release-day retail prices in half (e.g. $30 not $60+)

    cut prices at least 50% after 2 years on market

    after 5 years at retail, games become free (as in beer).

    provide support and fix your bugs for five year period. by the time the fifth year rolls around it should be bug and crash free free and no longer needing direct support, on any system with common components sold during its retail lifespan.

    keep the real life ads out of your games.

    'free to play' should really be free to play and not pay to win. pay-for items should be limited to cosmetic and other items that do not give a material advantage over free players.. only convenience (e.g. larger in-game storage ok, provided that game is still playable for free -- higher stat items, more xp, etc not ok, especially in games with any sort of PVP).

    games marketed as free to play should not have limitations to how far you can go (e.g. a lower level cap) without paying or how much you can play (compared to paying players). such games are trials, not free to play.

    a story based game should be LONG.. not something you can get through in one or two sessions. i might be on the far end of the spectrum, but i would prefer an in-depth storyline that takes 100s of hours to get through (and not just simple quests of go here, kill that, get reward bullshit either).

    re-playability is as important as the first time through.

    mod system, content and level editors should be embraced and encouraged, not feared. (helps with the previous point)

    games that require a third-party or publisher-provided server or service should be supported for at least five years or two years after game goes 'free', which ever is longer... if significant userbase still exists at such time, measures should be taken to to allow the game to continue as a community-funded and supported endeavor.

    subscription games and games with in-game purchasables should be funding an account to ensure the game stays online for at least two years after the game stops accepting new subscribers or purchases..

    and finally. FIX YOUR FUCKING BUGS ALREADY. repeated because it's that important.

  74. Stop concentrating on life like graphics and sound by twms2h · · Score: 1

    but instead invest into gameplay.
    Example: Civilization I was a great game, not because it had such nice graphics or sound effects but because of the complexity of the game play. But the interface was easy to use, the different types of terrain and units easy to recognize and it was easy to pick up the strategy. Also, it worked on rather minimalistic hardware. (And, I have to admit, I originally got it as a pirated copy, but I bought it later. But since the bought version came with copy protection I continued to use the pirated one.) Now look at the latest installments of that series. The graphics and sound are improved but that also results in units and terrain being much harder to recognize. The gameplay is basically unchanged. But it requires so much computing power that the later stages of the game become basically unplayable if you don't run it on a top of the notch machine.
    I have switched back to playing Civilization I when I am in the mood.

  75. Get rid of all the BS by WaffleMonster · · Score: 2

    Don't make multi-player games that can't be played on a LAN or which can't be hosted by players.

    Don't do in-game advertising, purchases of virtual crap for real money and assorted bullshit.

    Don't install spyware or otherwise contact the mothership unless required to fullfill the users request.

    Don't do CD keys, limited activations, professor zorgs guides to alien etiquette or any other such anti-piracy garbage that treats the purchaser as a suspect.

    Don't require the user to wade thru a bunch of bullshit screens before starting the game.

    Never lobobotomize gameplay in order to give noobs a fighting chance.

    Stop making games that are impossible to loose.

    Never remove language or funny shit for political reasons.

    Basically make games that are fun to play again. Things have "evolved" to where this has simply become impossible to do so I no longer bother.

    1. Re:Get rid of all the BS by SolemnLord · · Score: 1

      Don't make multi-player games that can't be played on a LAN or which can't be hosted by players.

      So how would you go about making an MMO?

      Don't do in-game advertising, purchases of virtual crap for real money and assorted bullshit.

      Guaranteed income from non-POS sources ultimately means more money for developers. As for "virtual crap", let's use me as an example: I'm slowly getting older, with less time for gaming. I still enjoy it, but I straight up do not like grinding for gear. My time is definitely worth more to me than my money, and spending a couple dollars to avoid playing for hours to get the same item seems like a decent trade-off. Gamers should never be obligated to pay beyond a game's initial buy-in (unless it's subscription-based), absolutely, but having the option there is great.

      Don't install spyware or otherwise contact the mothership unless required to fullfill the users request.

      Agreed, although some people's definition of "spyware" is a little interesting.

      Don't do CD keys, limited activations, professor zorgs guides to alien etiquette or any other such anti-piracy garbage that treats the purchaser as a suspect.

      Excessive DRM is poison, absolutely. But pretending that piracy doesn't exist isn't going to help the industry either. It's far more complicated than "no DRM ever", no matter how much you'd like to pretend otherwise, and I'm not even going to pretend I have anything approaching an answer..

