I appreciate that HTC is selling a complete VR product, including hand controls.
They're making the right decision. If they deliver a solid experience for $800, they'll succeed as a high-end toy, and the price will eventually drop.
By contrast, Oculus reached a lower price by leaving out hand controls. That was a mistake. A complete VR kit for $800 is a better proposition than an incomplete kit for $600.
But that doesn't stop Sweden from 'losing' prisoners at the airport just about where the CIA goons with a private jet are waiting to ship the said prisoners to Egypt for some rubber hose cryptanalysis.
Why was this modded down?
It seems like a fair description of an actual event.
Sweden doesn't have any laws to allow them to lend someone to another country. That goes against both Swedish law and EU law.
Swedish law doesn't allow extraordinary rendition, but that doesn't mean it never happens. Sweden has cooperated with CIA kidnapping on at least one occasion.
I don't understand the concept that if I have a loaf of bread, that I worked all day for...
I may be able to help there...
Money isn't something tangible, like bread. Money is a game token. It's like D&D hit points. It has value in the context of game, because other players are playing by the same rules. My dwarven cleric has 43 hit points, and my American corporation has three million dollars. Same principle.
If you just bake a loaf of bread, nobody cares. But if you convert your bread into game tokens, then other players will expect you to play by the game rules. If the local game rules include a tax on your tokens, and you hide tokens under the table, then the other players might accuse you of cheating.
Now, I'm not saying our local game rules are perfect. Maybe they'd benefit from a revision. But if you start thinking of money as something real, rather than as a game token, you're going to get confused. You're speaking in terms of "stealing," when you should be speaking in terms of revising rules to improve the game.
On the separate question of whether our game rules should include tax, I'm not an expert. But I found a list on of countries by taxes as a percentage of gdp. https://en.wikipedia.org/wiki/...
For the most part, countries on top half of the list seem like nicer places than countries on the bottom half. There are exceptions, but overall it's hard to deny the trend. So I'm not sure lower taxes actually lead to a better-functioning game system.
Right now, I pay a lot of taxes. If I moved to Hati or Guatemala, house rules would allow me to accumulate tokens faster. But I'd rather stay here. Our local rules seem to make fo a better game, despite the annual drain on my tokens.
This gets mentioned a lot around here and I've never understood. What difference does that equation make either way?
Here's my crack at a simple explanation:
P is a class of easy problems that computers can solve quickly.
NP is a class including hard problems that computers can't seem to solve quickly.
People are searching for a fast way to solve the hard problems. It's like a holy grail of computer science.
If someone finds this holy grail, there would be huge consequences. We could quickly solve hard problems like protein folding, which would help us unlock the mysteries of life. Lots of shit would be turned upside down.
If the grail does exist, that means P and NP are the same set of problems. (P equals NP)
Many computer scientists suspect the grail does not actually exist. But it hasn't been proven either way.
And every generation thinks they'll be different - they won't grow up to be asshole old people like their parents.
The OP isn't saying today's youth won't grow up to be assholes. She's saying they'll grow up to be assholes who care what OS is running on their car's dashboard.
Unity, with a $1500 pro license, makes sense if you're making more than $30,000 per seat per game on average...
That price comparison is not quite apples-to-apples. The Unreal license includes the complete engine source, while the Unity license does not. Also, the Unity license costs extra for mobile platforms.
But in practice, the deciding factor between those two engines will usually be language support, not price. Unreal supports C++ and visual "blueprint" logic, while Unity supports C# and Javascript. For most developers, that decision will be a bigger factor than the price difference.
Things are starting to turn around, though. Sony and MS have finally released consoles with 8GB ram
Uh yeah, quite some time ago now.
Only about a year ago. That's not very long.
At this point, cross-platform games are still releasing for the Xbox 360, which means they need to squeeze into half a gig.
The situation will change as the new consoles displace the old ones. But right now, games like Far Cry 4 and Battlefield:whatever are still worrying about the Xbox 360's tiny memory footprint.
Bollocks. You see a 10-15% performance improvement on typical code when simply recompiling to 64 bit.
Games aren't typical code. Performance tends to be GPU-bound, not CPU-bound.
Which means you incur the cost of re-testing everything, plus the cost of replacing the one fiddly library that won't play nicely with 64-bit (there's always one). And your payoff is... quite possibly nothing, because your bottleneck was in the GPU.
Just HOW MANY & which games ARE pure 64-bit nowadays?
There is a reason why most games are still 32-bit apps.
The big advantage of 64-bit instructions is that they can handle large amounts of RAM. If you aren't using a ton of RAM, there's little benefit to switching instruction sets. Until recently, most high-budget games were targeted at consoles with tiny amounts of RAM.
