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Yet Another EVE Online Scandal?

Ariastis writes "An open letter, posted by former EVE Players, levels some new and serious accusations against CCP, the makers of the EVE Online MMOG. In the letter, chat logs & event timelines, along with description of in-game events from CCP-Approved reporting users, describe how most of the big role-playing events are rigged to favor specific alliances & players by CCP. More disturbingly, these users also appear to have CCP employees 'on call', ready to step in on behalf of the favoured players and alliances within the game. CCP reaction is member-only, but a forum thread has been left open to discuss about it." It should be pointed out at the moment all of the evidence put forward is circumstantial; take with a grain of salt. The issue of corruption in EVE was addressed in our interview with Magnus Bergsson at GDC.

259 comments

  1. Re:WHO CARES?! by Divebus · · Score: 0, Troll

    "Who cares" was going to be MY first post, dammit.

    --

    Most of the stuff on /. won't survive first contact with facts.
  2. geez then why keep paying to play it?? by grapeape · · Score: 4, Insightful

    Isn't this around the 3rd-4th time something like this has come up concerning EVE? It appears either their userbase is completely paranoid or the people behind the game are shifty weasels either way there is an easy way to express your disdain for the behavior, stop playing.

    1. Re:geez then why keep paying to play it?? by zeromusmog · · Score: 0, Troll

      Umm, I don't think you ""get"" eve

      Nobody ACTUALLY plays eve, they play post about eve.

    2. Re:geez then why keep paying to play it?? by Charcharodon · · Score: 4, Interesting
      Paranoid yes, but that doesn't mean "they" are not out to get us.

      It's hard not to be, you work your guts out and can barely keep a corporation with 20 members moving in the same direction, while there are corps that have thousands of memebers and seem to be able to print money and ships and can gather fleets big enough to lag out your connection when they move through your system.

      Of course that's the whole point of the game, it's not supposed to be fair. Eve is pure and simply a no holds bared economic simulator. The rules are few, and the strongest eat the weakest. People come in from other MMO's to play Eve with the expection that it is WOW in space. After a month or three they come to the realization that there are portions of the game they will never have access to, no matter how long they play and how much they grind, and that death can come for them at any time reguardless of how high they climb and how big of a ship they can field. Many never come to grips with it, so they start crying foul over just about everything.

      A player steals your ore or rips you off in a comercial transaction, it's griefing. A big ship has enough fire power to wipe out a little ship, they scream nerf. The little ship can out manuever the guns of the big ship, too much nerfing. A corportion that number in the thousands systematically wipes out corps with members numbering in the hundreds...

      ...it's CCP favoratism.

    3. Re:geez then why keep paying to play it?? by bohlke · · Score: 1

      i agree completaly.... because these escandals i left the game... it a shame; was a prety nice game.

    4. Re:geez then why keep paying to play it?? by mcpkaaos · · Score: 4, Funny

      Spell check is the work of the Devel

      That must make you Jeezus.

      --
      It goes from God, to Jerry, to me.
    5. Re:geez then why keep paying to play it?? by the_mighty_$ · · Score: 5, Insightful

      Of course that's the whole point of the game, it's not supposed to be fair.

      How do you define fair? To me, fairness means everyone is judged by the same standards and plays by the same set of rules. Fairness should not mean that everyone should have the same outcome. I doubt that any new Eve player expected to be instantly given the "right" to as much in-game power as those people who have been playing longer and have more knowledge about the game. All we expected was that the rules of the game would be the same for everyone. However, when developers use the power that they have acquired outside of the game (by virtue of their being devs) to bend the rules in their favor, that upsets the rest of the player base--and rightly so.

      --
      VI VI VI - the editor of the beast!
    6. Re:geez then why keep paying to play it?? by Anonymous Coward · · Score: 0

      Me too. I concluded that a couple of alliances had basically "won" the game --- with help from a deus ex machina, the devs

    7. Re:geez then why keep paying to play it?? by AugstWest · · Score: 3, Insightful

      So I guess the 32k people logged on atm are imaginary.

    8. Re:geez then why keep paying to play it?? by Anonymous Coward · · Score: 0

      someone's not gettin laid :p

    9. Re:geez then why keep paying to play it?? by umilmi81 · · Score: 0

      Overall it's an excellent game. It has the most advanced economy of any game I've ever played, and flying space ships on the Internet is just plain cool. It really only affects the hard core PvP corps. But it affects them a lot.

    10. Re:geez then why keep paying to play it?? by lena_10326 · · Score: 1

      So I guess the 32k people logged on atm are imaginary.
      I thought the joke was pretty damned funny. Heh. Definitely modded in the wrong direction--not troll at all. I guess you would have found it funny had it been coded in binary or a recursive pattern or something. Nerd sense of humor--I've never understood it.
      --
      Camping on quad since 1996.
    11. Re:geez then why keep paying to play it?? by Ohreally_factor · · Score: 1

      You put your money where your mouth is, as we say. That is commendable. In discussions of real world politics, I often tell friends both liberal and conservative that if they don't like our government's policies or if they don't like paying taxes, they should move. I'm not really being serious, of course, just being a smart ass.

      I still sometimes wonder what would happen if the people protesting the EVE scandal used the same amount of effort to protest scandals in the real world, such as the current scandal in the Justice Department (here in the U.S.). People who spend hours every day can't take ten minutes to register their disapproval with their elected representatives.

      --
      It's not offtopic, dumbass. It's orthogonal.
    12. Re:geez then why keep paying to play it?? by Charcharodon · · Score: 1

      Yes my sun I am. May piece bee with yuo.

    13. Re:geez then why keep paying to play it?? by Anonymous Coward · · Score: 0

      wut happen? Goons are getting lulz out of the game, so I guess it's newz...

      Prepare for lots more Slashdot story submissions and diggs. It's a groupthink case study on how stupid can a mob be.

    14. Re:geez then why keep paying to play it?? by Anonymous Coward · · Score: 0

      this just in - whiny goons mod slashdot

      offtopic - did lowtax getting faceplanted in a boxing ring make slashdot news? no? wow.

    15. Re:geez then why keep paying to play it?? by GTMoogle · · Score: 3, Insightful

      EVE's... different. There aren't many rules - the game each player is playing is the one that he wants to compete in. You choose your weapons, whether they are units of money, big guns, allies, forum drama, or real world media pressure on CCP.

      I've been out of the loop for a bit so I'm not sure what the situation is, but if the goons manage to influence CCP, then they've accomplished something in game.

      These big scandals are part of the fun.

      Or in other words...
      In Soviet Russia, EVE plays you!

    16. Re:geez then why keep paying to play it?? by DerekLyons · · Score: 1

      I doubt that any new Eve player expected to be instantly given the "right" to as much in-game power as those people who have been playing longer and have more knowledge about the game.

      Haven't played many MMO's have you? Because that's exactly the definition of 'fair' that I've seen repeated again and again across the years.
    17. Re:geez then why keep paying to play it?? by Andy+Dodd · · Score: 1

      I'd say the 3rd time.

      First time: Evidence of serious misconduct (the "t20 Incident") came out, horribly mishandled by CCP, with some whitewashing too. They did at least claim to have set up an IA department, so many gave them the benefit of the doubt and decided to see what would happen. They did not fire t20, which made a lot of people less likely to trust them in the future.
      Second time: For the most part, an "outing" of certain GMs' normal players. Not too bad, as (theoretically) even before the "outing", the normal character (The Enslaver) had been retired to avoid conflicts of interest. There was slight suspicion that some conflict of interest remained, but the fact that there was clear evidence of the "normal" character having been retired already made most people forgive this, with the exception of becoming more suspicious.
      Third time: For a lot of people, including myself, this is the "acid test" that determines whether or not we stick around. It's not looking good so far, as all we have seen is coverups and whitewashing. It took a concerted forum spam effort (which was a last resort after CCP insta-deleted a petition regarding the "dev joining corp" issue and then insta-deleted the single thread that initially publically disclosed the issue after CCP had already had an opportunity to handle it privately.) So far, CCP has addressed one of the three allegations (the least severe one), and their response to that issue was insufficient. I'm still willing to give them a week or two to dig themselves out of this hole, but I have a feeling I'm going to be moving from passively waiting for a better game to come out to actively searching for something else to play, or just take a break from games in general for a while. I'm about due for one of those.

      --
      retrorocket.o not found, launch anyway?
    18. Re:geez then why keep paying to play it?? by Archangel_Azazel · · Score: 1

      That was a joke? Guess I'm not a big enough geek / gamer to get it. It could be that your post was modded troll because nobody understood it was a joke, what with the lack of any context and whatnot.

      Just a thought

      A.A

      --
      Your mind is like a parachute. It works best when it's been opened.
    19. Re:geez then why keep paying to play it?? by Anonymous Coward · · Score: 0

      Food for thought.

      I've been playing for 18 months now, and that number always ranges between 28k-32k.

      Question is, shouldn't this number be increasing monthly with all the old players + new players?

      I think there is A LOT of churn in this game.

    20. Re:geez then why keep paying to play it?? by Snaller · · Score: 1

      "People come in from other MMO's to play Eve with the expection that it is WOW in space. After a month or three they come to the realization that there are portions of the game they will never have access to,"

      Just like WOW then.

      "A player steals your ore or rips you off in a comercial transaction, it's griefing. A big ship has enough fire power to wipe out a little ship, they scream nerf. The little ship can out manuever the guns of the big ship, too much nerfing. A corportion that number in the thousands systematically wipes out corps with members numbering in the hundreds... ...it's CCP favoratism."

      Well,everybody would be happier if they had a sign up front saying "This is not a game, its not supposed to be fun, its a simulator."

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    21. Re:geez then why keep paying to play it?? by geekboy642 · · Score: 1

      Ding! Give the AC a cookie.

      (Used to play, quit after four months of grinding.)

      --
      Just another "DOJ fascist authoritarian totalitarian bootlicker" -- Zeio
    22. Re:geez then why keep paying to play it?? by lena_10326 · · Score: 0

      That was a joke? Guess I'm not a big enough geek / gamer to get it.
      Understanding English would have been sufficient.

      It could be that your post was modded troll because nobody understood it was a joke, what with the lack of any context and whatnot.
      It wasn't my post. You should check usernames more carefully.
      --
      Camping on quad since 1996.
    23. Re:geez then why keep paying to play it?? by lena_10326 · · Score: 1

      I also suspect you've gotten the thread completely mixed up. I suspect you believe my quote of another poster was the joke I was referring to. It was not.

      --
      Camping on quad since 1996.
    24. Re:geez then why keep paying to play it?? by Lord+Stealth · · Score: 1

      you fail to realize that of the 32K online 10K or more are alts I know I until the 1st scandal had 3 acctsd of my own and a 4th acct I caretake for an inactive former CEO NOW I play ie attended weekly ice mining op when I can for fueling corp POS when I can and today I had to do an emergency delivery to POS a load a fuel as it had been throwing out hourly POS running low on fuel evemails for hours

    25. Re:geez then why keep paying to play it?? by Anonymous Coward · · Score: 0

      English motherfucker. Do you speak it?

    26. Re:geez then why keep paying to play it?? by Usagi_yo · · Score: 1

      Listen, the are not shitty weasels. I mean if they are giving Blue print originals of T2 item and ammo away for to alliances and corporations they favor .. then that isn't very cool. But as for Story line events, of course it is going to involve major alliances and corporations. And yes, events are going to steer story line arcs towards people and corporations that participate in Role Playing, and our prominent. Story line events rarely if ever give away awards other then mentions from official "in game" eve online reporters and EVE Radio. Most people dont' care and just grind away at training and making isk. It's also in the games best interest for CCP to focus on people who participate.

    27. Re:geez then why keep paying to play it?? by Archangel_Azazel · · Score: 1

      I think ya may be right :">

      Thx.

      A.A

      --
      Your mind is like a parachute. It works best when it's been opened.
  3. Re:WHO CARES?! by pjhenley · · Score: 0, Troll

    Seriously, is this a slashvertisement or what? Can I promote that as a tag?

  4. Did it ever occur to anyone... by Opportunist · · Score: 4, Insightful

    ...that this "having EVE staff at beck and call" is not CCP's "official" doing but rather due to some CCP employees playing the game?

    Doesn't make it any more "right", but would explain a lot of things. People are people, and most of all they're human. And thus prone to the temptations of power, and of abusing it.

    Furthermore, CCP "hires" (or at least hired, dunno if that practice still exists) players to work as the first line troubleshooters, as aides for newbies, as listeners to whining when people get stuck between zones, etc. I wouldn't deem it impossible that some people took up this "helper" position for the sole purpose of furthering their corporation's goals, and those people do have a quite direct connection to the staff. I was one of those people (without the abuse. My corp was anything but a "0.0 capable" corp).

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Did it ever occur to anyone... by Mr_eX9 · · Score: 4, Insightful

      ...And thus prone to the temptations of power, and of abusing it.
      That is exactly why employees of games like these need to be confined to their own guilds/corporations that are automatically disqualified from taking part in major in-game events.
    2. Re:Did it ever occur to anyone... by Anonymous Coward · · Score: 0

      You probably already knew this, but I just wanted to point out that your sig is ironic in that CCP (reminds me of the Chinese Communist Party) rigs the game...

    3. Re:Did it ever occur to anyone... by Opportunist · · Score: 1

      Either that or, more usefully, employed as a plot device, maybe as an antagonist for the players, as plot drivers, there are many ways a developer faction can actually add to the flavor and experience of a game.

      Well, that's how we did it back in the good ol' days of text based "MMORPGs". Anyone here played BT3030?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Did it ever occur to anyone... by Mr_eX9 · · Score: 1

      Hm...that would work, but then the employees wouldn't actually be players, strictly speaking. They'd be more analogous to a D&D Dungeon Master.

    5. Re:Did it ever occur to anyone... by Opportunist · · Score: 3, Insightful

      Umm... yes?

      By their very nature they aren't "normal" players, no matter what they do. Even if they don't have access to superior equipment or funds, at the very least they have superior information. They are the first to know about new events, the first to know about new areas, new technology, tweaks in the physics and gameplay, changes in game balance and a thousand things more.

      By the very nature of "insiders", they can't be "normal" players.

      So the best way to "use" them is to make them kinda-sorta-NPCs. That's not as hard as it may sound. If you have a character, you simply switch corporation, if not, start a new one in there. Even if you don't announce it, word will get around that this is the "CCP corp", and people will react accordingly. Some will start to suck up to you. Some will start to fight you. Some will try to become your buddies to get some scraps from you. Some will try to prove that they're better than you and hunt you for your (allegedly superior) equipment.

      I could well see this as a quite fun and entertaining way to drive plots. For both sides.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Did it ever occur to anyone... by Mr_eX9 · · Score: 1

      As long as "CCP corp" actually has a well-defined purpose in the game's own universe and isn't just "oh, dev employees are in this corp," then yeah, that's a perfectly legitimate strategy. The problem that TFA is point out is, it's "insiders" in "normal player" clothing, which is not acceptable; but that's not what you're arguing for.

    7. Re:Did it ever occur to anyone... by Tuoqui · · Score: 2, Insightful

      Yeah... It does not make sense that the very same people who may or may not have the power to magically poof a ship into existence for themselves should be permitted to play as a 'player' regardless if they pay for it or not.

      You have to have some level of neutrality and/or transparency among your administration or you end up with things like this were every little thing gets blown into a big old drama fest. If your policy is to simply fire anyone who plays AND GM's then it is pretty clear. You should also make such incidents publicly known when they do occur so the community knows that you are serious about enforcement of your own rules upon yourself.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    8. Re:Did it ever occur to anyone... by Opportunist · · Score: 1

      That's one way to deal with it. Unfortunately, this also means that your developers just must not play the game they develop. I.e., they won't have the foggiest clue about any kind of in game problem until it's too late and people already left the game, pissed that their reports about serious balance, lag or stability problems fell on deaf ears.

      But you can't just trust player reports. Too many would cry NERF whenever their pet strategy stops working and they don't have their I-win button at their fingertips.

      I don't mind devs playing the games they develop. Actually I think it does aid the overall game experience, since they know first hand whether something is really running wrong. I'm not even against it in PvP-heavy environments like EvE. One thing should be certain, though, that people who do have access to "both sides of the fence" need close monitoring. Probably such a thing is even in place, so those that allegedly cheat don't do it "directly" by adding to their account, but rather subtly by spying on other corps or rigging game events for their corp.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:Did it ever occur to anyone... by mikkelm · · Score: 1

      It doesn't really matter who you are or what you're doing. If you're acting illegally or immorally in the official capacity bestowed upon you, your superiors will be held accountable.

