Hmm yes, but a basic understanding of vector and matrix math is pretty much mandatory if you want to do 3d graphics. And to learn that, get a math book.
Ogre support on the forum and on IRC is pretty good if you have problems with the API or questions about graphics funtionality or certain techniques...
As for Ogre3D, I wouldn't say it's slow, it's actually pretty good and pretty fast. But if you don't use it correctly, it can kill your game. I've seen games using Ogre very efficiently and others that were slow as hell. Modern graphics can be tricky. Using shaders is no panacea; you need to learn how to use them right, weight the different techniques against each other and finally, you need to do a lot of benchmarking on NVidia _and_ ATI.
At least Ogre allows you to do it right if you know how to...
This pretty much reflects my experience with Torque GE too. Lets not forget that it was originally created in 2000 for Tribes...and it shows.
Luckily, my uni paid for the Torque license, not myself...
I did my masters' thesis using Ogre3D, and i'd choose Ogre again immediately. I also evaluated Torque and Irrlicht, but Torque is just a mess, and Irrlicht didn't seem as complete ( as far as graphics functionality goes ).
Yes, Ogre3D is a 3d engine, not a complete game engine, but it does that ( graphics ) really good. If you need Physics, use ODE or Newton, networking can be easily implemented using RakNet, scripting with python (or lua, or...) and for sound there's OpenAL. In my eyes, using a specialized library for the different things is a real advantage - if something doesn't work as expected, you can replace that part.
And Ogre doesn't need to cath up to Torque; Graphics-wise it's more than on par, and the api design is (imho) far better.
Ogre has also been used for commercial games already; Ankh comes to mind...
Evolution does not happen in a human being's life time. It takes thousands to millions of years. Actually, it does. Now, maybe not human-detectable evolution in humans, but cycles are much shorter for bacteria or so...
Don't bother. The summary actually captures the essence of the article quite well...in that it is just some random assortment of unstructured thoughts...
At least with Guild Wars you pay for the game up-front, and then you can play for free as long as you want....instead of continuously being tempted to buy just that one even a bit better item in SRO..
I think buying better items with real money should NOT be possible in any game - with most mmorpgs it still is because of chinese gold farmers and the likes, SRO and Sony even sell virtual items officially - only in GW this is pointless, since you can get maximum-stats items from collectors ( that is, everyone can get perfect weapons by investing maybe 10 minutes of time ).
I like Guild Wars, but of course like all other all mmorpgs, playing them is a waste of time and will only make you dumber.:)
Try Guild Wars. It only costs at the store, no monthly fee, and since it has a hard level cap of 20 ( reachable in 15 hours or so ) you can play it as much or as little as you want and still be on equal footing with friends who might play it everyday for way too many hours..
Other people just have fonds memories of old, trashy sci-fi movies or the Fallout games...these cater to that crowd. Me, for example.
Hmm yes, but a basic understanding of vector and matrix math is pretty much mandatory if you want to do 3d graphics. And to learn that, get a math book.
Ogre support on the forum and on IRC is pretty good if you have problems with the API or questions about graphics funtionality or certain techniques...
This pretty much reflects my experience with Torque GE too. Lets not forget that it was originally created in 2000 for Tribes...and it shows. Luckily, my uni paid for the Torque license, not myself...
I did my masters' thesis using Ogre3D, and i'd choose Ogre again immediately. I also evaluated Torque and Irrlicht, but Torque is just a mess, and Irrlicht didn't seem as complete ( as far as graphics functionality goes ). Yes, Ogre3D is a 3d engine, not a complete game engine, but it does that ( graphics ) really good. If you need Physics, use ODE or Newton, networking can be easily implemented using RakNet, scripting with python (or lua, or...) and for sound there's OpenAL. In my eyes, using a specialized library for the different things is a real advantage - if something doesn't work as expected, you can replace that part. And Ogre doesn't need to cath up to Torque; Graphics-wise it's more than on par, and the api design is (imho) far better. Ogre has also been used for commercial games already; Ankh comes to mind...
Yeah, and how many hours a day do you spend in EVE?
I thought those were the normal symptoms of any mmorpg addiction?
This is no map. It looks like...dancing lessons.
Actually, I prefer undead ones. Zombie horses of carnal pleasure, mmmmh...
He refused, he wants to keep making modules a hobby.
And lets not forget Kerry Thornley...
But when they do, you call them telemarketer scum and treat them badly. Make up your mind.
That's the stupidest combination I've ever heard of in my life! That's the kinda thing an idiot would have on his luggage!
Don't bother. The summary actually captures the essence of the article quite well...in that it is just some random assortment of unstructured thoughts...
At least with Guild Wars you pay for the game up-front, and then you can play for free as long as you want....instead of continuously being tempted to buy just that one even a bit better item in SRO.. I think buying better items with real money should NOT be possible in any game - with most mmorpgs it still is because of chinese gold farmers and the likes, SRO and Sony even sell virtual items officially - only in GW this is pointless, since you can get maximum-stats items from collectors ( that is, everyone can get perfect weapons by investing maybe 10 minutes of time ). I like Guild Wars, but of course like all other all mmorpgs, playing them is a waste of time and will only make you dumber. :)
Of course. Too bad you need a program (viewer, player, whatever .. ) to actually do something with your nice, pure, safe data...
Try Guild Wars. It only costs at the store, no monthly fee, and since it has a hard level cap of 20 ( reachable in 15 hours or so ) you can play it as much or as little as you want and still be on equal footing with friends who might play it everyday for way too many hours..