I don't mean to plug anything for anything else, but on my 486 I use OffByOne in Windows. It's the FASTEST browser i've ever used, and I mean that, and not 'marketing fast' like kmeleon / firefox.
It comes at a cost of lack of CSS, source and no update since 2006, though.
The idstuff/ folder could qualify for some of the products as "DLC", like buying Master Levels for Doom II or Hexen: Deathkings over the phone by downloading the locked/encrypted archive from their FTP's idstuff folder, and purchasing a serial number for that.
Carmack: We made some creative stuff, but now we are doing it for the cash. Here, have another COD where you can endlessly fight each other in the same maps..
I'm shocked no one acknowledges the existence of Prey and its 10 years of "portals" hype before Portal was even announced. Sure, Prey's portals were static (there's a fun portal wrench mod though), and Unreal had warpzone 'portals' (play DM-Radikus for example), but when Valve does it, they 'invent' it as if it were done for the first time ever, apparently... like when they invented HDR back in 2005 with HL2 Lost Coast, nevermind that SIGGRAPH paper about it years before.
Where's have the cool brackets+enter inventory system and use keys from 1994-97 gone to? We were doing so well until Halo came.
Duke3D wasn't just fun for the 'attitude' and "THE BOOBS ON E1L2" you know, Heretic/Hexen also explored the more tactical FPS elements no one cared about (and no one really did still anyway. fps cockfighting wasn't seen again until 15 years later when ArmA 2 came out).
Let's not forget that one '1993 vs. 200x level design' picture, the strict lameness of oververbose design documents written by a dedicated 'game designer'. I remember people saw the little GTA design doc here months ago as offensive for not being a "proper design doc" because it left a lot of room for the rest of the team to get creative by themselves to make the game by featuring little detail outside gameplay. It's getting so 'by the book' these days to make/sell linear one-track experience by linear one-track experience, we can't even have clever easter eggs anymore either.
Let's also not forget the whole "DLC" movement, clamping down on custom content opportunities, destroying potential modding communities in the name for money.
In the early '90s I used to play hot potato with a floppy loaded with just Nethack or Hack. We passed it around on a character death so we can build up that death list and laugh at each other.
It would make more sense if it were a Japan social network site filled with western-based basement dwellers obsessing with their everbuilding animelists and DCCs of unfaithful unauthorized fansubs... oh what the hell i'll give in
cd.textfiles.com is my personal favorite shovelware repository. Loads of nostalgia to sift through there, the internet wouldn't be the same without it.
There's nothing sweeter than a Socket 3 system going through a boot process, running Windows 95 C with an AWE32 and a 4X CD-ROM drive just to run Quake at a staggering 10fps because the FPU sucks.
I don't mean to plug anything for anything else, but on my 486 I use OffByOne in Windows. It's the FASTEST browser i've ever used, and I mean that, and not 'marketing fast' like kmeleon / firefox.
It comes at a cost of lack of CSS, source and no update since 2006, though.
I even seen Google+ mentioned and answered in a 2010 episode of Cash Cab.
WTF!? Whatever it is, Google is awesome at this "brand awareness" thing.
Let me know when internet streaming gets a decent deinterlacer.
Bill Gates will use it and be friends with Linus. Can't wait to see his profile...
Have we seen such a thing in an iD game yet?
The idstuff/ folder could qualify for some of the products as "DLC", like buying Master Levels for Doom II or Hexen: Deathkings over the phone by downloading the locked/encrypted archive from their FTP's idstuff folder, and purchasing a serial number for that.
Carmack: We made some creative stuff, but now we are doing it for the cash. Here, have another COD where you can endlessly fight each other in the same maps..
Carmack != Kotick.
I'm shocked no one acknowledges the existence of Prey and its 10 years of "portals" hype before Portal was even announced. Sure, Prey's portals were static (there's a fun portal wrench mod though), and Unreal had warpzone 'portals' (play DM-Radikus for example), but when Valve does it, they 'invent' it as if it were done for the first time ever, apparently... like when they invented HDR back in 2005 with HL2 Lost Coast, nevermind that SIGGRAPH paper about it years before.
Where's have the cool brackets+enter inventory system and use keys from 1994-97 gone to? We were doing so well until Halo came.
Duke3D wasn't just fun for the 'attitude' and "THE BOOBS ON E1L2" you know, Heretic/Hexen also explored the more tactical FPS elements no one cared about (and no one really did still anyway. fps cockfighting wasn't seen again until 15 years later when ArmA 2 came out).
Let's not forget that one '1993 vs. 200x level design' picture, the strict lameness of oververbose design documents written by a dedicated 'game designer'. I remember people saw the little GTA design doc here months ago as offensive for not being a "proper design doc" because it left a lot of room for the rest of the team to get creative by themselves to make the game by featuring little detail outside gameplay. It's getting so 'by the book' these days to make/sell linear one-track experience by linear one-track experience, we can't even have clever easter eggs anymore either.
Let's also not forget the whole "DLC" movement, clamping down on custom content opportunities, destroying potential modding communities in the name for money.
In the early '90s I used to play hot potato with a floppy loaded with just Nethack or Hack. We passed it around on a character death so we can build up that death list and laugh at each other.
John Carmack managed to kickstart a genre with an 'embarrassing' crappy VGA raycaster.
and look where we are now!
I could imagine a hacker driving a car that would just make all the others he just swooped by to crash somewhere.
Worst Bruce Almighty ever.
They were marketing some of their Macs/Powerbooks as if they could run MS-DOS programs. This somewhat helped.
That was false.
Fast forward to now, since the x86 macs, they can finally actually run MS-DOS programs. (boot disk of course)
It would make more sense if it were a Japan social network site filled with western-based basement dwellers obsessing with their everbuilding animelists and DCCs of unfaithful unauthorized fansubs... oh what the hell i'll give in
WEEABOO! WEEABOO! WEEABOO!
I thought it was a remote explosive / laser tripwire bomb kind of device. :S
Because that was my favorite totally rad "Last Dinosaur".
As long as they don't sound like a mass of Jerry Seinfeld we should be OK.
95 is saferer
to bite my shiny metal ass.
SX's can't run Quake. No FPU at all. Don't know where you assume that when a DX4-100 is used here.
cd.textfiles.com is my personal favorite shovelware repository. Loads of nostalgia to sift through there, the internet wouldn't be the same without it.
I do it.
There's nothing sweeter than a Socket 3 system going through a boot process, running Windows 95 C with an AWE32 and a 4X CD-ROM drive just to run Quake at a staggering 10fps because the FPU sucks.
and the knee burning will be totally worth it for my important prime95s on a plane!!! yea!
Yes, but it can't run old LucasArts 3D games. No table fog support in Radeons since forever. What a shame!
When he called for "developers developers developers" he obviously meant those wombs and we clearly see that's the intent here
This is what happens when otaku obsession goes too far. The next program would have been TentacleRape or so.