Even today, brand new computers are shipping with 4GB ram. I'm not just talking about Surface Pros and Macbook airs... Alienware is selling a dedicated gaming PC with only 4GB.
PC game developers know that requiring more than 4GB would sacrifice a chunk of their audience. So why bother porting to 64-bit? They can't really take advantage until all those 4GB machines go away.
Things are starting to turn around, though. Sony and MS have finally released consoles with 8GB ram, so we should expect to see 64-bit games appearing in the form of console ports.
Installing it is usually simple, but can be difficult or impossible on certain phones. If you're after a turnkey solution, your best bet is the OnePlus One, which ships with Cyanogen preinstalled. List price is $299, but they're going for about $400 on amazon right now, due to limited availability.
At $799, it is just too expensive for mainstream adoption.
That's true. But new product categories always go through this. If a product catches on, economies of scale will drive the price down.
Its not that HTC is gouging early adopters; this is just how mass production works. The per-unit cost is high at first, and drops as the market grows.
I appreciate that HTC is selling a complete VR product, including hand controls.
They're making the right decision. If they deliver a solid experience for $800, they'll succeed as a high-end toy, and the price will eventually drop.
By contrast, Oculus reached a lower price by leaving out hand controls. That was a mistake. A complete VR kit for $800 is a better proposition than an incomplete kit for $600.
$799 is too much for the worst headache of my life. I can last about 5 minutes in VR and then I need to lie down.
Have you actually used the Vive?
I get sickness from Oculus devkits, but the Vive has completely solved that problem, at least for me.
Its a different experience than the Oculus devkits - Its worth trying before dismissing it.
But that doesn't stop Sweden from 'losing' prisoners at the airport just about where the CIA goons with a private jet are waiting to ship the said prisoners to Egypt for some rubber hose cryptanalysis.
Why was this modded down?
It seems like a fair description of an actual event.
http://www.washingtonpost.com/...
https://www.hrw.org/news/2006/...
https://en.wikipedia.org/wiki/...
Sweden doesn't have any laws to allow them to lend someone to another country. That goes against both Swedish law and EU law.
Swedish law doesn't allow extraordinary rendition, but that doesn't mean it never happens. Sweden has cooperated with CIA kidnapping on at least one occasion.
https://www.hrw.org/news/2006/...
The us military released the entire video unedited to discredit and show just how badly edited the file was.
That's not correct.
Wikileaks actually released both videos at the same time, with the edited "short version" clearly labeled as such.
Here is a link to the videos: https://collateralmurder.wikil...
I had private internet access in 1993 .... i've had my personal domain name since 96. ...And this guy came years later.
Sure, but did you publish a Persian-language blog for an Iranian audience?
The summary doesn't accuse this guy of being an early internet user. It accuses him of being an early Iranian blogger. Which he was.
These are drugs... and using these drugs helps criminals
Actually, what helps criminals is the black market created by prohibition.
When we end prohibition, the criminal gangs will lose their market overnight.
I don't understand the concept that if I have a loaf of bread, that I worked all day for...
I may be able to help there...
Money isn't something tangible, like bread. Money is a game token. It's like D&D hit points. It has value in the context of game, because other players are playing by the same rules. My dwarven cleric has 43 hit points, and my American corporation has three million dollars. Same principle.
If you just bake a loaf of bread, nobody cares. But if you convert your bread into game tokens, then other players will expect you to play by the game rules. If the local game rules include a tax on your tokens, and you hide tokens under the table, then the other players might accuse you of cheating.
Now, I'm not saying our local game rules are perfect. Maybe they'd benefit from a revision. But if you start thinking of money as something real, rather than as a game token, you're going to get confused. You're speaking in terms of "stealing," when you should be speaking in terms of revising rules to improve the game.
On the separate question of whether our game rules should include tax, I'm not an expert. But I found a list on of countries by taxes as a percentage of gdp. https://en.wikipedia.org/wiki/...
For the most part, countries on top half of the list seem like nicer places than countries on the bottom half. There are exceptions, but overall it's hard to deny the trend. So I'm not sure lower taxes actually lead to a better-functioning game system.
Right now, I pay a lot of taxes. If I moved to Hati or Guatemala, house rules would allow me to accumulate tokens faster. But I'd rather stay here. Our local rules seem to make fo a better game, despite the annual drain on my tokens.
This gets mentioned a lot around here and I've never understood. What difference does that equation make either way?
Here's my crack at a simple explanation:
P is a class of easy problems that computers can solve quickly.
NP is a class including hard problems that computers can't seem to solve quickly.
People are searching for a fast way to solve the hard problems. It's like a holy grail of computer science.
If someone finds this holy grail, there would be huge consequences. We could quickly solve hard problems like protein folding, which would help us unlock the mysteries of life. Lots of shit would be turned upside down.