      Don't require the user to wade thru a bunch of bullshit screens before starting the game.

      Yeah, no argument here.

      Never lobobotomize gameplay in order to give noobs a fighting chance.

      When you sit down and look at it, this argument doesn't even make any sense. Are you angry at tutorials? If you're worried that it's too easy, turn up the difficulty. Gameplay decisions are made for any number of reasons, and complicating a game doesn't automatically make it more better.

      Stop making games that are impossible to lose.

      You can lose at any game. Call of Duty, for all its faults, doesn't somehow bestow god mode on the player right at the beginning. If what you mean by "lose" is a "game over, start from the beginning" screen, here's what you can do: restart the game yourself.

      Never remove language or funny shit for political reasons.

      This might shock you, but international sales matter.

      Basically make games that are fun to play again. Things have "evolved" to where this has simply become impossible to do so I no longer bother.

      Maybe it's that your definition of what's "fun" doesn't match up with some of the high-profile games out there, because the pickings have never been richer.

    2. Re:Get rid of all the BS by WaffleMonster · · Score: 1

      So how would you go about making an MMO?

      Most people know exactly what I'm talking about (Starcraft) I see no need to cater to professional nitpickers.

      I still enjoy it, but I straight up do not like grinding for gear. My time is definitely worth more to me than my money, and spending a couple dollars to avoid playing for hours to get the same item seems like a decent trade-off. Gamers should never be obligated to pay beyond a game's initial buy-in

      More likely the game will be intentionally boaring and montonous to get you to pay up.

      But pretending that piracy doesn't exist isn't going to help the industry either.

      Your words not mine.

      When you sit down and look at it, this argument doesn't even make any sense. Are you angry at tutorials? If you're worried that it's too easy, turn up the difficulty

      Turning the high accuracy weapons (sniper, lightning..etc) into shit. Getting rid of various combos and countermoves to keep the noobs from getting slaughtered by more experienced players.

      This might shock you, but international sales matter.

      So what are you saying? Games should only be as cool as the most oppressive market? FUCK THAT. If you can take the time to localize a game you can take the time to censor content for markets which require it.

      because the pickings have never been richer.

      I wish.

  76. Re:One big thing....extra account creations/bloatw by Anonymous Coward · · Score: 0

    Do you watch the YouTube videos offline too?

  77. Your memory is cloudy, MPC failed by sirwired · · Score: 1

    MPC was silly marketing gimmick, just like the more modern "Windows Vista Ready"; the specifications were so puny that almost every machine on the home market at the time met them. "Everyone's a Winner!" After all, a spec introduced by the PC industry is not going to be set to hurt anyone's feelings, or screw around with carefully-selected price-points.

    I suppose there existed some machines that didn't meet the spec, but the target market for those was people so technically ignorant (i.e. the sort of crap advertised on late-night TV: Operators Are Standing By), they'd be surprised that they can't play CD's without a CD-ROM drive...

    The purpose of MPC was more to remind people that these sort of things could be done with a PC and encourage them to purchase a PC; it was not, and did not, actually save people from buying an under-specc'd machine.

  78. Really? by ThePhilips · · Score: 1

    At the time, this spec meant a lot—and, to be honest, I think it worked marvelously.

    It didn't. It caused uproar among gamers and all games which supported lower specs (no sound, CD drive required only during installation) were standing out and played more than the rest.

    IIRC the spec was literally unused, but still some claimed some success to it. But that happened only after one could buy a sound card for $30 or less and CD drive for $50 or less.

    Let the powers that be come up with a new baseline specification.

    Be careful what you wish for. Mass market now is a low-power laptop, mostly used for Facebook. If not a tablet. We are at the down-scaling/miniaturization/reshaping of the PC. Most devices used for gaming today do NOT have: CD drive, keyboard or mouse.

    Game competition is as high as ever - especially from the adjacent markets (mobile). Game developers are unlikely to try to limit their own market.

    Insisting on some minimum spec has already created its own (closed) market: game consoles.

    --
    All hope abandon ye who enter here.
  79. Are you that daft? by sirwired · · Score: 1

    Did it occur to you that Thy/Thou, Shall/Shalt are archaic forms of usage, (well, "shall", only when used concurrently with "shalt") and therefore the fact that the usage is not literally correct is rather irrelevant? The point of the exercise "I'm going to humorously vaguely imitate the 10 commandments, as expressed in most English bibles" was met and it really doesn't matter that it's usage was not in keeping with rules that existed when those words were in common usage?