      That's how it works everywhere.

    10. Re:Did it ever occur to anyone... by Raenex · · Score: 1

      Sounds like it would be a whole lot cleaner if Eve just stopped playing in the game altogether. They can observe the game, they can copy the game and playtest in a sandbox, they can read the forums, etc. Why do they need to cross the line and actually enter the game?

    11. Re:Did it ever occur to anyone... by Opportunist · · Score: 1

      Human nature. Imagine you wrote a program and must not use it. I consider that a punishment akin to purgatory. Worse, even, when it's a game we're talking about.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:Did it ever occur to anyone... by Raenex · · Score: 1

      I'd think getting paid and watching over your creation should be satisfaction enough. Besides that, there is room for in-house play. Eve should have learned their lesson after the first scandal. There just isn't room for insider involvement in a game that is all about alliances -- human nature being what it is.

      Eve could disallow employees from playing, and the employees would learn to deal with it. As it is, they're getting tons of negative press. On the positive side, this is a good lesson for others in how not to manage this kind of situation.

    13. Re:Did it ever occur to anyone... by Opportunist · · Score: 2, Insightful

      I've staffed on games before, I was even doing some "work" for EvE for a while. Actually during the interview for EvE the question of playing favorites comes up more than just once.

      It's a matter of personal morals. I don't cheat in games, unless I can be absolutely sure that I don't hurt the experience of another person. In a single player game, who cares if you play it in God mode? You're only cheating yourself. In multiplayer, cheating is simply no option, since I will never have sufficient information to make absolutely certain that my cheating does not affect the experience of another player in a negative way.

      Personally, I take pride in the ability to resist the temptation to push the I-win button in multiplayer games. Unfortunately, not everyone does.

      And also unfortunately, you can't see it in the looks of a person if he can. You can trust him and deal with it when he abuses that trust. Or you can do what you suggest and disallow it altogether. But, honestly, when I get attracted to a company because their products are good, and I want to work there to make their products even better, being disallowed to use their products is not really something that encourages me to take the job.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    14. Re:Did it ever occur to anyone... by Tuoqui · · Score: 1

      Actually... There is a wonderful place EVE Online has called Singularity. It is a server 100% dedicated to testing and development. I still stand by my claim that a developer or GM does not need to play the game (at least in a live environment) to find out what is broken balance-wise. Plus on these test servers people actually expect things that would be considered rampant cheating in a live environment as commonplace or normal (IE. Giving people ships loaded to the gills and such).

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    15. Re:Did it ever occur to anyone... by Lord+Stealth · · Score: 1

      if you read into the 1st scandals forum posts -one thread is 106 pages long and 2nd is like 30 pages long you get 2 major categories of corruption : 1. Devs do things to directly aid their ingame corps their players are in like t20 did 2. Various volunteers commit infractions like give out story arc details ie npc char is going to pass thru sys XYZ at 12:00 gametime so the friends can ambush him and get the prize like the 1st mothership in the game I think from reading thru all the ranting and honest complaints from the 136+ pages of forum posts the bulk of the outright cheating is volunteers however in this most recent scandal you have a BOB member msn'ing a CCP GM in real time to get an ISD member away from their ships during a fleet battle they have real time chat convs in 2 different chans showing this GM ordering the ISD guy around like the GM works for the BOB guy I was a member of a group that met for 7 weeks in the summer -think in year 2 of eve-it was called a CSM. we met as reps of the player community, small med and large corp in and not in alliances and thing a guy who was a 1 man corp plus we had devs there and kieron was our moderator. it was done in a psecial ingame chan and then CCP and www.eve-i.com and some other fan sites posted the chat logs. I thru this group had email for minimum of Kieron and Ouver maybe one or 2 other devs but I never was able to send them an IM and have em do my bidding but I could forward them bug info or ask for them to review a petiton I felt was being ignored (when your petition is 30 days old with no GM response I consider myself to be ignored or lost

  5. Please submit a better story next time. by Anonymous Coward · · Score: 0

    I was expecting to here about another ingame bank heist with an intresting story, please come back when you have an intresting story to submit. ~AC

  6. Re:WHO CARES?! by Anonymous Coward · · Score: 3, Insightful

    I care. Lots of people have worked hard to create a vibrant material and political economy in EVE. EVE's real-time training system means this stuff takes a long, long time. It's natural and proper that people would rather seek a change in CCP's awful favoritism and blatant cheating, instead of throwing away years worth of work.

    Duh.

  7. Thread by Nyphur · · Score: 1

    As a point of fact, the forum thread linked in the article is being heavily moderated. An unmoderated version can be found here.

    --
    1. Re:Thread by seaturnip · · Score: 3, Funny

      Thanks, that's useful.

    2. Re:Thread by Nyphur · · Score: 5, Informative

      Oops, that didn't post correctly: As a point of fact, the forum thread linked in the article is being heavily moderated. An unmoderated version can be found here: http://www.eve-search.com/index.dxd?thread=526462.

      --
    3. Re:Thread by grolschie · · Score: 1

      Nah, your initial post was better. Slashdot's moderators can't delete/edit posts. :-)

    4. Re:Thread by Opportunist · · Score: 2, Insightful

      What's really interesting about your un-modded copy is that we get to see just WHICH postings get removed. Aside from the flame postings, it's quite informative...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  8. Re:WHO CARES?! by Anonymous Coward · · Score: 0

    I am an EVE player. I know lots of other players. For the vast majority of us, this is a novelty issue; it doesn't affect the way we play or what we enjoy doing.

  9. As a long time eve player... by Mark19960 · · Score: 4, Informative

    I knew it was a matter of time before this happened again.

    Grain of salt?? there are SCREENSHOTS to prove it.

    So, why did a dev join a player corp, and when the CEO of the player corp petitions it
    to find out WHY they did it, the petitions vanish?

    Then, when they have no recourse, and no avenue of contacting CCP and they make it a PUBLIC question
    they just start MASS BANNING players?

    This is just inappropriate behavior from a company.
    Every time these boneheads cheat/lie/and rush to ban players they lose money.

    Another cover-up will take the place of this.
    They will say 'nothing inappropriate occurred and ignore/ban anyone that questions it.

    1. Re:As a long time eve player... by tgordon · · Score: 0, Flamebait

      Spamming every single thread in every single subforum with your "open letter" is not "inappropriate behavior" for the largest alliance in the game? Goons have nearly ruined EVE with their SA "culture" and constant bitching about every game mechanic that damages their ability to blob others into submission with sheer retard power. Right now they have a completely unverified, one-sided testimonial from a supposed ex-ISD member, and some completely unrelated screenshots of Sharkbait doing his job. CONSPIRACY!

    2. Re:As a long time eve player... by Icarus1919 · · Score: 4, Funny

      Ah, screenshots? Say no more, case closed.

    3. Re:As a long time eve player... by ncoll · · Score: 2, Informative
      It's actually not so strange, or so rare, that this happens. Say your POS(Player Owned Station(or Structure), deployable thing at a moon in space) got bugged(Not uncommon) doing whatever, such as super-capitalship construction, it might need a DEV/GM to join the corporation itself, try to see exactly what the bug is from the corporations point of view, then fix it. But the CEO not knowing about it is indeed strange, maybe one of his directors petitioned, logged off, and the CCP employee had to join to figure it out.

      As for the petition being deleted, my guess would be as good as anyone's.

    4. Re:As a long time eve player... by Mark19960 · · Score: 1

      Well, they claim that nobody petitioned it in their corporation.
      So, if nobody asked for this supposed bug to be looked into, why did they pick DS1
      and the goons to look at?

      It stinks to high heavens.

      Look at their CEOs info (LucasWV) - he has a statement that reads:

      Statement on dev misconduct:

      for the record, Darkstar1 has 3 pos in game only and they have always worked fine and have never been petitioned by anyone in the corp for not working, the statement given by CCP is incorrect and simply not true as far as i can tell.
      I am certain that the developer joining our corp is above board and no malice intended but frankly the manner in which he did it in these times of little trust and confidence in certain parties leads to a high level of suspision and drama.
      Too much of the actions are clouded and fogged, all it would of taken was an explanation via a mail or something to say he was going to do what he did.

      This incident shows clearly that there is still a lack of trust when it comes to the developers of this game acting in a trustworthy unbaised manner, i remind you all that the ISD bias and events issues are still unaccounted for......

      LUCASWV, - CEO of Darkstar1

    5. Re:As a long time eve player... by Anonymous Coward · · Score: 0

      If you are still on line do me a favor, send an Eve Mail to Kador at Red Frog and let him know Tesal got banned. I was asking what the hell was going on and posted a link in the local channel and got immediately banned, no warning no nothing. I am a relative newb so it is kind of a shock.

    6. Re:As a long time eve player... by Anonymous Coward · · Score: 0

      If you don't like it, go start up a private server.

    7. Re:As a long time eve player... by X.25 · · Score: 1

      It's actually not so strange, or so rare, that this happens. Say your POS(Player Owned Station(or Structure), deployable thing at a moon in space) got bugged(Not uncommon) doing whatever, such as super-capitalship construction, it might need a DEV/GM to join the corporation itself, try to see exactly what the bug is from the corporations point of view, then fix it.

      You are right, that happens.

      However...

      a) It happens ONLY (and ONLY) when you petition it
      b) When that happens, GM/dev sends an evemail (or uses other means, even LOCAL) in order to notify corp that he's going to join; if CEO is not online, GM/dev always asks first for "point of contact", and announces his intentions
      c) When he gets to POS, he asks someone to be there, and he doesn't cloak either

      (and yes, devs have been fixing my corp/alliance POSes before, and we've had this happen few times already, blah, blah, etc, etc)

      Can you see the problem here?

    8. Re:As a long time eve player... by ncoll · · Score: 1

      Another possibility is that someone else petitioned one of their POS for exploits or whatever. Also, could be human error on Sharkbait's side, joined the wrong goon corp on accident, hence the CEO not knowing about it, but that's just speculation.

    9. Re:As a long time eve player... by Anonymous Coward · · Score: 0

      Oh cry, cry. SA people figure out how to allow relative newbies to have some use in large parts of the game otherwise restricted to elitist cheating assholes, and omg BLOBBING, FIX. The HORROR. WE MUST FIX THIS! SUPER-WEAPONS, here ya go! Have some free shit! They should really all just quit, because CCP doesn't want to do anything but circlejerk the old elite, and that becomes more and more abundantly clear.

      I've been tempted to pick up Eve every now and then. I won't until either Goonswarm and RA beats the shit out of BoB or every last one of those assholes and their dev buddies is banned. Fuck Eve and fuck CCP. Mining empire space is so very fun, I'm glad CCP wants to keep newbies there rather than allowing massive influxes of players to actually change the game. Better PvP games from companies that have their shit together are coming out.

      Enjoy your failure of a game.

    10. Re:As a long time eve player... by Angostura · · Score: 1

      To, to summarise:

      "it's not that strange... actually it is pretty strange."

    11. Re:As a long time eve player... by Jouster · · Score: 1

      Downmod the parent. No petitions have been deleted, GM's don't even have the CAPABILITY to delete petitions. Read more at these links:
      http://myeve.eve-online.com/mb/news.asp?nid=1466
      http://myeve.eve-online.com/ingameboard.asp?a=topi c&threadID=527435

  10. Imagine if these people actually had lives. by Mononoke · · Score: 3, Insightful

    Or better yet, imagine if Ghengis Khan, Hitler, etc. had imaginary wargames like this to play with. Would they leave their basements either?

    --
    NetInfo connection failed for server 127.0.0.1/local
  11. As a member of ISD by Anonymous Coward · · Score: 5, Interesting
    Sharkbait story has no merit.

    Other one really happened on irc:

    Admiral_Chamrajnagar: ok anyone know an ISD named rekan?
    Macayle: why?
    [IC]Raekhan: I'm right here.
    Admiral_Chamrajnagar: you need to leave that system
    Admiral_Chamrajnagar: you are making an ass of yourself
    Admiral_Chamrajnagar: and of ccp
    [IC]Raekhan: ?
    Admiral_Chamrajnagar: enticing the player base is not actions that you want to do
    [IC]Raekhan: What..are...you....
    [IC]Raekhan: ?
    Cortes feels a facepalm coming on
    [EA]Aristaqis: enticing? Was he putting on a strip show or something?
    [IC]Tsuki facepalms
    Admiral_Chamrajnagar: the local player base asked him to politly stop pushing dreads
    Admiral_Chamrajnagar: that were undergoing a siege operation
    [IC]Raekhan: I was not pushing a dread.
    [IC]Raekhan: I'm 70KM away.
    Admiral_Chamrajnagar: it does not matter.. posting in local "no"
    Admiral_Chamrajnagar: and that "your not going away"
    Admiral_Chamrajnagar: and that all you hear is "static"
    Admiral_Chamrajnagar: and to complain to eris discordia
    Admiral_Chamrajnagar: is not helpfull at all
    Cortes: which wouldn't do much good given I'm the IC VA
    That was the last I've seen of Raekhan.

    Posting anonymously for obvious reasons.
    1. Re:As a member of ISD by Anonymous Coward · · Score: 0

      Sharkbait story has no merit.

      Other one really happened on irc:

      Admiral_Chamrajnagar: ok anyone know an ISD named rekan?
      Macayle: why?
      [IC]Raekhan: I'm right here.
      Admiral_Chamrajnagar: you need to leave that house
      Admiral_Chamrajnagar: you are making an donkey of cpp
      Admiral_Chamrajnagar: and of small planets
      [IC]Raekhan: ORLY?
      Admiral_Chamrajnagar: also your ass is big
      [IC]Raekhan: What..are...you....
      [IC]Raekhan: ?
      Cortes feels a facepalm coming on
      [EA]Aristaqis: Was he putting on a strip show or something? And I missed it?
      [IC]Tsuki facepalms
      Admiral_Chamrajnagar: the local player base asked him to politly stop undressing
      Admiral_Chamrajnagar: that were undergoing a power-stip operation
      [IC]Raekhan: I was not stipping.
      [IC]Raekhan: I'm 70KM away.
      Admiral_Chamrajnagar: it does not matter.. stripping in local "no"
      Admiral_Chamrajnagar: and that "your not going to get dressed"
      Admiral_Chamrajnagar: and that all you hear is "remove it"
      Admiral_Chamrajnagar: and to complain to my foot fetish
      Admiral_Chamrajnagar: is not helpfull at all
      Cortes: which wouldn't do much good given I'm the JUGGNAUT, BITCH

      That was the last I've seen of Raekhan.
      Posting anonymously for obvious reasons.

    2. Re:As a member of ISD by the_mighty_$ · · Score: 1

      Sharkbait story has no merit.

      A statement from the CEO of Darkstar 1, the corp which owns the POS in question (taken from his in-game bio):

      "for the record, Darkstar1 has 3 pos in game only and they have always worked fine and have never been petitioned by anyone in the corp for not working, the statement given by CCP is incorrect and simply not true as far as i can tell. I am certain that the developer joining our corp is above board and no malice intended but frankly the manner in which he did it in these times of little trust and confidence in certain parties leads to a high level of suspision and drama. Too much of the actions are clouded and fogged, all it would of taken was an explanation via a mail or something to say he was going to do what he did.

      This incident shows clearly that there is still a lack of trust when it comes to the developers of this game acting in a trustworthy unbaised manner, i remind you all that the ISD bias and events issues are still unaccounted for......"

      --
      VI VI VI - the editor of the beast!
    3. Re:As a member of ISD by nobodyman · · Score: 4, Funny
      Posting anonymously for obvious reasons.
      Oh, for fucks sake man: GET OVER YOURSELF!!!!

      Honestly, I don't get this game at all. I read several stories about EVE, and the interesting thing that they have in common is that
      1. Nobody seems to be having fun
      2. Everybody takes it way too seriously
      .
    4. Re:As a member of ISD by Opportunist · · Score: 2, Interesting

      It's still kinda odd when you consider the way events ran.

      1. A player (not a dev, not a GM, not a superior. A PLAYER) tells the reporter, who is sorta-kinda "working" for CCP to "get lost".
      2. Reporter rejects.
      3. Someone who has appearantly never been in the channel before logs into IRC and tells the reporter in no uncertain terms to get lost DAMN RIGHT NOW OR ELSE.
      4. Reporter asks who the heck this person may be.
      5. Reporter gets banned.

