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Chain World — Innovative Game Design Sparks Debate

A story at Wired charts the course of Chain World, a video game designed by Jason Rohrer to be different from any game that came before it. Quoting: "It would exist on [a USB flash drive] and nowhere else. According to a set of rules defined by Rohrer, only one person on earth could play the game at a time. The player would modify the game’s environment as they moved through it. Then, after the player died in the game, they would pass the memory stick to the next person, who would play in the digital terrain altered by their predecessor—and on and on for years, decades, generations, epochs. In Rohrer’s mind, his game would share many qualities with religion—a holy ark, a set of commandments, a sense of secrecy and mortality and mystical anticipation. This was the idea, anyway, before things started to get weird."

178 comments

  1. best buy by slshwtw · · Score: 5, Informative

    On the morning of February 24, Rohrer took a break from coding and pedaled to the local Best Buy. He paid $19.99 for a 4-gigabyte USB memory stick sheathed in black plastic.

    He overpaid.

    1. Re:best buy by djlemma · · Score: 1

      Black plastic is pretty expensive, you know...

    2. Re:best buy by Anonymous Coward · · Score: 0

      While he was pedalling, he caught a case of whooping cough and has died.

    3. Re:best buy by adamjcoon · · Score: 2

      it doesn't give a year, so maybe this was 5 years ago and he got a good deal?

    4. Re:best buy by mat+catastrophe · · Score: 5, Insightful

      He overpaid.

      I thought was explained when it said he went to Best Buy.

      --
      sig not found
    5. Re:best buy by paiute · · Score: 1

      On the morning of February 24, Rohrer took a break from coding and pedaled to the local Best Buy. He paid $19.99 for a 4-gigabyte USB memory stick sheathed in black plastic.

      He overpaid.

      But he got a good deal on the extended warranty.

      --
      If Slashdot were chemistry it would look like this:Cadaverine
    6. Re:best buy by Anonymous Coward · · Score: 1

      It must have been a Monster USB stick, with High density gold-plated contacts and low viscosity carbon nanotube wiring.

    7. Re:best buy by Bratmon · · Score: 1

      On the morning of February 24, Rohrer took a break from coding and pedaled to the local Best Buy. He paid $19.99 for a 4-gigabyte USB memory stick sheathed in black plastic.

      He overpaid.

      But he got a good deal on the extended warranty.

      Does it cover holy wars? How about volcanoes?

    8. Re:best buy by CapOblivious2010 · · Score: 1

      No, he died of dysentery... don't you know anything about computer games?

    9. Re:best buy by Trails · · Score: 3, Informative

      Yeah, Monster ones are the best, they have better fidelity, ensuring your 1's are totally 1 to the max, and the 0's are dead flat.

    10. Re:best buy by Anonymous Coward · · Score: 0

      Hope he bought from the camera section. 30MB/sec transfer is worth the extra cost.

    11. Re:best buy by perryizgr8 · · Score: 1

      i could get four 8gb usb drives for that amount of money!

      --
      Wealth is the gift that keeps on giving.
    12. Re:best buy by tehcyder · · Score: 3, Insightful

      It's impressive that a first post could get to the real heart of the topic so quickly and so succintly. This is indeed a story about the widely varying costs of USB memory sticks, and obviously nothing to do with either games or religion, as that would just be boring.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  2. Rules? by Bacon+Bits · · Score: 1

    Rules are made to be broken. Everybody knows that.

    --
    The road to tyranny has always been paved with claims of necessity.
    1. Re:Rules? by QuantumLeaper · · Score: 1

      That is why I used to write cheat programs on my C64, most were easy and fun to figure out, only one that was a pain was Bard Tale II, they exor'ed everything with a different number. Those were the fun days to write cheat programs.

    2. Re:Rules? by That+Guy+From+Mrktng · · Score: 2

      Yes, whats exactly preventing[1] people to copy the game to, say, other 10 USBs? In fact I think this is the interesting bit of the game: A chain reacion.. houndreds of thousands of different iterations and lives. And in the end just mix EVERYTHING and you have your LOC sized virtual world and mdash turns out to be a Zinga sockpuppet freeloading on crowdsourcing for the new gaming "blockbuster", bonus points for viral ... YAY marketing!

      [1] Rules, walled gardens, drm, etc can and will be broken.

  3. Weird indeed by tftp · · Score: 3, Interesting

    People don't like games where they have only one life. They already are playing such a game, for free - why they need to learn some other universe if one mistake just voids all their effort?

    One person at a time is stupid. That's not how anyhing in this Universe is happening. We live in the world where everything happens in parallel, where events can be triggered by other players.

    Most gamers don't want to play a single sentient being in the whole universe. This game by definition doesn't permit other human players. Too bad.

    The religious stuff is fluff that is TL;DR. I only commented on obvious gaming issues. I will gladly leave the religion to priests.

    1. Re:Weird indeed by Anonymous Coward · · Score: 0

      Dungeon Crawl only gives you one life. And it's an awesome game.

      http://crawl.develz.org/wordpress/

    2. Re:Weird indeed by tepples · · Score: 1

      Dungeon Crawl at least allows the player to choose "New Game" after losing.

    3. Re:Weird indeed by Sinthet · · Score: 2

      What about nethack? You gotta love nethack...

    4. Re:Weird indeed by Archwyrm · · Score: 1

      And each pointless, stupid death is half the fun. :)

      --
      Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini
    5. Re:Weird indeed by blackraven14250 · · Score: 4, Insightful

      The entire thing about this has basically nothing to do with the game. It's Minecraft with some custom scripts; it says so in the article. It's the events surrounding it that make this completely fascinating.

    6. Re:Weird indeed by Anonymous Coward · · Score: 0

      People don't like games where they have only one life. They already are playing such a game, for free

      First you imply that games should be unlike reality...

      One person at a time is stupid. That's not how anyhing in this Universe is happening.

      ...then that games should be like reality... Which is it?!

      why they need to learn some other universe if one mistake just voids all their effort?

      It doesn't void the effort - the end state of the world is passed on.

    7. Re:Weird indeed by artor3 · · Score: 1

      You have infinite lives in nethack. Your character may die, but you just create a new one and use what you learned to do better. The goal is to use that learning to do better every time. In a game that can only ever be played once, there is no such learning. You do some things, and then never speak of or apply them again. What's the point?

    8. Re:Weird indeed by tftp · · Score: 2

      ...then that games should be like reality... Which is it?!

      It's both, of course. You want to play a game that frees you from the boring reality. For example, you can be a wizard or a knight in various RPGs; you can be a mercenary or a cyborg or some other Savior of Humankind in many FPSes. On the other hand, you don't want to stray too far from the familiar world. For example, you can't play a game where you are an elementary particle, obeying laws of quantum mechanics of some parallel Universe. The player would not ever figure out what cause has what effect. You need a situation that you can have feelings for. A good game lets you play your dream.

      It doesn't void the effort - the end state of the world is passed on.