    It's like going to a Ren Faire, and complaining that while the costumes are really good, they should have recruited more short people that look growth stunted, introduced more filth and stench and made more performers wear makeup imitating smallpox scarring. Reminding spectators that most people lived in squalor isn't the point of a Ren Faire... and adding archaic English words to a phrase isn't intended to be a treatise on centuries-old grammar.

    BTW, News Flash: The "average English speaking individual" is, in fact, no longer concerned with split infinitives or split prepositions. As you pointed out, neither "ungrammatical" construct detracts from clarity, readability, or net value to communication, so modern speakers pretty much don't even notice them and/or use them themselves. Thou shan't call people on "grammatical errors" to annoyingly prove your loquacious facility with English usage whilst not engaged in an actual Trivia competition; some might consider it a bridge too far.

    1. Re:Are you that daft? by qwak23 · · Score: 1

      The "average English speaking individual" is, in fact, extremely concerned with whether or not it's spelled "color" or "colour". ... ...

      Meter, Metre?

  80. Risk averserse by SmallFurryCreature · · Score: 1

    So, you are claiming the industry isn't risk averse by listing games that are nearly all sequels?

    And a LOT of them are also crappy consolfied monstrosities?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Risk averserse by Smauler · · Score: 1

      I was responding to the OP, who claimed PC games could be categorised into FPS, RTS & MMO.

      In terms of the PC industry being risk averse, I somewhat agree with you. However, you're comparing an industry now, which is decades old, to an industry which was brand new. If the industry is brand new, of course every game is going to be original. Once the industry gets more mature, ideas are going to be reused inevitably.

      Portal was a massively innovative concept, done well, the sequel is more of the same. Endless Space is a _great_ turn based strategy game produced at high risk to the developers - they did not play it safe. XCOM no one thought would turn a profit, that was a risk, despite being a sequel (of a game 15 years old). CKII is very niche, and a great example of a developer producing a game that they _know_ is never going to be a AAA hit. Civilization 5 is a sequel - what do you want them to call it? Do you really think that a company producing a TBS game based onthe history of civilisation with the rights to call it civilization 5 could call it anything else? Torchlight II is essentially what Torchlight would have been if the developers had had the funding - the original was produced on a pretty low budget. With the success of the original, they expanded it into a better game, and it's wonderful. They're both great games though. Skyrim is more of the same, but better (this is not necessarily a bad thing). Before you claim otherwise, play through the earlier games in the series, compare and contrast.

      On my list, there are 3 that are slightly inflicted with consolitus (one was developed solely for the xbox 360 originally, then ported by the original developer very well, afaik). The rest have absolutely fine UI's. However... it's just an issue of a slightly clunky UI in those games - it's far, far from game breaking. If a slightly unwieldy UI breaks a game for you, you'll miss out on a lot of games. Possibly the game on that list with the worst UI IMO was developed and released exclusively for PC originally.

  81. Product Placement by krgallagher · · Score: 1

    I am sure this will be an unpopular idea, but there should be no fee to play an MMORPG. Instead potions should be things like "A nice refreshing Pepsi!"

    --

    Insert Generic Sig Here:

  82. I agree entirely by goldcd · · Score: 1

    my original post wasn't meant to be a troll, just exasperation.
    I've been playing games on PCs for way too long - and it used to be a pretty miserable experience. Having to use Qemm, buying old graphics cards on ebay so I could mount an extra 1/2 meg of RAM chips on my Ultrasound to load the full MT32 samples, trying to patch Tomb Raider so it run with my m3D and then finding the copy of the game I'd bought seemed to be a different build etc. All the time consoles were just sitting there with games you plugged in and "they just worked".
    Since DirectX and the other MS APIs they introduced, drivers were made for these, games were made for the drivers and finally the PC seemed to be a platform you could actually recommend as a gaming platform to somebody who didn't want to fiddle with IRQs etc.
    Now I'm fascinated with what Valve is currently doing - I love steam and I'm reasonably sure I'm never going to buy another console again. If Valve can supply a Linux build with certification for hardware beneath and games that run over the top, I'm more than willing to give it a go - but all of this push just seems to be to make something 'as good' as what we currently have on Windows. Aside from the cost of the Windows OS, I'm not really sure what massive advantage I get (more efficient driver is a good start though), but I can be reasonably sure there will be disadvantages which many people seem to be hell-bent on glossing over.