      No appeal, no explanation. According to him, he wasn't pushing anyone, according to the player, he was. Now, I dunno about you, but I find it highly ... interesting (don't want to use the worse word) that CCP (or maybe just some guy working there...) appearantly gives the request of a "simple" player more consideration and gives him and his side of the story appearantly also more credit than someone they "hired" as a reporter.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:As a member of ISD by DreamingReal · · Score: 1

      I agree. People take this game waaaaaaay too seriously. Sure, cheating sucks. For those who invest their whole lives in the game, I get why they go ape over allegations like this. Me, I've been a weekend warrior player for about 2 years now and stay mostly in Empire space. This drama in no way affects my gameplay or enjoyment. This game is a diversion and has always been an entertaining one at that.

      I agree with your assessment of the players who bitch about this stuff constantly, but they would be bitching about something else, if it wasn't this. That's just the type of players/people they are. Don't put much stock in what they say. In my opinion, this game is fun and continually gets better.

      --
      We want some answers and all that we get
      Some kind of shit about a terrorist threat

      - Ministry
    6. Re:As a member of ISD by l3mr · · Score: 1

      I thought those were the normal symptoms of any mmorpg addiction?

      --
      The world always seems brighter when you've just made something that wasn't there before. - Neil Gaiman
    7. Re:As a member of ISD by skrolle2 · · Score: 1

      The difference between EVE and other MMORPGS is that almost all content is player-generated. It's a hardcore PvP game with heavy penalties for dying, unlike a certain other slightly more popular MMORPG, which is a casual-friendly PvE game with almost no penalties for dying. That it's PvP means that all end-game content is player-generated. The official forums are really important, because it's where the leaders and members of various alliances slag each other, and it has repercussions in the game. Basically, the game is an ongoing forum-war with battleships in space.

      So, with their forums being important for the game, it attracts the kind of player that actually thinks that what's written on the internets at large is important. That's why the game constantly get top ranks at all general MMORPG forums, not because it's actually awesome or very popular, it's because its players are playing the forum war all over the internet.

      And that's why you get posts like the grandparent, someone who thinks that what he writes here, on Slashdot, somehow carries over into EVE the game, and that's why you have the original article, because the players are also doing the forum war AGAINST CCP. This article is just one more way of doing that, one more way of influencing the game makers into changing the game in a way that whatever satisifes the agenda of the poster.

      However, since most of the internet population does NOT play EVE, noone cares about shit like this.

    8. Re:As a member of ISD by Anonymous Coward · · Score: 0

      If that log is true, 70km away in that game Is a pretty good distance, he'd have had to have been in a truly massive ship and bumped him.

    9. Re:As a member of ISD by tsalaroth · · Score: 1

      I don't even think Titans are bigger than 25-30km, so.. yeah.

  12. Good to know another game I won't play... by CharonX · · Score: 1

    Ok, if the Devs want to play favorites and follow up their big "Influence the storyline" advertisments with secret oders along the lines of "Outcome X is preferred. See that it happens." and abuse their power to ensure that - then I don't need to play this game.
    Hell, ther are plenty of other excellent MMOGs out there, where the Developers don't cheat their customers.
    Welcome on my "Games I will never play" list.

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
    1. Re:Good to know another game I won't play... by Anonymous Coward · · Score: 0

      >Hell, ther are plenty of other excellent MMOGs out there, where the Developers don't cheat their customers.
      Such as?

    2. Re:Good to know another game I won't play... by wellingj · · Score: 1

      http://www.mekwars.org/ ...although I quit playing along time ago I often want to go back...it was fun...

    3. Re:Good to know another game I won't play... by Opportunist · · Score: 1

      Storylines often have to be rigged. Mostly because they often follow a lead that spans a few months. You can't develop a thousand possible branches, it simply isn't feasible. That by itself is not immediately a problem. It can still be fun and entertaining to participate in the conflict or the development, if there's still something in it for you, not just disappointment.

      What constitutes as cardinal sins in such a scenario:

      1. First and foremost, rigging an outcome that favors a group of players. Seriously, maybe the largest sin you can commit as a developer. You may dick over the whole playerbase, you may let all of them sacrifice their ships, equipment or material in void, but you may never ever rig a story in such a way that one player group gets the spoils by default. It's been proven time and again that it WILL come out. Either one of the guys blabs or brags, or it becomes obvious after a few such occurances.

      2. Claim their input has any meaningful impact when it has none. I've played a few games where it was pretty much an open secret that the outcome is already determined, and the devs quite openly admitted it. If you asked. If you didn't ask, don't complain that you're "dumb" enough to believe. What the devs did instead was to give players who showed some vested interest in the storyline and who did participate in it ("for" or "against" the planned outcome) some kind of role in it. If nothing else, it was a reference to them in the reports about it. And behold, people loved it. They would throw themselves and their goods after a "lost" cause.

      Because it was simply fun!

      After a while, devs started to weave such player actions into the story. The outcome was still set in stone, but certain NPCs started to "recognize" you when you participated, they started to hand out missions and quests to "trusted" players.

      You can't even begin to imagine just how many people started to throw themselves against the odds then. It was kinda hard to keep the front up that they "lost"....

      This works better, though, in games where PvP doesn't play a major part.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  13. I don't get it by Anonymous Coward · · Score: 0

    What's the point of cheating at a game you already own and operate? That seems sort of like being the GM of an RPG and simultaneously running a character in the game that's twice the level of everyone else. It just seems sad and lame. Is money somehow involved here? Or possibly vaginas? This would make more sense if vaginas came into play somewhere along the line.

    1. Re:I don't get it by Opportunist · · Score: 3, Interesting

      Money can buy va... Noooo, not gonna go there.

      The problem with PvP-heavy MMORPGS, such as EvE, is, that whoever has the biggest balls can also get the biggest share of the cake. In EvE this means you get access to newer blueprints for new equipment before others get it (if they ever get it, that is). Of course, playing a game is more fun when you have all the goodies.

      Now, you can't simply hack into the DB. First of all, someone at the company will notice it sooner or later, and it could well cost you your job. You can't even simply pump yourself a few billions of credits, because that would CERTAINLY start to surface, since the EvE economy is heavily player driven, and the influx of a lot of cash is even more noticable than in other MMORPGs. Not to mention that the the overall money available is quite closely monitored, you notice that even as a player without any access to any kind of logs.

      So the only thing you can do, if you have the power to run events and want to cheat, is to rig said events.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  14. The interesting questions this brings up by brennz · · Score: 2, Interesting

    Game developer stands up MMO game. Game developer gets in bed with a group of players "A" and develops an incestuous relationship with them. Group of players infiltrate the Game developer corporation as both game masters and developers and start providing extra services to their own friends.

    Enter rival group of players "B" that threatens the hegemony of "A". Game developer supports "A" by developing items in their favor and scripts outcomes to favor "A" in RP events that dispense virtual cash and equipment.

    Rival group of players "B" uses kickbacks from and paraphernalia sales, earning the ire of the IRS in the process.

    Although most of the purchases ingame are completely virtual (money, ships, etc), if "B" is being taxed for finances relating to virtual acquisitions, shouldn't they likewise be able to sue under US law for breach of services by the game developer that is clearly favoring "A" in the ongoing war?

    1. Re:The interesting questions this brings up by Arti · · Score: 1

      The taxation isn't on the in-game items, it's on the real US dollars earned through a retail affiliate program.

    2. Re:The interesting questions this brings up by EonBlueTooL · · Score: 1

      Eve is developed by CCP which is an icelandic company. Thus US laws do not apply... Not yet at least.

    3. Re:The interesting questions this brings up by jollyreaper · · Score: 1

      Eve is developed by CCP which is an icelandic company. Thus US laws do not apply... Not yet at least. Oh, really?

      Iceland
      Oil - production:
      0 bbl/day (2004 est.)
      https://www.cia.gov/library/publications/the-world -factbook/geos/ic.html I don't think that's likely to change. But God help those fuckers if they discover mp3's.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  15. EVE Internal affairs statement by Breakyismyname · · Score: 5, Informative

    EVE's head of Internal Affairs, GM Arkanon has posted: Dear players. Forgive us for being brief, but there has not been much time to prepare this statement. Our forums have now been taken down due to the load generated by player response to allegations of developer misconduct. We urge people to wait until the facts are out, rather than taking sensationalist statements at face value. Our preliminary findings indicate that what happened what simply a developer doing his job ingame. He joined the corporation in order to access their POS, which was bugged. We humbly ask our players to trust that the internal monitoring of our employers is being taken seriously. The current allegations will be fully investigated and we will publish our findings at the first opportunity. Please understand that this may not be today or tomorrow, but this issue will not be ignored. The forums will be brought up again as soon as possible. Thank you for your patience and understanding. Arkanon CCP Internal Affairs Now this was was removed within an hour or two. Their initial response has been to comment on one of 3 specific allegations of misconduct and ignore the other two entirely. Somewhat surprising.

    1. Re:EVE Internal affairs statement by jfp51 · · Score: 4, Interesting

      As someone who knows CEO Pyrex in game, that POS bug storyu is lies. DS1 has 3 POS' and all of them are functionning perfectly. yet another lie from CCP to help Band of Developers. I have cancelled my account it is the only thing CCP will listen too.

    2. Re:EVE Internal affairs statement by sopwath · · Score: 2, Interesting

      In the past, neither GMs or Devs have needed corporate access to fix POS issues. The DS1 CEO said he never petitioned the stations for support in any way.

    3. Re:EVE Internal affairs statement by Opportunist · · Score: 1

      Surprising? How so? What did you expect?

      Quite seriously, and far from CCP bashing, what can they do now? The can of worms met the opener and now they gotta mop up the mess. First of all, they have to post something to stop the rumor mill. This is the note you posted.

      Next they'll start digging into the issue. Either they will find out that he actually had to access the POS this way to fix the issue, or that this was the easiest way to do it, or that he's a new guy with a lack of training who didn't know that accessing the POS that way won't fix jack.

      Or they will find out that he tried to gain information, that he tried to mess with the corp somehow, that he tried to find out whether some person in his corp is a spy or that he wanted to abuse his dev powers in some other way.

      Either way, CCP will inform us that everything's all right, since they fear damage to the credibility of the game should they admit that they had a crook in their ranks.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:EVE Internal affairs statement by khallow · · Score: 1

      I don't get it. Didn't the GM in question have subtler means (Ie, ways that don't show up to the players and cause them to complain) of spying? Instead he chills out for 15 minutes while he's doing his spying thing? Sounds like a bug check to me. Even if this company had three perfectly working stations (that's a POS right?) it doesn't mean that someone else could have had the buggy POS. I gather that there's a history of problems with CCP, but this doesn't sound like another legitimate grievance here.

    5. Re:EVE Internal affairs statement by Anonymous Coward · · Score: 0

      One possibility, just for an example, is that the only way to find out what is really being built in a capital shipyard is to be in the corp and have necessary access. Like, say, a director would.

  16. Re:WHO CARES?! by Kjella · · Score: 1

    Divebus: Who cares?!

    --
    Live today, because you never know what tomorrow brings
  17. So, what? by Anonymous Coward · · Score: 0

    It's a futuristic real life simulator with space ships?

    Graft and corruption, I'm liking the sound of this already.

    I might have to play some time...

  18. Interesting "coincidences" by CharonX · · Score: 4, Insightful

    So that fireing of that ISD reporter at the command of a BoB member.
    That odd dev promiting himself to director, demoting himself a couple of minutes later without communication.
    All inquiries related to above incident being buried and blocked out.
    Banning of members who inquired and asked "unpleasant" questions, over formalities
    Evidence that CCP wants to push certain results - "outcome X is desirable. see to it" in the storyline.
    Previous accounts of collusion and corruption.
    Failure to punish above accounts as written in policy.
    All those things are only coincidences. No, sir, I don't buy it.

    --
    +++ MELON MELON MELON +++ Out of Cheese Error +++ redo from start +++
    1. Re:Interesting "coincidences" by Opportunist · · Score: 4, Informative

      That some key events are rigged is a given. Sorry, but it can't be any other way. Storylines are developed months in advance, the developers need time to implement them. You can't develop two or more stories and possible outcomes just in case it turns out this or that way. That's even quite understandable. What's less understandable is that this is used as a lever to give a certain corp the upper hand.

      The question remains, what do you plan to do against it?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Interesting "coincidences" by Turn-X+Alphonse · · Score: 1

      When the story involves PvP manipulating it ANY way is against the rules of fair play. You either do the story missions and then "freeze" time for the next two months while you implement the next part or you don't make it PvP.

      You can't have your cake and eat it, yet here they are eating cake and advertising they still have some.

      --
      I like muppets.
    3. Re:Interesting "coincidences" by Opportunist · · Score: 1

      I do admit, it's quite hard to create "rigged" storylines and be fair about it in a PvP-heavy environment. CCP appearantly failed. It IS possible, though.

      But I won't tell before our new MMORPG is finished. Let me surprise you! :)

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Interesting "coincidences" by binkzz · · Score: 1

      Do invite me for the beta

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    5. Re:Interesting "coincidences" by Turn-X+Alphonse · · Score: 1

      I doubt that very much, but if you're right (and want another monkey to take it for a spin) slap me on the beta list, I'd love to see myself proven wrong. :)

      Any hints of how this will work except 3 stories set up and you follow one or the other?

      --
      I like muppets.
    6. Re:Interesting "coincidences" by GeneJoker · · Score: 1

      Your ideas intrigue me and I wish to subscribe to your Beta

    7. Re:Interesting "coincidences" by ld_hrothgar · · Score: 1

      Oi, Sharkbait isn't odd... I also don't think he did anything wrong except not telling DS1 why he was there. *shrug* I DO think that CCP devs are cheating, or should I said BoB members who happen to work for CCP are cheating. Dianabolic admitted to having MSN chats with Devs, when I have a problem I have to petition it. :-/ I certainly don't think every member of BoB is a cheating bastard, but the leadership sure as hell are. The Goons shouldn't have spammed the forums but by and large I like them better.

    8. Re:Interesting "coincidences" by brkello · · Score: 1

      It's supposed to be a player driven game. Fixing things in order for things to happen the way you want them (by giving players you like advantages/tips/whatever) is a horrible way to run a game. What will I do? I already quit during the last scandal. I'd quit again if I could!

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:Interesting "coincidences" by Anonymous Coward · · Score: 0

      I plan on never playing that game or any game made by that company, and advocating against playing games by that company to any one who will listen.

      Dev cheating is unacceptable. Once is one too many times, even if this latest allegation proves false. CCP must pay.

  19. Makes EVE Online even *more* realistic? by vikstar · · Score: 3, Interesting

    Corruption in goverment, law enforcement, and the justice system...all these elements make for an even more realistic game.
    It is already one of the most realistic and die hard games around, including an awesome economy (where, by the way, I hope corruption also occurs). Unlike WoW where the economy is balanced by a magical "binding" system which doesn't allow cool stuff to be handed off to other players, and dieing to another player doesn't mean squat.

    --
    The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    1. Re:Makes EVE Online even *more* realistic? by Faylone · · Score: 2, Insightful

      If I wanted to deal with that, I'd go outside.

    2. Re:Makes EVE Online even *more* realistic? by rankispanki · · Score: 1

      I say CCP is orchestrating the whole thing to achieve just that.

    3. Re:Makes EVE Online even *more* realistic? by vikstar · · Score: 1

      If I wanted to deal with that, I'd go outside. This is the classic argument against making games more realistic. However, once you're outside you cannot pilot one of many space ships across the galaxy, you cannot engage in epic fleet combats with other corporations, you cannot hunt pirates at the rims of civilization, and then one minute later just stand up from your computer to make a nice warm cup of cocoa.
      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    4. Re:Makes EVE Online even *more* realistic? by cyber-vandal · · Score: 1

      I suppose giving sociopaths something else to do spares all those flies from having their wings pulled off.

  20. Re:WHO CARES?! by Anonymous Coward · · Score: 4, Interesting

    I do. I was directly affected by the last round of CCP interference.

    In the time between loosing nearly everything I had in EVE and discovering what was really going on I had worked hard to rebuild my EVE holdings back to where they had been before BoB showed up. Since I discovered what had happened I've stopped playing but I still keep the account ticking over and a passing interest.

    Sure BoB kicked ass during the entire war, but EVE is hard game and a little advantage on such a big scale makes a difference.

    Now I think its time to stop paying CCP

  21. more step into the mainstream... by gorehog · · Score: 1

    Ahh, just what online gaming REALLY needs to gain notice. A simple, clean RICO prosecution.