      The effort *is* voided. The state of the world is indeed passed on, but your knowledge, your skills, everything that you developed during the game is completely lost because you can't play the game again. The game may live on, but why would you care? How far Linux would go if each of us is only allowed to boot it only once in lifetime?

      Imagine an FPS where you start the game first time, walk into an ambush, take a single bullet, and the game is over, with no chance of replay. WTF? Many FPSes require many replays of certain boss battles until you figure out what the winning strategy is (or simply get lucky.) Learning is the key to everything; we learn IRL and we learn in games. Playing this "game" wastes all the learning that you have done in there.

    9. Re:Weird indeed by Dexter+Herbivore · · Score: 0

      Imagine an FPS where you start the game first time, walk into an ambush, take a single bullet, and the game is over, with no chance of replay. WTF? Many FPSes require many replays of certain boss battles until you figure out what the winning strategy is (or simply get lucky.) Learning is the key to everything; we learn IRL and we learn in games. Playing this "game" wastes all the learning that you have done in there.

      There's a game like that, it's called "War.

    10. Re:Weird indeed by Dahamma · · Score: 1

      Rohrer's "games" are about artistic expression, and challenging what it means to be a "game" by design - and he has won several awards for this.

      Critiquing the game play of his games makes about as much sense as complaining that Picasso just doesn't know how to draw faces...

    11. Re:Weird indeed by tftp · · Score: 1

      There's a game like that, it's called "War."

      Despite what most Americans believe, war is not a game.

    12. Re:Weird indeed by Anonymous Coward · · Score: 0

      I agree. And while the article may have a little too much intellectual circle-jerk going on, the idea itself is interesting.

      No matter your theist/atheist persuasion, I think most people feel an emotional awe when experiencing the grandeur of a holy buildings or a mountain vista for the first time. It would be pretty cool to experience some awe-inspiring digital artform that thousands before me had helped create, but I am alone in the moment of observing and improving it.

      Then again, there would always be some jerkoff who covers the spawn point in lava.

    13. Re:Weird indeed by yarnosh · · Score: 1

      People don't like games where they have only one life. They already are playing such a game, for free - why they need to learn some other universe if one mistake just voids all their effort?

      One person at a time is stupid. That's not how anyhing in this Universe is happening. We live in the world where everything happens in parallel, where events can be triggered by other players.

      Make up your mind. Do people want to play something that is like real life or not?

    14. Re:Weird indeed by metacell · · Score: 1

      The point is that you only get one chance, so you need to treasure it.

    15. Re:Weird indeed by Anonymous Coward · · Score: 0

      They already are playing such a game, for free

      Free? Currently I'm having to pay for it.

    16. Re:Weird indeed by Swanktastic · · Score: 1

      By taking that stand, you're basically saying his "art" is above criticism. Which cannot be true. I could poop on a USB stick and claim that it's a game about religion, but that doesn't mean it's art or pushing the limits of what it means to be a game. It's really just a filthy USB stick.

      I can't even tell what this "game" has to do with religion. At it's most basic, Religion is a shared set of beliefs that propagates in some way. This is an ITEM with some rules attached. It has value because it is the only one of its kind.

             

    17. Re:Weird indeed by tehcyder · · Score: 1

      Imagine an FPS where you start the game first time, walk into an ambush, take a single bullet, and the game is over, with no chance of replay. WTF? Many FPSes require many replays of certain boss battles until you figure out what the winning strategy is (or simply get lucky.) Learning is the key to everything; we learn IRL and we learn in games. Playing this "game" wastes all the learning that you have done in there.

      There's a game like that, it's called "War.

      And the only way to win it is not to play.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    18. Re:Weird indeed by Patch86 · · Score: 1

      By taking that stand, you're basically saying his "art" is above criticism.

      It isn't above criticism- but it's not trying to achieve "good gameplay", so criticising its gameplay seems a bit of a waste of time (it'd be like criticising Tracy Emin's "My Bed" artwork for not being a comfy night's sleep; you can criticise it for being a rubbish piece of art if you like, but its efficiency as a place to spend the night is wholly beside the point).

      You can criticise him for having a rubbish idea though (which you did). Personally I think it's a nice idea, but hardly as intriguing a concept as TFA makes out. It's little more than the video game equivalent of that old forum game where everyone adds one sentence to a story before passing it on.

    19. Re:Weird indeed by tftp · · Score: 1

      The point is that you only get one chance, so you need to treasure it.

      If you want to treasure something, go and buy yourself a tamagotchi :-)

      When people play games they take calculated risks. Sometimes they even take unreasonable risks just to see what's down there (but you can't get back... too bad, reload.)

      In a game when you see a monster ahead you can't dial 911, step back and wait until the police dispatches the beast. You are the police, and you have to beat the odds - and odds are not always in your favor. For example, in Resistance you have a minigun, but there are so many Leapers coming at you that you will be empty in no time if you don't plan your strategy carefully. But how in the hell would you know how many Leapers are there before you step into it? You can't send a scout, you can't try a way around... you must take risks, get beaten, and try again.

      If a game doesn't allow you to take any risks it is a bland game.

    20. Re:Weird indeed by metacell · · Score: 1

      That's just one type of game - games like Sim City or The Sims aren't based on risk-taking.

    21. Re:Weird indeed by F34nor · · Score: 1

      Neil Postman thinks that is in fact how we won the world. The idea is that IQ maxed out about 10K-20K years ago when we were loosing 80% of our 18-20 year old males to big cat predation (all those numbers are vague memories from the book). Those who were left alive kicked ass. It is also an explanation for why 18-20 year old males are pathologically incapable of realizing the consequences of their actions.

      Yes war is bad, but letting teenagers kill themselves off in large numbers in spectacular ways can be good unless you live on St. Kilda. Either way this is why I think we need to release large predators into suburban neighborhoods.

    22. Re:Weird indeed by F34nor · · Score: 1

      I think he is saying limit your criticism to the aspects of design that the artist has concerned himself with. Picasso is not above criticism, but it is pointless to say he draws like a child when you have seen his draftsman like early work.

  4. Typical game by SnarfQuest · · Score: 5, Funny

    AD 3100. You place the thumb drive in your PC.

    You appear in a vast land, completely paved over with dead bodies to a great depth. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
    1. Re:Typical game by Lord+Juan · · Score: 5, Funny

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast land, overlooked by a prominent Lord Juan statue and completely paved over with dead bodies to a great depth. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

      Oh look, we are playing it now.

    2. Re:Typical game by maxwell+demon · · Score: 1

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast land, overlooked by a prominent golden Lord Juan statue and completely paved over with dead bodies to a great depth. You see a lone vulture in the sky. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

      Oh look, we are playing it now.

      Indeed.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    3. Re:Typical game by Dunbal · · Score: 1

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast land, overlooked by a prominent golden Lord Juan statue and completely paved over with dead bodies to a great depth. One of the bodies near you appears to have been sexually molested .You see a lone vulture in the sky. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

      Oh look, we are playing it now.

      Indeed.