    1. Re:I agree entirely by Anonymous Coward · · Score: 0

      my original post wasn't meant to be a troll, just exasperation.

      The way you wrote your post might more to do with the modding, than the actual content. I read it and reacted negatively. Your post, just above, is a lot more reasonable.

  83. MPC was Windows only by gronofer · · Score: 1

    Just to state the obvious, but not mentioned in the summary, but MPC also required that thou shall run Windows 3.0 with Multimedia Extensions. It's hardly appropriate to have an "industry standard" where a single vendor is given a monopoly over a major part of the system. However a cross-platform games standard would obviously be too hard for the industry as it exists today.

  84. Thy by LocoMosquito · · Score: 1

    Especially for notebooks Thy display shallst notst be 1366*768 cheap crap TN. Thy graphics card shall have at least 128 bit GDDR5 (64+GB/s). If you use an AMD APU without dedicated GPU you shallst have dual channel DDR3-1600 memory configuration, at least.

  85. Any E or T games for N7 with good gamepad emu? by tepples · · Score: 1

    Emulating a gamepad [...] can be done well as it is in Dead Trigger, which plays very well on the Nexus 7

    I have a Nexus 7 and am itching to play a game that emulates a gamepad right. But I'm not a fan of the violence seen in M rated games. Can you provide any good examples that aren't rated "High Maturity" (which appears to be Android's counterpart to M)? Or is M where all the market is?

  86. Re:Simply not true by Anonymous Coward · · Score: 0

    It equates with my Linux experience. The Windows 7 experience, though? I had to download drivers on my Linux install, copy them across to the other drive, and then load them. At least, those are the ones that Windows recognises. There are a few that it doesn't recognise. I'll have to open the Device Manager and copy the device identifier into Google and search from there.

    But no, I realise how fortunate we are to have an advanced system like Windows to make device installation so easy. If only Linux were this easy.

    Which reminds me, I've never had an optical drive configuration fail in Linux, but during my time as a Windows tech, I've had to edit the registry dozens of times, just to get the optical drive working properly again.

  87. Spoken like someone who doesn't use power tools by mjwx · · Score: 1

    I insert the safety key and press the on button. The motor turns on and it just works. Dangerous? Mildly to extremely depending on the tool. But it Just Works

    Spoken like someone who doesn't use power tools on a regular basis.

    You turn it on, it starts spinning slowly, there's no torque. Tools useless now, I have to go down the hardware store and buy another.

    This is exactly why professionals spend $25,000 on large tool kits and benches with replaceable parts. So that it's reliable and easily repairable. Not everyone lives in a disposable world, for anything you need or want to do to an extreme, buying disposable tools is pointless. I can get a cheap Hyundai i30 buzzbox, newer and less expensive than my 350GT, but fuck knows why I'd take an i30 on the track... So I bought a Nissan 350 GT.

    So it's the same with Linux, a professionals tool compared to some chinese no-name brand drill. A sports car compared to a Korean made hatch that handles like a whale.

    It's also the same with PC gaming. So it's more expensive and requires slightly more maintenance than a console, in return you get more games, better games, a wider variety of games (still waiting to see a strategy game that works on a console after a decade of bad attempts) and cheaper games. Just as someone who cares about driving buys a car designed for a better ride compared over a cheaper, newer A to B crapbox, someone who cares about gaming will spend the extra time and money* to get a better gaming experience.

    * With the price difference between PC and console games, buying 2 games a month makes the TCO of a $1500 gaming rig the same as a $600 console.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  88. Re:Translation: I want limited, stupid twitch game by mjwx · · Score: 1

    It's that simple.

    The answer to making PC games better isn't to make them MORE like a consoles.

    It's to make them LESS like consoles.

    This.

    Toyota wont sell as many 86's as they will sell Camry's. So should Toyota stop selling the FT-86 then?

    The answer is no because there are a lot of people who would prefer an 86 over a Camry and are willing to pay the premium cost for the 86 because the 86 is a better performer, faster, more manoeuvrable and lighter.

    It's the same with the glorious bronze-fingered PC Gaming master race, we want a better gaming experience than consoles provide. Much like sports car owners we're willing to pay the extra for the superior experience. Consoles will always sell more because they are generic, low powered devices designed for the masses (much like a Camry) but the cutting edge and better games will always be on the PC (much like the FT-86).

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.