  22. OK..Like a good boy, I read the friggin' article.. by GeneralEmergency · · Score: 4, Insightful


    ...and it was just like reading the first chapter of Frank Herbert's "Dune".

    I imagine that it would take another 350 pages of that crap before any of it starts to make sense.

    Ohhh...and now my brain hurts.

    --
    "A microprocessor... is a terrible thing to waste." --
    GeneralEmergency
  23. I wonder if the problem is by rsilvergun · · Score: 1

    that you can sell in game money online for real money? Are these people just helping their buddies out, or is there money changing hands? In either case, am I the only one who thinks these in game scandals make the game a ton more interesting?

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:I wonder if the problem is by Opportunist · · Score: 1

      am I the only one who thinks these in game scandals make the game a ton more interesting?

      To watch, most certainly.
      To play, most certainly not.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  24. What else could you expect? by Colin+Winters · · Score: 4, Informative

    EvE is a well established game. In EvE, characters advance by in game time, thus the older a character is, the more powerful it is. So how is it surprising that developers grow close ties with the older, established players? Those are the ones who have been around since the start. On the eve-o forums, one of the high-ups in the best alliance in the game, Band of Brothers, is repeatedly stating that the developers are friends with BoB members.

    Here's an example: http://i168.photobucket.com/albums/u162/grover2828 /510.jpg

    This is simply to be expected in a game where developers play the game along with players, and further, where the company recruits its GMs from the playerbase.

    1. Re:What else could you expect? by Opportunist · · Score: 1

      I dunno if you play tabletop RPGs. I do. Allow me to draw a few parallels here.

      Imagine a tabletop group. With a GM who's been running it for years now. Of course, he has become friends with his players, even those he didn't know when the game started because some buddy brought his friend along (ya know, you needed a Cleric and nobody wanted to play one...).

      In comes a new guy. Well, not really new, he's been here for a few months as well. The point is: Can he expect the GM to be fair? Or should he prepare himself to be left out when it comes to good loot and good story hooks? Should he expect to be the one dying the most because the GM doesn't want to "kill" his buddy, so the new guy gets to take one for the group?

      Seriously, a GM who plays favorites will not see me for a second evening.

      Being friends with people is one thing. I can well understand that old players will certainly have it easier when they need assistance with bugs or problems, that they have more readily access to GMs to resolve issues, even that their word has more weight when it comes to complaints. Favorism, I won't understand. My 15 bucks (or whatever EvE costs) a month are just as valuable as yours.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:What else could you expect? by AugstWest · · Score: 3, Informative

      If anyone in my Alliance in Eve has a problem, we have to file a petition. This is often akin to calling Dell customer support in India. I've known people with clear-cut issues who have had to wait over a month for a petitions response.

      Then you have guys like the CEO whose corp was "infiltrated" by a CCP dev. He filed a petition to find out why a developer was a Director of his corporation. His petition was deleted. He filed another. It was also deleted.

      BoB, on the other hand, can completely circumvent this whole system by simply chatting on MSN.

      That shows with 100% clarity that we're not on a level playing field, and that this one alliance, which happens to be steamrolling over every other alliance in the game, has an unfair advantage.

      It doesn't help that this Alliance has benefited from developer cheating before. It has been proven, and only after over 6 months of research and intense complaints from customers, did CCP finally admit to 1/10th of the allegations before they basically did absolutely nothing about it.

      Yes, people are automatically looking for this kind of trouble. It doesn't help that CCP and BoB keep providing them with more fodder.

    3. Re:What else could you expect? by Anonymous Coward · · Score: 0

      There are Many of us are from Beta 3 and this is NO Excuse!
      BOB and Friends get pref treatment,Direct MSN contact to the devs and GM's????

      Bob Mercs "Seleene" all of a sudden are seen at CCP HQ for 3 days??? recently..

      Hmmmm Funny none of the Many other Non-BOB old players are given any notice!

  25. It's a shame by HarryCaul · · Score: 2, Insightful


    I keep being tempted by this game. I like the premise. I did the trial, enjoyed the time. I even like the idea of all the schemes and betrayals that are EVE legends.

    But every time I get close to signing up, there's some story of CCP employee misconduct affecting gameplay, and that just turns me right off the game.

    I'd hoped they'd cleaned up their act, but it seems the answer is no.

    CCP, you need transparency. You need to have clear rules for employees, and enforce them in a public manner. You have serious work to do to clean up your reputation.

    It IS costing you money, without any question whatsoever.

    1. Re:It's a shame by PingXao · · Score: 1

      I'm in the same boat. Been tempted many times to start playing EVE. Stories like this turn me off totally. It reminds me of a verbal confrontation I had recently in an office building I went to visit. Walked in one door with a company escort, not once but twice in the morning. After lunch, going back into the same building with the same company escort we encountered a security dude who insisted I had to sign in at the desk and be entered into "the system" and get a visitor's badge. We argued for a bit. Eventually I got back in but about an hour was wasted of my escort's time.

      In the end, I realized it wasn't the security dude's fault for doing his job. It wasn't even the security rules and procedures that ticked me off. It was the inconsistent application of the rules. Especially when my escort told me that the previous week had a "Bring Your Brat to Work" day and none of the dozens of kids who came in were ever required to be entered into "the system" to gain access to the building.

      I think it's safe to say that if CCP was a US corporation they would have already been sued out of existence.

  26. Re:WHO CARES?! by buswolley · · Score: 2, Insightful

    Motive for CCP interference?

    --

    A Good Troll is better than a Bad Human.

  27. Like my favorite MUD's admin said, by markov_chain · · Score: 1

    this MUD is not a democracy, it's a tyranny.

    --
    Tsunami -- You can't bring a good wave down!
    1. Re:Like my favorite MUD's admin said, by Opportunist · · Score: 1

      Sure it is. Likewise, the internet is not an anarchy, it's a conglomerate of tiny dictatorships. He who owns the server(s) owns the opinion.

      The only difference to a real dictatorship: You can quite easily get out if you don't like it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Like my favorite MUD's admin said, by FinchWorld · · Score: 1

      Not Discworld Mud by any chance? I've seen that term float around, the other being there is no I in team but there is in Administration.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
  28. Re:Stupid question... by lena_10326 · · Score: 1

    Something else I forgot to mention. Every game will attract cheaters at some point. Whether they use aim-bots, server mods, or a friendship with an admin they're the same. There's a simple way to deal with cheaters; leave the game.

    If you were in a poker game and you suddenly realized that you're the mark and you've lost the last 20 hands due to cheating, wouldn't you get up and leave? It's no different here. You gain nothing by playing against cheaters.

    --
    Camping on quad since 1996.
  29. as a player I'm actually qualified to comment by jollyreaper · · Score: 5, Informative

    Damn, I hope an educated comment won't do anything to hurt my karma. Anyway... been playing EVE for almost a year now. I'm a huge fan of Elite-style space exploration/trading/combat games and that's basically what EVE is going for with influences from all of the Elite-inspired games that came before it. The basic idea is very solid.

    What's the advantage of a multiplayer vs. single-player game? For starters, you think you have a continued universe to explore. Once you beat the storyline in games like Escape Velocity: Nova or Privateer, there seems to be little left to do in the galaxy. The attraction of an MMO is that the players are creating the storylines and you can keep playing for as long as it interests you.

    The problem with that idea in general for MMO's is the grind. The gameplay elements that were once the interesting parts of the game become drudgery since you are obligated to keep grinding out those missions to get anywhere. When does sitting on a boat fishing become drudgery? When it ceases to become a passtime but a means to an end.

    With EVE in particular death comes at a high price, you lose your ship and whatever was in it. That can represent a month or more of playtime. If you want to PVP against other players, you are putting your ship at risk. It's precisely like gambling and people praise and curse it for precisely those reasons. You'll never have the OMFG feel of barely making it out alive from a single player game unless you disable saving. Conversely, you'll never have the "I think I want to vomit" special feeling when you can reload from a save.

    So what this means is that an EVE player has to have an occupation so as to collect his chips. The biggies are mining, ratting (hunting NPC's down in public areas), and missioning (where you have what is like an instanced dungeon except other players can still stumble across it.) These missions are quite fun at first, who doesn't enjoy blowing crap up on the computer? But there is little randomization within the missions so you know precisely what to expect. More difficult missions have the potential of destroying your ship. So, that kind of risk will make things interesting right? Yes and no. You can always try to warp out of a mission when you see you are in over your head. But at greater difficulties, the enemy will have scrambler frigates that zoom in and disable your warp drive. In other words, by the time you find out you're in over your head, there's nothing you can do about it.

    So, how does this cause problems? You need to make your isk (in-game currency) to be a playah but it takes ages to earn it. The most lucrative areas of the game (lowsec and nosec) are heavily patrolled by player factions who have claimed ownership. NPC complexes in those areas can be regularly raided for massive isk payouts. Tribute collected from people travelling through the area can create a sizable passive income stream, not to mention the mining of rare minerals and such there. The wealthy factions can also buy blueprints for important equipment and ships in the game and make a fortune manufacturing them. The early scandals involved the CCP admins giving preferential treatment to the largest in-game faction, basically handing them the keys to an isk-printing factory. And even without that being the case, their concentration of capital would have allowed them to buy into the manufacturing racket anyways and thus further consolidate their financial position. Because warfare in EVE is a matter of attrition, he who has the most to attrit wins.

    EVE has removed the leveling problem inherent in most MMORPG's, your skills train whether you are in the game or not. But because of the expense of your ships and how much you stand to lose when you are killed, you are left grinding for isk instead of xp.

    When you get right down to it, the difference between a singleplayer Elite-clone and an MMORPG like EVE is that you have the gameplay process greatly extended. How long does it take you to get an uber ship in Privateer with all the fitti

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:as a player I'm actually qualified to comment by VGPowerlord · · Score: 1

      In answer to the final problem, this is exactly why most MMOs have "normal" and PvP servers. One is for the carebears, one is for the hardcore PvP crowd.

      I'll also note that, in the past, team human vs. team computer is usually how my friends and I play RTS games, formerly in Starcraft, but more recently in Age of Empires III.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:as a player I'm actually qualified to comment by jollyreaper · · Score: 1

      Yup, I've heard of that. EVE is the only mmorpg I've ever played. I was too scared to try them for the longest time, had too many high school friends lost to MUDs when they went off to college. It was like "Hey, I'm going to try a MUD" and you never heard from them again. Evercrack comes out and it's like MUDs on, well, crack. No way in hell I'm touching that stuff! I'm not a sword and sorcery geek, scifi has been more my thing....and then something like EVE comes along. It did keep me entertained for a while but shit, the grind is too much. I've got no time to play during the normal week, weekends are chewed up with obligations, it ain't a game for casual play.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    3. Re:as a player I'm actually qualified to comment by ShortSpecialBus · · Score: 2, Interesting

      I'm going to have to disagree a bit there, with the whole "isk is hard" thing. I've been playing for less than two months. If you are more creative than mining veld in empire, you can make amazing amounts of isk. 50 million a day from ratting alone isn't that difficult at all, just takes a few hours a day. Seeing as a battleship costs 110 million (usually less, down to about 55 million depending on type) unfitted, 3 days can pay for a battleship with t1 fittings without much effort. t2 fittings will bring the price up a lot, but still within reason. Especially because unless you are a fool, you are insuring your ship with platinum, which will pay out basically the entire cost of the ship. So, pretty much if you lose your ship (BS or less in value, I'm not talking cap ships) you're only losing 50 million at most with named t1 fittings.

      Also, new players can make a difference on their first day if they choose. Granted, it helps to be in a 0.0 corp on your first day, but you can still be useful in lowsec ganking no matter what, as a frigate tackler. It's not like if you aren't a 20 million SP player, nobody will want you in a gang with them. Even the 900k SP player on his first day is useful and can turn the tide of a small fight.

      One of the best things about EVE is that you make a difference and can feel part of the game right away as supposed to needing to grind forever to do anything worthwhile. That, and you die a lot, and you do actually lose something, even if its minimal as far as time goes. Never being safe anywhere is fun, and keeps it from becoming monotonous.

      The whole mess now is pretty bad. I'm in one of the corps involved on the non-CCP side, and we've been battling BoB for a while now. The problem isn't so much that we think BoB is cheating, because we knew the developers were doing that for a while now, the problem is that CCP will cover it up and BoB doesn't even bother to hide the fact anymore. And the cheating (or if not cheating, curious indescretions) is/are getting more blatant and obvious. The t2 BPO rigging wasn't out in the open, but the GM joining DS1 and making himself a director for no apparent reason, and deleting all the questions as to why is offputting to say the least. The guy getting fired because BoB wanted to show off how connected they were is awful.

      Possibly the worst one of all is the RP rigging. Lots and lots of people don't play in 0.0, they play in empire. I don't think I could handle spending any time in empire besides occasionally buying stuff on the cheap or ganking something, but for the large number of players that do, I think RP is pretty important to them. A lot of people don't care what happens in 0.0, but they've now crapped on everyone.

      The whole thing is depressing.

      --
      //FIXME: Bad .sig
    4. Re:as a player I'm actually qualified to comment by l3mr · · Score: 1

      Yeah, and how many hours a day do you spend in EVE?

      --
      The world always seems brighter when you've just made something that wasn't there before. - Neil Gaiman
    5. Re:as a player I'm actually qualified to comment by jollyreaper · · Score: 1

      I'm going to have to disagree a bit there, with the whole "isk is hard" thing. I've been playing for less than two months. If you are more creative than mining veld in empire, you can make amazing amounts of isk. 50 million a day from ratting alone isn't that difficult at all, just takes a few hours a day. Seeing as a battleship costs 110 million (usually less, down to about 55 million depending on type) unfitted, 3 days can pay for a battleship with t1 fittings without much effort. t2 fittings will bring the price up a lot, but still within reason.

      Yes, and I felt much the same way when I started playing. Don't get me wrong, I still think the basic concept and design of EVE is cool. And doing the mining and ratting was fun because it was new and exciting. But after the shiny wears off it's just a way to grind to make your chips.

      You want to talk about frustration? I lost a battleship to a bugged room in a level 4 mission, last room. I'm flying with two corpmates. According to plan, we jump in, turn around, then fly 100km away from the main blobs before opening up. The idea is that we'll be able to keep the range open and let the enemy ships chase us down so we can take them out one at a time. The range also gives us the time to warp out if we see things are not going our way. So, what happens? I get every frickin' rat in the room blobbing on me. I hit warp but the scramble frigs are already on me. Great. Now I can't warp. Oh, and now I'm webbed! I keep spamming the warp button but it's no use, I don't get lucky and they pop me. I was able to petition this and CCP refunded me the battleship sans the 30m isk in modules that were left behind in the original wreck for anyone to salvage.

      This is so frustrating because the bug is a known issue, people have complained to no end about it, and yet it remains. Or how about the ewarfare balancing? "Ok, we think it's stupid to have you fight a million opponents in missions just because our AI's are so dumb one on one battles are no challenge. Ok, so we're going to have the ships use ewar on you. But we forgot to reduce the number of ships. Oh well, shit happens." So missions that were once winnable become impossible because of permajam. I would have sworn that this would be a problem for quick resolution because it's so obviously a mistake. Nope, hasn't been so far. And drones! I love drones but the AI's are so skullfuckingly stupid I don't even know where to begin and each subsequent patch only makes them worse. But does CCP throw resources at that? No! They buy White Wolf and decide to work on station ambulation, code that will then go into the World of Dorkness game. Ignoring known bugs to work on unneeded features and new products? Who knew they were Microsoft?

      Especially because unless you are a fool, you are insuring your ship with platinum, which will pay out basically the entire cost of the ship. So, pretty much if you lose your ship (BS or less in value, I'm not talking cap ships) you're only losing 50 million at most with named t1 fittings.

      Yup, but that adds up.

      Also, new players can make a difference on their first day if they choose. Granted, it helps to be in a 0.0 corp on your first day, but you can still be useful in lowsec ganking no matter what, as a frigate tackler. It's not like if you aren't a 20 million SP player, nobody will want you in a gang with them. Even the 900k SP player on his first day is useful and can turn the tide of a small fight.

      It was a lot different when I started. I don't think I hit 900k until the end of my first month. They started you off with a lot less XP then.

      One of the best things about EVE is that you make a difference and can feel part of the game right away as supposed to needing to grind forever to do anything worthwhile. That, and you die a lot, and you do actually lose something, even if its minimal as far as time goes. Never being safe anywhere is fun, and keeps it from becoming monotonous.