      --
      Seven puppies were harmed during the making of this post.
    4. Re:Typical game by HornWumpus · · Score: 2

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast land, overlooked by a prominent golden Lord Juan statue in the goat.se position and completely paved over with dead bodies to a great depth. You see a lone vulture in the sky. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    5. Re:Typical game by mswhippingboy · · Score: 4, Funny

      You will not be able to plug this into anything in 3100 AD. All electronic devices will be from Apple with no external interfaces. You'll try and convince Apple to load the thumb drive into the App Store, a request which Steve Jobs XIX will absolutely refuse, but will offer to allow you to install iChainWorld instead for a fee.

      --
      Sometimes the light at the end of the tunnel is the headlight of an oncoming train.
    6. Re:Typical game by DynamoJoe · · Score: 1

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast sunlit land, overlooked by a prominent Lord Juan statue wearing sunglasses and completely paved over with dead bodies to a great depth. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

      --
      bah.
    7. Re:Typical game by donscarletti · · Score: 1

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast sunlit land, overlooked by a prominent Lord Juan statue wearing sunglasses and completely paved over with dead bodies to a great depth, a single "pine fresh" car deodorizer lies pitifully on the human carpet. The stench overcomes you. You are dead. Please transfer this thumb drive to the next player.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    8. Re:Typical game by Anonymous Coward · · Score: 0

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast sunlit land, overlooked by a prominent Naked and Petrified Statue Of Natalie Portman holding a bowl of hot grits wearing sunglasses and completely paved over with dead bodies to a great depth. Her beauty overcomes you. You are dead. Please transfer this thumb drive to the next player.

    9. Re:Typical game by BragThor · · Score: 1

      AD 3100. You place the thumb drive in your PC.

      You appear in a vast sunlit land, overlooked by a prominent Lord Juan statue wearing sunglasses and completely paved over with dead bodies to a great depth. A storm is forming on the western horizon. The stench of death overcomes you. You are dead. Please transfer this thumb drive to the next player.

    10. Re:Typical game by Quirkz · · Score: 1

      ... a request which Steve Jobs' head in a jar will absolutely refuse...

    11. Re:Typical game by serutan · · Score: 1

      You are in a maze of twisty passages, all alike.

    12. Re:Typical game by F34nor · · Score: 1

      I met a traveller from an antique land
      Who said: `Two vast and trunkless legs of stone
      Stand in the desert. Near them, on the sand,
      Half sunk, a shattered visage lies, whose frown,
      And wrinkled lip, and sneer of cold command,
      Tell that its sculptor well those passions read
      Which yet survive, stamped on these lifeless things,
      The hand that mocked them and the heart that fed.
      And on the pedestal these words appear --
      "My name is Ozymandias, king of kings:
      Look on my works, ye Mighty, and despair!"
      Nothing beside remains. Round the decay
      Of that colossal wreck, boundless and bare
      The lone and level sands stretch far away.

    13. Re:Typical game by F34nor · · Score: 1

      You awaken in a large complex, slightly disoriented. Glowing dots hover mouth level near you in every direction. Off in the distance you hear the faint howling of what you can only imagine must be some sort of ghost or several ghosts.

  5. Good luck with that by Anonymous Coward · · Score: 4, Interesting

    So, I'll take the USB drive, and put it in my computer, and then I'll
    dd if=/dev/sdj of=/dev/sdk
    And then there will be two. Oops.

    Does Chain World have some of that nasty Internet-based DRM to prevent copying?

    1. Re:Good luck with that by wiedzmin · · Score: 1

      Might come in handy for when I lose mine.

      --
      Bow before me, for I am root.
    2. Re:Good luck with that by travisb828 · · Score: 1

      That would be cool. Each copy would then evolve independently and would be able to play different strains of the game.

    3. Re:Good luck with that by The+Great+Pretender · · Score: 1

      This now becomes Chain World: Multiverse expansion pack

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
    4. Re:Good luck with that by maxwell+demon · · Score: 1

      That's called schism. Don't do it. You'll incite large religious wars!

      --
      The Tao of math: The numbers you can count are not the real numbers.
    5. Re:Good luck with that by mswhippingboy · · Score: 1

      Then there would be parallel universes. Just make sure no two copies come in contact with each other!

      --
      Sometimes the light at the end of the tunnel is the headlight of an oncoming train.
    6. Re:Good luck with that by im_thatoneguy · · Score: 1

      It had better or it'll die a horrible death.

      We tried to do something like this at work: one person starts a lego model, the next person is supposed to take it on etc etc. Problem is one person gets busy and forgets and then it dies after 2-3 people for months on end and then everyone loses interest.

    7. Re:Good luck with that by interkin3tic · · Score: 2

      I think you miss the point. This was one guy entering a game contest and/or doing performance art. If you do that, well, I guess that would be annoying to the guy, but he still won the contest and saw his concept start. If you want to just be an ass, it would be easier just to erase the stick or throw it away.

    8. Re:Good luck with that by kheldan · · Score: 1

      I dunno about DRM, but I'll bet my money on some asshole infecting it with malware before passing it on.
      .
      .
      ..oh, I'm sorry, is my cynicism showing?

      --
      Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
    9. Re:Good luck with that by petsounds · · Score: 1

      It doesn't matter. This would basically represent a schism in the religion. As long as the original USB disk continues to be passed around, it would march onward as the "original" religion with its own narrative, and the copied form would exist as a separate "religion" with its alternate narrative. Much as various sects of Christianity all derived from a singular genesis.

      And then the devotees of the original disk would shout, "SPLITTERS!!" at the copy faction.

    10. Re:Good luck with that by AlamedaStone · · Score: 1

      It doesn't matter. This would basically represent a schism in the religion. As long as the original USB disk continues to be passed around, it would march onward as the "original" religion with its own narrative, and the copied form would exist as a separate "religion" with its alternate narrative. Much as various sects of Christianity all derived from a singular genesis.

      And then the devotees of the original disk would shout, "SPLITTERS!!" at the copy faction.

      Bloody People's Front of Judea...

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    11. Re:Good luck with that by phantomfive · · Score: 1

      Except it's not worth copying. The game itself is Minecraft. The only thing interesting about it is that you can only play it once, then have to hand it on. You can kind of look at the work of other people, which would be cool, I guess. But it's still just Minecraft.

      --
      "First they came for the slanderers and i said nothing."
    12. Re:Good luck with that by Anonymous Coward · · Score: 0

      So, I'll take the USB drive, and put it in my computer, and then I'll
      dd if=/dev/sdj of=/dev/sdk
      And then there will be two. Oops.

      Does Chain World have some of that nasty Internet-based DRM to prevent copying?

      I saw the talk and that's actually something he mentioned, positively. Schizms in a religion and the ensuing argument over authenticity seemed pretty interesting to both him and the audience. I'm actually surprised he was annoyed with what happened after he passed along the drive since it all makes for interesting discussion.

    13. Re:Good luck with that by metacell · · Score: 1

      Be silent, heathen!

  6. This has to be the dumbest thing I've heard by Sycraft-fu · · Score: 0

    Not necessarily the idea of a "person changes it and hands it on," but when people die? Seriously? Has this idiot looked at how technology progresses? I've only been around for a bit over 30 years and I can't run programs from my childhood without firing up an emulator. Computers have gone form text only devices to full 3D graphics, from 8-bit to 64-bit.