If the grail does exist, that means P and NP are the same set of problems. (P equals NP)
Many computer scientists suspect the grail does not actually exist. But it hasn't been proven either way.
This trick is similar to pepper's ghost, in that a half-silvered mirror is used.
But in this case, the mirror isn't reflecting a 3D object. It's just reflecting a 2D movie.
These will be Pepper's Ghost illusions, not holograms..
Actually, these aren't even Pepper's Ghost. Pepper's Ghost is a convincing 3D illusion.
These things are just 2D videos projected onto a transparent screen.
Citations or screenshots please. I have Win10 on three PCs I use all the time and have not seen any of the bs you're talking about.
Is three citations enough? Or do you require more?
http://www.pcworld.com/article...
http://www.howtogeek.com/22632...
http://www.addictivetips.com/w...
Guess I should boil that water first.
Definitely
And every generation thinks they'll be different - they won't grow up to be asshole old people like their parents.
The OP isn't saying today's youth won't grow up to be assholes. She's saying they'll grow up to be assholes who care what OS is running on their car's dashboard.
Unity, with a $1500 pro license, makes sense if you're making more than $30,000 per seat per game on average...
That price comparison is not quite apples-to-apples. The Unreal license includes the complete engine source, while the Unity license does not. Also, the Unity license costs extra for mobile platforms.
But in practice, the deciding factor between those two engines will usually be language support, not price. Unreal supports C++ and visual "blueprint" logic, while Unity supports C# and Javascript. For most developers, that decision will be a bigger factor than the price difference.
Where is this 30 percent figure coming from?
Unreal charges a 5% royalty. Unity charges a flat fee with no royalty.
Things are starting to turn around, though. Sony and MS have finally released consoles with 8GB ram
Uh yeah, quite some time ago now.
Only about a year ago. That's not very long.
At this point, cross-platform games are still releasing for the Xbox 360, which means they need to squeeze into half a gig.
The situation will change as the new consoles displace the old ones. But right now, games like Far Cry 4 and Battlefield:whatever are still worrying about the Xbox 360's tiny memory footprint.
Bollocks. You see a 10-15% performance improvement on typical code when simply recompiling to 64 bit.
Games aren't typical code. Performance tends to be GPU-bound, not CPU-bound.
Which means you incur the cost of re-testing everything, plus the cost of replacing the one fiddly library that won't play nicely with 64-bit (there's always one). And your payoff is... quite possibly nothing, because your bottleneck was in the GPU.
8GB is just not a lot of RAM any more. Any gamer who can afford to buy games can be expected to have that much.
Actually, take a look at the Steam Hardware Survey.
Last month, 47% of steam users had 4GB or less.
That's not a survey of general PC owners. Those are people on steam last month.
It may be true that people with more ram buy more games... but what developer is going to ignore half the potential audience?
Just HOW MANY & which games ARE pure 64-bit nowadays?
There is a reason why most games are still 32-bit apps.
The big advantage of 64-bit instructions is that they can handle large amounts of RAM. If you aren't using a ton of RAM, there's little benefit to switching instruction sets. Until recently, most high-budget games were targeted at consoles with tiny amounts of RAM.
Even today, brand new computers are shipping with 4GB ram. I'm not just talking about Surface Pros and Macbook airs... Alienware is selling a dedicated gaming PC with only 4GB.
PC game developers know that requiring more than 4GB would sacrifice a chunk of their audience. So why bother porting to 64-bit? They can't really take advantage until all those 4GB machines go away.
Things are starting to turn around, though. Sony and MS have finally released consoles with 8GB ram, so we should expect to see 64-bit games appearing in the form of console ports.
The elimination of racist police tactics is already paying dividends. Shootings and murder are already up over 20%!
http://xkcd.com/552/
Music, like sex, is a young person's affair. Just drop it after 40, nobody wants to hear it, and no one wants to think about it.
Meanwhile, in the real world, the public demonstrates an insatiable demand for Milf porn and new Iron Maiden albums.
Serious question: But how do I totally block Google?
Using Apple devices is a pretty good solution for that. Another option is Cyanogenmod.
It's an open-source Android fork with better privacy: http://cyanogenmod.org/
Installing it is usually simple, but can be difficult or impossible on certain phones. If you're after a turnkey solution, your best bet is the OnePlus One, which ships with Cyanogen preinstalled. List price is $299, but they're going for about $400 on amazon right now, due to limited availability.
Logitech's OSX driver supports remapping most buttons, but does NOT allow mapping the G600 middle button to middle-click.
It's kinda weird, since the other buttons are all configurable.
I'm not sure about the windows driver. Does Logitech allow mapping the G600 middle button to middle-click in their Windows driver?