      It also depends

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    6. Re:as a player I'm actually qualified to comment by Snaller · · Score: 2, Insightful

      "EVE has removed the leveling problem inherent in most MMORPG's, your skills train whether you are in the game or not. But because of the expense of your ships and how much you stand to lose when you are killed, you are left grinding for isk instead of xp"

      And made it much worse. It doesn't matter that you are good or have time, you still have to wait years to train stuff up. This is the most efficient addiction detector yet designed.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    7. Re:as a player I'm actually qualified to comment by wildstoo · · Score: 1

      Exactly. I played EvE for a few weeks when it first came out (so this is from imperfect memory), and after a while it occurred to me that it may be the most cynical MMO ever designed. The level of user interaction in the game seemed minimal at best. I didn't even need to play it to progress. That seemed wrong. Still does.

      In the early game, as it was then, progression took time. No skill, just time. Someone I know called it "an offline grind" which I think sums it up perfectly. I felt like I was paying to passively watch numbers increase, so naturally I quit.

      Maybe the game has completely changed in the 3+ years since I played it. I'm sure it has its appeal at the high-end. I didn't hang around to find out, and I don't regret that decision.

  30. Like a broken record by Anonymous Coward · · Score: 1, Interesting

    The last dev misconduct item resulted in no action being taken against the dev. With the head honcho of game development saying "If you don't like it, leave"

    I wonder if we will get such an arrogant response this time.

    1. Re:Like a broken record by Llywellyn · · Score: 1

      Don't forget that the player who blew the whistle on T02 (the cheating employee) was, himself, banned from the game as a result.

  31. Hi BoB by Anonymous Coward · · Score: 0

    Calling BoB the best alliance in the game makes it pretty clear that you had taken sides in this whole matter before this latest CCP+BoB cheating scandal arose. Go sell crazy somewhere else, we're all full here.

    1. Re:Hi BoB by tgordon · · Score: 0

      Oh no, logic! Your worst enemy! Better call it "crazy" and dismiss it!

  32. If someone was fired, they won't talk. by Kaenneth · · Score: 2

    Several of the posts appear to mention someone at the game company being fired.

    If so, there is no way they would give any details, for fear of a lawsuit by the now former employee.

  33. Games are supposed to be fun. by Organic+Brain+Damage · · Score: 1

    When they are no longer fun, stop playing. A quasi-darwinian process will cause boring games to largely die. Like EvE and EQ2.

    Even the hardcore players, the "raiders" or whatever they're called, will quit because without the population base of casual players paying their subscription fees, the developers cannot afford to keep enough staff to turn out new content at a rate that keeps the hardcore interested. It's happening now in EQ2, it'll happen in EvE.

    1. Re:Games are supposed to be fun. by Anonymous Coward · · Score: 0

      This implies that EQ2 ever had a significant playerbase.

    2. Re:Games are supposed to be fun. by GearheadX · · Score: 1

      It also implies that EQ2 didn't solve most of its problems in Echoes of Faydwer.

      Which it did.

  34. Re:Stupid question... by Opportunist · · Score: 1

    Oh, I dunno, a corporation allegedly having a buddy-buddy relationship with the "government" to dick over the competition and the general population, and everyone going bonkers over it while at the same time just wishing it was them who get the big bucks, demanding an investigation and hanging for those scoundrels, while at the same time in 2 weeks nobody's gonna talk about it anymore and the people just shrug and go on with the usual flow...

    Sounds quite real to me.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  35. Trust is like virginity by jollyreaper · · Score: 4, Interesting

    You can't get it back after you lose it. People in general can be trusting but they'll remember getting burned. "No, really, it's not how it looks! I can explain why my hand is in the cookie jar!" Now you'll get to see an interesting dynamic. Few people in the playerbase are uber enough to be taking part in all this epic gaming and metagaming. Some may shrug their shoulders and keep playing, feeling this has no bearing on their little world. Some will get mad enough to quit and go do something else. Some will feel justifiably burned, such as the ones who were banned, but instead of going away they get all Alanis Morissette and stalkerish, trying to dig up dirt to expose the corruption to the game world at large. Some people are getting their bread buttered by this sort of thing so of course they aren't going to object.

    Now some slashdot readers are going to make the comments about "Pshaw, what if these people had lives?", immune to the irony of posting such a thing on slashdot. But I think it's actually an instructive lesson in human behaviors. People are the same the world over from the lowest shitkicker to the CEO of a Fortune 500 company: we're all just hairless apes dressing up our motives and actions in funny outfits, the same way we dress ourselves. We're all still hairless apes and our motives and actions are about who has the most banans and who's getting to fuck the pretty females. The difference between corruption and scandal in CCP and in, say, the Bush administration is that us gamers have a closer vantage point. Want to have a laugh? Read up on some of the inside histories of the Third Reich. (That laugh will by cynical.) You read about the interpersonal conflicts, dick-measuring, kool-aid drinking and self-delusion and it's no different.

    To that other poster who commented that Hitler might not have come out of the basement if he had RPG's to play with, you could just as easily say "if only that fucking art school would have let him in!" Every boy needs a hobby and anti-semitism was Hitler's fallback career.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Trust is like virginity by Mahunriad · · Score: 1

      We're all still hairless apes and our motives and actions are about who has the most banans and who's getting to fuck the pretty females. Assumptions... Quite a few females, for example, won't be motivated by these goals. Speaking of apes, there are a variety of pack roles, and most apes, even male apes, aren't trying for the role of the alpha. Poking analogies is a useless endeavor, though, and I will stop: what I am trying to say is that people's behavior is not the same in different situations, and behaviors of different kinds of people are different. Amusingly, most people don't want leadership roles ("most bananas") and don't strive for them. Also, there are striking behavior differences all over the world - consider, for example, how standing out in the crowd is viewed positively in the West and negatively in the East (or parts thereof). And, returning to our game discussion, Eve seems to have attracted a very special population of gamers, and a very special kind of people. For one, I would be very curious to see a study of the frequency of autistic-spectrum behaviors among successful (did not quit within a month or two) Eve players >_>

  36. *yawn* by riceboy50 · · Score: 0, Offtopic

    Jeez. When there are plenty of way worse scandals in the real world going on, what do those of us non-MMO-absorbed geeks care?

    --
    ~ I am logged on, therefore I am.
  37. Re:WHO CARES?! by Opportunist · · Score: 1

    Erh... don't get me wrong, but if you consider playing EvE work, then it's time to quit. Seriously. Work is something I do to earn money. That can be quite entertaining, too, granted, but when I play a game, I'm looking for entertainment. And, as much as I allow everyone his own kind of enjoyment, I consider it wrong to play a game and consider it work.

    Yes, I'm aware that many MMORPGs resemble work rather than leisure, but... why the heck play it, then? If you enjoy to work, hell, go to work and work a few hours overtime for some more dough and a career!

    I had been playing EvE for close to ... erh... heck, when did I come out? I quitted about a year ago. Do the math. But it was never ever work to me. It was fun. Granted, I'm an accountant at heart, so I'm easy to entertain with tables containing a lot of funny little numbers, and it was tiring sometimes to wait for over a month for a skill to finish, but work...

    Honestly...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  38. An explanation for people who don't play Eve by the_mighty_$ · · Score: 1

    Basically it goes like this: there are three allegations. (1) Someone who works for CCP (the company that makes Eve) used his developer powers to spy on an in-game corporation. (2) Players have supposedly had the ability to mold the Eve storyline through in-game events. However, it is alleged that some (or all) of these in-game events were actually rigged. In other words, the players who spent months participating in the events, thinking they were making a different in the Eve world, wasted their time and were merely puppets in the hands of the devs. (3) The players of a certain alliance (Band of Brothers) have special connections with the developers and allegedly succeeded causing certain people who displeased them to be banned.

    --
    VI VI VI - the editor of the beast!
  39. It's funny by nobodyman · · Score: 4, Funny

    I recognize all of your words as English, but I have no idea what you just wrote.

  40. Just Banned by Anonymous Coward · · Score: 0

    All I did was post this link. Now I lost everything, including all the money I pre-paid for my account, which I had paid up 3 months in advance. This is really unfair. I was only asking what the hell is going on and I got banned. I wasn't even involved in any of that fight. I just wanted to know what the fuss was.

    http://digg.com/pc_games/EVE_Creators_CCP_Under_Fi re_Again_for_Alleged_Corruption_Open_Letter_Made

  41. Re:WHO CARES?! by cloricus · · Score: 1

    Motive for Gods interaction with his creation?

    --
    I ate your fish.
  42. The answer: yes by the_mighty_$ · · Score: 5, Interesting

    Or better yet, imagine if Ghengis Khan, Hitler, etc. had imaginary wargames like this to play with. Would they leave their basements either?

    Apparently, yes, they would have eventually emerged from their basements. And they would have emerged mightier than before! From Wikipedia:

    "The stunning Prussian victory over the Second French Empire in the Franco-Prussian War (1870-71) is sometimes partly credited to the training of Prussian officers with the game Kriegspiel, which was invented around 1811 and gained popularity with many officers in the Prussian army.

    Useful Historical Fact of the Day: If Hitler had played C&C, we would all by typing in German by now.

    --
    VI VI VI - the editor of the beast!
    1. Re:The answer: yes by servognome · · Score: 5, Funny

      Useful Historical Fact of the Day: If Hitler had played C&C, we would all by typing in German by now.
      WWII if it were an RTS (not necessarily in perfect historical order):

      Germany: We will pwn j00
      France: ZOMG ZERG *France has disconnected from server*
      UK: You too can experience your finest hour with all herbal enlargement pills
      Germany: UK is just an F'ing spambot, we'll invade Russia .
      Russia: No fair Germany, we had a deal!
      Germany: WTF Russia is turtling!!!
      Japan: All ur base in Asia r belong to us
      USA: OMG Japan is so f***ing ninja! I was AFK
      Russia: This sucks, I have a spambot and AFKer on my team
      US: Don't worry I was macro building up my production while AFK
      UK: Sorry about that spam, I was letting my little bro play
      Russia: Bout F***ing time you showed up
      Germany: Italy, are you going to do anything productive?!
      Italy:*Italy has disconnected from the server* *Italy has joined the game* *Italy has joined the Allies*
      Germany: We're screwed *Germany has disconnected from the server*
      US: "If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the Mighty One... I am become Death, the Shatterer of Worlds."
      Japan: ZOMG we gotz nuked *Japan has disconnected from the server*
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:The answer: yes by Anonymous Coward · · Score: 0

      Dude! That was awesome.

    3. Re:The answer: yes by Gkyluig · · Score: 1

      Funniest thing I've read in a long time. But you missed:
      Russia: Oops, i 'accidentally' deleted a bunch of my units

    4. Re:The answer: yes by cerberusss · · Score: 1

      Finally, I understand what my history teacher tried to tell us the whole time.

      --
      8 of 13 people found this answer helpful. Did you?
    5. Re:The answer: yes by Anonymous Coward · · Score: 0

      lol those japs got nuked again!!

    6. Re:The answer: yes by jkiol · · Score: 1

      You deserve more than +5 Funny for that, anyway we can give this guy Karma god status?

  43. It's all a matter of how you view it by jollyreaper · · Score: 4, Insightful

    Does a novelist work when writing? Is restoring a classic car work? Is putting in time on an open-source side project work? A lot of people feel the difference between work and play is all in the mind. Some play still requires a lot of work. People do it because they feel it's satisfying.

    Say you restored a classic car from a rusted-out wreck and it's now a showpiece. You feel satisfaction. Some rich guy enters a car in the same show and you know he paid someone else to do all the work. Well, does that bust your balls? Some people might feel it takes nothing away from the experience of actually restoring the car and are not put out. Some people might be upset about losing the blue ribbon to someone who just bought his way into the competition. Now what if you find out the rich guy's uncle is also on the judging panel and that this influenced his win? You may enjoy your car but there's no way in hell you'd enter that contest again, right? Now imagine that you had to do all that restoration work in a garage owned by the car show and you cannot take it with you if you want to leave. That's how people feel trapped in the game and that's why they get far angrier than most people would think is appropriate given the situation. You don't have to be a car buff to understand why someone would be upset if some dick smashed up another guy's car. You'd have to be a frickin' Buddhist monk not to be upset if it were your car. And if you were a Buddhist monk, what are you doing with a nice car anyway? :)

    I guess what it boils down to is that you're kind of fucked if your passtime can be in any way controlled by someone else. If you like playing D&D, you don't have to go with the latest rules if everyone agrees to stick with the old ones. You can agree to modify the rules in a friendly game of chess for that matter. But if you follow a professional sport and they start dicking with the rules and changing the game, not much you can do there. Same goes for multiplayer games. It's not like you can say "you know what, I don't think I want to install that patch."

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:It's all a matter of how you view it by loganrapp · · Score: 1
      A novelist - the type who aren't looking for a paycheck, which I believe is the type you're referring to - does it out of a sense of art. It's work, but it's not viewed upon as a hobby or something to do. The passion comes out of a need to communicate a thought, feeling, agenda, whatever, and to do so in a way that is not just entertaining, but digestible.


      As for the rest of your analogies, either they're fine with me or I just am not involved in that sort of thing to be the judge of it, but being a major MMO player (and knowing people who're like South Koreans to Starcraft with their MMOs), the two things are worlds apart. Unless you're doing, like, slash fiction. Then maybe you're right.

    2. Re:It's all a matter of how you view it by jollyreaper · · Score: 1

      You're correct in that I'm referring to an unemployed novelist, a hobbyist. Anyway, the whole point I was getting at is that there are things people do for money for whatever reason and there are things that people do that aren't for money: hobbies, passtimes, charities, whatever. The only reason why I brought up writing is because it was the first hobby that came to mind that people would consider to be very hard work but also for fun. I suppose that you could suggest golf as a followup. It's a response to the people who say "Gee, why are you getting worked up over a game?" Of course you don't understand what the big deal is if that game or gaming in general isn't your thing.

      The question of balance in one's life is a related issue. It's possible to care about a game but not be mental about it. It's also possible to be one of those people who flunk out of college because of everquest. The game isn't the problem, it's the unbalanced personality. But having a personal stake in something you do for fun doesn't have to be about being unbalanced. If you were building a sand castle and someone kicked it down and that didn't bother you in the least, why were you doing it in the first place? Wouldn't there be some other activity that has you more fully engaged? Now if you pulled a gun on the guy who kicked the sand castle, now we're back about having balance and perspective over things. :)

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    3. Re:It's all a matter of how you view it by Anonymous Coward · · Score: 0

      I'd say it's more comparable to: You're a professional sports type person. Now do you mind people on the other side being alowed to use drugs to increase their performance while if you do it you may be disqualified?

    4. Re:It's all a matter of how you view it by Anonymous Coward · · Score: 0

      It is a car analogy.

    5. Re:It's all a matter of how you view it by ozphx · · Score: 1

      > Now imagine that you had to do all that restoration work in a garage owned by the car show and you cannot take it with you if you want to leave.

      Well, that would make you an idiot! In that case you should be pretty angry at yourself for agreeing to those terms ;)

      It is a fucking game after all. To use a car analogy:

      Imagine you went to a go-kart track with your mates. I am one of your mates, and being smarter than you I chat about some bullshit with the hot girl running the place. She winks at me and says "Get kart #4, its been going well, oh and go wide in the second corner". Unsurprisingly I kick all your asses with my slightly better inside knowledge and pick of kart. Also I sex her up a bit in the bathroom and mop up with your towel.

      Of course IRL we all head down to the pub and laugh about how Stevo rammed Bruce-o and ended up driving the wrong way and hit Roger - and your now infamous "My towel got some sticky shit on my face" comment.

      However these MMO geeks would be like the griefing nerd in the group who went and measured all the tyre pressures and wing angles. Also he assumed if he won he wouldve got with the hot blonde (with massive tits) instead of me. So hes sitting in the corner nursing his beer and complaining about the great consipiricy.

      Everyone else that was just treating it as a game had fun.

      If you want to play with some sucky rules that makes losing hurt more, well.... cry on! Don't forget your towel ;)

      --
      3laws: No freebies, no backsies, GTFO.
  44. Re:WHO CARES?! by Breakyismyname · · Score: 1

    I'm done. I have 3 paying accounts in this game and have had them for over 1 year. After this, I'm through. CCP has done NOTHING to correct the problem from last time and they still exact a "ban 1st get to the facts later" when allegations against them come to light.