    The idea that if you gave me a program now it would still be working in 30-50 years when I am likely to die is pretty silly. Even sillier is that I'd keep track of this thing and remember to leave it to someone in my will.

    Making something online where one person logs in and messes with the world, then invites someone else when they have had their fill might work. This is just silliness.

    1. Re:This has to be the dumbest thing I've heard by Anonymous Coward · · Score: 2, Informative

      uhh, when the in-game character dies

    2. Re:This has to be the dumbest thing I've heard by Anonymous Coward · · Score: 0

      > This is just silliness.

      His shit's all retarded. FTFY.

    3. Re:This has to be the dumbest thing I've heard by Anonymous Coward · · Score: 0

      Not necessarily the idea of a "person changes it and hands it on," but when people die?

      Not when people die, when their in-game character dies. See the difference?

    4. Re:This has to be the dumbest thing I've heard by Anonymous Coward · · Score: 0

      Um... you are supposed to hand it on when you die *in game*. It says that in the description of the article.

    5. Re:This has to be the dumbest thing I've heard by mswhippingboy · · Score: 1

      The idea that if you gave me a program now it would still be working in 30-50 years when I am likely to die is pretty silly.

      I was written in COBOL. It will outlast the pyramids.

      --
      Sometimes the light at the end of the tunnel is the headlight of an oncoming train.
    6. Re:This has to be the dumbest thing I've heard by Lehk228 · · Score: 1

      We already have minecraft and terraria

      --
      Snowden and Manning are heroes.
    7. Re:This has to be the dumbest thing I've heard by Anonymous Coward · · Score: 0

      The idea that if you gave me a program now it would still be working in 30-50 years when I am likely to die is pretty silly.

      I think it's sad that people think it's silly.

      But from http://www.macintouch.com/readerreports/lion/index.html, someone says:

      If you think this is an extreme position, let's compare it to the mainframe world, where programs compiled 30 years ago continue to run. In that time, machines changed -- System/360 to System/370, System/390, zSeries, System z9, System z10, to zEnterprise. The CPUs have changed from 24 to 31 to 64 bit addressing, with hundreds of new instructions available. The operating system changed from OS/VS2R1 to MVS, MVS/XA, MVS/ESA, OS/390 to z/OS, adding everything from multi-tasking to virtual memory along the way. Programs compiled 20 years ago in high level languages continue to run, even though the run-time system the languages runs on has been completely rewritten. It *is* possible to maintain forward compatibility. Users just need to demand it as a requirement of the platform.

      Though I think he's using "forward compatibility" where most people term that "backward compatibility".

    8. Re:This has to be the dumbest thing I've heard by shoor · · Score: 1

      "The idea that if you gave me a program now it would still be working in 30-50 years when I am likely to die is pretty silly"

      Counterexample: I can still play "Adventure".

      --
      In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
    9. Re:This has to be the dumbest thing I've heard by tehcyder · · Score: 1

      As with all the best examples, it is impossible to tell definitively whether that is a brilliant troll, or you're just fucking stupid. I think you get the benefit of the doubt, as it's difficult to post to slashdot with just a crayon and a piece of paper.

      As several people point out below, you pass it on when your game character dies, not the player IRL. And, I know, I shouldn't be feeding trolls, but this was a classic.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  7. So where did other religions come from? by Tyr07 · · Score: 1

    Soon everyone will be claiming that your USB stick of the game isn't the real USB stick and that their's commanding them to kill you for for worshiping the wrong version of the game. Modders will be burned at the computer recycling center for modcraft! Heresy is afoot!

    1. Re:So where did other religions come from? by Anonymous Coward · · Score: 0

      Does that mean terrorists will stock up on Sony laptop-batteries?

  8. Not the first by OverlordQ · · Score: 3, Insightful

    [...] different from any game that came before it

    Sorry, the community around pretty much every sandbox game out there does this already.

    --
    Your hair look like poop, Bob! - Wanker.
  9. Re:Minecraft by Anonymous Coward · · Score: 0

    Didn't read the article huh? Minecraft is mentioned quite a bit...

  10. Re:Minecraft by slshwtw · · Score: 1

    Chain World, Rohrer explained, was a mod, a customized version of Minecraft and a set of scripts that govern how it’s played.

  11. Not different by OverlordQ · · Score: 5, Interesting

    Chain World, Rohrer explained, was a mod, a customized version of Minecraft and a set of scripts that govern how it’s played. And here was the cool part: It all lived on a single USB memory stick. [...] A week after the challenge, Ji posted an eBay auction for the memory stick. “This charity auction is for the third player slot for Chain World,” [...] The winner was an anonymous entity calling itself Positional Super Ko, a reference to a rule in the board game Go. For the right to play a used videogame exactly once, Positional Super Ko agreed to pay $3,300.

    So basically he automated what the minecraft community has been doing already and people went full-on moron.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:Not different by AlamedaStone · · Score: 1

      Chain World, Rohrer explained, was a mod, a customized version of Minecraft and a set of scripts that govern how it’s played. And here was the cool part: It all lived on a single USB memory stick. [...] A week after the challenge, Ji posted an eBay auction for the memory stick. “This charity auction is for the third player slot for Chain World,” [...] The winner was an anonymous entity calling itself Positional Super Ko, a reference to a rule in the board game Go. For the right to play a used videogame exactly once, Positional Super Ko agreed to pay $3,300.

      So basically he automated what the minecraft community has been doing already and people went full-on moron.

      Yes, he simulated a religious movement. Quite brilliantly, I think. Just goes to show, only an atheist can start a proper religion.

      --
      "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
    2. Re:Not different by elrous0 · · Score: 1

      And like most ideas for a new religion, it's going to flop in the real world. For every Jesus and Joseph Smith, there are thousands of would-be prophets who end up either ranting alone a street corner, sitting in a mental institution, or burning on a big fucking pile of wood.

      Rohrer's religion is going to end up sitting in a desk drawer somewhere, in possession of some random programmer who's "going to get around to it someday." Or maybe it will be erased by said random programmer's teenage son, who needs a blank flash drive to put some more porn on.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Not different by men0s · · Score: 1

      Didn't some SA Goons do something similar with a Dwarf Fortress world file? I'm not sure of the stipulations on when your time was up, but it seemed interesting. Someone started a new world, did some work, posted screen caps and summaries, and then handed it off to another Goon. Only one person could play it at a time. Rinse and repeat. The thread was entertaining to read, for sure.

  12. Didn't someone... by dskzero · · Score: 1

    ... already did this with Minecraft?

    --
    Oblivion Awaits
    1. Re:Didn't someone... by ALeavitt · · Score: 2

      Yes. He called it Chain World.

      --
      This sig has been stolen. Return it to its original user for a reward.
  13. Until, one day, life imitated art. by blair1q · · Score: 1

    First person to die in possession of the memory stick without telling anyone what it is ends the game.