  45. Re:Stupid question... by lena_10326 · · Score: 0, Troll

    I think these players are just being melodramatic...

    They should try a new hobby--a less stressful one. Maybe stamp collecting.

    --
    Camping on quad since 1996.
  46. EvE = International Money Laundering by Anonymous Coward · · Score: 0

    I hate to say this but here is what seems to be happening. Unlike other games EvE has only one massive server, total user population 180K peak users at one time current around 33K. This means its actually easier to sell gold (isk) in EvE then in WoW (not multiple server issues). So here's what's going on group A buys ingame isk (like eve gold) from farmer group B. Group A then sends the isk ingame to group C. Group C then sells the isk and cashes out the RL money. It looks like group C is making money from isk farming but they're not. EvE is an absolutely excpetional vehicle to 1) move money internationally and 2) launder the money while your at it.

    Does CCP know what's going on, yes. Is organized crime involved yes. Is CCP's legal nightmare that somebody will wise up and start bringing RICO charges against some of the in game alliances (thousands of players), you bet. All the mess you see is just the tip of the iceberg.

  47. Just like life by baomike · · Score: 1

    Who said it had to be fair?
    There's no "fairness" clause on your birth certificate.

  48. If that were all.... by the_mighty_$ · · Score: 1

    If the only issue was that some players were friendly with the developers, then I doubt anyone would be complaining. However, it has been proven that in the past at least one developer was cheating and giving himself some of the most valuable items in the game. If he and his corporation had not acquired those items by cheating, the balance of power in-game might be completely different today.

    The damage was done but CCP assured people that this one a one-time incident and that it wouldn't happen again. However, if the allegations presented in TFA are true, then the corruption is still going on and may be widespread.

    In conclusion, this isn't just some losers complaining that the older players are more powerful--people are complaining because they think that the developers are breaking the rules to benefit their in-game characters and corporations.

    --
    VI VI VI - the editor of the beast!
  49. Re:Stupid question... by tukkayoot · · Score: 5, Interesting

    The game is real. I know. I've played it, and it wasn't all in my imagination. I recently canceled my subscription though I must admit it had little to do with these scandals.

    What I assume you mean to say is that what goes on in the game is not very important in the grand scheme of things, and to an extent, you're right ... but then, people get pissed off about all sorts of stupid, minor things all the time. People get pissed off when their order at a fast food joint was screwed up. They get pissed off when a stranger on the street gives them a nasty look. They get pissed off when someone cuts them off while driving. It's human nature.

    It's only natural that someone gets "pissed off," enough to go off on a strongly-worded, lengthy rant about a game they've invested hundreds of hours in when the people whose profession it is to keep the game running smoothly and on the level, they find out, have been actively assisting your in game rival's opponents in their cheating, actively thwarting your efforts to try to enjoy yourself by achieving the goals you've set for yourself in the game.

    Sure, you can just stop playing, but if you've spent a lot of time playing the game, and if you generally enjoy it, why should that be your first option before expressing an apparently well-founded concern and complaint, hoping to see that concern escalated to the point where something is actually done to remedy it? No, things will never be perfect, but what could happen is that the game management decides to make the integrity of the game a priority and takes a zero tolerance approach to staff misconduct, with a high degree of transparency and openness in terms of letting customers know what is and has been done to thwart and punish corrupt staff members.

    People will continue to complain, and yes, some of them will quit playing (as much as they might not want to) as long as these stories keep coming out, brought the the player base by other players who have been running their own investigations, or who have been failed by the official systems and policies of the company. In other words, until the staff gets so subtle and smart about their cheating that no strong evidence can be never be offered that it occurs, or until the company gets good enough about keeping its own house that it can catch the sloppier of offenders and come clean before it explodes into a PR spin/damage control fiasco (like the last scandal) then people will, justifiably, continue to complain.

    Also, one thing to understand about EVE is that the stakes are a bit higher than they are in your typical FPS session or even MMO. In EVE, you can go from rags to riches and back to rags again in a virtual eye-blink. You can grind for months to afford a new, decked out battleship and then lose it 25 minutes into its maiden voyage if you're not careful (this is why there is a common adage to never fly anything you can't afford to lose). EVE is also a highly PvP oriented game, not just in terms of combat and territoriality but also in terms of economy. It's all about acquiring and controlling resources, and the best resources require thousands of man-hours of effort and painstaking coordination to obtain and secure. These resources are fiercely fought over and negotiated for by large corporations (much like real life). If your enemies are able to find a chink in your armor, or have a critical advantage at a critical moment, you can lose the fruits of all of those many hours of effort with relatively little to show for it, which magnifies dramatically the importance of good strategy and smart play, but also the consequences of cheating, mechanics abuse and staff favoritism.

    If someone uses an aimbot in a FPS, the solution is pretty simple, you find another server or play with people you know are a bit more trustworthy. You don't really lose anything besides a few minutes of your time if you get fragged by a cheater. In a game like Word of Warcraft, a cheater might deny you your rightful fruits of victory (wh

  50. Re:OK..Like a good boy, I read the friggin' articl by Lost+Engineer · · Score: 1

    I imagine that it would take another 350 pages of that crap before any of it starts to make sense. While I appreciate you having the balls to dis Dune, possibly the best selling science fiction novel of all time, on slashdot, I have a much different opinion. The in medias res start of Dune is a well-respected strategy for keeping the beginning of the book interesting. If it had started like Dune: House Atreides, you'd have a legitimate complaint.

    Skip ahead if you must, but the read will be worth your time.
  51. Relative terms by Fantastic+Lad · · Score: 1
    More disturbingly, these users also appear to have CCP employees 'on call', ready to step in on behalf[. . .]

    "Disturbing" is clearly a relative term.

    Life would be a lot happier if most difficulties were this upsetting.


    -FL

  52. Re:Stupid question... by Opportunist · · Score: 1

    Well, I can see where the frustration comes from. People have spent months and years building a character, hoping to gain access to some "good" content, to participate in world defining events, only to learn that they can't get access to this content because it's handed out to dev buddies and that the outcome of world-defining events are predetermined...

    It's not like they "should have known better", that trying to achive the goal they had was impossible. It's not like they tried to invent the better mousetrap or build the perpetuum mobile.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  53. Re:Stupid question... by lena_10326 · · Score: 1

    The original comment was sorta meant as a joke, however I do have a point.

    I can understand the amount of time and energy put into the game, but whether a player invests 20 minutes or 3 years, it's still just a game. Given that, I know it's quite understandable why someone would be angry upon discovering that employees or representatives of the company (CCP) either promote cheating or treat it as a zero priority problem, because the player paid a subscription fee for a service that is supposed to be regulated by fair, consistent, and logical rules. However, I think there's a difference between getting angry and demanding a refund versus getting angry and becoming swept into the drama over a fantasy world, which (to me) is an unproportional response.

    I can understand exaggerated responses because I've been guilty of having them. To me it's a signal that there's an addiction going on with the player. A serious one. The addiction creeps into your life by enticing you to stay up late, miss work, ignore family, and cut of connections to real friends. It warps what's important to you and of course your responses toward things that in reality are somewhat unimportant. I know because I've suffered from an addiction to online games. My addiction caused me to continue to play even though I knew or suspected there were cheaters, but I was just wasting my time even though I really enjoyed it. It was a waste of time because there was simply no way I could ever win. Since then I've given up online games, and I have my life back as a reward.

    That given, my comment was to simply remind these players what's important. Maybe I'm projecting; I don't know, but I know Life is important. A game is a lot less important.

    --
    Camping on quad since 1996.
  54. Makes sense when you know the game by Opportunist · · Score: 5, Insightful

    EvE is different in many aspects when you compare it to an "ordinary" MMORPG.

    First of all, training and getting your gear takes a long, long time. I'm dead serious when I say, after a year you can consider yourself ready to start (!) considering (!) playing with the "big boys". That year will be spent getting your gear, learning to pilot your ship, learning the market (mastering of which I'd easily allow as a substitute for a year of professional accounting) and so on.

    Death hurts. Remember EQ? Yes, like that. You lose EVERYTHING. Well, ok, you lose your ship. Which isn't so much a deal while you're still equipped with ordinary junk you can pick up anywhere, since you can insure your ship for its full price. Hell, given the drop in ship prices, you can even make some money that way! Caveat: Your equipment ist lost anyway. And later in the game this hurts a TON more when the value of the ship is only a tiny fraction of what you paid for all the goodies you had in there.

    Commitment is pretty high. We're not talking WoW "let's go and club some dungeon dragon, should take less than 5 hours" commitment. I've seen people gatecamp for 8 hours a shift. Yes, shift. Yes, as in working shifts. And gatecamping can be quite boring when nobody bothers to fly through. Yes, those people were sitting there at a gate and watch the gate. Yes, that's boring as hell. Yes, people do it. No, I have no idea what's interesting about it. But it "has" to be done if you want to "own" a sector.

    Now those people get to see that all their work, their deaths, their commitment is for zip. I can see why they are upset about it...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Makes sense when you know the game by xtracto · · Score: 1

      Now those people get to see that all their work, their deaths, their commitment is for zip.

      And I return to GP argument, it is *just* a fucking game. All your work/effort is worth nothing, ZIP, it is supposed to be entertaining and to let you spend hours of "fun". If it is frustrating you because of any sort of gameplay then just stop playing the darn thing and start playing another game of the same genre.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    2. Re:Makes sense when you know the game by jeremyp · · Score: 1

      I'm not sure if you are trying to refute GP's assertion that it's no fun and everybody takes it too seriously, because, if what you say is true, GP is correct.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    3. Re:Makes sense when you know the game by SurturZ · · Score: 1

      off-topic, but what does "GP" stand for?

    4. Re:Makes sense when you know the game by GeneJoker · · Score: 2, Insightful

      Grand Parent. The post above the post you are replying to.

    5. Re:Makes sense when you know the game by SurturZ · · Score: 1

      >GP=Grand Parent

      Ah. Makes sense now. Thanks.

  55. Is It BoB + CCP vs. Goons + Slashdot? by aldheorte · · Score: 2, Funny

    Seems like if BoB has an 'in' with CCP, Goons have an 'in' with Slashdot. Do you realize how fast this made it onto the Slashdot front page (before CCP even had a chance to respond that they would respond)? I personally think that game owners and site editors have whatever editorial discretion (which includes modifying game balance) they want over their game/site - it's the player/reader's discretion to play/read, so I'm not getting upset about it, but methinks there is a greater "meta game" going on here then most people are aware.

    Then again.. if you go down this alley... you have to then ask yourself... what meta game am I playing? Isn't the whole MMOG scene fun? :)

    1. Re:Is It BoB + CCP vs. Goons + Slashdot? by zaibazu · · Score: 1

      Goons have Somethingawful.com. Any forum administrator will cower in fear in the mentioning of that domain.

  56. Re:WHO CARES?! by Opportunist · · Score: 2, Funny

    To test faith, of course, stupid questi...

    OMG...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  57. More like... by AugstWest · · Score: 1

    ..."The issue of corruption in EVE was MOST DEFINITELY NOT addressed in our interview with Magnus Bergsson at GDC."

    Out of every 10 allegations made about misconduct, CCP ignores 9 and addresses the 1 least offensive one, then does nothing about it either.

  58. Re:WHO CARES?! by Opportunist · · Score: 1

    A very good question: Cui bono? Why should CCP, as a company, push a certain player group?

    Since I can only come up with one good reason (that another group is about to acquire hegemony and the company wants to even things out by supporting an opposing group), and that's pretty much anything but the case here, the only conclusion I can come to is simply that it's not an "official" move by CCP but rather some developer working at CCP abusing his position. It's the only thing that makes sense, given the information I have.

    Even CCP trying to hush it up now does not break that theory. It's probably an attempt to minimize the damage. Personally, though, I guess the damage will be greater that way.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  59. Re:WHO CARES?! by Anonymous Coward · · Score: 0

    WaAaaHH

    Can I have you're stuff?

  60. BoB alt much? by Anonymous Coward · · Score: 0

    Apparently.

    This story appeared long after CCP had given the standard, "Uh, yeah, we'll 'look into it' *winkwink*" line.

  61. Re:WHO CARES?! by jeff4747 · · Score: 1

    To help their own characters, and to help their friends. Same reason anyone cheats at anything.

  62. Re:OK..Like a good boy, I read the friggin' articl by Kingrames · · Score: 1

    What are you doing on slashdot?
    DUNE is a nice, simple light read.

    --
    If you can read this, I forgot to post anonymously.
  63. I kinda pity BoB by Opportunist · · Score: 1

    For now, whatever they reach in the game, whatever feat they accomplish, will be met with a shrug and a "so what, in God mode, everyone can beat a game".

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:I kinda pity BoB by Anonymous Coward · · Score: 0

      Honestly at this point that is exactly how it should be.

    2. Re:I kinda pity BoB by krelian · · Score: 1

      From now on they'll be known as Band of Bonds.

    3. Re:I kinda pity BoB by Opportunist · · Score: 1

      Basically everything they gained, even what they gained honestly, with hard work, and everything they still will gain, has been destroyed now.

      They may invest 10 times what the rest of the population invests in research, if they get a blueprint it will not be honored by the players as dedication, it will be seen as yet another proof of their cheating.

      They may win a fight when outgunned by skill and by being the better pilots, by having the better tactics, and it will be attributed to dev interference.

      They may spend days and weeks to scout out an enemy POS to know the best moment for an attack, and it will be reduced to dev knowledge that gave them the intel.

      No matter what they do, no matter what they achive, it will be reduced to their closeness with the developers.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:I kinda pity BoB by Anonymous Coward · · Score: 0

      They are already know as Band of Developers ... correctly I think ...

    5. Re:I kinda pity BoB by Plekto · · Score: 1

      They may invest 10 times what the rest of the population invests in research, if they get a blueprint it will not be honored by the players as dedication, it will be seen as yet another proof of their cheating.

      They may win a fight when outgunned by skill and by being the better pilots, by having the better tactics, and it will be attributed to dev interference.

      They may spend days and weeks to scout out an enemy POS to know the best moment for an attack, and it will be reduced to dev knowledge that gave them the intel.

      No matter what they do, no matter what they achive, it will be reduced to their closeness with the developers.
      *****

      And this is *exactly* why you do like Blizzard does - you make a 40 foot barbed wire and shark filled moat between the Devs and the players. There can be no incidents or questioning what happens because it never does. Ever.

      Otherwise you are left with something like Kingdom of Loathing - where the devs mess with everyone regularly. Except there they are up front about it and you're not spending money to play.

    6. Re:I kinda pity BoB by Opportunist · · Score: 1

      If you take KoL serious in any way, you're doing something seriously wrong. Besides, it's not like dev interference has a lot of impact on your "game experience" in that game. What do you build? Oh, right, a character that gets rebuilt over and over and over through ascensions, but, seriously...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  64. Re:WHO CARES?! by Alcyoneus · · Score: 1

    There's a colloqial use of the term "work" that you're missing on purpose. Lots of gamers say "I need to work on completing that 50th level" or "I need to work on my King's Indian opening" or "I've worked hard to get the conventional Bridge bidding system down." He was obviously using the word 'work' in that sense. Obtuse equivocation isn't clever. It's stupid.

    --
    Society is nothing but collaboration.
  65. at least cancel your autorenewal by Anonymous Coward · · Score: 0

    If you'd like to protest, but don't want to flat-out quit yet, just cancel the autorenewal on your account. The "cancel account" link on the "my account" page will simply stop your account from autorenewing; it won't lock you out of the game until the end of the pay period. You can always change your mind before then and it still sends an effective message to CCP.

    This stikes me as the only way to send a real message to a company that exists, like any other, to make a profit.

    1. Re:at least cancel your autorenewal by vacuum_tuber · · Score: 1

      If you'd like to protest, but don't want to flat-out quit yet, just cancel the autorenewal on your account. The "cancel account" link on the "my account" page will simply stop your account from autorenewing; it won't lock you out of the game until the end of the pay period. You can always change your mind before then and it still sends an effective message to CCP.

      I'll go you one better: change from credit card billing, which automatically renews, to using GTC (Game Time Cards). There are several legitimate websites that sell them. The GTC doesn't automatically renew. You have to make a conscious decision to buy another one. Use 30-day GTCs. That way if CCP pisses you off, just delay buying your next GTC(s) a day, a week, or forever. Each day your account is inactive you're effectively fining CCP some money.

      The expired account loses nothing. CCP has a diabolically clever way of luring you back into the game: they state that your character and skills, etc. will remain in the game for six months. Some people report that they have gone way more than six months and still found everything there when they returned. Why does CCP do this? Because if you lost everything you might not want to go back.

      If you allow an account to expire, set a long training item first. The training is real time and will continue until that step has completed. This, too, works to CCP's benefit in most cases, as otherwise people who must leave the game temporarily would be discouraged at the loss of training and might not come back.

      If you want to provide feedback, cancel your account before it expires, even if just five minutes before. All "cancel" does is suspend the account when your current time runs out, but it provides a feedback mechanism that lets you tell them why you're leaving. Since that is the moment of your action on the decision to leave and thus to affect their revenue, one has to think it has more weight than mere threats to leave in the forums or in petitions.

      To those who say, "It's just a GAME," you have no idea what you're talking about. Nothing that involves the investment of significant time and effort is "just a game." Suppose we take away that nice new website you've built and say, "Hey, it's just some files!" Suppose you are a painter and we burn your paintings and say, "Hey, it's just canvas with paint on it!" Or we make your music collection disappear? EVE is not mere passive entertainment such as listening to music, watching a movie or watching a sporting event; it is an entertaining endeavor that requires significant learning, attention, time and effort. If it works the way it has been billed and the way we expect it to work, it is very good. If it's fraudulent, that destroys all or part of the value of the time and effort we put into it, and yes, we'll be pissed.

      --
      Look at the bright side: there's always seppuku.
    2. Re:at least cancel your autorenewal by Anonymous Coward · · Score: 0

      At some point the game is going to end and all the "work" is going to disappear anyway. It's meaningless, a diversion, a long term event with no lasting value. There's gotta be a million massively multiplayer graphical databases out there to choose from without having to worry about politics. It sounds like a lot of people aren't having fun, so I have to ask what's the point in continuing to play a game that isn't any fun?

  66. This is not a new scandal by Stephenmg · · Score: 1

    This is the same and only scandal in eve excluding players scamming other players. Its just someone else posting the same rehash of the same old information.

    1. Re:This is not a new scandal by vacuum_tuber · · Score: 1

      This is the same and only scandal in eve excluding players scamming other players. Its just someone else posting the same rehash of the same old information.

      Wrong. You're confusing this with the previous scandal, in February. This one involves new allegations of new events, although the alleged incestuous relationship between CCP staff and a certain in-game alliance is similar.

      --
      Look at the bright side: there's always seppuku.
  67. Re:Stupid question... by Anonymous Coward · · Score: 0

    If you were in a poker game and you suddenly realized that you're the mark and you've lost the last 20 hands due to cheating, wouldn't you get up and leave? Sure. Who's going to stick around after stabbing or shooting someone?
  68. Re:WHO CARES?! by binkzz · · Score: 1

    "Why should CCP, as a company, push a certain player group?"

    Because that player group also contains most of the CCP staff.

    --
    'For we walk by faith, not by sight.' II Corinthians 5:7
  69. Re:Stupid question... by lena_10326 · · Score: 1

    If you were in a poker game and you suddenly realized that you're the mark and you've lost the last 20 hands due to cheating, wouldn't you get up and leave?
    Sure. Who's going to stick around after stabbing or shooting someone?
    lol
    --
    Camping on quad since 1996.
  70. Re:WHO CARES?! by megaditto · · Score: 0, Troll

    This whole outrage over unfairness in an online RPG is akin to junkies being outraged that their drug pusher homeboy isn't fair and balanced.

    No shit, power corrupts, be it politicians or admins.

    --
    Obama likes poor people so much, he wants to make more of them.
  71. Re:WHO CARES?! by Divebus · · Score: 1, Troll

    It's just a GAME - but some people get their philosophy of life from it, I suppose.

    --

    Most of the stuff on /. won't survive first contact with facts.
  72. Isn't this a game? by Anonymous Coward · · Score: 0

    Um... this is a game right? The player controls to what extent events in a game affect them in real life. If it pisses you off, stop playing. There is no scandal, just a bad game.

  73. As a bothunter/killer of another MMO by sethstorm · · Score: 1

    A simple, clean RICO prosecution.
    If it gets rid of the goldfarmers and such, so be it.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  74. That may be the case by Sycraft-fu · · Score: 1

    But they should still fix that. Last I knew, Blizzard not only allowed, but REQUIRED employees on the WoW project to play the game. Makes sense, you want them to be in touch with what is actually happening. However, I've also never seen any evidence presented that they abuse this power. The reason is probably that Blizzard has very good safeguards in place to ensure that they can't and/or are immediately detected if they try.

    Really this is not asking much. It shouldn't be hard, and isn't unreasonable, for a game company to put in place safeguards against this.

    1. Re:That may be the case by Opportunist · · Score: 2, Informative

      The reason is more likely that in WoW, PvP doesn't play the same crucial role as in EvE (and my spellchecker complains that I capitalize every other character...).

      In EvE, PvP is pretty much a necessity if you want to play the "big boys" game. Furthermore, the economy is nearly 100% player driven, i.e. if you want good gear, there is no way in hell you will get it from slaughtering an NPC. A player who can build it has to build it for you. This is exactly the opposite of WoW, where every player can hunt down the NPC holding the precious item he wants (provided he finds a group of players to aid him. But he just needs people, not a certain person).

      Monopolization actually can and does happen in EvE. New gear is trickled into the game through players, not through NPCs. Someone gets the blueprint for a new and powerful tool, and he can charge whatever he wants for it. When those prints now go exclusively to a certain group, this group has a monopoly position and can abuse it at will.

      Being a Dev at Blizzard does not grant you nearly those options.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:That may be the case by Andy+Dodd · · Score: 1

      That's one of the definite critical differences between EVE and other MMOs. In other MMOs, the damage a rogue dev can do is minor at worst, and likely not very permanent.

      As a result, no one cares that WoW devs or DAoC devs play the game. They can't do much damage, and there's plenty of evidence that even if a dev were caught doing ANY damage, the consequences for them would be severe.

      (As an example of how a dev can't do much permanent damage in DAoC - There was an incidence a few years ago where there was a security breach on the European DAoC servers that allowed someone to elevate their privileges to the maximum possible on that server. The worst damage they could do was temporarily spawn some high-level monsters in places they shouldn't be. For the most part, the playerbase's reaction was:
      "WTF?"
      "OK... LMAO! We have an alb dragon outside and 75 albs in a portal keep guarded by invincible guards. Let's kill that thing!"

      In EVE, where the economy is player driven and players can exert significant amounts of control over a particular piece of territory in the game, dev involvement can do MASSIVE amounts of damage to the game. Between the clear evidence (including a past confession/admission by t20 in the first scandal) of misconduct, the amount of damage a rogue dev can do (the blueprints t20 gave out were licenses to print money), and the way CCP mishandled the whole situation, I think everyone has been waiting for the next scandal to see if CCP learned from their mistakes and if this new IA department was anything more than hot air.

      By the way, a quick summary of the first scandal:
      A dev (t20) was caught giving items of great value to players. These "blueprint originals" had lots of intrinsic value on the market themselves and would have been worth quite a lot of ingame money if sold, but more important was the fact that these items were critical to the manufacture of other items. As a result, they were basically a license to print money.
      Once the scandal came out, this was CCP's response:
      Initially, try to cover it up.
      Then, finally when it was impossible to continue denying the allegations, the dev involved finally publically confessed. CCP's subsequent response:
      Remove the blueprints from the game
      Nothing else. t20 was given a slap on the wrist but allowed to stay with CCP, nothing was done to remove all of the wealth that those blueprints generated from the game and the enormous advantage that wealth gave to one alliance within the game.

      There was a second mini-scandal that raised suspicions but had no evidence of misconduct. Basically, a former alliance bigwig retired his characters and went to work as a GM. People were a bit paranoid, but the fact that The Enslaver had clearly stopped playing his characters first made most people forget the issue quickly. If it hadn't been for the previous t20 incident this second issue would have been complete non-news.

      In the current scandal, this has been CCP's reaction:
      For the allegation of a dev improperly joining a corporation and making themselves a director temporarily, they have addressed it but insufficiently. They claim the dev was trying to fix a bug, but according to the CEOs of that corporation, none of their POSes were bugged in any way and they had no standing petitions regarding such bugs. Their petitions asking why a dev had joined them had been ignored. If the dev's actions were legitimate, why was their petition deleted? Why were they not informed by the dev of his intentions prior to his actions? CCP had a chance to address that accusation privately, but instead tried to cover it up.
      For the other allegations - CCP has completely ignored them and failed to address them at all. Initially they tried to cover it up with forum post deletion and numerous permabans of people's accounts. Pretty much anyone that linked to Goonfleet's open letter either in an ingame channel or on the forums was banned permanently. This says to the playerbase that CCP has something to hide.

      I'm giving CCP 1-2 weeks to address the situation. If I don't see clear evidence of heads rolling or a DAMNED good explanation of why the staff involved have been allowed to stay, I'm going to be leaving.

      --
      retrorocket.o not found, launch anyway?
    3. Re:That may be the case by Opportunist · · Score: 1

      Even if CCP, the company, is not involved in the issue but it was just a few foul apples working there who tried to gain some unfair advantage, there will be cover up action. It's usual practice, not only for CCP but pretty much for every company there is.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:That may be the case by Andy+Dodd · · Score: 1

      Except that at every other MMO company, coverups don't occur. Dev misconduct also rarely occurs, because at every other company there are HARSH penalties in place. Developers get the boot for infractions far less severe than t20's.

      Yet t20 is still with the company, having only received an unspecified slap on the wrist... THAT is the number one reason no one trusts CCP anymore. So far all of CCP's actions have said that while they may not explicitly condone such behavior from their devs, they do tolerate it and anyone busted acting inappropriately will just get a small slap on the wrist.

      --
      retrorocket.o not found, launch anyway?
  75. So in other words by Sycraft-fu · · Score: 1

    It's a good game NOT to play since it isn't really a game. Seems to me they've spent too much time thinking about what's "realistic" and "hardcore" and not enough time thinking about what is fun. That's the one thing I've got to give Blizzard, they seem to really think about how to make their game fun. They try to give people the ability to do what it is they want to do.

    I've just never understood this mentality with some games, particularly MMOs, that fucking over your players is a good thing. No, it's not. That's not fun. Games are meant to be fun, an escape from reality. It's plenty easy to get fucked over in real life, I don't really need that in my entertainment, thanks.

    1. Re:So in other words by Chibi+Merrow · · Score: 1

      Games are meant to be fun, an escape from reality.


      And in this case, the approach is to come up with an entirely new reality. There's nothing inherent to the game that requires this sort of commitment or mistreatment of players. That comes entirely from the human nature of those playing it (or in this case, those supposedly responsible for running it).
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    2. Re:So in other words by SharpFang · · Score: 1

      The detail is "to escape from a reality, to one that is more interesting, more fun.
      Say, you spend 8 hours a day working as a worker on a construction yard. And to escape this boring, hard reality, you pick a job of a security guard, watching over a corner of a building for another 8 hours, and additionally paying someone to be able to do so, instead of getting paid for the job.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:So in other words by Chibi+Merrow · · Score: 1

      Say, you spend 8 hours a day working as a worker on a construction yard. And to escape this boring, hard reality, you pick a job of a security guard, watching over a corner of a building for another 8 hours, and additionally paying someone to be able to do so, instead of getting paid for the job.


      But do I get to shoot people who wander into my view as this security guard? Do my actions now matter? Instead of being a nameless, faceless cog in a machine built up in a world of false goals and empty societal constructs, might I be capable of accomplishing something important? Can billions of lives now be affected by my decisions?

      Seriously, read some Faulkner. :) This life of a "security guard" as you call it can be much more epic than you seem to believe. Yes, 8 hours of numbing boredom awaits you... But what about those short bursts of stark terror when facing a new opponent? No, it's not for everyone, but it is what some people are looking for.

      I'm already an adrenaline junkie in WoW, where I purposely take on foes who should outmatch me to defend lowbie areas. And PvP in WoW is like playing cards with your opponent compared to EVE...
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    4. Re:So in other words by SharpFang · · Score: 2, Insightful

      But do I get to shoot people who wander into my view as this security guard? Do my actions now matter? Instead of being a nameless, faceless cog in a machine built up in a world of false goals and empty societal constructs, might I be capable of accomplishing something important? Can billions of lives now be affected by my decisions?


      No.

      Your actions affect a bunch of other nightguards in the building, and possibly some employees if you're getting out of your way (for which you'll get promptly bitchslapped).

      In EvE you spend months to change what is in fact several bytes in the database, and could be changed in matter of seconds by one SQL UPDATE command. These bytes don't affect any piece of our world, only other people who struggle to modify their entry in the database that way. This is a game, and all your achievements in it are meaningless. If you think that what you do in the game matters, you lie to yourself.
      Sure I enjoy any good game, but I stay in touch with the reality: this is a game. It is supposed to be fun. If it's not fun, it fails at its task as a game, I put it away. If the game frustrates me, if it pisses me off, it fails at its task miserably, and I get rid of it ASAP. I'd never spend months of my life playing a game I don't enjoy, in hopes that if I work hard enough, I would start to enjoy it, and I'd never start playing a game with the only premise that my achievements would be meaningful.
      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    5. Re:So in other words by fitten · · Score: 1

      And this is where you've gone astray... in Eve, the PvE aspect is fairly minor compared to the PvP aspect. There is no MMO is screwing the players... it's the players screwing each other over. You rarely die to NPCs. You die to other players. When you do, your ship explodes along with some of the equipment you had on it and the victor can loot your wreck to recover items that didn't explode. Stop thinking of Eve is a PvE game because it isn't.

      Plus, you have to realize that there is no one game or one way to have fun. Eve enjoys a niche market because there is a niche of players who like it. It sounds like you aren't of this niche so don't play Eve.

  76. The problem is by Sycraft-fu · · Score: 4, Interesting

    That developers are to their game world as deities are to the real world. They don't obey any of the normal bounds. Even though the government plays by a difference set of legal rules than citizens in the real world, they are still bound by the same basic physical laws. There is no such limit to developers in games. If they want something changed, they can change it. They aren't the government, law enforcement or anything else, they are gods.

    As an example I used to be an Immortal on a MUD. That's a developer, CSR, GM, whatever you want to call it in today's terms, on this MUD, Immortal was the name. In my case, I was essentially a senior GM in current terms. We logged in to the game same as players did, and had the same basic text interface. However where a player might have 50 or so commands we had like 200. They ran the full gamut of godlike abilities. I had a kill command that would kill whatever I specified, NPC, player, whatever. No checks for any kind of resistance, you just died. When in an area, you'd see a description (that an Immortal had written). I'd see that too, but prefixed with a number, which was the actual area number. I could go to any area simply by issuing a command with the right number, no matter where it was. I had a whole host of player editing commands, I could change anything on any player account. Any stat, any item, etc. They didn't even have to be logged in. Heck if I wanted I could tell the MUD to stop and entire section for debugging, all the MOBs would stop doing things, all scripts would cease.

    Now that would mean that corruption on my scale was rather different than on a player scale. A player might work hard to infiltrate a rival guild to spy on them, I could just order the MUD to give me their chat logs. A player might steal money from their allies for their own gain, I could create as much money as I wanted, presuming I had anything to spend it on. A player might hatch an elaborate plot to sabotage rivals as they killed a powerful MOB, stealing the loot for themselves, I could simply create the item in my inventory.

    That's the problem here. There is no real world analogue because such power can't be wielded in reality.

    1. Re:The problem is by ameoba · · Score: 1

      Mod parent +1

      --
      my sig's at the bottom of the page.
    2. Re:The problem is by beyondkaoru · · Score: 1

      a government can print money (though they usually choose not to to maintain trust)

      a government can imprison or kill anyone they want (though they usually choose not to to maintain trust)

      at least the us government has very strong control over an american citizen's finances (on the lighter side, they can freeze accounts, on the heavier side they can fine people).

      a government that has trust can do whatever it wants. the issue is maintaining the trust. it's the only reason that government doesn't just give money directly to people, rather doing it by favoring them through various methods, like intentionally purchasing their product whether it's the best or not, or making laws in their favor. a similar tactic is being used here; the eve online players could get their accounts deleted or get money given or taken however the gamemasters want, but the gm's will instead create situations that go in their favor. it's a lot harder to prove.