    1. Re:Until, one day, life imitated art. by SydShamino · · Score: 1

      Or the first person who, having received the memory stick, runs it over with a steam roller while filming it all for YouTube, ends the game in exchange for 4 minutes of fame.

      --
      It doesn't hurt to be nice.
  14. Pretentious twits by Blackeagle_Falcon · · Score: 4, Informative

    From reading the article it seems like everyone involved with this is a pretentious twit.

    1. Re:Pretentious twits by Anonymous Coward · · Score: 5, Funny

      From reading the article it seems like everyone involved with this is a pretentious twit.

      Incredibly so. The only way it would be more pretentious is if it ran from a USB monocle.

    2. Re:Pretentious twits by Lost+Race · · Score: 4, Informative

      You didn't have to read the article, or even the entire summary. The first four words ("A story at Wired") tell you in no uncertain terms that it's going to be a story of, by, and for pretentious twits.

    3. Re:Pretentious twits by Anonymous Coward · · Score: 0

      Au contrare. I for one am looking forward to infecting this USB stick with a rootkit.

    4. Re:Pretentious twits by MysteriousPreacher · · Score: 1

      Sir, genius!

      Yeah, it's as if a bunch of fucking hipsters found an old coin-op and began marvelling at the idea of leaving messages for future generations in the form of high scores attached to mysterious three-letter pseudonyms.

      --
      -- Using the preview button since 2005
    5. Re:Pretentious twits by Dunbal · · Score: 3, Funny

      So the game is Mac only huh?

      --
      Seven puppies were harmed during the making of this post.
    6. Re:Pretentious twits by Anonymous Coward · · Score: 0

      Yes, sounds like it. Giving your kids gibberingly weird names is just downright cruel for a start; they're going to get teased at school for a minimum, probably bullied. Kids are generally heartlessly cruel that way. Someone who "doesn't believe in vaccination" also scores very highly on the twit-meter; this is a man who hasn't even bothered to so much as glance at a Wikipedia entry on the diseases we vaccinate against, nor precisely how deadly they were.

      The game is basically pretentious garbage, too.

    7. Re:Pretentious twits by interkin3tic · · Score: 1

      Someone being pretentious on the internet? SAY IT AIN'T SO!!! Why, that would be nearly as bad as someone being WRONG on the internet!

    8. Re:Pretentious twits by kuwan · · Score: 1

      That's what happens when you become a god.

    9. Re:Pretentious twits by md65536 · · Score: 1

      From reading the article it seems like everyone involved with this is a pretentious twit.

      From reading the article

      Talk about being a pretentious twit!

    10. Re:Pretentious twits by OglinTatas · · Score: 1

      don't hate the players hate the game

    11. Re:Pretentious twits by SoftwareArtist · · Score: 1
      --
      "I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
    12. Re:Pretentious twits by Kikuchi · · Score: 1

      Well, with game becoming an art form, it was bound to happen.

      --
      There's no scientific consensus that life is important.
    13. Re:Pretentious twits by overlordofmu · · Score: 1

      I don't think that any of these people take themselves as seriously as you take them. Do you take yourself this seriously as well?

    14. Re:Pretentious twits by Jonah+Hex · · Score: 1

      The forgotten generation: Those who can still remember living and dying by the light of a list of numbers and three letters.

      HEX

  15. EXistenZ by Anonymous Coward · · Score: 0

    Death to the demon Jason Rohrer !

  16. Obi, anyone? by macraig · · Score: 2

    Anyone else remember "Obi" or "Obii" from perhaps the Seventies? The idea was something like a note in a bottle, with an expectation of return. This sounds like a game-ified version of the Obi. Since IIRC the Obi was about the shape and size of an egg, the form factors aren't all that incompatible.

    I don't really see the draw here. If nothing else, ONLY ONE person gets to see your awesome high score at a time (the current player). Since a huge part of gaming is to best others' scores and have "everyone" know you're the champ, how smug are you gonna feel knowing that only one person at a time is ever gonna know what a l33t g4m3r you are?

    1. Re:Obi, anyone? by ChrisMounce · · Score: 1

      You're thinking of Oobi?

    2. Re:Obi, anyone? by vgerclover · · Score: 1

      I didn't play Deus Ex for a high score.

      I didn't play Bioshock for a high score.

      I didn't play Half-Life for a high score.

      I didn't play The Legend of Zelda for a high score.

    3. Re:Obi, anyone? by macraig · · Score: 1

      Yes, that's the critter.

    4. Re:Obi, anyone? by Pranadevil2k · · Score: 1

      The original vision, according to the article, isn't that players realize any particular singular accomplishment. The idea is that over many players, the world becomes changed in ways that are meant to intrigue the next player. For example, I could start building a pyramid but die after just setting up the base, then the next player will see it and go "Oh cool, someone put a lot of effort into making this thing" and they might finish the pyramid or build something else on top of it, or just ignore it completely and start some other project. After generations of players, the landscape will be covered with cool creations (that are probably only half finished) and each piece will have a unique and interesting story behind them that can only really be guessed at. It's a very interesting concept if the players are actually of the mind to think of things in that manner... how it actually ends up is, as this article tells us, completely up in the air.

    5. Re:Obi, anyone? by macraig · · Score: 1

      I lived on the West Coast, so I guess that's why I had access to them. It would have been my parents buying it, not me. Apparently it flopped because they discovered that the "kindness of strangers" is a myth? People were probably tossing them in the garbage. Can you imagine the reaction of a New Yorker to one of those?

    6. Re:Obi, anyone? by Anonymous Coward · · Score: 0

      Minecraft multiplayer often ends up mostly like this, you know.

      Since there's several people working on a world at the same time and they have more than one life, the total result can become impressive. The only large multiplayer server I explored for fun has several entire cities, countless settlements and a complex railway system, all built from scratch by players scouring the depths of a blocky earth for the required materials.

      The only advantage I see with having a single life is that you don't get to see other people griefing what you tried to build. This also means you never get to see how what you might have started turned out in the end.

      This is too depressingly close to reality to be funny.

    7. Re:Obi, anyone? by Anonymous Coward · · Score: 0

      Do those games even have scores?

    8. Re:Obi, anyone? by Anonymous Coward · · Score: 0

      I could start building a pyramid but die after just setting up the base, then the next player will see it and go "

      ... "This will make a great Goatse billboard."

    9. Re:Obi, anyone? by macraig · · Score: 1

      Well I guess you must be pretty durn special. Yer momma be proud, I bet.

    10. Re:Obi, anyone? by parens · · Score: 1

      Yeah, except that already exists as SMP Minecraft. Login to any public server, and marvel at the half-finished creations sitting between phallic towers and treehouses.

  17. gods by Baloroth · · Score: 1

    “We become like gods to those who come after us,” Rohrer told the crowd.

    But gods with tin heads and cold hearts.

    Jung. Look him up.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  18. Hack on floppy by Hsien-Ko · · Score: 4, Interesting

    In the early '90s I used to play hot potato with a floppy loaded with just Nethack or Hack. We passed it around on a character death so we can build up that death list and laugh at each other.