      --
      the privacy of one's mind is important.
      you do have something to hide.
    3. Re:The problem is by Chibi+Merrow · · Score: 1

      a government can print money (though they usually choose not to to maintain trust)

      But doing so devalues all other money already printed, not getting them much in the end.

      a government can imprison or kill anyone they want (though they usually choose not to to maintain trust)

      But to do so requires sending big men with guns to accomplish it. They can't simply kill you with a wave of their hand. A physical process has to unfold in realtime that can be observed and even stopped.

      at least the us government has very strong control over an american citizen's finances (on the lighter side, they can freeze accounts, on the heavier side they can fine people).

      But doing such things creates a paper trail. They can't do such a thing and then "ban" the person from reality. They can lock them up, yes, but they can't lock up everyone who questions what's happened. Such a thing is not true of a game developer. They can make the entirety of reality disappear if they so choose.
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    4. Re:The problem is by blueskies · · Score: 1

      a government can imprison or kill anyone they want (though they usually choose not to to maintain trust)

      This shows that you have no idea what you are talking about. Can someone in the gov't kill everyone in the country except for themselves? Can the imprison everyone in the entire country except for themselves? These are the things an "immortal" in a game can do. They stand outside the rules of the games. A Government can have a great amount of control but they are bound by the same physical rules that everyone else is.

  77. A reminder about EVE's game mechanics by piggydoggy · · Score: 1

    It's worth a mention that developer rigging is a vastly bigger deal in a game like EVE, compared to other MMORPG's.

    In other games, it's really not such a big deal if a developer joins a guild, observes how the content and game mechanics play out, maybe drops a few quest hints. Some people in a guild getting +3 swords instead of +2 thanks to subtle handholding will not make or break a game for anyone. Something like a developer using dev tools to join a guild and making himself an officer for 20 minutes is hardly anything earth-shattering in a game like World of Warcraft; heck, the members of the guild might be honored about it.

    In EVE it's rather different, because it's a living, breathing and mercilessly unforgiving player-run world. In which a corporation can put months of gametime, tens of thousands of player-hours, not to mention thousands of real world US dollars (in black market value), into capital ships or a refining/ outposts in a system, only to utterly and irrevocably lose it in combat the next day.

    Gaining officer access to a corporation would mean the person is able to conveniently pin-point where the capital ship assembly docks belonging to the corporation in question are located, and whether they in the middle of manufacturing supercapitals: the joint effort of hundreds, or thousands of players. If a competing corporation knows where the capital ship assembly dock is located, then it's already 80% of the effort of destroying, or at least disrupting it, as the defenses in any single outpost are limited by the game mechanics. Intelligence like actually is really valuable in this game, and can affect the joint efforts and gameplay results for thousands of players.

    Having a GM join a corporation that deals with manufacturing such expensive capital ships, making himself an officer, and leaving 20 minutes later for no reason or explanation at all, deleting petitions and refusing in-game communication about it, PLUS the demonstrated ability of the largest enemy corporation to buddy up with developers as directly and as to get neutral observers banned, mean the allegations of developer rigging and misconduct in this case are very, very serious indeed.

    Passing valuable intelligence to competing corporations, not to mention the earlier, previously proven (and iffily handled) developer misconduct regarding the same enemy corporation (like bestowing them blueprints, as in the ability to limitlessly manufacture, powerful vessels) -- does actually significantly affect the gameplay for thousands of paying customers.

  78. Re:WHO CARES?! by Angostura · · Score: 1
    I'm not a player. But I think you are completely misunderstanding the way that the word 'work' was used in this context. When people enjoy games enough to want to progress and win, be it football or an MMORPG, they expend effort playing them. This expending of effort can reasonably termed work. They expend the effort partly because they enjoy winning. If the game rules are arbitrarily changed in such a way as to invalidate the effort expended, they will be annoyed.

    From the Oxford dictionary:

    noun: activity involving mental or physical effort done in order to achieve a purpose or result


    Hope this helps.
  79. Long storylines = bad idea? by Lonewolf666 · · Score: 2, Insightful

    That some key events are rigged is a given. Sorry, but it can't be any other way. Storylines are developed months in advance, the developers need time to implement them. You can't develop two or more stories and possible outcomes just in case it turns out this or that way. That's even quite understandable.
    Solid reasoning so far, but I draw another conclusion from it:

    When you cannot make your storyline play out as desired without cheating, you should not have long, preplanned storylines. At best, you can have one where irresistible forces that are credibly outside player control drive the plot.

    In EVE's case such forces could be stargates going defective or some star going nova, as controlling such events is outside the skills available to player characters. But if CCP only spawns something like a medium-sized pirate fleet, they should be prepared for players wiping it out before it achieves its storyline purpose.

    --
    C - the footgun of programming languages
  80. Don't generalise by Anonymous Coward · · Score: 2, Informative

    It makes me quite sad to see so many break down this game, because of this scandal.
    Wether or not it is true is beyond me, I've been out of the game for about a year and not up to date anymore.
    But even it is was to be true, don't make one bad thing turn this game into a horrible game. No matter what happened, Eve is still beautiful. It's player base is amazing, the developers works incredibly hard to improve and provide new content on a extremely regular basis, and the dynamics of the game (economy, PvP, etc) are just pure genuis.

    I had to quit the game because I couldn't get anything done at college anymore, but even now I have sworn to begin again after my studies. Not because it's just a 'good game' like what you can call Starcraft or CS, but because it's a beautiful world in there, driven by magnificent people, either players or dev's. No matter what happened in this current affair.

    Just wanted to notice that for the record, between all this bad karma :)

  81. Mod parent up by Lonewolf666 · · Score: 1

    Player-level espionage and corruption is expected in EVE and part of the game. But cheating by GMs is just lame, for the reasons Skycraft-fu has explained.

    --
    C - the footgun of programming languages
  82. Re:WHO CARES?! by Anonymous Coward · · Score: 0

    But I need it more!

  83. dont bother caring? by evilDscrp · · Score: 3, Insightful

    seriously, if mmo's and the like arent your thing, then don't care and don't bloat of this thread with your not caringness. i mean, i dont care too much about the lot of physics posts, but i dont flame them for it. :)

    im a longtime reader of /. and a long time player of eve. what many outside the game fail to comprehend is the way in which propagana works in Eve-Online. it takes it to a whole new level of metagaming. couple that with the megacapitalistic mechanics, in which you can lose literally everything including your very character's ages of trained skills, and you start to understand why the game's player base can be so fanatical and involved. most of us are older players. we like this amount of pressure. we like this style of metagaming.

    that said, i do believe there was some dev misconduct some time ago. but i do not believe ccp would be so asinine as to let it happen again. let me explain it in the context of EVE as a player:

    a universal war broke out over the previous scandal in the game. both sides have used propaganda. this latest so-called-scandal is in fact part of the metagame. you all probably don't realize it, but in fact you are playing eve right now by participating in this thread, lol, the eve player base is exactly the kind that reads sites like slashdot. the accusations made have been put forth by one of the major alliances. they are compiled, not recent, and work to outrage the eve player base precisely in order to exact punitive repercussions on its warring enemy. and yes, those who are doing the accusing ARE the type who will see this as "winning" eve at all costs, even to the point of the company of CCP suffering. CCP are certainly not the best at communicating what they did and continue to do in order to prevent player/dev incest; however, that does not add up to them facilitating or denying wrongdoing when it happens. think of it: they are a small company, are levelled a malicious charge, and promptly get a thread over 60 pages in less than 24 hrs on their forums demanding answers, all the while maintaining their game servers and getting /.d on their forums. obviously, patience is not always an attribute of some eve gamers, heh.

    sry for such a long post but i thought it might help your discussion to consider this whole thing in the above terms.

    --
    It's a trick. Get an axe.
  84. Re:Stupid question... by idesofmarch · · Score: 1

    I see your point. But you make a needless association between addiction and simply having an enjoyable hobby. Someone could value their real life more than his or her hobby, but if you mess with the hobby (steal their Magic cards, stamp collection, whatever), you can certainly, and not unreasonably, expect a complaint to be voiced. Nothing wrong with that. Addiction is a separate issue - we do not know if any of these players spent more time on the game than is healthy.

  85. Defending territory in MMORPGs by Lonewolf666 · · Score: 1

    It's a good game NOT to play since it isn't really a game. Seems to me they've spent too much time thinking about what's "realistic" and "hardcore" and not enough time thinking about what is fun.
    I think that particular problem arises when you have player-controlled territory and the need to defend it (because your stations there CAN be blown up while you are offline). Suddenly it is not a game anymore, but work you have to do unless you want to lose your prior conquests.

    My own EVE Char will avoid that particular style of gameplay and tour the lawless regions now and then in "hit and run" style once she is fit enough. We will see how well this works out, and at this point it will be decided if I stick to EVE for a longer time. Because EVE is a great game in many ways, but I won't let it turn into a second job.

    --
    C - the footgun of programming languages
  86. Re:Stupid question... by Chibi+Merrow · · Score: 3, Insightful

    it's still just a game.


    So's baseball. But somehow cheating there warrants congressional investigations.

    (And no, I'm not saying congress should investigate EVE, I'm saying they had no business investigating baseball.)
    --
    Maxim: People cannot follow directions.
    Increases in truth directly with the length of time spent explaining them
  87. Yeah, so? by Anonymous Coward · · Score: 0

    I understand that people that pay to play a game expect to have a fair game... but of course they should expect that a game's staff IS going to give favors to their pet players and guilds? It's been happening since there were multiplayer RPGS (including MUDS/MUSHES/MUwhatever) online.

  88. Re:Stupid question... by tukkayoot · · Score: 3, Insightful

    I can understand the amount of time and energy put into the game, but whether a player invests 20 minutes or 3 years, it's still just a game.

    So what if EVE is just a game? It's a meaningless statement, tautology. After all, money is only money. Water is only water. Blood is only blood. You'd have a hard time proving that anything in this world has any intrinsic value. Value, like beauty, is in the eye of the beholder. The time a person invests in the game is relevant to estimations of value, however, because time is something virtually everyone values rather highly, since we only have so much of it. Beyond that though, I feel compelled to point out that EVE is not just a game. It's a community. It's an economy. It's a business. All in a very real sense (or as real as any of these abstract concepts can be.)

    Given that, I know it's quite understandable why someone would be angry upon discovering that employees or representatives of the company (CCP) either promote cheating or treat it as a zero priority problem, because the player paid a subscription fee for a service that is supposed to be regulated by fair, consistent, and logical rules. However, I think there's a difference between getting angry and demanding a refund versus getting angry and becoming swept into the drama over a fantasy world, which (to me) is an unproportional response.

    I can understand exaggerated responses because I've been guilty of having them. To me it's a signal that there's an addiction going on with the player. A serious one.


    There's a fine line between passion and addiction and without knowing the details of a someone's personal life, it's virtually impossible to tell them apart. As long as these games have a social component and an interacting community, and on top of that a competitive economy, you should expect people to sometimes to be rather dramatic in their reaction to perceived (and real) wrongs committed against them. Add to that, the fact that people are more prone to theatrics and other outrageous behaviors when anonymous (or semi-anonymous). In that context I don't think the response is necessarily disproportionate for someone who really enjoys the game, cares a lot about it, and values the significant amount of time and money they've devoted to the game. Addiction does not necessarily have to enter into it, though I would grant that realistically, it often does.

    What I think is most sad about MMOs is that often it seems to get to the point with people where they no longer play because they really, genuinely, truly love to play the game, but they do so merely out of habit or because they are chasing some unattainable goal (because by the time they achieve any goal, they are so fixated on a new goal, their joy may be diminished), almost like a crack addict chasing that pure, perfect high. Gaming addiction generally isn't as destructive or dangerous as many other addictions, of course, but I completely understand the point that for some people, it really can get out of hand. However, I don't really think it's relevant to this particular topic and I think people are, in general, a little too ready to dismiss gamers as being addicts with no lives whenever they express any great amount of enthusiasm (positive or negative) about their hobby.

  89. 32k people is real by patio11 · · Score: 1

    32i people is imaginary. Sheesh, schools these days.

  90. CCP? by Anonymous Coward · · Score: 0

    What's CCP? Chinese Communist Party?

  91. Things don't change by brkello · · Score: 1

    I quit over the last major scandal. It was more of a last straw. The game has to be one of the most boring ones out there. After you get over the fun of blowing things up in space and getting a bigger ship with better weapons and blowing up more things in space...you realize that the UI is poor and that is where most of the complexity in Eve exists. The player base are a bunch of elitists with small -something- complexes because they always like to belittle other MMORPGs (like WoW). They aren't any more intelligent, they just like to think they are as to justify spending so much time in that game instead of another. I liked their skill training system a lot. But they remove one grind and replaced it with another (generating ISK). And even PvP is a grind as it is mostly sitting at gates and blowing up ships that don't have a chance to defend themselves.

    On the plus side, the servers can't handle all the players on there so thinning out the population with scandals every few months is probaly good for the game :)

    --
    Support a great indie game: http://www.abaddon360.com
  92. Dodging the issue once again by Electricity+Likes+Me · · Score: 1

    Clearly because CCP says it it must be true. This is like asking the corrupt officer to tell you if they're being unfairly targeted. The actual full response lists at least a semi-decent investigation of the issues raised, but not the additional issues which came up during the scandal (and were far more interesting/outrageous) which was that players had game developers as MSN contacts and routinely communicated with them. Conflict of interest much in a single sharded competitive MMO? Furthermore, it's pretty clear that Arkanon has no real interest in carrying out his job properly since if he did then he wouldn't have gone to the trouble of specifically hinting as strongly as he could that *obviously* CCP is being targeted just because. CCP has no idea what t20 did to how anyone perceives them in relation to BoB, and no idea about why they're policies might elicit the counter-responses they do. They're completely inept at community management issues and as far as many can tell it's something of a minor miracle EVE is as good as it is, though almost anyone will tell you that's because they basically said "yes we allow scams and social engineering attacks" between members of the playerbase. For some reason they seem to feel that this gives them freehand to play the game how they want as well. But by all means it's going to be great how this turns out well. I'm sure 2000+ account bans and trans-atlantic solicitors letters can't possibly be bad publicity.

    1. Re:Dodging the issue once again by Anonymous Coward · · Score: 0

      CCP's response is sorely lacking.

      Goonswarm did not accuse the GM of spying on their Corp. They just wanted to know why he was there and stated upfront that he probably had a good reason.

      Goonswarm did not accuse CCP of rigging events to help anyone in particular. They did accuse CCP of rigging the roleplay events to have a predetermined outcome, but that is vastly different.

      CCP never addressed the fact that BoB used MSN to contact CCP directly and bypass the ingame petition system. BoB had a near instantaneous response to their issue while other sometimes have to wait weeks. Unfair advantage? Ya think?

  93. Re:WHO CARES?! by WhatAmIDoingHere · · Score: 1

    There should be a rule against that specific situation. If every WoW GM was in one guild, that guild would probably pwn the entire server 2-3 times.

    --
    Not a Twitter sockpuppet... but I wish I was.
  94. Re:Stupid question... by zentinal · · Score: 1

    Yes, it is just a game, but it is a game with federal anti-trust exemption - http://espn.go.com/mlb/s/2001/1205/1290707.html - which subjects it to congressional oversight.

    Now that would be an interesting level of reality to add to EvE.

    Seriously, since EvE seems to be a game about corporations / corporate machinations / laissez-faire capitalism, wouldn't class-action suits, pork barrel legislation, graft, bribes, theft, fraud, prosecutions, fines, jail time, etc, etc, be just as much a part of the game as anything else? After all, they're part of the RL corporate landscape, aren't they?

    While I personally wouldn't want to play a game like that, I can easily imagine people who would.

  95. You write medical equipment software... by Anonymous Coward · · Score: 0

    but you'd better never get caught using it in a real-life situation, if you're not qualified.

  96. Re:WHO CARES?! by Darlantan · · Score: 1

    No, there should be a rule against devs actually playing on the production server _at all_.
    There should be GM's that have a system that logs what they do and makes them accountable. They shouldn't be on the dev team.

    Devs can go play on the test server. On the test server, nobody gives a damn if they're cheating.

    --
    Fill in your four or five-letter word of wisdom here _ _ _ _ _.
  97. GoonFleet reply to dev blog by Anonymous Coward · · Score: 0
  98. Re:WHO CARES?! by WhatAmIDoingHere · · Score: 1

    Oh, right, sorry. I forgot that it was the Devs playing in the EVE thing. Yeah, Devs should only be allowed to play on the test servers.

    --
    Not a Twitter sockpuppet... but I wish I was.