    1. Re:Hack on floppy by mswhippingboy · · Score: 1

      In the early '90s I used to play hot potato with a floppy loaded with just Nethack or Hack. We passed it around on a character death so we can build up that death list and laugh at each other.

      OMG!!! I knew /. was news for nerds, but this is beyond the pale and venturing into territory that would make Steve Urkel appear macho.

      --
      Sometimes the light at the end of the tunnel is the headlight of an oncoming train.
    2. Re:Hack on floppy by Unkyjar · · Score: 1

      Isn't it glorious?

  19. Meaningless gibberish isn't meaningful by FoolishOwl · · Score: 2

    I remember Passages. You start on the left side of the screen, move towards the right, then die. You get double the score if you choose to have a partner, but your score is irrelevant. That had a glimmer of meaning -- a brief comment on mortality. It had the weight of a typical New Yorker cartoon.

    Chain World, from the article, is simply stupid. Religious mysticism is stupidity and confusion. Deliberately cultivating mysticism is deliberately cultivating stupidity and confusion. The entire set-up is intended to subtract meaning, not add it. It's entirely appropriate, though it isn't pointed out, that they use a flash drive for Chain World. Flash drives wear out.

    The whole thing sounds like Rohrer forgot about the competition until the day before, then spent an hour throwing together a Minecraft mod, and spent the drive there trying to think up a speech.

    1. Re:Meaningless gibberish isn't meaningful by blackraven14250 · · Score: 1

      You've gotta be honest, though, even if it were slapped together, the situation that came out of this was quite extraordinary, and provides a good deal of insight into the way people think.

    2. Re:Meaningless gibberish isn't meaningful by artor3 · · Score: 1

      Isn't this the guy who made that game where you play ball with someone, and doing so gives you the ability to "reach for the stars" but you eventually realize you have to abandon your buddy in order to get a high score? I think he basically stumbled into making an interesting game once, and has now convinced himself that he's more talented than he is. A lot of artists have that problem. See: George Lucas.

    3. Re:Meaningless gibberish isn't meaningful by Anonymous Coward · · Score: 0

      You've gotta be honest, though, even if it were slapped together, the situation that came out of this was quite extraordinary, and provides a good deal of insight into the way people think.

      No, it doesn't. This is just a slightly altered version of the "Rumors Game" which has been used as a demonstration in Sociology studies for decades, and that class is most likely where he got the idea to start with. And yes, I also read this and thought "Wow, I've pulled off some pretty top-notch last minute bullshit for assignments before, but that's pretty smooth."

      The story isn't the game on a stick, the story is that people actually give a shit about it.

    4. Re:Meaningless gibberish isn't meaningful by yarnosh · · Score: 1

      Odd, I read that in a Scottish accent. Any reason for that?

    5. Re:Meaningless gibberish isn't meaningful by metacell · · Score: 1

      I bet you believe Elvis is dead too.

    6. Re:Meaningless gibberish isn't meaningful by metacell · · Score: 1

      This isn't at all like the rumours game. People started doing entirely new things on their own when they came into contact with the game; they didn't slightly modify the message over generations.

    7. Re:Meaningless gibberish isn't meaningful by elrous0 · · Score: 1

      Nonsense, it has all the depth of dorm-room philosophy. It's that brilliant idea that you come up with at a party while you're stoned, leaning on your friend telling him how you've just come up with something that's "Going to change the fucking WORLD, man!" It's that plan that just sounds GREAT when it's presented by that charismatic marketing guy in the meeting. It's that profound idea that's the hit of the coffee shop when you tell your drum circle buddies about it. It's the dream that keeps you up at night--thinking about all the lives you're going to change, all the people who are going to celebrate your name for coming up with something so clever, so obvious, yet so ingenious.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    8. Re:Meaningless gibberish isn't meaningful by Anonymous Coward · · Score: 0

      You want to see stupidity and confusion? Go read some of the crap that gets commented on under a science article around here. For you guys proclaiming how wise you are there sure are a lot of misinformed dumbasses.

    9. Re:Meaningless gibberish isn't meaningful by Anonymous Coward · · Score: 0

      What it tells is that people will pay for being ripped off big time if you are good at telling mumbo-jumbo and disguise it as art.

    10. Re:Meaningless gibberish isn't meaningful by FoolishOwl · · Score: 2

      I'm not talking about religion, per se; I'm talking about mysticism.

      I'm an atheist, but I've studied religious texts and met religious thinkers, and encountered many that I found intelligent, insightful, and wise; it seemed to me that much of what they refer to as religion or spirituality were alternate ways of describing material reality. Importantly, they were trying to understand the world around them.

      Mysticism is not about understanding the world. It's a matter of fetishizing a lack of understanding. And, if you read the article, you'd have noticed that Rohrer described himself as an atheist, and none of the other people involved had any religious beliefs ascribed to them. Rohrer set up a scenario, in which people would encounter things that other people created, without any way to find out why they'd created them, in order to recreate a sense of mysticism. In other words, the entire point of the exercise is to destroy meaning and prevent understanding. It's an absurdity.

    11. Re:Meaningless gibberish isn't meaningful by Anonymous Coward · · Score: 0

      Or not think, as the case may be.

  20. No wonder he's running out of money by Anonymous Coward · · Score: 0

    He makes a game that only has one copy in the world then gives it away.

  21. New virus infection vector? by Anonymous Coward · · Score: 0

    I know its similar to infection by floppies, but the USPTO won't figure that out *trundles off to write up patent application*

  22. Ehhh by Anonymous Coward · · Score: 0

    This is similar to the anime Hunter X Hunter's Greed Island story arc:

    http://hunterxhunter.wikia.com/wiki/Greed_Island

  23. TPB by Anonymous Coward · · Score: 0

    I give it three weeks before a copy of the USB stick shows up on the Piratebay.

    1. Re:TPB by Anonymous Coward · · Score: 0

      I predict: He'll give it to a friend(B). The friend(B) will lose interest and hand it to another friend(C). Friend(C) will lose interest and forget that he's supposed to give it to someone else.

      Game over, man!

  24. Malware vector by Nimey · · Score: 1

    Come now. How many types of malware spread by USB stick, again?

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
  25. Hunter x Hunter by Anonymous Coward · · Score: 0

    sounds like the guy reads the manga.

  26. Will be dead after about 100 generations or so by gweihir · · Score: 2

    No backup. Data that is not backed up could as well not exist. This is not innovative, it is just incompetent.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  27. The Sword of a Thousand Truths by Anonymous Coward · · Score: 0

    Behold!

  28. Now that's a waiting line!!! by Genda · · Score: 1

    Congratulations, you are player 6,534,862,514.
    You can expect to receive the thumb-drive for play some time shortly before this universes energy death. What, no PCs? Huh, no human race? The earth is a cinder and the sun is cold dead lump? Bummer dude.

    1. Re:Now that's a waiting line!!! by metacell · · Score: 1

      Sounds like Rohrer got a lot of people thinking about their place in the universe.

  29. Oh dear. by Ihmhi · · Score: 1

    Jason Rohrer is known as much for his eccentric lifestyle as for the brilliant, unusual games he designs.

    Doesn't seem so bad.

    He lives mostly off the grid in the desert town of Las Cruces, New Mexico.

    Admirable and practical.

    He doesn’t own a car

    No big deal, better for his health and the environment.

    or believe in vaccination.

    Ding ding ding ding ding, we have ourselves a Grade-A dumbass!

    I mean sure, vaccination has only pretty much wiped out smallpox, polio, and a few other diseases, but the scary stuff in the needle is made in a factory and designed by scientists! Surely Mother Earth will provide for us!

    I honestly hope his children never get really, truly ill, because he'll have a very hard lesson to learn.. I have the feeling he'll attempt to heal them by mumbling over the carcass of a dead chicken. Morons like him and Jenny McCarthy are doing loads of harm.

    1. Re:Oh dear. by metacell · · Score: 2

      Well, I'm not an expert in the field, but some people argue that those diseases were wiped out by enhanced sanitary conditions, and that they declined sharply before vaccines came into common use.

      The point is that you should be careful to dismiss people as idiots before you know what information they base their decisions on - and after too.

    2. Re:Oh dear. by Arrepiadd · · Score: 2

      Smallpox transmits like a flu, through inhalation of the airborne virus.
      Polio transmits through fecal-oral or oral-oral mechanisms.

      If "enhanced sanitary conditions" were the reason for these to be erased (from the entire world in the case of smallpox, let's not forget that) then AIDS would be a minor problem nowadays with its harder infection mechanism (contact with body fluids of an infected person) and diseases like malaria would have been eradicated as well (especially with the efforts involved in killing the mosquito for such long periods. Perhaps the fact that the vaccine for smallpox was first developed at the end of the 18th century and people were consistently vaccinated against it (the 30% mortality rate made it a big, noticeable problem) has something to do with it disappearing... more than just people learning to wash their hands!

    3. Re:Oh dear. by Zzesers92 · · Score: 1

      Polio was not wiped out by enhanced sanitary conditions. People who weren't alive at the time (me included) have no idea how relieved our nation was by the development of the vaccine. Both my mother and mother-in-law cannot swim to this day as a result of the polio epidemic. Slashdotters should like that Salk was open source: "Who owns this patent? No one. Could you patent the sun?" -- Salk

      But what's worse than the armchair biologist arguing against vaccines? Vaccines only work when a certain number of the population stays vaccinated. It's the reason why here in Pennsylvania, it was never a threat that the amish community didn't vaccinate. But now with people arguing against them because they "know better," a portion of the non-amish community is refusing to vaccinate.

      Why should i care? Because vaccination is not about saving one person, ten people, etc. Vaccination is for preventing an outbreak, which if one occurred, could contain a mutated form of the disease which could kill those who ARE vaccinated. Think in terms of second hand smoke, and you'll understand why this outrages me.

      The fraudulent link between autism and vaccination is null and void, retracted by the medical community and the paper that published it. But my kids are in danger, still, as a result of people getting spooked by the vaccination boogie man.

    4. Re:Oh dear. by Ihmhi · · Score: 1

      Some people are also morons. There is yet to be a lick of credible scientific evidences that proper vaccines are in any way harmful to a majority of the population. I'll continue to dismiss them as not only idiots but outright dangerous until there's any proof that the vaccines that we've been using fine with generally little problem for decades causes any harm on a large scale.

      Occasionally, bad things do happen. There are a handful of cases where a pre-existing condition has seriously harmed a child. There have also been cases of American soldiers receiving a mandatory Anthrax vaccine and things going rather badly to say the least. The majority of them, however, do not. I would rather have the infinitesimally small chance of a pre-existing condition triggering autism (or worse, death) in one of my future children than have them be at risk for diseases that will definitely kill them (if not outright utterly destroy their quality of life) while simultaneously being a potential risk to other human beings.

    5. Re:Oh dear. by metacell · · Score: 1

      The risk of becoming seriously ill from, for example, chickenpox or measles, is very low today. People died in large numbers a few hundred years ago mostly because they were under-nourished, had bad sanitation, and had a low resistance against diseases.

      When you measure the risk in parts per thousand, or even million, you have to weigh the cost and inconvenience of vaccination against the risk reduction. It's not immediately obvious which is the more rational choice. For example, people willingly drive cars because they value their time and convenience higher than the small risk of dying in a traffic accident.

      With some treatments, the risk of contracting the illness from the treatment is roughly as large as the chance of curing it - this has turned out to be the case with programs that pre-emptively screen women for breast cancer using x-rays.

      My government offered free vaccinations against the swine flu a few years ago, because they had signed a contract with a pharmaceutics company which obliged them to buy two shots for every citizen if the WHO declared a pandemic, and WHO subsequently changed their definition of a pandemic so it included the swine flu. It eventually turned out the swine flu was a non-issue here in Europe, and the WHO experts who classified the diseases were in a conflict of interest, since they were employed by the pharmaceutical companies which sold the vaccines.

      I don't regret declining the free vaccination - I put my life in greater risk by exposing myself to the ordinary flu (which takes more lives every year), or by choosing to travel by car.

    6. Re:Oh dear. by metacell · · Score: 1

      That's true - for some diseases, vaccines are indispensible (at least until they've been wiped out).

    7. Re:Oh dear. by metacell · · Score: 1

      AIDS transmits from one person's bloodstream to another's through the small ruptures in the genital organs which occur during intercourse, and malaria transmits through direct injection into the blood by mosquitoes, so it's not strange if enhanced sanitary conditions have little or no effect on them.

      Enhanced nutrition and generally better health also hava a huge impact on the chances to survive an infection.

      I'm not denying that vaccines have been and are important for some diseases, though - I just think we should be careful to dismiss sceptics.

  30. First Rule of Game Design by primerib · · Score: 2

    Players will play the game the way they want to, not the way you intended them to.

    That's just plain elementary to all game design (or even anything interactive... remember that awful dungeonmaster who freaked out when you didn't play his campaign "the way you were supposed to"?).
    It honestly makes me a bit sad that he took a definitive open-ended sandbox game, and turned it into a bogged down experience where you are arbitrarily expected to do only what the dev (or should I say modder) wants.

    Additionally, the tweet where he condemns the guy for doing a charity auction made me lose a lot of respect for Rohrer (as both a person and a game designer). Adding in retroactive expectations of play for a supposedly "organically evolving games-as-art project" shows a distinct lack of foresight and ruins the entire allure of the project for me.

  31. how long before it's lost or broken in shiping? by Joe_Dragon · · Score: 1

    how long before it's lost, stolen or broken in shipping?

  32. Written in stone by Roger+W+Moore · · Score: 1

    I was written in COBOL. It will outlast the pyramids.

    I doubt it - they were written in stone.

  33. Infinite failures, not lives by SuperKendall · · Score: 1

    You have infinite lives in nethack. Your character may die, but you just create a new one and use what you learned to do better.

    The really great thing about NetHack is that it lulls you along into thinking you learned something, then kills you even more brutally the next time (and often before you even reach your remains).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Infinite failures, not lives by F34nor · · Score: 1

      Hmmm sounds like Demon's Souls. A modern, pretty, & real game where getting to your body is part of a pain fun balance. Also with each completion that game re-starts and is much more difficult.

      There is a de-leveling trick with a NPC in that game that allows you to re-spec your character. I hadn't slept in too long and started the process before completing a necessary hurdle. The end result was I had to play a level that is pretty much only a spiral staircase about 200 times with a horribly under powered character with no spells. There was much lamentation. Upshot is sometimes it is MUCH better to just die and start over, pride is a terrible thing.

      If you like games that don't pander to bitches check it out on PS3 or wait till Dark Souls comes out in October. Atlas makes cool games see Shadow of the Colossus as well.

    2. Re:Infinite failures, not lives by SuperKendall · · Score: 1

      Yes, I also played through Demon's Souls... a fantastic game, and very much like a modern Nethack.

      The only thing missing is having a pet. Nethack had a cool pet you could take with you, that you could train and also it would grow in battle just like yourself...

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
  34. I laughed outloud by Anonymous Coward · · Score: 0

    Who woulda thunk it'd be a chinese guy who decided to ignore the creators wishes and repurposed the game? I'm almost surprised he bothered with the charity angle and didn't just pocket the cash or produce a cheap knock off. Though you'll note in the article mentions he's only actually donated a third of the auction winnings with the rest earmarked for "My own peoples problems, huk huk"

  35. I'm glad... by Anonymous Coward · · Score: 0

    I'm glad it seems people realized how stupid this is in the end. We don't need more unhealthy obsessions and religion in this world, do we need more "exclusivity" that makes people feel left out. There's no reason to feel like a game that only a select elite few get to play is somehow better or more interesting. I felt Passage was a let down too by the way. I think Rohrer might just be a bit "too big for his britches" at this point. I've played LOTS of art games that are better than his.

  36. Sounds odd... by Robert+Zenz · · Score: 1

    In Rohrer’s mind, his game would share many qualities with religion—a holy ark, a set of commandments, a sense of secrecy and mortality and mystical anticipation.

    I don't care what he's been smoking, but I want the same!

    Then, after the player died in the game, they would pass the memory stick to the next person, who would play in the digital terrain altered by their predecessor...

    That already exists for many games, it's called "Pass It On", but is done on a larger scale, true.

    ...and on and on for years, decades, generations, epochs.

    Except...if you have a different OS...or if somebody breaks the API/compatibility...or somebody breaks the USB-Stick...

    All in all, cool idea.

  37. Porn Pool by BlackHawk-666 · · Score: 1

    I'm starting a pool to guess how many uses before the game is erased and replaced with porn. Put me down for 3.

    --
    All those moments will be lost in time, like tears in rain.
  38. Heh, the last sentence is great. by elsurexiste · · Score: 1

    This was the idea, anyway, before things started to get weird.

    You mean more than what it's now?

    --
    I rarely respond to comments. Also, don't ask for clarifications: a brain and Google are faster, believe me!
  39. Weirdo Checklist by MBraynard · · Score: 1

    - Doesn't "believe in vaccinations"
    - Or God
    - Gives kids names from a random license plate, apparently not recognizing that it has a real meaning in Spanish
    - Doesn't own a car.
    - Got taken advantage of by someone with a profit motive (like many game programmers are by a studio)

    In the end, all this added up to a guy who came up with a pretty unique game-concept, even though he essentially ripped off Minecraft.

    1. Re:Weirdo Checklist by tehcyder · · Score: 1

      Neither not believing in God nor not owning a car makes you a weirdo.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:Weirdo Checklist by Disfnord · · Score: 1

      In America it does.

  40. In unrelated news by elrous0 · · Score: 1

    On the morning of February 23rd, video game designer Jason Rohrer decided that he really didn't need to take his meds anymore.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  41. Anyone else have a powerful urge by spidercoz · · Score: 1

    to punch this guy in the face? I mean, for fuck's sake. And I'm a nonviolent person.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - Evelyn Beatrice Hall, re Voltaire
  42. Did the game even exist? by Anonymous Coward · · Score: 0

    Or was the hand-off of the USB key merely a MacGuffin for the theater surrounding the alleged existence of the game? Methinks this is a con job where the game that's actually being played is the "Where's Waldo" metagame, and the USB key itself is barren of any such content as has been claimed.

    This whole thing was supposed to be based around religion. What's most often said by skeptics about religion is that extraordinary claims require extraordinary evidence. The claims about this game (you can only play once, only one person in the world can ever play, it was thrown into a volcano . . . as if the game can't be copied or hacked) seem extraordinary. So I require evidence.

    Otherwise, I call BS.

  43. Minecraft by Anonymous Coward · · Score: 0

    Wow, now there's a game even more retarded than Minecraft itself.

  44. Why not in parallel? by serutan · · Score: 1

    Apart from the joy of eccentricity I don't see any real advantage in only one copy of the game existing, as opposed to multiple copies each residing on its own USB stick. You'd have the same effect of a world passing from person to person, maintaining all the modifications made by previous players. Each copy would be unique. More people would get to participate.

  45. Player 42 by Anonymous Coward · · Score: 0

    "What did you do in the game?"

    "Placed a few blocks and got killed by a zombie. Then I accidentally misplaced the memory stick. You mad?"

  46. What if... by Anonymous Coward · · Score: 0

    You took it and uploaded it to the internet?

  47. Already been done by Anonymous Coward · · Score: 0

    This has been done, the only new part is the religious aspects.
    http://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/
    Dwarf fortress has done it, and I can't find the article, but minecraft has done it as well, and probably several others I haven't heard of have done it as well.

  48. Fluff piece with barely any news by DeepWeb · · Score: 1

    Little seems to have developed since Gamasutra posted a very similar story about this on March 15th: http://www.gamasutra.com/view/news/33536/InDepth_Jason_Rohrers_Chain_World_Meets_Controversy.php The 'news' in Wired's story is the revelation that someone named Positional Super Ko won the auction and is now making cryptic Go-related tweets. The fact that Jia Ji went hiking in Hawaii and that Jason Rohrer doesn't believe in vaccinations is just padding. The only thing I really learned from this article is that Wired must pay their writers by the word...

  49. Passing games on? One word: Boatmurdered by psic · · Score: 1

    Dwarf Fortress games are often passed on, and there are tales, horrible tales, of many such fortresses. In the dark corners of the Interwebs one often hears whispers of one such fortress, one which was known by the name of... Boatmurdered.

  50. Interesting by AirStyle · · Score: 1

    I thought it was an interesting concept. Sure, the world doesn't work like that exactly, but, in a way, it does. He just simplified it. How many things have we enjoyed only because of our predecessor's efforts? Quite a lot. In fact, quite a few things change only because of one, and only one, person. It's just that a whole lot of people have done that, most of which at the same time. It's not supposed to be a full-on game. Jason Rohrer does this in his works [games]. They're supposed to make an overall statement. I like the idea...probably wouldn't play it long, not saying that I could, but very interesting.